--[[ Ring for ButtonFacade v2.4.0 ]] local LibButtonFacade = LibStub("LibButtonFacade",true) if not LibButtonFacade then return end LibButtonFacade:AddSkin("Ring",{ -- Skin data start. Backdrop = { Width = 42, Height = 42, Texture = [[Interface\Addons\ButtonFacade_Ring\bg]], Red = 1, Green = 1, Blue = 1, Alpha = 0.6, Static = "true", }, Icon = { Width = 30, Height = 30, TexCoords = {0.07,0.93,0.07,0.93}, -- Keeps the icon from showing its "silvery" edges. }, Border = { Width = 42, Height = 42, Texture = [[Interface\Addons\ButtonFacade_Ring\border]], Red = 1, Green = 1, Blue = 1, BlendMode = "ADD", }, Flash = { Width = 30, Height = 30, Texture = [[Interface\Buttons\UI-QuickslotRed]], }, Cooldown = { Width = 30, Height = 30, }, AutoCast = { Width = 30, Height = 30, }, AutoCastable = { Width = 42, Height = 42, Texture = [[Interface\Buttons\UI-AutoCastableOverlay]], }, Normal = { Width = 42, Height = 42, Texture = [[Interface\Addons\ButtonFacade_Ring\normal]], Red = 1, Green = 1, Blue = 1, Alpha = 1, }, Pushed = { Hide = true, }, Disabled = { Hide = true, }, Checked = { Width = 42, Height = 42, Texture = [[Interface\Addons\ButtonFacade_Ring\checked]], Red = 1, Green = 1, Blue = 1, BlendMode = "ADD", }, Gloss = { Width = 42, Height = 42, Texture = [[Interface\Addons\ButtonFacade_Ring\gloss]], }, Highlight = { Width = 42, Height = 42, Texture = [[Interface\Addons\ButtonFacade_Ring\hilight]], Red = 1, Green = 1, Blue = 1, BlendMode = "ADD", }, HotKey = { Width = 40, Height = 10, OffsetX = -2, OffsetY = 11, }, Count = { Width = 40, Height = 10, OffsetX = -2, OffsetY = -11, }, Name = { Width = 40, Height = 10, OffsetY = -11, }, -- Skin data end. },true)