EDSTR_UNKNOWN=Unknown
EDSTR_UNKNOWN_OBJECT=ID (Unknown)
EDSTR_UNNAMED_OBJECT=ID (Unnamed)
EDSTR_NONE=None
EDSTR_NONE_PARENS=(None)
EDSTR_DEFAULT=Default
EDSTR_ANY=Any
EDSTR_MENUITEM_ALL=(All)
EDSTR_MENUITEM_ALLNAME=(All - NAME)
EDSTR_MENUITEM_ALLPLAYERS=(All Players)
EDSTR_MENUITEM_ANY=(Any)
EDSTR_MENUITEM_NONE=(None)
EDSTR_MENUITEM_DEFAULT=(Default)
EDSTR_CATEGORY_NOVALUE=(None)
EDSTR_ANIMPROP_NONE=(None)
EDSTR_TEXTUREPROP_NONE=(None)
EDSTR_ATTACHKEY_NONE=(None)
EDSTR_ERROR=Error
EDSTR_ERRORS=Errors
EDSTR_ERROR_CONTINUEANYWAY=Continue anyway?
EDSTR_WARNING=Warning
EDSTR_PROGRESS=Progress
EDSTR_PROGRESS_STOP=Stop
EDSTR_PROGRESS_SCANNINGFILES=Scanning files...
EDSTR_PROGRESS_LOADINGOBJECTLINKS=Building component data links...
EDSTR_PROGRESS_POPULATINGDATATREE=Populating component data tree...
EDSTR_STREAMINGSTATUS=Downloading Data
EDSTR_STREAMINGSTATUS_STOP=Stop
EDSTR_ACCEPT=<H/>OK
EDSTR_CANCEL=Cancel
EDSTR_NAME=Name
EDSTR_SORT=#
EDSTR_SOURCE=Source
EDSTR_TYPE=Type
EDSTR_DUPNAMESUFFIX=Copy
EDSTR_IMAGEROW_DOTS= ...
EDSTR_IMAGE_EXPORT=Export Image To
EDSTR_REPORT_EXPORT=Export Report To
EDSTR_REPORT_STATUS_TIME=Generated at TIME
EDSTR_REPORTTITLE_SECTIONMERGE=Section Merge Results (COUNT)
EDSTR_TEXTUREDIALOG_TITLE=Choose Texture
EDSTR_TIMEOFDAY_FORMAT=HOUR:MINUTE:SECOND
EDSTR_TRUE=True
EDSTR_FALSE=False
EDSTR_ENABLED=Enabled
EDSTR_DISABLED=Disabled
EDSTR_DOCNAME_STANDARDDATA=MODNAME
EDSTR_DOCNAME_BATTLENET=Battle.net: NAME VERSION
EDSTR_AUTHOR_BLIZZARD=Blizzard
EDSTR_OBJECT=Object
EDSTR_SEARCHLABEL=Search:
EDSTR_SOURCELABEL=Source:
EDSTR_ADDVALUE=Add Value
EDSTR_MODIFYVALUE=Modify Value
EDSTR_REMOVEVALUE=Remove Value
EDSTR_MOVEUP=Move Up
EDSTR_MOVEDOWN=Move Down
EDSTR_APPLY=Apply

EDSTR_DOCTYPE_MAP=Map
EDSTR_DOCTYPE_MOD=Mod

EDSTR_CONFIRMDELETE_TITLE=Confirm Delete
EDSTR_CONFIRMDELETE_ENTERDELETE=Please type 'DELETE' to continue
EDSTR_CONFIRMDELETE_DELETETEXT=DELETE

EDSTR_UNDOMESSAGE_UNDO=Undo: ACTION (ID)
EDSTR_UNDOMESSAGE_REDO=Redo: ACTION (ID)

EDSTR_ACTIVITY_TITLE=Activity
EDSTR_ACTIVITY_TIMESUFFIX= (SECONDS s)

EDSTR_ACTIVITY_STARTUP=Starting Up
EDSTR_ACTIVITY_STARTUP_Core=Initializing Core Systems
EDSTR_ACTIVITY_STARTUP_SharedMem=Setting Up Shared Memory
EDSTR_ACTIVITY_STARTUP_WorkingDir=Setting Working Directory
EDSTR_ACTIVITY_STARTUP_VideoSettings=Loading Video Settings
EDSTR_ACTIVITY_STARTUP_Variables=Loading User Variables
EDSTR_ACTIVITY_STARTUP_Locale=Setting Locale
EDSTR_ACTIVITY_STARTUP_SC2=Loading Base Data
EDSTR_ACTIVITY_STARTUP_Watchdog=Buying Freeze Insurance
EDSTR_ACTIVITY_STARTUP_OsGui=Initializing OS Interfaces
EDSTR_ACTIVITY_STARTUP_CommandLineLoad=Running Command Line
EDSTR_ACTIVITY_STARTUP_EditorDataFileLabels=Loading File References
EDSTR_ACTIVITY_STARTUP_EditorDataStrings=Loading String Data
EDSTR_ACTIVITY_STARTUP_EditorDataLayout=Loading Layout Data
EDSTR_ACTIVITY_STARTUP_EditorDataMenus=Loading Menu Data
EDSTR_ACTIVITY_STARTUP_EditorDataToolbars=Loading Toolbar Data
EDSTR_ACTIVITY_STARTUP_WelcomeShow=Displaying Welcome Dialog
EDSTR_ACTIVITY_STARTUP_AppObjects=Initializing Application Objects
EDSTR_ACTIVITY_STARTUP_DependencyData=Loading Default Dependency Data
EDSTR_ACTIVITY_STARTUP_CommandLineHandle=Handling Command Line
EDSTR_ACTIVITY_STARTUP_MergeCommand=Merging Documents
EDSTR_ACTIVITY_STARTUP_AlreadyRunning=Checking For Existing Instance
EDSTR_ACTIVITY_STARTUP_ExportReplay=Exporting Balance Data From Replay
EDSTR_ACTIVITY_STARTUP_Cursors=Loading Cursors
EDSTR_ACTIVITY_STARTUP_Gfx=Initializing Graphics System
EDSTR_ACTIVITY_STARTUP_Model=Initializing Model System
EDSTR_ACTIVITY_STARTUP_GameUI=Initializing Game UI
EDSTR_ACTIVITY_STARTUP_Text=Initializing Text System
EDSTR_ACTIVITY_STARTUP_UI=Initializing UI System
EDSTR_ACTIVITY_STARTUP_Terrain=Initializing Terrain System
EDSTR_ACTIVITY_STARTUP_Sound=Initializing Sound System
EDSTR_ACTIVITY_STARTUP_Galaxy=Initializing Script Compiler
EDSTR_ACTIVITY_STARTUP_CommandTable=Loading Control Configuration
EDSTR_ACTIVITY_STARTUP_FileTypes=Associating File Types
EDSTR_ACTIVITY_STARTUP_TempDirectory=Resetting Temporary Directory
EDSTR_ACTIVITY_STARTUP_EditorWindows=Initializing Editor Windows
EDSTR_ACTIVITY_STARTUP_PreviewCommand=Checking Preview Command
EDSTR_ACTIVITY_STARTUP_PreviewerCommand=Checking Previewer Command
EDSTR_ACTIVITY_STARTUP_ScriptTestCommand=Checking Script Test Command
EDSTR_ACTIVITY_STARTUP_TestDocListen=Checking For Test Document Listen Mode
EDSTR_ACTIVITY_STARTUP_ModuleManager=Starting Up Modules
EDSTR_ACTIVITY_STARTUP_WelcomeWait=Waiting For Welcome Dialog
EDSTR_ACTIVITY_STARTUP_PatchCheck=Checking For Patch
EDSTR_ACTIVITY_STARTUP_ActivateApp=Activating Application
EDSTR_ACTIVITY_STARTUP_FileInfo=Displaying File Info

EDSTR_ACTIVITY_LOADDEPENDENCY=Loading Dependency: FILE
EDSTR_ACTIVITY_UNLOADDEPENDENCY=Unloading Dependency: FILE
EDSTR_ACTIVITY_ACTIVATEDEPENDENCY=Activating Dependency: FILE
EDSTR_ACTIVITY_DEACTIVATEDEPENDENCY=Deactivating Dependency: FILE
EDSTR_ACTIVITY_LOADCOMPONENT=Loading NAME from DOCUMENT
EDSTR_ACTIVITY_OPENDOCUMENT=Opening Document: FILE
EDSTR_ACTIVITY_CLOSEDOCUMENT=Closing Document: NAME
EDSTR_ACTIVITY_LOADGAMEDATA=Loading TYPE Data
EDSTR_ACTIVITY_LOADGAMEDATABASE=Loading Base Data: TYPE
EDSTR_ACTIVITY_LOADGAMEDATAINCLUDE=Loading Additional Game Data
EDSTR_ACTIVITY_LOADGAMEDATACACHE=Loading TYPE Objects For DOCUMENT
EDSTR_ACTIVITY_FINDINGOBJECTSREFS=Searching For Object Usage
EDSTR_ACTIVITY_CHANGEACTIVEDOC=Changing Active Document: NAME
EDSTR_ACTIVITY_VALIDATINGTRIGGERS=Validating Trigger Data
EDSTR_ACTIVITY_CREATINGACTORS=Creating Actors
EDSTR_ACTIVITY_FILELIST=Populating File List
EDSTR_ACTIVITY_LOADPALETTE=Loading TYPE Palette
EDSTR_ACTIVITY_GENERATINGLIGHTING=Generating Static Shadows
EDSTR_ACTIVITY_GENERATINGPUBLISH=Generating Publish Data
EDSTR_ACTIVITY_GENERATINGPUBLISH_POPHEADER=Preparing Header
EDSTR_ACTIVITY_GENERATINGPUBLISH_SAVEARCHIVE=Preparing Archive
EDSTR_ACTIVITY_GENERATINGPUBLISH_SAVESTRINGS=Preparing Strings
EDSTR_ACTIVITY_GENERATINGPUBLISH_SAVEIMAGES=Preparing Images
EDSTR_ACTIVITY_NEWDOCUMENTOPEN=Preparing New Document
EDSTR_ACTIVITY_NEWDOCUMENTCREATE=Creating New Document
EDSTR_ACTIVITY_NEWDOCUMENTCANCEL=Cancelling New Document
EDSTR_ACTIVITY_CHECKDEPENDENCYREFS=Checking Dependency References
EDSTR_ACTIVITY_CHECKDEPENDENCYREFS_NEW=Checking New Dependencies
EDSTR_ACTIVITY_LOGGINGIN=Logging in to Battle.net
EDSTR_ACTIVITY_CHANGINGHOST=Changing Battle.net region
EDSTR_ACTIVITY_DOWNLOADING=Downloading: NAME
EDSTR_ACTIVITY_DOWNLOADINGREGIONS=Downloading Battle.net region information
EDSTR_ACTIVITY_STREAMING=Streaming Data: FILE
EDSTR_ACTIVITY_SHUTDOWN=Shutting Down

EDSTR_DEPENDENCY_CORE=Core (Mod) /// Locked
EDSTR_DEPENDENCY_LIBERTYMOD=Liberty (Mod) /// Locked
EDSTR_DEPENDENCY_TEAMS=Teams COUNT (Mod) /// Locked
EDSTR_DEPENDENCY_WAR3=Warcraft III (Art Mod)

EDSTR_DEPENDENCY_CORE_DESC=Basic data required by all mods and maps /// Locked
EDSTR_DEPENDENCY_LIBERTYMOD_DESC=Primary data and assets for Wings of Liberty melee games /// Locked
EDSTR_DEPENDENCY_WAR3_DESC=Art for Warcraft III

EDSTR_DEPALLOWMULTI=Automatically Add Multiplayer Data
EDSTR_DEPALLOWMULTI_TIP=If enabled, the player will be able to choose which expansion to use during game creation, and multiplayer data will be added automatically. In this case, multiplayer dependencies must not be included directly.<N/><N/>If not enabled, the game will use only those dependencies which are included directly.

EDSTR_MEMORY_TITLE=Memory
EDSTR_MEMORY_PROCESS=Process:
EDSTR_MEMORY_GFX=Graphics:
EDSTR_MEMORY_RESOURCE=Resources:

EDSTR_MESSAGEBOX_YES=<H/>Yes
EDSTR_MESSAGEBOX_NO=<H/>No
EDSTR_MESSAGEBOX_SAVE=<H/>Save
EDSTR_MESSAGEBOX_DONTSAVE=<H/>Don't Save
EDSTR_MESSAGEBOX_EXIT=E<H/>xit
EDSTR_MESSAGEBOX_REMOVELIGHTSET=<H/>Remove Light Set
EDSTR_MESSAGEBOX_OVERRIDE=<H/>Override
EDSTR_MESSAGEBOX_REMOVEFOOTPRINT=<H/>Remove Footprint

EDSTR_WELCOME_TITLE=Welcome to the StarCraft II Editor
EDSTR_WELCOME_INFO=The StarCraft II editor is a powerful tool that allows users to create and publish maps, mods, missions, and even entirely different games through the StarCraft II Battle.net service. In order to familiarize yourself with the functionality of the editor, we strongly recommend that you load up an existing map as a point of reference and consult the help available online.
EDSTR_WELCOME_SUPPORT=PLEASE NOTE: Blizzard Entertainment does NOT directly support the editor. Our Customer Service department will not be able to answer questions about the editor's functionality or help solve problems you may experience while using the editor.
EDSTR_WELCOME_AGREEMENT=Your use of the StarCraft II Editor is governed by the terms and conditions contained in the StarCraft II End User License Agreement which you agreed to upon the installation of StarCraft II. If you did not agree to the terms of the StarCraft II EULA, you may not use the StarCraft II Editor.
EDSTR_WELCOME_VERSION=Version: VERSION

EDSTR_ABOUT_TITLE=About StarCraft II Editor
EDSTR_ABOUT_VERSION=Version: VERSION
EDSTR_ABOUT_COPYRIGHT=© 2010-BUILD_YEAR Blizzard Entertainment, Inc. All rights reserved.
EDSTR_ABOUT_LINK=Blizzard Entertainment
EDSTR_ABOUT_LINK_URL=http://www.blizzard.com

EDSTR_HELP_TITLE=StarCraft II Editor Help
EDSTR_HELP_WIKI=For detailed help with creating maps and mods using the editor, click the following link to access the official StarCraft II Editor guides online.
EDSTR_HELP_WIKI_LINK=StarCraft II Editor Guides
EDSTR_HELP_WIKI_URL=http://us.battle.net/sc2/game/maps-and-mods/
EDSTR_HELP_FORUM=To ask questions or discuss map and mod development with other users, click the following link to access the official StarCraft II Editor forum online.
EDSTR_HELP_FORUM_LINK=StarCraft II Editor Forum
EDSTR_HELP_FORUM_URL=http://forums.battle.net/
EDSTR_HELP_INFO=Note: This window may be opened at any time from the Help menu.

EDSTR_AGREEMENT_ACCEPT=<H/>Accept
EDSTR_AGREEMENT_DECLINE=<H/>Reject
EDSTR_AGREEMENT_INFO=Please read and accept the above agreement before continuing. Scroll to the bottom to accept.
EDSTR_AGREEMENT_TITLE_eula=End User License Agreement
EDSTR_AGREEMENT_TITLE_tos=Terms Of Service

EDSTR_MODLAUNCHER_TITLE=Module Launcher
EDSTR_MODLAUNCHER_INFOTEXT=Welcome to the StarCraft II editor.<N/><N/>Please choose a module with which to begin working:
EDSTR_MODULE_AI=AI
EDSTR_MODULE_IMPORTS=Import
EDSTR_MODULE_OBJECT=Data
EDSTR_MODULE_OVERVIEW=Overview Manager
EDSTR_MODULE_TERRAIN=Terrain
EDSTR_MODULE_TEXT=Text
EDSTR_MODULE_TRIGGERS=Triggers
EDSTR_MODULE_UI=UI
EDSTR_MODULE_CUTSCENES=Cutscenes
EDSTR_MESSAGEWINDOW_TITLE=Messages

EDSTR_EXPORTBALANCE_CHOOSE=Choose directory for balance data files:
EDSTR_EXPORTBALANCE_ACTIVITY=Exporting Balance Data
EDSTR_EXPORTBALANCE_NOLICENSE=Battle.net account is not licensed to access 'EXPNAME' data
EDSTR_EXPORTBALANCE_UNABLETODOWNLOAD=Unable to download balance mod from Battle.net
EDSTR_EXPORTBALANCE_UNABLETOOPEN=Unable to open data at 'PATH' [SYSERROR]
EDSTR_EXPORTBALANCE_UNABLETOCOPY=Unable to copy data to 'PATH' [SYSERROR]
EDSTR_EXPORTBALANCE_UNABLETOCONSTRUCT=Unable to assemble data to 'PATH' [SYSERROR]
EDSTR_EXPORTBALANCE_UNABLETOLOAD=Unable to load balance mod
EDSTR_EXPORTBALANCE_UNABLETOEXPORT=Unable to export data [SYSERROR]
EDSTR_EXPORTBALANCE_UNABLETOLOADREPLAY=Unable to load replay file [SYSERROR]
EDSTR_EXPORTBALANCE_INVALIDREPLAYDEP=Invalid replay dependency [PATH]
EDSTR_EXPORTBALANCE_UNABLETODOWNLOADREPLAYDEP=Unable to download replay dependency [PATH]
EDSTR_EXPORTBALANCE_NOREPLAYDEPS=No valid dependencies found within replay
EDSTR_EXPORTBALANCE_NOREPLAYFILE=Invalid replay file specified: 'PATH'
EDSTR_EXPORTBALANCE_NOOUTPUTDIR=Invalid output directory specified: 'PATH'

EDSTR_DATASOURCE_CORE=Core
EDSTR_DATASOURCE_BLIZZARD=Blizzard
EDSTR_DATASOURCE_MOD=Mod
EDSTR_DATASOURCE_INHERITED=Current Document (Inherited)
EDSTR_DATASOURCE_OVERRIDDEN=Overridden
EDSTR_DATASOURCE_ACTIVE=Current Document
EDSTR_DATASOURCE_ALL=All Data

EDSTR_CONTROLLER_OPEN=Open
EDSTR_CONTROLLER_CLOSED=Closed
EDSTR_CONTROLLER_USER=User
EDSTR_CONTROLLER_COMPUTER=Computer

EDSTR_GAMEMODE_PRIVATE=Private
EDSTR_GAMEMODE_PUBLIC=Public
EDSTR_GAMEMODE_AMM=Automated Match Making

EDSTR_GAMEPRIVACY_NORMAL=Normal
EDSTR_GAMEPRIVACY_NOBUILDORDER=No Build Order
EDSTR_GAMEPRIVACY_NOMATCHHISTORY=No Match History

EDSTR_USING_CUSTOM_OBSERVER_UI_YES=Using Custom Observer UI
EDSTR_USING_CUSTOM_OBSERVER_UI_NO=Not Using Custom Observer UI

EDSTR_READY_YES=Ready
EDSTR_READY_NO=Not Ready

EDSTR_HERORANGE_MELEE=Melee
EDSTR_HERORANGE_RANGED=Ranged

EDSTR_HEROROLE_WARRIOR=Warrior
EDSTR_HEROROLE_ASSASSIN=Assassin
EDSTR_HEROROLE_SUPPORT=Support
EDSTR_HEROROLE_SPECIALIST=Specialist

EDSTR_ROLE_PARTICIPANT=Participant
EDSTR_ROLE_WATCHER=Observer

EDSTR_WATCHER_SPECTATOR=Spectator
EDSTR_WATCHER_REFEREE=Referee

EDSTR_SPEED_SLOWER=Slower
EDSTR_SPEED_SLOW=Slow
EDSTR_SPEED_NORMAL=Normal
EDSTR_SPEED_FAST=Fast
EDSTR_SPEED_FASTER=Faster

EDSTR_MAPTYPE_MELEE=Melee
EDSTR_MAPTYPE_CUSTOM=Custom
EDSTR_MAPTYPE_NOTAPPLICABLE=Not Applicable
EDSTR_MAPTYPE_CHANGED=Map type for 'FILE' has changed to 'TYPE' (see Map > Map Status for details)

EDSTR_MAPTYPE_REASON_MELEE=All melee requirements have been met
EDSTR_MAPTYPE_REASON_NODATA_TERRAIN=No terrain exists
EDSTR_MAPTYPE_REASON_NODATA_PLACEDOBJECTS=No placed objects exist
EDSTR_MAPTYPE_REASON_NODATA_TRIGGERS=No triggers exist
EDSTR_MAPTYPE_REASON_CUSTOMDEPS=Custom dependencies (see File > Dependencies)
EDSTR_MAPTYPE_REASON_CUSTOMATTRIBUTES=Custom attributes (see Map > Game Attributes)
EDSTR_MAPTYPE_REASON_CUSTOMGAMEDATA=Custom 'TYPE' game data (COUNT)
EDSTR_MAPTYPE_REASON_MAPPROPS_MELEEFIXED=Additional expansion data is not allowed (see Map > Map Options)
EDSTR_MAPTYPE_REASON_MAPPROPS_ARCADE=Arcade map (see Map > Map Options)
EDSTR_MAPTYPE_REASON_MAPPROPS_PREVIEW=Minimap Preview is not set to Map Image (see Map > Map Options)
EDSTR_MAPTYPE_REASON_MAPPROPS_USERDIFF=Show User Difficulty is not set to None (see Map > Map Options)
EDSTR_MAPTYPE_REASON_MAPPROPS_FOW=Unexplored Areas is not set to Grey Mask (see Map > Map Options)
EDSTR_MAPTYPE_REASON_MAPPROPS_REPLAYDISABLED=Disable Replay Recording is set (see Map > Map Options)
EDSTR_MAPTYPE_REASON_MAPPROPS_HORIZFOV=Use Horizontal Field Of View is set (see Map > Map Options)
EDSTR_MAPTYPE_REASON_MAPPROPS_CUSTOMLOADING=Custom loading screen (see Map > Map Loading Screen)
EDSTR_MAPTYPE_REASON_PLAYERTYPE=Player ID is set to 'TYPE' control (see Map > Player Properties)
EDSTR_MAPTYPE_REASON_PLAYERRACE=Player ID race is not set to Any (see Map > Player Properties)
EDSTR_MAPTYPE_REASON_PLAYERSTARTLOC=Player ID start location is not set to Random (see Map > Player Properties)
EDSTR_MAPTYPE_REASON_PLAYERUNITS=Player ID has pre-placed units, but is not Neutral
EDSTR_MAPTYPE_REASON_NOTENOUGHSTARTLOCS=Not enough Start Locations for all non-neutral players (Players: NUMPLAYERS, Locations: NUMLOCS)
EDSTR_MAPTYPE_REASON_TRIGGERLIBS=Custom trigger libraries exist
EDSTR_MAPTYPE_REASON_TRIGGERELEMENTS=Custom trigger elements exist
EDSTR_MAPTYPE_REASON_NOTRIGGERS=No triggers exist
EDSTR_MAPTYPE_REASON_CUSTOMTRIGGERS=Custom triggers exist
EDSTR_MAPTYPE_REASON_NONMELEETRIGGER=Trigger does not match default melee trigger (use Data > Reset All Data to reset)

EDSTR_MODTYPE_INTERFACE=Interface
EDSTR_MODTYPE_GAMEPLAY=Gameplay
EDSTR_MODTYPE_NOTAPPLICABLE=Not Applicable
EDSTR_MODTYPE_CHANGED=Mod type for 'FILE' has changed to 'TYPE' (see Mod > Mod Status for details)

EDSTR_MODTYPE_REASON_INTERFACE=No data exist which affect gameplay
EDSTR_MODTYPE_REASON_CUSTOMATTRIBUTES=Custom attributes (see Mod > Game Attributes)
EDSTR_MODTYPE_REASON_CUSTOMAI=Custom AI personalities (COUNT)
EDSTR_MODTYPE_REASON_CUSTOMGAMEDATA=Custom 'TYPE' game data (COUNT)
EDSTR_MODTYPE_REASON_CUTSCENES=Cutscenes exist (COUNT)
EDSTR_MODTYPE_REASON_TRIGGERLIBS=Custom trigger libraries exist (COUNT)

EDSTR_UNTITLED_MAP=Untitled Map
EDSTR_UNTITLED_MOD=Untitled Mod

EDSTR_DEFAULT_NAME_MAP=Just Another StarCraft II Map
EDSTR_DEFAULT_NAME_MOD=Just Another StarCraft II Mod
EDSTR_DEFAULT_DESCSHORT=Any
EDSTR_DEFAULT_DESCLONG=Completely devoid of any description whatsoever.
EDSTR_DEFAULT_SECTION=Untitled Section
EDSTR_DEFAULT_NAME_PLAYER=Player ID
EDSTR_DEFAULT_TEXT=Insert Text
EDSTR_DEFAULT_REGIONNAME=Region
EDSTR_DEFAULT_POINTNAME_NORMAL=Point
EDSTR_DEFAULT_POINTNAME_STARTLOC=Start Location
EDSTR_DEFAULT_POINTNAME_BLOCKPATHING=Pathing Cliff Fill
EDSTR_DEFAULT_POINTNAME_SOUNDEMITTER=Sound Emitter
EDSTR_DEFAULT_POINTNAME_THREED=3D Point
EDSTR_DEFAULT_POINTNAME_NOFLYZONE=No Fly Zone
EDSTR_DEFAULT_CAMERANAME=Camera
EDSTR_DEFAULT_TRIGGERLABEL=Untitled Label
EDSTR_DEFAULT_COMMENT=Comment
EDSTR_DEFAULT_TRIGGERNAME=Untitled Trigger
EDSTR_DEFAULT_TRIGGERCATNAME=Untitled Folder
EDSTR_DEFAULT_CUSTOMSCRIPTNAME=Untitled Custom Script
EDSTR_DEFAULT_EVENTNAME=Untitled Event
EDSTR_DEFAULT_CONDITIONNAME=Untitled Condition
EDSTR_DEFAULT_ACTIONNAME=Untitled Action
EDSTR_DEFAULT_FUNCTIONNAME=Untitled Function
EDSTR_DEFAULT_PARAMNAME=Untitled Parameter
EDSTR_DEFAULT_PRESETNAME=Untitled Preset
EDSTR_DEFAULT_PRESETVALUENAME=Untitled Preset Value
EDSTR_DEFAULT_STRUCTURENAME=Untitled Record
EDSTR_DEFAULT_SUBFUNCTYPENAME=Untitled Sub-Function Type
EDSTR_DEFAULT_VARIABLENAME=Untitled Variable
EDSTR_DEFAULT_TRIGGERLIBNAME=Untitled Library
EDSTR_DEFAULT_DIFFICULTY=Level LEVEL
EDSTR_DEFAULT_AIBUILD=AIBuild BUILD
EDSTR_DEFAULT_CONVERSATION_LINE=What's my line again?
EDSTR_DEFAULT_CONVERSATION_CHOICE=User Response
EDSTR_DEFAULT_CONVERSATION_GROUP=User Choices
EDSTR_DEFAULT_CONVERSATION_COMMENT=Comment
EDSTR_DEFAULT_CONVERSATION_INDEXNAME=Untitled Index
EDSTR_DEFAULT_ATTRIBUTENAME=Untitled Attribute
EDSTR_DEFAULT_ATTRIBUTEVALUENAME=Untitled Value
EDSTR_DEFAULT_SCENE=Untitled Scene
EDSTR_DEFAULT_CINEMATICNAME=Cinematic
EDSTR_DEFAULT_CINEMATICSEQUENCENAME=Sequence
EDSTR_DEFAULT_OBJECTGROUPNAME=TYPE Group
EDSTR_DEFAULT_AINAME=Untitled AI
EDSTR_DEFAULT_AIWAVENAME=Wave
EDSTR_DEFAULT_TEXTNODE=Untitled Text
EDSTR_DEFAULT_FONTSTYLE=Unnamed Font Style

EDSTR_DEFAULTTRIGGER_NAME=Melee Initialization

EDSTR_CONVERT_PROGRESS_TITLE=Converting map: FILE
EDSTR_CONVERT_PROGRESS_LOADING=Loading File
EDSTR_CONVERT_PROGRESS_TERRAIN=Step 1 of 4: Processing Terrain
EDSTR_CONVERT_PROGRESS_CREATINGCLIFFS=Step 1 of 4: Processing Terrain ... Creating Cliffs
EDSTR_CONVERT_PROGRESS_SMOOTHINGHEIGHTS=Step 2 of 4: Smoothing Height Map
EDSTR_CONVERT_PROGRESS_SMOOTHINGTEXTURES=Step 3 of 4: Smoothing Texture Map
EDSTR_CONVERT_PROGRESS_UNITS=Step 4 of 4: Processing Units

EDSTR_VERSION_FORMAT=MAJOR.MINOR.REVISION (BUILD)
EDSTR_DOCUMENTVERSION=FILE (TIME) [Editor: EDITOR]
EDSTR_DOCUMENTVERSION_NONE=(None)
EDSTR_DATE_FORMAT=MONTH/DAY/YEAR
EDSTR_DATETIME_FORMAT=MONTH/DAY/YEAR HOUR12:MINUTE AMPM
EDSTR_DATETIME_FORMAT_SECONDS=MONTH/DAY/YEAR HOUR12:MINUTE:SECOND AMPM
EDSTR_DATETIME_FORMAT_PRECISE=MONTH/DAY/YEAR HOUR12:MINUTE:SECOND.MS AMPM
EDSTR_DATETIME_AM=AM
EDSTR_DATETIME_PM=PM
EDSTR_TIME_MILLISECONDS=Milliseconds
EDSTR_TIME_MILLISECOND=Millisecond
EDSTR_TIME_SECONDS=Seconds
EDSTR_TIME_SECOND=Second
EDSTR_TIME_MINUTES=Minutes
EDSTR_TIME_MINUTE=Minute
EDSTR_TIME_HOURS=Hours
EDSTR_TIME_HOUR=Hour
EDSTR_TIME_DAYS=Days
EDSTR_TIME_DAY=Day
EDSTR_TIME_WEEKS=Weeks
EDSTR_TIME_WEEK=Week

EDSTR_MONTH_01=January
EDSTR_MONTH_02=February
EDSTR_MONTH_03=March
EDSTR_MONTH_04=April
EDSTR_MONTH_05=May
EDSTR_MONTH_06=June
EDSTR_MONTH_07=July
EDSTR_MONTH_08=August
EDSTR_MONTH_09=September
EDSTR_MONTH_10=October
EDSTR_MONTH_11=November
EDSTR_MONTH_12=December

EDSTR_SIZE_BYTE=byte
EDSTR_SIZE_BYTES=bytes
EDSTR_SIZE_KB=KB
EDSTR_SIZE_MB=MB
EDSTR_SIZE_GB=GB

EDSTR_FILECTRL_BROWSE=Browse...
EDSTR_FILECTRL_BROWSE_SMALL=...
EDSTR_FILECTRL_CHOOSEFILE=Choose File
EDSTR_FILECTRL_CHOOSEDIR=Choose Directory
EDSTR_FILECTRL_CLEAR=Clear
EDSTR_FILECTRL_IMPORT=Import...
EDSTR_FILECTRL_IMPORT_TITLE=Import File

EDSTR_CHOOSERCTRL_CHOOSE=<H/>Choose...
EDSTR_CHOOSERCTRL_CHOOSE_SMALL=...
EDSTR_CHOOSERCTRL_CLEAR=Clear

EDSTR_RANGECONTROL_MIN=Min:
EDSTR_RANGECONTROL_MAX=Max:
EDSTR_RANGECONTROL_TO=to

EDSTR_ARCHIVEBROWSER_TITLE=Archive Browser
EDSTR_ARCHIVEBROWSER_SEARCH=Search:
EDSTR_ARCHIVEBROWSER_EXPORT=Export Archive File To
EDSTR_ARCHIVEBROWSER_VIEW=View:
EDSTR_ARCHIVEBROWSER_TREE=Tree
EDSTR_ARCHIVEBROWSER_TABLE=Table
EDSTR_ARCHIVEBROWSER_TABLE_FILE=File Name
EDSTR_ARCHIVEBROWSER_TABLE_PATH=File Path
EDSTR_ARCHIVEBROWSER_IMAGEREQUIREDSIZEFIXED=Required Size: SIZEX x SIZEY
EDSTR_ARCHIVEBROWSER_IMAGEREQUIREDSIZEVAR=Required Size: MINX x MINY to MAXX x MAXY

EDSTR_FILERESTRICT_IMAGEINVALID=Image could not be loaded. (SYSERR)
EDSTR_FILERESTRICT_IMAGETOOSMALL=Image is smaller than the required size of MINX x MINY.
EDSTR_FILERESTRICT_IMAGETOOLARGE=Image is larger than the required size of MAXX x MAXY.

EDSTR_FILESET_TITLE=Choose Files
EDSTR_FILESET_CHOOSEDIR=Directory:

EDSTR_OBJECTREFS_TITLE=Update Object Reference
EDSTR_OBJECTREFS_OBJECTTYPE=Object Type:
EDSTR_OBJECTREFS_FIND=Find:
EDSTR_OBJECTREFS_REPLACE=Replace:
EDSTR_OBJECTREFS_FINDVARIATION=Find Variation:
EDSTR_OBJECTREFS_REPLACEVARIATION=Replace Variation:
EDSTR_OBJECTREFS_LIST_COL_TYPE=Type
EDSTR_OBJECTREFS_LIST_COL_FIND=Find
EDSTR_OBJECTREFS_LIST_COL_FINDVAR=Find Variation
EDSTR_OBJECTREFS_LIST_COL_REPLACE=Replace
EDSTR_OBJECTREFS_LIST_COL_REPLACEVAR=Replace Variation
EDSTR_OBJECTREFS_CHOOSEFILE_IMPORT=Import Object Refs From
EDSTR_OBJECTREFS_CHOOSEFILE_EXPORT=Export Object Refs To

EDSTR_RENDERSTATS_VERTS=Vertices: VALUE
EDSTR_RENDERSTATS_PRIMS=Total Scene Primitives: VALUE
EDSTR_RENDERSTATS_VIDEOOPTIONS=Video Settings: VALUE
EDSTR_RENDERSTATS_VIEWPORT=Viewport: WIDTH x HEIGHT
EDSTR_RENDERSTATS_FRAMERATE=FPS: VALUE

EDSTR_FIND_TITLE=Find
EDSTR_FIND_SELECTIONONLY=Selection Only
EDSTR_FIND_REPLACE=Replace
EDSTR_FIND_SWAP=Swap Both
EDSTR_FIND_ACTION_FIND=Find Next
EDSTR_FIND_ACTION_REPLACE=Replace
EDSTR_FIND_ACTION_REPLACEALL=Replace All
EDSTR_FIND_ACTION_REPLACESEL=Replace Selection
EDSTR_FIND_ACTION_SELECTALL=Select All
EDSTR_FIND_FINDLABEL=Find What:
EDSTR_FIND_REPLACELABEL=Replace With:
EDSTR_FIND_LOCATIONLABEL=Look In:
EDSTR_FIND_RESULTS=Results: SELECTION of COUNT
EDSTR_FIND_RESULTS_ALL=Results: All of COUNT
EDSTR_FIND_RESULTS_NONE=Results: None
EDSTR_FIND_RESULTS_REPLACED= (replaced REPLACED)
EDSTR_FIND_RESULTS_TEXT_FOUND=Results: 'TEXT' was found
EDSTR_FIND_RESULTS_TEXT_NONE=Results: 'TEXT' was not found

EDSTR_FINDTYPE_TEXT=Text
EDSTR_FINDTYPE_PLACEDUNITS=Units
EDSTR_FINDTYPE_PLACEDDOODADS=Doodads
EDSTR_FINDTYPE_PLACEDCLIFFDOODADS=Cliff Doodads
EDSTR_FINDTYPE_TERRAIN=Terrain
EDSTR_FINDTYPE_TRIGGERELEMENT=Element Definition
EDSTR_FINDTYPE_TRIGGERCALL=Event/Condition/Action
EDSTR_FINDTYPE_TRIGGERPARAM=Parameter Value
EDSTR_FINDTYPE_DATA=Data

EDSTR_FINDLOC_STANDARDLIBS=Standard Libraries
EDSTR_FINDLOC_STANDARDLIBS_TIP=Search libraries defined outside of the current document
EDSTR_FINDLOC_DATALIBS=Document Libraries
EDSTR_FINDLOC_DATALIBS_TIP=Search libraries defined in the current document
EDSTR_FINDLOC_GLOBAL=Document Globals
EDSTR_FINDLOC_GLOBAL_TIP=Search non-library global elements defined in the current document
EDSTR_FINDLOC_LOCAL=Local Elements
EDSTR_FINDLOC_LOCAL_TIP=Search local elements, such as events/conditions/actions and local variables
EDSTR_FINDLOC_ELEMENTDATA=Element Data
EDSTR_FINDLOC_ELEMENTDATA_TIP=Search data within each element, such as grammar text and hint text
EDSTR_FINDLOC_ELEMENTDISPLAY=Element Display Text
EDSTR_FINDLOC_ELEMENTDISPLAY_TIP=For text searches, include all display text seen in the tree views (cannot be replaced)
EDSTR_FINDLOC_DATAENTRY=Entries
EDSTR_FINDLOC_DATAENTRY_TIP=Search entries in object list, matching displayed name
EDSTR_FINDLOC_DATAFIELD=Fields
EDSTR_FINDLOC_DATAFIELD_TIP=Search field values
EDSTR_FINDLOC_DATAALL=All Data Types
EDSTR_FINDLOC_DATAALL_TIP=Search for the specified text in values specified for any data type
EDSTR_FINDLOC_LAYOUTALL=All Layouts
EDSTR_FINDLOC_LAYOUTALL_TIP=Search for the specified text in any layout file

EDSTR_FIND_TEXTMATCHCASE=Match Case
EDSTR_FIND_TEXTWHOLEWORD=Whole Word Only
EDSTR_FIND_TEXTSMARTCASE=Smart Case Replacement
EDSTR_FIND_TEXTSMARTCASE_HINT=Preserve capitalization style of the text being replaced

EDSTR_FIND_OBJECTPLAYER=Player:
EDSTR_FIND_OBJECT=Object:
EDSTR_FIND_OBJECT_ANY=Any
EDSTR_FIND_OBJECT_SPECIFIC=Specific:

EDSTR_FIND_TRIGGERELEMENTTYPE=Element Type:
EDSTR_FIND_TRIGGERTYPE=Script Type:
EDSTR_FIND_TRIGGERTYPE_CHOOSE=Choose...
EDSTR_FIND_TRIGGERTYPE_ANY=(Any)
EDSTR_FIND_TRIGGERTYPE_ANYGAMELINK=Game Link - (Any)
EDSTR_FIND_TRIGGERTYPE_ANYFILEPATH=File - (Any)
EDSTR_FIND_TRIGGERTYPE_ANYABILCMD=Ability Command - (Any)
EDSTR_FIND_TRIGGERTYPE_ANYREFERENCE=Catalog Reference - (Any)
EDSTR_FIND_FUNCTIONTYPE=Function Type:
EDSTR_FIND_FUNCTIONDEF=Function:
EDSTR_FIND_FUNCTIONDEF_CHOOSE=Choose...
EDSTR_FIND_FUNCTIONDEF_ANY=(Any)
EDSTR_FIND_TRIGGERLABEL=Label:
EDSTR_FIND_TRIGGERSTATE=State:
EDSTR_FIND_TRIGGERSTATE_NAME=State
EDSTR_FIND_TRIGGERSTATE_VALUE=Value
EDSTR_FIND_TRIGGERSTATE_VALUE_ANY=(Any)
EDSTR_FIND_TRIGGERSTATE_VALUE_TRUE=True
EDSTR_FIND_TRIGGERSTATE_VALUE_FALSE=False
EDSTR_FIND_TRIGGERSTATE_TOGGLE=Toggle
EDSTR_FIND_TRIGGERSTATE_ENABLED=Enabled
EDSTR_FIND_TRIGGERSTATE_INITON=Initially On
EDSTR_FIND_TRIGGERSTATE_DEPRECATED=Deprecated
EDSTR_FIND_TRIGGERSTATE_NOTYETIMP=Not Yet Implemented
EDSTR_FIND_TRIGGERSTATE_DEFINEDEFAULT=Defines Default
EDSTR_FIND_TRIGGERSTATE_TEMPLATE=Template
EDSTR_FIND_TRIGGERSTATE_INTERNAL=Internal
EDSTR_FIND_TRIGGERPARAM=Value:

EDSTR_GOTO_TITLE=Go To
EDSTR_GOTO_LINE=Go To Line (MIN - MAX)

EDSTR_DIFF_TITLE=File Differences
EDSTR_DIFF_FILE=File:
EDSTR_DIFF_VERSION=Version:
EDSTR_DIFF_VERSION_LOCAL=Local
EDSTR_DIFF_DATE=Date:
EDSTR_DIFF_AUTHOR=Author:
EDSTR_DIFF_UNKNOWNFORMAT=Unknown Format
EDSTR_DIFF_IMAGEOVERLAY=Show Difference Overlay
EDSTR_WARNING_NODIFFPATH=No program selected for performing text diffs. Please select one under External Tools within File > Preferences.
EDSTR_WARNING_UNKNOWNDIFF=Unable to perform file diff: unrecognized file type

EDSTR_MERGE_TITLE=Merge Files
EDSTR_MERGE_FILEBASE=Base File With No Changes
EDSTR_MERGE_FILEONE=First File With Changes
EDSTR_MERGE_FILETWO=Second File With Changes
EDSTR_MERGE_FILEOUTPUT=Merged File Output
EDSTR_WARNING_NOMERGEPATH=No program selected for performing text merging. Please select one under External Tools within File > Preferences.

EDSTR_MERGERESULT_TITLE=Merge Results
EDSTR_MERGERESULT_FILEBASE=Base:
EDSTR_MERGERESULT_FILEONE=One:
EDSTR_MERGERESULT_FILETWO=Two:
EDSTR_MERGERESULT_FILEMERGED=Merged:
EDSTR_MERGERESULT_RESULT=Final Result:
EDSTR_MERGERESULT_FINALIZE=Finalize Merge
EDSTR_MERGERESULT_ABORT=Abort Merge
EDSTR_MERGERESULT_COLFILE=File
EDSTR_MERGERESULT_COLSTATUS=Status
EDSTR_MERGERESULT_COLPROBLEMS=Problems
EDSTR_MERGERESULT_UNABLETOCOPY=Unable to copy merged file to 'PATH' (ERROR)
EDSTR_MERGERESULT_DIFFSHOW=Show Differences
EDSTR_MERGERESULT_DIFF1=Between:
EDSTR_MERGERESULT_DIFF2=And:
EDSTR_MERGERESULT_DIFFSOURCE_BASE=Base
EDSTR_MERGERESULT_DIFFSOURCE_ONE=One
EDSTR_MERGERESULT_DIFFSOURCE_TWO=Two
EDSTR_MERGERESULT_DIFFSOURCE_MERGED=Merged
EDSTR_MERGERESULT_DIFFNOFILE=No file exists for SOURCE
EDSTR_MERGERESULT_CONFLICT_COLINFO=Conflict
EDSTR_MERGERESULT_CONFLICT_COLLINE=Line
EDSTR_MERGERESULT_RESOLVE=Resolve Conflicts:
EDSTR_MERGERESULT_RESOLVE_BASE=Use Base File (Ignore All Changes)
EDSTR_MERGERESULT_RESOLVE_ONE=Use File One (Ignore File Two Changes)
EDSTR_MERGERESULT_RESOLVE_TWO=Use File Two (Ignore File One Changes)
EDSTR_MERGERESULT_RESOLVE_MANUAL=Resolve Manually
EDSTR_MERGERESULT_EDITCONFLICTS=Edit Conflicts
EDSTR_MERGERESULT_RESOLVE_ALREADYOPEN=Conflicts are already being edited for this file.
EDSTR_MERGERESULT_RESOLVE_UNABLETOLAUNCH=Unable to launch merge program for editing conflicts.

EDSTR_ANIMPROP_LIST_COLANIMPROP=Animation Property

EDSTR_ABILCMD_LIST_COLABILITY=Ability
EDSTR_ABILCMD_LIST_COLCOMMAND=Command
EDSTR_ABILCMD_SEARCH=Search:
EDSTR_ABILCMD_SHOWCMDS=Show Commands

EDSTR_ABILCMD_TARGET_None=No Target
EDSTR_ABILCMD_TARGET_Unit=Unit
EDSTR_ABILCMD_TARGET_Point=Point
EDSTR_ABILCMD_TARGET_Any=Any Target

EDSTR_REFERENCE_UPGRADEONLY=Upgrade Only
EDSTR_REFERENCE_NUMERICONLY=Numeric Only

EDSTR_SOUNDLINK_LIST_COLSOUND=Sound
EDSTR_SOUNDLINK_LIST_COLASSET=File
EDSTR_SOUNDLINK_LIST_COLSPEAKER=Speaker
EDSTR_SOUNDLINK_LIST_COLSUBTITLE=Subtitle
EDSTR_SOUNDLINK_SHOWASSETS=Show Files
EDSTR_SOUNDLINK_PREVIEW=Preview:
EDSTR_SOUNDLINK_SEARCH=Search:
EDSTR_SOUNDLINK_TITLE=Choose Sound

EDSTR_TARGETFLAGS_LIST_COLNAME=Type
EDSTR_TARGETFLAGS_LIST_COLSTATE=State
EDSTR_TARGETFLAGS_LIST_ALLOWED=Allowed
EDSTR_TARGETFLAGS_LIST_REQUIRED=Required
EDSTR_TARGETFLAGS_LIST_EXCLUDED=Excluded
EDSTR_TARGETFLAGS_REQUIRED=Required:
EDSTR_TARGETFLAGS_EXCLUDED=Excluded:

EDSTR_LAYOUTFRAMEFORMAT=NAME [TYPE]
EDSTR_LAYOUTFRAMETYPE_Frame=Frame
EDSTR_LAYOUTFRAMETYPE_Image=Image
EDSTR_LAYOUTFRAMETYPE_Model=Model
EDSTR_LAYOUTFRAMETYPE_Control=Control
EDSTR_LAYOUTFRAMETYPE_Label=Label
EDSTR_LAYOUTFRAMETYPE_CheckBox=Check Box
EDSTR_LAYOUTFRAMETYPE_ListBox=List Box
EDSTR_LAYOUTFRAMETYPE_FileListBox=File List Box
EDSTR_LAYOUTFRAMETYPE_Pulldown=Menu
EDSTR_LAYOUTFRAMETYPE_ProgressBar=Progress Bar
EDSTR_LAYOUTFRAMETYPE_EditBox=Edit Box
EDSTR_LAYOUTFRAMETYPE_Tooltip=Tooltip
EDSTR_LAYOUTFRAMETYPE_MessageDisplay=Message Display
EDSTR_LAYOUTFRAMETYPE_StandardDialog=Standard Dialog
EDSTR_LAYOUTFRAMETYPE_Slider=Slider
EDSTR_LAYOUTFRAMETYPE_ScrollBar=Scroll Bar
EDSTR_LAYOUTFRAMETYPE_Spinner=Spinner
EDSTR_LAYOUTFRAMETYPE_Button=Button
EDSTR_LAYOUTFRAMETYPE_FlashFrame=Flash Frame
EDSTR_LAYOUTFRAMETYPE_MovieFrame=Movie Frame
EDSTR_LAYOUTFRAMETYPE_StandardTooltip=Standard Tooltip
EDSTR_LAYOUTFRAMETYPE_InputMethodCandidateList=Input Method List
EDSTR_LAYOUTFRAMETYPE_InputMethodCompositionFrame=Input Method Composition
EDSTR_LAYOUTFRAMETYPE_InputMethodLanguageFrame=Input Method Language
EDSTR_LAYOUTFRAMETYPE_TreeView=Tree View
EDSTR_LAYOUTFRAMETYPE_ContextMenu=Context Menu

//  Editor object types
EDSTR_OBJECTTYPE_SINGLE_CATALOGENTRY=Data Entry
EDSTR_OBJECTTYPE_SINGLE_FIELD=Data Field
EDSTR_OBJECTTYPE_SINGLE_FIELDSET=Data Field Set
EDSTR_OBJECTTYPE_SINGLE_FIELDVALUECLIPBOARD=Data Value Clipboard
EDSTR_OBJECTTYPE_SINGLE_CONVERSATIONCLIPBOARD=Conversation Clipboard
EDSTR_OBJECTTYPE_SINGLE_VOICEOVERCLIPBOARD=Voice Over Clipboard
EDSTR_OBJECTTYPE_SINGLE_TEXT=Text
EDSTR_OBJECTTYPE_SINGLE_ASSET=Asset
EDSTR_OBJECTTYPE_SINGLE_PLACEDUNIT=Unit
EDSTR_OBJECTTYPE_SINGLE_PLACEDDOODAD=Doodad
EDSTR_OBJECTTYPE_SINGLE_EDITORTERRAINOBJECT=Terrain Object
EDSTR_OBJECTTYPE_SINGLE_POINT=Point
EDSTR_OBJECTTYPE_SINGLE_EDITORCAMERA=Camera
EDSTR_OBJECTTYPE_SINGLE_REGION=Region
EDSTR_OBJECTTYPE_SINGLE_TILEPOINT=Road
EDSTR_OBJECTTYPE_SINGLE_PLACEDGROUP=Object Group
EDSTR_OBJECTTYPE_SINGLE_TERRAINCLIPBOARD=Terrain Clipboard
EDSTR_OBJECTTYPE_SINGLE_REGIONCLIPBOARD=Region Clipboard
EDSTR_OBJECTTYPE_SINGLE_PLACEDOBJECTCLIPBOARD=Object Clipboard
EDSTR_OBJECTTYPE_SINGLE_TRIGGERELEMENT=Trigger Element
EDSTR_OBJECTTYPE_SINGLE_TRIGGERLIBRARY=Trigger Library
EDSTR_OBJECTTYPE_SINGLE_TRIGGERCLIPBOARD=Trigger Clipboard
EDSTR_OBJECTTYPE_SINGLE_CINEMATIC=Cinematic
EDSTR_OBJECTTYPE_SINGLE_AI=AI Personality
EDSTR_OBJECTTYPE_SINGLE_FRAME=UI Frame
EDSTR_OBJECTTYPE_SINGLE_LAYOUT=UI Layout
EDSTR_OBJECTTYPE_SINGLE_CUTSCENE=Cutscene
EDSTR_OBJECTTYPE_SINGLE_FONTSTYLE=Font Style

EDSTR_OBJECTTYPE_PLURAL_CATALOGENTRY=Data Entries
EDSTR_OBJECTTYPE_PLURAL_FIELD=Data Fields
EDSTR_OBJECTTYPE_PLURAL_FIELDSET=Data Field Sets
EDSTR_OBJECTTYPE_PLURAL_FIELDVALUECLIPBOARD=Data Value Clipboards
EDSTR_OBJECTTYPE_PLURAL_CONVERSATIONCLIPBOARD=Conversation Clipboards
EDSTR_OBJECTTYPE_PLURAL_VOICEOVERCLIPBOARD=Voice Over Clipboards
EDSTR_OBJECTTYPE_PLURAL_TEXT=Text
EDSTR_OBJECTTYPE_PLURAL_ASSET=Assets
EDSTR_OBJECTTYPE_PLURAL_PLACEDUNIT=Units
EDSTR_OBJECTTYPE_PLURAL_PLACEDDOODAD=Doodads
EDSTR_OBJECTTYPE_PLURAL_EDITORTERRAINOBJECT=Terrain Objects
EDSTR_OBJECTTYPE_PLURAL_POINT=Points
EDSTR_OBJECTTYPE_PLURAL_EDITORCAMERA=Cameras
EDSTR_OBJECTTYPE_PLURAL_REGION=Regions
EDSTR_OBJECTTYPE_PLURAL_TILEPOINT=Roads
EDSTR_OBJECTTYPE_PLURAL_PLACEDGROUP=Object Groups
EDSTR_OBJECTTYPE_PLURAL_TERRAINCLIPBOARD=Terrain Clipboards
EDSTR_OBJECTTYPE_PLURAL_REGIONCLIPBOARD=Region Clipboards
EDSTR_OBJECTTYPE_PLURAL_PLACEDOBJECTCLIPBOARD=Object Clipboards
EDSTR_OBJECTTYPE_PLURAL_TRIGGERELEMENT=Trigger Elements
EDSTR_OBJECTTYPE_PLURAL_TRIGGERLIBRARY=Trigger Libraries
EDSTR_OBJECTTYPE_PLURAL_TRIGGERCLIPBOARD=Trigger Clipboards
EDSTR_OBJECTTYPE_PLURAL_CINEMATIC=Cinematics
EDSTR_OBJECTTYPE_PLURAL_AI=AI Personalities
EDSTR_OBJECTTYPE_PLURAL_FRAME=UI Frames
EDSTR_OBJECTTYPE_PLURAL_LAYOUT=UI Layouts
EDSTR_OBJECTTYPE_PLURAL_CUTSCENE=Cutscenes
EDSTR_OBJECTTYPE_PLURAL_FONTSTYLE=Font Styles

EDSTR_OBJECTTYPE_DESCRIPTION_CATALOGENTRY=A data entry in the game database
EDSTR_OBJECTTYPE_DESCRIPTION_FIELD=A data field in the game database
EDSTR_OBJECTTYPE_DESCRIPTION_FIELDSET=A set of data fields in the game database with a specialized user interface in the Data Editor
EDSTR_OBJECTTYPE_DESCRIPTION_FIELDVALUECLIPBOARD=Game database values copied to the clipboard
EDSTR_OBJECTTYPE_DESCRIPTION_CONVERSATIONCLIPBOARD=Conversation data copied to the clipboard
EDSTR_OBJECTTYPE_DESCRIPTION_VOICEOVERCLIPBOARD=Voice Over data copied to the clipboard
EDSTR_OBJECTTYPE_DESCRIPTION_TEXT=Externalized text entry
EDSTR_OBJECTTYPE_DESCRIPTION_ASSET=A file path for a game asset, such as models, images, and sounds
EDSTR_OBJECTTYPE_DESCRIPTION_PLACEDUNIT=A unit placed on the map
EDSTR_OBJECTTYPE_DESCRIPTION_PLACEDDOODAD=A doodad placed on the map
EDSTR_OBJECTTYPE_DESCRIPTION_EDITORTERRAINOBJECT=A terrain model that meshes with the regular terrain
EDSTR_OBJECTTYPE_DESCRIPTION_POINT=A point placed on the map for use in triggers
EDSTR_OBJECTTYPE_DESCRIPTION_EDITORCAMERA=Camera settings for use in triggers
EDSTR_OBJECTTYPE_DESCRIPTION_REGION=A region placed on the map for use in triggers
EDSTR_OBJECTTYPE_DESCRIPTION_TILEPOINT=A point used for defining terrain roads
EDSTR_OBJECTTYPE_DESCRIPTION_PLACEDGROUP=A group of placed objects
EDSTR_OBJECTTYPE_DESCRIPTION_TERRAINCLIPBOARD=Terrain data copied to the clipboard
EDSTR_OBJECTTYPE_DESCRIPTION_REGIONCLIPBOARD=Regions copied to the clipboard
EDSTR_OBJECTTYPE_DESCRIPTION_PLACEDOBJECTCLIPBOARD=Objects copied to the clipboard
EDSTR_OBJECTTYPE_DESCRIPTION_TRIGGERELEMENT=Any type of item in the Trigger Editor
EDSTR_OBJECTTYPE_DESCRIPTION_TRIGGERLIBRARY=A library of trigger elements
EDSTR_OBJECTTYPE_DESCRIPTION_TRIGGERCLIPBOARD=Trigger elements copied to the clipboard
EDSTR_OBJECTTYPE_DESCRIPTION_CINEMATIC=Sequences of actions defining an in-game cinematic
EDSTR_OBJECTTYPE_DESCRIPTION_AI=An AI personality which defines computer gameplay behavior
EDSTR_OBJECTTYPE_DESCRIPTION_FRAME=A UI frame definition
EDSTR_OBJECTTYPE_DESCRIPTION_LAYOUT=A UI layout file
EDSTR_OBJECTTYPE_DESCRIPTION_CUTSCENE=A cutscene file that can be played in-game or modified in the Cutscene Editor
EDSTR_OBJECTTYPE_DESCRIPTION_FONTSTYLE=A font style that defines how text is displayed

//  Editor object descriptions
EDSTR_OBJECTDESC_PLACED_TYPE=Type: VALUE
EDSTR_OBJECTDESC_PLACED_TYPE_UNIT=Unit
EDSTR_OBJECTDESC_PLACED_TYPE_SLOC=Start Location (Obsolete)
EDSTR_OBJECTDESC_PLACED_TYPE_POINT=Point
EDSTR_OBJECTDESC_PLACED_TYPE_CAMERA=Camera
EDSTR_OBJECTDESC_PLACED_TYPE_DOODAD=Doodad
EDSTR_OBJECTDESC_PLACED_ID=ID: VALUE
EDSTR_OBJECTDESC_PLACED_VARIATION=Variation: VALUE
EDSTR_OBJECTDESC_PLACED_POSITION=Position: VALUE
EDSTR_OBJECTDESC_PLACED_ROTATION=Rotation: VALUE
EDSTR_OBJECTDESC_PLACED_SCALE=Scale: VALUE
EDSTR_OBJECTDESC_PLACED_FLAGS=Flags: VALUE
EDSTR_OBJECTDESC_PLACED_FLAG_NOCREATE=Not Created
EDSTR_OBJECTDESC_PLACED_FLAG_HIDDEN=Hidden
EDSTR_OBJECTDESC_PLACED_FLAG_HEIGHTOFFSET=Height Offset
EDSTR_OBJECTDESC_PLACED_FLAG_HEIGHTABSOLUTE=Height Absolute
EDSTR_OBJECTDESC_PLACED_SECTION=Section: VALUE
EDSTR_OBJECTDESC_PLACED_UNIT_TYPE=Unit Type: VALUE
EDSTR_OBJECTDESC_PLACED_UNIT_PLAYER=Player: VALUE
EDSTR_OBJECTDESC_PLACED_UNIT_RESOURCES=Resources: VALUE
EDSTR_OBJECTDESC_PLACED_UNIT_REBUILD=AI Rebuild: VALUE
EDSTR_OBJECTDESC_PLACED_UNIT_AIFLAGS=AI Flags: VALUE
EDSTR_OBJECTDESC_PLACED_UNIT_AIFLAG_AVAILABLE=Available
EDSTR_OBJECTDESC_PLACED_POINT_TYPE=Point Type: VALUE
EDSTR_OBJECTDESC_PLACED_POINT_NAME=Name: VALUE
EDSTR_OBJECTDESC_PLACED_POINT_COLOR=Color: VALUE
EDSTR_OBJECTDESC_PLACED_CAMERA_NAME=Name: VALUE
EDSTR_OBJECTDESC_PLACED_CAMERA_COLOR=Color: VALUE
EDSTR_OBJECTDESC_PLACED_CAMERA_TARGET=Target: VALUE
EDSTR_OBJECTDESC_PLACED_CAMERA_FIELD=FIELD: VALUE
EDSTR_OBJECTDESC_PLACED_DOODAD_TYPE=Doodad Type: VALUE

EDSTR_OBJECTDESC_REGION_ID=ID: VALUE
EDSTR_OBJECTDESC_REGION_SECTION=Section: VALUE
EDSTR_OBJECTDESC_REGION_NAME=Name: VALUE
EDSTR_OBJECTDESC_REGION_COLOR=Color: VALUE
EDSTR_OBJECTDESC_REGION_VISIBLE=Visible: VALUE
EDSTR_OBJECTDESC_REGION_SHAPE=Shape VALUE
EDSTR_OBJECTDESC_REGION_SHAPE_TYPE=Type: VALUE
EDSTR_OBJECTDESC_REGION_SHAPE_TYPE_RECT=Rectangle
EDSTR_OBJECTDESC_REGION_SHAPE_TYPE_CIRCLE=Circle
EDSTR_OBJECTDESC_REGION_SHAPE_TYPE_DIAMOND=Diamond
EDSTR_OBJECTDESC_REGION_SHAPE_POSITIVE=Positive: VALUE
EDSTR_OBJECTDESC_REGION_SHAPE_QUAD=Quad: VALUE
EDSTR_OBJECTDESC_REGION_SHAPE_CENTER=Center: VALUE
EDSTR_OBJECTDESC_REGION_SHAPE_RADIUS=Radius: VALUE
EDSTR_OBJECTDESC_REGION_SHAPE_WIDTH=Width: VALUE
EDSTR_OBJECTDESC_REGION_SHAPE_HEIGHT=Height: VALUE

EDSTR_OBJECTDESC_TILEPOINT_ID=ID: VALUE
EDSTR_OBJECTDESC_TILEPOINT_TILE=Road: VALUE
EDSTR_OBJECTDESC_TILEPOINT_POSITION=Position: VALUE
EDSTR_OBJECTDESC_TILEPOINT_WIDTH=Width: VALUE

EDSTR_OBJECTDESC_TRIGGER_NAME=Name: VALUE
EDSTR_OBJECTDESC_TRIGGER_IDENTIFIER=Identifier: VALUE
EDSTR_OBJECTDESC_TRIGGER_HINT=Hint: VALUE
EDSTR_OBJECTDESC_TRIGGER_LABEL=Label: VALUE
EDSTR_OBJECTDESC_TRIGGER_SECTION=Section: VALUE
EDSTR_OBJECTDESC_TRIGGER_FLAGS=Flags: VALUE
EDSTR_OBJECTDESC_TRIGGER_FLAG_DISABLED=Disabled
EDSTR_OBJECTDESC_TRIGGER_FLAG_INITOFF=Initially Off
EDSTR_OBJECTDESC_TRIGGER_FLAG_DEPRECATED=Deprecated
EDSTR_OBJECTDESC_TRIGGER_FLAG_NOTYETIMP=Not Yet Implemented
EDSTR_OBJECTDESC_TRIGGER_FLAG_DEFINESDEFAULT=Defines Default
EDSTR_OBJECTDESC_TRIGGER_FLAG_TEMPLATE=Template
EDSTR_OBJECTDESC_TRIGGER_FLAG_INTERNAL=Internal
EDSTR_OBJECTDESC_TRIGGER_DISABLEDPREFIX=[Disabled] 
EDSTR_OBJECTDESC_TRIGGER_FUNCFLAGS=Options: VALUE
EDSTR_OBJECTDESC_TRIGGER_FUNCRETURN=Return Type: VALUE
EDSTR_OBJECTDESC_TRIGGER_FUNCGRAMMAR=Grammar Text: VALUE
EDSTR_OBJECTDESC_TRIGGER_PRESETTYPE=Value Type: VALUE
EDSTR_OBJECTDESC_TRIGGER_PRESETFLAGS=Value Flags: VALUE
EDSTR_OBJECTDESC_TRIGGER_PARAMFLAGS=Options: VALUE
EDSTR_OBJECTDESC_TRIGGER_PARAMDEFAULT=Default: VALUE
EDSTR_OBJECTDESC_TRIGGER_PARAMMIN=Minimum: VALUE
EDSTR_OBJECTDESC_TRIGGER_PARAMMAX=Maximum: VALUE

//  Console
EDSTR_CONSOLEWINDOW_TITLE=Console
EDSTR_CONSOLEWINDOW_ENTER=Enter
EDSTR_CONSOLEHELP_COMMANDS=COMMANDS<N/>!! - Repeat the last command
EDSTR_CONSOLEHELP_MODULES=MODULES (usage: 'module' command)
EDSTR_CONSOLEHELP_HELP=- Display this list of commands
EDSTR_CONSOLEHELP_HELPMODS=- Display the list of module codes for use with module-based commands
EDSTR_CONSOLEHELP_CACHESIZE=- Report current memory usage of cached editor data
EDSTR_CONSOLEHELP_UNDOSIZE=- Report current memory usage of undo information for the given module
EDSTR_CONSOLEHELP_SPELL=(word) - Check if the given word is in the spell checker dictionary
EDSTR_CONSOLEHELP_SPELLSIZE=- Report current memory usage of the spell checker
EDSTR_CONSOLEHELP_DICE=(count = 1) (sides = 6) - Return a random value equivalent to rolling the given number of dice with the given number of sides
EDSTR_CONSOLEHELP_BROWSE=- Open the archive browser for viewing files in the game data archives
EDSTR_CONSOLEHELP_FILECOUNT=(directory) - Count the total number of files contained within given directory on disk (recursive)
EDSTR_CONSOLEHELP_VARGET=(variable) - Display the current variable value
EDSTR_CONSOLEHELP_VARSET=(variable) (value) - Set the current variable value
EDSTR_CONSOLEHELP_VARTOG=(variable) - Toggle the variable on or off
EDSTR_CONSOLEHELP_VARLIST=- List all variables and their values
EDSTR_CONSOLEHELP_VIDMEM=- Display video memory usage statistics
EDSTR_CONSOLEHELP_SYSMEM=- Display system memory usage statistics
EDSTR_CONSOLEHELP_MEMWINDOW=- Toggle display of the memory usage statistics window
EDSTR_CONSOLEHELP_CAMERASHAKE=(amplitude) (frequency) (random factor) (duration) (direction = <x><y><z>) (position = <eye><target><both>) - Shake the Terrain Editor camera
EDSTR_CONSOLEHELP_CAMERAMULTIPLY=(field) (factor) - Multiply the camera field value by a factor for all selected cameras in the current map (use with no arguments for a list of field codes)
EDSTR_CONSOLEHELP_CLIFFINFO=- Toggle display of cliff information in the Terrain Editor status bar
EDSTR_CONSOLEHELP_BNETLOGIN=- Log in to Battle.net (using settings from preferences)
EDSTR_CONSOLEHELP_BNETLOGOUT=- Log out of Battle.net
EDSTR_CONSOLEHELP_BNETSTATUS=- Report current Battle.net connection status
EDSTR_CONSOLEHELP_LOCALE=(locale code) - Change the editor locale
EDSTR_CONSOLEHELP_GAME=- Invoke a game cheat command
EDSTR_CONSOLEHELP_TEXUVGET=- Display the texture uv tiling values for the current terrain
EDSTR_CONSOLEHELP_TEXUVSET=(scalex) (scaley) (offsetx = 0) (offsety = 0) - Change the texture uv tiling values for the current terrain
EDSTR_CONSOLEHELP_DIFF=(file 1) (file 2) - Display differences between two files

EDSTR_CONSOLEOUTPUT_USAGE=Usage: CMD HELP
EDSTR_CONSOLEOUTPUT_UNDOSIZE=MODULE - Undo Memory Used: SIZE
EDSTR_CONSOLEOUTPUT_CACHESIZE_IMAGE=Image Cache Memory - Used: USED, Allocated: ALLOCATED
EDSTR_CONSOLEOUTPUT_CACHESIZE_OBJECT=Game Object Cache Memory - Used: USED, Allocated: ALLOCATED
EDSTR_CONSOLEOUTPUT_CACHESIZE_OBJECT_NAME=Game Object Cache Memory - Used: USED, Allocated: ALLOCATED [NAME]
EDSTR_CONSOLEOUTPUT_CACHESIZE_OBJECT_TOTAL=Game Object Cache Memory - Used: USED, Allocated: ALLOCATED [Total]
EDSTR_CONSOLEOUTPUT_CACHESIZE_LINKEDOBJECTS=Object Link Cache Memory - Used: USED, Allocated: ALLOCATED
EDSTR_CONSOLEOUTPUT_SPELL_USAGE=Usage: spell (word)
EDSTR_CONSOLEOUTPUT_SPELL_FOUND=Correct: 'WORD' was found in the dictionary
EDSTR_CONSOLEOUTPUT_SPELL_NOTFOUND=Incorrect: 'WORD' was not found in the dictionary
EDSTR_CONSOLEOUTPUT_SPELLSIZE=Spell Checker Memory Used: SIZE
EDSTR_CONSOLEOUTPUT_SPELLSIZE_NOTLOADED=Spell Checker has not been loaded
EDSTR_CONSOLEOUTPUT_DICE=Dice (COUNT x dSIDES) = RESULT
EDSTR_CONSOLEOUTPUT_FILECOUNT=Files found in 'PATH': COUNT
EDSTR_CONSOLEOUTPUT_VARIABLENOTFOUND=Variable 'VAR' was not found
EDSTR_CONSOLEOUTPUT_VARIABLENOACCESS=Variable 'VAR' could not be accessed
EDSTR_CONSOLEOUTPUT_VIDMEM_BUFFERS=Buffers: SIZE
EDSTR_CONSOLEOUTPUT_VIDMEM_SHADERS=Shaders: SIZE
EDSTR_CONSOLEOUTPUT_VIDMEM_TEXTURES=Textures: SIZE
EDSTR_CONSOLEOUTPUT_VIDMEM_TOTAL=TOTAL: SIZE
EDSTR_CONSOLEOUTPUT_SYSMEM_LOAD=Memory Load: SIZE%
EDSTR_CONSOLEOUTPUT_SYSMEM_TOTAL_PHYS=Total Physical: SIZE
EDSTR_CONSOLEOUTPUT_SYSMEM_TOTAL_PAGE=Total Commit:   SIZE
EDSTR_CONSOLEOUTPUT_SYSMEM_TOTAL_VIRT=Total Virtual:  SIZE
EDSTR_CONSOLEOUTPUT_SYSMEM_AVAIL_PHYS=Available Physical: SIZE
EDSTR_CONSOLEOUTPUT_SYSMEM_AVAIL_PAGE=Available Commit:   SIZE
EDSTR_CONSOLEOUTPUT_SYSMEM_AVAIL_VIRT=Available Virtual:  SIZE
EDSTR_CONSOLEOUTPUT_SYSMEM_AVAIL_VIRTEX=Available Extended: SIZE
EDSTR_CONSOLEOUTPUT_MEMWINDOW_ENABLED=Memory window enabled
EDSTR_CONSOLEOUTPUT_MEMWINDOW_DISABLED=Memory window disabled
EDSTR_CONSOLEOUTPUT_CAMERASHAKE=Shaking the camera with: amplitude = AMP, frequency = FREQ Hz, random factor = RAND, duration = DUR seconds, direction = DIR, position = POS
EDSTR_CONSOLEOUTPUT_CAMERASHAKE_POSEYE=Eye
EDSTR_CONSOLEOUTPUT_CAMERASHAKE_POSTARGET=Target
EDSTR_CONSOLEOUTPUT_CAMERASHAKE_POSBOTH=Both
EDSTR_CONSOLEOUTPUT_CAMERAMULTIPLY_FIELDLIST=Use one of the following fields:
EDSTR_CONSOLEOUTPUT_CAMERAMULTIPLY_NOCAMERAS=No cameras selected
EDSTR_CONSOLEOUTPUT_CAMERAMULTIPLY_UPDATED=FIELD for CAMERA changed from OLDVAL to NEWVAL
EDSTR_CONSOLEOUTPUT_CLIFFINFO_ON=Cliff info turned on
EDSTR_CONSOLEOUTPUT_CLIFFINFO_OFF=Cliff info turned off
EDSTR_CONSOLEOUTPUT_TEXUV=Terrain texture uv = scale: (SCALEX, SCALEY), offset: (OFFSETX, OFFSETY)
EDSTR_CONSOLEOUTPUT_BNET_NOTCONNECTED=No Battle.net connection (use 'bnetlogin' to connect and log in)
EDSTR_CONSOLEOUTPUT_BNET_ALREADYLOGGEDIN=Already logged in to Battle.net as 'ACCOUNT' (use 'bnetlogout' to log out)
EDSTR_CONSOLEOUTPUT_BNET_STATUS_LOGGEDIN=Logged in to Battle.net as 'ACCOUNT'
EDSTR_CONSOLEOUTPUT_BNET_STATUS_NOTLOGGEDIN=Not logged in to Battle.net (use 'bnetlogin' to log in)
EDSTR_CONSOLEOUTPUT_BNET_STATUS_VERSION=Battle.net version: CLIENT (Client), SERVER (Server)
EDSTR_CONSOLEOUTPUT_LOCALE_CURRENT=Current locale: CODE
EDSTR_CONSOLEOUTPUT_LOCALE_CHANGED=Locale changed to: CODE
EDSTR_CONSOLEOUTPUT_LOCALE_INVALID=Invalid locale code specified (CODE)
EDSTR_CONSOLEOUTPUT_LOCALE_UNSUPPORTED=Requested locale data not supported (CODE)
EDSTR_CONSOLEOUTPUT_LOCALE_LIST=Installed locales:

// Streaming Status
EDSTR_STREAMINGSTATUS_HEADER=Downloading Data - 
EDSTR_STREAMINGSTATUS_COUNT=Files:
EDSTR_STREAMINGSTATUS_SIZE=Size:
EDSTR_STREAMINGSTATUS_FAILED=Download Failed!
EDSTR_STREAMINGSTATUS_FILESTATUS=NAME [COUNT] - STATUS
EDSTR_STREAMINGSTATUS_FILESTATUS_ACTIVE=Downloading
EDSTR_STREAMINGSTATUS_FILESTATUS_COMPLETE=Complete
EDSTR_STREAMINGSTATUS_FILESTATUS_FAILED=Failed

EDSTR_STREAMINGSTATUS_LOADINGDEPENDENCIES=Downloading Required Dependencies

// Dependencies dialog
EDSTR_DEPENDENCIES_TITLE=Document Dependencies
EDSTR_DEPENDENCIES_COLBNETNAME=Name (Battle.net)
EDSTR_DEPENDENCIES_COLBNETVERSION=Version (Battle.net)
EDSTR_DEPENDENCIES_COLLOCALFILE=Local File
EDSTR_DEPENDENCIES_VERSION_LATEST=(Latest)
EDSTR_DEPENDENCIES_ADDSTANDARD=Add Standard...
EDSTR_DEPENDENCIES_ADDOTHER=Add Other...
EDSTR_DEPENDENCIES_MODIFY=Modify...
EDSTR_DEPENDENCIES_DELETE=Delete
EDSTR_DEPENDENCIES_MOVEUP=Move Up
EDSTR_DEPENDENCIES_MOVEDOWN=Move Down
EDSTR_DEPENDENCIES_CLEARBNET=Clear Battle.net
EDSTR_DEPENDENCIES_CLEARLOCAL=Clear Local File
EDSTR_DEPENDENCIES_HINT=- In order to publish a document to Battle.net, all dependencies must specify a valid published file.<N/>- The optional local file will be used within the editor and during single player testing in game.  This will override the Battle.net file.
EDSTR_DEPENDENCIES_FULL=Full Dependencies:
EDSTR_DEPENDENCIES_REQEXPANSION=Required Expansion:
EDSTR_DEPENDENCIES_CHOOSEDOCUMENT=Choose Document
EDSTR_DEPENDENCIES_MUSTSAVE=Dependencies cannot be modified because this document has unsaved changes.
EDSTR_DEPENDENCIES_CIRCULAR=This file cannot be used as a dependency because the current document is already included within its dependencies, which would cause a circular dependency chain.
EDSTR_DEPENDENCIES_EXPANSIONNOTAVAILABLE=This file cannot be used as a dependency because it requires the following expansion:<N/><N/>EXP
EDSTR_DEPENDENCIES_STANDARDCONFLICTS=Standard Dependency Conflicts
EDSTR_DEPENDENCIES_CONFLICTLINE1=Conflicting standard dependencies exist:
EDSTR_DEPENDENCIES_CONFLICTLINE2=Significant data problems may occur. Use these dependencies anyway?
EDSTR_DEPENDENCIES_CONFLICT='NAME1' can't be used together with 'NAME2'

// Standard Dependencies dialog
EDSTR_STANDARDDEPENDENCIES_TITLE=Standard Dependencies

// Battle.net messages
EDSTR_BNET_LOGINSUCCESS=Successfully logged in to Battle.net as 'ACCOUNT'
EDSTR_BNET_LOGINFAILURE=Failed to log in to Battle.net as 'ACCOUNT' (REASON)
EDSTR_BNET_LOGIN_TITLE=Battle.net Log In
EDSTR_BNET_LOGIN_ACCOUNTHEADER=Account
EDSTR_BNET_LOGIN_ACCOUNT=Account:
EDSTR_BNET_LOGIN_ACCOUNTREMEMBER=Remember Account
EDSTR_BNET_LOGIN_PASSWORD=Password:
EDSTR_BNET_LOGIN_CONNECT=Connect
EDSTR_BNET_LOGIN_CHARACTERHEADER=Character
EDSTR_BNET_LOGIN_CHARACTERNONE=No Characters Found
EDSTR_BNET_LOGIN_MUSTCREATECHARACTERINGAME=This Battle.net account has no StarCraft II character associated with it. Please log in from the game first to create a character, then try again.
EDSTR_BNET_LOGIN_CHARACTERCREATEDSUFFIX= (Create)
EDSTR_BNET_LOGIN_CHARACTERCREATE=Create...
EDSTR_BNET_LOGIN_CHARACTERCREATE_TITLE=Create Character
EDSTR_BNET_LOGIN_CHARACTERRENAME_TITLE=Character 'NAME' must be renamed
EDSTR_BNET_LOGIN_CHARACTERCREATE_NAMETOOSHORT=Character name must be at least SIZE characters.
EDSTR_BNET_LOGIN_CHARACTERCREATE_NAMETOOLONG=Character name cannot be longer than SIZE characters.
EDSTR_BNET_LOGIN_CHARACTERCREATE_ALREADYEXISTS=Character name already exists.
EDSTR_BNET_LOGIN_INFO_ENTERACCOUNT=Enter account and password then press Connect...
EDSTR_BNET_LOGIN_INFO_CONNECTING=Connecting...
EDSTR_BNET_LOGIN_INFO_SELECTCHARACTER=Select a character...
EDSTR_BNET_LOGIN_INFO_LOGGINGIN=Logging in as NAME...
EDSTR_BNET_LOGIN_INFO_COMPLETE=Logged in as NAME.
EDSTR_BNET_LOGOUT=Logged out of Battle.net
EDSTR_BNET_MATRIXCARDNOPARAMS=Matrix card request has invalid parameters
EDSTR_BNET_GAMEACCOUNTNOPARAMS=Game account request has invalid parameters
EDSTR_BNET_TOKEN_TITLE=Authenticator Token
EDSTR_BNET_TOKEN_INFO=Use your authenticator to generate a value and enter it here.
EDSTR_BNET_VIRTUALPIN_TITLE=Virtual PIN
EDSTR_BNET_VIRTUALPIN_INFO=Please enter your virtual PIN here.
EDSTR_BNET_MATRIXCARD_TITLE=Matrix Card
EDSTR_BNET_MATRIXCARD_INFO=Please enter values from your matrix card to complete the login process.
EDSTR_BNET_MATRIXCARD_ENTERVALUE=Enter the value for cell:
EDSTR_BNET_MATRIXCARD_CLEARHINT=If you make a mistake, press Clear
EDSTR_BNET_MATRIXCARD_CLEAR=Clear
EDSTR_BNET_MATRIXCARD_ENTER=Accept
EDSTR_BNET_ACCOUNT_TITLE=Game Account
EDSTR_BNET_ACCOUNT_INFO=Please choose the game account to use:
EDSTR_BNET_CONNECTIONCLOSING=Battle.net connection is closing: REASON
EDSTR_BNET_CONNECTIONLOST=Battle.net connection was lost
EDSTR_BNET_CONNECTIONINTERRUPTED=Battle.net connection was interrupted
EDSTR_BNET_FLOODING=Battle.net disconnected due to flooding
EDSTR_BNET_AGREEMENTERROR=License agreement file could not be opened: REASON
EDSTR_BNET_DOCALIAS_FAILURE=Document aliases could not be accessed: REASON
EDSTR_BNET_WARNING=Battle.net warning: WARNING
EDSTR_BNET_ERROR=Battle.net error: ERROR
EDSTR_BNET_STATUS_LOGIN=Log In...
EDSTR_BNET_STATUS_LOGOUT=Log Out
EDSTR_BNET_STATUS_LOGGEDIN=Logged in to Battle.net as 'ACCOUNT'
EDSTR_BNET_STATUS_PENDING=Connecting...
EDSTR_BNET_STATUS_PENDINGTOON=Please select a character profile
EDSTR_BNET_STATUS_NOTLOGGEDIN=Not logged in to Battle.net
EDSTR_BNET_STATUS_NOTCONNECTED=Not connected to Battle.net
EDSTR_BNET_TOON_NOTCREATED=Character profile could not be created: REASON
EDSTR_BNET_TOON_NOTRENAMED=Character profile could not be renamed: REASON
EDSTR_BNET_TOON_NOTSELECTED=Character profile could not be selected: REASON
EDSTR_BNET_PUBLISH_TITLE=Publish Document
EDSTR_BNET_PUBLISH_INFO=Publishing a map or mod makes it available for download and play through the Battle.net service. The file will be associated with the account currently logged in.
EDSTR_BNET_PUBLISH_REGIONS=Publish To Regions:
EDSTR_BNET_PUBLISH_REGIONS_CURRENT= [Currently Logged In]
EDSTR_BNET_PUBLISH_VERIFY=Verification:
EDSTR_BNET_PUBLISH_VERIFY_GOOD=Ready to publish!
EDSTR_BNET_PUBLISH_VERIFY_ERRORS=Unable to publish due to problems below
EDSTR_BNET_PUBLISH_INFO_DOC=Publishing DOCNAME
EDSTR_BNET_PUBLISH_INFO_IMAGE=- Map image will be generated with Overall Quality: OVERQUAL, Texture Quality: TEXQUAL
EDSTR_BNET_PUBLISH_INFO_LIGHTINGOUTOFDATE=- Static shadows are out-of-date
EDSTR_BNET_PUBLISH_NAME=Published Name:
EDSTR_BNET_PUBLISH_CHANGENAME=Change Name
EDSTR_BNET_PUBLISH_CHANGENAME_TIP=Change the name of this file for publishing purposes only.
EDSTR_BNET_PUBLISH_USENAMEFORALLLOCALES=Use For All Locales
EDSTR_BNET_PUBLISH_USENAMEFORALLLOCALES_TIP=Use the current name for all locales.
EDSTR_BNET_PUBLISH_LOCALE=Locale:
EDSTR_BNET_PUBLISH_LOCALE_TIP=Show publish name for this locale. Names for every locale must be available in order to publish.
EDSTR_BNET_PUBLISH_OLDVERSION=Old Version
EDSTR_BNET_PUBLISH_OLDVERSION_NONE=None
EDSTR_BNET_PUBLISHNAME_TITLE=Enter Published Name
EDSTR_BNET_PUBLISHNAME_ALLLOCALES=Use For All Locales
EDSTR_BNET_PUBLISH_REVISION=Revision:
EDSTR_BNET_PUBLISH_REVISION_MINOR=Minor
EDSTR_BNET_PUBLISH_REVISION_MINOR_TIP=Minor revision should be selected when making only minimal changes or fixes to the file.
EDSTR_BNET_PUBLISH_REVISION_MAJOR=Major
EDSTR_BNET_PUBLISH_REVISION_MAJOR_TIP=Major revision should be selected when making large changes to the file which can significantly affect game play.
EDSTR_BNET_PUBLISH_RELEASE=Release:
EDSTR_BNET_PUBLISH_RELEASE_PRIVATE=Private
EDSTR_BNET_PUBLISH_RELEASE_PRIVATE_TIP=A Private release will only be available to you.
EDSTR_BNET_PUBLISH_RELEASE_PUBLIC=Public
EDSTR_BNET_PUBLISH_RELEASE_PUBLIC_TIP=A Public release will be available to the entire StarCraft II community.
EDSTR_BNET_PUBLISH_AUTHOR=Author:
EDSTR_BNET_PUBLISH_REALID=Show Real Name
EDSTR_BNET_PUBLISH_REALID_TIP=Allow others to see your real name listed as the author.
EDSTR_BNET_PUBLISH_LOCKED=Locked
EDSTR_BNET_PUBLISH_UNLOCKED=Unlocked

EDSTR_BNET_PUBLISH_LOCKED_MAP=Locked/Unlocked Mode (Prevents Editing):
EDSTR_BNET_PUBLISH_LOCKED_MAP_TIP=A locked map can not be opened in the editor by anyone, including yourself. Be sure to retain a local copy of the map for further modification.
EDSTR_BNET_PUBLISH_UNLOCKED_MAP_TIP=An unlocked map can be opened in the editor by anyone, and may be copied and uploaded by others as their own map.
EDSTR_BNET_PUBLISH_CONFIRMLOCK_MAP=Are you sure you want lock your map?
EDSTR_BNET_PUBLISH_CONFIRMUNLOCK_MAP=Are you sure you want unlock your map?

EDSTR_BNET_PUBLISH_LOCKED_MODEX_TIP=A locked extension mod can not be opened in the editor by anyone, including yourself. Be sure to retain a local copy of the mod for further modification.
EDSTR_BNET_PUBLISH_UNLOCKED_MODEX_TIP=An unlocked extension mod can be opened in the editor by anyone, and may be copied and uploaded by others as their own mod.

EDSTR_BNET_PUBLISH_LOCKED_MOD=Locked/Unlocked Mode (Owner Use Only):
EDSTR_BNET_PUBLISH_LOCKED_MOD_TIP=A locked mod cannot be used by others in their maps.
EDSTR_BNET_PUBLISH_UNLOCKED_MOD_TIP=An unlocked mod may be used by others, as well as copied and uploaded as their own mod.
EDSTR_BNET_PUBLISH_CONFIRMLOCK_MOD=Are you sure you want lock your mod?
EDSTR_BNET_PUBLISH_CONFIRMUNLOCK_MOD=Are you sure you want unlock your mod?

EDSTR_BNET_PUBLISH_FILESIZE=File Size:
EDSTR_BNET_PUBLISH_STORAGE=Storage Requirements:
EDSTR_BNET_PUBLISH_NOTOPTIMIZED=-- File size has not been optimized (mouse over for details) --
EDSTR_BNET_PUBLISH_NOTOPTIMIZED_TIP=This file was not saved using the "Smaller Files" option. To conserve storage space, you may want to enable that option and resave it. This option is available from File > Preferences > Documents.
EDSTR_BNET_PUBLISH_MANAGEFILES=Manage Files
EDSTR_BNET_PUBLISH_MANAGEFILES_TIP=Open a window for managing all of your published files on Battle.net.
EDSTR_BNET_PUBLISH_CONFIRMLIVEPUBLISH=*ATTENTION*<N/><N/>You are about to publish a map or mod to the Battle.net service. Publishing copyrighted or offensive/malicious content is against the StarCraft II End User License Agreement and the Battle.net Terms Of Use and can result in disciplinary action that may include complete restriction from the Battle.net service. Please ensure that your map or mod is compliant with the EULA and TOU before publishing.<N/><N/>Continue with publishing?
EDSTR_BNET_PUBLISH_NEXT=<H/>Next
EDSTR_BNET_PUBLISH_BACK=<H/>Back
EDSTR_BNET_PUBLISH_CANCEL=<H/>Cancel
EDSTR_BNET_PUBLISH_STEP_LOGIN=Log In
EDSTR_BNET_PUBLISH_STEP_CONFIG=Configure Options
EDSTR_BNET_PUBLISH_STEP_STORAGE=Check Storage Requirements

EDSTR_BNET_PUBLISHPROGRESS_TITLE=Publish Progress
EDSTR_BNET_PUBLISHPROGRESS_INFO=Publishing 'DOCUMENT'
EDSTR_BNET_PUBLISHPROGRESS_STOP=Stop
EDSTR_BNET_PUBLISHPROGRESS_CLOSE=Close
EDSTR_BNET_PUBLISHPROGRESS_STATUS_PENDING=Pending
EDSTR_BNET_PUBLISHPROGRESS_STATUS_ACTIVE=Active - STATE
EDSTR_BNET_PUBLISHPROGRESS_STATUS_COMPLETE=Complete
EDSTR_BNET_PUBLISHPROGRESS_STATUS_FAILURE=Failed
EDSTR_BNET_PUBLISHPROGRESS_STATE_HOSTCHANGE=Changing Battle.net region
EDSTR_BNET_PUBLISHPROGRESS_STATE_LOGOUT=Logging out
EDSTR_BNET_PUBLISHPROGRESS_STATE_LOGIN=Logging in
EDSTR_BNET_PUBLISHPROGRESS_STATE_DEPHEADERS=Retrieving dependency information
EDSTR_BNET_PUBLISHPROGRESS_STATE_CLUSTERHEADER=Retrieving cluster information
EDSTR_BNET_PUBLISHPROGRESS_STATE_TUTORIALHEADER=Retrieving tutorial information
EDSTR_BNET_PUBLISHPROGRESS_STATE_PUBLISHQUERY=Retrieving document information
EDSTR_BNET_PUBLISHPROGRESS_STATE_STORAGEQUERY=Retrieving storage information
EDSTR_BNET_PUBLISHPROGRESS_STATE_PUBLISHREQUEST=Waiting for publish to complete

EDSTR_BNET_PUBLISH_ERROR_NOTLOGGEDIN=Not logged in to Battle.net
EDSTR_BNET_PUBLISH_ERROR_ALREADYPUBLISHING=Another publish is in progress
EDSTR_BNET_PUBLISH_ERROR_NODOCUMENT=No document specified
EDSTR_BNET_PUBLISH_ERROR_NODOCINFO=Document does not contain a Document Info data component
EDSTR_BNET_PUBLISH_ERROR_NODOCNAME=Document does not have a name set
EDSTR_BNET_PUBLISH_ERROR_DESCDEFAULT=Document description has not been changed from the default text
EDSTR_BNET_PUBLISH_ERROR_DESCHASBADWORDS=Document description has unacceptable words (WORDLIST) [LOCALE]
EDSTR_BNET_PUBLISH_ERROR_TEXTHASBADWORD=Document text has unacceptable words (WORDLIST) [LOCALE]
EDSTR_BNET_PUBLISH_ERROR_NOTSAVEDTOFILE=Document has not been saved to a file on disk
EDSTR_BNET_PUBLISH_ERROR_COMPONENTLIST=Component lists may not be published (resave as map/mod)
EDSTR_BNET_PUBLISH_ERROR_INTERFACEFILE=Interface files may not be published (resave as mod)
EDSTR_BNET_PUBLISH_ERROR_UNSAVEDCHANGES=Document has unsaved changes
EDSTR_BNET_PUBLISH_ERROR_NAMEALREADYPUBLISHING=A document with this name is currently being published
EDSTR_BNET_PUBLISH_ERROR_NOLOCKSTATE=Locked/Unlocked Mode must be chosen
EDSTR_BNET_PUBLISH_ERROR_TOOMANYDEPS=Document has too many dependencies (current: CUR, maximum: MAX)
EDSTR_BNET_PUBLISH_ERROR_TOOMANYDEPSTOTAL=Document dependency chain is too large (current: CUR, maximum: MAX)
EDSTR_BNET_PUBLISH_ERROR_TOOMANYATTSTOTAL=Document dependency chain has too many total attributes (current: CUR, maximum: MAX)
EDSTR_BNET_PUBLISH_ERROR_DEPENDENCYNOLICENSE=EXPNAME license is required to use document dependencies
EDSTR_BNET_PUBLISH_ERROR_DEPENDENCYFIXEDMULTI=Map allows additional multiplayer data, but explictly includes multiplayer dependency: NAME
EDSTR_BNET_PUBLISH_ERROR_DEPENDENCYNOMULTI=Map does not allow additional multiplayer data, but does not include any multiplayer dependency
EDSTR_BNET_PUBLISH_ERROR_DEPENDENCYEXTRAMULTI=Map includes more than one multiplayer dependency: NAME
EDSTR_BNET_PUBLISH_ERROR_DEPENDENCYEXTENSIONMODMULTI=Extension mods may not include multiplayer dependencies: NAME
EDSTR_BNET_PUBLISH_ERROR_DEPENDENCYMULTIPLEVERSIONS=Document dependency chain has multiple versions of: NAME - VERSION1 and VERSION2
EDSTR_BNET_PUBLISH_ERROR_DEPENDENCYINVALID=Document has an invalid dependency
EDSTR_BNET_PUBLISH_ERROR_DEPENDENCYONLYLOCAL=Document dependency does not specify a Battle.net file (PATH)
EDSTR_BNET_PUBLISH_ERROR_DEPENDENCYNOHEADER=Document dependency header file is not available: NAME
EDSTR_BNET_PUBLISH_ERROR_DEPENDENCYRETRIEVING=Retrieving header file for document dependency: NAME
EDSTR_BNET_PUBLISH_ERROR_DEPENDENCYCANTLOADHEADER=Unable to read header file for document dependency: NAME (SYSERROR)
EDSTR_BNET_PUBLISH_ERROR_CLUSTERRETRIEVING=Retrieving header file for document cluster: NAME
EDSTR_BNET_PUBLISH_ERROR_CLUSTERNOHEADER=Document cluster header file is not available: NAME
EDSTR_BNET_PUBLISH_ERROR_CLUSTERCANTLOADHEADER=Unable to read header file for document cluster: NAME (SYSERROR)
EDSTR_BNET_PUBLISH_ERROR_TUTORIALRETRIEVING=Retrieving header file for document tutorial: NAME
EDSTR_BNET_PUBLISH_ERROR_TUTORIALNOHEADER=Document tutorial header file is not available: NAME
EDSTR_BNET_PUBLISH_ERROR_TUTORIALCANTLOADHEADER=Unable to read header file for document tutorial: NAME (SYSERROR)
EDSTR_BNET_PUBLISH_ERROR_PUBLISHNAMEMATCHESDEP=The requested publish name 'NAME' matches a dependency in use [LOCALE]
EDSTR_BNET_PUBLISH_ERROR_CANTGENERATEIMAGE=Unable to generate preview image (SYSERROR)
EDSTR_BNET_PUBLISH_ERROR_CANTLOADIMAGE=Unable to load preview image (SYSERROR, PATH)
EDSTR_BNET_PUBLISH_ERROR_CANTSAVEDATA=Unable to save data file (SYSERROR, PATH)
EDSTR_BNET_PUBLISH_ERROR_CANTSAVESTRINGS=Unable to save string file (SYSERROR, PATH)
EDSTR_BNET_PUBLISH_ERROR_CANTSAVERESOURCE=Unable to save resource file (SYSERROR, PATH)
EDSTR_BNET_PUBLISH_ERROR_CANTSENDEVENT=Unable to send event to Battle.net
EDSTR_BNET_PUBLISH_ERROR_TITLE=Publish Errors
EDSTR_BNET_PUBLISH_ERROR_ATTRNOVALUE='ATTR' has no values
EDSTR_BNET_PUBLISH_ERROR_ATTRINVALIDID='ATTR' has an invalid id
EDSTR_BNET_PUBLISH_ERROR_ATTRINVALIDTYPE='ATTR' has an invalid type
EDSTR_BNET_PUBLISH_ERROR_ATTRNODEFAULT='ATTR' has no defaults
EDSTR_BNET_PUBLISH_ERROR_ATTRFCFSNOTENOUGHVALUES='ATTR' is 'First Come, First Serve', but doesn't have enough values for all players
EDSTR_BNET_PUBLISH_ERROR_STORAGEQUERYACTIVE=Retrieving storage information from Battle.net
EDSTR_BNET_PUBLISH_ERROR_FILESIZEEXCEEDED=File exceeds the maximum allowed size
EDSTR_BNET_PUBLISH_ERROR_STORAGESLOTSEXCEEDED=No more document slots available on this account
EDSTR_BNET_PUBLISH_ERROR_STORAGEBYTESEXCEEDED=Not enough space remaining on this account
EDSTR_BNET_PUBLISH_ERROR_QUERYACTIVE=Retrieving document information from Battle.net
EDSTR_BNET_PUBLISH_ERROR_QUERYERROR=Document information could not be retrieved: ERROR
EDSTR_BNET_PUBLISH_ERROR_NAMEUNAVAILABLE=The published name 'NAME' is not available [LOCALE]
EDSTR_BNET_PUBLISH_ERROR_NAMEREQUIRED=The previously published name 'NAME' is required for LOCALE
EDSTR_BNET_PUBLISH_ERROR_NAMEHASBADWORDS=The requested publish name has unacceptable words (WORDLIST) [LOCALE]
EDSTR_BNET_PUBLISH_ERROR_BNETAPINOTREADY=Battle.net systems are still being loaded...
EDSTR_BNET_PUBLISH_ERROR_NAMEBLANK=The published name 'NAME' is blank [LOCALE]
EDSTR_BNET_PUBLISH_ERROR_NAMETOOSHORT=The published name 'NAME' is too short (COUNT characters required) [LOCALE]
EDSTR_BNET_PUBLISH_ERROR_NAMEBEGINSPACE=The published name 'NAME' begins with whitespace characters [LOCALE]
EDSTR_BNET_PUBLISH_ERROR_NAMEENDSPACE=The published name 'NAME' ends with whitespace characters [LOCALE]
EDSTR_BNET_PUBLISH_ERROR_NAMECONSECUTIVESPACE=The published name 'NAME' contains consecutive whitespace characters [LOCALE]
EDSTR_BNET_PUBLISH_ERROR_ARCADEICONREQUIRED=Public release has no icon set (see Map/Mod > Battle.net Info)
EDSTR_BNET_PUBLISH_ERROR_TIMEOUT=Timed out waiting for: ACTIVITY
EDSTR_BNET_PUBLISH_ERROR_TIMEOUT_GENERIC=Timed out waiting for response from Battle.net
EDSTR_BNET_PUBLISH_ERROR_CANTCHANGEREGION=Unable to connect to region 'REGION'
EDSTR_BNET_PUBLISH_ERROR_CANTCHANGEREGION_GENERIC=Unable to connect to region
EDSTR_BNET_PUBLISH_ERROR_CANTLOGIN=Unable to log in to Battle.net
EDSTR_BNET_PUBLISH_ERROR_CANTLOADPACKAGE=Unable to load publish package (SYSERROR)
EDSTR_BNET_PUBLISH_ERROR_PACKAGENOTLOADED=Package data has not been loaded

EDSTR_BNET_PUBLISH_WARNING_EMPTYLOCALENAME=Empty published name exists for 'LOCALE'. This locale will be excluded from the publish. [DOCNAME]

EDSTR_BNET_AUTO_PUBLISH_FAILED=Auto Map Publishing Failed
EDSTR_BNET_AUTO_PUBLISH_COMPLETE=Auto Map Publishing Complete

EDSTR_BNET_STORAGE_SLOTS=Documents:
EDSTR_BNET_STORAGE_BYTES=Space:

EDSTR_BNET_SOURCE_AUTHORBLIZZARD=Blizzard
EDSTR_BNET_SOURCE_AUTHORSELF=My Documents
EDSTR_BNET_SOURCE_AUTHOR=Author Name
EDSTR_BNET_SOURCE_NAME=Map/Mod Name
EDSTR_BNET_SOURCE_FAVORITE=Favorites
EDSTR_BNET_SOURCE_RECENTPLAYED=Recently Played
EDSTR_BNET_SOURCE_POPULAR=Popular
EDSTR_BNET_SOURCE_FEATURED=Featured
EDSTR_BNET_SOURCE_UPANDCOMING=Up And Coming

EDSTR_BNET_FILELIST_COLNAME=Name
EDSTR_BNET_FILELIST_COLVERSION=Version

EDSTR_BNET_FILETYPE_HEADER=Header
EDSTR_BNET_FILETYPE_STRING=Strings
EDSTR_BNET_FILETYPE_IMAGE=Image
EDSTR_BNET_FILETYPE_ICON=Icon
EDSTR_BNET_FILETYPE_DATA=Data

EDSTR_BNET_FILESTATUS_RETRIEVING=Retrieving Info
EDSTR_BNET_FILESTATUS_UNUSED=Not Available
EDSTR_BNET_FILESTATUS_NOTLOCAL=Not Downloaded
EDSTR_BNET_FILESTATUS_DOWNLOADING=Downloading
EDSTR_BNET_FILESTATUS_FAILURE=Failed
EDSTR_BNET_FILESTATUS_COMPLETE=Complete

EDSTR_BNET_PUBLISHSTATUS_PENDING=Pending
EDSTR_BNET_PUBLISHSTATUS_UPLOADING=Uploading
EDSTR_BNET_PUBLISHSTATUS_FAILURE=Failed
EDSTR_BNET_PUBLISHSTATUS_COMPLETE=Complete

// Battle.net regions
// These map to Battle.net string identifiers, as EDSTR_BNET_REGION_<bnet_identifier>
//
EDSTR_BNET_REGION_AUTHENTICATION_BETA_REGION=Beta
EDSTR_BNET_REGION_AUTHENTICATION_EU_REGION=Europe
EDSTR_BNET_REGION_AUTHENTICATION_KR_REGION=Korea and Taiwan
EDSTR_BNET_REGION_AUTHENTICATION_SG_REGION=Southeast Asia
EDSTR_BNET_REGION_AUTHENTICATION_US_REGION=Americas

// Battle.net errors ($bw - These should eventually be coming from Battle.net, not us)
EDSTR_BNET_WARN_GLOBAL_SUCCESS=Success
EDSTR_BNET_WARN_GLOBAL_PERMISSION_ERROR=Permission denied
EDSTR_BNET_WARN_GLOBAL_NOT_CONNECTED=Not connected
EDSTR_BNET_WARN_GLOBAL_BAD_TOKEN=Bad token
EDSTR_BNET_WARN_GLOBAL_NOT_IMPLEMENTED=Not implemented
EDSTR_BNET_WARN_GLOBAL_INTERNAL_ERROR=Internal error
EDSTR_BNET_WARN_GLOBAL_PING_TIMEOUT=Ping timeout
EDSTR_BNET_WARN_GLOBAL_NEEDS_REPLACEMENT=Needs replacement
EDSTR_BNET_WARN_GLOBAL_TIMEOUT=Timeout
EDSTR_BNET_WARN_GLOBAL_DUPLICATE_TOKEN=Duplicate token
EDSTR_BNET_WARN_GLOBAL_WAITING=Waiting
EDSTR_BNET_WARN_GLOBAL_SHUTTING_DOWN=Shutting down
EDSTR_BNET_WARN_GLOBAL_CALLBACK_REQUIRED=Callback required

EDSTR_BNET_WARN_AUTH_INTERNAL_ERROR=Internal error
EDSTR_BNET_WARN_AUTH_CORRUPT=Corrupt data
EDSTR_BNET_WARN_AUTH_NO_BATTLETAGS=No tags
EDSTR_BNET_WARN_AUTH_BAD_SERVER=Bad server
EDSTR_BNET_WARN_AUTH_BAD_CREDENTIALS=Bad credentials
EDSTR_BNET_WARN_AUTH_CLOSED=Closed
EDSTR_BNET_WARN_AUTH_PING_TIMEOUT=Ping timeout
EDSTR_BNET_WARN_AUTH_NO_GAME_ACCOUNTS=No game accounts
EDSTR_BNET_WARN_AUTH_INVALID_TOKEN=Invalid token
EDSTR_BNET_WARN_AUTH_INVALID_PROGRAM=Invalid program
EDSTR_BNET_WARN_AUTH_INVALID_PLATFORM=Invalid platform
EDSTR_BNET_WARN_AUTH_INVALID_LOCALE=Invalid locale
EDSTR_BNET_WARN_AUTH_INVALID_VERSION=Invalid version
EDSTR_BNET_WARN_AUTH_TEMP_OUTAGE=Temporary outage
EDSTR_BNET_WARN_AUTH_CANT_DOWNLOAD_MODULE=Can't download module
EDSTR_BNET_WARN_AUTH_DUPLICATE_LOGON=Duplicate logon
EDSTR_BNET_WARN_AUTH_ACCOUNT_DOES_NOT_EXIST=Account does not exist
EDSTR_BNET_WARN_AUTH_VERSION_CHECK_SUCCEEDED=Version check succeeded
EDSTR_BNET_WARN_AUTH_BAD_VERSION_HASH=Bad version hash
EDSTR_BNET_WARN_AUTH_CANT_RETRIEVE_PORTAL_LIST=Can't get portal list
EDSTR_BNET_WARN_AUTH_DARK_PORTAL_DOES_NOT_EXIST=Portal does not exist
EDSTR_BNET_WARN_AUTH_DARK_PORTAL_FILE_CORRUPTED=Portal file corrupted
EDSTR_BNET_WARN_AUTH_SERVER_IS_PRIVATE=Server is private
EDSTR_BNET_WARN_AUTH_LOGON_TOO_FAST=Logon too fast
EDSTR_BNET_WARN_AUTH_USE_GRUNT_LOGON=Cannot use Battle.net account
EDSTR_BNET_WARN_AUTH_IDLE_TIMEOUT=Idle timeout
EDSTR_BNET_WARN_AUTH_ACCOUNT_EXPIRED=Account expired
EDSTR_BNET_WARN_AUTH_BENEFACTOR_DOES_NOT_EXIST=Benefactor does not exist
EDSTR_BNET_WARN_AUTH_NOT_FOUND=Not found
EDSTR_BNET_WARN_AUTH_UNLICENSED=Unlicensed
EDSTR_BNET_WARN_AUTH_PASSWORD_COMPUTATION_FAILURE=Password failure
EDSTR_BNET_WARN_AUTH_SERVER_DIDNT_KNOW_PASSWORD=Server did not recognize password
EDSTR_BNET_WARN_AUTH_CONNECTION_FAILURE=Connection failure
EDSTR_BNET_WARN_AUTH_DISCONNECTED=Disconnected
EDSTR_BNET_WARN_AUTH_NO_KEY=No key
EDSTR_BNET_WARN_AUTH_DECRYPTION_FAILURE=Decryption failure
EDSTR_BNET_WARN_AUTH_KEY_POKE_FAILURE=Could not find encryption key
EDSTR_BNET_WARN_AUTH_MUST_ACCEPT_AGREEMENT=Agreement not accepted
EDSTR_BNET_WARN_AUTH_VERSION_MUST_PATCH=Patch required
EDSTR_BNET_WARN_AUTH_NO_PASSWORD_SET=No password set
EDSTR_BNET_WARN_AUTH_NO_GAME_ACCOUNTS_IN_REGION=No game accounts in this region
EDSTR_BNET_WARN_AUTH_ACCOUNT_LOCKED=Account locked
EDSTR_BNET_WARN_AUTH_BENEFACTOR_UPDATED_CANNOT_RESUME=Benefactor updated
EDSTR_BNET_WARN_AUTH_AGE_NOT_VERIFIED=Age not verified
EDSTR_BNET_WARN_AUTH_PRIVILEGED_NETWORK_ONLY=Network not allowed

EDSTR_BNET_WARN_GAME_ACCOUNT_OTHER_ERROR=General account error
EDSTR_BNET_WARN_GAME_ACCOUNT_DOES_NOT_EXIST=Account does not exist
EDSTR_BNET_WARN_GAME_ACCOUNT_BANNED=Account banned
EDSTR_BNET_WARN_GAME_ACCOUNT_SUSPENDED=Account suspended
EDSTR_BNET_WARN_GAME_ACCOUNT_LOCKED=Account locked
EDSTR_BNET_WARN_GAME_ACCOUNT_IN_USE=Account in use
EDSTR_BNET_WARN_GAME_ACCOUNT_OUT_OF_TIME=Account has no time remaining
EDSTR_BNET_WARN_GAME_ACCOUNT_EXPIRED=Account expired
EDSTR_BNET_WARN_GAME_ACCOUNT_NO_PLAN=Account has no plan
EDSTR_BNET_WARN_GAME_ACCOUNT_PARENTAL_CONTROL=Account has parental control
EDSTR_BNET_WARN_GAME_ACCOUNT_TRIAL_ENDED=Account trial ended
EDSTR_BNET_WARN_GAME_ACCOUNT_CAIS_NO_REST=Account has no rest
EDSTR_BNET_WARN_GAME_ACCOUNT_REGION_LOCKED=Account region locked
EDSTR_BNET_WARN_GAME_ACCOUNT_PHONE_LOCK=Account locked by phone
EDSTR_BNET_WARN_GAME_ACCOUNT_BILLING_LOCK=Account billing locked
EDSTR_BNET_WARN_GAME_ACCOUNT_IGR_WITHOUT_BNET=Internet Game Room cannot access Battle.net
EDSTR_BNET_WARN_GAME_ACCOUNT_UNLOCKABLE_LOCK=Unlockable is locked
EDSTR_BNET_WARN_GAME_ACCOUNT_REQUIRES_IGR=Account requires Internet Game Room access

EDSTR_BNET_WARN_TOON_CREATION_OTHER_ERROR=Character creation error
EDSTR_BNET_WARN_TOON_CREATION_NAME_NOT_AVAILABLE=Character name not available
EDSTR_BNET_WARN_TOON_CREATION_MAX_TOONS_REACHED=Maximum number of characters reached
EDSTR_BNET_WARN_TOON_SELECTION_OTHER_ERROR=Character selection error
EDSTR_BNET_WARN_TOON_SELECTION_DOES_NOT_EXIST=Character does not exist
EDSTR_BNET_WARN_TOON_CREATION_BAD_REALM=Bad realm
EDSTR_BNET_WARN_TOON_CREATION_RESERVED_WORD=Character name using reserved word
EDSTR_BNET_WARN_TOON_CREATION_BAD_WORD=Character name using a word which is not allowed
EDSTR_BNET_WARN_TOON_BANNED=Banned
EDSTR_BNET_WARN_TOON_CREATION_KEYWORD_RESERVED_WORD=Character identifier using reserved word
EDSTR_BNET_WARN_TOON_CREATION_KEYWORD_BAD_WORD=Character identifier using a word which is not allowed
EDSTR_BNET_WARN_TOON_CREATION_DUPLICATE_DISPLAY_NAME=Character name already exists
EDSTR_BNET_WARN_TOON_CREATION_KEYWORD_INVALID=Character identifier is not valid
EDSTR_BNET_WARN_TOON_CREATION_INVALID_CODEPOINT=Character name contains invalid text characters
EDSTR_BNET_WARN_TOON_BAD_PROGRAM=Bad program id
EDSTR_BNET_WARN_TOON_RENAMED=Character has been renamed
EDSTR_BNET_WARN_TOON_NOT_FLAGGED_FOR_RENAME=Character may not be renamed
EDSTR_BNET_WARN_TOON_RENAME_FAILED=Character rename failed

EDSTR_BNET_WARN_DATABASE_FAIL=Database failure
EDSTR_BNET_WARN_DATABASE_NO_RESULT=Database result not found
EDSTR_BNET_WARN_DATABASE_NULL_RESULT=Database result is empty
EDSTR_BNET_WARN_DATABASE_UNEXPECTED_RESULT=Database result unexpected
EDSTR_BNET_WARN_DATABASE_DROPPED=Database dropped
EDSTR_BNET_WARN_DATABASE_INVALID_ROW_COUNT=Invalid number of rows
EDSTR_BNET_WARN_DATABASE_INVALID_COLUMN_COUNT=Invalid number of columns
EDSTR_BNET_WARN_DATABASE_NOT_FOUND=Database not found
EDSTR_BNET_WARN_DATABASE_INTERNAL_ERROR=Database internal error
   
EDSTR_BNET_WARN_CREEP_MAP_LOOKUP_ERROR=Map could not be found
EDSTR_BNET_WARN_CREEP_CACHE_HANDLE_ERROR=Cache handle could not be found
EDSTR_BNET_WARN_CREEP_NO_PREV_GAME_DATA=No previous game data
EDSTR_BNET_WARN_CREEP_QUEUE_LOOKUP_ERROR=Queue could not be found
EDSTR_BNET_WARN_CREEP_UNKNOWN=Internal error
   
EDSTR_BNET_WARN_ATTRIBCACHE_INTERNAL_ERROR=Internal error
EDSTR_BNET_WARN_ATTRIBCACHE_UNKNOWN_MAP=Unknown map
EDSTR_BNET_WARN_ATTRIBCACHE_UNKNOWN_MMQ=Unknown queue
EDSTR_BNET_WARN_ATTRIBCACHE_UNKNOWN_MMQ_TEMPLATE=Unknown template
EDSTR_BNET_WARN_ATTRIBCACHE_SAVE_FAIL=Save failed
EDSTR_BNET_WARN_ATTRIBCACHE_CORRUPT_MAP=Corrupt map
EDSTR_BNET_WARN_ATTRIBCACHE_CANCELLED=Cancelled
EDSTR_BNET_WARN_ATTRIBCACHE_INVALID_MAPLINK=Invalid map link
EDSTR_BNET_WARN_ATTRIBCACHE_TOO_MANY_DEPENDENCIES=Too many dependencies
EDSTR_BNET_WARN_ATTRIBCACHE_BUFFER_DISAPPEARED=Buffer removed
EDSTR_BNET_WARN_ATTRIBCACHE_HEADER_SIZE_ERROR=Header size invalid
EDSTR_BNET_WARN_ATTRIBCACHE_HEADER_CORRUPT=Header corrupt
EDSTR_BNET_WARN_ATTRIBCACHE_HEADER_WRONG_VERSION=Header is using the wrong version
EDSTR_BNET_WARN_ATTRIBCACHE_NO_MORE_SAVEIDS=No more saves available
EDSTR_BNET_WARN_ATTRIBCACHE_NO_GATEWAY=No gateway
EDSTR_BNET_WARN_ATTRIBCACHE_MAPS_NOT_FOUND=Maps not found
EDSTR_BNET_WARN_ATTRIBCACHE_MASTER_DISCONNECTED=Master disconnected
EDSTR_BNET_WARN_ATTRIBCACHE_VARIANT_OVERLAY_FAIL=Variants could not be applied
EDSTR_BNET_WARN_ATTRIBCACHE_NAMESPACE_STILL_IN_USE=Namespace in use
   
EDSTR_BNET_WARN_S2MAP_FILE_OPEN_ERROR=File open error
EDSTR_BNET_WARN_S2MAP_HEADER_WRITE_ERROR=Header write error
EDSTR_BNET_WARN_S2MAP_CACHE_REQUEST_FAILURE=Cache request failure
EDSTR_BNET_WARN_S2MAP_HEADER_SIZE_ERROR=Header size error
EDSTR_BNET_WARN_S2MAP_INTERNAL_ERROR=Internal error
EDSTR_BNET_WARN_S2MAP_HEADER_CORRUPT=Header corrupt
EDSTR_BNET_WARN_S2MAP_HEADER_WRONG_VERSION=Header is using the wrong version
EDSTR_BNET_WARN_S2MAP_ONLY_CLIENT_CAN_PUBLISH=Client must publish
EDSTR_BNET_WARN_S2MAP_ONLY_SERVER_CAN_PUBLISH=Server must publish
EDSTR_BNET_WARN_S2MAP_PUBLISH_VERSION_ERROR=Publish version error
EDSTR_BNET_WARN_S2MAP_CANT_VERIFY_ID=Can't verify id
EDSTR_BNET_WARN_S2MAP_SPIRE_UNAVAILABLE=Server not available
EDSTR_BNET_WARN_S2MAP_PUBLISH_ERROR=Publish error
EDSTR_BNET_WARN_S2MAP_CLIENT_LOGGED_OFF=Logged off
EDSTR_BNET_WARN_S2MAP_FAVORITE_RESOLUTION_FAILURE=Favorites could not be found
EDSTR_BNET_WARN_S2MAP_RECENTLY_PLAYED_RESOLUTION_FAILURE=Recently played maps could not be found
EDSTR_BNET_WARN_S2MAP_REQUEST_NOT_SUPPORTED=Request not supported
EDSTR_BNET_WARN_S2MAP_SEARCH_STRING_TOO_SHORT=Search string too short
EDSTR_BNET_WARN_S2MAP_MAP_NOT_FOUND=Map not found
EDSTR_BNET_WARN_S2MAP_MAP_NOT_FOUND_OR_AUTHOR_INCORRECT=Map/author combination not found
EDSTR_BNET_WARN_S2MAP_UNLINKED_MAP_CANNOT_RELINK=Cannot re-link map
EDSTR_BNET_WARN_S2MAP_CANNOT_UNSET_SHOW_RID=Cannot disable real id
EDSTR_BNET_WARN_S2MAP_MAPNAME_CANNOT_BE_BLANK=Name cannot be blank
EDSTR_BNET_WARN_S2MAP_LOCALIZED_MAPNAME_TAKEN=Name already taken
EDSTR_BNET_WARN_S2MAP_REVISION_MUST_RETAIN_PREVIOUS_NAMES=One or more names do not match previous publish
EDSTR_BNET_WARN_S2MAP_PUBLISH_NOT_ENOUGH_UNUSED_BYTES=Not enough storage space available
EDSTR_BNET_WARN_S2MAP_PUBLISH_NOT_ENOUGH_UNUSED_SLOTS=Not enough document slots available
EDSTR_BNET_WARN_S2MAP_PUBLISH_NOT_ENOUGH_UNUSED_BYTES_AND_SLOTS=Not enough storage space or document slots available
EDSTR_BNET_WARN_S2MAP_MAP_USES_NONRESERVED_NAMESPACE=Namespace reserved
EDSTR_BNET_WARN_S2MAP_REVISION_USES_INCORRECT_NAMESPACE=Namespace not valid
EDSTR_BNET_WARN_S2MAP_AUTHOR_DOES_NOT_EXIST=Author does not exist
EDSTR_BNET_WARN_S2MAP_PUBLIC_MODS_CANNOT_BE_LOCKED=Cannot lock a public mod
EDSTR_BNET_WARN_S2MAP_CANNOT_USE_OLDER_MAP_VERSION=Cannot use older map version
EDSTR_BNET_WARN_S2MAP_INFO_RESOLVE_FAILED=File info could not be resolved
EDSTR_BNET_WARN_S2MAP_MAP_SIZE_OVER_LIMIT=File size is too large
EDSTR_BNET_WARN_S2MAP_VALIDATION_CANCELLED=Operation cancelled
EDSTR_BNET_WARN_S2MAP_VALIDATION_TIMEOUT=Operation timed out
EDSTR_BNET_WARN_S2MAP_VALIDATION_NO_SERVERS=No servers available
EDSTR_BNET_WARN_S2MAP_VALIDATION_CLIENT_LIED=Client provided bad data
EDSTR_BNET_WARN_S2MAP_VALIDATION_HEADER_MISSING=Header is missing
EDSTR_BNET_WARN_S2MAP_VALIDATION_HEADER_CORRUPT=Header is corrupt
EDSTR_BNET_WARN_S2MAP_VALIDATION_LOCALE_FILE_MISSING=Locale file is missing
EDSTR_BNET_WARN_S2MAP_VALIDATION_LOCALE_FILE_TOO_LARGE=Locale file is too large
EDSTR_BNET_WARN_S2MAP_VALIDATION_LOCALE_FILE_CORRUPT=Locale file is corrupt
EDSTR_BNET_WARN_S2MAP_VALIDATION_WORKING_SET_DEPENDENCY_FAIL=Dependency is not valid
EDSTR_BNET_WARN_S2MAP_VALIDATION_WORKING_SET_SPECIAL_SCOPE_FAIL=Special scope is not valid
EDSTR_BNET_WARN_S2MAP_VALIDATION_WORKING_SET_DEFINITION_FAIL=Attribute definition is not valid
EDSTR_BNET_WARN_S2MAP_VALIDATION_WORKING_SET_RESULT_DEFINITION_FAIL=Result definition is not valid
EDSTR_BNET_WARN_S2MAP_VALIDATION_WORKING_SET_INSTANCE_FAIL=Default values are not valid
EDSTR_BNET_WARN_S2MAP_VALIDATION_WORKING_SET_SCORE_SCREEN_FAIL=Score screen definition is not valid
EDSTR_BNET_WARN_S2MAP_VALIDATION_WORKING_SET_VARIANT_FAIL=Variant definition is not valid
EDSTR_BNET_WARN_S2MAP_VALIDATION_WORKING_SET_VARIANT_MISSING=Variant is missing
EDSTR_BNET_WARN_S2MAP_VALIDATION_WORKING_SET_CORE_MOD_DEPENDENCY_MISSING=Core dependency is missing
EDSTR_BNET_WARN_S2MAP_VALIDATION_LICENSE_MISSING=License does not exist
EDSTR_BNET_WARN_S2MAP_VALIDATION_LABEL_FAIL=Label is not valid
EDSTR_BNET_WARN_S2MAP_VALIDATION_VERSION_EQUALS_ZERO_DEPENDENCY=Dependency cannot use latest version

EDSTR_BNET_WARN_S2MASTER_TOO_MANY_CGL_REQUESTS=Too many requests

EDSTR_BNET_WARN_SYSTEM_SHUTDOWN_MINUTES=Server is shutting down
EDSTR_BNET_WARN_SYSTEM_SHUTDOWN_SECONDS=Server is shutting down
EDSTR_BNET_WARN_SYSTEM_SHUTDOWN_NOW=Server is shutting down
EDSTR_BNET_WARN_SYSTEM_PATCH=Server is being patched
   
EDSTR_BNET_WARN_FILE_OPEN_ERROR=File open error
EDSTR_BNET_WARN_FILE_READ_ERROR=File read error
EDSTR_BNET_WARN_FILE_PARSE_ERROR=File parse error
EDSTR_BNET_WARN_FILE_COMPRESSEDFILE_CORRUPT=File compression invalid
   
EDSTR_BNET_WARN_CLIENTSIDECACHE_LOAD_CANCELLED=Load cancelled
EDSTR_BNET_WARN_CLIENTSIDECACHE_LOAD_FILE_NOT_PRESENT=File does not exist
EDSTR_BNET_WARN_CLIENTSIDECACHE_LOAD_UNABLE_TO_OPEN_FILE=Cannot open file
EDSTR_BNET_WARN_CLIENTSIDECACHE_LOAD_READ_FAILED=File read failed
EDSTR_BNET_WARN_CLIENTSIDECACHE_LOAD_DECOMPRESS_FAILED=File decompression failed
EDSTR_BNET_WARN_CLIENTSIDECACHE_LOAD_FILE_TOO_BIG=File is too large
EDSTR_BNET_WARN_CLIENTSIDECACHE_READ_CANCELLED=Read cancelled
EDSTR_BNET_WARN_CLIENTSIDECACHE_READ_BAD_URL=Bad URL
EDSTR_BNET_WARN_CLIENTSIDECACHE_READ_COULD_NOT_WRITE_FILE=Could not write file
EDSTR_BNET_WARN_CLIENTSIDECACHE_READ_FILE_NOT_LOCAL=File is not local
EDSTR_BNET_WARN_CLIENTSIDECACHE_READ_CONNECTION_FAILED=Read connection failed
EDSTR_BNET_WARN_CLIENTSIDECACHE_READ_TIMEOUT=Read timeout
EDSTR_BNET_WARN_CLIENTSIDECACHE_READ_BAD_HASH=Bad read hash
EDSTR_BNET_WARN_CLIENTSIDECACHE_READ_HTTP_FILE_NOT_FOUND=HTTP file not found
EDSTR_BNET_WARN_CLIENTSIDECACHE_READ_HTTP_FAILED=HTTP failed
EDSTR_BNET_WARN_CLIENTSIDECACHE_READ_INTERNAL_ERROR=Internal error
EDSTR_BNET_WARN_CLIENTSIDECACHE_WRITE_CANCELLED=Write cancelled
EDSTR_BNET_WARN_CLIENTSIDECACHE_WRITE_UNABLE_TO_OPEN_FILE=Cannot open file
EDSTR_BNET_WARN_CLIENTSIDECACHE_WRITE_READ_FAILED=Read failed
EDSTR_BNET_WARN_CLIENTSIDECACHE_WRITE_COULD_NOT_CONNECT_TO_GATEWAY=Cannot connect to gateway
EDSTR_BNET_WARN_CLIENTSIDECACHE_WRITE_LOST_CONNECTION_TO_GATEWAY=Lost connection to gateway
EDSTR_BNET_WARN_CLIENTSIDECACHE_WRITE_SUNKEN_DENIED=Access denied
EDSTR_BNET_WARN_CLIENTSIDECACHE_WRITE_GATEWAY_DENIED=Access denied
EDSTR_BNET_WARN_CLIENTSIDECACHE_WRITE_FILE_TOO_BIG=File too large
EDSTR_BNET_WARN_CLIENTSIDECACHE_WRITE_INTERNAL_ERROR=Internal error
EDSTR_BNET_WARN_CLIENTSIDECACHE_INDEX_CANCELLED=Index cancelled
EDSTR_BNET_WARN_CLIENTSIDECACHE_INDEX_FAILED=Index failed
EDSTR_BNET_WARN_CLIENTSIDECACHE_DELETE_FAILED=Deletion failed
EDSTR_BNET_WARN_CLIENTSIDECACHE_PUBLISH_INVALID_SERVER_DATA=Invalid server data

// Manage Published window
EDSTR_MANAGEPUBLISHED_TITLE=Manage Published Files
EDSTR_MANAGEPUBLISHED_STORAGE=Storage Used:
EDSTR_MANAGEPUBLISHED_REMOVE=Remove From Account
EDSTR_MANAGEPUBLISHED_CONFIRMREMOVE=Removing 'NAME' will make it unavailable for others to play or use. Additionally, the name 'NAME' will no longer be available for any future published files.<N/><N/>Are you sure you want to remove it?
EDSTR_MANAGEPUBLISHED_OPEN=Open In Editor
EDSTR_MANAGEPUBLISHED_COL_NAME=Name
EDSTR_MANAGEPUBLISHED_COL_LOCKED=Locked
EDSTR_MANAGEPUBLISHED_COL_RELEASE=Release
EDSTR_MANAGEPUBLISHED_COL_VERSION=Version
EDSTR_MANAGEPUBLISHED_COL_SIZE=Size
EDSTR_MANAGEPUBLISHED_COL_TIME=Publish Date
EDSTR_MANAGEPUBLISHED_LOCKED=Yes
EDSTR_MANAGEPUBLISHED_UNLOCKED=No
EDSTR_MANAGEPUBLISHED_RELEASEPUBLIC=Public
EDSTR_MANAGEPUBLISHED_RELEASEPRIVATE=Private

EDSTR_MANAGEPUBLISHED_STORAGEERROR=Manage Published Files - Error retrieving document storage info: ERROR
EDSTR_MANAGEPUBLISHED_LISTERROR=Manage Published Files - Error retrieving document document list: ERROR
EDSTR_MANAGEPUBLISHED_UNLINKERROR=Manage Published Files - Document remove request failed: ERROR

// File Transfer window
EDSTR_FILETRANSFER_TITLE=File Transfers
EDSTR_FILETRANSFER_CLEARINACTIVE=Clear History
EDSTR_FILETRANSFER_DOWNLOADS=Downloads
EDSTR_FILETRANSFER_UPLOADS=Uploads
EDSTR_FILETRANSFER_COL_TIME=Time
EDSTR_FILETRANSFER_COL_NAME=Name
EDSTR_FILETRANSFER_COL_TYPE=Info
EDSTR_FILETRANSFER_COL_STATUS=Status
EDSTR_FILETRANSFER_COL_PERCENT=% Complete
EDSTR_FILETRANSFER_COL_SIZETOTAL=Size
EDSTR_FILETRANSFER_COL_REGION=Region
EDSTR_FILETRANSFER_INFO_DOWNLOADSTARTED=Download Started: TIME
EDSTR_FILETRANSFER_INFO_DOWNLOADCOMPLETED=Download Completed: TIME
EDSTR_FILETRANSFER_INFO_DOWNLOADERROR=Download Error: TIME, ERROR
EDSTR_FILETRANSFER_INFO_PENDING=Pending Since: TIME
EDSTR_FILETRANSFER_INFO_UPLOADSTATUS=Upload Started: TIME, Status: STATUS
EDSTR_FILETRANSFER_INFO_UPLOADCOMPLETED=Upload Completed: TIME
EDSTR_FILETRANSFER_INFO_UPLOADERROR=Upload Error: TIME, ERROR (INFO)
EDSTR_FILETRANSFER_STATUS_ACTIVE=Active: COUNT
EDSTR_FILETRANSFER_STATUS_TOTAL=Total: COUNT

//  Undo Actions
EDSTR_UNDO_TextEditTyping=Typing
EDSTR_UNDO_TextEditDelete=Delete Text
EDSTR_UNDO_TextEditDragDrop=Drag Text
EDSTR_UNDO_TextEditCut=Cut Text
EDSTR_UNDO_TextEditPaste=Paste Text
EDSTR_UNDO_TextEditSet=Set Text
EDSTR_UNDO_TextEditIndent=Indent Text

EDSTR_UNDO_PlayerPropsModify=Modify Players
EDSTR_UNDO_PlayerPropsPaste=Paste Players
EDSTR_UNDO_PlayerPropsReset=Reset Players

EDSTR_UNDO_PlacementBasicModify=Modify Basic Placement
EDSTR_UNDO_PlacementBasicReset=Reset Basic Placement

EDSTR_UNDO_PlacementPresetTeamAdd=Add Preset Team
EDSTR_UNDO_PlacementPresetTeamRemove=Remove Preset Team
EDSTR_UNDO_PlacementPresetTeamModify=Modify Preset Team
EDSTR_UNDO_PlacementPresetTeamPaste=Paste Preset Team
EDSTR_UNDO_PlacementPresetLinksModify=Modify Preset Team Links
EDSTR_UNDO_PlacementPresetReset=Reset Preset Placement

EDSTR_UNDO_ObjectAdd=Add Object
EDSTR_UNDO_ObjectRemove=Remove Objects
EDSTR_UNDO_ObjectModify=Modify Objects
EDSTR_UNDO_ObjectReset=Reset Objects
EDSTR_UNDO_ObjectCut=Cut Objects
EDSTR_UNDO_ObjectPaste=Paste Objects

EDSTR_UNDO_ObjectTokenModify=Modify Tokens
EDSTR_UNDO_ObjectTokenAdd=Add Token
EDSTR_UNDO_ObjectTokenRemove=Remove Token
EDSTR_UNDO_ObjectTokenPaste=Paste Tokens

EDSTR_UNDO_ObjectValueModify=Modify Values
EDSTR_UNDO_ObjectValueDuplicate=Duplicate Links
EDSTR_UNDO_ObjectValueReset=Reset Values
EDSTR_UNDO_ObjectValueChildren=Apply Value to Children
EDSTR_UNDO_ObjectValuePaste=Paste Values

EDSTR_UNDO_TerrainBrush=Terrain Brush
EDSTR_UNDO_TerrainPaste=Paste Terrain
EDSTR_UNDO_TerrainFlip=Flip Terrain
EDSTR_UNDO_TerrainRotate=Rotate Terrain
EDSTR_UNDO_TerrainWaterHeight=Modify Water Height

EDSTR_UNDO_TilePointAdd=Add Roads
EDSTR_UNDO_TilePointRemove=Remove Roads
EDSTR_UNDO_TilePointModify=Modify Roads

EDSTR_UNDO_PlacedObjectAdd=Add Objects
EDSTR_UNDO_PlacedObjectRemove=Remove Objects
EDSTR_UNDO_PlacedObjectModify=Modify Objects
EDSTR_UNDO_PlacedObjectTranslate=Translate Objects
EDSTR_UNDO_PlacedObjectScale=Scale Objects
EDSTR_UNDO_PlacedObjectHeight=Adjust Object Heights
EDSTR_UNDO_PlacedObjectVariation=Adjust Object Variations
EDSTR_UNDO_PlacedObjectRotate=Rotate Objects
EDSTR_UNDO_PlacedObjectFlip=Flip Objects
EDSTR_UNDO_PlacedObjectCut=Cut Objects
EDSTR_UNDO_PlacedObjectPaste=Paste Objects
EDSTR_UNDO_PlacedObjectReplace=Replace Objects
EDSTR_UNDO_PlacedObjectMerge=Merge Objects
EDSTR_UNDO_PlacedObjectSplit=Split Objects
EDSTR_UNDO_PlacedObjectGroupModify=Modify Object Groups

EDSTR_UNDO_PointAdd=Add Points
EDSTR_UNDO_PointRemove=Remove Points
EDSTR_UNDO_PointModify=Modify Points
EDSTR_UNDO_PointTranslate=Translate Points
EDSTR_UNDO_PointRotate=Rotate Points
EDSTR_UNDO_PointFlip=Flip Points
EDSTR_UNDO_PointCut=Cut Points
EDSTR_UNDO_PointPaste=Paste Points
EDSTR_UNDO_PointReplace=Replace Points

EDSTR_UNDO_CameraAdd=Add Cameras
EDSTR_UNDO_CameraRemove=Remove Cameras
EDSTR_UNDO_CameraModify=Modify Cameras
EDSTR_UNDO_CameraTranslate=Translate Cameras
EDSTR_UNDO_CameraRotate=Rotate Cameras
EDSTR_UNDO_CameraFlip=Flip Cameras
EDSTR_UNDO_CameraCut=Cut Cameras
EDSTR_UNDO_CameraPaste=Paste Cameras
EDSTR_UNDO_CameraReplace=Replace Cameras

EDSTR_UNDO_RegionAdd=Add Regions
EDSTR_UNDO_RegionRemove=Remove Regions
EDSTR_UNDO_RegionModify=Modify Regions
EDSTR_UNDO_RegionTranslate=Translate Regions
EDSTR_UNDO_RegionResize=Resize Regions
EDSTR_UNDO_RegionRotate=Rotate Regions
EDSTR_UNDO_RegionFlip=Flip Regions
EDSTR_UNDO_RegionCut=Cut Regions
EDSTR_UNDO_RegionPaste=Paste Regions
EDSTR_UNDO_RegionReplace=Replace Regions
EDSTR_UNDO_RegionMerge=Merge Regions
EDSTR_UNDO_RegionSplit=Split Regions

EDSTR_UNDO_TextApplyStyle=Apply Style
EDSTR_UNDO_TextApplyColor=Apply Color
EDSTR_UNDO_TextApplyColorGradient=Apply Gradient
EDSTR_UNDO_TextInsertNewline=Insert New Line
EDSTR_UNDO_TextInsertHotkey=Insert Hotkey Marker
EDSTR_UNDO_TextInsertImage=Insert Image
EDSTR_UNDO_TextInsertData=Insert Data
EDSTR_UNDO_TextInsertInfo=Insert Info
EDSTR_UNDO_TextInsertKeys=Insert Keys
EDSTR_UNDO_TextAdd=Add Text Item
EDSTR_UNDO_TextRemove=Remove Text Item
EDSTR_UNDO_TextDuplicate=Duplicate Text Item
EDSTR_UNDO_TextChangeId=Change Text ID
EDSTR_UNDO_TextCut=Cut Text Item
EDSTR_UNDO_TextPaste=Paste Text Item
EDSTR_UNDO_StyleAdd=Add Font Style
EDSTR_UNDO_StyleModify=Modify Font Style
EDSTR_UNDO_StyleRemove=Remove Font Style

EDSTR_UNDO_TriggerNewComment=New Comment
EDSTR_UNDO_TriggerNewCustomScript=New Custom Script
EDSTR_UNDO_TriggerNewCategory=New Folder
EDSTR_UNDO_TriggerNewTrigger=New Trigger
EDSTR_UNDO_TriggerNewEvent=New Event
EDSTR_UNDO_TriggerNewCondition=New Condition
EDSTR_UNDO_TriggerNewAction=New Action
EDSTR_UNDO_TriggerNewPreset=New Preset Type
EDSTR_UNDO_TriggerNewPresetValue=New Preset Value
EDSTR_UNDO_TriggerNewStructure=New Record
EDSTR_UNDO_TriggerNewVariable=New Variable
EDSTR_UNDO_TriggerNewFunction=New Function
EDSTR_UNDO_TriggerNewSubFuncType=New Sub-Function Type
EDSTR_UNDO_TriggerNewParameter=New Parameter
EDSTR_UNDO_TriggerElementRemove=Remove Elements
EDSTR_UNDO_TriggerElementMove=Move Elements
EDSTR_UNDO_TriggerElementModify=Modify Elements
EDSTR_UNDO_TriggerElementPaste=Paste Elements
EDSTR_UNDO_TriggerLibraryAdd=New Library
EDSTR_UNDO_TriggerLibraryRemove=Remove Libraries
EDSTR_UNDO_TriggerLibraryMove=Move Libraries
EDSTR_UNDO_TriggerLibraryModify=Modify Libraries
EDSTR_UNDO_TriggerLibraryChangeId=Change Library ID
EDSTR_UNDO_TriggerParameterAdd=New Parameter
EDSTR_UNDO_TriggerParameterRemove=Remove Parameters
EDSTR_UNDO_TriggerParameterMove=Move Parameters
EDSTR_UNDO_TriggerParameterModify=Modify Parameters
EDSTR_UNDO_TriggerModifyLabels=Modify Labels

EDSTR_UNDO_AIAdd=Add Personality
EDSTR_UNDO_AIRemove=Remove Personality
EDSTR_UNDO_AIModify=Modify Personality
EDSTR_UNDO_AIRename=Rename Personality
EDSTR_UNDO_AIPaste=Paste Personality

//  Data Components
EDSTR_COMPONENT_INFO=Document Info
EDSTR_COMPONENT_TEXT=Text
EDSTR_COMPONENT_GAMEDATA=Game Data
EDSTR_COMPONENT_ATTRIBUTES=Attributes
EDSTR_COMPONENT_AI=AI
EDSTR_COMPONENT_UI=UI
EDSTR_COMPONENT_MAPINFO=Map Info
EDSTR_COMPONENT_TERRAIN=Terrain
EDSTR_COMPONENT_PLACEDOBJECTS=Placed Objects
EDSTR_COMPONENT_REGIONS=Regions
EDSTR_COMPONENT_TRIGGERS=Triggers
EDSTR_COMPONENT_CINEMATICS=Cinematics
EDSTR_COMPONENT_CUTSCENES=Cutscenes
EDSTR_COMPONENT_FONTSTYLES=Font Styles
EDSTR_COMPONENT_STANDARDINFO=Standard Info

//  Object Palette
EDSTR_OBJECTPAL_SELECTION=Selection:
EDSTR_OBJECTPAL_SELECTIONNONE=None
EDSTR_OBJECTPAL_SEARCH=Search:
EDSTR_OBJECTPAL_VIEW=View:
EDSTR_OBJECTPAL_VIEWTREE=Tree
EDSTR_OBJECTPAL_VIEWLIST=List

//  Placed Object List
EDSTR_PLACEDOBJECTLIST_COL_NAME=Name
EDSTR_PLACEDOBJECTLIST_COL_TYPE=Type
EDSTR_PLACEDOBJECTLIST_COL_PLAYER=Player
EDSTR_PLACEDOBJECTLIST_COL_POSITION=Position
EDSTR_PLACEDOBJECTLIST_OBJECTPOSITION=[X, Y]
EDSTR_PLACEDOBJECTLIST_TITLE=Placed Objects
EDSTR_PLACEDOBJECTLIST_VIEW=Vie<H/>w
EDSTR_PLACEDOBJECTLIST_VIEW_TIP=View the selected item in the Terrain Editor
EDSTR_PLACEDOBJECTLIST_CHOOSE=<H/>Choose...
EDSTR_PLACEDOBJECTLIST_CHOOSE_TIP=Choose an item by selecting it in the Terrain Editor

//  Preview Window
EDSTR_PREVIEWWINDOW_TITLE=Preview
EDSTR_PREVIEWWINDOW_MODEL=Model:
EDSTR_PREVIEWWINDOW_COLOR=Team Color:
EDSTR_PREVIEWWINDOW_ANIMTIMELINE=Animation:
EDSTR_PREVIEWWINDOW_SUBANIMTIMELINE=Sub Animation:
EDSTR_PREVIEWWINDOW_FACIALANIMTIMELINE=Facial:
EDSTR_PREVIEWWINDOW_ANIMADVANCED=Advanced
EDSTR_PREVIEW_EXPORTMODEL=Export Model File
EDSTR_PREVIEW_EXPORTSOUNDS=Copy Sounds to Clipboard
EDSTR_PREVIEW_EXPORTCAMERA=Export Camera File
EDSTR_PREVIEWER_LOOSE_CUTSCENE_FILE=Loose Files\
EDSTR_PREVIEWER_DOCUMENT_CUTSCENE_FILE=Document Files\
EDSTR_PREVIEWER_DEPENDENCY_CUTSCENE_FILE=Dependency Files\
EDSTR_PREVIEWER_DATA_INVALID_ERROR=Command was thrown out due to data being invalid

EDSTR_PREVIEWERWINDOW_TITLE=Cutscene Editor - 
EDSTR_DIRECTORWINDOW_TITLE=Director Window 
EDSTR_TIMELINEWINDOW_TITLE=Timeline Window
EDSTR_ATTACHWINDOW_TITLE=Attach Window
EDSTR_LOOKATWINDOW_TITLE=Look At Window
EDSTR_IMPORTWINDOW_TITLE=Cutscene Import Window 
EDSTR_CONVERSATIONIMPORTWINDOW_TITLE=Conversation Import - 

EDSTR_DIRECTORCAMERA_LAYERNAME=Active Camera
EDSTR_LIGHT_LAYERNAME=Active Light
EDSTR_DIRECTOR_LAYERNAME=Director
EDSTR_FADE_NAME=Fade

EDSTR_PREVIEWER_STATUS_SCENETIME=Scene Time: TIME
EDSTR_PREVIEWER_STATUS_CAMERA=Camera: VALUE
EDSTR_PREVIEWER_STATUS_CAMERACONTROLS=Controls: VALUE
EDSTR_PREVIEWER_STATUS_MOTION=Motion: VALUE
EDSTR_PREVIEWER_STATUS_SHADERMODE=Shader Mode: VALUE
EDSTR_PREVIEWER_STATUS_LIGHTING=Lighting: VALUE
EDSTR_PREVIEWER_STATUS_SHADOWS=Shadows: VALUE
EDSTR_PREVIEWER_STATUS_SHADOWSON=On
EDSTR_PREVIEWER_STATUS_SHADOWSOFF=Off
EDSTR_PREVIEWER_STATUS_FPS=FPS: VALUE
EDSTR_PREVIEWER_STATUS_BATCHES=Batches: VALUE
EDSTR_PREVIEWER_STATUS_VERTICES=Vertices: VALUE
EDSTR_PREVIEWER_STATUS_PRIMITIVES=Primitives: VALUE
EDSTR_PREVIEWER_STATUS_LIGHTINGEDITOR=Lighting Window
EDSTR_PREVIEWER_STATUS_LIGHTINGDEFAULT=Default
EDSTR_PREVIEWER_STATUS_TEXTURESSIZE=Textures Size (KB): VALUE
EDSTR_PREVIEWER_STATUS_ANIMSPEED=Speed: VALUE

EDSTR_PREVIEWER_NEWFOLDER=New Folder
EDSTR_PREVIEWER_SOUNDGROUP=Sound Group
EDSTR_PREVIEWER_PREVIEWSCENE=(Previewer)
EDSTR_PREVPEWER_UNTITLEDSCENE=UntitledScene
EDSTR_PREVIEWER_FILETABS_ARCHIVE=Archive
EDSTR_PREVIEWER_FILETABS_FILES=Files
EDSTR_PREVIEWER_DIRECTORY=Directory:
EDSTR_PREVIEWER_ADD=Add
EDSTR_PREVIEWER_ADDFOLDER=Add Folder
EDSTR_PREVIEWER_ACTIVEONLY=Toggle Active Scene Only
EDSTR_PREVIEWER_LOAD=Load
EDSTR_PREVIEWER_ADDFAILED=There was an error adding your file.
EDSTR_PREVIEWER_LOADFAILED=There was an error loading your file.
EDSTR_PREVEWER_ACTORTREE_FILES=Files
EDSTR_PREVIEWER_BASIC=Show/Hide Basic Information
EDSTR_PREVIEWER_IMPORT=Import Selected
EDSTR_PREVIEWER_INSERTATEND=Import At End
EDSTR_PREVIEWER_OVERWRITE_EXISTING=Overwrite
EDSTR_PREVIEWER_IMPORT_AS_REFERENCE=Reference
EDSTR_PREVIEWER_SEQUENCES=Show/Hide Sequences
EDSTR_PREVIEWER_GEOMETRY=Show/Hide Geometry
EDSTR_PREVIEWER_MATERIALS=Show/Hide Materials
EDSTR_PREVIEWER_ATTACHMENTS=Show/Hide Attachments
EDSTR_PREVIEWER_BONES=Show/Hide Bones
EDSTR_PREVIEWER_ANIMSETS=Show/Hide Animation Sets
EDSTR_PREVIEWER_LIGHTS=Show/Hide Lights
EDSTR_PREVIEWER_CAMERAS=Show/Hide Cameras
EDSTR_PREVIEWER_PHYSICSBODIES=Show/Hide Physics Bodies
EDSTR_PREVIEWER_EFFECTS=Show/Hide Effects
EDSTR_PREVIEWER_LOADSCENE=Open Scene
EDSTR_PREVIEWER_SAVESCENE=Save Scene
EDSTR_PREVIEWER_SAVESCENEAS=Save Scene As...
EDSTR_PREVIEWER_ADDFILE=Import File...
EDSTR_PREVIEWER_INVALIDMSG= (Invalid!)
EDSTR_PREVIEWER_ANIMATIONLAYER=Animation Layer
EDSTR_PREVIEWER_CONVERSATION=Conversation
EDSTR_PREVIEWER_ACTORMSG=Actor Message
EDSTR_PREVIEWER_PROPERTY=Property
EDSTR_PREVIEWER_CAMERA=Game Camera
EDSTR_PREVIEWER_TARGETCAMERA=Target Camera
EDSTR_PREVIEWER_FOLLOWPATH=Follow Path
EDSTR_PREVIEWER_PATH=Path
EDSTR_PREVIEWER_ENVIRONMENTLIGHT=Environment Light
EDSTR_PREVIEWER_PATHMARKER=Path Marker
EDSTR_PREVIEWER_BOOKMARK=Bookmarks
EDSTR_PREVIEWER_ENDSCENE=End Scene Markers
EDSTR_PREVIEWER_ASSET_TABS_MODELS=Models
EDSTR_PREVIEWER_ASSET_TABS_UNITS=Units
EDSTR_PREVIEWER_ASSET_TABS_SOUNDS=Sounds
EDSTR_PREVIEWER_ASSET_TABS_FILES=Files
EDSTR_PREVIEWER_ASSET_TABS_CONVERSATIONS=Conversations
EDSTR_PREVIEWER_PROPERTY_TRUE=true
EDSTR_PREVIEWER_PROPERTY_FALSE=false
EDSTR_PREVIEWER_CAMERA_LOCKED= - EDITING!
EDSTR_PREVIEWER_MASTERSOUND=Master Sound Node
EDSTR_PREVIEWER_ATTACHELEMENT_FORMAT=OBJNAME: ATTACH
EDSTR_PREVIEWER_FOG=Fog
EDSTR_PREVIEWER_CONVERSATION_DRIVER=Conversation Driver (%1)
EDSTR_PREVIEWER_LISTVIEW=Toggle List View

EDSTR_CUTSCENEPROPERTIES_TITLE=%OBJNAME% Properties
EDSTR_CUTSCENEOBJECTPROPERTIES_TITLE=%NUMBER% Object Properties
EDSTR_CUTSCENEPROPERTIES_TITLE_NOOBJECT=No Object
EDSTR_CUTSCENEPROPERTIES_COLPROPERTY=Property
EDSTR_CUTSCENEPROPERTIES_COLVALUE=Value
EDSTR_CUTSCENEPROPERTIES_COLFAVORITE=*

EDSTR_VIEWPORTSIZE_WIDTH=Width:
EDSTR_VIEWPORTSIZE_HEIGHT=Height:
EDSTR_VIEWPORTSIZE_CUSTOM=Custom Size
EDSTR_VIEWPORTSIZE_LOCKASPECT=Lock Aspect Ratio
EDSTR_VIEWPORTSIZE_TITLE=Viewport Size

EDSTR_MENU_PREVIEWER_EXPORT=Export
EDSTR_MENU_PREVIEWER_ANIMRESTART=Restart Scene
EDSTR_MENU_PREVIEWER_ANIMPLAYPAUSE=Play/Pause Scene
EDSTR_MENU_PREVIEWER_ANIMSTEPPREV=Previous Frame
EDSTR_MENU_PREVIEWER_ANIMSTEPNEXT=Next Frame
EDSTR_MENU_PREVIEWER_ADDFOG=Add Fog Block
EDSTR_MENU_PREVIEWER_ZOOMTOFIT=Zoom to Fit
EDSTR_MENU_PREVIEWER_DRAWTIMELINELINKLINES=Draw Timeline Link Lines
EDSTR_MENU_PREVIEWER_SHOWFULLHIERARCHY=Show Full Hierarchy
EDSTR_MENU_PREVIEWER_AUTOZOOM=Auto Zoom to Fit
EDSTR_MENU_PREVIEWER_ADDANIMLAYER=Add Animation Layer
EDSTR_MENU_PREVIEWER_CHANGEANIMATION=Change Animation
EDSTR_MENU_PREVIEWER_RESETANIMATIONDURATION=Reset Animation Duration
EDSTR_MENU_PREVIEWER_DIRECTORCAMERACHANGE=Change Camera
EDSTR_MENU_PREVIEWER_DIRECTORCAMERAADDCUT=Add Camera Cut
EDSTR_MENU_PREVIEWER_DIRECTORCAMERAADD=Add Camera
EDSTR_MENU_PREVIEWER_ADDLIGHT=Add Light
EDSTR_MENU_PREVIEWER_NEWLIGHT=New Light
EDSTR_MENU_PREVIEWER_CHANGELIGHT=Change Light
EDSTR_MENU_PREVIEWER_LIGHTREMOVE=Remove Light
EDSTR_MENU_PREVIEWER_SETRTTCHANNEL=Set RTT Channel
EDSTR_MENU_PREVIEWER_ADDRTTCAMERA=Add RTT Camera
EDSTR_MENU_PREVIEWER_ADDRTTTEXTNODE=Add Text Object
EDSTR_MENU_PREVIEWER_CHANGERTTCAMERA=Change RTT Camera
EDSTR_MENU_PREVIEWER_CHANNELREMOVE=Remove Channel
EDSTR_MENU_PREVIEWER_REMOVESELBLOCKS=Remove Selected Blocks
EDSTR_MENU_PREVIEWER_CREATEKEYSFROMPATHEND=Create Property Keys At End Position
EDSTR_MENU_PREVIEWER_UNLOCKALLNODES=Unlock All Nodes
EDSTR_MENU_PREVIEWER_IN_TANGENT=In Tangent
EDSTR_MENU_PREVIEWER_OUT_TANGENT=Out Tangent
EDSTR_MENU_PREVIEWER_TANGENT_LINEAR=Linear
EDSTR_MENU_PREVIEWER_TANGENT_AUTO=Auto
EDSTR_MENU_PREVIEWER_TANGENT_STEP=Step
EDSTR_MENU_PREVIEWER_TANGENT_SLOW=Slow
EDSTR_MENU_PREVIEWER_TANGENT_SMOOTH=Smooth
EDSTR_MENU_PREVIEWER_SWAPBLOCKLEFT=Swap Block Left
EDSTR_MENU_PREVIEWER_SWAPBLOCKRIGHT=Swap Block Right
EDSTR_MENU_PREVIEWER_CAMREMOVE=Remove Camera
EDSTR_MENU_PREVIEWER_M3AREMOVE=Remove M3A
EDSTR_MENU_PREVIEWER_CONVREMOVE=Remove Conversation
EDSTR_MENU_PREVIEWER_UNLINKALL=Unlink All
EDSTR_MENU_PREVIEWER_CLOAK=Cloaking
EDSTR_MENU_PREVIEWER_CLOAKNONE=None
EDSTR_MENU_PREVIEWER_CLOAKALLY=Ally
EDSTR_MENU_PREVIEWER_CLOAKENEMY=Enemy
EDSTR_MENU_PREVIEWER_HALO=Halo
EDSTR_MENU_PREVIEWER_ATTACHFORMAT=MODEL: ATTACHID
EDSTR_MENU_PREVIEWER_DETACH=None
EDSTR_MENU_PREVIEWER_ATTACHTO=Attach To
EDSTR_MENU_PREVIEWER_ATTACHTODIALOG=Attach To...
EDSTR_MENU_PREVIEWER_SETATTACH=Set Attachment
EDSTR_MENU_PREVIEWER_FACIALFORMAT=ANIM (Group: GROUP)
EDSTR_MENU_PREVIEWER_ADDCONVERSATION=Add Conversation
EDSTR_MENU_PREVIEWER_ADDFOLLOWPATH=Add Follow Path
EDSTR_MENU_PREVIEWER_ANIMZOOM=Zoom Timeline to Fit
EDSTR_MENU_PREVIEWER_DECANIMSPEED=Decrease Speed
EDSTR_MENU_PREVIEWER_INCANIMSPEED=Increase Speed
EDSTR_MENU_PREVIEWER_RESETANIMSPEED=Reset Speed
EDSTR_MENU_PREVIEWER_LOCKEDTOEND=Lock to End
EDSTR_MENU_PREVIEWER_GAMESPEED=Game Speed
EDSTR_MENU_PREVIEWER_TOGCAMPAIGNMODE=Campaign Mode
EDSTR_MENU_PREVIEWER_FILEEXPORTSOUNDS=Copy Sounds to Clipboard
EDSTR_MENU_PREVIEWER_FILEEXPORTEVENTS=Export Event File...
EDSTR_MENU_PREVIEWER_VIEWPORTSIZE=Viewport Size
EDSTR_MENU_PREVIEWER_VIEWPORTSIZE_DEFAULT=Default
EDSTR_MENU_PREVIEWER_VIEWPORTSIZE_CUSTOM=Custom Size...
EDSTR_MENU_PREVIEWER_VIEWPORTSIZE_SMALL_PORTRAIT=Small Portrait
EDSTR_MENU_PREVIEWER_VIEWPORTSIZE_LARGE_PORTRAIT=Large Portrait
EDSTR_MENU_PREVIEWER_VIEWPORTSIZE_720=720x480
EDSTR_MENU_PREVIEWER_VIEWPORTSIZE_800=800x600
EDSTR_MENU_PREVIEWER_VIEWPORTSIZE_1024=1024x768
EDSTR_MENU_PREVIEWER_VIEWPORTSIZE_1280=1280x1024
EDSTR_MENU_PREVIEWER_VIEWPORTSIZE_1600=1600x1200
EDSTR_MENU_PREVIEWER_VIEWPORTSIZE_1920=1920x1080
EDSTR_MENU_PREVIEWER_ADDPROPLAYER=Add Property Layer
EDSTR_MENU_PREVIEWER_ADDVALUE=Add Value
EDSTR_MENU_PREVIEWER_REMOVEVALUE=Remove Value
EDSTR_MENU_PREVIEWER_REMOVESELNODES=Remove Selected Items
EDSTR_MENU_PREVIEWER_ADDNODE=Add Node
EDSTR_MENU_PREVIEWER_ADDCAMERANODE=Game Camera
EDSTR_MENU_PREVIEWER_ADDTARGETCAMERANODE=Target Camera
EDSTR_MENU_PREVIEWER_ADDENVIRONMENTLIGHT=Environment
EDSTR_MENU_PREVIEWER_ADDDIRECTORNODE=Director
EDSTR_MENU_PREVIEWER_ADDPATHNODE=Path
EDSTR_MENU_PREVIEWER_ADDFOGNODE=Fog
EDSTR_MENU_PREVIEWER_ADDRTTNODE=RTT (Render To Target)
EDSTR_MENU_PREVIEWER_ADDHALOCONTROLLER=Halo Controller
EDSTR_MENU_PREVIEWER_ADDSOUNDGROUPNODE=Sound Group
EDSTR_MENU_PREVIEWER_SETCAMTOVIEW=Set Camera
EDSTR_MENU_PREVIEWER_SETVIEWTOCAM=View Camera
EDSTR_MENU_PREVIEWER_EDITCAM=Edit Camera
EDSTR_MENU_PREVIEWER_SETLIGHTLOOKAT=Set Light Target
EDSTR_MENU_PREVIEWER_HELPERS=Show Helpers
EDSTR_MENU_PREVIEWER_TOGDEBUGOBJS=Show Decorators
EDSTR_MENU_PREVIEWER_TOGSELHILITE=Show Selection Highlight
EDSTR_MENU_PREVIEWER_TOGDEBUGMODEL=Use Editor Models
EDSTR_MENU_PREVIEWER_ADDLINE=Add Line
EDSTR_MENU_PREVIEWER_ADDFADENODE=Add Fade
EDSTR_MENU_PREVIEWER_ADDFADEIN=Add Fade In
EDSTR_MENU_PREVIEWER_ADDFADEOUT=Add Fade Out
EDSTR_MENU_PREVIEWER_TOGGLEFADEIN=Fade In
EDSTR_MENU_PREVIEWER_ADDSCENE=Add Scene
EDSTR_MENU_PREVIEWER_ACTIVATESCENE=Activate Cutscene
EDSTR_MENU_PREVIEWER_RELOADSCENEFROMDISK=Reload Cutscene
EDSTR_MENU_PREVIEWER_ADDTEXTNODE=Add Text Node
EDSTR_MENU_PREVIEWER_TIMELINEMARKER=Timeline Marker
EDSTR_MENU_PREVIEWER_SETINMARKER=Set In Marker
EDSTR_MENU_PREVIEWER_SETOUTMARKER=Set Out Marker
EDSTR_MENU_PREVIEWER_TOGGLELOOPINOUT=Toggle Loop In Out
EDSTR_MENU_PREVIEWER_JUMPTOINMARKER=Jump To In Marker
EDSTR_MENU_PREVIEWER_JUMPTOOUTMARKER=Jump To Out Marker
EDSTR_MENU_PREVIEWER_JUMPTONEXTBOOKMARK=Jump To Next Bookmark
EDSTR_MENU_PREVIEWER_JUMPTOPREVBOOKMARK=Jump To Previous Bookmark
EDSTR_MENU_PREVIEWER_PLAYINOUT=Play In Out
EDSTR_MENU_PREVIEWER_AUTOKEY=Auto Key
EDSTR_MENU_PREVIEWER_TIMELINEMODE=Timeline Mode
EDSTR_MENU_PREVIEWER_TIMELINESELECTMODE=Select Mode
EDSTR_MENU_PREVIEWER_TIMELINEMOVEMODE=Move Mode
EDSTR_MENU_PREVIEWER_TIMELINELINKMODE=Link Mode
EDSTR_MENU_PREVIEWER_TIMELINEGHOSTMODE=Ghost Mode
EDSTR_MENU_PREVIEWER_TIMELINEUNLINK=Unlink
EDSTR_MENU_PREVIEWER_GIZMOMODE=Manipulator Mode
EDSTR_MENU_PREVIEWER_TIMELINEWINDOW=Timeline Window
EDSTR_MENU_EDIT_SPLICESELECTED=Split Selected Blocks
EDSTR_MENU_EDIT_SPLICEALL=Split All Blocks
EDSTR_MENU_PREVIEWER_TESTLINKING=Test Linking
EDSTR_MENU_PREVIEWER_TESTLINKING_ORIGINAL=Original Length
EDSTR_MENU_PREVIEWER_TESTLINKING_VERYSMALL=Very Short
EDSTR_MENU_PREVIEWER_TESTLINKING_SMALL=Short
EDSTR_MENU_PREVIEWER_TESTLINKING_BIG=Long
EDSTR_MENU_PREVIEWER_TESTLINKING_VERYBIG=Very Long
EDSTR_MENU_PREVIEWER_ADDCURRENTSHOT=Current Shot: %CAMERA%
EDSTR_MENU_PREVIEWER_CLEARALLSHOTS=Clear All
EDSTR_MENU_PREVIEWER_RESETSPEAKERMIX=Reset Speaker Mix
EDSTR_MENU_PREVIEWER_INTERACTIVEMODE=Interactive Mode

EDSTR_ACTORMSG_TEXT=Message:
EDSTR_ACTORMSG_TITLE=Actor Message

EDSTR_TIMELINE_PLAY=Play
EDSTR_TIMELINE_PAUSE=Pause
EDSTR_TIMELINE_STEPBACKWARD=Step Backward
EDSTR_TIMELINE_STEPFORWARD=Step Forward
EDSTR_TIMELINE_START=Move to Start
EDSTR_TIMELINE_END=Move to End
EDSTR_TIMELINE_INFINITE=Infinite Playback
EDSTR_TIMELINE_SELECT_MODE=Select Mode - Prevents Moving Elements Within The Timeline
EDSTR_TIMELINE_LINK_MODE=Link Mode - Allows Elements To Be Linked To Maintain A Time Relationship
EDSTR_TIMELINE_MOVE_MODE=Move Mode - Allows Moving Of Elements Within The Timeline
EDSTR_TIMELINE_GHOST_MODE=Ghost Mode - Allows Moving Or Resizing An Element On Top Of Existing Elements
EDSTR_TIMELINE_UNLINK=Unlink - Removes Links Between Linked Elements
EDSTR_TIMELINE_ZOOM=Zoom to Fit
EDSTR_TIMELINE_AUTOKEY=Enable Auto Key
EDSTR_TIMELINE_AUTOKEYON=Disable Auto Key
EDSTR_TIMELINE_SETINMARKER=Set In Marker
EDSTR_TIMELINE_SETOUTMARKER=Set Out Marker   
EDSTR_TIMELINE_TOGGLELOOPINOUT=Toggle Loop In Out
EDSTR_TIMELINE_JUMPTOINMARKER=Jump To In Marker
EDSTR_TIMELINE_JUMPTOOUTMARKER=Jump To Out Marker
EDSTR_TIMELINE_JUMPTONEXTBOOKMARK=Jump To Next Bookmark
EDSTR_TIMELINE_JUMPTOPREVBOOKMARK=Jump To Prev Bookmark
EDSTR_TIMELINE_PLAYINOUT=Play In Out


EDSTR_TEXTUREREDUCTIONWINDOW_TITLE=Texture Reduction
EDSTR_TEXTUREREDUCTION_DATASOURCE=Data Source:
EDSTR_TEXTUREREDUCTION_LOADALL=Load Selected:
EDSTR_TEXTUREREDUCTION_LOADALLBUTTON=Load
EDSTR_TEXTUREREDUCTION_FIXVALUES=Fix Values:
EDSTR_TEXTUREREDUCTION_FIXVALUESBUTTON=Fix
EDSTR_TEXTUREREDUCTION_ARCHIVESOURCE=Archive Source:
EDSTR_TEXTUREREDUCTION_CATEGORY=Category:
EDSTR_TEXTUREREDUCTION_COLDATASOURCE=Data Source
EDSTR_TEXTUREREDUCTION_COLINTERNALDATASOURCE=Archive
EDSTR_TEXTUREREDUCTION_COLCATEGORY=Category
EDSTR_TEXTUREREDUCTION_COLCATEGORIES=Categories
EDSTR_TEXTUREREDUCTION_COLSCENETYPE=Scene Type
EDSTR_TEXTUREREDUCTION_COLMODELPATH=Model Path
EDSTR_TEXTUREREDUCTION_COLMODELCOUNT=Model Count
EDSTR_TEXTUREREDUCTION_COLMODEL=Model
EDSTR_TEXTUREREDUCTION_COLTEXTURE=Texture
EDSTR_TEXTUREREDUCTION_COLBITSPERPIXEL=Bits per Pixel
EDSTR_TEXTUREREDUCTION_COLUVDENSITY=UV Density
EDSTR_TEXTUREREDUCTION_COLORIGINALSIZE=Original Size
EDSTR_TEXTUREREDUCTION_COLTOTALMIPS=Total Mips
EDSTR_TEXTUREREDUCTION_COLULTRA=Ultra
EDSTR_TEXTUREREDUCTION_COLHIGH=High
EDSTR_TEXTUREREDUCTION_COLMEDIUM=Medium
EDSTR_TEXTUREREDUCTION_COLLOW=Low
EDSTR_TEXTUREREDUCTION_COLRED=Red
EDSTR_TEXTUREREDUCTION_COLTEXTURECOUNT=Total Textures
EDSTR_TEXTUREREDUCTION_PAGE=Page:
EDSTR_TEXTUREREDUCTION_OFPAGE=of 
EDSTR_TEXTUREREDUCTION_SEARCH=Search:
EDSTR_TEXTUREREDUCTIONFIXFINISHED=Fix to ensure valid reduction values finished!
EDSTR_TEXTUREREDUCTIONFIXFINISHEDTITLE=Complete!
EDSTR_MENU_TEXTUREREDUCTION_INC=Increase Quality
EDSTR_MENU_TEXTUREREDUCTION_DEC=Decrease Quality
EDSTR_MENU_TEXTUREREDUCTION_REVERT=Revert to on file
EDSTR_MENU_TEXTUREREDUCTION_PREVIEW=Preview Model
EDSTR_MENU_TEXTUREREDUCTION_SHOWREFS=Show All References
EDSTR_MENU_TEXTUREREDUCTION_CATEGORIZETEXTURE=Categorize Texture
EDSTR_MENU_TEXTUREREDUCTION_SHOWCATS=Show Category Totals
EDSTR_MENU_TEXTUREREDUCTION_TARGETTEXELDENSITY=Show Target Texel Densities
EDSTR_MENU_TEXTUREREDUCTION_CATEGORYWEIGHTS=Show Category Weights
EDSTR_MENU_TEXTUREREDUCTION_TEXTURESIZES=Texture Sizes
EDSTR_MENU_TEXTUREREDUCTION_SHOWALLDATA=Show All Data Sources
EDSTR_MENU_TEXTUREREDUCTION_EXPANDMODELS=Expand Models
EDSTR_MENU_TEXTUREREDUCTION_ONLYCHANGED=Show Only Changed Textures
EDSTR_MENU_TEXTUREREDUCTION_ONLYMIPSLEVEL=Show Only Textures with MIPS.
EDSTR_TEXTUREREDUCTION_COLINHERITSFROM=Inherits From
EDSTR_TEXTUREREDUCTION_SCENETYPE_UI=1. UI
EDSTR_TEXTUREREDUCTION_SCENETYPE_CINEMATIC=2. Cinematic
EDSTR_TEXTUREREDUCTION_SCENETYPE_PORTRAIT=3. Portrait
EDSTR_TEXTUREREDUCTION_SCENETYPE_GAMEVIEW=4. Game View
EDSTR_TARGETTEXEL_RED=Red
EDSTR_TARGETTEXEL_LOW=Low
EDSTR_TARGETTEXEL_MED=Medium
EDSTR_TARGETTEXEL_HIGH=High
EDSTR_TARGETTEXEL_ULTRA=Ultra
EDSTR_TARGETTEXEL_RECALCULATE=Recalculate
EDSTR_CATEGORYWEIGHTS_LOW=Low
EDSTR_CATEGORYWEIGHTS_MED=Medium
EDSTR_CATEGORYWEIGHTS_HIGH=High
EDSTR_CATEGORYWEIGHTS_ULTRA=Ultra
EDSTR_CATEGORYWEIGHTS_RECALCULATE=Recalculate All
EDSTR_CATEGORYWEIGHTS_CATEGORY=Category:
EDSTR_TEXTUREREDUCTION_QUALITYLOW=Low Textures
EDSTR_TEXTUREREDUCTION_QUALITYMED=Medium Textures
EDSTR_TEXTUREREDUCTION_QUALITYHIGH=High Textures
EDSTR_TEXTUREREDUCTION_QUALITYULTRA=Ultra Textures
EDSTR_TEXTUREREDUCTION_MODELCATEGORIES=Categories from Model:
EDSTR_TEXTUREREDUCTION_CUSTOMCATEGORIES=Custom Categories
EDSTR_TEXTUREREDUCTION_ADDCATEGORY=Add Category
EDSTR_TEXTUREREDUCTION_REMOVECATEGORY=Remove Category
EDSTR_TEXTURESIZES_TITLE=Texture Size List
EDSTR_TEXTURESIZES_TOTALSIZE=Total Size:
EDSTR_TEXTURESIZES_OPENLOG=Open Log
EDSTR_TEXTURESIZES_NAME=Name
EDSTR_TEXTURESIZES_MODELS=Models
EDSTR_TEXTURESIZES_LOW=Low
EDSTR_TEXTURESIZES_MED=Medium
EDSTR_TEXTURESIZES_HIGH=High
EDSTR_TEXTURESIZES_ULTRA=Ultra
EDSTR_TEXTUREREDUCTION_WARNING_NOMIPS_BADSIZE=Texture Reduction Load Error: SOURCE/TEXTURENAME (WIDTHxHEIGHT) set LEVEL to VALUE, but that mip level doesn't exist.  Did the file get resized to a non-power of two?
EDSTR_TEXTUREREDUCTION_WARNING_NOMIPS_GOODSIZE=Texture Reduction Load Error: SOURCE/TEXTURENAME (WIDTHxHEIGHT) set LEVEL to VALUE, but that mip level doesn't exist.  Did the file lose its mips?
EDSTR_TEXTUREREDUCTION_WARNING_TOOLOW=Texture Reduction Load Error: SOURCE/TEXTURENAME (WIDTHxHEIGHT) set LEVEL to VALUE, but that is too low.  Minimum mip is 2.
EDSTR_TEXTUREREDUCTION_WARNING_DEFAULTCHANGED=Texture Reduction Default Value Changed: SOURCE/TEXTURENAME (WIDTHxHEIGHT) recalculated LEVEL to VALUE.  Did the texture or target texel density change?
EDSTR_TEXTUREREDUCTION_WARNING_TEXTUREMOVED=Texture Reduction Load Message: TEXTURENAME moved from OLDSOURCE to NEWSOURCE.

EDSTR_TEXTUREREDUCTIONREFS_TITLE=Texture References
EDSTR_TEXTUREREDUCTIONCATS_TITLE=Texture Categories
EDSTR_TEXTUREREDUCTIONCATEGORIZETEXTURE_TITLE=Categorize Texture
EDSTR_TARGETTEXELDENSITY_TITLE=Target Texel Density
EDSTR_CATEGORYWEIGHTS_TITLE=Category Weights

EDSTR_SHADERMODE_STANDARD=Standard
EDSTR_SHADERMODE_FULLBRIGHTDIFFUSE=Full Bright Diffuse Only
EDSTR_SHADERMODE_DIFFUSE=Diffuse Only
EDSTR_SHADERMODE_SPECULAR=Specular Only
EDSTR_SHADERMODE_LIGHTING=Lighting Only
EDSTR_SHADERMODE_DIFFUSELIGHTING=Diffuse Lighting Only
EDSTR_SHADERMODE_SPECULARLIGHTING=Specular Lighting Only
EDSTR_SHADERMODE_EMISSIVE=Emissive Only
EDSTR_SHADERMODE_ALPHAMASK=Alpha Mask Only
EDSTR_SHADERMODE_NORMALS=Normals Only
EDSTR_SHADERMODE_NORMALMAP=Normal Map Only
EDSTR_SHADERMODE_SHADOWS=Shadows Only
EDSTR_SHADERMODE_PROBLEMS=Problem Visualization
EDSTR_SHADERMODE_AMBIENTOCCLUSION=Ambient Occlusion Only
EDSTR_SHADERMODE_LIGHTINGOVERLAP=Lighting Overlap
EDSTR_SHADERMODE_TEXELDENSITY=Texel Density
EDSTR_SHADERMODE_UVMAPPING=UV Mapping
EDSTR_SHADERMODE_OVERDRAW=Overdraw
EDSTR_SHADERMODE_LIGHTCOUNT=Light Count
EDSTR_SHADERMODE_STATIC_SHADOW_CASTERS=Static Shadow Maps
EDSTR_SHADERMODE_SPECULAR_GLOSS=Specular Gloss
EDSTR_SHADERMODE_LIGHTING_REGION_MAP=Lighting Region Map

EDSTR_MODELDATAWINDOW_TITLE=Model Data
EDSTR_MODELDATA_FORMAT_COUNT=NAME (COUNT)
EDSTR_MODELDATA_FORMAT_ITEM=LABEL: NAME
EDSTR_MODELDATA_BASIC=Basic Information
EDSTR_MODELDATA_FILE=File
EDSTR_MODELDATA_PATH=Path
EDSTR_MODELDATA_NAME=Name
EDSTR_MODELDATA_LASTMODIFIED=Last Modified
EDSTR_MODELDATA_QUALITY=Quality
EDSTR_MODELDATA_QUALITY_HIGH=High
EDSTR_MODELDATA_QUALITY_LOW=Low
EDSTR_MODELDATA_BOUNDSPHERE=Bounding Sphere
EDSTR_MODELDATA_COLLISIONSPHERE=Collision Sphere
EDSTR_MODELDATA_SPHERE_FORMAT=Center = CENTER, Radius = RADIUS
EDSTR_MODELDATA_BLENDTIME=Blend Time
EDSTR_MODELDATA_PERFORMANCE=Performance
EDSTR_MODELDATA_PASSES_CURRENT=Passes
EDSTR_MODELDATA_TRICOUNT_CURRENT=Triangle Count
EDSTR_MODELDATA_M3SIZE_CURRENT=M3 Size
EDSTR_MODELDATA_TEXTURESIZE_CURRENT=Texture Size
EDSTR_MODELDATA_SEQUENCES=Animation Sequences
EDSTR_MODELDATA_SEQUENCE_FORMAT=[INDEX: ID], Length = LENGTH, Start = START
EDSTR_MODELDATA_SEQUENCE_MOVESPEED=Movement Speed = SPEED
EDSTR_MODELDATA_SEQUENCE_FLAGS=Flags = FLAGS
EDSTR_MODELDATA_SEQUENCE_FLAG_NONLOOPING=Non Looping
EDSTR_MODELDATA_SEQUENCE_FLAG_LOOPING=Looping
EDSTR_MODELDATA_SEQUENCE_FLAG_GLOBALANIM=Global Animation
EDSTR_MODELDATA_SEQUENCE_FLAG_TRACKGROUND=Track Ground (UNUSED)
EDSTR_MODELDATA_SEQUENCE_FLAG_TRACKGROUNDREVERSE=Track Ground Reverse (UNUSED)
EDSTR_MODELDATA_SEQUENCE_FLAG_TRACKGROUNDALWAYS=Track Ground Always (UNUSED)
EDSTR_MODELDATA_SEQUENCE_FREQUENCY=Frequency = FREQ
EDSTR_MODELDATA_SEQUENCE_REPLAY=Replay: Length = LENGTH, Start = START
EDSTR_MODELDATA_SEQUENCE_BLENDTIME=Blend Time = TIME
EDSTR_MODELDATA_SEQUENCE_BOUNDS=Bounds: BOUNDS
EDSTR_MODELDATA_SEQUENCE_ANIMSETS=Animation Sets
EDSTR_MODELDATA_SEQUENCE_ANIMSET_NAME=[INDEX: NAME]
EDSTR_MODELDATA_GEOMETRY=Geometry
EDSTR_MODELDATA_GEOMETRY_BONECOUNT=Bone Count
EDSTR_MODELDATA_GEOMETRY_SKINNEDBONECOUNT=Skinned Bone Count
EDSTR_MODELDATA_GEOMETRY_VERTEXCOUNT=Vertex Count
EDSTR_MODELDATA_GEOMETRY_DIVISIONS=Divisions
EDSTR_MODELDATA_MATERIALS=Materials
EDSTR_MODELDATA_MATERIAL_FORMAT=[INDEX: ID], Type = TYPE
EDSTR_MODELDATA_MATERIAL_CLASSTYPE=Class Type = CLASSTYPE
EDSTR_MODELDATA_MATERIAL_BLENDMODE=Blend Mode = BLENDMODE
EDSTR_MODELDATA_MATERIAL_FLAGS=Flags = FLAGS
EDSTR_MODELDATA_MATERIAL_CLASS=Class = CLASS
EDSTR_MODELDATA_MATERIAL_SPECULARTYPE=Specular Type = SPECULARTYPE
EDSTR_MODELDATA_MATERIAL_SPECULARITY=Specularity = SPECULARITY
EDSTR_MODELDATA_MATERIAL_PRIORITY=Priority = PRIORITY
EDSTR_MODELDATA_MATERIAL_CUTOUT=Cutout Threshold = THRESHOLD
EDSTR_MODELDATA_MATERIAL_HDRSPECMUL=HDR Specular Multiplier = MULTIPLIER
EDSTR_MODELDATA_MATERIAL_HDREMISMUL=HDR Emissive Multiplier = MULTIPLIER
EDSTR_MODELDATA_MATERIAL_ENVIOOP=Layer Blend Type = ENVIOOP
EDSTR_MODELDATA_MATERIAL_EMISSIVEOP=Emissive Blend Type = ENVIOOP
EDSTR_MODELDATA_MATERIAL_ENVIOOP_MOD= Mod
EDSTR_MODELDATA_MATERIAL_ENVIOOP_MOD2X= Mod 2X
EDSTR_MODELDATA_MATERIAL_ENVIOOP_ADD= Add
EDSTR_MODELDATA_MATERIAL_ENVIOOP_BLEND= Blend
EDSTR_MODELDATA_MATERIAL_ENVIOOP_TEAMCOLOREMISSIVEADD= Team Color Emissive Add
EDSTR_MODELDATA_MATERIAL_ENVIOOP_TEAMCOLORDIFFUSEADD= Team Color Diffuse Add
EDSTR_MODELDATA_MATERIAL_PARALLAX=Parallax Height
EDSTR_MODELDATA_MATERIAL_PARALLAXVALUE=Animation = [ANIMINDEX: ANIMID], Time = TIMEVAL, Value = VALUE
EDSTR_MODELDATA_MATERIAL_MOTIONBLUR=Motion Blur
EDSTR_MODELDATA_MATERIAL_MOTIONBLURVALUE=Animation = [ANIMINDEX: ANIMID], Time = TIMEVAL, Value = VALUE
EDSTR_MODELDATA_BLENDMODE_OPAQUE=Opaque
EDSTR_MODELDATA_BLENDMODE_ALPHA=Alpha Blend
EDSTR_MODELDATA_BLENDMODE_ADDALPHA=Alpha Add
EDSTR_MODELDATA_BLENDMODE_ADD=Add
EDSTR_MODELDATA_BLENDMODE_MOD=Mod
EDSTR_MODELDATA_BLENDMODE_MOD2X=Mod 2x
EDSTR_MODELDATA_BLENDMODE_MODALPHA=Mod Alpha
EDSTR_MODELDATA_BLENDMODE_BLENDADD=Blend Add
EDSTR_MODELDATA_ANIMSETS=Animation Sets
EDSTR_MODELDATA_ANIMSET_NAME=[INDEX: NAME]
EDSTR_MODELDATA_ANIMSET_FLAGS=Flags = FLAGS
EDSTR_MODELDATA_ANIMSET_OBJLIST=Object List
EDSTR_MODELDATA_ANIMSET_OBJ=[INDEX: ID]
EDSTR_MODELDATA_MATERIAL_FLAG_UNSHADED=Unshaded
EDSTR_MODELDATA_MATERIAL_FLAG_UNFOGGED=Unfogged
EDSTR_MODELDATA_MATERIAL_FLAG_TWOSIDED=Two Sided
EDSTR_MODELDATA_MATERIAL_FLAG_NOSHADOWSCAST=No Shadows Cast
EDSTR_MODELDATA_MATERIAL_FLAG_NOHITTEST=No Hit Test
EDSTR_MODELDATA_MATERIAL_FLAG_NOSHADOWSRECEIVED=No Shadows Received
EDSTR_MODELDATA_MATERIAL_FLAG_ZPREPASS=Depth pre-pass
EDSTR_MODELDATA_MATERIAL_FLAG_USETERRAINHDRMUL=Use Terrain HDR Multiplier
EDSTR_MODELDATA_MATERIAL_FLAG_DONTOFFSETUVTRANSFORM=Splat UV Transform Fix
EDSTR_MODELDATA_MATERIAL_FLAG_SOFTBLEND=Soft Blending
EDSTR_MODELDATA_MATERIAL_FLAG_UNFOGGED2=Unfogged
EDSTR_MODELDATA_MATERIAL_TYPE_DIFFUSE=Diffuse = FILE
EDSTR_MODELDATA_MATERIAL_TYPE_DECAL=Decal = FILE
EDSTR_MODELDATA_MATERIAL_TYPE_SPECULAR=Specular = FILE
EDSTR_MODELDATA_MATERIAL_TYPE_EMISSIVE=Emissive = FILE
EDSTR_MODELDATA_MATERIAL_TYPE_ENVIO=Envio = FILE
EDSTR_MODELDATA_MATERIAL_TYPE_ENVIOMASK=Envio Mask = FILE
EDSTR_MODELDATA_MATERIAL_TYPE_ALPHAMASK=Alpha Mask = FILE
EDSTR_MODELDATA_MATERIAL_TYPE_NORMAL=Normal = FILE
EDSTR_MODELDATA_MATERIAL_TYPE_HEIGHT=Height = FILE
EDSTR_MODELDATA_MATERIAL_TYPE_STRENGTH=Strength = FILE
EDSTR_MODELDATA_MATERIAL_CLASS_TYPE_UNKNOWN=Unknown
EDSTR_MODELDATA_MATERIAL_CLASS_TYPE_STANDARD=Standard
EDSTR_MODELDATA_MATERIAL_CLASS_TYPE_DISPLACEMENT=Displacement
EDSTR_MODELDATA_MATERIAL_CLASS_TYPE_COMPOSITE=Composite
EDSTR_MODELDATA_MATERIAL_CLASS_TYPE_NULL=Null
EDSTR_MODELDATA_MATERIAL_CLASS_UNIT=Unit
EDSTR_MODELDATA_MATERIAL_CLASS_BUILDING=Building
EDSTR_MODELDATA_MATERIAL_CLASS_DOODAD=Doodad
EDSTR_MODELDATA_MATERIAL_CLASS_SPECIALFX=Special FX
EDSTR_MODELDATA_SPECULAR_TYPE_RGB=RGB
EDSTR_MODELDATA_SPECULAR_TYPE_AONLY=Alpha Only
EDSTR_MODELDATA_TEXTURES=Textures
EDSTR_MODELDATA_TEXTURE_FORMAT=[ID], File = FILE, Flags = FLAGS
EDSTR_MODELDATA_TEXTURE_FLAG_WRAPS=Wrap S
EDSTR_MODELDATA_TEXTURE_FLAG_WRAPT=Wrap T
EDSTR_MODELDATA_COMBOS=Combos
EDSTR_MODELDATA_COMBOS_BONE=Bone Combos
EDSTR_MODELDATA_BONE=Bones
EDSTR_MODELDATA_BONE_FORMAT=[INDEX: ID]
EDSTR_MODELDATA_BONE_FORMAT_INVALID=[INDEX: Invalid Index!]
EDSTR_MODELDATA_BONE_PARENT=Parent = [INDEX: ID]
EDSTR_MODELDATA_BONE_INHERITT=Inherit Translation =
EDSTR_MODELDATA_BONE_INHERITS=Inherit Scale =
EDSTR_MODELDATA_BONE_INHERITR=Inherit Rotation =
EDSTR_MODELDATA_BONE_BILLBOARD=Billboard =
EDSTR_MODELDATA_BONE_2DPROJECTION=2D Projection =
EDSTR_MODELDATA_BONE_ANIMATED=Animated =
EDSTR_MODELDATA_BONE_IK=IK =
EDSTR_MODELDATA_BONE_SKINNING=Skinning =
EDSTR_MODELDATA_BONE_IKDESCENDANT=IK Descendant =
EDSTR_MODELDATA_ATTACHMENTS=Attachment Points
EDSTR_MODELDATA_ATTACHMENT_FORMAT=NAME: [ID], Bone = BONE
EDSTR_MODELDATA_ATTACHMENTINVALID_FORMAT=NAME: [ID], Bone = BONE (Invalid!)
EDSTR_MODELDATA_EVENTS=Events
EDSTR_MODELDATA_EVENT_FORMAT=[ID: NAME]
EDSTR_MODELDATA_EVENT_ANIMATION=Animation = [ID: NAME]
EDSTR_MODELDATA_EVENT_TIME=Time =
EDSTR_MODELDATA_EVENT_TRANSFORM=Transform
EDSTR_MODELDATA_EVENT_BONE=Bone = [INDEX: ID]
EDSTR_MODELDATA_EVENT_MODELREFNAME=Model Reference Name =
EDSTR_MODELDATA_EVENT_USEHIERARCHY=Use Hierarchy =
EDSTR_MODELDATA_EVENT_USETRANSFORM=Use Transform =
EDSTR_MODELDATA_EVENT_ATTACHTOMODEL=Attach to Model =
EDSTR_MODELDATA_LIGHTS=Lights
EDSTR_MODELDATA_LIGHT_FORMAT=[ID], Type = TYPE, Bone = BONE, Position = POSITION
EDSTR_MODELDATA_LIGHTTYPE_DIR=Directional
EDSTR_MODELDATA_LIGHTTYPE_POINT=Point
EDSTR_MODELDATA_CAMERAS=Cameras
EDSTR_MODELDATA_CAMERA_FORMAT=[INDEX: ID]
EDSTR_MODELDATA_CAMERA_FIELDOFVIEW=Field of View = FOV
EDSTR_MODELDATA_CAMERA_FARCLIP=Far Clip = FARCLIP
EDSTR_MODELDATA_CAMERA_NEARCLIP=Near Clip = NEARCLIP
EDSTR_MODELDATA_CAMERA_POSPIVOT=Position Pivot = POS
EDSTR_MODELDATA_CAMERA_TARGPIVOT=Target Pivot = POS
EDSTR_MODELDATA_PARTICLES=Particle Emitters
EDSTR_MODELDATA_PARTICLE_FORMAT=[ID], Bone = BONE, Position = POSITION
EDSTR_MODELDATA_PHYSICS_BODIES=Physics bodies
EDSTR_MODELDATA_PHYSICS_BODY_NAME=Body
EDSTR_MODELDATA_PHYSICS_BODY_BONES=Bones: HEADBONE -> TAILBONE
EDSTR_MODELDATA_PHYSICS_BODY_MASS=Mass: MASS
EDSTR_MODELDATA_PHYSICS_BODY_FRICTION=Friction: FRICTION
EDSTR_MODELDATA_PHYSICS_BODY_RESTITUTION=Restitution: RESTITUTION
EDSTR_MODELDATA_PHYSICS_BODY_SHAPES=Shapes: SHAPES
EDSTR_MODELDATA_PHYSICS_BODY_WORLD_FORCES=World forces: FLAGS
EDSTR_MODELDATA_PHYSICS_BODY_LOCAL_FORCES=Local forces: FLAGS
EDSTR_MODELDATA_PHYSICS_BODY_FLAG=Flag: FLAG
EDSTR_MODELDATA_PHYSICS_BODY_PRIORITY=Priority: PRIORITY
EDSTR_MODELDATA_PHYSICS_BODY_SHAPE_BOX=box
EDSTR_MODELDATA_PHYSICS_BODY_SHAPE_SPHERE=sphere
EDSTR_MODELDATA_PHYSICS_BODY_SHAPE_CAPSULE=capsule
EDSTR_MODELDATA_PHYSICS_BODY_SHAPE_CYLINDER=cylinder
EDSTR_MODELDATA_PHYSICS_BODY_SHAPE_CONVEXHULL=convex hull
EDSTR_MODELDATA_PHYSICS_BODY_SHAPE_MESH=mesh(!!!)
EDSTR_MODELDATA_PHYSICS_BODY_SHAPE_INVALID=INVALID(!!!)
EDSTR_MODELDATA_PHYSICS_BODY_FLAG_COLLIDABLE=collidable
EDSTR_MODELDATA_PHYSICS_BODY_FLAG_WALKABLE=walkable
EDSTR_MODELDATA_PHYSICS_BODY_FLAG_STACKABLE=stackable
EDSTR_MODELDATA_PHYSICS_BODY_FLAG_SIMULATE_ON_COLLISION=simulate on collision
EDSTR_MODELDATA_PHYSICS_BODY_FLAG_IGNORE_LOCAL_BODIES=ignore local bodies
EDSTR_MODELDATA_PHYSICS_BODY_FLAG_ALWAYS_EXISTS=always exists
EDSTR_MODELDATA_PHYSICS_BODY_FLAG_DO_NOT_SIMULATE=do not simulate
EDSTR_MODELDATA_EFFECTS=Effects
EDSTR_MODELDATA_PARTICLESYSTEMS=Particle Systems
EDSTR_MODELDATA_PARTICLE_EMITTERTYPEFORMAT=Type: TYPE
EDSTR_MODELDATA_PARTICLE_EMITTERTYPE_POINT=Point
EDSTR_MODELDATA_PARTICLE_EMITTERTYPE_PLANE=Plane
EDSTR_MODELDATA_PARTICLE_EMITTERTYPE_SPHERE=Sphere
EDSTR_MODELDATA_PARTICLE_EMITTERTYPE_BOX=Box
EDSTR_MODELDATA_PARTICLE_EMITTERTYPE_CYLINDER=Cylinder
EDSTR_MODELDATA_PARTICLE_EMITTERTYPE_DISC=Disc
EDSTR_MODELDATA_PARTICLE_EMITTERTYPE_SPLINE=Spline
EDSTR_MODELDATA_PARTICLE_FLAG_SORT=Sort
EDSTR_MODELDATA_PARTICLE_FLAG_COLLIDEWITHTERRAIN=Collide with Terrain
EDSTR_MODELDATA_PARTICLE_FLAG_COLLIDEWITHOBJECTS=Collide with Objects
EDSTR_MODELDATA_PARTICLE_FLAG_SPAWNONBOUNCE=Spawn on Bounce
EDSTR_MODELDATA_PARTICLE_FLAG_USEINNERSHAPE=Use Inner Shape
EDSTR_MODELDATA_PARTICLE_FLAG_INHERITEMISSIONPARAMS=Inherit Emission Parameters
EDSTR_MODELDATA_PARTICLE_FLAG_INHERITPARENTVELOCITY=Inherit Parent Velocity
EDSTR_MODELDATA_PARTICLE_FLAG_SORTBYZHEIGHT=Sort by Z Height
EDSTR_MODELDATA_PARTICLE_FLAG_REVERSEITERATION=Reverse Iteration
EDSTR_MODELDATA_PARTICLE_FLAG_SMOOTHROTATION=Smooth Rotation
EDSTR_MODELDATA_PARTICLE_FLAG_BEZIERSMOOTHROTATION=Bezier Smooth Rotation
EDSTR_MODELDATA_PARTICLE_FLAG_SMOOTHSIZE=Smooth Size
EDSTR_MODELDATA_PARTICLE_FLAG_BEZIERSMOOTHSiZE=Bezier Smooth Size
EDSTR_MODELDATA_PARTICLE_FLAG_SMOOTHCOLOR=Smooth Color
EDSTR_MODELDATA_PARTICLE_FLAG_BEZIERSMOOTHCOLOR=Bezier Smooth Color
EDSTR_MODELDATA_PARTICLE_FLAG_LITPARTICLES=Lit Particles
EDSTR_MODELDATA_PARTICLE_FLAG_RANDOMFLIPBOOKSTART=Random Flipbook Start
EDSTR_MODELDATA_PARTICLE_FLAG_MULTIPLYBYGRAVITY=Multiply by Gravity
EDSTR_MODELDATA_PARTICLE_FLAG_CLAMPEDTAILPARTICLES=Clamped Tail Particles
EDSTR_MODELDATA_PARTICLE_FLAG_SPAWNTRAILINGPARTICLES=Spawn Trailing Particles
EDSTR_MODELDATA_PARTICLE_FLAG_FIXEDLENGTHTAILPARTICLES=Fixed Length Tail Particles
EDSTR_MODELDATA_PARTICLE_FLAG_USEVERTEXALPHA=Use Vertex Alpha
EDSTR_MODELDATA_PARTICLE_FLAG_MODELPARTICLES=Model Particles
EDSTR_MODELDATA_PARTICLE_FLAG_SWAPYZONMODELPARTICLES=Swap YZ On Model Particles
EDSTR_MODELDATA_PARTICLE_FLAG_SCALETIMEBYPARENT=Scale Time by Parent
EDSTR_MODELDATA_PARTICLE_FLAG_USELOCALTIME=Use Local Time
EDSTR_MODELDATA_PARTICLE_FLAG_SIMULATEONINIT=Simulate On Initialization
EDSTR_MODELDATA_PARTICLE_FLAG_COPY=Copy
EDSTR_MODELDATA_PARTICLE_RIBBONTYPEFORMAT=Type: TYPE
EDSTR_MODELDATA_PARTICLE_RIBBONTYPE_PLANARBILLBOARD=Planar Billboarded
EDSTR_MODELDATA_PARTICLE_RIBBONTYPE_PLANAR=Planar
EDSTR_MODELDATA_PARTICLE_RIBBONTYPE_CYLINDER=Cylinder
EDSTR_MODELDATA_PARTICLE_RIBBONTYPE_STARSHAPED=Star Shaped
EDSTR_MODELDATA_RIBBONS=Ribbons
EDSTR_MODELDATA_RIBBON_FORMAT=[ID], Bone = BONE, Position = POSITION
EDSTR_MODELDATA_RIBBON_FLAG_COLLIDEWITHTERRAIN=Collide with Terrain
EDSTR_MODELDATA_RIBBON_FLAG_COLLIDEWITHOBJECTS=Collide with Objects
EDSTR_MODELDATA_RIBBON_FLAG_EDGEFALLOFF=Edge Falloff
EDSTR_MODELDATA_RIBBON_FLAG_INHERITPARENTVELOCITY=Inherit Parent Velocity
EDSTR_MODELDATA_RIBBON_FLAG_SMOOTHSIZE=Smooth Size
EDSTR_MODELDATA_RIBBON_FLAG_BEZIERSMOOTHSIZE=Bezier Smooth Size
EDSTR_MODELDATA_RIBBON_FLAG_USEVERTEXALPHA=Use Vertex Alpha
EDSTR_MODELDATA_RIBBON_FLAG_SCALETIMEBYPARENT=Scale Time by Parent
EDSTR_MODELDATA_RIBBON_FLAG_FORCELEGACY=Force Legacy
EDSTR_MODELDATA_RIBBON_FLAG_USELOCALTIME=Use Local Time
EDSTR_MODELDATA_RIBBON_FLAG_SIMULATEONINIT=Simulate on Initialization
EDSTR_MODELDATA_RIBBON_FLAG_USELENGTHANDTIME=Use Length and Time

EDSTR_MODELDATA_FORCEFIELD_FLAG_WIND=wind
EDSTR_MODELDATA_FORCEFIELD_FLAG_EXPLOSION=explosion
EDSTR_MODELDATA_FORCEFIELD_FLAG_ENERGY=energy
EDSTR_MODELDATA_FORCEFIELD_FLAG_BLOOD=blood
EDSTR_MODELDATA_FORCEFIELD_FLAG_MAGNETIC=magnetic
EDSTR_MODELDATA_FORCEFIELD_FLAG_GRASS=grass
EDSTR_MODELDATA_FORCEFIELD_FLAG_BRUSH=brush
EDSTR_MODELDATA_FORCEFIELD_FLAG_TREES=trees

EDSTR_PREVIEWLIGHTPROPS=Preview Light Properties

// Water Window
EDSTR_WATER_FORMAT=TEMPLATE, STATE
EDSTR_WATERTEMPLATE_NONE=(None)
EDSTR_WATERSTATE_NONE=(None)
EDSTR_WATERWINDOW_TITLE=Water Settings
EDSTR_WATERWINDOW_STATE=State:
EDSTR_WATERWINDOW_ADD=Add
EDSTR_WATERWINDOW_REMOVE=Remove
EDSTR_WATERWINDOW_HEIGHT=Height:
EDSTR_WATERWINDOW_COLOR=Color:
EDSTR_WATERWINDOW_ALPHA=Alpha:
EDSTR_WATERWINDOW_COLORFALLOFF=Color Fall Off:
EDSTR_WATERWINDOW_CAUSTICSFALLOFF=Caustics Fall Off:
EDSTR_WATERWINDOW_SPECULARITY=Specularity:
EDSTR_WATERWINDOW_SPECSCALE=Specular Scale:
EDSTR_WATERWINDOW_MINREFLECT=Minimum Reflection:
EDSTR_WATERWINDOW_REFLECTPOW=Reflectivity Power:
EDSTR_WATERWINDOW_ROUGHNESS=Texture Roughness:
EDSTR_WATERWINDOW_REFLECTDISTORT=Reflection Distortion:
EDSTR_WATERWINDOW_REFRACTDISTORT=Refraction Distortion:
EDSTR_WATERWINDOW_SHADOW=Receive Shadows
EDSTR_WATERWINDOW_ROTATE=UV Rotate:
EDSTR_WATERWINDOW_BOX=Debug: Show Water Boxes
EDSTR_WATERWINDOW_FLOWDIRECTION=Flow Direction:
EDSTR_WATERWINDOW_FLOWRATE=Flow Rate:
EDSTR_WATERWINDOW_WATEROBJECT=Catalog:
EDSTR_WATERWINDOW_COPYWATER=Copy From
EDSTR_WATERWINDOW_SAVEWATER=Save To
EDSTR_WATERWINDOW_DEBUGTRANSITIONTIME=Debug: Transition Time (s):
EDSTR_WATERWINDOW_DEBUGTRANSITIONTYPE=Debug: Transition Curve:
EDSTR_WATERWINDOW_LINEAR=Linear
EDSTR_WATERWINDOW_SINE=Sine
EDSTR_WATERWINDOW_EXPONENTIAL=Exponential
EDSTR_WATERWINDOW_SQUAREROOT=Square Root
EDSTR_WATERWINDOW_SNAP=Snap
EDSTR_WATERWINDOW_BASIC=Basic
EDSTR_WATERWINDOW_TEXTURE=Texture
EDSTR_WATERWINDOW_REFLECTION=Reflection
EDSTR_WATER_GROUP=Group
EDSTR_WATER_TEMPLATE=Template
EDSTR_WATER_DEFAULT=Default
EDSTR_WATER_ALTERNATESETTING=Alternate Setting
EDSTR_WATERWINDOW_RECEIVESHADOWS=Receive Shadows
EDSTR_WATERWINDOW_WATERTYPE=Water Type:
EDSTR_WATERWINDOW_WATERTYPEWATER=Water
EDSTR_WATERWINDOW_WATERTYPELAVA=Lava
EDSTR_WATERWINDOW_MAPGROUPS=Map Groups
EDSTR_WATERWINDOW_CATALOGTEMPLATES=Catalog Templates
EDSTR_WATERWINDOW_BASEDON=Texture, Doodads, and Shore:
EDSTR_WATERWINDOW_REFRESHTERRAINOBJECTS=Refresh Terrain Objects
EDSTR_WATERWINDOW_MESHROUGHNESS=Mesh Roughness:

// Team Color Window
EDSTR_TEAMCOLORWINDOW_TITLE=Team Color
EDSTR_TEAMCOLORWINDOW_DIFFUSE=Diffuse:
EDSTR_TEAMCOLORWINDOW_EMISSIVE=Emissive:
EDSTR_TEAMCOLORWINDOW_HDR=HDR Multiplier:
EDSTR_TEAMCOLORWINDOW_UPDATE=Update

// Curve Editor
EDSTR_CURVEEDITORWINDOW_TITLE=Curve Editor
EDSTR_CURVEEDITOR_SMOOTHBUTTON=Smooth
EDSTR_CURVEEDITOR_AUTOBUTTON=Auto
EDSTR_CURVEEDITOR_SHOWTANGENTBUTTON=Show Tangents
EDSTR_CURVEEDITOR_SHOWVALUES=Show Values
EDSTR_CURVEEDITOR_LINEARBUTTON=Linear
EDSTR_CURVEEDITOR_SLOWBUTTON=Slow
EDSTR_CURVEEDITOR_STEPBUTTON=Step
EDSTR_CURVEEDITOR_CUSTOMBUTTON=Custom
EDSTR_CURVEEDITOR_INBUTTON=In
EDSTR_CURVEEDITOR_BOTHBUTTON=Both
EDSTR_CURVEEDITOR_OUTBUTTON=Out
EDSTR_CURVEEDITOR_EDITBUTTON=Edit
EDSTR_CURVEEDITOR_CREATEBUTTON=Create
EDSTR_CURVEEDITOR_SCALEXBUTTON=Zoom Extents X
EDSTR_CURVEEDITOR_SCALEYBUTTON=Zoom Extents Y
EDSTR_CURVEEDITOR_SCALEXYBUTTON=Zoom Extents XY
EDSTR_CURVEEDITOR_SCALECUSTOMBUTTON=Zoom Extents Custom

// Grid Snap Options Window
EDSTR_GRIDSNAPOPTIONSWINDOW_TRANSLATIONSNAP=Grid Snap Value:
EDSTR_GRIDSNAPOPTIONSWINDOW_ROTATIONSNAP=Rotation Snap Value:
EDSTR_GRIDSNAPOPTIONSWINDOW_SNAPXAXIS=Snap X Axis
EDSTR_GRIDSNAPOPTIONSWINDOW_SNAPYAXIS=Snap Y Axis
EDSTR_GRIDSNAPOPTIONSWINDOW_SNAPZAXIS=Snap Z Axis

// Camera Window
EDSTR_CAMERAWINDOW_TITLE=Camera Editor
EDSTR_CAMERAWINDOW_DOF=Depth Of Field - Amount
EDSTR_CAMERAWINDOW_FOCALDEPTH=Depth Of Field - Depth
EDSTR_CAMERAWINDOW_FALLOFFSTART=Depth Of Field - Falloff Start
EDSTR_CAMERAWINDOW_FALLOFFEND=Depth Of Field - Falloff End
EDSTR_CAMERAWINDOW_NEARCLIP=Near Clip
EDSTR_CAMERAWINDOW_FARCLIP=Far Clip
EDSTR_CAMERAWINDOW_SHADOWCLIP=Shadow Clip
EDSTR_CAMERAWINDOW_FOV=Field Of View
EDSTR_CAMERAWINDOW_RESET=Reset to Defaults
EDSTR_CAMERAWINDOW_GETGAME=Get Game Camera
EDSTR_CAMERAWINDOW_SETGAME=Set Game Camera
EDSTR_CAMERAWINDOW_PITCH=Angle of Attack
EDSTR_CAMERAWINDOW_ROLL=Roll
EDSTR_CAMERAWINDOW_YAW=Rotation
EDSTR_CAMERAWINDOW_DISTANCE=Distance
EDSTR_CAMERAWINDOW_TARGET=Target

// Fog Window
EDSTR_FOGWINDOW_TITLE=Fog Editor
EDSTR_FOGWINDOW_RESET=Reset
EDSTR_FOGWINDOW_ENABLED=Fog Enabled
EDSTR_FOGWINDOW_COLOR=Color:
EDSTR_FOGWINDOW_FALLOFF=Falloff:
EDSTR_FOGWINDOW_DENSITY=Density:
EDSTR_FOGWINDOW_STARTHEIGHT=Start Height:

// Advanced Animation Window
EDSTR_ADVANCEDANIMATION_TITLE=Advanced Animation Control
EDSTR_ADVANCEDANIMATION_QUEUE=Queue:
EDSTR_ADVANCEDANIMATION_ADD=+
EDSTR_ADVANCEDANIMATION_REMOVE=-
EDSTR_ADVANCEDANIMATION_UP=Up
EDSTR_ADVANCEDANIMATION_DOWN=Down

// Recording Window
EDSTR_RECORDERWINDOW_TITLE=Record New Video
EDSTR_RECORDERWINDOW_FILEPATH=Output File:
EDSTR_RECORDERWINDOW_RESIZE=Resize:
EDSTR_RECORDERWINDOW_FRAMERATE=Framerate:
EDSTR_RECORDERWINDOW_LOCKASPECTRATIO=Lock Aspect Ratio
EDSTR_RECORDERWINDOW_COMPRESSION=Use Compression
EDSTR_RECORDERWINDOW_X=x

// Lighting window
EDSTR_LIGHTINGWINDOW_TITLE=Lighting
EDSTR_LIGHTINGWINDOW_UNSAVEDCHANGES=You have unsaved modifications to this light that will be lost. Continue?
EDSTR_LIGHTINGWINDOW_EXPORTCINLIGHTS=Export Cinematic Light List
EDSTR_LIGHTINGWINDOW_EXPORTCINDIALOG=Export List...
EDSTR_LIGHTINGWINDOW_DEFAULTLIGHT=[Default Map Light]
EDSTR_LIGHTINGWINDOW_DATASOURCE=Data Source:
EDSTR_LIGHTINGWINDOW_ARCHIVESOURCE=Archive Source:
EDSTR_LIGHTINGWINDOW_TABGLOBAL=Global
EDSTR_LIGHTINGWINDOW_TABTONEMAPPING=Tone Mapping
EDSTR_LIGHTINGWINDOW_TABCOLORIZATION=Colorization
EDSTR_LIGHTINGWINDOW_TABVARIATIONS=Variations
EDSTR_LIGHTINGWINDOW_TABSSAO=SSAO
EDSTR_LIGHTINGWINDOW_TABTERRAIN=Terrain
EDSTR_LIGHTINGWINDOW_TABREGIONS=Regions
EDSTR_LIGHTINGWINDOW_TABKEY=Key
EDSTR_LIGHTINGWINDOW_TABFILL=Fill
EDSTR_LIGHTINGWINDOW_TABBACK=Back
EDSTR_LIGHTINGWINDOW_AMBIENTCOLOR=Ambient Color:
EDSTR_LIGHTINGWINDOW_AMBIENTMULTIPLIER=Ambient Environment Multiplier:
EDSTR_LIGHTINGWINDOW_AMBIENTTEXTURE=Ambient Environment Map: (Applies to all time values)
EDSTR_LIGHTINGWINDOW_TERRAINSPECULARITY=Terrain Specular Exponent:
EDSTR_LIGHTINGWINDOW_TERRAINBACKLIGHT=Terrain Uses Back Light
EDSTR_LIGHTINGWINDOW_TONEMAPPINGMETHOD=Method:
EDSTR_LIGHTINGWINDOW_TMM_SQUARE=Square
EDSTR_LIGHTINGWINDOW_TMM_CUBE=Cube
EDSTR_LIGHTINGWINDOW_HDREXPOSURE=Exposure:
EDSTR_LIGHTINGWINDOW_HDRCONTRAST=Contrast:
EDSTR_LIGHTINGWINDOW_HDRGAIN=Gain:
EDSTR_LIGHTINGWINDOW_HDRSCALE=Scale:
EDSTR_LIGHTINGWINDOW_CORRECTGAMMA=Correct Gamma
EDSTR_LIGHTINGWINDOW_HDRSATURATION=Saturation:
EDSTR_LIGHTINGWINDOW_HDRAMBIENTMULTIPLIER=Ambient Multiplier:
EDSTR_LIGHTINGWINDOW_HDRDIFFUSEMULTIPLIER=Diffuse Multiplier:
EDSTR_LIGHTINGWINDOW_HDRWHITEPOINT=White Point:
EDSTR_LIGHTINGWINDOW_HDRSPECMULT=Specular Multiplier:
EDSTR_LIGHTINGWINDOW_HDREMISMULT=Emissive Multiplier:
EDSTR_LIGHTINGWINDOW_HDRBLOOMTHR=Bloom Threshold:
EDSTR_LIGHTINGWINDOW_HDRTERRDIFF=Terrain Diffuse Multiplier:
EDSTR_LIGHTINGWINDOW_HDRTERRSPEC=Terrain Specular Multiplier:
EDSTR_LIGHTINGWINDOW_CREEPSPECULAR=Creep Specular Exponent:
EDSTR_LIGHTINGWINDOW_CREEPHDRDIFFMULT=Creep HDR Diffuse Multiplier:
EDSTR_LIGHTINGWINDOW_CREEPHDRSPECMULT=Creep HDR Specular Multiplier:
EDSTR_LIGHTINGWINDOW_CREEPHDREMISMULT=Creep HDR Emissive Multiplier:
EDSTR_LIGHTINGWINDOW_DIFFUSECOLOR=Diffuse Color:
EDSTR_LIGHTINGWINDOW_DIFFUSEMULTIPLIER=Diffuse Multiplier:
EDSTR_LIGHTINGWINDOW_SPECULARCOLOR=Specular Color:
EDSTR_LIGHTINGWINDOW_SPECULARMULTIPLIER=Specular Multiplier:
EDSTR_LIGHTINGWINDOW_HORIZONTAL=H:
EDSTR_LIGHTINGWINDOW_VERTICAL=V:
EDSTR_LIGHTINGWINDOW_DIRECTION=Direction:
EDSTR_LIGHTINGWINDOW_PREVIEWTERRAIN=Apply To Terrain Editor
EDSTR_LIGHTINGWINDOW_PREVIEWMODEL=Apply To Preview Window
EDSTR_LIGHTINGWINDOW_PREVIEWTESTDOC=Apply To Test Document
EDSTR_LIGHTINGWINDOW_GAMELIGHT=Game Light:
EDSTR_LIGHTINGWINDOW_RESET=Reset To Defaults
EDSTR_LIGHTINGWINDOW_COPY=Copy
EDSTR_LIGHTINGWINDOW_PASTE=Paste
EDSTR_LIGHTINGWINDOW_IMPORT=Import Light
EDSTR_LIGHTINGWINDOW_EXPORT=Export Light
EDSTR_LIGHTINGWINDOW_CHOOSEFILE_IMPORT=Import Lighting From
EDSTR_LIGHTINGWINDOW_CHOOSEFILE_EXPORT=Export Lighting To
EDSTR_LIGHTINGWINDOW_TEST=Test Document
EDSTR_LIGHTINGWINDOW_SAVETODOC=Save To Document
EDSTR_LIGHTINGWINDOW_TIMEOFDAY=Light Time of Day:
EDSTR_LIGHTINGWINDOW_TRIGGERTRANSITION=Transition (ms):
EDSTR_LIGHTINGWINDOW_TESTTIMEOFDAY=Current Test Time:
EDSTR_LIGHTINGWINDOW_REINHARD=Reinhard
EDSTR_LIGHTINGWINDOW_EXPONENTIAL=Exponential
EDSTR_LIGHTINGWINDOW_LOGARITHMIC=Logarithmic
EDSTR_LIGHTINGWINDOW_LINEAR=Linear
EDSTR_LIGHTINGWINDOW_FILMIC=Filmic
EDSTR_LIGHTINGWINDOW_EXITWITHOUTSAVE=Your light has changed but you did not save or export.  Exit anyway?
EDSTR_LIGHTINGWINDOW_EXITWITHOUTSAVETITLE=Exit Without Save?
EDSTR_LIGHTINGWINDOW_USEAMBIENTOCCLUSION=Use Ambient Occlusion
EDSTR_LIGHTINGWINDOW_COLORIZATIONINPUTLOW=Input Low:
EDSTR_LIGHTINGWINDOW_COLORIZATIONINPUTGAMMA=Input Gamma:
EDSTR_LIGHTINGWINDOW_COLORIZATIONINPUTHIGH=Input High:
EDSTR_LIGHTINGWINDOW_COLORIZATIONOUTPUTLOW=Output Low:
EDSTR_LIGHTINGWINDOW_COLORIZATIONOUTPUTHIGH=Output High:
EDSTR_LIGHTINGWINDOW_COLORIZATIONBRIGHTNESS=Brightness:
EDSTR_LIGHTINGWINDOW_COLORIZATIONCONTRAST=Contrast:
EDSTR_LIGHTINGWINDOW_COLORIZATIONCOLORIZE=Colorize
EDSTR_LIGHTINGWINDOW_COLORIZATIONHUE=Hue:
EDSTR_LIGHTINGWINDOW_COLORIZATIONSATURATION=Saturation:
EDSTR_LIGHTINGWINDOW_COLORIZATIONLIGHTNESS=Lightness:
EDSTR_LIGHTINGWINDOW_MOREGREEN=More Green
EDSTR_LIGHTINGWINDOW_MOREYELLOW=More Yellow
EDSTR_LIGHTINGWINDOW_MORECYAN=More Cyan
EDSTR_LIGHTINGWINDOW_MORERED=More Red
EDSTR_LIGHTINGWINDOW_MOREBLUE=More Blue
EDSTR_LIGHTINGWINDOW_MOREMAGENTA=More Magenta
EDSTR_LIGHTINGWINDOW_LIGHTER=Lighter
EDSTR_LIGHTINGWINDOW_DARKER=Darker
EDSTR_LIGHTINGWINDOW_MOREGREENBUTTON=+ G
EDSTR_LIGHTINGWINDOW_MOREYELLOWBUTTON=+ Y
EDSTR_LIGHTINGWINDOW_MORECYANBUTTON=+ C
EDSTR_LIGHTINGWINDOW_MOREREDBUTTON=+ R
EDSTR_LIGHTINGWINDOW_MOREBLUEBUTTON=+ B
EDSTR_LIGHTINGWINDOW_MOREMAGENTABUTTON=+ M
EDSTR_LIGHTINGWINDOW_LIGHTERBUTTON=+
EDSTR_LIGHTINGWINDOW_DARKERBUTTON=-
EDSTR_LIGHTINGWINDOW_LESSSATURATION=Less Saturation
EDSTR_LIGHTINGWINDOW_MORESATURATION=More Saturation
EDSTR_LIGHTINGWINDOW_DARK=Dark
EDSTR_LIGHTINGWINDOW_MIDTONE=Midtone
EDSTR_LIGHTINGWINDOW_HIGHLIGHT=Highlight
EDSTR_LIGHTINGWINDOW_SENSITIVITY=Sensitivity:
EDSTR_LIGHTINGWINDOW_REGION=Region:
EDSTR_LIGHTINGWINDOW_REMOVE=Remove
EDSTR_LIGHTINGWINDOW_CLEARALL=Clear All
EDSTR_LIGHTINGWINDOW_OCCLUSIONRADIUS=Occlusion Radius:
EDSTR_LIGHTINGWINDOW_NOOCCLUSION=No Occlusion Threshold:
EDSTR_LIGHTINGWINDOW_FULLOCCLUSION=Full Occlusion Threshold:
EDSTR_LIGHTINGWINDOW_OCCLUSIONPOWER=Occlusion Power:
EDSTR_LIGHTINGWINDOW_USESEPARATEDETAIL=Use Separate Detail
EDSTR_LIGHTINGWINDOW_DETAILOCCLUSIONRADIUS=Detail Occlusion Radius:
EDSTR_LIGHTINGWINDOW_DETAILNOOCCLUSION=Detail No Occlusion Threshold:
EDSTR_LIGHTINGWINDOW_DETAILFULLOCCLUSION=Detail Full Occlusion Threshold:
EDSTR_LIGHTINGWINDOW_DETAILOCCLUSIONPOWER=Detail Occlusion Power:
EDSTR_LIGHTINGWINDOW_USELIGHTID=Use LightID
EDSTR_LIGHTINGWINDOW_REGIONUSEDEFAULT=Use Default Values
EDSTR_LIGHTINGWINDOW_REGIONUSEDEFAULT_TIP=If enabled, this region will use the lighting values from the main light data
EDSTR_LIGHTINGWINDOW_REGION_AMBIENTCOLOR=Ambient Color:
EDSTR_LIGHTINGWINDOW_REGION_AMBIENTMULT=Ambient Multiplier:
EDSTR_LIGHTINGWINDOW_REGION_KEYCOLOR=Key Diffuse Color:
EDSTR_LIGHTINGWINDOW_REGION_KEYMULT=Key Diffuse Multiplier:
EDSTR_LIGHTINGWINDOW_REGION_FILLCOLOR=Fill Diffuse Color:
EDSTR_LIGHTINGWINDOW_REGION_FILLMULT=Fill Diffuse Multiplier:
EDSTR_LIGHTINGWINDOW_REGION_BACKCOLOR=Back Diffuse Color:
EDSTR_LIGHTINGWINDOW_REGION_BACKMULT=Back Diffuse Multiplier:
EDSTR_LIGHTINGWINDOW_REGION_SPECULARCOLOR=Specular Color:
EDSTR_LIGHTINGWINDOW_REGION_SPECULARMULT=Specular Multiplier:

// Script Test window
EDSTR_SCRIPTTESTWINDOW_TITLE=Script Test
EDSTR_SCRIPTTESTWINDOW_LINE=Line: VALUE
EDSTR_SCRIPTTESTWINDOW_COMPILE_NONE=Not Compiled
EDSTR_SCRIPTTESTWINDOW_COMPILE=Memory Usage - Code: MEMCODE%, Globals: MEMGLOB% (Compiled: TIME)
EDSTR_SCRIPTTESTWINDOW_LOADSCRIPT=Load Script File
EDSTR_SCRIPTTESTWINDOW_EXPORTSCRIPT=Export Script File

// Trigger Error window
EDSTR_TRIGGERERRORWINDOW_TITLE=Script Compile Errors
EDSTR_TRIGGERERRORWINDOW_INFO=Double-click an error in the list to view the corresponding trigger element in the Trigger module.

// Map Status window
EDSTR_MAPSTATUS_TITLE=Map Status
EDSTR_MAPSTATUS_TYPE=Map Type:
EDSTR_MAPSTATUS_REASONS=The map has been classified as this type due to:
EDSTR_MAPSTATUS_OBJECTS=Objects:
EDSTR_MAPSTATUS_OBJECTS_TIP=Objects associated with the selected reason (double-click to view)
EDSTR_MAPSTATUS_VIEWOBJECT=View Object
EDSTR_MAPSTATUS_LIGHTING=Lighting Status:
EDSTR_MAPSTATUS_LIGHTING_TIP=Static shadows are based on terrain and doodads. They must be manually generated using Data > Generate Static Shadows in the Terrain module.
EDSTR_MAPSTATUS_LIGHTING_GEN=Last Generated:
EDSTR_MAPSTATUS_LIGHTING_GEN_TIP=The last time static shadows were manually generated.
EDSTR_MAPSTATUS_LIGHTING_MOD=Last Modification:
EDSTR_MAPSTATUS_LIGHTING_MOD_TIP=The last time terrain or placed object data were changed on the map.
EDSTR_MAPSTATUS_LIGHTING_NEVER=Never
EDSTR_MAPSTATUS_LIGHTING_UPTODATE=Up To Date
EDSTR_MAPSTATUS_LIGHTING_OUTOFDATE=Out Of Date
EDSTR_MAPSTATUS_LIGHTING_NOTERRAIN=No Terrain

// Mod Status window
EDSTR_MODSTATUS_TITLE=Mod Status
EDSTR_MODSTATUS_TYPE=Mod Type:
EDSTR_MODSTATUS_REASONS=The mod has been classified as this type due to:

// Cinematics window
EDSTR_CINEMATICS_TITLE=Cinematics
EDSTR_CINEMATICS_ADD=Add
EDSTR_CINEMATICS_RENAME=Rename
EDSTR_CINEMATICS_REMOVE=Remove
EDSTR_CINEMATICS_SENDTOGAME=Reload In Game
EDSTR_CINEMATICS_TAB_SEQUENCES=Sequences
EDSTR_CINEMATICS_TAB_OBJECTS=Objects
EDSTR_CINEMATICS_SEQUENCEADD=Add Sequence
EDSTR_CINEMATICS_SEQUENCEADD_TIP=Add a new sequence to the current cinematic
EDSTR_CINEMATICS_SEQUENCEREMOVE=Remove Sequence
EDSTR_CINEMATICS_SEQUENCERENAME=Rename Sequence
EDSTR_CINEMATICS_SEQUENCESTARTIMMEDIATE=Start Immediately
EDSTR_CINEMATICS_ACTIONADD=Add Action
EDSTR_CINEMATICS_ACTIONMODIFY=Modify Action
EDSTR_CINEMATICS_ACTIONREMOVE=Remove Action
EDSTR_CINEMATICS_ACTIONMOVEUP=Move Action Up
EDSTR_CINEMATICS_ACTIONMOVEDOWN=Move Action Down
EDSTR_CINEMATICS_ACTIONCOL_DESCRIPTION=Action
EDSTR_CINEMATICS_ACTIONCOL_DURATION=Duration
EDSTR_CINEMATICS_DURATION_INSTANT=---

EDSTR_CINEMATICSACTION_TITLE=Cinematic Action
EDSTR_CINEMATICSACTION_TYPE=Type:
EDSTR_CINEMATICSACTION_TYPE_WAIT=Wait
EDSTR_CINEMATICSACTION_TYPE_APPLYCAMERA=Apply Camera
EDSTR_CINEMATICSACTION_TYPE_PANCAMERA=Pan Camera
EDSTR_CINEMATICSACTION_TYPE_CAMERALOOKATPOINT=Make Camera Look At
EDSTR_CINEMATICSACTION_TYPE_CAMERALOOKATUNIT=Make Camera Look At And Follow
EDSTR_CINEMATICSACTION_TYPE_CAMERALOOKATSTOP=Make Camera Stop Looking
EDSTR_CINEMATICSACTION_TYPE_SEQUENCERUN=Run Sequence
EDSTR_CINEMATICSACTION_TYPE_SEQUENCESTART=Start Sequence
EDSTR_CINEMATICSACTION_TYPE_UNITMOVE=Move Unit
EDSTR_CINEMATICSACTION_TYPE_UNITSETSPEED=Set Unit Speed
EDSTR_CINEMATICSACTION_TYPE_UNITSETVISIBLE=Show/Hide Unit
EDSTR_CINEMATICSACTION_TYPE_UNITSETVISIBLEREGION=Show/Hide Units In Region
EDSTR_CINEMATICSACTION_TYPE_TRANSMISSION=Send Transmission
EDSTR_CINEMATICSACTION_TYPE_PLAYSOUND=Play Sound
EDSTR_CINEMATICSACTION_TYPE_PLAYMOVIE=Play Movie
EDSTR_CINEMATICSACTION_TYPE_PLAYANIMATION=Play Animation
EDSTR_CINEMATICSACTION_TYPE_FADE=Fade In/Out
EDSTR_CINEMATICSACTION_TYPE_LOOKATUNIT=Make Unit Look At Unit
EDSTR_CINEMATICSACTION_TYPE_LOOKATPOINT=Make Unit Look At Point
EDSTR_CINEMATICSACTION_TYPE_LOOKATSTOP=Make Unit Stop Looking
EDSTR_CINEMATICSACTION_PARAM_SUFFIX= [PARAM]
EDSTR_CINEMATICSACTION_PARAM_CHOOSEOBJECT=Choose TYPE
EDSTR_CINEMATICSACTION_DURATION=Duration:
EDSTR_CINEMATICSACTION_DURATION_FIXED=Fixed (sec):
EDSTR_CINEMATICSACTION_DURATION_SOUND=Sound:
EDSTR_CINEMATICSACTION_DURATION_SOUNDEXTRA=Offset (sec):
EDSTR_CINEMATICSACTION_PARAMVAL_BOOLTRUE=NAME
EDSTR_CINEMATICSACTION_PARAMVAL_BOOLFALSE=Not NAME
EDSTR_CINEMATICSACTION_PARAMVAL_Fade_TRUE=Fade In
EDSTR_CINEMATICSACTION_PARAMVAL_Fade_FALSE=Fade Out

EDSTR_CINEMATICSPARAM_NAME_AnimBlend=Blend Time
EDSTR_CINEMATICSPARAM_TIP_AnimBlend=Time to blend from the previous animation, in seconds
EDSTR_CINEMATICSPARAM_NAME_AnimProps=Animation
EDSTR_CINEMATICSPARAM_NAME_AttachPoint=Attach Point
EDSTR_CINEMATICSPARAM_NAME_CameraId=Camera
EDSTR_CINEMATICSPARAM_NAME_Decel=Deceleration
EDSTR_CINEMATICSPARAM_TIP_Decel=Amount of deceleration of camera motion as it approaches the target, in percent
EDSTR_CINEMATICSPARAM_NAME_Fade=Fade In
EDSTR_CINEMATICSPARAM_NAME_FadeColor=Color
EDSTR_CINEMATICSPARAM_NAME_FadeTrans=Transparency
EDSTR_CINEMATICSPARAM_NAME_LookAtType=Look At Type
EDSTR_CINEMATICSPARAM_NAME_MoveInstant=Instant
EDSTR_CINEMATICSPARAM_TIP_MoveInstant=Move the unit instantly, rather than issuing a normal movement order
EDSTR_CINEMATICSPARAM_NAME_MovieTexture=Movie
EDSTR_CINEMATICSPARAM_TIP_MovieTexture=Texture definition representing the movie file to be played
EDSTR_CINEMATICSPARAM_NAME_PointId=Point
EDSTR_CINEMATICSPARAM_NAME_RegionId=Region
EDSTR_CINEMATICSPARAM_NAME_SeqId=Sequence
EDSTR_CINEMATICSPARAM_NAME_SoundId=Sound
EDSTR_CINEMATICSPARAM_NAME_SoundOffset=Offset
EDSTR_CINEMATICSPARAM_TIP_SoundOffset=Offset from the beginning of the sound from which to start playing, in seconds
EDSTR_CINEMATICSPARAM_NAME_SoundVolume=Volume
EDSTR_CINEMATICSPARAM_TIP_SoundVolume=Sound volume, as a percent of the default volume
EDSTR_CINEMATICSPARAM_NAME_Target=Target
EDSTR_CINEMATICSPARAM_NAME_UnitId=Unit
EDSTR_CINEMATICSPARAM_NAME_UnitSpeed=Speed
EDSTR_CINEMATICSPARAM_NAME_UnitVisible=Visible
EDSTR_CINEMATICSPARAM_NAME_UseTarget=Use Target
EDSTR_CINEMATICSPARAM_TIP_UseTarget=Determines if the camera target is applied in addition to the other camera properties
EDSTR_CINEMATICSPARAM_NAME_Velocity=Velocity

EDSTR_CINEMATICS_OBJECTTYPE=Type:
EDSTR_CINEMATICS_OBJECTCOL_NAME=Name
EDSTR_CINEMATICS_OBJECTCOL_POSITION=Position
EDSTR_CINEMATIC_OBJECTTYPE_CAMERA=Camera
EDSTR_CINEMATIC_OBJECTTYPE_POINT=Point
EDSTR_CINEMATIC_OBJECTTYPE_REGION=Region
EDSTR_CINEMATIC_OBJECTTYPE_SOUND=Sound
EDSTR_CINEMATIC_OBJECTTYPE_TEXTURE=Movie
EDSTR_CINEMATIC_OBJECTTYPE_UNIT=Unit
EDSTR_CINEMATICS_OBJECTADD=Add Objects...
EDSTR_CINEMATICS_OBJECTREMOVE=Remove Objects

// File Preview
EDSTR_FILEPREVIEW_SIZE=Size:
EDSTR_FILEPREVIEW_IMAGESIZE=SIZEX x SIZEY
EDSTR_FILEPREVIEW_MODELVIEW=View In Cutscene Editor
EDSTR_FILEPREVIEW_DOCTYPE=Type:
EDSTR_FILEPREVIEW_DOCNAME=Name:
EDSTR_FILEPREVIEW_DOCVERSION=Version:
EDSTR_FILEPREVIEW_DOCDESCSHORT=Suggested Players:
EDSTR_FILEPREVIEW_DOCDESCLONG=Description:
EDSTR_FILEPREVIEW_DOCIMAGE=Image:
EDSTR_FILEPREVIEW_DOCICON=Icon:
EDSTR_FILEPREVIEW_BNET_TYPE=Type:
EDSTR_FILEPREVIEW_BNET_TYPE_ARCADESUFFIX= (Arcade)
EDSTR_FILEPREVIEW_BNET_NAME=Name:
EDSTR_FILEPREVIEW_BNET_AUTHOR=Author:
EDSTR_FILEPREVIEW_BNET_VERSION=Version:
EDSTR_FILEPREVIEW_BNET_VERSION_FILE=PUBLISH - File: FILE
EDSTR_FILEPREVIEW_BNET_TIME=Published:
EDSTR_FILEPREVIEW_BNET_DESCSHORT=Suggested Players:
EDSTR_FILEPREVIEW_BNET_DESCLONG=Description:
EDSTR_FILEPREVIEW_BNET_ICON=Icon:
EDSTR_FILEPREVIEW_BNET_IMAGE=Image:
EDSTR_FILEPREVIEW_BNET_STATUS=Status:
EDSTR_FILEPREVIEW_BNET_STATUS_FORMAT=TYPE: STATUS
EDSTR_FILEPREVIEW_BNET_STATUS_PERCENT=PERCENT%
EDSTR_FILEPREVIEW_BNET_STATUS_SIZE=PRESENT / TOTAL
EDSTR_FILEPREVIEW_BNET_DOWNLOAD=Download

//  Overview Manager
EDSTR_OVERVIEW_TYPE=Document Type:
EDSTR_OVERVIEW_NODOCUMENT=No Document Open
EDSTR_OVERVIEW_NAME=Name:
EDSTR_OVERVIEW_DESCSHORT=Suggested Players:
EDSTR_OVERVIEW_DESCLONG=Description:
EDSTR_OVERVIEW_COMPONENTS=Components:
EDSTR_OVERVIEW_COMPNAME=Name
EDSTR_OVERVIEW_COMPSIZEU=Size
EDSTR_OVERVIEW_COMPSIZEC=Size (Compressed)
EDSTR_OVERVIEW_COMPVERS=Version
EDSTR_OVERVIEW_COMPTIME=Modified
EDSTR_OVERVIEW_NOSIZE=---
EDSTR_OVERVIEW_NOVERSION=---
EDSTR_OVERVIEW_NOTIME=---
EDSTR_OVERVIEW_COMPONENTDETAILS=Component Details:
EDSTR_OVERVIEW_COMPONENTDETAILS_INCOMPLETE=Data Incomplete! (Reload using: Data > Refresh Now)
EDSTR_OVERVIEW_COMPONENTDETAILS_INCOMPLETE_TIP=Loading of component data was interrupted before it completed.
EDSTR_OVERVIEW_SECTIONACTIVEREQ=Active Section Required
EDSTR_OVERVIEW_SECTIONACTIVEREQ_TIP=Objects must be within the active section in order to be modified
EDSTR_OVERVIEW_SECTIONS=Sections:
EDSTR_OVERVIEW_SECTIONNAME=Name
EDSTR_OVERVIEW_SECTIONFILE=File
EDSTR_OVERVIEW_STATUS_DOCTYPE=Document Type: TYPE
EDSTR_OVERVIEW_STATUS_DOCSIZE=Total Size: SIZEU (compressed: SIZEC)

EDSTR_SECTION_TITLE=Section
EDSTR_SECTION_NAME=Name:
EDSTR_SECTION_NAME_TIP=The name identifies the section uniquely, and should match within any other documents that will be merged together.
EDSTR_SECTION_FILE=File:
EDSTR_SECTION_FILE_TIP=Optional external file defining data for this section. This file will be used for automatic merge commands.

EDSTR_SECTIONMERGEALL_TITLE=Merge Sections
EDSTR_SECTIONMERGEALL_COLNAME=Section
EDSTR_SECTIONMERGEALL_COLFILE=File
EDSTR_SECTIONMERGEALL_COLLASTMERGE=Last Merged
EDSTR_SECTIONMERGEALL_COLLASTMODTIME=Last Changed
EDSTR_SECTIONMERGEALL_COLSTATUS=Status
EDSTR_SECTIONMERGEALL_COLMERGE=Merge
EDSTR_SECTIONMERGEALL_STATUS_NOFILE=No File
EDSTR_SECTIONMERGEALL_STATUS_FILEERROR=Error (ERROR)
EDSTR_SECTIONMERGEALL_STATUS_SELF=Active Document
EDSTR_SECTIONMERGEALL_STATUS_IDENTICAL=Identical Data
EDSTR_SECTIONMERGEALL_STATUS_NOCHANGE=Unchanged
EDSTR_SECTIONMERGEALL_STATUS_CHANGED=Changed
EDSTR_SECTIONMERGEALL_MERGE_YES=Yes
EDSTR_SECTIONMERGEALL_MERGE_NO=No
EDSTR_SECTIONMERGEALL_PROGRESS=Merging sections

EDSTR_LOCALES_TITLE=Locales
EDSTR_LOCALES_INFOTEXT=Select the locales for which this document should have separate text. Newly added locales will initially copy all text from an existing locale.
EDSTR_LOCALES_REMOVING_LINE1=All text will be removed for the following locales:
EDSTR_LOCALES_REMOVING_LINE2=Are you sure you want to remove these locales?

EDSTR_TEXTPORT_TITLE_EXPORT=Export Localized Text
EDSTR_TEXTPORT_TITLE_IMPORT=Import Localized Text
EDSTR_TEXTPORT_FILE=File:
EDSTR_TEXTPORT_LOCALES=Locales:
EDSTR_TEXTPORT_LOCALENOTFOUNDSUFFIX= (Not Found)
EDSTR_TEXTPORT_EDITORTEXT=Include Text Which Only Displays In Editor

EDSTR_OVERVIEW_SCOPEITEM_LINKTO=Uses
EDSTR_OVERVIEW_SCOPEITEM_LINKFROM=Used By

EDSTR_OVERVIEW_STATS_TEXTCOUNT=Text Count:
EDSTR_OVERVIEW_STATS_TEXTSIZE=Total Size:
EDSTR_OVERVIEW_STATS_TERRAINBOUNDS=Terrain Bounds:
EDSTR_OVERVIEW_STATS_TEXSET=Texture Set:
EDSTR_OVERVIEW_STATS_TEXCOUNT=Textures Used:
EDSTR_OVERVIEW_STATS_CLIFFCOUNT=Cliffs Used:
EDSTR_OVERVIEW_STATS_TILECOUNT=Roads Used:
EDSTR_OVERVIEW_STATS_TILEPOINTCOUNT=Road:
EDSTR_OVERVIEW_STATS_MAPSIZEFULL=Map Size (Full):
EDSTR_OVERVIEW_STATS_MAPSIZEPLAY=Map Size (Playable):
EDSTR_OVERVIEW_STATS_BASEHEIGHT=Minimum Flyer Height:
EDSTR_OVERVIEW_STATS_LOADINGTYPE=Loading Screen:
EDSTR_OVERVIEW_STATS_LOADINGTYPE_MELEE=Melee
EDSTR_OVERVIEW_STATS_LOADINGTYPE_CAMPAIGN=Campaign
EDSTR_OVERVIEW_STATS_PLAYERCOUNTALL=Players (All):
EDSTR_OVERVIEW_STATS_PLAYERCOUNTACTIVE=Players (Active):
EDSTR_OVERVIEW_STATS_TEAMCOUNT=Team Definitions:
EDSTR_OVERVIEW_STATS_ATTCOUNTGLOBAL=Attributes (Global):
EDSTR_OVERVIEW_STATS_ATTCOUNTPLAYER=Attributes (Player):
EDSTR_OVERVIEW_STATS_VARIANTCOUNT=Variants:

//  Import Editor
EDSTR_IMPORT_SHOWRESERVED=Show Reserved
EDSTR_IMPORT_SHOWRESERVED_TIP=Reserved files are used for standard data components, and may not be altered.
EDSTR_IMPORT_FILEVIEW=Document Files:
EDSTR_IMPORT_FILEINFO=File Info:
EDSTR_IMPORT_FILENAME=Name:
EDSTR_IMPORT_FILESTATUS=Status:
EDSTR_IMPORT_FILESTATUS_NORMAL=Normal
EDSTR_IMPORT_FILESTATUS_ADDED=Added
EDSTR_IMPORT_FILESTATUS_REMOVED=Removed
EDSTR_IMPORT_FILESTATUS_MOVED=Moved
EDSTR_IMPORT_FILESTATUS_REPLACED=Replaced
EDSTR_IMPORT_FILESTATUS_RESERVED=Reserved
EDSTR_IMPORT_FILESIZE=Size:
EDSTR_IMPORT_FILESIZE_VALUE=SIZEU (compressed: SIZEC)
EDSTR_IMPORT_FILESIZE_NONE=N/A
EDSTR_IMPORT_FILEPREVIEW=Preview:
EDSTR_IMPORT_STATUS_FILECOUNT=Total Files: COUNT
EDSTR_IMPORT_STATUS_FILESIZE=Total Size: SIZEU (compressed: SIZEC)
EDSTR_IMPORT_ERROR_REMOVE=Unable to remove 'FILE': SYSERROR

EDSTR_IMPORTFILES_TITLE=Import Files
EDSTR_IMPORTFILES_PATH=Import Path:
EDSTR_IMPORTFILES_PATH_TIP=Directory path within the document archive to place the new files. May be empty.
EDSTR_IMPORTFILES_DIRECTORY=Directory:
EDSTR_IMPORTFILES_WARNING_RESERVED=The following files are using reserved file names and cannot be imported:
EDSTR_IMPORTFILES_WARNING_REPLACING1=The following files already exist in the document and will be replaced:
EDSTR_IMPORTFILES_WARNING_REPLACING2=Continue anyway?
EDSTR_IMPORTFILES_ERROR=Unable to import 'FILE': SYSERROR

EDSTR_EXPORTFILES_TITLE=Export Files
EDSTR_EXPORTFILES_INFO_SINGLE=Exporting 'FILE' to:
EDSTR_EXPORTFILES_INFO_MULTI=Exporting COUNT files to:
EDSTR_EXPORTFILES_ERROR=Unable to export 'FILE': SYSERROR

EDSTR_MOVEFILES_TITLE=Move Files
EDSTR_MOVEFILES_INFO_SINGLE=Moving 'FILE' to:
EDSTR_MOVEFILES_INFO_MULTI=Moving COUNT files to:
EDSTR_MOVEFILES_EXISTINGPATH=Existing Path:
EDSTR_MOVEFILES_NEWPATH=New Path:
EDSTR_MOVEFILES_PATHEMPTY=(Root)
EDSTR_MOVEFILES_WARNING_INVALIDPATH=Path 'PATH' is not valid (ERROR)
EDSTR_MOVEFILES_WARNING_RESERVED=The following files are using reserved file names and cannot be moved:
EDSTR_MOVEFILES_ERROR=Unable to move 'FILE': SYSERROR

//  Object Editor
EDSTR_OBJECTEDITOR_OBJECTNAME=TYPE Name
EDSTR_OBJECTEDITOR_OBJECTGROUP=Group:
EDSTR_OBJECTEDITOR_BASICDISPLAY=(Basic) TEXT
EDSTR_OBJECTEDITOR_FIELDNAMEDISPLAY=CATEGORY: NAME
EDSTR_OBJECTEDITOR_LINKS=Links: NAME (TYPE)
EDSTR_OBJECTEDITOR_LINKS_NONE=Links:
EDSTR_OBJECTEDITOR_LINKVALUE_NAME=Field
EDSTR_OBJECTEDITOR_LINKVALUE_VALUE=Value
EDSTR_OBJECTEDITOR_USEDBYITEM=[TYPE] NAME
EDSTR_OBJECTEDITOR_USEDBYMORE=COUNT more...
EDSTR_OBJECTEDITOR_RESETTOPARENT_ITEM=[SOURCE] NAME
EDSTR_OBJECTEDITOR_RESETTEXTTOSOURCE_ITEM=[SOURCE] TEXT
EDSTR_OBJECTEDITOR_RESETTEXTTOSOURCE_ITEMEXTRA=...
EDSTR_OBJECTEDITOR_APPLYVALUESTOCHILDREN_PROGRESS=Applying values to children...

EDSTR_OBJECTEDITOR_STATUS_OBJECTCOUNT=Data Count: COUNT
EDSTR_OBJECTEDITOR_STATUS_OBJECTTYPE=TYPE: DESC
EDSTR_OBJECTEDITOR_STATUS_FIELDCOUNT=Field Count: COUNT

EDSTR_CATEGORY_SOURCE_EXTERNAL=Category
EDSTR_CATEGORY_SOURCE_FIELD=Field
EDSTR_CATEGORY_SOURCE_ENTRYTYPE=Entry Type
EDSTR_CATEGORY_SOURCE_FIELDTYPE=Value Type
EDSTR_CATEGORY_SOURCE_PARENT=Parent

EDSTR_OBJECTEDITOR_ATTACHMETHOD_VIEWTYPE=Filter type:
EDSTR_OBJECTEDITOR_ATTACHMETHOD_VIEWMETHODS=Methods
EDSTR_OBJECTEDITOR_ATTACHMETHOD_VIEWDIRECT=Direct
EDSTR_OBJECTEDITOR_ATTACHMETHOD_DIALOGNAME=Choose Method
EDSTR_OBJECTEDITOR_ATTACHMETHOD_ADD=Add Attach Method...
EDSTR_OBJECTEDITOR_ATTACHMETHOD_REMOVE=Remove Attach Method
EDSTR_OBJECTEDITOR_ATTACHMETHOD_MODIFY=Modify Method...
EDSTR_OBJECTEDITOR_ATTACHMETHOD_INDEX=Index: 

EDSTR_OBJECTEDITOR_HOTKEYMODIFIER=Modifiers:
EDSTR_OBJECTEDITOR_HOTKEYTEXTKEY=Text Key:
EDSTR_OBJECTEDITOR_HOTKEYHOTKEY=Hotkey:
EDSTR_OBJECTEDITOR_HOTKEYCLEAR=Clear

EDSTR_OBJECTEDITOR_THROWBAND_POSMAX=+ Max
EDSTR_OBJECTEDITOR_THROWBAND_NEGMAX=- Max
EDSTR_OBJECTEDITOR_THROWBAND_POSMIN=+ Min
EDSTR_OBJECTEDITOR_THROWBAND_NEGMIN=- Min

EDSTR_OBJECTEDITOR_YAW=Yaw
EDSTR_OBJECTEDITOR_PITCH=Pitch
EDSTR_OBJECTEDITOR_ROLL=Roll

EDSTR_OBJECTEDITOR_PHASEOUTRO_BLEND=Blend At
EDSTR_OBJECTEDITOR_PHASEOUTRO_STOP=Stop At
EDSTR_OBJECTEDITOR_PHASEOUTRO_BLENDRANGE=Blend At Range
EDSTR_OBJECTEDITOR_PHASEOUTRO_STOPRANGE=Stop At Range

EDSTR_OBJECTEDITOR_SOURCE=Data Source:
EDSTR_OBJECTEDITOR_SEARCH=Search:
EDSTR_OBJECTEDITOR_PREVIEW=Preview
EDSTR_OBJECTEDITOR_ARRAYVALUE=Value
EDSTR_OBJECTEDITOR_ARRAYCURVAL=Selected Value(s):
EDSTR_OBJECTEDITOR_FLAGENABLED=Enabled
EDSTR_OBJECTEDITOR_FLAGDISABLED=Disabled
EDSTR_OBJECTEDITOR_COLOR_HDR=HDR Multiplier:
EDSTR_OBJECTEDITOR_COLOR_ALPHA=Alpha:
EDSTR_OBJECTEDITOR_ROUNDED=This value is rounded to the nearest FRACTION (DECIMAL)
EDSTR_OBJECTEDITOR_VECTORX=X:
EDSTR_OBJECTEDITOR_VECTORY=Y:
EDSTR_OBJECTEDITOR_VECTORZ=Z:
EDSTR_OBJECTEDITOR_VECTORW=W:
EDSTR_OBJECTEDITOR_QUADMINX=Min X:
EDSTR_OBJECTEDITOR_QUADMINY=Min Y:
EDSTR_OBJECTEDITOR_QUADMAXX=Max X:
EDSTR_OBJECTEDITOR_QUADMAXY=Max Y:
EDSTR_OBJECTEDITOR_BASE=Base:
EDSTR_OBJECTEDITOR_RANGE=Range:
EDSTR_OBJECTEDITOR_AUTOLINK_DIALOGNAME=Enter Value
EDSTR_OBJECTEDITOR_AUTOLINK_ADD=Add
EDSTR_OBJECTEDITOR_AUTOLINK_ADDTIP=Add a new value
EDSTR_OBJECTEDITOR_TEXTKEY=Text Key:
EDSTR_OBJECTEDITOR_USERREF=INSTANCE <TYPE>
EDSTR_OBJECTEDITOR_ENUMHINT_FORMAT=NAME: HINT

EDSTR_OBJECTEDITOR_FILTER_CONVSPEAKER=Speaker:
EDSTR_OBJECTEDITOR_FILTER_CONVSTATUS=Sound Status:
EDSTR_OBJECTEDITOR_FILTER_CONVSTATUS_MODIFY=Modify...
EDSTR_OBJECTEDITOR_FILTER_CONVSTATUS_CHOOSE=Choose Sound Status

EDSTR_OBJECTEDITOR_TOGSHOWTABLE=Show Table View
EDSTR_OBJECTEDITOR_TOGSHOWEXPLORER=Show Object Explorer
EDSTR_OBJECTEDITOR_TOGSHOWFIELDCATS=Show Field Categories
EDSTR_OBJECTEDITOR_TOGOBJECTLIST=Display Object List As Tree
EDSTR_OBJECTEDITOR_TOGRAWDATA=View Raw Data
EDSTR_OBJECTEDITOR_TOGMULTISOURCE=Display All Object Sources
EDSTR_OBJECTEDITOR_TOGSORTBYSOURCE=Sort Fields By Source
EDSTR_OBJECTEDITOR_TOGSHOWBASICLABEL=Show Basic Field Label
EDSTR_OBJECTEDITOR_TOGSHOWSTRUCTURES=Combine Structure Values

EDSTR_OBJECTEDITOR_ACTOREVENTS_TARGETLABEL=Target:
EDSTR_OBJECTEDITOR_ACTORTERMS_TERMLIST_COLVALUE=Value
EDSTR_OBJECTEDITOR_ACTORTERMS_TERMTYPELABEL=Term Type:
EDSTR_OBJECTEDITOR_ACTORMSGSPEC_MSGTYPELABEL=Msg Type:
EDSTR_OBJECTEDITOR_ACTORMSGSPEC_SOURCENAMELABEL=Source Name:
EDSTR_OBJECTEDITOR_ACTORMSGSPEC_SUBNAMELABEL=Sub Name:
EDSTR_OBJECTEDITOR_ACTORMSGPAYLOAD_MSGTYPELABEL=Msg Type:
EDSTR_OBJECTEDITOR_ACTORMSGPAYLOAD_PARAMLABEL=Parameters
EDSTR_OBJECTEDITOR_ACTORTIMEVALUE_TIME=Time:
EDSTR_OBJECTEDITOR_ACTORTIMEVALUE_VALUE=Value:
EDSTR_OBJECTEDITOR_ACTOREVENT_ADDEVENT=Add Event
EDSTR_OBJECTEDITOR_ACTOREVENT_ADDTERM=Add Term
EDSTR_OBJECTEDITOR_ACTOREVENT_ADDMSG=Add Message
EDSTR_OBJECTEDITOR_ACTOREVENT_REMOVE=Remove Selection
EDSTR_OBJECTEDITOR_ACTOREVENT_RESET=Reset Event
EDSTR_OBJECTEDITOR_ACTOREVENT_COPY=Copy
EDSTR_OBJECTEDITOR_ACTOREVENT_PASTE=Paste
EDSTR_OBJECTEDITOR_ANIMNAME_DIALOG=Animation Names
EDSTR_OBJECTEDITOR_ANIMNAME_TEXTLABEL=Add Name:
EDSTR_OBJECTEDITOR_ANIMNAME_ADD=Add Animation Name
EDSTR_OBJECTEDITOR_ANIMNAME_REMOVE=Remove Animation Name
EDSTR_OBJECTEDITOR_ANIMNAME_CUSTOMIZE=Customize
EDSTR_OBJECTEDITOR_ANIMNAME_CUSTOMIZE_TIP=Customize Animation Names

EDSTR_OBJECTEDITOR_REQUIREMENT_ADDNODE=Add Requirement Node
EDSTR_OBJECTEDITOR_REQUIREMENT_REMOVENODE=Remove Requirement Node

EDSTR_OBJECTEDITOR_LINKVIEW=View
EDSTR_OBJECTEDITOR_LINKVIEW_TIP=View this object in the Data Editor
EDSTR_OBJECTEDITOR_REFERENCETYPE=Type:
EDSTR_OBJECTEDITOR_REFERENCEOBJECT=Object:
EDSTR_OBJECTEDITOR_REFERENCEFIELD=Field:
EDSTR_OBJECTEDITOR_ASSETFILE=File:
EDSTR_OBJECTEDITOR_FOOTPRINT_LAYER=Layer:
EDSTR_OBJECTEDITOR_FOOTPRINT_LAYER_CHECK=Placement Check
EDSTR_OBJECTEDITOR_FOOTPRINT_LAYER_PLACE=Placement Apply
EDSTR_OBJECTEDITOR_FOOTPRINT_LAYER_PATHING=Pathing
EDSTR_OBJECTEDITOR_FOOTPRINT_LAYER_PATHINGCONTOURS=Pathing - Contours
EDSTR_OBJECTEDITOR_FOOTPRINT_COMPLEXITY=Complexity:
EDSTR_OBJECTEDITOR_FOOTPRINT_CONTOURS=Contours:
EDSTR_OBJECTEDITOR_FOOTPRINT_CONTOURNAME=SETNAME (POINTCOUNT points)
EDSTR_OBJECTEDITOR_FOOTPRINT_CONTOURRESET=Reset Contours
EDSTR_OBJECTEDITOR_FOOTPRINT_CONTOURADD=New Contour
EDSTR_OBJECTEDITOR_FOOTPRINT_CONTOURREMOVE=Remove Contour
EDSTR_OBJECTEDITOR_FOOTPRINT_CONTOURMOVEUP=Move Up
EDSTR_OBJECTEDITOR_FOOTPRINT_CONTOURMOVEDOWN=Move Down
EDSTR_OBJECTEDITOR_FOOTPRINT_POINTS=Points:
EDSTR_OBJECTEDITOR_FOOTPRINT_POINTADD=New Point
EDSTR_OBJECTEDITOR_FOOTPRINT_POINTREMOVE=Remove Point
EDSTR_OBJECTEDITOR_FOOTPRINT_POINTNEXT=Next Point
EDSTR_OBJECTEDITOR_FOOTPRINT_POINTPREV=Previous Point
EDSTR_OBJECTEDITOR_FOOTPRINT_POINTMOVE=Move Point
EDSTR_OBJECTEDITOR_FOOTPRINT_SNAP=Snap To:
EDSTR_OBJECTEDITOR_FOOTPRINT_SNAP_0_1250=1/8
EDSTR_OBJECTEDITOR_FOOTPRINT_SNAP_0_2500=1/4
EDSTR_OBJECTEDITOR_FOOTPRINT_SNAP_0_5000=1/2
EDSTR_OBJECTEDITOR_FOOTPRINT_SETDIALOG=Footprint Set Definitions
EDSTR_OBJECTEDITOR_FOOTPRINT_FLAGPOS_CHECK=Required:
EDSTR_OBJECTEDITOR_FOOTPRINT_FLAGPOS_PLACE=Acts As:
EDSTR_OBJECTEDITOR_FOOTPRINT_FLAGPOS_PATHING=Acts As:
EDSTR_OBJECTEDITOR_FOOTPRINT_FLAGNEG_CHECK=Invalid:
EDSTR_OBJECTEDITOR_FOOTPRINT_SET_NONE=No Set
EDSTR_OBJECTEDITOR_FOOTPRINT_SET_00=Set One
EDSTR_OBJECTEDITOR_FOOTPRINT_SET_01=Set Two
EDSTR_OBJECTEDITOR_FOOTPRINT_SET_02=Set Three
EDSTR_OBJECTEDITOR_FOOTPRINT_SET_03=Set Four
EDSTR_OBJECTEDITOR_FOOTPRINT_LARGE=Large
EDSTR_OBJECTEDITOR_FOOTPRINT_MEDIUM=Medium
EDSTR_OBJECTEDITOR_FOOTPRINT_SMALL=Small
EDSTR_OBJECTEDITOR_FOOTPRINT_TINY=Tiny
EDSTR_OBJECTEDITOR_FOOTPRINT_NONE=None
EDSTR_OBJECTEDITOR_FOOTPRINT_BUILDING=Building
EDSTR_OBJECTEDITOR_FOOTPRINT_UNPATHABLE=Unpathable Terrain
EDSTR_OBJECTEDITOR_FOOTPRINT_GROUND=Ground
EDSTR_OBJECTEDITOR_FOOTPRINT_CLIFF=Cliff
EDSTR_OBJECTEDITOR_FOOTPRINT_TRIANGLE=Triangle
EDSTR_OBJECTEDITOR_FOOTPRINT_SUBCELL=Sub-Cell
EDSTR_OBJECTEDITOR_FOOTPRINT_CELL=Cell
EDSTR_OBJECTEDITOR_FOOTPRINT_REGULAR=Standard
EDSTR_OBJECTEDITOR_FOOTPRINT_OVERLAY=Overlay
EDSTR_OBJECTEDITOR_FOOTPRINT_PERSIST=Persistent
EDSTR_OBJECTEDITOR_FOOTPRINT_REGULAR_DESCRIPTION=Standard footprints are used for most units and buildings.  They can only change pathing from ground on the same cliff level.
EDSTR_OBJECTEDITOR_FOOTPRINT_OVERLAY_DESCRIPTION=Overlay footprints will overwrite all non-ground pathing.  They are rarely used.
EDSTR_OBJECTEDITOR_FOOTPRINT_PERSIST_DESCRIPTION=Persistent footprints will permanently stamp the pathing mesh with its image.  They can be overridden but never removed.  Use this for bridges.

EDSTR_OBJECTEDITOR_FOOTPRINT_UNIT=Unit:
EDSTR_OBJECTEDITOR_FOOTPRINT_ASSETPATH=Model:
EDSTR_OBJECTEDITOR_FOOTPRINT_FACING=Facing:
EDSTR_OBJECTEDITOR_FOOTPRINT_SCALE=Scale:
EDSTR_OBJECTEDITOR_FOOTPRINT_SIZE=Size:
EDSTR_OBJECTEDITOR_FOOTPRINT_Y=Y:
EDSTR_OBJECTEDITOR_FOOTPRINT_X=X:
EDSTR_OBJECTEDITOR_FOOTPRINT_SETDEFINE=Define Sets
EDSTR_OBJECTEDITOR_FOOTPRINT_SET=Set:
EDSTR_OBJECTEDITOR_FOOTPRINT_TYPE=Type:
EDSTR_OBJECTEDITOR_FOOTPRINT_PREVIEW=Preview
EDSTR_OBJECTEDITOR_FOOTPRINT_RESOLUTION=Resolution:
EDSTR_OBJECTEDITOR_FOOTPRINT_BRUSH=Value:
EDSTR_OBJECTEDITOR_FOOTPRINT_BRUSHSIZE=Brush Size:
EDSTR_OBJECTEDITOR_FOOTPRINT_TOOCOMPLEX=Warning: Your footprint is too complex.  Edits will not be saved until you simplify.

EDSTR_OBJECTEDITOR_LIGHT_TIME=Time:
EDSTR_OBJECTEDITOR_LIGHT_ADD=Add Light
EDSTR_OBJECTEDITOR_LIGHT_REMOVE=Remove Light
EDSTR_OBJECTEDITOR_LIGHT_MOVEUP=Move Up
EDSTR_OBJECTEDITOR_LIGHT_MOVEDOWN=Move Down
EDSTR_OBJECTEDITOR_SOUND_SOUNDS=Sounds:
EDSTR_OBJECTEDITOR_SOUND_SELECT=Select Method:
EDSTR_OBJECTEDITOR_SOUND_FLAGS=Flags:
EDSTR_OBJECTEDITOR_SOUND_AUTOUNLOAD=Auto Unload
EDSTR_OBJECTEDITOR_SOUND_AUTOUNLOAD_TIP=Automatically unloaded from the resource system when mission ends.
EDSTR_OBJECTEDITOR_SOUND_DOWNLOAD=Download
EDSTR_OBJECTEDITOR_SOUND_DOWNLOAD_TIP=Download the first sound in this set if it is not local.
EDSTR_OBJECTEDITOR_SOUND_IGNORABLE=Ignorable
EDSTR_OBJECTEDITOR_SOUND_IGNORABLE_TIP=Requests to create this sound will be ignored if category is disabled.
EDSTR_OBJECTEDITOR_SOUND_PURGABLE=Purgable
EDSTR_OBJECTEDITOR_SOUND_PURGABLE_TIP=Can be evicted from the resource cache while playing.
EDSTR_OBJECTEDITOR_SOUND_STREAM=Stream
EDSTR_OBJECTEDITOR_SOUND_STREAM_TIP=Stream the file from disk as it is played. This is recommended for music and other long sounds to reduce memory usage. Note that sound hardware limits the number of simultaneous streaming sounds.
EDSTR_OBJECTEDITOR_SOUND_UNPAUSABLE=Unpausable
EDSTR_OBJECTEDITOR_SOUND_UNPAUSABLE_TIP=Controls whether the sound can be paused.
EDSTR_OBJECTEDITOR_SOUND_WAIT=Wait
EDSTR_OBJECTEDITOR_SOUND_WAIT_TIP= Wait for this resource before the loading bar completes.
EDSTR_OBJECTEDITOR_SOUND_HIDESUBTITLE=Hide Subtitle
EDSTR_OBJECTEDITOR_SOUND_HIDESUBTITLE_TIP=Don't show the subtitle for this sound.
EDSTR_OBJECTEDITOR_SOUND_MODE=Mode:
EDSTR_OBJECTEDITOR_SOUND_PLAYBACK=Asset Preview:
EDSTR_OBJECTEDITOR_SOUND_PLAYBACK_SELONLY=Selected Sounds Only
EDSTR_OBJECTEDITOR_SOUND_PREVIEW=In-game Preview:
EDSTR_OBJECTEDITOR_SOUND_COL_FILE=File
EDSTR_OBJECTEDITOR_SOUND_COL_PITCH=Pitch
EDSTR_OBJECTEDITOR_SOUND_COL_VOLUME=Volume
EDSTR_OBJECTEDITOR_SOUND_COL_WEIGHT=Weight
EDSTR_OBJECTEDITOR_SOUND_ADD=Add Sound...
EDSTR_OBJECTEDITOR_SOUND_REMOVE=Remove Sound
EDSTR_OBJECTEDITOR_SOUND_MODIFY=Modify Sound...
EDSTR_OBJECTEDITOR_SOUND_CHOOSEFILE=Choose File...
EDSTR_OBJECTEDITOR_SOUND_MOVEUP=Move Up
EDSTR_OBJECTEDITOR_SOUND_MOVEDOWN=Move Down
EDSTR_OBJECTEDITOR_SOUND_PLAY=Play Sound
EDSTR_OBJECTEDITOR_SOUND_DIALOG=Sound Properties
EDSTR_OBJECTEDITOR_SOUND_DIALOG_DEFAULT=Default
EDSTR_OBJECTEDITOR_SOUND_DIALOG_TEMPLATEPARAM=Template Value:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_USETEMPLATE=Use Template
EDSTR_OBJECTEDITOR_SOUND_DIALOG_FILE=File:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_LENGTH=Length (ms):
EDSTR_OBJECTEDITOR_SOUND_DIALOG_WEIGHT=Weight:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_WEIGHTCHANCE=Chance to play:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_FADE=Fade:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_PITCH=Pitch (semitones):
EDSTR_OBJECTEDITOR_SOUND_DIALOG_VOLUME=Volume (dBFS):
EDSTR_OBJECTEDITOR_SOUND_DIALOG_LOOPCOUNT=Loop Count:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_LOOPTIME=Loop Time:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_OFFSET=Offset:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_PREVIEW=Preview:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_FACIALANIM=Facial Animation:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_FACIALGROUP=Facial Group:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_PORTRAITANIM=Portrait Animation:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_SPEAKER=Speaker:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_SUBTITLE=Subtitle:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_SYNCPOINTS=Sync Points:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_SYNCPOINTEDIT=Time (samples):
EDSTR_OBJECTEDITOR_SOUND_DIALOG_SYNCPOINTIMPORT=Choose sound sync point file to import
EDSTR_OBJECTEDITOR_SOUND_DIALOG_ROLLOFFGRAPH=Rolloff:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_ROLLOFFDISTANCE=Distance:
EDSTR_OBJECTEDITOR_SOUND_DIALOG_ROLLOFFVOLUME=Volume (dBFS):

EDSTR_OBJECTEDITOR_OBJECTDUPLICATE_DIALOG=Duplicate Object
EDSTR_OBJECTEDITOR_OBJECTDUPLICATE_DIALOG_FORMAT=Duplicate TYPE
EDSTR_OBJECTEDITOR_OBJECTDUPLICATE_LABEL=Choose action for each item: duplicate (checked) / link (unchecked)

EDSTR_OBJECTEDITOR_CREATEDOODAD_DIALOG=Doodad Creator
EDSTR_OBJECTEDITOR_CREATEDOODAD_RESETTODEFAULT=Reset To Default
EDSTR_OBJECTEDITOR_CREATEDOODAD_MODELNAME=Model Name:
EDSTR_OBJECTEDITOR_CREATEDOODAD_DOODADNAME_CHECK=Based On Model Name
EDSTR_OBJECTEDITOR_CREATEDOODAD_DOODADNAME=Doodad Display Name:
EDSTR_OBJECTEDITOR_CREATEDOODAD_VARIATION=Variations:
EDSTR_OBJECTEDITOR_CREATEDOODAD_DOODADTYPE=Doodad Type:
EDSTR_OBJECTEDITOR_CREATEDOODAD_AUTOROTATE_CHECK=Can Auto Rotate
EDSTR_OBJECTEDITOR_CREATEDOODAD_RANDOMSCALE=Random Scale:
EDSTR_OBJECTEDITOR_CREATEDOODAD_RANDOMSCALE_RANGE=Range:
EDSTR_OBJECTEDITOR_CREATEDOODAD_RANDOMSCALE_TO=to
EDSTR_OBJECTEDITOR_CREATEDOODAD_FACING=Facing:
EDSTR_OBJECTEDITOR_CREATEDOODAD_FOOTPRINT=Footprint:
EDSTR_OBJECTEDITOR_CREATEDOODAD_EDITORMODEL=Editor Helper Model:
EDSTR_OBJECTEDITOR_CREATEDOODAD_TEXTURESET=Texture Sets:

EDSTR_OBJECTEDITOR_REQUIREMENT_VIEWTREE=Tree
EDSTR_OBJECTEDITOR_REQUIREMENT_VIEWEXPRESSION=Expression
EDSTR_OBJECTEDITOR_REQUIREMENT_REMOVE=Remove Requirement

EDSTR_OBJECTEDITOR_REQUIREMENTNODE_TYPE=Type:
EDSTR_OBJECTEDITOR_REQUIREMENTNODE_ALIAS=Alias:
EDSTR_OBJECTEDITOR_REQUIREMENTNODE_STATE=State:
EDSTR_OBJECTEDITOR_REQUIREMENTNODE_NUMBER=Value:
EDSTR_OBJECTEDITOR_REQUIREMENTNODE_INDEX=Index:
EDSTR_OBJECTEDITOR_REQUIREMENTNODE_TOOLTIP=Tooltip:
EDSTR_OBJECTEDITOR_REQUIREMENTNODE_FLAGS=Flags:
EDSTR_OBJECTEDITOR_REQUIREMENTNODE_TECHTREEFLAG=Tech Tree Cheat

EDSTR_OBJECTEDITOR_REQUIREMENTNODE_ADD=Add
EDSTR_OBJECTEDITOR_REQUIREMENTNODE_REMOVE=Remove

EDSTR_OBJECTEDITOR_REQUIREMENTEXPRESSION_INSERT=Insert
EDSTR_OBJECTEDITOR_REQUIREMENTEXPRESSION_OPERATOR=Operators
EDSTR_OBJECTEDITOR_REQUIREMENTEXPRESSION_LOGIC=Logic:
EDSTR_OBJECTEDITOR_REQUIREMENTEXPRESSION_COMPARISON=Comparison:
EDSTR_OBJECTEDITOR_REQUIREMENTEXPRESSION_MATH=Math:
EDSTR_OBJECTEDITOR_REQUIREMENTEXPRESSION_DATA=Data Reference
EDSTR_OBJECTEDITOR_REQUIREMENTEXPRESSION_DATATYPE=Type:
EDSTR_OBJECTEDITOR_REQUIREMENTEXPRESSION_DATAENTRY=Entry:
EDSTR_OBJECTEDITOR_REQUIREMENTEXPRESSION_DATASTATE=State:

EDSTR_OBJECTEDITOR_REQUIREMENTEXPRESSION_USE=Use:
EDSTR_OBJECTEDITOR_REQUIREMENTEXPRESSION_SHOW=Show:

EDSTR_OBJECTEDITOR_SOUND_GRAPH_TYPE=Type:
EDSTR_OBJECTEDITOR_SOUND_GRAPH_BLEND=Blend:
EDSTR_OBJECTEDITOR_SOUND_GRAPH_TIME=Time (sec):
EDSTR_OBJECTEDITOR_SOUND_GRAPH_DISTANCE=Distance:
EDSTR_OBJECTEDITOR_SOUND_GRAPH_VOLUME=Volume (dBFS):
EDSTR_OBJECTEDITOR_SOUND_GRAPH_PITCH=Pitch (semitone):
EDSTR_OBJECTEDITOR_SOUND_GRAPH_ADD=Add Point
EDSTR_OBJECTEDITOR_SOUND_GRAPH_REMOVE=Remove Selected Point
EDSTR_OBJECTEDITOR_SOUND_GRAPH_DEFAULT=Load Default Values

EDSTR_OBJECTEDITOR_SOUNDVOLUME_CATEGORY=Category:

EDSTR_OBJECTEDITOR_SOUNDTHRESHOLD_NUMBER=Count:
EDSTR_OBJECTEDITOR_SOUNDTHRESHOLD_VOLUME=Volume:

EDSTR_OBJECTEDITOR_TERRAINTEX_SOURCE=Texture Library:
EDSTR_OBJECTEDITOR_TERRAINTEX_ADD=Add
EDSTR_OBJECTEDITOR_TERRAINTEX_ADD_TIP=Add the selected library texture into the texture set
EDSTR_OBJECTEDITOR_TERRAINTEX_REPLACE=Replace
EDSTR_OBJECTEDITOR_TERRAINTEX_REPLACE_TIP=Replace the selected set texture with the selected library texture
EDSTR_OBJECTEDITOR_TERRAINTEX_REMOVE=Remove
EDSTR_OBJECTEDITOR_TERRAINTEX_REMOVE_TIP=Remove the selected set texture from the texture set
EDSTR_OBJECTEDITOR_TERRAINTEX_MOVEUP=Move Up
EDSTR_OBJECTEDITOR_TERRAINTEX_MOVEUP_TIP=Move the selected set texture up in the list
EDSTR_OBJECTEDITOR_TERRAINTEX_MOVEDOWN=Move Down
EDSTR_OBJECTEDITOR_TERRAINTEX_MOVEDOWN_TIP=Move the selected set texture down in the list
EDSTR_OBJECTEDITOR_TERRAINTEX_VIEW=View
EDSTR_OBJECTEDITOR_TERRAINTEX_VIEW_TIP=View the definition of the selected texture in the Data Editor
EDSTR_OBJECTEDITOR_TERRAINTEX_PREVIEW=Preview
EDSTR_OBJECTEDITOR_TERRAINTEX_PREVIEW_TIP=Display the selected texture image in a separate window
EDSTR_OBJECTEDITOR_TERRAINTEX_DEST=Texture Set:

EDSTR_OBJECTEDITOR_CONVERSATION_PRODUCTIONLEVEL=Production Level:
EDSTR_OBJECTEDITOR_CONVERSATION_TAB_TEXT=Text
EDSTR_OBJECTEDITOR_CONVERSATION_TAB_WAIT=Wait
EDSTR_OBJECTEDITOR_CONVERSATION_TAB_JUMP=Jump
EDSTR_OBJECTEDITOR_CONVERSATION_TAB_SELECTION=Selection
EDSTR_OBJECTEDITOR_CONVERSATION_TAB_SOUND=Sound
EDSTR_OBJECTEDITOR_CONVERSATION_TAB_ANIMATION=Animation
EDSTR_OBJECTEDITOR_CONVERSATION_TAB_CAMERA=Camera
EDSTR_OBJECTEDITOR_CONVERSATION_TAB_CONDITIONS=Conditions
EDSTR_OBJECTEDITOR_CONVERSATION_TAB_ACTIONS=Actions
EDSTR_OBJECTEDITOR_CONVERSATION_TAB_CUTSCENE=Cutscene
EDSTR_OBJECTEDITOR_CONVERSATION_NODE_LINE=Line
EDSTR_OBJECTEDITOR_CONVERSATION_NODE_RUNACTIONS=Run Actions
EDSTR_OBJECTEDITOR_CONVERSATION_NODE_WAIT=Wait
EDSTR_OBJECTEDITOR_CONVERSATION_NODE_JUMP=Jump
EDSTR_OBJECTEDITOR_CONVERSATION_NODE_CHOICE=Choice
EDSTR_OBJECTEDITOR_CONVERSATION_NODE_GROUP=Group
EDSTR_OBJECTEDITOR_CONVERSATION_NODE_COMMENT=Comment
EDSTR_OBJECTEDITOR_CONVERSATION_SERIES_PREFIX=[INDEX] 
EDSTR_OBJECTEDITOR_CONVERSATION_CHOICES_SUFFIX= (TYPE MAX Choices)
EDSTR_OBJECTEDITOR_CONVERSATION_LINES_SUFFIX= (TYPE MAX Lines)
EDSTR_OBJECTEDITOR_CONVERSATION_PLAYONCEONLY_SUFFIX= (Play Once Only)
EDSTR_OBJECTEDITOR_CONVERSATION_LINE_SPEAKER=[SPEAKER] 
EDSTR_OBJECTEDITOR_CONVERSATION_LINE_SOUNDID= <SOUNDID>
EDSTR_OBJECTEDITOR_CONVERSATION_LINE_SOUNDSTATUS= [SOUNDSTATUS]
EDSTR_OBJECTEDITOR_CONVERSATION_LINE_ALTERNATE=-Alternate- 
EDSTR_OBJECTEDITOR_CONVERSATION_RUNACTIONS=(Run Actions [COUNT])
EDSTR_OBJECTEDITOR_CONVERSATION_WAIT=(Wait DURATION seconds)
EDSTR_OBJECTEDITOR_CONVERSATION_GOTO=(Jump to NAME)
EDSTR_OBJECTEDITOR_CONVERSATION_GOTO_EXIT=(Exit)
EDSTR_OBJECTEDITOR_CONVERSATION_SELMETHOD_ALL=All
EDSTR_OBJECTEDITOR_CONVERSATION_SELMETHOD_FIRST=First
EDSTR_OBJECTEDITOR_CONVERSATION_SELMETHOD_SEQUENCE=Sequence
EDSTR_OBJECTEDITOR_CONVERSATION_SELMETHOD_RANDOM=Random
EDSTR_OBJECTEDITOR_CONVERSATION_CONDCHECK_ALL=All Conditions
EDSTR_OBJECTEDITOR_CONVERSATION_CONDCHECK_ANY=Any Condition
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_TEXT=Text:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_COMMENT=Comment:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_NAME=Name:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_FACIALANIM=Facial Animation:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_CHOICESELECTION=Choice Selection:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_MAXCHOICES=Max Choices:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_LINESELECTION=Line Selection:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_MAXLINES=Max Lines:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_PLAYONCEONLY=Options:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_PLAYONCEONLY_CHECK=Play Once Only
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_PLAYONCEONLY_CHECK_TIP=Only include this group if it contains any unplayed lines
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_CHOICECAMERA=Choice Camera:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_REQPREV=Series:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_REQPREV_CHECK=Requires Previous Choice
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_PERMANENT=Permanent:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_PERMANENT_CHECK=Never Mark As Read
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_SOUND=Sound:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_SOUNDPREVIEW=Sound Preview:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_NOWAIT=Wait:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_NOWAIT_CHECK=Don't Wait For Completion
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_OVERLAPPREVIOUS=Overlap Previous:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_OVERLAPPREVIOUS_TIP=Start playing this line before the previous line completes (in seconds)
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_ANIM=Animation:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_SPEAKER=Speaker:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_CUSTOMSPEAKER=Speaker (Custom):
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_SPEAKER_VARIATION=Speaker Variation:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_VARIATIONDEFAULT=(Default) NAME
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_VARIATIONNOMODEL=(No Model)
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_LISTENER=Listener:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_CHARACTEROLD=(Old) 
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_LOOKATTYPE=Look At Type:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_LOOKATATTACH=Look At Point:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_CAMERA=Camera:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_WAITDURATION=Duration:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_LOCATION=Location:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_ALTLINE=Alternate Line:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_ALTLINE_CHECK=Use As Alternate Line For Preceding Line
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_ALTLINE_TIP=An alternate line will replace the preceding line if the alternate line's conditions pass
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_ALTLINEMATCHTEXT=
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_ALTLINEMATCHTEXT_CHECK=Match Text From Original Line
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_CONDITIONCHECK=Require:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_CONDITIONS=Conditions:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_ACTIONS=Actions:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_DELETE=Delete
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_CUSTOM=Custom:
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_CUSTOM_ADD=Add
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_CUTSCENEFILE=Cutscene File
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_CUTSCENEPOSITIONX=Position X
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_CUTSCENEPOSITIONY=Position Y
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_CUTSCENEPOSITIONZ=Position Z
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_CUTSCENEAPPLYTOLINES=Apply to Lines
EDSTR_OBJECTEDITOR_CONVERSATION_PROP_CUTSCENEAPPLYTOLINES_CHECK=Apply Cutscene File and Position to all Lines
EDSTR_OBJECTEDITOR_CONVERSATION_STATE_USERFIELD=(User) TYPE - FIELD
EDSTR_OBJECTEDITOR_CONVERSATION_CONDITION_EQUAL===
EDSTR_OBJECTEDITOR_CONVERSATION_CONDITION_NOTEQUAL=!=
EDSTR_OBJECTEDITOR_CONVERSATION_CONDITION_LESS=<
EDSTR_OBJECTEDITOR_CONVERSATION_CONDITION_LESSEQUAL=<=
EDSTR_OBJECTEDITOR_CONVERSATION_CONDITION_GREATER=>
EDSTR_OBJECTEDITOR_CONVERSATION_CONDITION_GREATEREQUAL=>=
EDSTR_OBJECTEDITOR_CONVERSATION_ACTION_SET==
EDSTR_OBJECTEDITOR_CONVERSATION_ACTION_ADD=+=
EDSTR_OBJECTEDITOR_CONVERSATION_ACTION_SUBTRACT=-=
EDSTR_OBJECTEDITOR_CONVERSATION_ANIM_CHOOSE=Choose...
EDSTR_OBJECTEDITOR_CONVERSATION_ANIM_BLENDIN=Blend In: VAL sec
EDSTR_OBJECTEDITOR_CONVERSATION_ANIM_BLENDOUT=Blend Out: VAL sec
EDSTR_OBJECTEDITOR_CONVERSATION_ANIMDIALOG_TITLE=Conversation Animation
EDSTR_OBJECTEDITOR_CONVERSATION_ANIMDIALOG_BLENDIN=Blend In (sec):
EDSTR_OBJECTEDITOR_CONVERSATION_ANIMDIALOG_BLENDOUT=Blend Out (sec):
EDSTR_OBJECTEDITOR_CONVERSATION_ANIMDIALOG_BLENDDEFAULT=Use Default
EDSTR_OBJECTEDITOR_CONVERSATION_FACIALANIM_BLEND=Blend (%)
EDSTR_OBJECTEDITOR_CONVERSATION_FACIALANIM_USEASVOICEDIR=Use As Voice Direction
EDSTR_OBJECTEDITOR_CONVERSATION_FACIALANIM_INSERT=Insert Text Tag:
EDSTR_OBJECTEDITOR_CONVERSATION_TEXT_SIZE=Characters: NUMCHAR, Words: NUMWORD
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_USESOUND=Use Sound:
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_CHOOSE=...
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_CHOOSE_TIP=Choose Sound...
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_CHOOSE_TITLE=Choose Sound
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_VIEW=View
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_AUTODURATION=Automatic Duration:
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_AUTOLABEL=seconds (based on text)
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_FIXEDDURATION=Custom Duration:
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_FIXEDLABEL=seconds
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_STATUS=Status:
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_NEEDSUPDATE=Needs Update
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_NEEDSUPDATE_TIP=The sound file may need updated based on text changes
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_NEEDSFXA=Needs Animation
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_NEEDSFXA_TIP=Facial animation processing is needed for the sound
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_NEEDSTTS=Needs Text To Speech
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_NEEDSTTS_TIP=Text-to-speech processing is needed for the sound
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_RERECORD=Re-record
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_RERECORD_TIP=The sound file needs to be re-recorded to account for text changes
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_OBSOLETE=Obsolete
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_OBSOLETE_TIP=The sound is no longer being used and should not be handled by audio or localization
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_HIDESUBTITLE=Hide Subtitle
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_HIDESUBTITLE_TIP=Prevents the subtitle text from appearing in game
EDSTR_OBJECTEDITOR_SOUNDSTATE_NOENTRY=No Data Entry
EDSTR_OBJECTEDITOR_SOUNDSTATE_NOFILE=No File
EDSTR_OBJECTEDITOR_SOUNDSTATE_NOFILEPH=No File (Placeholder)
EDSTR_OBJECTEDITOR_SOUNDSTATE_LOCALFILE=Local Override
EDSTR_OBJECTEDITOR_SOUNDSTATE_TTSFILE=Text To Speech
EDSTR_OBJECTEDITOR_SOUNDSTATE_OBSOLETE=Obsolete
EDSTR_OBJECTEDITOR_SOUNDSTATE_FINALUPDATE=Final - Needs Update
EDSTR_OBJECTEDITOR_SOUNDSTATE_FINALRERECORD=Final - Re-record
EDSTR_OBJECTEDITOR_SOUNDSTATE_FINAL=Final
EDSTR_OBJECTEDITOR_CONVERSATION_FINDSOUND_TITLE=Enter Sound ID
EDSTR_OBJECTEDITOR_CONVERSATION_FINDSOUND_NORESULT=Sound 'ID' was not found

EDSTR_OBJECTEDITOR_CONVSTATE_COL_ID=ID
EDSTR_OBJECTEDITOR_CONVSTATE_COL_NAME=Name
EDSTR_OBJECTEDITOR_CONVSTATE_COL_PREFIX=Prefix
EDSTR_OBJECTEDITOR_CONVSTATE_COL_SUFFIX=Suffix
EDSTR_OBJECTEDITOR_CONVSTATE_MODIFY=Modify...
EDSTR_OBJECTEDITOR_CONVSTATE_ADD=Add...
EDSTR_OBJECTEDITOR_CONVSTATE_DELETE=Delete
EDSTR_OBJECTEDITOR_CONVSTATE_MOVEUP=Move Up
EDSTR_OBJECTEDITOR_CONVSTATE_MOVEDOWN=Move Down

EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG=Conversation State Index
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_TAB_GENERAL=General
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_TAB_IMAGE=Image
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_TAB_TEXT=Text
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_TAB_VALUE=Values
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_TAB_MODEL=Models
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_TAB_UPGRADE=Upgrades
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_TAB_ABILCMD=Ability Commands
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_ID=ID:
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_NAME=Name:
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_PREFIX=Prefix:
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_SUFFIX=Suffix:
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_COLOR=Color:
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_IMAGEPATH=Image:
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_IMAGEEDGE=Image Edge:
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_IMAGEATTACH=Attach Point:
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_MOVIEPATH=Movie:
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_CHOOSEOBJECT=Choose TYPE
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_CHOOSEABILCMD=Choose Ability Command
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_NOINFODEFINED=No info names defined for this type (see Info Names field)
EDSTR_OBJECTEDITOR_CONVSTATE_DIALOG_IDALREADYUSED=The id 'ID' is already in use.

EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG=Conversation Export
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_FILE=File:
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_MINLEVEL=Min. Level:
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_SPEAKER=Speaker:
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_COLOR=Color Lines By Speaker
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_SOUNDLABEL=Sound:
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_SOUNDCHECK=Show Sound Files
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_SOUNDLISTLABEL=Include Lines With Status:
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_OTHERLABEL=Other:
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_SELECTIONONLYCHECK=Include Selection Only
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_ALTLINESCHECK=Include Alternate Lines Even If Text Matches
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_COMMENTCHECK=Show Comments
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_CONDITIONCHECK=Show Conditions
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_LOCFORMATCHECK=Localization Format
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_LOCSTAMPCHECK=Show Revision Dates Since:
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_LOCTEXTCHECK=Show Localized Text
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_LOCTEXTCHECK_TIP=A separate file will be exported for each existing locale
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_CHANGESCHECK=Highlight Changes Since:
EDSTR_OBJECTEDITOR_CONVEXPORT_DIALOG_POSTPROCESS=Post Process:

EDSTR_OBJECTEDITOR_CONVEXPORT_TIMEEXPORT=Exported On: TIME
EDSTR_OBJECTEDITOR_CONVEXPORT_TIMECOMPARE=Compared To: TIME
EDSTR_OBJECTEDITOR_CONVEXPORT_TIMELOCSTAMP=Revisions Since: TIME
EDSTR_OBJECTEDITOR_CONVEXPORT_ALTERNATE=[Alternate]

EDSTR_OBJECTEDITOR_CONVEXPORTFACIAL_DIALOG=Conversation Facial Export
EDSTR_OBJECTEDITOR_CONVEXPORTFACIAL_DIALOG_DIR=Folder:
EDSTR_OBJECTEDITOR_CONVEXPORTFACIAL_DIALOG_SELONLY=Selected Lines Only

EDSTR_OBJECTEDITOR_ABILCOMMANDS_COL_COMMAND=Command
EDSTR_OBJECTEDITOR_ABILCOMMANDS_COL_BUTTON=Button
EDSTR_OBJECTEDITOR_ABILCOMMANDS_COL_UNIT=Unit
EDSTR_OBJECTEDITOR_ABILCOMMANDS_COL_UPGRADE=Upgrade
EDSTR_OBJECTEDITOR_ABILCOMMANDS_COL_EFFECT=Effect
EDSTR_OBJECTEDITOR_ABILCOMMANDS_COL_INFO=Info
EDSTR_OBJECTEDITOR_ABILCOMMANDS_MENU_MODIFY=Modify Command...
EDSTR_OBJECTEDITOR_ABILCOMMANDS_MENU_MOVEUP=Move Up
EDSTR_OBJECTEDITOR_ABILCOMMANDS_MENU_MOVEDOWN=Move Down
EDSTR_OBJECTEDITOR_ABILCOMMANDS_MENU_RESET=Reset Command To Default

EDSTR_OBJECTEDITOR_ABILMORPHINFO_MENU_ADD=Add...
EDSTR_OBJECTEDITOR_ABILMORPHINFO_MENU_MODIFY=Modify...
EDSTR_OBJECTEDITOR_ABILMORPHINFO_MENU_MOVEUP=Move Up
EDSTR_OBJECTEDITOR_ABILMORPHINFO_MENU_MOVEDOWN=Move Down
EDSTR_OBJECTEDITOR_ABILMORPHINFO_MENU_REMOVE=Remove
EDSTR_OBJECTEDITOR_ABILMORPHINFO_COL_UNIT=Unit
EDSTR_OBJECTEDITOR_ABILMORPHINFO_UNITDIALOGTITLE=Choose Morph Unit

EDSTR_OBJECTEDITOR_UNITCOMMANDS_CARD=Command Card:
EDSTR_OBJECTEDITOR_UNITCOMMANDS_CARD_NEW=New Card...
EDSTR_OBJECTEDITOR_UNITCOMMANDS_POSITION=Position:
EDSTR_OBJECTEDITOR_UNITCOMMANDS_BUTTONS=Buttons:
EDSTR_OBJECTEDITOR_UNITCOMMANDS_BUTTONMODIFY=Modify Button...
EDSTR_OBJECTEDITOR_UNITCOMMANDS_BUTTONADD=Add Button...
EDSTR_OBJECTEDITOR_UNITCOMMANDS_BUTTONREMOVE=Remove Button
EDSTR_OBJECTEDITOR_UNITCOMMANDS_BUTTONMOVEUP=Move Button Up
EDSTR_OBJECTEDITOR_UNITCOMMANDS_BUTTONMOVEDOWN=Move Button Down
EDSTR_OBJECTEDITOR_UNITCOMMANDS_TYPE=Command Type:
EDSTR_OBJECTEDITOR_UNITCOMMANDS_REQUIREMENTS=Requirements:
EDSTR_OBJECTEDITOR_UNITCOMMANDS_ABILITY=Ability:
EDSTR_OBJECTEDITOR_UNITCOMMANDS_ABILITY_GENERIC=Selection - 
EDSTR_OBJECTEDITOR_UNITCOMMANDS_ABILITY_VIEW=View
EDSTR_OBJECTEDITOR_UNITCOMMANDS_ABILITY_VIEWTIP=View this ability in the Data Editor
EDSTR_OBJECTEDITOR_UNITCOMMANDS_ABILITYINDEX=Ability Command:
EDSTR_OBJECTEDITOR_UNITCOMMANDS_BEHAVIOR=Behavior:
EDSTR_OBJECTEDITOR_UNITCOMMANDS_BEHAVIOR_GENERIC=Selection - 
EDSTR_OBJECTEDITOR_UNITCOMMANDS_BEHAVIOR_VIEW=View
EDSTR_OBJECTEDITOR_UNITCOMMANDS_BEHAVIOR_VIEWTIP=View this behavior in the Data Editor
EDSTR_OBJECTEDITOR_UNITCOMMANDS_SUBCARD=Command Card:
EDSTR_OBJECTEDITOR_UNITCOMMANDS_SUBABIL=Learn Ability:
EDSTR_OBJECTEDITOR_UNITCOMMANDS_SUBSTICKY=Submenu Sticky
EDSTR_OBJECTEDITOR_UNITCOMMANDS_SUBSTICKY_TOOLTIP=Sticky submenus will not close after clicking a command card button.
EDSTR_OBJECTEDITOR_UNITCOMMANDS_SUBVALIDATE=Submenu Full Validation
EDSTR_OBJECTEDITOR_UNITCOMMANDS_SUBVALIDATE_TOOLTIP=Submenus buttons with full validation will reflect the exact state of the buttons inside the submenu. If this is disabled, the submenu button may display in an incorrect state, but the calculation is significantly faster.
EDSTR_OBJECTEDITOR_UNITCOMMANDS_SHOWINGLOSSARY=Show In Glossary
EDSTR_OBJECTEDITOR_UNITCOMMANDS_SHOWINGLOSSARY_TOOLTIP=Determines whether or not this button will be displayed in the Tech Glossary.
EDSTR_OBJECTEDITOR_UNITCOMMANDS_BUTTONDIALOGTITLE=Choose Button
EDSTR_OBJECTEDITOR_UPGRADEEFFECTS_COL_REFERENCE=Data Reference
EDSTR_OBJECTEDITOR_UPGRADEEFFECTS_COL_OPERATION=Operation
EDSTR_OBJECTEDITOR_UPGRADEEFFECTS_COL_VALUE=Value
EDSTR_OBJECTEDITOR_UPGRADEEFFECTS_REFERENCE=Data Reference
EDSTR_OBJECTEDITOR_UPGRADEEFFECTS_OPERATION=Operation
EDSTR_OBJECTEDITOR_UPGRADEEFFECTS_VALUE=Value
EDSTR_OBJECTEDITOR_UPGRADEEFFECTS_ADD=Add Effect
EDSTR_OBJECTEDITOR_UPGRADEEFFECTS_REMOVE=Remove Effect
EDSTR_OBJECTEDITOR_UPGRADEEFFECTS_COPY=Copy Effect
EDSTR_OBJECTEDITOR_UPGRADEEFFECTS_PASTE=Paste Effect
EDSTR_OBJECTEDITOR_LINKARRAY_DIALOGTITLE=Choose Object

EDSTR_OBJECTEDITOR_ACTORKEY_TYPE=Type:
EDSTR_OBJECTEDITOR_ACTORKEY_ACTOR=Actor
EDSTR_OBJECTEDITOR_ACTORKEY_ALIAS=Alias
EDSTR_OBJECTEDITOR_ACTORKEY_SYSTEM=System
EDSTR_OBJECTEDITOR_ACTORKEY_REFERENCE=Reference
EDSTR_OBJECTEDITOR_ACTORKEY_CUSTOM=Custom
EDSTR_OBJECTEDITOR_ACTORKEY_ACTOR_TIP=Choose an Actor
EDSTR_OBJECTEDITOR_ACTORKEY_ALIAS_TIP=Choose an alias which represents any number of Actors
EDSTR_OBJECTEDITOR_ACTORKEY_SYSTEM_TIP=Choose a built-in system reference
EDSTR_OBJECTEDITOR_ACTORKEY_REFERENCE_TIP=Choose a user defined actor reference
EDSTR_OBJECTEDITOR_ACTORKEY_CUSTOM_TIP=Enter a custom value

EDSTR_OBJECTEDITOR_CMDRESULT_STRING=Custom Text
EDSTR_OBJECTEDITOR_CMDRESULT_SOUND=Custom Sound

EDSTR_OBJECTEDITOR_TECHALIAS_CUSTOM=Custom
EDSTR_OBJECTEDITOR_TECHALIAS_ADD=Add
EDSTR_OBJECTEDITOR_TECHALIAS_CANCEL=Cancel

EDSTR_OBJECTEDITOR_USERFIELDS_COLID=Id
EDSTR_OBJECTEDITOR_USERFIELDS_COLTYPE=Type
EDSTR_OBJECTEDITOR_USERFIELDS_COLVALUECOUNT=Value Count
EDSTR_OBJECTEDITOR_USERFIELDS_COLEDITORCOLUMN=Editor Column
EDSTR_OBJECTEDITOR_USERFIELDS_COLMODIFIABLE=Modifiable
EDSTR_OBJECTEDITOR_USERFIELDS_LINKSUFFIX= (TYPE)
EDSTR_OBJECTEDITOR_USERFIELDS_COUNTONE=1
EDSTR_OBJECTEDITOR_USERFIELDS_NOCOLUMN=---
EDSTR_OBJECTEDITOR_USERFIELDS_MODIFIABLE_YES=Yes
EDSTR_OBJECTEDITOR_USERFIELDS_MODIFIABLE_NO=No
EDSTR_OBJECTEDITOR_USERFIELDS_ADD=Add...
EDSTR_OBJECTEDITOR_USERFIELDS_REMOVE=Remove
EDSTR_OBJECTEDITOR_USERFIELDS_MODIFY=Modify...
EDSTR_OBJECTEDITOR_USERFIELDS_WARNING_VALUESEXIST_REMOVE=Instance values (COUNT) still exist for the field 'FIELD'. Removing it will clear these values. Continue anyway?
EDSTR_OBJECTEDITOR_USERFIELDS_WARNING_VALUESEXIST_CHANGETYPE=Instance values (COUNT) still exist for the field 'FIELD'. Changing its type will clear these values. Continue anyway?
EDSTR_OBJECTEDITOR_USERFIELDS_WARNING_VALUESEXIST_REDUCECOUNT=Instance values (COUNT) still exist for the field 'FIELD' using index INDEX or greater. Reducing the count will clear these values. Continue anyway?

EDSTR_OBJECTEDITOR_USERINSTANCES_COLINDEX=Index
EDSTR_OBJECTEDITOR_USERINSTANCES_COLID=Id
EDSTR_OBJECTEDITOR_USERINSTANCES_DEFAULTVALUES=[Default]
EDSTR_OBJECTEDITOR_USERINSTANCES_ADD=Add...
EDSTR_OBJECTEDITOR_USERINSTANCES_REMOVE=Remove
EDSTR_OBJECTEDITOR_USERINSTANCES_MODIFY=Modify...
EDSTR_OBJECTEDITOR_USERINSTANCES_MOVEUP=Move Up
EDSTR_OBJECTEDITOR_USERINSTANCES_MOVEDOWN=Move Down
EDSTR_OBJECTEDITOR_USERINSTANCES_WARNING_VALUESEXIST_REMOVE1=The instance 'INSTANCE' is still being used as a value within the following types:
EDSTR_OBJECTEDITOR_USERINSTANCES_WARNING_VALUESEXIST_REMOVE2=Removing it will clear these values. Continue anyway?

EDSTR_OBJECTEDITOR_CHARACTER_NAME=Name:
EDSTR_OBJECTEDITOR_CHARACTER_AGE=Age:
EDSTR_OBJECTEDITOR_CHARACTER_GENDER=Gender:
EDSTR_OBJECTEDITOR_CHARACTER_RACE=Race:
EDSTR_OBJECTEDITOR_CHARACTER_ATTITUDE=Attitude:
EDSTR_OBJECTEDITOR_CHARACTER_TIMBRE=Timbre:
EDSTR_OBJECTEDITOR_CHARACTER_DIALECT=Dialect:
EDSTR_OBJECTEDITOR_CHARACTER_VOICEREF=Voice Ref:
EDSTR_OBJECTEDITOR_CHARACTER_DESCRIPTION=Description:
EDSTR_OBJECTEDITOR_CHARACTER_RELEVANCE=Relevance:
EDSTR_OBJECTEDITOR_CHARACTER_VOICE=Voice:
EDSTR_OBJECTEDITOR_CHARACTER_PITCH=Pitch:
EDSTR_OBJECTEDITOR_CHARACTER_COLOR=Color:
EDSTR_OBJECTEDITOR_CHARACTER_IMAGE=Image:
EDSTR_OBJECTEDITOR_CHARACTER_VARIATIONS=Variations:
EDSTR_OBJECTEDITOR_CHARACTER_VARIATION_NAME=Name
EDSTR_OBJECTEDITOR_CHARACTER_VARIATION_MODEL=Model
EDSTR_OBJECTEDITOR_CHARACTER_VARIATION_ACTOR=Actor
EDSTR_OBJECTEDITOR_CHARACTER_VARIATION_CATEGORIES=Default Categories
EDSTR_OBJECTEDITOR_CHARACTER_VARIATIONADD=Add...
EDSTR_OBJECTEDITOR_CHARACTER_VARIATIONMODIFY=Modify...
EDSTR_OBJECTEDITOR_CHARACTER_VARIATIONREMOVE=Remove

EDSTR_CHARACTERVARIATION_TITLE=Character Variation
EDSTR_CHARACTERVARIATION_NAME=Name:
EDSTR_CHARACTERVARIATION_MODEL=Model:
EDSTR_CHARACTERVARIATION_MODELCHOOSE=Choose Model
EDSTR_CHARACTERVARIATION_ACTOR=Actor:
EDSTR_CHARACTERVARIATION_ACTORCHOOSE=Choose Actor
EDSTR_CHARACTERVARIATION_CATEGORIES=Default Categories:
EDSTR_CHARACTERVARIATION_CATDEFAULT=(Default)

EDSTR_CHARACTEREXPORT_CHOOSEFILE=Choose File
EDSTR_CHARACTEREXPORT_GENDER=Gender
EDSTR_CHARACTEREXPORT_RACE=Race
EDSTR_CHARACTEREXPORT_AGE=Age
EDSTR_CHARACTEREXPORT_ATTITUDE=Attitude
EDSTR_CHARACTEREXPORT_TIMBRE=Timbre
EDSTR_CHARACTEREXPORT_DIALECT=Dialect
EDSTR_CHARACTEREXPORT_VOICEREF=Voice Ref
EDSTR_CHARACTEREXPORT_RELEVANCE=Relevance
EDSTR_CHARACTEREXPORT_LINECOUNT=Line Count
EDSTR_CHARACTEREXPORT_DESCRIPTION=Description

EDSTR_VOICE_ALLISON=Allison
EDSTR_VOICE_LINDA=Linda
EDSTR_VOICE_WILLIAM=William
EDSTR_VOICE_WALTER=Walter
EDSTR_VOICE_CRYSTAL=Crystal
EDSTR_VOICE_JULIA=Julia
EDSTR_VOICE_LAUREN=Lauren
EDSTR_VOICE_MEL=Mel
EDSTR_VOICE_MIKE=Mike
EDSTR_VOICE_RICH=Rich
EDSTR_VOICE_KATE=Kate
EDSTR_VOICE_PAUL=Paul
EDSTR_VOICE_GRAHAM=Graham
EDSTR_VOICE_HEATHER=Heather
EDSTR_VOICE_PETER=Peter
EDSTR_VOICE_RYAN=Ryan

EDSTR_OBJECTEDITOR_VOICEOVER_CHARACTER=Character:
EDSTR_OBJECTEDITOR_VOICEOVER_TEXT=Text:
EDSTR_OBJECTEDITOR_VOICEOVER_COMMENT=Comment:
EDSTR_OBJECTEDITOR_VOICEOVER_FACIALANIM=Facial Animation:
EDSTR_OBJECTEDITOR_VOICEOVER_SOUND=Sound:

EDSTR_OBJECTTYPECAT_MENUITEM=Edit NAME Data
EDSTR_OBJECTTYPECAT_NAME_Actor=Actor
EDSTR_OBJECTTYPECAT_NAME_Advanced=Advanced Game
EDSTR_OBJECTTYPECAT_NAME_ArtSound=Art and Sound
EDSTR_OBJECTTYPECAT_NAME_Campaign=Campaign
EDSTR_OBJECTTYPECAT_NAME_Game=Game
EDSTR_OBJECTTYPECAT_NAME_Hero=Hero
EDSTR_OBJECTTYPECAT_NAME_Interface=Interface
EDSTR_OBJECTTYPECAT_NAME_Terrain=Terrain

EDSTR_OBJECTTYPECAT_DESC_Actor=Essential data that defines when and how models and sounds appear in game
EDSTR_OBJECTTYPECAT_DESC_Advanced=Advanced game data that allows you to fine tune how the game works
EDSTR_OBJECTTYPECAT_DESC_ArtSound=Data that defines the properties of art and sound assets
EDSTR_OBJECTTYPECAT_DESC_Campaign=Game data specific to single player campaigns
EDSTR_OBJECTTYPECAT_DESC_Game=Basic game data that defines the properties and capabilities of units
EDSTR_OBJECTTYPECAT_DESC_Hero=Game data related to creating hero characters
EDSTR_OBJECTTYPECAT_DESC_Interface=Data that controls the look and functionality of the user interface
EDSTR_OBJECTTYPECAT_DESC_Terrain=Data that defines how terrain looks and functions

EDSTR_OBJECTTYPE_SINGLE_Abil=Ability
EDSTR_OBJECTTYPE_SINGLE_Achievement=Achievement
EDSTR_OBJECTTYPE_SINGLE_AchievementTerm=Achievement Term
EDSTR_OBJECTTYPE_SINGLE_Actor=Actor
EDSTR_OBJECTTYPE_SINGLE_ActorSupport=Actor Support
EDSTR_OBJECTTYPE_SINGLE_Alert=Alert
EDSTR_OBJECTTYPE_SINGLE_Armament=Armament
EDSTR_OBJECTTYPE_SINGLE_ArmyCategory=Army Category
EDSTR_OBJECTTYPE_SINGLE_ArmyUnit=Army Unit
EDSTR_OBJECTTYPE_SINGLE_ArmyUpgrade=Army Upgrade
EDSTR_OBJECTTYPE_SINGLE_Assets=Asset
EDSTR_OBJECTTYPE_SINGLE_AttachMethod=Attach Method
EDSTR_OBJECTTYPE_SINGLE_BankCondition=Bank Condition
EDSTR_OBJECTTYPE_SINGLE_Beam=Beam
EDSTR_OBJECTTYPE_SINGLE_Behavior=Behavior
EDSTR_OBJECTTYPE_SINGLE_Bundle=Bundle
EDSTR_OBJECTTYPE_SINGLE_Button=Button
EDSTR_OBJECTTYPE_SINGLE_Camera=Camera
EDSTR_OBJECTTYPE_SINGLE_Character=Character
EDSTR_OBJECTTYPE_SINGLE_Cliff=Terrain Cliff
EDSTR_OBJECTTYPE_SINGLE_CliffMesh=Terrain Cliff Mesh
EDSTR_OBJECTTYPE_SINGLE_Config=Config
EDSTR_OBJECTTYPE_SINGLE_Conversation=Conversation
EDSTR_OBJECTTYPE_SINGLE_ConversationState=Conversation State
EDSTR_OBJECTTYPE_SINGLE_Cursor=Cursor
EDSTR_OBJECTTYPE_SINGLE_DSP=Digital Sound Effect
EDSTR_OBJECTTYPE_SINGLE_Effect=Effect
EDSTR_OBJECTTYPE_SINGLE_Error=Error
EDSTR_OBJECTTYPE_SINGLE_FoW=Fog of War Value
EDSTR_OBJECTTYPE_SINGLE_Footprint=Footprint
EDSTR_OBJECTTYPE_SINGLE_Game=Gameplay Value
EDSTR_OBJECTTYPE_SINGLE_GameHotkeys=Hotkey
EDSTR_OBJECTTYPE_SINGLE_GameStrings=Game String
EDSTR_OBJECTTYPE_SINGLE_GameUI=Game UI Value
EDSTR_OBJECTTYPE_SINGLE_Herd=Herd
EDSTR_OBJECTTYPE_SINGLE_HerdNode=Herd Node
EDSTR_OBJECTTYPE_SINGLE_Hero=Hero
EDSTR_OBJECTTYPE_SINGLE_HeroAbil=Hero Ability
EDSTR_OBJECTTYPE_SINGLE_HeroStat=Hero Statistic
EDSTR_OBJECTTYPE_SINGLE_Item=Item
EDSTR_OBJECTTYPE_SINGLE_ItemClass=Item Class
EDSTR_OBJECTTYPE_SINGLE_ItemContainer=Item Container
EDSTR_OBJECTTYPE_SINGLE_Light=Light
EDSTR_OBJECTTYPE_SINGLE_Location=Location
EDSTR_OBJECTTYPE_SINGLE_Loot=Loot
EDSTR_OBJECTTYPE_SINGLE_Map=Map
EDSTR_OBJECTTYPE_SINGLE_Model=Model
EDSTR_OBJECTTYPE_SINGLE_Mount=Mount
EDSTR_OBJECTTYPE_SINGLE_Mover=Mover
EDSTR_OBJECTTYPE_SINGLE_ObjectStrings=Object String
EDSTR_OBJECTTYPE_SINGLE_Objective=Objective
EDSTR_OBJECTTYPE_SINGLE_Ping=Ping
EDSTR_OBJECTTYPE_SINGLE_PhysicsMaterial=Physics Material
EDSTR_OBJECTTYPE_SINGLE_Preload=Preload
EDSTR_OBJECTTYPE_SINGLE_Race=Race
EDSTR_OBJECTTYPE_SINGLE_Requirement=Requirement
EDSTR_OBJECTTYPE_SINGLE_RequirementNode=Requirement Node
EDSTR_OBJECTTYPE_SINGLE_Reverb=Reverb Effect
EDSTR_OBJECTTYPE_SINGLE_Reward=Reward
EDSTR_OBJECTTYPE_SINGLE_ScoreResult=Score Result
EDSTR_OBJECTTYPE_SINGLE_ScoreValue=Score Value
EDSTR_OBJECTTYPE_SINGLE_Skin=Skin
EDSTR_OBJECTTYPE_SINGLE_Sound=Sound
EDSTR_OBJECTTYPE_SINGLE_SoundExclusivity=Sound Exclusivity
EDSTR_OBJECTTYPE_SINGLE_Soundtrack=Soundtrack
EDSTR_OBJECTTYPE_SINGLE_Store=Store
EDSTR_OBJECTTYPE_SINGLE_TacCooldown=Tactical AI Cooldown
EDSTR_OBJECTTYPE_SINGLE_Tactical=Tactical AI
EDSTR_OBJECTTYPE_SINGLE_Talent=Talent
EDSTR_OBJECTTYPE_SINGLE_TalentProfile=Talent Profile
EDSTR_OBJECTTYPE_SINGLE_TargetFind=Target Find
EDSTR_OBJECTTYPE_SINGLE_TargetSort=Target Sort
EDSTR_OBJECTTYPE_SINGLE_Terrain=Terrain Type
EDSTR_OBJECTTYPE_SINGLE_TerrainObject=Terrain Object
EDSTR_OBJECTTYPE_SINGLE_TerrainTex=Terrain Texture
EDSTR_OBJECTTYPE_SINGLE_Texture=Texture
EDSTR_OBJECTTYPE_SINGLE_Tile=Terrain Road
EDSTR_OBJECTTYPE_SINGLE_Turret=Turret
EDSTR_OBJECTTYPE_SINGLE_Unit=Unit
EDSTR_OBJECTTYPE_SINGLE_Upgrade=Upgrade
EDSTR_OBJECTTYPE_SINGLE_User=User Type
EDSTR_OBJECTTYPE_SINGLE_Validator=Validator
EDSTR_OBJECTTYPE_SINGLE_VoiceOver=Voice Over
EDSTR_OBJECTTYPE_SINGLE_Water=Water
EDSTR_OBJECTTYPE_SINGLE_Weapon=Weapon

EDSTR_OBJECTTYPE_PLURAL_Abil=Abilities
EDSTR_OBJECTTYPE_PLURAL_Achievement=Achievements
EDSTR_OBJECTTYPE_PLURAL_AchievementTerm=Achievement Terms
EDSTR_OBJECTTYPE_PLURAL_Actor=Actors
EDSTR_OBJECTTYPE_PLURAL_ActorSupport=Actor Supports
EDSTR_OBJECTTYPE_PLURAL_Alert=Alerts
EDSTR_OBJECTTYPE_PLURAL_Armament=Armaments
EDSTR_OBJECTTYPE_PLURAL_ArmyCategory=Army Categories
EDSTR_OBJECTTYPE_PLURAL_ArmyUnit=Army Units
EDSTR_OBJECTTYPE_PLURAL_ArmyUpgrade=Army Upgrades
EDSTR_OBJECTTYPE_PLURAL_Assets=Assets
EDSTR_OBJECTTYPE_PLURAL_AttachMethod=Attach Methods
EDSTR_OBJECTTYPE_PLURAL_BankCondition=Bank Conditions
EDSTR_OBJECTTYPE_PLURAL_Beam=Beams
EDSTR_OBJECTTYPE_PLURAL_Behavior=Behaviors
EDSTR_OBJECTTYPE_PLURAL_Bundle=Bundles
EDSTR_OBJECTTYPE_PLURAL_Button=Buttons
EDSTR_OBJECTTYPE_PLURAL_Camera=Cameras
EDSTR_OBJECTTYPE_PLURAL_Character=Characters
EDSTR_OBJECTTYPE_PLURAL_Cliff=Terrain Cliffs
EDSTR_OBJECTTYPE_PLURAL_CliffMesh=Terrain Cliff Meshes
EDSTR_OBJECTTYPE_PLURAL_Config=Configs
EDSTR_OBJECTTYPE_PLURAL_Conversation=Conversations
EDSTR_OBJECTTYPE_PLURAL_ConversationState=Conversation States
EDSTR_OBJECTTYPE_PLURAL_Cursor=Cursors
EDSTR_OBJECTTYPE_PLURAL_DSP=Digital Sound Effects
EDSTR_OBJECTTYPE_PLURAL_Effect=Effects
EDSTR_OBJECTTYPE_PLURAL_Error=Errors
EDSTR_OBJECTTYPE_PLURAL_FoW=Fog of War Data
EDSTR_OBJECTTYPE_PLURAL_Footprint=Footprints
EDSTR_OBJECTTYPE_PLURAL_Game=Gameplay Data
EDSTR_OBJECTTYPE_PLURAL_GameHotkeys=Hotkeys
EDSTR_OBJECTTYPE_PLURAL_GameStrings=Game Strings
EDSTR_OBJECTTYPE_PLURAL_GameUI=Game UI Data
EDSTR_OBJECTTYPE_PLURAL_Herd=Herds
EDSTR_OBJECTTYPE_PLURAL_HerdNode=Herd Nodes
EDSTR_OBJECTTYPE_PLURAL_Hero=Heroes
EDSTR_OBJECTTYPE_PLURAL_HeroAbil=Hero Abilities
EDSTR_OBJECTTYPE_PLURAL_HeroStat=Hero Statistics
EDSTR_OBJECTTYPE_PLURAL_Item=Items
EDSTR_OBJECTTYPE_PLURAL_ItemClass=Item Classes
EDSTR_OBJECTTYPE_PLURAL_ItemContainer=Item Containers
EDSTR_OBJECTTYPE_PLURAL_Light=Lights
EDSTR_OBJECTTYPE_PLURAL_Location=Locations
EDSTR_OBJECTTYPE_PLURAL_Loot=Loot
EDSTR_OBJECTTYPE_PLURAL_Map=Maps
EDSTR_OBJECTTYPE_PLURAL_Model=Models
EDSTR_OBJECTTYPE_PLURAL_Mount=Mounts
EDSTR_OBJECTTYPE_PLURAL_Mover=Movers
EDSTR_OBJECTTYPE_PLURAL_ObjectStrings=Object Strings
EDSTR_OBJECTTYPE_PLURAL_Objective=Objectives
EDSTR_OBJECTTYPE_PLURAL_Ping=Pings
EDSTR_OBJECTTYPE_PLURAL_PhysicsMaterial=Physics Materials
EDSTR_OBJECTTYPE_PLURAL_Preload=Preload
EDSTR_OBJECTTYPE_PLURAL_Race=Races
EDSTR_OBJECTTYPE_PLURAL_Requirement=Requirements
EDSTR_OBJECTTYPE_PLURAL_RequirementNode=Requirement Nodes
EDSTR_OBJECTTYPE_PLURAL_Reverb=Reverb Effects
EDSTR_OBJECTTYPE_PLURAL_Reward=Rewards
EDSTR_OBJECTTYPE_PLURAL_ScoreResult=Score Results
EDSTR_OBJECTTYPE_PLURAL_ScoreValue=Score Values
EDSTR_OBJECTTYPE_PLURAL_Skin=Skins
EDSTR_OBJECTTYPE_PLURAL_Sound=Sounds
EDSTR_OBJECTTYPE_PLURAL_SoundExclusivity=Sound Exclusivities
EDSTR_OBJECTTYPE_PLURAL_Soundtrack=Soundtracks
EDSTR_OBJECTTYPE_PLURAL_Store=Stores
EDSTR_OBJECTTYPE_PLURAL_TacCooldown=Tactical AI Cooldowns
EDSTR_OBJECTTYPE_PLURAL_Tactical=Tactical AI Data
EDSTR_OBJECTTYPE_PLURAL_Talent=Talents
EDSTR_OBJECTTYPE_PLURAL_TalentProfile=Talent Profiles
EDSTR_OBJECTTYPE_PLURAL_TargetFind=Target Finds
EDSTR_OBJECTTYPE_PLURAL_TargetSort=Target Sorts
EDSTR_OBJECTTYPE_PLURAL_Terrain=Terrain Types
EDSTR_OBJECTTYPE_PLURAL_TerrainObject=Terrain Objects
EDSTR_OBJECTTYPE_PLURAL_TerrainTex=Terrain Textures
EDSTR_OBJECTTYPE_PLURAL_Texture=Textures
EDSTR_OBJECTTYPE_PLURAL_Tile=Terrain Roads
EDSTR_OBJECTTYPE_PLURAL_Turret=Turrets
EDSTR_OBJECTTYPE_PLURAL_Unit=Units
EDSTR_OBJECTTYPE_PLURAL_Upgrade=Upgrades
EDSTR_OBJECTTYPE_PLURAL_User=User Types
EDSTR_OBJECTTYPE_PLURAL_Validator=Validators
EDSTR_OBJECTTYPE_PLURAL_VoiceOver=Voice Overs
EDSTR_OBJECTTYPE_PLURAL_Water=Water
EDSTR_OBJECTTYPE_PLURAL_Weapon=Weapons
EDSTR_OBJECTTYPE_PLURAL_AnimNames=Animation Names
EDSTR_OBJECTTYPE_PLURAL_AttachmentNames=Attachment Names
EDSTR_OBJECTTYPE_PLURAL_BoneNames=Bone Names
EDSTR_OBJECTTYPE_PLURAL_TexturePropNames=Texture Prop Names
EDSTR_OBJECTTYPE_PLURAL_TextureSlotNames=Texture Slot Names

EDSTR_OBJECTTYPE_DEFNAME_Abil=Unknown Ability
EDSTR_OBJECTTYPE_DEFNAME_Achievement=Unknown Achievement
EDSTR_OBJECTTYPE_DEFNAME_AchievementTerm=Unknown Achievement Term
EDSTR_OBJECTTYPE_DEFNAME_Actor=Unknown Actor
EDSTR_OBJECTTYPE_DEFNAME_Alert=Unknown Alert
EDSTR_OBJECTTYPE_DEFNAME_Armament=Unknown Armament
EDSTR_OBJECTTYPE_DEFNAME_ArmyCategory=Unknown Army Category
EDSTR_OBJECTTYPE_DEFNAME_ArmyUnit=Unknown Army Unit
EDSTR_OBJECTTYPE_DEFNAME_ArmyUpgrade=Unknown Army Upgrade
EDSTR_OBJECTTYPE_DEFNAME_Assets=Unknown Asset
EDSTR_OBJECTTYPE_DEFNAME_AttachMethod=Unknown Attach Method
EDSTR_OBJECTTYPE_DEFNAME_BankCondition=Unknown Bank Condition
EDSTR_OBJECTTYPE_DEFNAME_Beam=Unknown Beam
EDSTR_OBJECTTYPE_DEFNAME_Behavior=Unknown Behavior
EDSTR_OBJECTTYPE_DEFNAME_Bundle=Unknown Bundle
EDSTR_OBJECTTYPE_DEFNAME_Button=Unknown Button
EDSTR_OBJECTTYPE_DEFNAME_Camera=Unknown Camera
EDSTR_OBJECTTYPE_DEFNAME_Character=Unknown Character
EDSTR_OBJECTTYPE_DEFNAME_Cliff=Unknown Terrain Cliff
EDSTR_OBJECTTYPE_DEFNAME_CliffMesh=Unknown Terrain Cliff Mesh
EDSTR_OBJECTTYPE_DEFNAME_Config=Unknown Config
EDSTR_OBJECTTYPE_DEFNAME_Conversation=Unknown Conversation
EDSTR_OBJECTTYPE_DEFNAME_ConversationState=Unknown Conversation State
EDSTR_OBJECTTYPE_DEFNAME_Cursor=Unknown Cursor
EDSTR_OBJECTTYPE_DEFNAME_DSP=Unknown Effect
EDSTR_OBJECTTYPE_DEFNAME_Effect=Unknown Effect
EDSTR_OBJECTTYPE_DEFNAME_Error=Unknown Error
EDSTR_OBJECTTYPE_DEFNAME_FoW=Unknown Fog of War Value
EDSTR_OBJECTTYPE_DEFNAME_Footprint=Unknown Footprint
EDSTR_OBJECTTYPE_DEFNAME_Game=Unknown Gameplay Value
EDSTR_OBJECTTYPE_DEFNAME_GameHotkeys=Unknown Hotkey
EDSTR_OBJECTTYPE_DEFNAME_GameStrings=Unknown Game String
EDSTR_OBJECTTYPE_DEFNAME_GameUI=Unknown Game UI Value
EDSTR_OBJECTTYPE_DEFNAME_Herd=Unknown Herd
EDSTR_OBJECTTYPE_DEFNAME_HerdNode=Unknown Herd Node
EDSTR_OBJECTTYPE_DEFNAME_Hero=Unknown Hero
EDSTR_OBJECTTYPE_DEFNAME_HeroAbil=Unknown Hero Ability
EDSTR_OBJECTTYPE_DEFNAME_HeroStat=Unknown Hero Statistic
EDSTR_OBJECTTYPE_DEFNAME_Item=Unknown Item
EDSTR_OBJECTTYPE_DEFNAME_ItemClass=Unknown Item Class
EDSTR_OBJECTTYPE_DEFNAME_ItemContainer=Unknown Item Container
EDSTR_OBJECTTYPE_DEFNAME_Light=Unknown Light
EDSTR_OBJECTTYPE_DEFNAME_Location=Unknown Location
EDSTR_OBJECTTYPE_DEFNAME_Loot=Unknown Loot
EDSTR_OBJECTTYPE_DEFNAME_Map=Unknown Map
EDSTR_OBJECTTYPE_DEFNAME_Model=Unknown Model
EDSTR_OBJECTTYPE_DEFNAME_Mount=Unknown Mount
EDSTR_OBJECTTYPE_DEFNAME_Mover=Unknown Mover
EDSTR_OBJECTTYPE_DEFNAME_ObjectStrings=Unknown Object String
EDSTR_OBJECTTYPE_DEFNAME_Objective=Unknown Objective
EDSTR_OBJECTTYPE_DEFNAME_Ping=Unknown Ping
EDSTR_OBJECTTYPE_DEFNAME_PhysicsMaterial=Unknown Physics Material
EDSTR_OBJECTTYPE_DEFNAME_Preload=Unknown Preload
EDSTR_OBJECTTYPE_DEFNAME_Race=Unknown Race
EDSTR_OBJECTTYPE_DEFNAME_Requirement=Unknown Requirement
EDSTR_OBJECTTYPE_DEFNAME_RequirementNode=Unknown Requirement Node
EDSTR_OBJECTTYPE_DEFNAME_Reverb=Unknown Reverb Effect
EDSTR_OBJECTTYPE_DEFNAME_Reward=Unknown Reward
EDSTR_OBJECTTYPE_DEFNAME_ScoreResult=Unknown Score Result
EDSTR_OBJECTTYPE_DEFNAME_ScoreValue=Unknown Score Value
EDSTR_OBJECTTYPE_DEFNAME_Skin=Unknown Skin
EDSTR_OBJECTTYPE_DEFNAME_Sound=Unknown Sound
EDSTR_OBJECTTYPE_DEFNAME_SoundExclusivity=Unknown Sound Exclusivity
EDSTR_OBJECTTYPE_DEFNAME_Soundtrack=Unknown Soundtrack
EDSTR_OBJECTTYPE_DEFNAME_Store=Unknown Store
EDSTR_OBJECTTYPE_DEFNAME_TacCooldown=Unknown Tactical AI Cooldown
EDSTR_OBJECTTYPE_DEFNAME_Tactical=Unknown Tactical AI
EDSTR_OBJECTTYPE_DEFNAME_Talent=Unknown Talent
EDSTR_OBJECTTYPE_DEFNAME_TalentProfile=Unknown Talent Profile
EDSTR_OBJECTTYPE_DEFNAME_TargetFind=Unknown Target Find
EDSTR_OBJECTTYPE_DEFNAME_TargetSort=Unknown Target Sort
EDSTR_OBJECTTYPE_DEFNAME_Terrain=Unknown Terrain Type
EDSTR_OBJECTTYPE_DEFNAME_TerrainObject=Unknown Terrain Object
EDSTR_OBJECTTYPE_DEFNAME_TerrainTex=Unknown Terrain Texture
EDSTR_OBJECTTYPE_DEFNAME_Texture=Unknown Texture
EDSTR_OBJECTTYPE_DEFNAME_Tile=Unknown Terrain Tile
EDSTR_OBJECTTYPE_DEFNAME_Turret=Unknown Turret
EDSTR_OBJECTTYPE_DEFNAME_Unit=Unknown Unit
EDSTR_OBJECTTYPE_DEFNAME_Upgrade=Unknown Upgrade
EDSTR_OBJECTTYPE_DEFNAME_User=Unknown User Type
EDSTR_OBJECTTYPE_DEFNAME_Validator=Unknown Validator
EDSTR_OBJECTTYPE_DEFNAME_VoiceOver=Unknown Voice Over
EDSTR_OBJECTTYPE_DEFNAME_Water=Unknown Water
EDSTR_OBJECTTYPE_DEFNAME_Weapon=Unknown Weapon

EDSTR_OBJECTTYPE_ENTRYTYPE_Abil=Ability Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Achievement=Achievement Type
EDSTR_OBJECTTYPE_ENTRYTYPE_AchievementTerm=Achievement Term Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Actor=Actor Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Alert=Alert Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Armament=Armament Type
EDSTR_OBJECTTYPE_ENTRYTYPE_ArmyCategory=Army Category Type
EDSTR_OBJECTTYPE_ENTRYTYPE_ArmyUnit=Army Unit Type
EDSTR_OBJECTTYPE_ENTRYTYPE_ArmyUpgrade=Army Upgrade Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Assets=Asset Type
EDSTR_OBJECTTYPE_ENTRYTYPE_AttachMethod=Attach Method Type
EDSTR_OBJECTTYPE_ENTRYTYPE_BankCondition=Bank Condition Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Beam=Beam Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Behavior=Behavior Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Bundle=Bundle Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Button=Button Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Camera=Camera Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Character=Character Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Cliff=Terrain Cliff Type
EDSTR_OBJECTTYPE_ENTRYTYPE_CliffMesh=Terrain Cliff Mesh Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Config=Config Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Conversation=Conversation Type
EDSTR_OBJECTTYPE_ENTRYTYPE_ConversationState=Conversation State Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Cursor=Cursor Type
EDSTR_OBJECTTYPE_ENTRYTYPE_DSP=Digital Effect Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Effect=Effect Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Error=Error Type
EDSTR_OBJECTTYPE_ENTRYTYPE_FoW=Fog of War Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Footprint=Footprint Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Game=Gameplay Value Type
EDSTR_OBJECTTYPE_ENTRYTYPE_GameHotkeys=Hotkey Type
EDSTR_OBJECTTYPE_ENTRYTYPE_GameStrings=Game String Type
EDSTR_OBJECTTYPE_ENTRYTYPE_GameUI=Game UI Value Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Herd=Herd Type
EDSTR_OBJECTTYPE_ENTRYTYPE_HerdNode=Herd Node Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Hero=Hero Type
EDSTR_OBJECTTYPE_ENTRYTYPE_HeroAbil=Hero Ability Type
EDSTR_OBJECTTYPE_ENTRYTYPE_HeroStat=Hero Statistic Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Item=Item Type
EDSTR_OBJECTTYPE_ENTRYTYPE_ItemClass=Item Class Type
EDSTR_OBJECTTYPE_ENTRYTYPE_ItemContainer=Item Container Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Light=Light Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Location=Location Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Loot=Loot Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Map=Map Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Model=Model Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Mount=Mount Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Mover=Mover Type
EDSTR_OBJECTTYPE_ENTRYTYPE_ObjectStrings=Object String Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Objective=Objective Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Ping=Ping Type
EDSTR_OBJECTTYPE_ENTRYTYPE_PhysicsMaterial=Physics Material Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Preload=Preload Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Race=Race Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Requirement=Requirement Type
EDSTR_OBJECTTYPE_ENTRYTYPE_RequirementNode=Requirement Node Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Reverb=Reverb Effect Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Reward=Reward Type
EDSTR_OBJECTTYPE_ENTRYTYPE_ScoreResult=Score Result Type
EDSTR_OBJECTTYPE_ENTRYTYPE_ScoreValue=Score Value Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Skin=Skin Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Sound=Sound Type
EDSTR_OBJECTTYPE_ENTRYTYPE_SoundExclusivity=Sound Exclusivity Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Soundtrack=Soundtrack Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Store=Store Type
EDSTR_OBJECTTYPE_ENTRYTYPE_TacCooldown=Tactical AI Cooldown Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Tactical=Tactical AI Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Talent=Talent Type
EDSTR_OBJECTTYPE_ENTRYTYPE_TalentProfile=Talent Profile Type
EDSTR_OBJECTTYPE_ENTRYTYPE_TargetFind=Target Find Type
EDSTR_OBJECTTYPE_ENTRYTYPE_TargetSort=Target Sort Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Terrain=Terrain Type
EDSTR_OBJECTTYPE_ENTRYTYPE_TerrainObject=Terrain Object Type
EDSTR_OBJECTTYPE_ENTRYTYPE_TerrainTex=Terrain Texture Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Texture=Texture Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Tile=Terrain Road Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Turret=Turret Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Unit=Unit Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Upgrade=Upgrade Type
EDSTR_OBJECTTYPE_ENTRYTYPE_User=User Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Validator=Validator Type
EDSTR_OBJECTTYPE_ENTRYTYPE_VoiceOver=Voice Over Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Water=Water Type
EDSTR_OBJECTTYPE_ENTRYTYPE_Weapon=Weapon Type

EDSTR_OBJECTTYPE_DESCRIPTION_Abil=Actions that can be performed by units
EDSTR_OBJECTTYPE_DESCRIPTION_Achievement=Achievements that can be obtained in game
EDSTR_OBJECTTYPE_DESCRIPTION_AchievementTerm=Terms used to describe achievement requirements
EDSTR_OBJECTTYPE_DESCRIPTION_Actor=Effects objects (visuals, sounds, etc.) that are displayed in the world
EDSTR_OBJECTTYPE_DESCRIPTION_Alert=Properties associated with alert messages displayed in game
EDSTR_OBJECTTYPE_DESCRIPTION_Armament=Weapons used by units to perform attacks
EDSTR_OBJECTTYPE_DESCRIPTION_ArmyCategory=Army customization data for categories
EDSTR_OBJECTTYPE_DESCRIPTION_ArmyUnit=Army customization data for units
EDSTR_OBJECTTYPE_DESCRIPTION_ArmyUpgrade=Army customization data for upgrades
EDSTR_OBJECTTYPE_DESCRIPTION_Assets=References to art assets, including images, models, and sounds
EDSTR_OBJECTTYPE_DESCRIPTION_AttachMethod=Methods for selecting model attachment points
EDSTR_OBJECTTYPE_DESCRIPTION_BankCondition=Conditions based on bank data
EDSTR_OBJECTTYPE_DESCRIPTION_Beam=Beam effects
EDSTR_OBJECTTYPE_DESCRIPTION_Behavior=Passive effects that can be applied to units
EDSTR_OBJECTTYPE_DESCRIPTION_Bundle=Collections of game data bundled together for content packs
EDSTR_OBJECTTYPE_DESCRIPTION_Button=Buttons displayed for unit commands in the game interface
EDSTR_OBJECTTYPE_DESCRIPTION_Camera=Camera position and motion settings
EDSTR_OBJECTTYPE_DESCRIPTION_Character=Characters used within campaign story mode
EDSTR_OBJECTTYPE_DESCRIPTION_Cliff=Textures and geometry for terrain cliffs
EDSTR_OBJECTTYPE_DESCRIPTION_CliffMesh=Terrain cliff geometry descriptions
EDSTR_OBJECTTYPE_DESCRIPTION_Config=Configuration data
EDSTR_OBJECTTYPE_DESCRIPTION_Conversation=Conversation flow trees for character conversations
EDSTR_OBJECTTYPE_DESCRIPTION_ConversationState=States used within conversation flow trees
EDSTR_OBJECTTYPE_DESCRIPTION_Cursor=Cursor images used in the game UI
EDSTR_OBJECTTYPE_DESCRIPTION_DSP=Digital Signal Processing effects applied to sounds
EDSTR_OBJECTTYPE_DESCRIPTION_Effect=Individual effects used to define abilities and behaviors
EDSTR_OBJECTTYPE_DESCRIPTION_Error=Properties associated with error messages displayed in game
EDSTR_OBJECTTYPE_DESCRIPTION_FoW=Visual properties of the fog of war effects
EDSTR_OBJECTTYPE_DESCRIPTION_Footprint=Pathing data determining how units can be placed and moved
EDSTR_OBJECTTYPE_DESCRIPTION_Game=Miscellaneous values which affect gameplay
EDSTR_OBJECTTYPE_DESCRIPTION_GameHotkeys=Hotkeys used in game
EDSTR_OBJECTTYPE_DESCRIPTION_GameStrings=Text strings displayed in the game
EDSTR_OBJECTTYPE_DESCRIPTION_GameUI=Miscellaneous values which affect the game interface
EDSTR_OBJECTTYPE_DESCRIPTION_Herd=Herds represent a group of units or actors in close proximity
EDSTR_OBJECTTYPE_DESCRIPTION_HerdNode=Herd nodes configure how a Herd will be created
EDSTR_OBJECTTYPE_DESCRIPTION_Hero=Additional data for special units
EDSTR_OBJECTTYPE_DESCRIPTION_HeroAbil=Additional data for abilities used by heroes
EDSTR_OBJECTTYPE_DESCRIPTION_HeroStat=Additional data for attributes associated with heroes
EDSTR_OBJECTTYPE_DESCRIPTION_Item=Inventory items which may be carried and used by units
EDSTR_OBJECTTYPE_DESCRIPTION_ItemClass=Classifications of items
EDSTR_OBJECTTYPE_DESCRIPTION_ItemContainer=UI layout for containing and displaying one or more inventory items
EDSTR_OBJECTTYPE_DESCRIPTION_Light=Lighting effects, including direction and color
EDSTR_OBJECTTYPE_DESCRIPTION_Location=Information related to a location
EDSTR_OBJECTTYPE_DESCRIPTION_Loot=Tables defining items to be dropped when units are killed
EDSTR_OBJECTTYPE_DESCRIPTION_Map=Information related to a specific map
EDSTR_OBJECTTYPE_DESCRIPTION_Model=Properties associated with 3D model artwork
EDSTR_OBJECTTYPE_DESCRIPTION_Mount=Mounts for Heroes
EDSTR_OBJECTTYPE_DESCRIPTION_Mover=Data defining movement behavior
EDSTR_OBJECTTYPE_DESCRIPTION_ObjectStrings=Text strings displayed in the Data Editor
EDSTR_OBJECTTYPE_DESCRIPTION_Objective=Information related to a specific objective
EDSTR_OBJECTTYPE_DESCRIPTION_Ping=Minimap pings
EDSTR_OBJECTTYPE_DESCRIPTION_PhysicsMaterial=Defines how a physics body with the specified material (such as metal or flesh) interacts with other objects in the physics engine
EDSTR_OBJECTTYPE_DESCRIPTION_Preload=Rules which determine what data to preload before the game starts
EDSTR_OBJECTTYPE_DESCRIPTION_Race=Player races determining game starting state and unit availability
EDSTR_OBJECTTYPE_DESCRIPTION_Requirement=Tech tree requirement graphs for units, upgrades, and abilities
EDSTR_OBJECTTYPE_DESCRIPTION_RequirementNode=Specific individual sub-requirements for units, upgrades, and abilities
EDSTR_OBJECTTYPE_DESCRIPTION_Reverb=Reverb effects which are applied to sound playback
EDSTR_OBJECTTYPE_DESCRIPTION_Reward=Unlockable player rewards
EDSTR_OBJECTTYPE_DESCRIPTION_ScoreResult=Defines which values will be displayed as the score result
EDSTR_OBJECTTYPE_DESCRIPTION_ScoreValue=Values that are tracked for creating a score for each player
EDSTR_OBJECTTYPE_DESCRIPTION_Skin=Skins for Heroes
EDSTR_OBJECTTYPE_DESCRIPTION_Sound=Properties associated with sounds
EDSTR_OBJECTTYPE_DESCRIPTION_SoundExclusivity=Properties about sound exclusivity, used by sounds
EDSTR_OBJECTTYPE_DESCRIPTION_Soundtrack=Properties associated with soundtrack music
EDSTR_OBJECTTYPE_DESCRIPTION_Store=Store items that can be purchased
EDSTR_OBJECTTYPE_DESCRIPTION_TacCooldown=Rules describing how the AI should handle unit ability cooldowns
EDSTR_OBJECTTYPE_DESCRIPTION_Tactical=Rules describing how the AI will use unit abilities
EDSTR_OBJECTTYPE_DESCRIPTION_Talent=Talents for heroes
EDSTR_OBJECTTYPE_DESCRIPTION_TalentProfile=Collections of talents for heroes
EDSTR_OBJECTTYPE_DESCRIPTION_TargetFind=Methods for finding valid targets for abilities or effects
EDSTR_OBJECTTYPE_DESCRIPTION_TargetSort=Methods for choosing valid targets for abilities or effects
EDSTR_OBJECTTYPE_DESCRIPTION_Terrain=Groups of terrain textures used to create terrain for a single map
EDSTR_OBJECTTYPE_DESCRIPTION_TerrainObject=Objects that depend on or modify terrain
EDSTR_OBJECTTYPE_DESCRIPTION_TerrainTex=Visual and pathing properties of terrain textures
EDSTR_OBJECTTYPE_DESCRIPTION_Texture=Properties associated with replaceable textures for models
EDSTR_OBJECTTYPE_DESCRIPTION_Tile=Textures and properties for terrain roads
EDSTR_OBJECTTYPE_DESCRIPTION_Turret=Turrets attached to units which can rotate and fire weapons
EDSTR_OBJECTTYPE_DESCRIPTION_Unit=Objects which appear in the game world and affect the game state
EDSTR_OBJECTTYPE_DESCRIPTION_Upgrade=Upgrades which can modify units or abilities
EDSTR_OBJECTTYPE_DESCRIPTION_User=Arbitrary data defined by the user and accessed through triggers
EDSTR_OBJECTTYPE_DESCRIPTION_Validator=Methods for choosing valid targets for abilities or effects
EDSTR_OBJECTTYPE_DESCRIPTION_VoiceOver=Collections of sounds associated with voice-over audio for specific characters
EDSTR_OBJECTTYPE_DESCRIPTION_Water=Settings used for terrain water planes
EDSTR_OBJECTTYPE_DESCRIPTION_Weapon=Weapons used by units to perform attacks

EDSTR_DATAGROUP_PRESET_Sound=Sound Group

EDSTR_FIELDVALUE_CATALOGREF=TYPE - ID: FIELD

EDSTR_FIELDNAME_CItemAbil=Ability
EDSTR_FIELDNAME_UPGRADESUFFIX=^
EDSTR_FIELDHINT_UPGRADESUFFIX=<N/><N/>^This field may be upgraded.

// Field Values dialog
EDSTR_FIELDVALUES_TITLE=Object Values
EDSTR_FIELDVALUES_TITLE_RELATIVE=Object Values (Relative Modification)
EDSTR_FIELDVALUES_MODIFYRELATIVE=Relative Modification:
EDSTR_FIELDVALUES_MODIFYRELATIVE_ADD=Add
EDSTR_FIELDVALUES_MODIFYRELATIVE_SUBTRACT=Subtract
EDSTR_FIELDVALUES_MODIFYRELATIVE_MULTIPLY=Multiply
EDSTR_FIELDVALUES_MODIFYRELATIVE_DIVIDE=Divide
EDSTR_FIELDVALUES_NORELATIVEAREAS=No fields selected which support relative value modification

EDSTR_FIELDARRAYVALUE_TITLE=Object Value (Array)
EDSTR_FIELDARRAYVALUE_INDEX=INDEX:
EDSTR_FIELDARRAYVALUE_VALUE=Value:

// Token table
EDSTR_TOKENTABLE_COLUMN_TOKEN=Token

// Field Value table
EDSTR_FIELDTABLE_COLUMN_FIELD=Field

// Object Properties
EDSTR_OBJECTPROPS_TITLE=Object Properties
EDSTR_OBJECTPROPS_TITLE_FORMAT=TYPE Properties
EDSTR_OBJECTPROPS_OBJECTTYPE=Object Type:
EDSTR_OBJECTPROPS_NAME=Name:
EDSTR_OBJECTPROPS_ID=ID:
EDSTR_OBJECTPROPS_IDSUGGEST=<H/>Suggest
EDSTR_OBJECTPROPS_IDSUGGESTTIP=Automatically choose a valid object ID based on the current name
EDSTR_OBJECTPROPS_TYPELABEL=TYPE:
EDSTR_OBJECTPROPS_CATEGORYLABEL=CATEGORY:
EDSTR_OBJECTPROPS_ISDEFAULT=Defines Default Values
EDSTR_OBJECTPROPS_PARENT=Parent:
EDSTR_OBJECTPROPS_PARENT_NONDEFAULT=Show Non-Default
EDSTR_OBJECTPROPS_PREFIX=Editor Prefix:
EDSTR_OBJECTPROPS_SUFFIX=Editor Suffix:
EDSTR_OBJECTPROPS_FIELDS=Field Values:
EDSTR_OBJECTPROPS_FIELDNOCHANGE=Do Not Change
EDSTR_OBJECTPROPS_FIELDDEFAULT=Set To Parent Value
EDSTR_OBJECTPROPS_FIELDCOPY=Copy From:

// Token Properties
EDSTR_TOKENPROPS_TITLE=Token Properties
EDSTR_TOKENPROPS_NAME=Name:
EDSTR_TOKENPROPS_ID=ID:
EDSTR_TOKENPROPS_IDSUGGEST=<H/>Suggest
EDSTR_TOKENPROPS_IDSUGGEST_TIP=Automatically choose a valid token ID based on the current name
EDSTR_TOKENPROPS_TYPE=Type:
EDSTR_TOKENPROPS_TYPELINK=Link
EDSTR_TOKENPROPS_TYPELINK_TIP=Reference to an entry for a specific type of game data
EDSTR_TOKENPROPS_TYPEENUM=Enum
EDSTR_TOKENPROPS_TYPEENUM_TIP=Enumerated value type
EDSTR_TOKENPROPS_TYPEOTHER=Other
EDSTR_TOKENPROPS_TYPEOTHER_TIP=Every other type of field
EDSTR_TOKENPROPS_TOOLTIP=Tooltip:

// Token Value
EDSTR_TOKENVALUE_TITLE=Token Value

// Object Link
EDSTR_OBJECTLINK_TITLE=Object Links
EDSTR_OBJECTLINK_VALUES=-- Field Values --
EDSTR_OBJECTLINK_USEDBY=-- Used By --
EDSTR_OBJECTLINK_EMPTYLINK=(None)
EDSTR_OBJECTLINK_UNKNOWNLINK=ID (Unknown)

// Ability Command dialog
EDSTR_ABILCMD_TITLE=Ability Command

// User Field dialog
EDSTR_USERFIELD_TITLE=User Data Field
EDSTR_USERFIELD_ID=Id:
EDSTR_USERFIELD_TYPE=Type:
EDSTR_USERFIELD_COUNT=Value Count:
EDSTR_USERFIELD_COLUMN=Editor Column:
EDSTR_USERFIELD_EDITORTEXT=Editor Text:
EDSTR_USERFIELD_OPTIONS=Options:
EDSTR_USERFIELD_MODIFIABLE=Modifiable
EDSTR_USERFIELD_MODIFIABLE_TIP=May be changed through triggers
EDSTR_USERFIELD_CONVSTATE=Conversation State
EDSTR_USERFIELD_CONVSTATE_TIP=May be used within conversation conditions and actions
EDSTR_USERFIELD_DEFAULTID=Untitled Field
EDSTR_USERFIELD_IDUSED=The field id 'ID' is already being used.

// User Instance dialog
EDSTR_USERINSTANCE_TITLE=User Data Instance
EDSTR_USERINSTANCE_ID=Id:
EDSTR_USERINSTANCE_VALUES=Values:
EDSTR_USERINSTANCE_DEFAULTID=Untitled Instance
EDSTR_USERINSTANCE_IDUSED=The instance id 'ID' is already being used.
EDSTR_USERINSTANCE_INDEX=Index
EDSTR_USERINSTANCE_VALUE=Value
EDSTR_USERINSTANCE_CHOOSEOBJECT=Choose TYPE
EDSTR_USERINSTANCE_IMAGEPATH=Image:
EDSTR_USERINSTANCE_IMAGEEDGE=Image Edge:
EDSTR_USERINSTANCE_IMAGEATTACH=Attach Point:
EDSTR_USERINSTANCE_USERTYPE=Type:
EDSTR_USERINSTANCE_USERTYPE_CHOOSE=Choose User Type
EDSTR_USERINSTANCE_USERINSTANCE=Instance:

EDSTR_USERINSTANCE_VALUE_USER=INSTANCE <TYPE>

// Asset types
EDSTR_ASSETTYPE_ANIMATION=Model Animation
EDSTR_ASSETTYPE_FACIAL=Facial Animation
EDSTR_ASSETTYPE_FLASH=Flash Animation
EDSTR_ASSETTYPE_FONTSTYLE=Font Style
EDSTR_ASSETTYPE_IMAGE=Image
EDSTR_ASSETTYPE_LAYOUT=Layout
EDSTR_ASSETTYPE_MODEL=Model
EDSTR_ASSETTYPE_MODELSYNC=Model Synchronous Data
EDSTR_ASSETTYPE_MOVIE=Movie
EDSTR_ASSETTYPE_CUTSCENE=Cutscene
EDSTR_ASSETTYPE_SCENE=Scene
EDSTR_ASSETTYPE_SOUND=Sound

EDSTR_DATANAVIGATOR_TITLE=Data Navigator

//  Terrain Editor
EDSTR_TERRAIN_STATUS_CURSOR=Point: (X, Y, Z)
EDSTR_TERRAIN_STATUS_CURSORSNAP=Point: (X, Y, Z) [Snap]
EDSTR_TERRAIN_STATUS_CURSORNONE=Point: None
EDSTR_TERRAIN_STATUS_LAYER=Layer: VALUE
EDSTR_TERRAIN_STATUS_SELECTFROM=Select From: VALUE
EDSTR_TERRAIN_STATUS_SELECTFROM_ACTIVE=Active Layer
EDSTR_TERRAIN_STATUS_SELECTFROM_ALL=All Layers
EDSTR_TERRAIN_STATUS_SELECTFROM_ALLOBJECT=All Objects
EDSTR_TERRAIN_STATUS_SELECTFROM_NONE=None (Using Active)
EDSTR_TERRAIN_STATUS_DIFFICULTY=Difficulty: VALUE
EDSTR_TERRAIN_STATUS_DIFFICULTY_ALL=All
EDSTR_TERRAIN_STATUS_PATHING=Pathing View: VALUE
EDSTR_TERRAIN_STATUS_SYMMETRY=Symmetry: VALUE
EDSTR_TERRAIN_STATUS_SELECTION=Selection: VALUE
EDSTR_TERRAIN_STATUS_SELECTION_MULTIPLELAYERS=Multiple Layers (COUNT, mouse over for details)
EDSTR_TERRAIN_STATUS_SELECTION_LAYERLINE=LAYER: VALUE
EDSTR_TERRAIN_STATUS_SELECTION_SINGLE=NAME
EDSTR_TERRAIN_STATUS_SELECTION_MULTI=NAME x COUNT
EDSTR_TERRAIN_STATUS_SELECTION_PLAYER=, Player: PLAYER
EDSTR_TERRAIN_STATUS_SELECTION_PLAYER_SINGLE=ID (NAME)
EDSTR_TERRAIN_STATUS_SELECTION_GROUP=, Group: GROUP
EDSTR_TERRAIN_STATUS_SELECTION_GROUP_MULTIPLE=Multiple
EDSTR_TERRAIN_STATUS_SELECTION_RESOURCES=, Total Resources: RESOURCES
EDSTR_TERRAIN_STATUS_SELECTION_SECTION=, Section: SECTION
EDSTR_TERRAIN_STATUS_SELECTION_MULTIPLESECTIONS=Multiple
EDSTR_TERRAIN_STATUS_SELECTION_MULTIPLETYPES=Multiple
EDSTR_TERRAIN_STATUS_SELECTION_MULTIPLEPLAYERS=Varies
EDSTR_TERRAIN_STATUS_SELECTION_POINTSINGLE=NAME
EDSTR_TERRAIN_STATUS_SELECTION_POINTMULTI=Multiple Points (COUNT)
EDSTR_TERRAIN_STATUS_SELECTION_POINTPLAYERSMULTI=Multiple Players
EDSTR_TERRAIN_STATUS_SELECTION_CAMERASINGLE=NAME
EDSTR_TERRAIN_STATUS_SELECTION_CAMERAMULTI=Multiple Cameras (COUNT)
EDSTR_TERRAIN_STATUS_SELECTION_REGIONSINGLE=NAME
EDSTR_TERRAIN_STATUS_SELECTION_REGIONMULTI=Multiple Regions (COUNT)
EDSTR_TERRAIN_STATUS_SELECTION_TERRAIN=(LEFT, BOTTOM) --> (RIGHT, TOP), (WIDTH x HEIGHT)
EDSTR_TERRAIN_STATUS_SELECTION_TILE_POINTSINGLE=POINTCOUNT point (TILECOUNT road)
EDSTR_TERRAIN_STATUS_SELECTION_TILE_POINTMULTI=POINTCOUNT points (TILECOUNT road)
EDSTR_TERRAIN_STATUS_SELECTION_TILE_TILEMULTI=POINTCOUNT points (TILECOUNT roads)
EDSTR_TERRAIN_STATUS_SELECTION_TERRAIN_OBJECTMULTI=OBJECTCOUNT terrain objects
EDSTR_TERRAIN_STATUS_BRUSH=Brush: VALUE
EDSTR_TERRAIN_STATUS_BRUSH_OBJECTS_SINGLE=NAME (ID)
EDSTR_TERRAIN_STATUS_BRUSH_OBJECTS_MULTI=NAME (ID) x COUNT
EDSTR_TERRAIN_STATUS_BRUSH_UNITS_SINGLE=NAME (ID)
EDSTR_TERRAIN_STATUS_BRUSH_UNITS_MULTI=NAME (ID) x COUNT, PLAYER
EDSTR_TERRAIN_STATUS_BRUSH_POINTS_NAME=Point
EDSTR_TERRAIN_STATUS_PLAYER=, Player: PLAYER
EDSTR_TERRAIN_STATUS_PASTE=Pasting: VALUE
EDSTR_TERRAIN_STATUS_PASTE_MULTIPLELAYERS=Multiple Layers (COUNT, mouse over for details)
EDSTR_TERRAIN_STATUS_PASTE_MULTIPLELAYERSNOCOUNT=Multiple Layers (mouse over for details)
EDSTR_TERRAIN_STATUS_PASTE_LAYERLINE=LAYER: VALUE
EDSTR_TERRAIN_STATUS_PASTE_TERRAIN=(WIDTH x HEIGHT) (TYPES)
EDSTR_TERRAIN_STATUS_MEASURE=Distance: VALUE
EDSTR_TERRAIN_STATUS_MEASURE_DISTANCE=(X1, Y1) --> (X2, Y2) = DISTANCE
EDSTR_TERRAIN_STATUS_MEASURE_DISTANCEPATH= (PATH)

EDSTR_TERRAIN_MEASUREDISTANCE=Line: DIST<N/>Path: PATH
EDSTR_TERRAIN_MEASUREDISTANCE_NOPATH=None

EDSTR_TERRAIN_COPYTYPE_TEXTURES=Textures
EDSTR_TERRAIN_COPYTYPE_GEOMETRY=Geometry
EDSTR_TERRAIN_COPYTYPE_WATER=Water
EDSTR_TERRAIN_COPYTYPE_PATHING=Pathing
EDSTR_TERRAIN_COPYTYPE_CREEP=Creep
EDSTR_TERRAIN_COPYTYPE_VISION=Vision

EDSTR_TERRAIN_PROGRESS_GENERATINGLIGHTING=Generating Static Shadows...
EDSTR_TERRAIN_ENABLEDFOLIAGE=Enabled foliage display due to terrain doodad generation
EDSTR_TERRAIN_GENFOLIAGE=NUM Foliage items have been generated
EDSTR_TERRAIN_GENFOLIAGEGRAPHIC=low graphic settings prevent foliage from being generated

EDSTR_LAYER_TERRAIN=Terrain
EDSTR_LAYER_UNITS=Units
EDSTR_LAYER_DOODADS=Doodads
EDSTR_LAYER_POINTS=Points
EDSTR_LAYER_CAMERAS=Cameras
EDSTR_LAYER_REGIONS=Regions
EDSTR_LAYER_PATHING=Pathing

EDSTR_CHOOSE_UNIT=Choose A Unit
EDSTR_CHOOSE_DOODAD=Choose A Doodad
EDSTR_CHOOSE_CLIFFDOODAD=Choose A Cliff Doodad
EDSTR_CHOOSE_POINT=Choose A Point
EDSTR_CHOOSE_CAMERA=Choose A Camera
EDSTR_CHOOSE_REGION=Choose A Region
EDSTR_CHOOSE_HINT=(Select then 'KEYCMD')
EDSTR_CHOOSE_TERRAINOBJECT=Choose a Terrain Object

EDSTR_POINTTYPE_NORMAL=Normal
EDSTR_POINTTYPE_STARTLOC=Start Location
EDSTR_POINTTYPE_BLOCKPATHING=Pathing Cliff Fill
EDSTR_POINTTYPE_SOUNDEMITTER=Sound Emitter
EDSTR_POINTTYPE_THREED=Three Dimensional
EDSTR_POINTTYPE_NOFLYZONE=No Fly Zone

EDSTR_TERRAIN_UNITTEXT_REBUILDALWAYS=++

EDSTR_PALETTE_NOPARAM=Parameter
EDSTR_PALETTE_NOCHANGE=No Change
EDSTR_PALETTE_ASPECT=Brush:
EDSTR_PALETTE_OPERATION=Operation:
EDSTR_PALETTE_TYPE=Type:
EDSTR_PALETTE_ASPECTHEIGHT=Height
EDSTR_PALETTE_ASPECTCLIFF=Cliff
EDSTR_PALETTE_ASPECTTEXTURE=Texture
EDSTR_PALETTE_ASPECTTILE=Road
EDSTR_PALETTE_ASPECTCREEP=Creep
EDSTR_PALETTE_ASPECTVISION=Vision
EDSTR_PALETTE_ASPECTFOLIAGE=Foliage
EDSTR_PALETTE_ASPECTOBJECT=Terrain Object
EDSTR_PALETTE_ASPECTWATER=Water
EDSTR_PALETTE_ASPECTLIGHTING=Lighting
EDSTR_PALETTE_HEIGHTRAISE=Raise
EDSTR_PALETTE_HEIGHTLOWER=Lower
EDSTR_PALETTE_HEIGHTUNIFORM=Uniform
EDSTR_PALETTE_HEIGHTNOISE=Noise
EDSTR_PALETTE_HEIGHTSMOOTH=Smooth
EDSTR_PALETTE_HEIGHTPARAM=Amplitude
EDSTR_PALETTE_CLIFFHEIGHT=Height :
EDSTR_PALETTE_CLIFFRAISE=Raise Cliff
EDSTR_PALETTE_CLIFFLOWER=Lower Cliff
EDSTR_PALETTE_CLIFFSAMELEVEL=Same Level Cliff
EDSTR_PALETTE_CLIFFRAMPADD=Add Ramp
EDSTR_PALETTE_CLIFFRAMPREMOVE=Remove Ramp
EDSTR_PALETTE_TEXTUREADD=Add Texture
EDSTR_PALETTE_TEXTUREREMOVE=Remove Texture
EDSTR_PALETTE_TEXTUREUNIFORM=Uniform Texture
EDSTR_PALETTE_TEXTUREREPLACE=Replace Texture
EDSTR_PALETTE_TEXTUREREPLACE_SEPARATOR= --> 
EDSTR_PALETTE_TEXTURESMUDGE=Smudge Textures
EDSTR_PALETTE_TEXTUREBLUR=Blur Textures
EDSTR_PALETTE_TEXTUREFILL=Fill Texture
EDSTR_PALETTE_TEXTUREOPTIMIZE=Optimize Textures
EDSTR_PALETTE_TEXTUREPARAMNONE=
EDSTR_PALETTE_TEXTUREPARAM=NAME:
EDSTR_PALETTE_TEXTUREPARAM_UNUSED=Unused
EDSTR_PALETTE_TEXTUREPARAM_INCREMENT=Increment
EDSTR_PALETTE_TEXTUREPARAM_ALPHA=Alpha
EDSTR_PALETTE_TEXTUREPARAM_STRENGTH=Strength
EDSTR_PALETTE_TEXTUREPARAM_TEXCOUNT=Texture Count
EDSTR_PALETTE_TEXTUREPARAM_HEIGHTBLENDSCALE=Height Blend Scale
EDSTR_PALETTE_TEXTUREPARAM_HEIGHTBLENDCUTOFF=Height Blend Cutoff
EDSTR_PALETTE_TILEADDPOINT=Add Road
EDSTR_PALETTE_TILEPARAMNONE=
EDSTR_PALETTE_TILEPARAM=NAME:
EDSTR_PALETTE_TILEPARAM_WIDTH=Road Width
EDSTR_PALETTE_PATHING_ASPECT_PAINTED=Painted Pathing
EDSTR_PALETTE_PATHING_ASPECT_DYNAMICFILL=Dynamic Pathing Fill
EDSTR_PALETTE_PATHING_ASPECT_NOFLYZONE=No Fly Zones
EDSTR_PALETTE_PATHINGADD=Add Pathing
EDSTR_PALETTE_PATHINGREMOVE=Remove Pathing
EDSTR_PALETTE_PATHINGFILL=Fill Pathing
EDSTR_PALETTE_CREEPADD=Add Creep
EDSTR_PALETTE_CREEPREMOVE=Remove Creep
EDSTR_PALETTE_CREEPDISALLOW=Disallow Creep
EDSTR_PALETTE_CREEPALLOW=Allow Creep
EDSTR_PALETTE_CREEPFILLADD=Fill Creep
EDSTR_PALETTE_CREEPFILLDISALLOW=Fill Disallow Creep
EDSTR_PALETTE_VISIONBLOCK=Block Vision
EDSTR_PALETTE_VISIONSHRUB=Shrub Vision
EDSTR_PALETTE_VISIONUNREVEALABLE=Unrevealable
EDSTR_PALETTE_VISIONCLEAR=Clear Vision
EDSTR_PALETTE_VISIONFILLBLOCK=Fill Block Vision
EDSTR_PALETTE_VISIONFILLSHRUB=Fill Shrub Vision
EDSTR_PALETTE_VISIONFILLUNREVEALABLE=Fill Unrevealable
EDSTR_PALETTE_FOLIAGEADD=Allow Foliage
EDSTR_PALETTE_FOLIAGEREMOVE=Disallow Foliage
EDSTR_PALETTE_FOLIAGECOUNT=Density (Per Cell):
EDSTR_PALETTE_FOLIAGELEVELOFDETAIL=Level of Detail:
EDSTR_PALETTE_FOLIAGEGENERATE=Generate Foliage
EDSTR_PALETTE_LIGHTINGADD=Add Lighting
EDSTR_PALETTE_LIGHTINGREMOVE=Remove Lighting
EDSTR_PALETTE_LIGHTINGUNIFORM=Uniform Lighting
EDSTR_PALETTE_LIGHTINGBLUR=Blur Lighting
EDSTR_PALETTE_LIGHTINGFILL=Fill Lighting
EDSTR_PALETTE_LIGHTINGTYPE1=Region One
EDSTR_PALETTE_LIGHTINGTYPE2=Region Two
EDSTR_PALETTE_LIGHTINGTYPE3=Region Three
EDSTR_PALETTE_LIGHTINGTYPE4=Region Four
EDSTR_PALETTE_LIGHTINGPARAMNONE=
EDSTR_PALETTE_LIGHTINGPARAM=NAME:
EDSTR_PALETTE_LIGHTINGPARAM_UNUSED=Unused
EDSTR_PALETTE_LIGHTINGPARAM_INCREMENT=Increment
EDSTR_PALETTE_LIGHTINGPARAM_VALUE=Value
EDSTR_PALETTE_POINTTYPE=Add Point:
EDSTR_PALETTE_POINTADDNORMAL=Normal
EDSTR_PALETTE_POINTADDSTARTLOC=Start Location
EDSTR_PALETTE_POINTADDBLOCKPATHING=Pathing Cliff Fill
EDSTR_PALETTE_POINTADDSOUNDEMITTER=Sound Emitter
EDSTR_PALETTE_POINTADDTHREED=Three Dimensional
EDSTR_PALETTE_POINTADDNOFLYZONE=No Fly Zone
EDSTR_PALETTE_POINTADDNORMAL_TOOLTIP=Normal Point
EDSTR_PALETTE_POINTADDSTARTLOC_TOOLTIP=Start Location
EDSTR_PALETTE_POINTADDBLOCKPATHING_TOOLTIP=Block Pathing
EDSTR_PALETTE_POINTADDSOUNDEMITTER_TOOLTIP=Sound Emitter
EDSTR_PALETTE_POINTADDTHREED_TOOLTIP=Three Dimensional
EDSTR_PALETTE_POINTADDNOFLYZONE_TOOLTIP=No Fly Zones prevent air units from moving through a specific circle shaped area. The point's soft radius defines the full area where the unit will avoid, and the hard radius defines the area it absolutely can not move through.
EDSTR_PALETTE_POINTBRUSH=Add Point (TYPE)
EDSTR_PALETTE_CAMERACREATE=Create Camera
EDSTR_PALETTE_CAMERAVIEW=View Selected Camera
EDSTR_PALETTE_CAMERAVIEWGAME=View Game Camera
EDSTR_PALETTE_CAMERASETGAME=Set Game Camera
EDSTR_PALETTE_CAMERASAVEFILE=Save View to File
EDSTR_PALETTE_CAMERASET=Set Camera To Current View
EDSTR_PALETTE_REGIONSHAPE=Add Region:
EDSTR_PALETTE_REGIONLIST=Regions
EDSTR_PALETTE_REGIONSHAPELIST=Shapes
EDSTR_PALETTE_REGIONADDRECT=Rectangle
EDSTR_PALETTE_REGIONADDCIRCLE=Circle
EDSTR_PALETTE_REGIONADDDIAMOND=Diamond
EDSTR_PALETTE_REGIONBRUSH=Add Region (SHAPE)
EDSTR_PALETTE_REGIONSHAPELIST_COLNAME=Name
EDSTR_PALETTE_REGIONSHAPELIST_COLPOSITIVE=Positive/Negative
EDSTR_PALETTE_REGIONSHAPELIST_POSITIVE=Positive
EDSTR_PALETTE_REGIONSHAPELIST_NEGATIVE=Negative
EDSTR_PALETTE_REGIONSHAPELIST_RECTANGLE=Rectangle
EDSTR_PALETTE_REGIONSHAPELIST_CIRCLE=Circle
EDSTR_PALETTE_REGIONSHAPELIST_DIAMOND=Diamond
EDSTR_PALETTE_INSTANCELIST_COLNAME=Name
EDSTR_PALETTE_INSTANCELIST_COLTYPE=Type
EDSTR_PALETTE_INSTANCELIST_COLPLAYER=Player
EDSTR_PALETTE_INSTANCELIST_COLGROUP=Group
EDSTR_PALETTE_INSTANCELIST_COLVISIBLE=Visible
EDSTR_PALETTE_INSTANCELIST_GROUP_MULTIPLE=<Multiple>
EDSTR_PALETTE_INSTANCELIST_GROUP_NOTINFILTER_SUFFIX=*
EDSTR_PALETTE_INSTANCELIST_VISIBLE_YES=Yes
EDSTR_PALETTE_INSTANCELIST_VISIBLE_NO=No
EDSTR_PALETTE_INSTANCELIST_VISIBLE_YES_TAGHIDDEN=<Yes>
EDSTR_PALETTE_INSTANCELIST_VISIBLE_NO_TAGHIDDEN=<No>
EDSTR_PALETTE_ROTATE=Rotate
EDSTR_PALETTE_SIZE=Size:
EDSTR_PALETTE_SHAPE=Shape:
EDSTR_PALETTE_SPEED=Speed:
EDSTR_PALETTE_STYLE=Style:
EDSTR_PALETTE_STYLEAIRBRUSH=Airbrush
EDSTR_PALETTE_STYLEPAINTBRUSH=Paintbrush
EDSTR_PALETTE_STYLENOISE=Noise
EDSTR_PALETTE_STYLEFRACTAL=Fractal
EDSTR_PALETTE_AMPLITUDE=Amplitude:
EDSTR_PALETTE_FALLOFF=Falloff:
EDSTR_PALETTE_VARIABILITY=Variability:
EDSTR_PALETTE_RESOLUTION=Resolution:
EDSTR_PALETTE_STYLENEWSEED=New Seed
EDSTR_PALETTE_SHAPECIRCLE=Circle
EDSTR_PALETTE_SHAPESQUARE=Square
EDSTR_PALETTE_SHAPEDIAMOND=Diamond
EDSTR_PALETTE_OBJECTADD=Add Terrain Object
EDSTR_PALETTE_OBJECTHIDE=Hide Terrain Cells
EDSTR_PALETTE_OBJECTUNHIDE=Show Terrain Cells
EDSTR_PALETTE_OBJECTLABEL=Terrain Object:
EDSTR_BRUSHSPEED_VERYSLOW=Very Slow
EDSTR_BRUSHSPEED_SLOW=Slow
EDSTR_BRUSHSPEED_MEDIUM=Medium
EDSTR_BRUSHSPEED_FAST=Fast
EDSTR_BRUSHSPEED_VERYFAST=Very Fast
EDSTR_PALETTE_WATERADD=Add Water
EDSTR_PALETTE_WATERREMOVE=Remove Water
EDSTR_PALETTE_WATERPARAM=Water Parameter
EDSTR_PALETTE_WATERPARAMNONE=Water Template
EDSTR_PALETTE_EDITWATERSETTINGS=Edit Water
EDSTR_PALETTE_WATERSTATE=State:
EDSTR_PALETTE_WATERHEIGHT=Height:
EDSTR_PALETTE_GROUP=Group:
EDSTR_PALETTE_FILL=Fill Within:
EDSTR_PALETTE_FILL_CLIFF=Cliff Level
EDSTR_PALETTE_FILL_TEXTURE=Texture
EDSTR_PALETTE_FILL_REGION=Region
EDSTR_PALETTE_FILL_PATHUNPATHABLE=Pathing - No Pathing
EDSTR_PALETTE_FILL_PATHGROUND=Pathing - Ground
EDSTR_PALETTE_FILL_PATHNOBUILD=Pathing - No Building
EDSTR_PALETTE_FILL_PATHDENSE=Pathing - No Burrowing
EDSTR_PALETTE_FILL_CREEPPLACED=Creep - Placed
EDSTR_PALETTE_FILL_CREEPDISALLOW=Creep - Disallowed
EDSTR_PALETTE_FILL_VISIONBLOCKED=Vision - Blocked
EDSTR_PALETTE_FILL_VISIONSHRUB=Vision - Shrub
EDSTR_PALETTE_FILL_VISIONUNREVEALABLE=Vision - Unrevealable

EDSTR_PALETTEHINT_CAMERA=Newly created cameras will be set to the current view.
EDSTR_PALETTEHINT_REGION=Regions may have multiple shapes. A 'negative' shape will cancel out the region in that area.
EDSTR_PALETTEHINT_POINT_NORMAL=Normal points have no effect by themselves, but may be referenced by triggers or other objects.
EDSTR_PALETTEHINT_POINT_STARTLOC=Start locations represent possible starting positions for player units.
EDSTR_PALETTEHINT_POINT_BLOCKPATHING=Blocks pathing for all terrain on the same cliff level as the point.
EDSTR_PALETTEHINT_POINT_SOUNDEMITTER=Plays a continuous sound effect from the point location.
EDSTR_PALETTEHINT_POINT_THREED=Three dimensional points have a height offset associated with them, and may be used for configuring advanced effects through triggers.
EDSTR_PALETTEHINT_POINT_NOFLYZONE=Blocks flying units within range of the point.
EDSTR_PALETTEHINT_PATHING_PAINTED=Add or remove pathing based on individual cells.
EDSTR_PALETTEHINT_PATHING_DYNAMICFILL=Place points which block pathing for all terrain on the same cliff level as the point.
EDSTR_PALETTEHINT_PATHING_NOFLYZONE=Place points which block flying units within range of the point.
EDSTR_PALETTEHINT_TERRAIN_TEXADD=Blend the selected texture into the terrain.
EDSTR_PALETTEHINT_TERRAIN_TEXREMOVE=Remove the selected texture from the terrain.
EDSTR_PALETTEHINT_TERRAIN_TEXSET=Apply the texture with a uniform blending value (alpha).
EDSTR_PALETTEHINT_TERRAIN_TEXREPLACE=Replace one texture with another.
EDSTR_PALETTEHINT_TERRAIN_TEXSMUDGE=Smudge all existing textures together.
EDSTR_PALETTEHINT_TERRAIN_TEXBLUR=Blur all existing textures.
EDSTR_PALETTEHINT_TERRAIN_TEXFILL=Fill an entire cliff level with the selected texture.
EDSTR_PALETTEHINT_TERRAIN_TILEADD=Add a road point, which will automatically connect with any nearby road points of the same type. Hold down 'Ctrl' to disable automatic connection and start a new road segment. Switch to selection mode (space bar) to select existing points.
EDSTR_PALETTEHINT_TERRAIN_HEIGHTRAISE=Raise the terrain height level.
EDSTR_PALETTEHINT_TERRAIN_HEIGHTLOWER=Lower the terrain height level.
EDSTR_PALETTEHINT_TERRAIN_HEIGHTUNIFORM=Set the terrain height level to a uniform value, based on the location initially clicked.
EDSTR_PALETTEHINT_TERRAIN_HEIGHTNOISE=Apply random noise to the terrain height level.
EDSTR_PALETTEHINT_TERRAIN_HEIGHTSMOOTH=Smooth out the terrain height level.
EDSTR_PALETTEHINT_TERRAIN_CLIFFRAISE=Increase the cliff level.
EDSTR_PALETTEHINT_TERRAIN_CLIFFLOWER=Decrease the cliff level.
EDSTR_PALETTEHINT_TERRAIN_CLIFFSAMELEVEL=Set the cliff level to match the location initially clicked.
EDSTR_PALETTEHINT_TERRAIN_CLIFFRAMPADD=Add ramps to cliff edges.
EDSTR_PALETTEHINT_TERRAIN_CLIFFRAMPREMOVE=Remove ramps from cliff edges.
EDSTR_PALETTEHINT_TERRAIN_CREEPADD=Add permanent creep to the terrain.
EDSTR_PALETTEHINT_TERRAIN_CREEPREMOVE=Remove permanent creep from the terrain.
EDSTR_PALETTEHINT_TERRAIN_CREEPDISALLOW=Mark terrain as not allowing creep to grow there.
EDSTR_PALETTEHINT_TERRAIN_CREEPALLOW=Mark terrain as allowing creep to grow there.
EDSTR_PALETTEHINT_TERRAIN_CREEPFILLADD=Fill permanent creep within the terrain.
EDSTR_PALETTEHINT_TERRAIN_CREEPFILLDISALLOW=Fill disallowing creep to grow within the terrain.
EDSTR_PALETTEHINT_TERRAIN_VISIONBLOCK=Completely block line of sight vision. Units cannot see either into or out of the affected area.
EDSTR_PALETTEHINT_TERRAIN_VISIONSHRUB=Partially block line of sight vision. Units cannot see into the affected area, but can still see out of it.
EDSTR_PALETTEHINT_TERRAIN_VISIONUNREVEALABLE=Unrevealable areas will never have the fog of war removed, even when units can see into them.
EDSTR_PALETTEHINT_TERRAIN_VISIONCLEAR=Clear all line of sight vision blocking from the area.
EDSTR_PALETTEHINT_TERRAIN_VISIONFILLBLOCK=Fill with line of sight vision blocking. Units cannot see either into or out of the affected area.
EDSTR_PALETTEHINT_TERRAIN_VISIONFILLSHRUB=Fill with partial line of sight vision blocking. Units cannot see into the affected area, but can still see out of it.
EDSTR_PALETTEHINT_TERRAIN_VISIONFILLUNREVEALABLE=Fill unrevealable areas, which will never have the fog of war removed, even when units can see into them.
EDSTR_PALETTEHINT_TERRAIN_FOLIAGEADD=Mark the terrain to allow foliage objects. Click "Generate Foliage" to create the actual objects.
EDSTR_PALETTEHINT_TERRAIN_FOLIAGEREMOVE=Mark the terrain to not allow foliage objects. Click "Generate Foliage" to create the actual objects.
EDSTR_PALETTEHINT_TERRAIN_WATERADD=Add water planes.
EDSTR_PALETTEHINT_TERRAIN_WATEREMOVE=Remove water planes.
EDSTR_PALETTEHINT_TERRAIN_OBJECTADD=Add special objects which replace the regular terrain.
EDSTR_PALETTEHINT_TERRAIN_OBJECTUNHIDE=Make terrain visible. Terrain may be hidden manually or by terrain objects.
EDSTR_PALETTEHINT_TERRAIN_OBJECTHIDE=Make terrain not visible.
EDSTR_PALETTEHINT_TERRAIN_LIGHTINGADD=Add the selected lighting region.
EDSTR_PALETTEHINT_TERRAIN_LIGHTINGREMOVE=Remove the selected lighting region.
EDSTR_PALETTEHINT_TERRAIN_LIGHTINGUNIFORM=Set the selected lighting region to a uniform value.
EDSTR_PALETTEHINT_TERRAIN_LIGHTINGBLUR=Blur all existing lighting regions.
EDSTR_PALETTEHINT_TERRAIN_LIGHTINGFILL=Fill an entire cliff level with the selected lighting region.

EDSTR_TEXTURES_BLEND=Blend Textures
EDSTR_TEXTURES_CLIFF=Cliff Textures
EDSTR_TEXTURES_TILE=Road Textures

//  Terrain Editor Tooltips
EDSTR_TERRAIN_STATUS_CURSOR_TIP=Shows cursor's location by Point (X, Y, Z)
EDSTR_TERRAIN_STATUS_CURSORSNAP_TIP=Point: (X, Y, Z) [Snap]
EDSTR_TERRAIN_STATUS_CURSORNONE_TIP=When cursor's out of the map, cursor's location point is indicated none.
EDSTR_TERRAIN_STATUS_LAYER_TIP=Shows layer's specification
EDSTR_TERRAIN_STATUS_PATHING_TIP=Shows Pathing view's specification
EDSTR_TERRAIN_STATUS_SELECTION_TIP=Selection
EDSTR_TERRAIN_STATUS_SELECTION_SINGLE_TIP=Name
EDSTR_TERRAIN_STATUS_SELECTION_MULTI_TIP=Name x Count
EDSTR_TERRAIN_STATUS_SELECTION_PLAYER_TIP=Player
EDSTR_TERRAIN_STATUS_SELECTION_PLAYER_SINGLE_TIP=ID (NAME)
EDSTR_TERRAIN_STATUS_SELECTION_GROUP_TIP=Group
EDSTR_TERRAIN_STATUS_SELECTION_RESOURCES_TIP=Total Resources
EDSTR_TERRAIN_STATUS_SELECTION_MULTIPLETYPES_TIP=Multiple
EDSTR_TERRAIN_STATUS_SELECTION_MULTIPLEPLAYERS_TIP=Varies
EDSTR_TERRAIN_STATUS_SELECTION_POINTSINGLE_TIP=Name
EDSTR_TERRAIN_STATUS_SELECTION_POINTMULTI_TIP=Multiple Points (COUNT)
EDSTR_TERRAIN_STATUS_SELECTION_POINTPLAYERSMULTI_TIP=Multiple Players
EDSTR_TERRAIN_STATUS_SELECTION_CAMERASINGLE_TIP=NAME
EDSTR_TERRAIN_STATUS_SELECTION_CAMERAMULTI_TIP=Multiple Cameras (COUNT)
EDSTR_TERRAIN_STATUS_SELECTION_REGIONSINGLE_TIP=NAME
EDSTR_TERRAIN_STATUS_SELECTION_REGIONMULTI_TIP=Multiple Regions (COUNT)
EDSTR_TERRAIN_STATUS_SELECTION_TERRAINSINGLE_TIP=(LEFT, BOTTOM), COUNT cell
EDSTR_TERRAIN_STATUS_SELECTION_TERRAINMULTI_TIP=(LEFT, BOTTOM) --> (RIGHT, TOP), COUNT cells (WIDTH x HEIGHT)
EDSTR_TERRAIN_STATUS_SELECTION_TILE_POINTSINGLE_TIP=POINTCOUNT point (TILECOUNT road)
EDSTR_TERRAIN_STATUS_SELECTION_TILE_POINTMULTI_TIP=POINTCOUNT points (TILECOUNT road)
EDSTR_TERRAIN_STATUS_SELECTION_TILE_TILEMULTI_TIP=POINTCOUNT points (TILECOUNT roads)
EDSTR_TERRAIN_STATUS_BRUSH_TIP=Brush
EDSTR_TERRAIN_STATUS_BRUSH_OBJECTS_SINGLE_TIP=NAME (ID)
EDSTR_TERRAIN_STATUS_BRUSH_OBJECTS_MULTI_TIP=NAME (ID) x COUNT
EDSTR_TERRAIN_STATUS_BRUSH_UNITS_SINGLE_TIP=NAME (ID), PLAYER
EDSTR_TERRAIN_STATUS_BRUSH_UNITS_MULTI_TIP=NAME (ID) x COUNT, PLAYER
EDSTR_TERRAIN_STATUS_BRUSH_POINTS_NAME_TIP=Point
EDSTR_TERRAIN_STATUS_PASTE_TIP=Pasting
EDSTR_TERRAIN_STATUS_PASTE_TERRAINSINGLE_TIP=COUNT cell
EDSTR_TERRAIN_STATUS_PASTE_TERRAINMULTI_TIP=COUNT cells (WIDTH x HEIGHT)
EDSTR_TERRAIN_STATUS_PERF_TIP=Performance Grade: A+

EDSTR_TERRAIN_PROGRESS_GENERATINGLIGHTING_TIP=Generating Static Shadows...
EDSTR_TERRAIN_ENABLEDFOLIAGE_TIP=Enabled 'foliage' variable due to terrain doodad generation

EDSTR_LAYER_TERRAIN_TIP=Go to modify terrain
EDSTR_LAYER_UNITS_TIP=Go to modify units
EDSTR_LAYER_DOODADS_TIP=Go to modify doodads
EDSTR_LAYER_POINTS_TIP=Go to modify points
EDSTR_LAYER_CAMERAS_TIP=Go to modify cameras
EDSTR_LAYER_REGIONS_TIP=Go to modify regions

EDSTR_CHOOSE_UNIT_TIP=Choose A Unit
EDSTR_CHOOSE_DOODAD_TIP=Choose A Doodad
EDSTR_CHOOSE_CLIFFDOODAD_TIP=Choose A Cliff Doodad
EDSTR_CHOOSE_POINT_TIP=Choose A Point
EDSTR_CHOOSE_CAMERA_TIP=Choose A Camera
EDSTR_CHOOSE_REGION_TIP=Choose A Region
EDSTR_CHOOSE_HINT_TIP=(Select then 'KEYCMD')
EDSTR_CHOOSE_TERRAINOBJECT_TIP=Choose a Terrain Object

EDSTR_POINTTYPE_NORMAL_TIP=Normal
EDSTR_POINTTYPE_STARTLOC_TIP=Start Location
EDSTR_POINTTYPE_BLOCKPATHING_TIP=Pathing Cliff Fill
EDSTR_POINTTYPE_SOUNDEMITTER_TIP=Sound Emitter

EDSTR_PATHINGDISPLAY_GROUNDBUILD_TIP=Ground/Structure
EDSTR_PATHINGDISPLAY_WATERAIR_TIP=Water/Air
EDSTR_PATHINGDISPLAY_TERRAIN_TIP=Pathing Mesh

EDSTR_PALETTE_NOCHANGE_TIP=No Change
EDSTR_PALETTE_ASPECT_TIP=Brush
EDSTR_PALETTE_OPERATION_TIP=Operation
EDSTR_PALETTE_TYPE_TIP=Type
EDSTR_PALETTE_ASPECTHEIGHT_TIP=Height
EDSTR_PALETTE_ASPECTCLIFF_TIP=Cliff
EDSTR_PALETTE_ASPECTTEXTURE_TIP=Texture
EDSTR_PALETTE_ASPECTTILE_TIP=Road
EDSTR_PALETTE_ASPECTFOLIAGE_TIP=Foliage
EDSTR_PALETTE_ASPECTOBJECT_TIP=Terrain Object
EDSTR_PALETTE_ASPECTWATER_TIP=Water
EDSTR_PALETTE_HEIGHTRAISE_TIP=Raise
EDSTR_PALETTE_HEIGHTLOWER_TIP=Lower
EDSTR_PALETTE_HEIGHTUNIFORM_TIP=Uniform
EDSTR_PALETTE_HEIGHTNOISE_TIP=Noise
EDSTR_PALETTE_HEIGHTSMOOTH_TIP=Smooth
EDSTR_PALETTE_HEIGHTPARAM_TIP=Amplitude
EDSTR_PALETTE_CLIFFHEIGHT_TIP=Height
EDSTR_PALETTE_CLIFFRAISE_TIP=Raise Cliff
EDSTR_PALETTE_CLIFFLOWER_TIP=Lower Cliff
EDSTR_PALETTE_CLIFFSAMELEVEL_TIP=Same Level Cliff
EDSTR_PALETTE_CLIFFRAMPADD_TIP=Add Ramp
EDSTR_PALETTE_CLIFFRAMPREMOVE_TIP=Remove Ramp
EDSTR_PALETTE_TEXTUREADD_TIP=Add Texture
EDSTR_PALETTE_TEXTUREREMOVE_TIP=Remove Texture
EDSTR_PALETTE_TEXTUREUNIFORM_TIP=Uniform Texture
EDSTR_PALETTE_TEXTUREREPLACE_TIP=Replace Texture
EDSTR_PALETTE_TEXTUREREPLACE_SEPARATOR_TIP=Shows selected texture to be changed and the texture after change 
EDSTR_PALETTE_TEXTURESMUDGE_TIP=Smudge Textures
EDSTR_PALETTE_TEXTUREBLUR_TIP=Blur Textures
EDSTR_PALETTE_TEXTUREFILL_TIP=Fill Texture
EDSTR_PALETTE_TEXTUREOPTIMIZE_TIP=Optimize Textures
EDSTR_PALETTE_TILEADDPOINT_TIP=Add Road
EDSTR_PALETTE_TILEPARAM_WIDTH_TIP=Road Width
EDSTR_PALETTE_PATHINGADD_TIP=Add Pathing
EDSTR_PALETTE_PATHINGREMOVE_TIP=Remove Pathing
EDSTR_PALETTE_FOLIAGEADD_TIP=Allow Foliage
EDSTR_PALETTE_FOLIAGEREMOVE_TIP=Disallow Foliage
EDSTR_PALETTE_FOLIAGECOUNT_TIP=Density per cell
EDSTR_PALETTE_FOLIAGELEVELOFDETAIL_TIP=Level of Detail
EDSTR_PALETTE_FOLIAGEGENERATE_TIP=Generate Foliage
EDSTR_PALETTE_POINTTYPE_TIP=Shows selected Point option
EDSTR_PALETTE_POINTADDNORMAL_TIP=Set point type as Normal
EDSTR_PALETTE_POINTADDSTARTLOC_TIP=Set point type as Start Location
EDSTR_PALETTE_POINTADDBLOCKPATHING_TIP=Set point type as Pathing Cliff Fill
EDSTR_PALETTE_POINTADDSOUNDEMITTER_TIP=Set point type as Sound Emitter
EDSTR_PALETTE_POINTBRUSH_TIP=Add Point by selected point type
EDSTR_PALETTE_CAMERACREATE_TIP=Create Camera
EDSTR_PALETTE_CAMERAVIEW_TIP=View Selected Camera
EDSTR_PALETTE_CAMERAVIEWGAME_TIP=View Game Camera
EDSTR_PALETTE_CAMERASETGAME_TIP=Set Game Camera
EDSTR_PALETTE_CAMERASAVEFILE_TIP=Save View to File
EDSTR_PALETTE_CAMERASET_TIP=Set Camera To Current View
EDSTR_PALETTE_REGIONSHAPE_TIP=Shows selected region shape
EDSTR_PALETTE_REGIONADDRECT_TIP=Choose region shape as Rectangle
EDSTR_PALETTE_REGIONADDCIRCLE_TIP=Choose region shape as Circle
EDSTR_PALETTE_REGIONBRUSH_TIP=Add Region by selected shape
EDSTR_PALETTE_ROTATE_TIP= Rotate palette
EDSTR_PALETTE_SIZE_TIP= Indicate palette's size
EDSTR_PALETTE_SHAPE_TIP= Indicate palette's shape
EDSTR_PALETTE_SPEED_TIP=Indicate palette's speed
EDSTR_PALETTE_STYLE_TIP=Indicate palette's style
EDSTR_PALETTE_STYLEAIRBRUSH_TIP=Set palette style as airbrush
EDSTR_PALETTE_STYLEPAINTBRUSH_TIP=Set palette style as paintbrush
EDSTR_PALETTE_STYLENOISE_TIP=Set palette style as noise
EDSTR_PALETTE_STYLEFRACTAL_TIP=Set palette style as fractal
EDSTR_PALETTE_AMPLITUDE_TIP=Indicate amplitude
EDSTR_PALETTE_FALLOFF_TIP=Indicate falloff
EDSTR_PALETTE_VARIABILITY_TIP=Indicate variability
EDSTR_PALETTE_RESOLUTION_TIP=Indicate resolution
EDSTR_PALETTE_STYLENEWSEED_TIP=New Seed
EDSTR_PALETTE_SHAPECIRCLE_TIP=Shape palette as Circle
EDSTR_PALETTE_SHAPESQUARE_TIP=Shape palette as Square
EDSTR_PALETTE_SHAPEDIAMOND_TIP=Shape palette as Diamond
EDSTR_PALETTE_OBJECTADD_TIP=Add Terrain Object
EDSTR_PALETTE_OBJECTLABEL_TIP=Indicate terrain object label
EDSTR_BRUSHSPEED_VERYSLOW_TIP=Brush speed is set as very slow
EDSTR_BRUSHSPEED_SLOW_TIP=Brush speed is set as slow
EDSTR_BRUSHSPEED_MEDIUM_TIP=Brush speed is set as medium
EDSTR_BRUSHSPEED_FAST_TIP=Brush speed is set as fast
EDSTR_BRUSHSPEED_VERYFAST_TIP=Brush speed is set as very Fast
EDSTR_PALETTE_OPTIONS_TIP=Enable to select water options
EDSTR_PALETTE_WATERADD_TIP=Add Water
EDSTR_PALETTE_WATERREMOVE_TIP=Enable to remove water
EDSTR_PALETTE_WATERPARAM_TIP=Enable to adjust water parameter
EDSTR_PALETTE_WATERPARAMNONE_TIP=Set water parameter as none
EDSTR_PALETTE_EDITWATERSETTINGS_TIP=Enable to edit Water setting

// Pathing flags
EDSTR_PATHING_PAINT_NOPATH=No Pathing
EDSTR_PATHING_PAINT_GROUND=Ground
EDSTR_PATHING_PAINT_NOBUILD=No Building
EDSTR_PATHING_PAINT_DENSE=No Burrowing

//  Text Editor
EDSTR_TEXTEDITOR_TEXT=Text
EDSTR_TEXTEDITOR_FONTSTYLES=Font Styles
EDSTR_TEXTEDITOR_SOURCE=Data Source:
EDSTR_TEXTEDITOR_SEARCH=Search:

EDSTR_TEXTEDITOR_STATUS_TEXTCOUNT=Text Count: COUNT
EDSTR_TEXTEDITOR_STATUS_TEXTSIZE=Total Size: SIZE
EDSTR_TEXTEDITOR_STATUS_STYLECOUNT=Style Count: COUNT

EDSTR_TEXTEDITOR_ENTRY=Text Entry:
EDSTR_TEXTEDITOR_STYLEAPPLY=Apply Style:

EDSTR_TEXTEDITOR_STYLE_BASIC=Basic
EDSTR_TEXTEDITOR_STYLE_FONT=Font:
EDSTR_TEXTEDITOR_STYLE_FONTHEIGHT=Font Height:
EDSTR_TEXTEDITOR_STYLE_FLAGS=Flags
EDSTR_TEXTEDITOR_STYLE_FONTFLAGS=Font:
EDSTR_TEXTEDITOR_STYLE_STYLEFLAGS=Style:
EDSTR_TEXTEDITOR_STYLE_HORIZONTALJUSTIFY=Horizontal Justify:
EDSTR_TEXTEDITOR_STYLE_VERTICALJUSTIFY=Vertical Justify:
EDSTR_TEXTEDITOR_STYLE_JUSTIFY_LEFT=Left
EDSTR_TEXTEDITOR_STYLE_JUSTIFY_CENTER=Center
EDSTR_TEXTEDITOR_STYLE_JUSTIFY_RIGHT=Right
EDSTR_TEXTEDITOR_STYLE_JUSTIFY_TOP=Top
EDSTR_TEXTEDITOR_STYLE_JUSTIFY_MIDDLE=Middle
EDSTR_TEXTEDITOR_STYLE_JUSTIFY_BOTTOM=Bottom
EDSTR_TEXTEDITOR_STYLE_COLORS=Colors
EDSTR_TEXTEDITOR_STYLE_TEXTCOLOR=Text:
EDSTR_TEXTEDITOR_STYLE_DISABLEDCOLOR=Disabled:
EDSTR_TEXTEDITOR_STYLE_HIGHLIGHTCOLOR=Highlight:
EDSTR_TEXTEDITOR_STYLE_HOTKEYCOLOR=Hotkey:
EDSTR_TEXTEDITOR_STYLE_HYPERLINKCOLOR=Hyperlink:
EDSTR_TEXTEDITOR_STYLE_GLOWCOLOR=Glow:
EDSTR_TEXTEDITOR_STYLE_SHADOWOFFSET=Shadow Offset:
EDSTR_TEXTEDITOR_STYLE_OUTLINEWIDTH=Outline Width:

EDSTR_TEXTEDITOR_FONTOPTION_Outline=Outline
EDSTR_TEXTEDITOR_FONTOPTION_Bold=Bold
EDSTR_TEXTEDITOR_FONTOPTION_Italic=Italic
EDSTR_TEXTEDITOR_FONTOPTION_HintingOff=Hinting Off
EDSTR_TEXTEDITOR_FONTOPTION_HintingNative=Hinting Default
EDSTR_TEXTEDITOR_FONTOPTION_HintingAuto=Hinting Auto
EDSTR_TEXTEDITOR_FONTOPTION_HintStyleNormal=Hint Style Normal
EDSTR_TEXTEDITOR_FONTOPTION_HintStyleLight=Hint Style Light
EDSTR_TEXTEDITOR_FONTOPTION_HintStyleLCD=Hint Style LCD
EDSTR_TEXTEDITOR_FONTOPTION_HintStyleLCDVertical=Hint Style LCD Vertical

EDSTR_TEXTEDITOR_STYLEOPTION_Glow=Glow
EDSTR_TEXTEDITOR_STYLEOPTION_InlineJustification=Inline Justification
EDSTR_TEXTEDITOR_STYLEOPTION_Shadow=Shadow
EDSTR_TEXTEDITOR_STYLEOPTION_Uppercase=Uppercase

EDSTR_TEXTEDITOR_COLOR=Color:
EDSTR_TEXTEDITOR_COLORAPPLY=Apply Color
EDSTR_TEXTEDITOR_COLORGRADAPPLY=Apply Gradient

EDSTR_TEXTEDITOR_INSERT=Insert:
EDSTR_TEXTEDITOR_INSERT_NEWLINE=New Line
EDSTR_TEXTEDITOR_INSERT_HOTKEY=Hotkey Marker
EDSTR_TEXTEDITOR_INSERT_IMAGE=Image
EDSTR_TEXTEDITOR_INSERT_DATA=Data Reference
EDSTR_TEXTEDITOR_INSERT_INFO=Unit Info
EDSTR_TEXTEDITOR_INSERT_KEYS=Hotkey Link
EDSTR_TEXTEDITOR_INSERT_INFO_TYPE=Info...
EDSTR_TEXTEDITOR_INSERT_INFO_TYPE_TOOLTIP=Change which types of unit information will be displayed.
EDSTR_TEXTEDITOR_INSERT_DATA_CHOOSEFIELD=Choose Field...
EDSTR_TEXTEDITOR_INSERT_DATA_CHOOSEFIELD_SMALL=...
EDSTR_TEXTEDITOR_INSERT_DATA_CHOOSEFIELD_TOOLTIP=Choose a value to display by selecting a field for a data entry.
EDSTR_TEXTEDITOR_INSERT_DATA_CREATEFORMULA=Create Formula...
EDSTR_TEXTEDITOR_INSERT_DATA_CREATEFORMULA_SMALL=...
EDSTR_TEXTEDITOR_INSERT_DATA_CREATEFORMULA_TOOLTIP=Create a formula that can combine multiple field references using basic math operators.
EDSTR_TEXTEDITOR_INSERT_KEYS_COUNT=Max Count
EDSTR_TEXTEDITOR_INSERT_KEYS_COUNT_TOOLTIP=Configures the maximum number of keys mapped to this hotkey link that will be displayed.
EDSTR_TEXTEDITOR_INSERT_INFO_TITLE=Unit Information Types
EDSTR_TEXTEDITOR_INSERT_INFO_ABILITIES=Abilities
EDSTR_TEXTEDITOR_INSERT_INFO_ABILITIES_TOOLTIP=Display the name of any abilities which are on the unit and have an info tooltip priority assigned.
EDSTR_TEXTEDITOR_INSERT_INFO_BEHAVIORS=Behaviors
EDSTR_TEXTEDITOR_INSERT_INFO_BEHAVIORS_TOOLTIP=Display the name of any behaviors which are on the unit and have an info tooltip priority assigned.
EDSTR_TEXTEDITOR_INSERT_INFO_DETECTORS=Detectors
EDSTR_TEXTEDITOR_INSERT_INFO_DETECTORS_TOOLTIP=Display the name of any detection behaviors which are on the unit and have an info tooltip priority assigned.
EDSTR_TEXTEDITOR_INSERT_INFO_UNITS=Units
EDSTR_TEXTEDITOR_INSERT_INFO_UNITS_TOOLTIP=Display any units produced which are by the unit and have an info tooltip priority assigned.
EDSTR_TEXTEDITOR_INSERT_INFO_UPGRADESPRODUCED=Upgrades Produced
EDSTR_TEXTEDITOR_INSERT_INFO_UPGRADESPRODUCED_TOOLTIP=Display the names of any upgrades which are produced by the unit and have an info tooltip priority assigned.
EDSTR_TEXTEDITOR_INSERT_INFO_UPGRADESRECEIVED=Upgrades Received
EDSTR_TEXTEDITOR_INSERT_INFO_UPGRADESRECEIVED_TOOLTIP=Display the names and locations of any upgrades which are received by the unit and have an info tooltip priority assigned.
EDSTR_TEXTEDITOR_INSERT_INFO_WEAPONS=Weapons
EDSTR_TEXTEDITOR_INSERT_INFO_WEAPONS_TOOLTIP=Displays the type of targets that the unit can hit (Air, Ground, or Any) based on the weapons that have an info tooltip priority assigned.
EDSTR_TEXTEDITOR_INSERT_DATA_FIELD_TITLE=Choose Field Reference
EDSTR_TEXTEDITOR_INSERT_DATA_FORMULA_TITLE=Create Reference Formula
EDSTR_TEXTEDITOR_INSERT_DATA_PRECISION=Precision:
EDSTR_TEXTEDITOR_INSERT_DATA_PRECISION_TOOLTIP=Number of decimal places that will be displayed.
EDSTR_TEXTEDITOR_INSERT_DATA_TYPE=Type:
EDSTR_TEXTEDITOR_INSERT_DATA_ENTRY=Entry:
EDSTR_TEXTEDITOR_INSERT_DATA_FORMULA=Formula
EDSTR_TEXTEDITOR_INSERT_DATA_FORMULA_TOOLTIP=Create a formula combining field references with math operators: + - * / ( )
EDSTR_TEXTEDITOR_INSERT_DATA_PREVIEW=Preview:
EDSTR_TEXTEDITOR_INSERT_DATA_INSERT=Insert Field Reference

EDSTR_TEXTEDITOR_REMOVE_OBJECTS=Text is in use by COUNT game objects. Continue?
EDSTR_TEXTEDITOR_REMOVE_TRIGGERS=Text is in use by triggers. Continue?

EDSTR_TEXTEDITOR_PREVIEW=Text Preview:
EDSTR_TEXTEDITOR_FONTSIZE=Font Size:
EDSTR_FONTSIZE_08=8
EDSTR_FONTSIZE_10=10
EDSTR_FONTSIZE_12=12
EDSTR_FONTSIZE_14=14
EDSTR_FONTSIZE_16=16
EDSTR_FONTSIZE_18=18
EDSTR_FONTSIZE_20=20
EDSTR_FONTSIZE_24=24
EDSTR_FONTSIZE_28=28
EDSTR_FONTSIZE_32=32
EDSTR_FONTSIZE_48=48
EDSTR_FONTSIZE_64=64

EDSTR_TEXTLIST_COLTEXT=Text
EDSTR_TEXTLIST_COLID=ID
EDSTR_TEXTLIST_COLLENGTH=Length
EDSTR_TEXTLIST_COLSOURCE=Source

EDSTR_STYLELIST_COLNAME=Name
EDSTR_STYLELIST_COLTEMPLATE=Template
EDSTR_STYLELIST_COLSOURCE=Source

EDSTR_CONVERTTOGAME_PROGRESS=Converting characters...
EDSTR_CONVERTTOGAME_RESULT=Converted invalid characters in COUNT text entries
EDSTR_CONVERTTOGAME_RESULT_SINGLE=Converted invalid characters in COUNT text entry

EDSTR_SPELLCHECKPROGRESS=Checking spelling...
EDSTR_SPELLCHECK_TITLE=Spell Check Results
EDSTR_SPELLCHECK_NOERRORS=No spelling errors detected
EDSTR_SPELLCHECK_VIEWNEXT=View Next
EDSTR_SPELLCHECK_VIEWPREV=View Previous
EDSTR_SPELLCHECK_CLOSE=Close
EDSTR_SPELLCHECK_COLWORD=Word
EDSTR_SPELLCHECK_COLKEY=ID
EDSTR_SPELLCHECK_COLCATEGORY=Category
EDSTR_SPELLCHECK_COLTYPE=Type
EDSTR_SPELLCHECK_WORDCOUNT=Unknown Words: COUNT
EDSTR_SPELLCHECK_COPYRIGHT=SCOWL word list<N/>Copyright 2000-2004 by Kevin Atkinson
EDSTR_SPELLCHECK_COPYRIGHT_FULL=Permission to use, copy, modify, distribute and sell these word lists, the associated scripts, the output created from the scripts, and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appears in all copies and that both that copyright notice and this permission notice appear in supporting documentation. Kevin Atkinson makes no representations about the suitability of this array for any purpose. It is provided "as is" without express or implied warranty.

EDSTR_TEXTKEYEDIT_EDITBUTTON=Edit
EDSTR_TEXTKEYEDIT_EDITBUTTON_TIP=Open in Text Editor to show an in-game preview.
EDSTR_TEXTKEYEDIT_SHOWSTYLE=Show Style Controls
EDSTR_TEXTKEYEDIT_SHOWSTYLE_TIP=Display controls for applying styles and colors to the text.
EDSTR_TEXTKEYEDIT_SHOWPREVIEW=Show Preview
EDSTR_TEXTKEYEDIT_SHOWPREVIEW_TIP=Display in-game preview for the text.

EDSTR_STYLEPROPS_TITLE=Style Properties
EDSTR_STYLEPROPS_NAME=Name:
EDSTR_STYLEPROPS_TEMPLATE=Template:

//  Documentation
EDSTR_DOCUMENTATION_TRIGGER_BASICTYPES=Basic Types

//  Trigger Editor
EDSTR_TRIGGER_CHOOSELIBRARY_IMPORT=Select Library File
EDSTR_TRIGGER_CHOOSELIBRARY_EXPORT=Export Library To
EDSTR_TRIGGER_LIBNAME_CANTLOAD=Failed to load 'FILE'
EDSTR_TRIGGER_NOTYETIMP_PREFIX=[NYI]
EDSTR_TRIGGER_JUMPTOITEM=NAME [TYPE]
EDSTR_TRIGGER_LABELPREFIX=LABEL - 

EDSTR_TRIGGER_TYPEDIALOG_TITLE=Choose Type
EDSTR_TRIGGER_ELEMENTDIALOG=Configure ELEMENT
EDSTR_TRIGGER_ELEMENTDIALOG_EXTRA= (TYPE)
EDSTR_TRIGGER_ELEMENTDIALOG_NAME=<H/>Name:
EDSTR_TRIGGER_COMMENT_DISPLAY=Comment: 'COMMENTTEXT'
EDSTR_TRIGGER_COMMENT_TREEFORMAT=------- LINE
EDSTR_TRIGGER_HINT_DISPLAY=Hint Text: HINT
EDSTR_TRIGGER_HINT_EMPTY=(None)
EDSTR_TRIGGER_HINT_PREFIX_PARAMETER=(Parameter) 

EDSTR_TRIGGER_LIBRARYID_TITLE=Library ID
EDSTR_TRIGGER_LIBRARYID_INFO=In order to share a library to multiple mods or maps, a unique shared id must be specified. No two libraries with the same id may be used within the same location. For libraries that will be published to Battle.net, it is recommended to use a random hexadecimal id, to minimize the possibility of conflict with other published libraries.
EDSTR_TRIGGER_LIBRARYID_SHARED=Use Shared ID
EDSTR_TRIGGER_LIBRARYID_FOURCC=Four Character:
EDSTR_TRIGGER_LIBRARYID_HEX=Hexadecimal:
EDSTR_TRIGGER_LIBRARYID_RANDOM=Random
EDSTR_TRIGGER_LIBRARYID_AUTOLOAD=Auto Load Library In Game
EDSTR_TRIGGER_LIBRARYID_AUTOLOAD_TIP=Automatically load this library during the game even if the map does not reference it. This is especially useful for extension mods.
EDSTR_TRIGGER_LIBRARYID_WARNING_TOOSMALL=Shared library ids cannot be a value smaller than MINVAL.
EDSTR_TRIGGER_LIBRARYID_WARNING_ALREADYUSED=The specified library id is already being used in the current document.
EDSTR_TRIGGER_LIBRARYID_WARNING_CONFLICT=Multiple trigger libraries are using the same ID: 'LIBID' (LIBNAME1, LIBNAME2)

EDSTR_TRIGGER_VIEWTYPE_Element=Element
EDSTR_TRIGGER_VIEWTYPE_TypeInfo=Type
EDSTR_TRIGGER_VIEWTYPE_FunctionFlags=Options
EDSTR_TRIGGER_VIEWTYPE_GrammarText=Grammar Text
EDSTR_TRIGGER_VIEWTYPE_Hint=Hint Text
EDSTR_TRIGGER_VIEWTYPE_ScriptCode=Custom Script Code
EDSTR_TRIGGER_VIEWTYPE_Identifier=Identifier
EDSTR_TRIGGER_VIEWTYPE_PresetInfo=Preset Info

EDSTR_TRIGGER_FUNCTIONTYPE_EVENT=Event
EDSTR_TRIGGER_FUNCTIONTYPE_CONDITION=Condition
EDSTR_TRIGGER_FUNCTIONTYPE_ACTION=Action

EDSTR_TRIGGER_FUNCTIONFLAG_EMPTY=(None)
EDSTR_TRIGGER_FUNCTIONFLAG_EVENT=Event
EDSTR_TRIGGER_FUNCTIONFLAG_EVENT_HINT=May be used as an event
EDSTR_TRIGGER_FUNCTIONFLAG_CONDITION=Condition
EDSTR_TRIGGER_FUNCTIONFLAG_CONDITION_HINT=May be used as a condition
EDSTR_TRIGGER_FUNCTIONFLAG_ACTION=Action
EDSTR_TRIGGER_FUNCTIONFLAG_ACTION_HINT=May be used as an action
EDSTR_TRIGGER_FUNCTIONFLAG_CALL=Function
EDSTR_TRIGGER_FUNCTIONFLAG_CALL_HINT=May be used as a parameter value
EDSTR_TRIGGER_FUNCTIONFLAG_NATIVE=Native
EDSTR_TRIGGER_FUNCTIONFLAG_NATIVE_HINT=Represents a native script function
EDSTR_TRIGGER_FUNCTIONFLAG_OPERATOR=Operator
EDSTR_TRIGGER_FUNCTIONFLAG_OPERATOR_HINT=Represents an operation between values rather than an actual function call
EDSTR_TRIGGER_FUNCTIONFLAG_SUBFUNCS=Sub-Functions
EDSTR_TRIGGER_FUNCTIONFLAG_SUBFUNCS_HINT=Implementation makes use of multiple sub-functions
EDSTR_TRIGGER_FUNCTIONFLAG_CUSTOMSCRIPT=Custom Script
EDSTR_TRIGGER_FUNCTIONFLAG_CUSTOMSCRIPT_HINT=Implementation makes use of custom script code entered by the user
EDSTR_TRIGGER_FUNCTIONFLAG_HIDDEN=Hidden
EDSTR_TRIGGER_FUNCTIONFLAG_HIDDEN_HINT=Will not be displayed in function selection UI
EDSTR_TRIGGER_FUNCTIONFLAG_ALLOWBREAK=Loop
EDSTR_TRIGGER_FUNCTIONFLAG_ALLOWBREAK_HINT=Represents a looping operation which allows break statements
EDSTR_TRIGGER_FUNCTIONFLAG_CREATETHREAD=Create Thread
EDSTR_TRIGGER_FUNCTIONFLAG_CREATETHREAD_HINT=Execution will occur in its own trigger thread. This only applies to action definitions.
EDSTR_TRIGGER_FUNCTIONFLAG_RESTRICTED=Restricted
EDSTR_TRIGGER_FUNCTIONFLAG_RESTRICTED_HINT=Only available for use in official Blizzard maps
EDSTR_TRIGGER_FUNCTIONFLAG_CUSTOMAI=Custom AI
EDSTR_TRIGGER_FUNCTIONFLAG_CUSTOMAI_HINT=Represents a function automatically generated when custom AI data exists
EDSTR_TRIGGER_FUNCTIONFLAG_NOSCRIPTPREFIX=No Script Prefix
EDSTR_TRIGGER_FUNCTIONFLAG_NOSCRIPTPREFIX_HINT=Do not use any prefix for script identifier
EDSTR_TRIGGER_FUNCTIONFLAG_INLINE=Inline
EDSTR_TRIGGER_FUNCTIONFLAG_INLINE_HINT=Generate implementation directly instead of calls. Only works if there is exactly one action.

EDSTR_TRIGGER_FUNCTIONDEF_FLAGS=Options: FLAGS
EDSTR_TRIGGER_FUNCTIONDEF_RETURNTYPE=Return Type: TYPE
EDSTR_TRIGGER_FUNCTIONDEF_PARAMETERS=Parameters
EDSTR_TRIGGER_FUNCTIONDEF_GRAMMARTEXT=Grammar Text: GRAMMAR
EDSTR_TRIGGER_FUNCTIONDEF_GRAMMARTEXT_EMPTY=(None)
EDSTR_TRIGGER_FUNCTIONDEF_SCRIPTCODE=Custom Script Code
EDSTR_TRIGGER_FUNCTIONDEF_VARIABLES=Local Variables
EDSTR_TRIGGER_FUNCTIONDEF_FUNCTIONCALLS=Actions
EDSTR_TRIGGER_FUNCTIONDEF_SUBFUNCTYPES=Sub-Function Types

EDSTR_TRIGGER_FUNCTIONDEFINFO_TYPE=Type:
EDSTR_TRIGGER_FUNCTIONDEFINFO_TYPE_GENERAL=Function
EDSTR_TRIGGER_FUNCTIONDEFINFO_FLAGS=Options:
EDSTR_TRIGGER_FUNCTIONDEFINFO_EVENTS=Event Response For:
EDSTR_TRIGGER_FUNCTIONFLAGS_FORMAT=NAME (HINT)

EDSTR_TRIGGER_IDENTIFIER=S<H/>cript Identifier:
EDSTR_TRIGGER_IDENTIFIER_USENAME=Based On Name

EDSTR_TRIGGER_GRAMMARTEXT_USEDEFAULT=Use Default Grammar Text
EDSTR_TRIGGER_GRAMMARTEXT_SELECTEDPARAM=Selected Parameter:
EDSTR_TRIGGER_GRAMMARTEXT_SHOWSTYLEDTEXT=Display Styled Text

EDSTR_TRIGGER_PRESETINFO_VALUETYPE=Value Type:
EDSTR_TRIGGER_PRESETINFO_BASETYPE=Base Type:
EDSTR_TRIGGER_PRESETINFO_OPTIONS=Options:
EDSTR_TRIGGER_PRESETINFO_USEASBITS=Use As Bit Flags
EDSTR_TRIGGER_PRESETINFO_USEASBITS_HINT=If enabled, multiple values may be chosen to be combined using the bitwise "or" operator
EDSTR_TRIGGER_PRESETINFO_SHOWASBASIC=Show As Basic Type
EDSTR_TRIGGER_PRESETINFO_SHOWASBASIC_HINT=If enabled, this preset will appear in the Basic Type menu when choosing types
EDSTR_TRIGGER_PRESETINFO_GENIDENTFUNC=Generate Identifier Conversion Function
EDSTR_TRIGGER_PRESETINFO_GENIDENTFUNC_HINT=Generated script will include a function which converts from preset value to identifier

EDSTR_TRIGGER_PRESETVALUE=Script Value:
EDSTR_TRIGGER_PRESETVALUE_TREEITEM=NAME (VALUE)

EDSTR_TRIGGER_SUBFUNCTYPE_TYPE=Function Type:
EDSTR_TRIGGER_SUBFUNCTYPE_FUNCTION=Specific Function:
EDSTR_TRIGGER_SUBFUNCTYPE_FUNCTION_CHOOSE=Choose...

EDSTR_TRIGGER_PRESET_VALUES=Values
EDSTR_TRIGGER_PRESET_VALUETYPE_FORMAT=Value Type: TYPE
EDSTR_TRIGGER_PRESET_VALUETYPE_INTEGER=Integer
EDSTR_TRIGGER_PRESET_VALUETYPE_BITFLAG=Bit Flag
EDSTR_TRIGGER_PRESET_VALUETYPE_CUSTOM=Custom Script
EDSTR_TRIGGER_PRESET_VALUETYPE_BASEEXTRA= (BASETYPE)
EDSTR_TRIGGER_PRESETVALUE_DEFINESDEFAULT=Use As Default Value
EDSTR_TRIGGER_PRESETVALUE_DEFINESDEFAULT_HINT=If checked, this value will be used as the default value for any variables using this preset type
EDSTR_TRIGGER_PRESETVALUE_PREVIOUSPARAMTYPE=Previous Parameter Must Be:
EDSTR_TRIGGER_PRESETVALUE_PREVIOUSPARAMTYPE_HINT=If checked, this value will only be available for parameters if the previous parameter in the function matches the given type.

EDSTR_TRIGGER_PARAMDEF_MINVAL=Minimum Value:
EDSTR_TRIGGER_PARAMDEF_MAXVAL=Maximum Value:
EDSTR_TRIGGER_PARAMDEF_OPTIONS=Options:
EDSTR_TRIGGER_PARAMDEF_MULTIPLE=Allow Multiple
EDSTR_TRIGGER_PARAMDEF_MULTIPLE_HINT=If enabled, any number of parameters of this type may be defined
EDSTR_TRIGGER_PARAMDEF_PRELOAD=Preload Data
EDSTR_TRIGGER_PARAMDEF_PRELOAD_HINT=If enabled, any assets associated with the parameter value will be preloaded in the game
EDSTR_TRIGGER_PARAMDEF_MATCHCONST=Match Constant
EDSTR_TRIGGER_PARAMDEF_MATCHCONST_HINT=If enabled, values for this parameter must match the Constant state of the parameter definition
EDSTR_TRIGGER_PARAMDEF_REFERENCE=Use Reference
EDSTR_TRIGGER_PARAMDEF_REFERENCE_HINT=Use indirect type reference, if supported for the type
EDSTR_TRIGGER_PARAMDEF_ALTDISPLAY=Use Alternate Value Text
EDSTR_TRIGGER_PARAMDEF_ALTDISPLAY_HINT=Display values using alternate display text, if applicable for the type
EDSTR_TRIGGER_PARAMDEF_VARIABLEONLY=Allow Variables Only
EDSTR_TRIGGER_PARAMDEF_VARIABLEONLY_HINT=Only variables may be used for this parameter (no functions, presets, or values)
EDSTR_TRIGGER_PARAMDEF_DEFVAL=Default <H/>Value:
EDSTR_TRIGGER_PARAMDEF_PRESETS=Allowed Presets:

EDSTR_TRIGGER_STRUCTURE_VARIABLES=Variables

EDSTR_TRIGGER_SUBFUNCTYPE_TREEITEM=NAME
EDSTR_TRIGGER_SUBFUNCTYPE_EVENT=Events
EDSTR_TRIGGER_SUBFUNCTYPE_CONDITION=Conditions
EDSTR_TRIGGER_SUBFUNCTYPE_ACTION=Actions

EDSTR_TRIGGER_TRIGGER_EVENTS=Events
EDSTR_TRIGGER_TRIGGER_CONDITIONS=Conditions
EDSTR_TRIGGER_TRIGGER_VARIABLES=Local Variables
EDSTR_TRIGGER_TRIGGER_ACTIONS=Actions

EDSTR_TRIGGER_VARIABLE_SUFFIX_VALUE= = VALUE
EDSTR_TRIGGER_VARIABLE_SUFFIX_TYPE= <TYPE>
EDSTR_TRIGGER_VARIABLE_DEFINESDEFAULT=Defines Default Value
EDSTR_TRIGGER_VARIABLE_DEFINESDEFAULT_HINT=If checked, this variable defines the default value for any variables of the same type
EDSTR_TRIGGER_VARIABLE_INITIALVALUE=<H/>Initial Value:

EDSTR_TRIGGER_FUNCTIONCALL_EMPTY=(Unknown Function)
EDSTR_TRIGGER_FUNCTIONCALL_CUSTOMSCRIPT_TREEITEM=Custom Script: CODE
EDSTR_TRIGGER_FUNCTIONCALL_CUSTOMSCRIPT_TREEITEMNONE=(None)
EDSTR_TRIGGER_FUNCTIONCALL_CUSTOMSCRIPT_TREEITEMEXTRA=...

EDSTR_TRIGGER_CUSTOMSCRIPT_INITFUNC=Initialization Function (Optional):
EDSTR_TRIGGER_CUSTOMSCRIPT_INITFUNC_TIP=The name of the function, with no parameters, to be called for this script block during initialization

EDSTR_TRIGGER_TARGETFLAGS_ALLY=Ally
EDSTR_TRIGGER_TARGETFLAGS_ENEMY=Enemy
EDSTR_TRIGGER_TARGETFLAGS_NEUTRAL=Neutral
EDSTR_TRIGGER_TARGETFLAGS_PLAYER=Player

EDSTR_TRIGGER_TYPE_BASICTYPE=<H/>Type:
EDSTR_TRIGGER_TYPE_SAMEASPARAM=Parameter:
EDSTR_TRIGGER_TYPE_MODELCAMERAPARAM=Unit (Param):
EDSTR_TRIGGER_TYPE_USERTYPEPARAM=User (Param):
EDSTR_TRIGGER_TYPE_CATALOGSCOPEPARAM=Scope (Param):
EDSTR_TRIGGER_TYPE_CATALOGTYPEPARAM=Type (Param):
EDSTR_TRIGGER_TYPE_GAMEOPTIONPARAM=Option (Param):
EDSTR_TRIGGER_TYPE_PRESET=Preset:
EDSTR_TRIGGER_TYPE_STRUCTURE=Record:
EDSTR_TRIGGER_TYPE_GAMETYPE=Link Type:
EDSTR_TRIGGER_TYPE_GAMECLASS=Entry Type:
EDSTR_TRIGGER_TYPE_VARTYPE=Required Type:
EDSTR_TRIGGER_TYPE_ASSET=Asset Type:
EDSTR_TRIGGER_TYPE_FILE=File Type:
EDSTR_TRIGGER_TYPE_TARGET=Target Type:
EDSTR_TRIGGER_TYPE_USERTYPE=User Type:
EDSTR_TRIGGER_TYPE_REFERENCE=Reference Type:
EDSTR_TRIGGER_TYPE_CONSTANT=Constant
EDSTR_TRIGGER_TYPE_ARRAY=Array

EDSTR_TRIGGERTYPE_void=(None)
EDSTR_TRIGGERTYPE_abilcmd=Ability Command
EDSTR_TRIGGERTYPE_actor=Actor
EDSTR_TRIGGERTYPE_actorscope=Actor Scope
EDSTR_TRIGGERTYPE_aifilter=AI Filter
EDSTR_TRIGGERTYPE_animlengthquery=Animation Length Query
EDSTR_TRIGGERTYPE_bank=Bank
EDSTR_TRIGGERTYPE_bool=Boolean
EDSTR_TRIGGERTYPE_byte=Byte
EDSTR_TRIGGERTYPE_camerainfo=Camera Object
EDSTR_TRIGGERTYPE_cinematic=Cinematic
EDSTR_TRIGGERTYPE_color=Color
EDSTR_TRIGGERTYPE_control=Dialog Item
EDSTR_TRIGGERTYPE_conversation=Conversation
EDSTR_TRIGGERTYPE_dialog=Dialog
EDSTR_TRIGGERTYPE_difficulty=Difficulty Level
EDSTR_TRIGGERTYPE_doodad=Doodad
EDSTR_TRIGGERTYPE_effecthistory=Effect History
EDSTR_TRIGGERTYPE_fixed=Real
EDSTR_TRIGGERTYPE_generichandle=Generic Handle
EDSTR_TRIGGERTYPE_int=Integer
EDSTR_TRIGGERTYPE_marker=Marker
EDSTR_TRIGGERTYPE_objective=Objective
EDSTR_TRIGGERTYPE_order=Order
EDSTR_TRIGGERTYPE_path=Path Display
EDSTR_TRIGGERTYPE_ping=Ping
EDSTR_TRIGGERTYPE_planet=Planet
EDSTR_TRIGGERTYPE_playercolor=Player Color
EDSTR_TRIGGERTYPE_playergroup=Player Group
EDSTR_TRIGGERTYPE_point=Point
EDSTR_TRIGGERTYPE_portrait=Portrait
EDSTR_TRIGGERTYPE_region=Region
EDSTR_TRIGGERTYPE_reply=Conversation Reply
EDSTR_TRIGGERTYPE_revealer=Revealer
EDSTR_TRIGGERTYPE_sound=Sound
EDSTR_TRIGGERTYPE_soundlink=Sound Link
EDSTR_TRIGGERTYPE_string=String
EDSTR_TRIGGERTYPE_targetfilter=Target Filter
EDSTR_TRIGGERTYPE_text=Text
EDSTR_TRIGGERTYPE_timer=Timer
EDSTR_TRIGGERTYPE_transmission=Transmission
EDSTR_TRIGGERTYPE_transmissionsource=Transmission Source
EDSTR_TRIGGERTYPE_trigger=Trigger
EDSTR_TRIGGERTYPE_unit=Unit
EDSTR_TRIGGERTYPE_unitfilter=Unit Filter
EDSTR_TRIGGERTYPE_unitgroup=Unit Group
EDSTR_TRIGGERTYPE_wave=Wave
EDSTR_TRIGGERTYPE_waveinfo=Wave Info
EDSTR_TRIGGERTYPE_wavetarget=Wave Target
EDSTR_TRIGGERTYPE_anytype=Any Type
EDSTR_TRIGGERTYPE_anycompare=Any Compare
EDSTR_TRIGGERTYPE_anynumber=Any Number
EDSTR_TRIGGERTYPE_anygamelink=Any Game Link
EDSTR_TRIGGERTYPE_anyvariable=Any Variable
EDSTR_TRIGGERTYPE_anypreset=Any Preset
EDSTR_TRIGGERTYPE_sameas=Same As
EDSTR_TRIGGERTYPE_sameasparent=Same As Parent
EDSTR_TRIGGERTYPE_return=Return Type
EDSTR_TRIGGERTYPE_preset=Preset
EDSTR_TRIGGERTYPE_struct=Record
EDSTR_TRIGGERTYPE_gamelink=Game Link
EDSTR_TRIGGERTYPE_filepath=File
EDSTR_TRIGGERTYPE_modelanim=Animation Name
EDSTR_TRIGGERTYPE_modelcamera=Model Camera
EDSTR_TRIGGERTYPE_timeofday=Time Of Day
EDSTR_TRIGGERTYPE_water=Water
EDSTR_TRIGGERTYPE_convstateindex=Conversation State Index
EDSTR_TRIGGERTYPE_convcharacter=Conversation Character
EDSTR_TRIGGERTYPE_convline=Conversation Line
EDSTR_TRIGGERTYPE_actormsg=Actor Message
EDSTR_TRIGGERTYPE_attributegame=Attribute ID (Game)
EDSTR_TRIGGERTYPE_attributeplayer=Attribute ID (Player)
EDSTR_TRIGGERTYPE_attributevalue=Attribute Value
EDSTR_TRIGGERTYPE_userfield=User Data Field
EDSTR_TRIGGERTYPE_userinstance=User Data Instance
EDSTR_TRIGGERTYPE_fontstyle=Font Style
EDSTR_TRIGGERTYPE_aidef=AI Personality
EDSTR_TRIGGERTYPE_aidefwave=AI Personality Attack Wave
EDSTR_TRIGGERTYPE_reference=Catalog Reference
EDSTR_TRIGGERTYPE_catalogscope=Catalog Scope
EDSTR_TRIGGERTYPE_catalogfieldname=Catalog Field Name
EDSTR_TRIGGERTYPE_catalogfieldpath=Catalog Field Path
EDSTR_TRIGGERTYPE_catalogentry=Catalog Entry
EDSTR_TRIGGERTYPE_layoutframe=UI Layout Frame
EDSTR_TRIGGERTYPE_layoutframerel=UI Layout Frame (Relative)
EDSTR_TRIGGERTYPE_charge=Charge Link
EDSTR_TRIGGERTYPE_cooldown=Cooldown Link
EDSTR_TRIGGERTYPE_gameoption=Game Option
EDSTR_TRIGGERTYPE_gameoptionvalue=Game Option Value

EDSTR_TRIGGERTYPE_PRESETUNKNOWN=(Unknown Preset)
EDSTR_TRIGGERTYPE_STRUCTUNKNOWN=(Unknown Record)
EDSTR_TRIGGERTYPE_GAMELINKANY=Game Link - (Any)
EDSTR_TRIGGERTYPE_GAMELINK_GAME=Game Link - GAMETYPE
EDSTR_TRIGGERTYPE_GAMELINK_ENTRY= - ENTRYTYPE
EDSTR_TRIGGERTYPE_GAMELINK_ASSET= - ASSETTYPE
EDSTR_TRIGGERTYPE_GAMELINK_Unit=Unit Type
EDSTR_TRIGGERTYPE_ABILCMD_TARGET=Ability Command - TARGET
EDSTR_TRIGGERTYPE_FILEPATH_FILETYPE=File - FILETYPE
EDSTR_TRIGGERTYPE_REFERENCE_REFTYPE=Catalog Reference - REFTYPE
EDSTR_TRIGGERTYPE_REFERENCEANY=Catalog Reference - (Any)
EDSTR_TRIGGERTYPE_PLAYERCOLOR_ID=(Player ID) COLOR
EDSTR_TRIGGERTYPE_ANYVARIABLENONE=(None)
EDSTR_TRIGGERTYPE_ANYVARIABLEANY=(Any)
EDSTR_TRIGGERTYPE_ANYVARIABLE_VARTYPE=Any Variable - VARTYPE
EDSTR_TRIGGERTYPE_ANYVARIABLE_MEMBER= (STRUCT)
EDSTR_TRIGGERTYPE_ANYPRESET_VAR=Any Preset - VARTYPE
EDSTR_TRIGGERTYPE_ARRAYSIZE=[SIZE]
EDSTR_TRIGGERTYPE_ARRAYSIZEOPEN=[
EDSTR_TRIGGERTYPE_ARRAYSIZECLOSE=]
EDSTR_TRIGGERTYPE_MULTIPLE=+
EDSTR_TRIGGERTYPE_CONSTANT= (Constant)
EDSTR_TRIGGERTYPE_USERTYPE= - USERTYPE
EDSTR_TRIGGERTYPE_CONVSTATECHAR=(Character Data)

EDSTR_TRIGGER_ARRAYDIM_DIMENSIONS=Dimensions:
EDSTR_TRIGGER_ARRAYDIM_SIZE=Size:

EDSTR_TRIGGER_ARRAYSIZE_TITLE=Array Size
EDSTR_TRIGGER_ARRAYSIZE_VALUE=Value:
EDSTR_TRIGGER_ARRAYSIZE_VARIABLE=Constant:
EDSTR_TRIGGER_ARRAYSIZE_NOVARS=(No constant integer variables found)

EDSTR_TRIGGER_ELEMENTLABEL_LABEL=Label
EDSTR_TRIGGER_ELEMENTLABEL_COMMENT=Comment
EDSTR_TRIGGER_ELEMENTLABEL_CATEGORY=Folder
EDSTR_TRIGGER_ELEMENTLABEL_CUSTOMSCRIPT=Custom Script
EDSTR_TRIGGER_ELEMENTLABEL_TRIGGER=Trigger
EDSTR_TRIGGER_ELEMENTLABEL_FUNCTIONDEF=Function
EDSTR_TRIGGER_ELEMENTLABEL_FUNCTIONCALL=Function Call
EDSTR_TRIGGER_ELEMENTLABEL_PARAM=Parameter Value
EDSTR_TRIGGER_ELEMENTLABEL_PARAMDEF=Parameter
EDSTR_TRIGGER_ELEMENTLABEL_PRESET=Preset
EDSTR_TRIGGER_ELEMENTLABEL_PRESETVALUE=Preset Value
EDSTR_TRIGGER_ELEMENTLABEL_STRUCTURE=Record
EDSTR_TRIGGER_ELEMENTLABEL_SUBFUNCTYPE=Sub-Function Type
EDSTR_TRIGGER_ELEMENTLABEL_VARIABLE=Variable

EDSTR_TRIGGER_ELEMENTSELECTION=TYPE:
EDSTR_TRIGGER_ELEMENTSELECTION_LABEL=<H/>Label
EDSTR_TRIGGER_ELEMENTSELECTION_LABEL_ANY=- All
EDSTR_TRIGGER_ELEMENTSELECTION_LABEL_NONE=- General
EDSTR_TRIGGER_ELEMENTSELECTION_SOURCE=Source:
EDSTR_TRIGGER_ELEMENTSELECTION_SOURCE_GLOBAL=(Global)
EDSTR_TRIGGER_ELEMENTSELECTION_SOURCE_LOCAL=(Local)
EDSTR_TRIGGER_ELEMENTSELECTION_SEARCH=F<H/>ind:

EDSTR_TRIGGER_ELEMENTLIST_NAME=Name
EDSTR_TRIGGER_ELEMENTLIST_PRESET=Preset
EDSTR_TRIGGER_ELEMENTLIST_LABEL=Label
EDSTR_TRIGGER_ELEMENTLIST_SOURCE=Source
EDSTR_TRIGGER_ELEMENTLIST_SOURCE_GLOBAL=Global
EDSTR_TRIGGER_ELEMENTLIST_SOURCE_LOCAL=Local

EDSTR_TRIGGER_GRAMMAR_UNKNOWNFUNCTION=Unknown Function
EDSTR_TRIGGER_GRAMMAR_UNKNOWNPARAMETER=Unknown Parameter
EDSTR_TRIGGER_GRAMMAR_UNKNOWNPRESET=Unknown Preset
EDSTR_TRIGGER_GRAMMAR_UNKNOWNVARIABLE=Unknown Variable
EDSTR_TRIGGER_GRAMMAR_UNKNOWNSTRUCTMEMBER=Unknown Member
EDSTR_TRIGGER_GRAMMAR_UNKNOWNINDEX=Unknown Index
EDSTR_TRIGGER_GRAMMAR_SUBFUNCTIONSTART=(
EDSTR_TRIGGER_GRAMMAR_SUBFUNCTIONEND=)
EDSTR_TRIGGER_GRAMMAR_EXPRESSIONSTART={
EDSTR_TRIGGER_GRAMMAR_EXPRESSIONEND=}
EDSTR_TRIGGER_GRAMMAR_STRUCTMEMBER=.
EDSTR_TRIGGER_GRAMMAR_STRUCTMEMBERUNSET=Member
EDSTR_TRIGGER_GRAMMAR_ARRAYINDEXSTART=[
EDSTR_TRIGGER_GRAMMAR_ARRAYINDEXEND=]
EDSTR_TRIGGER_GRAMMAR_ARRAYINDEXUNSET=Index
EDSTR_TRIGGER_GRAMMAR_PARAMDELIMIT=, 
EDSTR_TRIGGER_GRAMMAR_RAW_FUNCTIONSTART=(
EDSTR_TRIGGER_GRAMMAR_RAW_FUNCTIONEND=)
EDSTR_TRIGGER_GRAMMAR_RAW_UNKNOWNPARAMETER=???
EDSTR_TRIGGER_GRAMMAR_RAW_PARAMDELIMIT=, 
EDSTR_TRIGGER_GRAMMAR_PRESETBITFLAG_NONE=No Options

EDSTR_TRIGGER_PARAMLIST_PARAM=NAME: VALUE
EDSTR_TRIGGER_PARAMLIST_NAMEUNKNOWN=Unknown Parameter
EDSTR_TRIGGER_PARAMLIST_GENERIC=Value
EDSTR_TRIGGER_PARAMLIST_ARRAYINDEX=Index INDEX
EDSTR_TRIGGER_PARAMLIST_STRUCTMEMBER=Member
EDSTR_TRIGGER_PARAMLIST_PARAMDEFDEFAULT=Default Value
EDSTR_TRIGGER_PARAMLIST_VARIABLEINIT=Initial Value
EDSTR_TRIGGER_PARAMLIST_NOVALUE=(No Value)
EDSTR_TRIGGER_PARAMLIST_UNKNOWNTYPE=Unknown Type

EDSTR_TRIGGER_PARAMVAL_SOURCE=Source:
EDSTR_TRIGGER_PARAMVAL_SOURCE_FUNCTION=<H/>Function
EDSTR_TRIGGER_PARAMVAL_SOURCE_PARAMETER=Para<H/>meter
EDSTR_TRIGGER_PARAMVAL_SOURCE_PRESET=<H/>Preset
EDSTR_TRIGGER_PARAMVAL_SOURCE_VARIABLE=<H/>Variable
EDSTR_TRIGGER_PARAMVAL_SOURCE_VALUE=V<H/>alue
EDSTR_TRIGGER_PARAMVAL_SOURCE_EXPRESSION=E<H/>xpression
EDSTR_TRIGGER_PARAMVAL_SOURCE_CUSTOM=C<H/>ustom Script
EDSTR_TRIGGER_PARAMVAL_FLAG=Value:
EDSTR_TRIGGER_PARAMVAL_FLAGCHECK=True
EDSTR_TRIGGER_PARAMVAL_NUMBER=Value:
EDSTR_TRIGGER_PARAMVAL_COLOR=Color:
EDSTR_TRIGGER_PARAMVAL_COLORALPHA=Alpha:
EDSTR_TRIGGER_PARAMVAL_COLORALPHAPERCENT=%
EDSTR_TRIGGER_PARAMVAL_STRING=String:
EDSTR_TRIGGER_PARAMVAL_TEXT=Text
EDSTR_TRIGGER_PARAMVAL_EMPTY=(No Value)
EDSTR_TRIGGER_PARAMVAL_OBJECTVIEW=Vie<H/>w
EDSTR_TRIGGER_PARAMVAL_OBJECTVIEW_TIP=View the selected item in the Terrain Editor
EDSTR_TRIGGER_PARAMVAL_OBJECTCHOOSE=<H/>Choose...
EDSTR_TRIGGER_PARAMVAL_OBJECTCHOOSE_TIP=Choose an item by selecting it in the Terrain Editor
EDSTR_TRIGGER_PARAMVAL_OBJECTPOSITION=[X, Y]
EDSTR_TRIGGER_PARAMVAL_GAMELINK=Game Link:
EDSTR_TRIGGER_PARAMVAL_ABILCMD=ABIL (CMD)
EDSTR_TRIGGER_PARAMVAL_ABILCMD_ABIL=Ability:
EDSTR_TRIGGER_PARAMVAL_ABILCMD_CMD=Command:
EDSTR_TRIGGER_PARAMVAL_MODELCAMERA=Choose Camera From Model (NAME)
EDSTR_TRIGGER_PARAMVAL_MODELCAMERA_NOMODEL=No Model
EDSTR_TRIGGER_PARAMVAL_FILESEARCH=Search:
EDSTR_TRIGGER_PARAMVAL_FILEPREVIEW=Show Preview
EDSTR_TRIGGER_PARAMVAL_CONVSTATE=State:
EDSTR_TRIGGER_PARAMVAL_CONVINDEX=Index:
EDSTR_TRIGGER_PARAMVAL_CONVLINESHOWALT=Show Alternate Lines
EDSTR_TRIGGER_PARAMVAL_ATTRIBUTEID=Attribute:
EDSTR_TRIGGER_PARAMVAL_ATTRIBUTEVALUE=Value:
EDSTR_TRIGGER_PARAMVAL_EXPRESSION_ADDVALUE=Add Value
EDSTR_TRIGGER_PARAMVAL_EXPRESSION_MODIFYVALUE=Modify Value...
EDSTR_TRIGGER_PARAMVAL_EXPRESSION_REMOVEVALUE=Remove Value
EDSTR_TRIGGER_PARAMVAL_EXPRESSION_RENAME=Rename
EDSTR_TRIGGER_PARAMVAL_EXPRESSION_INSERT=Insert To Text
EDSTR_TRIGGER_PARAMVAL_EXPRESSION_ERRORS=Expression text contains invalid script code
EDSTR_TRIGGER_PARAMVAL_CATSCOPE_CATALOG=Catalog
EDSTR_TRIGGER_PARAMVAL_CATSCOPE_NAME=Name
EDSTR_TRIGGER_PARAMVAL_CATSCOPE_TYPE=Type
EDSTR_TRIGGER_PARAMVAL_CATSCOPE_TYPE_ENTRY=Entry
EDSTR_TRIGGER_PARAMVAL_CATSCOPE_TYPE_STRUCT=Struct
EDSTR_TRIGGER_PARAMVAL_CATFIELDNAME_NOSCOPE=(No scope defined)
EDSTR_TRIGGER_PARAMVAL_CATFIELDNAME_NOFIELDS=(No fields found for SCOPE)
EDSTR_TRIGGER_PARAMVAL_CATFIELDPATH_SCOPE=Scope:
EDSTR_TRIGGER_PARAMVAL_CATFIELDPATH_SCOPE_FORMAT=TEXT (NAME)
EDSTR_TRIGGER_PARAMVAL_CATFIELDPATH_FIELD=Field:
EDSTR_TRIGGER_PARAMVAL_CATFIELDPATH_INDEX=Index:
EDSTR_TRIGGER_PARAMVAL_CATFIELDPATH_INDEXMODIFY=Modify Index...
EDSTR_TRIGGER_PARAMVAL_GAMEOPTIONVALUECHECK=Enabled

EDSTR_TRIGGER_ERRORS_TABERRORS=Errors
EDSTR_TRIGGER_ERRORS_TABFILES=Files
EDSTR_TRIGGER_ERRORS_INDEX=#
EDSTR_TRIGGER_ERRORS_DESCRIPTION=Error
EDSTR_TRIGGER_ERRORS_LINE=Line
EDSTR_TRIGGER_ERRORS_LINENONE=---
EDSTR_TRIGGER_ERRORS_FILE=File
EDSTR_TRIGGER_ERRORS_FILEGEN=Generated
EDSTR_TRIGGER_ERRORS_FILEERROR=File could not be loaded: ERROR
EDSTR_TRIGGER_ERRORS_STATUS_LINE=Line: VALUE
EDSTR_TRIGGER_ERRORS_STATUS_TIME=As Of: VALUE
EDSTR_TRIGGER_ERRORS_STATUS_TIME_NONE=No Compile
EDSTR_TRIGGER_ERRORS_STATUS_ERRORS=Errors: VALUE

EDSTR_TRIGGER_LABEL_TITLE=Trigger Labels
EDSTR_TRIGGER_LABEL_ICON=Icon:
EDSTR_TRIGGER_LABEL_COLOR=Color:

EDSTR_TRIGGERREFERENCE_TITLE=Objects In Use
EDSTR_TRIGGERREFERENCE_OBJECTSINUSE=The following objects are still being used:
EDSTR_TRIGGERREFERENCE_OBJECT=Object
EDSTR_TRIGGERREFERENCE_TYPE=Type
EDSTR_TRIGGERREFERENCE_NAME=Name
EDSTR_TRIGGERREFERENCE_REFCOUNT=Count
EDSTR_TRIGGERREFERENCE_MESSAGE_DEFAULT=Deleting or disabling them will disable or clear their usage.<N/><N/>Continue anyway?
EDSTR_TRIGGERREFERENCE_MESSAGE_CHANGETYPE=Changing the type will clear their usage in these trigger elements.<N/><N/>Continue anyway?
EDSTR_TRIGGERREFERENCE_CANTDISABLE_REPLACE=Replace command cannot disable 'ELEMENT' because it is still being used by trigger data:
EDSTR_TRIGGERREFERENCE_REFDESCRIPTION=Type: TYPE, Name: NAME, Count: COUNT

EDSTR_TRIGGERINVALID_TITLE=Invalid Trigger Data
EDSTR_TRIGGERINVALID_CANTENABLE=The selected elements cannot be enabled due to:
EDSTR_TRIGGERINVALID_CANTENABLE_REPLACE=Replace command cannot enable 'ELEMENT' due to:
EDSTR_TRIGGERINVALID_PARAMUNSET=Parameter value has not been set (NAME)
EDSTR_TRIGGERINVALID_PARAMINDEXUNSET=Array index has not been set (NAME, index: INDEX)
EDSTR_TRIGGERINVALID_PARAMSTRUCTUNSET=Record member has not been set (NAME)
EDSTR_TRIGGERINVALID_PARAMEXPUNSET=Expression value has not been set (NAME, index: INDEX)
EDSTR_TRIGGERINVALID_PARAMSUBUNSET=Parameter sub-value has not been set (NAME, index: INDEX)
EDSTR_TRIGGERINVALID_PARAMDEFOPONLY=Parameter type may only be used in operators or custom script functions (NAME)
EDSTR_TRIGGERINVALID_REFDISABLED=Reference to a disabled element (TYPE: NAME)
EDSTR_TRIGGERINVALID_REFDEPRECATED=Reference to a deprecated element (TYPE: NAME)
EDSTR_TRIGGERINVALID_REFUNKNOWN=Reference to an unknown element (TYPE)

EDSTR_TRIGGERUSAGE_TITLE=Trigger Usage
EDSTR_TRIGGERUSAGE_SOURCE=Showing Usage Of The Following Elements:
EDSTR_TRIGGERUSAGE_REFERENCES=The Above Elements Are Used By:
EDSTR_TRIGGERUSAGE_COLTYPE=Type
EDSTR_TRIGGERUSAGE_COLNAME=Name
EDSTR_TRIGGERUSAGE_COLLOCAL=Local
EDSTR_TRIGGERUSAGE_COLREFCOUNT=Count
EDSTR_TRIGGERUSAGE_TYPE_LIBRARY=Library

EDSTR_GAMEOPTION_buildgridhint=Display Build Grid
EDSTR_GAMEOPTION_camerafollow=Camera Follow
EDSTR_GAMEOPTION_commandhotkeytext=Display Hotkeys on Command Card
EDSTR_GAMEOPTION_controlgroupmode=Control Groups
EDSTR_GAMEOPTION_displayflyerhelper=Show Flyer Helper
EDSTR_GAMEOPTION_displayunitstatus=Show Unit Life Bars
EDSTR_GAMEOPTION_gametooltips=Display Game Tooltips
EDSTR_GAMEOPTION_selectallconjoined=Select All Larvae
EDSTR_GAMEOPTION_selectuncontrolable=Enable Enemy Unit Selection
EDSTR_GAMEOPTION_showalerts=Show Alerts
EDSTR_GAMEOPTION_showcurrentordermodel=Show Current Order Indicator
EDSTR_GAMEOPTION_showmissiontime=Show Game Timer
EDSTR_GAMEOPTION_showunitpoints=Display Experience Points
EDSTR_GAMEOPTION_showworkerstatus=Always Show Worker Status
EDSTR_GAMEOPTION_simplecommandcard=Enable Simple Command Card
EDSTR_GAMEOPTION_startingrally=Enable Starting Worker Rally
EDSTR_GAMEOPTION_teamcoloredlifestatus=Display Team Colored Life Bar
EDSTR_GAMEOPTION_worldobjecttooltips=Display World Object Tooltips

//  AI Editor
EDSTR_AI_DEFINITIONS=Personalities:
EDSTR_AI_TAB_GENERAL=General
EDSTR_AI_TAB_WAVES=Attack Waves
EDSTR_AI_TAB_CUSTOMSCRIPT=Custom Script

EDSTR_AI_NAME=Name:
EDSTR_AI_COLOR=Editor Display Color:
EDSTR_AI_SOURCEPLAYER=Source Player:
EDSTR_AI_TARGETPLAYERS=Target Players:
EDSTR_AI_TARGETPLAYERS_ANY=Any
EDSTR_AI_TARGETPLAYERS_SPECIFIC=Specific:

EDSTR_AI_WAVES_DEFAULTGATHER=Default Gather Point:
EDSTR_AI_WAVES_CHOOSEPOINT=Choose Point
EDSTR_AI_WAVES_SHOWDIFFICULTY=Show Difficulty:
EDSTR_AI_WAVES_SHOWALL=Show All Personalities
EDSTR_AI_WAVES_ATTACKSEQUENCE=Attack Sequence:
EDSTR_AI_WAVES_COLUMNS=Columns...
EDSTR_AI_WAVES_CHOOSECOLUMNS=Choose Columns
EDSTR_AI_WAVES_COL_STEP=Step
EDSTR_AI_WAVES_COL_AI=Personality
EDSTR_AI_WAVES_COL_NAME=Name
EDSTR_AI_WAVES_COL_ARRIVALTIMESEC=Arrival Time (sec)
EDSTR_AI_WAVES_COL_ARRIVALTIMEMIN=Arrival Time (min)
EDSTR_AI_WAVES_COL_TOTALTIMESEC=Total Time (sec)
EDSTR_AI_WAVES_COL_TOTALTIMEMIN=Total Time (min)
EDSTR_AI_WAVES_COL_DURATIONSEC=Delay (sec)
EDSTR_AI_WAVES_COL_DURATIONMIN=Delay (min)
EDSTR_AI_WAVES_COL_OPTIONS=Options
EDSTR_AI_WAVES_COL_UNITTYPES=Unit Composition
EDSTR_AI_WAVES_COL_UNITCOUNT=Unit Count
EDSTR_AI_WAVES_COL_POINTS=Points
EDSTR_AI_WAVES_COL_TRIGGERS=Triggers
EDSTR_AI_WAVES_COL_CUSTOMDATA=Custom Data
EDSTR_AI_WAVES_COL_SUPPLIES=Supplies
EDSTR_AI_WAVES_COL_COSTTOTAL=Cost (Total)
EDSTR_AI_WAVES_COL_COSTMINERAL=Cost (Minerals)
EDSTR_AI_WAVES_COL_COSTGAS=Cost (Gas)
EDSTR_AI_WAVES_CHOOSECOPYSPECIAL=Choose Copy Options
EDSTR_AI_WAVES_COPYOPTION_ADDVALUES=Add Instead Of Replace
EDSTR_AI_WAVES_COPYOPTION_UNITS=Include Units
EDSTR_AI_WAVES_COPYOPTION_DURATIONS=Include Durations
EDSTR_AI_WAVES_COPYOPTION_TRIGGERS=Include Triggers
EDSTR_AI_WAVES_COPYOPTION_POINTS=Include Points
EDSTR_AI_WAVES_COPYOPTION_LASTPOINTONLY=Last Point Only
EDSTR_AI_WAVES_REPEATWAVES=Repeat Final Waves:
EDSTR_AI_WAVES_REPEATSHOW=Show Repeated Waves Up To:
EDSTR_AI_WAVES_REPEATSHOW_EXTRA=minutes
EDSTR_AI_WAVES_UNITTYPEFORMAT=COUNT TYPE
EDSTR_AI_WAVES_LINKSUFFIX= (Link)
EDSTR_AI_WAVES_REPEATSUFFIX= [Repeat]
EDSTR_AI_WAVES_DELETELINKS=This wave has one or more links still in the list. Deleting it will delete all links as well.<N/><N/>Continue anyway?

EDSTR_AI_ATTACKWAVE_TITLE=Attack Wave
EDSTR_AI_ATTACKWAVE_TITLE_AISUFFIX= (NAME)
EDSTR_AI_ATTACKWAVE_NAME=Name:
EDSTR_AI_ATTACKWAVE_USEDEFAULTNAME=Use Default Name
EDSTR_AI_ATTACKWAVE_OPTIONS=Options:
EDSTR_AI_ATTACKWAVE_OPTION_INITON=Initially On
EDSTR_AI_ATTACKWAVE_OPTION_ONCEONLY=Run Once Only
EDSTR_AI_ATTACKWAVE_OPTION_CREATEUNITS=Create Units Instantly
EDSTR_AI_ATTACKWAVE_OPTION_NOWAIT=Don't Wait
EDSTR_AI_ATTACKWAVE_CONFIGTRIGGER=Custom Trigger:
EDSTR_AI_ATTACKWAVE_CONFIGTRIGGER_TIP=Trigger which runs immediately before the wave is sent, but after all configuration is done
EDSTR_AI_ATTACKWAVE_CONFIGTRIGGERCHOOSE=Choose Trigger
EDSTR_AI_ATTACKWAVE_CONFIGDATA=Custom Data:
EDSTR_AI_ATTACKWAVE_CONFIGDATA_TIP=Data associated with this wave which can be accessed from triggers
EDSTR_AI_ATTACKWAVE_TAB_UNITS=Units
EDSTR_AI_ATTACKWAVE_TAB_TIMING=Timing
EDSTR_AI_ATTACKWAVE_TAB_POINTS=Points
EDSTR_AI_ATTACKWAVE_UNITADD=Add Units...
EDSTR_AI_ATTACKWAVE_UNITMODIFY=Modify Units...
EDSTR_AI_ATTACKWAVE_UNITREMOVE=Remove Units
EDSTR_AI_ATTACKWAVE_UNITMOVEUP=Move Up
EDSTR_AI_ATTACKWAVE_UNITMOVEDOWN=Move Down
EDSTR_AI_ATTACKWAVE_UNITCOPY=Copy
EDSTR_AI_ATTACKWAVE_UNITPASTE=Paste
EDSTR_AI_ATTACKWAVE_UNITCOL_TYPE=Type
EDSTR_AI_ATTACKWAVE_TIMEMODIFY=Modify Time...
EDSTR_AI_ATTACKWAVE_VIEWTRIGGER=View Trigger
EDSTR_AI_ATTACKWAVE_TIMECOPY=Copy
EDSTR_AI_ATTACKWAVE_TIMEPASTE=Paste
EDSTR_AI_ATTACKWAVE_TIMECOL_TIME=Time
EDSTR_AI_ATTACKWAVE_TIMECOL_TRIGGER=Trigger
EDSTR_AI_ATTACKWAVE_POINTADD=Add Point...
EDSTR_AI_ATTACKWAVE_POINTMODIFY=Modify Point...
EDSTR_AI_ATTACKWAVE_POINTREMOVE=Remove Point
EDSTR_AI_ATTACKWAVE_POINTMOVEUP=Move Up
EDSTR_AI_ATTACKWAVE_POINTMOVEDOWN=Move Down
EDSTR_AI_ATTACKWAVE_POINTCOPY=Copy
EDSTR_AI_ATTACKWAVE_POINTPASTE=Paste
EDSTR_AI_ATTACKWAVE_POINTCOL_NAME=Point
EDSTR_AI_ATTACKWAVE_POINTCOL_TYPE=Type
EDSTR_AI_ATTACKWAVE_POINTCOL_DIFFICULTIES=Difficulties
EDSTR_AI_ATTACKWAVE_POINTALLDIFFS=(All)

EDSTR_AI_ATTACKWAVEUNIT_TITLE=Attack Wave Unit
EDSTR_AI_ATTACKWAVEUNIT_TYPE=Type:
EDSTR_AI_ATTACKWAVEUNIT_CHOOSETYPE=Choose Unit Type
EDSTR_AI_ATTACKWAVEUNIT_COUNT=Count:

EDSTR_AI_ATTACKWAVETIME_TITLE=Attack Wave Time
EDSTR_AI_ATTACKWAVETIME_DURATION=Duration:
EDSTR_AI_ATTACKWAVETIME_DURATION_EXTRA=(seconds)
EDSTR_AI_ATTACKWAVETIME_TRIGGER=Run Trigger:
EDSTR_AI_ATTACKWAVETIME_TRIGGERCHOOSE=Choose Trigger
EDSTR_AI_ATTACKWAVETIME_TRIGGERRUNATEND=Run At End Of Phase
EDSTR_AI_ATTACKWAVETIME_TRIGGERRUNATEND_TIP=Run the trigger at the end of the current timing phase, instead of the beginning
EDSTR_AI_ATTACKWAVETIME_TRIGGERWAIT=Wait For Trigger
EDSTR_AI_ATTACKWAVETIME_TRIGGERWAIT_TIP=Wait for trigger execution to complete before continuing the wave

EDSTR_AI_ATTACKWAVEPOINT_TITLE=Attack Wave Point
EDSTR_AI_ATTACKWAVEPOINT_POINT=Point:
EDSTR_AI_ATTACKWAVEPOINT_CHOOSEPOINT=Choose Point
EDSTR_AI_ATTACKWAVEPOINT_TYPE=Type:
EDSTR_AI_ATTACKWAVEPOINT_DIFFICULTIES=Use For Difficulties:

EDSTR_AI_ATTACKWAVE_TIME_ARRIVAL=Arrival
EDSTR_AI_ATTACKWAVE_TIME_ARRIVAL_HINT=Total time from wave start until the attack wave arrives at the enemy.
EDSTR_AI_ATTACKWAVE_TIME_GATHER=Gather
EDSTR_AI_ATTACKWAVE_TIME_GATHER_HINT=Time before arrival at which unit gathering should begin. This can't be larger than the Arrival time. A Gather time of zero indicates to match the full Arrival time.
EDSTR_AI_ATTACKWAVE_TIME_FINALWAIT=Final Wait
EDSTR_AI_ATTACKWAVE_TIME_FINALWAIT_HINT=Additional wait after the attack wave arrives at the enemy. This can be used to delay the start of the next wave.
EDSTR_AI_ATTACKWAVE_TIME_TURNEDOFF=Turned Off
EDSTR_AI_ATTACKWAVE_TIME_TURNEDOFF_HINT=Wait time which only occurs when the wave is run while turned off.
EDSTR_AI_ATTACKWAVE_TIME_EDITORDELAY=Editor Delay
EDSTR_AI_ATTACKWAVE_TIME_EDITORDELAY_HINT=Additional delay added to the wave in the editor only. This can be used to adjust the position of waves started dynamically through triggers for visualizing how they overlap with other waves in the sequence.

EDSTR_AI_ATTACKWAVE_POINT_CREATE=Create
EDSTR_AI_ATTACKWAVE_POINT_GATHER=Gather
EDSTR_AI_ATTACKWAVE_POINT_WAYPOINT=Waypoint
EDSTR_AI_ATTACKWAVE_POINT_TRANSPORT=Transport
EDSTR_AI_ATTACKWAVE_POINT_TARGET=Target

EDSTR_AI_ATTACKWAVELINK_TITLE=Attack Wave Link
EDSTR_AI_ATTACKWAVELINK_WAVE=Wave:
EDSTR_AI_ATTACKWAVELINK_NOWAVES=(No Waves Defined)

EDSTR_AI_ATTACKWAVECOMMENT_TITLE=Attack Wave Comment

EDSTR_DIFFVALUES_USEFORALL=Use For All

EDSTR_AI_CUSTOMSCRIPT_INITFUNC=Start Function (Optional):
EDSTR_AI_CUSTOMSCRIPT_INITFUNC_TIP=The name of the function to be called when starting this AI. This function should have a single integer parameter, representing the AI player.

EDSTR_AI_ATTACKWAVEGRAPH_TITLE=Attack Wave Graphs
EDSTR_AI_ATTACKWAVEGRAPH_VALUE=Value:
EDSTR_AI_ATTACKWAVEGRAPH_VALUE_COSTTOTAL=Cost (Total)
EDSTR_AI_ATTACKWAVEGRAPH_VALUE_COSTMINERALS=Cost (Minerals)
EDSTR_AI_ATTACKWAVEGRAPH_VALUE_COSTGAS=Cost (Gas)
EDSTR_AI_ATTACKWAVEGRAPH_VALUE_SUPPLIES=Supplies
EDSTR_AI_ATTACKWAVEGRAPH_TIME=Time Units:
EDSTR_AI_ATTACKWAVEGRAPH_TIME_MINUTES=Minutes
EDSTR_AI_ATTACKWAVEGRAPH_TIME_SECONDS=Seconds
EDSTR_AI_ATTACKWAVEGRAPH_DIFFICULTY=Difficulty:
EDSTR_AI_ATTACKWAVEGRAPH_PERSONALITY=Personality:
EDSTR_AI_ATTACKWAVEGRAPH_PERSONALITY_ALL=(All - Separate)
EDSTR_AI_ATTACKWAVEGRAPH_PERSONALITY_COMBINED=(All - Combined)

EDSTR_AI_ATTACKWAVEGRAPH_GRAPH_TITLE=VALUE vs Time
EDSTR_AI_ATTACKWAVEGRAPH_GRAPH_SUBTITLE=DIFF - AINAME
EDSTR_AI_ATTACKWAVEGRAPH_GRAPH_SUBTITLE_DIFFALL=All Difficulties
EDSTR_AI_ATTACKWAVEGRAPH_GRAPH_SUBTITLE_AIALL=All Personalities
EDSTR_AI_ATTACKWAVEGRAPH_GRAPH_TIME=Time (UNITS)

//  UI Editor
EDSTR_UI_LAYOUTDIALOG_TITLE=Enter Layout File Name
EDSTR_UI_LAYOUTDIALOG_TITLE_RENAME=Rename Layout File

EDSTR_FRAMEPROPS_TITLE=Frame Properties
EDSTR_FRAMEPROPS_NAME=Name:
EDSTR_FRAMEPROPS_TYPELABEL=Type:
EDSTR_FRAMEPROPS_TEMPLATE=Template:

//  Dependency Reference dialog
EDSTR_DEPENDENCYREFERENCE_TITLE=Dependencies In Use
EDSTR_DEPENDENCYREFERENCE_OBJECTSINUSE=Dependencies cannot be removed because they define the following objects which are still being used:
EDSTR_DEPENDENCYREFERENCE_DEPFILE=Dependency
EDSTR_DEPENDENCYREFERENCE_DEPTYPE=Type
EDSTR_DEPENDENCYREFERENCE_DEPNAME=Name
EDSTR_DEPENDENCYREFERENCE_REFDATA=Used By (Data)
EDSTR_DEPENDENCYREFERENCE_REFTYPE=Used By (Type)
EDSTR_DEPENDENCYREFERENCE_REFNAME=Used By (Name)

//  Field types
EDSTR_FIELDTYPE_NONE=(None)
EDSTR_FIELDTYPE_INTEGER=Integer Value
EDSTR_FIELDTYPE_INTEGERUNSIGNED=Integer Value (Unsigned)
EDSTR_FIELDTYPE_INTEGERSLIDER=Integer Value (Slider)
EDSTR_FIELDTYPE_REAL=Real Value
EDSTR_FIELDTYPE_FIXED=Fixed Point Value
EDSTR_FIELDTYPE_FIXEDRADIUS=Fixed Point Radius Value
EDSTR_FIELDTYPE_FIXEDRATE_ANGLE1=Angle Rate
EDSTR_FIELDTYPE_FIXEDRATE_ANGLEMISSILE1=Missile Angle Speed
EDSTR_FIELDTYPE_FIXEDRATE_ANGLEMISSILE2=Missile Angle Acceleration
EDSTR_FIELDTYPE_FIXEDRATE_GAME1=Rate
EDSTR_FIELDTYPE_FIXEDRATE_GAME2=Acceleration
EDSTR_FIELDTYPE_FIXEDRATE_MISSILE1=Missile Speed
EDSTR_FIELDTYPE_FIXEDRATE_MISSILE2=Missile Acceleration
EDSTR_FIELDTYPE_FOURCC=ID Code
EDSTR_FIELDTYPE_COLOR=Color
EDSTR_FIELDTYPE_COLORRGB=Color (RGB)
EDSTR_FIELDTYPE_COLORHDR=Color (HDR)
EDSTR_FIELDTYPE_TIMEOFDAY=Time Of Day
EDSTR_FIELDTYPE_STRING=String
EDSTR_FIELDTYPE_TEXT=Text
EDSTR_FIELDTYPE_TEXTEDITOR=Text (Editor)
EDSTR_FIELDTYPE_TEXTNAME=Text (Name)
EDSTR_FIELDTYPE_ASSET=Asset File
EDSTR_FIELDTYPE_ASSETANIM=Animation File
EDSTR_FIELDTYPE_ASSETFACIAL=Facial Animation File
EDSTR_FIELDTYPE_ASSETFONTSTYLE=Font Style File
EDSTR_FIELDTYPE_ASSETIMAGE=Image File
EDSTR_FIELDTYPE_ASSETLAYOUT=Layout File
EDSTR_FIELDTYPE_ASSETMODEL=Model File
EDSTR_FIELDTYPE_ASSETMODELSYNC=Model Synchronous Data File
EDSTR_FIELDTYPE_ASSETMOVIE=Movie File
EDSTR_FIELDTYPE_ASSETSOUND=Sound File
EDSTR_FIELDTYPE_ASSETTEXTURE=Texture File
EDSTR_FIELDTYPE_ANGLE=Angle
EDSTR_FIELDTYPE_ANGLEARC=Arc Angle
EDSTR_FIELDTYPE_ANGLEFACING=Facing Angle
EDSTR_FIELDTYPE_FLAG=Flag
EDSTR_FIELDTYPE_FLAGS=Flags
EDSTR_FIELDTYPE_VECTORINT2=Vector (Integer, 2D)
EDSTR_FIELDTYPE_VECTORINT3=Vector (Integer, 3D)
EDSTR_FIELDTYPE_VECTORINT4=Vector (Integer, 4D)
EDSTR_FIELDTYPE_VECTORREAL2=Vector (Real, 2D)
EDSTR_FIELDTYPE_VECTORREAL3=Vector (Real, 3D)
EDSTR_FIELDTYPE_VECTORREAL4=Vector (Real, 4D)
EDSTR_FIELDTYPE_VECTORSCALE=Scale Vector (Real, 3D)
EDSTR_FIELDTYPE_RANGEINT=Range (Integer)
EDSTR_FIELDTYPE_RANGEREAL=Range (Real)
EDSTR_FIELDTYPE_RANGESLIDER=Range (Slider)
EDSTR_FIELDTYPE_QUADINT=Rectangle (Integer)
EDSTR_FIELDTYPE_QUADREAL=Rectangle (Real)
EDSTR_FIELDTYPE_CATALOGREF=Data Reference
EDSTR_FIELDTYPE_UPGRADEEFFECTVALUE=Upgrade Effect Value
EDSTR_FIELDTYPE_TARGETFLAGS=Target Flags
EDSTR_FIELDTYPE_CATEGORIES=Categories
EDSTR_FIELDTYPE_ANIMPROPS=Animation Properties
EDSTR_FIELDTYPE_TEXTUREPROPS=Texture Properties
EDSTR_FIELDTYPE_REQUIREMENT=Tech Tree Requirement
EDSTR_FIELDTYPE_VARIATORINT=Variator (Integer)
EDSTR_FIELDTYPE_VARIATORREAL=Variator (Real)
EDSTR_FIELDTYPE_ATTACHMETHOD=Attach Method(s)
EDSTR_FIELDTYPE_HOTKEY=Hotkey
EDSTR_FIELDTYPE_COOLDOWN=Cooldown
EDSTR_FIELDTYPE_MARKER=Marker
EDSTR_FIELDTYPE_CHARGE=Charge
EDSTR_FIELDTYPE_THROWBAND=Throw Band
EDSTR_FIELDTYPE_YAWPITCHROLL=Yaw/Pitch/Roll
EDSTR_FIELDTYPE_PHASEOUTRO=Phase Outro
EDSTR_FIELDTYPE_ACTORTERMS=Actor Terms
EDSTR_FIELDTYPE_ACTORMSGSPEC=Actor Message Specification
EDSTR_FIELDTYPE_ACTORMSGPAYLOAD=Actor Message Payload
EDSTR_FIELDTYPE_ACTORTIMEVALUE=Actor Time Value Pair
EDSTR_FIELDTYPE_SOUNDVOLUME=Sound Volume
EDSTR_FIELDTYPE_ACTORANIMNAME=Actor Animation Name
EDSTR_FIELDTYPE_TEXTUREALIAS=Texture Alias
EDSTR_FIELDTYPE_COMMENT=Editor Comment
EDSTR_FIELDTYPE_ABILCMD=Ability Command
EDSTR_FIELDTYPE_ACTORKEY=Actor Key
EDSTR_FIELDTYPE_ACTORSITEOPS=Actor Site Operations
EDSTR_FIELDTYPE_CARGOSIZE=Cargo Size
EDSTR_FIELDTYPE_CMDRESULT=Command Result
EDSTR_FIELDTYPE_TECHALIAS=Tech Alias
EDSTR_FIELDTYPE_ACTOREVENT=Actor Event
EDSTR_FIELDTYPE_USERREFERENCE=User Reference
EDSTR_FIELDTYPE_LINKARRAYBEHAVIOR=Behavior Links

//  Field sets
EDSTR_FIELDSET_LIGHT=Light Properties
EDSTR_FIELDSET_LIGHT_HINT=Direction and color values which define a 3D light environment
EDSTR_FIELDSET_TERRAINTEX=Terrain Textures
EDSTR_FIELDSET_TERRAINTEX_HINT=Ordered list of textures used for drawing terrain.  Textures at the top of the list are drawn beneath those lower in the list.
EDSTR_FIELDSET_UNITCOMMANDS=Command Card
EDSTR_FIELDSET_UNITCOMMANDS_HINT=Command buttons as seen in the game console
EDSTR_FIELDSET_FOOTPRINT=Footprint Data
EDSTR_FIELDSET_FOOTPRINT_HINT=Area-based pathing information associated with placed objects
EDSTR_FIELDSET_UPGRADEEFFECTS=Upgrade Effects
EDSTR_FIELDSET_UPGRADEEFFECTS_HINT=Data modifications performed by the upgrade
EDSTR_FIELDSET_SOUND=Sound Set
EDSTR_FIELDSET_SOUND_HINT=Collection of sound files and properties for playing them
EDSTR_FIELDSET_SOUNDGRAPH=Sound Graph
EDSTR_FIELDSET_SOUNDGRAPH_HINT=Configures fade/rolloff/shift of a sound
EDSTR_FIELDSET_SOUNDTHRESHOLD=Dupe Threshold Points
EDSTR_FIELDSET_SOUNDTHRESHOLD_HINT=Specifies the fading behavior when a theshold of sounds for a category has been reached or is no longer present.
EDSTR_FIELDSET_SOUNDROLLOFF=Sound Rolloff
EDSTR_FIELDSET_SOUNDROLLOFF_HINT=Configures sound volume heard at a distance
EDSTR_FIELDSET_WATER=Water
EDSTR_FIELDSET_WATER_HINT=Water settings
EDSTR_FIELDSET_CONVERSATION=Conversation
EDSTR_FIELDSET_CONVERSATION_HINT=Conversation flow tree
EDSTR_FIELDSET_CONVSTATE=Conversation State Indices
EDSTR_FIELDSET_CONVSTATE_HINT=Conversation state index definitions
EDSTR_FIELDSET_ACTOREVENT=Actor Event
EDSTR_FIELDSET_ACTOREVENT_HINT=Responses to Actor messages
EDSTR_FIELDSET_REQUIREMENT=Requirement
EDSTR_FIELDSET_REQUIREMENT_HINT=Configures tech tree requirements
EDSTR_FIELDSET_USERFIELDS=Fields
EDSTR_FIELDSET_USERFIELDS_HINT=Fields determining values contained by instances of this type
EDSTR_FIELDSET_USERINSTANCES=Instances
EDSTR_FIELDSET_USERINSTANCES_HINT=Specific instances of user-defined data
EDSTR_FIELDSET_CHARACTER=Character
EDSTR_FIELDSET_CHARACTER_HINT=Properties defining a story mode character
EDSTR_FIELDSET_VOICEOVER=Lines
EDSTR_FIELDSET_VOICEOVER_HINT=Voice over lines for a specific character
EDSTR_FIELDSET_SKINREPLACEMENT=Skin Replacement
EDSTR_FIELDSET_SKINREPLACEMENT_HINT=Defines a set of catalog replacements that will be applied when using this skin
EDSTR_FIELDSET_ABILCMD_ARMMAG=Ability Commands - Arm Magazine
EDSTR_FIELDSET_ABILCMD_ARMMAG_HINT=Commands for Arm Magazine abilities
EDSTR_FIELDSET_ABILCMD_BUILD=Ability Commands - Build
EDSTR_FIELDSET_ABILCMD_BUILD_HINT=Command for Build abilities
EDSTR_FIELDSET_ABILCMD_MORPH=Ability Commands - Morph
EDSTR_FIELDSET_ABILCMD_MORPH_HINT=Commands for Morph abilities
EDSTR_FIELDSET_ABILCMD_MORPHINFO=Ability Commands - Morph Info
EDSTR_FIELDSET_ABILCMD_MORPHINFO_HINT=Configures how the ability will morph the unit
EDSTR_FIELDSET_ABILCMD_RALLY=Ability Commands - Rally
EDSTR_FIELDSET_ABILCMD_RALLY_HINT=Commands for Rally abilities
EDSTR_FIELDSET_ABILCMD_RESEARCH=Ability Commands - Research
EDSTR_FIELDSET_ABILCMD_RESEARCH_HINT=Commands for Research abilities
EDSTR_FIELDSET_ABILCMD_SPECIALIZE=Ability Commands - Specialize
EDSTR_FIELDSET_ABILCMD_SPECIALIZE_HINT=Commands for Specialize abilities
EDSTR_FIELDSET_ABILCMD_TRAIN=Ability Commands - Train
EDSTR_FIELDSET_ABILCMD_TRAIN_HINT=Commands for Train abilities
EDSTR_FIELDSET_ABILCMD_WARPTRAIN=Ability Commands - Warp Train
EDSTR_FIELDSET_ABILCMD_WARPTRAIN_HINT=Commands for Warp Train abilities

//  Editor-only Field names
EDSTR_FIELDNAME_EditorField_EditorPrefix=Editor Prefix
EDSTR_FIELDNAME_EditorField_EditorSuffix=Editor Suffix
EDSTR_FIELDNAME_EditorField_Name=Editor Name
EDSTR_FIELDNAME_EditorField_EditorComment=Editor Comment
EDSTR_FIELDNAME_EditorField_EditorDescription=Editor Description

//  Editor-only Field hints
EDSTR_FIELDHINT_EditorField_EditorPrefix=Text displayed before the object name within the editor
EDSTR_FIELDHINT_EditorField_EditorSuffix=Text displayed after the object name within the editor
EDSTR_FIELDHINT_EditorField_Name=Name displayed within the editor
EDSTR_FIELDHINT_EditorField_EditorComment=Comments describing the meaning or purpose of the entry
EDSTR_FIELDHINT_EditorField_EditorDescription=Description of the object for use in editor UI

//  Color Slider controls
EDSTR_COLORSLIDER_RED=R
EDSTR_COLORSLIDER_GREEN=G
EDSTR_COLORSLIDER_BLUE=B

//  Light controls
EDSTR_LIGHT_MODIFY=<H/>Modify Light...

// Toolbar size preference
EDSTR_IMAGELIST_SMALLICON=Small (16x16)
EDSTR_IMAGELIST_MEDIUMICON=Medium (32x32)
EDSTR_IMAGELIST_LARGEICON=Large (64x64)

//  Preferences Dialog
EDSTR_PREFS_TITLE=Preferences
EDSTR_PREFS_ONLYPREFS=Only TYPE Preferences
EDSTR_PREFS_ALLPREFS=All Preferences
EDSTR_PREFS_RESET=<H/>Reset To Defaults
EDSTR_PREFS_IMPORT=I<H/>mport
EDSTR_PREFS_EXPORT=E<H/>xport
EDSTR_PREFS_CHOOSEFILE_EXPORT=Export Preferences To
EDSTR_PREFS_CHOOSEFILE_IMPORT=Import Preferences From
EDSTR_PREFSTAB_GENERAL=General
EDSTR_PREFSTAB_STARTUP=Startup
EDSTR_PREFSTAB_DOCUMENTS=Documents
EDSTR_PREFSTAB_TESTDOC=Test Document
EDSTR_PREFSTAB_BATTLENET=Battle.net
EDSTR_PREFSTAB_COLORS=Colors
EDSTR_PREFSTAB_FONTS=Fonts
EDSTR_PREFSTAB_PROGRAMS=External Tools
EDSTR_PREFSTAB_SOUNDS=Sounds
EDSTR_PREFSTAB_CAMERA=Camera
EDSTR_PREFSTAB_TABLET=Tablet
EDSTR_PREFSTAB_TEXT=Text
EDSTR_PREFSTAB_VIDEO=Video
EDSTR_PREFSTAB_AUDIO=Audio

EDSTR_PREFS_UNDOLIMIT=Undo Limit:
EDSTR_PREFS_UNDOOUTPUT=Display Messages For Undo/Redo Actions
EDSTR_PREFS_FRAMERATEMAX_TERRAIN=Max Frames/Second - Terrain Editor:
EDSTR_PREFS_FRAMERATEMAX_PREVIEW=Max Frames/Second - Preview Window:
EDSTR_PREFS_LOCALE=Locale:
EDSTR_PREFS_LOCALELICENSE=Check Licenses
EDSTR_PREFS_LOCALELICENSE_TIP=Log in to Battle.net to check for locale licenses
EDSTR_PREFS_VISUALSTYLES=Disable Visual Styles
EDSTR_PREFS_LIVERESIZE=Disable Live Resize
EDSTR_PREFS_TOOLBARSIZE=Toolbar Icon Size:
EDSTR_PREFS_TEXTEDITSPELLCHECK=Check Spelling Within Text Edit Controls

EDSTR_PREFS_STARTUPWINDOWS=Startup Windows:
EDSTR_PREFS_STARTUPLAUNCHER=Module Launcher
EDSTR_PREFS_STARTUPPREVIOUS=Remember Previous Modules
EDSTR_PREFS_STARTUPSPECIFIC=Specific Modules:
EDSTR_PREFS_STARTUPDOCUMENTS=Startup Documents:
EDSTR_PREFS_STARTUPDOCNONE=None
EDSTR_PREFS_STARTUPDOCPREV=Remember Previous Documents
EDSTR_PREFS_STARTUPDOCNEW=Create New Document:
EDSTR_PREFS_STARTUPPREVIEWERDOCS=Cutscene Editor Default Sources:

EDSTR_PREFS_SAVEFOR=Optimize Saving For:
EDSTR_PREFS_SAVEFORSPEED=Faster Saves
EDSTR_PREFS_SAVEFORSIZE=Smaller Files
EDSTR_PREFS_AUTOSAVE=Automatically Save Documents
EDSTR_PREFS_AUTOSAVETIMELABEL=Every
EDSTR_PREFS_BACKUP=Automatically Backup Documents When Saving
EDSTR_PREFS_BACKUPLOC=Backup File Location:
EDSTR_PREFS_BACKUPLOCWITHDOC=Same As Original Document
EDSTR_PREFS_BACKUPLOCUSER=User Folder
EDSTR_PREFS_BACKUPLOCCHOOSE=Folder:
EDSTR_PREFS_BACKUPAUTOSAVES=Include Automatic Saves
EDSTR_PREFS_BACKUPLIMIT=Limit Number Of Backups Per Document To
EDSTR_PREFS_BACKUPTIME=Don't Backup More Often Than Once Every
EDSTR_PREFS_BACKUPDELETE=Delete All Backup Files Older Than
EDSTR_PREFS_AUTORELOAD=Automatically Reload Documents On External File Change

EDSTR_PREFS_TESTDOCDEFAULTMAP=Default Map:
EDSTR_PREFS_TESTDOCDEFAULTMAP_TIP=The map to load when testing mod data
EDSTR_PREFS_TESTDOCCOPIEDFILE=Copied Document:
EDSTR_PREFS_TESTDOCCOPIEDFILE_TIP=Location to copy the current document before loading in game
EDSTR_PREFS_TESTDOCMELEEEXP=Melee Expansion:
EDSTR_PREFS_TESTDOCMELEEEXP_TIP=Expansion data to be used when testing standard melee maps
EDSTR_PREFS_TESTDOCDIFFICULTY=Game Difficulty:
EDSTR_PREFS_TESTDOCSPEED=Game Speed:
EDSTR_PREFS_TESTDOCFIXEDSEED=Use Fixed Random Seed
EDSTR_PREFS_TESTDOCSEEDVALUE=Seed Value:
EDSTR_PREFS_TESTDOCDISPLAYMODE=Game Display Mode:
EDSTR_PREFS_TESTDOCDISPLAYMODE_WINDOWED=Windowed
EDSTR_PREFS_TESTDOCDISPLAYMODE_WINDOWEDFS=Windowed (Fullscreen)
EDSTR_PREFS_TESTDOCDISPLAYMODE_FULLSCREEN=Fullscreen
EDSTR_PREFS_TESTDOCTRIGGERDEBUG=Show Trigger Debugging Window
EDSTR_PREFS_TESTDOCBREAKONERROR=Break On Trigger Error (If Debug Window Is Open)
EDSTR_PREFS_TESTDOCMINIMIZEEDITOR=Minimize Editor Windows:
EDSTR_PREFS_TESTDOCMINIMIZEGAME=Minimize Game When Activating:
EDSTR_PREFS_TESTDOCMINIMIZE_NONE=None
EDSTR_PREFS_TESTDOCMINIMIZE_ALL=All Windows
EDSTR_PREFS_TESTDOCMINIMIZE_TERRAIN=Terrain Only
EDSTR_PREFS_TESTDOCPRELOAD=Enable Preloading
EDSTR_PREFS_TESTDOCEXTRA=Additional Options:

EDSTR_PREFS_BATTLENETACCOUNT=Account:
EDSTR_PREFS_BATTLENETSTARTUPPATCHCHECK=Check For Update When Editor Starts Up
EDSTR_PREFS_BATTLENETOBFUSCATELOCKED=Obfuscate Script Files When Publishing Locked Maps
EDSTR_PREFS_BATTLENETOBFUSCATELOCKED_TIP=Obfuscates script files within locked maps during publishing. This makes the script harder to read and can help protect the map from being copied.<N/><N/>Script obfuscation only applies to auto-generated script from the editor UI, and does not include custom script. It may cause compile errors if custom script exists which refers to auto-generated identifiers.

EDSTR_PREFS_SOUNDVOLUMEMASTER=Master Volume:
EDSTR_PREFS_SOUNDVOLUMEMASTER_TIP=Overall volume for all sounds played anywhere in the editor
EDSTR_PREFS_SOUNDVOLUMEEDITOR_TIP=Volume for sound effects played during editor operations. This is combined with the master volume.
EDSTR_PREFS_SOUNDVOLUMEEDITOR=Effects Volume:
EDSTR_PREFS_SOUNDLIST=Editor Sound Effects:

EDSTR_PREFS_COLORLISTTEXT=<H/>Display Colored Text In List
EDSTR_MENU_PREFS_COLORMODIFY=<H/>Modify Color
EDSTR_MENU_PREFS_COLORRESET=<H/>Reset Color
EDSTR_PREFS_COLORGENERALDISABLED=General - Disabled Items
EDSTR_PREFS_COLORGENERALANGLECIRCLE=General - Angle Control Background
EDSTR_PREFS_COLORGENERALANGLELINE=General - Angle Control Line
EDSTR_PREFS_COLORGENERALHYPERLINKACTIVE=General - Hyperlink
EDSTR_PREFS_COLORGENERALHYPERLINKPUSHED=General - Hyperlink Pushed
EDSTR_PREFS_ColorGeneralTextPreviewText=General - Text Preview - Text (Default)
EDSTR_PREFS_ColorGeneralTextPreviewBackground=General - Text Preview - Background
EDSTR_PREFS_COLORFINDSTATEANY=General - Find State - Any
EDSTR_PREFS_COLORFINDSTATETRUE=General - Find State - True
EDSTR_PREFS_COLORFINDSTATEFALSE=General - Find State - False
EDSTR_PREFS_COLORGAMEICONBACKGROUND=General - Game Icon Background
EDSTR_PREFS_COLORGAMEICONFOREGROUND=General - Game Icon Foreground
EDSTR_PREFS_ColorImagePreviewBackground=General - Image Preview Background
EDSTR_PREFS_ColorImageCropBounds=General - Image Crop Bounds
EDSTR_PREFS_COLORMESSAGEPLAIN=Messages - Normal
EDSTR_PREFS_COLORMESSAGEWARNING=Messages - Warnings
EDSTR_PREFS_COLORMESSAGEERROR=Messages - Errors
EDSTR_PREFS_COLORMESSAGEUNDO=Messages - Undo Actions
EDSTR_PREFS_COLORMESSAGEREDO=Messages - Redo Actions
EDSTR_PREFS_COLORNONDEFAULT=Messages - Non Default
EDSTR_PREFS_COLORAUTOFIXED=Messages - Auto-Fixed
EDSTR_PREFS_COLORMESSAGELOG=Messages - Log Output
EDSTR_PREFS_COLORCONSOLEECHO=Console - Command Echo
EDSTR_PREFS_COLORCONSOLEOUTPUT=Console - General Output
EDSTR_PREFS_COLORPREVIEWBACKGROUND=Preview - Background
EDSTR_PREFS_COLORPREVIEWBOUNDSPHERE=Preview - Bounding Sphere
EDSTR_PREFS_COLORPREVIEWBOUNDGRID=Preview - Bounding Sphere Grid
EDSTR_PREFS_COLORPREVIEWGRIDSMALL=Preview - Grid (Small)
EDSTR_PREFS_COLORPREVIEWGRIDMEDIUM=Preview - Grid (Regular)
EDSTR_PREFS_COLORPREVIEWGRIDLARGE=Preview - Grid (Large)
EDSTR_PREFS_COLORPREVIEWATTACH=Preview - Attachment Point
EDSTR_PREFS_COLORPREVIEWATTACHGRID=Preview - Attachment Point Grid
EDSTR_PREFS_COLORPREVIEWATTACHSEL=Preview - Attachment Point (Selected)
EDSTR_PREFS_COLORPREVIEWATTACHGRIDSEL=Preview - Attachment Point Grid (Selected)
EDSTR_PREFS_COLORPREVIEWFOCUSBORDER1=Preview - Border Focus Indicator 1
EDSTR_PREFS_COLORPREVIEWFOCUSBORDER2=Preview - Border Focus Indicator 2
EDSTR_PREFS_COLORPREVIEWLIGHTKEYARROW=Preview - Light Arrow (Key)
EDSTR_PREFS_COLORPREVIEWLIGHTKEYARROWGRID=Preview - Light Arrow Grid (Key)
EDSTR_PREFS_COLORPREVIEWLIGHTFILLARROW=Preview - Light Arrow (Fill)
EDSTR_PREFS_COLORPREVIEWLIGHTFILLARROWGRID=Preview - Light Arrow Grid (Fill)
EDSTR_PREFS_COLORTEXTPREVIEWTEXT=Text Editor - Preview Text (Default)
EDSTR_PREFS_COLORTEXTPREVIEWBACKGROUND=Text Editor - Preview Background
EDSTR_PREFS_COLORMINIMAPTARGET=Minimap - Target Point
EDSTR_PREFS_COLORMINIMAPVIEWBOX=Minimap - View Box
EDSTR_PREFS_COLORMINIMAPBOUNDSPLAYABLE=Minimap - Bounds - Playable (Terrain Editor)
EDSTR_PREFS_COLORMINIMAPBOUNDSCAMERA=Minimap - Bounds - Camera (Terrain Editor)
EDSTR_PREFS_COLORMINIMAPSELECTIONBOX=Minimap - Selection Dragging Box
EDSTR_PREFS_COLORMINIMAPSELECTEDTERRAIN=Minimap - Selected Terrain
EDSTR_PREFS_ColorMinimapDistance=Minimap - Distance Measurement
EDSTR_PREFS_COLORPLACEMENTBACKGROUND=Minimap - Placement Background
EDSTR_PREFS_COLORPLACEMENTLOCNORMAL=Minimap - Placement Location (Normal)
EDSTR_PREFS_COLORPLACEMENTLOCSELECTED=Minimap - Placement Location (Selected)
EDSTR_PREFS_COLORPLACEMENTLOCLINKED=Minimap - Placement Location (Linked)
EDSTR_PREFS_COLORBOUNDSADDED=Minimap - Bounds - Added
EDSTR_PREFS_COLORBOUNDSUNPLAYABLE=Minimap - Bounds - Unplayable (Map Properties)
EDSTR_PREFS_COLORBOUNDSCAMERA=Minimap - Bounds - Camera (Map Properties)
EDSTR_PREFS_ColorSymmetryEdge=Minimap - Symmetry Edge
EDSTR_PREFS_ColorSymmetryLine=Minimap - Symmetry Line
EDSTR_PREFS_ColorSymmetryTest=Minimap - Symmetry Test Point (Map Properties)
EDSTR_PREFS_COLORPALETTESELECTION=General - Palette Selection
EDSTR_PREFS_COLORWORLDVIEWSELECTION=Terrain Editor - Selection Dragging Box
EDSTR_PREFS_COLORTERRAINSELECTION=Terrain Editor - Selected Terrain
EDSTR_PREFS_COLORTERRAINCURSOR=Terrain Editor - Terrain Brush Outline
EDSTR_PREFS_COLORTERRAINCURSORPASTE=Terrain Editor - Terrain Paste Outline
EDSTR_PREFS_COLORTERRAINCELLPASTE=Terrain Editor - Terrain Paste Cells
EDSTR_PREFS_COLORTERRAINGRIDLARGE=Terrain Editor - Grid (Large)
EDSTR_PREFS_COLORTERRAINGRIDLARGECENTER=Terrain Editor - Grid (Large - Center)
EDSTR_PREFS_COLORTERRAINGRID=Terrain Editor - Grid (Regular)
EDSTR_PREFS_COLORTERRAINBOUNDSPLAYABLE=Terrain Editor - Bounds - Playable
EDSTR_PREFS_COLORTERRAINBOUNDSCAMERA=Terrain Editor - Bounds - Camera
EDSTR_PREFS_ColorTerrainSymmetryEdge=Terrain Editor - Symmetry - Edge
EDSTR_PREFS_ColorTerrainSymmetryLine=Terrain Editor - Symmetry - Line
EDSTR_PREFS_COLORTERRAINCHOOSETEXT1=Terrain Editor - Choose Object Text (1)
EDSTR_PREFS_COLORTERRAINCHOOSETEXT2=Terrain Editor - Choose Object Text (2)
EDSTR_PREFS_ColorTerrainAspectGuide=Terrain Editor - Aspect Ratio Guidelines
EDSTR_PREFS_ColorTerrainDistance=Terrain Editor - Distance Measurement
EDSTR_PREFS_ColorTerrainLightRegion1=Terrain Editor - Lighting Region One
EDSTR_PREFS_ColorTerrainLightRegion2=Terrain Editor - Lighting Region Two
EDSTR_PREFS_ColorTerrainLightRegion3=Terrain Editor - Lighting Region Three
EDSTR_PREFS_ColorTerrainLightRegion4=Terrain Editor - Lighting Region Four
EDSTR_PREFS_ColorPaintedPathingUnpathable=Terrain Editor - Pathing Overlay - No Pathing
EDSTR_PREFS_ColorPaintedPathingGround=Terrain Editor - Pathing Overlay - Ground
EDSTR_PREFS_ColorPaintedPathingNoBuild=Terrain Editor - Pathing Overlay - No Building
EDSTR_PREFS_ColorPaintedPathingDense=Terrain Editor - Pathing Overlay - No Burrowing
EDSTR_PREFS_ColorPaintedCreepPlaced=Terrain Editor - Creep Overlay - Placed Creep
EDSTR_PREFS_ColorPaintedCreepDisallow=Terrain Editor - Creep Overlay - Disallow Creep
EDSTR_PREFS_ColorPaintedVisionBlocked=Terrain Editor - Vision Overlay - Blocked
EDSTR_PREFS_ColorPaintedVisionShrub=Terrain Editor - Vision Overlay - Shrub
EDSTR_PREFS_ColorPaintedVisionUnrevealable=Terrain Editor - Vision Overlay - Unrevealable
EDSTR_PREFS_ColorNoFlyNormalSoft=Terrain Editor - Pathing - No Fly Zone - Normal (Soft Radius)
EDSTR_PREFS_ColorNoFlyNormalHard=Terrain Editor - Pathing - No Fly Zone - Normal (Hard Radius)
EDSTR_PREFS_ColorNoFlyOverlapSoft=Terrain Editor - Pathing - No Fly Zone - Overlap (Soft Radius)
EDSTR_PREFS_ColorNoFlyOverlapHard=Terrain Editor - Pathing - No Fly Zone - Overlap (Hard Radius)
EDSTR_PREFS_ColorNoFlyWarningSoft=Terrain Editor - Pathing - No Fly Zone - Warning (Soft Radius)
EDSTR_PREFS_ColorNoFlyWarningHard=Terrain Editor - Pathing - No Fly Zone - Warning (Hard Radius)
EDSTR_PREFS_COLORTILEWIREFRAME=Terrain Editor - Road Wireframe
EDSTR_PREFS_COLORTILEPOINT=Terrain Editor - Road
EDSTR_PREFS_COLORTILEPOINTEDGE=Terrain Editor - Road Edge
EDSTR_PREFS_COLORTILEPOINTSELECTED=Terrain Editor - Road (Selected)
EDSTR_PREFS_COLORTILEPOINTEDGESELECTED=Terrain Editor - Road Edge (Selected)
EDSTR_PREFS_COLORPOINTDEFAULT=Terrain Editor - Points (Default)
EDSTR_PREFS_COLORPOINTNAME=Terrain Editor - Point Names
EDSTR_PREFS_COLORPOINTNAMESELECTED=Terrain Editor - Point Names (Selected)
EDSTR_PREFS_COLORCAMERADEFAULT=Terrain Editor - Cameras (Default)
EDSTR_PREFS_COLORREGIONDEFAULT=Terrain Editor - Regions (Default)
EDSTR_PREFS_COLORREGIONNAME=Terrain Editor - Region Names
EDSTR_PREFS_COLORREGIONNAMESELECTED=Terrain Editor - Region Names (Selected)
EDSTR_PREFS_COLORREGIONIMAGEBACKGROUND=Terrain Editor - Region Shape Image - Background
EDSTR_PREFS_COLORREGIONIMAGEGRID=Terrain Editor - Region Shape Image - Grid
EDSTR_PREFS_COLORREGIONIMAGEPOSITIVE=Terrain Editor - Region Shape Image - Positive
EDSTR_PREFS_COLORREGIONIMAGENEGATIVE=Terrain Editor - Region Shape Image - Negative
EDSTR_PREFS_COLORREGIONSHAPELISTPOSITIVE=Terrain Editor - Region Shape List - Positive
EDSTR_PREFS_COLORREGIONSHAPELISTNEGATIVE=Terrain Editor - Region Shape List - Negative
EDSTR_PREFS_ColorInstanceListVisible=Terrain Editor - Object Palette List - Visible
EDSTR_PREFS_ColorInstanceListHidden=Terrain Editor - Object Palette List - Hidden
EDSTR_PREFS_ColorInstanceListTagHidden=Terrain Editor - Object Palette List - Tag Hidden
EDSTR_PREFS_COLORUNITOVERHEADTEXT=Terrain Editor - Unit Overhead Text
EDSTR_PREFS_ColorUnitNotCreated=Terrain Editor - Unit Not Created
EDSTR_PREFS_ColorUnitInitHidden=Terrain Editor - Unit Initially Hidden
EDSTR_PREFS_COLORTEXTUREUNBUILDABLE=Terrain Editor - Terrain Palette Unbuildable Textures
EDSTR_PREFS_COLORDATASOURCECORE=Data Source - Core
EDSTR_PREFS_COLORDATASOURCEBLIZZARD=Data Source - Blizzard
EDSTR_PREFS_COLORDATASOURCEMOD=Data Source - User Mod
EDSTR_PREFS_COLORDATASOURCEINHERITED=Data Source - Current Document (Inherited)
EDSTR_PREFS_COLORDATASOURCEACTIVE=Data Source - Current Document
EDSTR_PREFS_COLORAXISVECTOR=Lighting Overlay - Axis
EDSTR_PREFS_COLORLIGHTVECTOR=Lighting Overlay - Light Direction
EDSTR_PREFS_COLORWATERSELECTION=Terrain Editor - Water Selection
EDSTR_PREFS_ColorSectionMergeError=Section Merge - Error
EDSTR_PREFS_ColorSectionMergeSelf=Section Merge - Active Document
EDSTR_PREFS_ColorSectionMergeIdentical=Section Merge - Identical Data
EDSTR_PREFS_ColorSectionMergeNo=Section Merge - No Merge
EDSTR_PREFS_ColorSectionMergeYes=Section Merge - Merge
EDSTR_PREFS_ColorPaletteHintText=Terrain Editor - Palette Hint Text
EDSTR_PREFS_ColorLightingStatusUpToDate=Map Status - Lighting - Up To Date
EDSTR_PREFS_ColorLightingStatusOutOfDate=Map Status - Lighting - Out Of Date
EDSTR_PREFS_ColorOverviewDefinition=Overview Manager - Defined In Document
EDSTR_PREFS_ColorOverviewReference=Overview Manager - Defined In Dependencies

EDSTR_PREFS_COLORDIFFTEXT=File Differences - Differing Text
EDSTR_PREFS_COLORDIFFFILEIDENTICAL=File Differences - Archive File - Identical
EDSTR_PREFS_COLORDIFFFILECHANGED=File Differences - Archive File - Changed
EDSTR_PREFS_COLORDIFFFILEADDED=File Differences - Archive File - Added
EDSTR_PREFS_COLORDIFFFILEREMOVED=File Differences - Archive File - Removed

EDSTR_PREFS_ColorMergeStatusNoChange=Merge Status - No Change
EDSTR_PREFS_ColorMergeStatusAdded=Merge Status - Added
EDSTR_PREFS_ColorMergeStatusRemoved=Merge Status - Removed
EDSTR_PREFS_ColorMergeStatusChanged1=Merge Status - Changed (File One Only)
EDSTR_PREFS_ColorMergeStatusChanged2=Merge Status - Changed (File Two Only)
EDSTR_PREFS_ColorMergeStatusMerged=Merge Status - Merged
EDSTR_PREFS_ColorMergeStatusConflict=Merge Status - Conflict
EDSTR_PREFS_ColorMergeStatusResolved=Merge Status - Resolved
EDSTR_PREFS_ColorMergeStatusError=Merge Status - Error

EDSTR_PREFS_ColorBattleNetSpaceUsed=Publishing - Storage Used
EDSTR_PREFS_ColorBattleNetSpaceAdded=Publishing - Storage Added
EDSTR_PREFS_ColorBattleNetSpaceRemoved=Publishing - Storage Removed
EDSTR_PREFS_ColorBattleNetSpaceExcess=Publishing - Storage Excess
EDSTR_PREFS_ColorBattleNetSpaceTick=Publishing - Storage Tick Mark
EDSTR_PREFS_ColorBattleNetVersionOld=Publishing - Old Version
EDSTR_PREFS_ColorBattleNetNotOptimized=Publishing - Size Not Optimized
EDSTR_PREFS_ColorBattleNetMatrixCardActiveCell=Battle.net - Matrix Card - Active Cell
EDSTR_PREFS_ColorBattleNetMatrixCardDigitButton=Battle.net - Matrix Card - Digit Button
EDSTR_PREFS_ColorBattleNetMatrixCardDigitNumber=Battle.net - Matrix Card - Digit Number
EDSTR_PREFS_ColorBattleNetMatrixCardDigitPressed=Battle.net - Matrix Card - Digit Pressed
EDSTR_PREFS_ColorBattleNetMatrixCardDigitEntered=Battle.net - Matrix Card - Digit Entered

EDSTR_PREFS_ColorAttributeValueDefault=Game Attributes - Value - Default
EDSTR_PREFS_ColorAttributeValueUnlocked=Game Attributes - Value - Unlocked
EDSTR_PREFS_ColorAttributeValueLocked=Game Attributes - Value - Locked
EDSTR_PREFS_ColorAttributeValueHidden=Game Attributes - Value - Hidden

EDSTR_PREFS_ColorConversationGroup=Data Editor - Conversation - Group
EDSTR_PREFS_ColorConversationComment=Data Editor - Conversation - Comment
EDSTR_PREFS_ColorConversationChoice=Data Editor - Conversation - Choice
EDSTR_PREFS_ColorConversationLine=Data Editor - Conversation - Line (Default)
EDSTR_PREFS_ColorConversationRunActions=Data Editor - Conversation - Run Actions
EDSTR_PREFS_ColorConversationWait=Data Editor - Conversation - Wait
EDSTR_PREFS_ColorConversationJump=Data Editor - Conversation - Jump
EDSTR_PREFS_ColorConversationCondition=Data Editor - Conversation - Condition
EDSTR_PREFS_ColorConversationHighlightChanged=Data Editor - Conversation - Text Highlight - Changed
EDSTR_PREFS_ColorConversationHighlightAdded=Data Editor - Conversation - Text Highlight - Added
EDSTR_PREFS_ColorConversationSoundNoEntry=Data Editor - Conversation - Sound - No Data Entry
EDSTR_PREFS_ColorConversationSoundNoFile=Data Editor - Conversation - Sound - No File
EDSTR_PREFS_ColorConversationSoundNoFilePH=Data Editor - Conversation - Sound - No File (Placeholder)
EDSTR_PREFS_ColorConversationSoundLocalFile=Data Editor - Conversation - Sound - Local Override
EDSTR_PREFS_ColorConversationSoundTTSFile=Data Editor - Conversation - Sound - Text To Speech
EDSTR_PREFS_ColorConversationSoundObsolete=Data Editor - Conversation - Sound - Obsolete
EDSTR_PREFS_ColorConversationSoundFinalUpdate=Data Editor - Conversation - Sound - Final Needs Update
EDSTR_PREFS_ColorConversationSoundFinalRerecord=Data Editor - Conversation - Sound - Final Re-record
EDSTR_PREFS_ColorConversationSoundFinal=Data Editor - Conversation - Sound - Final

EDSTR_PREFS_ColorImportFileNormal=Import Editor - File - Normal
EDSTR_PREFS_ColorImportFileAdded=Import Editor - File - Added
EDSTR_PREFS_ColorImportFileRemoved=Import Editor - File - Removed
EDSTR_PREFS_ColorImportFileMoved=Import Editor - File - Moved
EDSTR_PREFS_ColorImportFileReplaced=Import Editor - File - Replaced
EDSTR_PREFS_ColorImportFileReserved=Import Editor - File - Reserved

EDSTR_PREFS_COLORTRIGGERPARAMSET=Trigger Editor - Parameter - Set
EDSTR_PREFS_COLORTRIGGERPARAMSETHI=Trigger Editor - Parameter - Set (Highlighted)
EDSTR_PREFS_COLORTRIGGERPARAMUNSET=Trigger Editor - Parameter - Unset
EDSTR_PREFS_COLORTRIGGERPARAMUNSETHI=Trigger Editor - Parameter - Unset (Highlighted)
EDSTR_PREFS_COLORTRIGGERPARAMPUSHED=Trigger Editor - Parameter - Pushed
EDSTR_PREFS_COLORTRIGGERPARAMDISABLED=Trigger Editor - Parameter - Disabled
EDSTR_PREFS_COLORTRIGGERPARAMDISABLEDHI=Trigger Editor - Parameter - Disabled (Highlighted)
EDSTR_PREFS_COLORTRIGGERPARAMTREESET=Trigger Editor - Parameter Tree - Set
EDSTR_PREFS_COLORTRIGGERPARAMTREEUNSET=Trigger Editor - Parameter Tree - Unset
EDSTR_PREFS_COLORTRIGGERELEMENTDISABLED=Trigger Editor - Items - Disabled
EDSTR_PREFS_COLORTRIGGERELEMENTDEPRECATED=Trigger Editor - Items - Deprecated
EDSTR_PREFS_COLORTRIGGERELEMENTNOTYETIMP=Trigger Editor - Items - Not Yet Implemented
EDSTR_PREFS_COLORTRIGGERELEMENTTEMPLATE=Trigger Editor - Items - Template
EDSTR_PREFS_COLORTRIGGERELEMENTINTERNAL=Trigger Editor - Items - Internal
EDSTR_PREFS_COLORTRIGGERELEMENTCUT=Trigger Editor - Items - Cut
EDSTR_PREFS_COLORTRIGGERELEMENTCOMMENT=Trigger Editor - Items - Comment
EDSTR_PREFS_ColorTriggerLibraryInclude=Trigger Editor - Library - Included
EDSTR_PREFS_COLORTRIGGERINVALIDRESPONSE=Trigger Editor - Invalid Event Response
EDSTR_PREFS_ColorTriggerHintText=Trigger Editor - Hint Text
EDSTR_PREFS_ColorTriggerExpressionParam=Trigger Editor - Expression Text - Parameter

EDSTR_PREFS_COLORSCRIPTBACKGROUND=Trigger Editor - Script Code - Background
EDSTR_PREFS_COLORSCRIPTDEFAULT=Trigger Editor - Script Code - Text (Default)
EDSTR_PREFS_COLORSCRIPTCURSOR=Trigger Editor - Script Code - Cursor
EDSTR_PREFS_COLORSCRIPTSELECTION=Trigger Editor - Script Code - Selection Background
EDSTR_PREFS_COLORSCRIPTPREPROCESS=Trigger Editor - Script Code - Keyword (Script Generation)
EDSTR_PREFS_COLORSCRIPTKEYWORD=Trigger Editor - Script Code - Keyword (Native)
EDSTR_PREFS_COLORSCRIPTOPERATOR=Trigger Editor - Script Code - Operator
EDSTR_PREFS_COLORSCRIPTNATIVETYPE=Trigger Editor - Script Code - Native Type
EDSTR_PREFS_COLORSCRIPTNATIVEFUNCTION=Trigger Editor - Script Code - Native Function
EDSTR_PREFS_COLORSCRIPTCOMMENT=Trigger Editor - Script Code - Comment
EDSTR_PREFS_COLORSCRIPTSTRING=Trigger Editor - Script Code - String

EDSTR_PREFS_ColorAIWaveDef=AI Editor - Attack Wave Definition
EDSTR_PREFS_ColorAIWaveDefNoTime=AI Editor - Attack Wave Definition (Time Not Included)
EDSTR_PREFS_ColorAIWaveLink=AI Editor - Attack Wave Link
EDSTR_PREFS_ColorAIWaveLinkNoTime=AI Editor - Attack Wave Link (Time Not Included)
EDSTR_PREFS_ColorAIWaveComment=AI Editor - Attack Wave Comment
EDSTR_PREFS_ColorAIWaveRepeat=AI Editor - Attack Wave Repeat
EDSTR_PREFS_ColorAIWaveTimeUnused=AI Editor - Attack Wave Time - Unused Time

EDSTR_PREFS_ColorAIGraphBackground=AI Editor - Graph - Background
EDSTR_PREFS_ColorAIGraphTitle=AI Editor - Graph - Title
EDSTR_PREFS_ColorAIGraphSubtitle=AI Editor - Graph - Subtitle
EDSTR_PREFS_ColorAIGraphLabelX=AI Editor - Graph - X Label
EDSTR_PREFS_ColorAIGraphLabelY=AI Editor - Graph - Y Label
EDSTR_PREFS_ColorAIGraphAxisX=AI Editor - Graph - X Axis
EDSTR_PREFS_ColorAIGraphAxisY=AI Editor - Graph - Y Axis
EDSTR_PREFS_ColorAIGraphDataDefault=AI Editor - Graph - Data (Default)

EDSTR_PREFS_COLORDATAATTRIBUTE=Data Editor - XML Data - Attribute
EDSTR_PREFS_COLORDATAATTRIBUTEVALUE=Data Editor - XML Data - Attribute Value
EDSTR_PREFS_COLORDATABACKGROUND=Data Editor - XML Data - Background
EDSTR_PREFS_COLORDATACOMMENT=Data Editor - XML Data - Comment
EDSTR_PREFS_COLORDATADEFAULT=Data Editor - XML Data - Text (Default)
EDSTR_PREFS_COLORDATACURSOR=Data Editor - XML Data - Cursor
EDSTR_PREFS_COLORDATASELECTION=Data Editor - XML Data - Selection Background
EDSTR_PREFS_COLORDATAELEMENT=Data Editor - XML Data - Element

EDSTR_PREFS_COLORPATHINGMESHGROUND=Pathing - Ground
EDSTR_PREFS_COLORPATHINGMESHGROUNDLINE=Pathing - Ground Line
EDSTR_PREFS_COLORPATHINGMESHCLIMBABLE=Pathing - Climbable
EDSTR_PREFS_COLORPATHINGMESHCLIMBABLELINE=Pathing - Climbable Line
EDSTR_PREFS_COLORPATHINGMESHUNPATHABLE=Pathing - Unpathable
EDSTR_PREFS_COLORPATHINGMESHUNPATHABLELINE=Pathing - Unpathable Line
EDSTR_PREFS_COLORPATHINGMESHUNBUILDING=Pathing - Building
EDSTR_PREFS_COLORPATHINGMESHUNBUILDINGLINE=Pathing - Building Line
EDSTR_PREFS_COLORPATHINGMESHBORDERLINE=Pathing - Border

EDSTR_PREFS_COLORFOOTPRINTGRID=Data Editor - Footprint - Grid
EDSTR_PREFS_COLORFOOTPRINTCENTER=Data Editor - Footprint - Center
EDSTR_PREFS_COLORFOOTPRINTCONTOURNOCELL=Data Editor - Footprint - Contour Empty Cell
EDSTR_PREFS_COLORFOOTPRINTCONTOURCELL=Data Editor - Footprint - Contour Placement Cell
EDSTR_PREFS_COLORFOOTPRINTCONTOURINVALID=Data Editor - Footprint - Contour Invalid
EDSTR_PREFS_COLORFOOTPRINTSELECTION=Data Editor - Footprint - Selection
EDSTR_PREFS_COLORFOOTPRINTSETNONE=Data Editor - Footprint - Cell Empty
EDSTR_PREFS_COLORFOOTPRINTSET00=Data Editor - Footprint - Cell Set One
EDSTR_PREFS_COLORFOOTPRINTSET01=Data Editor - Footprint - Cell Set Two
EDSTR_PREFS_COLORFOOTPRINTSET02=Data Editor - Footprint - Cell Set Three
EDSTR_PREFS_COLORFOOTPRINTSET03=Data Editor - Footprint - Cell Set Four

EDSTR_PREFS_COLORGRAPHBACKGROUND=Data Editor - Graph - Background
EDSTR_PREFS_COLORGRAPHGRIDBORDER=Data Editor - Graph - Grid Border
EDSTR_PREFS_COLORGRAPHGRIDLINE=Data Editor - Graph - Grid Line
EDSTR_PREFS_COLORGRAPHPOINT=Data Editor - Graph - Point
EDSTR_PREFS_COLORGRAPHPOINTSELECTED=Data Editor - Graph - Selected Point
EDSTR_PREFS_COLORGRAPHLINE=Data Editor - Graph - Line

EDSTR_PREFS_COLORFIELDTOKENIZED=Data Editor - Field Table - Tokenized

EDSTR_PREFS_COLORTARGETFILTERALLOWED=Target Flags - Allowed
EDSTR_PREFS_COLORTARGETFILTERREQUIRED=Target Flags - Required
EDSTR_PREFS_COLORTARGETFILTEREXCLUDED=Target Flags - Excluded

EDSTR_PREFS_COLORSECTIONMERGEADDED=Section Merge Results - Added
EDSTR_PREFS_COLORSECTIONMERGECHANGED=Section Merge Results - Changed
EDSTR_PREFS_COLORSECTIONMERGEREMOVED=Section Merge Results - Removed

EDSTR_PREFS_ColorBattleNetStatusRetrieving=Battle.net - File Status - Retrieving Info
EDSTR_PREFS_ColorBattleNetStatusUnused=Battle.net - File Status - Not Available
EDSTR_PREFS_ColorBattleNetStatusNotLocal=Battle.net - File Status - Not Downloaded
EDSTR_PREFS_ColorBattleNetStatusDownloading=Battle.net - File Status - Downloading
EDSTR_PREFS_ColorBattleNetStatusFailure=Battle.net - File Status - Failed
EDSTR_PREFS_ColorBattleNetStatusComplete=Battle.net - File Status - Complete
EDSTR_PREFS_ColorBattleNetStatusLocked=Battle.net - File Status - Locked

EDSTR_PREFS_ColorBattleNetPublishStatusPending=Battle.net - Publish Status - Pending
EDSTR_PREFS_ColorBattleNetPublishStatusUploading=Battle.net - Publish Status - Uploading
EDSTR_PREFS_ColorBattleNetPublishStatusFailure=Battle.net - Publish Status - Failed
EDSTR_PREFS_ColorBattleNetPublishStatusComplete=Battle.net - Publish Status - Complete

EDSTR_PREFS_ColorBattleNetPublishVerifySuccess=Battle.net - Publish Verification - Success
EDSTR_PREFS_ColorBattleNetPublishVerifyFailure=Battle.net - Publish Verification - Failure

EDSTR_MENU_PREFS_FONTMODIFY=<H/>Modify Font
EDSTR_MENU_PREFS_FONTRESET=<H/>Reset Font
EDSTR_PREFS_FONTS_NAME=Name
EDSTR_PREFS_FONTS_FONT=Font
EDSTR_PREFS_FONTTRIGGERSCRIPTCODE=Trigger Editor - Script Code
EDSTR_PREFS_FONTTRIGGERGRAMMARTEXT=Trigger Editor - Grammar Text
EDSTR_PREFS_FONTHYPERLINKLARGE=General - Hyperlink (Large)
EDSTR_PREFS_FONTTIPWINDOW=General - Editor Tips
EDSTR_PREFS_FONTXMLEDIT=General - XML Edit
EDSTR_PREFS_FONTCONVERSATIONTREE=Data Editor - Conversation - Tree View
EDSTR_PREFS_FONTCONVERSATIONEDIT=Data Editor - Conversation - Text Edit
EDSTR_PREFS_FONTGAMETEXTEDIT=General - Game Text Edit

EDSTR_MENU_PREFS_PROGRAMMODIFY=<H/>Modify Program
EDSTR_MENU_PREFS_PROGRAMCLEAR=<H/>Clear Program
EDSTR_PREFS_PROGRAMS_NAME=Name
EDSTR_PREFS_PROGRAMS_PATH=Program
EDSTR_PREFS_PROGRAMTEXTDIFF=Text Differences
EDSTR_PREFS_PROGRAMTEXTMERGE=Text Merging

EDSTR_MENU_PREFS_SOUNDMODIFY=<H/>Modify Sound
EDSTR_MENU_PREFS_SOUNDRESET=<H/>Reset Sound
EDSTR_MENU_PREFS_SOUNDCLEAR=<H/>Clear Sound
EDSTR_MENU_PREFS_SOUNDPLAY=<H/>Play Sound
EDSTR_PREFS_SOUND_NAME=Sound
EDSTR_PREFS_SOUND_FILE=File
EDSTR_PREFS_SOUND_ABOUTDIALOG=General - About Dialog
EDSTR_PREFS_SOUND_TRIGGERCOMPILESUCCESS=Trigger Editor - Compile Success
EDSTR_PREFS_SOUND_TRIGGERCOMPILEFAILURE=Trigger Editor - Compile Failure
EDSTR_PREFS_SOUND_UNDO=General - Undo
EDSTR_PREFS_SOUND_REDO=General - Redo
EDSTR_PREFS_SOUND_PLACEMENTSUCCESS=Terrain Editor - Placement Success
EDSTR_PREFS_SOUND_PLACEMENTFAILURE=Terrain Editor - Placement Failure
EDSTR_PREFS_SOUND_PLACEMENTDELETE=Terrain Editor - Delete Objects
EDSTR_PREFS_SOUND_PUBLISHSUCCESS=Publishing - Success
EDSTR_PREFS_SOUND_PUBLISHFAILURE=Publishing - Failure

EDSTR_PREFS_CAMINVERTMOUSE=<H/>Invert Mouse Motion
EDSTR_SCROLLSPEED_VERYSLOW=Very Slow
EDSTR_SCROLLSPEED_SLOW=Slow
EDSTR_SCROLLSPEED_MEDIUM=Medium
EDSTR_SCROLLSPEED_FAST=Fast
EDSTR_SCROLLSPEED_VERYFAST=Very Fast
EDSTR_PREFS_CAMSPEEDTRANSMOUSE=Translation Speed (Mouse):
EDSTR_PREFS_CAMSPEEDTRANSKEY=Translation Speed (Keyboard):
EDSTR_PREFS_CAMSPEEDROTMOUSE=Rotation Speed (Mouse):
EDSTR_PREFS_CAMSPEEDROTKEY=Rotation Speed (Keyboard):
EDSTR_PREFS_CAMAUTOSCROLL=<H/>Auto Scroll When Drag-Moving Camera To Screen Edge
EDSTR_PREFS_CAMSPEEDAUTOSCROLL=Auto Scroll Speed:
EDSTR_PREFS_SELECTIONAUTOSCROLL=<H/>Auto Scroll When Dragging Selection Or Brush
EDSTR_PREFS_SELECTIONAUTOSCROLLSPEED=Auto Scroll Speed:

EDSTR_PREFS_TABLETLABEL=Tablet Device:
EDSTR_PREFS_TABLETNODEVICE=No Tablet Device Detected
EDSTR_PREFS_TABLETPRESSURESENS=Pressure Sensitivity:
EDSTR_PREFS_TABLETHEIGHT=Use Tablet Pressure With Terrain Height Brush
EDSTR_PREFS_TABLETTEXTURE=Use Tablet Pressure With Terrain Texture Brush
EDSTR_PREFS_TABLETSIZE=Use Tablet Pressure To Adjust Terrain Brush Size

EDSTR_PREFS_TEXTWHITESPACE=Whitespace Display:
EDSTR_PREFS_TEXTWHITESPACEINVISIBLE=Invisible
EDSTR_PREFS_TEXTWHITESPACEVISIBLEALWAYS=Visible Always
EDSTR_PREFS_TEXTWHITESPACEVISIBLEAFTERINDENT=Visible After Indent
EDSTR_PREFS_TEXTLINENUMBER=Display Line Numbers

EDSTR_PREFS_VIDEOOVERALLQUALITY=Overall Quality:
EDSTR_PREFS_VIDEOMATCHGAME=Match Game Settings
EDSTR_PREFS_VIDEOSPECPOINTLIGHTS=Specular Point Lights
EDSTR_PREFS_VIDEOVOLUMETRICFOG=Volumetric Fog
EDSTR_PREFS_VIDEOSETTING=NAME:
EDSTR_PREFS_VIDEO_DISPLAYMODE=Display Mode
EDSTR_PREFS_VIDEO_RESOLUTION=Resolution
EDSTR_PREFS_VIDEO_BITDEPTH=Bit Depth
EDSTR_PREFS_VIDEO_REFRESHRATE=Refresh Rate
EDSTR_PREFS_VIDEO_VSYNC=Vertical Synchronization
EDSTR_PREFS_VIDEO_GRAPHICSQUALITY=Graphics Quality
EDSTR_PREFS_VIDEO_TEXTUREQUALITY=Texture Quality
EDSTR_PREFS_VIDEO_LIGHTINGQUALITY=Lighting Quality
EDSTR_PREFS_VIDEO_HDR=HDR
EDSTR_PREFS_VIDEO_SHADOWQUALITY=Shadow Quality
EDSTR_PREFS_VIDEO_SOFTSHADOWQUALITY=Soft Shadow Quality
EDSTR_PREFS_VIDEO_POSTPROCESSINGQUALITY=Post Processing Quality
EDSTR_PREFS_VIDEO_TERRAINQUALITY=Terrain Quality
EDSTR_PREFS_VIDEO_REFLECTIONQUALITY=Reflections
EDSTR_PREFS_VIDEO_EFFECTSQUALITY=Effects Detail
EDSTR_PREFS_VIDEO_PHYSICSQUALITY=Physics Quality
EDSTR_PREFS_VIDEO_SHADERDETAIL=Shader Quality
EDSTR_PREFS_VIDEO_MODELQUALITY=Model Quality
EDSTR_PREFS_VIDEO_PORTRAITS=Portraits
EDSTR_PREFS_VIDEO_MOVIES=Movie Quality
EDSTR_PREFS_VIDEO_SSAO=Indirect Shadows
EDSTR_PREFS_VIDEO_ON=On
EDSTR_PREFS_VIDEO_OFF=Off
EDSTR_PREFS_VIDEO_QUALITYEXTREME=Extreme
EDSTR_PREFS_VIDEO_QUALITYULTRA=Ultra
EDSTR_PREFS_VIDEO_QUALITYHIGH=High
EDSTR_PREFS_VIDEO_QUALITYMEDIUM=Medium
EDSTR_PREFS_VIDEO_QUALITYLOW=Low
EDSTR_PREFS_VIDEO_QUALITYCUSTOM=Custom
EDSTR_PREFS_VIDEO_QUALITY2D=2D
EDSTR_PREFS_VIDEO_QUALITY3D=3D
EDSTR_PREFS_VIDEO_HDRBLOOM=Bloom
EDSTR_PREFS_VIDEO_SHADOWSBLOB=Blob
EDSTR_PREFS_VIDEO_DEPTHBASED=Depth Based
EDSTR_PREFS_VIDEO_OVERALL_LOW=Low
EDSTR_PREFS_VIDEO_OVERALL_MED=Medium
EDSTR_PREFS_VIDEO_OVERALL_HIGH=High
EDSTR_PREFS_VIDEO_OVERALL_ULTRA=Ultra
EDSTR_PREFS_VIDEO_OVERALL_EXTREME=Extreme
EDSTR_PREFS_VIDEO_OVERALL_CUSTOM=Custom

//  Configure Controls Dialog
EDSTR_CONFIGCTRL_TITLE=Configure Controls
EDSTR_CONFIGCTRL_COMMANDS=Command:
EDSTR_CONFIGCTRL_CONFLICTCOUNT=Conflicts:
EDSTR_CONFIGCTRL_CMDCATEGORY=Category
EDSTR_CONFIGCTRL_CMDNAME=Name
EDSTR_CONFIGCTRL_CMDTYPE=Type
EDSTR_CONFIGCTRL_CMDMODS=Modifiers
EDSTR_CONFIGCTRL_CMDCONTROL=Control
EDSTR_CONFIGCTRL_CMDCONFLICTS=Conflicts
EDSTR_CONFIGCTRL_DESCRIPTION=Description:
EDSTR_CONFIGCTRL_NOCOMMAND=No Command Selected
EDSTR_CONFIGCTRL_CONTROL=Control:
EDSTR_CONFIGCTRL_ENABLED=Enabled
EDSTR_CONFIGCTRL_MODIFIERS=Modifiers:
EDSTR_CONFIGCTRL_MODCTRL=Control
EDSTR_CONFIGCTRL_MODSHIFT=Shift
EDSTR_CONFIGCTRL_MODALT=Alt
// http://zerowidth.com/blog/2008/08/02/mac-keyboard-symbol-codepoints.html
EDSTR_CONFIGCTRL_MODCTRL_OSX=Command (⌘)
EDSTR_CONFIGCTRL_MODSHIFT_OSX=Shift (⇧)
EDSTR_CONFIGCTRL_MODALT_OSX=Option (⌥)
EDSTR_CONFIGCTRL_KEY=Key:
EDSTR_CONFIGCTRL_MOUSE=Mouse:
EDSTR_CONFIGCTRL_CONFLICTS=Conflicts:
EDSTR_CONFIGCTRL_AVAILABLE=Available:
EDSTR_CONFIGCTRL_RESET=<H/>Reset All Commands To Defaults
EDSTR_CONFIGCTRL_IMPORT=I<H/>mport
EDSTR_CONFIGCTRL_EXPORT=E<H/>xport
EDSTR_CONFIGCTRL_CHOOSEFILE_EXPORT=Export Controls To
EDSTR_CONFIGCTRL_CHOOSEFILE_IMPORT=Import Controls From

EDSTR_MENU_CONFIGCTRL_CMDRESET=<H/>Reset Command
EDSTR_MENU_CONFIGCTRL_COPYASTEXT=<H/>Copy Command As Text
EDSTR_MENU_CONFIGCTRL_FIND=<H/>Find Command

//  New Document Dialog
EDSTR_NEWDOC_TITLE=New Document
EDSTR_NEWDOC_BACK=<H/>Back
EDSTR_NEWDOC_NEXT=<H/>Next
EDSTR_NEWDOC_CANCEL=<H/>Cancel

EDSTR_NEWDOC_TYPEHEADER=Choose Document Type:

EDSTR_NEWDOC_TYPENAME_MELEE=Melee Map
EDSTR_NEWDOC_TYPEDESC_MELEE=Standard multiplayer melee map
EDSTR_NEWDOC_TYPENAME_TRAINING=Training Map
EDSTR_NEWDOC_TYPEDESC_TRAINING=Map that uses standard melee gameplay, but includes additional functionality for training, practicing, or testing
EDSTR_NEWDOC_TYPENAME_ARCADE=Arcade Map
EDSTR_NEWDOC_TYPEDESC_ARCADE=Custom map with non-melee gameplay
EDSTR_NEWDOC_TYPENAME_MOD=Dependent Mod
EDSTR_NEWDOC_TYPEDESC_MOD=File containing custom data and trigger libraries which can be shared by multiple maps
EDSTR_NEWDOC_TYPENAME_EXTENSIONMOD=Extension Mod
EDSTR_NEWDOC_TYPEDESC_EXTENSIONMOD=Mod which may be seen and added by players as an extension on Battle.net

EDSTR_NEWDOC_DEPHEADER=Choose Dependencies:
EDSTR_NEWDOC_DEPSTANDARD=Standard
EDSTR_NEWDOC_DEPCUSTOM=Custom
EDSTR_NEWDOC_DEPCAMPAIGN=Include Campaign Data
EDSTR_NEWDOC_DEPCAMPAIGN_TIP=Include campaign data (units, etc) in addition to melee data.
EDSTR_NEWDOC_DEPMODIFY=Modify...
EDSTR_NEWDOC_DEPFIXEDMULTI=Dependencies can't include a multiplayer dependency when allowing additional expansions.
EDSTR_NEWDOC_DEPNOMULTI=Dependencies must include a multiplayer dependency when not allowing additional expansions.
EDSTR_NEWDOC_DEPEXTRAMULTI=Dependencies can't include more than one multiplayer dependency.

EDSTR_NEWDOC_MAPHEADER=Configure Map:
EDSTR_NEWDOC_MAPUSETERRAIN=Use Terrain
EDSTR_NEWDOC_MAPSIZEWIDTH=Width:
EDSTR_NEWDOC_MAPSIZEHEIGHT=Height:
EDSTR_NEWDOC_MAPSIZEPLAYABLE=Playable Size:
EDSTR_NEWDOC_MAPSIZEDESCRIPTION=Size Description:
EDSTR_NEWDOC_MAPTEXTURESET=Texture Set:
EDSTR_NEWDOC_MAPINITIALTEXTURE=Initial Texture:
EDSTR_NEWDOC_MAPRESET=<H/>Reset To Defaults

EDSTR_TERRAINHEIGHT_TITLE=Modify Height Field
EDSTR_TERRAINHEIGHT_RETAIN=Retain Existing Heights
EDSTR_TERRAINHEIGHT_RETAIN_HINT=If enabled, the base height will be added to the existing height.  Otherwise, all heights will be reset to the base height.
EDSTR_TERRAINHEIGHT_BASE=Base Height:
EDSTR_TERRAINHEIGHT_RANDOM=Add Random Height
EDSTR_TERRAINHEIGHT_RANDOM_STRENGTH=Strength:
EDSTR_TERRAINHEIGHT_RANDOM_STRENGTH_HINT=Determines the overall strength or amplitude of the randomized height values
EDSTR_TERRAINHEIGHT_RANDOM_PERSIST=Variability:
EDSTR_TERRAINHEIGHT_RANDOM_PERSIST_HINT=Determines how broadly the randomized values are applied.  Lower values lead to smoother terrain.

EDSTR_ROTATEOBJECTS_TITLE=Rotate Objects
EDSTR_ROTATEOBJECTS_CENTERTYPE=Rotation Center:
EDSTR_ROTATEOBJECTS_CENTERTYPE_FULL=Map Full Bounds
EDSTR_ROTATEOBJECTS_CENTERTYPE_PLAYABLE=Map Playable Bounds
EDSTR_ROTATEOBJECTS_CENTERTYPE_SYMMETRY=Map Symmetry Bounds
EDSTR_ROTATEOBJECTS_CENTERTYPE_OBJECTS=Object Group Center
EDSTR_ROTATEOBJECTS_CENTERTYPE_POINT=Placed Point
EDSTR_ROTATEOBJECTS_CENTERTYPE_CUSTOM=Custom
EDSTR_ROTATEOBJECTS_CENTERTYPE_CUSTOM_X=X:
EDSTR_ROTATEOBJECTS_CENTERTYPE_CUSTOM_Y=Y:
EDSTR_ROTATEOBJECTS_ANGLE=Rotation Angle:
EDSTR_ROTATEOBJECTS_OBJECTS=Objects:
EDSTR_ROTATEOBJECTS_OBJECTS_SELECTED=Selected Objects Only
EDSTR_ROTATEOBJECTS_OBJECTS_LAYER=All Objects In Active Layers
EDSTR_ROTATEOBJECTS_OBJECTS_ALL=All Objects

EDSTR_MAPIMAGEEXPORT_TITLE=Map Image Export
EDSTR_MAPIMAGEEXPORT_FILE=File
EDSTR_MAPIMAGEEXPORT_FILEDISK=Save To Disk:
EDSTR_MAPIMAGEEXPORT_FILEIMPORT=Import To Map:
EDSTR_MAPIMAGEEXPORT_IMAGE=Image
EDSTR_MAPIMAGEEXPORT_MINIMAP=Use As Minimap
EDSTR_MAPIMAGEEXPORT_SIZE=Image Size:
EDSTR_MAPIMAGEEXPORT_SIZE_X=X:
EDSTR_MAPIMAGEEXPORT_SIZE_Y=Y:
EDSTR_MAPIMAGEEXPORT_SIZE_USEMAP=Based On Bounds
EDSTR_MAPIMAGEEXPORT_SIZE_FILE=File Size:
EDSTR_MAPIMAGEEXPORT_BOUNDS=Bounds:
EDSTR_MAPIMAGEEXPORT_BOUNDS_PLAYABLE=Playable
EDSTR_MAPIMAGEEXPORT_BOUNDS_FULL=Full
EDSTR_MAPIMAGEEXPORT_BOUNDS_SELECTION=Selection
EDSTR_MAPIMAGEEXPORT_ANGLE=Camera Angle:
EDSTR_MAPIMAGEEXPORT_ANGLE_TIP=Angle, in degrees, of the camera view, where 90 is straight down and 0 is even with the ground
EDSTR_MAPIMAGEEXPORT_ZOOMCORRECTION=Zoom Correction:
EDSTR_MAPIMAGEEXPORT_ZOOMCORRECTION_TIP=Applies a correction to the camera distance used for the generated view. This may be necessary if the map bounds do not exactly match up to the image size, which can occur for some maps. 
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS=View Options
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_GAME=Match Game
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_EDITOR=Match Terrain Editor
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_CUSTOM=Custom:
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_COPYGAME=Copy Game
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_COPYEDITOR=Copy Editor
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_TERRAIN=Terrain
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_UNITS=Units
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_DOODADS=Doodads
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_POINTS=Points
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_CAMERAS=Cameras
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_REGIONS=Regions
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PATHING=Pathing
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_POINTNAMES=Point Names
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_REGIONNAMES=Region Names
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_TERRAINNAMES=Terrain Object Names
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PATHINGNAMES=Pathing Point Names
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_SHADOWS=Shadows
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_FOGEFFECTS=Fog Effects
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PARTICLES=Particles
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_BACKGROUND=Background
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_BOUNDS=Bounds
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_SYMMETRY=Symmetry
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_CREEP=Creep
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_CREEPUPGRADED=Creep Upgraded
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_POWER=Power
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_RANGE=Range Display
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_VISION=Vision Display
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_TILEWIRE=Road Wireframe
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_FOLIAGEAREA=Foliage Areas
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_WATER=Water
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_WATERSELECTION=Water Selection
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_EDITORHELPERS=Editor Helper Models
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_EDITORMODELS=Editor-Only Models
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_REBUILDCOUNT=Difficulty Rebuild Count
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PAINTEDPATHING=Pathing - Painted
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PAINTEDCREEP=Creep Overlay
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PAINTEDVISION=Vision Overlay
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_LIGHTINGMAP=Lighting Regions Overlay
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_LIGHTINGMAPPREVIEW=Lighting Regions
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_STARTLOCSONLY=Points - Start Locations Only
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_GRIDDIAGONAL=Diagonal Grid
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PATHING_MESH=Pathing - Mesh
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PATHING_CLIMBABLE=Pathing - Climbable
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PATHING_TERRAIN=Pathing - Terrain
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PATHING_BUILDINGS=Pathing - Buildings
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PATHING_GROUND=Pathing - Ground
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PATHING_MISC=Pathing - Miscellaneous
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PLACEMENT=Placement
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PLACEMENT_GROUND=Placement - Ground
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PLACEMENT_NOBUILD=Placement - No Build
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PLACEMENT_RESOURCES=Placement - Near Resources
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PLACEMENT_CREEP=Placement - Creep
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PLACEMENT_BLOCKVISION=Placement - Block Vision
EDSTR_MAPIMAGEEXPORT_VIEWOPTION_PLACEMENT_BOOSTCLIFF=Placement - Boost Cliff
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_GRID=Grid:
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_GRID_NONE=None
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_GRID_LARGE=Large
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_GRID_SMALL=Small
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_LIGHTING=Lighting:
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_LIGHTING_NONE=None
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_LIGHTING_EDITOR=Editor
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_LIGHTING_GAME=Game
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_SHADER=Shader:
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_DIFFICULTY=Difficulty:
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_DIFFICULTY_ALL=All
EDSTR_MAPIMAGEEXPORT_VIEWOPTIONS_VISIONPLAYER=Vision Player:
EDSTR_MAPIMAGEEXPORT_PREVIEWGENERATE=Generate Preview
EDSTR_MAPIMAGEEXPORT_RESET=Reset To Defaults

EDSTR_OPENDOC_TITLE=Open Document
EDSTR_SAVEDOC_TITLE=Save Document As
EDSTR_CONVERTFILE_TITLE=Convert Legacy Map

EDSTR_SECTIONMERGE_TITLE=Merge 'SECTION' section from
EDSTR_SECTIONRESULT_SECTION=Section
EDSTR_SECTIONRESULT_TYPE=Type
EDSTR_SECTIONRESULT_NAMEBEFORE=Name (Old)
EDSTR_SECTIONRESULT_NAMEAFTER=Name (New)
EDSTR_SECTIONRESULT_ACTION=Action
EDSTR_SECTIONRESULT_ACTION_ADDED=Added
EDSTR_SECTIONRESULT_ACTION_CHANGED=Changed
EDSTR_SECTIONRESULT_ACTION_REMOVED=Removed

// Open document dialog
EDSTR_OPENDOCUMENT_TITLE=Open Document
EDSTR_OPENDOCUMENT_TAB_LOCALFILES=Local Files
EDSTR_OPENDOCUMENT_TAB_BATTLENET=Battle.net
EDSTR_OPENDOCUMENT_TAB_CAMPAIGN=Campaign
EDSTR_OPENDOCUMENT_SHOWPREVIEW=Show Preview
EDSTR_OPENDOCUMENT_LOCALFILES_DIRECTORY=Directory:
EDSTR_OPENDOCUMENT_LOCALFILES_FILETYPE=File Type:
EDSTR_OPENDOCUMENT_LOCALFILES_VIEW=View:
EDSTR_OPENDOCUMENT_LOCALFILES_VIEWTREE=Tree
EDSTR_OPENDOCUMENT_LOCALFILES_VIEWLIST=List
EDSTR_OPENDOCUMENT_LOCALFILES_REFRESH=Refresh
EDSTR_OPENDOCUMENT_LOCALFILES_MENU_DIRUP=Move Up One Directory
EDSTR_OPENDOCUMENT_LOCALFILES_MENU_DIRDOWN=Move Into Selected Directory
EDSTR_OPENDOCUMENT_BATTLENET_FILETYPE=File Type:
EDSTR_OPENDOCUMENT_BATTLENET_MODTYPE_ALL=(All Mods)
EDSTR_OPENDOCUMENT_BATTLENET_MODTYPE_DEPENDENT=Dependent Mods
EDSTR_OPENDOCUMENT_BATTLENET_MODTYPE_EXTENSION=Extension Mods
EDSTR_OPENDOCUMENT_BATTLENET_SOURCE=Source:
EDSTR_OPENDOCUMENT_BATTLENET_GO=Go
EDSTR_OPENDOCUMENT_BATTLENET_LATESTVERSION=Always Use Latest Version
EDSTR_OPENDOCUMENT_BATTLENET_LATESTVERSION_TIP=If enabled, the dependency will always use the latest published version, even if it is published again later.
EDSTR_OPENDOCUMENT_BATTLENET_LISTVERSIONS=List Previous Versions
EDSTR_OPENDOCUMENT_BATTLENET_LISTVERSIONERROR=Unable to list versions: ERROR
EDSTR_OPENDOCUMENT_BATTLENET_ACTIVITY_RESULTS=Results: COUNT
EDSTR_OPENDOCUMENT_BATTLENET_ACTIVITY_LIST=Retrieving document list...
EDSTR_OPENDOCUMENT_BATTLENET_ACTIVITY_LISTERROR=Unable to retrieve document list: ERROR
EDSTR_OPENDOCUMENT_BATTLENET_ACTIVITY_INFO=Retrieving selected document info...
EDSTR_OPENDOCUMENT_BATTLENET_REFRESH=Refresh
EDSTR_OPENDOCUMENT_BATTLENET_MUSTDOWNLOAD=This document must be downloaded from Battle.net before it can be opened in the editor.<N/><N/>Would you like to download it now?
EDSTR_OPENDOCUMENT_CAMPAIGN_CONFIRM=Spoiler Alert!<N/><N/>You are about to view all of the maps contained within the single player campaign. This may give away details that are best discovered while playing through the campaign yourself.<N/><N/>Are you sure you wish to view the campaign maps?

EDSTR_FILELIST_COL_NAME=File
EDSTR_FILELIST_COL_PATH=Path

// Properties dialog
EDSTR_PROPSDIALOG_OBJECT_TITLE=Object Properties
EDSTR_PROPSDIALOG_OBJECT_MULTIPLENAME=NAME (COUNT)
EDSTR_PROPSDIALOG_OBJECT_MULTIPLETYPES=Multiple Types
EDSTR_PROPSDIALOG_OBJECT_TYPETIP=NAME (COUNT)

EDSTR_PROPSDIALOG_POINT_TITLE=Point Properties
EDSTR_PROPSDIALOG_POINT_MULTIPLENAME=Multiple Points (COUNT)
EDSTR_PROPSDIALOG_POINT_MULTIPLETYPES=Multiple Points
EDSTR_PROPSDIALOG_POINT_TYPETIP=NAME (COUNT)

EDSTR_PROPSDIALOG_CAMERA_TITLE=Camera Properties
EDSTR_PROPSDIALOG_CAMERA_MULTIPLENAME=Multiple Cameras (COUNT)
EDSTR_PROPSDIALOG_CAMERA_MULTIPLETYPES=Multiple Cameras
EDSTR_PROPSDIALOG_CAMERA_TYPETIP=NAME (COUNT)

EDSTR_PROPSDIALOG_REGION_TITLE=Region Properties
EDSTR_PROPSDIALOG_REGION_MULTIPLENAME=Multiple Regions (COUNT)
EDSTR_PROPSDIALOG_REGION_MULTIPLETYPES=Multiple Regions
EDSTR_PROPSDIALOG_REGION_TYPETIP=NAME (COUNT)

EDSTR_PROPSDIALOG_TRIGGER_TITLE=Element Properties
EDSTR_PROPSDIALOG_TRIGGER_MULTIPLENAME=Multiple Elements (COUNT)
EDSTR_PROPSDIALOG_TRIGGER_MULTIPLETYPES=Multiple Elements
EDSTR_PROPSDIALOG_TRIGGER_TYPETIP=NAME

EDSTR_PROPSDIALOG_LIBRARY_TITLE=Library Properties
EDSTR_PROPSDIALOG_LIBRARY_MULTIPLENAME=Multiple Libraries (COUNT)
EDSTR_PROPSDIALOG_LIBRARY_MULTIPLETYPES=Multiple Libraries
EDSTR_PROPSDIALOG_LIBRARY_TYPETIP=NAME

EDSTR_PROPSDIALOG_TABGENERAL=General
EDSTR_PROPSDIALOG_TABRESOURCES=Resources
EDSTR_PROPSDIALOG_TABAI=AI
EDSTR_PROPSDIALOG_TABSPAWN=Spawn
EDSTR_PROPSDIALOG_TABCAMERA=Camera
EDSTR_PROPSDIALOG_TABREGIONSHAPE=Shapes
EDSTR_PROPSDIALOG_TABMODEL=Model
EDSTR_PROPSDIALOG_TABMISSION=Mission
EDSTR_PROPSDIALOG_TABSOUND=Sound
EDSTR_PROPSDIALOG_TABTEXTURES=Textures

EDSTR_PROPSDIALOG_NAME=Name:
EDSTR_PROPSDIALOG_PLAYER=Player:
EDSTR_PROPSDIALOG_TEAMCOLOR=Team Color:
EDSTR_PROPSDIALOG_POSITION=Position:
EDSTR_PROPSDIALOG_POSITIONX=X:
EDSTR_PROPSDIALOG_POSITIONY=Y:
EDSTR_PROPSDIALOG_HEIGHT=Height:
EDSTR_PROPSDIALOG_ROTATION=Rotation:
EDSTR_PROPSDIALOG_PITCH=Pitch:
EDSTR_PROPSDIALOG_ROLL=Roll:
EDSTR_PROPSDIALOG_SCALE=Scale (%):
EDSTR_PROPSDIALOG_SCALEX=X:
EDSTR_PROPSDIALOG_SCALEY=Y:
EDSTR_PROPSDIALOG_SCALEZ=Z:
EDSTR_PROPSDIALOG_SCALEUNIFORMY=Uniform Y
EDSTR_PROPSDIALOG_SCALEUNIFORMZ=Uniform Z
EDSTR_PROPSDIALOG_VARIATION=Variation:
EDSTR_PROPSDIALOG_RESOURCES=Resources:
EDSTR_PROPSDIALOG_RESOURCES_BASE=(Default)
EDSTR_PROPSDIALOG_COLOR=Custom Color:
EDSTR_PROPSDIALOG_COLOR_HDR=HDR Multiplier:
EDSTR_PROPSDIALOG_SECTION=Section:
EDSTR_PROPSDIALOG_TAG=Tag:
EDSTR_PROPSDIALOG_CREATION=Initially Created
EDSTR_PROPSDIALOG_AIUSABLE=Available For Attack Waves
EDSTR_PROPSDIALOG_DIFFICULTY=Difficulty:
EDSTR_PROPSDIALOG_DIFFICULTY_ACTIVE=Active
EDSTR_PROPSDIALOG_DIFFICULTY_REBUILD=Rebuild Count
EDSTR_PROPSDIALOG_REBUILD_NEVER=Never
EDSTR_PROPSDIALOG_REBUILD_ALWAYS=Always
EDSTR_PROPSDIALOG_REBUILD_DEFAULT=Default (UNIT/STRUCT)
EDSTR_PROPSDIALOG_SPAWN_COLDIFFICULTY=Difficulty
EDSTR_PROPSDIALOG_SPAWN_COLSPAWNCHANCE=Spawn Chance (%)
EDSTR_PROPSDIALOG_SPAWN_COLRESPAWNCHANCE=Respawn Chance (%)
EDSTR_PROPSDIALOG_SPAWN_COLRESPAWNTIME=Respawn Time (sec)
EDSTR_PROPSDIALOG_SPAWN_VALUEMULT=Varies
EDSTR_PROPSDIALOG_SPAWN_SELECTEDVALUES=Selected Values:
EDSTR_PROPSDIALOG_SPAWN_SPAWNCHANCE=Spawn Chance (%):
EDSTR_PROPSDIALOG_SPAWN_SPAWNCHANCE_TIP=Chance that the unit will initially spawn when the game is first started.
EDSTR_PROPSDIALOG_SPAWN_RESPAWNCHANCE=Respawn Chance (%):
EDSTR_PROPSDIALOG_SPAWN_RESPAWNCHANCE_TIP=Chance that the unit will respawn at each respawn time interval.
EDSTR_PROPSDIALOG_SPAWN_RESPAWNTIME=Respawn Time (sec):
EDSTR_PROPSDIALOG_SPAWN_RESPAWNTIME_TIP=Time interval used to check for respawning.
EDSTR_PROPSDIALOG_TRIGGERNAME=Name:
EDSTR_PROPSDIALOG_TRIGGERIDENTIFIER=Identifier:
EDSTR_PROPSDIALOG_TRIGGERHINT=Hint Text:
EDSTR_PROPSDIALOG_TRIGGERLABEL=Label:
EDSTR_PROPSDIALOG_TRIGGERFLAG_INITON=Initially On
EDSTR_PROPSDIALOG_TRIGGERFLAG_INITON_TIP=If unset, the trigger will be initialized in the Off state, and must be turned on through other triggers.
EDSTR_PROPSDIALOG_TRIGGERFLAG_TEMPLATE=Template
EDSTR_PROPSDIALOG_TRIGGERFLAG_TEMPLATE_TIP=A template element is an example intended to be copy/pasted only, and cannot be used directly.
EDSTR_PROPSDIALOG_TRIGGERFLAG_INTERNAL=Internal
EDSTR_PROPSDIALOG_TRIGGERFLAG_INTERNAL_TIP=Internal elements are only available for use within the library in which they are defined.
EDSTR_PROPSDIALOG_TRIGGERFLAG_DEPRECATED=Deprecated
EDSTR_PROPSDIALOG_TRIGGERFLAG_DEPRECATED_TIP=Deprecating an element means it will no longer be available for use, and any existing occurrences will be either disabled or converted into a new version.
EDSTR_PROPSDIALOG_TRIGGERFLAG_NOTYETIMP=Not Yet Implemented
EDSTR_PROPSDIALOG_TRIGGERFLAG_NOTYETIMP_TIP=Indicates that the element is still under development and not ready for final use. However, this has no effect on the availability or functionality of the element.
EDSTR_PROPSDIALOG_LIBRARYNAME=Name:
EDSTR_PROPSDIALOG_LIBRARYSHARED=Shared Libraries: (These libraries may access internal elements)
EDSTR_PROPSDIALOG_LIBRARYHIDDEN=Hidden Externally
EDSTR_PROPSDIALOG_LIBRARYHIDDEN_TIP=A hidden library will not appear within other maps or mods, unless they explicitly add the library in the Trigger Libraries field in Gameplay Data.
EDSTR_PROPSDIALOG_REGIONSHAPE_COLTYPE=Type
EDSTR_PROPSDIALOG_REGIONSHAPE_COLCENTER=Center
EDSTR_PROPSDIALOG_REGIONSHAPE_COLSIZE=Size
EDSTR_PROPSDIALOG_REGIONSHAPE_COLSTATE=State
EDSTR_PROPSDIALOG_REGIONSHAPE_RECT=Rectangle
EDSTR_PROPSDIALOG_REGIONSHAPE_CIRCLE=Circle
EDSTR_PROPSDIALOG_REGIONSHAPE_DIAMOND=Diamond
EDSTR_PROPSDIALOG_REGIONSHAPE_CENTERFORMAT=(CENX, CENY)
EDSTR_PROPSDIALOG_REGIONSHAPE_SIZEFORMAT_RECT=SIZEX x SIZEY
EDSTR_PROPSDIALOG_REGIONSHAPE_SIZEFORMAT_CIRCLE=SIZEX
EDSTR_PROPSDIALOG_REGIONSHAPE_SIZEFORMAT_DIAMOND=SIZEX x SIZEY
EDSTR_PROPSDIALOG_REGIONSHAPE_STATEPOSITIVE=Positive
EDSTR_PROPSDIALOG_REGIONSHAPE_STATENEGATIVE=Negative
EDSTR_PROPSDIALOG_REGIONSHAPE_MENU_ADDRECT=Add Rectangle
EDSTR_PROPSDIALOG_REGIONSHAPE_MENU_ADDCIRCLE=Add Circle
EDSTR_PROPSDIALOG_REGIONSHAPE_MENU_ADDDIAMOND=Add Diamond
EDSTR_PROPSDIALOG_REGIONSHAPE_MENU_DUPLICATE=Duplicate Shapes
EDSTR_PROPSDIALOG_REGIONSHAPE_MENU_DELETE=Delete Shapes
EDSTR_PROPSDIALOG_REGIONSHAPE_CENTER=Center:
EDSTR_PROPSDIALOG_REGIONSHAPE_CENTERX=X:
EDSTR_PROPSDIALOG_REGIONSHAPE_CENTERY=Y:
EDSTR_PROPSDIALOG_REGIONSHAPE_SIZE=Size:
EDSTR_PROPSDIALOG_REGIONSHAPE_SIZEX=X:
EDSTR_PROPSDIALOG_REGIONSHAPE_SIZEY=Y:
EDSTR_PROPSDIALOG_REGIONSHAPE_NEGATIVE=<H/>Negative
EDSTR_PROPSDIALOG_REGIONSHAPE_NEGATIVE_TIP=A negative shape cancels out all other shapes which it overlaps
EDSTR_PROPSDIALOG_CAMERA_FIELDOFVIEW=Angle - Field Of View
EDSTR_PROPSDIALOG_CAMERA_NEARCLIP=Distance - Near Clip
EDSTR_PROPSDIALOG_CAMERA_FARCLIP=Distance - Far Clip
EDSTR_PROPSDIALOG_CAMERA_SHADOWCLIP=Distance - Shadow Clip
EDSTR_PROPSDIALOG_CAMERA_DISTANCE=Distance
EDSTR_PROPSDIALOG_CAMERA_ANGLEOFATTACK=Angle - Height
EDSTR_PROPSDIALOG_CAMERA_ROTATION=Angle - Rotation
EDSTR_PROPSDIALOG_CAMERA_ROLL=Angle - Roll
EDSTR_PROPSDIALOG_CAMERA_HEIGHTOFFSET=Target - Z Offset
EDSTR_PROPSDIALOG_CAMERA_TARGETX=Target - X
EDSTR_PROPSDIALOG_CAMERA_TARGETY=Target - Y
EDSTR_PROPSDIALOG_CAMERA_DEPTHOFFIELD=Depth of Field - Amount
EDSTR_PROPSDIALOG_CAMERA_FOCALDEPTH=Depth of Field - Depth
EDSTR_PROPSDIALOG_CAMERA_FALLOFFSTART=Depth of Field - Start
EDSTR_PROPSDIALOG_CAMERA_FALLOFFEND=Depth of Field - End
EDSTR_PROPSDIALOG_CAMERA_DEPTHREGION=Depth of Field Region:
EDSTR_PROPSDIALOG_CAMERA_DEPTHREGION_TIP=A region may be used to visually approximate the camera depth of field. The region center is at the Depth distance away from the camera eye (towards the target), and the region radius corresponds to the End value (Start is assumed to be zero).
EDSTR_PROPSDIALOG_CAMERA_DEPTHREGION_GET=Get From Region...
EDSTR_PROPSDIALOG_CAMERA_DEPTHREGION_GET_TIP=Get camera depth of field values from a region approximating the depth of field
EDSTR_PROPSDIALOG_CAMERA_DEPTHREGION_SET=Set To Region...
EDSTR_PROPSDIALOG_CAMERA_DEPTHREGION_SET_TIP=Set camera depth of field values based on a region approximating the depth of field
EDSTR_PROPSDIALOG_CAMERA_PREVIEW=Preview in Terrain Editor
EDSTR_PROPSDIALOG_CAMERA_YAW=Target - Yaw
EDSTR_PROPSDIALOG_CAMERA_PITCH=Target - Pitch
EDSTR_PROPSDIALOG_DESCRIPTION=Description:
EDSTR_PROPSDIALOG_PLAYERS=Players:
EDSTR_PROPSDIALOG_PLAYERS_ALL=(All)
EDSTR_PROPSDIALOG_PLAYERS_MULTIPLE=(Multiple)
EDSTR_PROPSDIALOG_SOUND=Sound:
EDSTR_PROPSDIALOG_SOUND_CHOOSE=Choose Sound
EDSTR_PROPSDIALOG_ATTACHED=Attach To:
EDSTR_PROPSDIALOG_ATTACHED_CHOOSETITLE=Choose A Unit
EDSTR_PROPSDIALOG_MODEL=Model:
EDSTR_PROPSDIALOG_MODEL_CHOOSE=Choose Model
EDSTR_PROPSDIALOG_ANIMPROPS=Animation:
EDSTR_PROPSDIALOG_TILESET=Terrain:
EDSTR_PROPSDIALOG_POINTPATHING=No Fly Zone
EDSTR_PROPSDIALOG_SOFTRADIUS=Soft Radius:
EDSTR_PROPSDIALOG_HARDRADIUS=Hard Radius:
EDSTR_PROPSDIALOG_INITHIDDEN=Initially Hidden
EDSTR_PROPSDIALOG_DEFERLOAD=Don't Load Model When Created
EDSTR_PROPSDIALOG_DEFERLOAD_TIP=The model can be loaded using the "Load Unit Model" trigger action
EDSTR_PROPSDIALOG_FORCEPLACEMENT=Ignore Placement Requirements
EDSTR_PROPSDIALOG_LOCKSOURCE=Lock Eye Position
EDSTR_PROPSDIALOG_LOCKSOURCE_TIP=When moving the camera in the Terrain Editor, prevent the camera eye position from changing, only moving the target
EDSTR_PROPSDIALOG_NOFOOTPRINT=Don't Use Doodad Footprint
EDSTR_PROPSDIALOG_NOSOUNDEMITTERS=Disable Sound Emitters
EDSTR_PROPSDIALOG_BOOSTEDCLIFFLEVEL=Boosted Cliff Level:
EDSTR_PROPSDIALOG_DISABLENOFLYZONE=Disable No Fly Zone
EDSTR_PROPSDIALOG_FORCEOCCLUSIONHIDE=Force Occlusion Hide
EDSTR_PROPSDIALOG_SOUNDFOGVISIBLE=Play Through Fog Of War
EDSTR_PROPSDIALOG_SOUNDHEIGHT_LABEL=Sound Emitter Height:
EDSTR_PROPSDIALOG_SOUNDHEIGHT_BASELABEL=Base From:
EDSTR_PROPSDIALOG_SOUNDHEIGHT_BASEOBJECT=Object Height
EDSTR_PROPSDIALOG_SOUNDHEIGHT_BASEFLYER=Flyer Height
EDSTR_PROPSDIALOG_SOUNDHEIGHT_BASEABSOLUTE=Absolute Height
EDSTR_PROPSDIALOG_SOUNDHEIGHT_VALUELABEL=Offset:

// Object Groups dialog
EDSTR_OBJECTGROUPS_TITLE=Object Groups
EDSTR_OBJECTGROUPS_GROUPLIST=Groups:
EDSTR_OBJECTGROUPS_GROUPADD=Add Group
EDSTR_OBJECTGROUPS_GROUPREMOVE=Remove Group
EDSTR_OBJECTGROUPS_NAME=Group Name:
EDSTR_OBJECTGROUPS_ICON=Icon:
EDSTR_OBJECTGROUPS_LOOT=Loot:
EDSTR_OBJECTGROUPS_LOOT_TIP=Loot that will be dropped when all units in the group have been killed
EDSTR_OBJECTGROUPS_LOOT_CHOOSE=Choose Loot
EDSTR_OBJECTGROUPS_PATROL=Patrol Path:
EDSTR_OBJECTGROUPS_PATROL_TIP=The unit group will automatically patrol along this path
EDSTR_OBJECTGROUPS_OBJECTLABEL=TYPE:
EDSTR_OBJECTGROUPS_OBJECTADD=Add TYPE...
EDSTR_OBJECTGROUPS_OBJECTREMOVE=Remove TYPE
EDSTR_OBJECTGROUPS_OBJECTCOL_NAME=Name
EDSTR_OBJECTGROUPS_OBJECTCOL_PLAYER=Player
EDSTR_OBJECTGROUPS_OBJECTCOL_POSITION=Position
EDSTR_OBJECTGROUPS_PATROLADD=Add Point...
EDSTR_OBJECTGROUPS_PATROLREMOVE=Remove Point
EDSTR_OBJECTGROUPS_PATROLMODIFY=Modify Point...
EDSTR_OBJECTGROUPS_PATROLMOVEUP=Move Point Up
EDSTR_OBJECTGROUPS_PATROLMOVEDOWN=Move Point Down
EDSTR_OBJECTGROUPS_PATROLCOL_NAME=Point
EDSTR_OBJECTGROUPS_PATROLCOL_WAIT=Wait (sec)

EDSTR_OBJECTGROUPLIST_COLNAME=Name
EDSTR_OBJECTGROUPLIST_COLOBJECTCOUNT=Count

// Patrol Point dialog
EDSTR_PATROLPOINT_TITLE=Patrol Point
EDSTR_PATROLPOINT_POINT=Point:
EDSTR_PATROLPOINT_WAIT=Wait (sec):

// Player Properties dialog
EDSTR_PLAYERPROPS=Player Properties
EDSTR_PLAYERTAB_GENERAL=Players
EDSTR_PLAYERTAB_PLACEMENTBASIC=Team Placement (Basic)
EDSTR_PLAYERTAB_PLACEMENTPRESET=Team Placement (Advanced)
EDSTR_PLAYERPROPS_RESET=Reset To Defaults

EDSTR_PLAYERCOL_ID=#
EDSTR_PLAYERCOL_NAME=Name
EDSTR_PLAYERCOL_COLOR=Color
EDSTR_PLAYERCOL_RACE=Race
EDSTR_PLAYERCOL_CONTROL=Control
EDSTR_PLAYERCOL_STARTLOC=Start Location
EDSTR_PLAYERCOL_DECAL=Decal
EDSTR_PLAYERPROPS_PLAYER=Player Settings
EDSTR_PLAYERPROPS_ID=Player:
EDSTR_PLAYERPROPS_NAME=Name:
EDSTR_PLAYERNAME_NEUTRAL=Neutral
EDSTR_PLAYERNAME_HOSTILE=Hostile
EDSTR_PLAYERPROPS_COLOR=Color:
EDSTR_PLAYERPROPS_RACE=Race:
EDSTR_PLAYERRACE_ANY=(Any)
EDSTR_PLAYERPROPS_CONTROL=Control:
EDSTR_PLAYERPROPS_AI=AI:
EDSTR_PLAYERAI_DEFAULT=(Default)
EDSTR_PLAYERPROPS_STARTLOC=Start Location:
EDSTR_PLAYERPROPS_NOPLAYER=None
EDSTR_PLAYERPROPS_MULTPLAYERS=Multiple
EDSTR_PLAYERPROPS_STARTLOCRANDOM=(Random)
EDSTR_PLAYERTYPE_NONE=None
EDSTR_PLAYERTYPE_USER=User
EDSTR_PLAYERTYPE_COMPUTER=Computer
EDSTR_PLAYERTYPE_NEUTRAL=Neutral
EDSTR_PLAYERTYPE_HOSTILE=Hostile
EDSTR_PLAYERTYPE_AISUFFIX= (NAME)
EDSTR_PLAYERPROPS_DECAL=Decal:
EDSTR_PLAYERDECAL_DEFAULT=(Default)
EDSTR_PLAYERPROPS_DEFAULTOBSERVED=Default Observed:
EDSTR_PLAYERPROPS_DEFAULTOBSERVED_TIP=Game observers will use this player's settings when no specific player is being viewed. 
EDSTR_PLAYERPROPS_NOACTIVEPLAYERS=There must be at least one User or Computer player.
EDSTR_PLAYERPROPS_TOOMANYPLAYERS=There may not be more than MAX User or Computer players.
EDSTR_PLAYERPROPS_NOUSEROBSERVERPLAYERS=There must be at least one User or None player slot available.

EDSTR_PLACEMENTBASIC_LOCATIONS=Start Locations:
EDSTR_PLACEMENTBASIC_LINKS=Linked Allies:
EDSTR_PLACEMENTBASIC_LOCNAME=Name
EDSTR_PLACEMENTBASIC_LOCLINKS=Allies

EDSTR_PLACEMENTPRESET_TEAMS=Teams:
EDSTR_PLACEMENTPRESET_TEAMSNEW=<H/>New...
EDSTR_PLACEMENTPRESET_TEAMSEDIT=<H/>Edit...
EDSTR_PLACEMENTPRESET_TEAMSDELETE=<H/>Delete
EDSTR_PLACEMENTPRESET_LINKS=Linked Enemy Teams:
EDSTR_PLACEMENTPRESET_TEAMNAME=Name
EDSTR_PLACEMENTPRESET_TEAMPLAYERS=Players
EDSTR_PLACEMENTPRESET_TEAMLINKS=Enemy Teams

EDSTR_TEAMLOCATION_TITLE=Team
EDSTR_TEAMLOCATION_NAME=Name:
EDSTR_TEAMLOCATION_DEFAULTNAME=Untitled Team
EDSTR_TEAMLOCATION_LOCATIONS=Start Locations:
EDSTR_TEAMLOCATION_TOOMANYLOCATIONS=Too many start locations are being used for preset teams (USED used / MAX allowed)

EDSTR_TEAMCOLOR_ANY=(Any)

// Player Properties dialog tooltip
EDSTR_PLAYERPROPS_TIP=Shows player properties
EDSTR_PLAYERTAB_GENERAL_TIP=Shows player's general properties
EDSTR_PLAYERTAB_PLACEMENTBASIC_TIP=Shows team's basic properties
EDSTR_PLAYERTAB_PLACEMENTPRESET_TIP=Shows team's advanced properties
EDSTR_PLAYERPROPS_RESET_TIP=All changes will be reset to default status

EDSTR_PLAYERCOL_ID_TIP=Shows player's identification number
EDSTR_PLAYERCOL_NAME_TIP=Shows player's name
EDSTR_PLAYERCOL_COLOR_TIP=Shows player's color
EDSTR_PLAYERCOL_RACE_TIP=Shows player's race
EDSTR_PLAYERCOL_CONTROL_TIP=Shows who controls player
EDSTR_PLAYERCOL_STARTLOC_TIP=Shows player's starting location
EDSTR_PLAYERCOL_DECAL_TIP=Decal
EDSTR_PLAYERPROPS_PLAYER_TIP=Enable to change player's settings
EDSTR_PLAYERPROPS_ID_TIP=Player's assigned identification number
EDSTR_PLAYERPROPS_NAME_TIP=Type in or change player's name
EDSTR_PLAYERNAME_NEUTRAL_TIP=Neutral
EDSTR_PLAYERPROPS_COLOR_TIP=Select player's color from drop-down menu
EDSTR_PLAYERPROPS_RACE_TIP=Select player's race from drop-down menu
EDSTR_PLAYERRACE_ANY_TIP=Select player's race randomly
EDSTR_PLAYERRACE_MULTIPLE_TIP=Select player's multiple race by more than one
EDSTR_PLAYERPROPS_CONTROL_TIP=Select who controls player from drop-down menu
EDSTR_PLAYERPROPS_AI_TIP=Select AI option from drop-down menu when Computer is chosen as Control
EDSTR_PLAYERAI_DEFAULT_TIP=Set AI option as a default
EDSTR_PLAYERPROPS_STARTLOC_TIP=Select player's start location from drop-down menu
EDSTR_PLAYERPROPS_NOPLAYER_TIP=None
EDSTR_PLAYERPROPS_MULTPLAYERS_TIP=Multiple
EDSTR_PLAYERPROPS_STARTLOCRANDOM_TIP=Set player's start location randomly
EDSTR_PLAYERTYPE_NONE_TIP=None
EDSTR_PLAYERTYPE_USER_TIP=User
EDSTR_PLAYERTYPE_COMPUTER_TIP=Computer
EDSTR_PLAYERTYPE_NEUTRAL_TIP=Neutral
EDSTR_PLAYERTYPE_AISUFFIX_TIP=Name
EDSTR_PLAYERPROPS_DECAL_TIP=Decal
EDSTR_PLAYERDECAL_DEFAULT_TIP=Default
EDSTR_PLAYERNAMEID_DEFAULT=(ID) NAME

EDSTR_PLACEMENTBASIC_LOCATIONS_TIP=Shows team's properties
EDSTR_PLACEMENTBASIC_LINKS_TIP=Shows linked allies
EDSTR_PLACEMENTBASIC_LOCNAME_TIP=Shows ?'s name
EDSTR_PLACEMENTBASIC_LOCLINKS_TIP=Shows ?'s allies

EDSTR_PLACEMENTPRESET_TEAMS_TIP=Shows team's properties
EDSTR_PLACEMENTPRESET_TEAMSNEW_TIP=Create a new team properties
EDSTR_PLACEMENTPRESET_TEAMSEDIT_TIP=Edit selected team's properties
EDSTR_PLACEMENTPRESET_TEAMSDELETE_TIP=Delete selected team
EDSTR_PLACEMENTPRESET_LINKS_TIP=Shows linked enemy teams
EDSTR_PLACEMENTPRESET_TEAMNAME_TIP=Shows team's name
EDSTR_PLACEMENTPRESET_TEAMPLAYERS_TIP=Shows player's name in the team
EDSTR_PLACEMENTPRESET_TEAMLINKS_TIP=Shows enemy teams

EDSTR_TEAMLOCATION_TITLE_TIP=?
EDSTR_TEAMLOCATION_NAME_TIP=?
EDSTR_TEAMLOCATION_DEFAULTNAME_TIP=?
EDSTR_TEAMLOCATION_LOCATIONS_TIP=?
EDSTR_TEAMLOCATION_TOOMANYLOCATIONS_TIP=Too many start locations are being used for preset teams (USED used / MAX allowed)

// Standard game attributes
EDSTR_GAMEATT_RULES=Rules
EDSTR_GAMEATT_RULES_DEFAULT=Default
EDSTR_GAMEATT_LOBBYDELAY=Lobby Delay
EDSTR_GAMEATT_GAME_MODE=Game Mode
EDSTR_GAMEATT_GAME_PRIVACY=Game Privacy
EDSTR_GAMEATT_USING_CUSTOM_OBSERVER_UI=Using Custom Observer UI
EDSTR_GAMEATT_READY=Ready
EDSTR_GAMEATT_ISPREMADE=Premade Game
EDSTR_GAMEATT_ISPREMADE_NO=No
EDSTR_GAMEATT_ISPREMADE_YES=Yes
EDSTR_GAMEATT_LOCKEDALLIANCES=Locked Alliances
EDSTR_GAMEATT_LOCKEDALLIANCES_NO=No
EDSTR_GAMEATT_LOCKEDALLIANCES_YES=Yes
EDSTR_GAMEATT_PREMADETEAMS=Teams
EDSTR_GAMEATT_PREMADETEAMS_HINT=Premade
EDSTR_GAMEATT_PREMADETEAMS_1v1=1 v 1
EDSTR_GAMEATT_PREMADETEAMS_2v2=2 v 2
EDSTR_GAMEATT_PREMADETEAMS_3v3=3 v 3
EDSTR_GAMEATT_PREMADETEAMS_4v4=4 v 4
EDSTR_GAMEATT_PREMADETEAMS_5v5=5 v 5
EDSTR_GAMEATT_PREMADETEAMS_6v6=6 v 6
EDSTR_GAMEATT_PREMADETEAMS_FFA=Free For All
EDSTR_GAMEATT_PREMADETEAMS_TEAMHINT=Premade: 
EDSTR_GAMEATT_TEAMS=Teams
EDSTR_GAMEATT_TEAMS_1=1 Team
EDSTR_GAMEATT_TEAMS_2=2 Teams
EDSTR_GAMEATT_TEAMS_3=3 Teams
EDSTR_GAMEATT_TEAMS_4=4 Teams
EDSTR_GAMEATT_TEAMS_5=5 Teams
EDSTR_GAMEATT_TEAMS_6=6 Teams
EDSTR_GAMEATT_TEAMS_7=7 Teams
EDSTR_GAMEATT_TEAMS_8=8 Teams
EDSTR_GAMEATT_TEAMS_9=9 Teams
EDSTR_GAMEATT_TEAMS_10=10 Teams
EDSTR_GAMEATT_TEAMS_11=11 Teams
EDSTR_GAMEATT_TEAMS_FFA=Free For All
EDSTR_GAMEATT_TEAMS_CUSTOM=Custom Teams
EDSTR_GAMEATT_TEAM=Team
EDSTR_GAMEATT_TEAM_NAME=Team INDEX
EDSTR_GAMEATT_CONTROLLER=Controller
EDSTR_GAMEATT_PARTICIPANT_ROLE=Participant Role
EDSTR_GAMEATT_WATCHER_TYPE=Observer Type
EDSTR_GAMEATT_GAMESPEED=Game Speed
EDSTR_GAMEATT_RACE=Race
EDSTR_GAMEATT_RACE_RANDOM=Random
EDSTR_GAMEATT_TEAMCOLOR=Color
EDSTR_GAMEATT_HANDICAP=Handicap
EDSTR_GAMEATT_HANDICAP_VALUE=VALUE%
EDSTR_GAMEATT_DIFFICULTY=Difficulty
EDSTR_GAMEATT_AIBUILD=AI Build
EDSTR_GAMEATT_HERO=Hero
EDSTR_GAMEATT_HERO_NONE=Pick Hero
EDSTR_GAMEATT_SKIN=Skin
EDSTR_GAMEATT_SKIN_NONE=Pick Skin
EDSTR_GAMEATT_MOUNT=Mount
EDSTR_GAMEATT_MOUNT_NONE=Pick Mount
EDSTR_GAMEATT_HERORANGE=Hero Range
EDSTR_GAMEATT_HEROROLE=Hero Role

// Standard game attributes tooltips
EDSTR_GAMEATT_RULES_TIP=Rules
EDSTR_GAMEATT_RULES_DEFAULT_TIP=Default
EDSTR_GAMEATT_LOBBYDELAY_TIP=Lobby Delay
EDSTR_GAMEATT_ISPREMADE_TIP=Premade Game
EDSTR_GAMEATT_ISPREMADE_NO_TIP=No
EDSTR_GAMEATT_ISPREMADE_YES_TIP=Yes
EDSTR_GAMEATT_PREMADETEAMS_TIP=Premade Teams
EDSTR_GAMEATT_PREMADETEAMS_1v1_TIP=1 v 1
EDSTR_GAMEATT_PREMADETEAMS_2v2_TIP=2 v 2
EDSTR_GAMEATT_PREMADETEAMS_3v3_TIP=3 v 3
EDSTR_GAMEATT_PREMADETEAMS_4v4_TIP=4 v 4
EDSTR_GAMEATT_PREMADETEAMS_5v5_TIP=5 v 5
EDSTR_GAMEATT_PREMADETEAMS_6v6_TIP=6 v 6
EDSTR_GAMEATT_PREMADETEAMS_FFA_TIP=Free For All
EDSTR_GAMEATT_TEAMS_TIP=Teams
EDSTR_GAMEATT_TEAMS_2_TIP=2 Teams
EDSTR_GAMEATT_TEAMS_3_TIP=3 Teams
EDSTR_GAMEATT_TEAMS_4_TIP=4 Teams
EDSTR_GAMEATT_TEAMS_5_TIP=5 Teams
EDSTR_GAMEATT_TEAMS_6_TIP=6 Teams
EDSTR_GAMEATT_TEAMS_7_TIP=7 Teams
EDSTR_GAMEATT_TEAMS_8_TIP=8 Teams
EDSTR_GAMEATT_TEAMS_9_TIP=9 Teams
EDSTR_GAMEATT_TEAMS_10_TIP=10 Teams
EDSTR_GAMEATT_TEAMS_11_TIP=11 Teams
EDSTR_GAMEATT_TEAMS_FFA_TIP=Free For All
EDSTR_GAMEATT_TEAM_TIP=Team
EDSTR_GAMEATT_TEAM_NAME_TIP=Team INDEX
EDSTR_GAMEATT_CONTROLLER_TIP=Controller
EDSTR_GAMEATT_GAMESPEED_TIP=Game Speed
EDSTR_GAMEATT_RACE_TIP=Race
EDSTR_GAMEATT_RACE_RANDOM_TIP=Random
EDSTR_GAMEATT_TEAMCOLOR_TIP=Color
EDSTR_GAMEATT_HANDICAP_TIP=Handicap
EDSTR_GAMEATT_HANDICAP_VALUE_TIP=VALUE% health
EDSTR_GAMEATT_DIFFICULTY_TIP=Difficulty

// Game Attributes dialog
EDSTR_GAMEATTRIBUTES_TITLE=Game Attributes
EDSTR_GAMEATTRIBUTES_LIST=Attributes:
EDSTR_GAMEATTRIBUTES_LISTITEM=(TYPE) NAME
EDSTR_GAMEATTRIBUTES_LISTITEM_HINT= [HINT]
EDSTR_GAMEATTRIBUTES_LISTITEM_HIDDEN= <Hidden>
EDSTR_GAMEATTRIBUTES_TAB_GENERAL=General
EDSTR_GAMEATTRIBUTES_TAB_USAGE=Usage
EDSTR_GAMEATTRIBUTES_TAB_VALUES=Values
EDSTR_GAMEATTRIBUTES_TAB_DEFAULTS=Defaults
EDSTR_GAMEATTRIBUTES_ADD=Add
EDSTR_GAMEATTRIBUTES_DELETE=Delete
EDSTR_GAMEATTRIBUTES_MOVEUP=Move Up
EDSTR_GAMEATTRIBUTES_MOVEDOWN=Move Down
EDSTR_GAMEATTRIBUTES_MENU_ADD=Add
EDSTR_GAMEATTRIBUTES_MENU_COPY=Duplicate
EDSTR_GAMEATTRIBUTES_MENU_MOVEUP=Move Up
EDSTR_GAMEATTRIBUTES_MENU_MOVEDOWN=Move Down
EDSTR_GAMEATTRIBUTES_MENU_DELETE=Delete

EDSTR_GAMEATTRIBUTES_TYPE_GLOBAL=Game
EDSTR_GAMEATTRIBUTES_TYPE_PLAYER=Player

EDSTR_GAMEATTRIBUTES_AVAIL_ALL=Always
EDSTR_GAMEATTRIBUTES_AVAIL_FIRST=First Come, First Serve

EDSTR_GAMEATTRIBUTES_VIS_NONE=None
EDSTR_GAMEATTRIBUTES_VIS_SELF=Self Only
EDSTR_GAMEATTRIBUTES_VIS_HOST=Host Only
EDSTR_GAMEATTRIBUTES_VIS_ALL=All Players

EDSTR_GAMEATTRIBUTES_ACCESS_NONE=None
EDSTR_GAMEATTRIBUTES_ACCESS_SELF=Self Only
EDSTR_GAMEATTRIBUTES_ACCESS_HOST=Host Only
EDSTR_GAMEATTRIBUTES_ACCESS_ALL=All Players

EDSTR_GAMEATTRIBUTES_VISUAL_NAME=Name:
EDSTR_GAMEATTRIBUTES_VISUAL_DESCRIPTION=Description:
EDSTR_GAMEATTRIBUTES_VISUAL_ICON=Icon:
EDSTR_GAMEATTRIBUTES_GENERAL_TYPE=Type:
EDSTR_GAMEATTRIBUTES_GENERAL_TYPE_GAME=Game
EDSTR_GAMEATTRIBUTES_GENERAL_TYPE_PLAYER=Player
EDSTR_GAMEATTRIBUTES_USAGE_REQUIREMENTS=Requirements:
EDSTR_GAMEATTRIBUTES_USAGE_REQUIREMENTS_ADD=Add Requirement...
EDSTR_GAMEATTRIBUTES_USAGE_REQUIREMENTS_MODIFY=Modify Requirement...
EDSTR_GAMEATTRIBUTES_USAGE_REQUIREMENTS_REMOVE=Remove Requirement
EDSTR_GAMEATTRIBUTES_USAGE_REQCOL_ATTRIBUTE=Attribute
EDSTR_GAMEATTRIBUTES_USAGE_REQCOL_VALUES=Values
EDSTR_GAMEATTRIBUTES_USAGE_REQCIRCULAR=This attribute cannot be used as a requirement, because the current attribute is already a requirement for it, which would result in circular requirements.
EDSTR_GAMEATTRIBUTES_USAGE_AVAILABILITY=Availability:
EDSTR_GAMEATTRIBUTES_USAGE_VISIBILITY=Visibility:
EDSTR_GAMEATTRIBUTES_USAGE_ACCESS=Access:
EDSTR_GAMEATTRIBUTES_USAGE_OPTIONS=Options:
EDSTR_GAMEATTRIBUTES_USAGE_OPTIONS_PUBLICLOCKED=Locked When Public
EDSTR_GAMEATTRIBUTES_USAGE_OPTIONS_HIDDEN=Hidden
EDSTR_GAMEATTRIBUTES_VALUES_VALUES=Values:
EDSTR_GAMEATTRIBUTES_VALUES_ADD=Add Value
EDSTR_GAMEATTRIBUTES_VALUES_REMOVE=Remove Value
EDSTR_GAMEATTRIBUTES_VALUES_MOVEUP=Move Value Up
EDSTR_GAMEATTRIBUTES_VALUES_MOVEDOWN=Move Value Down
EDSTR_GAMEATTRIBUTES_VALUES_SORT=Sort Values Alphabetically
EDSTR_GAMEATTRIBUTES_VALUES_MENU_ADD=Add
EDSTR_GAMEATTRIBUTES_VALUES_MENU_COPY=Duplicate
EDSTR_GAMEATTRIBUTES_VALUES_MENU_MOVEUP=Move Up
EDSTR_GAMEATTRIBUTES_VALUES_MENU_MOVEDOWN=Move Down
EDSTR_GAMEATTRIBUTES_VALUES_MENU_REMOVE=Remove
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_PLAYER=Player
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_PLAYER_GLOBAL=(All Players)
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_PLAYER_PLAYER=(ID) NAME
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_VALUE=Value
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_VALUE_NONE=(None)
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_VALUE_HINT= [HINT]
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_LOCKED=Locked
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_LOCKED_TRUE=Locked
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_LOCKED_FALSE=Unlocked
EDSTR_GAMEATTRIBUTES_DEFAULTS_VALUE=Value:
EDSTR_GAMEATTRIBUTES_DEFAULTS_LOCKED=Locked
EDSTR_GAMEATTRIBUTES_DEFAULTS_LOCKED_TIP=Locked values cannot be changed by players

EDSTR_GAMEATTRIBUTEREQ_TITLE=Attribute Requirement
EDSTR_GAMEATTRIBUTEREQ_ATTRIBUTE=Attribute:
EDSTR_GAMEATTRIBUTEREQ_VALUES=Values:

// Game Attributes dialog tooltips
EDSTR_GAMEATTRIBUTES_TITLE_TIP=Editable characteristics which affect how this game is played
EDSTR_GAMEATTRIBUTES_LIST_TIP=A list of current attributes which affect this game
EDSTR_GAMEATTRIBUTES_LISTITEM_TIP=Each attribute added is shown here with the text in the parenthesis designating if the attribute affects the game or a particular player, and the text following being the name of the attribute
EDSTR_GAMEATTRIBUTES_TAB_GENERAL_TIP=Choose whether your game attribute affects the game or if it affects a particular player
EDSTR_GAMEATTRIBUTES_TAB_USAGE_TIP=Add information here on how the attributes will be used on the players of this game
EDSTR_GAMEATTRIBUTES_TAB_VALUES_TIP=Define the values of the currently selected game attribute
EDSTR_GAMEATTRIBUTES_TAB_DEFAULTS_TIP=Choose from a list of default game attributes and values
EDSTR_GAMEATTRIBUTES_ADD_TIP=Add a new Game Attribute
EDSTR_GAMEATTRIBUTES_DELETE_TIP=Delete the selected Game Attribute
EDSTR_GAMEATTRIBUTES_MENU_ADD_TIP=Add an additional Game Attribute
EDSTR_GAMEATTRIBUTES_MENU_COPY_TIP=Copy the selected Game Attribute
EDSTR_GAMEATTRIBUTES_MENU_DELETE_TIP=Delete the selected Game Attribute

EDSTR_GAMEATTRIBUTES_TYPE_GLOBAL_TIP=Attribute affects the game series, like a campaign, rather than a specific player or game
EDSTR_GAMEATTRIBUTES_TYPE_PLAYER_TIP=Attribute affects a specific player rather than the entire game

EDSTR_GAMEATTRIBUTES_AVAIL_ALL_TIP=Attribute is always in effect
EDSTR_GAMEATTRIBUTES_AVAIL_FIRST_TIP=Attribute is in effect only on the first time
EDSTR_GAMEATTRIBUTES_AVAIL_TENTATIVE_TIP=Attribute is tentatively available

EDSTR_GAMEATTRIBUTES_VIS_NONE_TIP=Attribute is not visible
EDSTR_GAMEATTRIBUTES_VIS_SELF_TIP=Attribute is only visible to the current player
EDSTR_GAMEATTRIBUTES_VIS_HOST_TIP=Attribute is only visible to the host
EDSTR_GAMEATTRIBUTES_VIS_ALL_TIP=Attribute is visible by all players

EDSTR_GAMEATTRIBUTES_ACCESS_NONE_TIP=Attribute is not accessible
EDSTR_GAMEATTRIBUTES_ACCESS_SELF_TIP=Attribute is accessible only to the current player
EDSTR_GAMEATTRIBUTES_ACCESS_HOST_TIP=Attribute is accessible only to the host
EDSTR_GAMEATTRIBUTES_ACCESS_ALL_TIP=Attribute is accessible to all players

EDSTR_GAMEATTRIBUTES_VISUAL_NAME_TIP=Name of the visual for the game attribute
EDSTR_GAMEATTRIBUTES_VISUAL_DESCRIPTION_TIP=Description for the visual game attribute
EDSTR_GAMEATTRIBUTES_VISUAL_ICON_TIP=Visual Icon associated with the game attribute
EDSTR_GAMEATTRIBUTES_GENERAL_TYPE_TIP=Select between the two types of game attributes: Game or Player
EDSTR_GAMEATTRIBUTES_GENERAL_TYPE_GAME_TIP=Attribute affects the game rather than a specific player
EDSTR_GAMEATTRIBUTES_GENERAL_TYPE_PLAYER_TIP=Attribute affects a specific player rather than the entire game
EDSTR_GAMEATTRIBUTES_USAGE_REQUIREMENTS_TIP=A list of requirements which allows the game attribute to be in effect. All requirements must be met.
EDSTR_GAMEATTRIBUTES_USAGE_REQUIREMENTS_ADD_TIP=Add an additional requirement for a game attribute to be in effect
EDSTR_GAMEATTRIBUTES_USAGE_REQUIREMENTS_MODIFY_TIP=Modify a requirement for a game attribute to be in effect
EDSTR_GAMEATTRIBUTES_USAGE_REQUIREMENTS_REMOVE_TIP=Remove a requirement for a game attribute ot be in effect
EDSTR_GAMEATTRIBUTES_USAGE_REQCOL_ATTRIBUTE_TIP=Name of the currently selected game attribute
EDSTR_GAMEATTRIBUTES_USAGE_REQCOL_VALUES_TIP=Values of the currently selected game attribute
EDSTR_GAMEATTRIBUTES_USAGE_AVAILABILITY_TIP=When a game attribute is in effect
EDSTR_GAMEATTRIBUTES_USAGE_VISIBILITY_TIP=Whom the game attribute is visually seen by
EDSTR_GAMEATTRIBUTES_USAGE_ACCESS_TIP=Who is capable of accessing the game attribute
EDSTR_GAMEATTRIBUTES_USAGE_OPTIONS_TIP=Selectable options in which you can select who the game attribute applies to
EDSTR_GAMEATTRIBUTES_USAGE_OPTIONS_GROUP_TIP=Players will be grouped up according to the value of this attribute
EDSTR_GAMEATTRIBUTES_USAGE_OPTIONS_PUBLICLOCKED_TIP=The value of this attribute will become locked when the game is made public
EDSTR_GAMEATTRIBUTES_USAGE_OPTIONS_HIDDEN_TIP=Attribute will not be shown to players in the game setup
EDSTR_GAMEATTRIBUTES_VALUES_VALUES_TIP=Add customizable values to define the current game attribute
EDSTR_GAMEATTRIBUTES_VALUES_ADD_TIP=Add a customizable value to define the current game attribute
EDSTR_GAMEATTRIBUTES_VALUES_REMOVE_TIP=Remove a customizable value to define the current game attribute
EDSTR_GAMEATTRIBUTES_VALUES_MENU_ADD_TIP=Add a customizable value to define the current game attribute
EDSTR_GAMEATTRIBUTES_VALUES_MENU_COPY_TIP=Duplicate the currently selected value
EDSTR_GAMEATTRIBUTES_VALUES_MENU_REMOVE_TIP=Remove a customizable value to define the current game attribute
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_PLAYER_TIP=The player associated with the current game attribute
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_PLAYER_GLOBAL_TIP=All players associated with the game attribute
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_PLAYER_PLAYER_TIP=The ID number and the player number associated with the game attribute
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_VALUE_TIP=The value that is associated with the player
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_VALUE_NONE_TIP=No value is currently associated with the currently selected player
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_LOCKED_TIP=The status of the currently selected value of the currently selected player
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_LOCKED_TRUE_TIP=Shows that this value is locked for this player
EDSTR_GAMEATTRIBUTES_DEFAULTS_COL_LOCKED_FALSE_TIP=Shows that this value is unlocked for this player
EDSTR_GAMEATTRIBUTES_DEFAULTS_VALUE_TIP=The value that is associated with the player

EDSTR_GAMEATTRIBUTEREQ_TITLE_TIP=List of required game attributes
EDSTR_GAMEATTRIBUTEREQ_ATTRIBUTE_TIP=Name of the required game attribute
EDSTR_GAMEATTRIBUTEREQ_VALUES_TIP=Values associated with the required game attribute

// Game Variants dialog
EDSTR_GAMEVARIANTS_TITLE=Game Variants
EDSTR_GAMEVARIANTS_GENRE=Genre:
EDSTR_GAMEVARIANTS_GENREMELEE=StarCraft
EDSTR_GAMEVARIANTS_GENREINFO_MELEE=This map will appear under StarCraft on Battle.net, and may use any StarCraft category for each variant. Use Map > Map Options to change to an Arcade map.
EDSTR_GAMEVARIANTS_GENREINFO_ARCADE=This map will appear under Arcade on Battle.net, and the genre chosen here will apply to all variants. Use Map > Map Options to change to a StarCraft map.
EDSTR_GAMEVARIANTS_VARLIST=Variants:
EDSTR_GAMEVARIANTS_VARADD=Add
EDSTR_GAMEVARIANTS_VARDELETE=Delete
EDSTR_GAMEVARIANTS_VARMOVEUP=Move Up
EDSTR_GAMEVARIANTS_VARMOVEDOWN=Move Down
EDSTR_GAMEVARIANTS_MENU_VARADD=Add
EDSTR_GAMEVARIANTS_MENU_VARADDSTANDARD=Add Standard
EDSTR_GAMEVARIANTS_MENU_VARCOPY=Duplicate
EDSTR_GAMEVARIANTS_MENU_VARDELETE=Delete
EDSTR_GAMEVARIANTS_MENU_VARMOVEUP=Move Up
EDSTR_GAMEVARIANTS_MENU_VARMOVEDOWN=Move Down
EDSTR_GAMEVARIANTS_MENU_VARDEFAULT=Default
EDSTR_GAMEVARIANTS_VARLIST_DEFAULT= [Default]
EDSTR_GAMEVARIANTS_TAB_GAMETYPE=Game Type
EDSTR_GAMEVARIANTS_TAB_ATTRIBUTES=Attributes
EDSTR_GAMEVARIANTS_TAB_ATTRIBUTESGAME=Game Attributes
EDSTR_GAMEVARIANTS_TAB_ATTRIBUTESPLAYER=Player Attributes
EDSTR_GAMEVARIANTS_ATTLIST=Attributes:
EDSTR_GAMEVARIANTS_ATTHIDDEN=Hide Attribute In Game Lobby
EDSTR_GAMEVARIANTS_VALUES=Values:
EDSTR_GAMEVARIANTS_VALUEHIDDEN=Removed Values:
EDSTR_GAMEVARIANTS_USEDEFAULT=Use Default Variants
EDSTR_GAMEVARIANTS_TEAMS=Teams:
EDSTR_GAMEVARIANTS_TEAMSLOCKED=Locked Teams
EDSTR_GAMEVARIANTS_HIDDENATTS=Hidden Attributes:
EDSTR_GAMEVARIANTS_PLAYER=Player:
EDSTR_GAMEVARIANTS_PLAYERNAME=Player
EDSTR_GAMEVARIANTS_PLAYERTEAMLABEL=Team:
EDSTR_GAMEVARIANTS_PLAYERTEAMLOCKED=Locked On Team
EDSTR_GAMEVARIANTS_PLAYERTEAM=Team
EDSTR_GAMEVARIANTS_PLAYERTEAMNONE=(None)
EDSTR_GAMEVARIANTS_PLAYERTEAMNAME=Team INDEX

EDSTR_GAMEVARIANTS_CATEGORY=Category:
EDSTR_GAMEVARIANTS_CATEGORYNAME=Name:
EDSTR_GAMEVARIANTS_CATEGORYDESC=Description:
EDSTR_GAMEVARIANTS_MODE=Mode:
EDSTR_GAMEVARIANTS_MODENAME=Name:
EDSTR_GAMEVARIANTS_MODEDESC=Description:
EDSTR_GAMEVARIANTS_MAXTEAMSIZE=Max Team Size:
EDSTR_GAMEVARIANTS_CONFIRMAUTOTUTORIAL_TITLE=Tutorial
EDSTR_GAMEVARIANTS_CONFIRMAUTOTUTORIAL=A tutorial variant may be configured so it can be started by players using a special Tutorial button in Battle.net. Would you like to do this automatically for the current variant?<N/><N/>The tutorial can be changed at any time within the Battle.net Info dialog.

EDSTR_ATTVALUE_ATTRIBUTE=Attribute:
EDSTR_ATTVALUE_VALUE=Value:
EDSTR_ATTVALUE_ACCESS=Access:
EDSTR_ATTVALUE_HIDDEN=Removed Values:
EDSTR_ATTVALUE_COL_ATTRIBUTE=Attribute
EDSTR_ATTVALUE_COL_VALUE=Value
EDSTR_ATTVALUE_COL_ACCESS=Access
EDSTR_ATTVALUE_ACCESS_UNLOCKED=Unlocked
EDSTR_ATTVALUE_ACCESS_LOCKED=Locked
EDSTR_ATTVALUE_ACCESS_HIDDEN=Hidden
EDSTR_ATTVALUE_DEFAULT=Default [VALUE]
EDSTR_ATTVALUE_WARNING_CANTHIDEALLVALUES=At least one value must remain available.

// Map Properties dialog
EDSTR_MAPPROPS_TITLE=Map Properties
EDSTR_MAPPROPS_TAB_INFO=Info
EDSTR_MAPPROPS_TAB_OPTIONS=Options
EDSTR_MAPPROPS_TAB_BOUNDS=Bounds
EDSTR_MAPPROPS_TAB_SYMMETRY=Symmetry
EDSTR_MAPPROPS_TAB_TEXTURES=Textures
EDSTR_MAPPROPS_TAB_TAGS=Tags
EDSTR_MAPPROPS_TAB_LOADING=Loading Screen
EDSTR_MAPPROPS_RESET=Reset To Defaults

EDSTR_MAPPROPS_INFO_NAME=Name:
EDSTR_MAPPROPS_INFO_NAMELOCALE=Locale:
EDSTR_MAPPROPS_INFO_NAMECOPYTOALL=Copy To All Locales
EDSTR_MAPPROPS_INFO_DESCSHORT=Suggested Players:
EDSTR_MAPPROPS_INFO_DESCLONG=Description:
EDSTR_MAPPROPS_INFO_IMAGEPREVIEW=Preview Image:
EDSTR_MAPPROPS_INFO_IMAGEMINIMAP=Game Minimap Image:
EDSTR_MAPPROPS_INFO_MINIMAPRESOLUTION=Minimap Resolution:
EDSTR_MAPPROPS_INFO_MINIMAPEXPECTEDSIZE=Minimap image expected size: SIZEX x SIZEY

EDSTR_MAPPROPS_PREVIEWHIDDEN=Hidden
EDSTR_MAPPROPS_PREVIEWMAP=Map Image
EDSTR_MAPPROPS_PREVIEWCUSTOM=Custom Image

EDSTR_MAPPROPS_MINIMAPNORMAL=Map Image
EDSTR_MAPPROPS_MINIMAPCUSTOM=Custom Image

EDSTR_MAPPROPS_MINIMAPRES_NORMAL=Normal
EDSTR_MAPPROPS_MINIMAPRES_HIGH=High
EDSTR_MAPPROPS_MINIMAPRES_ULTRA=Ultra

EDSTR_MAPPROPS_FOGMASKSTYLE=Unexplored Areas:
EDSTR_MAPPROPS_MASKSTYLENONE=Visible
EDSTR_MAPPROPS_MASKSTYLEDARK=Partially Visible
EDSTR_MAPPROPS_MASKSTYLEBLACK=Hidden
EDSTR_MAPPROPS_MODIFY=Modify
EDSTR_MAPPROPS_BASEHEIGHT=Minimum Flyer Height:
EDSTR_MAPPROPS_LIGHTSCALE=Static Shadow Intensity:
EDSTR_MAPPROPS_GAMEOPTIONS=Game Options:
EDSTR_MAPPROPS_DISABLEREPLAY=Disable Replay Recording
EDSTR_MAPPROPS_HIDEERRORSTESTDOC=Hide Errors During Test Document
EDSTR_MAPPROPS_HIDEERRORSONLINE=Hide Errors During Online Games
EDSTR_MAPPROPS_SHOWGAMECOUNTDOWN=Show Game Start Countdown
EDSTR_MAPPROPS_PRELOADNOTRIGGER=Disable Trigger Preloading
EDSTR_MAPPROPS_CAMERAHORIZFOV=Use Horizontal Field Of View
EDSTR_MAPPROPS_DISABLEOBSERVERS=Disable Observers
EDSTR_MAPPROPS_STAGGEREVENTS=Stagger Periodic Trigger Events
EDSTR_MAPPROPS_PUBLISHOPTIONS=Publishing Options:
EDSTR_MAPPROPS_PUBLISHMELEE=Melee/Custom Map
EDSTR_MAPPROPS_PUBLISHARCADE=Arcade Map
EDSTR_MAPPROPS_HIDELOBBY=Hide Battle.net Lobby

EDSTR_MAPPROPS_BOUNDS_MAP=Map
EDSTR_MAPPROPS_BOUNDS_CAMERA=Camera
EDSTR_MAPPROPS_BOUNDS_MODIFYCAMERA=Modify Camera Bounds
EDSTR_MAPPROPS_BOUNDS_MODIFYMAP=Modify Map Bounds
EDSTR_MAPPROPS_BOUNDS_DESCRIPTION=Description:
EDSTR_MAPPROPS_BOUNDS_MAPSIZE=Map Size
EDSTR_MAPPROPS_BOUNDS_SIZEPLAYABLE=Playable:
EDSTR_MAPPROPS_BOUNDS_SIZEFULL=Full:
EDSTR_MAPPROPS_BOUNDS_SIZEFORMAT=SIZEX x SIZEY

EDSTR_MAPPROPS_SYMMETRY_TYPE=Symmetry Type:
EDSTR_MAPPROPS_SYMMETRY_TYPE_NONE=None
EDSTR_MAPPROPS_SYMMETRY_TYPE_RECTANGLE=Rectangular
EDSTR_MAPPROPS_SYMMETRY_TYPE_DIAGONAL=Diagonal
EDSTR_MAPPROPS_SYMMETRY_TYPE_ROTATION=Rotational
EDSTR_MAPPROPS_SYMMETRY_VAXIS=Vertical Axis:
EDSTR_MAPPROPS_SYMMETRY_HAXIS=Horizontal Axis:
EDSTR_MAPPROPS_SYMMETRY_AXIS_NONE=None
EDSTR_MAPPROPS_SYMMETRY_AXIS_REFLECT=Reflect
EDSTR_MAPPROPS_SYMMETRY_AXIS_TRANSLATE=Translate
EDSTR_MAPPROPS_SYMMETRY_DIAGONAL=Diagonal Axis:
EDSTR_MAPPROPS_SYMMETRY_DIAGONAL_BLTR=Bottom Left - Top Right
EDSTR_MAPPROPS_SYMMETRY_DIAGONAL_TLBR=Top Left - Bottom Right
EDSTR_MAPPROPS_SYMMETRY_DIAGONAL_BOTH=Both Diagonals
EDSTR_MAPPROPS_SYMMETRY_DIAGONAL_EIGHT=Eight Way (Diagonals + Rectangular)
EDSTR_MAPPROPS_SYMMETRY_ROTATION=Rotation Type:
EDSTR_MAPPROPS_SYMMETRY_ROTATION_RECT=Rectangular
EDSTR_MAPPROPS_SYMMETRY_ROTATION_CIRCLE=Circular
EDSTR_MAPPROPS_SYMMETRY_SEGMENTS=Segments:
EDSTR_MAPPROPS_SYMMETRY_BOUNDS=Bounds:
EDSTR_MAPPROPS_SYMMETRY_BOUNDS_PLAYABLE=Playable
EDSTR_MAPPROPS_SYMMETRY_BOUNDS_FULL=Full
EDSTR_MAPPROPS_SYMMETRY_BOUNDS_CUSTOM=Custom
EDSTR_MAPPROPS_SYMMETRY_BOUNDS_X=X
EDSTR_MAPPROPS_SYMMETRY_BOUNDS_Y=Y
EDSTR_MAPPROPS_SYMMETRY_BOUNDS_CENTER=Center:
EDSTR_MAPPROPS_SYMMETRY_BOUNDS_SIZE=Size:
EDSTR_MAPPROPS_SYMMETRY_HELP=Left Click - Test Point<N/>Right Click - Set Center<N/>Ctrl + Right Click - Set Size

EDSTR_MAPPROPS_TEXTURES_OLD=Current Texture Set:
EDSTR_MAPPROPS_TEXTURES_NEW=New Texture Set:
EDSTR_MAPPROPS_TEXTURES_SHOWHIDDEN=Show Outdated
EDSTR_MAPPROPS_TEXTURES_REMAP=Texture Conversion:

EDSTR_MAPPROPS_LOADING_TYPE=Type:
EDSTR_MAPPROPS_LOADING_TYPE_MELEE=Melee
EDSTR_MAPPROPS_LOADING_TYPE_MELEE_TIP=Standard melee loading screen which displays players and minimap preview
EDSTR_MAPPROPS_LOADING_TYPE_CUSTOM=Custom
EDSTR_MAPPROPS_LOADING_TYPE_CUSTOM_TIP=Custom loading screen with text overlays
EDSTR_MAPPROPS_LOADING_WAITFORKEY=Wait For Key
EDSTR_MAPPROPS_LOADING_WAITFORKEY_TIP=After loading completes, wait for the user to press a key before starting the game
EDSTR_MAPPROPS_LOADING_IMAGE=Image:
EDSTR_MAPPROPS_LOADING_IMAGESCALE=Image Scaling:
EDSTR_MAPPROPS_LOADING_IMAGESCALE_NORMAL=Normal
EDSTR_MAPPROPS_LOADING_IMAGESCALE_ASPECT=Aspect Scaled
EDSTR_MAPPROPS_LOADING_IMAGESCALE_STRETCH=Stretched
EDSTR_MAPPROPS_LOADING_BAR=Loading Bar:
EDSTR_MAPPROPS_LOADING_BAR_DEFAULT=(Default)
EDSTR_MAPPROPS_LOADING_CUSTOMLAYOUT=Custom Layout:
EDSTR_MAPPROPS_LOADING_TEXT=Text:
EDSTR_MAPPROPS_LOADING_TEXT_TITLE=Title
EDSTR_MAPPROPS_LOADING_TEXT_SUBTITLE=Subtitle
EDSTR_MAPPROPS_LOADING_TEXT_BODY=Body
EDSTR_MAPPROPS_LOADING_TEXT_HELP=Help
EDSTR_MAPPROPS_LOADING_TEXT_HELPRESTART=Help Restart
EDSTR_MAPPROPS_LOADING_TEXTLENGTH=Text Length: CURLEN / MAXLEN
EDSTR_MAPPROPS_LOADING_TEXTPOSITION=Text Position:
EDSTR_MAPPROPS_LOADING_TEXTANCHOR_TOPLEFT=Top Left
EDSTR_MAPPROPS_LOADING_TEXTANCHOR_TOP=Top
EDSTR_MAPPROPS_LOADING_TEXTANCHOR_TOPRIGHT=Top Right
EDSTR_MAPPROPS_LOADING_TEXTANCHOR_LEFT=Left
EDSTR_MAPPROPS_LOADING_TEXTANCHOR_CENTER=Center
EDSTR_MAPPROPS_LOADING_TEXTANCHOR_RIGHT=Right
EDSTR_MAPPROPS_LOADING_TEXTANCHOR_BOTTOMLEFT=Bottom Left
EDSTR_MAPPROPS_LOADING_TEXTANCHOR_BOTTOM=Bottom
EDSTR_MAPPROPS_LOADING_TEXTANCHOR_BOTTOMRIGHT=Bottom Right
EDSTR_MAPPROPS_LOADING_TEXTOFFSET=Offset:
EDSTR_MAPPROPS_LOADING_TEXTSIZE=Size:
EDSTR_MAPPROPS_LOADING_TEXTX=X:
EDSTR_MAPPROPS_LOADING_TEXTY=Y:

EDSTR_MAPPROPS_TAGS_ADD=Add Tag
EDSTR_MAPPROPS_TAGS_REMOVE=Remove Tag
EDSTR_MAPPROPS_TAGS_NAME=Name:
EDSTR_MAPPROPS_TAGS_NAMEDEFAULT=Untitled Tag
EDSTR_MAPPROPS_TAGS_DUPNAMES=Multiple tags are using the same name:<N/><N/>
EDSTR_MAPPROPS_TAGS_DIFFICULTIES=Difficulties:

//Map Properties Tooltips
EDSTR_MAPPROPS_TITLE_TIP=Title that the map will have when viewed in Battle.net
EDSTR_MAPPROPS_TAB_OPTIONS_TIP=Map Options
EDSTR_MAPPROPS_TAB_BOUNDS_TIP=Boundaries of the map
EDSTR_MAPPROPS_TAB_TEXTURES_TIP=Tilesets associated with the map
EDSTR_MAPPROPS_TAB_LOADING_TIP=Map loading screen
EDSTR_MAPPROPS_RESET_TIP=Resets map properties to default
EDSTR_MAPPROPS_FOGMASKSTYLE_TIP=Type of fog used for unexplored areas
EDSTR_MAPPROPS_MASKSTYLENONE_TIP=Type of fog used for unexplored areas
EDSTR_MAPPROPS_MASKSTYLEDARK_TIP=Dark fog used for unexplored areas
EDSTR_MAPPROPS_MASKSTYLEBLACK_TIP=Black fog used for unexplored areas
EDSTR_MAPPROPS_MODIFY_TIP=Create a custom colored fog used for unexplored areas
EDSTR_MAPPROPS_BASEHEIGHT_TIP=The minimum height, in world coordinates, that flying units will use
EDSTR_MAPPROPS_LIGHTSCALE_TIP=The intensity of static shadows generated by the Generate Static Shadows command. Higher values cause darker shadows.
EDSTR_MAPPROPS_DISABLEREPLAY_TIP=Don't record replays while playing this map in game
EDSTR_MAPPROPS_HIDEERRORSTESTDOC_TIP=Don't show runtime errors in the game when using Test Document
EDSTR_MAPPROPS_HIDEERRORSONLINE_TIP=Don't show runtime errors in the game when playing on Battle.net
EDSTR_MAPPROPS_SHOWGAMECOUNTDOWN_TIP=Show a countdown when starting the game
EDSTR_MAPPROPS_PRELOADNOTRIGGER_TIP=Don't include trigger parameters when generating the list of objects to preload for this map
EDSTR_MAPPROPS_CAMERAHORIZFOV_TIP=The camera field of view will correspond to the horizontal screen direction, rather than vertical
EDSTR_MAPPROPS_DISABLEOBSERVERS_TIP=Don't allow players to become observers in the game lobby
EDSTR_MAPPROPS_STAGGEREVENTS_TIP=Spread out all periodic trigger events so they don't occur at the same time even if they use the same duration
EDSTR_MAPPROPS_PUBLISHMELEE_TIP=Publish this map to the Custom Games section of Battle.net
EDSTR_MAPPROPS_PUBLISHARCADE_TIP=Publish this map to the Arcade section of Battle.net
EDSTR_MAPPROPS_HIDELOBBY_TIP=Hide the Battle.net game lobby during game creation. Recommended if teams can't be changed and there are no other options for players to change before the game starts.

EDSTR_MAPPROPS_BOUNDS_MAP_TIP=Map Size
EDSTR_MAPPROPS_BOUNDS_CAMERA_TIP=Visual depth of the camera's view on the map
EDSTR_MAPPROPS_BOUNDS_MODIFYCAMERA_TIP=Select to modify the camera's view range on the map
EDSTR_MAPPROPS_BOUNDS_MODIFYMAP_TIP=Select to modify the size of the map
EDSTR_MAPPROPS_BOUNDS_DESCRIPTION_TIP=Category the map size falls under
EDSTR_MAPPROPS_BOUNDS_MAPSIZE_TIP=Size of the map
EDSTR_MAPPROPS_BOUNDS_SIZEPLAYABLE_TIP=Actual playable size of the map
EDSTR_MAPPROPS_BOUNDS_SIZEFULL_TIP=Full size of the map
EDSTR_MAPPROPS_BOUNDS_SIZEFORMAT_TIP=The map's size format

EDSTR_MAPPROPS_TEXTURES_OLD_TIP=The map's current texture set
EDSTR_MAPPROPS_TEXTURES_NEW_TIP=The proposed new texture set for the map
EDSTR_MAPPROPS_TEXTURES_SHOWHIDDEN_TIP=Show outdated texture sets defined in Wings of Liberty. These should only be used when converting a map to use only Wings of Liberty dependencies.
EDSTR_MAPPROPS_TEXTURES_REMAP_TIP=The proposed texture set conversion for the map
EDSTR_MAPPROPS_TEXTURES_MODIFY_TIP=Create a custom texture set for the map

EDSTR_MAPPROPS_LOADING_TYPE_TIP=The type of map this is, either melee or a campaign
EDSTR_MAPPROPS_LOADING_IMAGE_TIP=The image that is displayed during the loading screen
EDSTR_MAPPROPS_LOADING_IMAGESCALE_TIP=Determines how the loading screen image will be scaled if the image aspect ratio does not match the screen aspect ratio
EDSTR_MAPPROPS_LOADING_TEXT_TIP=Text displayed on the loading screen. Select a specific type of text to modify it on the right.
EDSTR_MAPPROPS_LOADING_TEXTPOSITION_TIP=Determines where the text will be displayed on the screen

// Mod Properties dialog
EDSTR_MODPROPS_TITLE=Mod Properties
EDSTR_MODPROPS_TAB_INFO=Info
EDSTR_MODPROPS_RESET=Reset To Defaults

EDSTR_MODPROPS_INFO_NAME=Name:
EDSTR_MODPROPS_INFO_NAMELOCALE=Locale:
EDSTR_MODPROPS_INFO_NAMECOPYTOALL=Copy To All Locales
EDSTR_MODPROPS_INFO_DESCSHORT=Suggested Players:
EDSTR_MODPROPS_INFO_DESCLONG=Description:
EDSTR_MODPROPS_INFO_OPTIONS=Options:

EDSTR_MODPROPS_PRELOADNOTRIGGER=Disable Trigger Preloading
EDSTR_MODPROPS_PRELOADNOTRIGGER_TIP=Don't include trigger parameters when generating the list of objects to preload for this mod
EDSTR_MODPROPS_EXTENSIONMOD=Extension Mod
EDSTR_MODPROPS_EXTENSIONMOD_TIP=This mod may be seen and added by players as an extension on Battle.net

// Arcade Info dialog
EDSTR_ARCADEINFO_TITLE=Battle.net Info
EDSTR_ARCADEINFO_TAB_GENERAL=General
EDSTR_ARCADEINFO_TAB_SCREENSHOTS=Screenshots
EDSTR_ARCADEINFO_TAB_HOWTOPLAY=How To Play
EDSTR_ARCADEINFO_TAB_HOWTOPLAYSCREENSHOTS=How To Play Screenshots
EDSTR_ARCADEINFO_TAB_TUTORIAL=Tutorial
EDSTR_ARCADEINFO_TAB_PATCHNOTES=Patch Notes
EDSTR_ARCADEINFO_RESET=Reset To Defaults

EDSTR_ARCADEINFO_GENERAL_ICON=Icon:
EDSTR_ARCADEINFO_GENERAL_OVERLAY=Show Overlay Preview
EDSTR_ARCADEINFO_GENERAL_OVERLAY_TIP=Show a preview of the border and overlay information which will appear on top of the icon on Battle.net
EDSTR_ARCADEINFO_GENERAL_WEBSITE=Website:
EDSTR_ARCADEINFO_GENERAL_WEBSITETEST=Test
EDSTR_ARCADEINFO_GENERAL_WEBSITETEST_TIP=Open the current website in a web browser

EDSTR_ARCADEINFO_SCREENSHOTS_COL_FILE=File
EDSTR_ARCADEINFO_SCREENSHOTS_COL_CAPTION=Caption
EDSTR_ARCADEINFO_SCREENSHOTS_ADD=Add Screenshot...
EDSTR_ARCADEINFO_SCREENSHOTS_IMPORT=Import Screenshot...
EDSTR_ARCADEINFO_SCREENSHOTS_IMPORT_TITLE=Choose Screenshot Image
EDSTR_ARCADEINFO_SCREENSHOTS_REMOVE=Remove Screenshot
EDSTR_ARCADEINFO_SCREENSHOTS_MOVEUP=Move Up
EDSTR_ARCADEINFO_SCREENSHOTS_MOVEDOWN=Move Down
EDSTR_ARCADEINFO_SCREENSHOTS_BNETONLY=This image does not exist in the document because Available In Game was not enabled when it was published to Battle.net.
EDSTR_ARCADEINFO_SCREENSHOTS_PUBLISHRETAIN=Available In Game (Increases Publish Size)
EDSTR_ARCADEINFO_SCREENSHOTS_PUBLISHRETAIN_TIP=Use this option to make this image available for use by custom data or triggers in game. This will increase the total size of the published data.
EDSTR_ARCADEINFO_SCREENSHOTS_CAPTION=Caption:

EDSTR_ARCADEINFO_HOWTOPLAY_USEBULLETS=Use Bullets
EDSTR_ARCADEINFO_HOWTOPLAY_BASIC=Basic Instructions:
EDSTR_ARCADEINFO_HOWTOPLAY_WINNING=How To Win:
EDSTR_ARCADEINFO_HOWTOPLAY_ADVANCED=Advanced Instructions:

EDSTR_PUBLISH_HOWTOPLAY_BASIC=Basic Instructions
EDSTR_PUBLISH_HOWTOPLAY_WINNING=How To Win
EDSTR_PUBLISH_HOWTOPLAY_ADVANCED=Advanced Instructions

EDSTR_ARCADEINFO_TUTORIAL_TYPE=Tutorial Map File:
EDSTR_ARCADEINFO_TUTORIAL_TYPENONE=None
EDSTR_ARCADEINFO_TUTORIAL_TYPESELF=Self
EDSTR_ARCADEINFO_TUTORIAL_TYPESELF_TIP=This map contains its own tutorial
EDSTR_ARCADEINFO_TUTORIAL_TYPEOTHER=Other:
EDSTR_ARCADEINFO_TUTORIAL_TYPEOTHER_TIP=Choose a published map file to be used as the tutorial
EDSTR_ARCADEINFO_TUTORIAL_VARIANT=Tutorial Game Variant:
EDSTR_ARCADEINFO_TUTORIAL_VARIANT_TIP=Choose the game variant within the tutorial map to be used as the tutorial
EDSTR_ARCADEINFO_TUTORIAL_VARIANTITEM=Variant INDEX
EDSTR_ARCADEINFO_TUTORIAL_VARIANTSUFFIX= (CATEGORY - MODE)
EDSTR_ARCADEINFO_TUTORIAL_VARIANTLOAD=Load Variants From Published Map File
EDSTR_ARCADEINFO_TUTORIAL_VARIANTLOAD_TIP=Click to load the game variant definitions from the published map file into the menu in order to choose a variant. This may require logging in to Battle.net and downloading the file.
EDSTR_ARCADEINFO_TUTORIAL_GAMESPEED=Tutorial Game Speed:
EDSTR_ARCADEINFO_TUTORIAL_GAMESPEED_TIP=Choose the game speed for the tutorial

EDSTR_ARCADEINFO_PATCHNOTES_VERSIONINFO=Note: Only the COUNT most recent versions will be displayed on Battle.net
EDSTR_ARCADEINFO_PATCHNOTES_VERSIONCOL_VERSION=Version
EDSTR_ARCADEINFO_PATCHNOTES_VERSIONCOL_DATE=Date
EDSTR_ARCADEINFO_PATCHNOTES_VERSIONCOL_NOTES=Notes
EDSTR_ARCADEINFO_PATCHNOTES_VERSIONADD=Add Version
EDSTR_ARCADEINFO_PATCHNOTES_VERSIONREMOVE=Remove Version
EDSTR_ARCADEINFO_PATCHNOTES_VERSION=Version:
EDSTR_ARCADEINFO_PATCHNOTES_VERSIONDOT=.
EDSTR_ARCADEINFO_PATCHNOTES_DATE=Date:
EDSTR_ARCADEINFO_PATCHNOTES_NOTEINDENTINC=Increase Indent (Tab)
EDSTR_ARCADEINFO_PATCHNOTES_NOTEINDENTDEC=Decrease Indent (Shift+Tab)
EDSTR_ARCADEINFO_PATCHNOTES_STATUS_TOTALLINES=Total Lines: VALUE / MAX
EDSTR_ARCADEINFO_PATCHNOTES_STATUS_LONGESTLINE=Longest Line: VALUE / MAX

EDSTR_PUBLISH_PATCHNOTES_VERSION=Version MAJOR.MINOR
EDSTR_PUBLISH_PATCHNOTES_DATE=MONTH DAY, YEAR

//  Image Crop dialog
EDSTR_IMAGECROP_TITLE=Crop Image
EDSTR_IMAGECROP_SOURCESIZE=Current Size:
EDSTR_IMAGECROP_REQUIREDSIZE=Required Size:
EDSTR_IMAGECROP_SIZEFORMAT=SIZEX x SIZEY
EDSTR_IMAGECROP_COLOR=Background Color:

//  Layout Tree dialog
EDSTR_LAYOUTTREE_TITLE=Choose Layout

//  Preload dialog
EDSTR_PRELOADDIALOG_TITLE=Preload Info
EDSTR_PRELOADDIALOG_TABCATALOG=Game Data
EDSTR_PRELOADDIALOG_TABASSET=Asset Files
EDSTR_PRELOADDIALOG_TABBANK=Banks
EDSTR_PRELOADDIALOG_ADD=Add Preload...
EDSTR_PRELOADDIALOG_MODIFY=Modify Preload...
EDSTR_PRELOADDIALOG_REMOVE=Remove Preload
EDSTR_PRELOADDIALOG_COLTYPE=Type
EDSTR_PRELOADDIALOG_COLNAME=Name
EDSTR_PRELOADDIALOG_COLPLAYERS=Players
EDSTR_PRELOADDIALOG_CATALOGTYPE=Data Type:
EDSTR_PRELOADDIALOG_CATALOGLINK=Data Object:
EDSTR_PRELOADDIALOG_CHOOSELINK=Choose Object
EDSTR_PRELOADDIALOG_ASSETTYPE=Asset Type:
EDSTR_PRELOADDIALOG_ASSETFILE=Asset File:
EDSTR_PRELOADDIALOG_BANK=Bank Name:
EDSTR_PRELOADDIALOG_PLAYER=Player:
EDSTR_PRELOADDIALOG_PLAYERALL=(All Players)
EDSTR_PRELOADDIALOG_INVALIDENTRIES=Invalid preload entries exist:

//  Messages
EDSTR_MESSAGE_SCREENSHOTSAVED=Screenshot saved as 'NAME'
EDSTR_MESSAGE_VIDEOSAVED=Video saved as 'NAME'
EDSTR_MESSAGE_VARIANTRESET=Game variant category 'CATNAME' has been reset because it is no longer valid for the current map type.
EDSTR_MESSAGE_VARIANTBADATTID=Unknown attribute id 'ATTID' has been removed from game variant 'VARIANT'.
EDSTR_MESSAGE_VARIANTBADVALID=Unknown value id 'VALID' has been removed from game variant 'VARIANT'.
EDSTR_MESSAGE_VARIANTBADSLOT=Invalid player slot 'SLOT' has been removed from game variant 'VARIANT'.
EDSTR_MESSAGE_VARIANTDUPLICATEVALUE=Duplicate value 'VALUE' has been removed for 'SLOT' in the game variant 'VARIANT'.
EDSTR_MESSAGE_VARIANTDUPLICATEVALUEDEP=Value 'VALUE' for 'DOCSLOT' already exists in dependencies for 'DEPSLOT' and has been removed in the game variant 'VARIANT'.
EDSTR_MESSAGE_VARIANTREPLACINGMULTINDEX=Value 'VALUE' for 'DOCSLOT' already exists in dependencies for 'DEPSLOT' and has been converted in the game variant 'VARIANT'.
EDSTR_MESSAGE_VARIANTMATCHFIRST=Game variant categories have been reset because Arcade maps must use the same category for all variants.
EDSTR_MESSAGE_VARIANT_SLOTGAME=Game
EDSTR_MESSAGE_CHANGELIBNOID=No library id specified with 'VARNAME' variable
EDSTR_MESSAGE_CHANGELIBVALID=Changing library id from 'LIBSRC' to 'LIBDST'

//  Tech Tree
EDSTR_TECHTREE_REQUIREMENT=Requirement

//  Warnings
EDSTR_WARNING_MISSINGSTRING=Missing string
EDSTR_WARNING_MISSINGLAYOUT=Missing layout data
EDSTR_WARNING_MISSINGFILELABEL=Missing file reference
EDSTR_WARNING_DUPLICATESTRING=Duplicate string
EDSTR_WARNING_UNKNOWNCOMMAND=Unknown command
EDSTR_WARNING_MEMORYLOW=Available memory is low, and continuing with this operation may result in poor performance and stability.<N/>Closing unused documents in the editor is recommended before continuing.<N/><N/>Continue anyway?
EDSTR_WARNING_MEMORYLOW_BATCHABORTED=Batch operation aborted due to low available memory
EDSTR_WARNING_MEMORYLOW_LIGHTINGGENABORTED=Static shadow generation aborted due to low available memory
EDSTR_WARNING_SAVECHANGES=Save changes to 'FILE'?
EDSTR_WARNING_CANTLOADCOMPONENT=Unable to load 'DATAFILE' from 'DOCFILE'
EDSTR_WARNING_CANTLOADSTANDARDDATA=Unable to load 'COMPONENT' for 'DOCFILE'
EDSTR_WARNING_CANTLOADIMAGE=Unable to load image from 'FILE' (ERROR)
EDSTR_WARNING_CANTLOADLIBRARY=Unable to load trigger library from 'FILE' (ERROR)
EDSTR_WARNING_CANTLOADSCRIPTFILE=Unable to load script from 'FILE1'
EDSTR_WARNING_CANTSAVESCRIPTFILE=Unable to save script to 'FILE1'
EDSTR_WARNING_AUTOSAVEFAILED=Autosave failed for 'FILE'
EDSTR_WARNING_OBJECTIDINVALID=Please enter a valid object ID.
EDSTR_WARNING_OBJECTIDEXISTS=The object ID 'OBJECTID' is already being used.
EDSTR_WARNING_TOKENIDINVALID=Please enter a valid token ID.
EDSTR_WARNING_TOKENIDEXISTS=The token ID 'TOKENID' is already being used.
EDSTR_WARNING_NAMEINVALID=Please enter a valid name.
EDSTR_WARNING_NAMEEXISTS=The name ‘NAME' is already being used
EDSTR_WARNING_RESETCUSTOMTEX=Using a standard texture set will replace all custom texture data.  Continue?
EDSTR_WARNING_PREVIEW_SHADOWSDISABLED=You tried to view shadows while your graphics options have shadows disabled.  Please set your Shadow Quality under Video Preferences to Medium or higher.
EDSTR_WARNING_MODFILEINUSETEXT=Modifying file already in use (changes will be merged): 'FILE' (USER)
EDSTR_WARNING_MODFILEINUSEBINARY=Modifying file already in use (changes cannot be saved): 'FILE' (USER)
EDSTR_WARNING_TRIGGERNAMEEXISTS=Another trigger with this name already exists.
EDSTR_WARNING_FUNCTIONNAMEEXISTS=Another function with this name already exists.
EDSTR_WARNING_PARAMNAMEEXISTS=Another parameter with this name already exists.
EDSTR_WARNING_PRESETNAMEEXISTS=Another preset with this name already exists.
EDSTR_WARNING_PRESETVALUENAMEEXISTS=Another preset value with this name already exists.
EDSTR_WARNING_STRUCTURENAMEEXISTS=Another record with this name already exists.
EDSTR_WARNING_SUBFUNCTYPENAMEEXISTS=Another sub-function type with this name exists.
EDSTR_WARNING_VARIABLENAMEEXISTS=Another variable with this name already exists.
EDSTR_WARNING_LIBRARYNAMEEXISTS=Another library with this name already exists.
EDSTR_WARNING_INVALIDSCRIPTIDENTIFIER=The text 'IDENTIFIER' is not a valid script identifier.
EDSTR_WARNING_FIELDARRAYDUPINDEX=These changes would cause multiple values to have the same position.
EDSTR_WARNING_DOCUMENTRELOADUNSAVED=The document 'FILE' has unsaved changes.  Reload anyway?
EDSTR_WARNING_DOCUMENTRELOADEXTERNAL_TITLE=External File Modification
EDSTR_WARNING_DOCUMENTRELOADEXTERNAL=The document 'FILE' has been modified outside of the editor.<N/><N/>In order to prevent overwriting the external changes, the document will now be reloaded. Any unsaved changes will be lost.<N/><N/>If you don't want this to happen again, don't update or modify files outside of the editor while they are still loaded within the editor.
EDSTR_WARNING_DOCUMENTRELOADEXTERNAL_CONFIRM=The document 'FILE' has been modified outside of the editor.<N/><N/>- If you reload the document, any unsaved changes will be lost.<N/>- If you do not reload the document, the external changes will be overwritten during the next save.<N/><N/>Do you want to reload the document?
EDSTR_WARNING_CATALOGVERSIONCANTLOAD=Unable to load version file for TYPE from 'FILE' (ERROR)
EDSTR_WARNING_CATALOGVERSIONMISMATCH=Game data for THISTYPE cannot be saved due to OTHERTYPE version mismatch (code: CODEVERSION, data: DATAVERSION)
EDSTR_WARNING_CATALOGNEEDUPDATECODE=Game data cannot be saved due to version mismatch.  Please update the editor build.
EDSTR_WARNING_CATALOGNEEDUPDATEDATA=Game data cannot be saved due to version mismatch.  Please update the working data files.
EDSTR_WARNING_RESETTRIGGERDATA=Resetting all trigger data to standard melee configuration.  This action cannot be undone.  Continue?
EDSTR_WARNING_INVALIDTRIGGERREF=Invalid trigger element reference removed from ELEMTYPE 'ELEMNAME' (REFTYPE, REFID, Lib: REFLIB)
EDSTR_WARNING_EMPTYTRIGGERREF=Empty trigger element reference removed from ELEMTYPE 'ELEMNAME'
EDSTR_WARNING_DUPLICATETRIGGERREF=Duplicate trigger element reference removed from ELEMTYPE 'ELEMNAME' (REFTYPE, REFID, Lib: REFLIB)
EDSTR_WARNING_REMAPTRIGGERREF=Trigger reference within ELEMTYPE 'ELEMNAME' has been converted from (OLDREFTYPE, OLDREFID, Lib: OLDREFLIB) to (NEWREFTYPE, NEWREFID, Lib: NEWREFLIB)
EDSTR_WARNING_DUPLICATETRIGGERID=Duplicate trigger element removed (TYPE, ID)
EDSTR_WARNING_INVALIDSUBFUNCTYPE=Invalid sub-function type reference removed from ELEMTYPE 'ELEMNAME' (REFTYPE, REFID, Lib: REFLIB)
EDSTR_WARNING_ORPHANEDPARAMETER=Orphaned trigger parameter removed from ELEMTYPE 'ELEMNAME' (REFTYPE, REFID, Lib: REFLIB)
EDSTR_WARNING_ORPHANEDFUNCTIONCALL=Orphaned trigger function call removed: ELEMTYPE 'ELEMNAME' (REFTYPE, REFID, Lib: REFLIB)
EDSTR_WARNING_ORPHANEDSUBFUNCTION=Orphaned trigger sub-function call removed: ELEMTYPE 'ELEMNAME' (REFTYPE, REFID, Lib: REFLIB)
EDSTR_WARNING_PARAMMATCHNOTFOUND=No matching parameter found for 'PARAMVAL' within ELEMTYPE 'ELEMNAME'
EDSTR_WARNING_FUNCTIONMATCHNOTFOUND=No matching function found for 'FUNCNAME'
EDSTR_WARNING_SUBFUNCTYPEMATCHNOTFOUND=No matching sub-function type found for ELEMTYPE 'ELEMNAME' (REFTYPE, REFID, Lib: REFLIB)
EDSTR_WARNING_TRIGGERFUNCTIONSCONVERTED=Converted trigger functions (COUNT) from 'OLDFUNC' to 'NEWFUNC'
EDSTR_WARNING_TRIGGERFUNCTIONSDISABLED=Disabled trigger functions (COUNT) using 'OLDFUNC'
EDSTR_WARNING_DELETINGNONDEPRECATEDTRIGGERELEMENTS=The selected elements have not been deprecated, and may potentially be in use by existing maps.  Continue with delete?
EDSTR_WARNING_SCRIPTCODETRUNCATION=Script code is being truncated from HAVE characters to REQUIRED characters.
EDSTR_WARNING_RESIZEOBJECTSWILLBEDELETED1=Objects out of bounds will be deleted:
EDSTR_WARNING_RESIZEOBJECTSWILLBEDELETED2=Continue anyway?
EDSTR_WARNING_SECTIONINUSE=The section 'SECTION' is still being used:
EDSTR_WARNING_SECTIONINUSE_DELETE=Deleting this section means these items will no longer be in a section.  Continue anyway?
EDSTR_WARNING_SECTIONINUSE_MERGE=Renaming this section to 'NEWNAME' will merge it with the existing section of the same name.  Continue anyway?
EDSTR_WARNING_SECTIONMERGE_MERGEWITHSELF=A document may not be merged with itself.
EDSTR_WARNING_SECTIONMERGE_INVALIDFILETYPE=Invalid file type for section merge
EDSTR_WARNING_SECTIONMERGE_SECTIONDOESNOTEXIST=The document to merge does not contain a section called 'SECTION'
EDSTR_WARNING_SECTIONMERGE_NOTHINGMERGED=No section data merged
EDSTR_WARNING_SECTIONMUSTBEACTIVE_PLACEOBJECTS=A document section must be active in order to place objects (see Sections menu)
EDSTR_WARNING_SECTIONMUSTBEACTIVE_PASTEOBJECTS=A document section must be active in order to paste objects (see Sections menu)
EDSTR_WARNING_SECTIONMUSTBEACTIVE_PLACEREGIONS=A document section must be active in order to place regions (see Sections menu)
EDSTR_WARNING_SECTIONMUSTBEACTIVE_PASTEREGIONS=A document section must be active in order to paste regions (see Sections menu)
EDSTR_WARNING_SECTIONNOTACTIVE_DELETEOBJECTS=Objects cannot be deleted because they are not within the active document section
EDSTR_WARNING_SECTIONNOTACTIVE_DELETEREGIONS=Regions cannot be deleted because they are not within the active document section
EDSTR_WARNING_SECTIONNOTACTIVE_MODIFYPROPS=Properties not modified for objects not within the active document section
EDSTR_WARNING_REMOVELIGHTSET=This will remove the entire light set.  Continue?
EDSTR_WARNING_GAMEDATANOTSAVED=Game Data was not saved.  Did you mean to save the Campaign?
EDSTR_WARNING_ADDDEFAULTLIGHT=Adding a default light will override the tileset light for this map.  Are you sure you want to override the tileset light?
EDSTR_WARNING_IMPORTHDR=You are importing a light with custom HDR settings into a non-Cinematic light.  You will lose all HDR settings.  Continue?
EDSTR_WARNING_SAVEOPENEDMOD=You made changes to lights in [MODFILE].  Do you want to save this file?
EDSTR_WARNING_SAVEGAMEDATA=You made changes to lights in the main game data file, but you do not have access to save it.  Do you want to save to your local machine?
EDSTR_WARNING_MISSINGDOODAD=Invalid placed doodad 'ID' at (POS).  A placeholder model will be used.
EDSTR_WARNING_MISSINGPLACEHOLDERMODEL=The placeholder model was not found in data.  No model will appear!
EDSTR_WARNING_MISSINGUNIT=The unit model 'ID' was not found in data.  A placeholder model will be used.
EDSTR_WARNING_PLACEDOBJECTREFCHANGED=The placed object 'OLDOBJ' was automatically converted to 'NEWOBJ'.
EDSTR_WARNING_TRIGGERREFCHANGED=Trigger reference to 'OLDOBJ' was automatically converted to 'NEWOBJ'.
EDSTR_WARNING_CONVERSATION_CREATEDSOUND=Created sound for 'LINE': 'NEWID'
EDSTR_WARNING_CONVERSATION_CREATEDSOUND_OLD= (was 'OLDID')
EDSTR_WARNING_REMOVEFOOTPRINT=This will remove the current footprint.  Continue?
EDSTR_WARNING_STARTLOCFOOTPRINTMISSING=Start location footprint not found: 'NAME'
EDSTR_WARNING_EXITPUBLISHING=A document is currently being published to Battle.net:<N/><N/>DOCNAME<N/><N/>Logging out will cancel the publish request.  Continue anyway?
EDSTR_WARNING_EXITDOWNLOADING_LINE1=Documents are currently being downloaded from Battle.net:
EDSTR_WARNING_EXITDOWNLOADING_DOC=DOCNAME
EDSTR_WARNING_EXITDOWNLOADING_MORE=...COUNT more...
EDSTR_WARNING_EXITDOWNLOADING_LINE2=Logging out will cancel these downloads.  Continue anyway?
EDSTR_WARNING_DATETIMEINVALID=Date/time entry is not valid.  Please use the following format:<N/><N/>Month/Day/Year Hour:Minute <am/pm>
EDSTR_WARNING_PREVIEWER_SELECTONEACTOR=You must select exactly one actor to export.
EDSTR_WARNING_PREVIEWER_SAVESCENE=You have unsaved changes in your scene.  Save?
EDSTR_WARNING_PREVIEWER_DELETESCENE=Are you sure you want to delete this scene from the document?
EDSTR_WARNING_PREVIEWER_LOSECHANGES=Doing this will cause you to lose your changes since you last saved, are you sure you want to do this?
EDSTR_WARNING_PREVIEWER_CREATENEWSCENE=Do you want to add the new cutscene to your map?
EDSTR_WARNING_PREVIEWER_FILEINSCENENOTFOUND=FULLPATH does not exist!  It will not be added to your scene.
EDSTR_WARNING_PREVIEWER_NOACTORS=There are no actors in the scene!
EDSTR_WARNING_PREVIEWER_NOANIMS=There are no animations on the actor!
EDSTR_WARNING_TEXTUREREDUCTIONDIRTY=You have unsaved changes.  Are you sure you want to close the window?
EDSTR_WARNING_TEXTUREREDUCTIONINVALIDVALUES=Textures in %%DATASOURCE%% were found with invalid values and automatically fixed.  Please review the changes and save each data source.
EDSTR_WARNING_TEXTUREREDUCTIONRECALCULATEALL=Recalculating the defaults for all textures may take a very long time.  Continue?
EDSTR_WARNING_TEXTUREREDUCTIONALLALL=Do you want to overwrite previously saved values?  If you select no, only the values that are currently default will recalculate.
EDSTR_WARNING_TEXTUREREDUCTIONDUPLICATE=DUPLICATED duplicate texture.
EDSTR_WARNING_DEPENDENCY_INVALID=Document contains an invalid dependency specification
EDSTR_WARNING_DEPENDENCY_INFOERROR=Dependency info could not be found (DOCREF)
EDSTR_WARNING_DEPENDENCY_NOTFOUND=Dependency file could not be found (DOCREF)
EDSTR_WARNING_DEPENDENCY_NEEDSDOWNLOAD=In order to access the dependency 'DOCREF', you will need to log in to Battle.net. Continue?
EDSTR_WARNING_DEPENDENCY_STREAMINGINCOMPLETE=Streaming download incomplete for required dependencies.
EDSTR_WARNING_DEPENDENCY_NOTLICENSED=EXPNAME license is needed to load required dependencies.
EDSTR_WARNING_INVALIDRANGE=Range is not valid [MIN, MAX]
EDSTR_WARNING_INVALIDTEXTKEY=Invalid text key parameter used for value 'TEXT'.
EDSTR_WARNING_FOOTPRINTRESCHANGE=Your footprint will lose detail if you change to this resolution.  Continue?
EDSTR_WARNING_FOOTPRINTTOOCOMPLEX=Your footprint is too complex.  Performing this action may cause you to lose detail.  Continue?
EDSTR_WARNING_FOOTPRINTTOOCOMPLEX_SIZE=You cannot change size if your footprint is too complex.  Simplify your footprint and try again.
EDSTR_WARNING_CANTREPLACEOBJECT=Unable to replace 'NAME' at [POSX, POSY] due to invalid placement
EDSTR_WARNING_UNDOWILLBECLEARED=This operation cannot be undone, and all existing undo information will be cleared.  Continue?
EDSTR_WARNING_DELETINGUSEDPOINTOBJECT=The selected point has players associated with it.  Continue with delete?
EDSTR_WARNING_CHANGINGFILEEXTENSION=If you change a file extension, the file may become unusable.<N/><N/>Are you sure you want to change it?
EDSTR_WARNING_TEXTTAGSNOTPRESERVED=This text contains partial or empty text tags which will not be preserved in styled text mode.  Continue?
EDSTR_WARNING_DEFAULTLIGHTNOTFOUND=Default lighting data for 'LIGHTID' could not be loaded
EDSTR_WARNING_VIEWCAMERAFOVMISMATCH_VERT=Incoming camera uses horizontal field-of-view, but the current document uses vertical field-of-view
EDSTR_WARNING_VIEWCAMERAFOVMISMATCH_HORIZ=Incoming camera uses vertical field-of-view, but the current document uses horizontal field-of-view
EDSTR_WARNING_PATHMUSTBERELATIVETO=File path must be within 'BASEPATH'
EDSTR_WARNING_PATCHAVAILABLE=An update to StarCraft II is available. You will not be able to log in to Battle.net or run the game without this update.<N/><N/>Would you like to exit the editor and apply the update now?
EDSTR_WARNING_LICENSENEEDED=You must log in to Battle.net to authenticate your StarCraft II account before using the editor. Would you like to do so now?
EDSTR_WARNING_LICENSENEEDPATCH=An update to StarCraft II is available. You must apply this update before logging in to Battle.net to authenticate your StarCraft II account and using the editor.<N/><N/>Would you like to apply the update now?
EDSTR_WARNING_LICENSEFAILED=Unable to authenticate your StarCraft II account. Please contact Blizzard customer service if you are having difficulty with your account.
EDSTR_WARNING_LOCALELICENSENEEDED=The active locale 'LOCALE' may not be authenticated.<N/><N/>Would you like to log in to Battle.net to update locale authentication?
EDSTR_WARNING_LOCALELICENSESWITCH=The active locale 'OLDLOCALE' could not be authenticated, but the locale 'NEWLOCALE' may be used.<N/><N/>Would you like to change the editor to use this locale?
EDSTR_WARNING_LOCALELICENSENONE=Unable to authenticate any locales on your StarCraft II account. Please contact Blizzard customer service if you are having difficulty with your account.
EDSTR_WARNING_OBJECTXMLERRORASKUSER=Errors occurred while parsing XML. Continue without committing XML?
EDSTR_WARNING_OBJECTXMLERROR=Errors occurred while parsing XML. No changes have been committed to data.
EDSTR_WARNING_CANTPASTETEXTURE=Unable to paste terrain textures: 'TEXNAME' does not exist in this map's texture set.
EDSTR_WARNING_CANTPASTECLIFF=Unable to paste terrain cliffs: 'CLIFFNAME' does not exist in this map's cliff set.
EDSTR_WARNING_MINIMAPLIGHTEMPTY=Texture set 'TEXSET' has no light entry defined. Minimap may be black!
EDSTR_WARNING_MINIMAPLIGHTINVALID=Light entry 'LIGHT' defined for texture set 'TEXSET' is not valid. Minimap may be black!
EDSTR_WARNING_ARCADEINFO_DUPPATCHVERSIONS=Multiple versions have the same value:
EDSTR_WARNING_ARCADEINFO_TOOMANYLINES=Total lines across all published versions cannot exceed MAXVAL (currently using CURVAL).
EDSTR_WARNING_ARCADEINFO_LINETOOLONG=Maximum length of any line cannot exceed MAXVAL (current longest is CURVAL).
EDSTR_WARNING_IMPORT_REPLACE=The file 'FILE' already exists and will be replaced.<N/><N/>Continue anyway?
EDSTR_WARNING_CANNOT_COPY_SOUNDS=Cannot copy sound data.  Please make sure you have sounds in your scene and a single animation.
EDSTR_WARNING_SAVINGINTERFACEWITHGAMEPLAY=This mod contains gameplay data and is no longer valid as an SC2Interface file. The file extension must be changed to SC2Mod.<N/><N/>Continue saving?
EDSTR_WARNING_TRIGFILENESTEDELEMENT=Nested element detected on line LINE. Possible missing '</Element>' closing tag. (FILE)
EDSTR_WARNING_NONSTREAMINGSOUNDTOOLARGE=The sound 'NAME' is too large to be played as a non-streaming sound. Enable the Stream flag in sound data.

//  Errors
EDSTR_ERROR_SYSTEMERROR=System Error: ERROR
EDSTR_ERROR_FILENAMETOOLONG=File name is too long:
EDSTR_ERROR_MOVEFILE_CANTREPLACE=Unable to replace file 'FILE1'
EDSTR_ERROR_MOVEFILE_CANTMOVE=Unable to move file 'FILE1' to 'FILE2'
EDSTR_ERROR_COPYFILE_CANTCOPY=Unable to copy file 'FILE1' to 'FILE2'
EDSTR_ERROR_COPYFILE_CANTREAD=Unable to open file 'FILE1'
EDSTR_ERROR_COPYFILE_CANTWRITE=Unable to write to file 'FILE1'
EDSTR_ERROR_CANTLOADDATA=Unable to load default game data.
EDSTR_ERROR_CANTEXECUTE=Unable to execute 'FILE'
EDSTR_ERROR_CANTCREATEFILE=Unable to create file 'FILE1'
EDSTR_ERROR_CANTDELETEFILE=Unable to delete file 'FILE1'
EDSTR_ERROR_CANTWRITEFILE=Unable to write to file 'FILE1'
EDSTR_ERROR_CANTCREATEDIRECTORY=Unable to create directory 'FILE1'
EDSTR_ERROR_CANTACCESSDIRECTORY=Unable to access directory 'FILE1'
EDSTR_ERROR_CANTREMOVEDIRECTORY=Unable to remove directory 'FILE1'
EDSTR_ERROR_CANTFINDGAMEAPP=Unable to find game application 'FILE'.<N/><N/>Please choose a valid game application in the Test Document Preferences.
EDSTR_ERROR_CANTLOADCATEGORIES=Unable to load categories from 'FILE' (ERROR)
EDSTR_ERROR_DOCUMENT_FILESYSTEM=DESCRIPTION (SYSERROR): FILE
EDSTR_ERROR_DOCUMENT_NOLOCALPATH=Local file is not available
EDSTR_ERROR_DOCUMENT_NOLOCALPATHBNET=No local file found for 'NAME'
EDSTR_ERROR_DOCUMENT_CANTOPENARCHIVE=Unable to open archive
EDSTR_ERROR_DOCUMENT_CANTMOVEOLDARCHIVE=Unable to move existing archive
EDSTR_ERROR_DOCUMENT_CANTCREATEARCHIVE=Unable to create archive
EDSTR_ERROR_DOCUMENT_CANTMOVETEMPDIR=Unable to move directory
EDSTR_ERROR_DOCUMENT_CANTLISTDIR=Unable to access directory
EDSTR_ERROR_DOCUMENT_CANTADDFILETOARCHIVE=Unable to add file to archive
EDSTR_ERROR_DOCUMENT_CANTCREATEDIR=Unable to create directory
EDSTR_ERROR_DOCUMENT_CANTSAVEFILE=Unable to save file
EDSTR_ERROR_DOCUMENT_CANTLOADFILE=Unable to load file
EDSTR_ERROR_DOCUMENT_CANTCOPYFILE=Unable to copy file
EDSTR_ERROR_DOCUMENT_CANTCHECKSUM=Unable to compute archive checksum
EDSTR_ERROR_DOCUMENT_CANTSAVEHEADER=Unable to save archive header
EDSTR_ERROR_DOCUMENT_CANTMOVESCADMINDIR=Unable to move source control administrative directory
EDSTR_ERROR_DOCUMENT_CANTLOADLOCALEDATA=Unable to load locale data
EDSTR_ERROR_DOCUMENT_DEPENDENCYNOBNET=Battle.net info not available for 'NAME'.
EDSTR_ERROR_DOCUMENT_DEPENDENCYLOADFAILED=Dependency data could not be loaded.
EDSTR_ERROR_DOCUMENT_INCLUDELOADFAILED=Include data could not be loaded for 'FILE'
EDSTR_ERROR_CATALOG_LOADERROR=Error (ERROR) occurred while loading TYPE from game data file<N/>'FILE'
EDSTR_ERROR_CATALOG_LOADERRORINCLUDES=Error (ERROR) occurred while loading game data include files<N/>'FILE'
EDSTR_ERROR_CATALOG_LOADERRORUNKNOWN=Error (ERROR) occurred while loading game data file<N/>'FILE'
EDSTR_ERROR_TESTDOC_GAMEALREADYRUNNING=The game application is already running.  Please exit the game before testing the document.
EDSTR_ERROR_TESTDOC_CANTSAVE=Unable to save test document to 'PATH'
EDSTR_ERROR_TESTDOC_INVALIDNETPATH=Invalid test document network path specified: 'FILE'
EDSTR_ERROR_TESTDOC_NODEFAULTMAP=In order to test a mod, a Default Map path must be specified in the Test Document section of the Preferences.
EDSTR_ERROR_PREFERENCES_CANTIMPORT=Unable to import preferences from 'FILE1'
EDSTR_ERROR_PREFERENCES_CANTEXPORT=Unable to export preferences to 'FILE1'
EDSTR_ERROR_CONTROLS_CANTIMPORT=Unable to import controls from 'FILE1'
EDSTR_ERROR_CONTROLS_CANTEXPORT=Unable to export controls to 'FILE1'
EDSTR_ERROR_LIGHTINGWINDOW_CANTIMPORT=Unable to import lighting from 'FILE1'
EDSTR_ERROR_LIGHTINGWINDOW_CANTEXPORT=Unable to export lighting to 'FILE1'
EDSTR_ERROR_SCRIPTCOMPILEFAILED=Script failed to compile: ERROR (See Trigger Editor for more details)
EDSTR_ERROR_BANKLISTFILESAVEFAILED=Bank list file could not be saved: ERROR
EDSTR_ERROR_PRELOADFILESAVEFAILED=Preload file could not be saved: ERROR
EDSTR_ERROR_TERRAINFILESAVEFAILED=Terrain files could not be saved
EDSTR_ERROR_CELLATTRIBUTESAVEFAILED=Cell attribute files could not be saved (SYSERROR)
EDSTR_ERROR_LIGHTINGMAPSAVEFAILED=Static shadows file could not be saved (SYSERROR)
EDSTR_ERROR_GFX_OUTOFVIDEOMEMORY=Not enough video memory available.<N/><N/>3D graphics will no longer display.  You may need to restart the editor to fix this.
EDSTR_ERROR_GFX_FAILEDTOINIT=Graphics system failed to initialize.<N/><N/>3D graphics will no longer display.  You may need to restart the editor to fix this.
EDSTR_ERROR_GFX_APIERROR=Graphics system encountered an error.<N/><N/>3D graphics will no longer display.  You may need to restart the editor to fix this.
EDSTR_ERROR_VFWOLD=Your version of Video For Windows is out of date.
EDSTR_ERROR_VFWADDFRAME=Unable to add frame to the movie.  Check your options and try again.
EDSTR_ERROR_BADOPTIONS=There was an error recording with your selected options.  Check your options and try again or use a different compressor.
EDSTR_ERROR_NOMODELNOVIDEO=You must have a model loaded to record a video.
EDSTR_ERROR_LIGHTEXISTS=A Light by this ID already exists.
EDSTR_ERROR_FOOTPRINTTEXISTS=A footprint by this ID already exists.
EDSTR_ERROR_FOOTPRINTEMPTYSET=The selected set is empty.  Please define this set before continuing.
EDSTR_ERROR_BNET_FAILEDTOINIT=Battle.net could not be initialized. You may need to reinstall StarCraft II to correct this. (ERROR)
EDSTR_ERROR_BNET_NOHOST=No Battle.net host specified.  Please set a host in the Battle.net preferences.
EDSTR_ERROR_IMPORT_CANTIMPORT=Unable to import file
EDSTR_ERROR_IMPORT_CANTMOVE=Unable to move file
EDSTR_ERROR_IMPORT_CANTCOPY=Unable to copy file
EDSTR_ERROR_TRIAL_TITLE=StarCraft II: Starter Edition Restriction
EDSTR_ERROR_TRIAL_TESTDOCUMENT=Test Document functionality is not available to StarCraft II: Starter Edition users. Upgrade or add game time to unlock this feature.
EDSTR_ERROR_TRIAL_PUBLISH=Publishing functionality is not available to StarCraft II: Starter Edition users. Upgrade or add game time to unlock this feature. 
EDSTR_ERROR_MAPIMAGE_UNABLETOSAVE=Unable to save image to 'FILE' (SYSERROR)

//  File Types
EDSTR_FILETYPE_TRIGGERLIB=Trigger Libraries
EDSTR_FILETYPE_SCRIPT=Script Files
EDSTR_FILETYPE_CAMERA=Camera Files
EDSTR_FILETYPE_TESTCONFIG=Test Configuration Files
EDSTR_FILETYPE_PUBLISH=Publish Files
EDSTR_FILETYPE_SC1MAP=Starcraft Maps
EDSTR_FILETYPE_SC1MAPEX=Starcraft Expansion Maps
EDSTR_FILETYPE_WC3MAP=Warcraft III Maps
EDSTR_FILETYPE_WC3MAPEX=Warcraft III Expansion Maps
EDSTR_FILETYPE_XML=XML Files
EDSTR_FILETYPE_IMAGE=Image Files
EDSTR_FILETYPE_TEXT=Text Files
EDSTR_FILETYPE_RICHTEXT=Rich Text Files
EDSTR_FILETYPE_MODEL=Model Files
EDSTR_FILETYPE_MODELSYNC=Model Synchronous Data Files
EDSTR_FILETYPE_FACIAL=Facial Animation Files
EDSTR_FILETYPE_EXE=Executable Files
EDSTR_FILETYPE_SOUND=Sound Files
EDSTR_FILETYPE_PHYSICS=Physics Files
EDSTR_FILETYPE_ANL=List Files
EDSTR_FILETYPE_MOVIE=Movie Files
EDSTR_FILETYPE_OGG=Multimedia Files
EDSTR_FILETYPE_OGV=Multimedia Files
EDSTR_FILETYPE_MODELANIMATION=Model Animation Files
EDSTR_FILETYPE_SCENE=Scene Files
EDSTR_FILETYPE_CUTSCENE=Cutscene Files
EDSTR_FILETYPE_FLASH=Flash Animation Files
EDSTR_FILETYPE_Y4M=Y4M Video
EDSTR_FILETYPE_LAYOUT=UI Layout Files
EDSTR_FILETYPE_FONTSTYLE=Font Style Files
EDSTR_FILETYPE_FONTOTF=Font Files (Open Type)
EDSTR_FILETYPE_FONTTTF=Font Files (True Type)
EDSTR_FILETYPE_FONTFILES=Font Files

EDSTR_FILETYPE_ALLDOCS=All Editor Documents
EDSTR_FILETYPE_SC1MAPS=All Starcraft Maps
EDSTR_FILETYPE_WC3MAPS=All Warcraft III Maps
EDSTR_FILETYPE_ALLIMPORT=All Convertible Files
EDSTR_FILETYPE_ALL=All Files

//  File info as displayed when attempting to open in the editor
EDSTR_FILEINFOTITLE=StarCraft II Editor File Info

EDSTR_FILEINFO_PREFS=Preference Settings may be imported from the Preferences dialog.<N/><N/>(File > Preferences)
EDSTR_FILEINFO_CONTROLS=Control Settings may be imported from the Configure Controls dialog.<N/><N/>(File > Configure Controls)
EDSTR_FILEINFO_LIGHTING=Light Settings may be imported from the Lighting window.<N/><N/>(Window > Lighting ... File > Import Light)
EDSTR_FILEINFO_TRIGGERLIB=Trigger Libraries may be imported from the Trigger Editor.<N/><N/>(Modules > Triggers ... Data > Library > Import Library)
EDSTR_FILEINFO_CAMERA=Camera Files are exported only, and may not be imported.
EDSTR_FILEINFO_SCENE=Scene Files may be opened in the Cutscene Editor.<N/><N/>(Window > Cutscene Editor ... File > Open Scene)
EDSTR_FILEINFO_TESTCONFIG=Test Configuration files are generated and used automatically during in-game testing through the Test Document command.
EDSTR_FILEINFO_PUBLISH=Publish files contain preprocessed data for immediate publishing to Battle.net.
EDSTR_FILEINFO_LAYOUT=Layout files are created and modified by the UI Editor.<N/><N/>(Modules > UI)

//  Command categories
EDSTR_CMDCAT_APPLICATION=Application
EDSTR_CMDCAT_FILE=File
EDSTR_CMDCAT_EDIT=Edit
EDSTR_CMDCAT_MODULE=Module
EDSTR_CMDCAT_WINDOW=Window
EDSTR_CMDCAT_OBJECT=Object
EDSTR_CMDCAT_CAMERA=Camera
EDSTR_CMDCAT_CAMERA2=Camera (Alternate)
EDSTR_CMDCAT_BRUSH=Brush
EDSTR_CMDCAT_SELECTION=Selection
EDSTR_CMDCAT_CINEMATICS=Cinematics
EDSTR_CMDCAT_ARCHIVEBROWSER=Archive Browser
EDSTR_CMDCAT_CONSOLE=Console
EDSTR_CMDCAT_PREVIEW=Preview
EDSTR_CMDCAT_PREVIEWER=Cutscene Editor
EDSTR_CMDCAT_PLAYERPROPS=Player Properties
EDSTR_CMDCAT_LIGHTINGWINDOW=Lighting Window
EDSTR_CMDCAT_WATERWINDOW=Water Window
EDSTR_CMDCAT_TEXREDWINDOW=Texture Reduction Window
EDSTR_CMDCAT_CURVEEDITOR=Curve Editor

//  Command event types
EDSTR_CMDEVENT_KEY=Key
EDSTR_CMDEVENT_MOUSECLICK=Mouse Click
EDSTR_CMDEVENT_MOUSEDOUBLECLICK=Mouse Double Click
EDSTR_CMDEVENT_MOUSEDRAG=Mouse Drag
EDSTR_CMDEVENT_MOUSEWHEEL=Mouse Wheel

EDSTR_MOUSEBUTTON_LEFT=Left Button
EDSTR_MOUSEBUTTON_RIGHT=Right Button
EDSTR_MOUSEBUTTON_MIDDLE=Middle Button
EDSTR_MOUSEBUTTON_BACK=Back Button
EDSTR_MOUSEBUTTON_FORWARD=Forward Button
EDSTR_MOUSEWHEEL_UP=Wheel Up
EDSTR_MOUSEWHEEL_DOWN=Wheel Down

//  Command names
EDSTR_CMDNAME_AppExit=Exit
EDSTR_CMDNAME_AppAbout=About
EDSTR_CMDNAME_AppHelp=Online Help
EDSTR_CMDNAME_AppTips=Editor Tips
EDSTR_CMDNAME_AppEditPrefs=Preferences
EDSTR_CMDNAME_AppConfigControls=Configure Controls

EDSTR_CMDNAME_New=New
EDSTR_CMDNAME_Open=Open
EDSTR_CMDNAME_Close=Close
EDSTR_CMDNAME_Save=Save
EDSTR_CMDNAME_SaveAs=Save As
EDSTR_CMDNAME_Merge=Merge Files
EDSTR_CMDNAME_Convert=Convert Legacy Map
EDSTR_CMDNAME_Import=Import
EDSTR_CMDNAME_Export=Export
EDSTR_CMDNAME_TestDoc=Test Document
EDSTR_CMDNAME_Dependencies=Dependencies
EDSTR_CMDNAME_Publish=Publish
EDSTR_CMDNAME_ManagePublished=Manage Published

EDSTR_CMDNAME_Undo=Undo
EDSTR_CMDNAME_Redo=Redo
EDSTR_CMDNAME_Cut=Cut
EDSTR_CMDNAME_Copy=Copy
EDSTR_CMDNAME_CopyAsText=Copy As Text
EDSTR_CMDNAME_CopyName=Copy Name
EDSTR_CMDNAME_Paste=Paste
EDSTR_CMDNAME_Clear=Clear
EDSTR_CMDNAME_SelectAll=Select All
EDSTR_CMDNAME_SelectAllSpecial=Select All Special
EDSTR_CMDNAME_SelectAllSymmetrical=Select All Symmetrical
EDSTR_CMDNAME_ClearAll=Clear All Messages

EDSTR_CMDNAME_Find=Find
EDSTR_CMDNAME_Replace=Replace
EDSTR_CMDNAME_FindNext=Find Next
EDSTR_CMDNAME_FindPrev=Find Previous
EDSTR_CMDNAME_FindSelection=Find Selection
EDSTR_CMDNAME_GoTo=Go To

EDSTR_CMDNAME_ModuleAI=AI
EDSTR_CMDNAME_ModuleOverview=Overview Manager
EDSTR_CMDNAME_ModuleImports=Import Editor
EDSTR_CMDNAME_ModuleObject=Data Editor
EDSTR_CMDNAME_ModuleTerrain=Terrain Editor
EDSTR_CMDNAME_ModuleText=Text Editor
EDSTR_CMDNAME_ModuleTriggers=Trigger Editor
EDSTR_CMDNAME_ModuleUI=UI Editor
EDSTR_CMDNAME_ModuleCutscenes=Cutscene Editor
EDSTR_CMDNAME_CloseWindow=Close Window
EDSTR_CMDNAME_MapPropsInfo=Map Info
EDSTR_CMDNAME_MapPropsOptions=Map Options
EDSTR_CMDNAME_MapPropsBounds=Map Bounds
EDSTR_CMDNAME_MapPropsSymmetry=Map Symmetry
EDSTR_CMDNAME_MapPropsTextures=Map Textures
EDSTR_CMDNAME_MapPropsTags=Map Tags
EDSTR_CMDNAME_MapPropsLoading=Map Loading Screen
EDSTR_CMDNAME_ModPropsInfo=Mod Info
EDSTR_CMDNAME_PlayerProps=Player Properties
EDSTR_CMDNAME_PlayerPlacementBasic=Team Placement (Basic)
EDSTR_CMDNAME_PlayerPlacementPreset=Team Placement (Advanced)
EDSTR_CMDNAME_ArcadeInfo=Battle.net Info
EDSTR_CMDNAME_PreloadInfo=Preload Info
EDSTR_CMDNAME_GameAttributes=Game Attributes
EDSTR_CMDNAME_GameVariants=Game Variants
EDSTR_CMDNAME_ObjectGroups=Object Groups
EDSTR_CMDNAME_SectionMerge=Merge Active Section
EDSTR_CMDNAME_SectionMergeAll=Merge All Sections
EDSTR_CMDNAME_Cinematics=Cinematics
EDSTR_CMDNAME_MapStatus=Map Status
EDSTR_CMDNAME_ModStatus=Mod Status
EDSTR_CMDNAME_LocaleToggleActive=Toggle Active Locale
EDSTR_CMDNAME_LocaleModify=Modify Locales
EDSTR_CMDNAME_LocaleExport=Export Locales
EDSTR_CMDNAME_LocaleImport=Import Locales

EDSTR_CMDNAME_Toolbar=Toolbar
EDSTR_CMDNAME_StatusBar=Status Bar
EDSTR_CMDNAME_Messages=Messages
EDSTR_CMDNAME_Console=Console
EDSTR_CMDNAME_Preview=Preview
EDSTR_CMDNAME_LightingWindow=Lighting Window
EDSTR_CMDNAME_ScriptTest=Script Test
EDSTR_CMDNAME_FileTransfers=File Transfers
EDSTR_CMDNAME_NextDoc=Next Document
EDSTR_CMDNAME_PrevDoc=Previous Document

EDSTR_CMDNAME_ObjectRename=Rename
EDSTR_CMDNAME_ObjectModify=Modify
EDSTR_CMDNAME_ObjectDuplicate=Duplicate
EDSTR_CMDNAME_ObjectReset=Reset
EDSTR_CMDNAME_ObjectDelete=Delete
EDSTR_CMDNAME_ObjectView=View
EDSTR_CMDNAME_ObjectViewInOverviewManager=View In Overview Manager
EDSTR_CMDNAME_ObjectViewInObjectEditor=View In Data Editor
EDSTR_CMDNAME_ObjectViewInTerrainEditor=Select In Palette
EDSTR_CMDNAME_ObjectViewInPreviewer=View In Cutscene Editor
EDSTR_CMDNAME_ObjectViewInDataNavigator=View In Data Navigator
EDSTR_CMDNAME_ObjectLoad=Load

EDSTR_CMDNAME_CinematicAdd=Add Cinematic
EDSTR_CMDNAME_CinematicSequenceAdd=Add Sequence
EDSTR_CMDNAME_CinematicActionAdd=Add Action
EDSTR_CMDNAME_CinematicObjectAdd=Add Object
EDSTR_CMDNAME_CinematicActionMoveUp=Move Action Up
EDSTR_CMDNAME_CinematicActionMoveDown=Move Action Down
EDSTR_CMDNAME_CinematicSendToGame=Reload In Game
EDSTR_CMDNAME_CinematicPreview=Preview

EDSTR_CMDNAME_ArchiveBrowserExport=Export File
EDSTR_CMDNAME_ArchiveBrowserView=View File
EDSTR_CMDNAME_ArchiveBrowserTogglePreview=Show Preview
EDSTR_CMDNAME_ArchiveBrowserToggleCheckExt=Check For External Files
EDSTR_CMDNAME_ArchiveBrowserRefresh=Refresh File List

EDSTR_CMDNAME_ConsoleCmdNext=Next Command
EDSTR_CMDNAME_ConsoleCmdPrev=Previous Command

EDSTR_CMDNAME_PreviewExit=Exit Cutscene Editor
EDSTR_CMDNAME_PreviewFileLoad=Load Model File
EDSTR_CMDNAME_PreviewFileLoadArchive=Load Model From Archive
EDSTR_CMDNAME_PreviewFileAdd=Add Model File
EDSTR_CMDNAME_PreviewFileAddArchive=Add Model From Archive
EDSTR_CMDNAME_PreviewRecordVideo=Record Video
EDSTR_CMDNAME_PreviewTranslationGizmo=Translation Mode
EDSTR_CMDNAME_PreviewScaleGizmo=Scale Mode
EDSTR_CMDNAME_PreviewRotationGizmo=Rotation Mode
EDSTR_CMDNAME_PreviewFileReload=Reload Model File
EDSTR_CMDNAME_PreviewFileExport=Export Model File
EDSTR_CMDNAME_PreviewFileExportCamera=Export Camera File
EDSTR_CMDNAME_PreviewFileLoadFacial=Load Facial Animation File
EDSTR_CMDNAME_PreviewFileLoadFacialArchive=Load Facial Animation From Archive
EDSTR_CMDNAME_PreviewFileLoadFacialAudio=Load Facial Audio File
EDSTR_CMDNAME_PreviewFileLoadFacialAudioArchive=Load Facial Audio File From Archive
EDSTR_CMDNAME_PreviewFacialAnimPlayPause=Play/Pause Animation (Facial)
EDSTR_CMDNAME_PreviewFacialAnimPlaySync=Play Sync Animation (Facial)
EDSTR_CMDNAME_PreviewFacialAnimStepNext=Next Animation Frame (Facial)
EDSTR_CMDNAME_PreviewFacialAnimStepPrev=Previous Animation Frame (Facial)
EDSTR_CMDNAME_PreviewFacialAnimStepFirst=First Animation Frame (Facial)
EDSTR_CMDNAME_PreviewFacialAnimStepLast=Last Animation Frame (Facial)
EDSTR_CMDNAME_PreviewModelRemove=Remove Model
EDSTR_CMDNAME_PreviewModelPrev=Previous Model
EDSTR_CMDNAME_PreviewModelNext=Next Model
EDSTR_CMDNAME_PreviewAnimPrev=Previous Animation
EDSTR_CMDNAME_PreviewAnimNext=Next Animation
EDSTR_CMDNAME_PreviewAnimRestart=Restart Animation
EDSTR_CMDNAME_PreviewAnimPlayPause=Pause Animation
EDSTR_CMDNAME_PreviewAnimStepPrev=Previous Animation Frame
EDSTR_CMDNAME_PreviewAnimStepFirst=First Animation Frame
EDSTR_CMDNAME_PreviewAnimStepLast=Last Animation Frame
EDSTR_CMDNAME_PreviewAnimStepNext=Next Animation Frame
EDSTR_CMDNAME_PreviewZoomToFit=Zoom To Fit
EDSTR_CMDNAME_PreviewZoomToFitMouse=Zoom To Fit (Mouse)
EDSTR_CMDNAME_PreviewMoveUp=Move Up
EDSTR_CMDNAME_PreviewMoveDown=Move Down
EDSTR_CMDNAME_PreviewToggleAutoZoom=Toggle Auto Zoom
EDSTR_CMDNAME_PreviewToggleAutoAnim=Toggle Auto Animation Cycle
EDSTR_CMDNAME_PreviewToggleAutoReload=Toggle Auto Reload Model
EDSTR_CMDNAME_PreviewToggleGroupAnim=Toggle Animation Groups
EDSTR_CMDNAME_PreviewToggleAltControls=Toggle Alternate Controls
EDSTR_CMDNAME_PreviewToggleAlwaysOnTop=Toggle Always On Top
EDSTR_CMDNAME_PreviewCameraToggle=Camera - Toggle
EDSTR_CMDNAME_PreviewAspectRatioToggle=Aspect Ratio - Toggle
EDSTR_CMDNAME_PreviewAspectMaxWidthToggle=Maximum Width - Toggle
EDSTR_CMDNAME_PreviewCameraFree=Camera - Free
EDSTR_CMDNAME_PreviewCameraGame=Camera - Game
EDSTR_CMDNAME_PreviewGroundToggle=Ground - Toggle
EDSTR_CMDNAME_PreviewGroundNone=Ground - None
EDSTR_CMDNAME_PreviewGroundGrid=Ground - Grid
EDSTR_CMDNAME_PreviewGroundTerrain=Ground - Terrain
EDSTR_CMDNAME_PreviewGroundBoth=Ground - Both
EDSTR_CMDNAME_PreviewGroundTexture=Ground - Choose Texture
EDSTR_CMDNAME_PreviewToggleBounds=Show Geometry - Bounds
EDSTR_CMDNAME_PreviewToggleGeoPhysics=Show Geometry - Physics
EDSTR_CMDNAME_PreviewToggleGeoWalkable=Show Geometry - Walkable
EDSTR_CMDNAME_PreviewToggleGeoForceFields=Show Geometry - Force Fields
EDSTR_CMDNAME_PreviewToggleGeoAttachmentVolumes=Show Geometry - Attachment Volumes
EDSTR_CMDNAME_PreviewGeoHitTestToggle=Show Geometry - Hit Test - Toggle
EDSTR_CMDNAME_PreviewGeoHitTestNone=Show Geometry - Hit Test - None
EDSTR_CMDNAME_PreviewGeoHitTestTight=Show Geometry - Hit Test - Tight
EDSTR_CMDNAME_PreviewGeoHitTestFuzzy=Show Geometry - Hit Test - Fuzzy
EDSTR_CMDNAME_PreviewGeoHitTestBoth=Show Geometry - Hit Test - All
EDSTR_CMDNAME_PreviewPhysicsQualityLow=Physics Quality - Low
EDSTR_CMDNAME_PreviewPhysicsQualityHigh=Physics Quality - High
EDSTR_CMDNAME_PreviewToggleAttachments=Show Attachment Points
EDSTR_CMDNAME_PreviewToggleWalk=Toggle Walk
EDSTR_CMDNAME_PreviewToggleStats=Show Render Statistics
EDSTR_CMDNAME_PreviewToggleDataTree=Show Model Data
EDSTR_CMDNAME_PreviewToggleAnimTimeline=Show Animation Timeline
EDSTR_CMDNAME_PreviewToggleShadows=Show Shadows
EDSTR_CMDNAME_PreviewToggleShaderMode=Shader Mode
EDSTR_CMDNAME_PreviewToggleWireframe=Toggle Wireframe Mode
EDSTR_CMDNAME_PreviewToggleM3Monitor=Toggle Monitor Model Changes
EDSTR_CMDNAME_PreviewToggleSplatBounds=Toggle Splat Bounds
EDSTR_CMDNAME_PreviewAspectRatioPortrait=Aspect Ratio - Portrait
EDSTR_CMDNAME_PreviewAspectRatioNormal=Aspect Ratio - Normal
EDSTR_CMDNAME_PreviewAspectRatio4x3=Aspect Ratio - 4:3
EDSTR_CMDNAME_PreviewAspectRatio16x10=Aspect Ratio - 16:10
EDSTR_CMDNAME_PreviewAspectRatio16x9=Aspect Ratio - 16:9
EDSTR_CMDNAME_PreviewAspectRatio5x4=Aspect Ratio - 5:4
EDSTR_CMDNAME_PreviewMaxWidthToggle=Maximum Width - Toggle
EDSTR_CMDNAME_PreviewMaxWidthNone=Maximum Width - None
EDSTR_CMDNAME_PreviewMaxWidthSmallPortrait=Maximum Width - Small Portrait
EDSTR_CMDNAME_PreviewMaxWidthLargePortrait=Maximum Width - Large Portrait
EDSTR_CMDNAME_PreviewMaxWidth800=Maximum Width - 800
EDSTR_CMDNAME_PreviewMaxWidth1024=Maximum Width - 1024
EDSTR_CMDNAME_PreviewMaxWidth1280=Maximum Width - 1280
EDSTR_CMDNAME_PreviewMaxWidth1600=Maximum Width - 1600
EDSTR_CMDNAME_PreviewLightingToggle=Lighting - Toggle
EDSTR_CMDNAME_PreviewLightingNone=Lighting - None
EDSTR_CMDNAME_PreviewLightingGame=Lighting - Game
EDSTR_CMDNAME_PreviewLightingMovable=Lighting - Movable
EDSTR_CMDNAME_PreviewLightingProps=Lighting - Light Properties
EDSTR_CMDNAME_PreviewTodToggle=Time Of Day - Toggle
EDSTR_CMDNAME_PreviewTodMidnight=Time Of Day - Midnight
EDSTR_CMDNAME_PreviewTodDawn=Time Of Day - Dawn
EDSTR_CMDNAME_PreviewTodNoon=Time Of Day - Noon
EDSTR_CMDNAME_PreviewTodDusk=Time Of Day - Dusk
EDSTR_CMDNAME_PreviewTodVariable=Time Of Day - Animated
EDSTR_CMDNAME_PreviewSpeedToggle=Speed - Toggle
EDSTR_CMDNAME_PreviewSpeedSlower=Speed - Slower
EDSTR_CMDNAME_PreviewSpeedSlow=Speed - Slow
EDSTR_CMDNAME_PreviewSpeedNormal=Speed - Normal
EDSTR_CMDNAME_PreviewSpeedFast=Speed - Fast
EDSTR_CMDNAME_PreviewSpeedFaster=Speed - Faster
EDSTR_CMDNAME_PreviewSpeedUp=Speed - Increase
EDSTR_CMDNAME_PreviewSpeedDown=Speed - Decrease
EDSTR_CMDNAME_PreviewSpeedReset=Speed - Reset
EDSTR_CMDNAME_PreviewLoopAnimToggle=Loop Animations - Toggle
EDSTR_CMDNAME_PreviewLoopAnimNormal=Loop Animations - Normal
EDSTR_CMDNAME_PreviewLoopAnimAlways=Loop Animations - Always
EDSTR_CMDNAME_PreviewLoopAnimNever=Loop Animations - Never
EDSTR_CMDNAME_PreviewStatusCameraMode=Show Status - Camera Mode
EDSTR_CMDNAME_PreviewStatusCameraDistance=Show Status - Camera Distance
EDSTR_CMDNAME_PreviewStatusCameraRotation=Show Status - Camera Rotation
EDSTR_CMDNAME_PreviewStatusCameraHeight=Show Status - Target Height
EDSTR_CMDNAME_PreviewStatusModelPosition=Show Status - Model Position
EDSTR_CMDNAME_PreviewStatusModelRotation=Show Status - Model Rotation
EDSTR_CMDNAME_PreviewStatusMotion=Show Status - Motion
EDSTR_CMDNAME_PreviewStatusShaderMode=Show Status - Shader Mode
EDSTR_CMDNAME_PreviewStatusLighting=Show Status - Lighting
EDSTR_CMDNAME_PreviewStatusShadows=Show Status - Shadows
EDSTR_CMDNAME_PreviewStatusGeometry=Show Status - Geometry
EDSTR_CMDNAME_PreviewStatusAnimSpeed=Show Status - Animation Speed
EDSTR_CMDNAME_PreviewStatusAnimTime=Show Status - Animation Time
EDSTR_CMDNAME_PreviewRotate=Rotate Model (Click)
EDSTR_CMDNAME_PreviewRotateDrag=Rotate Model (Drag)
EDSTR_CMDNAME_PreviewRotateLeft=Rotate Model Left
EDSTR_CMDNAME_PreviewRotateRight=Rotate Model Right
EDSTR_CMDNAME_PreviewRotateLeft45=Rotate Model Left 45°
EDSTR_CMDNAME_PreviewRotateRight45=Rotate Model Right 45°
EDSTR_CMDNAME_PreviewerRotateLeft45=Rotate Model Left 45°
EDSTR_CMDNAME_PreviewerRotateRight45=Rotate Model Right 45°
EDSTR_CMDNAME_PreviewRotateReset=Reset Model Rotation
EDSTR_CMDNAME_PreviewLightRotateKey=Rotate Key Light
EDSTR_CMDNAME_PreviewLightRotateFill=Rotate Fill Light
EDSTR_CMDNAME_PreviewFileLaunchGame=Launch Game
EDSTR_CMDNAME_PreviewControlsEditor=Use Editor Controls
EDSTR_CMDNAME_PreviewControlsAlt=Use Alternate Controls
EDSTR_CMDNAME_PreviewControlsFree=Use Free Controls
EDSTR_CMDNAME_PreviewRefreshRates=Refresh Rate
EDSTR_CMDNAME_PreviewTimelineDragItem=Timeline Drag Item
EDSTR_CMDNAME_PreviewTimelineSetTimeDrag=Timeline Set Drag
EDSTR_CMDNAME_PreviewerDirectorAspectRatio16x9=Director Aspect Ratio 16:9
EDSTR_CMDNAME_PreviewerDirectorAspectRatio16x10=Director Aspect Ratio 16:10
EDSTR_CMDNAME_PreviewerDirectorAspectRatio4x3=Director Aspect Ratio 4:3
EDSTR_CMDNAME_PreviewerDirectorAspectRatio5x4=Director Aspect Ratio 5:4
EDSTR_CMDNAME_PreviewerDirectorAspectRatioPortrait=Director Aspect Ratio Portrait
EDSTR_CMDNAME_PreviewerDirectorAspectRatioNormal=Director Aspect Ratio Normal
EDSTR_CMDNAME_PreviewerDirectorAspectRatioToggle=Director Aspect Ratio Toggle
EDSTR_CMDNAME_PreviewerToggleData=Toggle Data
EDSTR_CMDNAME_PreviewerToggleFiles=Toggle Files
EDSTR_CMDNAME_PreviewerRefreshFiles=Refresh Files
EDSTR_CMDNAME_PreviewerToggleEnabled=Toggle Enabled
EDSTR_CMDNAME_PreviewerToggleExpandCollapse=Toggle Expand/Collapse
EDSTR_CMDNAME_PreviewerToggleTimeline=Toggle Timeline
EDSTR_CMDNAME_PreviewerToggleTopModelView=Toggle Top Model View
EDSTR_CMDNAME_PreviewerToggleBottomModelView=Toggle Bottom Model View
EDSTR_CMDNAME_PreviewerTogglePropertiesPane=Toggle Properties Pane
EDSTR_CMDNAME_PreviewerPlaybackRestart=Playback Restart
EDSTR_CMDNAME_PreviewerPlaybackPrevious=Playback Previous
EDSTR_CMDNAME_PreviewerPlaybackNext=Playback Next
EDSTR_CMDNAME_PreviewerPlaybackPlay=Playback Play
EDSTR_CMDNAME_PreviewerRemoveItems=Remove Items
EDSTR_CMDNAME_PreviewerLockCamera=Lock Camera
EDSTR_CMDNAME_PreviewerToggleCameraControls=Toggle Camera Controls
EDSTR_CMDNAME_PreviewerCameraEditor=Camera Editor
EDSTR_CMDNAME_PreviewerDirectorWindow=Director Window
EDSTR_CMDNAME_PreviewerCurveEditor=Curve Editor
EDSTR_CMDNAME_PreviewerCameraAlt=Alt Camera
EDSTR_CMDNAME_PreviewerCameraGame=Game Camera
EDSTR_CMDNAME_PreviewerCameraNone=No Camera
EDSTR_CMDNAME_PreviewerCameraAllStars=All Stars Camera
EDSTR_CMDNAME_PreviewerCameraToggle=Toggle Camera
EDSTR_CMDNAME_PreviewerZoomToFit=Zoom to Fit
EDSTR_CMDNAME_PreviewerAutoZoom=Auto Zoom
EDSTR_CMDNAME_PreviewerAddAnimation=Add Animation
EDSTR_CMDNAME_PreviewerAddPathElement=Add Path
EDSTR_CMDNAME_PreviewerMoveNodeUp=Move Up
EDSTR_CMDNAME_PreviewerMoveNodeDown=Move Down
EDSTR_CMDNAME_PreviewerAddActorMsg=Add Actor Message
EDSTR_CMDNAME_PreviewerTimeFormatFPS30=Timeline FPS-30
EDSTR_CMDNAME_PreviewerTimeFormatSeconds=Timeline Seconds
EDSTR_CMDNAME_PreviewerTimeFormatToggle=Toggle Time Format
EDSTR_CMDNAME_PreviewerFileLaunchGame=Launch Game
EDSTR_CMDNAME_PreviewerToggleAutoReload=Auto Reload Scene
EDSTR_CMDNAME_PreviewerFileReload=Reload File
EDSTR_CMDNAME_PreviewerFileExportCamera=Export Camera File
EDSTR_CMDNAME_PreviewerFileExportSounds=Export Sound Files
EDSTR_CMDNAME_PreviewerFileExport=Export Model File
EDSTR_CMDNAME_PreviewerToggleWalk=Toggle Walk
EDSTR_CMDNAME_PreviewerToggleShadows=Show Shadows
EDSTR_CMDNAME_PreviewerToggleOneModelView=One Model View
EDSTR_CMDNAME_PreviewerToggleTwoModelView=Two Model Views
EDSTR_CMDNAME_PreviewerToggleThreeModelView=Three Model Views
EDSTR_CMDNAME_PreviewerAddBookmarkNode=Add Bookmark Node
EDSTR_CMDNAME_PreviewerAddBookmark=Add Bookmark Marker
EDSTR_CMDNAME_PreviewerAddEndSceneNode=Add End Scene Node
EDSTR_CMDNAME_PreviewerAddEndScene=Add End Scene marker
EDSTR_CMDNAME_TimelineZoomToFit=Zoom Timeline To Fit
EDSTR_CMDNAME_TimelineNudgeLeft=Nudge Timeline Element Left
EDSTR_CMDNAME_TimelineNudgeRight=Nudge Timeline Element Left
EDSTR_CMDNAME_TimelineLargeNudgeLeft=Large Nudge Timeline Element Left
EDSTR_CMDNAME_TimelineLargeNudgeRight=Large Nudge Timeline Element Right
EDSTR_CMDNAME_PreviewerToggleGuide=Toggle Node As Guide
EDSTR_CMDNAME_PreviewerResetTransform=Reset Object Transform
EDSTR_CMDNAME_FreeCameraSelectTargetDrag=Select Drag Target
EDSTR_CMDNAME_PreviewerLightingWindow=Using Lighting Window
EDSTR_CMDNAME_PreviewerLightingDefault=Use Default Lighting
EDSTR_CMDNAME_PreviewerLightingToggle=Lighting
EDSTR_CMDNAME_PreviewerGroundTexture=Set Ground Texture
EDSTR_CMDNAME_PreviewerGroundBoth=Show Grid and Terrain
EDSTR_CMDNAME_PreviewerGroundTerrain=Show Terrain
EDSTR_CMDNAME_PreviewerGroundGrid=Show Grid
EDSTR_CMDNAME_PreviewerGroundNone=Show No Grid or Terrain
EDSTR_CMDNAME_PreviewerGroundToggle=Toggle Ground
EDSTR_CMDNAME_PreviewerPhysicsQualityHigh=High Quality Physics
EDSTR_CMDNAME_PreviewerPhysicsQualityLow=Low Quality Physics
EDSTR_CMDNAME_PreviewerToggleForceFields=Show Force Fields
EDSTR_CMDNAME_PreviewerToggleWalkable=Show Walkable
EDSTR_CMDNAME_PreviewerTogglePhysics=Show Physics
EDSTR_CMDNAME_PreviewerToggleAttachmentVolumes=Show Attachment Volumes
EDSTR_CMDNAME_PreviewerHitTestBoth=Show Both Hit Tests
EDSTR_CMDNAME_PreviewerHitTestFuzzy=Show Fuzzy Hit Test
EDSTR_CMDNAME_PreviewerHitTestTight=Show Tight Hit Test
EDSTR_CMDNAME_PreviewerHitTestNone=Show No Hit Tests
EDSTR_CMDNAME_PreviewerHitTestToggle=Toggle Hit Test
EDSTR_CMDNAME_PreviewerToggleBoundingSpheres=Show Bounding Spheres
EDSTR_CMDNAME_PreviewerToggleShadowBox=Show Shadow Boxes
EDSTR_CMDNAME_PreviewerToggleAttachments=Show Attachments
EDSTR_CMDNAME_PreviewerToggleSplatBounds=Show Splat Bounds
EDSTR_CMDNAME_PreviewerToggleWireframe=Toggle Wireframe
EDSTR_CMDNAME_PreviewerToggleM3Monitor=Toggle Monitor Model Changes
EDSTR_CMDNAME_PreviewerToggleShaderMode=Toggle Shader Mode
EDSTR_CMDNAME_PreviewerToggleLinkLines=Toggle Link Lines
EDSTR_CMDNAME_PreviewerToggleFullLinkHierarchy=Show Full Hierarchy
EDSTR_CMDNAME_PreviewerAddCameraNode=Add Camera Node
EDSTR_CMDNAME_PreviewerAddPathNode=Add Path Node
EDSTR_CMDNAME_PreviewerAddEnvLightNode=Add Light Node
EDSTR_CMDNAME_PreviewerResetAnimationDuration=Reset Animation Duration
EDSTR_CMDNAME_PreviewerDirectorCameraAdd=Add Active Camera
EDSTR_CMDNAME_PreviewerRemoveSubSelection=Remove Sub Selection
EDSTR_CMDNAME_PreviewerAddConversation=Add Conversation
EDSTR_CMDNAME_PreviewerAddFollowPath=Add Follow Path
EDSTR_CMDNAME_PreviewerAddPropLayer=Add Property Layer
EDSTR_CMDNAME_PreviewerAddPropertyValue=Add Property Value
EDSTR_CMDNAME_PreviewerProperties=Properties
EDSTR_CMDNAME_PreviewerPropertiesWindow=Properties Window
EDSTR_CMDNAME_PreviewerClearSelection=Clear Selection
EDSTR_CMDNAME_TimelineSelectClick=Timeline Select
EDSTR_CMDNAME_TimelineRangeSelectionClick=Range Selection Click
EDSTR_CMDNAME_TimelineToggleSelectionClick=Toggle Selection Click
EDSTR_CMDNAME_PreviewerNoGizmo=No Manipulator
EDSTR_CMDNAME_PreviewerTranslationGizmo=Translation Manipulator
EDSTR_CMDNAME_PreviewerScaleGizmo=Scale Manipulator
EDSTR_CMDNAME_PreviewerRotationGizmo=Rotation Manipulator
EDSTR_CMDNAME_PreviewerNormalGizmoMode=Normal Manipulator Mode
EDSTR_CMDNAME_PreviewerEyeGizmoMode=Eye Manipulator Mode
EDSTR_CMDNAME_PreviewerTargetGizmoMode=Target Manipulator Mode
EDSTR_CMDNAME_PreviewerSelectionBrush=Selection Brush Mode
EDSTR_CMDNAME_PreviewerPathMarkerBrush=Path Marker Brush Mode
EDSTR_CMDNAME_PreviewerShowCurveEditorWindow=Show Curve Editor Window
EDSTR_CMDNAME_PreviewerNewScene=New Scene
EDSTR_CMDNAME_PreviewerSetCameraFront=Set Camera To Front
EDSTR_CMDNAME_PreviewerSetCameraBack=Set Camera To Back
EDSTR_CMDNAME_PreviewerSetCameraLeft=Set Camera To Left
EDSTR_CMDNAME_PreviewerSetCameraRight=Set Camera To Right
EDSTR_CMDNAME_PreviewerSetCameraTop=Set Camera To Top
EDSTR_CMDNAME_PreviewerSetCameraToView=Set Camera To View
EDSTR_CMDNAME_PreviewerSetViewToCamera=Set Camera To Camera
EDSTR_CMDNAME_PreviewerRemoveOwner=Remove Owner
EDSTR_CMDNAME_TimelineRemoveSelectionDrag=Unselect Drag
EDSTR_CMDNAME_TimelineAddSelectionDrag=Select Drag
EDSTR_CMDNAME_PreviewerAddElement=Add Element
EDSTR_CMDNAME_PreviewerDirectorAspectRatioMask=Director Aspect Ratio Mask
EDSTR_CMDNAME_PreviewerToggleSceneState=Toggle Scene State
EDSTR_CMDNAME_PreviewerToggleLockedToEnd=Toggle Locked To End
EDSTR_CMDNAME_PreviewerModelData=Toggle Show Model Data
EDSTR_CMDNAME_TimelineGhostDragItem=Ghost Drag Items
EDSTR_CMDNAME_TimelineCloneDragItem=Clone Drag Items
EDSTR_CMDNAME_PreviewerAddActiveCameraNode=Add active camera node
EDSTR_CMDNAME_PreviewerAddActiveLightNode=Add active light node
EDSTR_CMDNAME_PreviewerAddDirectorNode=Add director node
EDSTR_CMDNAME_TimelineAddBlendTime=Increase blend time
EDSTR_CMDNAME_TimelineSubtractBlendTime=Decrease blend time
EDSTR_CMDNAME_PreviewerInTangentLinear=Set in tangent to linear
EDSTR_CMDNAME_PreviewerInTangentStep=Set in tangent to step
EDSTR_CMDNAME_PreviewerInTangentSlow=Set in tangent to slow
EDSTR_CMDNAME_PreviewerInTangentSmooth=Set in tangent to smooth
EDSTR_CMDNAME_PreviewerOutTangentLinear=Set out tangent to linear
EDSTR_CMDNAME_PreviewerOutTangentStep=Set out tangent to step
EDSTR_CMDNAME_PreviewerOutTangentSlow=Set out tangent to slow
EDSTR_CMDNAME_PreviewerOutTangentSmooth=Set out tangent to smooth
EDSTR_CMDNAME_PreviewerSaveAsMap=Save As Map
EDSTR_CMDNAME_PreviewerSaveMap=Save Map
EDSTR_CMDNAME_PreviewerCloseMap=Close Map
EDSTR_CMDNAME_PreviewerOpenMap=Open Map
EDSTR_CMDNAME_PreviewerNewMap=New Map
EDSTR_CMDNAME_PreviewerUnlockAllNodes=Unlock All Nodes
EDSTR_CMDNAME_PreviewerToggleLock=Toggle Lock
EDSTR_CMDNAME_PreviewerGridSnapOptionsWindow=Grid Snap Options Window
EDSTR_CMDNAME_TimelineDoubleClickElement=Timeline Double Click Element
EDSTR_CMDNAME_TimelineToggleAutoKey=Toggle Auto Key
EDSTR_CMDNAME_TimelinePlayInOut=Play In Out
EDSTR_CMDNAME_TimelineJumpToOutMarker=Jump To Out Marker
EDSTR_CMDNAME_TimelineJumpToInMarker=Jump To In Marker
EDSTR_CMDNAME_TimelineToggleLoopInOut=Toggle Loop In Out
EDSTR_CMDNAME_TimelineUnlink=Unlink
EDSTR_CMDNAME_TimelineGhostMode=Ghost Mode
EDSTR_CMDNAME_TimelineLinkMode=Link Mode
EDSTR_CMDNAME_TimelineMoveMode=Move Mode
EDSTR_CMDNAME_TimelineSelectMode=Select Mode
EDSTR_CMDNAME_TimelineJumpToPrevBookmark=Prev Bookmark
EDSTR_CMDNAME_TimelineJumpToNextBookmark=Next Bookmark
EDSTR_CMDNAME_PreviewerPasteTransform=Paste Transform
EDSTR_CMDNAME_PreviewerCopyTransform=Copy Transform
EDSTR_CMDNAME_PreviewerPasteActiveShots=Paste Active Shots
EDSTR_CMDNAME_PreviewerCopyActiveShots=Copy Active Shots
EDSTR_CMDNAME_PreviewerClearAllShots=Clear All Active Shots
EDSTR_CMDNAME_PreviewerAddAnimsToEnd=Add Anims To End
EDSTR_CMDNAME_PreviewerCreatePropertyKeysAtEndPosition=Create Property Keys At End Postion
EDSTR_CMDNAME_PreviewerToggleFadeIn=Toggle Fade In
EDSTR_CMDNAME_PreviewerAddFadeOut=Add Fade Out
EDSTR_CMDNAME_PreviewerAddFadeIn=Add Fade In
EDSTR_CMDNAME_PreviewerAddTextNode=Add Text Node
EDSTR_CMDNAME_PreviewerAddRTTNode=Add RTT Node
EDSTR_CMDNAME_PreviewerAddTargetCameraNode=Add Target Camera Node
EDSTR_CMDNAME_PreviewerAddFadeNode=Add Fade Node
EDSTR_CMDNAME_PreviewerAddScene=Add Scene
EDSTR_CMDNAME_PreviewerActivateScene=Activate Scene
EDSTR_CMDNAME_CameraUseGameListen=Use Game Listen
EDSTR_CMDNAME_TextureReductionExpandModels=Texture Reduction - Expand Models
EDSTR_CMDNAME_TextureReductionShowAllData=Texture Reduction - Show All Data
EDSTR_CMDNAME_TextureReductionOnlyChanged=Texture Reduction - Show Only Changed
EDSTR_CMDNAME_PreviewerReloadSceneFromDisk=Reload Scene From Disk
EDSTR_CMDNAME_PreviewerTimelineWindow=Open Timeline Window
EDSTR_CMDNAME_PreviewerAttachmentDialog=Open Attachment Dialog
EDSTR_CMDNAME_PreviewerLookAtDialog=Open Look At Dialog
EDSTR_CMDNAME_PreviewerTestLinkingOriginal=Test Linking - Original
EDSTR_CMDNAME_PreviewerTestLinkingVerySmall=Test Linking - Very Short
EDSTR_CMDNAME_PreviewerTestLinkingSmall=Test Linking - Short
EDSTR_CMDNAME_PreviewerTestLinkingBig=Test Linking - Long
EDSTR_CMDNAME_PreviewerTestLinkingVeryBig=Test Linking - Very Long
EDSTR_CMDNAME_PreviewerAddCurrentShot=Toggle Current Shot
EDSTR_CMDNAME_PreviewerTimeFollowsEdits=Time Follows Edits
EDSTR_CMDNAME_PreviewerAddSoundGroupNode=Add Sound Group Node
EDSTR_CMDNAME_PreviewerFileExportEvents=Export Event File
EDSTR_CMDNAME_PreviewerResetSpeakerMix=Reset Speaker Mix
EDSTR_CMDNAME_PreviewerTimeOfDayToggle=Toggle Time Of Day
EDSTR_CMDNAME_PreviewerUnlinkAll=Unlink All

EDSTR_CMDDESC_PreviewerNewMap=Create a new document
EDSTR_CMDDESC_PreviewerOpenMap=Open an existing document
EDSTR_CMDDESC_PreviewerCloseMap=Close the current document
EDSTR_CMDDESC_PreviewerSaveMap=Save the current document
EDSTR_CMDDESC_PreviewerSaveAsMap=Save the current document to a new file
EDSTR_CMDDESC_PreviewerLookAtDialog=Opens the Look At Dialog which allows linking two nodes such that the selected model will rotate to face the chosen attach point on another model
EDSTR_CMDDESC_PreviewerActivateScene=Preview and allow modification of the selected scene (documents can contain many scenes but only one can be active in the editor)
EDSTR_CMDDESC_PreviewerAddAnimsToEnd=Toggles whether new animations are added at the current time or at the end time
EDSTR_CMDDESC_PreviewerAddFadeOut=Adds a Fade Out element to the selected Fade node
EDSTR_CMDDESC_PreviewerAddFadeIn=Add a Fade In element to the selected Fade node
EDSTR_CMDDESC_PreviewerAddFadeNode=Add a Fade Node which can contain Fade In and Fade Out elements that will fade the screen when the element is reached
EDSTR_CMDDESC_PreviewerAddRTTNode=Add Render To Texture Node which will change the active RTT channels for the scene
EDSTR_CMDDESC_PreviewerAddScene=Add a new Cutscene to the active document and activate it
EDSTR_CMDDESC_PreviewerAddTargetCameraNode=Add a new Target Camera Node to control the target position of the active camera
EDSTR_CMDDESC_PreviewerAddTextNode=Add a new Text Node that will render a Text Tag at its position in the scene
EDSTR_CMDDESC_PreviewerCameraAllStars=Preview the scene with the All-Stars Camera
EDSTR_CMDDESC_PreviewerAddCurrentShot=Toggles whether the selected node is active in the shot at the current position in the timeline
EDSTR_CMDDESC_PreviewerCopyTransform=Copies the position, rotation, and scale of the selected node
EDSTR_CMDDESC_PreviewerCopyActiveShots=Copies the active shots of the selected node
EDSTR_CMDDESC_PreviewerClearAllShots=Removes all active shots of the selected node
EDSTR_CMDDESC_PreviewerCreatePropertyKeysAtEndPosition=Creates a key frame at the end of the selected path
EDSTR_CMDDESC_TimelineGhostMode=Switch to Ghost Mode which applies changes to the timeline when the mouse is released rather than updating as the element is changed
EDSTR_CMDDESC_TimelineLinkMode=Switch to Link Mode which is used to link start and end points of elements for creating sequences with variable length elements
EDSTR_CMDDESC_TimelineMoveMode=Switch to Move Mode which allows basic manipulation of nodes and elements in the timeline
EDSTR_CMDDESC_TimelineSelectMode=Switch to Select Mode which allows drag selection of nodes and elements without modifying any properties
EDSTR_CMDDESC_PreviewerGridSnapOptionsWindow=Open the Grid Snap Options Window to modify settings for how nodes will snap to the grid
EDSTR_CMDDESC_TimelineJumpToOutMarker=Sets the current time to the position of the Out Marker
EDSTR_CMDDESC_TimelineJumpToInMarker=Sets the current time to the position of the In Marker
EDSTR_CMDDESC_TimelineJumpToNextBookmark=Sets the current time to the position of the next bookmark after the current time
EDSTR_CMDDESC_TimelineJumpToPrevBookmark=Sets the current time to the position of the previous bookmark before the current time
EDSTR_CMDDESC_PreviewerPasteTransform=Sets the position, rotation, and scale of the selected node to the previously copied position, rotation, and scale
EDSTR_CMDDESC_PreviewerPasteActiveShots=Sets the active shots of the selected nodes to the previously copied active shots
EDSTR_CMDDESC_PreviewerTestLinkingOriginal=Link nodes and elements using their original asset scale
EDSTR_CMDDESC_PreviewerTestLinkingVerySmall=Link nodes and elements using 25% of the original asset scale
EDSTR_CMDDESC_PreviewerTestLinkingSmall=Link nodes and elements using 70% of the original asset scale
EDSTR_CMDDESC_PreviewerTestLinkingBig=Link nodes and elements using 130% of the original asset scale
EDSTR_CMDDESC_PreviewerTestLinkingVeryBig=Link nodes and elements using 200% of the original asset scale
EDSTR_CMDDESC_TimelinePlayInOut=Plays the cutscene starting from the position of the In Marker and ending at the Out Marker
EDSTR_CMDDESC_PreviewerReloadSceneFromDisk=Reloads the activates cutscene from the .SC2Cutscene file on disk
EDSTR_CMDDESC_TextureReductionExpandModels=Toggles whether model names are listed rather than just the model count in the Texture Reduction window
EDSTR_CMDDESC_TextureReductionShowAllData=Toggles whether texture reduction data is shown only from the active document or shown from all active data including dependencies
EDSTR_CMDDESC_TextureReductionOnlyChanged=Toggles the display of only changed textures
EDSTR_CMDDESC_TimelineDoubleClickElement=Opens the curve editor when double clicking on an element in the timeline
EDSTR_CMDDESC_TimelineSelectClick=Selects the clicked node or element
EDSTR_CMDDESC_TimelineToggleAutoKey=Toggles whether key frames will be automatically created by changing property values
EDSTR_CMDDESC_PreviewerToggleEnabled=Toggle whether the selected node is enabled
EDSTR_CMDDESC_PreviewerToggleExpandCollapse=Toggle whether the selected folder is expanded or collapsed
EDSTR_CMDDESC_PreviewerToggleLock=Toggle whether the selected folder is locked which will prevent modifications
EDSTR_CMDDESC_PreviewerToggleM3Monitor=Toggle whether the M3 monitor is enabled which will automatically reload model files that are changed on disk
EDSTR_CMDDESC_PreviewerToggleFadeIn=Toggle whether a fade element is fading in or out
EDSTR_CMDDESC_TimelineToggleLoopInOut=Toggle whether playback will loop using the positions of the In and Out Markers
EDSTR_CMDDESC_TimelineUnlink=Unlink the selected nodes and elements
EDSTR_CMDDESC_PreviewerUnlockAllNodes=Unlocks all nodes allowing modification
EDSTR_CMDDESC_CameraUseGameListen=Toggles whether sounds will play back using the position of the camera
EDSTR_CMDDESC_TimelineZoomToFit=Zooms the timeline such that all nodes and element fit within the zoom
EDSTR_CMDDESC_PreviewerAttachmentDialog=Opens the Attachment Dialog which allows attaching two nodes at any attach point
EDSTR_CMDDESC_PreviewerTimelineWindow=Toggles whether the Timeline is displayed in the Cutscene Editor or in a separate window

EDSTR_CMDDESC_PreviewerInTangentLinear=Set in tangent to linear
EDSTR_CMDDESC_PreviewerInTangentStep=Set in tangent to step
EDSTR_CMDDESC_PreviewerInTangentSlow=Set in tangent to slow
EDSTR_CMDDESC_PreviewerInTangentSmooth=Set in tangent to smooth
EDSTR_CMDDESC_PreviewerOutTangentLinear=Set out tangent to linear
EDSTR_CMDDESC_PreviewerOutTangentStep=Set out tangent to step
EDSTR_CMDDESC_PreviewerOutTangentSlow=Set out tangent to slow
EDSTR_CMDDESC_PreviewerOutTangentSmooth=Set out tangent to smooth
EDSTR_CMDDESC_PreviewerAddActiveCameraNode=Add active camera node
EDSTR_CMDDESC_PreviewerAddActiveLightNode=Add active light node
EDSTR_CMDDESC_PreviewerAddDirectorNode=Add director node
EDSTR_CMDDESC_TimelineAddBlendTime=Increase anim blend time
EDSTR_CMDDESC_TimelineSubtractBlendTime=Decrease anim blend time
EDSTR_CMDDESC_PreviewerDirectorAspectRatioMask=Director Aspect Ratio Mask
EDSTR_CMDDESC_PreviewerToggleSceneState=Toggle Scene State
EDSTR_CMDDESC_PreviewerToggleLockedToEnd=Toggle Locked To End
EDSTR_CMDDESC_PreviewerModelData=Toggle Show Model Data
EDSTR_CMDDESC_TimelineGhostDragItem=Ghost Drag Items
EDSTR_CMDDESC_TimelineCloneDragItem=Clone Drag Items
EDSTR_CMDDESC_PreviewerRemoveOwner=Remove Owner
EDSTR_CMDDESC_TimelineRemoveSelectionDrag=Drag Select that removes things from selection
EDSTR_CMDDESC_TimelineAddSelectionDrag=Drag Select that adds things to the selection
EDSTR_CMDDESC_PreviewerAddElement=Add Element
EDSTR_CMDDESC_PreviewerToggleOneModelView=One Model View
EDSTR_CMDDESC_PreviewerToggleTwoModelView=Two Model Views
EDSTR_CMDDESC_PreviewerToggleThreeModelView=Three Model Views
EDSTR_CMDDESC_PreviewerAddBookmarkNode=Add Bookmark Node
EDSTR_CMDDESC_PreviewerAddBookmark=Add Bookmark Marker
EDSTR_CMDDESC_PreviewerAddEndSceneNode=Add End Scene Node
EDSTR_CMDDESC_PreviewerAddEndScene=Add End Scene marker
EDSTR_CMDDESC_TimelineNudgeLeft=Nudge Timeline Element Left
EDSTR_CMDDESC_TimelineNudgeRight=Nudge Timeline Element Left
EDSTR_CMDDESC_TimelineLargeNudgeLeft=Large Nudge Timeline Element Left
EDSTR_CMDDESC_TimelineLargeNudgeRight=Large Nudge Timeline Element Right
EDSTR_CMDDESC_PreviewerToggleGuide=Toggle Node As Guide
EDSTR_CMDDESC_PreviewerResetTransform=Reset Object Transform
EDSTR_CMDDESC_FreeCameraSelectTargetDrag=Select Drag Target
EDSTR_CMDDESC_FreeCameraTruck=Trucks the free camera on the camera's XY plane.
EDSTR_CMDDESC_FreeCameraHeightOffset=Trucks the free camera on the camera's Z plane.
EDSTR_CMDDESC_FreeCameraTruckX=Trucks the free camera on the camera's X plane.
EDSTR_CMDDESC_FreeCameraTruckDepth=Trucks the free camera in and out of the screen.
EDSTR_CMDDESC_FreeCameraOrbitTarget=Orbits the free camera's target around the camera.
EDSTR_CMDDESC_FreeCameraOrbitCamera=Orbits the free camera around the target.
EDSTR_CMDDESC_FreeCameraDollyDepth=Dollies the free camera towards or away from the target.
EDSTR_CMDDESC_FreeCameraDollyDepthIn=Dollies the free camera towards the target.
EDSTR_CMDDESC_FreeCameraDollyDepthOut=Dollies the free camera away from the target.
EDSTR_CMDDESC_FreeCameraRoll=Rolls the free camera.
EDSTR_CMDDESC_FreeCameraFOV=Adjusts the free camera's field of view.
EDSTR_CMDDESC_FreeCameraMoveTargetDepthUp=Push the free camera's target away.
EDSTR_CMDDESC_FreeCameraMoveTargetDepthDown=Pull the free camera's target toward the camera.
EDSTR_CMDDESC_CameraEditor=Show the camera editor.
EDSTR_CMDDESC_CurveEditor=Show the curve editor.
EDSTR_CMDNAME_PreviewerToggleHideAllPanes=Toggle Hide All Panes
EDSTR_CMDDESC_PreviewerToggleHideAllPanes=Toggles whether or not all panes are hidden.
EDSTR_CMDNAME_PreviewerToggleDataLiberty=Toggle Liberty Data
EDSTR_CMDDESC_PreviewerToggleDataLiberty=Toggles whether Liberty Mod data dependency is loaded.
EDSTR_CMDNAME_PreviewerToggleDataLibertyCampaign=Toggle Liberty Campaign Data
EDSTR_CMDDESC_PreviewerToggleDataLibertyCampaign=Toggles whether Liberty Campaign data dependency is loaded.
EDSTR_CMDNAME_PreviewerToggleDataLibertyStoryCampaign=Toggle Liberty Story Campaign Data
EDSTR_CMDDESC_PreviewerToggleDataLibertyStoryCampaign=Toggles whether Liberty Story Campaign data dependency is loaded.
EDSTR_CMDNAME_PreviewerToggleDataSwarm=Toggle Swarm Data
EDSTR_CMDDESC_PreviewerToggleDataSwarm=Toggles whether Swarm Mod data dependency is loaded.
EDSTR_CMDNAME_PreviewerToggleDataSwarmCampaign=Toggle Swarm Campaign Data
EDSTR_CMDDESC_PreviewerToggleDataSwarmCampaign=Toggles whether Swarm Campaign data dependency is loaded.
EDSTR_CMDNAME_PreviewerToggleDataSwarmStoryCampaign=Toggle Swarm Story Campaign Data
EDSTR_CMDDESC_PreviewerToggleDataSwarmStoryCampaign=Toggles whether Swarm Story Campaign data dependency is loaded.
EDSTR_CMDNAME_PreviewerTimelineZoom=Zoom the Timeline
EDSTR_CMDDESC_PreviewerTimelineZoom=Zooms in and out of the timeline, providing more detail or a greater range.
EDSTR_CMDNAME_PreviewerAddAnimLayer=Add Animation Layer
EDSTR_CMDDESC_PreviewerAddAnimLayer=Adds an animation layer to the selected actor.
EDSTR_CMDNAME_PreviewerSetAnimation=Set Animation
EDSTR_CMDDESC_PreviewerSetAnimation=Sets the currently selected animation block.
EDSTR_CMDNAME_PreviewerRemoveAnimation=Remove Animation
EDSTR_CMDDESC_PreviewerRemoveAnimation=Removes the currently selected animation block.
EDSTR_CMDNAME_PreviewerAddFacial=Add Facial Animation Node
EDSTR_CMDDESC_PreviewerAddFacial=Adds a facial animation node to the currently selected actor.
EDSTR_CMDDESC_PreviewerMoveNodeUp=Moves the selected node up.
EDSTR_CMDDESC_PreviewerMoveNodeDown=Moves the selected node down.
EDSTR_CMDNAME_PreviewerToggleTeamColor=Toggle Team Color
EDSTR_CMDDESC_PreviewerToggleTeamColor=Toggles the team color of the selected actor.
EDSTR_CMDNAME_PreviewerCustomTeamColor=Set Custom Team Color
EDSTR_CMDDESC_PreviewerCustomTeamColor=Sets a custom team color on the selected actor.
EDSTR_CMDNAME_PreviewerToggleCloak=Toggle Cloak
EDSTR_CMDDESC_PreviewerToggleCloak=Toggles the cloaking effect on the selected actor.
EDSTR_CMDNAME_PreviewerSetCloakNone=Sets Cloak - None
EDSTR_CMDDESC_PreviewerSetCloakNone=Sets the cloaking effect to none.
EDSTR_CMDNAME_PreviewerSetCloakAlly=Set Cloak - Ally
EDSTR_CMDDESC_PreviewerSetCloakAlly=Sets the cloaking effect to ally.
EDSTR_CMDNAME_PreviewerSetCloakDetected=Set Cloak - Detected
EDSTR_CMDDESC_PreviewerSetCloakDetected=Sets the cloaking effect to detected.
EDSTR_CMDNAME_PreviewerSetCloakEnemy=Set Cloak - Enemy
EDSTR_CMDDESC_PreviewerSetCloakEnemy=Sets the cloaking effect to enemy.
EDSTR_CMDNAME_PreviewerIncreaseAnimSpeed=Increase Animation Playback Speed
EDSTR_CMDDESC_PreviewerIncreaseAnimSpeed=Increases the animation playback speed.
EDSTR_CMDNAME_PreviewerDecreaseAnimSpeed=Decrease Animation Playback Speed
EDSTR_CMDDESC_PreviewerDecreaseAnimSpeed=Decreases the animation playback speed.
EDSTR_CMDNAME_PreviewerAnimSpeedToggle=Toggle Animation Speed
EDSTR_CMDDESC_PreviewerAnimSpeedToggle=Toggles the animation speed
EDSTR_CMDNAME_PreviewerAnimSpeedSlower=Animation Speed - Slower
EDSTR_CMDDESC_PreviewerAnimSpeedSlower=Sets the animation speed to Slower
EDSTR_CMDNAME_PreviewerAnimSpeedSlow=Animation Speed - Slow
EDSTR_CMDDESC_PreviewerAnimSpeedSlow=Sets the animation speed to Slow
EDSTR_CMDNAME_PreviewerAnimSpeedNormal=Animation Speed - Normal
EDSTR_CMDDESC_PreviewerAnimSpeedNormal=Sets the animation speed to normal
EDSTR_CMDNAME_PreviewerAnimSpeedFast=Animation Speed - Fast
EDSTR_CMDDESC_PreviewerAnimSpeedFast=Sets the animation speed to Fast
EDSTR_CMDNAME_PreviewerAnimSpeedFaster=Animation Speed - Faster
EDSTR_CMDDESC_PreviewerAnimSpeedFaster=Sets the animation speed to Faster.
EDSTR_CMDNAME_PreviewerAnimSpeedReset=Reset Animation Speed
EDSTR_CMDDESC_PreviewerAnimSpeedReset=Resets the Animation Speed
EDSTR_CMDNAME_PreviewerFogWindow=Fog Window
EDSTR_CMDDESC_PreviewerFogWindow=Shows the fog window
EDSTR_CMDNAME_TimelineSetStartTimeDrag=Set Start Time Drag
EDSTR_CMDDESC_TimelineSetStartTimeDrag=Set the start time by dragging the timeline
EDSTR_CMDNAME_TimelineSetEndTimeDrag=Set End Time Drag
EDSTR_CMDDESC_TimelineSetEndTimeDrag=Set the end time by dragging the timeline
EDSTR_CMDNAME_TimelineContext=Timeline Context Menu
EDSTR_CMDDESC_TimelineContext=Shows the timeline context menu
EDSTR_CMDDESC_PreviewerToggleShaderMode=Toggles the shader mode
EDSTR_CMDNAME_PreviewerToggleShaderModeReverse=Toggle Shader Reverse
EDSTR_CMDDESC_PreviewerToggleShaderModeReverse=Toggles the shader mode in reverse
EDSTR_CMDDESC_PreviewerToggleWireframe=Toggles wireframe mode.
EDSTR_CMDDESC_PreviewerToggleMonitorM3=Toggles monitoring of models.
EDSTR_CMDDESC_PreviewerToggleSplatBounds=Toggles showing splat bounds
EDSTR_CMDDESC_PreviewerToggleAttachments=Toggles showing attachment points
EDSTR_CMDDESC_PreviewerToggleBoundingSpheres=Toggles showing bounding spheres.
EDSTR_CMDDESC_PreviewerToggleShadowBox=Toggles showing shadow boxes.
EDSTR_CMDDESC_PreviewerHitTestToggle=Toggles hit test display.
EDSTR_CMDDESC_PreviewerHitTestNone=Sets hit test display to none.
EDSTR_CMDDESC_PreviewerHitTestTight=Sets hit test display to tight.
EDSTR_CMDDESC_PreviewerHitTestFuzzy=Sets hit test display to fuzzy.
EDSTR_CMDDESC_PreviewerHitTestBoth=Sets hit test display to both.
EDSTR_CMDDESC_PreviewerToggleAttachmentVolumes=Toggles showing attachment volumes.
EDSTR_CMDDESC_PreviewerTogglePhysics=Toggles showing physics geometry.
EDSTR_CMDDESC_PreviewerToggleWalkable=Toggles showing walkable geometry
EDSTR_CMDDESC_PreviewerToggleForceFields=Toggles showing force fields.
EDSTR_CMDDESC_PreviewerPhysicsQualityLow=Sets physics quality to low.
EDSTR_CMDDESC_PreviewerPhysicsQualityHigh=Sets physics quality to high.
EDSTR_CMDDESC_PreviewerGroundToggle=Toggles ground display.
EDSTR_CMDDESC_PreviewerGroundNone=Sets the ground display to none.
EDSTR_CMDDESC_PreviewerGroundGrid=Sets the ground display to grid.
EDSTR_CMDDESC_PreviewerGroundTerrain=Sets the ground display to terrain.
EDSTR_CMDDESC_PreviewerGroundBoth=Sets the ground display to both.
EDSTR_CMDDESC_PreviewerGroundTexture=Choose the ground texture.
EDSTR_CMDDESC_PreviewerLightingToggle=Toggles lighting mode.
EDSTR_CMDDESC_PreviewerLightingDefault=Sets lighting mode to default.
EDSTR_CMDDESC_PreviewerLightingWindow=Sets lighting mode to Lighting Window.
EDSTR_CMDDESC_PreviewerToggleShadows=Toggles shadows.
EDSTR_CMDDESC_PreviewerToggleMotion=Toggles actor motion.
EDSTR_CMDNAME_PreviewerCumulativeMotion=Toggle Cumulative Motion
EDSTR_CMDDESC_PreviewerCumulativeMotion=Toggles cumulative motion mode.
EDSTR_CMDNAME_PreviewerToggleFollowMotion=Toggle Follow Motion
EDSTR_CMDDESC_PreviewerToggleFollowMotion=Toggles whether or not the camera follows the actor.
EDSTR_CMDDESC_PreviewerFileExport=Export the selected actor's model.
EDSTR_CMDDESC_PreviewerFileExportCamera=Export the current camera.
EDSTR_CMDDESC_PreviewerFileExportSounds=Export sound files associated with the current model
EDSTR_CMDDESC_PreviewerFileReload=Reload the selected actor.
EDSTR_CMDDESC_PreviewerToggleAutoReload=Automatically reload the scene when the window is reactivated.
EDSTR_CMDDESC_PreviewerFileLaunchGame=Launch the game.
EDSTR_CMDNAME_PreviewerAspectRatioToggle=Aspect Ratio Toggle
EDSTR_CMDDESC_PreviewerAspectRatioToggle=Toggle the aspect ratio of the viewport.
EDSTR_CMDNAME_PreviewerAspectRatioNormal=Aspect Ratio - Normal
EDSTR_CMDDESC_PreviewerAspectRatioNormal=Set the aspect ratio to normal.
EDSTR_CMDNAME_PreviewerAspectRatioPortrait=Aspect Ratio - Portrait
EDSTR_CMDDESC_PreviewerAspectRatioPortrait=Set the aspect ratio to match portraits.
EDSTR_CMDNAME_PreviewerAspectRatio5x4=Aspect Ratio - 5:4
EDSTR_CMDDESC_PreviewerAspectRatio5x4=Set the aspect ratio to 5:4
EDSTR_CMDNAME_PreviewerAspectRatio4x3=Aspect Ratio - 4:3
EDSTR_CMDDESC_PreviewerAspectRatio4x3=Set the aspect ratio to 4:3
EDSTR_CMDNAME_PreviewerAspectRatio16x10=Aspect Ratio 16:10
EDSTR_CMDDESC_PreviewerAspectRatio16x10=Set the aspect ratio to 16:10
EDSTR_CMDNAME_PreviewerAspectRatio16x9=Aspect Ratio 16:9
EDSTR_CMDDESC_PreviewerAspectRatio16x9=Set the aspect ratio to 16:9
EDSTR_CMDNAME_PreviewerMaxWidthToggle=Toggle Maximum Width
EDSTR_CMDDESC_PreviewerMaxWidthToggle=Toggles the maximum width of the viewport
EDSTR_CMDNAME_PreviewerMaxWidthNone=Maximum Width - None
EDSTR_CMDDESC_PreviewerMaxWidthNone=Sets the maximum width to none.
EDSTR_CMDNAME_PreviewerMaxWidthSmallPortrait=Maximum Width - Small Portrait
EDSTR_CMDDESC_PreviewerMaxWidthSmallPortrait=Sets the maximum width to a small portrait
EDSTR_CMDNAME_PreviewerMaxWidthLargePortrait=Maximum Width - Large Portrait
EDSTR_CMDDESC_PreviewerMaxWidthLargePortrait=Sets the maximum width to a large portrait
EDSTR_CMDNAME_PreviewerMaxWidth800=Maximum Width - 800
EDSTR_CMDDESC_PreviewerMaxWidth800=Sets the maximum width to 800 pixels.
EDSTR_CMDNAME_PreviewerMaxWidth1024=Maximum Width - 1024
EDSTR_CMDDESC_PreviewerMaxWidth1024=Sets the maximum width to 1024 pixels.
EDSTR_CMDNAME_PreviewerMaxWidth1280=Maximum Width - 1280
EDSTR_CMDDESC_PreviewerMaxWidth1280=Sets the maximum width to 1280 pixels
EDSTR_CMDNAME_PreviewerMaxWidth1600=Maximum Width - 1600
EDSTR_CMDDESC_PreviewerMaxWidth1600=Sets the maximum width to 1600 pixels.
EDSTR_CMDNAME_PreviewerRecordVideo=Record Video
EDSTR_CMDDESC_PreviewerRecordVideo=Toggle recording video.
EDSTR_CMDNAME_PreviewerLoadScene=Load Scene
EDSTR_CMDDESC_PreviewerLoadScene=Load a Scene file.
EDSTR_CMDNAME_PreviewerSaveScene=Save Scene
EDSTR_CMDDESC_PreviewerSaveScene=Save the current scene to Scene file.
EDSTR_CMDNAME_PreviewerSaveSceneAs=Save Scene As...
EDSTR_CMDDESC_PreviewerSaveSceneAs=Save the current scene as a new Scene file.
EDSTR_CMDNAME_PreviewerAnimPrev=Previous Animation
EDSTR_CMDDESC_PreviewerAnimPrev=Cycle the selected animation block to the previous animation.
EDSTR_CMDNAME_PreviewerAnimNext=Next Animation
EDSTR_CMDDESC_PreviewerAnimNext=Cycle the selected animation block to the next animation.
EDSTR_CMDNAME_PreviewerToggleStayInRange=Toggle Stay In Range
EDSTR_CMDDESC_PreviewerToggleStayInRange=Toggles whether or not the timeline stays locked in the viewable range.
EDSTR_CMDNAME_PreviewerTextureReduction=Texture Reduction
EDSTR_CMDDESC_PreviewerTextureReduction=Show the Texture Reduction editor.
EDSTR_CMDNAME_PreviewerResetScene=Reset Scene
EDSTR_CMDDESC_PreviewerResetScene=Resets the current scene to a blank scene.
EDSTR_CMDNAME_PreviewerAddFile=Add File
EDSTR_CMDDESC_PreviewerAddFile=Adds an external file to the scene.
EDSTR_CMDNAME_PreviewerZoomToFitMouse=Zoom to Fit - Mouse
EDSTR_CMDDESC_PreviewerZoomToFitMouse=Use the mouse to zoom to fit
EDSTR_CMDNAME_PreviewerRotate=Rotate
EDSTR_CMDDESC_PreviewerRotate=Rotate the selected actor
EDSTR_CMDNAME_PreviewerRotateDrag=Rotate - Drag
EDSTR_CMDDESC_PreviewerRotateDrag=Rotate drag the selected actor
EDSTR_CMDNAME_Previewer2ZoomToFitMouse=Zoom to Fit - Mouse
EDSTR_CMDDESC_Previewer2ZoomToFitMouse=Use the mouse to zoom to fit (alternate controls)
EDSTR_CMDNAME_Previewer2Rotate=Rotate Actor
EDSTR_CMDDESC_Previewer2Rotate=Rotates the selected actor (alternate controls)
EDSTR_CMDNAME_Previewer2RotateDrag=Rotate Actor - Drag
EDSTR_CMDDESC_Previewer2RotateDrag=Rotate drags the selected actor (alternate controls)
EDSTR_CMDNAME_PreviewerMove=Move Actor
EDSTR_CMDDESC_PreviewerMove=Moves the selected actor to the mouse position
EDSTR_CMDNAME_PreviewerMoveDrag=Move Actor - Drag
EDSTR_CMDDESC_PreviewerMoveDrag=Move drags the selected actor to the mouse position
EDSTR_CMDNAME_PreviewerRaise=Raise Actor
EDSTR_CMDDESC_PreviewerRaise=Raises the current actor
EDSTR_CMDNAME_PreviewerLower=Lower Actor
EDSTR_CMDDESC_PreviewerLower=Lowers the current actor.
EDSTR_CMDNAME_PreviewerSwapBlockPrev=Swap Block - Previous
EDSTR_CMDDESC_PreviewerSwapBlockPrev=Swaps the current block with the previous block
EDSTR_CMDNAME_PreviewerSwapBlockNext=Swap Block - Next
EDSTR_CMDDESC_PreviewerSwapBlockNext=Swaps the current block with the next block
EDSTR_CMDNAME_PreviewerDetach=Detach
EDSTR_CMDDESC_PreviewerDetach=Detach the actor from any attachment points.
EDSTR_CMDNAME_PreviewerStatusSceneTime=Toggle Status - Scene Time
EDSTR_CMDDESC_PreviewerStatusSceneTime=Toggles the scene time section in the status bar.
EDSTR_CMDNAME_PreviewerStatusCamera=Toggle Status - Camera
EDSTR_CMDDESC_PreviewerStatusCamera=Toggles the camera section in the status bar
EDSTR_CMDNAME_PreviewerStatusCameraControls=Toggle Status - Camera Controls
EDSTR_CMDDESC_PreviewerStatusCameraControls=Toggles the camera controls section in the status bar
EDSTR_CMDNAME_PreviewerStatusMotion=Toggle Status - Motion
EDSTR_CMDDESC_PreviewerStatusMotion=Toggles the motion section in the status bar
EDSTR_CMDNAME_PreviewerStatusShaderMode=Toggle Status - Shader Mode
EDSTR_CMDDESC_PreviewerStatusShaderMode=Toggles the shader mode section in the status bar
EDSTR_CMDNAME_PreviewerStatusLighting=Toggle Status - Lighting
EDSTR_CMDDESC_PreviewerStatusLighting=Toggles the lighting section in the status bar
EDSTR_CMDNAME_PreviewerStatusShadows=Toggle Status - Shadows
EDSTR_CMDDESC_PreviewerStatusShadows=Toggles the shadows section in the status bar
EDSTR_CMDNAME_PreviewerStatusFPS=Toggle Status - FPS
EDSTR_CMDDESC_PreviewerStatusFPS=Toggles the framerate section in the status bar
EDSTR_CMDNAME_PreviewerStatusBatches=Toggle Status - Batches
EDSTR_CMDDESC_PreviewerStatusBatches=Toggles the batch count section in the status bar
EDSTR_CMDNAME_PreviewerStatusVertices=Toggle Status - Vertices
EDSTR_CMDDESC_PreviewerStatusVertices=Toggles the vertex count section in the status bar
EDSTR_CMDNAME_PreviewerStatusPrimitives=Toggle Status - Primitives
EDSTR_CMDDESC_PreviewerStatusPrimitives=Toggles the primitive count section in the status bar
EDSTR_CMDNAME_PreviewerStatusTexturesSize=Toggle Status - Textures Size
EDSTR_CMDDESC_PreviewerStatusTexturesSize=Toggles the textures size section in the status bar
EDSTR_CMDNAME_PreviewerStatusAnimSpeed=Toggle Status - Animation Speed
EDSTR_CMDDESC_PreviewerStatusAnimSpeed=Toggles the animation speed section in the status bar
EDSTR_CMDNAME_PreviewerToggleStoryMode=Campaign Mode
EDSTR_CMDDESC_PreviewerToggleStoryMode=Toggles Campaign Mode
EDSTR_CMDNAME_PreviewerViewportSize=Show Viewport Size
EDSTR_CMDDESC_PreviewerViewportSize=Shows size of the viewport
EDSTR_CMDNAME_PreviewerToggleHalo=Toggle Status - Halo
EDSTR_CMDDESC_PreviewerToggleHalo=Toggles Halo around object
EDSTR_CMDDESC_PreviewerTimeFollowsEdits=Toggles whether the current time automatically follows element edits
EDSTR_CMDDESC_PreviewerAddSoundGroupNode=Add a sound group node to the currently selected actor
EDSTR_CMDDESC_PreviewerFileExportEvents=Export an event file for current cutscene
EDSTR_CMDDESC_PreviewerResetSpeakerMix=Reset the speaker mix for the selected cutscene nodes
EDSTR_CMDDESC_PreviewerTimeOfDayToggle=Toggle the time of day setting
EDSTR_CMDDESC_PreviewerUnlinkAll=Unlink all nodes and elements

EDSTR_CMDNAME_PreviewerViewportSizeDefault=Set viewport size - default 
EDSTR_CMDNAME_PreviewerViewportSizeSmallPortrait=Set viewport size - small portrait 
EDSTR_CMDNAME_PreviewerViewportSizeLargePortrait=Set viewport size - large portrait 
EDSTR_CMDNAME_PreviewerViewportSize720=Set viewport size - 720x480
EDSTR_CMDNAME_PreviewerViewportSize800=Set viewport size - 800x600 
EDSTR_CMDNAME_PreviewerViewportSize1024=Set viewport size - 1024x768 
EDSTR_CMDNAME_PreviewerViewportSize1280=Set viewport size - 1280x1024 
EDSTR_CMDNAME_PreviewerViewportSize1600=Set viewport size - 1600x1200 
EDSTR_CMDNAME_PreviewerViewportSize1920=Set viewport size - 1920x1200 
EDSTR_CMDNAME_PreviewerViewportSizeCustom=Set viewport size - custom

EDSTR_CMDDESC_PreviewerViewportSizeDefault=Set viewport size to default
EDSTR_CMDDESC_PreviewerViewportSizeSmallPortrait=Set viewport size to small portrait
EDSTR_CMDDESC_PreviewerViewportSizeLargePortrait=Set viewport size to large portrait  
EDSTR_CMDDESC_PreviewerViewportSize720=Set viewport size to 720x480 
EDSTR_CMDDESC_PreviewerViewportSize800=Set viewport size to 800x600 
EDSTR_CMDDESC_PreviewerViewportSize1024=Set viewport size to 1024x768 
EDSTR_CMDDESC_PreviewerViewportSize1280=Set viewport size to 1280x1024  
EDSTR_CMDDESC_PreviewerViewportSize1600=Set viewport size to 1600x1200 
EDSTR_CMDDESC_PreviewerViewportSize1920=Set viewport size to 1920x1200  
EDSTR_CMDDESC_PreviewerViewportSizeCustom=Set viewport size to custom 

EDSTR_CMDNAME_TextureReductionInc=Texture Reduction - Increase Level
EDSTR_CMDDESC_TextureReductionInc=Increases the quality of the selected textures
EDSTR_CMDNAME_TextureReductionDec=Texture Reduction - Decrease Level
EDSTR_CMDDESC_TextureReductionDec=Decreases the quality of the selected textures
EDSTR_CMDDESC_TextureReductionRevert=Reverts the quality back to the value in the file
EDSTR_CMDNAME_TextureReductionDefault=Texture Reduction - Default
EDSTR_CMDDESC_TextureReductionDefault=Sets the selected textures to their default levels
EDSTR_CMDNAME_TextureReductionPreview=Texture Reduction - Preview
EDSTR_CMDDESC_TextureReductionPreview=Preview the selected model with the current texture reduction values
EDSTR_CMDNAME_TextureReductionRefs=Texture Reduction - References
EDSTR_CMDDESC_TextureReductionRefs=Show the references window for the selected textures
EDSTR_CMDNAME_TextureReductionCats=Texture Reduction - Categories
EDSTR_CMDDESC_TextureReductionCats=Show the categories summary window
EDSTR_CMDNAME_TargetTexelDensity=Texture Reduction - Target Texel Density
EDSTR_CMDDESC_TargetTexelDensity=Show the target texel density window
EDSTR_CMDNAME_CategoryWeights=Texture Reduction - Category Weights
EDSTR_CMDDESC_CategoryWeights=Show the category weights window

EDSTR_CMDNAME_CurveEditorAuto=Tangent Type - Auto
EDSTR_CMDDESC_CurveEditorAuto=Sets tangent type to auto
EDSTR_CMDNAME_CurveEditorSmooth=Tangent Type - Smooth
EDSTR_CMDDESC_CurveEditorSmooth=Sets tangent type to smooth
EDSTR_CMDNAME_CurveEditorLinear=Tangent Type - Linear
EDSTR_CMDDESC_CurveEditorLinear=Sets tangent type to linear
EDSTR_CMDNAME_CurveEditorSlow=Tangent Type - Slow
EDSTR_CMDDESC_CurveEditorSlow=Sets tangent type to slow
EDSTR_CMDNAME_CurveEditorStep=Tangent Type - Step
EDSTR_CMDDESC_CurveEditorStep=Sets tangent type to step
EDSTR_CMDNAME_CurveEditorCustom=Tangent Type - Custom
EDSTR_CMDDESC_CurveEditorCustom=Sets tangent type to custom
EDSTR_CMDNAME_CurveEditorIn=Tangent - In
EDSTR_CMDDESC_CurveEditorIn=Modify the in tangent
EDSTR_CMDNAME_CurveEditorBoth=Tangent - Both
EDSTR_CMDDESC_CurveEditorBoth=Modify the in and out tangents
EDSTR_CMDNAME_CurveEditorOut=Tangent - Out
EDSTR_CMDDESC_CurveEditorOut=Modify the out tangent
EDSTR_CMDNAME_CurveEditorEdit=Curve Edit Mode - Edit
EDSTR_CMDDESC_CurveEditorEdit=Curve edit mode
EDSTR_CMDNAME_CurveEditorCreate=Curve Edit Mode - Create
EDSTR_CMDDESC_CurveEditorCreate=Curve create mode
EDSTR_CMDNAME_CurveEditorExtentsCustom=Extents - Custom
EDSTR_CMDDESC_CurveEditorExtentsCustom=Set custom view
EDSTR_CMDNAME_CurveEditorExtentsX=Extents - X axis
EDSTR_CMDDESC_CurveEditorExtentsX=Fit all the selected points in the X axis
EDSTR_CMDNAME_CurveEditorExtentsY=Extents - Y axis
EDSTR_CMDDESC_CurveEditorExtentsY=Fit all the selected points in the Y axis
EDSTR_CMDNAME_CurveEditorExtentsXY=Extents - X and Y axis
EDSTR_CMDDESC_CurveEditorExtentsXY=Fit all the selected points in the screen
EDSTR_CMDNAME_CurveEditorShowTangent=Curve Display - Tangents
EDSTR_CMDDESC_CurveEditorShowTangent=Display tangents
EDSTR_CMDNAME_CurveEditorShowValues=Curve Display - Values
EDSTR_CMDDESC_CurveEditorShowValues=Display values

EDSTR_CMDNAME_TimelineDragItem=Timeline Drag Item
EDSTR_CMDNAME_TimelineSelectionDrag=Timeline Selection Drag
EDSTR_CMDNAME_TimelineSelectionClick=Timeline Selection Click
EDSTR_CMDNAME_TimelineSetEndTime=Set End Time
EDSTR_CMDNAME_TimelineSetStartTime=Set Start Time
EDSTR_CMDNAME_TimelineZoomWheelOut=Zoom Out with Wheel
EDSTR_CMDNAME_TimelineZoomWheelIn=Zoom In with Wheel
EDSTR_CMDNAME_TimelinePanDrag=Pan Drag
EDSTR_CMDNAME_TimelineSetTimeDrag=Time Drag
EDSTR_CMDNAME_TimelineSetTime=Set Time
EDSTR_CMDDESC_TimelineRangeSelectionClick=Range Selection Click

EDSTR_CMDNAME_FreeCameraDollyDepth=Free Camera - Dolly Depth
EDSTR_CMDNAME_FreeCameraDollyDepthIn=Free Camera - Dolly Depth In
EDSTR_CMDNAME_FreeCameraDollyDepthOut=Free Camera - Dolly Depth Out
EDSTR_CMDNAME_FreeCameraOrbitCamera=Free Camera - Orbit Camera
EDSTR_CMDNAME_FreeCameraOrbitTarget=Free Camera - Orbit Target
EDSTR_CMDNAME_FreeCameraTruckDepth=Free Camera - Truck Depth
EDSTR_CMDNAME_FreeCameraTruck=Free Camera - Truck
EDSTR_CMDNAME_FreeCameraHeightOffset=Free Camera - Truck Z
EDSTR_CMDNAME_FreeCameraTruckX=Free Camera - Truck X
EDSTR_CMDNAME_CameraViewGame=View Game Camera
EDSTR_CMDNAME_FreeCameraRoll=Free Camera - Roll
EDSTR_CMDNAME_FreeCameraMoveTargetDepthDown=Free Camera - Move Target In
EDSTR_CMDNAME_FreeCameraMoveTargetDepthUp=Free Camera - Move Target Out
EDSTR_CMDNAME_FreeCameraFOV=Free Camera - FOV

EDSTR_CMDNAME_CameraTranslateMouse=Translate (Mouse)
EDSTR_CMDNAME_CameraTranslateLeft=Translate Left
EDSTR_CMDNAME_CameraTranslateRight=Translate Right
EDSTR_CMDNAME_CameraTranslateUp=Translate Up
EDSTR_CMDNAME_CameraTranslateDown=Translate Down
EDSTR_CMDNAME_CameraTranslateLeftFast=Translate Left Fast
EDSTR_CMDNAME_CameraTranslateRightFast=Translate Right Fast
EDSTR_CMDNAME_CameraTranslateUpFast=Translate Up Fast
EDSTR_CMDNAME_CameraTranslateDownFast=Translate Down Fast
EDSTR_CMDNAME_CameraPanMouse=Pan (Mouse)
EDSTR_CMDNAME_CameraRotateMouse=Rotate (Mouse)
EDSTR_CMDNAME_CameraRotateLeft=Rotate Left
EDSTR_CMDNAME_CameraRotateRight=Rotate Right
EDSTR_CMDNAME_CameraHeightMouse=Height (Mouse)
EDSTR_CMDNAME_CameraHeightUp=Height Up
EDSTR_CMDNAME_CameraHeightDown=Height Down
EDSTR_CMDNAME_CameraHeightUpWheel=Height Up (Mouse Wheel)
EDSTR_CMDNAME_CameraHeightDownWheel=Height Down (Mouse Wheel)
EDSTR_CMDNAME_CameraZoomMouse=Zoom (Mouse)
EDSTR_CMDNAME_CameraZoomIn=Zoom In
EDSTR_CMDNAME_CameraZoomOut=Zoom Out
EDSTR_CMDNAME_CameraZoomInWheel=Zoom In (Mouse Wheel)
EDSTR_CMDNAME_CameraZoomOutWheel=Zoom Out (Mouse Wheel)
EDSTR_CMDNAME_CameraClipMouse=Clip (Mouse)
EDSTR_CMDNAME_CameraClipIn=Clip In
EDSTR_CMDNAME_CameraClipOut=Clip Out
EDSTR_CMDNAME_CameraClipInWheel=Clip In (Mouse Wheel)
EDSTR_CMDNAME_CameraClipOutWheel=Clip Out (Mouse Wheel)
EDSTR_CMDNAME_CameraFovMouse=Field of View (Mouse)
EDSTR_CMDNAME_CameraFovIn=Field of View In
EDSTR_CMDNAME_CameraFovOut=Field of View Out
EDSTR_CMDNAME_CameraFovInWheel=Field of View In (Mouse Wheel)
EDSTR_CMDNAME_CameraFovOutWheel=Field of View Out (Mouse Wheel)
EDSTR_CMDNAME_CameraReset=Reset Gameplay View
EDSTR_CMDNAME_CameraResetMouse=Reset To Game Camera (Mouse)
EDSTR_CMDNAME_CameraEditor=Open the Camera Editor Window
EDSTR_CMDNAME_CurveEditor=Open the Curve Editor Window
EDSTR_CMDNAME_FreeCameraResetRoll=Reset Free Camera Roll
EDSTR_CMDNAME_FreeCameraSelectTarget=Select Free Camera Target
EDSTR_CMDNAME_FreeCameraTranslate=Translate Alternate (Mouse)

EDSTR_CMDNAME_BrushApply=Apply Brush
EDSTR_CMDNAME_BrushApplyDrag=Apply Brush (Drag)
EDSTR_CMDNAME_BrushApplyInverse=Apply Brush Inverse
EDSTR_CMDNAME_BrushApplyInverseDrag=Apply Brush Inverse (Drag)
EDSTR_CMDNAME_BrushApplyOption=Apply Brush Option
EDSTR_CMDNAME_BrushApplyOptionDrag=Apply Brush Option (Drag)
EDSTR_CMDNAME_BrushApplyInverseOption=Apply Brush Inverse Option
EDSTR_CMDNAME_BrushApplyInverseOptionDrag=Apply Brush Inverse Option (Drag)

EDSTR_CMDNAME_SelectClick=Select (Click)
EDSTR_CMDNAME_SelectSpecial=Select Special (Click)
EDSTR_CMDNAME_SelectDrag=Select (Drag)
EDSTR_CMDNAME_SelectRangeDrag=Select Range (Drag)
EDSTR_CMDNAME_SelectModify=Selection Modify Properties
EDSTR_CMDNAME_SelectChoose=Selection Choose
EDSTR_CMDNAME_SelectObjectDrag=Selection Drag
EDSTR_CMDNAME_SelectObjectDragForce=Selection Drag Force
EDSTR_CMDNAME_SelectObjectDragSnap=Selection Drag Snap
EDSTR_CMDNAME_SelectMove=Selection Move (Click)
EDSTR_CMDNAME_SelectMoveDrag=Selection Move (Drag)
EDSTR_CMDNAME_SelectRotate=Selection Rotate (Click)
EDSTR_CMDNAME_SelectRotateDrag=Selection Rotate/Resize (Drag)
EDSTR_CMDNAME_SelectRotateGroup=Selection Rotate Group (Click)
EDSTR_CMDNAME_SelectRotateGroupDrag=Selection Rotate Group (Drag)
EDSTR_CMDNAME_SelectPitch=Selection Pitch (Click)
EDSTR_CMDNAME_SelectPitchDrag=Selection Pitch (Drag)
EDSTR_CMDNAME_SelectRoll=Selection Roll (Click)
EDSTR_CMDNAME_SelectRollDrag=Selection Roll (Drag)
EDSTR_CMDNAME_SelectHeight=Selection Height (Click)
EDSTR_CMDNAME_SelectHeightDrag=Selection Height (Drag)
EDSTR_CMDNAME_SelectMoveLeft=Selection Move Left
EDSTR_CMDNAME_SelectMoveRight=Selection Move Right
EDSTR_CMDNAME_SelectMoveUp=Selection Move Up
EDSTR_CMDNAME_SelectMoveDown=Selection Move Down
EDSTR_CMDNAME_SelectMoveLeftUp=Selection Move Left+Up
EDSTR_CMDNAME_SelectMoveLeftDown=Selection Move Left+Down
EDSTR_CMDNAME_SelectMoveRightUp=Selection Move Right+Up
EDSTR_CMDNAME_SelectMoveRightDown=Selection Move Right+Down
EDSTR_CMDNAME_SelectMoveSnap=Selection Snap To Grid
EDSTR_CMDNAME_SelectMoveSpecial=Selection Move Special
EDSTR_CMDNAME_SelectScaleUp=Selection Scale Up
EDSTR_CMDNAME_SelectScaleDown=Selection Scale Down
EDSTR_CMDNAME_SelectScaleXYUp=Selection Scale XY Up
EDSTR_CMDNAME_SelectScaleXYDown=Selection Scale XY Down
EDSTR_CMDNAME_SelectScaleZUp=Selection Scale Z Up
EDSTR_CMDNAME_SelectScaleZDown=Selection Scale Z Down
EDSTR_CMDNAME_SelectScaleReset=Selection Scale Reset
EDSTR_CMDNAME_SelectHeightUp=Selection Height Up
EDSTR_CMDNAME_SelectHeightDown=Selection Height Down
EDSTR_CMDNAME_SelectHeightAlign=Selection Height Align
EDSTR_CMDNAME_SelectHeightReset=Selection Height Reset
EDSTR_CMDNAME_SelectVariationNext=Variation Next
EDSTR_CMDNAME_SelectVariationPrev=Variation Previous
EDSTR_CMDNAME_SelectVariationRandomize=Variation Randomize
EDSTR_CMDNAME_SelectFlipHor=Selection Flip Horizontally
EDSTR_CMDNAME_SelectFlipVer=Selection Flip Vertically
EDSTR_CMDNAME_SelectRotateCW=Selection Rotate Clockwise
EDSTR_CMDNAME_SelectRotateCCW=Selection Rotate Counter-Clockwise
EDSTR_CMDNAME_SelectRotate90CW=Selection Rotate 90° Clockwise
EDSTR_CMDNAME_SelectRotate90CCW=Selection Rotate 90° Counter-Clockwise
EDSTR_CMDNAME_SelectRotate180=Selection Rotate 180°
EDSTR_CMDNAME_SelectPitchUp=Selection Pitch Up
EDSTR_CMDNAME_SelectPitchDown=Selection Pitch Down
EDSTR_CMDNAME_SelectRollLeft=Selection Roll Left
EDSTR_CMDNAME_SelectRollRight=Selection Roll Right
EDSTR_CMDNAME_SelectMerge=Selection Merge
EDSTR_CMDNAME_SelectSplit=Selection Split
EDSTR_CMDNAME_SelectViewNext=Cycle Main View - Next
EDSTR_CMDNAME_SelectViewPrev=Cycle Main View - Previous

EDSTR_CMDNAME_ImportEdImport=Import Files
EDSTR_CMDNAME_ImportEdExport=Export Files
EDSTR_CMDNAME_ImportEdRemove=Remove Files
EDSTR_CMDNAME_ImportEdMove=Move Files
EDSTR_CMDNAME_ImportEdRevert=Revert Files

EDSTR_CMDNAME_OverviewShowTypes=Show Types
EDSTR_CMDNAME_OverviewShowSubtypeFolders=Show Subtype Folders
EDSTR_CMDNAME_OverviewShowUsesFolders=Show Uses Folders
EDSTR_CMDNAME_OverviewShowGlobalsOnly=Show Global Links Only
EDSTR_CMDNAME_OverviewSectionAdd=Add Section
EDSTR_CMDNAME_OverviewSectionModify=Modify Section
EDSTR_CMDNAME_OverviewCrossRef=Cross Reference
EDSTR_CMDNAME_OverviewJumpToInstance=Jump To Instances
EDSTR_CMDNAME_OverviewViewObject=View Object
EDSTR_CMDNAME_OverviewRefreshAuto=Auto Refresh
EDSTR_CMDNAME_OverviewRefreshNow=Refresh Now

EDSTR_CMDNAME_DataNavCanvasZoomWheelOut=Navigator - Zoom Out
EDSTR_CMDNAME_DataNavCanvasZoomWheelIn=Navigator - Zoom In
EDSTR_CMDNAME_DataNavCanvasPanDrag=Navigator - Pan
EDSTR_CMDNAME_DataNavCanvasPanDragAlt=Navigator - Pan (Option 1)
EDSTR_CMDNAME_DataNavCanvasPanDragShift=Navigator - Pan (Option 2)
EDSTR_CMDNAME_DataNavCanvasPanDragAltShift=Navigator - Pan (Option 3)
EDSTR_CMDNAME_DataNavCanvasSelect=Navigator - Select
EDSTR_CMDNAME_DataNavCanvasToggleExpand=Navigator - Expand/Collapse
EDSTR_CMDNAME_DataNavExplorerCenterInCanvas=Navigator - Center
EDSTR_CMDNAME_DataNavToggleShowActor=Navigator - Show Actor Data
EDSTR_CMDNAME_DataNavToggleShowAdvanced=Navigator - Show Advanced Data
EDSTR_CMDNAME_DataNavToggleShowArtSound=Navigator - Show Art/Sound Data
EDSTR_CMDNAME_DataNavToggleShowCampaign=Navigator - Show Campaign Data
EDSTR_CMDNAME_DataNavToggleShowGame=Navigator - Show Game Data
EDSTR_CMDNAME_DataNavToggleShowTerrain=Navigator - Show Terrain Data
EDSTR_CMDNAME_DataNavToggleUseSourceColors=Navigator - Use Source Colors
EDSTR_CMDNAME_DataNavViewInDataEditor=Navigator - View In Data Module

EDSTR_CMDNAME_ObjEdTabLock=Lock Tab
EDSTR_CMDNAME_ObjEdTabClose=Close Tab
EDSTR_CMDNAME_ObjEdTabCloseAll=Close All Other Tabs
EDSTR_CMDNAME_ObjEdTableView=Table View
EDSTR_CMDNAME_ObjEdDetailView=Detail View
EDSTR_CMDNAME_ObjEdXMLView=XML View
EDSTR_CMDNAME_ObjEdToggleExplorer=Show Object Explorer
EDSTR_CMDNAME_ObjEdToggleObjectList=Display Object List As Tree
EDSTR_CMDNAME_ObjEdResetColumnWidths=Reset Table Column Widths
EDSTR_CMDNAME_ObjEdToggleRawData=View Raw Data
EDSTR_CMDNAME_ObjEdToggleMultiSource=Display All Object Sources
EDSTR_CMDNAME_ObjEdToggleSortBySource=Sort Fields By Source
EDSTR_CMDNAME_ObjEdToggleShowBasicLabel=Show Basic Field Label
EDSTR_CMDNAME_ObjEdToggleShowFieldCats=Show Field Categories
EDSTR_CMDNAME_ObjEdToggleShowStructures=Combine Structure Values
EDSTR_CMDNAME_ObjEdToggleShowFieldDiff=Show Field Differences
EDSTR_CMDNAME_ObjEdToggleSyntaxHighlight=XML Syntax Highlighting
EDSTR_CMDNAME_ObjEdCommitXML=Commit XML Changes
EDSTR_CMDNAME_ObjEdObjectAdd=Add Object
EDSTR_CMDNAME_ObjEdObjectRemove=Remove Object
EDSTR_CMDNAME_ObjEdObjectDuplicate=Duplicate Object
EDSTR_CMDNAME_ObjEdObjectModify=Modify Object
EDSTR_CMDNAME_ObjEdObjectReset=Reset Object
EDSTR_CMDNAME_ObjEdObjectPreview=Preview Object
EDSTR_CMDNAME_ObjEdLinkedObjectView=View Linked Object
EDSTR_CMDNAME_ObjEdLinkedObjectModify=Modify Linked Object
EDSTR_CMDNAME_ObjEdLinkedObjectReset=Reset Linked Object
EDSTR_CMDNAME_ObjEdLinkExplain=Show Explain Link
EDSTR_CMDNAME_ObjEdTokenModifyKey=Modify Token Key
EDSTR_CMDNAME_ObjEdTokenModifyValue=Modify Token Value
EDSTR_CMDNAME_ObjEdTokenAdd=Add Token
EDSTR_CMDNAME_ObjEdTokenRemove=Remove Token
EDSTR_CMDNAME_ObjEdValueModify=Modify Value
EDSTR_CMDNAME_ObjEdValueModifyRelative=Modify Value (Relative)
EDSTR_CMDNAME_ObjEdValueChildren=Apply Value To Children
EDSTR_CMDNAME_ObjEdValueAdd=Add Array Value
EDSTR_CMDNAME_ObjEdValueMoveUp=Move Value Up
EDSTR_CMDNAME_ObjEdValueMoveDown=Move Value Down
EDSTR_CMDNAME_ObjEdExpandCollapse=Expand/Collapse Selected Fields
EDSTR_CMDNAME_ObjEdExpandAll=Expand All Fields
EDSTR_CMDNAME_ObjEdCollapseAll=Collapse All Fields

EDSTR_CMDNAME_ObjEdCreateDoodad=Create Doodad
EDSTR_CMDNAME_ObjEdExportCharacter=Export Character Data

EDSTR_CMDNAME_ObjEdConvAddLine=Conversation - Add Line
EDSTR_CMDNAME_ObjEdConvAddRunActions=Conversation - Add Run Actions
EDSTR_CMDNAME_ObjEdConvAddWait=Conversation - Add Wait
EDSTR_CMDNAME_ObjEdConvAddJump=Conversation - Add Jump
EDSTR_CMDNAME_ObjEdConvAddChoice=Conversation - Add Choice
EDSTR_CMDNAME_ObjEdConvAddGroup=Conversation - Add Group
EDSTR_CMDNAME_ObjEdConvAddComment=Conversation - Add Comment
EDSTR_CMDNAME_ObjEdConvMoveIn=Conversation - Move In
EDSTR_CMDNAME_ObjEdConvMoveOut=Conversation - Move Out
EDSTR_CMDNAME_ObjEdConvExportText=Conversation - Export Text
EDSTR_CMDNAME_ObjEdConvExportFacial=Conversation - Export Facial Text
EDSTR_CMDNAME_ObjEdConvShowSpeaker=Conversation - Show Speaker
EDSTR_CMDNAME_ObjEdConvShowFacialAnim=Conversation - Show Facial Animations
EDSTR_CMDNAME_ObjEdConvShowSoundId=Conversation - Show Sound Id
EDSTR_CMDNAME_ObjEdConvShowSoundStatus=Conversation - Show Sound Status
EDSTR_CMDNAME_ObjEdConvAutoSoundCreate=Conversation - Auto Create Sounds
EDSTR_CMDNAME_ObjEdConvAutoSoundUpdate=Conversation - Auto Update Sounds
EDSTR_CMDNAME_ObjEdConvFindSound=Conversation - Find Sound
EDSTR_CMDNAME_ObjEdConvColorModeNone=Conversation - Line Colors - None
EDSTR_CMDNAME_ObjEdConvColorModeSpeaker=Conversation - Line Colors - Speaker
EDSTR_CMDNAME_ObjEdConvColorModeSound=Conversation - Line Colors - Sound Status

EDSTR_CMDNAME_TerrainToggleRenderStats=Show Render Statistics
EDSTR_CMDNAME_TerrainToggleScrollBars=Show Scroll Bars
EDSTR_CMDNAME_TerrainToggleUIPanel=Show UI Panel
EDSTR_CMDNAME_TerrainToggleMinimap=Show Minimap
EDSTR_CMDNAME_TerrainToggleMinimapTarget=Show Minimap Target Point
EDSTR_CMDNAME_TerrainToggleMinimapViewBox=Show Minimap View Box
EDSTR_CMDNAME_TerrainTogglePalette=Show Palette
EDSTR_CMDNAME_TerrainTogglePaletteStyle=Palette Style - Toggle
EDSTR_CMDNAME_TerrainTogglePaletteSort=Sort Palette By Name
EDSTR_CMDNAME_TerrainTogglePalettePreview=Show Palette Preview
EDSTR_CMDNAME_TerrainTogglePaletteExisting=Show Palette Existing Objects
EDSTR_CMDNAME_TerrainTogglePaletteHintText=Show Palette Hint Text
EDSTR_CMDNAME_TerrainTogglePaletteRegionShapes=Show Palette Region Shapes List
EDSTR_CMDNAME_TerrainToggleSectionNames=Show Section Names
EDSTR_CMDNAME_TerrainToggleGrid=Show Grid
EDSTR_CMDNAME_TerrainToggleGridDiagonal=Diagonal Grid
EDSTR_CMDNAME_TerrainToggleCameraTarget=Show Camera Target
EDSTR_CMDNAME_TerrainToggleBounds=Show Bounds
EDSTR_CMDNAME_TerrainToggleSymmetryOverlay=Show Symmetry
EDSTR_CMDNAME_TerrainToggleCreep=Show Creep
EDSTR_CMDNAME_TerrainToggleCreepUpgraded=Show Creep Upgraded
EDSTR_CMDNAME_TerrainToggleHiddenSelection=Show Hidden Selections
EDSTR_CMDNAME_TerrainToggleCellHide=Show Hidden Terrain Cells
EDSTR_CMDNAME_TerrainToggleTerrObjBounds=Show Terrain Object Bounds
EDSTR_CMDNAME_TerrainTogglePower=Show Power
EDSTR_CMDNAME_TerrainToggleHelpers=Show Helper Models
EDSTR_CMDNAME_TerrainToggleWater=Show Water
EDSTR_CMDNAME_TerrainToggleWireframe=Show Terrain As Wireframe
EDSTR_CMDNAME_TerrainToggleWireframeTiles=Show Road Wireframes
EDSTR_CMDNAME_TerrainToggleLightingMapPreview=Show Lighting Regions
EDSTR_CMDNAME_TerrainToggleFoliageAreas=Show Foliage Areas
EDSTR_CMDNAME_TerrainToggleLighting=Show Lighting
EDSTR_CMDNAME_TerrainToggleShaderMode=Shader Mode
EDSTR_CMDNAME_TerrainToggleShadows=Show Shadows
EDSTR_CMDNAME_TerrainToggleFogEffects=Show Fog Effects
EDSTR_CMDNAME_TerrainToggleParticles=Show Particles
EDSTR_CMDNAME_TerrainToggleBackground=Show Background
EDSTR_CMDNAME_TerrainToggleSnapToGrid=Snap To Grid
EDSTR_CMDNAME_TerrainToggleGroupSelection=Use Group Selection
EDSTR_CMDNAME_TerrainToggleSelectDiagonal=Diagonal Selection
EDSTR_CMDNAME_TerrainToggleNamePoints=Show Names - Points
EDSTR_CMDNAME_TerrainToggleNameRegions=Show Names - Regions
EDSTR_CMDNAME_TerrainToggleNameTerrain=Show Names - Terrain Objects
EDSTR_CMDNAME_TerrainToggleNamePathing=Show Names - Pathing Points
EDSTR_CMDNAME_TerrainToggleSound=Enable Sound
EDSTR_CMDNAME_TerrainToggleCameraAutoPreview=Auto Preview Cameras
EDSTR_CMDNAME_TerrainToggleDifficulty=Show Difficulty
EDSTR_CMDNAME_TerrainToggleRange=Show Range
EDSTR_CMDNAME_TerrainToggleVision=Show Vision
EDSTR_CMDNAME_TerrainToggleVisionPlayer=Show Vision - Toggle Player
EDSTR_CMDNAME_TerrainToggleTimeOfDay=Time Of Day - Toggle
EDSTR_CMDNAME_TerrainDifficultyAll=Difficulty - All
EDSTR_CMDNAME_TerrainViewEntireMap=View Entire Map
EDSTR_CMDNAME_TerrainViewModelCamera=View Model Camera
EDSTR_CMDNAME_TerrainPaletteStyleTree=Palette Style - Tree
EDSTR_CMDNAME_TerrainPaletteStyleList=Palette Style - List
EDSTR_CMDNAME_TerrainGridNone=Grid Display - None
EDSTR_CMDNAME_TerrainGridLarge=Grid Display - Large
EDSTR_CMDNAME_TerrainGridSmall=Grid Display - Small
EDSTR_CMDNAME_TerrainPathingNone=Pathing Display - None
EDSTR_CMDNAME_TerrainPathingGround=Pathing Display - Ground/Structure
EDSTR_CMDNAME_TerrainPathingWaterAir=Pathing Display - Water/Air
EDSTR_CMDNAME_TerrainPathingTerrain=Pathing Display - Terrain Type
EDSTR_CMDNAME_TerrainPathingMeshEnabled=Pathing Display - Show Mesh
EDSTR_CMDNAME_TerrainPathingMeshClimbable=Pathing Display - Show Climbable
EDSTR_CMDNAME_TerrainPathingMeshTerrain=Pathing Display - Show Unpathable Terrain
EDSTR_CMDNAME_TerrainPathingMeshBuildings=Pathing Display - Show Unpathable Buildings
EDSTR_CMDNAME_TerrainPathingMeshGround=Pathing Display - Show Ground
EDSTR_CMDNAME_TerrainPathingMeshMisc=Toggle Pathing Mesh - Miscellaneous
EDSTR_CMDNAME_TerrainPathingMeshNoFly=Toggle Pathing Mesh - Unpathable Air
EDSTR_CMDNAME_TerrainPlacementGridEnabled=Placement Grid - Show Placement Grid
EDSTR_CMDNAME_TerrainPlacementGridGround=Placement Grid - Show Ground
EDSTR_CMDNAME_TerrainPlacementGridNoBuild=Placement Grid - Show No Build
EDSTR_CMDNAME_TerrainPlacementGridCreep=Placement Grid - Show Creep
EDSTR_CMDNAME_TerrainPlacementGridBlockVision=Placement Grid - Show Vision Blocker
EDSTR_CMDNAME_TerrainPlacementGridNearResources=Placement Grid - Show Near Resources
EDSTR_CMDNAME_TerrainPlacementGridBoostCliff=Placement Grid - Show Boost Cliff
EDSTR_CMDNAME_TerrainLightingNone=Lighting Display - None
EDSTR_CMDNAME_TerrainLightingEditor=Lighting Display - Editor
EDSTR_CMDNAME_TerrainLightingGame=Lighting Display - Game
EDSTR_CMDNAME_TerrainShowLayerTerrain=Layer Display - Terrain
EDSTR_CMDNAME_TerrainShowLayerUnits=Layer Display - Units
EDSTR_CMDNAME_TerrainShowLayerDoodads=Layer Display - Doodads
EDSTR_CMDNAME_TerrainShowLayerPoints=Layer Display - Points
EDSTR_CMDNAME_TerrainShowLayerCameras=Layer Display - Cameras
EDSTR_CMDNAME_TerrainShowLayerRegions=Layer Display - Regions
EDSTR_CMDNAME_TerrainShowLayerPathing=Layer Display - Pathing
EDSTR_CMDNAME_TerrainLockActiveVisible=Lock Visibility For Active Layer
EDSTR_CMDNAME_TerrainLockGameView=Lock Game View Settings
EDSTR_CMDNAME_TerrainAspectRatioNone=Aspect Ratio - None
EDSTR_CMDNAME_TerrainAspectRatio4x3=Aspect Ratio - 4:3
EDSTR_CMDNAME_TerrainAspectRatio16x9=Aspect Ratio - 16:9
EDSTR_CMDNAME_TerrainAspectRatio16x10=Aspect Ratio - 16:10
EDSTR_CMDNAME_TerrainAspectRatio5x4=Aspect Ratio - 5:4
EDSTR_CMDNAME_TerrainAspectRatioToggle=Aspect Ratio - Toggle
EDSTR_CMDNAME_TerrainAspectGuideNone=Aspect Ratio Guideline - None
EDSTR_CMDNAME_TerrainAspectGuide4x3=Aspect Ratio Guideline - 4:3
EDSTR_CMDNAME_TerrainAspectGuide16x9=Aspect Ratio Guideline - 16:9
EDSTR_CMDNAME_TerrainAspectGuide16x10=Aspect Ratio Guideline - 16:10
EDSTR_CMDNAME_TerrainAspectGuide5x4=Aspect Ratio Guideline - 5:4
EDSTR_CMDNAME_TerrainAspectGuideToggle=Aspect Ratio Guideline - Toggle
EDSTR_CMDNAME_TerrainLayerTerrain=Layer - Terrain
EDSTR_CMDNAME_TerrainLayerUnits=Layer - Units
EDSTR_CMDNAME_TerrainLayerDoodads=Layer - Doodads
EDSTR_CMDNAME_TerrainLayerPoints=Layer - Points
EDSTR_CMDNAME_TerrainLayerCameras=Layer - Cameras
EDSTR_CMDNAME_TerrainLayerRegions=Layer - Regions
EDSTR_CMDNAME_TerrainLayerPathing=Layer - Pathing
EDSTR_CMDNAME_TerrainSelectModeToggle=Selection Mode
EDSTR_CMDNAME_TerrainMeasureDistance=Measure Distance
EDSTR_CMDNAME_TerrainCancelOperation=Cancel Operation
EDSTR_CMDNAME_TerrainSymmetryToggle=Use Symmetry
EDSTR_CMDNAME_TerrainSelectFromActive=Select From - Active Layer Only
EDSTR_CMDNAME_TerrainSelectFromAll=Select From - All Layers
EDSTR_CMDNAME_TerrainSelectFromAllObject=Select From - All Object Layers
EDSTR_CMDNAME_TerrainSelectFromSpecific=Select From - Specific Layers
EDSTR_CMDNAME_TerrainSelectFromTerrain=Select From - Terrain
EDSTR_CMDNAME_TerrainSelectFromUnits=Select From - Units
EDSTR_CMDNAME_TerrainSelectFromDoodads=Select From - Doodads
EDSTR_CMDNAME_TerrainSelectFromPoints=Select From - Points
EDSTR_CMDNAME_TerrainSelectFromCameras=Select From - Cameras
EDSTR_CMDNAME_TerrainSelectFromRegions=Select From - Regions
EDSTR_CMDNAME_TerrainSelectFromPathing=Select From - Pathing
EDSTR_CMDNAME_TerrainSelectFromToggle=Select From - Toggle
EDSTR_CMDNAME_BrushSizeIncrease=Brush - Size Increase
EDSTR_CMDNAME_BrushSizeDecrease=Brush - Size Decrease
EDSTR_CMDNAME_BrushShapeNext=Brush - Shape Next
EDSTR_CMDNAME_BrushShapePrev=Brush - Shape Previous
EDSTR_CMDNAME_BrushStyleNext=Brush - Style Next
EDSTR_CMDNAME_BrushStylePrev=Brush - Style Previous
EDSTR_CMDNAME_BrushSpeedIncrease=Brush - Speed Increase
EDSTR_CMDNAME_BrushSpeedDecrease=Brush - Speed Decrease
EDSTR_CMDNAME_BrushTabletHeightToggle=Brush - Tablet Height Enabled
EDSTR_CMDNAME_BrushTabletHeightSensInc=Brush - Tablet Height Sensitivity Increase
EDSTR_CMDNAME_BrushTabletHeightSensDec=Brush - Tablet Height Sensitivity Decrease
EDSTR_CMDNAME_BrushTabletTextureToggle=Brush - Tablet Texture Enabled
EDSTR_CMDNAME_BrushTabletTextureSensInc=Brush - Tablet Texture Sensitivity Increase
EDSTR_CMDNAME_BrushTabletTextureSensDec=Brush - Tablet Texture Sensitivity Decrease
EDSTR_CMDNAME_BrushTabletSizeToggle=Brush - Tablet Size Enabled
EDSTR_CMDNAME_BrushTabletSizeSensInc=Brush - Tablet Size Sensitivity Increase
EDSTR_CMDNAME_BrushTabletSizeSensDec=Brush - Tablet Size Sensitivity Decrease
EDSTR_CMDNAME_BrushAspectNext=Brush - Brush Next
EDSTR_CMDNAME_BrushAspectPrev=Brush - Brush Previous
EDSTR_CMDNAME_BrushOpNext=Brush - Operation Next
EDSTR_CMDNAME_BrushOpPrev=Brush - Operation Previous
EDSTR_CMDNAME_BrushTypeNext=Brush - Type Next
EDSTR_CMDNAME_BrushTypePrev=Brush - Type Previous
EDSTR_CMDNAME_BrushParamIncrease=Brush - Parameter Increase
EDSTR_CMDNAME_BrushParamDecrease=Brush - Parameter Decrease
EDSTR_CMDNAME_BrushOptCliffMerge=Brush - Allow Cliff Merging
EDSTR_CMDNAME_BrushOptLightMerge=Brush - Allow Lighting Region Merging
EDSTR_CMDNAME_BrushOptTexSameCliff=Brush - Same Cliff Level Only
EDSTR_CMDNAME_TerrainRandomRotationToggle=Random - Rotation Toggle
EDSTR_CMDNAME_TerrainRandomScaleToggle=Random - Scale Toggle
EDSTR_CMDNAME_TerrainRandomScaleOff=Random - Scale Off
EDSTR_CMDNAME_TerrainRandomScaleSymmetric=Random - Scale Symmetric
EDSTR_CMDNAME_TerrainRandomScaleAsymAll=Random - Scale Asymmetric
EDSTR_CMDNAME_TerrainRandomScaleAsymZ=Random - Scale Asymmetric Z Only
EDSTR_CMDNAME_TerrainRandomScaleAsymXY=Random - Scale Asymmetric XY Only
EDSTR_CMDNAME_TerrainRandomVariationToggle=Random - Variation Toggle
EDSTR_CMDNAME_TerrainRandomReset=Random - Reset Random Properties
EDSTR_CMDNAME_TerrainPlayer00=Change To Neutral Player 
EDSTR_CMDNAME_TerrainPlayer01=Change To Player 1
EDSTR_CMDNAME_TerrainPlayer02=Change To Player 2
EDSTR_CMDNAME_TerrainPlayer03=Change To Player 3
EDSTR_CMDNAME_TerrainPlayer04=Change To Player 4
EDSTR_CMDNAME_TerrainPlayer05=Change To Player 5
EDSTR_CMDNAME_TerrainPlayer06=Change To Player 6
EDSTR_CMDNAME_TerrainPlayer07=Change To Player 7
EDSTR_CMDNAME_TerrainPlayer08=Change To Player 8
EDSTR_CMDNAME_TerrainPlayer09=Change To Player 9
EDSTR_CMDNAME_TerrainPlayer10=Change To Player 10
EDSTR_CMDNAME_TerrainPlayer11=Change To Player 11
EDSTR_CMDNAME_TerrainPlayer12=Change To Player 12
EDSTR_CMDNAME_TerrainModifyHeight=Modify Height Field
EDSTR_CMDNAME_TerrainRotateDialog=Rotate Objects
EDSTR_CMDNAME_TerrainGenerateLighting=Generate Static Shadows
EDSTR_CMDNAME_TerrainGenerateFoliage=Generate Terrain Foliage
EDSTR_CMDNAME_TerrainExportMapImage=Export Map Image
EDSTR_CMDNAME_TerrainUpdatePointAttach=Update All Point Attachments
EDSTR_CMDNAME_TerrainCopyPosition=Copy Position
EDSTR_CMDNAME_TerrainPastePosition=Paste Position
EDSTR_CMDNAME_TerrainPastePositionSymmetrical=Paste Position Symmetrical
EDSTR_CMDNAME_TerrainInstanceView=View Location
EDSTR_CMDNAME_TerrainInstanceToggleShow=Show In Editor
EDSTR_CMDNAME_TerrainCopyOptionTextures=Copy Option - Include Textures
EDSTR_CMDNAME_TerrainCopyOptionGeometry=Copy Option - Include Geometry
EDSTR_CMDNAME_TerrainCopyOptionWater=Copy Option - Include Water
EDSTR_CMDNAME_TerrainCopyOptionPathing=Copy Option - Include Pathing
EDSTR_CMDNAME_TerrainCopyOptionCreep=Copy Option - Include Creep
EDSTR_CMDNAME_TerrainCopyOptionVision=Copy Option - Include Vision

EDSTR_CMDNAME_PlayerPropsShowTerrain=Show Minimap Terrain
EDSTR_CMDNAME_PlayerPropsShowObjects=Show Minimap Objects

EDSTR_CMDNAME_TexturesImport=Import Textures
EDSTR_CMDNAME_TexturesExport=Export Textures
EDSTR_CMDNAME_TexturesMoveUp=Move Textures Up
EDSTR_CMDNAME_TexturesMoveDown=Move Textures Down
EDSTR_CMDNAME_TexturesAdd=Add Textures
EDSTR_CMDNAME_TexturesRemove=Remove Textures
EDSTR_CMDNAME_TexturesUseSet=Use Texture Set
EDSTR_CMDNAME_TextureReductionCategorizeTexture=Texture Reduction - Categorizing
EDSTR_CMDDESC_TextureReductionCategorizeTexture=Categorizes your textures
EDSTR_CMDNAME_CategorizeTextureDelete=Delete Texture Category
EDSTR_CMDDESC_CategorizeTextureDelete=Deletes the current Texture Category
EDSTR_CMDNAME_TextureSize=Texture Size
EDSTR_CMDDESC_TextureSize=Returns back the current texture size
EDSTR_CMDNAME_TextureSizesOpenLog=Texture Size Log
EDSTR_CMDDESC_TextureSizesOpenLog=A log for when texture sizes change

EDSTR_CMDNAME_TextToggleTextEntry=Show Text Entry
EDSTR_CMDNAME_TextToggleTextControls=Show Text Controls
EDSTR_CMDNAME_TextToggleTextPreview=Show Text Preview
EDSTR_CMDNAME_TextAdd=Add Text
EDSTR_CMDNAME_TextRemove=Remove Text
EDSTR_CMDNAME_TextDuplicate=Duplicate Text
EDSTR_CMDNAME_TextSpellCheck=Spell Check
EDSTR_CMDNAME_TextConvertToGame=Convert Invalid Characters
EDSTR_CMDNAME_TextApplyStyle=Apply Style
EDSTR_CMDNAME_TextApplyColorStart=Apply Color - Start
EDSTR_CMDNAME_TextApplyColorEnd=Apply Color - End
EDSTR_CMDNAME_TextApplyColorGradient=Apply Color - Gradient
EDSTR_CMDNAME_TextInsertNewline=Insert New Line
EDSTR_CMDNAME_TextInsertHotkey=Insert Hotkey Marker
EDSTR_CMDNAME_TextInsertImage=Insert Image
EDSTR_CMDNAME_TextInsertData=Insert Data
EDSTR_CMDNAME_TextInsertInfo=Insert Info
EDSTR_CMDNAME_TextInsertKeys=Insert Hotkeys

EDSTR_CMDNAME_StyleAdd=Add Style
EDSTR_CMDNAME_StyleModify=Modify Style
EDSTR_CMDNAME_StyleRemove=Remove Style

EDSTR_CMDNAME_TriggerToggleListPanel=Show List Panel
EDSTR_CMDNAME_TriggerToggleLibrary=Show Libraries
EDSTR_CMDNAME_TriggerToggleTriggers=Show Triggers
EDSTR_CMDNAME_TriggerToggleExplorer=Show Explorer
EDSTR_CMDNAME_TriggerToggleGroups=Show Groups
EDSTR_CMDNAME_TriggerToggleErrors=Show Errors
EDSTR_CMDNAME_TriggerToggleSyntaxHighlight=Script Syntax Highlighting
EDSTR_CMDNAME_TriggerViewItems=View Selection
EDSTR_CMDNAME_TriggerJumpToSelection=Jump To Selection
EDSTR_CMDNAME_TriggerTabClose=Tab Close
EDSTR_CMDNAME_TriggerTabCloseAll=Tab Close All
EDSTR_CMDNAME_TriggerTabNext=Tab Next
EDSTR_CMDNAME_TriggerTabPrev=Tab Previous
EDSTR_CMDNAME_TriggerToggleRawData=View Raw Data
EDSTR_CMDNAME_TriggerToggleSubviews=Use Subviews
EDSTR_CMDNAME_TriggerToggleGlobalDialog=Use Dialog For Globals
EDSTR_CMDNAME_TriggerNewElement=New Element
EDSTR_CMDNAME_TriggerNewCategory=New Folder
EDSTR_CMDNAME_TriggerNewComment=New Comment
EDSTR_CMDNAME_TriggerNewCustomScript=New Custom Script
EDSTR_CMDNAME_TriggerNewTrigger=New Trigger
EDSTR_CMDNAME_TriggerNewEvent=New Event
EDSTR_CMDNAME_TriggerNewCondition=New Condition
EDSTR_CMDNAME_TriggerNewAction=New Action
EDSTR_CMDNAME_TriggerNewEventDef=New Event Definition
EDSTR_CMDNAME_TriggerNewConditionDef=New Condition Definition
EDSTR_CMDNAME_TriggerNewActionDef=New Action Definition
EDSTR_CMDNAME_TriggerNewFunctionDef=New Function
EDSTR_CMDNAME_TriggerNewPreset=New Preset Type
EDSTR_CMDNAME_TriggerNewPresetValue=New Preset Value
EDSTR_CMDNAME_TriggerNewStructure=New Record
EDSTR_CMDNAME_TriggerNewVariable=New Variable
EDSTR_CMDNAME_TriggerNewSubFuncType=New Sub-Function Type
EDSTR_CMDNAME_TriggerNewParameter=New Parameter
EDSTR_CMDNAME_TriggerNewLibrary=New Library
EDSTR_CMDNAME_TriggerImportLibrary=Import Library
EDSTR_CMDNAME_TriggerExportLibrary=Export Library
EDSTR_CMDNAME_TriggerChangeLibraryId=Change Library ID
EDSTR_CMDNAME_TriggerModifyLibrary=Modify Library
EDSTR_CMDNAME_TriggerCompileAll=Compile All
EDSTR_CMDNAME_TriggerViewScript=View Script
EDSTR_CMDNAME_TriggerViewUsage=View Usage
EDSTR_CMDNAME_TriggerElementModify=Element Properties
EDSTR_CMDNAME_TriggerModifyLabels=Modify Labels
EDSTR_CMDNAME_TriggerNewLabel=Add Label
EDSTR_CMDNAME_TriggerLabelNone=Label - None
EDSTR_CMDNAME_TriggerToggleEnable=Toggle Enabled
EDSTR_CMDNAME_TriggerToggleInitOn=Toggle Initially On
EDSTR_CMDNAME_TriggerToggleDeprecated=Toggle Deprecated
EDSTR_CMDNAME_TriggerToggleNotYetImp=Toggle Not Yet Implemented
EDSTR_CMDNAME_TriggerToggleTemplate=Toggle Template
EDSTR_CMDNAME_TriggerToggleInternal=Toggle Internal
EDSTR_CMDNAME_TriggerResetData=Reset All Data
EDSTR_CMDNAME_TriggerApplyDeprecation=Apply Deprecation
EDSTR_CMDNAME_TriggerParameterInsert=Insert Parameter
EDSTR_CMDNAME_TriggerMoveUp=Move Up
EDSTR_CMDNAME_TriggerMoveDown=Move Down
EDSTR_CMDNAME_TriggerMoveIn=Move In
EDSTR_CMDNAME_TriggerMoveOut=Move Out

EDSTR_CMDNAME_TriggerToggleCreateTabs=Create New Tabs
EDSTR_CMDNAME_TriggerToggleViewInGroup01=View In Group One
EDSTR_CMDNAME_TriggerToggleViewInGroup02=View In Group Two
EDSTR_CMDNAME_TriggerToggleViewInGroup03=View In Group Three
EDSTR_CMDNAME_TriggerToggleTrackInGroup01=Track In Group One
EDSTR_CMDNAME_TriggerToggleTrackInGroup02=Track In Group Two
EDSTR_CMDNAME_TriggerToggleTrackInGroup03=Track In Group Three
EDSTR_CMDNAME_TriggerToggleLibOnBottom=Library On Bottom
EDSTR_CMDNAME_TriggerToggleAutoViewNew=Auto View New Elements
EDSTR_CMDNAME_TriggerToggleShowTypes=Show Variable Types
EDSTR_CMDNAME_TriggerToggleShowSectionNames=Show Section Names
EDSTR_CMDNAME_TriggerToggleJumpToAllLibs=Jump To All Libraries
EDSTR_CMDNAME_TriggerToggleDefaultFocusSearch=Default Focus On Search Fields

EDSTR_CMDNAME_TriggerHistoryBack=History Back
EDSTR_CMDNAME_TriggerHistoryForward=History Forward

EDSTR_CMDNAME_TriggerGroupsSmart=Trigger Groups - Smart
EDSTR_CMDNAME_TriggerGroups01=Trigger Groups - One
EDSTR_CMDNAME_TriggerGroups02=Trigger Groups - Two
EDSTR_CMDNAME_TriggerGroups03=Trigger Groups - Three

EDSTR_CMDNAME_TriggerParamViewToggle=Parameter View - Toggle
EDSTR_CMDNAME_TriggerParamViewTree=Parameter View - Tree
EDSTR_CMDNAME_TriggerParamViewGrammar=Parameter View - Grammar
EDSTR_CMDNAME_TriggerParamViewBoth=Parameter View - Both

EDSTR_CMDNAME_TriggerChangeFocusLibrary=Change Focus - Libraries
EDSTR_CMDNAME_TriggerChangeFocusTrigger=Change Focus - Triggers
EDSTR_CMDNAME_TriggerChangeFocusExplorer=Change Focus - Explorer
EDSTR_CMDNAME_TriggerChangeFocusGroup01=Change Focus - Group 1
EDSTR_CMDNAME_TriggerChangeFocusGroup02=Change Focus - Group 2
EDSTR_CMDNAME_TriggerChangeFocusGroup03=Change Focus - Group 3
EDSTR_CMDNAME_TriggerChangeFocusSubview01=Change Focus - Subview 1
EDSTR_CMDNAME_TriggerChangeFocusSubview02=Change Focus - Subview 2
EDSTR_CMDNAME_TriggerChangeFocusSubview03=Change Focus - Subview 3

EDSTR_CMDNAME_AIViewScript=View Script
EDSTR_CMDNAME_AIViewGraphs=View Graphs
EDSTR_CMDNAME_AIDefinitionAdd=Add Personality
EDSTR_CMDNAME_AIWaveAdd=Add Wave
EDSTR_CMDNAME_AIWaveAddLink=Add Wave Link
EDSTR_CMDNAME_AIWaveAddComment=Add Comment
EDSTR_CMDNAME_AIWaveIncludeTime=Include In Time Calculations
EDSTR_CMDNAME_AIWaveToggleShowAll=Show All Personalities
EDSTR_CMDNAME_AIDifficultyToggle=Show Difficulty - Toggle
EDSTR_CMDNAME_AIDifficultyAll=Show Difficulty - All
EDSTR_CMDNAME_AIDifficulty01=Show Difficulty - 01
EDSTR_CMDNAME_AIDifficulty02=Show Difficulty - 02
EDSTR_CMDNAME_AIDifficulty03=Show Difficulty - 03
EDSTR_CMDNAME_AIDifficulty04=Show Difficulty - 04
EDSTR_CMDNAME_AIDifficulty05=Show Difficulty - 05
EDSTR_CMDNAME_AIDifficulty06=Show Difficulty - 06
EDSTR_CMDNAME_AIDifficulty07=Show Difficulty - 07
EDSTR_CMDNAME_AIDifficulty08=Show Difficulty - 08
EDSTR_CMDNAME_AIDifficulty09=Show Difficulty - 09
EDSTR_CMDNAME_AIDifficulty10=Show Difficulty - 10
EDSTR_CMDNAME_AIMoveUp=Move Up
EDSTR_CMDNAME_AIMoveDown=Move Down
EDSTR_CMDNAME_AICopySpecial=Copy Special
EDSTR_CMDNAME_AIPasteSpecial=Paste Special

EDSTR_CMDNAME_UIViewFrame=View Frame
EDSTR_CMDNAME_UIViewXML=View XML
EDSTR_CMDNAME_UIToggleFrameEditor=Toggle Frame Editor
EDSTR_CMDNAME_UIToggleSyntaxHighlight=XML Syntax Highlighting
EDSTR_CMDNAME_UICommitXML=Commit XML Changes
EDSTR_CMDNAME_UIFrameAdd=Add Frame
EDSTR_CMDNAME_UIFrameRemove=Remove Frame
EDSTR_CMDNAME_UIFrameModify=Modify Frame
EDSTR_CMDNAME_UIFrameReset=Reset Frame To Template
EDSTR_CMDNAME_UIFramePreview=Preview Frame
EDSTR_CMDNAME_UILayoutAdd=Add Layout
EDSTR_CMDNAME_UILayoutRemove=Remove Layout
EDSTR_CMDNAME_UILayoutRename=Rename Layout
EDSTR_CMDNAME_UIImport=Import Custom Layout Data
EDSTR_CMDNAME_UIExpandAll=Expand All
EDSTR_CMDNAME_UICollapseAll=Collapse All

EDSTR_CMDNAME_CampaignCancelOperation=Cancel Operation

EDSTR_CMDNAME_LightingWindowNewLight=New Light Set
EDSTR_CMDNAME_LightingWindowModifyLight=Modify Light Set
EDSTR_CMDNAME_LightingWindowResetLight=Revert Light
EDSTR_CMDNAME_LightingWindowRemoveLight=Remove the Light Set
EDSTR_CMDNAME_LightingWindowAddLightToSet=Add Light to Set
EDSTR_CMDNAME_LightingWindowRemoveLightFromSet=Remove Light From Set
EDSTR_CMDNAME_LightingWindowAddDefaultMapLight=Add Default Map Light
EDSTR_CMDNAME_LightingWindowRemoveDefaultMapLight=Remove Default Map Light
EDSTR_CMDNAME_LightingWindowExportCinematicLights=Export Cinematic Lights
EDSTR_CMDNAME_LightingWindowUpdateGame=Automatically update the game's lighting
EDSTR_CMDNAME_LightingWindowSetCutsceneLight=Set Cutscene Light

//  Command descriptions
EDSTR_CMDDESC_AppExit=Exits the entire editor application
EDSTR_CMDDESC_AppAbout=Display a dialog with information about the editor program
EDSTR_CMDDESC_AppHelp=Open the editor online help in a web browser
EDSTR_CMDDESC_AppTips=Open the editor tips dialog to view helpful tips
EDSTR_CMDDESC_AppEditPrefs=Modify editor preferences
EDSTR_CMDDESC_AppConfigControls=Customize editor controls

EDSTR_CMDDESC_New=Create a new document
EDSTR_CMDDESC_Open=Open an existing document
EDSTR_CMDDESC_Close=Close the current document
EDSTR_CMDDESC_Save=Save the current document
EDSTR_CMDDESC_SaveAs=Save the current document to a new file
EDSTR_CMDDESC_Merge=Merge multiple documents into a new file
EDSTR_CMDDESC_Convert=Convert a map from a previous Blizzard game to a new StarCraft II map
EDSTR_CMDDESC_Import=Import data from a file
EDSTR_CMDDESC_Export=Export data to a file
EDSTR_CMDDESC_TestDoc=Test the current document in the game
EDSTR_CMDDESC_Dependencies=Modify the mod/campaign dependencies of the current document
EDSTR_CMDDESC_Publish=Publish the current document to Battle.net
EDSTR_CMDDESC_ManagePublished=View and manage all files that have been published to Battle.net

EDSTR_CMDDESC_Undo=Undo the last operation
EDSTR_CMDDESC_Redo=Redo the last undone operation
EDSTR_CMDDESC_Cut=Cut the selected objects to the clipboard
EDSTR_CMDDESC_Copy=Copy the selected objects to the clipboard
EDSTR_CMDDESC_CopyAsText=Copy the selection to the clipboard as text data
EDSTR_CMDDESC_CopyName=Copy the name of the selection to the clipboard as text data
EDSTR_CMDDESC_Paste=Paste the contents of the clipboard
EDSTR_CMDDESC_Clear=Clear (delete) the selected objects
EDSTR_CMDDESC_SelectAll=Select all objects
EDSTR_CMDDESC_SelectAllSpecial=Select all objects that have the same type as the current selection
EDSTR_CMDDESC_SelectAllSymmetrical=Select all objects that are symmetrical to the current selection

EDSTR_CMDDESC_ClearAll=Clear all Messages

EDSTR_CMDDESC_Find=Open the Find dialog to configure a search operation for text or objects
EDSTR_CMDDESC_Replace=Open the Find dialog to configure a search and replace operation for text or objects
EDSTR_CMDDESC_FindNext=Find the next occurrence using the last search configuration from the Find dialog
EDSTR_CMDDESC_FindPrev=Find the previous occurrence using the last search configuration from the Find dialog
EDSTR_CMDDESC_FindSelection=Change the search configuration in the Find dialog to match the current selection
EDSTR_CMDDESC_GoTo=Go to a specific line in the currently displayed text

EDSTR_CMDDESC_ModuleAI=Open the AI Editor module
EDSTR_CMDDESC_ModuleOverview=Open the Overview Manager module
EDSTR_CMDDESC_ModuleImports=Open the Import Editor module
EDSTR_CMDDESC_ModuleObject=Open the Data Editor module
EDSTR_CMDDESC_ModuleTerrain=Open the Terrain Editor module
EDSTR_CMDDESC_ModuleText=Open the Text Editor module
EDSTR_CMDDESC_ModuleTriggers=Open the Trigger Editor module
EDSTR_CMDDESC_ModuleUI=Open the UI Editor module
EDSTR_CMDDESC_ModuleCutscenes=Open the Cutscene Editor module
EDSTR_CMDDESC_CloseWindow=Close the current window

EDSTR_CMDDESC_MapPropsInfo=Open the Map Properties dialog for modifying basic map information
EDSTR_CMDDESC_MapPropsOptions=Open the Map Properties dialog for modifying general map options
EDSTR_CMDDESC_MapPropsBounds=Open the Map Properties dialog for modifying the terrain and camera bounds
EDSTR_CMDDESC_MapPropsSymmetry=Open the Map Properties dialog for modifying map symmetry
EDSTR_CMDDESC_MapPropsTextures=Open the Map Properties dialog for modifying the terrain textures
EDSTR_CMDDESC_MapPropsTags=Open the Map Properties dialog for modifying map tag definitions
EDSTR_CMDDESC_MapPropsLoading=Open the Map Properties dialog for modifying the map loading screen

EDSTR_CMDDESC_ModPropsInfo=Open the Mod Properties dialog for modifying basic mod information

EDSTR_CMDDESC_PlayerProps=Open the Player Properties dialog with the Players tab active
EDSTR_CMDDESC_PlayerPlacementBasic=Open the Player Properties dialog with the Team Placement (Basic) tab active
EDSTR_CMDDESC_PlayerPlacementPreset=Open the Player Properties dialog with the Team Placement (Advanced) tab active
EDSTR_CMDDESC_ArcadeInfo=Open the Battle.net Info dialog
EDSTR_CMDDESC_PreloadInfo=Open the Preload Info dialog for configuring objects and files to be preloaded in game
EDSTR_CMDDESC_GameAttributes=Open the Game Attributes dialog
EDSTR_CMDDESC_GameVariants=Open the Game Variants dialog
EDSTR_CMDDESC_ObjectGroups=Open the Object Groups dialog
EDSTR_CMDDESC_SectionMerge=Merge data within the active section from a different document
EDSTR_CMDDESC_SectionMergeAll=Merge data for all sections from their respective documents
EDSTR_CMDDESC_Cinematics=Open the Cinematics window for defining in-game cinematics
EDSTR_CMDDESC_MapStatus=Open the Map Status window to view melee/custom status of the current map
EDSTR_CMDDESC_ModStatus=Open the Mod Status window to view interface/gameplay status of the current mod
EDSTR_CMDDESC_LocaleToggleActive=Toggle the active locale for the current document
EDSTR_CMDDESC_LocaleModify=Modify which locales exist in the current document
EDSTR_CMDDESC_LocaleExport=Export localized text for the current document
EDSTR_CMDDESC_LocaleImport=Import localized text to the current document

EDSTR_CMDDESC_Toolbar=Toggle display of the toolbar
EDSTR_CMDDESC_StatusBar=Toggle display of the status bar
EDSTR_CMDDESC_Messages=Toggle display of the message window
EDSTR_CMDDESC_Console=Toggle display of the console window
EDSTR_CMDDESC_Preview=Toggle display of the preview window
EDSTR_CMDDESC_LightingWindow=Toggle display of the lighting window
EDSTR_CMDDESC_ScriptTest=Toggle display of the script test window
EDSTR_CMDDESC_FileTransfers=Toggle display of the file transfers window
EDSTR_CMDDESC_NextDoc=Change the active document to the next open document in the list
EDSTR_CMDDESC_PrevDoc=Change the active document to the previous open document in the list

EDSTR_CMDDESC_ObjectRename=Rename the selected objects
EDSTR_CMDDESC_ObjectModify=Modify the selected objects
EDSTR_CMDDESC_ObjectDuplicate=Duplicate the selected objects
EDSTR_CMDDESC_ObjectReset=Reset the selected objects
EDSTR_CMDDESC_ObjectDelete=Delete the selected objects
EDSTR_CMDDESC_ObjectView=View the selected objects
EDSTR_CMDDESC_ObjectViewInOverviewManager=View the currently selected objects in the Overview Manager
EDSTR_CMDDESC_ObjectViewInObjectEditor=View the currently selected objects in the Data Editor
EDSTR_CMDDESC_ObjectViewInTerrainEditor=Select the currently selected objects in the Terrain Editor palette
EDSTR_CMDDESC_ObjectViewInPreviewer=Loads the currently selected object into the Cutscene Editor
EDSTR_CMDDESC_ObjectViewInDataNavigator=View the currently selected objects in the Data Navigator
EDSTR_CMDDESC_ObjectLoad=Load the selected objects

EDSTR_CMDDESC_CinematicAdd=Add a new cinematic
EDSTR_CMDDESC_CinematicSequenceAdd=Add a new sequence to the selected cinematic
EDSTR_CMDDESC_CinematicActionAdd=Add a new action to the selected cinematic sequence
EDSTR_CMDDESC_CinematicObjectAdd=Add a new object to the selected cinematic
EDSTR_CMDDESC_CinematicActionMoveUp=Move the selected cinematic action up within the sequence
EDSTR_CMDDESC_CinematicActionMoveDown=Move the selected cinematic action down within the sequence
EDSTR_CMDDESC_CinematicSendToGame=Reload the selected cinematic in the game, if running
EDSTR_CMDDESC_CinematicPreview=Preview the selected cinematic in the editor

EDSTR_CMDDESC_ArchiveBrowserExport=Export the selected file in the archive browser to a file on disk
EDSTR_CMDDESC_ArchiveBrowserView=View the selected file in the archive browser
EDSTR_CMDDESC_ArchiveBrowserTogglePreview=Toggle display of the preview panel in the archive browser
EDSTR_CMDDESC_ArchiveBrowserToggleCheckExt=Toggle the option to check for external files when populating the archive browser
EDSTR_CMDDESC_ArchiveBrowserRefresh=The Archive Browser caches the list of files for fast display. If you manually modify the available files externally, refresh will clear the cache so that new files show up immediately.

EDSTR_CMDDESC_ConsoleCmdNext=Enter the next command from the command history in the Console window
EDSTR_CMDDESC_ConsoleCmdPrev=Enter the previous command from the command history in the Console window

EDSTR_CMDDESC_PreviewExit=Exit the Cutscene Editor application (only when running alone via -preview command line)
EDSTR_CMDDESC_PreviewFileLoad=Load a model file from disk into the preview window
EDSTR_CMDDESC_PreviewFileLoadArchive=Load a model file from the data archive into the preview window
EDSTR_CMDDESC_PreviewFileAdd=Add a model file from disk to the current Cutscene Editor scene
EDSTR_CMDDESC_RecordVideo=Record the current animation or queue
EDSTR_CMDDESC_PreviewFileAddArchive=Add a model file from the data archive to the current Cutscene Editor scene
EDSTR_CMDDESC_PreviewFileReload=Reload the current model file
EDSTR_CMDDESC_PreviewFileExport=Export the current model to a file on disk
EDSTR_CMDDESC_PreviewFileExportCamera=Export the current camera to a file on disk
EDSTR_CMDDESC_PreviewFileLoadFacial=Load a facial animation file from disk for use by the preview window
EDSTR_CMDDESC_PreviewFileLoadFacialArchive=Load a facial animation file from the data archive for use by the preview window
EDSTR_CMDDESC_PreviewFileLoadFacialAudio=Load a facial animation audio file from disk for use during facial animation (temp)
EDSTR_CMDDESC_PreviewFileLoadFacialAudioArchive=Load a facial animation audio file the data archive for use during facial animation (temp)
EDSTR_CMDDESC_PreviewFacialAnimPlayPause=Toggle play/pause state of the current facial animation
EDSTR_CMDDESC_PreviewFacialAnimPlaySync=Play the current synchronous facial animation
EDSTR_CMDDESC_PreviewFacialAnimStepNext=Advance to the next frame of the current facial animation
EDSTR_CMDDESC_PreviewFacialAnimStepPrev=Rewind to the previous frame of the current facial animation
EDSTR_CMDDESC_PreviewFacialAnimStepFirst=Jump to the beginning of the current facial animation
EDSTR_CMDDESC_PreviewFacialAnimStepLast=Jump to the end of the current facial animation
EDSTR_CMDDESC_PreviewModelRemove=Remove the currently selected model from the Cutscene Editor
EDSTR_CMDDESC_PreviewModelPrev=Switch to the previous model in the preview history
EDSTR_CMDDESC_PreviewModelNext=Switch to the next model in the preview history
EDSTR_CMDDESC_PreviewAnimPrev=Switch to the previous animation in the model animation list
EDSTR_CMDDESC_PreviewAnimNext=Switch to the next animation in the model animation list
EDSTR_CMDDESC_PreviewAnimRestart=Restart the current animation from the beginning
EDSTR_CMDDESC_PreviewAnimPlayPause=Toggle the model animation between playing and paused
EDSTR_CMDDESC_PreviewAnimStepPrev=When the animation is paused, rewind to the previous frame of animation
EDSTR_CMDDESC_PreviewAnimStepNext=When the animation is paused, advance to the next frame of animation
EDSTR_CMDDESC_PreviewAnimStepFirst=Jump to the beginning of the animation
EDSTR_CMDDESC_PreviewAnimStepLast=Jump to the end of the animation
EDSTR_CMDDESC_PreviewZoomToFit=Zoom the preview camera to fit the current model
EDSTR_CMDDESC_PreviewZoomToFitMouse=Zoom the preview camera to fit the current model
EDSTR_CMDDESC_PreviewMoveUp=Move the preview camera up
EDSTR_CMDDESC_PreviewMoveDown=Move the preview camera down
EDSTR_CMDDESC_PreviewToggleAutoZoom=Toggle automatic zoom-to-fit behavior when switching models in the preview window
EDSTR_CMDDESC_PreviewToggleAutoAnim=Toggle automatic animation cycling in the preview window
EDSTR_CMDDESC_PreviewToggleAutoReload=Toggle automatic reloading of the model file when the preview window is activated
EDSTR_CMDDESC_PreviewToggleGroupAnim=Toggle the use of animation groups in the preview window.  When enabled, new animations will be chosen from the group of animations that share the same first name.
EDSTR_CMDDESC_PreviewToggleAltControls=Toggle usage of alternate mouse controls in the preview window
EDSTR_CMDDESC_PreviewToggleAlwaysOnTop=Toggle the option to keep the Preview window always on top of other editor windows
EDSTR_CMDDESC_PreviewCameraToggle=Toggle the camera mode in the preview window
EDSTR_CMDDESC_PreviewAspectRatioToggle=Toggle the aspect ratio in the preview window
EDSTR_CMDDESC_PreviewCameraFree=Set the camera mode in the preview window to a free camera, which can be moved with standard camera controls
EDSTR_CMDDESC_PreviewCameraGame=Set the camera mode in the preview window to the game camera
EDSTR_CMDDESC_PreviewGroundToggle=Toggle the ground display in the preview window
EDSTR_CMDDESC_PreviewGroundNone=Turn off the ground display in the preview window
EDSTR_CMDDESC_PreviewGroundGrid=Set the ground display in the preview window to use grid lines
EDSTR_CMDDESC_PreviewGroundTerrain=Set the ground display in the preview window to use terrain
EDSTR_CMDDESC_PreviewGroundBoth=Set the ground display in the preview window to use both grid lines and terrain
EDSTR_CMDDESC_PreviewGroundTexture=Choose a texture to be used in the terrain ground display of the preview window
EDSTR_CMDDESC_PreviewToggleBounds=Toggle display of the model bounding sphere in the preview window
EDSTR_CMDDESC_PreviewToggleGeoPhysics=Toggle display of the model physics geometry in the preview window
EDSTR_CMDDESC_PreviewToggleGeoWalkable=Toggle display of the model walkable geometry in the preview window
EDSTR_CMDDESC_PreviewToggleForceFields=Toggle display of the model force fields geometry in the preview window
EDSTR_CMDDESC_PreviewToggleAttachmentVolumes=Toggle display of the model attachment volumes geometry in the preview window
EDSTR_CMDDESC_PreviewGeoHitTestToggle=Toggle display of the model hit test geometry in the preview window
EDSTR_CMDDESC_PreviewGeoHitTestNone=Disable display of the model hit test geometry in the preview window
EDSTR_CMDDESC_PreviewGeoHitTestTight=Enable display of the model tight hit test geometry in the preview window
EDSTR_CMDDESC_PreviewGeoHitTestFuzzy=Enable display of the model fuzzy hit test geometry in the preview window
EDSTR_CMDDESC_PreviewGeoHitTestBoth=Enable display of all types of model hit test geometry in the preview window
EDSTR_CMDDESC_PreviewToggleAttachments=Toggle attachment point display in the preview window
EDSTR_CMDDESC_PreviewToggleMotion=Toggle display of model motion in the preview window
EDSTR_CMDDESC_PreviewToggleStats=Toggle display of model rendering statistics in the preview window
EDSTR_CMDDESC_PreviewToggleDataTree=Toggle display of the model data view in the preview window
EDSTR_CMDDESC_PreviewToggleAnimTimeline=Toggle display of the animation timeline in the preview window
EDSTR_CMDDESC_PreviewToggleShadows=Toggle display of shadows in the preview window
EDSTR_CMDDESC_PreviewToggleShaderMode=Toggle the shader mode used to render the preview window
EDSTR_CMDDESC_PreviewToggleWireframe=Toggle wireframe rendering in the preview window
EDSTR_CMDDESC_PreviewToggleMonitorM3=Toggle monitoring of model changes in the preview window
EDSTR_CMDDESC_PreviewToggleSplatBounds=Toggle splat bounds rendering in the preview window
EDSTR_CMDDESC_PreviewAspectRatioPortrait=Use the portrait aspect ratio in the preview window
EDSTR_CMDDESC_PreviewAspectRatioNormal=Do not lock the aspect ratio in the preview window
EDSTR_CMDDESC_PreviewAspectRatio5x4=Use 5:4 portrait aspect ratio in the preview window
EDSTR_CMDDESC_PreviewAspectRatio4x3=Use 4:3 aspect ratio in the preview window
EDSTR_CMDDESC_PreviewAspectRatio16x9=Use 16:9 portrait aspect ratio in the preview window
EDSTR_CMDDESC_PreviewAspectRatio16x10=Use 16:10 portrait aspect ratio in the preview window
EDSTR_CMDDESC_PreviewLightingToggle=Toggle the lighting effects in the preview window
EDSTR_CMDDESC_PreviewLightingNone=Set the lighting display in the preview window to have no lighting effects
EDSTR_CMDDESC_PreviewLightingGame=Set the lighting display in the preview window to the default game light settings
EDSTR_CMDDESC_PreviewLightingMovable=Set the lighting display in the preview window to a movable light
EDSTR_CMDDESC_PreviewLightingProps=Open a dialog to modify the lighting properties in the preview window
EDSTR_CMDDESC_PreviewTodToggle=Toggle the time of day used for Game lighting effects in the preview window
EDSTR_CMDDESC_PreviewTodMidnight=Set the time of day used for Game lighting effects in the preview window to midnight
EDSTR_CMDDESC_PreviewTodDawn=Set the time of day used for Game lighting effects in the preview window to dawn
EDSTR_CMDDESC_PreviewTodNoon=Set the time of day used for Game lighting effects in the preview window to noon
EDSTR_CMDDESC_PreviewTodDusk=Set the time of day used for Game lighting effects in the preview window to dusk
EDSTR_CMDDESC_PreviewTodVariable=Set the time of day used for Game lighting effects in the preview window to vary based on the animation speed
EDSTR_CMDDESC_PreviewSpeedToggle=Toggle to the next animation speed in the preview window
EDSTR_CMDDESC_PreviewSpeedSlower=Set the animation speed to "slower" in the preview window
EDSTR_CMDDESC_PreviewSpeedSlow=Set the animation speed to "slow" in the preview window
EDSTR_CMDDESC_PreviewSpeedNormal=Set the animation speed to "normal" in the preview window
EDSTR_CMDDESC_PreviewSpeedFast=Set the animation speed to "fast" in the preview window
EDSTR_CMDDESC_PreviewSpeedFaster=Set the animation speed to "faster" in the preview window
EDSTR_CMDDESC_PreviewSpeedUp=Increase the animation speed in the preview window
EDSTR_CMDDESC_PreviewSpeedDown=Decrease the animation speed in the preview window
EDSTR_CMDDESC_PreviewSpeedReset=Reset the animation speed to the currently selected game speed in the preview window
EDSTR_CMDDESC_PreviewLoopAnimToggle=Toggle looping of animations in the preview window
EDSTR_CMDDESC_PreviewLoopAnimNormal=Set looping of animations in the preview window to match the looping state defined in the model
EDSTR_CMDDESC_PreviewLoopAnimAlways=Set looping of animations in the preview window to always loop
EDSTR_CMDDESC_PreviewLoopAnimNever=Set looping of animations in the preview window to never loop
EDSTR_CMDDESC_PreviewStatusCameraMode=Toggle display of Camera Mode in the preview window status bar
EDSTR_CMDDESC_PreviewStatusCameraDistance=Toggle display of Camera Distance in the preview window status bar
EDSTR_CMDDESC_PreviewStatusCameraRotation=Toggle display of Camera Rotation in the preview window status bar
EDSTR_CMDDESC_PreviewStatusCameraHeight=Toggle display of Target Height in the preview window status bar
EDSTR_CMDDESC_PreviewStatusModelPosition=Toggle display of Model Position in the preview window status bar
EDSTR_CMDDESC_PreviewStatusModelRotation=Toggle display of Model Rotation in the preview window status bar
EDSTR_CMDDESC_PreviewStatusMotion=Toggle display of Motion in the preview window status bar
EDSTR_CMDDESC_PreviewStatusShaderMode=Toggle display of Shader Mode in the preview window status bar
EDSTR_CMDDESC_PreviewStatusLighting=Toggle display of Lighting in the preview window status bar
EDSTR_CMDDESC_PreviewStatusShadows=Toggle display of Shadows in the preview window status bar
EDSTR_CMDDESC_PreviewStatusGeometry=Toggle display of Geometry in the preview window status bar
EDSTR_CMDDESC_PreviewStatusAnimSpeed=Toggle display of Animation Speed in the preview window status bar
EDSTR_CMDDESC_PreviewStatusAnimTime=Toggle display of Animation Time in the preview window status bar
EDSTR_CMDDESC_PreviewRotate=Rotate the model to face the clicked point in the preview window
EDSTR_CMDDESC_PreviewRotateDrag=Rotate the model to face the mouse point in the preview window
EDSTR_CMDDESC_PreviewRotateLeft=Rotate the model to the left (counter clockwise) in the preview window
EDSTR_CMDDESC_PreviewRotateRight=Rotate the model to the right (clockwise) in the preview window
EDSTR_CMDDESC_PreviewRotateLeft45=Rotate the model to the left (counter clockwise) in 45 degree increments in the preview window
EDSTR_CMDDESC_PreviewRotateRight45=Rotate the model to the right (clockwise) in 45 degree increments in the preview window
EDSTR_CMDDESC_PreviewerRotateLeft45=Rotate the model to the left (counter clockwise) in 45 degree increments in the preview window
EDSTR_CMDDESC_PreviewerRotateRight45=Rotate the model to the right (clockwise) in 45 degree increments in the preview window
EDSTR_CMDDESC_PreviewRotateReset=Reset the model rotation to zero degrees in the preview window
EDSTR_CMDDESC_PreviewLightRotateKey=Rotate the key light direction in the preview window
EDSTR_CMDDESC_PreviewLightRotateFill=Rotate the fill light direction in the preview window
EDSTR_CMDDESC_PreviewTimelineDragItem=Drags an item along the timeline
EDSTR_CMDDESC_PreviewTimelineSetTimeDrag=Scrubs along the timeline
EDSTR_CMDDESC_PreviewerTogglePropertiesPane=Toggle Properties Pane
EDSTR_CMDDESC_PreviewerToggleData=Toggles whether or not the data tree is shown in the Cutscene Editor
EDSTR_CMDDESC_PreviewerToggleFiles=Toggles whether or not the file pane is shown in the Cutscene Editor
EDSTR_CMDDESC_PreviewerRefreshFiles=Refreshes the file list in the Cutscene Editor
EDSTR_CMDDESC_PreviewerToggleTimeline=Toggles whether or not the timeline is shown in the Cutscene Editor
EDSTR_CMDDESC_PreviewerToggleTopModelView=Toggles whether or not the top model view is shown in the Cutscene Editor
EDSTR_CMDDESC_PreviewerToggleBottomModelView=Toggles whether or not the bottom model view is shown in the Cutscene Editor
EDSTR_CMDDESC_PreviewerPlaybackRestart=Restarts playback in the Cutscene Editor
EDSTR_CMDDESC_PreviewerPlaybackPrevious=Steps one frame backwards in the Cutscene Editor
EDSTR_CMDDESC_PreviewerPlaybackNext=Steps one frame forward in the Cutscene Editor
EDSTR_CMDDESC_PreviewerPlaybackPlay=Pauses or Plays in the Cutscene Editor
EDSTR_CMDDESC_PreviewerRemoveItems=Removes the selected items from the timeline in the Cutscene Editor
EDSTR_CMDDESC_PreviewerLockCamera=Locks the camera so it cannot be moved in the Cutscene Editor
EDSTR_CMDDESC_PreviewerToggleCameraControls=Toggles the camera control settings in the Cutscene Editor
EDSTR_CMDDESC_PreviewerCameraEditor=Shows the Camera Editor window in the Cutscene Editor
EDSTR_CMDDESC_PreviewerDirectorWindow=Shows the Director window in the Cutscene Editor
EDSTR_CMDDESC_PreviewerCurveEditor=Shows the Curve Editor window in the Cutscene Editor
EDSTR_CMDDESC_PreviewerCameraAlt=Sets the camera controls to Alternate in the Cutscene Editor
EDSTR_CMDDESC_PreviewerCameraGame=Sets the camera controls to Game in the Cutscene Editor
EDSTR_CMDDESC_PreviewerCameraNone=Detaches the camera from any models in the Cutscene Editor
EDSTR_CMDDESC_PreviewerCameraToggle=Toggles the camera mode in the Cutscene Editor
EDSTR_CMDDESC_PreviewerZoomToFit=Zooms the camera to the currently selected models in the Cutscene Editor
EDSTR_CMDDESC_PreviewerAutoZoom=Automatically zooms to fit when selection is changed in the Cutscene Editor
EDSTR_CMDDESC_PreviewerAddAnimation=Add an animation to the currently selected objects in the Cutscene Editor
EDSTR_CMDDESC_PreviewerAddPathElement=Add an path block to the currently selected objects in the Cutscene Editor
EDSTR_CMDDESC_PreviewerAddActorMsg=Add an actor message to the currently selected objects in the Cutscene Editor
EDSTR_CMDDESC_PreviewerTimeFormatFPS30=Sets the Timeline format to 30 FPS in the Cutscene Editor
EDSTR_CMDDESC_PreviewerTimeFormatSeconds=Sets the timeline format to seconds in the Cutscene Editor
EDSTR_CMDDESC_PreviewerTimeFormatToggle=Toggles the timeline format

EDSTR_CMDNAME_PreviewerAddOmniLightNode=Add Omni Light Node
EDSTR_CMDDESC_PreviewerAddOmniLightNode=Add Omni Light Node
EDSTR_CMDNAME_PreviewerAddSpotLightNode=Add Spot Light Node
EDSTR_CMDDESC_PreviewerAddSpotLightNode=Add Spot Light Node
EDSTR_CMDDESC_PreviewerAddEnvLightNode=Add Enviroment Light Node
EDSTR_CMDNAME_PreviewerSetLightLookat=Set Light Look At
EDSTR_CMDDESC_PreviewerSetLightLookat=Set Light Look At
EDSTR_CMDNAME_PreviewerToggleSelectionHighlight=Toggle Selection Highlight
EDSTR_CMDDESC_PreviewerToggleSelectionHighlight=Toggle Selection Highlight
EDSTR_CMDNAME_SetCutsceneLight=Set Cutscene Light
EDSTR_CMDDESC_SetCutsceneLight=Set Cutscene Light
EDSTR_CMDNAME_PreviewerCameraToggleReverse=Camera Toggle Reverse
EDSTR_CMDDESC_PreviewerCameraToggleReverse=Camera Toggle Reverse
EDSTR_CMDDESC_PreviewerToggleLinkLines=Toggle Link Lines
EDSTR_CMDDESC_PreviewerToggleFullLinkHierarchy=Show Full Link Hierarchy
EDSTR_CMDDESC_PreviewerAddCameraNode=Add Camera Node
EDSTR_CMDDESC_PreviewerAddPathNode=Add Path Node
EDSTR_CMDDESC_PreviewerAddLightNode=Add Light Node
EDSTR_CMDNAME_PreviewerAddMasterSoundNode=Add Master Sound Node
EDSTR_CMDDESC_PreviewerAddMasterSoundNode=Add Master Sound Node
EDSTR_CMDNAME_PreviewerAddFogNode=Add Fog Node
EDSTR_CMDDESC_PreviewerAddFogNode=Add Fog Node
EDSTR_CMDDESC_PreviewerResetAnimationDuration=Reset Animiation Duration
EDSTR_CMDDESC_PreviewerDirectorCameraAdd=Director Camera Add
EDSTR_CMDDESC_PreviewerRemoveSubSelection=Remove Sub Selection
EDSTR_CMDNAME_PreviewerInTangentAuto=Set In Tangent Auto
EDSTR_CMDDESC_PreviewerInTangentAuto=Set In Tangent 
EDSTR_CMDNAME_PreviewerOutTangentAuto=Set Out Tangent Auto
EDSTR_CMDDESC_PreviewerOutTangentAuto=Set Out Tangent Auto
EDSTR_CMDDESC_PreviewerAddConversation=Add Conversation
EDSTR_CMDDESC_PreviewerAddFollowPath=Add Follow Path
EDSTR_CMDDESC_PreviewerAddPropLayer=Add Prop Layer
EDSTR_CMDDESC_PreviewerAddPropertyValue=Add Property Value
EDSTR_CMDDESC_PreviewerProperties=Previewer Properties
EDSTR_CMDDESC_PreviewerPropertiesWindow=Previewer Properties Window
EDSTR_CMDDESC_PreviewerClearSelection=Clear Selection
EDSTR_CMDNAME_PreviewerImportMapData=Import Map Data
EDSTR_CMDDESC_PreviewerImportMapData=Import Map Data
EDSTR_CMDNAME_TimelineSpliceSelectedAtTime=Splice Selected Items At Time
EDSTR_CMDDESC_TimelineSpliceSelectedAtTime=Splice Selected Items At Time
EDSTR_CMDNAME_TimelineSpliceAtTime=Splice Items At Time
EDSTR_CMDDESC_TimelineSpliceAtTime=Splice Items At Time
EDSTR_CMDNAME_TimelineJumpToNextEdit=Jump To Next Edit Point
EDSTR_CMDDESC_TimelineJumpToNextEdit=Jump To Next Edit Point
EDSTR_CMDNAME_TimelineJumpToPrevEdit=Jump To Prev Edit Point
EDSTR_CMDDESC_TimelineJumpToPrevEdit=Jump To Prev Edit Point
EDSTR_CMDNAME_TimelinePlaceMarkIn=Place Mark In
EDSTR_CMDDESC_TimelinePlaceMarkIn=Place Mark In
EDSTR_CMDNAME_TimelinePlaceMarkOut=Place Mark Out
EDSTR_CMDDESC_TimelinePlaceMarkOut=Place Mark Out
EDSTR_CMDNAME_TimelineInsertTime=Insert Time
EDSTR_CMDDESC_TimelineInsertTime=Insert Time
EDSTR_CMDNAME_TimelineRemoveTime=Remove Time
EDSTR_CMDDESC_TimelineRemoveTime=Remove Time
EDSTR_CMDDESC_TimelineToggleSelectionClick=Toggle Selection Click
EDSTR_CMDNAME_PreviewerToggleGeoPhysics=Toggle Geo Physics
EDSTR_CMDDESC_PreviewerToggleGeoPhysics=Toggle Geo Physics
EDSTR_CMDNAME_PreviewerImportTerrain=Import Terrain
EDSTR_CMDDESC_PreviewerImportTerrain=Import Terrain
EDSTR_CMDNAME_PreviewerImportFoliage=Import Foliage
EDSTR_CMDDESC_PreviewerImportFoliage=Import Foliage
EDSTR_CMDNAME_PreviewerImportPlacedObjects=Import Placed Objects
EDSTR_CMDDESC_PreviewerImportPlacedObjects=Import Placed Objects
EDSTR_CMDNAME_PreviewerClearObjects=Clear Objects
EDSTR_CMDDESC_PreviewerClearObjects=Clear Objects
EDSTR_CMDNAME_PreviewerDebugRenderToggle=Debug Render Toggle
EDSTR_CMDDESC_PreviewerDebugRenderToggle=Debug Render Toggle
EDSTR_CMDNAME_PreviewerDebugModelToggle=Editor Model Toggle
EDSTR_CMDDESC_PreviewerDebugModelToggle=Editor Model Toggle
EDSTR_CMDDESC_PreviewerToggleWalk=Toggle Walk
EDSTR_CMDDESC_PreviewerDirectorAspectRatioToggle=Director Aspect Ratio Toggle
EDSTR_CMDDESC_PreviewerDirectorAspectRatioNormal=Director Aspect Ratio Normal
EDSTR_CMDDESC_PreviewerDirectorAspectRatioPortrait=Director Aspect Ratio Portrait
EDSTR_CMDDESC_PreviewerDirectorAspectRatio5x4=Director Aspect Ratio 5x4
EDSTR_CMDDESC_PreviewerDirectorAspectRatio4x3=Director Aspect Ratio 4x3
EDSTR_CMDDESC_PreviewerDirectorAspectRatio16x10=Director Aspect Ratio 16x10
EDSTR_CMDDESC_PreviewerDirectorAspectRatio16x9=Director Aspect Ratio 16x9
EDSTR_CMDDESC_PreviewerNoGizmo=No Manipulator
EDSTR_CMDDESC_PreviewerTranslationGizmo=Translation Manipulator
EDSTR_CMDDESC_PreviewerScaleGizmo=Scale Manipulator
EDSTR_CMDDESC_PreviewerRotationGizmo=Rotation Manipulator
EDSTR_CMDDESC_PreviewerNormalGizmoMode=Normal Manipulator Mode
EDSTR_CMDDESC_PreviewerEyeGizmoMode=Eye Manipulator Mode
EDSTR_CMDDESC_PreviewerTargetGizmoMode=Target Manipulator Mode
EDSTR_CMDDESC_PreviewerSelectionBrush=Selection Brush
EDSTR_CMDDESC_PreviewerPathMarkerBrush=Path Marker Brush
EDSTR_CMDNAME_PreviewerToggleFollowTerrain=Toggle Follow Terrain
EDSTR_CMDDESC_PreviewerToggleFollowTerrain=Toggle Follow Terrain
EDSTR_CMDDESC_PreviewerShowCurveEditorWindow=Show Curve Editor Window
EDSTR_CMDDESC_PreviewerNewScene=New Scene
EDSTR_CMDNAME_PreviewerImportScene=Import Scene
EDSTR_CMDDESC_PreviewerImportScene=Import Scene
EDSTR_CMDDESC_PreviewerSetCameraFront=Set Camera Front
EDSTR_CMDDESC_PreviewerSetCameraRight=Set Camera Right
EDSTR_CMDDESC_PreviewerSetCameraTop=Set Camera Top
EDSTR_CMDNAME_PreviewerSetCameraDirector=Set Camera Director
EDSTR_CMDDESC_PreviewerSetCameraDirector=Set Camera Director
EDSTR_CMDDESC_PreviewerSetCameraToView=Set Camera To View
EDSTR_CMDDESC_PreviewerSetViewToCamera=Set Camera To View
EDSTR_CMDNAME_PreviewerEditCamera=Edit Camera
EDSTR_CMDDESC_PreviewerEditCamera=Edit Camera
EDSTR_CMDNAME_PreviewerImportLines=Import Lines
EDSTR_CMDDESC_PreviewerImportLines=Import Lines

EDSTR_CMDDESC_TimelineDragItem=Drags an item in the Cutscene Editor's timeline
EDSTR_CMDDESC_TimelineSelectionDrag=Drags an item in the Cutscene Editor's timeline, locking it to within the selection
EDSTR_CMDDESC_TimelineSelectionClick=Click while selected, deselecting if the click was outside the selection area
EDSTR_CMDDESC_TimelineSetEndTime=Sets the end time of the timeline in the Cutscene Editor
EDSTR_CMDDESC_TimelineSetStartTime=Sets the start time of the timeline in the Cutscene Editor
EDSTR_CMDDESC_TimelineZoomWheelOut=Zooms the timeline out due to mouse wheel in the Cutscene Editor
EDSTR_CMDDESC_TimelineZoomWheelIn=Zooms the timeline in due to mouse wheel in the Cutscene Editor
EDSTR_CMDDESC_TimelinePanDrag=Pans the timeline left or right in the Cutscene Editor
EDSTR_CMDDESC_TimelineSetTimeDrag=Drags the cursor of the timeline in the Cutscene Editor
EDSTR_CMDDESC_TimelineSetTime=Sets the current time of the timeline cursor in the Cutscene Editor

EDSTR_CMDDESC_CameraViewGame=Change the camera view to match game settings

EDSTR_CMDDESC_CameraTranslateMouse=Move the camera target based on mouse motion
EDSTR_CMDDESC_CameraTranslateLeft=Move the camera target left
EDSTR_CMDDESC_CameraTranslateRight=Move the camera target right
EDSTR_CMDDESC_CameraTranslateUp=Move the camera target up
EDSTR_CMDDESC_CameraTranslateDown=Move the camera target down
EDSTR_CMDDESC_CameraTranslateLeftFast=Move the camera target left quickly
EDSTR_CMDDESC_CameraTranslateRightFast=Move the camera target right quickly
EDSTR_CMDDESC_CameraTranslateUpFast=Move the camera target up quickly
EDSTR_CMDDESC_CameraTranslateDownFast=Move the camera target down quickly
EDSTR_CMDDESC_CameraPanMouse=Pan the camera position based on mouse motion
EDSTR_CMDDESC_CameraRotateMouse=Rotate the camera about the current target based on mouse motion
EDSTR_CMDDESC_CameraRotateLeft=Rotate the camera about the current target to the left
EDSTR_CMDDESC_CameraRotateRight=Rotate the camera about the current target to the right
EDSTR_CMDDESC_CameraHeightMouse=Move the camera target height offset based on mouse motion
EDSTR_CMDDESC_CameraHeightUp=Move the camera target height offset up
EDSTR_CMDDESC_CameraHeightDown=Move the camera target height offset down
EDSTR_CMDDESC_CameraHeightUpWheel=Move the camera target height offset up
EDSTR_CMDDESC_CameraHeightDownWheel=Move the camera target height offset down
EDSTR_CMDDESC_CameraZoomMouse=Zoom the camera based on mouse motion
EDSTR_CMDDESC_CameraZoomIn=Zoom the camera in closer to the target
EDSTR_CMDDESC_CameraZoomOut=Zoom the camera out farther from the target
EDSTR_CMDDESC_CameraZoomInWheel=Zoom the camera in closer to the target
EDSTR_CMDDESC_CameraZoomOutWheel=Zoom the camera out farther from the target
EDSTR_CMDDESC_CameraClipMouse=Adjust the camera clipping plane based on mouse motion
EDSTR_CMDDESC_CameraClipIn=Move the camera clipping plane in closer
EDSTR_CMDDESC_CameraClipOut=Move the camera clipping plane out farther
EDSTR_CMDDESC_CameraClipInWheel=Move the camera clipping plane in closer
EDSTR_CMDDESC_CameraClipOutWheel=Move the camera clipping plane out farther
EDSTR_CMDDESC_CameraFovMouse=Adjust the camera field of view based on mouse motion
EDSTR_CMDDESC_CameraFovIn=Move the camera field of view in closer
EDSTR_CMDDESC_CameraFovOut=Move the camera field of view out farther
EDSTR_CMDDESC_CameraFovInWheel=Move the camera field of view in closer
EDSTR_CMDDESC_CameraFovOutWheel=Move the camera field of view out farther
EDSTR_CMDDESC_CameraReset=Reset the camera to game settings
EDSTR_CMDDESC_CameraResetMouse=Reset the camera to game settings
EDSTR_CMDDESC_FreeCameraResetRoll=Resets the roll of the free camera
EDSTR_CMDDESC_FreeCameraSelectTarget=Sets the target of the free camera to the model under the cursor
EDSTR_CMDDESC_FreeCameraTranslate=Move the camera target based on mouse motion

EDSTR_CMDDESC_BrushApply=Apply the current brush at the current cursor position in the main view of the Terrain Editor.
EDSTR_CMDDESC_BrushApplyDrag=While dragging the mouse, apply the current brush at the current cursor position in the main view of the Terrain Editor.
EDSTR_CMDDESC_BrushApplyInverse=Apply the inverse (if applicable) of the current brush at the current cursor position in the main view of the Terrain Editor.
EDSTR_CMDDESC_BrushApplyInverseDrag=While dragging the mouse, apply the inverse (if applicable) of the current brush at the current cursor position in the main view of the Terrain Editor.
EDSTR_CMDDESC_BrushApplyOption=Apply the optional variation (if applicable) of the current brush at the current cursor position in the main view of the Terrain Editor.
EDSTR_CMDDESC_BrushApplyOptionDrag=While dragging the mouse, apply the optional variation (if applicable) of the current brush at the current cursor position in the main view of the Terrain Editor.
EDSTR_CMDDESC_BrushApplyInverseOption=Apply the inverse and optional variation (if applicable) of the current brush at the current cursor position in the main view of the Terrain Editor.
EDSTR_CMDDESC_BrushApplyInverseOptionDrag=While dragging the mouse, apply the inverse and optional variation (if applicable) of the current brush at the current cursor position in the main view of the Terrain Editor.

EDSTR_CMDDESC_SelectClick=Select the clicked object, and deselect all others.  Does nothing if the object is already selected.  
EDSTR_CMDDESC_SelectSpecial=Toggle the selection state of the clicked object.  Does not affect the selection state of any other objects.
EDSTR_CMDDESC_SelectDrag=Select objects by dragging a rectangle around them, deselecting any objects not included in the rectangle.
EDSTR_CMDDESC_SelectRangeDrag=Extend the current selection to include the additional objects contained in the drag rectangle.
EDSTR_CMDDESC_SelectModify=Open the Properties dialog for the selected objects
EDSTR_CMDDESC_SelectChoose=Choose the current selection for use in another module (when prompted)
EDSTR_CMDDESC_SelectObjectDrag=Move the selected objects by clicking and dragging them with the mouse.
EDSTR_CMDDESC_SelectObjectDragForce=Move the selected objects by clicking and dragging them with the mouse, and force placement.
EDSTR_CMDDESC_SelectObjectDragSnap=Move the selected objects by clicking and dragging them with the mouse, and snap the new positions to the grid.
EDSTR_CMDDESC_SelectMove=Move the selected objects to the point clicked.
EDSTR_CMDDESC_SelectMoveDrag=Move the selected objects to the current mouse point.
EDSTR_CMDDESC_SelectRotate=Rotate the selected objects so that each one faces the point clicked.
EDSTR_CMDDESC_SelectRotateDrag=Object Layer: Rotate the selected objects so that each one faces the current mouse point.<N/>Region Layer: Adjust the size of the clicked region.
EDSTR_CMDDESC_SelectRotateGroup=Rotate the selected objects as a group to face the point clicked.
EDSTR_CMDDESC_SelectRotateGroupDrag=Rotate the selected objects as a group to face the current mouse point.
EDSTR_CMDDESC_SelectMoveLeft=Move the selected objects to the left
EDSTR_CMDDESC_SelectMoveRight=Move the selected objects to the right
EDSTR_CMDDESC_SelectMoveUp=Move the selected objects up
EDSTR_CMDDESC_SelectMoveDown=Move the selected objects down
EDSTR_CMDDESC_SelectMoveLeftUp=Move the selected objects to the left and up
EDSTR_CMDDESC_SelectMoveLeftDown=Move the selected objects to the left and down
EDSTR_CMDDESC_SelectMoveRightUp=Move the selected objects to the right and up
EDSTR_CMDDESC_SelectMoveRightDown=Move the selected objects to the right and down
EDSTR_CMDDESC_SelectMoveSnap=Snap the selected objects to the nearest grid coordinates
EDSTR_CMDDESC_SelectMoveSpecial=Move the selected objects to a specially defined location.  For doodads, this will find the nearest seam between merged cliff types.
EDSTR_CMDDESC_SelectScaleUp=Increase the scale of the selected objects in all three dimensions
EDSTR_CMDDESC_SelectScaleDown=Decrease the scale of the selected objects in all three dimensions
EDSTR_CMDDESC_SelectScaleXYUp=Increase the scale of the selected objects in the X and Y dimensions
EDSTR_CMDDESC_SelectScaleXYDown=Decrease the scale of the selected objects in the X and Y dimensions
EDSTR_CMDDESC_SelectScaleZUp=Increase the scale of the selected objects in the Z dimension
EDSTR_CMDDESC_SelectScaleZDown=Decrease the scale of the selected objects in the Z dimension
EDSTR_CMDDESC_SelectScaleReset=Reset the scale of all selected objects to 100%
EDSTR_CMDDESC_SelectHeightUp=Increase the height of the selected objects
EDSTR_CMDDESC_SelectHeightDown=Decrease the height of the selected objects
EDSTR_CMDDESC_SelectHeightAlign=Align the heights of all selected objects to the average height
EDSTR_CMDDESC_SelectHeightReset=Reset the heights of all selected objects to zero
EDSTR_CMDDESC_SelectVariationNext=Change the selected objects to use the next variation
EDSTR_CMDDESC_SelectVariationPrev=Change the selected objects to use the previous variation
EDSTR_CMDDESC_SelectVariationRandomize=Randomize the variations for the selected objects
EDSTR_CMDDESC_SelectFlipHor=Flip the selection or paste horizontally
EDSTR_CMDDESC_SelectFlipVer=Flip the selection or paste vertically
EDSTR_CMDDESC_SelectRotateCW=Rotate the selected objects clockwise
EDSTR_CMDDESC_SelectRotateCCW=Rotate the selected objects counter-clockwise
EDSTR_CMDDESC_SelectRotate90CW=Rotate the selection or paste 90° clockwise
EDSTR_CMDDESC_SelectRotate90CCW=Rotate the selection or paste 90° counter-clockwise
EDSTR_CMDDESC_SelectRotate180=Rotate the selection or paste 180°
EDSTR_CMDDESC_SelectPitchUp=Increase pitch rotation of the selected objects
EDSTR_CMDDESC_SelectPitchDown=Decrease pitch rotation of the selected objects
EDSTR_CMDDESC_SelectRollLeft=Change roll rotation of the selected objects towards the left
EDSTR_CMDDESC_SelectRollRight=Change roll rotation of the selected objects towards the right
EDSTR_CMDDESC_SelectMerge=Merge the selected objects into a single object
EDSTR_CMDDESC_SelectSplit=Split any merged objects within the selection into individual objects
EDSTR_CMDDESC_SelectViewNext=Move the main view camera to center on the next selected object
EDSTR_CMDDESC_SelectViewPrev=Move the main view camera to center on the previous selected object

EDSTR_CMDDESC_ImportEdImport=Import files from disk into the document
EDSTR_CMDDESC_ImportEdExport=Export the selected files from the document to disk
EDSTR_CMDDESC_ImportEdRemove=Remove the selected files from the document
EDSTR_CMDDESC_ImportEdMove=Move the selected files to a new location within the document
EDSTR_CMDDESC_ImportEdRevert=Revert the selected files to the current state of the document

EDSTR_CMDDESC_OverviewShowTypes=Toggle the option to show object type information within component tree views
EDSTR_CMDDESC_OverviewShowSubtypeFolders=Toggle the option to show subtype folders to group objects within component tree views
EDSTR_CMDDESC_OverviewShowUsesFolders=Toggle the option to show Uses folders within component tree views
EDSTR_CMDDESC_OverviewShowGlobalsOnly=Toggle the option to show only global trigger elements as Used By links with component tree views
EDSTR_CMDDESC_OverviewSectionAdd=Add a new section to the document
EDSTR_CMDDESC_OverviewSectionModify=Modify the selected section
EDSTR_CMDDESC_OverviewCrossRef=Jump to the top level item corresponding to the selected item in the component details
EDSTR_CMDDESC_OverviewJumpToInstance=Jump to any instances of objects corresponding to the type defined by the selected item
EDSTR_CMDDESC_OverviewViewObject=View the selected item in the component details within the editor module that defines it
EDSTR_CMDDESC_OverviewRefreshAuto=Toggle automatic refreshing of data in Overview Manager whenever changes are made. For large or complex maps, refreshing may be slow.
EDSTR_CMDDESC_OverviewRefreshNow=Refresh all data displayed in the Overview Manager to include any changes made since the last refresh.

EDSTR_CMDDESC_DataNavCanvasZoomWheelOut=Zoom out on the node graph in the Data Navigator
EDSTR_CMDDESC_DataNavCanvasZoomWheelIn=Zoom in on the node graph in the Data Navigator
EDSTR_CMDDESC_DataNavCanvasPanDrag=Pan the node graph left, right, up, or down in the Data Navigator
EDSTR_CMDDESC_DataNavCanvasPanDragAlt=Pan the node graph left, right, up, or down in the Data Navigator
EDSTR_CMDDESC_DataNavCanvasPanDragShift=Pan the node graph left, right, up, or down in the Data Navigator
EDSTR_CMDDESC_DataNavCanvasPanDragAltShift=Pan the node graph left, right, up, or down in the Data Navigator
EDSTR_CMDDESC_DataNavCanvasSelect=Select a node in the Data Navigator
EDSTR_CMDDESC_DataNavCanvasToggleExpand=Expand or collapse a node in the Data Navigator
EDSTR_CMDDESC_DataNavExplorerCenterInCanvas=Center the node graph within the Data Navigator
EDSTR_CMDDESC_DataNavToggleShowActor=Toggle the display of Actor data in the Data Navigator
EDSTR_CMDDESC_DataNavToggleShowAdvanced=Toggle the display of Advanced data in the Data Navigator
EDSTR_CMDDESC_DataNavToggleShowArtSound=Toggle the display of Art/Sound data in the Data Navigator
EDSTR_CMDDESC_DataNavToggleShowCampaign=Toggle the display of Campaign data in the Data Navigator
EDSTR_CMDDESC_DataNavToggleShowGame=Toggle the display of Game data in the Data Navigator
EDSTR_CMDDESC_DataNavToggleShowTerrain=Toggle the display of Terrain data in the Data Navigator
EDSTR_CMDDESC_DataNavToggleUseSourceColors=Toggle the use of colors to indicate data sources in the Data Navigator
EDSTR_CMDDESC_DataNavViewInDataEditor=View the selected node from the Data Navigator within the Data module

EDSTR_CMDDESC_ObjEdTabLock=Lock the current data type tab such that it can not be dragged to reposition it in the tab order
EDSTR_CMDDESC_ObjEdTabClose=Close the current data type tab in the Data Editor
EDSTR_CMDDESC_ObjEdTabCloseAll=Close all data type tabs other than the current tab in the Data Editor
EDSTR_CMDDESC_ObjEdTableView=Enable the display of the Table View in the Data Editor
EDSTR_CMDDESC_ObjEdDetailView=Enable the display of the Detail View in the Data Editor
EDSTR_CMDDESC_ObjEdXMLView=Enable the display of the XML View in the Data Editor
EDSTR_CMDDESC_ObjEdToggleExplorer=Toggle the display of the Object Explorer in the Data Editor
EDSTR_CMDDESC_ObjEdToggleObjectList=Toggle the display style of the object list in the Data Editor
EDSTR_CMDDESC_ObjEdResetColumnWidths=Reset all column widths in the Data Editor table view to the default widths
EDSTR_CMDDESC_ObjEdToggleRawData=Toggle the display of raw data in the Data Editor.  Displaying raw data means all objects, fields, and values will display the actual text stored in the data files.
EDSTR_CMDDESC_ObjEdToggleMultiSource=Toggle the display of all object sources in the object list.  When this is disabled, the sources are combined into one single entry in the list.
EDSTR_CMDDESC_ObjEdToggleSortBySource=Toggle whether fields are displayed in sorted order based on the source that defines the value.
EDSTR_CMDDESC_ObjEdToggleShowBasicLabel=Toggle whether basic fields are prefixed with a label to distinguish them in the Data Editor.
EDSTR_CMDDESC_ObjEdToggleShowFieldCats=Toggle the display of field categories in the Data Editor.
EDSTR_CMDDESC_ObjEdToggleShowStructures=Toggle whether structure fields are combined into one field in the Data Editor.
EDSTR_CMDDESC_ObjEdToggleShowFieldDiff=Toggle whether fields with the same value for the selected objects are hidden.
EDSTR_CMDDESC_ObjEdToggleSyntaxHighlight=Toggle whether XML data has syntax highlighting applied to it.
EDSTR_CMDDESC_ObjEdCommitXML=Commits any unsaved changes to the XML data, causing the changes to appear across the editor.
EDSTR_CMDDESC_ObjEdObjectAdd=Add a new object to the data
EDSTR_CMDDESC_ObjEdObjectRemove=Remove the selected objects from the data
EDSTR_CMDDESC_ObjEdObjectDuplicate=Duplicate the selected objects
EDSTR_CMDDESC_ObjEdObjectModify=Modify the properties of the selected objects
EDSTR_CMDDESC_ObjEdObjectReset=Reset all values in the selected object to the default values
EDSTR_CMDDESC_ObjEdObjectPreview=Displays the selected object in the Cutscene Editor
EDSTR_CMDDESC_ObjEdLinkedObjectView=View the selected linked object in the Data Editor
EDSTR_CMDDESC_ObjEdLinkedObjectModify=Modify the selected linked object
EDSTR_CMDDESC_ObjEdLinkedObjectReset=Reset the selected linked object to its parent values
EDSTR_CMDDESC_ObjEdLinkExplain=Explain how the original object links to the selection
EDSTR_CMDDESC_ObjEdTokenModifyKey=Modify the selected token key
EDSTR_CMDDESC_ObjEdTokenModifyValue=Modify the selected token value
EDSTR_CMDDESC_ObjEdTokenAdd=Add a new token to the selected objects
EDSTR_CMDDESC_ObjEdTokenRemove=Remove token from selected objects
EDSTR_CMDDESC_ObjEdValueModify=Modify the selected data values
EDSTR_CMDDESC_ObjEdValueModifyRelative=Modify the selected data values relative to their current value
EDSTR_CMDDESC_ObjEdValueChildren=Find children objects and override the selected data values
EDSTR_CMDDESC_ObjEdValueAdd=Add a new value to the array
EDSTR_CMDDESC_ObjEdValueMoveUp=Move the selected value up
EDSTR_CMDDESC_ObjEdValueMoveDown=Move the selected value down
EDSTR_CMDDESC_ObjEdExpandCollapse=Toggles the expanded state of the selected fields in table view. When fields are expanded, they will display arrays and structures as additional rows in the table.
EDSTR_CMDDESC_ObjEdExpandAll=Expands all possible fields for the selected entry in table view.
EDSTR_CMDDESC_ObjEdCollapseAll=Collapse all possible fields for the selected entry in table view.

EDSTR_CMDDESC_ObjEdCreateDoodad=Displays the doodad creator dialog
EDSTR_CMDDESC_ObjEdExportCharacter=Export all character data to a text document

EDSTR_CMDDESC_ObjEdConvAddLine=Add a new line item to the Conversation tree
EDSTR_CMDDESC_ObjEdConvAddRunActions=Add a new Run Actions item to the Conversation tree
EDSTR_CMDDESC_ObjEdConvAddWait=Add a new Wait item to the Conversation tree
EDSTR_CMDDESC_ObjEdConvAddJump=Add a new jump item to the Conversation tree
EDSTR_CMDDESC_ObjEdConvAddChoice=Add a new choice item to the Conversation tree
EDSTR_CMDDESC_ObjEdConvAddGroup=Add a new group item to the Conversation tree
EDSTR_CMDDESC_ObjEdConvAddComment=Add a new comment item to the Conversation tree
EDSTR_CMDDESC_ObjEdConvMoveIn=Move the selected items inward in the Conversation tree
EDSTR_CMDDESC_ObjEdConvMoveOut=Move the selected items outward in the Conversation tree
EDSTR_CMDDESC_ObjEdConvExportText=Export the conversation to a text file
EDSTR_CMDDESC_ObjEdConvExportFacial=Export the conversation lines to individual text files for processing by the facial animation system
EDSTR_CMDDESC_ObjEdConvShowSpeaker=Toggle visibility of speaker names within the tree view text
EDSTR_CMDDESC_ObjEdConvShowFacialAnim=Toggle visibility of facial animation tags within the tree view text
EDSTR_CMDDESC_ObjEdConvShowSoundId=Toggle visibility of sound ids within the tree view text
EDSTR_CMDDESC_ObjEdConvShowSoundStatus=Toggle visibility of sound status within the tree view text
EDSTR_CMDDESC_ObjEdConvAutoSoundCreate=Toggle automatic creation of sounds for new conversation lines
EDSTR_CMDDESC_ObjEdConvAutoSoundUpdate=Toggle automatic marking of conversation sounds as needing updated when the line text is changed
EDSTR_CMDDESC_ObjEdConvFindSound=Find usage of a specific sound within the Conversation tree
EDSTR_CMDDESC_ObjEdConvColorModeNone=Display conversation lines in the tree using a single color
EDSTR_CMDDESC_ObjEdConvColorModeSpeaker=Display conversation lines in the tree using a color based on the speaker
EDSTR_CMDDESC_ObjEdConvColorModeSound=Display conversation lines in the tree using a color based on the sound status

EDSTR_CMDDESC_TerrainToggleRenderStats=Toggle the display of render statistics in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleScrollBars=Toggle the display of scroll bars for the main world view in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleUIPanel=Toggle the display of the entire UI panel in the Terrain Editor, which includes the minimap and the palette
EDSTR_CMDDESC_TerrainToggleMinimap=Toggle the display of the minimap in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleMinimapTarget=Toggle the display of the target point on the minimap in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleMinimapViewBox=Toggle the display of the view box on the minimap in the Terrain Editor
EDSTR_CMDDESC_TerrainTogglePalette=Toggle the display of the palette in the Terrain Editor
EDSTR_CMDDESC_TerrainTogglePaletteStyle=Toggle the display style of the Terrain Editor palette
EDSTR_CMDDESC_TerrainTogglePaletteSort=Toggle the sorting method of the Terrain Editor palette between sorting by name and using the standard order
EDSTR_CMDDESC_TerrainTogglePalettePreview=Toggle the display of the palette preview panel in the Terrain Editor
EDSTR_CMDDESC_TerrainTogglePaletteExisting=Toggle the display of a list of existing objects within palettes in the Terrain Editor
EDSTR_CMDDESC_TerrainTogglePaletteHintText=Toggle the display of palette hint text in the Terrain Editor
EDSTR_CMDDESC_TerrainTogglePaletteRegionShapes=Toggle the display of region shapes in the Terrain Editor's region palette
EDSTR_CMDDESC_TerrainToggleSectionNames=Toggle the display of section names within Terrain Editor palettes
EDSTR_CMDDESC_TerrainToggleGrid=Toggle the display of the terrain grid in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleGridDiagonal=Toggle diagonal grid lines when displaying the terrain grid in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleCameraTarget=Toggle the display of the camera target crosshairs in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleBounds=Toggle the display of the playable and camera bounds in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleSymmetryOverlay=Toggle the display of map symmetry lines in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleCreep=Toggle the display of the creep in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleCreepUpgraded=Toggle the display of upgraded creep in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleHiddenSelection=Toggle the display of selection circles of hidden units in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleCellHide=Toggle the display of hidden terrain cells that where pained over with the Hide Terrain Cell Brush
EDSTR_CMDDESC_TerrainToggleTerrObjBounding=Toggle the display of terrain object bounds
EDSTR_CMDDESC_TerrainTogglePower=Toggle the display of power in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleHelpers=Toggle the display of helper models in the main view of the Terrain Editor, which are used for objects which don't have clickable geometry.
EDSTR_CMDDESC_TerrainToggleWater=Toggle the display of water in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleWireframe=Toggle the display style of the terrain in main view of the Terrain Editor between normal and wireframe
EDSTR_CMDDESC_TerrainToggleWireframeTiles=Toggle the display of tile wireframes when working with the terrain Road brush
EDSTR_CMDDESC_TerrainToggleLightingMapPreview=Toggle the display of lighting regions in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleFoliageAreas=Toggle the display of terrain foliage areas in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleLighting=Toggle the display of lighting effects in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleShaderMode=Toggle the rendering shader mode in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleShadows=Toggle the display of shadows in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleFogEffects=Toggle the display of volumetric fog effects in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleParticles=Toggle the display of particle effects in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleBackground=Toggle the display of background models in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleSnapToGrid=Toggle snap-to-grid behavior for object positioning in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleGroupSelection=Toggle group selection behavior in the main view of the Terrain Editor
EDSTR_CMDDESC_TerrainToggleSelectDiagonal=Toggle use of diagonal selection rectangles when drag selecting in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleNamePoints=Toggle the display of point names in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleNameRegions=Toggle the display of region names in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleNameTerrain=Toggle the display of terrain object names in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleNamePathing=Toggle the display of pathing point names in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleSound=Toggle sound effects in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleCameraAutoPreview=Toggle automatic previewing of camera objects in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleDifficulty=Toggle the display of difficulty level information for units in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleRange=Toggle the display of range information for units in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleVision=Toggle the display of fog of war vision in the Terrain Editor
EDSTR_CMDDESC_TerrainToggleVisionPlayer=Toggle the setting for players being shown in the vision display
EDSTR_CMDDESC_TerrainToggleTimeOfDay=Toggle the time of day setting in the Terrain Editor
EDSTR_CMDDESC_TerrainDifficultyAll=Set the unit difficulty level display in the Terrain Editor to include all levels
EDSTR_CMDDESC_TerrainViewEntireMap=Zoom the camera all the way out to view the entire map at once.  Note that this tends to require a lot of graphics processing and can slow down performance significantly.
EDSTR_CMDDESC_TerrainViewModelCamera=View the next model camera within the selected object.
EDSTR_CMDDESC_TerrainPaletteStyleTree=Set the display style of the Terrain Editor palette to use a tree view
EDSTR_CMDDESC_TerrainPaletteStyleList=Set the display style of the Terrain Editor palette to use a list view
EDSTR_CMDDESC_TerrainGridNone=Turn off the display of the grid in the Terrain Editor
EDSTR_CMDDESC_TerrainGridLarge=Display only the large grid in the Terrain Editor
EDSTR_CMDDESC_TerrainGridSmall=Display both the large and small grids in the Terrain Editor
EDSTR_CMDDESC_TerrainPathingNone=Turn off the display of the pathing map in the Terrain Editor
EDSTR_CMDDESC_TerrainPathingGround=Set the pathing map display in the Terrain Editor to show ground and structure pathing
EDSTR_CMDDESC_TerrainPathingWaterAir=Set the pathing map display in the Terrain Editor to show water, hover, and air pathing
EDSTR_CMDDESC_TerrainPathingTerrain=Set the pathing map display in the Terrain Editor to show terrain types
EDSTR_CMDDESC_TerrainPathingMeshEnabled=Toggles display of the pathing mesh
EDSTR_CMDDESC_TerrainPathingMeshClimbable=Set the pathing map display in the Terrain Editor to show climbable areas
EDSTR_CMDDESC_TerrainPathingMeshTerrain=Set the pathing map display in the Terrain Editor to show the unpathable terrain
EDSTR_CMDDESC_TerrainPathingMeshBuildings=Set the pathing map display in the Terrain Editor to show the unpathable buildings
EDSTR_CMDDESC_TerrainPathingMeshGround=Set the pathing map display in the Terrain Editor to show the pathable ground
EDSTR_CMDDESC_TerrainPathingMeshMisc=Toggles display of miscellaneous pathing mesh information
EDSTR_CMDDESC_TerrainPathingMeshNoFly=Toggles display of unpathable air in the pathing mesh
EDSTR_CMDDESC_TerrainPlacementGridEnabled=Toggles the display of the the placement grid
EDSTR_CMDDESC_TerrainPlacementGridGround=Toggles the display of ground placement
EDSTR_CMDDESC_TerrainPlacementGridNoBuild=Toggles the display of No Build placement
EDSTR_CMDDESC_TerrainPlacementGridCreep=Toggles the display of Creep placement
EDSTR_CMDDESC_TerrainPlacementGridBlockVision=Toggles the display of Block Vision placement
EDSTR_CMDDESC_TerrainPlacementGridBoostCliff=Toggles the display of Boost Cliff placement
EDSTR_CMDDESC_TerrainPlacementGridNearResources=Toggles the display of Near Resources placement
EDSTR_CMDDESC_TerrainLightingNone=Set the lighting display in the Terrain Editor to have no lighting effects
EDSTR_CMDDESC_TerrainLightingEditor=Set the lighting display in the Terrain Editor to the editor light settings defined in the preferences
EDSTR_CMDDESC_TerrainLightingGame=Set the lighting display in the Terrain Editor to the game light settings defined in the current document
EDSTR_CMDDESC_TerrainShowLayerTerrain=Toggle display of the Terrain layer in the Terrain Editor
EDSTR_CMDDESC_TerrainShowLayerUnits=Toggle display of the Units layer in the Terrain Editor
EDSTR_CMDDESC_TerrainShowLayerDoodads=Toggle display of the Doodads layer in the Terrain Editor
EDSTR_CMDDESC_TerrainShowLayerPoints=Toggle display of the Points layer in the Terrain Editor
EDSTR_CMDDESC_TerrainShowLayerCameras=Toggle display of the Cameras layer in the Terrain Editor
EDSTR_CMDDESC_TerrainShowLayerRegions=Toggle display of the Regions layer in the Terrain Editor
EDSTR_CMDDESC_TerrainShowLayerPathing=Toggle display of the Pathing layer in the Terrain Editor
EDSTR_CMDDESC_TerrainLockActiveVisible=Toggle locking the active layer in the Terrain Editor to always be visible
EDSTR_CMDDESC_TerrainLockGameView=Toggle locking all view settings in the Terrain Editor to match what will be visible in the game
EDSTR_CMDDESC_TerrainAspectRatioNone=Set the Terrain Editor view to not used a fixed aspect ratio
EDSTR_CMDDESC_TerrainAspectRatio4x3=Set the Terrain Editor view to use a fixed aspect ratio of 4:3
EDSTR_CMDDESC_TerrainAspectRatio16x9=Set the Terrain Editor view to use a fixed aspect ratio of 16:9
EDSTR_CMDDESC_TerrainAspectRatio16x10=Set the Terrain Editor view to use a fixed aspect ratio of 16:10
EDSTR_CMDDESC_TerrainAspectRatio5x4=Set the Terrain Editor view to use a fixed aspect ratio of 5:4
EDSTR_CMDDESC_TerrainAspectRatioToggle=Toggle the Terrain Editor view aspect ratio setting
EDSTR_CMDDESC_TerrainAspectGuideNone=Hide display of aspect ratio guidelines in the Terrain Editor
EDSTR_CMDDESC_TerrainAspectGuide4x3=Display guidelines for an aspect ratio of 4:3 in the Terrain Editor
EDSTR_CMDDESC_TerrainAspectGuide16x9=Display guidelines for an aspect ratio of 16:9 in the Terrain Editor
EDSTR_CMDDESC_TerrainAspectGuide16x10=Display guidelines for an aspect ratio of 16:10 in the Terrain Editor
EDSTR_CMDDESC_TerrainAspectGuide5x4=Display guidelines for an aspect ratio of 5:4 in the Terrain Editor
EDSTR_CMDDESC_TerrainAspectGuideToggle=Toggle the aspect ratio guideline display in the Terrain Editor
EDSTR_CMDDESC_TerrainLayerTerrain=Change the active layer to the Terrain layer in the Terrain Editor
EDSTR_CMDDESC_TerrainLayerUnits=Change the active layer to the Units layer in the Terrain Editor
EDSTR_CMDDESC_TerrainLayerDoodads=Change the active layer to the Doodads layer in the Terrain Editor
EDSTR_CMDDESC_TerrainLayerPoints=Change the active layer to the Points layer in the Terrain Editor
EDSTR_CMDDESC_TerrainLayerCameras=Change the active layer to the Cameras layer in the Terrain Editor
EDSTR_CMDDESC_TerrainLayerRegions=Change the active layer to the Regions layer in the Terrain Editor
EDSTR_CMDDESC_TerrainLayerPathing=Change the active layer to the Pathing layer in the Terrain Editor
EDSTR_CMDDESC_TerrainSelectModeToggle=Toggle selection mode in the Terrain Editor.  When selection mode is on, input to the world view will modify the current selection.  When selection mode is off, input will modify the active layer based on the current brush.
EDSTR_CMDDESC_TerrainMeasureDistance=Measure distance in the Terrain Editor by clicking in the world view.
EDSTR_CMDDESC_TerrainCancelOperation=Cancel the current placement operation and/or return to selection mode, if applicable.
EDSTR_CMDDESC_TerrainSymmetryToggle=Toggle symmetry mode in the Terrain Editor. When symmetry mode is turned on, all modification in the world view will be applied to all symmetrical points, based on map symmetry defined in the Map Properties dialog.
EDSTR_CMDDESC_TerrainSelectFromActive=Apply selection operations to the active layer only in the Terrain Editor
EDSTR_CMDDESC_TerrainSelectFromAll=Apply selection operations to the all layers in the Terrain Editor
EDSTR_CMDDESC_TerrainSelectFromAllObject=Apply selection operations to all object layers only in the Terrain Editor. This includes Units, Doodads, Points, Cameras, and Regions.
EDSTR_CMDDESC_TerrainSelectFromSpecific=Apply selection operations to specific layers in the Terrain Editor. Individual layers may be toggled in the bottom half of the menu.
EDSTR_CMDDESC_TerrainSelectFromTerrain=Toggle the Terrain layer for use with Select From - Specific Layers.
EDSTR_CMDDESC_TerrainSelectFromUnits=Toggle the Units layer for use with Select From - Specific Layers.
EDSTR_CMDDESC_TerrainSelectFromDoodads=Toggle the Doodads layer for use with Select From - Specific Layers.
EDSTR_CMDDESC_TerrainSelectFromPoints=Toggle the Points layer for use with Select From - Specific Layers.
EDSTR_CMDDESC_TerrainSelectFromCameras=Toggle the Cameras layer for use with Select From - Specific Layers.
EDSTR_CMDDESC_TerrainSelectFromRegions=Toggle the Regions layer for use with Select From - Specific Layers.
EDSTR_CMDDESC_TerrainSelectFromPathing=Toggle the Pathing layer for use with Select From - Specific Layers.
EDSTR_CMDDESC_TerrainSelectFromToggle=Toggle the setting which determines which layers are currently used for selection operations in the Terrain Editor
EDSTR_CMDDESC_BrushSizeIncrease=Increase the brush size
EDSTR_CMDDESC_BrushSizeDecrease=Decrease the brush size
EDSTR_CMDDESC_BrushShapeNext=Change to the next brush shape
EDSTR_CMDDESC_BrushShapePrev=Change to the previous brush shape
EDSTR_CMDDESC_BrushStyleNext=Change to the next brush style
EDSTR_CMDDESC_BrushStylePrev=Change to the previous brush style
EDSTR_CMDDESC_BrushSpeedIncrease=Increase the brush rate of application while dragging
EDSTR_CMDDESC_BrushSpeedDecrease=Decrease the brush rate of application while dragging
EDSTR_CMDDESC_BrushTabletHeightToggle=Toggle the use of tablet input pressure with the terrain height brush
EDSTR_CMDDESC_BrushTabletHeightSensInc=Increase the tablet input pressure sensitivity with the terrain height brush
EDSTR_CMDDESC_BrushTabletHeightSensDec=Decrease the tablet input pressure sensitivity with the terrain height brush
EDSTR_CMDDESC_BrushTabletTextureToggle=Toggle the use of tablet input pressure with the terrain texture brush
EDSTR_CMDDESC_BrushTabletTextureSensInc=Increase the tablet input pressure sensitivity with the terrain texture brush
EDSTR_CMDDESC_BrushTabletTextureSensDec=Decrease the tablet input pressure sensitivity with the terrain texture brush
EDSTR_CMDDESC_BrushTabletSizeToggle=Toggle the use of tablet input pressure to adjust the size of the terrain brush
EDSTR_CMDDESC_BrushTabletSizeSensInc=Increase the tablet input pressure sensitivity for adjusting the terrain brush size
EDSTR_CMDDESC_BrushTabletSizeSensDec=Decrease the tablet input pressure sensitivity for adjusting the terrain brush size
EDSTR_CMDDESC_BrushAspectNext=Change to the next brush
EDSTR_CMDDESC_BrushAspectPrev=Change to the previous brush
EDSTR_CMDDESC_BrushOpNext=Change to the next brush operation
EDSTR_CMDDESC_BrushOpPrev=Change to the previous brush operation
EDSTR_CMDDESC_BrushTypeNext=Change to the next brush type
EDSTR_CMDDESC_BrushTypePrev=Change to the previous brush type
EDSTR_CMDDESC_BrushParamIncrease=Increase the brush parameter
EDSTR_CMDDESC_BrushParamDecrease=Decrease the brush parameter
EDSTR_CMDDESC_BrushOptCliffMerge=Toggle the option to allow different cliff types to merge together
EDSTR_CMDDESC_BrushOptLightMerge=Toggle the option to allow different lighting regions to merge together
EDSTR_CMDDESC_BrushOptTexSameCliff=Toggle the option to apply texture brush to the current cliff level only
EDSTR_CMDDESC_TerrainRandomRotationToggle=Toggle the use of random rotations during object placement
EDSTR_CMDDESC_TerrainRandomScaleToggle=Toggle the use of random scale during object placement
EDSTR_CMDDESC_TerrainRandomScaleOff=Turn off random scale during object placement
EDSTR_CMDDESC_TerrainRandomScaleSymmetric=Enable symmetric random scale during object placement
EDSTR_CMDDESC_TerrainRandomScaleAsymAll=Enable asymmetric random scale during object placement
EDSTR_CMDDESC_TerrainRandomScaleAsymZ=Enable asymmetric random scale along the Z axis only during object placement
EDSTR_CMDDESC_TerrainRandomScaleAsymXY=Enable asymmetric random scale along the XY plane only during object placement
EDSTR_CMDDESC_TerrainRandomVariationToggle=Toggle the use of random variations during object placement
EDSTR_CMDDESC_TerrainRandomReset=Reset all random properties of the current brush or selection to new values
EDSTR_CMDDESC_TerrainPlayer00=Change the player setting of the active brush, or the player owner of the selected objects, to the neutral player
EDSTR_CMDDESC_TerrainPlayer01=Change the player setting of the active brush, or the player owner of the selected objects, to player 1
EDSTR_CMDDESC_TerrainPlayer02=Change the player setting of the active brush, or the player owner of the selected objects, to player 2
EDSTR_CMDDESC_TerrainPlayer03=Change the player setting of the active brush, or the player owner of the selected objects, to player 3
EDSTR_CMDDESC_TerrainPlayer04=Change the player setting of the active brush, or the player owner of the selected objects, to player 4
EDSTR_CMDDESC_TerrainPlayer05=Change the player setting of the active brush, or the player owner of the selected objects, to player 5
EDSTR_CMDDESC_TerrainPlayer06=Change the player setting of the active brush, or the player owner of the selected objects, to player 6
EDSTR_CMDDESC_TerrainPlayer07=Change the player setting of the active brush, or the player owner of the selected objects, to player 7
EDSTR_CMDDESC_TerrainPlayer08=Change the player setting of the active brush, or the player owner of the selected objects, to player 8
EDSTR_CMDDESC_TerrainPlayer09=Change the player setting of the active brush, or the player owner of the selected objects, to player 9
EDSTR_CMDDESC_TerrainPlayer10=Change the player setting of the active brush, or the player owner of the selected objects, to player 10
EDSTR_CMDDESC_TerrainPlayer11=Change the player setting of the active brush, or the player owner of the selected objects, to player 11
EDSTR_CMDDESC_TerrainPlayer12=Change the player setting of the active brush, or the player owner of the selected objects, to player 12
EDSTR_CMDDESC_TerrainModifyHeight=Open a dialog for modifying the terrain height field for the entire map
EDSTR_CMDDESC_TerrainRotateDialog=Open a dialog for rotating objects about any point
EDSTR_CMDDESC_TerrainGenerateLighting=Generate the lighting occlusion map based on terrain and placed objects
EDSTR_CMDDESC_TerrainGenerateFoliage=Generate terrain foliage for the entire map based on settings in the terrain doodad brush
EDSTR_CMDDESC_TerrainExportMapImage=Export a detailed two-dimensional image of the map
EDSTR_CMDDESC_TerrainUpdatePointAttach=Update the positions of all points attached to units. This will also load the unit model, if necessary.
EDSTR_CMDDESC_TerrainCopyPosition=Copy the position of the selected object for pasting to other objects
EDSTR_CMDDESC_TerrainPastePosition=Paste the copied position to all selected objects
EDSTR_CMDDESC_TerrainPastePositionSymmetrical=Move selected objects to the nearest symmetrical position from the copied position
EDSTR_CMDDESC_TerrainInstanceView=View the location of the selected items in the world view
EDSTR_CMDDESC_TerrainInstanceToggleShow=Toggle the visibility of the selected items in the world view
EDSTR_CMDDESC_TerrainCopyOptionTextures=Toggle the inclusion of textures in terrain copy/paste operations
EDSTR_CMDDESC_TerrainCopyOptionGeometry=Toggle the inclusion of geometry in terrain copy/paste operations
EDSTR_CMDDESC_TerrainCopyOptionWater=Toggle the inclusion of water in terrain copy/paste operations
EDSTR_CMDDESC_TerrainCopyOptionPathing=Toggle the inclusion of painted pathing in terrain copy/paste operations
EDSTR_CMDDESC_TerrainCopyOptionCreep=Toggle the inclusion of painted creep in terrain copy/paste operations
EDSTR_CMDDESC_TerrainCopyOptionVision=Toggle the inclusion of painted vision in terrain copy/paste operations

EDSTR_CMDDESC_PlayerPropsShowTerrain=Toggle display of terrain in the minimaps within the Player Properties dialog
EDSTR_CMDDESC_PlayerPropsShowObjects=Toggle display of objects in the minimaps within the Player Properties dialog

EDSTR_CMDDESC_TexturesImport=Import texture information from a file
EDSTR_CMDDESC_TexturesExport=Export texture information to a file
EDSTR_CMDDESC_TexturesMoveUp=Move the selected textures up in the list
EDSTR_CMDDESC_TexturesMoveDown=Move the selected textures down in the list
EDSTR_CMDDESC_TexturesAdd=Add the selected textures to the document texture set
EDSTR_CMDDESC_TexturesRemove=Remove the selected textures from the document texture set
EDSTR_CMDDESC_TexturesUseSet=Use the selected texture set as the document texture set

EDSTR_CMDDESC_TextToggleTextEntry=Toggle display of text entry field in the Text Editor
EDSTR_CMDDESC_TextToggleTextControls=Toggle display of controls for styled text in the Text Editor
EDSTR_CMDDESC_TextToggleTextPreview=Toggle display of text rendering preview in the Text Editor
EDSTR_CMDDESC_TextAdd=Add a new text string to the document
EDSTR_CMDDESC_TextRemove=Remove a text string from the document
EDSTR_CMDDESC_TextDuplicate=Add a new text string to the document using the same text as an existing text string
EDSTR_CMDDESC_TextSpellCheck=Check spelling of all text in the document
EDSTR_CMDDESC_TextConvertToGame=Convert characters that the game cannot display to a valid equivalent
EDSTR_CMDDESC_TextApplyStyle=Apply the text style to the selected text
EDSTR_CMDDESC_TextApplyColorStart=Apply the start color to the selected text
EDSTR_CMDDESC_TextApplyColorEnd=Apply the end color to the selected text
EDSTR_CMDDESC_TextApplyColorGradient=Apply the color gradient to the selected text
EDSTR_CMDDESC_TextInsertNewline=Insert a new line at the current text cursor or selection
EDSTR_CMDDESC_TextInsertHotkey=Insert a hotkey marker at the current text cursor or selection
EDSTR_CMDDESC_TextInsertImage=Insert an image at the current text cursor or selection
EDSTR_CMDDESC_TextInsertData=Insert a data reference at the current text cursor or selection
EDSTR_CMDDESC_TextInsertInfo=Insert context specific information at the current text cursor or selection
EDSTR_CMDDESC_TextInsertKeys=Insert hotkeys at the current text cursor or selection

EDSTR_CMDDESC_StyleAdd=Add a new font style to the document
EDSTR_CMDDESC_StyleModify=Modify an existing style's name and template
EDSTR_CMDDESC_StyleRemove=Remove a font style from the document

EDSTR_CMDDESC_TriggerToggleListPanel=Toggle display of library and trigger lists in the Trigger Editor
EDSTR_CMDDESC_TriggerToggleLibrary=Toggle display of libraries in the Trigger Editor
EDSTR_CMDDESC_TriggerToggleTriggers=Toggle display of triggers in the Trigger Editor
EDSTR_CMDDESC_TriggerToggleExplorer=Toggle display of trigger explorer view in the Trigger Editor
EDSTR_CMDDESC_TriggerToggleGroups=Toggle the number of visible view groups in the Trigger Editor
EDSTR_CMDDESC_TriggerToggleErrors=Toggle display of error output in the Trigger Editor
EDSTR_CMDDESC_TriggerToggleSyntaxHighlight=Toggle whether trigger script has syntax highlighting applied to it.
EDSTR_CMDDESC_TriggerViewItems=View the selected trigger or library items in the tab groups
EDSTR_CMDDESC_TriggerJumpToSelection=Change the main selection to the currently selected item in the trigger explorer view
EDSTR_CMDDESC_TriggerTabClose=Close the current item in the tab groups
EDSTR_CMDDESC_TriggerTabCloseAll=Close all items in the tab groups
EDSTR_CMDDESC_TriggerTabNext=View the next item in the tab groups
EDSTR_CMDDESC_TriggerTabPrev=View the previous item in the tabs groups
EDSTR_CMDDESC_TriggerToggleRawData=Toggle the display of raw data in the Trigger Editor.  Displaying raw data means all items will display the actual text used in the script file.
EDSTR_CMDDESC_TriggerToggleSubviews=Toggle the use of subviews in the Trigger Editor.  Subviews allow modification of the selected element without opening a dialog.
EDSTR_CMDDESC_TriggerToggleGlobalDialog=Toggle the use of dialogs when modifying global elements in the Trigger Editor.  This applies only to elements which are not represented with tree views, such as variables.
EDSTR_CMDDESC_TriggerNewElement=Insert a new element of the same type as the current selection
EDSTR_CMDDESC_TriggerNewCategory=Insert a new folder into the trigger list
EDSTR_CMDDESC_TriggerNewComment=Insert a new comment into the trigger list
EDSTR_CMDDESC_TriggerNewCustomScript=Insert a new custom script block into the trigger list
EDSTR_CMDDESC_TriggerNewTrigger=Insert a new trigger into the trigger list
EDSTR_CMDDESC_TriggerNewEvent=Insert a new event into the current trigger
EDSTR_CMDDESC_TriggerNewCondition=Insert a new condition into the current trigger
EDSTR_CMDDESC_TriggerNewAction=Insert a new action into the current trigger
EDSTR_CMDDESC_TriggerNewEventDef=Insert a new event definition into the current document or library
EDSTR_CMDDESC_TriggerNewConditionDef=Insert a new condition definition into the current document or library
EDSTR_CMDDESC_TriggerNewActionDef=Insert a new action definition into the current document or library
EDSTR_CMDDESC_TriggerNewFunctionDef=Insert a new function definition into the current document or library
EDSTR_CMDDESC_TriggerNewPreset=Insert a new preset type into the current document or library
EDSTR_CMDDESC_TriggerNewPresetValue=Insert a new preset value into the current preset type
EDSTR_CMDDESC_TriggerNewStructure=Insert a new record into the current document or library
EDSTR_CMDDESC_TriggerNewVariable=Insert a new variable into the current trigger, function, record, or library
EDSTR_CMDDESC_TriggerNewSubFuncType=Insert a new sub-function type into the current function
EDSTR_CMDDESC_TriggerNewParameter=Insert a new parameter into the current function
EDSTR_CMDDESC_TriggerNewLibrary=Insert a new library into the library list
EDSTR_CMDDESC_TriggerImportLibrary=Import a library defined in a file into the document
EDSTR_CMDDESC_TriggerExportLibrary=Export a library to a file on disk
EDSTR_CMDDESC_TriggerChangeLibraryId=Change the shared id of the selected library
EDSTR_CMDDESC_TriggerModifyLibrary=Modify properties of the selected library
EDSTR_CMDDESC_TriggerCompileAll=Compile the entire document script file and display any errors
EDSTR_CMDDESC_TriggerViewScript=View the document script file in the script test window
EDSTR_CMDDESC_TriggerViewUsage=View all places where the selected items are being used
EDSTR_CMDDESC_TriggerElementModify=Open a dialog for modifying the properties of the selected trigger elements
EDSTR_CMDDESC_TriggerModifyLabels=Open a dialog for modifying the labels used in the Trigger Editor
EDSTR_CMDDESC_TriggerNewLabel=Add a new label for the currently selected library in the Trigger Labels dialog
EDSTR_CMDDESC_TriggerLabelNone=Clear the label for the current selection in the Trigger Editor
EDSTR_CMDDESC_TriggerToggleEnable=Toggle the enabled state of the current selection in the Trigger Editor
EDSTR_CMDDESC_TriggerToggleInitOn=Toggle the initially on state of the current selection in the Trigger Editor
EDSTR_CMDDESC_TriggerToggleDeprecated=Toggle the deprecated state of the current selection in the Trigger Editor.  Deprecated elements are considered obsolete and may not be used.
EDSTR_CMDDESC_TriggerToggleNotYetImp=Toggle the "not yet implemented" state of the current selection in the Trigger Editor.  This state does not affect script generation.
EDSTR_CMDDESC_TriggerToggleTemplate=Toggle the template state of the current selection in the Trigger Editor.  Template elements are meant to be copy/pasted, but not used directly.
EDSTR_CMDDESC_TriggerToggleInternal=Toggle the internal state of the current selection in the Trigger Editor.  Internal elements are only available for use within the library in which they are defined.
EDSTR_CMDDESC_TriggerResetData=Reset all trigger data to the default settings for a melee map
EDSTR_CMDDESC_TriggerApplyDeprecation=Translate any deprecated functions in the active document
EDSTR_CMDDESC_TriggerParameterInsert=Insert the selected parameter into an expression
EDSTR_CMDDESC_TriggerMoveUp=Move the selected trigger items up in the list
EDSTR_CMDDESC_TriggerMoveDown=Move the selected trigger items down in the list
EDSTR_CMDDESC_TriggerMoveIn=Move the selected trigger items down one level in the hierarchy
EDSTR_CMDDESC_TriggerMoveOut=Move the selected trigger items up one level in the hierarchy

EDSTR_CMDDESC_TriggerToggleCreateTabs=Toggle the option to create new view tabs when viewing trigger or library items
EDSTR_CMDDESC_TriggerToggleViewInGroup01=Toggle the inclusion of the first view group when viewing trigger or library items
EDSTR_CMDDESC_TriggerToggleViewInGroup02=Toggle the inclusion of the second view group when viewing trigger or library items
EDSTR_CMDDESC_TriggerToggleViewInGroup03=Toggle the inclusion of the third view group when viewing trigger or library items
EDSTR_CMDDESC_TriggerToggleTrackInGroup01=Toggle the inclusion of the first view group when tracking selected trigger or library items
EDSTR_CMDDESC_TriggerToggleTrackInGroup02=Toggle the inclusion of the second view group when tracking selected trigger or library items
EDSTR_CMDDESC_TriggerToggleTrackInGroup03=Toggle the inclusion of the third view group when tracking selected trigger or library items
EDSTR_CMDDESC_TriggerToggleLibOnBottom=Toggle the position of the library list relative to the trigger list in the Trigger Editor
EDSTR_CMDDESC_TriggerToggleAutoViewNew=Toggle the option to automatically view new elements when they are created
EDSTR_CMDDESC_TriggerToggleShowTypes=Toggle the display of variable and parameter types in tree view items in the Trigger Editor
EDSTR_CMDDESC_TriggerToggleShowSectionNames=Toggle the display of section names in tree view items in the Trigger Editor
EDSTR_CMDDESC_TriggerToggleJumpToAllLibs=Toggle the option to include results from all libraries in Jump To menus
EDSTR_CMDDESC_TriggerToggleDefaultFocusSearch=Toggle the option to default input focus on search fields within element selection dialogs, rather than the element list

EDSTR_CMDDESC_TriggerHistoryBack=Go back in the history of viewed trigger elements
EDSTR_CMDDESC_TriggerHistoryForward=Go forward in the history of viewed trigger elements

EDSTR_CMDDESC_TriggerGroupsSmart=Use smart mode for the number of visible view groups in the Trigger Editor. This will open a second group automatically when explicitly viewing an item.
EDSTR_CMDDESC_TriggerGroups01=Set the number of visible view groups in the Trigger Editor to one
EDSTR_CMDDESC_TriggerGroups02=Set the number of visible view groups in the Trigger Editor to two
EDSTR_CMDDESC_TriggerGroups03=Set the number of visible view groups in the Trigger Editor to three

EDSTR_CMDDESC_TriggerParamViewToggle=Toggle the parameter view in the Trigger Editor between Tree, Grammar, and Both
EDSTR_CMDDESC_TriggerParamViewTree=Set the parameter view in the Trigger Editor to display only the tree view
EDSTR_CMDDESC_TriggerParamViewGrammar=Set the parameter view in the Trigger Editor to display only the grammar text
EDSTR_CMDDESC_TriggerParamViewBoth=Set the parameter view in the Trigger Editor to display both the tree view and grammar text

EDSTR_CMDDESC_TriggerChangeFocusLibrary=Change input focus to the library list in the Trigger Editor
EDSTR_CMDDESC_TriggerChangeFocusTrigger=Change input focus to the trigger list in the Trigger Editor
EDSTR_CMDDESC_TriggerChangeFocusExplorer=Change input focus to the trigger explorer in the Trigger Editor
EDSTR_CMDDESC_TriggerChangeFocusGroup01=Change input focus to the first group in the Trigger Editor
EDSTR_CMDDESC_TriggerChangeFocusGroup02=Change input focus to the second group in the Trigger Editor
EDSTR_CMDDESC_TriggerChangeFocusGroup03=Change input focus to the third group in the Trigger Editor
EDSTR_CMDDESC_TriggerChangeFocusSubview01=Change input focus to the first subview in the Trigger Editor
EDSTR_CMDDESC_TriggerChangeFocusSubview02=Change input focus to the second subview in the Trigger Editor
EDSTR_CMDDESC_TriggerChangeFocusSubview03=Change input focus to the third subview in the Trigger Editor

EDSTR_CMDDESC_AIViewScript=View the generated AI script file in the script test window
EDSTR_CMDDESC_AIViewGraphs=View graphs of attack wave data
EDSTR_CMDDESC_AIDefinitionAdd=Add a new AI personality
EDSTR_CMDDESC_AIWaveAdd=Add a new wave definition in the attack sequence
EDSTR_CMDDESC_AIWaveAddLink=Add a new wave link in the attack sequence
EDSTR_CMDDESC_AIWaveAddComment=Add a new comment in the attack sequence
EDSTR_CMDDESC_AIWaveIncludeTime=Toggle inclusion of the selected wave in attack sequence time calculations
EDSTR_CMDDESC_AIWaveToggleShowAll=Toggle display of all personalities in the attack sequence
EDSTR_CMDDESC_AIDifficultyToggle=Toggle the current difficulty level displayed in the AI module
EDSTR_CMDDESC_AIDifficultyAll=Set the current difficulty level displayed in the AI module to All levels
EDSTR_CMDDESC_AIDifficulty01=Set the current difficulty level displayed in the AI module to level 1
EDSTR_CMDDESC_AIDifficulty02=Set the current difficulty level displayed in the AI module to level 2
EDSTR_CMDDESC_AIDifficulty03=Set the current difficulty level displayed in the AI module to level 3
EDSTR_CMDDESC_AIDifficulty04=Set the current difficulty level displayed in the AI module to level 4
EDSTR_CMDDESC_AIDifficulty05=Set the current difficulty level displayed in the AI module to level 5
EDSTR_CMDDESC_AIDifficulty06=Set the current difficulty level displayed in the AI module to level 6
EDSTR_CMDDESC_AIDifficulty07=Set the current difficulty level displayed in the AI module to level 7
EDSTR_CMDDESC_AIDifficulty08=Set the current difficulty level displayed in the AI module to level 8
EDSTR_CMDDESC_AIDifficulty09=Set the current difficulty level displayed in the AI module to level 9
EDSTR_CMDDESC_AIDifficulty10=Set the current difficulty level displayed in the AI module to level 10
EDSTR_CMDDESC_AIMoveUp=Move the selection up in the list
EDSTR_CMDDESC_AIMoveDown=Move the selection down in the list
EDSTR_CMDDESC_AICopySpecial=Copy specific parts of the selected wave for pasting into other waves
EDSTR_CMDDESC_AIPasteSpecial=Paste specific wave data copied with Copy Special into the selected wave

EDSTR_CMDDESC_UIViewFrame=Display the selected frame in a simulated game view
EDSTR_CMDDESC_UIViewXML=Display the selected frame's XML data
EDSTR_CMDDESC_UIToggleFrameEditor=Toggle whether the Frame Editor is enabled for modifying the selected frame
EDSTR_CMDDESC_UIToggleSyntaxHighlight=Toggle whether XML data has syntax highlighting applied to it.
EDSTR_CMDDESC_UICommitXML=Commits any unsaved changes to the XML data, causing the changes to appear across the editor.
EDSTR_CMDDESC_UIFrameAdd=Add a new frame to a layout file
EDSTR_CMDDESC_UIFrameRemove=Remove the selected frames from their layout files
EDSTR_CMDDESC_UIFrameModify=Modify the properties of the selected frame
EDSTR_CMDDESC_UIFrameReset=Reset all field values in the selected objects to their default values
EDSTR_CMDDESC_UIFramePreview=Displays the selected frame in the game UI.
EDSTR_CMDDESC_UILayoutAdd=Add a new layout file to the document
EDSTR_CMDDESC_UILayoutRemove=Remove the selected layout file from the document
EDSTR_CMDDESC_UILayoutRename=Rename the selected layout file
EDSTR_CMDDESC_UIImport=Converts layout files that were imported into the document and specified in the Custom Layout File array into a layout in the UI Editor. The Custom Layout File array is deprecated and this process is not reversible.
EDSTR_CMDDESC_UIExpandAll=Expands all selected items in the layout tree view
EDSTR_CMDDESC_UICollapseAll=Collapses all selected items in the layout tree view

EDSTR_CMDDESC_CampaignCancelOperation=Cancel the current choose operation in the Campaign Editor

EDSTR_CMDDESC_LightingWindowNewLight=Create a new Light Set
EDSTR_CMDDESC_LightingWindowModifyLight=Modify the current Light Set
EDSTR_CMDDESC_LightingWindowResetLight=Resets the current light to its original values
EDSTR_CMDDESC_LightingWindowRemoveLight=Removes the current Light Set from the Data Set
EDSTR_CMDDESC_LightingWindowRemoveLightFromSet=Removes the light from the current Light Set
EDSTR_CMDDESC_LightingWindowAddDefaultMapLight=Adds a default light to this map (it will no longer use the the tileset default)
EDSTR_CMDDESC_LightingWindowRemoveDefaultMapLight=Removes the default light from this map (it will use the tileset default)
EDSTR_CMDDESC_LightingWindowExportCinematicLights=Exports cinematics lights from the Cutscene Editor
EDSTR_CMDDESC_LightingWindowAddLightToSet=Adds a new light to the current Light Set
EDSTR_CMDDESC_LightingWindowUpdateGame=Automatically sends all light edits to a currently running instance of the game
EDSTR_CMDDESC_LightingWindowSetCutsceneLight=Set the current light into the Cutscene module

//  Menu Items
EDSTR_MENU_FILE=<H/>File
EDSTR_MENU_FILE_NEW=<H/>New...
EDSTR_MENU_FILE_OPEN=<H/>Open...
EDSTR_MENU_FILE_CLOSE=<H/>Close
EDSTR_MENU_FILE_SAVE=<H/>Save
EDSTR_MENU_FILE_SAVEAS=Save <H/>As...
EDSTR_MENU_FILE_NEWMAP=<H/>New Map...
EDSTR_MENU_FILE_OPENMAP=<H/>Open Map...
EDSTR_MENU_FILE_CLOSEMAP=<H/>Close Map
EDSTR_MENU_FILE_SAVEMAP=<H/>Save Map
EDSTR_MENU_FILE_SAVEASMAP=Save Map <H/>As...
EDSTR_MENU_FILE_DEPENDENCIES=<H/>Dependencies...
EDSTR_MENU_FILE_PUBLISH=Pu<H/>blish...
EDSTR_MENU_FILE_MANAGEPUBLISHED=<H/>Manage Published...
EDSTR_MENU_FILE_TESTDOC=<H/>Test Document
EDSTR_MENU_FILE_MERGE=<H/>Merge Files...
EDSTR_MENU_FILE_CONVERTLEGACY=Convert <H/>Legacy Map...
EDSTR_MENU_FILE_EXPORTBALANCE=E<H/>xport Balance Data...
EDSTR_MENU_FILE_EXPORT=<H/>Export...
EDSTR_MENU_FILE_PREFS=<H/>Preferences...
EDSTR_MENU_FILE_CONFIGCTRLS=Con<H/>figure Controls...
EDSTR_MENU_FILE_CLOSEWINDOW=Close <H/>Window
EDSTR_MENU_FILE_EXIT=E<H/>xit

EDSTR_MENU_EDIT=<H/>Edit
EDSTR_MENU_EDIT_UNDO=<H/>Undo
EDSTR_MENU_EDIT_REDO=<H/>Redo
EDSTR_MENU_EDIT_CUT=Cu<H/>t
EDSTR_MENU_EDIT_COPY=<H/>Copy
EDSTR_MENU_EDIT_COPYNAME=Copy <H/>Name
EDSTR_MENU_EDIT_COPYASTEXT=Copy As Te<H/>xt
EDSTR_MENU_EDIT_PASTE=<H/>Paste
EDSTR_MENU_EDIT_COPYTRANSFORM=Copy Transform
EDSTR_MENU_EDIT_PASTETRANSFORM=Paste Transform
EDSTR_MENU_EDIT_COPYACTIVESHOTS=Copy Active Shots
EDSTR_MENU_EDIT_PASTEACTIVESHOTS=Paste Active Shots
EDSTR_MENU_EDIT_CLEAR=Cl<H/>ear
EDSTR_MENU_EDIT_SELECTALL=Select <H/>All
EDSTR_MENU_EDIT_INSERTTIME=Insert Time
EDSTR_MENU_EDIT_REMOVETIME=Remove Time
EDSTR_MENU_EDIT_CLEARALL=Clear All <H/>Messages
EDSTR_MENU_EDIT_CLEARSELECTION=Clear Selection
EDSTR_MENU_EDIT_SELECTALLSPECIAL=Select All <H/>Special
EDSTR_MENU_EDIT_SELECTALLSYMMETRICAL=Select All S<H/>ymmetrical
EDSTR_MENU_EDIT_RENAME=Re<H/>name
EDSTR_MENU_EDIT_PROPERTIES=<H/>Modify Properties...
EDSTR_MENU_EDIT_VIEWINOVERVIEW=View In Over<H/>view Manager
EDSTR_MENU_EDIT_VIEWINOBJECTEDITOR=View In <H/>Data Editor
EDSTR_MENU_EDIT_SELECTINPALETTE=Select In Pale<H/>tte
EDSTR_MENU_EDIT_VIEWINPREVIEWER=View In <H/>Cutscene Editor
EDSTR_MENU_EDIT_VIEWINDATANAV=View In Data Na<H/>vigator
EDSTR_MENU_EDIT_COPYLIGHT=<H/>Copy Light Set
EDSTR_MENU_EDIT_PASTELIGHT=<H/>Paste Light Set

EDSTR_MENU_FIND=<H/>Find/Replace
EDSTR_MENU_EDIT_FIND=<H/>Find...
EDSTR_MENU_EDIT_REPLACE=<H/>Replace...
EDSTR_MENU_EDIT_FINDNEXT=Find <H/>Next
EDSTR_MENU_EDIT_FINDPREV=Find <H/>Previous
EDSTR_MENU_EDIT_FINDSELECTION=Find <H/>Selection
EDSTR_MENU_EDIT_GOTO=<H/>Go To...

EDSTR_MENU_HELP=<H/>Help
EDSTR_MENU_HELP_ABOUT=<H/>About StarCraft II Editor...
EDSTR_MENU_HELP_ONLINEHELP=<H/>Online Help...
EDSTR_MENU_HELP_TIPS=Editor <H/>Tips...

EDSTR_MENU_MAP=M<H/>ap
EDSTR_MENU_MOD=M<H/>od

EDSTR_MENU_MODULE=<H/>Modules
EDSTR_MENU_MODULE_AI=<H/>AI
EDSTR_MENU_MODULE_IMPORTS=<H/>Import
EDSTR_MENU_MODULE_OBJECT=<H/>Data
EDSTR_MENU_MODULE_OVERVIEW=Over<H/>view Manager
EDSTR_MENU_MODULE_TERRAIN=<H/>Terrain
EDSTR_MENU_MODULE_TEXT=Te<H/>xt
EDSTR_MENU_MODULE_TRIGGERS=Tri<H/>ggers
EDSTR_MENU_MODULE_UI=<H/>UI
EDSTR_MENU_MODULE_CUTSCENES=<H/>Cutscenes

EDSTR_MENU_RENDER=<H/>Render

EDSTR_MENU_WINDOW=<H/>Window
EDSTR_MENU_WINDOW_TOOLBAR=<H/>Toolbar
EDSTR_MENU_WINDOW_STATUSBAR=<H/>Status Bar
EDSTR_MENU_WINDOW_MESSAGES=<H/>Messages
EDSTR_MENU_WINDOW_CONSOLE=<H/>Console
EDSTR_MENU_WINDOW_PREVIEW=<H/>Cutscene Editor
EDSTR_MENU_WINDOW_LIGHTING=<H/>Lighting
EDSTR_MENU_WINDOW_TEXTUREREDUCTION=Te<H/>xture Reduction
EDSTR_MENU_WINDOW_SCRIPTTEST=Sc<H/>ript Test
EDSTR_MENU_WINDOW_FILETRANSFERS=<H/>File Transfers
EDSTR_MENU_WINDOW_NEXTDOC=<H/>Next Document
EDSTR_MENU_WINDOW_PREVDOC=<H/>Previous Document

EDSTR_MENU_ARCHIVEBROWSER_EXPORT=<H/>Export File...
EDSTR_MENU_ARCHIVEBROWSER_VIEW=<H/>View File
EDSTR_MENU_ARCHIVEBROWSER_TOGPREVIEW=Show <H/>Preview
EDSTR_MENU_ARCHIVEBROWSER_TOGCHECKEXT=Check For <H/>External Files
EDSTR_MENU_ARCHIVEBROWSER_REFRESH=<H/>Refresh File List

EDSTR_MENU_CINEMATICS_CINADD=Add <H/>Cinematic
EDSTR_MENU_CINEMATICS_SEQADD=Add <H/>Sequence
EDSTR_MENU_CINEMATICS_ACTIONADD=Add <H/>Action...
EDSTR_MENU_CINEMATICS_OBJECTADD=Add <H/>Object...
EDSTR_MENU_CINEMATICS_ACTIONMOVEUP=Move Action <H/>Up
EDSTR_MENU_CINEMATICS_ACTIONMOVEDOWN=Move Action <H/>Down
EDSTR_MENU_CINEMATICS_SENDTOGAME=<H/>Reload In Game
EDSTR_MENU_CINEMATICS_PREVIEW=<H/>Preview

EDSTR_MENU_CURVE=Curve
EDSTR_MENU_CURVEEDITOR_EDIT=Edit Mode
EDSTR_MENU_CURVEEDITOR_CREATE=Create Mode
EDSTR_MENU_CURVEEDITOR_EXTENTSCUSTOM=Custom Zoom Mode
EDSTR_MENU_CURVEEDITOR_AUTO=Auto Tangent
EDSTR_MENU_CURVEEDITOR_SMOOTH=Smooth Tangent
EDSTR_MENU_CURVEEDITOR_LINEAR=Linear Tangent
EDSTR_MENU_CURVEEDITOR_SLOW=Slow Tangent
EDSTR_MENU_CURVEEDITOR_STEP=Step Tangent
EDSTR_MENU_CURVEEDITOR_CUSTOM=Custom Tangent

EDSTR_MENU_ANIMATION=A<H/>nimation
EDSTR_MENU_FACIAL=<H/>Facial
EDSTR_MENU_HISTORY=<H/>History

EDSTR_MENU_PREVIEWER_REFRESHFILES=Refresh File List
EDSTR_MENU_PREVIEWER_SHOWPANES=Show Panes
EDSTR_MENU_PREVIEWER_SHOWFILES=Files
EDSTR_MENU_PREVIEWER_SHOWSCENESTATE=Scene Object List
EDSTR_MENU_PREVIEWER_SHOWTIMELINE=Timeline
EDSTR_MENU_PREVIEWER_SHOWONEMODELVIEW=One Model View
EDSTR_MENU_PREVIEWER_SHOWTWOMODELVIEW=Two Model View
EDSTR_MENU_PREVIEWER_SHOWTHREEMODELVIEW=Three Model View
EDSTR_MENU_PREVIEWER_HIDEALLPANES=Hide All
EDSTR_MENU_PREVIEWER_FILELOAD=Load File
EDSTR_MENU_PREVIEWER_LOCKCAM=Lock Camera
EDSTR_MENU_PREVIEWER_CAMERAEDITOR=Editor
EDSTR_MENU_PREVIEWER_CAMERAALT=Alternate
EDSTR_MENU_PREVIEWER_CAMERAFREE=Free
EDSTR_MENU_PREVIEWER_TOGGLECONTROLS=Camera Controls
EDSTR_MENU_PREVIEWER_CAMERAPRESETS=Camera Presets
EDSTR_MENU_PREVIEWER_CAMERATTACH=Camera
EDSTR_MENU_PREVIEWER_CAMERA_NONE=User
EDSTR_MENU_PREVIEWER_CAMERA_GAME=Game View
EDSTR_MENU_PREVIEWER_CAMERA_ALLSTARS=All Stars
EDSTR_MENU_PREVIEWER_CAMERA_DIRECTOR=Director
EDSTR_MENU_PREVIEWER_CAMERA_MODELCAM=%MODEL%: %CAM%
EDSTR_MENU_PREVIEWER_TIMELINEFORMAT=Timeline Format
EDSTR_MENU_PREVIEWER_TLSECONDS=Seconds
EDSTR_MENU_PREVIEWER_TLFPS24=24 FPS
EDSTR_MENU_PREVIEWER_TLFPS30=30 FPS
EDSTR_MENU_PREVIEWER_TLFPS60=60 FPS
EDSTR_MENU_PREVIEWER_ADDACTORMSG=Add Actor Message
EDSTR_MENU_PREVIEWER_ADDANIMATION=Add Animation Block
EDSTR_MENU_PREVIEWER_ADDPATHELEMENT=Add Path Block
EDSTR_MENU_PREVIEWER_SETPATHELEMENT=Set Path Element
EDSTR_MENU_PREVIEWER_SETANIMATION=Set Animation
EDSTR_MENU_PREVIEWER_ACTORREMOVE=Remove Actor
EDSTR_MENU_PREVIEWER_ANIMREMOVE=Remove Animation Layer
EDSTR_MENU_PREVIEWER_PROPREMOVE=Remove Property
EDSTR_MENU_PREVIEWER_CAMERAREMOVE=Remove Camera Cut
EDSTR_MENU_PREVIEWER_SOUNDREMOVE=Remove Sound
EDSTR_MENU_PREVIEWER_VIEWPORTFRONT=Front
EDSTR_MENU_PREVIEWER_VIEWPORTBACK=Back
EDSTR_MENU_PREVIEWER_VIEWPORTLEFT=Left
EDSTR_MENU_PREVIEWER_VIEWPORTRIGHT=Right
EDSTR_MENU_PREVIEWER_VIEWPORTTOP=Top
EDSTR_MENU_PREVIEWER_ANIMBlOCKREMOVE=Remove Animation Block
EDSTR_MENU_PREVIEWER_MSGREMOVE=Remove Message
EDSTR_MENU_PREVIEWER_MOVEUP=Move Up
EDSTR_MENU_PREVIEWER_MOVEDOWN=Move Down
EDSTR_MENU_PREVIEWER_SAVESCENE=Save Scene
EDSTR_MENU_PREVIEWER_SAVESCENEAS=Export Cutscene...
EDSTR_MENU_PREVIEWER_LOADSCENE=Open Cutscene
EDSTR_MENU_PREVIEWER_IMPORTSCENE=Import Cutscene
EDSTR_MENU_PREVIEWER_ANIMPREV=Previous Animation
EDSTR_MENU_PREVIEWER_ANIMNEXT=Next Animation
EDSTR_MENU_PREVIEWER_STAYINRANGE=Lock Cursor In Range
EDSTR_MENU_PREVIEWER_RESETSCENE=New Cutscene
EDSTR_MENU_PREVIEWER_ADDFILE=Add File...
EDSTR_MENU_PREVIEWER_TEAMCOLOR=Team Color
EDSTR_MENU_PREVIEWER_TOGGLEWALK=Toggle Walk
EDSTR_MENU_PREVIEWER_RESETTRANSFORM=Reset Transform
EDSTR_MENU_PREVIEWER_TOGGLEFOLLOWTERRAIN=Toggle Follow Terrain
EDSTR_MENU_PREVIEWER_SHOW_MODEL_DATA=Show Model Data
EDSTR_MENU_PREVIEWER_CUSTOMTEAMCOLOR=Custom...
EDSTR_MENU_PREVIEWER_ROTATELEFT45=Rotate Model Left 45°
EDSTR_MENU_PREVIEWER_ROTATERIGHT45=Rotate Model Right 45°
EDSTR_MENU_PREVIEWER_RENAME=Rename
EDSTR_MENU_PREVIEWER_TOGGLEGUIDE=Toggle Guide
EDSTR_MENU_PREVIEWER_TOGGLEEXPANDCOLLAPSE=Expand/Collapse
EDSTR_MENU_PREVIEWER_TOGGLELOCK=Toggle Lock
EDSTR_MENU_PREVIEWER_RAISE=Raise
EDSTR_MENU_PREVIEWER_LOWER=Lower
EDSTR_MENU_PREVIEWER_DEPENDENCIES=Dependencies
EDSTR_MENU_PREVIEWER_FOGWINDOW=Fog Window
EDSTR_MENU_PREVIEWER_FILERECORDVIDEO=Record Video
EDSTR_MENU_PREVIEWER_NOGIZMO=Cursor Mode
EDSTR_MENU_PREVIEWER_TRANSLATIONGIZMO=Translation Manipulator
EDSTR_MENU_PREVIEWER_SCALEGIZMO=Scale Manipulator
EDSTR_MENU_PREVIEWER_ROTATIONGIZMO=Rotation Manipulator
EDSTR_MENU_PREVIEWER_NORMALGIZMOMODE=Normal Manipulator Mode
EDSTR_MENU_PREVIEWER_EYEGIZMOMODE=Eye Manipulator Mode
EDSTR_MENU_PREVIEWER_TARGETGIZMOMODE=Target Manipulator Mode
EDSTR_MENU_PREVIEWER_GRIDSNAPOPTIONS=Grid Snap...
EDSTR_MENU_PREVIEWER_SELECTIONBRUSH=Selection Brush
EDSTR_MENU_PREVIEWER_PATHMARKERBRUSH=Path Marker Placement Brush
EDSTR_MENU_PREVIEWER_PROPERTIES=Properties
EDSTR_MENU_PREVIEWER_PROPERTIESWINDOW=Properties Window
EDSTR_MENU_PREVIEWER_PROPERTIESPANE=Properties
EDSTR_MENU_PREVIEWER_MODELDATA=Model Data
EDSTR_MENU_PREVIEWER_ADDACTIVECAMNODE=Add Active Camera Node
EDSTR_MENU_PREVIEWER_ADDACTIVELIGNODE=Add Active Light Node
EDSTR_MENU_PREVIEWER_ADDBOOKMARKNODE=Add Bookmark Node
EDSTR_MENU_PREVIEWER_ADDBOOKMARK=Add Bookmark
EDSTR_MENU_PREVIEWER_ADDENDSCENENODE=Add End Scene Node
EDSTR_MENU_PREVIEWER_ADDENDSCENE=Add End Scene Marker
EDSTR_MENU_PREVIEWER_ADDMASTERSOUND=Add Master Sound
EDSTR_MENU_PREVIEWER_PHYSICS=Enable Physics
EDSTR_MENU_PREVIEWER_IMPORTLINES=Add Lines
EDSTR_MENU_PREVIEWER_LOOKAT=Look At
EDSTR_MENU_PREVIEWER_LOOKATDIALOG=Look At...
EDSTR_MENU_PREVIEWER_COPYTRANSFORM=Copy Transform
EDSTR_MENU_PREVIEWER_PASTETRANSFORM=Paste Transform
EDSTR_MENU_OBJECT=<H/>Object
EDSTR_MENU_PREVIEWER_FILEREMOVE=Remove File
EDSTR_MENU_PREVIEWER_OBJREMOVE=Remove Object
EDSTR_MENU_PREVIEWER_TIMEFOLLOWSEDITS=Time Follows Edits

EDSTR_MENU_PREVIEWER_TOGSHADERMODE=Shader Mode
EDSTR_MENU_PREVIEWER_TOGWIREFRAME=Wireframe
EDSTR_MENU_PREVIEWER_TOGM3MONITOR=Monitor Model Changes
EDSTR_MENU_PREVIEWER_TOGSPLATBOUNDS=Splat Bounds
EDSTR_MENU_PREVIEWER_TOGATTACH=Attachment Points
EDSTR_MENU_PREVIEWER_TOGBOUNDSPHERE=Bounding Spheres
EDSTR_MENU_PREVIEWER_TOGSHADOWBOX=Shadow Boxes
EDSTR_MENU_PREVIEWER_HITTEST_NONE=None
EDSTR_MENU_PREVIEWER_HITTEST_TIGHT=Tight
EDSTR_MENU_PREVIEWER_HITTEST_FUZZY=Fuzzy
EDSTR_MENU_PREVIEWER_HITTEST_BOTH=Both
EDSTR_MENU_PREVIEWER_TOGGEOHITTEST=Hit Test
EDSTR_MENU_PREVIEWER_GEOMETRY=Show Geometry
EDSTR_MENU_PREVIEWER_TOGGEOPHYSICS=Physics
EDSTR_MENU_PREVIEWER_TOGGEOWALKABLE=Walkable
EDSTR_MENU_PREVIEWER_TOGGEOFORCEFIELDS=Force Fields
EDSTR_MENU_PREVIEWER_TOGGEOATTACHMENTVOLUMES=Attachment Volumes
EDSTR_MENU_PREVIEWER_PHYSICS_QUALITY=Physics Quality
EDSTR_MENU_PREVIEWER_GROUND=Show Ground
EDSTR_MENU_PREVIEWER_MAPIMPORTOPTIONS=Map Import
EDSTR_MENU_PREVIEWER_CLEAROBJECTS=Clear Imported Map Objects
EDSTR_MENU_PREVIEW_IMPORT_TERRAIN=Import Terrain
EDSTR_MENU_PREVIEW_IMPORT_FOLIAGE=Import Foliage
EDSTR_MENU_PREVIEW_IMPORT_PLACEDOBJECTS=Import Placed Objects
EDSTR_MENU_PREVIEWER_TOGLIGHTING=Lighting
EDSTR_MENU_PREVIEWER_CUMULATIVEMOTION=Accumulate Motion
EDSTR_MENU_PREVIEWER_TOGFOLLOWMOTION=Follow Motion
EDSTR_MENU_PREVIEWER_ADDANIMSTOEND=Add Animations to End
EDSTR_MENU_PREVIEWER_TOGSHADOWS=Show Shadows
EDSTR_MENU_PREVIEWER_PHYSICS_QUALITY_LOW=Low
EDSTR_MENU_PREVIEWER_PHYSICS_QUALITY_HIGH=High
EDSTR_MENU_PREVIEWER_GROUND_NONE=None
EDSTR_MENU_PREVIEWER_GROUND_GRID=Grid
EDSTR_MENU_PREVIEWER_GROUND_TERRAIN=Terrain
EDSTR_MENU_PREVIEWER_GROUND_BOTH=Both
EDSTR_MENU_PREVIEWER_GROUNDTEXTURE=Choose Texture...
EDSTR_MENU_LIGHTINGDEFAULT=Game Lighting: %LIGHT%
EDSTR_MENU_LIGHTINGWINDOW=Lighting Window: %LIGHT%
EDSTR_MENU_TIMEOFDAY=%LIGHT%: %TOD%
EDSTR_MENU_PREVIEWER_TIMEOFDAY=Time of Day
EDSTR_MENU_PREVIEWER_CAMERAEDITORWINDOW=Camera Editor
EDSTR_MENU_PREVIEWER_CAMERAUSEGAMELISTENMODE=Game Listener Mode
EDSTR_MENU_PREVIEWER_DIRECTORWINDOW=Director Window
EDSTR_MENU_PREVIEWER_CURVEEDITORWINDOW=Curve Editor
EDSTR_MENU_PREVIEWER_IMPORTMAPDATA=Import Map Data
EDSTR_MENU_PREVIEWER_FILEEXPORT=Export Model File...
EDSTR_MENU_PREVIEWER_FILEEXPORTCAMERA=Export Camera File...
EDSTR_MENU_PREVIEWER_FILERELOAD=Reload Cutscene
EDSTR_MENU_PREVIEWER_TOGAUTORELOAD=Auto Reload Cutscene
EDSTR_MENU_PREVIEWER_FILELAUNCHGAME=Launch Game
EDSTR_MENU_PREVIEWER_ASPECT_RATIO=<H/>Aspect Ratio Guide
EDSTR_MENU_PREVIEWER_ASPECT_MASK=Mask
EDSTR_MENU_PREVIEWER_DIRECTOR_ASPECT_RATIO=<H/>Director Aspect Ratio Guide
EDSTR_MENU_PREVIEWER_ASPECT_PORTRAIT=<H/>Portrait
EDSTR_MENU_PREVIEWER_ASPECT_NORMAL=<H/>Normal
EDSTR_MENU_PREVIEWER_ASPECT_5X4=5:4
EDSTR_MENU_PREVIEWER_ASPECT_4X3=4:3
EDSTR_MENU_PREVIEWER_ASPECT_16X10=16:10
EDSTR_MENU_PREVIEWER_ASPECT_16X9=16:9
EDSTR_MENU_PREVIEWER_MAX_WIDTH=Maximum Width
EDSTR_MENU_PREVIEWER_MAXWIDTH_NONE=None
EDSTR_MENU_PREVIEWER_MAXWIDTH_SMALLPORTRAIT=Small Portrait
EDSTR_MENU_PREVIEWER_MAXWIDTH_LARGEPORTRAIT=Large Portrait
EDSTR_MENU_PREVIEWER_MAXWIDTH_800=800 px
EDSTR_MENU_PREVIEWER_MAXWIDTH_1024=1024 px
EDSTR_MENU_PREVIEWER_MAXWIDTH_1280=1280 px
EDSTR_MENU_PREVIEWER_MAXWIDTH_1600=1600 px
EDSTR_MENU_PREVIEWER_LOOKATTYPE=Look At Type
EDSTR_PREVIEWER_LOOKATELEMENT_FORMAT=Look At: OBJNAME Type: TYPENAME
EDSTR_PREVIEWER_OMNILIGHT=Omni Light
EDSTR_PREVIEWER_SPOTLIGHT=Spot Light
EDSTR_PREVIEWER_RTT=RTT Channel
EDSTR_PREVIEWER_HALOCONTROLLER=Halo Controller
EDSTR_MENU_PREVIEWER_ADDOMNILIGHTNODE=Omni Light
EDSTR_MENU_PREVIEWER_ADDSPOTLIGHTNODE=Spot Light
EDSTR_PREVIEWER_TEXT=Text
EDSTR_MENU_PREVIEWER_ADDTOSHOT=Active for Shot...

EDSTR_CAMERAMODE_FREE=Free
EDSTR_CAMERAMODE_GAME=Game

EDSTR_LIGHTING_NONE=None
EDSTR_LIGHTING_EDITOR=Editor
EDSTR_LIGHTING_GAME=Game
EDSTR_LIGHTING_GAMEDETAIL=Editor (LIGHTID, TOD)
EDSTR_LIGHTING_MOVABLE=Movable

EDSTR_MENU_PREVIEWER_STATUS=Show Stat<H/>us
EDSTR_MENU_PREVIEWER_STATUSSCENETIME=Scene Time
EDSTR_MENU_PREVIEWER_STATUSCAMERA=Camera
EDSTR_MENU_PREVIEWER_STATUSCAMERACONTROLS=Camera Controls
EDSTR_MENU_PREVIEWER_STATUSMOTION=Motion
EDSTR_MENU_PREVIEWER_STATUSSHADERMODE=Shader Mode
EDSTR_MENU_PREVIEWER_STATUSLIGHTING=Lighting
EDSTR_MENU_PREVIEWER_STATUSSHADOWS=Shadows
EDSTR_MENU_PREVIEWER_STATUSFPS=FPS
EDSTR_MENU_PREVIEWER_STATUSBATCHES=Batches
EDSTR_MENU_PREVIEWER_STATUSVERTICES=Vertices
EDSTR_MENU_PREVIEWER_STATUSTEXTURESSIZE=Textures Size

EDSTR_TOD_MIDNIGHT=Midnight
EDSTR_TOD_DAWN=Dawn
EDSTR_TOD_NOON=Noon
EDSTR_TOD_DUSK=Dusk
EDSTR_TOD_VARIABLE=Animated
EDSTR_TOD_FORMAT=HOUR:MINUTE

EDSTR_MENU_VIEW=<H/>View
EDSTR_MENU_TERRAIN_VIEWCAMERA=<H/>Camera
EDSTR_MENU_VIEW_CAMERARESET=<H/>Reset To Gameplay View
EDSTR_MENU_VIEW_GAMECAMERA=View <H/>Game Camera
EDSTR_MENU_VIEW_USEFREECAMERA=Use <H/>Free Camera
EDSTR_MENU_VIEW_TOGCAMERATARGET=Show Camera <H/>Target
EDSTR_MENU_VIEW_TOGCAMAUTOPREVIEW=Auto <H/>Preview Cameras

EDSTR_MENU_IMPORTED_IMPORT=<H/>Import Files...
EDSTR_MENU_IMPORTED_EXPORT=<H/>Export Files...
EDSTR_MENU_IMPORTED_MOVE=<H/>Move Files...
EDSTR_MENU_IMPORTED_REMOVE=<H/>Remove Files
EDSTR_MENU_IMPORTED_REVERT=Re<H/>vert Files

EDSTR_MENU_OVERVIEW_SHOWTYPES=Show <H/>Types
EDSTR_MENU_OVERVIEW_SHOWSUBTYPEFOLDERS=Show Su<H/>btype Folders
EDSTR_MENU_OVERVIEW_SHOWUSESFOLDERS=Show <H/>Uses Folders
EDSTR_MENU_OVERVIEW_SHOWGLOBALSONLY=Show <H/>Global Links Only
EDSTR_MENU_OVERVIEW_CROSSREF=Cross <H/>Reference
EDSTR_MENU_OVERVIEW_JUMPTOINSTANCE=<H/>Jump To Instances
EDSTR_MENU_OVERVIEW_VIEWOBJECT=<H/>View Object
EDSTR_MENU_OVERVIEW_SECTIONADD=<H/>Add Section...
EDSTR_MENU_OVERVIEW_SECTIONMODIFY=<H/>Modify Section...
EDSTR_MENU_OVERVIEW_REFRESHAUTO=A<H/>uto Refresh
EDSTR_MENU_OVERVIEW_REFRESHNOW=Re<H/>fresh Now

EDSTR_MENU_OBJED_TABLEVIEW=<H/>Table View
EDSTR_MENU_OBJED_DETAILVIEW=<H/>Detail View
EDSTR_MENU_OBJED_XMLVIEW=<H/>XML View

EDSTR_MENU_OBJED_TOGSHOWEXPLORER=Show Object <H/>Explorer
EDSTR_MENU_OBJED_TOGSHOWFIELDCATS=Show <H/>Field Categories
EDSTR_MENU_OBJED_TOGOBJECTLIST=Display Object <H/>List As Tree
EDSTR_MENU_OBJED_RESETCOLWIDTHS=Reset Table Column <H/>Widths
EDSTR_MENU_OBJED_TOGRAWDATA=View <H/>Raw Data
EDSTR_MENU_OBJED_VIEWSELECTION=View Selection
EDSTR_MENU_OBJED_TOGMULTISOURCE=Display All Object <H/>Sources
EDSTR_MENU_OBJED_TOGSORTBYSOURCE=Sort Fields By Sourc<H/>e
EDSTR_MENU_OBJED_TOGSHOWBASICLABEL=Show <H/>Basic Field Label
EDSTR_MENU_OBJED_TOGSHOWSTRUCTURES=Combine <H/>Structure Values
EDSTR_MENU_OBJED_TOGSHOWFIELDDIFF=Show Field <H/>Differences
EDSTR_MENU_OBJED_TOGSYNTAXHIGHLIGHT=XML <H/>Syntax Highlighting
EDSTR_MENU_OBJED_DATASPACES=Edit Data Space
EDSTR_MENU_OBJED_DATACUSTOM=Edit Custom
EDSTR_MENU_OBJED_COMMITXML=Commit <H/>XML Changes
EDSTR_MENU_OBJED_TABLOCK=<H/>Lock Tab
EDSTR_MENU_OBJED_TABCLOSE=<H/>Close Tab
EDSTR_MENU_OBJED_TABCLOSEALL=Close All Other T<H/>abs
EDSTR_MENU_OBJED_VIEWOBJECT=View Selection

EDSTR_MENU_LAYER=<H/>Layer
EDSTR_MENU_TERRAIN_LAYERTERRAIN=<H/>Terrain
EDSTR_MENU_TERRAIN_LAYERUNITS=<H/>Units
EDSTR_MENU_TERRAIN_LAYERDOODADS=<H/>Doodads
EDSTR_MENU_TERRAIN_LAYERPOINTS=<H/>Points
EDSTR_MENU_TERRAIN_LAYERREGIONS=<H/>Regions
EDSTR_MENU_TERRAIN_LAYERCAMERAS=<H/>Cameras
EDSTR_MENU_TERRAIN_LAYERPATHING=Pat<H/>hing

EDSTR_MENU_TERRAIN_SELECTFROM=<H/>Select From
EDSTR_MENU_TERRAIN_SELECTFROMACTIVE=<H/>Active Layer Only
EDSTR_MENU_TERRAIN_SELECTFROMALL=All <H/>Layers
EDSTR_MENU_TERRAIN_SELECTFROMALLOBJECT=All <H/>Object Layers
EDSTR_MENU_TERRAIN_SELECTFROMSPECIFIC=<H/>Specific Layers

EDSTR_MENU_TOOLS=<H/>Tools
EDSTR_MENU_TERRAIN_SELECTMODE=<H/>Selection Mode
EDSTR_MENU_TERRAIN_MEASUREDISTANCE=<H/>Measure Distance
EDSTR_MENU_TERRAIN_SNAPTOGRID=Snap To <H/>Grid
EDSTR_MENU_TERRAIN_SELECTDIAGONAL=<H/>Diagonal Selection
EDSTR_MENU_TERRAIN_GROUPSELECTION=<H/>Use Group Selection

EDSTR_MENU_TERRAIN_USESYMMETRY=Use S<H/>ymmetry

EDSTR_MENU_TERRAIN_BRUSH=<H/>Brush
EDSTR_MENU_BRUSH_ASPECTNEXT=Next Brush
EDSTR_MENU_BRUSH_ASPECTPREV=Previous Brush
EDSTR_MENU_BRUSH_OPNEXT=Next Operation
EDSTR_MENU_BRUSH_OPPREV=Previous Operation
EDSTR_MENU_BRUSH_TYPENEXT=Next Type
EDSTR_MENU_BRUSH_TYPEPREV=Previous Type
EDSTR_MENU_BRUSH_PARAMINC=Increase OP
EDSTR_MENU_BRUSH_PARAMDEC=Decrease OP

EDSTR_MENU_BRUSH_SIZEINC=Increase Size
EDSTR_MENU_BRUSH_SIZEDEC=Decrease Size
EDSTR_MENU_BRUSH_SHAPENEXT=Next Shape
EDSTR_MENU_BRUSH_SHAPEPREV=Previous Shape
EDSTR_MENU_BRUSH_STYLENEXT=Next Style
EDSTR_MENU_BRUSH_STYLEPREV=Previous Style
EDSTR_MENU_BRUSH_SPEEDINC=Increase Speed
EDSTR_MENU_BRUSH_SPEEDDEC=Decrease Speed
EDSTR_MENU_BRUSH_OPTCLIFFMERGE=Allow Cliff Merging
EDSTR_MENU_BRUSH_OPTLIGHTMERGE=Allow Lighting Region Merging
EDSTR_MENU_BRUSH_OPTTEXSAMECLIFF=Same Cliff Level Only

EDSTR_MENU_BRUSH_TABLET=<H/>Tablet
EDSTR_MENU_BRUSH_TABHEIGHTTOG=Height Enabled
EDSTR_MENU_BRUSH_TABHEIGHTSENSINC=Increase Height Sensitivity
EDSTR_MENU_BRUSH_TABHEIGHTSENSDEC=Decrease Height Sensitivity
EDSTR_MENU_BRUSH_TABTEXTOG=Texture Enabled
EDSTR_MENU_BRUSH_TABTEXSENSINC=Increase Texture Sensitivity
EDSTR_MENU_BRUSH_TABTEXSENSDEC=Decrease Texture Sensitivity
EDSTR_MENU_BRUSH_TABSIZETOG=Size Enabled
EDSTR_MENU_BRUSH_TABSIZESENSINC=Increase Size Sensitivity
EDSTR_MENU_BRUSH_TABSIZESENSDEC=Decrease Size Sensitivity

EDSTR_MENU_TERRAIN_RANDOM=<H/>Random
EDSTR_MENU_TERRAIN_RANDOMROTATION=Random <H/>Rotation
EDSTR_MENU_TERRAIN_RANDOMSCALE=Random <H/>Scale
EDSTR_MENU_TERRAIN_RANDOMSCALEOFF=<H/>Off
EDSTR_MENU_TERRAIN_RANDOMSCALESYMM=<H/>Symmetric
EDSTR_MENU_TERRAIN_RANDOMSCALEASYM=<H/>Asymmetric
EDSTR_MENU_TERRAIN_RANDOMSCALEASYMZ=Asymmetric <H/>Z Only
EDSTR_MENU_TERRAIN_RANDOMSCALEASYMXY=Asymmetric <H/>XY Only
EDSTR_MENU_TERRAIN_RANDOMVARIATION=Random <H/>Variation
EDSTR_MENU_TERRAIN_RANDOMRESET=Reset Random <H/>Properties

EDSTR_MENU_TERRAIN_INSTANCEVIEW=<H/>View Location
EDSTR_MENU_TERRAIN_INSTANCESHOW=<H/>Show In Editor
EDSTR_MENU_TERRAIN_INSTANCEGROUPADD=Add To Group
EDSTR_MENU_TERRAIN_INSTANCEGROUPREMOVE=Remove From Group
EDSTR_MENU_TERRAIN_INSTANCEGROUPMODIFY=Modify Groups...

EDSTR_MENU_PLAYERPROPS_SHOWTERRAIN=Show Minimap <H/>Terrain
EDSTR_MENU_PLAYERPROPS_SHOWOBJECTS=Show Minimap <H/>Objects

EDSTR_MENU_DATA=<H/>Data
EDSTR_MENU_DATA_RESETLIGHT=<H/>Revert Light
EDSTR_MENU_DATA_NEWLIGHT=<H/>New Light Set
EDSTR_MENU_DATA_REMOVELIGHT=<H/>Remove Light Set
EDSTR_MENU_DATA_MODIFYLIGHT=<H/>Modify Light Set
EDSTR_MENU_DATA_ADDLIGHTTOSET=<H/>Add Light to Set
EDSTR_MENU_DATA_REMOVELIGHTFROMSET=<H/>Remove Light From Set
EDSTR_MENU_DATA_ADDDEFAULTMAPLIGHT=<H/>Add Default Map Light
EDSTR_MENU_DATA_REMOVEDEFAULTMAPLIGHT=<H/>Remove Default Map Light
EDSTR_MENU_DATA_UPDATEGAME=Auto <H/>Update Game
EDSTR_MENU_DATA_SETCUTSCENELIGHT=<H/>Set Selected Lights

EDSTR_MENU_DATANAV_CENTERINCANVAS=Find Item
EDSTR_MENU_DATANAV_VIEWINOBJEDITOR=View in Data Module
EDSTR_MENU_DATANAV_SHOWGAME=Show Game Data
EDSTR_MENU_DATANAV_SHOWCAMPAIGN=Show Campaign Data
EDSTR_MENU_DATANAV_SHOWACTOR=Show Actor Data
EDSTR_MENU_DATANAV_SHOWARTSOUND=Show Art and Sound Data
EDSTR_MENU_DATANAV_SHOWTERRAIN=Show Terrain Data
EDSTR_MENU_DATANAV_SHOWADVANCED=Show Advanced Data
EDSTR_MENU_DATANAV_USESOURCECOLORS=Use Source Colors
EDSTR_MENU_DATANAV_EXPANDALL=Expand All
EDSTR_MENU_DATANAV_COLLAPSEALL=Collapse All

EDSTR_MENU_SECTION=<H/>Section
EDSTR_MENU_SECTION_NONE=(None)
EDSTR_MENU_SECTION_MERGE=Merge Active Section...
EDSTR_MENU_SECTION_MERGEALL=Merge All Sections...

EDSTR_MENU_LOCALE=<H/>Locale
EDSTR_MENU_LOCALE_MODIFY=<H/>Modify Locales...
EDSTR_MENU_LOCALE_EXPORT=<H/>Export Locales...
EDSTR_MENU_LOCALE_IMPORT=<H/>Import Locales...

EDSTR_MENU_OBJED_ADDOBJECT=Add <H/>TYPE...
EDSTR_MENU_OBJED_REMOVEOBJECT=<H/>Remove TYPE
EDSTR_MENU_OBJED_DUPLICATEOBJECT=<H/>Duplicate TYPE...
EDSTR_MENU_OBJED_MODIFYOBJECT=<H/>Modify TYPE...
EDSTR_MENU_OBJED_RESETOBJECT=R<H/>eset TYPE
EDSTR_MENU_OBJED_PREVIEWOBJECT=P<H/>review TYPE
EDSTR_MENU_OBJED_VIEWLINKEDOBJECT=<H/>View Linked TYPE
EDSTR_MENU_OBJED_MODIFYLINKEDOBJECT=Modify L<H/>inked TYPE...
EDSTR_MENU_OBJED_RESETLINKEDOBJECT=Reset Lin<H/>ked TYPE
EDSTR_MENU_OBJED_EXPLAINLINK=Show Ex<H/>plain Link
EDSTR_MENU_OBJED_MODIFYTOKENKEY=Modify <H/>Token
EDSTR_MENU_OBJED_MODIFYTOKENVALUE=Modify <H/>Value
EDSTR_MENU_OBJED_ADDTOKEN=<H/>Add Token
EDSTR_MENU_OBJED_REMOVETOKEN=<H/>Remove Token
EDSTR_MENU_OBJED_MODIFYVALUE=Modify <H/>Value
EDSTR_MENU_OBJED_MODIFYVALUERELATIVE=Modify Value (Re<H/>lative)
EDSTR_MENU_OBJED_RESETTOPARENT=Reset To <H/>Parent Value
EDSTR_MENU_OBJED_RESETTEXTTOSOURCE=Reset Text To <H/>Source Value
EDSTR_MENU_OBJED_CHILDRENVALUE=Apply Value To <H/>Children
EDSTR_MENU_OBJED_CREATEDOODAD=Create Doodad...
EDSTR_MENU_OBJED_EXPORTCHARACTER=Export Character Data...
EDSTR_MENU_OBJED_USEDBY=<H/>Used By
EDSTR_MENU_OBJED_INCLUDEMOVE=Mo<H/>ve To
EDSTR_MENU_OBJED_INCLUDEOVERRIDE=<H/>Override In
EDSTR_MENU_OBJED_EXPANDCOLLAPSE=Expand/Collapse <H/>Selected Fields
EDSTR_MENU_OBJED_EXPANDALL=<H/>Expand All Fields
EDSTR_MENU_OBJED_COLLAPSEALL=<H/>Collapse All Fields

EDSTR_MENU_OBJED_VALUEMODIFY=<H/>Modify Value
EDSTR_MENU_OBJED_VALUEADD=<H/>Add Value
EDSTR_MENU_OBJED_VALUEREMOVE=<H/>Remove Value
EDSTR_MENU_OBJED_VALUEMOVEUP=Move <H/>Up
EDSTR_MENU_OBJED_VALUEMOVEDOWN=Move <H/>Down

EDSTR_MENU_OBJED_CONV_ADDLINE=Add <H/>Line
EDSTR_MENU_OBJED_CONV_ADDRUNACTIONS=Add <H/>Run Actions
EDSTR_MENU_OBJED_CONV_ADDWAIT=Add <H/>Wait
EDSTR_MENU_OBJED_CONV_ADDJUMP=Add <H/>Jump
EDSTR_MENU_OBJED_CONV_ADDCHOICE=Add <H/>Choice
EDSTR_MENU_OBJED_CONV_ADDGROUP=Add <H/>Group
EDSTR_MENU_OBJED_CONV_ADDCOMMENT=Add <H/>Comment
EDSTR_MENU_OBJED_CONV_MOVEUP=Move <H/>Up
EDSTR_MENU_OBJED_CONV_MOVEDOWN=Move <H/>Down
EDSTR_MENU_OBJED_CONV_MOVEIN=Move <H/>In
EDSTR_MENU_OBJED_CONV_MOVEOUT=Move <H/>Out
EDSTR_MENU_OBJED_CONV_EXPORTTEXT=E<H/>xport Text...
EDSTR_MENU_OBJED_CONV_EXPORTFACIAL=Export <H/>Facial Text...
EDSTR_MENU_OBJED_CONV_SHOWSPEAKER=Show Spea<H/>ker
EDSTR_MENU_OBJED_CONV_SHOWFACIALANIM=Show Facial <H/>Animations
EDSTR_MENU_OBJED_CONV_SHOWSOUNDID=Show Sound <H/>Id
EDSTR_MENU_OBJED_CONV_SHOWSOUNDSTATUS=Show Sound Stat<H/>us
EDSTR_MENU_OBJED_CONV_AUTOSOUNDCREATE=Auto Create <H/>Sounds
EDSTR_MENU_OBJED_CONV_AUTOSOUNDUPDATE=Auto U<H/>pdate Sounds
EDSTR_MENU_OBJED_CONV_FINDSOUND=Fi<H/>nd Sound...
EDSTR_MENU_OBJED_CONV_COLORMODE=<H/>Line Colors
EDSTR_MENU_OBJED_CONV_COLORMODENONE=<H/>None
EDSTR_MENU_OBJED_CONV_COLORMODESPEAKER=Spea<H/>ker
EDSTR_MENU_OBJED_CONV_COLORMODESOUND=<H/>Sound Status

EDSTR_MENU_TERRAIN_ADJUST=Ad<H/>just
EDSTR_MENU_SELECTION_MOVELEFT=Move <H/>Left
EDSTR_MENU_SELECTION_MOVERIGHT=Move <H/>Right
EDSTR_MENU_SELECTION_MOVEUP=Move <H/>Up
EDSTR_MENU_SELECTION_MOVEDOWN=Move <H/>Down
EDSTR_MENU_SELECTION_MOVELEFTUP=Move Left+Up
EDSTR_MENU_SELECTION_MOVELEFTDOWN=Move Left+Down
EDSTR_MENU_SELECTION_MOVERIGHTUP=Move Right+Up
EDSTR_MENU_SELECTION_MOVERIGHTDOWN=Move Right+Down
EDSTR_MENU_SELECTION_MOVESNAP=Snap To Grid
EDSTR_MENU_SELECTION_MOVESPECIAL=Move Special
EDSTR_MENU_SELECTION_ROTATECW=Rotate Clockwise
EDSTR_MENU_SELECTION_ROTATECCW=Rotate Counter-Clockwise
EDSTR_MENU_SELECTION_PITCHUP=Pitch Up
EDSTR_MENU_SELECTION_PITCHDOWN=Pitch Down
EDSTR_MENU_SELECTION_ROLLLEFT=Roll Left
EDSTR_MENU_SELECTION_ROLLRIGHT=Roll Right
EDSTR_MENU_SELECTION_SCALEUP=Scale Up
EDSTR_MENU_SELECTION_SCALEDOWN=Scale Down
EDSTR_MENU_SELECTION_SCALEXYUP=Scale XY Up
EDSTR_MENU_SELECTION_SCALEXYDOWN=Scale XY Down
EDSTR_MENU_SELECTION_SCALEZUP=Scale Z Up
EDSTR_MENU_SELECTION_SCALEZDOWN=Scale Z Down
EDSTR_MENU_SELECTION_SCALERESET=Scale Reset
EDSTR_MENU_SELECTION_HEIGHTUP=Height Up
EDSTR_MENU_SELECTION_HEIGHTDOWN=Height Down
EDSTR_MENU_SELECTION_HEIGHTALIGN=Height Align
EDSTR_MENU_SELECTION_HEIGHTRESET=Height Reset
EDSTR_MENU_SELECTION_VARIATIONNEXT=Variation Next
EDSTR_MENU_SELECTION_VARIATIONPREV=Variation Previous
EDSTR_MENU_SELECTION_VARIATIONRANDOMIZE=Variation Randomize

EDSTR_MENU_TERRAIN_FLIP=F<H/>lip
EDSTR_MENU_TERRAIN_FLIP_HOR=<H/>Horizontally
EDSTR_MENU_TERRAIN_FLIP_VER=<H/>Vertically

EDSTR_MENU_TERRAIN_ROTATE=R<H/>otate
EDSTR_MENU_TERRAIN_ROTATE_90CW=<H/>90° Clockwise
EDSTR_MENU_TERRAIN_ROTATE_90CCW=90° <H/>Counter-Clockwise
EDSTR_MENU_TERRAIN_ROTATE_180=<H/>180°

EDSTR_MENU_TERRAIN_MERGE=Mer<H/>ge Selection
EDSTR_MENU_TERRAIN_SPLIT=Spl<H/>it Selection

EDSTR_MENU_TERRAIN_COPYPOSITION=Cop<H/>y Position
EDSTR_MENU_TERRAIN_PASTEPOSITION=Past<H/>e Position
EDSTR_MENU_TERRAIN_PASTEPOSITIONSYMMETRICAL=Paste Position Sy<H/>mmetrical

EDSTR_MENU_TERRAIN_COPYOPT=Copy <H/>Options
EDSTR_MENU_TERRAIN_COPYOPT_TEXTURES=Include <H/>Textures
EDSTR_MENU_TERRAIN_COPYOPT_GEOMETRY=Include <H/>Geometry
EDSTR_MENU_TERRAIN_COPYOPT_WATER=Include <H/>Water
EDSTR_MENU_TERRAIN_COPYOPT_PATHING=Include <H/>Pathing
EDSTR_MENU_TERRAIN_COPYOPT_CREEP=Include <H/>Creep
EDSTR_MENU_TERRAIN_COPYOPT_VISION=Include <H/>Vision

EDSTR_MENU_TERRAIN_VIEWSELECTION=<H/>View Selection
EDSTR_MENU_TERRAIN_VIEWMODELCAMERA=View <H/>Model Camera
EDSTR_MENU_SELECTION_VIEWNEXT=Cycle Main View - <H/>Next
EDSTR_MENU_SELECTION_VIEWPREV=Cycle Main View - <H/>Previous

EDSTR_MENU_TERRAIN_VIEWUI=Show <H/>UI
EDSTR_MENU_TERRAIN_TOGUIPANEL=Show U<H/>I Panel
EDSTR_MENU_TERRAIN_TOGMINIMAP=Show <H/>Minimap
EDSTR_MENU_TERRAIN_TOGMINIMAPTARG=Show Minimap <H/>Target Point
EDSTR_MENU_TERRAIN_TOGMINIMAPVIEW=Show Minimap <H/>View Box
EDSTR_MENU_TERRAIN_TOGPALETTE=Show P<H/>alette
EDSTR_MENU_TERRAIN_TOGPALETTESTYLE=Palette St<H/>yle
EDSTR_MENU_TERRAIN_TOGSECTIONNAMES=Show Se<H/>ction Names
EDSTR_MENU_TERRAIN_PALETTESTYLETREE=<H/>Tree
EDSTR_MENU_TERRAIN_PALETTESTYLELIST=<H/>List
EDSTR_MENU_TERRAIN_TOGPALETTESORT=Sort Palette By <H/>Name
EDSTR_MENU_TERRAIN_TOGPALETTEPREVIEW=Show Palette P<H/>review
EDSTR_MENU_TERRAIN_TOGPALETTEEXISTING=Show Palette E<H/>xisting Objects
EDSTR_MENU_TERRAIN_TOGPALETTEHINTTEXT=Show Palette <H/>Hint Text
EDSTR_MENU_TERRAIN_TOGPALETTEREGIONSHAPES=Show Region Shapes List
EDSTR_MENU_TERRAIN_TOGRENDERSTATS=Show Render <H/>Statistics
EDSTR_MENU_TERRAIN_TOGSCROLLBARS=Show Scroll <H/>Bars
EDSTR_MENU_TERRAIN_TOGGRID=Show <H/>Grid
EDSTR_MENU_TERRAIN_TOGLIGHTING=Show <H/>Lighting
EDSTR_MENU_TERRAIN_TOGLIGHTINGREGIONS=Show Lighting <H/>Regions
EDSTR_MENU_TERRAIN_TOGSHADERMODE=Show Sha<H/>der Mode
EDSTR_MENU_TERRAIN_TOGSHADOWS=Show S<H/>hadows
EDSTR_MENU_TERRAIN_TOGFOGEFFECTS=Show F<H/>og Effects
EDSTR_MENU_TERRAIN_TOGPARTICLES=Show Particl<H/>es
EDSTR_MENU_TERRAIN_TOGBACKGROUND=Show Bac<H/>kground
EDSTR_MENU_TERRAIN_TOGPATHING=Show <H/>Pathing
EDSTR_MENU_TERRAIN_TOGPLACEMENT=Show P<H/>lacement Grid
EDSTR_MENU_TERRAIN_TOGWATER=Show <H/>Water
EDSTR_MENU_TERRAIN_TOGBOUNDS=Show B<H/>ounds
EDSTR_MENU_TERRAIN_TOGSYMMETRY=Show S<H/>ymmetry
EDSTR_MENU_TERRAIN_TOGCREEP=Show C<H/>reep
EDSTR_MENU_TERRAIN_TOGCREEPUPGRADED=Show Creep <H/>Upgraded
EDSTR_MENU_TERRAIN_TOGPOWER=Show <H/>Power
EDSTR_MENU_TERRAIN_TOGRANGE=Show Range
EDSTR_MENU_TERRAIN_TOGVISION=Show <H/>Vision
EDSTR_MENU_TERRAIN_TOGVISIONPLAYER=Toggle Vision <H/>Player
EDSTR_MENU_TERRAIN_TOGHELPERS=Show <H/>Helper Models
EDSTR_MENU_TERRAIN_TOGWIREFRAME=Wire<H/>frame Mode
EDSTR_MENU_TERRAIN_TOGWIREFRAMETILES=Show <H/>Road Wireframes
EDSTR_MENU_TERRAIN_TOGFOLIAGEAREAS=Show <H/>Foliage Areas
EDSTR_MENU_TERRAIN_TOGHIDSEL=Show <H/>Hidden Selections
EDSTR_MENU_TERRAIN_TOGHIDCELL=Show <H/>Hidden Terrain Cells
EDSTR_MENU_TERRAIN_TOGTEROBJBOUND=Show <H/>Terrain Object Bounds
EDSTR_MENU_TERRAIN_TOGNAMEPOINTS=<H/>Points
EDSTR_MENU_TERRAIN_TOGNAMEREGIONS=<H/>Regions
EDSTR_MENU_TERRAIN_TOGNAMETERRAIN=<H/>Terrain Objects
EDSTR_MENU_TERRAIN_TOGNAMEPATHING=Pat<H/>hing Points
EDSTR_MENU_TERRAIN_TOGSOUND=Enable <H/>Sound
EDSTR_MENU_TERRAIN_VIEWENTIREMAP=Vie<H/>w Entire Map
EDSTR_MENU_TERRAIN_SHOWLAYER=Show La<H/>yer
EDSTR_MENU_TERRAIN_SHOWNAMES=Show <H/>Names
EDSTR_MENU_TERRAIN_SHOWDIFFICULTY=Show Di<H/>fficulty
EDSTR_MENU_TERRAIN_SHOWTAGS=Show T<H/>ags
EDSTR_MENU_TERRAIN_SHOWTERRAIN=Show <H/>Terrain
EDSTR_MENU_TERRAIN_LOCKACTIVEVISIBLE=Lock <H/>Visibility For Active Layer
EDSTR_MENU_TERRAIN_LOCKGAMEVIEW=Lock <H/>Game View Settings
EDSTR_MENU_TERRAIN_DEFINETAGS=<H/>Define Tags...

EDSTR_MENU_TERRAIN_DIFFICULTY_ALL=<H/>All

EDSTR_MENU_TERRAIN_ASPECTRATIO=<H/>Aspect Ratio
EDSTR_MENU_TERRAIN_ASPECTGUIDE=Aspect Ratio Guid<H/>elines
EDSTR_MENU_TERRAIN_ASPECTRATIO_NONE=<H/>None
EDSTR_MENU_TERRAIN_ASPECTRATIO_4x3=<H/>4:3
EDSTR_MENU_TERRAIN_ASPECTRATIO_16x9=16:<H/>9
EDSTR_MENU_TERRAIN_ASPECTRATIO_16x10=16:<H/>10
EDSTR_MENU_TERRAIN_ASPECTRATIO_5x4=<H/>5:4

EDSTR_MENU_TERRAIN_GRIDNONE=<H/>None
EDSTR_MENU_TERRAIN_GRIDLARGE=<H/>Large
EDSTR_MENU_TERRAIN_GRIDSMALL=<H/>Small
EDSTR_MENU_TERRAIN_DIAGONALGRID=<H/>Diagonal Grid

EDSTR_MENU_TERRAIN_PATHINGMESHENABLED=<H/>Show Mesh
EDSTR_MENU_TERRAIN_PATHINGMESHCLIMBABLE=Show <H/>Climbable
EDSTR_MENU_TERRAIN_PATHINGMESHTERRAIN=Show Unpathable <H/>Terrain
EDSTR_MENU_TERRAIN_PATHINGMESHBUILDINGS=Show Unpathable <H/>Buildings
EDSTR_MENU_TERRAIN_PATHINGMESHNOFLY=Show Unpathable <H/>Air
EDSTR_MENU_TERRAIN_PATHINGMESHGROUND=Show <H/>Ground
EDSTR_MENU_TERRAIN_PATHINGMESHMISC=Show <H/>Miscellaneous

EDSTR_MENU_TERRAIN_PLACEMENTGRIDENABLED=<H/>Show Grid
EDSTR_MENU_TERRAIN_PLACEMENTGRIDGROUND=Show <H/>Ground
EDSTR_MENU_TERRAIN_PLACEMENTGRIDNOBUILD=Show No <H/>Build
EDSTR_MENU_TERRAIN_PLACEMENTGRIDCREEP=Show <H/>Creep
EDSTR_MENU_TERRAIN_PLACEMENTGRIDBLOCKVISION=Show <H/>Vision Blocker
EDSTR_MENU_TERRAIN_PLACEMENTGRIDNEARRESOURCES=Show Near <H/>Resources
EDSTR_MENU_TERRAIN_PLACEMENTGRIDBOOSTCLIFF=Show Boost Cli<H/>ff

EDSTR_MENU_TERRAIN_LIGHTINGNONE=<H/>None
EDSTR_MENU_TERRAIN_LIGHTINGEDITOR=<H/>Editor
EDSTR_MENU_TERRAIN_LIGHTINGGAME=<H/>Game

EDSTR_MENU_PLAYERPROPS=<H/>Player Properties...
EDSTR_MENU_PLAYERPLACEMENTBASIC=Tea<H/>m Placement (Basic)...
EDSTR_MENU_PLAYERPLACEMENTPRESET=T<H/>eam Placement (Advanced)...
EDSTR_MENU_MAPPROPSINFO=Map <H/>Info...
EDSTR_MENU_MAPPROPSOPTIONS=Map <H/>Options...
EDSTR_MENU_MAPPROPSBOUNDS=Map <H/>Bounds...
EDSTR_MENU_MAPPROPSSYMMETRY=Map S<H/>ymmetry...
EDSTR_MENU_MAPPROPSTEXTURES=Map Te<H/>xtures...
EDSTR_MENU_MAPPROPSTAGS=Map <H/>Tags...
EDSTR_MENU_MAPPROPSLOADING=Map Loading Sc<H/>reen...
EDSTR_MENU_MODPROPSINFO=Mod <H/>Info...
EDSTR_MENU_ARCADEINFO=Battle.<H/>net Info...
EDSTR_MENU_GAMEATTRIBUTES=Game <H/>Attributes...
EDSTR_MENU_GAMEVARIANTS=Game <H/>Variants...
EDSTR_MENU_OBJECTGROUPS=Object <H/>Groups...
EDSTR_MENU_PRELOADINFO=Preload In<H/>fo...
EDSTR_MENU_MAPSTATUS=Map <H/>Status...
EDSTR_MENU_MODSTATUS=Mod <H/>Status...
EDSTR_MENU_CINEMATICS=<H/>Cinematics...
EDSTR_MENU_TERRAIN_LOADOBJECTS=<H/>Load Selected Objects
EDSTR_MENU_TERRAIN_UPDATEPOINTATTACH=Update All Point Atta<H/>chments
EDSTR_MENU_TERRAIN_MODIFYHEIGHT=Modify <H/>Height Field...
EDSTR_MENU_TERRAIN_ROTATEDIALOG=<H/>Rotate Objects...
EDSTR_MENU_TERRAIN_GENERATELIGHTING=Generate <H/>Static Shadows...
EDSTR_MENU_TERRAIN_GENERATEFOLIAGE=Generate Terrain <H/>Foliage
EDSTR_MENU_TERRAIN_EXPORTMAPIMAGE=E<H/>xport Map Image...

EDSTR_MENU_TEXTURES_IMPORT=<H/>Import Textures...
EDSTR_MENU_TEXTURES_EXPORT=<H/>Export Textures...
EDSTR_MENU_TEXTURES_USESET=Use Texture <H/>Set
EDSTR_MENU_TEXTURES_ADD=<H/>Add Textures
EDSTR_MENU_TEXTURES_REMOVE=<H/>Remove Textures
EDSTR_MENU_TEXTURES_MOVEUP=Move Textures <H/>Up
EDSTR_MENU_TEXTURES_MOVEDOWN=Move Textures <H/>Down

EDSTR_MENU_PLAYERPROPS_RESET=<H/>Reset Players

EDSTR_MENU_TEXT_TOGGLEENTRY=Show Text <H/>Entry
EDSTR_MENU_TEXT_TOGGLECONTROLS=Show Text <H/>Controls
EDSTR_MENU_TEXT_TOGGLEPREVIEW=Show Text <H/>Preview
EDSTR_MENU_TEXT_ADD=Add <H/>Text
EDSTR_MENU_TEXT_REMOVE=Re<H/>move Text
EDSTR_MENU_TEXT_DUPLICATE=<H/>Duplicate Text
EDSTR_MENU_TEXT_CHANGEID=<H/>Change Text ID
EDSTR_MENU_TEXT_SPELLCHECK=Spell Chec<H/>k...
EDSTR_MENU_TEXT_CONVERTTOGAME=Convert <H/>Invalid Characters
EDSTR_MENU_TEXT_APPLY=<H/>Apply
EDSTR_MENU_TEXT_APPLYSTYLE=<H/>Style
EDSTR_MENU_TEXT_APPLYCOLORSTART=Co<H/>lor - Start
EDSTR_MENU_TEXT_APPLYCOLOREND=Color - <H/>End
EDSTR_MENU_TEXT_APPLYCOLORGRAD=Color - <H/>Gradient
EDSTR_MENU_TEXT_INSERT=<H/>Insert
EDSTR_MENU_TEXT_INSERTNEWLINE=<H/>New Line
EDSTR_MENU_TEXT_INSERTHOTKEY=<H/>Hotkey
EDSTR_MENU_TEXT_INSERTIMAGE=<H/>Image
EDSTR_MENU_TEXT_INSERTDATA=<H/>Data
EDSTR_MENU_TEXT_INSERTINFO=<H/>Info
EDSTR_MENU_TEXT_INSERTKEYS=<H/>Keys

EDSTR_MENU_STYLE_ADD=Add <H/>Style...
EDSTR_MENU_STYLE_MODIFY=M<H/>odify Style...
EDSTR_MENU_STYLE_REMOVE=Re<H/>move Style

EDSTR_MENU_TRIGGER_TOGLISTPANEL=Show List <H/>Panel
EDSTR_MENU_TRIGGER_TOGLIBRARY=Show <H/>Libraries
EDSTR_MENU_TRIGGER_TOGTRIGGERS=Show <H/>Triggers
EDSTR_MENU_TRIGGER_TOGEXPLORER=Show <H/>Explorer
EDSTR_MENU_TRIGGER_TOGGROUPS=Show <H/>Groups
EDSTR_MENU_TRIGGER_TOGERRORS=Show <H/>Errors
EDSTR_MENU_TRIGGER_TOGSYNTAXHIGHLIGHT=Script <H/>Syntax Highlighting
EDSTR_MENU_TRIGGER_VIEWITEMS=<H/>View Selection
EDSTR_MENU_TRIGGER_JUMPTOSELECTION=<H/>Jump To Selection
EDSTR_MENU_TRIGGER_TABCLOSE=<H/>Close Tab
EDSTR_MENU_TRIGGER_TABCLOSEALL=Close All T<H/>abs
EDSTR_MENU_TRIGGER_TABNEXT=<H/>Next Tab
EDSTR_MENU_TRIGGER_TABPREV=Pr<H/>evious Tab
EDSTR_MENU_TRIGGER_VIEWOPTIONS=View <H/>Options
EDSTR_MENU_TRIGGER_TOGRAWDATA=View <H/>Raw Data
EDSTR_MENU_TRIGGER_NEW=<H/>New
EDSTR_MENU_TRIGGER_NEWELEMENT=Ne<H/>w Element
EDSTR_MENU_TRIGGER_NEWCATEGORY=New F<H/>older
EDSTR_MENU_TRIGGER_NEWCOMMENT=New Co<H/>mment
EDSTR_MENU_TRIGGER_NEWCUSTOMSCRIPT=New Custom <H/>Script
EDSTR_MENU_TRIGGER_NEWTRIGGER=New <H/>Trigger
EDSTR_MENU_TRIGGER_NEWEVENT=New <H/>Event
EDSTR_MENU_TRIGGER_NEWCONDITION=New <H/>Condition
EDSTR_MENU_TRIGGER_NEWACTION=New <H/>Action
EDSTR_MENU_TRIGGER_NEWEVENTDEF=New E<H/>vent Definition
EDSTR_MENU_TRIGGER_NEWCONDITIONDEF=New Con<H/>dition Definition
EDSTR_MENU_TRIGGER_NEWACTIONDEF=New Act<H/>ion Definition
EDSTR_MENU_TRIGGER_NEWFUNCTIONDEF=New <H/>Function
EDSTR_MENU_TRIGGER_NEWSTRUCTURE=New <H/>Record
EDSTR_MENU_TRIGGER_NEWPRESET=New Preset T<H/>ype
EDSTR_MENU_TRIGGER_NEWPRESETVALUE=New <H/>Preset Value
EDSTR_MENU_TRIGGER_NEWVARIABLE=New <H/>Variable
EDSTR_MENU_TRIGGER_NEWSUBFUNCTYPE=New Su<H/>b-Function Type
EDSTR_MENU_TRIGGER_NEWPARAMETER=New <H/>Parameter
EDSTR_MENU_TRIGGER_LIBRARY=Li<H/>brary
EDSTR_MENU_TRIGGER_NEWLIBRARY=New <H/>Library
EDSTR_MENU_TRIGGER_IMPORTLIBRARY=<H/>Import Library...
EDSTR_MENU_TRIGGER_EXPORTLIBRARY=E<H/>xport Library...
EDSTR_MENU_TRIGGER_CHANGELIBRARYID=Change Library I<H/>D...
EDSTR_MENU_TRIGGER_MODIFYLIBRARY=<H/>Modify Library...
EDSTR_MENU_TRIGGER_RESETDATA=<H/>Reset All Data
EDSTR_MENU_TRIGGER_MODIFYELEMENT=Element <H/>Properties...
EDSTR_MENU_TRIGGER_JUMPTO=<H/>Jump To
EDSTR_MENU_TRIGGER_LABELS=<H/>Label
EDSTR_MENU_TRIGGER_LABELNONE=<H/>None
EDSTR_MENU_TRIGGER_MODIFYLABELS=Modi<H/>fy Labels...
EDSTR_MENU_TRIGGER_ENABLE=<H/>Enabled
EDSTR_MENU_TRIGGER_INITON=Initially <H/>On
EDSTR_MENU_TRIGGER_TEMPLATE=<H/>Template
EDSTR_MENU_TRIGGER_INTERNAL=<H/>Internal
EDSTR_MENU_TRIGGER_DEPRECATED=<H/>Deprecated
EDSTR_MENU_TRIGGER_NOTYETIMP=Not <H/>Yet Implemented
EDSTR_MENU_TRIGGER_APPLYDEPRECATION=<H/>Apply Deprecation
EDSTR_MENU_TRIGGER_INSERTPARAMETER=<H/>Insert Parameter
EDSTR_MENU_TRIGGER_COMPILEALL=Co<H/>mpile All
EDSTR_MENU_TRIGGER_VIEWSCRIPT=<H/>View Script
EDSTR_MENU_TRIGGER_VIEWUSAGE=View <H/>Usage
EDSTR_MENU_TRIGGER_MOVEUP=<H/>Move Up
EDSTR_MENU_TRIGGER_MOVEDOWN=Move <H/>Down
EDSTR_MENU_TRIGGER_MOVEIN=Move <H/>In
EDSTR_MENU_TRIGGER_MOVEOUT=Move <H/>Out

EDSTR_MENU_TRIGGER_HISTORY=<H/>History
EDSTR_MENU_TRIGGER_HISTORYBACK=<H/>Back
EDSTR_MENU_TRIGGER_HISTORYFORWARD=<H/>Forward

EDSTR_MENU_TRIGGER_TOGLIBONBOTTOM=<H/>Library On Bottom
EDSTR_MENU_TRIGGER_TOGCREATETABS=Create New <H/>Tabs
EDSTR_MENU_TRIGGER_TOGSUBVIEWS=Use <H/>Subviews
EDSTR_MENU_TRIGGER_TOGGLOBALDIALOG=Use Dialog For <H/>Globals
EDSTR_MENU_TRIGGER_TOGAUTOVIEWNEW=<H/>Auto View New Elements
EDSTR_MENU_TRIGGER_TOGSHOWTYPES=Show Variable T<H/>ypes
EDSTR_MENU_TRIGGER_TOGSHOWSECTIONS=Show Se<H/>ction Names
EDSTR_MENU_TRIGGER_TOGJUMPTOALLLIBS=<H/>Jump To All Libraries
EDSTR_MENU_TRIGGER_TOGDEFAULTFOCUSSEARCH=Default <H/>Focus On Search Fields
EDSTR_MENU_TRIGGER_VIEWINGROUPS=<H/>View In
EDSTR_MENU_TRIGGER_TRACKINGROUPS=T<H/>rack In
EDSTR_MENU_TRIGGER_TOGGROUP01=Group <H/>1
EDSTR_MENU_TRIGGER_TOGGROUP02=Group <H/>2
EDSTR_MENU_TRIGGER_TOGGROUP03=Group <H/>3

EDSTR_MENU_TRIGGER_GROUPS_SMART=<H/>Smart
EDSTR_MENU_TRIGGER_GROUPS_ONE=<H/>1
EDSTR_MENU_TRIGGER_GROUPS_TWO=<H/>2
EDSTR_MENU_TRIGGER_GROUPS_THREE=<H/>3

EDSTR_MENU_TRIGGER_PARAMVIEW=<H/>Parameter View
EDSTR_MENU_TRIGGER_PARAMVIEWTREE=<H/>Tree
EDSTR_MENU_TRIGGER_PARAMVIEWGRAMMAR=<H/>Grammar
EDSTR_MENU_TRIGGER_PARAMVIEWBOTH=<H/>Both

EDSTR_MENU_TRIGGER_CHANGEFOCUS=C<H/>hange Focus
EDSTR_MENU_TRIGGER_CHANGEFOCUS_LIBRARY=<H/>Libraries
EDSTR_MENU_TRIGGER_CHANGEFOCUS_TRIGGER=<H/>Triggers
EDSTR_MENU_TRIGGER_CHANGEFOCUS_EXPLORER=<H/>Explorer
EDSTR_MENU_TRIGGER_CHANGEFOCUS_GROUP01=Group <H/>1
EDSTR_MENU_TRIGGER_CHANGEFOCUS_GROUP02=Group <H/>2
EDSTR_MENU_TRIGGER_CHANGEFOCUS_GROUP03=Group <H/>3
EDSTR_MENU_TRIGGER_CHANGEFOCUS_SUBVIEW01=<H/>Subview 1
EDSTR_MENU_TRIGGER_CHANGEFOCUS_SUBVIEW02=S<H/>ubview 2
EDSTR_MENU_TRIGGER_CHANGEFOCUS_SUBVIEW03=Su<H/>bview 3

EDSTR_MENU_TRIGGER_FUNCTIONDEF_EVENTADD=<H/>Add Event...
EDSTR_MENU_TRIGGER_FUNCTIONDEF_EVENTMODIFY=<H/>Modify Event...
EDSTR_MENU_TRIGGER_FUNCTIONDEF_EVENTREMOVE=<H/>Remove Event

EDSTR_MENU_TRIGGER_PARAMDEF_PRESETADD=<H/>Add Preset...
EDSTR_MENU_TRIGGER_PARAMDEF_PRESETMODIFY=<H/>Modify Preset...
EDSTR_MENU_TRIGGER_PARAMDEF_PRESETREMOVE=<H/>Remove Preset

EDSTR_MENU_AI_ADDDEFINITION=<H/>Add Personality
EDSTR_MENU_AI_ADDWAVE=Add <H/>Wave...
EDSTR_MENU_AI_ADDWAVELINK=Add Wave <H/>Link...
EDSTR_MENU_AI_ADDCOMMENT=Add <H/>Comment...
EDSTR_MENU_AI_MODIFY=<H/>Modify...
EDSTR_MENU_AI_MOVEUP=Move <H/>Up
EDSTR_MENU_AI_MOVEDOWN=Move <H/>Down
EDSTR_MENU_AI_COPYSPECIAL=C<H/>opy Special...
EDSTR_MENU_AI_PASTESPECIAL=Paste <H/>Special
EDSTR_MENU_AI_INCLUDETIME=Include In <H/>Time Calculations
EDSTR_MENU_AI_VIEWSCRIPT=<H/>View Script
EDSTR_MENU_AI_VIEWGRAPHS=View <H/>Graphs
EDSTR_MENU_AI_SHOWDIFFICULTY=Show <H/>Difficulty
EDSTR_MENU_AI_DIFFICULTYALL=<H/>All
EDSTR_MENU_AI_SHOWALL=Show All <H/>Personalities

EDSTR_MENU_UI_VIEWFRAME=<H/>View Frame
EDSTR_MENU_UI_VIEWXML=View <H/>XML
EDSTR_MENU_UI_TOGFRAMEEDITOR=Toggle Frame E<H/>ditor
EDSTR_MENU_UI_TOGSYNTAXHIGHLIGHT=XML <H/>Syntax Highlighting
EDSTR_MENU_UI_COMMITXML=Commit <H/>XML Changes
EDSTR_MENU_UI_ADDFRAME=Add <H/>Frame...
EDSTR_MENU_UI_REMOVEFRAME=<H/>Remove Frame
EDSTR_MENU_UI_MODIFYFRAME=M<H/>odify Frame...
EDSTR_MENU_UI_RESETFRAME=Reset Frame To <H/>Template
EDSTR_MENU_UI_PREVIEWFRAME=<H/>Preview Frame
EDSTR_MENU_UI_ADDLAYOUT=Add <H/>Layout...
EDSTR_MENU_UI_RENAMELAYOUT=R<H/>ename Layout...
EDSTR_MENU_UI_REMOVELAYOUT=Re<H/>move Layout
EDSTR_MENU_UI_IMPORT=<H/>Import Custom Layout Data
EDSTR_MENU_UI_EXPANDALL=<H/>Expand All
EDSTR_MENU_UI_COLLAPSEALL=<H/>Collapse All

EDSTR_MENU_VIEWERROR=<H/>View Error
EDSTR_MENU_FLAGLIST_TOGGLE=<H/>Toggle
EDSTR_MENU_FLAGLIST_SET=<H/>Set
EDSTR_MENU_FLAGLIST_CLEAR=<H/>Clear
EDSTR_MENU_FLAGLIST_SETALL=Set <H/>All
EDSTR_MENU_FLAGLIST_CLEARALL=C<H/>lear All
EDSTR_MENU_FILECONTROL_BROWSE=<H/>Browse...
EDSTR_MENU_FILECONTROL_IMPORT=<H/>Import...
EDSTR_MENU_FILECONTROL_CLEAR=<H/>Clear
EDSTR_MENU_FILECONTROL_COPYASTEXT=Copy As <H/>Text
EDSTR_MENU_IMAGE_EXPORT=<H/>Export Image...

EDSTR_MENU_CHOOSERCONTROL_CHOOSE=<H/>Choose...
EDSTR_MENU_CHOOSERCONTROL_CLEAR=C<H/>lear
EDSTR_MENU_CHOOSERCONTROL_COPYASTEXT=Copy As <H/>Text

EDSTR_MENU_TRIGGER_LABELRESET=<H/>Reset Label
EDSTR_MENU_TRIGGER_LABELCLEAR=<H/>Delete Label
EDSTR_MENU_TRIGGER_LABELADD=<H/>Add Label

//  Hotkeys
EDSTR_HOTKEY_ModControl=Ctrl+
EDSTR_HOTKEY_ModShift=Shift+
EDSTR_HOTKEY_ModAlt=Alt+

EDSTR_HOTKEY_Tab=Tab
EDSTR_HOTKEY_Escape=Esc
EDSTR_HOTKEY_Delete=Delete
EDSTR_HOTKEY_Backspace=Backspace
EDSTR_HOTKEY_Space=Space
EDSTR_HOTKEY_Up=Up
EDSTR_HOTKEY_Down=Down
EDSTR_HOTKEY_Left=Left
EDSTR_HOTKEY_Right=Right
EDSTR_HOTKEY_Enter=Enter
EDSTR_HOTKEY_BracketOpen=[
EDSTR_HOTKEY_BracketClose=]
EDSTR_HOTKEY_PageUp=Pg Up
EDSTR_HOTKEY_PageDown=Pg Down
EDSTR_HOTKEY_Home=Home
EDSTR_HOTKEY_End=End
EDSTR_HOTKEY_Equals==
EDSTR_HOTKEY_Minus=-
EDSTR_HOTKEY_Grave=`
EDSTR_HOTKEY_Backslash=\
EDSTR_HOTKEY_Semicolon=;
EDSTR_HOTKEY_Apostrophe='
EDSTR_HOTKEY_Comma=,
EDSTR_HOTKEY_Period=.
EDSTR_HOTKEY_Slash=/
EDSTR_HOTKEY_Insert=Insert
EDSTR_HOTKEY_Pause=Pause
EDSTR_HOTKEY_CapsLock=Caps Lock
EDSTR_HOTKEY_NumLock=NumLock
EDSTR_HOTKEY_ScrollLock=Scroll Lock
EDSTR_HOTKEY_PrintScreen=Print Screen

EDSTR_HOTKEY_Numpad0=NumPad 0
EDSTR_HOTKEY_Numpad1=NumPad 1
EDSTR_HOTKEY_Numpad2=NumPad 2
EDSTR_HOTKEY_Numpad3=NumPad 3
EDSTR_HOTKEY_Numpad4=NumPad 4
EDSTR_HOTKEY_Numpad5=NumPad 5
EDSTR_HOTKEY_Numpad6=NumPad 6
EDSTR_HOTKEY_Numpad7=NumPad 7
EDSTR_HOTKEY_Numpad8=NumPad 8
EDSTR_HOTKEY_Numpad9=NumPad 9
EDSTR_HOTKEY_NumpadMultiply=NumPad *
EDSTR_HOTKEY_NumpadDivide=NumPad /
EDSTR_HOTKEY_NumpadPlus=NumPad +
EDSTR_HOTKEY_NumpadMinus=NumPad -
EDSTR_HOTKEY_NumpadDecimal=NumPad .

EDSTR_HOTKEY_Unknown=Unknown

// Hints
EDSTR_HINT_TITLE=Hint
EDSTR_HINT_DONTSHOW=Do not show this hint again
EDSTR_HINT_ACTORPASTE=You are about to create a copy of an object referenced in Actor data.<N/><N/>This object will not appear in game, nor will it trigger audio or visual effects in game unless you modify Actor data.<N/><N/>Refer to the editor documentation for a more detailed explanation of why this is necessary.

// Tips
EDSTR_TIP_TITLE=Editor Tips
EDSTR_TIP_SHOWONSTARTUP=Show Tips When Starting Up
EDSTR_TIP_NEXT=Next Tip
EDSTR_TIP_PREV=Previous Tip

EDSTR_TIP_001=To use units from the single player campaign, add the 'Liberty (Campaign)' dependency to your document using the 'Add Standard' button in the Dependencies dialog.<N/><N/>(File > Dependencies...)
EDSTR_TIP_002=If the Terrain module seems sluggish, try reducing the video settings in the editor preferences.<N/><N/>(File > Preferences... > Video)
EDSTR_TIP_003=Trigger libraries defined in Mod files can be automatically loaded by adding the library id to the 'Trigger Libraries - Identifier' field within the 'Default SC2 Gameplay Settings' in the Data module (under the Gameplay Data type).
EDSTR_TIP_004=To run your map in the game, you can either use the Test Document command, or publish the map to Battle.net.<N/><N/>(File > Test Document)<N/>(File > Publish...)
EDSTR_TIP_005=You can import your own images or sounds with the Import module, and then use those within the Data and Trigger modules.
EDSTR_TIP_006=The trigger function 'Players On Team' returns players associated with teams set up in the Battle.net game lobby.
EDSTR_TIP_007=If you're feeling frustrated with the editor, try chatting with Eliza.
EDSTR_TIP_008=You can pre-define unit groups for use in Triggers using the Object Groups dialog.<N/><N/>(Map > Object Groups...)
EDSTR_TIP_009=The game categories listed for your map on Battle.net, such as Melee or Custom, come from the Game Variants defined in the map.<N/><N/>(Map > Game Variants...)
EDSTR_TIP_010=The in-game Trigger Debugging Window can be very useful for tracking down problems with your triggers.<N/><N/>(File > Preferences... > Test Document)
EDSTR_TIP_011=When painting textures along cliff edges, the 'Same Cliff Level Only' option will prevent the texture from also being applied to the other side of the cliff.<N/><N/>(Tools > Brush > Same Cliff Level Only)
EDSTR_TIP_012=The 'Export Map Image' command in the Terrain module can be used to save out high quality screenshots of your entire map.<N/><N/>(Data > Export Map Image...)
EDSTR_TIP_013=Custom Script elements can be used in the Trigger module to enter any script code you want, and you can even use them to 'include' additional script files imported using the Import module.<N/><N/>(Data > New > New Custom Script)
EDSTR_TIP_014=The Overview Manager can be useful for finding out where individual objects or trigger elements are being used in the document.
EDSTR_TIP_015=The trigger function 'Player Score Value' can be used to access all of the score values tracked automatically by the game, including things like 'Enemy Units Killed' and 'Minerals Gathered'.
EDSTR_TIP_016=The smallest time interval that a trigger can wait is 1/16 of a second (0.0625 seconds), which is equivalent to one game loop.
EDSTR_TIP_017=Type 'help' at the editor console to see a list of commands that can be used there.<N/><N/>(Window > Console)
EDSTR_TIP_018=Use the 'Manage Published' window to view or remove maps and mods you have previously published to Battle.net.<N/><N/>(File > Manage Published...)
EDSTR_TIP_019=You can configure the editor to automatically save and backup your documents.<N/><N/>(File > Preferences... > Documents)
EDSTR_TIP_020=Use adjust commands in the Terrain module to tweak object placement in small, precise increments.<N/><N/>(Edit > Adjust)
EDSTR_TIP_021=Multiple regions can be merged together and treated as a single region.<N/><N/>(Edit > Merge Selection)
EDSTR_TIP_022=To allow different cliff types to be placed on top of each other or connected together, enable the 'Allow Cliff Merging' option.<N/><N/>(Tools > Brush > Allow Cliff Merging)
EDSTR_TIP_023=Hotkeys for all commands in the editor can be customized, including adding hotkeys to commands that don't have one by default.<N/><N/>(File > Configure Controls...)
EDSTR_TIP_024=The Text module can perform basic spell checking on all text used in your map or mod.<N/><N/>(Data > Spell Check...)
EDSTR_TIP_025=The Duplicate command in the Data module allows you to selectively duplicate or share any linked objects.<N/><N/>(Data > Duplicate...)
EDSTR_TIP_026=The Object Explorer display in the Data module provides access to all objects linked to by the current object.<N/><N/>(View > Show Object Explorer)
EDSTR_TIP_027=Use the Explain Link command with the Object Explorer display in the Data module to see exactly which fields are linking to the object.<N/><N/>(Data > Explain Link)
EDSTR_TIP_028=Advanced fields are optional in the Data module. Hide them to keep things simple, or show them to see every possible field.<N/><N/>(View > Show Advanced Values)
EDSTR_TIP_029=In the Data module, lists corresponding to sub-fields within the same structure can be displayed together in a single list.<N/><N/>(View > Combine Structure Values)
EDSTR_TIP_030=To view objects, fields, and values in the Data module using their internal data instead of more descriptive text, enable Raw Data display.<N/><N/>(View > View Raw Data)
EDSTR_TIP_031=In the Data module, the object list can be displayed as either a sortable list view, or a tree view grouped by categories.<N/><N/>(View > Display Object List As Tree)
EDSTR_TIP_032=The Unit data type represents any object in the game world which can affect gameplay, including mobile units, buildings, missiles, destructible objects, and pathing blockers.
EDSTR_TIP_033=The Actor data type represents any visual object or effect in the game world, and are generally associated with Units or Effects.
EDSTR_TIP_034=The Ability data type represents actions which can be performed by Units, usually through buttons on the command card.
EDSTR_TIP_035=The Weapon data type represents types of attacks performed by Units.
EDSTR_TIP_036=The Behavior data type represents passive effects or states that may be applied to Units.
EDSTR_TIP_037=The Effect data type represents individual visual or gameplay effects which are used to define Abilities and Behaviors.

// Cheats
EDSTR_CHEATDESC_Ally=Changes all alliance states between the selected players. By default, if you just type Ally, then all players share all alliance states with you.
EDSTR_CHEATDESC_AllianceDefeat=Changes the Defeat alliance state between the selected players. By default, if you just type AllianceDefeat, all players will share defeat with you.
EDSTR_CHEATDESC_AllianceControl=Changes the Control alliance state between the selected players. By default, if you just type AllianceControl, then all players share control with you.
EDSTR_CHEATDESC_AllianceGiveHelp=Changes the GiveHelp alliance state between the selected players. By default, if you just type AllianceGiveHelp, all players will respond to calls for help from your units.
EDSTR_CHEATDESC_AlliancePassive=Changes the Passive alliance state between the selected players. Players that you are not passive with will be considered hostile for attacking purposes.
EDSTR_CHEATDESC_AlliancePushable=Changes the Pushable alliance state between the selected players. This controls whether a player’s units will move through another player’s units, pushing them out of the way.
EDSTR_CHEATDESC_AllianceSeekHelp=Changes the SeekHelp alliance state between the selected players. Controls whether a player’s units call for help to the specified target player. The target player can choose to respond or not, depending on its GiveHelp alliance setting.
EDSTR_CHEATDESC_AllianceSpend=Changes the Spend alliance state between the selected players. Players that you are sharing resources with are allowed to spend your money to purchase things. 
EDSTR_CHEATDESC_AllianceTrade=Changes the Trade alliance state between the selected players. Players that you are trading with can be sent resources.
EDSTR_CHEATDESC_AllianceVision=Changes the Vision alliance state between the selected players.
EDSTR_CHEATDESC_BehaviorAdd=Adds the requested behavior to the selected units.
EDSTR_CHEATDESC_BehaviorDuration=Sets the duration of the requested behavior.
EDSTR_CHEATDESC_BehaviorRemove=Removes the requested behavior from the selected units.
EDSTR_CHEATDESC_Charges=Toggles spell charge validation.
EDSTR_CHEATDESC_Cooldown=Toggles spell cooldown validation.
EDSTR_CHEATDESC_Creep=Adds creep at the cursor position given the requested radius.
EDSTR_CHEATDESC_DamageDealt=Multiplies the amount of damage dealt by a player’s units by the specified value.
EDSTR_CHEATDESC_DamageTaken=Multiplies the amount of damage taken by a player’s units by the specified value.
EDSTR_CHEATDESC_DeathAll=Kills all units on the map. Units will perform their normal death activities, which could result in units being spawned in response to their parent’s death.
EDSTR_CHEATDESC_DeathExcept=Kills all units on the map except the selected units. Units will perform their normal death activities, which could result in units being spawned in response to their parent’s death.
EDSTR_CHEATDESC_DeathSide=Kills all the units owned by the selected player. Units will perform their normal death activities, which could result in units being spawned in response to their parent’s death.
EDSTR_CHEATDESC_DeathUnit=Kills the selected units. Units will perform their normal death activities, which could result in units being spawned in response to their parent’s death.
EDSTR_CHEATDESC_Defeat=Ends the game in defeat for the selected player.
EDSTR_CHEATDESC_DestroyPersistent=Destroys all persistent effects within the specified radius of the cursor.
EDSTR_CHEATDESC_Effect=Executes the requested effect from the selected units.
EDSTR_CHEATDESC_FastBuild=Toggles fast building, research, and training times.
EDSTR_CHEATDESC_FastHeal=Toggles fast healing times.
EDSTR_CHEATDESC_Fidget=Forces selected units to perform the specified fidget type.
EDSTR_CHEATDESC_Food=Toggles food usage validation.
EDSTR_CHEATDESC_Free=Toggles cost validation and expenditure.
EDSTR_CHEATDESC_God=Turns on god mode for the selected player. Units owned by players that are in god mode will deal amplified damage, and take no damage.
EDSTR_CHEATDESC_Loot=Drops a type of loot for the specified player.
EDSTR_CHEATDESC_MakeUnit=Creates N units for the specified player. Units will be created around the cursor position, or in the center of the map if the cursor position is invalid.
EDSTR_CHEATDESC_Minerals=Adds the specified amount of minerals to the selected player.
EDSTR_CHEATDESC_Move=Moves the selected units to the cursor position.
EDSTR_CHEATDESC_NoDefeat=Disables defeat conditions.
EDSTR_CHEATDESC_NoVictory=Disables victory conditions.
EDSTR_CHEATDESC_Order=Orders the selected units to use an ability.
EDSTR_CHEATDESC_Owner=Changes ownership for the selected units to the selected player.
EDSTR_CHEATDESC_ResourceCustom=Adds the specified amount of a custom resource to the specified player
EDSTR_CHEATDESC_SetAll=Sets the life, shields, mana, and scrap of the selected units to the specified value.
EDSTR_CHEATDESC_SetEnergy=Sets the energy of the selected units to the specified value.
EDSTR_CHEATDESC_SetLife=Sets the hitpoints of the selected units to the specified value.
EDSTR_CHEATDESC_SetShields=Sets the shields of the selected units to the specified value.
EDSTR_CHEATDESC_SetResource=Sets the resources of the selected units to the specified value.
EDSTR_CHEATDESC_Showmap=Toggles fog of war display and validation.
EDSTR_CHEATDESC_Techtree=Toggles tech tree dependency validation.
EDSTR_CHEATDESC_Terrazine=Adds the specified amount of Terrazine to the specified player
EDSTR_CHEATDESC_Tie=Marks all undecided players with the tie result.
EDSTR_CHEATDESC_TimeOfDay=Sets the time of day to the specified time.
EDSTR_CHEATDESC_TimeOfDayRate=Sets the rate that the time of day changes to the specified value.
EDSTR_CHEATDESC_TrigDebug=Opens the trigger debug window
EDSTR_CHEATDESC_TrigRun=Runs the specified trigger
EDSTR_CHEATDESC_Uncreep=Removes creep at the cursor position given the requested radius.
EDSTR_CHEATDESC_Undecided=Marks the selected player's result as undecided.
EDSTR_CHEATDESC_Upgrade=Applies the selected upgrade to the selected player.
EDSTR_CHEATDESC_Vespene=Adds the specified amount of vespene gas to the specified player
EDSTR_CHEATDESC_Victory=Ends the game in defeat for all players that don't share the defeat alliance state with the selected player.
EDSTR_CHEATDESC_XP=Adds a relative amount of XP to the selected units. This can be used to change veterancy levels.

// Document merging
EDSTR_MERGE_CMDLINE_NOFILEOUTPUT=Missing or invalid output file for merge: 'FILE' (use 'CMD')
EDSTR_MERGE_CMDLINE_NOFILESRC1=Missing or invalid first file for merge: 'FILE' (use 'CMD')
EDSTR_MERGE_CMDLINE_NOFILESRC2=Missing or invalid second file for merge: 'FILE' (use 'CMD')
EDSTR_MERGE_CMDLINE_NOFILESRCBASE=Missing or invalid base file for merge: 'FILE' (use 'CMD')

EDSTR_MERGE_OUTPUT_REQUEST=Request
EDSTR_MERGE_OUTPUT_BASE=File Base: PATH
EDSTR_MERGE_OUTPUT_FILE1=File One:  PATH
EDSTR_MERGE_OUTPUT_FILE2=File Two:  PATH
EDSTR_MERGE_OUTPUT_MERGED=Merged:    PATH
EDSTR_MERGE_OUTPUT_STATUS=Status
EDSTR_MERGE_OUTPUT_ERRORS=Errors

EDSTR_MERGE_STATUS_NOCHANGE=No Change
EDSTR_MERGE_STATUS_ADDED=Added
EDSTR_MERGE_STATUS_REMOVED=Removed
EDSTR_MERGE_STATUS_CHANGED1=Changed (Document 1 Only)
EDSTR_MERGE_STATUS_CHANGED2=Changed (Document 2 Only)
EDSTR_MERGE_STATUS_MERGED=Merged
EDSTR_MERGE_STATUS_CONFLICT=Conflict
EDSTR_MERGE_STATUS_RESOLVED=Resolved
EDSTR_MERGE_STATUS_ERROR=Error

EDSTR_MERGE_CONFLICT_ADDEDBOTH=File was added in each document but is not identical
EDSTR_MERGE_CONFLICT_REMOVEDANDMODIFIED=File was removed in one document and modified in the other
EDSTR_MERGE_CONFLICT_UNKNOWNFORMAT=File has differing modifications, but the format is not supported for merging
EDSTR_MERGE_CONFLICT_NOTEXTMERGEPROGRAM=No text merge program specified with 'VARNAME' variable
EDSTR_MERGE_CONFLICT_TEXTMERGEPROGRAMNOTFOUND=Text merge program not found at 'PATH'
EDSTR_MERGE_CONFLICT_TEXTADDED=Text added in the same location
EDSTR_MERGE_CONFLICT_TEXTMODIFIED=Text modified in the same location
EDSTR_MERGE_CONFLICT_TEXTFILEBASE=[Base] 
EDSTR_MERGE_CONFLICT_TEXTFILEONE= [One] 
EDSTR_MERGE_CONFLICT_TEXTFILETWO= [Two] 
EDSTR_MERGE_CONFLICT_TEXTMORELINES= [COUNT lines]
EDSTR_MERGE_CONFLICT_LIBRARYPROPS=Differing modifications in properties for library 'LIBID'
EDSTR_MERGE_CONFLICT_TRIGGERITEM=Differing modifications in trigger element: ELEMTYPE 'ELEMNAME' (ELEMID, Lib: ELEMLIB)
