Containers
Comment: 'this checks if vector is != n...'
this checks if vector is != null (because last element id equals -1 in that case) and also if element exists
Comment: 'native getters'
native getters
Comment: 'most important data types sho...'
most important data types should be on top for best performance
Comment: 'gui type getters'
gui type getters
Comment: 'gui type adders'
gui type adders
Comment: 'native adders'
native adders
Comment: 'gui type setters'
gui type setters
Comment: 'move elements behind one up'
move elements behind one up
Comment: 'native getters'
native getters
Comment: 'delete last element of vector'
delete last element of vector
Comment: 'modify count'
modify count
Comment: 'gui type getters'
gui type getters
Comment: 'the next element is empty, so...'
the next element is empty, so remove the current element
Comment: 'native adders'
native adders
Comment: 'native setters'
native setters
Comment: 'gui type adders'
gui type adders
Funcs
Actions
Vars
Funcs
Constants
Vars
Queue
Funcs
Vector
Support
Actions
Constants
Vector Test
Queue Test
[Vector] Add (Camera Object)
[Vector] Create With Initial Size
[Vector] Set (Sound)
[Vector] Set (Dialog)
[Queue] Get First (Player Group)
[Vector] Set (Sound Link)
[Queue] Add (Camera Object)
[Queue] Add (Unit Group)
[Queue] Get First (Trigger)
[Vector] Get (Order)
[Vector] Get (Region)
[Queue] Add (Integer)
[Vector] Remove Attached Vector From Unit
[Queue] Get First (Unit Group)
[SUPP] Bank to String
[Vector] Add (Unit)
[Vector] Add (Point)
[Queue] Remove First
[Vector] Create
[Vector] Add (Real)
[Queue] Get First (Integer)
[Vector] Set (Boolean)
[Vector] Get (Text)
[Queue] Get First (Dialog)
[Queue] Get Element Count
[Queue] Add (Real)
[Vector] Get Element Type
[Queue] Get First (Region)
[Vector] Get (Unit Type)
[Queue] Add (Color)
[Vector] Set (Real)
[SUPP] Invalid Container ID
[Vector] Get (Color)
[Queue] Exists
[Queue] Get First Element Type
[Vector] Set (Unit Group)
[Vector] Get (Player Group)
[SUPP] Point to String
[Vector] Get (Camera Object)
[Vector] Get Element Count
[Vector] Add (Unit Type)
[Queue] Add (String)
[SUPP] Unit to Text
[Vector] Exists
[Vector] Get (Unit Group)
[Vector] Add (Unit Group)
[Vector] Set (Integer)
[Vector] Get (Boolean)
[Vector] Set (Unit)
[Vector] Add (Order)
[Vector] Add (String)
[Vector] Add (Timer)
[Vector] Add (Text Tag)
[Vector] Get (Trigger)
[Vector] Add (Bank)
[Queue] Add (Player Group)
[Queue] Get First (Sound Link)
[Vector] Add (Actor)
[Queue] Get Datatable Prefix
[Queue] Get First (Order)
[Vector] Set (Unit Type)
[Queue] Get First (Point)
[Queue] Get First (Sound)
[Queue] Get First (Text Tag)
[Queue] Add (Point)
[Vector] Set (Bank)
[SUPP] Player Group to String
[Vector] Remove Element
[Queue] Destroy
[Vector] Add (Sound Link)
[Queue] Add (Sound Link)
[Queue] Get Active Queue Count
[Queue] Add (Region)
[Queue] Create
[Queue] Get Datatable Key Name
[Queue] Add (Bank)
[Queue] Add (Text)
[Queue] Get First (Timer)
[Vector] Get (Sound)
[Vector] Add (Text)
[Queue] Get First (Actor)
[Vector] Set (Player Group)
[Queue] Get First (String)
[Queue] Get First (Boolean)
[Vector] Get (Sound Link)
[Vector] Set (Point)
[Vector] Set (Order)
[Queue] Get First (Camera Object)
[Vector] Clear
[Vector] Get (Integer)
[Vector] Add (Dialog)
[Vector] Set (Dialog Item)
[Vector] Set (Region)
[Vector] Attach To Unit
[Vector] Set (Trigger)
[Vector] Get (Dialog Item)
[Vector] Add (Color)
[Vector] Get (Actor)
[SUPP] Timer to String
[Vector] Add (Region)
[Queue] Get First (Bank)
[Vector] Get (Unit)
[Queue] Add (Actor)
[Vector] Get (Bank)
[Vector] Set (Actor)
[Vector] Get (Dialog)
[Queue] Add (Timer)
[Queue] Add (Dialog)
[SUPP] Trigger to String
[Queue] Get First Element ID
[Vector] Get Vector Attached To Unit
[Queue] Clear
[Vector] Get (Text Tag)
[Queue] Add (Unit)
[Queue] Get First (Real)
[Queue] Get First (Unit)
[Queue] Print
[Queue] Get First (Dialog Item)
[Vector] Get (Real)
[Vector] Add (Player Group)
[Vector] Get Active Vector Count
[Vector] Set (String)
[Vector] Add (Sound)
[Vector] Get (Timer)
[Vector] Get (String)
[Vector] Set (Timer)
[Queue] Get First (Color)
[Vector] Get Last Element ID
[Vector] Add (Boolean)
[Vector] Set (Text Tag)
[Queue] Add (Order)
[Queue] Add (Dialog Item)
[Vector] Add (Dialog Item)
[Vector] Get (Point)
[Queue] Add (Text Tag)
[Vector] Destroy
[Queue] Add (Trigger)
[Queue] Get First (Text)
[Vector] Print
[Vector] Set (Camera Object)
[SUPP] Unit Group to Text
[Vector] Set (Color)
[Vector] Set (Text)
[Queue] Add (Boolean)
[Vector] Add (Integer)
[Queue] Add (Sound)
[Queue] Get Last Element ID
[Vector] Add (Trigger)
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_vectorPrefix)) { return; }
if(!DataTableValueExists(true, lv_queuePrefix)) { return; }
0
:
0
0
0
1
0
1
0
0
0
elements: (There is a total of
0
0
0
0
:
1
0
, Position:
0
lp_value
lp_value
0
lv_ret
0
0
0
EditorDefaultSound
2
0
13
0
0
1
0
false
Trigger:
1
1
0
false
0
1
0
0
0
0
:
:
0
0
false
:
10
lv_ret
0
0
0
,
0
0
0
1
0
0
1
4
0
0
-1
10
1
0
0
4
1
0
0
0
0
0
0
0
0
0
1
0
0
0
lv_ret
:
0
active vectors)
0
0
]
0
0
1
1
1
0
1
:
0
0
1
test
0
0
0
0
0
0
0
1
0
0
1
lp_value
elements: (There is a total of
0
0
0
:
EditorDefaultSound
, remaining:
0
0
0
0
0
0
0
0
false
:
0
:
1
0
0
0
0
Bank with name:
0
1
0
0
5
active vectors)
1
:
(Tag:
0
0
) with
1.194
0
Vector (ID:
0
0
1
0
0
0
0
1.5
0
0
:
0
) with
0
:
lp_value
false
, y:
0
0
2
0
0
0
0
0
0
0
20
0
1
1
0
---
0
0
__cvec
0
lp_value
false
0
0
1
1
lp_value
0
0
1
0
0
3
0
:
0
0
0
active queues)
0
0
0
0
lp_value
<Element can't be converted to text>
0
0
1
2
}
0
0
1
14
0
EditorDefaultSound
1
0
0
0
:
1
0
:
7.5
Player Group: {
1
0
0
0
10000
1
0
0
0
1
lv_ret
0
0
0
0
0
0
0
0
0
0
:
0
1
2
1
0
0
0
lp_value
0
(There is a total of
1
0
0
0
1
0
0
1
0
(There is a total of
lv_ret
0
0
0
:
0
1
0
1
0
1
1
0
<Element can't be converted to text>
1
1
0
0
1
0
0
0
3
)
0
0
0
0
0
1
0
0
0
0
3
0
0
__cq
0
1
2
0
0
2
0
1
:
0
0
0
0
0
1
0
0
0
:
1
3
0
0
0
0
0
:
0
}
0
1
__cqf
0
0
1
1
Queue does not exist.
:
0
:
0
lv_ret
1
0
1
0
0
0
0
active queues)
lp_value
1
0
__cvec_unit
0
1
lv_ret
1
0
,
1
0
0
0
0
0
1.564
0
0
0
0
test
lp_value
0
11
0
, z:
0
Vector does not exist.
0
1
0
0
0
0
:
0
0
0
0
0
0
0
0
0
0
1
:
1
0
0
0
0
]
0
---
0
0
1
0
0
0
lp_value
:
1
1
0
3
6
0
1
1
0
0
Unit Group: {
0
:
0
0
0
0
0
Queue (ID:
2
0
0
0
Timer [elapsed:
1
0
10
0
0
Point [x:
0
1
0
1
true
false
1
0
1
Value
Queue ID
Vector ID
Value
Vector ID
Value
Queue ID
Vector ID
Element ID
Queue ID
Queue ID
Value
Vector ID
Element ID
Vector ID
Value
Value
Element ID
Vector ID
Vector ID
Element ID
Element ID
Queue ID
Vector ID
Vector ID
Vector ID
Queue ID
Value
timer
Vector ID
Vector ID
Queue ID
Queue ID
Element ID
Vector ID
Queue ID
Element ID
Vector ID
Unit
Element ID
Vector ID
point
Element ID
Element ID
Value
Value
Element ID
Queue ID
Value
Element ID
Element ID
Vector ID
Vector ID
Queue ID
Vector ID
Element ID
Element ID
Queue ID
Value
Vector ID
Value
Element ID
Element ID
Vector ID
Value
Value
Vector ID
Value
Value
Queue ID
Value
Queue ID
Element ID
Vector ID
Value
Vector ID
Value
Vector ID
Vector ID
Value
Value
Queue ID
Value
Queue ID
Vector ID
Queue ID
Value
Queue ID
Vector ID
Value
Vector ID
Vector ID
Value
Value
Vector ID
Vector ID
Vector ID
Vector ID
Queue ID
Queue ID
Value
Value
Value
Vector ID
Vector ID
Value
Value
Queue ID
Value
Queue ID
Vector ID
Element ID
Element ID
Value
Element ID
Element ID
Vector ID
Value
Queue ID
Value
Vector ID
Value
Vector ID
Queue ID
Element ID
Value
Queue ID
Vector ID
Vector ID
Queue ID
Queue ID
Queue ID
Value
Queue ID
Vector ID
Value
Vector ID
Value
unit
Vector ID
Value
Vector ID
Vector ID
Vector ID
Queue ID
Element ID
Value
Element ID
Value
Queue ID
Queue ID
Element ID
Vector ID
Value
Value
Queue ID
Unit
Vector ID
Queue ID
Queue ID
Vector ID
Vector ID
Vector ID
Queue ID
Element ID
Value
Queue ID
Element ID
Vector ID
Value
Element ID
Vector ID
Element ID
Value
Element ID
Element ID
Unit
Queue ID
Value
unit group
Queue ID
Vector ID
Element ID
Element ID
Value
Vector ID
Value
Vector ID
Element ID
Queue ID
Vector ID
Queue ID
Element ID
Element ID
Queue ID
bank
Element ID
Queue ID
Vector ID
Element ID
Vector ID
Vector ID
Vector ID
Vector ID
Element ID
Value
Value
Value
Value
Vector ID
Vector ID
Element ID
Element ID
Queue ID
Element ID
Vector ID
Value
Value
Vector ID
Value
Vector ID
Queue ID
Vector ID
Element ID
Queue ID
Value
Element ID
Queue ID
Queue ID
Queue ID
Element ID
Queue ID
Element ID
Queue ID
Initial Size
Queue ID
Vector ID
Vector ID
Vector ID
player group
Value
Value
Value
Element ID
Vector ID
Value
Queue ID
Vector ID
Queue ID
Value
Value
Queue ID
trigger
Value
Vector ID
Value
Vector ID
Value
Vector ID
Element ID
Vector ID
Queue
Vector
Element Count
Vector Prefix
i
element count
Vector Prefix
i
Element Count
Queue Prefix
current element id
active vector count
last element id
Vector Prefix
current Queue id
element count
Vector Prefix
Vector Prefix
Queue Prefix
Element Count
current element id
element count
first element id
Vector Prefix
element count
Element Count
element count
element count
queue 1
Vector Prefix
Vector Prefix
Queue Prefix
Vector Prefix
Element Count
Vector
Queue Prefix
[Queue] DATATABLE PREFIX FIRST ELEMENT ID
vec 3
Element Count
queue 2
t
Queue
Element Count
current element id
element count
current vector id
element count
element count
Queue Prefix
p
Vector Prefix
element count
Vector Prefix
element count
Queue Prefix
Ret
element count
element count
Queue Prefix
Vector Prefix
Queue Prefix
element count
element count
Vector Prefix
s
Element Count
Element Count
element count
Vector Prefix
Element Count
Queue Prefix
Element Count
Vector Prefix
Vector Prefix
element count
Vector Prefix
Element Count
Ret
Queue Prefix
current element id
element count
Queue Prefix
Vector Prefix
Queue Prefix
element count
current element id
Vector Prefix
key
Queue Prefix
Ret
element count
current element id
[Vector] DATATABLE UNIT LINK PREFIX
Vector Prefix
element count
Vector Prefix
Vector Prefix
Vector Prefix
Ret
element count
Vector Prefix
element count
element count
vec 2
Queue First Element Prefix
Vector Prefix
element count
current element id
Ret
vec 1
element count
Ret
Vector Prefix
Queue Prefix
Queue Prefix
Queue Prefix
Queue Prefix
Element Count
Queue First Element Prefix
Element Count
element count
Vector Prefix
Vector Prefix
element count
last element id
Vector Prefix
Vector Prefix
Queue Prefix
Vector Prefix
next element key name
element count
Vector Prefix
element count
Queue Prefix
Vector Prefix
Vector Prefix
element count
element count
Queue Prefix
Vector Prefix
Element Count
Queue Prefix
Vector Prefix
r
Vector Prefix
Queue Prefix
element count
element count
element count
element count
Vector Prefix
Element Count
[Queue] DATATABLE PREFIX
active Queue count
element count
element count
Vector Prefix
last element id
Queue First Element Prefix
element count
element count
Vector Prefix
element count
u
[Vector] DATATABLE PREFIX
Vector Prefix
Ret
element count
Vector Prefix
Element Count
Element Count
element count
Element Count