if GetLocale() ~= "zhTW" then return end --Event and Damage option values SCT.LOCALS.OPTION_EVENT1 = {name = "傷害", tooltipText = "顯示受到的近戰傷害與其他傷害 (火焰,高處掉落等)"}; SCT.LOCALS.OPTION_EVENT2 = {name = "沒有擊中", tooltipText = "顯示沒有擊中你的近戰攻擊"}; SCT.LOCALS.OPTION_EVENT3 = {name = "閃躲", tooltipText = "顯示你閃躲的近戰攻擊"}; SCT.LOCALS.OPTION_EVENT4 = {name = "招架", tooltipText = "顯示你招架的近戰攻擊"}; SCT.LOCALS.OPTION_EVENT5 = {name = "格擋", tooltipText = "顯示你格擋的近戰攻擊"}; SCT.LOCALS.OPTION_EVENT6 = {name = "法術傷害", tooltipText = "顯示受到的法術傷害"}; SCT.LOCALS.OPTION_EVENT7 = {name = "法術治療", tooltipText = "顯示受到的法術治療"}; SCT.LOCALS.OPTION_EVENT8 = {name = "法術抵抗", tooltipText = "顯示抵抗敵人的法術"}; SCT.LOCALS.OPTION_EVENT9 = {name = "減益", tooltipText = "顯示受到的減益效果影響"}; SCT.LOCALS.OPTION_EVENT10 = {name = "吸收/其它", tooltipText = "顯示對敵人傷害的吸收,反彈,免疫效果等"}; SCT.LOCALS.OPTION_EVENT11 = {name = "生命力過低", tooltipText = "生命力過低警告"}; SCT.LOCALS.OPTION_EVENT12 = {name = "法力過低", tooltipText = "法力過低警告"}; SCT.LOCALS.OPTION_EVENT13 = {name = "能量獲得", tooltipText = "顯示透過藥水,物品,增益效果等獲得的法力值,怒氣,能量 (非正常恢復)"}; SCT.LOCALS.OPTION_EVENT14 = {name = "戰鬥標記", tooltipText = "顯示進入,脫離戰鬥狀態的提示訊息"}; SCT.LOCALS.OPTION_EVENT15 = {name = "連擊點", tooltipText = "顯示獲得的連擊點數"}; SCT.LOCALS.OPTION_EVENT16 = {name = "榮譽獲得", tooltipText = "顯示獲得的榮譽點數"}; SCT.LOCALS.OPTION_EVENT17 = {name = "增益效果", tooltipText = "顯示獲得的增益效果"}; SCT.LOCALS.OPTION_EVENT18 = {name = "增益消失", tooltipText = "顯示從你身上消失的增益效果"}; SCT.LOCALS.OPTION_EVENT19 = {name = "可使用技能", tooltipText = "顯示進入可使用狀態的特定技能 (斬殺,貓鼬撕咬,憤怒之錘等)"}; SCT.LOCALS.OPTION_EVENT20 = {name = "聲望", tooltipText = "顯示聲望的提昇或降低"}; SCT.LOCALS.OPTION_EVENT21 = {name = "玩家治療", tooltipText = "顯示對別人的治療"}; SCT.LOCALS.OPTION_EVENT22 = {name = "技能點數", tooltipText = "顯示技能點數的提昇"}; SCT.LOCALS.OPTION_EVENT23 = {name = "擊殺攻擊", tooltipText = "顯示你的擊殺攻擊"}; SCT.LOCALS.OPTION_EVENT24 = {name = "被中斷", tooltipText = "顯示你的動作是否被中斷"}; --Check Button option values SCT.LOCALS.OPTION_CHECK1 = { name = "啟用 SCT", tooltipText = "啟用 Scrolling Combat Text"}; SCT.LOCALS.OPTION_CHECK2 = { name = "標記戰鬥訊息", tooltipText = "在戰鬥訊息兩側添加*標記"}; SCT.LOCALS.OPTION_CHECK3 = { name = "顯示治療者", tooltipText = "顯示治療你的玩家或生物的名字"}; SCT.LOCALS.OPTION_CHECK4 = { name = "文字向下捲動", tooltipText = "戰鬥訊息向下捲動"}; SCT.LOCALS.OPTION_CHECK5 = { name = "重擊效果", tooltipText = "以特效顯示受到的致命一擊或極效治療"}; SCT.LOCALS.OPTION_CHECK6 = { name = "法術傷害類型", tooltipText = "顯示你受到的法術傷害的類型"}; SCT.LOCALS.OPTION_CHECK7 = { name = "啟用字體設定", tooltipText = "以 SCT 使用的字體顯示遊戲預設的傷害數字。\n\n注意:此設定必須重新登入才能生效。重新載入界面無效。"}; SCT.LOCALS.OPTION_CHECK8 = { name = "顯示所有能量獲得", tooltipText = "顯示所有的能量獲得,而不是僅顯示戰鬥記錄中出現的。\n\n注意:必須先啟用普通的能量獲得事件。非常容易洗頻。且德魯伊在切換回施法者形態時會有不正常的現象。"}; SCT.LOCALS.OPTION_CHECK9 = { name = "FPS獨立模式", tooltipText = "切換動畫顯示速度是否與畫面的FPS同步。打開後動畫速度會更穩定,且在電腦畫面卡住或不順的情況下,能夠使 SCT 動畫表現流暢速度。"}; SCT.LOCALS.OPTION_CHECK10 = { name = "顯示過量治療", tooltipText = "顯示你的過量治療值,必須先啟用玩家治療事件。"}; SCT.LOCALS.OPTION_CHECK11 = { name = "警報聲音", tooltipText = "當發出警告時播放聲音。"}; SCT.LOCALS.OPTION_CHECK12 = { name = "法術的顏色", tooltipText = "以不同的顏色顯示不同類型的法術傷害"}; SCT.LOCALS.OPTION_CHECK13 = { name = "啟用自定義事件", tooltipText = "啟用自定義事件。關閉後能節省大量記憶體的使用。"}; SCT.LOCALS.OPTION_CHECK14 = { name = "法術/技能名稱", tooltipText = "顯示傷害你的法術/技能名稱"}; SCT.LOCALS.OPTION_CHECK15 = { name = "閃爍", tooltipText = "使得致命/極效的效果呈現閃爍狀態。"}; SCT.LOCALS.OPTION_CHECK16 = { name = "擦過/輾壓", tooltipText = "顯示掃擊 ~150~ 以及輾壓 ^150^ 攻擊"}; SCT.LOCALS.OPTION_CHECK17 = { name = "顯示你的持續治療", tooltipText = "顯示你對別的角色所施放的持續性治療法術效果。請注意如果你對很多人放恢復或是回春術的話,畫面上將會有一堆持續治療訊息。"}; SCT.LOCALS.OPTION_CHECK18 = { name = "在名字上顯示治療", tooltipText = "嘗試在一個你可以看見的友軍名字上顯示你的治療。"}; --Slider options values SCT.LOCALS.OPTION_SLIDER1 = { name="文字動畫速度", minText="快", maxText="慢", tooltipText = "調整動態文字捲動速度"}; SCT.LOCALS.OPTION_SLIDER2 = { name="文字大小", minText="小", maxText="大", tooltipText = "調整動態文字的大小"}; SCT.LOCALS.OPTION_SLIDER3 = { name="生命力百分比", minText="10%", maxText="90%", tooltipText = "設定玩家生命力降低到幾%時發出警告"}; SCT.LOCALS.OPTION_SLIDER4 = { name="法力百分比", minText="10%", maxText="90%", tooltipText = "設定玩家法力降低到幾%時發出警告"}; SCT.LOCALS.OPTION_SLIDER5 = { name="文字透明度", minText="0%", maxText="100%", tooltipText = "調整動態文字的透明度"}; SCT.LOCALS.OPTION_SLIDER6 = { name="文字移動距離", minText="小", maxText="大", tooltipText = "調整動態文字移動距離"}; SCT.LOCALS.OPTION_SLIDER7 = { name="文字X坐標", minText="-600", maxText="600", tooltipText = "調整以文字中間點為準,其顯示的水平位置。"}; SCT.LOCALS.OPTION_SLIDER8 = { name="文字Y坐標", minText="-400", maxText="400", tooltipText = "調整以文字中間點為準,其顯示的垂直位置。"}; SCT.LOCALS.OPTION_SLIDER9 = { name="靜態訊息X坐標", minText="-600", maxText="600", tooltipText = "調整以文字中間點為準,靜態訊息其顯示的水平位置。"}; SCT.LOCALS.OPTION_SLIDER10 = { name="靜態訊息Y坐標", minText="-400", maxText="400", tooltipText = "調整以文字中間點為準,靜態訊息其顯示的垂直位置。"}; SCT.LOCALS.OPTION_SLIDER11 = { name="靜態訊息淡出速度", minText="快", maxText="慢", tooltipText = "調整靜態訊息淡出的速度"}; SCT.LOCALS.OPTION_SLIDER12 = { name="靜態訊息字體大小", minText="小", maxText="大", tooltipText = "調整靜態訊息的文字大小"}; SCT.LOCALS.OPTION_SLIDER13 = { name="治療過濾", minText="0", maxText="500", tooltipText = "調整 SCT 要顯示的最小的治療量的值。用於不想顯示如恢復,回春術,祝福等小量的治療效果時。"}; SCT.LOCALS.OPTION_SLIDER14 = { name="法力過濾", minText="0", maxText="500", tooltipText = "設定 SCT 要顯示的數字的最低法力獲得的門檻值。對於過濾掉少量的法力恢復如圖騰,祝福效果...等等。"}; SCT.LOCALS.OPTION_SLIDER15 = { name="HUD間隔距離", minText="0", maxText="200", tooltipText = "HUD動畫效果和水平中央點的距離。對於想要訊息儘量靠中間顯示,但是想要調整和水平中間點離時使用。"}; SCT.LOCALS.OPTION_SLIDER16 = { name="縮短法術名稱長度", minText="1", maxText="30", tooltipText = "法術名稱太長時,使用已選擇的縮短方法,縮短法術名稱長度。"}; --Spell Color options] SCT.LOCALS.OPTION_COLOR1 = { name=SPELL_SCHOOL0_CAP, tooltipText = "設定"..SPELL_SCHOOL0_CAP.."法術的顯示顏色"}; SCT.LOCALS.OPTION_COLOR2 = { name=SPELL_SCHOOL1_CAP, tooltipText = "設定"..SPELL_SCHOOL1_CAP.."法術的顯示顏色"}; SCT.LOCALS.OPTION_COLOR3 = { name=SPELL_SCHOOL2_CAP, tooltipText = "設定"..SPELL_SCHOOL2_CAP.."法術的顯示顏色"}; SCT.LOCALS.OPTION_COLOR4 = { name=SPELL_SCHOOL3_CAP, tooltipText = "設定"..SPELL_SCHOOL3_CAP.."法術的顯示顏色"}; SCT.LOCALS.OPTION_COLOR5 = { name=SPELL_SCHOOL4_CAP, tooltipText = "設定"..SPELL_SCHOOL4_CAP.."法術的顯示顏色"}; SCT.LOCALS.OPTION_COLOR6 = { name=SPELL_SCHOOL5_CAP, tooltipText = "設定"..SPELL_SCHOOL5_CAP.."法術的顯示顏色"}; SCT.LOCALS.OPTION_COLOR7 = { name=SPELL_SCHOOL6_CAP, tooltipText = "設定"..SPELL_SCHOOL6_CAP.."法術的顯示顏色"}; --Misc option values SCT.LOCALS.OPTION_MISC1 = {name="SCT Options "..SCT.Version, tooltipText = "按左鍵拖曳來移動"}; SCT.LOCALS.OPTION_MISC2 = {name="關閉", tooltipText = "關閉法術顏色設定" }; SCT.LOCALS.OPTION_MISC3 = {name="編輯", tooltipText = "編輯法術顯示顏色" }; SCT.LOCALS.OPTION_MISC4 = {name="其它設定"}; SCT.LOCALS.OPTION_MISC5 = {name="警告設定"}; SCT.LOCALS.OPTION_MISC6 = {name="動畫設定"}; SCT.LOCALS.OPTION_MISC7 = {name="選擇角色設定檔"}; SCT.LOCALS.OPTION_MISC8 = {name="存檔並關閉", tooltipText = "儲存所有目前設定並關閉設定選單"}; SCT.LOCALS.OPTION_MISC9 = {name="重設", tooltipText = "-警告-\n\n確定要還原所有 SCT 設定為預設值嗎?"}; SCT.LOCALS.OPTION_MISC10 = {name="設定檔", tooltipText = "選擇一個角色設定檔"}; SCT.LOCALS.OPTION_MISC11 = {name="載入", tooltipText = "載入其他角色設定檔"}; SCT.LOCALS.OPTION_MISC12 = {name="刪除", tooltipText = "刪除一個設定設定檔"}; SCT.LOCALS.OPTION_MISC13 = {name="文字設定" }; SCT.LOCALS.OPTION_MISC14 = {name="動畫框架1"}; SCT.LOCALS.OPTION_MISC15 = {name="靜態訊息"}; SCT.LOCALS.OPTION_MISC16 = {name="動畫效果"}; SCT.LOCALS.OPTION_MISC17 = {name="法術設定"}; SCT.LOCALS.OPTION_MISC18 = {name="框架"}; SCT.LOCALS.OPTION_MISC19 = {name="法術"}; SCT.LOCALS.OPTION_MISC20 = {name="動畫框架2"}; SCT.LOCALS.OPTION_MISC21 = {name="事件"}; SCT.LOCALS.OPTION_MISC22 = {name="典型設定檔", tooltipText = "載入典型設定檔,使得 SCT 的動作行為接近預設值。"}; SCT.LOCALS.OPTION_MISC23 = {name="效能設定檔", tooltipText = "載入高效能設定檔,選取所有的設定來得到最佳的效能。"}; SCT.LOCALS.OPTION_MISC24 = {name="分割設定檔", tooltipText = "載入分割設定檔,使得收到的傷害和事件顯示在右側,收到的治療和增益效果在左側。"}; SCT.LOCALS.OPTION_MISC25 = {name="Grayhoof設定檔", tooltipText = "載入 Grayhoof 設定檔,使 SCT 有如 Grayhoof (作者) 在使用它時一般的運作。"}; SCT.LOCALS.OPTION_MISC26 = {name="內建設定檔", tooltipText = ""}; SCT.LOCALS.OPTION_MISC27 = {name="分割的 SCTD 設定檔", tooltipText = "載入分割 SCTD 設定檔。如果有安裝 SCTD,會使得收到的事件在右側,輸出的事件在左側,其它的事件在上方。"}; SCT.LOCALS.OPTION_MISC28 = {name="測試", tooltipText = "為每個框架建立一個測試事件"}; --Animation Types SCT.LOCALS.OPTION_SELECTION1 = { name="動畫類型", tooltipText = "選擇動態文字動畫類型", table = {[1] = "垂直 (預設)",[2] = "彩虹",[3] = "水平",[4] = "斜下", [5] = "斜上", [6] = "飄灑", [7] = "HUD曲線", [8] = "HUD斜向"}}; SCT.LOCALS.OPTION_SELECTION2 = { name="彈出方式", tooltipText = "選擇動態文字彈出方式", table = {[1] = "交錯",[2] = "傷害向左",[3] = "傷害向右", [4] = "全部向左", [5] = "全部向右"}}; SCT.LOCALS.OPTION_SELECTION3 = { name="字體", tooltipText = "選擇動態文字字體", table = {[1] = SCT.LOCALS.FONTS[1].name,[2] = SCT.LOCALS.FONTS[2].name,[3] = SCT.LOCALS.FONTS[3].name,[4] = SCT.LOCALS.FONTS[4].name,[5] = SCT.LOCALS.FONTS[5].name,[6] = SCT.LOCALS.FONTS[6].name}}; SCT.LOCALS.OPTION_SELECTION4 = { name="字體輪廓", tooltipText = "選擇動態文字字體輪廓類型", table = {[1] = "無",[2] = "幼",[3] = "粗"}}; SCT.LOCALS.OPTION_SELECTION5 = { name="靜態訊息字體", tooltipText = "選擇靜態訊息字體", table = {[1] = SCT.LOCALS.FONTS[1].name,[2] = SCT.LOCALS.FONTS[2].name,[3] = SCT.LOCALS.FONTS[3].name,[4] = SCT.LOCALS.FONTS[4].name,[5] = SCT.LOCALS.FONTS[5].name,[6] = SCT.LOCALS.FONTS[6].name}}; SCT.LOCALS.OPTION_SELECTION6 = { name="靜態訊息字體輪廓", tooltipText = "選擇靜態訊息字體輪廓類型", table = {[1] = "無",[2] = "幼",[3] = "粗"}}; SCT.LOCALS.OPTION_SELECTION7 = { name="對齊 ", tooltipText = "設定文字如何對齊。在使用HUD動畫或是垂直顯示時最有用。HUD方式對齊將使左側文字為靠右對齊和右側文字為靠左對齊。", table = {[1] = "左",[2] = "置中",[3] = "右", [4] = "HUD方式對齊"}}; SCT.LOCALS.OPTION_SELECTION8 = { name="法術縮短方法", tooltipText = "如何縮短法術名稱", table = {[1] = "截頭",[2] = "縮寫"}};