Abil/Name/Beacon=Beacon
Abil/Name/CAbil=Default Ability (CAbil)
Abil/Name/CAbilArmMagazine=Default Ability (CAbilArmMagazine)
Abil/Name/CAbilAttack=Default Ability (CAbilAttack)
Abil/Name/CAbilAugment=CAbilAugment
Abil/Name/CAbilBattery=Default Ability (CAbilBattery)
Abil/Name/CAbilBeacon=CAbilBeacon
Abil/Name/CAbilBehavior=Default Ability (CAbilBehavior)
Abil/Name/CAbilBuild=Default Ability (CAbilBuild)
Abil/Name/CAbilBuildable=Default Ability (CAbilBuildable)
Abil/Name/CAbilEffect=Default Ability (CAbilEffect)
Abil/Name/CAbilEffectInstant=Default Ability (CAbilEffectInstant)
Abil/Name/CAbilEffectTarget=Default Ability (CAbilEffectTarget)
Abil/Name/CAbilHarvest=Default Ability (CAbilHarvest)
Abil/Name/CAbilHeal=Default Ability (CAbilHeal)
Abil/Name/CAbilInteract=CAbilInteract
Abil/Name/CAbilInventory=Default Ability (CAbilInventory)
Abil/Name/CAbilLearn=CAbilLearn
Abil/Name/CAbilMerge=Default Ability (CAbilMerge)
Abil/Name/CAbilMergeable=Default Ability (CAbilMergeable)
Abil/Name/CAbilMorph=Default Ability (CAbilMorph)
Abil/Name/CAbilMorphPlacement=Default Ability (CAbilMorphPlacement)
Abil/Name/CAbilMove=Default Ability (CAbilMove)
Abil/Name/CAbilPawn=CAbilPawn
Abil/Name/CAbilProgress=CAbilProgress
Abil/Name/CAbilQueue=Default Ability (CAbilQueue)
Abil/Name/CAbilQueueable=Default Ability (CAbilQueueable)
Abil/Name/CAbilRally=Default Ability (CAbilRally)
Abil/Name/CAbilRedirect=CAbilRedirect
Abil/Name/CAbilResearch=Default Ability (CAbilResearch)
Abil/Name/CAbilRevive=CAbilRevive
Abil/Name/CAbilSpecialize=Default Ability (CAbilSpecialize)
Abil/Name/CAbilStop=Default Ability (CAbilStop)
Abil/Name/CAbilTrain=Default Ability (CAbilTrain)
Abil/Name/CAbilTransport=Default Ability (CAbilTransport)
Abil/Name/CAbilWarpTrain=Default Ability (CAbilWarpTrain)
Abil/Name/CAbilWarpable=Default Ability (CAbilWarpable)
Abil/Name/HoldFire=Hold Fire
Abil/Name/ReviveSelf=Revive Self
Abil/Name/ReviveSelfAtTarget=Revive Self At Target
Abil/Name/ReviveSelfOnCreep=Revive Self On Creep
Abil/Name/ReviveSelfReplaceTarget=Revive Self Replace Target
Abil/Name/Taunt=Taunt
Abil/Name/move=move
Abil/Name/stop=stop
Achievement/Category/Challenge=Challenges
Achievement/Category/Combat=Combat
Achievement/Category/Exploration=Exploration
Achievement/Category/QuickMatch=Quick Match
Achievement/Category/Skirmish=Skirmish
Achievement/Name/CAMPAIGN=CAMPAIGN
Achievement/Name/CAchievement=CAchievement
Achievement/Name/CHALLENGE=CHALLENGE
Achievement/Name/COMBAT=COMBAT
Achievement/Name/EXPLORATION=EXPLORATION
Achievement/Name/QUICKMATCH=QUICKMATCH
AchievementTerm/Name/CAchievementTerm=CAchievementTerm
AchievementTerm/Name/CAchievementTermAchievement=CAchievementTermAchievement
AchievementTerm/Name/CAchievementTermGeneric=CAchievementTermGeneric
AchievementTerm/Name/CAchievementTermTime=CAchievementTermTime
ActorCheat/ActorDiedNormally=Actor died normally during creation.
ActorCheat/ActorInfoDisplayOff=Actor info display off.
ActorCheat/ActorInfoDisplayOn=Actor info display on.
ActorCheat/ActorInfoDisplayPortraitsOff=Actor info display for portraits off.
ActorCheat/ActorInfoDisplayPortraitsOn=Actor info display for portraits on.
ActorCheat/ActorNameRequired=Actor name required.
ActorCheat/CannotKillScopeFromCheat=Cannot kill this scope from a cheat.
ActorCheat/CannotOrphanScopeFromCheat=Cannot orphan this scope from a cheat.
ActorCheat/CouldNotCreateActor=Could not create actor.
ActorCheat/CouldNotCreateScope=Could not create scope.
ActorCheat/CouldNotResolveActor=Could not resolve actor.
ActorCheat/CouldNotReturnActor=Could not return actor.
ActorCheat/CouldNotReturnActorScope=Could not return actor scope.
ActorCheat/ExpectedOverlayLock=Expected 0 or 1 to toggle overlay lock.
ActorCheat/ExpectedSendAutoTargeting=Expected 0 or 1 to toggle send auto-targeting.
ActorCheat/FXAnimator=FX Animator
ActorCheat/HasNoParameters=Has no parameters.
ActorCheat/InvalidCatalog=Invalid catalog.
ActorCheat/InvalidKey=Invalid key.
ActorCheat/InvalidMessage=Invalid message.
ActorCheat/InvalidOlderThanAge=Invalid 'older than' age.
ActorCheat/ModelWithoutActor=MODEL W/O ACTOR
ActorCheat/NoUserActor=No ::User actor.
ActorCheat/NoUserActorScope=No ::User actor scope.
ActorCheat/ParametersRequired=Parameters required.
ActorCheat/PrimaryNameRequired=Primary name required.
ActorCheat/RefNameHasNoValidActor=RefName[%1] did not return a valid actor.
ActorCheat/RequiresGameScene=This command is not currently supported outside of the game scene.
ActorCheat/ScopeNameRequired=Scope name required.
ActorCheat/StandaloneModel=Standalone Model
ActorCheat/TargetNameRequired=Target name required.
ActorCheat/TracingDisabled=Tracing disabled for %1.
ActorCheat/TracingEnabled=Tracing enabled for %1.
ActorCheat/UnknownActorClass=Unknown actor class [%1].
ActorCheat/UnknownCommand=Unknown command.
ActorCheat/UserActorSetTo=::User actor set to %1.
ActorCheat/UserScopeSetTo=::User scope set to %1.
ActorCheat/XYPositionRequired=x, y position required.
ActorDebug/ActionDamageMsgMustBeSentFromEffectMsg=The ActionDamage message must be sent in response to an Effect message so it can determine the target of the damage. Culprit: %1.
ActorDebug/ActorNot=is not a %1.
ActorDebug/ActorScopeCannotBeKilledByUser=This actor scope cannot directly be killed by user code.
ActorDebug/ActorScopeCannotBeOrphanedByUser=This actor scope cannot directly be orphaned by user code.
ActorDebug/ActorTraceActor=Actor trace [A]: %1.%2
ActorDebug/ActorTraceMsg=Actor trace [M]: %1
ActorDebug/ActorTraceScope=Actor trace [S]: %1
ActorDebug/AnimClearAllButNeedsName=AnimClearAllBut requires an animName.
ActorDebug/AnimContinueNotForBaselines=Cannot use AnimContinue message on baseline anims.
ActorDebug/AnimContinueRequiresPreexistingAnim=AnimContinue requires an anim with a matching name (in this case %1) to be playing when sent, so it has an anim to continue!
ActorDebug/AnimContinueRequiresValidAnimName=AnimContinue requires a valid animation name that matches a running animation on the model.
ActorDebug/AnimHookClearInvalidName=Cannot find anim hook [%1].
ActorDebug/AnimHookClearUnavailable=No anim hooks to clear.
ActorDebug/AnimHookNone=No anim hooks.
ActorDebug/AnimHookRefreshActorConflict=The anim hook [%1] refreshed and acquired an actor that is not a CActorModel or one of its subclasses.  As a result, this anim hook has been cleared.
ActorDebug/AnimHookSelfNotAllowed=Cannot hook an animation on the same actor.
ActorDebug/AnimHookSetActorConflict=Cannot hook an anim from an actor that is not a CActorModel or one of its subclasses.
ActorDebug/AnimHookSetEmptyName=Cannot set an anim hook without a hook name.
ActorDebug/AnimHookNameConflict=Cannot use the name %1 since it is already in use by an anim hook.
ActorDebug/AnimLoadFailure=Model %1; Could not load anims on model %2.
ActorDebug/AnimPlayRequiresName=Must assign a valid animation name when playing an anim. Message:  %1.
ActorDebug/AttachInitFailureOwnerNotModel=init failed because owner actor is not a CActorModel: %1
ActorDebug/AttachMessageCannotSetSiteOps=The message cannot set the specified site ops. Culprit %1.
ActorDebug/AttachMessageMustCreateCActorModelOrSubclass=The message created a CActor that was not of type CActorModel.  Culprit: %1.
ActorDebug/AttachMessageRequiresMethods=The message requires attach methods in order to know how to attach the specified model and/or actor.  Culprit: %1.
ActorDebug/AttachMethodPatternAttachOverflow=AttachMethodPattern; too many attach points to track, ignoring some.
ActorDebug/AttachMethodProximityAttachOverflow=AttachMethodProximity; too many attach points to sort, ignoring some.
ActorDebug/AttachPropertiesMismatch=ModelLink[%1] Model %2; Properties detected for attach point %3 which does not exist.
ActorDebug/AttachQueryFailure=Attach query failed. Requestor %1. Query %2.
ActorDebug/BaseModelScaleRequiresScale=Inheriting base model scale without inheriting scale is unsupported.
ActorDebug/BaselineNoOutroIntroStacking=Cannot simultaneously have both a Walk Outro and a Stand Intro with prop group [%1]
ActorDebug/BaselineStandIntroTurnMismatch=Do not have a complete set of Stand,Start,Left and Stand,Start,Right anims with prop group [%1]
ActorDebug/BaselineStandIntroTurnsMissing=If model has Stand,Start anim and Stand,Left and Stand,Right anims with prop group [%1] then it must also have Stand,Start,Left and Stand,Start,Right with that group.  A unit can turn while entering a stand, say if it is following a unit.  It gets near it, starts to Stand, but then needs to turn to keep facing what it is following.
ActorDebug/BaselineStandTurnMismatch=Do not have a complete set of Stand,Left and Stand,Right anims with prop group [%1]
ActorDebug/BaselineStartCannotLoop=Cannot have anim [%1] marked as looping.
ActorDebug/BaselineWalkIntroTurnMismatch=Do not have a complete set of Walk,Start,Left and Walk,Start,Right anims with prop group [%1]
ActorDebug/BaselineWalkIntroTurnsMissing=If model has Walk,Start anim and Walk,Left and Walk,Right anims with prop group [%1] then it must also have Walk,Start,Left and Walk,Start,Right with that group.  Units can turn while they are starting a Walk, and it breaks the unit out of the Walk Start if it doesn't have the additional Walk Start Left/Right anims.
ActorDebug/BaselineWalkTurnMismatch=Do not have a complete set of Walk,Left and Walk,Right anims with prop group [%1]
ActorDebug/BearingsInfiniteLoop=Bearings update cycle detected when pushing bearings to %1 via %2.  Bailing to prevent infinite loop.
ActorDebug/BearingsInfiniteLoopStart=Bearings update cycle detected when pushing bearings to this actor at beginning of percolation or sub-percolation.  Bailing to prevent infinite loop.
ActorDebug/BearingsMsgFailedHardAttach=%1 message failed because this actor is hard attached to another actor.  Hard attaches take precedence over all position and rotation changes.
ActorDebug/BearingsMsgFailedSiteOpChain=%1 message failed because of an error in this actor's siteOp chain.
ActorDebug/BodySquibModelInvalid=Model %1 specified in body squib %2 is invalid.
ActorDebug/BodySquibSoundInvalid=Sound %1 specified in body squib %2 is invalid.
ActorDebug/BoundingSphereSizeZero=Bounding sphere with size 0.
ActorDebug/CActorForceConfiguredToApplyNoForce=Invalid configuration; this actor has a 0 duration and a 0 force magnitude, which would have no effect on the world.
ActorDebug/CActorRefDoesNotExist=CActorRef[%1] does not exist.
ActorDebug/CModelSetNull=Got NULL model when trying to set CModel[%1].
ActorDebug/CanOnlyHaveOneCActorCreep=Can only have one live CActorCreep at a time.
ActorDebug/CanOnlyHaveOneCActorScene=Can only have one live CActorScene per scene.  This a system actor and should not be created from data.
ActorDebug/CanOnlyHaveOneCActorTerrain=Can only have one live CActorTerrain at a time.
ActorDebug/CanOnlyHaveShieldFullWithNoSiteOpAttachVolume=CActorAction only supports shield flash types 'Full' or 'None', if no CActorSiteOpAttachVolume is specified in the relevant Impact or Damage SiteOps.
ActorDebug/CanOnlyHostCActorForceOffCActorModels=Can only host local forces off CActorModels, since they need a model to drive in order for anything to happen.
ActorDebug/CanOnlyHostCActorImpulseOffCActorModels=Can only host local impulses off CActorModels, since they need a model to drive in order for anything to happen.
ActorDebug/CannotAcquireImpactSource=Cannot find host impact source on this actor.
ActorDebug/CannotAcquireReceiverCActorModel=Physics actor cannot find a receiver CActorModel on which to apply its local force or impulse.
ActorDebug/CannotAddSiteOps=Cannot add site ops on host %1.
ActorDebug/CannotBeSaveLoadSuppressed=Cannot be marked as SaveLoadSuppressed.
ActorDebug/CannotClearBaseline=Cannot clear baseline.
ActorDebug/CannotClearClonedProp=Cannot clear cloned prop or prop item.  Clear the client set value higher up in the hierarchy that percolated the clone.
ActorDebug/CannotClearInternalProp=Cannot clear a prop created and used internally by the system.
ActorDebug/CannotClearMissingLabel=Cannot find prop or prop item with label [%1].
ActorDebug/CannotClearMissingProp=Cannot clear prop type %1.  The prop is missing.
ActorDebug/CannotClearPropGeneric=Unspecified error clearing prop %1.
ActorDebug/CannotClearPropMissingExternals=There are no user set props of type %1 to clear.
ActorDebug/CannotCopyActor=Cannot copy actor.  Culprit: %1.
ActorDebug/CannotCreateActor=Cannot create an actor in scopes other than the requestor's unless the requestor was created by an effect. Requestor: %1
ActorDebug/CannotCreateActorBadLink=Cannot create actor with actor catalog entry %1.
ActorDebug/CannotCreateActorForAttach=Cannot create actor for attachment.  Culprit: %1.
ActorDebug/CannotCreateActorUnitWithoutUnit=Cannot create a CActorUnit outside of an underlying CUnit's CActorScope.  Try creating the actor inside of a live unit's CActorScope or create a CActorModel instead.
ActorDebug/CannotCreateCBeamAsync=Could not create CBeamAsync[%1].
ActorDebug/CannotCreateFromSystemActor=Cannot create from a system actor reference. Requestor: %1
ActorDebug/CannotCreateSnapshot=Could not create CActorSnapshot[%1].
ActorDebug/CannotFindCreepHeightClass=Could not find creep height class [%1] in this actor or any of its parents.  The height class is required to use implicit creep engulfment height and offset values.
ActorDebug/CannotFindCreepMaterial=Could not find creep material!  Is asset missing? 
ActorDebug/CannotFindMatchingTexture=%1 %2; Could not find matching texture for slot %3 from slot %4.
ActorDebug/CannotFindNonzeroShieldRadius=Could not find shield radius > 0 on %1 with model %2.
ActorDebug/CannotFindShieldImpact=Could not find a CActorShieldImpact actor in containing scope.
ActorDebug/CannotFindSlot=Could not find slot %1.
ActorDebug/CannotFindSlotMapping=%1; No mapping for slot %2.
ActorDebug/CannotFindSourceTexture=%1 %2; Could not find source texture with slot %3.
ActorDebug/CannotFindTextureById=%1 %2; Could not find texture with id %3 and expression %4.
ActorDebug/CannotFindTextureBySlot=%1 %2; Could not find texture with slot %3 and expression %4.
ActorDebug/CannotHaveNestedDeathGroups=CActorUnit[%1]; Death custom data group %2 contains a member %3 that is itelf a data group, which is not allowed.
ActorDebug/CannotHostAgain=Attempting to host off %1 which is already hosted off of this (though not necessarily directly).
ActorDebug/CannotHostAgainCleared=Attempting to host off %1 which is already hosted off of this (though not necessarily directly).  Host cleared.
ActorDebug/CannotHostSelf=Cannot host off oneself.  Culprit is %1.
ActorDebug/CannotHostSelfSiteOps=Cannot host off oneself.  Culprit is %1 in %2.
ActorDebug/CannotInheritDeath=CActorUnit[%1]; Death %2 cannot inherit from death %3.  Can only inherit from successfully initialized deaths earlier in the death list.
ActorDebug/CannotInitializeHost=Could not initialize host.
ActorDebug/CannotInitializeHostedAttachDueToQuery=Could not initialize hosted attach %1.  Attach query returned no attach points.
ActorDebug/CannotInitializeHostedAttachDueToSiteOps=Could not initialize hosted attach %1.  Could not initialize siteOps.
ActorDebug/CannotInitializeHostedAttachDueToUpdateBearings=Could not initialize hosted attach %1.  Could not update bearings.
ActorDebug/CannotMonitorStates=Can not monitor more than %1 states.
ActorDebug/CannotOverrideAndInheritDeathSimultaneously=CActorUnit[%1]; Cannot override death %2 and inherit from death %3 simultaneously.
ActorDebug/CannotOverrideDeathAndHaveMembers=CActorUnit[%1]; Death custom data group %2 cannot override the death of the same name while also having members.
ActorDebug/CannotParseActorMessage=Could not parse actor message [%1].
ActorDebug/CannotParseActorTerm=Could not parse actor term [%1].
ActorDebug/CannotPopulateValidLinkOnMsgTextureSelectByUpdateLink=Attempt to populate CActorMsgTextureSelectByUpdateLink with link [%1] failed because the link is not valid.
ActorDebug/CannotReattachBeam=Could not reattach beam during model swap to %1.
ActorDebug/CannotRemoveSiteOps=Cannot remove site ops on host %1.
ActorDebug/CannotResolveActor=%1 message: Cannot resolve actor from ref name %2.
ActorDebug/CannotRouteMessage=No creating effect, cannot route internal messages properly.
ActorDebug/CannotSelectTextureBadLink=Cannot select texture with texture catalog entry [%1].
ActorDebug/CannotSetContinuousPhysics=Trying to set physics to operate continuously on a CModel[%1], which doesn't have any built in.
ActorDebug/CannotSetSiteOps=Cannot set site ops on host %1.
ActorDebug/CannotSpawnActor=SetQueriedSpawn; Cannot spawn actor %1.
ActorDebug/CannotSpawnBeam=Cannot spawn beam in scope %1.
ActorDebug/CannotSpawnFoliageFX=Could not spawn foliage FX.  Actor[%1].
ActorDebug/CannotSupersedeSelf=The death data group %1 cannot supersede itself in actor entry %2!
ActorDebug/CannotUseSourceNarrowing=Cannot use source narrowing (i.e. Require or Exclude) on a message that sends a message other than 'Create'. %1
ActorDebug/CannotUseSourceNarrowingWithName=Cannot use source narrowing (i.e. Require, Exclude) on a message with a specified source name. %1
ActorDebug/CannotUseSourceNarrowingWithoutUnit=Cannot use source narrowing (i.e. Require, Exclude) on a message sent from anything other than a unit itself. %1
ActorDebug/CannotWithdrawActor=No creating effect, cannot withdraw actor from internal message routing.
ActorDebug/CreateCannotRegisterTerm=Contains Create with terms that cannot be registered: Terms[%1].
ActorDebug/CreatedWithoutUnit=Created in scope without unit; i.e. no host. Killing.
ActorDebug/CustomDeathMissingPriority=Custom death %1 is being ignored on entry %2, because it is missing its death priority.  To resolve this issue, add a DeathCustomPriorityList element for this death to the relevant CActorGlobalConfig actor.
ActorDebug/CustomPortrait=CUSTOM PORTRAIT
ActorDebug/DamagePhysicsArrivedBeforeAction=Data configuration error; ActionDamagePhysics message arrived before %1 commenced.
ActorDebug/DeathGroupContainsInvalidDeath=CActorUnit[%1]; Death custom data group %2 refers to invalid death %3, which does not exist.
ActorDebug/EffectLinkRedundant=Redundant to specify effect link with this keyword; the destination is the effect tree's scope. Requestor: %1
ActorDebug/ErrorCannotInheritScale=Cannot inherit scale.
ActorDebug/EventMacroRunnableInvalid=The specified CActorEventMacroRunnable[%1] is invalid.
ActorDebug/EventWithInvalidMsg=Has event with invalid msg term. %1
ActorDebug/EventWithInvalidSend=Has event with invalid Send field. %1
ActorDebug/EventWithoutTrigger=Has event without a triggering message. %1
ActorDebug/GamePortrait=GAME PORTRAIT
ActorDebug/HostSetSiteOpsDoesNotSupportLiveHardAttaches=The HostSetSiteOps messages does not currently setting the siteOps on an actor that has been hard attached.  Use soft attaches instead.  Culprit %1.
ActorDebug/HoverTarget=HOVER TARGET
ActorDebug/ImpactArrivedBeforeAction=Data configuration error; ActionImpact message arrived before %1 commenced.
ActorDebug/ImpactMonitorCouldNotFindTAV=Cannot fully initialize impact monitor; could not find target attach volume (TAV) on attach id [%1] on target: %2.  The target model has TAVs on other attach points, however.  To address this error, either configure the attack to successfully find the target's TAVs or do not use CActorSiteOpAttachVolume, if the attack does not need to use TAVs.
ActorDebug/ImpactPhysicsArrivedBeforeAction=Data configuration error; ActionImpactPhysics message arrived before %1 commenced.
ActorDebug/ImpactSourceMustBeCActorAction=The impact source %1 must be an actor of type CActorAction.
ActorDebug/InitialBearings=Initial
ActorDebug/InnateTextureClash=On Msg %1; ModelLink[%2] Model %3; Innate texture %4 being mapped to slot[%5] already assigned to innate texture %6 Cannot have two different textures mapped to the same slot simultaneously.
ActorDebug/InvalidAttachMethod=Invalid attach method %1 in %2.
ActorDebug/InvalidAttachMethodUnavailable=Invalid attach method [Unavailable] in %1.
ActorDebug/InvalidBlendDuration=This operation requires a blendDuration > 0.0 to make sense.
ActorDebug/InvalidCreepHeightClassValue=Invalid value in creep height class %1.  Values must be >= 0.
ActorDebug/InvalidDeath=CActorUnit[%1]; Death custom data group %2 refers to a death that does not exist.
ActorDebug/InvalidEffectParams=CActorAction must be created with valid effect params.
ActorDebug/InvalidLink=Invalid Link
ActorDebug/InvalidModelVariation=%1 %2; Invalid variation %3.  All variations must have the same number of attaches.
ActorDebug/InvalidPortraitActor=Invalid portrait actor %1.
ActorDebug/InvalidPortraitActorCustomization=PortraitCustomize message has invalid portrait actor %1.
ActorDebug/InvalidPortraitCamera=Invalid portrait camera %1.
ActorDebug/InvalidPortraitModel=Invalid portrait model %1.
ActorDebug/InvalidPortraitModelCustomization=PortraitCustomize message has invalid portrait model %1.
ActorDebug/InvalidRequest=Has invalid request: Subject[%1].
ActorDebug/InvalidShieldAttach=Could not find e_attachShield or a dynamic shield attach on unit %1 with model %2.
ActorDebug/InvalidShieldRadius=Invalid shield radius.  Got scale with 0 component on unit %1 with model %2.
ActorDebug/InvalidSiteOp=Invalid site op [%1].
ActorDebug/InvalidSiteOpHost=Host[%1] Invalid site op [%2].
ActorDebug/InvalidSiteOpLink=Invalid siteOp link
ActorDebug/LightInvalidModel=Invalid model on CActorLight.  Culprit: %1.
ActorDebug/LookAtCannotCreateActor=Unable to create look at actor for source %1
ActorDebug/LookAtCannotFindSource=Unable to find look at actor for source %1
ActorDebug/LookAtInvalidSource=Invalid look at source %1
ActorDebug/LookAtInvalidTarget=Invalid look at target %1
ActorDebug/LookAtUnableToFindTarget=( %1 ) Unable to find target
ActorDebug/LookAtUnableToFindTurretGroup=( %1 ) Unable to find turret group
ActorDebug/LookAtUnassignedSource=Unassigned look at source.
ActorDebug/LookAtUnassignedTarget=Unassigned look at target.
ActorDebug/MessagePassingStackOverflow=Message handling stack has reached maximum depth.  All messages beyond this depth are ignored.  Unexpected results may occur.
ActorDebug/MissileDirectCreate=Trying to create a missile directly and not in the context of an attack.
ActorDebug/MissingAttachKeyword=Missing attach props on id -- does the MAX file attachment ref name contain values that are not present in the EAttachKeyword enum?
ActorDebug/MissingPlayerDecalTexture=Could not find player decal from texture link %1.
ActorDebug/MissingSupersede=Cannot find death named %1 to supersede in death data group %2 in actor entry %3.
ActorDebug/MissingTextureFile=Could not find texture file %1 in TextureData.xml entry %2.
ActorDebug/ModelDataEventHasInvalidTime=Model %1; %2 Assigning event to animation that is only %3 s long.
ActorDebug/ModelError=Model %1; %2
ActorDebug/ModelEventSoundIsDeprecated=ModelLink[%1] Model %2; Sending non-transmission sound events from models is deprecated.
ActorDebug/ModelEventSpawnIsDeprecated=ModelLink[%1] Model %2; Sending model spawn events is deprecated.
ActorDebug/ModelEventSplatIsDeprecated=ModelLink[%1] Model %2; Sending model splat events is deprecated.
ActorDebug/ModelInitFailure=Model created via %1; Failure to initialize.
ActorDebug/ModelInvalidHarness=Had model harness[%1] that was not a CActorModel.
ActorDebug/ModelRadiusError=Model %1 has a radius %2 larger than its loose model radius %3.  This can resulte in inaccurate spatial queries.
ActorDebug/ModelSwapFailed=Failed to handle ModelSwap message with modelLink %1.
ActorDebug/ModelVariationOnRadiusError=Model %1 variation %2 has a radius %3 larger than its loose model radius %4.  This can resulte in inaccurate spatial queries.
ActorDebug/ModelVariationRadiusError=Model %1 variation %2 has a radius %3 larger than that variation's loose radius %4.  This can resulte in inaccurate spatial queries.
ActorDebug/MoreThanOneUnitActor=More than one CActorUnit persisting in the same unit scope: %1 %2
ActorDebug/MostRecentEffectScope=MOST RECENT EFFECT SCOPE
ActorDebug/MoverMoveNoDest=Received MoverMove message without a destination.
ActorDebug/NeedActorModel=This siteOp requires a CActorModel or one of its subclasses to function.
ActorDebug/NeedParameter=Need parameter: Actor, Scope, Global.
ActorDebug/NeedTypeParameter=Has a valid WorldPosition without the WorldPosition type in the BasicType parameter.
ActorDebug/NoAttachPointFound=No attach point found for attach key %1 with actors: %2.
ActorDebug/NoBearingsYet=No bearings yet. Initializing...
ActorDebug/NoPhysicsBodies=No physics bodies on Model[%1] m3[%2].
ActorDebug/NoPhysicsInstance=No physics instance on Model[%1] m3[%2].
ActorDebug/NoTriggerMessage=%1 message: No triggering message.
ActorDebug/None=<None>
ActorDebug/NonexistentMatchSlot=Model %1; Texture match for editor has non-existent slot %2.
ActorDebug/NonexistentMatchSourceSlot=Model %1; Texture match for editor has non-existent source slot %2 on target slot %3.
ActorDebug/NonexistentSlot=Model %1; Texture expression for editor has non-existent slot.
ActorDebug/NonuserMessage=Attempt to send non-USER message. %1
ActorDebug/OneCActorActionPerEffect=Can only create one CActorAction per effect [%1].
ActorDebug/PhysicsBodyList=Physics body list for Model[%1] m3[%2].
ActorDebug/PhysicsBodyShape=Shape
ActorDebug/PhysicsCreationFailureActorPhysicsOff=Cannot initialize physics on %1; Physics spawned by actor are turned off.  Use the togactorphysics cheat to turn them back on.
ActorDebug/PhysicsCreationFailureCustomDeath=custom death
ActorDebug/PhysicsCreationFailureDeathCustomsPhysicsOff=Cannot initialize physics on %1; Physics spawned by this actorUnit are turned off.  Use the DeathCustomsEnablePhysics message to turn them back on.
ActorDebug/PhysicsCreationFailureInvalidPhysicsModelLink=Cannot initialize physics on %1; Physics cannot spawn here because the model link is invalid.
ActorDebug/PhysicsCreationFailureLowQualityModelsOptionActive=Cannot initialize physics on %1; The low quality models graphics option prevents the triggering of physics deaths altogether.
ActorDebug/PhysicsCreationFailureMaxComplexRagdollCount=Cannot initialize physics on %1; Maximum complex ragdoll count reached (%2).
ActorDebug/PhysicsCreationFailureMaxRigidBodyCount=Cannot initialize physics on %1; Maximum rigid body count reached (%2).
ActorDebug/PhysicsCreationFailureModel=model link
ActorDebug/PhysicsCreationFailureRagdollsDisabled=Cannot initialize physics on %1; Complex ragdolls (those with joints) disabled by model quality graphic option.
ActorDebug/PhysicsCreationFailureTeenEnabled=Cannot initialize physics on %1; Reduced violence option is enabled.
ActorDebug/PhysicsDensity=Density
ActorDebug/PhysicsFriction=Friction
ActorDebug/PhysicsImpactAutoVolumeBadRange=The maximum autoVolume range must be greater than the minimum autoVolume range.
ActorDebug/PhysicsInitFailureSpyOff=Spying on physics initialization failures now off.
ActorDebug/PhysicsInitFailureSpyOn=Spying on physics initialization failures now on.
ActorDebug/PhysicsMatchKeysOrdered=PhysicsMatchKeysOrdered[%1]
ActorDebug/PhysicsMatchMaterialCannotBeOverridden=Cannot override terrain with physics material %1 to at position %2.
ActorDebug/PhysicsMatchMaterialCannotBeRestored=Cannot find physics material [%1] to restore at position %2.
ActorDebug/PhysicsMaterial=PhysicsMaterial
ActorDebug/PhysicsRestitution=Restitution
ActorDebug/PhysicsShapeCapsule=Capsule
ActorDebug/PhysicsShapeMesh=Mesh
ActorDebug/PhysicsShapePolytope=Polytope
ActorDebug/PhysicsShapeSphere=Sphere
ActorDebug/PhysicsShapeTriangle=Triangle
ActorDebug/PhysicsShapeUnknown=Unknown
ActorDebug/PlayingMoviesRestrictedToBlizzardMaps=Playing movies is currently restricted to Blizzard maps.
ActorDebug/PortraitCustomizationMissingModel=PortraitCustomize message has no portrait model.
ActorDebug/PredictionTurningToggleStateOff=Predictive turning spy OFF.
ActorDebug/PredictionTurningToggleStateOn=Predictive turning spy ON.
ActorDebug/PropertyCurveCannotAddPointsAfterReady=Cannot add points to curve after it has started.  Culprit: %1.
ActorDebug/PropertyCurveCannotFindCurve=Cannot find curve %1.  Culprit: %2.
ActorDebug/PropertyCurveNotEnoughDataToStart=Curve %1 must have at least 2 points for all components.  Culprit is component %2.  Start failed.
ActorDebug/PropertyCurvePointsMustAdvance=Subsequent points must have increasing age.  Culprit: %1.  Value ignored.
ActorDebug/PropertyCurveUnsupportedComponent=Curve %1 does not support component %2.  Culprit: %3.
ActorDebug/QuadInvalid=Quad is invalid.
ActorDebug/ReceivedInvalidMessage=received invalid message %1.
ActorDebug/RegionInvalidSize=Region has invalid size.
ActorDebug/RegionNoPoints=Region has no points.
ActorDebug/RequestingUnknownActor=Trying to request an actor with an unknown value. Requestor: %1
ActorDebug/RequestorNeedsEffect=Can only use Request Effect when requestor was created by an effect. Requestor: Requestor: %1
ActorDebug/RequestorNeedsImplicit=Must use Implicit Scope keyword when requestor was not created by an effect. Requestor: %1
ActorDebug/RequestorNeedsSpecificType=Cannot create an actor on a particular effect without a more specific scope type. Requestor: %1
ActorDebug/RequiresAnimName=%1; This message requires a valid name for an active anim.
ActorDebug/SelectedUnit=SELECTED UNIT
ActorDebug/SequentialProgressAnimsInvalid=Driving %1 %2 for actor %3; Sequential %4 anims detected: %5; %6.
ActorDebug/SerpentElementLengthBad=Non-zero base element length required.  Smaller values make for smoother movement but cost more performance.
ActorDebug/SerpentMissingHead=Cannot find serpent head.
ActorDebug/SerpentMissingHeadSiteOp=Serpent head actor has no serpent head site op.
ActorDebug/SerpentMissingHeadSiteOps=Serpent head actor has no site ops.
ActorDebug/SerpentSegmentLengthBad=Serpent segments must have non-zero distance between them.  Bad segment: %1
ActorDebug/SerpentSegmentTooSmall=Each segment must be large enough to add at least 2 backbone points.
ActorDebug/SerpentTurnSmoothingActivationAngleMismatch=TurnSmoothingActivationAngleMin must be less than TurnSmoothingActivationAngleMax.
ActorDebug/SerpentUndulationAmplitudePerUnitBad=Non-zero amplitude per unit required for swimming serpents.
ActorDebug/SerpentUndulationElementLengthBad=Non-zero element length required for swimming serpents.
ActorDebug/SerpentUndulationWavelengthBad=Non-zero wavelength required for swimming serpents.
ActorDebug/SiteOpAttachVolumeNeedsActorAction=CActorSiteOpAttachVolume must be used on actors created by CActorAction.
ActorDebug/SiteOpBankerUnitInvalidRollMax=RollMax must be non-tiny and <= 180.0 degrees.
ActorDebug/SiteOpBankerUnitNoRollInArc=Requires a non-tiny roll in arc.
ActorDebug/SiteOpBankerUnitNoRollOutDuration=Requires a non-tiny roll out duration.
ActorDebug/SiteOpEffectNoParams=%1 This SiteOp only works on actors created directly from effects or via the Create message sent to actors that were created directly from effects.
ActorDebug/SiteOpInitFailure=%1 failed to initialize.
ActorDebug/SiteOpInitInfiniteLoop=%1 contains references to itself.  Initialization failed to prevent the creation of an infinite number of instances of this siteOp.
ActorDebug/SiteOpRotatorFailure=%1 rotator does not specify the local axis.
ActorDebug/SnapshotCreationFromDataNotSupported=Creating CActorSnapshot from data is not currently supported.
ActorDebug/SnapshotCreationRequiresSnapshotScope=Can only create a CActorSnapshot in a snapshot scope.
ActorDebug/SoundInitFailure=Failed to init sound; %1
ActorDebug/SoundInvalidHarness=Had sound harness[%1] that was not a CActorSound.
ActorDebug/SpawnFootprintInvalidActor=Model event could not spawn footprint actor %1.
ActorDebug/SpawnFootprintInvalidModel=Model event could not spawn footprint model %1.
ActorDebug/SpawnSoundInvalidActor=Model event could not spawn sound actor %1.
ActorDebug/SpawnSoundInvalidSound=Model event could not spawn sound %1.
ActorDebug/SplatCreateFailure=File %1; Failed to create splat.
ActorDebug/SplatCreateFailureBadScale=File %1; Failed to create splat.  Bad scale %2.
ActorDebug/SplatInitFailure=Source %1; File %2; Failed to init splat.
ActorDebug/SplatSourceInitFailure=Source %1; File %2; Failed to init splat source.
ActorDebug/StatusDecrementFail=Trying to decrement Status[%1], which does not exist.
ActorDebug/TerrainSquibInvalidBand=Cannot have a terrain squib band with its upward side below its downward side.  Terrain squib index %1 with groupName[%2].
ActorDebug/TerrainSquibInvalidTriggerValues=A terrain squib must be triggered by a non-zero movement distance or a non-zero idling period.  Ripple index %1 with groupName[%2].
ActorDebug/TerrainSquibNullBand=Cannot have a terrain squib band with 0 range.  Terrian squib index %1 with groupName[%2].
ActorDebug/TooManyActiveDeaths=Cannot have more than 1024 active deaths on a unit.  Numbers over 100 or even 30 here may indicate needless complexity.
ActorDebug/TurretMustHostOffModel=A CActorTurret must host off of a CActorModel.  Culprit host: %1.
ActorDebug/UnableToCreateActorUnit=Unable to create unit actor.  Creating fallback sphere unit.
ActorDebug/UnableToCreateActorUnitFallback=Unable to create actor unit fallback %1.  This is a serious failure.  Is the game data corrupt?
ActorDebug/UnableToCreateModel=Model %1; Unable to create this model.
ActorDebug/UnitMissing=%1 does not have a CActorUnit assigned.
ActorDebug/UsingEffectScopeWithoutEffect=Attempting to use Effect scope keyword from actor without effect scope. Requestor: Requestor: %1
ActorDebug/UsingReservedWord=Using reserved word as catalog entry name. Ignored.
ActorDebug/WaterInvalid=Water is not valid.
ActorDebug/SourceWalkAnimMoveSpeedFromHasInvalidSource=Cannot find valid source for refKey [%1].
Alert/Text/StartLocation=Start Location
ArmyCategory/Name/CArmyCategory=CArmyCategory
ArmyCustomizaAbil/Name/Beacon=Beacon
ArmyUnit/Name/CArmyUnit=CArmyUnit
ArmyUpgrade/Name/CArmyUpgrade=CArmyUpgrade
Beacon/InfoText/BeaconArmy=Beacon Army
Beacon/InfoText/BeaconAttack=Beacon Attack
Beacon/InfoText/BeaconAuto=Beacon Auto
Beacon/InfoText/BeaconClaim=Beacon Claim
Beacon/InfoText/BeaconCustom1=Beacon Custom 1
Beacon/InfoText/BeaconCustom2=Beacon Custom 2
Beacon/InfoText/BeaconCustom3=Beacon Custom 3
Beacon/InfoText/BeaconCustom4=Beacon Custom 4
Beacon/InfoText/BeaconDefend=Beacon Defend
Beacon/InfoText/BeaconDetect=Beacon Detect
Beacon/InfoText/BeaconExpand=Beacon Expand
Beacon/InfoText/BeaconHarass=Beacon Harass
Beacon/InfoText/BeaconIdle=Beacon Idle
Beacon/InfoText/BeaconRally=Beacon Rally
Beacon/InfoText/BeaconScout=Beacon Scout
Behavior/Name/AttackReveal=Attack Reveal
Behavior/Name/CBehavior=Default Behavior (CBehavior)
Behavior/Name/CBehaviorAttribute=CBehaviorAttribute
Behavior/Name/CBehaviorBuff=Default Behavior (CBehaviorBuff)
Behavior/Name/CBehaviorClickResponse=CBehaviorClickResponse
Behavior/Name/CBehaviorConjoined=CBehaviorConjoined
Behavior/Name/CBehaviorMissile=Default Behavior (CBehaviorMissile)
Behavior/Name/CBehaviorPowerSource=Default Behavior (CBehaviorPowerSource)
Behavior/Name/CBehaviorPowerUser=Default Behavior (CBehaviorPowerUser)
Behavior/Name/CBehaviorProximityCapture=Default Behavior (CBehaviorProximityCapture)
Behavior/Name/CBehaviorResource=Default Behavior (CBehaviorResource)
Behavior/Name/CBehaviorReveal=Default Behavior (CBehaviorReveal)
Behavior/Name/CBehaviorSpawn=CBehaviorSpawn
Behavior/Name/CBehaviorVeterancy=Default Behavior (CBehaviorVeterancy)
Behavior/Name/CBehaviorWander=Default Behavior (CBehaviorWander)
Behavior/Name/DamageDealtDouble=Damage Dealt Double
Behavior/Name/DamageDealtMega=Damage Dealt Mega
Behavior/Name/DamageDealtMinimal=Damage Dealt Minimal
Behavior/Name/DamageDealtNone=Damage Dealt None
Behavior/Name/DamageTakenDouble=Damage Taken Double
Behavior/Name/DamageTakenMega=Damage Taken Mega
Behavior/Name/DamageTakenMinimal=Damage Taken Minimal
Behavior/Name/DamageTakenNone=Damage Taken None
Behavior/Name/DeathOffCreep=Death Off Creep
Behavior/Name/Detector=Default Behavior (Detector)
Behavior/Name/Detector10=Detector
Behavior/Name/Detector11=Detector
Behavior/Name/Detector12=Detector
Behavior/Name/DisableAbils=Disable Abils
Behavior/Name/PermanentShareVision=Permanent Share Vision
Behavior/Name/PermanentSuppressFoodUsed=Permanent Suppress Supply Used
Behavior/Name/PermanentlyCloaked=Permanently Cloaked
Behavior/Name/PermanentlyInvulnerable=Permanently Invulnerable
Behavior/Name/PermanentlyUncommandable=Permanently Uncommandable
Behavior/Name/Precursor=Precursor
Behavior/Name/PrivateTimedLife=Private Timed Life
Behavior/Name/PublicTimedLife=Public Timed Life
Behavior/Name/Radar=Default Behavior (Radar)
Behavior/Name/Radar25=Radar
Behavior/Name/Rescued=Rescued
Behavior/Name/StandardMissile=Standard Missile
Behavior/Name/TimedLife=Timed Life
Behavior/Name/TransientMorph=Transient Morph
Behavior/Name/tauntb=Taunted
Behavior/Tooltip/Detector10=This unit can detect cloaked or burrowed units within its sight range.
Behavior/Tooltip/Detector11=This unit can detect cloaked or burrowed units within its sight range.
Behavior/Tooltip/Detector12=This unit can detect cloaked or burrowed units within its sight range.
Behavior/Tooltip/PermanentShareVision=This unit is revealed.
Behavior/Tooltip/PermanentSuppressFoodUsed=This unit isn't using any supply.
Behavior/Tooltip/PermanentlyCloaked=This unit is permanently cloaked, and only visible to detector units or effects.
Behavior/Tooltip/PermanentlyInvulnerable=This unit is invulnerable and cannot take damage.
Behavior/Tooltip/PermanentlyUncommandable=This unit can not receive commands.
Button/Name/AcquireMove=Acquire Move
Button/Name/BeaconMove=Move
Button/Name/CButton=CButton
Button/Name/Cancel=Cancel
Button/Name/CancelBuilding=Cancel Building
Button/Name/Cheer=Cheer
Button/Name/Dance=Dance
Button/Name/Halt=Halt
Button/Name/HoldFire=Hold Fire
Button/Name/HoldFireSpecial=Hold Fire Special
Button/Name/Move=Move
Button/Name/MoveHoldPosition=Move Hold Position
Button/Name/MovePatrol=Move Patrol
Button/Name/Stop=Stop
Button/Name/StopSpecial=Stop Special
Button/Name/Taunt=Taunt
Button/Name/Turn=Turn
Button/Tooltip/Taunt=Do NOT Taunt Happy Fun Ball!
Card/Name=General
Character/Name/CCharacter=CCharacter
Character/Name/Kerrigan=Kerrigan
Cheat/CooldownDisabled=Cooldown disabled
Cheat/CooldownEnabled=Cooldown enabled
Cheat/DefeatDisabled=Defeat conditions disabled
Cheat/DefeatEnabled=Defeat conditions enabled
Cheat/FastBuildDisabled=Fast Build disabled
Cheat/FastBuildEnabled=Fast Build enabled
Cheat/FastHealDisabled=Fast Heal disabled
Cheat/FastHealEnabled=Fast Heal enabled
Cheat/FoodDisabled=Food usage disabled
Cheat/FoodEnabled=Food usage enabled
Cheat/FreeDisabled=Cost checking enabled
Cheat/FreeEnabled=Cost checking disabled
Cheat/GodDisabled=God Mode disabled
Cheat/GodEnabled=God Mode enabled
Cheat/ResourcesGranted=Resources granted
Cheat/ShowMapDisabled=Fog of War disabled
Cheat/ShowMapEnabled=Fog of War enabled
Cheat/TechTreeDisabled=Tech requirements disabled
Cheat/TechTreeEnabled=Tech requirements enabled
Cheat/ToDDisabled=Time of day progression disabled
Cheat/ToDEnabled=Time of day progression enabled
Cheat/UpgradeAdded=Upgrade added
Cheat/UpgradeRemoved=Upgrade removed
Cheat/UpgradesAdded=Upgrades added
Cheat/UpgradesRemoved=Upgrades removed
Cheat/VictoryDisabled=Victory conditions disabled
Cheat/VictoryEnabled=Victory conditions enabled
Conversation/zPrerender_ZI/Line00001=I am the Swarm.
Conversation/zPrerender_ZI/Line00004=For I am the Queen of Blades.
Conversation/zPrerender_ZI/Line00011=Armies will be shattered.
Conversation/zPrerender_ZI/Line00012=Worlds will burn.
Conversation/zPrerender_ZI/Line00013=Now at last,
Conversation/zPrerender_ZI/Line00014=on this world,
Conversation/zPrerender_ZI/Line00015=vengeance shall be mine.
CoreDebug/LocalityFail=%1 was not downloaded before being used. Add a preload request with a literal path or link to download it during the loading screen.
Cutscenes/Category/ActiveCamera=Active Camera
Cutscenes/Category/ActiveLight=Active Light
Cutscenes/Category/ActorMessage=Actor Message
Cutscenes/Category/ActorModel=Actor Model
Cutscenes/Category/Animation=Animation
Cutscenes/Category/Attachment=Attachment
Cutscenes/Category/Block=Block
Cutscenes/Category/Bookmark=Bookmark
Cutscenes/Category/Camera=Camera
Cutscenes/Category/Commandable=Commandable
Cutscenes/Category/Conversation=Conversation
Cutscenes/Category/ConversationDriver=Conversation Driver
Cutscenes/Category/Cutscene=Cutscene
Cutscenes/Category/Director=Director
Cutscenes/Category/Element=Element
Cutscenes/Category/Fade=Fade
Cutscenes/Category/File=File
Cutscenes/Category/Fog=Fog
Cutscenes/Category/HaloController=Halo
Cutscenes/Category/Light=Light
Cutscenes/Category/LightBack=Light - Back
Cutscenes/Category/LightColorization=Light - Colorization
Cutscenes/Category/LightFill=Light - Fill
Cutscenes/Category/LightGlobal=Light - Global
Cutscenes/Category/LightKey=Light - Key
Cutscenes/Category/LightSSAO=Light - SSAO
Cutscenes/Category/LightTerrain=Light - Terrain
Cutscenes/Category/LightToneMapping=Light - Tone Mapping
Cutscenes/Category/LookAt=Look At
Cutscenes/Category/M3A=M3A
Cutscenes/Category/Node=Node
Cutscenes/Category/Object=Object
Cutscenes/Category/PathElement=Path Element
Cutscenes/Category/PathMarker=Path Marker
Cutscenes/Category/PreviewScene=(Previewer)
Cutscenes/Category/Property=Property
Cutscenes/Category/PropertyValue=Property Value
Cutscenes/Category/RTTChannel=RTT Channel
Cutscenes/Category/Sound=Sound
Cutscenes/Category/SoundGroup=SoundGroup
Cutscenes/Category/TeamColor=Team Color
Cutscenes/Category/Text=Text
Cutscenes/MissingOrInvalid=Missing or Invalid
Cutscenes/Names/ActiveCameraNode=Director Camera Layer
Cutscenes/Names/ActiveLightNode=Light Layer
Cutscenes/Names/AnimationLayerNode=Animation Layer
Cutscenes/Names/AttachmentNode=Attachment
Cutscenes/Names/ConversationDriverNode=Conversation Driver (%1)
Cutscenes/Names/ConversationNode=Conversation
Cutscenes/Names/FadeIn=Fade In
Cutscenes/Names/FadeOut=Fade Out
Cutscenes/Names/LookAtNode=Look At
Cutscenes/Names/ObjectElement=%node% Element
Cutscenes/Names/Property=Property
Cutscenes/Names/RTTChannelNode=RTT Channel
Cutscenes/PathElement/AlwaysPointUp=Always Point Up
Cutscenes/PathElement/PathGUID=Path GUID
Cutscenes/PathElement/PathRotationOffsetX=Path Rotation Offset X
Cutscenes/PathElement/PathRotationOffsetY=Path Rotation Offset Y
Cutscenes/PathElement/PathRotationOffsetZ=Path Rotation Offset Z
Cutscenes/Property/ActorAlias=Actor Alias
Cutscenes/Property/ActorGUID=Actor GUID
Cutscenes/Property/AlternateLineID=Alternate Line ID
Cutscenes/Property/AmbientOcclusion=Ambient Occlusion
Cutscenes/Property/Anim=Animation
Cutscenes/Property/AnimID=Animation ID
Cutscenes/Property/AspectRatio=Aspect Ratio
Cutscenes/Property/AssetDuration=Duration
Cutscenes/Property/AttachGUID=Attach GUID
Cutscenes/Property/AttachID=Attach Point
Cutscenes/Property/AttenuationFar=Attenuation Far
Cutscenes/Property/AttenuationNear=Attenuation Near
Cutscenes/Property/AutoDestroyOnEnd=Auto Destroy on End
Cutscenes/Property/BlendInTime=Blend In Time
Cutscenes/Property/BlendOutTime=Blend Out Time
Cutscenes/Property/BlendTime=BlendTime
Cutscenes/Property/BlendToTerrain=Blend To Terrain
Cutscenes/Property/BookmarkName=Bookmark Name
Cutscenes/Property/CameraIndex=Camera Index
Cutscenes/Property/CameraName=Camera Name
Cutscenes/Property/Cloaking=Cloaking
Cutscenes/Property/ColorB=Color - Blue
Cutscenes/Property/ColorG=Color - Green
Cutscenes/Property/ColorMultiplier=Color Multiplier
Cutscenes/Property/ColorR=Color - Red
Cutscenes/Property/ConversationLine=Conversation Line
Cutscenes/Property/ConversationLink=Conversation Link
Cutscenes/Property/CurveData=Bezier Data
Cutscenes/Property/CurveInType=In Tangent Type
Cutscenes/Property/CurveInValue=In Tangent Data
Cutscenes/Property/CurveOutType=Out Tangent Type
Cutscenes/Property/CurveOutValue=Out Tangent Data
Cutscenes/Property/CycleLength=Cycle Length
Cutscenes/Property/DebugModelLink=Editor Model Link
Cutscenes/Property/DepthOfField=Depth Of Field
Cutscenes/Property/Distance=Distance
Cutscenes/Property/Duration=Duration
Cutscenes/Property/DurationOffset=Duration Offset
Cutscenes/Property/EnablePhysics=Enable Physics
Cutscenes/Property/Enabled=Enabled
Cutscenes/Property/EnableModelEvents=Events
Cutscenes/Property/EndBufferTime=End Buffer Time
Cutscenes/Property/EndLinkAttachToPoint=End Link To Point
Cutscenes/Property/EndLinkDistance=End Link Distance
Cutscenes/Property/EndLinkID=End Linked To GUID
Cutscenes/Property/EnvironmentLight/AmbientColorBlue=Ambient Color Blue
Cutscenes/Property/EnvironmentLight/AmbientColorGreen=Ambient Color Green
Cutscenes/Property/EnvironmentLight/AmbientColorRed=Ambient Color Red
Cutscenes/Property/EnvironmentLight/BackColorMultiplier=Diffuse Color Multiplier
Cutscenes/Property/EnvironmentLight/BackDiffuseColorBlue=Diffuse Color Blue
Cutscenes/Property/EnvironmentLight/BackDiffuseColorGreen=Diffuse Color Green
Cutscenes/Property/EnvironmentLight/BackDiffuseColorRed=Diffuse Color Red
Cutscenes/Property/EnvironmentLight/BackDirectionX=Direction X
Cutscenes/Property/EnvironmentLight/BackDirectionY=Direction Y
Cutscenes/Property/EnvironmentLight/BackDirectionZ=Direction Z
Cutscenes/Property/EnvironmentLight/BackUseAmbientOcclusion=Use Ambient Occlusion
Cutscenes/Property/EnvironmentLight/ColorizationBlend=Blend
Cutscenes/Property/EnvironmentLight/ColorizationBrightness=Brightness
Cutscenes/Property/EnvironmentLight/ColorizationContrast=Contrast
Cutscenes/Property/EnvironmentLight/ColorizationHue=Hue
Cutscenes/Property/EnvironmentLight/ColorizationInputGamma=Input Gamma
Cutscenes/Property/EnvironmentLight/ColorizationInputHigh=Input High
Cutscenes/Property/EnvironmentLight/ColorizationInputLow=Input Low
Cutscenes/Property/EnvironmentLight/ColorizationLightness=Lightness
Cutscenes/Property/EnvironmentLight/ColorizationOutputHigh=Output High
Cutscenes/Property/EnvironmentLight/ColorizationOutputLow=Output Low
Cutscenes/Property/EnvironmentLight/ColorizationSaturation=Saturation
Cutscenes/Property/EnvironmentLight/Colorize=Colorize
Cutscenes/Property/EnvironmentLight/CorrectGamma=Correct Gamma
Cutscenes/Property/EnvironmentLight/CreepHDRDiffuseMultiplier=Creep HDR Diffuse Multiplier
Cutscenes/Property/EnvironmentLight/CreepHDREmisMultiplier=Creep HDR Emissive Multiplier
Cutscenes/Property/EnvironmentLight/CreepHDRSpecMultiplier=Creep HDR Specular Multiplier
Cutscenes/Property/EnvironmentLight/CreepSpecularExp=Creep Specular Exponent
Cutscenes/Property/EnvironmentLight/FillColorMultiplier=Diffuse Color Multiplier
Cutscenes/Property/EnvironmentLight/FillDiffuseColorBlue=Diffuse Color Blue
Cutscenes/Property/EnvironmentLight/FillDiffuseColorGreen=Diffuse Color Green
Cutscenes/Property/EnvironmentLight/FillDiffuseColorRed=Diffuse Color Red
Cutscenes/Property/EnvironmentLight/FillDirectionX=Direction X
Cutscenes/Property/EnvironmentLight/FillDirectionY=Direction Y
Cutscenes/Property/EnvironmentLight/FillDirectionZ=Direction Z
Cutscenes/Property/EnvironmentLight/FillUseAmbientOcclusion=Use Ambient Occlusion
Cutscenes/Property/EnvironmentLight/HDRAmbientMultiplier=Ambient Multiplier
Cutscenes/Property/EnvironmentLight/HDRBloomThreshold=Bloom Threshold
Cutscenes/Property/EnvironmentLight/HDRDiffuseMultiplier=Diffuse Multiplier
Cutscenes/Property/EnvironmentLight/HDREmisMultiplier=Emissive Multiplier
Cutscenes/Property/EnvironmentLight/HDRExposure=Exposure
Cutscenes/Property/EnvironmentLight/HDRGain=Gain
Cutscenes/Property/EnvironmentLight/HDRScale=Scale
Cutscenes/Property/EnvironmentLight/HDRSpecMultiplier=Specular Multiplier
Cutscenes/Property/EnvironmentLight/HDRWhitePoint=White Point
Cutscenes/Property/EnvironmentLight/KeyColorMultiplier=Diffuse Color Multiplier
Cutscenes/Property/EnvironmentLight/KeyDiffuseColorBlue=Diffuse Color Blue
Cutscenes/Property/EnvironmentLight/KeyDiffuseColorGreen=Diffuse Color Green
Cutscenes/Property/EnvironmentLight/KeyDiffuseColorRed=Diffuse Color Red
Cutscenes/Property/EnvironmentLight/KeyDirectionX=Direction X
Cutscenes/Property/EnvironmentLight/KeyDirectionY=Direction Y
Cutscenes/Property/EnvironmentLight/KeyDirectionZ=Direction Z
Cutscenes/Property/EnvironmentLight/KeySpecularColorBlue=Specular Color Blue
Cutscenes/Property/EnvironmentLight/KeySpecularColorGreen=Specular Color Green
Cutscenes/Property/EnvironmentLight/KeySpecularColorMultiplier=Specular Color Multiplier
Cutscenes/Property/EnvironmentLight/KeySpecularColorRed=Specular Color Red
Cutscenes/Property/EnvironmentLight/KeyUseAmbientOcclusion=Use Ambient Occlusion
Cutscenes/Property/EnvironmentLight/OperatorHDR=Operator HDR
Cutscenes/Property/EnvironmentLight/SSAODetailFullOcclusion=Detail Full Occlusion
Cutscenes/Property/EnvironmentLight/SSAODetailNoOcclusion=Detail No Occlusion
Cutscenes/Property/EnvironmentLight/SSAODetailOcclusionPower=Detail Occlusion Power
Cutscenes/Property/EnvironmentLight/SSAODetailOcclusionRadius=Detail Occlusion Radius
Cutscenes/Property/EnvironmentLight/SSAOFullOcclusion=Full Occlusion
Cutscenes/Property/EnvironmentLight/SSAONoOcclusion=No Occlusion
Cutscenes/Property/EnvironmentLight/SSAOOcclusionPower=Occlusion Power
Cutscenes/Property/EnvironmentLight/SSAOOcclusionRadius=Radius
Cutscenes/Property/EnvironmentLight/TerrainHDRDiffuse=Terrain HDR Diffuse Multiplier
Cutscenes/Property/EnvironmentLight/TerrainHDRSpecular=Terrain HDR Specular Multiplier
Cutscenes/Property/EnvironmentLight/TerrainSpecularExp=Terrain Specular Exponent
Cutscenes/Property/EnvironmentLight/TerrainUseBackLight=Use BackLight
Cutscenes/Property/EnvironmentLight/TimeOfDay=Time Of Day
Cutscenes/Property/EnvironmentLight/UseSeparateDetailSSAO=Use Separate Detail SSAO
Cutscenes/Property/EyePositionX=Eye Position X
Cutscenes/Property/EyePositionY=Eye Position Y
Cutscenes/Property/EyePositionZ=Eye Position Z
Cutscenes/Property/FOV=Field of View
Cutscenes/Property/FXAOverridePath=FXA Override Path
Cutscenes/Property/FacialAnim=Facial Anim
Cutscenes/Property/FacialGroup=Facial Group
Cutscenes/Property/FadeAmount=Amount - Faded
Cutscenes/Property/FadeIn=Fade In
Cutscenes/Property/Falloff=Falloff
Cutscenes/Property/FalloffEnd=Falloff End
Cutscenes/Property/FalloffStart=Falloff Start
Cutscenes/Property/FarClip=Far Clip
Cutscenes/Property/FilePath=File Path
Cutscenes/Property/Filter=Filter
Cutscenes/Property/FilterTest=Filter Test
Cutscenes/Property/FinderTag=Finder Tag
Cutscenes/Property/FireAndForget=Fire And Forget
Cutscenes/Property/FocalDepth=Focal Depth
Cutscenes/Property/FogColorB=Fog Color Blue
Cutscenes/Property/FogColorG=Fog Color Green
Cutscenes/Property/FogColorR=Fog Color Red
Cutscenes/Property/FogDensity=Fog Density
Cutscenes/Property/FogFalloff=Fog Falloff
Cutscenes/Property/FogStartHeight=Fog Start Height
Cutscenes/Property/FogVisibility=Fog Visibility
Cutscenes/Property/FollowTerrainOffset=Height Offset
Cutscenes/Property/GUID=ID
Cutscenes/Property/Guide=Guide
Cutscenes/Property/HDRMultiplierDiffuseBlue=Diffuse HDR - Blue
Cutscenes/Property/HDRMultiplierDiffuseGreen=Diffuse HDR - Green
Cutscenes/Property/HDRMultiplierDiffuseRed=Diffuse HDR - Red
Cutscenes/Property/HDRMultiplierEmissiveBlue=Emissive HDR - Blue
Cutscenes/Property/HDRMultiplierEmissiveGreen=Emissive HDR - Green
Cutscenes/Property/HDRMultiplierEmissiveRed=Emissive HDR - Red
Cutscenes/Property/Halo=Halo
Cutscenes/Property/HaloEmission=Halo Emission
Cutscenes/Property/HaloWidth=Halo Width
Cutscenes/Property/HeightOffset=Height Offset
Cutscenes/Property/HideActorAlias=Actor Alias Hide
Cutscenes/Property/HighlightColorA=Highlight Color - Alpha
Cutscenes/Property/HighlightColorB=Highlight Color - Blue
Cutscenes/Property/HighlightColorG=Highlight Color - Green
Cutscenes/Property/HighlightColorR=Highlight Color - Red
Cutscenes/Property/HitTest=Hit Test
Cutscenes/Property/HoldFade=Hold Fade
Cutscenes/Property/Hotspot=Hotspot
Cutscenes/Property/Index=Index
Cutscenes/Property/InheritScale=Inherit Scale
Cutscenes/Property/InheritVisibility=Inherit Visibility
Cutscenes/Property/InteractiveMode=Interactive Mode
Cutscenes/Property/JumpToBookmarkWhenHit=Jump to bookmark when hit
Cutscenes/Property/LightGUID=Light GUID
Cutscenes/Property/LightID=Light ID
Cutscenes/Property/LightIndex=Light Index
Cutscenes/Property/LightOpaque=Light Opaque Objects
Cutscenes/Property/LightTransparent=Light Transparent Objects
Cutscenes/Property/LineID=Line ID
Cutscenes/Property/Locked=Locked
Cutscenes/Property/LockedToEnd=Locked to End
Cutscenes/Property/LookAtAttach=Attachment
Cutscenes/Property/LookAtGUID=Target GUID
Cutscenes/Property/LookAtIgnoreEyes=Ignore Eyes
Cutscenes/Property/LookAtType=Type
Cutscenes/Property/Looping=Looping
Cutscenes/Property/MaximumLightLevel=Maximum Light Level
Cutscenes/Property/Message=Message
Cutscenes/Property/MinimumLightLevel=Minimum Light Level
Cutscenes/Property/Mode=Mode
Cutscenes/Property/ModelLink=Model Link
Cutscenes/Property/ModelPath=Model Path
Cutscenes/Property/Movespeed=Movespeed
Cutscenes/Property/Name=Name
Cutscenes/Property/NearClip=Near Clip
Cutscenes/Property/NonSeeking=Non-Seeking
Cutscenes/Property/ObjectGUID=Object GUID
Cutscenes/Property/ObjectID=Object ID
Cutscenes/Property/OffsetX=Offset X
Cutscenes/Property/OffsetY=Offset Y
Cutscenes/Property/OffsetZ=Offset Z
Cutscenes/Property/Opacity=Opacity
Cutscenes/Property/OriginalDuration=Original Duration
Cutscenes/Property/OriginalMoveSpeed=Original Movement Speed
Cutscenes/Property/Overriding=Overriding
Cutscenes/Property/OwnerID=Owner ID
Cutscenes/Property/Pan=Pan
Cutscenes/Property/ParentID=Parent ID
Cutscenes/Property/PauseWhenHit=Pause When Hit
Cutscenes/Property/PeakMultiplierB=Peak Multiplier - Blue
Cutscenes/Property/PeakMultiplierG=Peak Multiplier - Green
Cutscenes/Property/PeakMultiplierR=Peak Multiplier - Red
Cutscenes/Property/Pitch=Pitch
Cutscenes/Property/PlayForever=Play Forever
Cutscenes/Property/PlayOnce=Play Once
Cutscenes/Property/PositionX=Position X
Cutscenes/Property/PositionY=Position Y
Cutscenes/Property/PositionZ=Position Z
Cutscenes/Property/Priority=Priority
Cutscenes/Property/Property=Property
Cutscenes/Property/RTTChannel=RTT Channel
Cutscenes/Property/RandomOffsetMax=Start Offset - Random Max (Percent)
Cutscenes/Property/RandomOffsetMin=Start Offset - Random Min (Percent)
Cutscenes/Property/ReferenceFile=Reference File
Cutscenes/Property/ReferenceGUID=Reference GUID
Cutscenes/Property/Reverb=Ambient Reverb ID
Cutscenes/Property/RightAligned=Right-Aligned
Cutscenes/Property/Roll=Roll
Cutscenes/Property/RotForwardX=Rotation Forward X
Cutscenes/Property/RotForwardY=Rotation Forward Y
Cutscenes/Property/RotForwardZ=Rotation Forward Z
Cutscenes/Property/RotUpX=Rotation Up X
Cutscenes/Property/RotUpY=Rotation Up Y
Cutscenes/Property/RotUpZ=Rotation Up Z
Cutscenes/Property/Rotation=Rotation
Cutscenes/Property/RotationX=Rotation X
Cutscenes/Property/RotationY=Rotation Y
Cutscenes/Property/RotationZ=Rotation Z (Facing)
Cutscenes/Property/ScaleX=Scale X
Cutscenes/Property/ScaleY=Scale Y
Cutscenes/Property/ScaleZ=Scale Z
Cutscenes/Property/ShadowBox=Shadow Box
Cutscenes/Property/ShadowCasting=Shadow Casting
Cutscenes/Property/ShadowClip=Shadow Clip
Cutscenes/Property/SkinOverride=Skin Override
Cutscenes/Property/SortIndex=Sort Index
Cutscenes/Property/SoundIndex=Variation
Cutscenes/Property/SoundLink=Sound Link
Cutscenes/Property/SpeakerMix/BackLeft=Speaker Mix - Back Left
Cutscenes/Property/SpeakerMix/BackRight=Speaker Mix - Back Right
Cutscenes/Property/SpeakerMix/Center=Speaker Mix - Center
Cutscenes/Property/SpeakerMix/FrontLeft=Speaker Mix - Front Left
Cutscenes/Property/SpeakerMix/FrontRight=Speaker Mix - Front Right
Cutscenes/Property/SpeakerMix/LFE=Speaker Mix - LFE
Cutscenes/Property/SpeakerMix/SideLeft=Speaker Mix - Side Left
Cutscenes/Property/SpeakerMix/SideRight=Speaker Mix - Side Right
Cutscenes/Property/SpeakerTag=Speaker Tag
Cutscenes/Property/Specular=Specular
Cutscenes/Property/SpecularColorB=Color - Specular - Blue
Cutscenes/Property/SpecularColorG=Color - Specular - Green
Cutscenes/Property/SpecularColorMultiplier=Color Multiplier - Specular
Cutscenes/Property/SpecularColorR=Color - Specular - Red
Cutscenes/Property/Start=Start Time
Cutscenes/Property/StartLinkAttachToPoint=Start Link To Point
Cutscenes/Property/StartLinkDistance=Start Link Distance
Cutscenes/Property/StartLinkID=Start Linked To GUID
Cutscenes/Property/StartMultiplierB=Start Multiplier - Blue
Cutscenes/Property/StartMultiplierG=Start Multiplier - Green
Cutscenes/Property/StartMultiplierR=Start Multiplier - Red
Cutscenes/Property/StartOffset=Start Offset
Cutscenes/Property/StrobeFalloff=Strobe Falloff
Cutscenes/Property/StrobeHalfHeight=Strobe Halfheight
Cutscenes/Property/TargetPositionX=Target Position X
Cutscenes/Property/TargetPositionY=Target Position Y
Cutscenes/Property/TargetPositionZ=Target Position Z
Cutscenes/Property/TeamColorDiffuseBlue=Diffuse - Blue
Cutscenes/Property/TeamColorDiffuseGreen=Diffuse - Green
Cutscenes/Property/TeamColorDiffuseRed=Diffuse - Red
Cutscenes/Property/TeamColorEmissiveBlue=Emissive - Blue
Cutscenes/Property/TeamColorEmissiveGreen=Emissive - Green
Cutscenes/Property/TeamColorEmissiveRed=Emissive - Red
Cutscenes/Property/Text=Text
Cutscenes/Property/TextureQuality=Texture Quality
Cutscenes/Property/Time=Time
Cutscenes/Property/TimeScale=Time Scale
Cutscenes/Property/TintColorBlue=Tint Color - Blue
Cutscenes/Property/TintColorGreen=Tint Color - Green
Cutscenes/Property/TintColorRed=Tint Color - Red
Cutscenes/Property/Type=Type
Cutscenes/Property/UnfadedAmount=Amount - Unfaded
Cutscenes/Property/UnitLink=Unit Link
Cutscenes/Property/UseAnimMovespeed=Use Anim Movespeed
Cutscenes/Property/UseGUID=UseGUID
Cutscenes/Property/UseSceneRotation=Use Scene Rotation
Cutscenes/Property/Value=Value
Cutscenes/Property/Variant=Variant
Cutscenes/Property/Variation=Variation
Cutscenes/Property/VerticalFOV=Vertical FOV
Cutscenes/Property/Visible=Visible
Cutscenes/Property/Volume=Volume
Cutscenes/Property/VolumeAbsolute=Absolute Volume
Cutscenes/Property/WaitForResources=Wait for Resources
Cutscenes/Property/Walk=Walk
Cutscenes/Property/Weight=Weight
Cutscenes/Property/Yaw=Yaw
Cutscenes/Value/Cloaking/Ally=Ally
Cutscenes/Value/Cloaking/Detected=Detected
Cutscenes/Value/Cloaking/Enemy=Enemy
Cutscenes/Value/Cloaking/None=None
Cutscenes/Value/Default=Default
Cutscenes/Value/Disabled=Disabled
Cutscenes/Value/Enabled=Enabled
Cutscenes/Value/False=False
Cutscenes/Value/FogVisibility/Dimmed=Dimmed
Cutscenes/Value/FogVisibility/Hidden=Hidden
Cutscenes/Value/FogVisibility/Snapshot=Snapshot
Cutscenes/Value/FogVisibility/Visible=Visible
Cutscenes/Value/HDROperator/Exponential=Exponential
Cutscenes/Value/HDROperator/Filmic=Filmic
Cutscenes/Value/HDROperator/Linear=Linear
Cutscenes/Value/HDROperator/Logarithmic=Logarithmic
Cutscenes/Value/HDROperator/Reinhard=Reinhard
Cutscenes/Value/LightLevel/Extreme=Extreme
Cutscenes/Value/LightLevel/High=High
Cutscenes/Value/LightLevel/Low=Low
Cutscenes/Value/LightLevel/Medium=Medium
Cutscenes/Value/LightLevel/None=None
Cutscenes/Value/LightLevel/Ultra=Ultra
Cutscenes/Value/No=No
Cutscenes/Value/None=None
Cutscenes/Value/Off=Off
Cutscenes/Value/On=On
Cutscenes/Value/Quality/Extreme=Extreme
Cutscenes/Value/Quality/High=High
Cutscenes/Value/Quality/Low=Low
Cutscenes/Value/Quality/Medium=Medium
Cutscenes/Value/Quality/Ultra=Ultra
Cutscenes/Value/SoundMode/2D=2D
Cutscenes/Value/SoundMode/3DHead=3DHead
Cutscenes/Value/SoundMode/3DWorld=3DWorld
Cutscenes/Value/TangentType/Auto=Auto
Cutscenes/Value/TangentType/Custom=Custom
Cutscenes/Value/TangentType/Fast=Fast
Cutscenes/Value/TangentType/Flat=Flat
Cutscenes/Value/TangentType/Linear=Linear
Cutscenes/Value/TangentType/Slow=Slow
Cutscenes/Value/TangentType/Smooth=Smooth
Cutscenes/Value/TangentType/Step=Step
Cutscenes/Value/True=True
Cutscenes/Value/Yes=Yes
Error/CantCrossChasms=Can't target units across chasms.
Error/CantCrossCliffs=Can't travel across cliffs.
Error/CantPathToLocation=Can't path to that location.
Error/CantTargetNonZerg=Must target zerg units.
GameCategory/Action/Desc=Games which focus on quick action-packed gameplay.
GameCategory/Action/Name=Action
GameCategory/Action_Custom/Desc=All settings may be customized.
GameCategory/Action_Custom/Name=Custom
GameCategory/Arcade_Coop/Desc=Ally with other players.
GameCategory/Arcade_Coop/Name=Cooperative
GameCategory/Arcade_SinglePlayer/Desc=Play without any other human players.
GameCategory/Arcade_SinglePlayer/Name=Single Player
GameCategory/Arcade_Tutorial/Desc=Interactive tutorial to learn how to play the map.
GameCategory/Arcade_Tutorial/Name=Tutorial
GameCategory/Arena/Desc=Evenly matched groups of units face off in arena combat.
GameCategory/Arena/Name=Arena
GameCategory/Arena_Custom/Desc=All settings may be customized.
GameCategory/Arena_Custom/Name=Custom
GameCategory/Coop/Desc=Games played cooperatively against the A.I.
GameCategory/Coop/Name=Co-op VS A.I.
GameCategory/Coop_Easy/Desc=Take on the computer A.I. at Easy difficulty level
GameCategory/Coop_Easy/Name=Easy
GameCategory/Coop_General/Desc=Take on the computer A.I. at the given difficulty level.
GameCategory/Coop_Hard/Desc=Take on the computer A.I. at Hard difficulty level
GameCategory/Coop_Hard/Name=Hard
GameCategory/Coop_Insane/Desc=Take on the computer A.I. at Insane difficulty level
GameCategory/Coop_Insane/Name=Insane
GameCategory/Coop_Medium/Desc=Take on the computer A.I. at Medium difficulty level
GameCategory/Coop_Medium/Name=Medium
GameCategory/Coop_Other/Desc=Unclassified game mode.
GameCategory/Coop_Other/Name=Other
GameCategory/Coop_VeryEasy/Desc=Take on the computer A.I. at Very Easy difficulty level
GameCategory/Coop_VeryEasy/Name=Very Easy
GameCategory/Coop_VeryHard/Desc=Take on the computer A.I. at Very Hard difficulty level
GameCategory/Coop_VeryHard/Name=Very Hard
GameCategory/Custom/Desc=Unclassified game type.
GameCategory/Custom/Name=Other
GameCategory/Custom_Custom/Desc=All settings may be customized.
GameCategory/Custom_Custom/Name=Custom
GameCategory/HeroBattle/Desc=Teams of heroes join in constant assaults on the enemy stronghold.
GameCategory/HeroBattle/Name=Hero Battle
GameCategory/HeroBattle_Custom/Desc=All settings may be customized.
GameCategory/HeroBattle_Custom/Name=Custom
GameCategory/Melee/Desc=Standard melee games against other players
GameCategory/Melee/Name=Melee
GameCategory/Melee_1v1/Desc=Two players fight to the death.
GameCategory/Melee_1v1/Name=1V1
GameCategory/Melee_2v2/Desc=Two teams of two vie for dominance.
GameCategory/Melee_2v2/Name=2V2
GameCategory/Melee_3v3/Desc=Two teams of three face off on the battlefield.
GameCategory/Melee_3v3/Name=3V3
GameCategory/Melee_4v4/Desc=Two teams of four head to battle.
GameCategory/Melee_4v4/Name=4V4
GameCategory/Melee_5v5/Desc=Two teams of five clash in epic confrontation.
GameCategory/Melee_5v5/Name=5V5
GameCategory/Melee_FFA/Desc=All players fight until only one remains.
GameCategory/Melee_FFA/Name=FFA
GameCategory/Melee_Other/Desc=Unclassified game mode.
GameCategory/Melee_Other/Name=Other
GameCategory/Misc/Desc=Miscellaneous game types
GameCategory/Misc/Name=Miscellaneous
GameCategory/Misc_Other/Desc=Unclassified game mode.
GameCategory/Misc_Other/Name=Other
GameCategory/Monobattle/Desc=Melee games where each player may only build a single unit type
GameCategory/Monobattle/Name=Monobattle
GameCategory/Monobattle_Other/Desc=Unclassified game mode.
GameCategory/Monobattle_Other/Name=Other
GameCategory/Observer/Desc=Melee games with spectating functionality
GameCategory/Observer/Name=Melee Spectator
GameCategory/Observer_Other/Desc=Unclassified game mode.
GameCategory/Observer_Other/Name=Other
GameCategory/Puzzle/Desc=Test your ingenuity with puzzle-based gameplay.
GameCategory/Puzzle/Name=Puzzle
GameCategory/Puzzle_Custom/Desc=All settings may be customized.
GameCategory/Puzzle_Custom/Name=Custom
GameCategory/RPG/Desc=Level up and explore in roleplaying games.
GameCategory/RPG/Name=RPG
GameCategory/RPG_Custom/Desc=All settings may be customized.
GameCategory/RPG_Custom/Name=Custom
GameCategory/Strategy/Desc=Games which focus on strategic planning.
GameCategory/Strategy/Name=Strategy
GameCategory/Strategy_Custom/Desc=All settings may be customized.
GameCategory/Strategy_Custom/Name=Custom
GameCategory/Survival/Desc=Stay alive as long as possible among hordes of enemies.
GameCategory/Survival/Name=Survival
GameCategory/Survival_Custom/Desc=All settings may be customized.
GameCategory/Survival_Custom/Name=Custom
GameCategory/TowerDefense/Desc=Build towers to defend against waves of enemies.
GameCategory/TowerDefense/Name=Tower Defense
GameCategory/TowerDefense_Custom/Desc=All settings may be customized.
GameCategory/TowerDefense_Custom/Name=Custom
GameCategory/Training/Desc=Games designed for learning and practicing
GameCategory/Training/Name=Trainer
GameCategory/Training_Build/Desc=Practice building units and upgrades efficiently.
GameCategory/Training_Build/Name=Build Order
GameCategory/Training_Micro/Desc=Practice micro management of unit groups during combat.
GameCategory/Training_Micro/Name=Micro Trainer
GameCategory/Training_Other/Desc=Unclassified game mode.
GameCategory/Training_Other/Name=Other
GameCategory/TugOfWar/Desc=Build structures which send units to attack the enemy base.
GameCategory/TugOfWar/Name=Tug Of War
GameCategory/TugOfWar_Custom/Desc=All settings may be customized.
GameCategory/TugOfWar_Custom/Name=Custom
GameDebug/AbilityLimitReached=Ability limit reached.
GameDebug/AbsoluteTexturePath=Texture '%1' does not reference a file in an archive and cannot be loaded.
GameDebug/AnimWaitNoAnim=AnimWait: Animation name '%1' is not running on actor '%2'
GameDebug/AnimWaitTimeout=AnimWait: Animation name '%1'has been running longer than expected (blocking the triggerthread) on actor '%2'
GameDebug/BadFood=Food Error in category '%1'.
GameDebug/BadTransientQueueable='%1' is configured as transient but has a non-zero time.
GameDebug/BehaviorLimitReached=Behavior limit reached.
GameDebug/CommandOverflow=Command overflow: '%1' @ '%2'.
GameDebug/CreepTranslucentThresholdError=Creep translucent max threshold is not greater than min threshold.
GameDebug/CutsceneAddFailed=Cutscene Error: Failed to add node to state.
GameDebug/CutsceneCameraFindError=Cutscene Error: Cannot find camera '%1'.
GameDebug/CutsceneDuplicateBookmark=Cutscene Warning: Duplicate bookmark name found '%1'.
GameDebug/CutsceneDuplicateGUID=Cutscene Error: %1 - '%2' (%3) and '%4' (%5) share the same GUID (%6)!  Loading has been stopped!
GameDebug/CutsceneError=Cutscene Load Error: '%1' - '%2'.
GameDebug/CutsceneFindError=Cutscene Error: Cannot find '%1' on '%2'.
GameDebug/CutsceneMissingReference=Cutscene Warning: Missing referenced node '%1' (%2) in cutscene '%3'.
GameDebug/CutsceneRTTCameraError=Cutscene Error: Cannot attach camera '%1'. RTT is not currently supported for Actor Cameras.
GameDebug/CutsceneShadowBoxError=Cutscene Error: Multiple Shadow Box Actors Found: '%1' ('%2')
GameDebug/CutsceneSpeakerFindError=Cutscene Error: Cannot find speaker '%1'.
GameDebug/CutsceneStackOverflow=Cutscene Log: Stack Overflow detected.  Do you have a circular bookmark loop?
GameDebug/CutsceneUnsupportedChild=Cutscene Error: '%1' - Cannot add '%2' ('%3') to node '%4' ('%5').  '%6' does not support child type '%7'.
GameDebug/CutsceneWaitingForResource=Cutscene Log: Waiting for resource '%1' (%2) in cutscene '%3'.
GameDebug/DataOverflow=%1 overflow using '%1'.
GameDebug/EffectModifyPlayerEntryFail=Unable to modify field '%1' using operation '%2' and value '%3' for modify player effect '%4'.  Error: '%5'
GameDebug/EffectModifyPlayerUpgradeInvalid=Upgrade link '%1' invalid for modify player effect '%2'.
GameDebug/HerdCircularReference=Sound %1 could not be started because HerdNode is a circular herd reference.
GameDebug/InvalidAnim=Invalid anim: '%1'.
GameDebug/InvalidAttachment=Invalid attachment '%1' for unit '%2.
GameDebug/InvalidBankCondition=Invalid bank condition: '%1'.
GameDebug/InvalidChallenge=Invalid challenge: '%1'.
GameDebug/InvalidEffect=Invalid effect: '%1'.
GameDebug/InvalidModel=Invalid model: '%1'.
GameDebug/InvalidMoverIndex=Invalid moverIndex: %1 for effect '%2'
GameDebug/InvalidPoint=Invalid position: '%1'.
GameDebug/InvalidPreplacedDoodad=Invalid preplaced doodad: '%1'.
GameDebug/InvalidPreplacedUnit=Invalid preplaced unit: '%1'.
GameDebug/InvalidRequirement=Invalid requirement: '%1'.
GameDebug/InvalidSyncModelData=Unable to load synchronous model data '%1'.
GameDebug/InvalidUnit=Invalid unit: '%1'.
GameDebug/InvalidUnitInnerRadiusMultiple=Invalid Unit Inner Radius for '%1'. InnerRadius (%2) => Radius(%3). Must be a multiple of 1/16 (0.0625).
GameDebug/InvalidUnitInnerRadiusTooSmall=Invalid Unit Inner Radius for '%1'. InnerRadius (%2) > Radius(%3).
GameDebug/InvalidUnitRadiusMultiple=Invalid Unit Radius for '%1'. Radius (%2) => Radius(%3). Must be a multiple of 1/16 (0.0625).
GameDebug/InvalidUnitSight=Invalid sight for unit '%1'.  Sight = %2, Bonus from %3 = %4.  Total is %5 but will get clamped to %6.
GameDebug/InvalidValidator=Invalid validator: '%1'.
GameDebug/JumpMotionDriverError=CBehaviorJump requires a parabola motion phase driver.
GameDebug/JumpMotionPhaseError=CBehaviorJump requires missile mover with a single motion phase.
GameDebug/LaunchErrorInvalidMover=Unit '%1' attempting to launch with an invalid mover '%2'.
GameDebug/MissileDriverError=Invalid mover missile driver on '%1'.
GameDebug/MissileInitFailure=Invalid missile mover or missile actor; Effect '%1' Unit '%2'.
GameDebug/MissingAmmo=Invalid ammo unit '%1' for effect '%2'.
GameDebug/MissingAnim='%1' is missing animation '%2'.
GameDebug/MissingAttachment=Missing attachment '%1' for unit '%2'.
GameDebug/MissingBuildable='%1' is missing a buildable ability.
GameDebug/MissingButton=Missing button: '%1' @ '%2'.
GameDebug/MissingInfo=Missing info: '%1' @ '%2'.
GameDebug/MissingMissileMover=Missing missile movers for '%1'.
GameDebug/MissingPoint=No available position.
GameDebug/MissingScoreValue=Unable to find score value '%1'.
GameDebug/MissingTrain=Missing train info: unit '%1' on ability '%2' @ index '%3'.
GameDebug/MissingValidatorParams=Missing validator parameters: '%1'.
GameDebug/NoAbilitySlots=No free ability slots left for '%1'.
GameDebug/NoBehaviorSlots=No free behavior slots left for '%1'.
GameDebug/NoCampaignSlots=No free campaign slots left for '%1'.
GameDebug/NoChallengeSlots=No free challenge slots left for '%1'.
GameDebug/OperandOverflow=%1 too many operands for the requirement '%2'.
GameDebug/OperandUnderflow=%1 too few operands for the requirement '%2'.
GameDebug/ProgressAlreadyCompleted=Unable to restart progress; already completed for '%1'.
GameDebug/RequirementLimitReached=Requirement limit reached: '%1'.
GameDebug/RevealerLimitReached=Revealer limit reached.
GameDebug/SoundPreloadRequired=%1 was not preloaded so the length is not available.
GameDebug/UnitAbilClassLimitReached=Too many %1 abilities for '%2'.
GameDebug/UnitAbilLimitReached=Too many abilities for '%1'.
GameDebug/UnitLimitReached=Unit limit reached.
GameDebug/VeterancyBehaviorInvalidXPReq=Invalid XP requirement for CBehaviorVeterancy '%1' VeterancyLevelArray index %2. %3 required but it will be clamped to %4.
Hero/Name/CHero=CHero
HeroAbil/Name/CHeroAbil=CHeroAbil
HeroStat/Name/CHeroStat=CHeroStat
Hotkey/Category/00/AI=A.I.
Hotkey/Category/01/Camera=Camera
Hotkey/Category/02/Chat=Chat
Hotkey/Category/03/CommandCard=Grid
Hotkey/Category/04/ControlGroups=Control Groups
Hotkey/Category/05/Hero=Hero
Hotkey/Category/06/Inventory=Inventory
Hotkey/Category/07/Menu=Menu
Hotkey/Category/08/Observer=Observer
Hotkey/Category/09/Replay=Replay
Hotkey/Category/10/UnitManagement=Unit Management
Hotkey/Category/11/UI=UI
Hotkey/Category/12/UIEditor=UI Editor
ItemClass/Name/CItemClass=Default Class
Key/Alt=Alt
Key/Alt/Short=A
Key/Backspace=Backspace
Key/Backspace/Short=Bck
Key/BrowserBack=Browser Back
Key/BrowserBack/Short=BBk
Key/BrowserForward=Browser Forward
Key/BrowserForward/Short=Fwd
Key/CapsLock=Caps Lock
Key/CapsLock/Short=CL
Key/Clear=Clear
Key/Command=Command
Key/Control=Control
Key/Control/Short=C
Key/Delete=Delete
Key/Delete/Short=Del
Key/Down=Down
Key/Down/Short=Dwn
Key/End=End
Key/Enter=Enter
Key/Enter/Short=Ent
Key/Escape=Escape
Key/Escape/Short=Esc
Key/F13=F13
Key/F14=F14
Key/F15=F15
Key/F16=F16
Key/F17=F17
Key/F18=F18
Key/F19=F19
Key/F20=F20
Key/F21=F21
Key/F22=F22
Key/F23=F23
Key/F24=F24
Key/Help=Help
Key/Home=Home
Key/Home/Short=Hom
Key/Insert=Insert
Key/Insert/Short=Ins
Key/Left=Left
Key/Left/Short=Lft
Key/MediaChannelDown=Media Channel Down
Key/MediaChannelDown/Short=MDn
Key/MediaChannelUp=Media Channel Up
Key/MediaChannelUp/Short=MUp
Key/MediaFastForward=Media Fast Forward
Key/MediaFastForward/Short=MFF
Key/MediaNextTrack=Media Next Track
Key/MediaNextTrack/Short=MNx
Key/MediaPause=Media Pause
Key/MediaPause/Short=MPa
Key/MediaPlay=Media Play
Key/MediaPlay/Short=MPl
Key/MediaPlayPause=Media Play Pause
Key/MediaPlayPause/Short=MPP
Key/MediaPrevTrack=Media Prev Track
Key/MediaPrevTrack/Short=MPT
Key/MediaRewind=Media Rewind
Key/MediaRewind/Short=MRR
Key/MediaStop=Media Stop
Key/MediaStop/Short=MSt
Key/None=None
Key/NumLock=Num Lock
Key/NumLock/Short=NL
Key/NumPad0=Num Pad 0
Key/NumPad0/Short=N 0
Key/NumPad1=Num Pad 1
Key/NumPad1/Short=N 1
Key/NumPad2=Num Pad 2
Key/NumPad2/Short=N 2
Key/NumPad3=Num Pad 3
Key/NumPad3/Short=N 3
Key/NumPad4=Num Pad 4
Key/NumPad4/Short=N 4
Key/NumPad5=Num Pad 5
Key/NumPad5/Short=N 5
Key/NumPad6=Num Pad 6
Key/NumPad6/Short=N 6
Key/NumPad7=Num Pad 7
Key/NumPad7/Short=N 7
Key/NumPad8=Num Pad 8
Key/NumPad8/Short=N 8
Key/NumPad9=Num Pad 9
Key/NumPad9/Short=N 9
Key/NumPadDecimal=Num Pad Decimal
Key/NumPadDecimal/Short=N .
Key/NumPadDivide=Num Pad Divide
Key/NumPadDivide/Short=N /
Key/NumPadEnter=Num Pad Enter
Key/NumPadEnter/Short=N Ent
Key/NumPadEquals=Num Pad Equals
Key/NumPadEquals/Short=N =
Key/NumPadMinus=Num Pad Minus
Key/NumPadMinus/Short=N -
Key/NumPadMultiply=Num Pad Multiply
Key/NumPadMultiply/Short=N *
Key/NumPadPlus=Num Pad Plus
Key/NumPadPlus/Short=N +
Key/Option=Option
Key/PageDown=Page Down
Key/PageDown/Short=PDn
Key/PageUp=Page Up
Key/PageUp/Short=PUp
Key/Pause=Pause/Break
Key/Pause/Short=Pau
Key/PrintScreen=Print Screen
Key/PrintScreen/Short=PSc
Key/Right=Right
Key/Right/Short=Rgt
Key/ScrollLock=Scroll Lock
Key/ScrollLock/Short=SL
Key/Shift=Shift
Key/Shift/Short=S
Key/Space=Space
Key/Space/Short=Spc
Key/Tab=Tab
Key/Up=Up
Location/Name/CLocation=CLocation
LookAtType/FastEyesOnly=Fast Eyes Only
LookAtType/FastEyesOnlySubtle=Fast Eyes Only Subtle
LookAtType/FastHeadOnly=Fast Head Only
LookAtType/FastHeadOnlySubtle=Fast Head Only Subtle
LookAtType/FastStanding=Fast Standing
LookAtType/FastStandingSubtle=Fast Standing Subtle
LookAtType/InstantEyesOnly=Instant Eyes Only
LookAtType/InstantHeadOnly=Instant Head Only
LookAtType/InstantHeadOnlySubtle=Instant Head Only Subtle
LookAtType/InstantStanding=Instant Standing
LookAtType/InstantStandingSubtle=Instant Standing Subtle
LookAtType/MedEyesOnly=Medium Eyes Only
LookAtType/MedHeadOnly=Medium Head Only
LookAtType/MedHeadOnlySubtle=Medium Head Only Subtle
LookAtType/MedStanding=Medium Standing
LookAtType/MedStandingSubtle=Medium Standing Subtle
LookAtType/SlowEyesOnly=Slow Eyes Only
LookAtType/SlowHeadOnly=Slow Head Only
LookAtType/SlowHeadOnlySubtle=Slow Head Only Subtle
LookAtType/SlowStanding=Slow Standing
LookAtType/SlowStandingSubtle=Slow Standing Subtle
LookAtType/Turret_Left=Turret Left
LookAtType/Turret_Right=Turret Right
LookAtType/VerySlowEyesOnly=Very Slow Eyes Only
LookAtType/VerySlowHeadOnly=Very Slow Head Only
LookAtType/VerySlowHeadOnlySubtle=Very Slow Head Only Subtle
LookAtType/VerySlowStanding=Very Slow Standing
LookAtType/VerySlowStandingSubtle=Very Slow Standing Subtle
Map/Name/CMap=CMap
Missile/BlendAtNotGreaterThanStopAt=BlendAt[%1] not > StopAt[%2].  Mover[%3] Phases[%4, %5].
Missile/CannotHaveBlendOnFinalPhase=Cannot have blend on final phase.  Mover[%1].
Missile/CannotHaveNegativeOutroRanges=Cannot have negative outro ranges.  Mover[%1] Phase[%2].
Missile/CannotHaveZeroStopAtDistanceOnZeroethPhase=Cannot have 0 stopAt distance on zeroeth phase if there is more than 1 phase.  Mover[%1].
Missile/CannotPowerslideOnNonPositiveAccel=Cannot use powerslide on phases with non-positive acceleration.  Mover[%1] Phase[%2].
Missile/EmptyThrowVector=Empty throw vector.  Mover[%1] Phase[%2].
Missile/InvalidPitchThrowBand=Invalid pitch throw band.  Mover[%1] Phase[%2].
Missile/InvalidYawThrowBand=Invalid yaw throw band.  Mover[%1] Phase[%2].
Missile/NoMotionDriver=No motion driver.  Mover[%1] Phase[%2].
Missile/StopAtNotGreaterThanOrEqualToBlendAt=StopAt[%1] not >= BlendAt[%2].  Mover[%3] Phase[0].
Missile/StopAtNotGreaterThanOrEqualToBlendAtPhase=StopAt[%1] not >= BlendAt[%2].  Mover[%3] Phase[%4].
Missile/UnsupportedNegativeBlendAtAndPositiveStopAt=Unsupported - negative BlendAt[%1] and positive StopAt[%2].  Mover[%3] Phase[%4].
Missile/UnsupportedNonGroundHeightMap=CMoverMissile[%1]; Missiles only support the ground height map.  The air height map enables fliers to move smoothly over cliffs -- it offers no assistance to missiles and would only causes glitches in missiles that need to be near the ground.  It is therefore ignored on missiles.
Missile/ZeroGravityOnBallisticMover=Zero gravity on ballistic mover.  Mover[%1] Phase[%2].
Mouse/BackMouseButton=Back Mouse Button
Mouse/ForwardMouseButton=Forward Mouse Button
Mouse/LeftMouseButton=Left Mouse Button
Mouse/MiddleMouseButton=Middle Mouse Button
Mouse/RightMouseButton=Right Mouse Button
Objective/Name/CObjective=CObjective
Param/Value/lib_Ntve_00000729=HOUR:MINUTE2:SECOND2
Param/Value/lib_Ntve_06C6F5FA=
Param/Value/lib_Ntve_0C54DCE9=hp 
Param/Value/lib_Ntve_0CFBFA31=
Param/Value/lib_Ntve_0DBBF5F5=New Unit: 
Param/Value/lib_Ntve_0ECD9D5E= supply
Param/Value/lib_Ntve_10C48B57=
Param/Value/lib_Ntve_11025B0A=
Param/Value/lib_Ntve_112EB177=: </c>
Param/Value/lib_Ntve_13ECDD4D=<c val="ff0000">Cannot have more than 
Param/Value/lib_Ntve_14F0F4BD=
Param/Value/lib_Ntve_17346975=<c val="FFE000">
Param/Value/lib_Ntve_18619CE6=New Structure: 
Param/Value/lib_Ntve_19D51A4F=sh 
Param/Value/lib_Ntve_1D093A93=)
Param/Value/lib_Ntve_1E4A21D7=g
Param/Value/lib_Ntve_1E5D9313=False
Param/Value/lib_Ntve_207B352D=
Param/Value/lib_Ntve_22BDA933=/
Param/Value/lib_Ntve_2661F030=Mission Strategy: 
Param/Value/lib_Ntve_2790CD6C=<c val="FFD700">
Param/Value/lib_Ntve_2F98BFDE=
Param/Value/lib_Ntve_319EE582=
Param/Value/lib_Ntve_333F226E= screen labels.</c>
Param/Value/lib_Ntve_35F2291A=
Param/Value/lib_Ntve_37632571=
Param/Value/lib_Ntve_37F73F51=
Param/Value/lib_Ntve_3A5DC4AF=</c>
Param/Value/lib_Ntve_3CF5531D= at (
Param/Value/lib_Ntve_3EFBEA6A=<c val="ff0000">Cannot have more than 
Param/Value/lib_Ntve_40538093=m
Param/Value/lib_Ntve_468C9B0D=
Param/Value/lib_Ntve_473C2D18= Paused
Param/Value/lib_Ntve_4E82C567=
Param/Value/lib_Ntve_52283C6F=
Param/Value/lib_Ntve_523D5483=
Param/Value/lib_Ntve_54481537=P
Param/Value/lib_Ntve_5A0BEA76=
Param/Value/lib_Ntve_5B096002=</s>
Param/Value/lib_Ntve_5BE330B3=
Param/Value/lib_Ntve_5C2388C8=, 
Param/Value/lib_Ntve_62A43564=
Param/Value/lib_Ntve_65575124=
Param/Value/lib_Ntve_678D43DF=
Param/Value/lib_Ntve_682BA409=Boss
Param/Value/lib_Ntve_687F6A58=
Param/Value/lib_Ntve_698910CC=
Param/Value/lib_Ntve_6E04B343= Hidden
Param/Value/lib_Ntve_6FA768D4=
Param/Value/lib_Ntve_7065D73B=
Param/Value/lib_Ntve_70B193D9=
Param/Value/lib_Ntve_764FBDAF=
Param/Value/lib_Ntve_771A6CE6=
Param/Value/lib_Ntve_78462626=<c val="ff0000">Cannot have more than 
Param/Value/lib_Ntve_793C6977=
Param/Value/lib_Ntve_7B619F3C=<c val="FFFFFF">
Param/Value/lib_Ntve_7D5553B6=
Param/Value/lib_Ntve_83A50D3D=<c val="ff0000">Cannot have more than 
Param/Value/lib_Ntve_84FA80EA= boss bars.</c>
Param/Value/lib_Ntve_879B002A=
Param/Value/lib_Ntve_8A66929A=
Param/Value/lib_Ntve_8B103E8D=
Param/Value/lib_Ntve_8BE5995A= screen buttons.</c>
Param/Value/lib_Ntve_8C64EB93=<c val="FFE000">
Param/Value/lib_Ntve_9196C077=</c>
Param/Value/lib_Ntve_921A8185=
Param/Value/lib_Ntve_96ED819C=<s height="16">
Param/Value/lib_Ntve_9918A97B=,
Param/Value/lib_Ntve_A472B00C=/
Param/Value/lib_Ntve_A9FA12FD=
Param/Value/lib_Ntve_AB4DD212=True
Param/Value/lib_Ntve_AEC07F54=
Param/Value/lib_Ntve_AF33A389=
Param/Value/lib_Ntve_B237EA1F=
Param/Value/lib_Ntve_B7644083=)
Param/Value/lib_Ntve_B7FD9417= (
Param/Value/lib_Ntve_B9D80F71= screen images.</c>
Param/Value/lib_Ntve_BBB8FE6A= 
Param/Value/lib_Ntve_BD0D5827=
Param/Value/lib_Ntve_BE1984ED=, 
Param/Value/lib_Ntve_C3C78185=
Param/Value/lib_Ntve_C5CE2300=
Param/Value/lib_Ntve_C5D1DE7D=
Param/Value/lib_Ntve_CD27226C=New Ability: 
Param/Value/lib_Ntve_CE07AFC2=
Param/Value/lib_Ntve_CE090BCC=
Param/Value/lib_Ntve_D1121B99=
Param/Value/lib_Ntve_D322FA50=:
Param/Value/lib_Ntve_D9BD7853=
Param/Value/lib_Ntve_DB0FFE5B=
Param/Value/lib_Ntve_DBBFC2F9=en
Param/Value/lib_Ntve_E0FAD06C=
Param/Value/lib_Ntve_E150263D= Dead
Param/Value/lib_Ntve_E41F2786=
Param/Value/lib_Ntve_EDF79417=(
Param/Value/lib_Ntve_F17AECF1=
Param/Value/lib_Ntve_F98A950C=)  -  
Param/Value/lib_Ntve_FC94C3CF=
Race/Name/CRace=CRace
Race/Name/Neut=Neutral
Reward/Name/CReward=CReward
Reward/Name/CRewardDecal=CRewardDecal
Reward/Name/CRewardIcon=CRewardIcon
Reward/Name/CRewardModel=CRewardModel
Reward/Name/CRewardPortrait=CRewardPortrait
ScoreResult/Name/CScoreResult=CScoreResult
ScoreValue/Name/CScoreValue=CScoreValue
Terrain/Name/CTerrain=CTerrain
TriggerDebug/ActivityChecked=Checked
TriggerDebug/ActivityEvents=Events
TriggerDebug/ActivityRun=Run
TriggerDebug/ActivityTipChecked=Number of triggers which checked conditions due to events
TriggerDebug/ActivityTipEvents=Total number of events which occurred
TriggerDebug/ActivityTipRun=Number of triggers which executed actions due to events
TriggerDebug/ClickToCollapse=[Double Click To Collapse]
TriggerDebug/ClickToExpand=[Double Click To Expand]
TriggerDebug/ColAICall=Interal Call
TriggerDebug/ColAvgExecTime=Average Run Time (ms)
TriggerDebug/ColAvgFailTime=Average Fail Time (ms)
TriggerDebug/ColAvgGroupTime=Average Self+Children Time
TriggerDebug/ColAvgSelfTime=Average Self-Only Time
TriggerDebug/ColEvalCount=Events
TriggerDebug/ColExecCount=Run
TriggerDebug/ColExecTime=Time
TriggerDebug/ColFailCount=Failed Conditions
TriggerDebug/ColFunction=Function Name
TriggerDebug/ColMemSize=Total Memory Size
TriggerDebug/ColScriptCall=Script Call Identifier
TriggerDebug/ColThread=Thread
TriggerDebug/ColTotalGroupTime=Total Self+Children Time
TriggerDebug/ColTotalSelfTime=Total Self-Only Time
TriggerDebug/ColTotalTime=Total Time (ms)
TriggerDebug/ColTrigger=Trigger
TriggerDebug/ColType=Type
TriggerDebug/ColValue=Value
TriggerDebug/ColVariable=Variable
TriggerDebug/ColWaitingFor=Waiting For
TriggerDebug/ColWorstExecTime=Worst Run Time (ms)
TriggerDebug/ColWorstGroupTime=Worst Self+Children Time
TriggerDebug/ColWorstSelfTime=Worst Self-Only Time
TriggerDebug/DataTypeConst=Const
TriggerDebug/DataTypeGlobal=Global
TriggerDebug/DataTypeLocal=Local
TriggerDebug/DataTypeParam=Param
TriggerDebug/DataTypeUnknown=?????
TriggerDebug/DropDownBreakpoints=Breakpoints
TriggerDebug/DropDownCallstack=Callstack
TriggerDebug/DropDownGlobals=Globals
TriggerDebug/DropDownLocals=Locals
TriggerDebug/DropDownNone=None
TriggerDebug/DropDownRegisters=Registers
TriggerDebug/DropDownWatch=Watch
TriggerDebug/EditBoxClear=Clear
TriggerDebug/EditBoxFilter=Filter List:
TriggerDebug/EditBoxNext=Find Next
TriggerDebug/EditBoxSearch=Search Script:
TriggerDebug/ErrorAbilCmdExcessTarget=The ability command 'ABILCMD' should not have a target
TriggerDebug/ErrorAbilCmdNeedsTarget=The ability command 'ABILCMD' is missing a target
TriggerDebug/ErrorAbilCmdNotSupported=The ability command 'ABILCMD' is not supported
TriggerDebug/ErrorActorCreateFailed=Could not create actor: Name[ACTOR] Content1[CONTENT1] Content2[CONTENT2]
TriggerDebug/ErrorActorMsgInvalid=Invalid actor msg: Msg[MSG]
TriggerDebug/ErrorActorScopeCreateFailed=Could not create actor scope
TriggerDebug/ErrorActorScopeCreateWithActorFailed=Could not create specified actor [ACTOR] while creating actor scope.
TriggerDebug/ErrorAnimQueryNotReady=The animation length query is not finished yet for function %1.  Please call AnimLengthQueryWait first to ensure that all queries are finished.
TriggerDebug/ErrorCall=Calling 'FUNC' is not authorized
TriggerDebug/ErrorCantSetScoreValue=Cannot set score value %1 because it is a calculated value. The operation is "%2" and the values combined are: %3
TriggerDebug/ErrorCatalogEntryNotFound=Catalog entry 'NAME' was not found
TriggerDebug/ErrorCatalogFieldNotRead=Catalog field 'NAME' could not be read (ERROR)
TriggerDebug/ErrorCatalogFieldNotReadFlags=Catalog field 'NAME' could not be read as a CFlags or CFlagArray object (ERROR)
TriggerDebug/ErrorCatalogFieldNotWritten=Catalog field 'NAME' could not be written (ERROR)
TriggerDebug/ErrorConstNotConst=Native constant is not 'const': NAME
TriggerDebug/ErrorConstNotFound=Native constant not found: NAME
TriggerDebug/ErrorConstNotInt=Native constant is not an integer: NAME
TriggerDebug/ErrorConstWrongValue=Native constant value mismatch: NAME (internal = VALINT, external = VALEXT)
TriggerDebug/ErrorCreate=Could not create 'OBJ' in 'FUNC'
TriggerDebug/ErrorEvent=Event response function 'FUNC' has no matching event
TriggerDebug/ErrorFormat=Trigger Error in 'FUNCTION': ERROR
TriggerDebug/ErrorGet=Could not get 'OBJ' from parameter in 'FUNC' (value: VALUE)
TriggerDebug/ErrorHotkeyProfileInvalid=Could not find hotkey profile %1, using %2 instead.
TriggerDebug/ErrorInvalidAbil=Invalid ability id specified: 'ID'
TriggerDebug/ErrorInvalidActorGalaxyRefId=Invalid ActorGalaxyRefId encountered in 'FUNC'
TriggerDebug/ErrorInvalidBankValue=Could not set value for 'NAME' to 'VALUE'
TriggerDebug/ErrorInvalidBehavior=Invalid behavior id specified: 'ID'
TriggerDebug/ErrorInvalidButton=Invalid button id specified: 'ID'
TriggerDebug/ErrorInvalidEffect=Invalid effect id specified: 'ID'
TriggerDebug/ErrorInvalidHandle=Invalid handle given for '%1' in '%2'
TriggerDebug/ErrorInvalidPosition=Invalid position: 'LOC'
TriggerDebug/ErrorInvalidScope=Invalid scope id specified: 'ID'
TriggerDebug/ErrorLogTooLarge=Log file too large: FILE (SIZEMB MB max)
TriggerDebug/ErrorMissingSound=Unknown sound id requested: 'NAME'
TriggerDebug/ErrorNoFullscreen=Trigger Debugging window cannot be opened in fullscreen mode
TriggerDebug/ErrorParameterOutOfBounds=Parameter out of bounds in 'FUNC' (value: VALUE, min: MIN, max: MAX)
TriggerDebug/ErrorPathNotValid=Path NAME not valid
TriggerDebug/ErrorRegionRandomPointFailed=Random point in region 'NAME' could not be found after ATTEMPTS attempts
TriggerDebug/ErrorScriptCompile=Script compile error: ERROR
TriggerDebug/ErrorScriptLastReport=Final report for this error this game.
TriggerDebug/ErrorScriptLoadFailed=Script load failed: ERROR
TriggerDebug/ErrorScriptRuntime=Script runtime error: ERROR
TriggerDebug/ErrorSetUnitPropEnergyRegen=Could not set unit energy regen on 'UNIT', multiplier is zero.
TriggerDebug/ErrorSetUnitPropLifeRegen=Could not set unit life regen on 'UNIT', multiplier is zero.
TriggerDebug/ErrorSetUnitPropShieldsRegen=Could not set unit shield regen on 'UNIT', multiplier is zero.
TriggerDebug/ErrorSpend=Could not afford to spend cost for 'OBJ' from parameter in 'FUNC'
TriggerDebug/ErrorStatsTooManyDataEntries=Too many data entries in stat event (COUNT max)
TriggerDebug/ErrorStatsTooManyStats=Too many stats (COUNT max)
TriggerDebug/ErrorTooManyAnimQueries=Too many animation queries already preformed (%2 max) when calling function %1
TriggerDebug/ErrorTooManyLogs=Too many log files within DIRECTORY (COUNT max)
TriggerDebug/ErrorTooManyPathWaypoints=Too many path display waypoints (COUNT max)
TriggerDebug/ErrorTooManySequences=Too many cinematic sequences run (COUNT max)
TriggerDebug/ErrorTooManySounds=Too many sounds created (COUNT max)
TriggerDebug/ErrorTypeMismatchGet=Attempting to get a property of type 'PROPERTYTYPE', which is not the right type.
TriggerDebug/ErrorTypeMismatchSet=Attempting to set a property to type 'PROPERTYTYPE', which is not the right type.
TriggerDebug/ErrorUnitMissingAbilCmd=The unit 'UNIT' does not have ability command 'ABILCMD'
TriggerDebug/ErrorUnitTypeInvalid=Invalid unit type specified: 'TYPE'
TriggerDebug/EventConversationStateChange=Conversation State (STATE)
TriggerDebug/EventFormat=Event: EVENT triggered FUNCTION
TriggerDebug/EventGeneric=Generic Event (NAME)
TriggerDebug/EventMapInit=Map Initialization
TriggerDebug/EventPlayerAIWave=Player A.I. Wave (PLAYER, WAVE)
TriggerDebug/EventPlayerAllianceChange=Player Alliance (PLAYER, ALLIANCE)
TriggerDebug/EventPlayerChatMessage=Chat Message (PLAYER, TEXT)
TriggerDebug/EventPlayerLeft=Player Left (PLAYER, RESULT)
TriggerDebug/EventPlayerPropChange=Player Property (PLAYER, PROPERTY)
TriggerDebug/EventPlayerSkippedTrigger=Player Skipped Trigger (PLAYER, TRIGGER)
TriggerDebug/EventTimer=Timer (DURATION, Periodic: PERIODIC)
TriggerDebug/EventTriggerCheat=Trigger Run Cheat
TriggerDebug/EventTriggerExecute=Trigger Execute
TriggerDebug/EventTriggerOther=Misc Trigger Execute
TriggerDebug/EventUnitAbilityAutoCastChange=Unit Ability Auto Cast Change (UNIT, ABILITY, CHANGE)
TriggerDebug/EventUnitAbilityStage=Unit Ability Stage (UNIT, ABILITY, STAGE)
TriggerDebug/EventUnitAcquiredTarget=Unit Acquired Target (UNIT, TARGET)
TriggerDebug/EventUnitAttacked=Unit Attacked (UNIT, TARGET, WEAPON)
TriggerDebug/EventUnitAttribute=Unit Attribute Changed (UNIT, PLAYER, BEHAVIOR, POINTS)
TriggerDebug/EventUnitBecomesIdle=Unit Becomes Idle (UNIT, IDLE)
TriggerDebug/EventUnitCargo=Unit Cargo (UNIT, CARGO, STATE)
TriggerDebug/EventUnitChangeOwner=Unit Changed Owner (UNIT, OLDPLAYER --> NEWPLAYER)
TriggerDebug/EventUnitClick=Unit Clicked (UNIT, PLAYER)
TriggerDebug/EventUnitDamageAbsorbed=Unit Behavior Absorbed Damage (UNIT, BEHAVIOR, AMOUNT, SOURCE)
TriggerDebug/EventUnitDamaged=Unit Damaged/Died (UNIT, AMOUNT, ITEM)
TriggerDebug/EventUnitHighlight=Unit Highlighted (PLAYER, UNIT, STATE)
TriggerDebug/EventUnitInventoryChange=Unit Inventory Change (PLAYER, UNIT, TYPE, ITEM, TARGET)
TriggerDebug/EventUnitOrdered=Unit Ordered (UNIT, ORDER)
TriggerDebug/EventUnitPowerup=Unit Powerup (UNIT, POWERUP)
TriggerDebug/EventUnitProgress=Unit Progress (UNIT, TYPE, STATE, OBJECT)
TriggerDebug/EventUnitProgressArmMagazine=Arm Magazine
TriggerDebug/EventUnitProgressCancel=Cancel
TriggerDebug/EventUnitProgressComplete=Complete
TriggerDebug/EventUnitProgressConstruct=Construct
TriggerDebug/EventUnitProgressNoObject={none}
TriggerDebug/EventUnitProgressPause=Pause
TriggerDebug/EventUnitProgressResearch=Research
TriggerDebug/EventUnitProgressResume=Resume
TriggerDebug/EventUnitProgressRetrainCargo=Retrain Cargo
TriggerDebug/EventUnitProgressSpecialize=Specialize
TriggerDebug/EventUnitProgressStageUnknown=Unknown Stage
TriggerDebug/EventUnitProgressStart=Start
TriggerDebug/EventUnitProgressTrain=Train
TriggerDebug/EventUnitProgressTypeUnknown=Unknown Type
TriggerDebug/EventUnitPropChange=Unit Property Changed (UNIT, PROPERTY)
TriggerDebug/EventUnitRange=Unit Range (UNIT, FROM, RANGE, STATE)
TriggerDebug/EventUnitRegion=Unit Region (UNIT, REGION, STATE)
TriggerDebug/EventUnitRemoved=Unit Removed (UNIT)
TriggerDebug/EventUnitRevive=Unit Revived (UNIT)
TriggerDebug/EventUnitSelected=Unit Selected (PLAYER, UNIT, STATE)
TriggerDebug/EventUnitStartedAttack=Unit Started Attack (UNIT, TARGET, WEAPON)
TriggerDebug/EventUnitTargetInRange=Unit Target In Range (UNIT)
TriggerDebug/EventUnitVeterancy=Unit Gained Experience (UNIT, PLAYER, BEHAVIOR, XPDELTA, XPTOTAL, LEVEL)
TriggerDebug/EventUnknown=Unknown Event
TriggerDebug/ExecuteFormat=Running FUNCTION (Event: EVENT)
TriggerDebug/InvalidUnitPropGet=Invalid unit prop get: PROPSTRING (PROPNUMBER)
TriggerDebug/InvalidUnitPropGetType=Invalid unit prop get type: PROPSTRING (PROPNUMBER)
TriggerDebug/InvalidUnitPropSet=Invalid unit prop set: PROPSTRING (PROPNUMBER)
TriggerDebug/MenuAddRemoveBreakpoint=Add/Remove Breakpoint
TriggerDebug/MenuAddWatch=Add Watch
TriggerDebug/MenuBPMoveHere=Jump Execution Here
TriggerDebug/MenuBPRun=Resume Execution
TriggerDebug/MenuBPRunTo=Run To Here
TriggerDebug/MenuBPStepInto=Step Into Function
TriggerDebug/MenuBPStepOut=Step Out Of Function
TriggerDebug/MenuBPStepOver=Step Over Line
TriggerDebug/MenuCallstack=Callstack
TriggerDebug/MenuDisableAllBreakpoints=Disable All Breakpoints
TriggerDebug/MenuDisableBreakpoint=Disable Breakpoint
TriggerDebug/MenuEnableAllBreakpoints=Enable All Breakpoints
TriggerDebug/MenuEnableBreakpoint=Enable Breakpoint
TriggerDebug/MenuEnableDisableBreakpoint=Enable/Disable Breakpoint
TriggerDebug/MenuExpandCollapse=Expand/Collapse
TriggerDebug/MenuOutputClear=Clear
TriggerDebug/MenuOutputCopy=Copy
TriggerDebug/MenuOutputErrors=Show Errors
TriggerDebug/MenuOutputEvents=Show Events
TriggerDebug/MenuOutputEventsLib=Show Events (Libraries)
TriggerDebug/MenuOutputExecute=Show Triggers
TriggerDebug/MenuOutputExecuteLib=Show Triggers (Libraries)
TriggerDebug/MenuOutputSelectAll=Select All
TriggerDebug/MenuOutputTimeStampGame=Show Game Time
TriggerDebug/MenuOutputTimeStampLoop=Show Game Loop
TriggerDebug/MenuOutputTimeStampNone=No Time Stamp
TriggerDebug/MenuOutputTimeStampReal=Show Real Time
TriggerDebug/MenuOutputUser=Show User Output
TriggerDebug/MenuOutputWatch=Show Variables
TriggerDebug/MenuRemoveAllBreakpoints=Remove All Breakpoints
TriggerDebug/MenuRemoveBreakpoint=Remove Breakpoint
TriggerDebug/MenuRemoveWatch=Remove Watch
TriggerDebug/MenuRunTrigger=Run Trigger
TriggerDebug/MenuScale010=10 seconds
TriggerDebug/MenuScale030=30 seconds
TriggerDebug/MenuScale060=1 minute
TriggerDebug/MenuScale300=5 minutes
TriggerDebug/MenuScaleFit=Fit To Size
TriggerDebug/MenuShowConstants=Show Constants
TriggerDebug/MenuShowExternal=Show External
TriggerDebug/MenuShowNatives=Show Natives
TriggerDebug/MenuShowSubCall=Show SubCalls
TriggerDebug/MenuShowTriggers=Show Triggers
TriggerDebug/MenuToggleBreakpoint=Toggle Breakpoint
TriggerDebug/MenuToggleHex=Toggle Hex View
TriggerDebug/MenuViewASM=View ASM
TriggerDebug/MenuViewBreakpoint=View Breakpoint
TriggerDebug/MenuViewScript=View Script
TriggerDebug/MenuViewSelection=View Selection
TriggerDebug/PaneCenterLabel=Center View Pane:
TriggerDebug/PaneLeftLabel=Left View Pane:
TriggerDebug/PaneRightLabel=Right View Pane:
TriggerDebug/PlayerPropCredits=Credits
TriggerDebug/PlayerPropGas=Gas
TriggerDebug/PlayerPropHandicap=Handicap
TriggerDebug/PlayerPropMinerals=Minerals
TriggerDebug/PlayerPropSuppliesLimit=Supplies Limit
TriggerDebug/PlayerPropSuppliesMade=Supplies Made
TriggerDebug/PlayerPropSuppliesUsed=Supplies Used
TriggerDebug/ProfBaseFuncPrefix=Base: 
TriggerDebug/ProfBaseOnlyPrefix=Func: Base-Only
TriggerDebug/ProfNativePrefix=Native: 
TriggerDebug/ProfScriptPrefix=Script: 
TriggerDebug/RefInvalid=Invalid-Ref
TriggerDebug/RefValid=Valid-Ref
TriggerDebug/RegionCircle=c: (X, Y), r: RADIUS
TriggerDebug/RegionComplex=Complex (X, Y)
TriggerDebug/RegionDiamond=c: (X, Y), w: WIDTH, h: HEIGHT
TriggerDebug/RegionRect=min: (MINX, MINY), max: (MAXX, MAXY)
TriggerDebug/SDBreakpointOff=Off
TriggerDebug/SDBreakpointOn=On
TriggerDebug/SDCallstackFile=File: 
TriggerDebug/SDCallstackLine=Line: 
TriggerDebug/SDCallstackTooDeep=Callstack too deep to display
TriggerDebug/SDGlobalInvalid=Invalid Variable
TriggerDebug/SDGlobalPrefix=Global :: 
TriggerDebug/SDGlobalUnknown=Global :: Unknown
TriggerDebug/SDGlobalVar=GlobalVar
TriggerDebug/SDInvalidFunction=Invalid Function?
TriggerDebug/SDInvalidLoc=Invalid Location?
TriggerDebug/SDNoFileLoaded=// No File Loaded.
TriggerDebug/SDNoTrigDebugging=// Can't debug scripts after save/load or replay rewind.
TriggerDebug/SDNotAtBreakPoint=Not at breakpoint
TriggerDebug/SDNotInCurCallstack=Not in current callstack
TriggerDebug/ScriptCode=         Script code: 
TriggerDebug/StatusMemory=Memory - Code: MEMCODE%, Globals: MEMGLOB%
TriggerDebug/StatusMemoryLocal=, Locals: MEMLOC% (Depth: DEPTH)
TriggerDebug/StatusTimeAI=A.I. Time: TIME
TriggerDebug/StatusTimeGame=Game Time: TIME
TriggerDebug/StatusTimePaused= (Paused)
TriggerDebug/TDColActive=-
TriggerDebug/TDColAddr=Address
TriggerDebug/TDColBreakLoc=Location
TriggerDebug/TDColCurrent=-
TriggerDebug/TDColFile=File
TriggerDebug/TDColFuncName=Function
TriggerDebug/TDColGlobalName=Globals
TriggerDebug/TDColLocalName=Locals
TriggerDebug/TDColLocation=Location
TriggerDebug/TDColOffset=Offset
TriggerDebug/TDColRef=IsRef
TriggerDebug/TDColRegister=Register
TriggerDebug/TDColValue=Value
TriggerDebug/TDColVarName=Variable
TriggerDebug/TabAICalls=Internal Calls
TriggerDebug/TabActivity=Activity
TriggerDebug/TabFunctions=Function Profiling
TriggerDebug/TabQueue=Queue
TriggerDebug/TabScriptCalls=Trigger Profiling
TriggerDebug/TabScriptCode=Script Code
TriggerDebug/TabThreads=Threads
TriggerDebug/TabTriggers=Triggers
TriggerDebug/TabVariables=Variables
TriggerDebug/Title=Trigger Debugging
TriggerDebug/TriggerLibraryError=Trigger library could not be initialized: 
TriggerDebug/UnitFilterNone=None
TriggerDebug/UnitGroupMultiple=COUNT units
TriggerDebug/UnitPropAcceleration=Acceleration
TriggerDebug/UnitPropEnergy=Energy
TriggerDebug/UnitPropEnergyMax=Energy Max
TriggerDebug/UnitPropEnergyPercent=Energy %
TriggerDebug/UnitPropEnergyRegen=Energy Regen
TriggerDebug/UnitPropHeight=Height
TriggerDebug/UnitPropKills=Kills
TriggerDebug/UnitPropLife=Life
TriggerDebug/UnitPropLifeMax=Life Max
TriggerDebug/UnitPropLifePercent=Life %
TriggerDebug/UnitPropLifeRegen=Life Regen
TriggerDebug/UnitPropMovementSpeed=Max Speed
TriggerDebug/UnitPropMovementSpeedCurrent=Current Speed
TriggerDebug/UnitPropRadius=Radius
TriggerDebug/UnitPropResources=Resources
TriggerDebug/UnitPropScrap=Scrap
TriggerDebug/UnitPropScrapMax=Scrap Max
TriggerDebug/UnitPropShields=Shields
TriggerDebug/UnitPropShieldsMax=Shields Max
TriggerDebug/UnitPropShieldsPercent=Shields %
TriggerDebug/UnitPropShieldsRegen=Shields Regen
TriggerDebug/UnitPropSuppliesMade=Supplies Made
TriggerDebug/UnitPropSuppliesUsed=Supplies Used
TriggerDebug/UnitPropTurnRate=Turn Rate
TriggerDebug/UnitPropVitality=Vitality
TriggerDebug/UnitPropVitalityMax=Vitality Max
TriggerDebug/UnitPropVitalityPercent=Vitality %
TriggerDebug/UnknownBank=Unknown Bank
TriggerDebug/UnknownMemory=Invalid Memory!
TriggerDebug/UnknownPlayer=Unknown Player
TriggerDebug/UnknownProperty=Unknown Property
TriggerDebug/UnknownRegion=Unknown Region
TriggerDebug/UnknownSound=Unknown Sound
TriggerDebug/UnknownThread=Unknown Thread
TriggerDebug/UnknownTrigger=Unknown Trigger
TriggerDebug/UnknownType=Unknown Type
TriggerDebug/UnknownUnit=Unknown Unit
TriggerDebug/VariableAbilCmd=ABIL (INDEX)
TriggerDebug/VariableCameraInfo=targ:(X, Y), dist:DIST, aoa:AOA, rot:ROT
TriggerDebug/VariableChar='VALUE'
TriggerDebug/VariableColor=a:ALPHA, r:RED, g:GREEN, b:BLUE
TriggerDebug/VariableEmpty=(empty)
TriggerDebug/VariableFalse=false
TriggerDebug/VariableInvalid=invalid
TriggerDebug/VariableNull=null
TriggerDebug/VariableOrder=ABIL (INDEX)
TriggerDebug/VariablePoint=(X, Y)
TriggerDebug/VariableRevealer=Player: PLAYER, Region[ REGION ]
TriggerDebug/VariableTimer=ELAPSED / DURATION
TriggerDebug/VariableTimerExpired= (expired)
TriggerDebug/VariableTimerPaused= (paused)
TriggerDebug/VariableTimerPeriodic= (+)
TriggerDebug/VariableTrue=true
TriggerDebug/VariableUnit=NAME (Player PLAYER) (Id TAG)
TriggerDebug/VariableUnitFilter=req: REQUIRED, excl: EXCLUDED
TriggerDebug/WaitBank=Bank (NAME; Player: PLAYER)
TriggerDebug/WaitCinematic=Cinematic (ID)
TriggerDebug/WaitConversation=Conversation (ID)
TriggerDebug/WaitNetworkQuery=Network (Player: PLAYERS)
TriggerDebug/WaitPortrait=Portrait (ID)
TriggerDebug/WaitQueue=Queue (Position: POS)
TriggerDebug/WaitSound=Sound: SOUND
TriggerDebug/WaitSoundtrack=Soundtrack
TriggerDebug/WaitTime=TIME
TriggerDebug/WaitTimeAI=TIME (AI)
TriggerDebug/WaitTimeGame=TIME (Game)
TriggerDebug/WaitTimeReal=TIME (Real)
TriggerDebug/WaitTransmission=Transmission (ID)
TriggerDebug/WaitTrigger=Trigger Execution (TRIGGER, Done: DONE)
TriggerDebug/WaitUnitIdle=Unit Idle: UNIT (Idle: IDLE)
TriggerDebug/WaitUnitIdleGroup=Unit Group Idle (Count: COUNT/TOTAL, Idle: IDLE)
TriggerDebug/WarningScriptCompile=Script compile warning: ERROR
UI/1024x768=1024x768 (4:3)
UI/1280x1024=1280x1024 (5:4)
UI/1280x720=1280x720 (16:9)
UI/1280x960=1280x960 (4:3)
UI/1600x1200=1600x1200 (4:3)
UI/1600x900=1600x900 (16:9)
UI/1920x1080=1920x1080 (16:9)
UI/1920x1200=1920x1200 (16:10)
UI/2D=2D
UI/3D=3D
UI/480x360=480x360 (4:3)
UI/640x360=640x360 (16:9)
UI/640x480=640x480 (4:3)
UI/640x512=640x512 (5:4)
UI/800x600=800x600 (4:3)
UI/960x540=960x540 (16:9)
UI/960x768=960x768 (5:4)
UI/AGC=Automatic
UI/AIACancel_Name=Cancel
UI/AIACancel_Tooltip=Go back to main commands.
UI/AIAdvanced_Name=Advanced A.I. Orders
UI/AIAdvanced_Tooltip=Additional A.I. Ally beacons/commands.
UI/AIAll=All
UI/AIArmyShortCutTooltip=A.I. Army Beacon Shortcut
UI/AIArmy_Name=<s val="@@StandardTooltipHeader">Army</s><n/>
UI/AIArmy_Tooltip=Orders army to attack or defend a targeted location. If you target a friendly unit the A.I. army will follow that unit and defend it.
UI/AIAssault_Name=All-In Assault  <c val="ff6000">(Army Strategy)</c>
UI/AIAssault_Tooltip=All out attack a location.<n/>Even if that means suiciding units.<n/><c val="ff6000">Only one "Army Strategy" can be active at once.</c>
UI/AIAuto_Name=ComputerControl
UI/AIAuto_Tooltip=A.I. will attack and defend as it desires.<n/>
UI/AIBeaconCancel_Name=<s val="@@StandardTooltipHeader">Cancel</s><n/>
UI/AIBeaconCancel_Tooltip=Go back to main commands.
UI/AIBeaconDelete_Name=<s val="@@StandardTooltipHeader">Delete</s><n/>
UI/AIBeaconDelete_Tooltip=Delete all beacons of this type.
UI/AIBeaconDelete_Tooltip_Disabled=Delete all beacons of this type.<n/><c val="ff0000">No beacons of this type have been placed.</c>
UI/AIBeaconTipText=<IMG path="Assets\Textures\tutorialmouseleftbuttondown.dds" height="52" width="32" alignment="absolutemiddle"/>   Place Beacon<n/><IMG path="Assets\Textures\tutorialmouserightbuttondown.dds" height="52" width="32" alignment="absolutemiddle"/>   Cancel
UI/AIBeaconTypeText=Place BEACON Beacon
UI/AIBuildCancel_Name=<s val="@@StandardTooltipHeader">Cancel</s><n/>
UI/AIBuildCancel_Tooltip=Cancel action and return to main commands.
UI/AIBuild_Name=<s val="@@StandardTooltipHeader">Build Options</s></n>
UI/AIBuild_Tooltip=Select build options for the A.I.
UI/AIBuild_Tooltip_Disabled=Select build options for the A.I.<n/><c val="ff0000">Disabled</c>
UI/AICenterPanelAll=All A.I. Players
UI/AICenterPanelInvalid=Invalid Player?
UI/AICenterPanelPlayer=Commanding:  PLAYER
UI/AIClaim_Name=Claim
UI/AIClaim_Tooltip=Sends a scout to permanently view an area and/or claim a Xel'Naga Tower.
UI/AIClearAll_Name=<s val="@@StandardTooltipHeader">Clear All Beacons</s><n/>
UI/AIClearAll_Tooltip=Clears all beacons and returns full control to the A.I.
UI/AIClearAll_Tooltip_Disabled=Clears all beacons and returns full control to the A.I.<n/><c val="ff0000">No beacons placed. The A.I. is controlling its forces.</c>
UI/AICommButtonTooltip=Open A.I. Communication AICOMMKEY<n/>-----------------------------------------------------------<n/>Direct Shortcut Hotkeys:<n/>Army ARMYKEY       Scout SCOUTKEY<n/>Detect DETECTKEY  Expand EXPANDKEY
UI/AICoopAllyTooltip=Ally Status and Selection<n/>Current status of this computer ally.<n/>Clicking here will enter BeaconMode for this specific ally.
UI/AICoopButtonHiddenTooltip=Show A.I. Coop Status Panel.
UI/AICoopButtonShownTooltip=Hide A.I. Coop Status Panel.
UI/AICoopCancelRequestLabel=<s val="@@StandardTooltipHeader">Cancel</s><n/>
UI/AICoopCancelRequestTooltip=Cancel outstanding resource requests from computer allies.
UI/AICoopDropoffLabel=DROPOFF
UI/AICoopDropoffTooltip=Leave BeaconMode and Select one of your DROPOFF. Pressing again will cycle through all DROPOFF. You can also manually select any unit to leave BeaconMode.
UI/AICoopGenericDropoff=DropOffs
UI/AICoopModeLabel=BeaconMode
UI/AICoopModeTooltip=Enter BeaconMode where you can interact with your computer allies, including placing beacons for them to obey.
UI/AICoopProtossDropoffs=Nexus
UI/AICoopRequestLabel=Request Resources:
UI/AICoopRequestMineralsTooltip=Click to request minerals, computer allies will get to these asap.
UI/AICoopRequestTooltip=Outstanding mineral and vespene requests, computer allies will get to these asap.
UI/AICoopRequestVespeneTooltip=Click to request vespene, computer allies will get to these asap.
UI/AICoopSelectText=Use above buttons to select A.I. to order.
UI/AICoopTerranDropoffs=ComCenters
UI/AICoopTitle=A.I. Ally Status Panel
UI/AICoopZergDropoff=Hatcheries
UI/AIDefend_Name=<s val="@@StandardTooltipHeader">Defend</s>  <c val="ff6000">(Army Strategy)</c>
UI/AIDefend_Tooltip=Defend a large general area.<n/><c val="ff6000">Only one "Army Strategy" can be active at once.</c>
UI/AIDetect_Name=<s val="@@StandardTooltipHeader">Detect</s><n/>
UI/AIDetect_Tooltip=Orders the A.I. to provide detection at targeted location. If you target a friendly unit the A.I. detector will follow that unit.
UI/AIExit_Name=<s val="@@StandardTooltipHeader">Exit</s><n/>
UI/AIExit_Tooltip=Exit A.I. Communication.<n/><c val="ff6000">You can also right-click in the world or select any unit to exit this mode.</c>
UI/AIExpand_Name=<s val="@@StandardTooltipHeader">Expand</s><n/>
UI/AIExpand_Tooltip=Orders the A.I. to expand to targeted location as soon as possible.
UI/AIGoto_Name=<s val="@@StandardTooltipHeader">Goto</s><n/>
UI/AIGoto_Tooltip=View the next beacon of this type.
UI/AIGoto_Tooltip_Disabled=View the next beacon of this type.<n/><c val="ff0000">No beacons of this type have been placed.</c>
UI/AIHarass_Name=<s val="@@StandardTooltipHeader">Engage Cautiously</s><n/>  <c val="ff6000">(Army Strategy)</c>
UI/AIHarass_Tooltip=Cautiously attack a location, retreating as needed.<n/>This mode may also leave to defend elsewhere.<n/><c val="ff6000">Only one "Army Strategy" can be active at once.</c>
UI/AIIdle_Name=<s val="@@StandardTooltipHeader">Idle</s><n/>  <c val="ff6000">(Army Strategy)</c>
UI/AIIdle_Tooltip=Orders the A.I. to hang out at this specific location, the A.I. will still help defend elsewhere as needed, but will not attack in this mode.<n/><c val="ff6000">Only one "Army Strategy" can be active at once.</c>
UI/AIMinerals_Name=<s val="@@StandardTooltipHeader">Request Minerals</s><n/>
UI/AIMinerals_Tooltip=Request Minerals from any A.I.
UI/AIMinerals_Tooltip_Disabled=Request Minerals from any A.I.<n/><c val="ff0000">Resource trading not available yet.</c>
UI/AINum=AI#
UI/AIRally_Name=<s val="@@StandardTooltipHeader">Building Rally</s><n/>
UI/AIRally_Tooltip=Sets building rally point for new army units for the A.I.
UI/AIScout_Name=<s val="@@StandardTooltipHeader">Scout</s><n/>
UI/AIScout_Tooltip=Orders the A.I. to scout a general location or claim a nearby Xel'Naga Tower.
UI/AIVespene_Name=<s val="@@StandardTooltipHeader">Request Vespene</s><n/>
UI/AIVespene_Tooltip=Request Vespene from any A.I.
UI/AIVespene_Tooltip_Disabled=Request Vespene from any A.I.<n/><c val="ff0000">Resource trading not available yet.</c>
UI/AbilTooltipCooldown=Cooldown: %1 second
UI/AbilTooltipCooldownPlural=Cooldown: %1 seconds
UI/Abilities_Colon=Abilities:
UI/Accept=Accept
UI/Accept_Control=<u>A</u>CCEPT
UI/AchievementDisable=Achievements have been disabled due to cheat usage. To enable achievements again, start a new game or load a saved game.
UI/AchievementToast=Achievement '%achievement%' Unlocked!
UI/Achievements=Achievements
UI/Active=Active
UI/AddFriendDialogDefaultText=ex. Thrall@blizzard.com or Thrall#1234
UI/AddFriendDialogInfoTooltip=Send a Real ID friend request by entering your friend's Battle.net email address. Send a BattleTag friend request by entering their BattleTag and unique BattleTag Code in the format BattleTag#1234.
UI/AddFriendDialogMessage=Enter an email address or BattleTag
UI/AddFriendDialogSendRequest=SEND REQUEST
UI/AddFriendDialogTitle=Add Friend
UI/AddPrimary=Add Hotkey
UI/AddSecondary=Add Alternate
UI/AllFiles=All files.
UI/AllReplays=Shows recent replays across all filters.
UI/AllSaves=Shows saved games across all filters.
UI/Alliance=Alliance
UI/AllowToggleConflicts=Allow Toggle Conflicts
UI/AllowToggleConflictsTooltip=<c val="ffffff">Allow Toggle Conflicts:</c><n/>This mode allows toggled ability states to share the same hotkey (such as Cloak and Decloak).
UI/AltSoundtrackAll=All
UI/AltSoundtrackSCI=StarcCaft\Brood War
UI/AltSoundtrackSCII=StarCraft II
UI/AltTabDisable=Disable Alt-Tab Shortcut
UI/Always=Always
UI/Antialias_Colon=Antialias:
UI/Apply_Control=<u>A</u>pply
UI/ArmorType_Colon=Armor Type:
UI/Armor_Colon=Armor:
UI/Armored=Armored
UI/Audio=Audio
UI/AudioSyncThreshold_Colon=Audio Sync Threshold:
UI/Audio_Colon=Audio:
UI/AutoClearAFK=Auto clear AFK
UI/AutoFiles=All files.
UI/AutoJoinChannel=Auto-Join Channels
UI/AutoJoinChannelTooltip=<c val="ffffff">Auto-Join Channels:</c><n/>Enables automatically joining all chat channels that were open prior to last log out.
UI/AutoReplays=Shows the last 25 unsaved replays.
UI/AutoSaves=Shows the last 25 unsaved saved games.
UI/AvailableMissions_Colon=Available Missions:
UI/Average=Average
UI/Back=Back
UI/Back_Caps=BACK
UI/Back_Control=<h/>BACK
UI/BattleChat/BlockAdded=<a name="PresenceId" href="%presenceId%">%userName%</a> has been blocked
UI/BattleChat/BlockRemoved=<a name="PresenceId" href="%presenceId%">%userName%</a> has been unblocked
UI/BattleChat/CustomMessageName=Broadcast
UI/BattleChat/CustomMessageFormat=<s val="StormChatCustomMessage">[<a name="CustomMessage" href="CustomMessage"><IMG path="Assets\Textures\storm_social_socialpanel_broadcast.dds" height="16" width="21" alignment="absolutemiddle"/> Broadcast</a>] <a name="PresenceId" href="%presenceId%">%senderName%</a>: %message%</s>
UI/BattleChat/ChannelJoined=<s val="StormChatChannel">Joined Channel: <a name="ChannelName" href="%chatName%">[%channelIndex%. %chatName%]</a></s>
UI/BattleChat/ChannelLeft=<s val="StormChatChannel">Left Channel: <a name="ChannelName" href="%chatName%">[%channelIndex%. %chatName%]</a></s>
UI/BattleChat/ChannelMessageFormat=<s val="StormChatChannel">[<a name="ChannelName" href="%chatName%">%channelIndex%. %chatName%</a>] <a name="PresenceId" href="%presenceId%">%senderName%</a>: %message%</s>
UI/BattleChat/FriendOffline=<s val="StormChatSystem"><a name="PresenceId" href="%presenceId%">%userName%</a> has gone offline</s>
UI/BattleChat/FriendOnline=<s val="StormChatSystem"><a name="PresenceId" href="%presenceId%">%userName%</a> has come online <a name="InviteToParty" href="%presenceId%"><c val="57b4ff">[%inviteText%]</c></a></s>
UI/BattleChat/FriendsNewInvite=You received a new friend request
UI/BattleChat/FriendsRequestSent=Your friend request has been sent
UI/BattleChat/JoinMessage=Click <a name="ChannelName" href="General Chat">[here]</a> to join General Chat
UI/BattleChat/LobbyInvite=<s val="StormChatLobby"><a name="PresenceId" href="%presenceId%">%userName%</a> invited you to a lobby</s>
UI/BattleChat/LobbyInviteCanceled=<s val="StormChatLobby">The lobby invite was canceled <a name="Block" href="%presenceId%"><c val="57b4ff">[Block Player]</c></a></s>
UI/BattleChat/LobbyJoined=<s val="StormChatLobby">You joined <a name="Lobby" href="Lobby">[Lobby Chat]</a></s>
UI/BattleChat/LobbyKicked=<s val="StormChatLobby">You were kicked from the lobby</s>
UI/BattleChat/LobbyLeft=<s val="StormChatLobby">You left the lobby</s>
UI/BattleChat/LobbyMessageFormat=<s val="StormChatLobby">[<a name="Lobby" href="Lobby">Lobby</a>] <a name="PresenceId" href="%presenceId%">%senderName%</a>: %message%</s>
UI/BattleChat/LobbyName=Lobby
UI/BattleChat/LobbyPlayerDeclined=<s val="StormChatLobby"><a name="PresenceId" href="%presenceId%">%userName%</a> has declined the <a name="Lobby" href="Lobby">Lobby</a> invitation</s>
UI/BattleChat/LobbyPlayerDisconnected=<s val="StormChatLobby"><a name="PresenceId" href="%presenceId%">%userName%</a> has disconnected from the <a name="Lobby" href="Lobby">Lobby</a></s>
UI/BattleChat/LobbyPlayerJoined=<s val="StormChatLobby"><a name="PresenceId" href="%presenceId%">%userName%</a> has joined the Lobby</s>
UI/BattleChat/LobbyPlayerKicked=<s val="StormChatLobby"><a name="PresenceId" href="%presenceId%">%userName%</a> has been removed from the Lobby by the host</s>
UI/BattleChat/LobbyPlayerLeft=<s val="StormChatLobby"><a name="PresenceId" href="%presenceId%">%userName%</a> has left the Lobby</s>
UI/BattleChat/LobbyPlayerPromoted=<s val="StormChatLobby"><a name="PresenceId" href="%presenceId%">%userName%</a> has been promoted to Lobby host</s>
UI/BattleChat/LobbyPromotedYou=<s val="StormChatLobby">You have been promoted to lobby host</s>
UI/BattleChat/LobbySuggestion=<s val="StormChatLobby"><a name="PresenceId" href="%senderPresenceId%">%senderUserName%</a> suggested that you invite <a name="PresenceId" href="%suggestedPresenceId%">%suggestedUserName%</a> to the lobby
UI/BattleChat/LookingForParty=You are now looking for party.
UI/BattleChat/LookingForPartyOff=You are no longer looking for party.
UI/BattleChat/LookingForMore=You are now looking for more.
UI/BattleChat/LookingForMoreOff=You are no longer looking for more.
UI/BattleChat/MatchingCanceled=Match search canceled by <a name="PresenceId" href="%presenceId%">%userName%</a>
UI/BattleChat/PartyInvite=<s val="StormChatParty"><a name="PresenceId" href="%presenceId%">%userName%</a> invited you to a party</s>
UI/BattleChat/PartyInviteCanceled=<s val="StormChatParty"><a name="PresenceId" href="%presenceId%">%userName%</a> invited you to a party</s>
UI/BattleChat/PartyInviteSuccess=<s val="StormChatParty">Party invite sent to <a name="PresenceId" href="%presenceId%">%userName%</a></s>
UI/BattleChat/PartyJoined=<s val="StormChatParty">You have joined a <a name="Party" href="Party">party</a></s>
UI/BattleChat/PartyLeft=<s val="StormChatParty">You have left the party</s>
UI/BattleChat/PartyMemberDisconnect=<s val="StormChatParty"><a name="PresenceId" href="%presenceId%">%userName%</a> disconnected from the party</s>
UI/BattleChat/PartyMemberJoined=<s val="StormChatParty"><a name="PresenceId" href="%presenceId%">%userName%</a> joined the party</s>
UI/BattleChat/PartyMemberKicked=<s val="StormChatParty"><a name="PresenceId" href="%presenceId%">%userName%</a> was kicked from the party</s>
UI/BattleChat/PartyMemberLeft=<s val="StormChatParty"><a name="PresenceId" href="%presenceId%">%userName%</a> left the party</s>
UI/BattleChat/PartyMemberPromoted=<s val="StormChatParty"><a name="PresenceId" href="%presenceId%">%userName%</a> has become party leader</s>
UI/BattleChat/PartyMemberReconnect=<s val="StormChatParty"><a name="PresenceId" href="%presenceId%">%userName%</a> has reconnected</s>
UI/BattleChat/PartyMessageFormat=<s val="StormChatParty">[<a name="Party" href="Party">Party</a>] <a name="PresenceId" href="%presenceId%">%senderName%</a>: %message%</s>
UI/BattleChat/PartyName=Party
UI/BattleChat/PartyPromotedYou=<s val="StormChatParty">You are now the party leader</s>
UI/BattleChat/PartyReadyCanceled=<a name="PresenceId" href="%presenceId%">%userName%</a> declined the ready process
UI/BattleChat/PartyRequestToJoin=<s val="StormChatParty"><a name="PresenceId" href="%suggestedPresenceId%">%suggestedUserName%</a> requests to join the party
UI/BattleChat/PartyRequestSuccess=<s val="StormChatParty">Requested to join <a name="PresenceId" href="%presenceId%">%userName%</a>'s party</s>
UI/BattleChat/PartySuggestion=<s val="StormChatParty"><a name="PresenceId" href="%senderPresenceId%">%senderUserName%</a> suggested that you invite <a name="PresenceId" href="%suggestedPresenceId%">%suggestedUserName%</a> to the party
UI/BattleChat/PartySuggestionSuccess=<s val="StormChatParty">You suggested <a name="PresenceId" href="%presenceId%">%userName%</a> be invited to the <a name="Party" href="Party">party</a></s>
UI/BattleChat/PartySystemErrorMessageFormat=<s val="StormChatParty">%message% <a name="Block" href="%presenceId%"><c val="57b4ff">[Block Player]</c></a></s>
UI/BattleChat/PartySystemMessageFormat=<s val="StormChatParty">%message%</s>
UI/BattleChat/PublicChannelName=%name% (%locale%)
UI/BattleChat/StatisticChat=There are %num% users in chat channels
UI/BattleChat/StatisticGames=There are %num% games being played
UI/BattleChat/StatisticUsers=There are %num% users online
UI/BattleChat/ServiceFloodingError=Input limit reached. Please wait to perform more actions.
UI/BattleChat/SystemMessageFormat=<s val="StormChatSystem">%message%</s>
UI/BattleChat/UserName=<a name="PresenceId" href="%presenceId%">%userName%</a>
UI/BattleChat/WelcomeMessage=Welcome to Battle.net!
UI/BattleChat/WhisperFromMessageFormat=<s val="StormChatWhisper">[<a name="PresenceId" href="%presenceId%">%chatName%</a>] whispers: %message%</s>
UI/BattleChat/WhisperToMessageFormat=<s val="StormChatWhisper">To [<a name="PresenceId" href="%presenceId%">%chatName%</a>]: %message%</s>
UI/BattleNetCachePrePopulateConfirmationDescription=This tool helps game room administrators distribute popular maps to computers in a game room.
UI/BattleNetCachePrePopulateConfirmationQuery=Would you like to download files into a local "Battle.net\Cache" folder within your StarCraft II installation folder?
UI/BattleNetCachePrePopulateConfirmationWarning=Warning: Downloading to the local cache folder will prevent StarCraft II from using files in the standard Battle.net cache location.
UI/BattleNetCachePrePopulateDirectoryCreateFailed=Could not create the "Battle.net\Cache" folder. Please have an administrator create this folder and restart this program.
UI/BattleNetCachePrePopulateMessage=Downloading Battle.net cache files.
UI/BattleNetCachePrePopulateProgressDownloading=Downloading: 
UI/BattleNetCachePrePopulateProgressError=Error
UI/BattleNetCachePrePopulateProgressStarting=Starting...
UI/BattleNetCachePrePopulateTitle=StarCraft II
UI/BattleNetChatFailed=Unable to chat with that player at this time.
UI/BattleNetErrorDialog/Error_AuthUnknown=There was an unknown error loggin in.
UI/BattleNetErrorDialog/Error_GameServer=A problem occurred while connecting to the game. Please try again later.
UI/BattleNetErrorDialog/Error_NoParams=There was an internal error logging in. [No Parameters]
UI/BattleNetErrorDialog/Error_PreLobby=Failed to stream necessary map data.
UI/BattleNetErrorDialog/Error_ServiceLost=You were disconnected from Battle.net.
UI/BattleNetErrorDialogTitle=Error
UI/BattleNetPlayerBlocked=The player you are attempting to chat with is ignoring you.
UI/BattleNet_Control=<u>B</u>attle.net
UI/BattleNet_Control_Caps=BATTLE.NET
UI/BattleReportNoneCompleted=None
UI/BattleReportPanelHardestDifficultyCompleted=Hardest Difficulty Completed:
UI/BattleReportPanelMissionsCompleted=%completedMissons% / %totalMissions%
UI/BattleReportPanelMissionsCompletedHeading=MISSIONS COMPLETED:
UI/BattleReportPanelPlayCinematic=PLAY CINEMATIC
UI/BattleReportPanelPlayDifficulty=Play %difficultyLevel%
UI/BattleReportPanelReplayDifficulty=Replay %difficultyLevel%
UI/BattleReportPanelSelectHeading=SELECT A MISSION:
UI/BattleReportPanelTitle=MISSION ARCHIVES
UI/BattleReportPanelTypeMission=Mission
UI/BattleReportPanelTypeMissionCaps=MISSION
UI/BattleReportPanelTypeScene=Cinematic
UI/BattleReportPanelTypeSceneCaps=CINEMATIC
UI/BattleTradeShow/Connected=Connected
UI/BattleTradeShow/Countdown=Game Starts in %1
UI/BattleTradeShow/CreatingGame=CREATING GAME
UI/BattleTradeShow/Local=Local
UI/BattleTradeShow/Searching=Searching For Players
UI/BattleTradeShow/SelectionCountdown=SELECTION TIME REMAINING: %1
UI/BattleUser/BroadcastFormat=<IMG path="Assets\Textures\storm_social_socialpanel_broadcast.dds" height="18" width="25" alignment="absolutemiddle"/> "%broadcast%"
UI/BattleUser/FriendNoteFormat=%friendNote%
UI/BattleUser/LookingForPartyFormat=<c val="ffffff">%name%</c> is looking for a party.
UI/BattleUser/LookingForMoreFormat_None=
UI/BattleUser/LookingForMoreFormat_Names=%names% are looking for more.
UI/BattleUser/LookingForMoreFormat_Others=%others% are looking for more.
UI/BattleUser/LookingForMoreFormat_NamesAndOthers=<c val="ffffff">%names%</c> and <c val="ffffff">%others%</c> are looking for more.
UI/BattleUser/LookingForMoreFormat_NamesNoOthers1=<c val="ffffff">%n0%</c>
UI/BattleUser/LookingForMoreFormat_NamesNoOthers2=<c val="ffffff">%n0%</c> and <c val="ffffff">%n1%</c>
UI/BattleUser/LookingForMoreFormat_NamesNoOthers3=<c val="ffffff">%n0%</c>, <c val="ffffff">%n1%</c>, and <c val="ffffff">%n2%</c>
UI/BattleUser/LookingForMoreFormat_NamesNoOthers4=<c val="ffffff">%n0%</c>, <c val="ffffff">%n1%</c>, <c val="ffffff">%n2%</c>, and <c val="ffffff">%n3%</c>
UI/BattleUser/LookingForMoreFormat_NamesWithOthers1=<c val="ffffff">%n0%</c>
UI/BattleUser/LookingForMoreFormat_NamesWithOthers2=<c val="ffffff">%n0%</c>, <c val="ffffff">%n1%</c>
UI/BattleUser/LookingForMoreFormat_NamesWithOthers3=<c val="ffffff">%n0%</c>, <c val="ffffff">%n1%</c>, <c val="ffffff">%n2%</c>
UI/BattleUser/LookingForMoreFormat_OthersSingular=1 other
UI/BattleUser/LookingForMoreFormat_OthersPlural=%c% others
UI/BattleUser/LookingForMoreFullFormat_None=
UI/BattleUser/LookingForMoreFullFormat_Names=%names% need you for a full party!
UI/BattleUser/LookingForMoreFullFormat_Others=%others% need you for a full party!
UI/BattleUser/LookingForMoreFullFormat_NamesAndOthers=%names% and %others% need you for a full party!
UI/BattleUser/LookingForMoreFullFormat_NamesNoOthers1=<c val="ffffff">%n0%</c>
UI/BattleUser/LookingForMoreFullFormat_NamesNoOthers2=<c val="ffffff">%n0%</c> and <c val="ffffff">%n1%</c>
UI/BattleUser/LookingForMoreFullFormat_NamesNoOthers3=<c val="ffffff">%n0%</c>, <c val="ffffff">%n1%</c>, and <c val="ffffff">%n2%</c>
UI/BattleUser/LookingForMoreFullFormat_NamesNoOthers4=<c val="ffffff">%n0%</c>, <c val="ffffff">%n1%</c>, <c val="ffffff">%n2%</c>, and <c val="ffffff">%n3%</c>
UI/BattleUser/LookingForMoreFullFormat_NamesWithOthers1=<c val="ffffff">%n0%</c>
UI/BattleUser/LookingForMoreFullFormat_NamesWithOthers2=<c val="ffffff">%n0%</c>, <c val="ffffff">%n1%</c>
UI/BattleUser/LookingForMoreFullFormat_NamesWithOthers3=<c val="ffffff">%n0%</c>, <c val="ffffff">%n1%</c>, <c val="ffffff">%n2%</c>
UI/BattleUser/LookingForMoreFullFormat_OthersSingular=1 other
UI/BattleUser/LookingForMoreFullFormat_OthersPlural=%c% others
UI/BattleUser/PartyFormat_None=<s val="SocialTooltipStatusCategory">Party:</s> Not in a party.
UI/BattleUser/PartyFormat_Names=<s val="SocialTooltipStatusCategory">Party:</s> In a party with %names%.
UI/BattleUser/PartyFormat_Others=<s val="SocialTooltipStatusCategory">Party:</s> In a party with %others%.
UI/BattleUser/PartyFormat_NamesAndOthers=<s val="SocialTooltipStatusCategory">Party:</s> In a party with %names% and %others%.
UI/BattleUser/PartyFormat_NamesNoOthers1=%n0%
UI/BattleUser/PartyFormat_NamesNoOthers2=%n0% and %n1%
UI/BattleUser/PartyFormat_NamesNoOthers3=%n0%, %n1%, and %n2%
UI/BattleUser/PartyFormat_NamesNoOthers4=%n0%, %n1%, %n2%, and %n3%
UI/BattleUser/PartyFormat_NamesWithOthers1=%n0%
UI/BattleUser/PartyFormat_NamesWithOthers2=%n0%, %n1%
UI/BattleUser/PartyFormat_NamesWithOthers3=%n0%, %n1%, %n2%
UI/BattleUser/PartyFormat_OthersSingular=1 other
UI/BattleUser/PartyFormat_OthersPlural=%c% others
UI/BattleUser/PartyFormat_YourParty=In your party.
UI/BattleUserContextMenuAcceptFriend=Accept Friend Invite
UI/BattleUserContextMenuAddFriend=Add Friend
UI/BattleUserContextMenuBlockCommunication=Block Communication
UI/BattleUserContextMenuBlockFriendRequests=Block Friend Requests
UI/BattleUserContextMenuCantInviteMyPartyFull=Your party is full.
UI/BattleUserContextMenuCantInviteInDifferentParty=This player is already in a party.
UI/BattleUserContextMenuCantInviteInMyParty=This player is already in your party!
UI/BattleUserContextMenuCantInvitePending=You must accept or decline your current party invitation.
UI/BattleUserContextMenuCantRequestFullParty=This player's party is full.
UI/BattleUserContextMenuChangePortrait=Change Portrait
UI/BattleUserContextMenuDeclineFriend=Ignore Friend Invite
UI/BattleUserContextMenuFriendNote=Set Friend Note
UI/BattleUserContextMenuInviteGame=Invite to Game
UI/BattleUserContextMenuInviteParty=Invite to Party
UI/BattleUserContextMenuJoinGame=Join Game
UI/BattleUserContextMenuLeaveParty=Leave Party
UI/BattleUserContextMenuLineBreak=
UI/BattleUserContextMenuPromoteParty=Promote to Leader
UI/BattleUserContextMenuRemoveFriend=Remove Friend
UI/BattleUserContextMenuRemoveParty=Remove From Party
UI/BattleUserContextMenuReport=Report Player
UI/BattleUserContextMenuRequestToJoin=Request to Join Party
UI/BattleUserContextMenuSuggestParty=Suggest to Party
UI/BattleUserContextMenuUnblock=Unblock
UI/BattleUserContextMenuViewFriends=View Friends
UI/BattleUserContextMenuViewProfile=View Profile
UI/BattleUserContextMenuWhisper=Whisper
UI/BindHotkey=Bind Hotkey:
UI/BitDepth_Colon=Bit Depth:
UI/Bits=bits
UI/Blob=Blob
UI/BlockCommunicationConfirmationMessage=Are you sure you want to block all communication from %userName%?
UI/BlockCommunicationAcceptButton=BLOCK PLAYER
UI/BlockedPlayers_Colon=Blocked Friend Requests:
UI/Bloom=Bloom
UI/BonusMission_Control=BONUS MISSION
UI/Briefing=Briefing
UI/Build=Build
UI/BuildGridHint_Colon=Display Build Grid 
UI/BuildTime_Colon=Build Time:
UI/Build_Colon=Build:
UI/Building=Building
UI/BusyStatus=Set status to busy when playing a game
UI/By=x
UI/CIDBlockedPlayers_Colon=Blocked Communication:
UI/CIDUnblockTooltip=<c val="ffffff">Unblock User:</c><n/>Allow selected user to chat with you again.
UI/CamapignTrialDialogueMainMessageBody=You have completed the campaign missions available in the StarCraft II: Starter Edition. To continue Jim Raynor's vigilante crusade against the Dominion, upgrade to the full version of StarCraft II: Wings of Liberty. You will unlock twenty-four new single player missions, two new multiplayer races and numerous additional units and features.
UI/Camera_Colon=Camera:
UI/CameraFollowDisabled=Camera Follow Disabled
UI/CameraFollowEnabled=Camera Follow Enabled
UI/CampaignLoadingComplete=Press any key to continue
UI/CampaignMovieStreamingFailed=There has been a problem streaming the movie.  Please try again later.
UI/CampaignMovieStreamingFailedDialogAccept=Retry
UI/CampaignMovieStreamingFailedDialogCancel=Skip
UI/CampaignMovieStreamingFailedDialogMessage=There has been a problem streaming the movie.  Would you like to retry playing the movie or skip the movie and begin playing the campaign.
UI/CampaignPanelAchievementProgress=Achievements: %achievementPercent%%
UI/CampaignPanelArchives_Control=<h/>MASTER ARCHIVES
UI/CampaignPanelContinue_Control=CONTINUE
UI/CampaignPanelCostHeading=Cost:
UI/CampaignPanelCreditsHeading=Credits Available:
UI/CampaignPanelLoad_Control=<h/>LOAD
UI/CampaignPanelNewCampaign_Control=<h/>NEW CAMPAIGN
UI/CampaignPanelTitle=CAMPAIGN
UI/CampaignPanelTutorialDescription=A series of tutorials that will teach you basic and advanced concepts of the game.
UI/CampaignPanelTutorialTitle=TUTORIALS
UI/CampaignPanelTutorial_Control=<h/>TUTORIAL
UI/CampaignPanelWatchMovie_Control=<h/>WATCH MOVIE
UI/CampaignSelectionPanelTitle=CHOOSE A CAMPAIGN
UI/CampaignTutorialCallout=Get started by playing the tutorial
UI/Campaign_Control=<u>C</u>ampaign
UI/Campaign_Heading=Campaign
UI/Cancel=Cancel
UI/CancelMulti_Control=C<h/>ANCEL
UI/Cancel_Control=<h/>CANCEL
UI/ChallengePanelAchievementProgress=Achievement Progress: %completedAchievements% / %totalAchievements%
UI/ChallengePanelBack_Control=<h/>BACK
UI/ChallengePanelPlay_Control=<h/>PLAY
UI/ChallengePanelPlay_TrialTooltip=You must upgrade to access this feature. Click here to learn more.
UI/ChallengePanelTitle=CHALLENGE MISSIONS
UI/Challenge_Control=<u>C</u>hallenges
UI/Chat=Chat
UI/Chat/UserBlocked=%userName% has been blocked.
UI/Chat/UserUnblocked=%userName% has been unblocked.
UI/ChatChannels=Chat Channels
UI/ChatCycle=Press %chatRecipientHotkey% to cycle chat recipients
UI/ChatEnable=Press %chatEnableHotkey% or click the chat bar to resume chatting
UI/ChatEnableNoHotkey=Click the chat bar to resume chatting
UI/ChatHelp=Press %chatHotkey% to chat
UI/ChatHelpTooltip=<s val="@@StandardTooltipHeader">Chat Help</s><n/><n/><c val="ffffff">TO INITIATE CHAT</c><n/>To Allies%alliesHotkey%<n/>To Everyone%allHotkey%<n/>To Specific Player%individualHotkey%<n/><n/><c val="ffffff">WHILE CHAT IS ACTIVE</c><n/>Cycle Specific Player%individualHotkey%<n/>Cycle Recipient Group%cycleHotkey%<n/>Send%sendHotkey%<n/>Cancel%cancelHotkey%
UI/ChatPanel/HelpMessage=<s val="StormChatSystem">Chat Help:</n>- /join &lt;channel name&gt; - joins the specified channel</n>- /leave &lt;channel name&gt; - leaves the specified channel</n>- /list - lists available channels</n>- /who - lists members in active channel</n>- /&lt;channel index&gt; - changes active channel to specified channel index</n>- /w &lt;player name&gt; &lt;message&gt; - send a private whisper</n>- /r &lt;message&gt; - reply to a recent whisper</s>
UI/ChatPanel/InactiveChat=Press Enter to chat
UI/ChatPanel/InactiveChatCommand=Press / for a list of commands
UI/ChatPanel/ListMessage=<s val="StormChatChannel">Listing chat channels:</s>
UI/ChatPanel/ListMessageName=<s val="StormChatChannel"><a name="ChannelName" href="%chatName%">%chatName%</a></s>
UI/ChatPanel/NameLabel=[%chatName%]:
UI/ChatPanel/NotInChatMessage=You must join a chat channel to chat. Type /join [channelName] or /list to list channels
UI/ChatPanel/TimeMessage=<s val="StormChatSystem">Local Time: %time%</s>
UI/ChatPanel/TooltipConfirmation=Press enter to confirm
UI/ChatPanel/TooltipPlayerName=Begin typing a name
UI/ChatPanel/UnknownCommandMessage=Unknown slash command. Type /help to list slash commands.
UI/ChatPanel/WhoMessage=<s val="StormChatSystem">Showing members for %chatName%:</n><s val="%chatStyle%">%chatMembers%</s>
UI/ChatPanel/WhoMessageDelimiter=, 
UI/ChatPanel/WhoMessageName=<a name="PresenceId" href="%presenceId%">%userName%</a>
UI/ChatPrivacyCheckBoxFriendChat=Only allow friends to send me messages
UI/ChatPrivacyCheckBoxFriendInvite=Only allow friends to send me invites
UI/ChatPrivacyCheckBoxGameStatus=Set status to Busy when playing a game
UI/ChatPrivacyCheckBoxLocalPlayerFinder=Enable Players Near You List
UI/ChatPrivacyLabel=Privacy
UI/ChatPrivacyToolTipFriendChat=<c val="ffffff">Chat Message Privacy:</c><n/>When enabled, all chat messages from players not on your friends list will be rejected.
UI/ChatPrivacyToolTipFriendInvite=<c val="ffffff">Invite Privacy:</c><n/>When enabled, all party, game, and chat channel invites from players not on your friends list will be rejected.
UI/ChatPrivacyToolTipGameStatus=<c val="ffffff">Automatic Busy Status:</c><n/>When enabled, your status will be automatically set to Busy while playing matches. While in a match, features such as toasts and in-line chat from outside the match will be suppressed.  When you return to the main menu, your status will be restored to its previous setting.
UI/ChatPrivacyToolTipLocalPlayerFinder=<c val="ffffff">Players Near You:</c><n/>When enabled, this feature allows you to see other players on your network who are currently online. These players will be displayed by their character ID. Disabling this feature prevents both you from seeing other players on your network and them from seeing you.<n/><n/>Note: Toggling this feature may require some time to take effect.
UI/ChatRecipientFriend=(Friend)
UI/ChatRecipientGameParticipant=(Game)
UI/ChatRecipientPartyMember=(Party)
UI/Chat_Control=<h/>Chat
UI/Clan_Control=C<h/>lan
UI/Clear=Clear
UI/ClearSelectionTip=Clear Selection
UI/Close=Close
UI/Close_Control=<h/>CLOSE
UI/CmdTabDisable=Disable Cmd-Tab Shortcut
UI/CollapseAll=Collapse All
UI/ColorBlindColorByAllianceTip=Color units gray, blue, or orange based on hostility.
UI/ColorBlindModeOption=Color Blind Mode
UI/ColorByAllianceTip=Color units green, yellow, or red based on hostility.
UI/ColorByPlayerTip=Color units using player colors.
UI/ColorByTeamTip=Color units using team colors.
UI/CommandCard=%unit% - %card%
UI/CommandHotkeyTextOption=Display Hotkeys on Command Card
UI/CommandPanelEnemyUnitPrompt=You cannot control this unit.
UI/CommandPanelEnemyUnitTitle=Enemy Unit
UI/CommandPanelNeutralUnitTitle=Neutral Unit
UI/Computer=A.I. SLOT
UI/Concussive=Concussive
UI/ConfirmDialog_Control=SAVE
UI/Confirm_Control_Hotkey=s
UI/Constructed=Constructed
UI/ContentFeedPanel/HelpPanelDescription=Check out the Help section by pressing the Menu button and select Help<n/>- Tutorial<n/>- Controls<n/>- Game Mechanics<n/>- Maps
UI/ContentFeedPanel/HelpPanelTitle=WANT MORE INFORMATION?
UI/ContentFeedPanel/RewardsPanelDescription=Play games, level up, and earn rewards!
UI/ContentFeedPanel/RewardsPanelRank=LEVEL %rank%
UI/ContentFeedPanel/RewardsPanelReward=%reward%
UI/ContentFeedPanel/RewardsPanelTitle=%userName%'s Progress
UI/ContentFeedPanel/WelcomePanelTitle=WELCOME!
UI/ContinueTrial=CONTINUE STARTER EDITION
UI/Continue_Control=<u>C</u>ontinue
UI/ContinuousMusic=Enable Continuous Music
UI/Control=Control
UI/ControlGroupButtonEmptyToolTip=Right-click to set this control group to all currently selected units.
UI/ControlGroupButtonToolTip=Left-click to select all units in this control group.<n/>Right-click to set this control group to all currently selected units.
UI/ControlGroupModeHidden=Hidden
UI/ControlGroupModeNormal=Normal
UI/ControlGroupModeUnclickable=Unclickable
UI/ControlGroupMode_Colon=Control Groups:
UI/CreateDialog_Control=CREATE
UI/CreateGame=Create Game
UI/CreateGame_Control=<h/>Create Game
UI/CreateProfile=Create Profile
UI/Create_Control_Hotkey=c
UI/CreatedBy_Colon=Created By:
UI/CreditText/ACCOUNTANDTECHICALSERVICESMANAGERS=ACCOUNT AND TECHICAL SERVICES MANAGERS
UI/CreditText/ACCOUNTANDTECHNICALSERVICESMANAGER=ACCOUNT AND TECHNICAL SERVICES MANAGER
UI/CreditText/ACCOUNTANDTECHNICALSUPPORTMANAGER=ACCOUNT AND TECHNICAL SUPPORT MANAGER
UI/CreditText/ADDITIONALART=ADDITIONAL ART
UI/CreditText/ADDITIONALARTISTS=ADDITIONAL ARTISTS
UI/CreditText/ADDITIONALCASTINGASSISTANCE=ADDITIONAL CASTING ASSISTANCE
UI/CreditText/ADDITIONALCHARACTERS=ADDITIONAL CHARACTERS
UI/CreditText/ADDITIONALDESIGN=ADDITIONAL DESIGN
UI/CreditText/ADDITIONALENGINEERINGASSISTANCE=ADDITIONAL ENGINEERING ASSISTANCE
UI/CreditText/ADDITIONALGUITARFX=ADDITIONAL GUITAR/FX
UI/CreditText/ADDITIONALLOCALIZATION=ADDITIONAL LOCALIZATION
UI/CreditText/ADDITIONALMUSICBY=ADDITIONAL MUSIC BY
UI/CreditText/ADDITIONALORCHESTRATION=ADDITIONAL ORCHESTRATION
UI/CreditText/ADDITIONALPRODUCTION=ADDITIONAL PRODUCTION
UI/CreditText/ADDITIONALPROGRAMMING=ADDITIONAL PROGRAMMING
UI/CreditText/ADDITIONALRECORDINGSERVICES=ADDITIONAL RECORDING SERVICES
UI/CreditText/ADDITIONALSOUNDDESIGN=ADDITIONAL SOUND DESIGN
UI/CreditText/ADDITIONALVOICEOVERDESIGNEDITING=ADDITIONAL VOICE-OVER DESIGN/EDITING
UI/CreditText/ADDITIONALVOICEOVERDIRECTION=ADDITIONAL VOICE-OVER DIRECTION
UI/CreditText/ADDITIONALVOICES=ADDITIONAL VOICES
UI/CreditText/ADDITIONALVOICESACTORS=Ike Amadi, David Andriole, Robin Atkin-Downes, Dee Bradley Baker, Guerin Barry, Adam Bitterman, Julianne Buescher, Jonathan Cook, Grey DeLisle, Danilo Di Julio, Paul Eiding, Dave Fouquette, Dave Fennoy, Nika Futterman, John Giosa, Ali Hillis, Ed Hopkins, Neil Kaplan, David Lodge, Rachael MacFarlane, Chris Metzen, Jim Miller, Lani Minella, Mark Mintz, Julie Nathanson, Liam O'Brien, Khary Payton, Pat Pinney, Jamieson Price, Gerald C. Rivers, Matt Samia, Patrick Seitz, Keith Silverstein, Isaac Singleton, Debra Skelton, Andre Sogliuzzo, Glenn Stafford, Doug Stone, Fred Tatasciore, Robert Torti, Armando Valdes-Kennedy, Rick Wasserman
UI/CreditText/ADDITIONALWRANGLING=ADDITIONAL WRANGLING
UI/CreditText/ADMINISTRATION=ADMINISTRATION
UI/CreditText/ADMINISTRATIVEASSISTANT=ADMINISTRATIVE ASSISTANT
UI/CreditText/ALTOS=ALTOS
UI/CreditText/ANALYSTS=ANALYSTS
UI/CreditText/ART=ART
UI/CreditText/ARTDIRECTOR=ART DIRECTOR
UI/CreditText/ARTIST=ARTIST
UI/CreditText/ARTISTS=ARTISTS
UI/CreditText/ARTLEADS=ART LEADS
UI/CreditText/ARTMANAGERS=ART MANAGERS
UI/CreditText/ASSISTANTENGINEERS=ASSISTANT ENGINEERS
UI/CreditText/ASSISTANTLEADQAANALYSTS=ASSISTANT LEAD QA ANALYSTS
UI/CreditText/ASSISTANTMANAGER=ASSISTANT MANAGER
UI/CreditText/ASSISTANTMANAGERS=ASSISTANT MANAGERS
UI/CreditText/ASSISTANTQAMANAGERS=ASSISTANT QA MANAGERS
UI/CreditText/ASSISTANTTEAMLEADS=ASSISTANT TEAM LEADS
UI/CreditText/ASSOCIATEPRODUCER=ASSOCIATE PRODUCER
UI/CreditText/Adjutant=Adjutant
UI/CreditText/AdjutantActor=Julianne Buescher
UI/CreditText/AjendarroYbarra=Ajendarro Ybarra
UI/CreditText/AjendarroYbarraActor=Ricardo Molina
UI/CreditText/Annabelle=Annabelle
UI/CreditText/AnnabelleActor=Anna Vocino
UI/CreditText/ArcturusMengsk=Arcturus Mengsk
UI/CreditText/ArcturusMengskActor=James Harper
UI/CreditText/ArielHanson=Ariel Hanson
UI/CreditText/ArielHansonActor=Ali Hillis
UI/CreditText/Artanis=Artanis
UI/CreditText/ArtanisActor=Patrick Seitz
UI/CreditText/BASSCHAPMANSTICK=BASS/CHAPMAN STICK
UI/CreditText/BASSES=BASSES
UI/CreditText/BASSOONS=BASSOONS
UI/CreditText/BATTLENET=BATTLE.NET
UI/CreditText/BRAZILIANPORTUGUESEANDLASBABELMEDIALTD=BRAZILIAN PORTUGUESE & LATIN AMERICAN SPANISH (Babel Media, Ltd.)
UI/CreditText/BRAZILIANPORTUGUESEBABELMEDIALTD=BRAZILIAN PORTUGUESE (Babel Media, Ltd.)
UI/CreditText/BUSINESSDEVELOPMENT=BUSINESS DEVELOPMENT
UI/CreditText/BUSINESSDEVELOPMENTANDLICENSING=BUSINESS DEVELOPMENT & LICENSING
UI/CreditText/BUSINESSINTELLIGENCE=BUSINESS INTELLIGENCE
UI/CreditText/Bralik=Bralik
UI/CreditText/BralikActor=Dan Gilvezan
UI/CreditText/CASTILIANSPANISH=CASTILIAN SPANISH
UI/CreditText/CASTINGDIRECTOR=CASTING DIRECTOR
UI/CreditText/CELLI=CELLI
UI/CreditText/CHIEFOPERATINGOFFICER=CHIEF OPERATING OFFICER
UI/CreditText/CHINACUSTOMERSERVICEANDOPERATIONS=CHINA CUSTOMER SERVICE AND OPERATIONS
UI/CreditText/CHINACUSTOMERSUPPORT=CHINA CUSTOMER SUPPORT
UI/CreditText/CHINATEAM=CHINA TEAM
UI/CreditText/CHOIRMASTER=CHOIRMASTER
UI/CreditText/CHOIRRECORDEDAT=CHOIR RECORDED AT
UI/CreditText/CHORALPERFORMANCEBY=CHORAL PERFORMANCE BY
UI/CreditText/CINEMATICARTDIRECTORS=CINEMATIC ART DIRECTORS
UI/CreditText/CINEMATICARTISTS=CINEMATIC ARTISTS
UI/CreditText/CINEMATICAUDIO=CINEMATIC AUDIO
UI/CreditText/CINEMATICS=CINEMATICS
UI/CreditText/CLARINET=CLARINET
UI/CreditText/COMMUNICATIONSCOORDINATOR=COMMUNICATIONS COORDINATOR
UI/CreditText/COMMUNITYANDESPORTS=COMMUNITY AND ESPORTS
UI/CreditText/COMPATIBILITY=COMPATIBILITY
UI/CreditText/COMPOSERS=COMPOSERS
UI/CreditText/CONTENTRESEARCHADMINISTRATORS=CONTENT RESEARCH ADMINISTRATORS
UI/CreditText/CONTENTRESEARCHSUPERVISOR=CONTENT RESEARCH SUPERVISOR
UI/CreditText/CONTRACTEDBY=CONTRACTED BY
UI/CreditText/COORDINATORS=COORDINATORS
UI/CreditText/CORPORATEAPPLICATIONS=CORPORATE APPLICATIONS
UI/CreditText/CREATIVEDEVELOPMENT=CREATIVE DEVELOPMENT
UI/CreditText/CREATIVEDIRECTOR=CREATIVE DIRECTOR
UI/CreditText/CSPROJECTLEADS=CS PROJECT LEADS
UI/CreditText/CSPROJECTTEAMANALYSTS=CS PROJECT TEAM ANALYSTS
UI/CreditText/CSPROJECTTEAMMANAGER=CS PROJECT TEAM MANAGER
UI/CreditText/CSPROJECTTEAMREPRESENTATIVES=CS PROJECT TEAM REPRESENTATIVES
UI/CreditText/CSTOOLSTEAMMANAGER=CS TOOLS TEAM MANAGER
UI/CreditText/CSTOOLSTEAMREPRESENTATIVES=CS TOOLS TEAM REPRESENTATIVES
UI/CreditText/CURATORANDASSETSERVICESLEAD=CURATOR AND ASSET SERVICES LEAD
UI/CreditText/CURATORIALASSISTANTS=CURATORIAL ASSISTANTS
UI/CreditText/CUSTOMERCAREANDLOYALTYMANAGER=CUSTOMER CARE AND LOYALTY MANAGER
UI/CreditText/CUSTOMERSERVICEMANAGER=CUSTOMER SERVICE MANAGER
UI/CreditText/CUSTOMERSUPPORTCOORDINATOR=CUSTOMER SUPPORT COORDINATOR
UI/CreditText/CUSTOMERSUPPORTGROUPMANAGERS=CUSTOMER SUPPORT GROUP MANAGERS
UI/CreditText/CUSTOMERSUPPORTREPRESENTATIVES=CUSTOMER SUPPORT REPRESENTATIVES
UI/CreditText/CUSTOMERSUPPORTSENIORS=CUSTOMER SUPPORT SENIORS
UI/CreditText/CUSTOMERSUPPORTTEAMMANAGERS=CUSTOMER SUPPORT TEAM MANAGERS
UI/CreditText/ConfederateAdjutant=Confederate Adjutant
UI/CreditText/ConfederateAdjutantActor=Anna Vocino
UI/CreditText/Cooper=Cooper
UI/CreditText/CooperActor=Blair Bess
UI/CreditText/DEPARTMENTLEADS=DEPARTMENT LEADS
UI/CreditText/DEPARTMENTSUPERVISORS=DEPARTMENT SUPERVISORS
UI/CreditText/DEPUTYGENERALCOUNSEL=DEPUTY GENERAL COUNSEL
UI/CreditText/DESIGNDIRECTOR=DESIGN DIRECTOR
UI/CreditText/DESIGNERS=DESIGNERS
UI/CreditText/DIALOGUERECORDING=DIALOGUE RECORDING
UI/CreditText/DIGITALARCHIVIST=DIGITAL ARCHIVIST
UI/CreditText/DIRECTOR=DIRECTOR
UI/CreditText/DIRECTORAUSTIN=DIRECTOR - AUSTIN
UI/CreditText/DIRECTORBUSINESSOPSCHINA=DIRECTOR, BUSINESS OPS, CHINA
UI/CreditText/DIRECTORGLOBALEVENTS=DIRECTOR, GLOBAL EVENTS
UI/CreditText/DIRECTORGLOBALSTAFFINGANDRECRUITMENT=DIRECTOR, GLOBAL STAFFING AND RECRUITMENT
UI/CreditText/DIRECTORLATINAMERICANOPERATIONS=DIRECTOR, LATIN AMERICAN OPERATIONS
UI/CreditText/DIRECTOROFAUDIO=DIRECTOR OF AUDIO
UI/CreditText/DIRECTOROFBUSINESSDEVELOPMENTANDLICENSING=DIRECTOR OF BUSINESS DEVELOPMENT AND LICENSING
UI/CreditText/DIRECTOROFCOMMUNICATIONSANDCOMMUNITY=DIRECTOR OF COMMUNICATIONS AND COMMUNITY
UI/CreditText/DIRECTOROFSPECIALPROJECTS=DIRECTOR OF SPECIAL PROJECTS
UI/CreditText/DIRECTORREGIONALOPERATIONSNORTHASIA=DIRECTOR, REGIONAL OPERATIONS, NORTH ASIA
UI/CreditText/DIRECTORS=DIRECTORS
UI/CreditText/DVDVIDEOPRODUCTION=DVD/VIDEO PRODUCTION
UI/CreditText/DarkVoice=Dark Voice
UI/CreditText/DarkVoiceActor=Rick Wasserman
UI/CreditText/DonnyVermillion=Donny Vermillion
UI/CreditText/DonnyVermillionActor=Blair Bess
UI/CreditText/DrNarud=Dr. Narud
UI/CreditText/DrNarudActor=Armin Shimerman
UI/CreditText/EDITOR=EDITOR
UI/CreditText/EDITORIALASSISTANT=EDITORIAL ASSISTANT
UI/CreditText/EDITORS=EDITORS
UI/CreditText/ENGINEER=ENGINEER
UI/CreditText/EUROPECUSTOMERSUPPORT=EUROPE CUSTOMER SUPPORT
UI/CreditText/EUROPEREGIONALPLANNINGANDSUPPORTSERVICESTEAM=EUROPE REGIONAL PLANNING AND SUPPORT SERVICES TEAM
UI/CreditText/EUROPETEAM=EUROPE TEAM
UI/CreditText/EVENTS=EVENTS
UI/CreditText/EVENTSSPECIALIST=EVENTS SPECIALIST
UI/CreditText/EXECUTIVEASSISTANTS=EXECUTIVE ASSISTANTS
UI/CreditText/EXECUTIVEPRODUCER=EXECUTIVE PRODUCER
UI/CreditText/EXECUTIVES=EXECUTIVES
UI/CreditText/Earl=Earl
UI/CreditText/EarlActor=Jonathan Cook
UI/CreditText/EgonStetmann=Egon Stetmann
UI/CreditText/EgonStetmannActor=Scott Menville
UI/CreditText/Executor=Executor
UI/CreditText/ExecutorActor=Paul Eiding
UI/CreditText/ExecutorSelendis=Executor Selendis
UI/CreditText/ExecutorSelendisActor=Cree Summer
UI/CreditText/FACILITIES=FACILITIES
UI/CreditText/FIDDLE=FIDDLE
UI/CreditText/FINANCE=FINANCE
UI/CreditText/FLUTES=FLUTES
UI/CreditText/FOLEYARTIST=FOLEY ARTIST
UI/CreditText/FOLEYMIXER=FOLEY MIXER
UI/CreditText/FRENCH=FRENCH
UI/CreditText/GAMEDESIGN=<s val="CreditsSmallHeading">GAME DESIGN</s></n>BLIZZARD ENTERTAINMENT
UI/CreditText/GAMEDESIGNERS=GAME DESIGNERS
UI/CreditText/GAMEDESIGNLEADS=GAME DESIGN LEADS
UI/CreditText/GERMAN=GERMAN
UI/CreditText/GLOBALCOMMUNITYDEVELOPMENT=GLOBAL COMMUNITY DEVELOPMENT
UI/CreditText/GLOBALCUSTOMERSUPPORT=GLOBAL CUSTOMER SUPPORT
UI/CreditText/GLOBALDIRECTOR=GLOBAL DIRECTOR
UI/CreditText/GLOBALESPORTS=GLOBAL ESPORTS
UI/CreditText/GLOBALINFORMATIONTECHNOLOGIESMANAGERS=GLOBAL INFORMATION TECHNOLOGIES MANAGERS
UI/CreditText/GLOBALMANAGER=GLOBAL MANAGER
UI/CreditText/GLOBALMARKETING=GLOBAL MARKETING
UI/CreditText/GLOBALPLANNINGANDSUPPORTSERVICESDIRECTOR=GLOBAL PLANNING AND SUPPORT SERVICES DIRECTOR
UI/CreditText/GLOBALPLANNINGANDSUPPORTSERVICESPROJECTMANAGERS=GLOBAL PLANNING AND SUPPORT SERVICES PROJECT MANAGERS
UI/CreditText/GLOBALPLANNINGANDSUPPORTSERVICESTEAM=GLOBAL PLANNING AND SUPPORT SERVICES TEAM
UI/CreditText/GLOBALPLANNINGANDSUPPORTSERVICESTEAMREPRESENTATIVES=GLOBAL PLANNING AND SUPPORT SERVICES TEAM REPRESENTATIVES
UI/CreditText/GLOBALPOLICYCOUNCILMANAGER=GLOBAL POLICY COUNCIL MANAGER
UI/CreditText/GLOBALSTARCRAFTIISUPPORTPROJECTMANAGER=GLOBAL STARCRAFT II SUPPORT PROJECT MANAGER
UI/CreditText/GLOBALWORKFORCEANDREPORTING=GLOBAL WORKFORCE AND REPORTING
UI/CreditText/GLOBALWORKFORCEANDREPORTINGMANAGER=GLOBAL WORKFORCE AND REPORTING MANAGER
UI/CreditText/GUITARDOBRO=GUITAR/DOBRO
UI/CreditText/GUITARS=GUITARS
UI/CreditText/GabrielTosh=Gabriel Tosh
UI/CreditText/GabrielToshActor=Dave Fennoy
UI/CreditText/GeneralWarfield=General Warfield
UI/CreditText/GeneralWarfieldActor=Gary Anthony Williams
UI/CreditText/GravenHill=Graven Hill
UI/CreditText/GravenHillActor=John Giosa
UI/CreditText/HARMONICA=HARMONICA
UI/CreditText/HARP=HARP
UI/CreditText/HISTORIANS=HISTORIANS
UI/CreditText/HORNS=HORNS
UI/CreditText/HUMANRESOURCES=HUMAN RESOURCES
UI/CreditText/HotS/GAMEDESIGN=<s val="CreditsSmallHeading_HotS">GAME DESIGN</s></n>BLIZZARD ENTERTAINMENT
UI/CreditText/HotS/OPENING=<s val="CreditsSmallHeading_HotS">STARCRAFT II</s></n>HEART OF THE SWARM
UI/CreditText/Hybrid=Hybrid
UI/CreditText/HybridActor=Rick Wasserman
UI/CreditText/INFORMATIONTECHNOLOGIESADMINISTRATION=INFORMATION TECHNOLOGIES ADMINISTRATION
UI/CreditText/INFORMATIONTECHNOLOGIESENGINEERING=INFORMATION TECHNOLOGIES ENGINEERING
UI/CreditText/INFORMATIONTECHNOLOGIESMANAGERS=INFORMATION TECHNOLOGIES MANAGERS
UI/CreditText/INFORMATIONTECHNOLOGIESPURCHASING=INFORMATION TECHNOLOGIES PURCHASING
UI/CreditText/INFORMATIONTECHNOLOGY=INFORMATION TECHNOLOGY
UI/CreditText/INGAMECINEMATICSARTDIRECTOR=IN-GAME CINEMATICS ART DIRECTOR
UI/CreditText/INGAMECINEMATICSARTISTS=IN-GAME CINEMATICS ARTISTS
UI/CreditText/INGAMECINEMATICSDEPARTMENTLEAD=IN-GAME CINEMATICS DEPARTMENT LEAD
UI/CreditText/INGAMECINEMATICSDEPARTMENTSUPERVISOR=IN-GAME CINEMATICS DEPARTMENT SUPERVISOR
UI/CreditText/INGAMECINEMATICSPROJECTPRODUCER=IN-GAME CINEMATICS PROJECT PRODUCER
UI/CreditText/INGAMECINEMATICSSENIORDEPARTMENTSUPERVISOR=IN-GAME CINEMATICS SENIOR DEPARTMENT SUPERVISOR
UI/CreditText/INGAMESUPPORTMANAGER=IN-GAME SUPPORT MANAGER
UI/CreditText/INTERNALAFFAIRSREPRESENTATIVES=INTERNAL AFFAIRS REPRESENTATIVES
UI/CreditText/INTERNALAFFAIRSSENIORS=INTERNAL AFFAIRS SENIORS
UI/CreditText/INTERNALAFFAIRSTEAMMANAGER=INTERNAL AFFAIRS TEAM MANAGER
UI/CreditText/INTERNALCOMMUNICATIONS=INTERNAL COMMUNICATIONS
UI/CreditText/INTERNATIONALCOMMUNITYANDESPORTSMANAGERS=INTERNATIONAL COMMUNITY & ESPORTS MANAGERS
UI/CreditText/INTERNATIONALOPERATIONS=INTERNATIONAL OPERATIONS
UI/CreditText/ITALIANISHSRL=ITALIAN (I.S.H. Srl)
UI/CreditText/JessicaHall=Jessica Hall
UI/CreditText/JessicaHallActor=Nika Futterman
UI/CreditText/JimRaynor=Jim Raynor
UI/CreditText/JimRaynorActor=Robert Clotworthy
UI/CreditText/KEYS=KEYS
UI/CreditText/KOREACUSTOMERSUPPORT=KOREA CUSTOMER SUPPORT
UI/CreditText/KOREAN=KOREAN
UI/CreditText/KOREAREGIONALPLANNINGANDSUPPORTSERVICESTEAM=KOREA REGIONAL PLANNING AND SUPPORT SERVICES TEAM
UI/CreditText/KOREATEAM=KOREA TEAM
UI/CreditText/Kachinsky=Kachinsky
UI/CreditText/KachinskyActor=Jason Marsden
UI/CreditText/Karass=Karass
UI/CreditText/KarassActor=Guerin Barry
UI/CreditText/KateLockwell=Kate Lockwell
UI/CreditText/KateLockwellActor=Rachael MacFarlane
UI/CreditText/LATINAMERICANSPANISH=LATIN AMERICAN SPANISH
UI/CreditText/LATINAMERICANSPANISHBABELMEDIALTD=LATIN AMERICAN SPANISH (Babel Media, Ltd.)
UI/CreditText/LEADARTIST=LEAD ARTIST
UI/CreditText/LEADCHARACTERS=LEAD CHARACTERS
UI/CreditText/LEADDESIGNER=LEAD DESIGNER
UI/CreditText/LEADPRODUCER=LEAD PRODUCER
UI/CreditText/LEADPRODUCERS=LEAD PRODUCERS
UI/CreditText/LEADPROGRAMMER=LEAD PROGRAMMER
UI/CreditText/LEADPROGRAMMERS=LEAD PROGRAMMERS
UI/CreditText/LEADQAANALYST=LEAD QA ANALYST
UI/CreditText/LEADRELIABILITYENGINEER=LEAD RELIABILITY ENGINEER
UI/CreditText/LEADS=LEADS
UI/CreditText/LEADSOUNDDESIGN=LEAD SOUND DESIGN
UI/CreditText/LEADTECHNICALARTIST=LEAD TECHNICAL ARTIST
UI/CreditText/LEADWEBDESIGNER=LEAD WEB DESIGNER
UI/CreditText/LEADWEBDESIGNERS=LEAD WEB DESIGNERS
UI/CreditText/LEADWEBENGINEER=LEAD WEB ENGINEER
UI/CreditText/LEADWEBPROGRAMMER=LEAD WEB PROGRAMMER
UI/CreditText/LEADWRITERS=LEAD WRITERS
UI/CreditText/LEARNINGANDDEVELOPMENTMANAGER=LEARNING AND DEVELOPMENT MANAGER
UI/CreditText/LEARNINGANDDEVELOPMENTSPECIALIST=LEARNING AND DEVELOPMENT SPECIALIST
UI/CreditText/LEARNINGANDDEVELOPMENTSPECIALISTS=LEARNING AND DEVELOPMENT SPECIALISTS
UI/CreditText/LEARNINGANDDEVELOPMENTTEAMMANAGER=LEARNING AND DEVELOPMENT TEAM MANAGER
UI/CreditText/LEARNINGANDORGANIZATIONALDEVELOPMENT=LEARNING & ORGANIZATIONAL DEVELOPMENT
UI/CreditText/LEGAL=LEGAL
UI/CreditText/LEGALTEAM=LEGAL TEAM
UI/CreditText/LIBRARIAN=LIBRARIAN
UI/CreditText/LICENSING=LICENSING
UI/CreditText/LIVEOPERATIONLEAD=LIVE OPERATION LEAD
UI/CreditText/LIVESESSIONSANDORCHESTRATIONPRODUCEDBY=LIVE SESSIONS AND ORCHESTRATION PRODUCED BY
UI/CreditText/LOCALIZATION=LOCALIZATION
UI/CreditText/LOCALIZATIONENGINEERS=LOCALIZATION ENGINEERS
UI/CreditText/LOCALIZATIONQAANALYSTS=LOCALIZATION QA ANALYSTS
UI/CreditText/LOCALIZATIONQAASSISTANTMANAGERS=LOCALIZATION QA ASSISTANT MANAGERS
UI/CreditText/LOCALIZATIONQALEADS=LOCALIZATION QA LEADS
UI/CreditText/LOCALIZATIONQAMANAGER=LOCALIZATION QA MANAGER
UI/CreditText/LeeKeno=Lee Keno
UI/CreditText/LeeKenoActor=Dan Gilvezan
UI/CreditText/MACINTOSHPROGRAMMING=MACINTOSH PROGRAMMING
UI/CreditText/MANAGER=MANAGER
UI/CreditText/MANAGERS=MANAGERS
UI/CreditText/MANAGINGDIRECTOREUROPE=MANAGING DIRECTOR, EUROPE
UI/CreditText/MANAGINGDIRECTORGREATERCHINA=MANAGING DIRECTOR, GREATER CHINA
UI/CreditText/MANAGINGDIRECTORNORTHASIA=MANAGING DIRECTOR, NORTH ASIA
UI/CreditText/MANAGINGDIRECTORSOUTHEASTASIA=MANAGING DIRECTOR, SOUTHEAST ASIA
UI/CreditText/MANAGINGDIRECTORTAIWAN=MANAGING DIRECTOR, TAIWAN
UI/CreditText/MARKETING=MARKETING
UI/CreditText/MARKETINGCREATIVESERVICES=MARKETING CREATIVE SERVICES
UI/CreditText/MIXING=MIXING
UI/CreditText/MOBILE=MOBILE
UI/CreditText/MUSIC=MUSIC
UI/CreditText/MUSICCOPYISTS=MUSIC COPYISTS
UI/CreditText/MUSICLIBRARIAN=MUSIC LIBRARIAN
UI/CreditText/MarcusCade=Marcus Cade
UI/CreditText/MarcusCadeActor=Keith Silverstein
UI/CreditText/MattHorner=Matt Horner
UI/CreditText/MattHornerActor=Brian Bloom
UI/CreditText/MikeLiberty=Mike Liberty
UI/CreditText/MikeLibertyActor=Blair Bess
UI/CreditText/MiraHan=Mira Han
UI/CreditText/MiraHanActor=Kath Soucie
UI/CreditText/Mohandar=Mohandar
UI/CreditText/MohandarActor=Armin Shimerman
UI/CreditText/NETWORKOPERATIONS=NETWORK OPERATIONS
UI/CreditText/NETWORKOPERATIONSADMINISTRATION=NETWORK OPERATIONS ADMINISTRATION
UI/CreditText/NETWORKOPERATIONSENGINEERING=NETWORK OPERATIONS ENGINEERING
UI/CreditText/NETWORKOPERATIONSMANAGERS=NETWORK OPERATIONS MANAGERS
UI/CreditText/NORTHSOUTHAMERICANCUSTOMERSUPPORT=NORTH/SOUTH AMERICAN CUSTOMER SUPPORT
UI/CreditText/NORTHSOUTHAMERICANREGIONALPLANNINGANDSUPPORTSERVICESTEAM=NORTH/SOUTH AMERICAN REGIONAL PLANNING AND SUPPORT SERVICES TEAM
UI/CreditText/Nova=Nova
UI/CreditText/NovaActor=Grey DeLisle
UI/CreditText/OBOES=OBOES
UI/CreditText/ONLINESALES=ONLINE SALES
UI/CreditText/OPENING=<s val="CreditsSmallHeading">STARCRAFT II</s></n>WINGS OF LIBERTY
UI/CreditText/OPERATIONS=OPERATIONS
UI/CreditText/ORCHESTRATION=ORCHESTRATION
UI/CreditText/Orlan=Orlan
UI/CreditText/OrlanActor=Adam Bitterman
UI/CreditText/Overmind=Overmind
UI/CreditText/OvermindActor=Paul Eiding
UI/CreditText/PAYMENTINVESTIGATIONREPRESENTATIVES=PAYMENT INVESTIGATION REPRESENTATIVES
UI/CreditText/PERCUSSION=PERCUSSION
UI/CreditText/PIANO=PIANO
UI/CreditText/PIANOB3=PIANO/B3
UI/CreditText/PLATFORMOPERATIONDIRECTOR=PLATFORM OPERATION DIRECTOR
UI/CreditText/PLATFORMSERVICES=PLATFORM SERVICES
UI/CreditText/PLATFORMTECHNOLOGY=PLATFORM TECHNOLOGY
UI/CreditText/POLISHPORTINHOUSESPZOO=POLISH (Porting House Sp z o.o.)
UI/CreditText/PRANDCOMMUNITYMANAGEROFTWHKANM=PUBLIC RELATIONS & COMMUNITY MANAGER OF TAIWAN, HONG KONG AND MACAU
UI/CreditText/PRESIDENTANDCEOOFBLIZZARDENTERTAINMENT=PRESIDENT & CEO OF BLIZZARD ENTERTAINMENT
UI/CreditText/PROCESSANDREPORTINGANALYST=PROCESS & REPORTING ANALYST
UI/CreditText/PROCESSIMPROVEMENTMANAGER=PROCESS IMPROVEMENT MANAGER
UI/CreditText/PRODUCER=PRODUCER
UI/CreditText/PRODUCERDRUMS=PRODUCER/DRUMS
UI/CreditText/PRODUCERS=PRODUCERS
UI/CreditText/PRODUCTDEVELOPERS=PRODUCT DEVELOPERS
UI/CreditText/PRODUCTDEVELOPMENTLEAD=PRODUCT DEVELOPMENT LEAD
UI/CreditText/PRODUCTIONASSISTANTS=PRODUCTION ASSISTANTS
UI/CreditText/PRODUCTIONLEAD=PRODUCTION LEAD
UI/CreditText/PRODUCTIONSUPERVISOR=PRODUCTION SUPERVISOR
UI/CreditText/PRODUCTIONTEAM=PRODUCTION TEAM
UI/CreditText/PRODUCTLEAD=PRODUCT LEAD
UI/CreditText/PROGRAMMERS=PROGRAMMERS
UI/CreditText/PROGRAMMINGLEADS=PROGRAMMING LEADS
UI/CreditText/PROJECTDIRECTOR=PROJECT DIRECTOR
UI/CreditText/PROJECTMANAGERGLOBALFACILITIES=PROJECT MANAGER, GLOBAL FACILITIES
UI/CreditText/PROJECTPRODUCER=PROJECT PRODUCER
UI/CreditText/PROJECTSDIRECTOR=PROJECTS DIRECTOR
UI/CreditText/PROTOOLSOPERATOREDITOR=PROTOOLS OPERATOR/EDITOR
UI/CreditText/PUBLICRELATIONS=PUBLIC RELATIONS
UI/CreditText/PUBLISHINGDEVELOPERS=PUBLISHING DEVELOPERS
UI/CreditText/PUBLISHINGLEAD=PUBLISHING LEAD
UI/CreditText/QAANALYSTS=QA ANALYSTS
UI/CreditText/QACONTENTSPECIALISTS=QA CONTENT SPECIALISTS
UI/CreditText/QAMANAGER=QA MANAGER
UI/CreditText/QATOOLSANALYSTS=QA TOOLS ANALYSTS
UI/CreditText/QUALITYASSURANCE=QUALITY ASSURANCE
UI/CreditText/Queen=Queen
UI/CreditText/QueenActor=Nika Futterman
UI/CreditText/RECORDIST=RECORDIST
UI/CreditText/RECRUITMENT=RECRUITMENT
UI/CreditText/REGIONALAUDIORECORDINGSTUDIOS=REGIONAL AUDIO RECORDING STUDIOS
UI/CreditText/REGIONALMARKETING=REGIONAL MARKETING
UI/CreditText/REGIONALPLANNINGANDSUPPORTSERVICESMANAGER=REGIONAL PLANNING AND SUPPORT SERVICES MANAGER
UI/CreditText/REGIONALPLANNINGANDSUPPORTSERVICESPROJECTMANAGERS=REGIONAL PLANNING AND SUPPORT SERVICES PROJECT MANAGERS
UI/CreditText/REGIONALPLANNINGANDSUPPORTSERVICESTEAMREPRESENTATIVES=REGIONAL PLANNING AND SUPPORT SERVICES TEAM REPRESENTATIVES
UI/CreditText/REGIONALVICEPRESIDENTOFMARKETING=REGIONAL VICE PRESIDENT OF MARKETING
UI/CreditText/RESEARCHERS=RESEARCHERS
UI/CreditText/RUSSIAN=RUSSIAN
UI/CreditText/RorySwann=Rory Swann
UI/CreditText/RorySwannActor=Fred Tatasciore
UI/CreditText/SCOREPERFORMEDBY=SCORE PERFORMED BY
UI/CreditText/SCORERECORDEDAT=SCORE RECORDED AT
UI/CreditText/SCORINGMIXER=SCORING MIXER
UI/CreditText/SECONDENGINEERS=SECOND ENGINEERS
UI/CreditText/SENIORADMINISTRATIVEASSISTANT=SENIOR ADMINISTRATIVE ASSISTANT
UI/CreditText/SENIORDEPARTMENTSUPERVISORS=SENIOR DEPARTMENT SUPERVISORS
UI/CreditText/SENIORDIRECTOR=SENIOR DIRECTOR
UI/CreditText/SENIORDIRECTORGLOBALCOMMUNITYANDESPORTS=SENIOR DIRECTOR, GLOBAL COMMUNITY AND ESPORTS
UI/CreditText/SENIORDIRECTORGLOBALMARKETDEVELOPMENT=SENIOR DIRECTOR, GLOBAL MARKET DEVELOPMENT
UI/CreditText/SENIORDIRECTOROFCOMMUNICATIONANDCOMMUNITY=SENIOR DIRECTOR OF COMMUNICATION AND COMMUNITY
UI/CreditText/SENIOREDITORIALMANAGER=SENIOR EDITORIAL MANAGER
UI/CreditText/SENIORGLOBALDIRECTOR=SENIOR GLOBAL DIRECTOR
UI/CreditText/SENIORGLOBALLEARNINGANDDEVELOPMENTMANAGER=SENIOR GLOBAL LEARNING AND DEVELOPMENT MANAGER
UI/CreditText/SENIORHISTORIAN=SENIOR HISTORIAN
UI/CreditText/SENIORLEAD=SENIOR LEAD
UI/CreditText/SENIORMANAGER=SENIOR MANAGER
UI/CreditText/SENIORMANAGERGLOBALNETWORKOPERATIONS=SENIOR MANAGER, GLOBAL NETWORK OPERATIONS
UI/CreditText/SENIORMANAGEROFPUBLICRELATIONS=SENIOR MANAGER OF PUBLIC RELATIONS
UI/CreditText/SENIORMANAGERS=SENIOR MANAGERS
UI/CreditText/SENIORPRODUCER=SENIOR PRODUCER
UI/CreditText/SENIORPRODUCERS=SENIOR PRODUCERS
UI/CreditText/SENIORREGIONALPLANNINGANDSUPPORTSERVICESMANAGER=SENIOR REGIONAL PLANNING AND SUPPORT SERVICES MANAGER
UI/CreditText/SENIORSITEMANAGERCUSTOMERSERVICESIRVINE=SENIOR SITE MANAGER CUSTOMER SERVICES - IRVINE
UI/CreditText/SENIORVICEPRESIDENTOFGLOBALMARKETING=SENIOR VICE PRESIDENT OF GLOBAL MARKETING
UI/CreditText/SERVICELEVELCOORDINATORS=SERVICE LEVEL COORDINATORS
UI/CreditText/SERVICELEVELCOORDINATORSTEAMMANAGER=SERVICE LEVEL COORDINATORS TEAM MANAGER
UI/CreditText/SERVICELEVELCOORDINATORTEAMMANAGER=SERVICE LEVEL COORDINATOR TEAM MANAGER
UI/CreditText/SIMPLIFIEDCHINESE=SIMPLIFIED CHINESE
UI/CreditText/SOLOVOCALS=SOLO VOCALS
UI/CreditText/SOPRANOS=SOPRANOS
UI/CreditText/SOUND=SOUND
UI/CreditText/SOUNDDESIGN=SOUND DESIGN
UI/CreditText/SOUNDLEAD=SOUND LEAD
UI/CreditText/SOUNDPRODUCERS=SOUND PRODUCERS
UI/CreditText/SPECIALISTS=SPECIALISTS
UI/CreditText/SPECIALPROJECTS=SPECIAL PROJECTS
UI/CreditText/SPECIALTHANKS=SPECIAL THANKS
UI/CreditText/SRMGRGLOBALORGANIZATIONALDEVELOPMENTANDTRAINING=SENIOR MANAGER, GLOBAL ORGANIZATIONAL DEVELOPMENT AND TRAINING
UI/CreditText/STAGEMANAGER=STAGE MANAGER
UI/CreditText/STARCRAFTTERRANBAND=STARCRAFT TERRAN BAND
UI/CreditText/STORYDIRECTOR=STORY DIRECTOR
UI/CreditText/STRIKETEAMMEMBERS=STRIKE TEAM MEMBERS
UI/CreditText/STRIKETEAMS=STRIKE TEAMS
UI/CreditText/STUDIOTECHNCALENGINEERS=STUDIO TECHNICAL ENGINEERS
UI/CreditText/STUDIOTECHNCALENGINEERSUPERVISOR=STUDIO TECHNICAL ENGINEER SUPERVISOR
UI/CreditText/SUPPORTINFORMATIONREPRESENTATIVES=SUPPORT INFORMATION REPRESENTATIVES
UI/CreditText/SUPPORTINFORMATIONSENIOR=SUPPORT INFORMATION SENIOR
UI/CreditText/SUPPORTINFORMATIONSENIORS=SUPPORT INFORMATION SENIORS
UI/CreditText/SUPPORTINFORMATIONTEAMMANAGER=SUPPORT INFORMATION TEAM MANAGER
UI/CreditText/SarahKerriganQueenofBlades=Sarah Kerrigan / Queen of Blades
UI/CreditText/SarahKerriganQueenofBladesActor=Tricia Helfer
UI/CreditText/TAIWANCUSTOMERSUPPORT=TAIWAN CUSTOMER SUPPORT
UI/CreditText/TEAMLEAD=TEAM LEAD
UI/CreditText/TEAMLEADS=TEAM LEADS
UI/CreditText/TECHNICALDIRECTOR=TECHNICAL DIRECTOR
UI/CreditText/TECHNICALQUALITYASSURANCE=TECHNICAL QUALITY ASSURANCE
UI/CreditText/TECHNICALWRITER=TECHNICAL WRITER
UI/CreditText/TECHNICIAN=TECHNICIAN
UI/CreditText/TENORS=TENORS
UI/CreditText/TERRANBANDRECORDEDAT=TERRAN BAND RECORDED AT
UI/CreditText/THANKSTO=THANKS TO
UI/CreditText/TIMPANI=TIMPANI
UI/CreditText/TOOLSRANDDTEAM=TOOLS R&D TEAM
UI/CreditText/TRADESHOWANDEVENTMANAGERS=TRADESHOW AND EVENT MANAGERS
UI/CreditText/TRADITIONALCHINESE=TRADITIONAL CHINESE
UI/CreditText/TROMBONES=TROMBONES
UI/CreditText/TRUMPETS=TRUMPETS
UI/CreditText/TUBA=TUBA
UI/CreditText/TalDarimExecutor=Tal'Darim Executor
UI/CreditText/TalDarimExecutorActor=Gary Anthony Williams
UI/CreditText/Tassadar=Tassadar
UI/CreditText/TassadarActor=Michael Dorn
UI/CreditText/TychusFindlay=Tychus Findlay
UI/CreditText/TychusFindlayActor=Neil Kaplan
UI/CreditText/USEREXPERIENCE=USER EXPERIENCE
UI/CreditText/Urun=Urun
UI/CreditText/UrunActor=Jonathan Cook
UI/CreditText/VICEPRESIDENTANDGENERALCOUNSEL=VICE PRESIDENT & GENERAL COUNSEL
UI/CreditText/VICEPRESIDENTEXECUTIVEMANAGINGDIRECTORIO=VICE PRESIDENT & EXECUTIVE MANAGING DIRECTOR, INTERNATIONAL OPERATIONS
UI/CreditText/VICEPRESIDENTGLOBALCUSTOMERSUPPORT=VICE PRESIDENT - GLOBAL CUSTOMER SUPPORT
UI/CreditText/VICEPRESIDENTOFCINEMATICSANDMEDIA=VICE PRESIDENT OF CINEMATICS & MEDIA
UI/CreditText/VICEPRESIDENTOFGLOBALFINANCE=VICE PRESIDENT OF GLOBAL FINANCE
UI/CreditText/VICEPRESIDENTOFGLOBALHUMANRESOURCES=VICE PRESIDENT OF GLOBAL HUMAN RESOURCES
UI/CreditText/VICEPRESIDENTOFGLOBALPUBLICRELATIONS=VICE PRESIDENT OF GLOBAL PUBLIC RELATIONS
UI/CreditText/VICEPRESIDENTOFGLOBALSALES=VICE PRESIDENT OF GLOBAL SALES
UI/CreditText/VICEPRESIDENTOFONLINETECHNOLOGIES=VICE PRESIDENT OF ONLINE TECHNOLOGIES
UI/CreditText/VIOLAS=VIOLAS
UI/CreditText/VIOLINS=VIOLINS
UI/CreditText/VOICEOVER=VOICE-OVER
UI/CreditText/VOICEOVERDESIGNEDITING=VOICE-OVER DESIGN/EDITING
UI/CreditText/VOICEOVERDIRECTOR=VOICE-OVER DIRECTOR
UI/CreditText/ValerianMengsk=Valerian Mengsk
UI/CreditText/ValerianMengskActor=Josh Keaton
UI/CreditText/WEBANDMOBILESERVICES=WEB & MOBILE SERVICES
UI/CreditText/WEBDESIGNERS=WEB DESIGNERS
UI/CreditText/WEBEDITORS=WEB EDITORS
UI/CreditText/WEBRESEARCH=WEB RESEARCH
UI/CreditText/WEBTEAMMANAGER=WEB TEAM MANAGER
UI/CreditText/WEWANTTOEXTENDAVERYSPECIALTHANKSTOALLOURFAMILIES=WE WANT TO EXTEND A VERY SPECIAL THANKS TO ALL OUR FAMILIES.
UI/CreditText/WORKFORCEANALYST=WORKFORCE ANALYST
UI/CreditText/YOURNEVERENDINGPATIENCEANDUNDERSTANDINGMAKEITALLPOSSIBLEWELOVEYOU=YOUR NEVER-ENDING PATIENCE AND UNDERSTANDING MAKE IT ALL POSSIBLE. WE LOVE YOU!
UI/CreditText/Zeratul=Zeratul
UI/CreditText/ZeratulActor=Fred Tatasciore
UI/CreditTextHotS/ABSALES=AB SALES
UI/CreditTextHotS/ADDITIONALADMINISTRATION=ADDITIONAL ADMINISTRATION
UI/CreditTextHotS/ADDITIONALARTISTS=ADDITIONAL ARTISTS
UI/CreditTextHotS/ADDITIONALCOMPATIBILITYANALYST=ADDITIONAL COMPATIBILITY ANALYST
UI/CreditTextHotS/ADDITIONALDATABASEADMINISTRATION=ADDITIONAL DATABASE ADMINISTRATION
UI/CreditTextHotS/ADDITIONALENGINEERING=ADDITIONAL ENGINEERING
UI/CreditTextHotS/ADDITIONALESPORTSMANAGEMENT=ADDITIONAL ESPORTS MANAGEMENT
UI/CreditTextHotS/ADDITIONALGUITARFX=ADDITIONAL GUITAR/FX
UI/CreditTextHotS/ADDITIONALHELP=ADDITIONAL HELP
UI/CreditTextHotS/ADDITIONALIMPLEMENTATION=ADDITIONAL IMPLEMENTATION
UI/CreditTextHotS/ADDITIONALINFORMATIONSERVICESTECHNICIAN=ADDITIONAL INFORMATION SERVICES TECHNICIAN
UI/CreditTextHotS/ADDITIONALINFORMATIONSYSTEMSMANAGEMENT=ADDITIONAL INFORMATION SYSTEMS MANAGEMENT
UI/CreditTextHotS/ADDITIONALINGAMEPROJECTDIRECTOR=ADDITIONAL IN-GAME PROJECT DIRECTOR
UI/CreditTextHotS/ADDITIONALLOCALIZATION=ADDITIONAL LOCALIZATION
UI/CreditTextHotS/ADDITIONALMUSIC=ADDITIONAL MUSIC
UI/CreditTextHotS/ADDITIONALPREVISUALIZATION=ADDITIONAL PRE-VISUALIZATION
UI/CreditTextHotS/ADDITIONALPRODUCTION=ADDITIONAL PRODUCTION
UI/CreditTextHotS/ADDITIONALPROGRAMMING=ADDITIONAL PROGRAMMING
UI/CreditTextHotS/ADDITIONALSOUNDDESIGNERS=ADDITIONAL SOUND DESIGNERS
UI/CreditTextHotS/ADDITIONALSOUNDPRODUCERS=ADDITIONAL SOUND PRODUCERS
UI/CreditTextHotS/ADDITIONALSUPERVISION=ADDITIONAL SUPERVISION
UI/CreditTextHotS/ADDITIONALSUPPORT=ADDITIONAL SUPPORT
UI/CreditTextHotS/ADDITIONALTECHNICALANALYSTS=ADDITIONAL TECHNICAL ANALYSTS
UI/CreditTextHotS/ADDITIONALTESTING=ADDITIONAL TESTING
UI/CreditTextHotS/ADDITIONALVOICES=ADDITIONAL VOICES
UI/CreditTextHotS/ADDITIONALVOICESACTOR=Adam Bitterman, Chris Metzen, Christopher Smith, Daniel Riordan, David Lodge, Debra Wilson, Gideon Emery, Glenn Stafford, Ike Amadi, Isaac Singleton Jr., Jason Miller, Keith Silverstein, Liam O’brien, Lloyd Sherr, Mark Mintz, Neil Kaplan, Pat Pinney, Peter Jessop, Tom Bromhead, Yuri Lowenthal
UI/CreditTextHotS/ADDITIONALWORKBY=ADDITIONAL WORK BY
UI/CreditTextHotS/ADMINISTRATIONEU=ADMINISTRATION, EU
UI/CreditTextHotS/ADMINISTRATIONGREATERCHINASEA=ADMINISTRATION, GREATER CHINA & SEA
UI/CreditTextHotS/ADMINISTRATIONKR=ADMINISTRATION, KR
UI/CreditTextHotS/ADMINISTRATIONNA=ADMINISTRATION, NA
UI/CreditTextHotS/ADMINISTRATIVEASSISTANT=ADMINISTRATIVE ASSISTANT
UI/CreditTextHotS/ADMINISTRATIVEASSISTANTS=ADMINISTRATIVE ASSISTANTS
UI/CreditTextHotS/ALTOS=ALTOS
UI/CreditTextHotS/ANALYST=ANALYST
UI/CreditTextHotS/ANALYTICSMANAGER=ANALYTICS MANAGER
UI/CreditTextHotS/ANALYTICSSOFTWAREENGINEERS=ANALYTICS SOFTWARE ENGINEERS
UI/CreditTextHotS/ANALYTICSUXDESIGNERS=ANALYTICS UX DESIGNERS
UI/CreditTextHotS/ARTDIRECTOR=ART DIRECTOR
UI/CreditTextHotS/ARTEDITOR=ART EDITOR
UI/CreditTextHotS/ARTISTS=ARTISTS
UI/CreditTextHotS/ARTLEAD=ART LEAD
UI/CreditTextHotS/ARTMANAGER=ART MANAGER
UI/CreditTextHotS/ARTVISUALDESIGN=ART/VISUAL DESIGN
UI/CreditTextHotS/ASIAPACIFIC=ASIA PACIFIC
UI/CreditTextHotS/ASSISTANTCOMPATIBILITYTEAMLEAD=ASSISTANT COMPATIBILITY TEAM LEAD
UI/CreditTextHotS/ASSISTANTCUSTOMERSERVICEMANAGER=ASSISTANT CUSTOMER SERVICE MANAGER
UI/CreditTextHotS/ASSISTANTEDITOR=ASSISTANT EDITOR
UI/CreditTextHotS/ASSISTANTEDITORS=ASSISTANT EDITORS
UI/CreditTextHotS/ASSISTANTENGINEERS=ASSISTANT ENGINEERS
UI/CreditTextHotS/ASSISTANTLEADQUALITYASSURANCEANALYSTSBATTLENET=ASSISTANT LEAD QUALITY ASSURANCE ANALYSTS, BATTLE.NET
UI/CreditTextHotS/ASSISTANTLEADQUALITYASSURANCEANALYSTSHEARTOFTHESWARM=ASSISTANT LEAD QUALITY ASSURANCE ANALYSTS, HEART OF THE SWARM
UI/CreditTextHotS/ASSISTANTLEADQUALITYASSURANCEANALYSTUSEREXPERIENCE=ASSISTANT LEAD QUALITY ASSURANCE ANALYST, USER EXPERIENCE
UI/CreditTextHotS/ASSISTANTMANAGER=ASSISTANT MANAGER
UI/CreditTextHotS/ASSISTANTMANAGERS=ASSISTANT MANAGERS
UI/CreditTextHotS/ASSOCIATEEDITOR=ASSOCIATE EDITOR
UI/CreditTextHotS/ASSOCIATELEARNINGSPECIALIST=ASSOCIATE LEARNING SPECIALIST
UI/CreditTextHotS/ASSOCIATEPRODUCERS=ASSOCIATE PRODUCERS
UI/CreditTextHotS/AUSTRALIAANDNEWZEALAND=AUSTRALIA AND NEW ZEALAND
UI/CreditTextHotS/Abathur=Abathur
UI/CreditTextHotS/AbathurActor=Steve Blum
UI/CreditTextHotS/Adjutant=Adjutant
UI/CreditTextHotS/AdjutantActor=Julianne Buescher
UI/CreditTextHotS/AlexeiStukov=Alexei Stukov
UI/CreditTextHotS/AlexeiStukovActor=Victor Brandt
UI/CreditTextHotS/AncientOneZurvan=Ancient One / Zurvan
UI/CreditTextHotS/AncientOneZurvanActor=Frank Welker
UI/CreditTextHotS/ArcturusMengsk=Arcturus Mengsk
UI/CreditTextHotS/ArcturusMengskActor=James Harper
UI/CreditTextHotS/Artanis=Artanis
UI/CreditTextHotS/ArtanisActor=Patrick Seitz
UI/CreditTextHotS/BASSES=BASSES
UI/CreditTextHotS/BASSOONS=BASSOONS
UI/CreditTextHotS/BATTLENET=BATTLE.NET
UI/CreditTextHotS/BATTLENETCHINATEAM=BATTLE.NET - CHINA TEAM
UI/CreditTextHotS/BATTLENETEUROPETEAM=BATTLE.NET - EUROPE TEAM
UI/CreditTextHotS/BATTLENETKOREATEAM=BATTLE.NET - KOREA TEAM
UI/CreditTextHotS/BATTLENETTAIWANTEAM=BATTLE.NET - TAIWAN TEAM
UI/CreditTextHotS/BLIZZARDACADEMY=BLIZZARD ACADEMY
UI/CreditTextHotS/BLIZZARDTAIWANCUSTOMERSUPPORT=BLIZZARD TAIWAN CUSTOMER SUPPORT
UI/CreditTextHotS/BRAZILIANPORTUGUESE=BRAZILIAN PORTUGUESE
UI/CreditTextHotS/BRAZILIANPORTUGUESEALPHACRC=BRAZILIAN PORTUGUESE (ALPHA CRC)
UI/CreditTextHotS/BRAZILIANPORTUGUESEVOICEACTORS=BRAZILIAN PORTUGUESE VOICE ACTORS
UI/CreditTextHotS/BUSINESSANALYSTS=BUSINESS ANALYSTS
UI/CreditTextHotS/BUSINESSDEVELOPMENT=BUSINESS DEVELOPMENT
UI/CreditTextHotS/BUSINESSDEVELOPMENTLICENSING=BUSINESS DEVELOPMENT & LICENSING
UI/CreditTextHotS/BUSINESSDIRECTOR=BUSINESS DIRECTOR
UI/CreditTextHotS/BUSINESSINTELLIGENCECN=BUSINESS INTELLIGENCE - CN
UI/CreditTextHotS/BUSINESSINTELLIGENCERISK=BUSINESS INTELLIGENCE & RISK 
UI/CreditTextHotS/BUSINESSINTELLIGENCERISKEU=BUSINESS INTELLIGENCE & RISK - EU
UI/CreditTextHotS/BUSINESSSYSTEMSANALYSTS=BUSINESS SYSTEMS ANALYSTS
UI/CreditTextHotS/Brakk=Brakk
UI/CreditTextHotS/BrakkActor=Jim Ward
UI/CreditTextHotS/CASTILIANSPANISH=CASTILIAN SPANISH
UI/CreditTextHotS/CASTINGDIRECTOR=CASTING DIRECTOR
UI/CreditTextHotS/CELLI=CELLI
UI/CreditTextHotS/CHIEFCREATIVEOFFICER=CHIEF CREATIVE OFFICER
UI/CreditTextHotS/CHIEFDEVELOPMENTOFFICER=CHIEF DEVELOPMENT OFFICER
UI/CreditTextHotS/CHIEFOPERATINGOFFICER=CHIEF OPERATING OFFICER
UI/CreditTextHotS/CHINA=CHINA
UI/CreditTextHotS/CHINACUSTOMERSERVICEANDOPERATIONS=CHINA CUSTOMER SERVICE AND OPERATIONS
UI/CreditTextHotS/CHINACUSTOMERSUPPORT=CHINA CUSTOMER SUPPORT
UI/CreditTextHotS/CHOIRMASTER=CHOIRMASTER
UI/CreditTextHotS/CHORALPERFORMANCE=CHORAL PERFORMANCE
UI/CreditTextHotS/CINEMATICARTDIRECTORS=CINEMATIC ART DIRECTORS
UI/CreditTextHotS/CINEMATICARTISTS=CINEMATIC ARTISTS
UI/CreditTextHotS/CINEMATICPROJECTDIRECTORS=CINEMATIC PROJECT DIRECTORS
UI/CreditTextHotS/CINEMATICRERECORDINGMIXER=CINEMATIC RE-RECORDING MIXER
UI/CreditTextHotS/CINEMATICS=CINEMATICS
UI/CreditTextHotS/CINEMATICSCRIPT=CINEMATIC SCRIPT
UI/CreditTextHotS/CINEMATICSOUND=CINEMATIC SOUND
UI/CreditTextHotS/CINEMATICSOUNDEDITORS=CINEMATIC SOUND EDITORS
UI/CreditTextHotS/CINEMATICSOUNDPRODUCER=CINEMATIC SOUND PRODUCER
UI/CreditTextHotS/CLARINETS=CLARINETS
UI/CreditTextHotS/COMMUNITYANDESPORTS=COMMUNITY AND ESPORTS
UI/CreditTextHotS/COMPATIBILITY=COMPATIBILITY
UI/CreditTextHotS/COMPATIBILITYANALYSTS=COMPATIBILITY ANALYSTS
UI/CreditTextHotS/COMPATIBILITYTEAMLEAD=COMPATIBILITY TEAM LEAD
UI/CreditTextHotS/COMPLIANCE=COMPLIANCE
UI/CreditTextHotS/COMPOSERCINEMATICS=COMPOSER - CINEMATICS
UI/CreditTextHotS/COMPOSERS=COMPOSERS
UI/CreditTextHotS/CONDUCTEDBY=CONDUCTED BY
UI/CreditTextHotS/CONTENTSPECIALISTSBATTLENET=CONTENT SPECIALISTS, BATTLE.NET
UI/CreditTextHotS/CONTENTSPECIALISTSHEARTOFTHESWARM=CONTENT SPECIALISTS, HEART OF THE SWARM
UI/CreditTextHotS/CONTENTSPECIALISTUSEREXPERIENCE=CONTENT SPECIALIST, USER EXPERIENCE
UI/CreditTextHotS/CONTRACTOR=CONTRACTOR
UI/CreditTextHotS/CREATIVEDEVELOPMENT=CREATIVE DEVELOPMENT
UI/CreditTextHotS/CSOPERATIONSANDREPORTINGMANAGER=CS OPERATIONS AND REPORTING MANAGER
UI/CreditTextHotS/CSOPERATIONSLEAD=CS OPERATIONS LEAD
UI/CreditTextHotS/CSPROJECTANDSERVICELEVELCOORDINATORSTEAMMANAGER=CS PROJECT AND SERVICE LEVEL COORDINATORS TEAM MANAGER
UI/CreditTextHotS/CSPROJECTTEAMANALYSTS=CS PROJECT TEAM ANALYSTS
UI/CreditTextHotS/CSTOOLSTEAMREPRESENTATIVES=CS TOOLS TEAM REPRESENTATIVES
UI/CreditTextHotS/CURATOR=CURATOR
UI/CreditTextHotS/CUSTODIANOFRECORDS=CUSTODIAN OF RECORDS
UI/CreditTextHotS/CUSTOMERCAREANDLOYALTYMANAGER=CUSTOMER CARE AND LOYALTY MANAGER
UI/CreditTextHotS/CUSTOMERCAREANDLOYALTYTEAMMEMBERS=CUSTOMER CARE AND LOYALTY TEAM MEMBERS
UI/CreditTextHotS/CUSTOMERSERVICEDIRECTORIRELAND=CUSTOMER SERVICE DIRECTOR, IRELAND
UI/CreditTextHotS/CUSTOMERSERVICELEARNINGMANAGER=CUSTOMER SERVICE LEARNING MANAGER
UI/CreditTextHotS/CUSTOMERSERVICEMANAGERCHINA=CUSTOMER SERVICE MANAGER CHINA
UI/CreditTextHotS/CUSTOMERSUPPORTGROUPMANAGER=CUSTOMER SUPPORT GROUP MANAGER
UI/CreditTextHotS/CUSTOMERSUPPORTGROUPMANAGERS=CUSTOMER SUPPORT GROUP MANAGERS
UI/CreditTextHotS/CUSTOMERSUPPORTLEARNINGANDINFORMATIONTHEAMERICAS=CUSTOMER SUPPORT LEARNING AND INFORMATION, THE AMERICAS
UI/CreditTextHotS/CUSTOMERSUPPORTREPRESENTATIVES=CUSTOMER SUPPORT REPRESENTATIVES
UI/CreditTextHotS/CUSTOMERSUPPORTSENIORS=CUSTOMER SUPPORT SENIORS
UI/CreditTextHotS/CUSTOMERSUPPORTTEAMMANAGERS=CUSTOMER SUPPORT TEAM MANAGERS
UI/CreditTextHotS/CUSTOMERSUPPORTTHEAMERICAS=CUSTOMER SUPPORT, THE AMERICAS
UI/CreditTextHotS/DEPARTMENTMANAGERREGIONALPLANNINGANDSUPPORT=DEPARTMENT MANAGER, REGIONAL PLANNING AND SUPPORT
UI/CreditTextHotS/DEPARTMENTSUPERVISORS=DEPARTMENT SUPERVISORS
UI/CreditTextHotS/DEPUTYGENERALCOUNSEL=DEPUTY GENERAL COUNSEL
UI/CreditTextHotS/DESIGNDIRECTOR=DESIGN DIRECTOR
UI/CreditTextHotS/DESIGNERS=DESIGNERS
UI/CreditTextHotS/DESIGNLEADS=DESIGN LEADS
UI/CreditTextHotS/DEVELOPMENTTEAMLIAISON=DEVELOPMENT TEAM LIAISON
UI/CreditTextHotS/DIALOGUEEDITINGANDDESIGN=DIALOGUE EDITING AND DESIGN
UI/CreditTextHotS/DIALOGUERECORDINGEDITING=DIALOGUE RECORDING & EDITING
UI/CreditTextHotS/DIRECTOR=DIRECTOR
UI/CreditTextHotS/DIRECTORBUSINESSINTELLIGENCERISK=DIRECTOR BUSINESS INTELLIGENCE & RISK
UI/CreditTextHotS/DIRECTORCOMMUNICATIONSPUBLICAFFAIRS=DIRECTOR, COMMUNICATIONS & PUBLIC AFFAIRS
UI/CreditTextHotS/DIRECTORFINANCEEU=DIRECTOR, FINANCE EU
UI/CreditTextHotS/DIRECTORFINANCEGREATERCHINASEA=DIRECTOR, FINANCE GREATER CHINA & SEA
UI/CreditTextHotS/DIRECTORFINANCEKR=DIRECTOR, FINANCE KR
UI/CreditTextHotS/DIRECTORGLOBALCORPORATEAPPLICATIONS=DIRECTOR, GLOBAL CORPORATE APPLICATIONS
UI/CreditTextHotS/DIRECTORGLOBALEDITORIAL=DIRECTOR, GLOBAL EDITORIAL
UI/CreditTextHotS/DIRECTORGLOBALEVENTS=DIRECTOR, GLOBAL EVENTS
UI/CreditTextHotS/DIRECTORGLOBALFINANCIALPLANNING=DIRECTOR, GLOBAL FINANCIAL PLANNING
UI/CreditTextHotS/DIRECTORGLOBALHROPERATIONS=DIRECTOR, GLOBAL HR OPERATIONS
UI/CreditTextHotS/DIRECTORGLOBALSUPPORTLEARNINGINFORMATION=DIRECTOR, GLOBAL SUPPORT, LEARNING & INFORMATION
UI/CreditTextHotS/DIRECTOROFAUDIO=DIRECTOR OF AUDIO
UI/CreditTextHotS/DIRECTOROFPUBLICRELATIONS=DIRECTOR OF PUBLIC RELATIONS
UI/CreditTextHotS/DIRECTOROFPUBLISHINGOPERATIONS=DIRECTOR OF PUBLISHING & OPERATIONS
UI/CreditTextHotS/DIRECTOROFTECHNOLOGY=DIRECTOR OF TECHNOLOGY
UI/CreditTextHotS/DIRECTOROPERATIONSMARKETING=DIRECTOR, OPERATIONS & MARKETING
UI/CreditTextHotS/DISASTERRECOVERY=DISASTER RECOVERY
UI/CreditTextHotS/DehakaYagdra=Dehaka / Yagdra
UI/CreditTextHotS/DehakaYagdraActor=Steve Blum
UI/CreditTextHotS/EDITOR=EDITOR
UI/CreditTextHotS/EDITORIALINTERNALCOMMUNICATIONSMANAGER=EDITORIAL & INTERNAL COMMUNICATIONS MANAGER
UI/CreditTextHotS/EDITORS=EDITORS
UI/CreditTextHotS/ENGINEERINGMANAGERS=ENGINEERING MANAGERS
UI/CreditTextHotS/ENGINEERS=ENGINEERS
UI/CreditTextHotS/EUROPE=EUROPE
UI/CreditTextHotS/EUROPECUSTOMERSUPPORT=EUROPE CUSTOMER SUPPORT
UI/CreditTextHotS/EUROPEREGIONALCUSTOMERCARELOYALTYTEAM=EUROPE REGIONAL CUSTOMER CARE & LOYALTY TEAM
UI/CreditTextHotS/EUROPEREGIONALLEARNINGANDDEVELOPMENTTEAM=EUROPE REGIONAL LEARNING AND DEVELOPMENT TEAM
UI/CreditTextHotS/EUROPEREGIONALPLANNINGANDSUPPORTSERVICESTEAM=EUROPE REGIONAL PLANNING AND SUPPORT SERVICES TEAM
UI/CreditTextHotS/EVENTS=EVENTS
UI/CreditTextHotS/EVPGLOBALMARKETING=EVP, GLOBAL MARKETING
UI/CreditTextHotS/EXECUTIVEADMINISTRATIVEASSISTANT=EXECUTIVE ADMINISTRATIVE ASSISTANT
UI/CreditTextHotS/EXECUTIVEASSISTANT=EXECUTIVE ASSISTANT
UI/CreditTextHotS/EXECUTIVEASSISTANTMANAGERS=EXECUTIVE ASSISTANT MANAGERS
UI/CreditTextHotS/EXECUTIVEASSISTANTS=EXECUTIVE ASSISTANTS
UI/CreditTextHotS/EXECUTIVEPRODUCER=EXECUTIVE PRODUCER
UI/CreditTextHotS/EXECUTIVETEAM=EXECUTIVE TEAM
UI/CreditTextHotS/EXECUTIVEVICEPRESIDENTGLOBALMARKETING=EXECUTIVE VICE PRESIDENT, GLOBAL MARKETING
UI/CreditTextHotS/EXECUTIVEVICEPRESIDENTGLOBALPUBLISHING=EXECUTIVE VICE PRESIDENT, GLOBAL PUBLISHING
UI/CreditTextHotS/EXTERNALEVENTSMANAGER=EXTERNAL EVENTS MANAGER
UI/CreditTextHotS/Executor=Executor
UI/CreditTextHotS/ExecutorActor=Paul Eiding
UI/CreditTextHotS/ExpeditionLeader=Expedition Leader
UI/CreditTextHotS/ExpeditionLeaderActor=Jamieson Price
UI/CreditTextHotS/FACILITIES=FACILITIES
UI/CreditTextHotS/FACILITIESEU=FACILITIES, EU
UI/CreditTextHotS/FACILITIESKR=FACILITIES, KR
UI/CreditTextHotS/FILMINGANDCAPTURING=FILMING AND CAPTURING
UI/CreditTextHotS/FINANCE=FINANCE
UI/CreditTextHotS/FINANCEACCOUNTINGEU=FINANCE & ACCOUNTING, EU
UI/CreditTextHotS/FINANCEACCOUNTINGGREATERCHINASEA=FINANCE & ACCOUNTING, GREATER CHINA & SEA
UI/CreditTextHotS/FINANCEACCOUNTINGKR=FINANCE & ACCOUNTING, KR
UI/CreditTextHotS/FINANCEACCOUNTINGNA=FINANCE & ACCOUNTING, NA
UI/CreditTextHotS/FLUTES=FLUTES
UI/CreditTextHotS/FLUTESOLOIST=FLUTE SOLOIST
UI/CreditTextHotS/FOLEYARTIST=FOLEY ARTIST
UI/CreditTextHotS/FOLEYMIXERS=FOLEY MIXERS
UI/CreditTextHotS/FRENCH=FRENCH
UI/CreditTextHotS/GAMEDESIGN=GAME DESIGN
UI/CreditTextHotS/GAMEDIRECTOR=GAME DIRECTOR
UI/CreditTextHotS/GAMESUPPORTMANAGERS=GAME SUPPORT MANAGERS
UI/CreditTextHotS/GERMAN=GERMAN
UI/CreditTextHotS/GLOBALCOMMUNITYDEVELOPMENT=GLOBAL COMMUNITY DEVELOPMENT
UI/CreditTextHotS/GLOBALCUSTOMERSERVICEOPERATIONSTEAM=GLOBAL CUSTOMER SERVICE OPERATIONS TEAM
UI/CreditTextHotS/GLOBALCUSTOMERSUPPORT=GLOBAL CUSTOMER SUPPORT
UI/CreditTextHotS/GLOBALESPORTS=GLOBAL ESPORTS
UI/CreditTextHotS/GLOBALPOLICYCOUNCILADMINISTRATOR=GLOBAL POLICY COUNCIL ADMINISTRATOR
UI/CreditTextHotS/GLOBALWORKFORCEMANAGEMENTANALYST=GLOBAL WORKFORCE MANAGEMENT ANALYST
UI/CreditTextHotS/GRAPHICDESIGNER=GRAPHIC DESIGNER
UI/CreditTextHotS/GREATERCHINA=GREATER CHINA
UI/CreditTextHotS/GROUPMANAGERREGIONALPLANNINGANDSUPPORT=GROUP MANAGER, REGIONAL PLANNING AND SUPPORT
UI/CreditTextHotS/GUITARSTEXTURES=GUITARS & TEXTURES
UI/CreditTextHotS/GeneralWarfield=General Warfield
UI/CreditTextHotS/GeneralWarfieldActor=Gary Anthony Williams
UI/CreditTextHotS/HARP=HARP
UI/CreditTextHotS/HEARTOFTHESWARMPRODUCTANALYSTS=HEART OF THE SWARM PRODUCT ANALYSTS
UI/CreditTextHotS/HISTORIANS=HISTORIANS
UI/CreditTextHotS/HORNS=HORNS
UI/CreditTextHotS/HQMARKETING=HQ MARKETING
UI/CreditTextHotS/HRTECHNOLOGYNORTHAMERICA=HR TECHNOLOGY, NORTH AMERICA
UI/CreditTextHotS/HUMANRESOURCES=HUMAN RESOURCES
UI/CreditTextHotS/HUMANRESOURCESASIA=HUMAN RESOURCES, ASIA
UI/CreditTextHotS/HUMANRESOURCESDIRECTORGLOBALBUSINESSOPERATIONS=HUMAN RESOURCES DIRECTOR, GLOBAL BUSINESS OPERATIONS
UI/CreditTextHotS/HUMANRESOURCESDIRECTORPRODUCTDEVELOPMENT=HUMAN RESOURCES DIRECTOR, PRODUCT DEVELOPMENT
UI/CreditTextHotS/HUMANRESOURCESEUROPE=HUMAN RESOURCES, EUROPE
UI/CreditTextHotS/HUMANRESOURCESNORTHAMERICA=HUMAN RESOURCES, NORTH AMERICA
UI/CreditTextHotS/IATEAMMANAGER=IA TEAM MANAGER
UI/CreditTextHotS/ILLUSTRATORS=ILLUSTRATORS
UI/CreditTextHotS/INFORMATIONSERVICESADMINISTRATION=INFORMATION SERVICES ADMINISTRATION
UI/CreditTextHotS/INFORMATIONSERVICESADMINISTRATIONMANAGER=INFORMATION SERVICES ADMINISTRATION MANAGER
UI/CreditTextHotS/INFORMATIONSERVICESENGINEERING=INFORMATION SERVICES ENGINEERING
UI/CreditTextHotS/INFORMATIONSERVICESENGINEERINGLEADS=INFORMATION SERVICES ENGINEERING LEADS
UI/CreditTextHotS/INFORMATIONSERVICESENGINEERINGMANAGER=INFORMATION SERVICES ENGINEERING MANAGER
UI/CreditTextHotS/INFORMATIONSERVICESIMPLEMENTATION=INFORMATION SERVICES IMPLEMENTATION
UI/CreditTextHotS/INFORMATIONSERVICESIMPLEMENTATIONMANAGER=INFORMATION SERVICES IMPLEMENTATION MANAGER
UI/CreditTextHotS/INFORMATIONSERVICESPROJECTMANAGEMENTLEAD=INFORMATION SERVICES PROJECT MANAGEMENT LEAD
UI/CreditTextHotS/INFORMATIONSERVICESPROJECTMANAGERS=INFORMATION SERVICES PROJECT MANAGERS
UI/CreditTextHotS/INFORMATIONSERVICESTECHNICIANLEADS=INFORMATION SERVICES TECHNICIAN LEADS
UI/CreditTextHotS/INFORMATIONSERVICESTECHNICIANMANAGER=INFORMATION SERVICES TECHNICIAN MANAGER
UI/CreditTextHotS/INFORMATIONSERVICESTECHNICIANS=INFORMATION SERVICES TECHNICIANS
UI/CreditTextHotS/INFORMATIONSERVICESTECHNICIANSUPERVISOR=INFORMATION SERVICES TECHNICIAN SUPERVISOR
UI/CreditTextHotS/INFORMATIONTECHNOLOGY=INFORMATION TECHNOLOGY
UI/CreditTextHotS/INGAMEARTDIRECTORS=IN-GAME ART DIRECTORS
UI/CreditTextHotS/INGAMEARTISTS=IN-GAME ARTISTS
UI/CreditTextHotS/INGAMECINEMATICDEPARTMENT=IN-GAME CINEMATIC DEPARTMENT
UI/CreditTextHotS/INGAMEDEPARTMENTSUPERVISOR=IN-GAME DEPARTMENT SUPERVISOR
UI/CreditTextHotS/INGAMEPRODUCER=IN-GAME PRODUCER
UI/CreditTextHotS/INGAMEPROJECTDIRECTOR=IN-GAME PROJECT DIRECTOR
UI/CreditTextHotS/INGAMEPROJECTLEAD=IN-GAME PROJECT LEAD
UI/CreditTextHotS/INTERN=INTERN
UI/CreditTextHotS/INTERNALAFFAIRSREPRESENTATIVE=INTERNAL AFFAIRS REPRESENTATIVE
UI/CreditTextHotS/INTERNALAFFAIRSREPRESENTATIVES=INTERNAL AFFAIRS REPRESENTATIVES
UI/CreditTextHotS/INTERNALAFFAIRSSENIORREPRESENTATIVES=INTERNAL AFFAIRS SENIOR REPRESENTATIVES
UI/CreditTextHotS/INTERNALCOMMUNICATIONS=INTERNAL COMMUNICATIONS
UI/CreditTextHotS/INTERNALEVENTSMANAGER=INTERNAL EVENTS MANAGER
UI/CreditTextHotS/INTERNATIONALCOMMUNITYESPORTSMANAGERS=INTERNATIONAL COMMUNITY & ESPORTS MANAGERS
UI/CreditTextHotS/INTERNATIONALOPERATIONS=INTERNATIONAL OPERATIONS
UI/CreditTextHotS/INTERNS=INTERNS
UI/CreditTextHotS/ITALIANSYNTHESIS=ITALIAN (SYNTHESIS)
UI/CreditTextHotS/Izsha=Izsha
UI/CreditTextHotS/IzshaActor=Karen Strassman
UI/CreditTextHotS/JULIAFIGUEROASTLS=JULIA FIGUEROA ST&LS
UI/CreditTextHotS/JimRaynor=Jim Raynor
UI/CreditTextHotS/JimRaynorActor=Robert Clotworthy
UI/CreditTextHotS/KEYPROCESSORS=KEY PROCESSORS
UI/CreditTextHotS/KEYREQUESTS=KEY REQUESTS
UI/CreditTextHotS/KNOWLEDGEMANAGEMENT=KNOWLEDGE MANAGEMENT
UI/CreditTextHotS/KOREA=KOREA
UI/CreditTextHotS/KOREACUSTOMERSUPPORTREPRESENTATIVES=KOREA CUSTOMER SUPPORT REPRESENTATIVES
UI/CreditTextHotS/KOREALEARNINGANDDEVELOPMENTTEAM=KOREA LEARNING AND DEVELOPMENT TEAM
UI/CreditTextHotS/KOREAN=KOREAN
UI/CreditTextHotS/KOREAREGIONALPLANNINGANDSUPPORTSERVICESTEAM=KOREA REGIONAL PLANNING AND SUPPORT SERVICES TEAM
UI/CreditTextHotS/KOREASOUTHEASTASIACUSTOMERSUPPORT=KOREA/SOUTH EAST ASIA CUSTOMER SUPPORT
UI/CreditTextHotS/KateLockwell=Kate Lockwell
UI/CreditTextHotS/KateLockwellActor=Rachael MacFarlane
UI/CreditTextHotS/Kraith=Kraith
UI/CreditTextHotS/KraithActor=Richard Green
UI/CreditTextHotS/LATINAMERICA=LATIN AMERICA
UI/CreditTextHotS/LATINAMERICANSPANISH=LATIN AMERICAN SPANISH
UI/CreditTextHotS/LATINAMERICANSPANISHVOICEACTORS=LATIN AMERICAN SPANISH VOICE ACTORS
UI/CreditTextHotS/LEADARTISTS=LEAD ARTISTS
UI/CreditTextHotS/LEADCOMPOSER=LEAD COMPOSER
UI/CreditTextHotS/LEADDESIGNERS=LEAD DESIGNERS
UI/CreditTextHotS/LEADENGINEERS=LEAD ENGINEERS
UI/CreditTextHotS/LEADINGCAST=LEADING CAST
UI/CreditTextHotS/LEADLEVELDESIGNER=LEAD LEVEL DESIGNER
UI/CreditTextHotS/LEADPRODUCER=LEAD PRODUCER
UI/CreditTextHotS/LEADPRODUCERS=LEAD PRODUCERS
UI/CreditTextHotS/LEADPROGRAMMER=LEAD PROGRAMMER
UI/CreditTextHotS/LEADPROGRAMMERS=LEAD PROGRAMMERS
UI/CreditTextHotS/LEADQUALITYASSURANCEANALYSTBATTLENET=LEAD QUALITY ASSURANCE ANALYST, BATTLE.NET
UI/CreditTextHotS/LEADQUALITYASSURANCEANALYSTHEARTOFTHESWARM=LEAD QUALITY ASSURANCE ANALYST, HEART OF THE SWARM
UI/CreditTextHotS/LEADQUALITYASSURANCEANALYSTUSEREXPERIENCE=LEAD QUALITY ASSURANCE ANALYST, USER EXPERIENCE
UI/CreditTextHotS/LEADSOUNDDESIGNER=LEAD SOUND DESIGNER
UI/CreditTextHotS/LEADTECHNICALARTIST=LEAD TECHNICAL ARTIST
UI/CreditTextHotS/LEADWRITER=LEAD WRITER
UI/CreditTextHotS/LEARNINGANDDEVELOPMENTMANAGER=LEARNING AND DEVELOPMENT MANAGER
UI/CreditTextHotS/LEARNINGANDDEVELOPMENTSPECIALIST=LEARNING AND DEVELOPMENT SPECIALIST
UI/CreditTextHotS/LEARNINGANDDEVELOPMENTSPECIALISTS=LEARNING AND DEVELOPMENT SPECIALISTS
UI/CreditTextHotS/LEARNINGANDDEVELOPMENTTEAMMANAGER=LEARNING AND DEVELOPMENT TEAM MANAGER
UI/CreditTextHotS/LEARNINGSPECIALIST=LEARNING SPECIALIST
UI/CreditTextHotS/LEARNINGSPECIALISTS=LEARNING SPECIALISTS
UI/CreditTextHotS/LEGAL=LEGAL
UI/CreditTextHotS/LEGALTEAM=LEGAL TEAM
UI/CreditTextHotS/LIBRARIAN=LIBRARIAN
UI/CreditTextHotS/LICENSING=LICENSING
UI/CreditTextHotS/LIVESESSIONSANDORCHESTRATIONPRODUCEDBY=LIVE SESSIONS AND ORCHESTRATION PRODUCED BY
UI/CreditTextHotS/LOCALIZATION=LOCALIZATION
UI/CreditTextHotS/LOCALIZATIONASSISTANTMANAGERS=LOCALIZATION ASSISTANT MANAGERS
UI/CreditTextHotS/LOCALIZATIONAUDIOSPECIALISTS=LOCALIZATION AUDIO SPECIALISTS
UI/CreditTextHotS/LOCALIZATIONCONTENTEDITORS=LOCALIZATION CONTENT EDITORS
UI/CreditTextHotS/LOCALIZATIONEDITORS=LOCALIZATION EDITORS
UI/CreditTextHotS/LOCALIZATIONENGINEERS=LOCALIZATION ENGINEERS
UI/CreditTextHotS/LOCALIZATIONLEADS=LOCALIZATION LEADS
UI/CreditTextHotS/LOCALIZATIONMANAGERS=LOCALIZATION MANAGERS
UI/CreditTextHotS/LOCALIZATIONOUTSOURCING=LOCALIZATION OUTSOURCING
UI/CreditTextHotS/LOCALIZATIONQAANALYSTS=LOCALIZATION & QA ANALYSTS
UI/CreditTextHotS/LOCALIZATIONQAASSISTANTMANAGERS=LOCALIZATION QA ASSISTANT MANAGERS
UI/CreditTextHotS/LOCALIZATIONQALEADS=LOCALIZATION QA LEADS
UI/CreditTextHotS/LOCALIZATIONQAMANAGER=LOCALIZATION QA MANAGER
UI/CreditTextHotS/LOCALIZATIONQASUPERVISORS=LOCALIZATION QA SUPERVISORS
UI/CreditTextHotS/LOCALIZATIONSUPERVISORS=LOCALIZATION SUPERVISORS
UI/CreditTextHotS/MACINTOSHPRODUCTION=MACINTOSH PRODUCTION
UI/CreditTextHotS/MACINTOSHPROGRAMMING=MACINTOSH PROGRAMMING
UI/CreditTextHotS/MACINTOSHTEAMLEAD=MACINTOSH TEAM LEAD
UI/CreditTextHotS/MACTEAM=MAC TEAM
UI/CreditTextHotS/MANAGERGLOBALCSLEARNINGINFORMATION=MANAGER, GLOBAL CS LEARNING & INFORMATION
UI/CreditTextHotS/MANAGERGLOBALCSREPORTINGANALYTICS=MANAGER, GLOBAL CS REPORTING & ANALYTICS
UI/CreditTextHotS/MANAGERGLOBALSTRATEGY=MANAGER, GLOBAL STRATEGY
UI/CreditTextHotS/MANAGERGLOBALTALENTACQUISITION=MANAGER, GLOBAL TALENT ACQUISITION
UI/CreditTextHotS/MANAGERS=MANAGERS
UI/CreditTextHotS/MANAGINGDIRECTOR=MANAGING DIRECTOR
UI/CreditTextHotS/MARKETING=MARKETING
UI/CreditTextHotS/MARKETINGCREATIVESERVICES=MARKETING CREATIVE SERVICES
UI/CreditTextHotS/MEDIAARTISTS=MEDIA ARTISTS
UI/CreditTextHotS/MUSIC=MUSIC
UI/CreditTextHotS/MUSICCOPYISTLIBRARIAN=MUSIC COPYIST/LIBRARIAN
UI/CreditTextHotS/MUSICEDITINGANDIMPLEMENTATION=MUSIC EDITING AND IMPLEMENTATION
UI/CreditTextHotS/NETWORKOPERATIONS=NETWORK OPERATIONS
UI/CreditTextHotS/NETWORKOPERATIONSADMINISTRATION=NETWORK OPERATIONS ADMINISTRATION
UI/CreditTextHotS/NETWORKOPERATIONSADMINISTRATIONLEAD=NETWORK OPERATIONS ADMINISTRATION LEAD
UI/CreditTextHotS/NETWORKOPERATIONSADMINISTRATIONSUPERVISOR=NETWORK OPERATIONS ADMINISTRATION SUPERVISOR
UI/CreditTextHotS/NETWORKOPERATIONSCENTERMANAGER=NETWORK OPERATIONS CENTER MANAGER
UI/CreditTextHotS/NETWORKOPERATIONSCENTERSUPERVISORS=NETWORK OPERATIONS CENTER SUPERVISORS
UI/CreditTextHotS/NETWORKOPERATIONSDATABASEADMINISTRATION=NETWORK OPERATIONS DATABASE ADMINISTRATION
UI/CreditTextHotS/NETWORKOPERATIONSDATABASEADMINISTRATIONMANAGER=NETWORK OPERATIONS DATABASE ADMINISTRATION MANAGER
UI/CreditTextHotS/NETWORKOPERATIONSENGINEERING=NETWORK OPERATIONS ENGINEERING
UI/CreditTextHotS/NETWORKOPERATIONSENGINEERINGLEADS=NETWORK OPERATIONS ENGINEERING LEADS
UI/CreditTextHotS/NETWORKOPERATIONSENGINEERINGMANAGER=NETWORK OPERATIONS ENGINEERING MANAGER
UI/CreditTextHotS/NETWORKOPERATIONSIMPLEMENTATION=NETWORK OPERATIONS IMPLEMENTATION
UI/CreditTextHotS/NETWORKOPERATIONSIMPLEMENTATIONLEAD=NETWORK OPERATIONS IMPLEMENTATION LEAD
UI/CreditTextHotS/NETWORKOPERATIONSPROJECTMANAGEMENTLEAD=NETWORK OPERATIONS PROJECT MANAGEMENT LEAD
UI/CreditTextHotS/NETWORKOPERATIONSPROJECTMANAGERS=NETWORK OPERATIONS PROJECT MANAGERS
UI/CreditTextHotS/NaktulKilysaRyloth=Naktul / Kilysa / Ryloth
UI/CreditTextHotS/NaktulKilysaRylothActor=Bonnie Cahoon
UI/CreditTextHotS/NarudHumanForm=Narud (Human Form)
UI/CreditTextHotS/NarudHumanFormActor=Armin Shimerman
UI/CreditTextHotS/NarudTrueForm=Narud (True Form)
UI/CreditTextHotS/NarudTrueFormActor=Patrick Seitz
UI/CreditTextHotS/NiadraLasarra=Niadra / Lasarra
UI/CreditTextHotS/NiadraLasarraActor=Courtenay Taylor
UI/CreditTextHotS/Nova=Nova
UI/CreditTextHotS/NovaActor=Grey DeLisle
UI/CreditTextHotS/OBOES=OBOES
UI/CreditTextHotS/OFFICECOORDINATORAUSTIN=OFFICE COORDINATOR - AUSTIN
UI/CreditTextHotS/OPERATIONDIRECTOR=OPERATION DIRECTOR
UI/CreditTextHotS/OPERATIONS=OPERATIONS
UI/CreditTextHotS/OPERATIONSDIRECTOR=OPERATIONS DIRECTOR
UI/CreditTextHotS/ORCHESTRATION=ORCHESTRATION
UI/CreditTextHotS/ORIGINALSOUNDTRACKMASTEREDBY=ORIGINAL SOUNDTRACK MASTERED BY
UI/CreditTextHotS/OTHERPRODUCTANALYSTS=OTHER PRODUCT ANALYSTS
UI/CreditTextHotS/Oracle=Oracle
UI/CreditTextHotS/OracleActor=Amy Rubinate
UI/CreditTextHotS/PAYROLLEU=PAYROLL, EU
UI/CreditTextHotS/PERCUSSION=PERCUSSION
UI/CreditTextHotS/PIANO=PIANO
UI/CreditTextHotS/PLATFORMSERVICES=PLATFORM SERVICES
UI/CreditTextHotS/POLISHALBION=POLISH (ALBION)
UI/CreditTextHotS/PRESIDENTCEOBLIZZARDENTERTAINMENT=PRESIDENT & CEO, BLIZZARD ENTERTAINMENT
UI/CreditTextHotS/PRODUCER=PRODUCER
UI/CreditTextHotS/PRODUCERS=PRODUCERS
UI/CreditTextHotS/PRODUCTDEVELOPERS=PRODUCT DEVELOPERS
UI/CreditTextHotS/PRODUCTDEVELOPMENTLEAD=PRODUCT DEVELOPMENT LEAD
UI/CreditTextHotS/PRODUCTION=PRODUCTION
UI/CreditTextHotS/PRODUCTIONDIRECTOR=PRODUCTION DIRECTOR
UI/CreditTextHotS/PRODUCTIONDIRECTOROFAUDIO=PRODUCTION DIRECTOR OF AUDIO
UI/CreditTextHotS/PRODUCTIONLEAD=PRODUCTION LEAD
UI/CreditTextHotS/PRODUCTIONTEAM=PRODUCTION TEAM
UI/CreditTextHotS/PRODUCTLEAD=PRODUCT LEAD
UI/CreditTextHotS/PROGRAMMANAGERS=PROGRAM MANAGERS
UI/CreditTextHotS/PROGRAMMERS=PROGRAMMERS
UI/CreditTextHotS/PROGRAMMINGLEADS=PROGRAMMING LEADS
UI/CreditTextHotS/PROJECTANALYST=PROJECT ANALYST
UI/CreditTextHotS/PROJECTARTDIRECTOR=PROJECT ART DIRECTOR
UI/CreditTextHotS/PROJECTDIRECTOR=PROJECT DIRECTOR
UI/CreditTextHotS/PROJECTEDITORS=PROJECT EDITORS
UI/CreditTextHotS/PROJECTLEADS=PROJECT LEADS
UI/CreditTextHotS/PROJECTMANAGEMENTANDANALYTICS=PROJECT MANAGEMENT AND ANALYTICS
UI/CreditTextHotS/PROJECTMANAGER=PROJECT MANAGER
UI/CreditTextHotS/PROJECTMANAGERS=PROJECT MANAGERS
UI/CreditTextHotS/PROJECTPRODUCER=PROJECT PRODUCER
UI/CreditTextHotS/PROTOOLSOPERATOREDITOR=PRO TOOLS OPERATOR/EDITOR
UI/CreditTextHotS/PUBLICAFFAIRS=PUBLIC AFFAIRS
UI/CreditTextHotS/PUBLICRELATIONS=PUBLIC RELATIONS
UI/CreditTextHotS/PUBLICRELATIONSMANAGERS=PUBLIC RELATIONS MANAGERS
UI/CreditTextHotS/PURCHASING=PURCHASING
UI/CreditTextHotS/PURCHASINGANDTRAVELEU=PURCHASING AND TRAVEL, EU
UI/CreditTextHotS/PURCHASINGFACILITIES=PURCHASING & FACILITIES
UI/CreditTextHotS/QUALITYASSURANCE=QUALITY ASSURANCE
UI/CreditTextHotS/REGIONALAUDIORECORDINGSTUDIOS=REGIONAL AUDIO RECORDING STUDIOS
UI/CreditTextHotS/REGIONALCUSTOMERSERVICEDIRECTOR=REGIONAL CUSTOMER SERVICE DIRECTOR
UI/CreditTextHotS/REGIONALCUSTOMERSERVICEDIRECTOREUROPE=REGIONAL CUSTOMER SERVICE DIRECTOR, EUROPE
UI/CreditTextHotS/REGIONALDIRECTORCUSTOMERSERVICETHEAMERICAS=REGIONAL DIRECTOR CUSTOMER SERVICE, THE AMERICAS
UI/CreditTextHotS/REGIONALINFORMATIONSERVICESMANAGERS=REGIONAL INFORMATION SERVICES MANAGERS
UI/CreditTextHotS/REGIONALMANAGER=REGIONAL MANAGER
UI/CreditTextHotS/REGIONALMANAGERS=REGIONAL MANAGERS
UI/CreditTextHotS/REGIONALMANAGINGDIRECTOR=REGIONAL MANAGING DIRECTOR
UI/CreditTextHotS/REGIONALMARKETING=REGIONAL MARKETING
UI/CreditTextHotS/REGIONALNETWORKOPERATIONSMANAGER=REGIONAL NETWORK OPERATIONS MANAGER
UI/CreditTextHotS/REGIONALPLANNINGANDSUPPORTPROJECTMANAGER=REGIONAL PLANNING AND SUPPORT PROJECT MANAGER
UI/CreditTextHotS/REGIONALPLANNINGANDSUPPORTSERVICESMANAGER=REGIONAL PLANNING AND SUPPORT SERVICES MANAGER
UI/CreditTextHotS/REGIONALPLANNINGANDSUPPORTTEAMTHEAMERICAS=REGIONAL PLANNING AND SUPPORT TEAM, THE AMERICAS
UI/CreditTextHotS/REGIONALVICEPRESIDENTPUBLICRELATIONSCOMMUNICATION=REGIONAL VICE PRESIDENT, PUBLIC RELATIONS & COMMUNICATION
UI/CreditTextHotS/REPORTINGANALYST=REPORTING ANALYST
UI/CreditTextHotS/RISKKR=RISK - KR
UI/CreditTextHotS/RUSSIAN=RUSSIAN
UI/CreditTextHotS/SCOREPERFORMEDBY=SCORE PERFORMED BY
UI/CreditTextHotS/SCORERECORDEDAT=SCORE RECORDED AT
UI/CreditTextHotS/SCORINGMIXER=SCORING MIXER
UI/CreditTextHotS/SCULPTOR=SCULPTOR
UI/CreditTextHotS/SECURITYADMINISTRATION=SECURITY ADMINISTRATION
UI/CreditTextHotS/SECURITYENGINEERING=SECURITY ENGINEERING
UI/CreditTextHotS/SENIORCSTOOLSREPRESENTATIVE=SENIOR CS TOOLS REPRESENTATIVE
UI/CreditTextHotS/SENIORCUSTOMERCAREANDLOYALTYAGENT=SENIOR CUSTOMER CARE AND LOYALTY AGENT
UI/CreditTextHotS/SENIORDIRECTORGLOBALINFORMATIONTECHNOLOGY=SENIOR DIRECTOR, GLOBAL INFORMATION TECHNOLOGY
UI/CreditTextHotS/SENIORDIRECTORGLOBALMARKETDEVELOPMENT=SENIOR DIRECTOR, GLOBAL MARKET DEVELOPMENT
UI/CreditTextHotS/SENIORDIRECTORGLOBALPLATFORMSERVICES=SENIOR DIRECTOR, GLOBAL PLATFORM SERVICES
UI/CreditTextHotS/SENIORDIRECTORGLOBALPURCHASINGFACILITIES=SENIOR DIRECTOR, GLOBAL PURCHASING & FACILITIES
UI/CreditTextHotS/SENIORDIRECTOROFOPERATIONS=SENIOR DIRECTOR OF OPERATIONS
UI/CreditTextHotS/SENIORLEARNINGINFORMATIONSPECIALIST=SENIOR LEARNING & INFORMATION SPECIALIST
UI/CreditTextHotS/SENIORMANAGER=SENIOR MANAGER
UI/CreditTextHotS/SENIORMANAGEREVENTS=SENIOR MANAGER, EVENTS
UI/CreditTextHotS/SENIORMANAGERGLOBALCSPROGRAMMANAGEMENTPLATFORMSOFFICE=SENIOR MANAGER, GLOBAL CS PROGRAM MANAGEMENT & PLATFORMS OFFICE
UI/CreditTextHotS/SENIORMANAGERGLOBALFACILITIES=SENIOR MANAGER, GLOBAL FACILITIES
UI/CreditTextHotS/SENIORMANAGERGLOBALINTERNALCOMMUNICATIONS=SENIOR MANAGER, GLOBAL INTERNAL COMMUNICATIONS
UI/CreditTextHotS/SENIORMANAGERGLOBALNETWORKOPERATIONS=SENIOR MANAGER, GLOBAL NETWORK OPERATIONS
UI/CreditTextHotS/SENIORMANAGERGLOBALNETWORKOPERATIONSENGINEERING=SENIOR MANAGER, GLOBAL NETWORK OPERATIONS & ENGINEERING
UI/CreditTextHotS/SENIORMANAGERGLOBALSECURITY=SENIOR MANAGER, GLOBAL SECURITY
UI/CreditTextHotS/SENIORMANAGERHRTECHNOLOGY=SENIOR MANAGER, HR TECHNOLOGY
UI/CreditTextHotS/SENIORMANAGERPUBLICAFFAIRS=SENIOR MANAGER, PUBLIC AFFAIRS
UI/CreditTextHotS/SENIORMANAGERSPLATFORMSERVICES=SENIOR MANAGERS, PLATFORM SERVICES
UI/CreditTextHotS/SENIORPRODUCER=SENIOR PRODUCER
UI/CreditTextHotS/SENIORPROGRAMMERS=SENIOR PROGRAMMERS
UI/CreditTextHotS/SENIORPROJECTMANAGER=SENIOR PROJECT MANAGER
UI/CreditTextHotS/SENIORPUBLICRELATIONSMANAGERS=SENIOR PUBLIC RELATIONS MANAGERS
UI/CreditTextHotS/SENIORREGIONALPLANNINGANDSUPPORT=SENIOR, REGIONAL PLANNING AND SUPPORT
UI/CreditTextHotS/SENIORREGIONALPLANNINGANDSUPPORTSERVICESMANAGER=SENIOR REGIONAL PLANNING AND SUPPORT SERVICES MANAGER
UI/CreditTextHotS/SENIORVICEPRESIDENTSTORYFRANCHISEDEVELOPMENT=SENIOR VICE PRESIDENT, STORY & FRANCHISE DEVELOPMENT
UI/CreditTextHotS/SENIORWEBSERVICESMANAGER=SENIOR WEB SERVICES MANAGER
UI/CreditTextHotS/SERVICELEVELCOORDINATORS=SERVICE LEVEL COORDINATORS
UI/CreditTextHotS/SERVICELEVELCOORDINATORSTEAMMANAGER=SERVICE LEVEL COORDINATORS TEAM MANAGER
UI/CreditTextHotS/SERVICELEVELCOORDINATORTEAMMANAGER=SERVICE LEVEL COORDINATOR TEAM MANAGER
UI/CreditTextHotS/SIMPLIFIEDCHINESE=SIMPLIFIED CHINESE
UI/CreditTextHotS/SITESECURITY=SITE SECURITY
UI/CreditTextHotS/SOCIALMEDIAANDSUPPORTINFORMATIONTEAMMANAGER=SOCIAL MEDIA AND SUPPORT INFORMATION TEAM MANAGER
UI/CreditTextHotS/SOPRANOS=SOPRANOS
UI/CreditTextHotS/SOUND=SOUND
UI/CreditTextHotS/SOUNDDESIGNERS=SOUND DESIGNERS
UI/CreditTextHotS/SOUNDPRODUCERS=SOUND PRODUCERS
UI/CreditTextHotS/SOUTHEASTASIA=SOUTHEAST ASIA
UI/CreditTextHotS/SOUTHEASTASIACUSTOMERSUPPORTREPRESENTATIVES=SOUTH EAST ASIA CUSTOMER SUPPORT REPRESENTATIVES
UI/CreditTextHotS/SPECIALTHANKS=SPECIAL THANKS
UI/CreditTextHotS/SPECIALTHANKSTO=SPECIAL THANKS TO
UI/CreditTextHotS/SRMANAGERGLOBALREWARDS=SR. MANAGER, GLOBAL REWARDS
UI/CreditTextHotS/SRPROJECTPRODUCER=SR. PROJECT PRODUCER
UI/CreditTextHotS/STARCRAFTIITEAM=STARCRAFT II TEAM
UI/CreditTextHotS/STEMMIXESBY=STEM MIXES BY
UI/CreditTextHotS/STORYDEVELOPERS=STORY DEVELOPERS
UI/CreditTextHotS/STORYDIRECTOR=STORY DIRECTOR
UI/CreditTextHotS/STORYLEAD=STORY LEAD
UI/CreditTextHotS/STRATEGICINITIATIVES=STRATEGIC INITIATIVES
UI/CreditTextHotS/STRIKETEAMLEAD=STRIKE TEAM LEAD
UI/CreditTextHotS/STRIKETEAMMEMBERS=STRIKE TEAM MEMBERS
UI/CreditTextHotS/STUDIOENGINEERS=STUDIO ENGINEERS
UI/CreditTextHotS/SUPERVISINGSOUNDDESIGNER=SUPERVISING SOUND DESIGNER
UI/CreditTextHotS/SUPERVISOR=SUPERVISOR
UI/CreditTextHotS/SUPERVISORS=SUPERVISORS
UI/CreditTextHotS/SUPPORTAPPLICATIONDEVELOPMENT=SUPPORT APPLICATION DEVELOPMENT
UI/CreditTextHotS/SUPPORTFORUMREPRESENTATIVES=SUPPORT FORUM REPRESENTATIVES
UI/CreditTextHotS/SUPPORTINFORMATIONADMINISTRATOR=SUPPORT INFORMATION ADMINISTRATOR
UI/CreditTextHotS/SUPPORTINFORMATIONADMINISTRATORS=SUPPORT INFORMATION ADMINISTRATORS
UI/CreditTextHotS/SUPPORTINFORMATIONPOLICYTEAMMANAGER=SUPPORT INFORMATION, POLICY TEAM MANAGER
UI/CreditTextHotS/SUPPORTINFORMATIONREPRESENTATIVES=SUPPORT INFORMATION REPRESENTATIVES
UI/CreditTextHotS/SUPPORTINFORMATIONSENIORADMINISTRATORS=SUPPORT INFORMATION SENIOR ADMINISTRATORS
UI/CreditTextHotS/SUPPORTINFORMATIONTEAMMANAGER=SUPPORT INFORMATION TEAM MANAGER
UI/CreditTextHotS/SUPPORTINGCAST=SUPPORTING CAST
UI/CreditTextHotS/SUPPORTSYSTEMS=SUPPORT SYSTEMS
UI/CreditTextHotS/SarahKerriganQueenofBlades=Sarah Kerrigan / Queen of Blades
UI/CreditTextHotS/SarahKerriganQueenofBladesActor=Tricia Helfer
UI/CreditTextHotS/Slivan=Slivan
UI/CreditTextHotS/SlivanActor=Lani Minella
UI/CreditTextHotS/TAIWAN=TAIWAN
UI/CreditTextHotS/TAIWANCUSTOMERSERVICE=TAIWAN CUSTOMER SERVICE
UI/CreditTextHotS/TALENTACQUISITIONCOORDINATOR=TALENT ACQUISITION COORDINATOR
UI/CreditTextHotS/TALENTACQUISITIONEUROPE=TALENT ACQUISITION, EUROPE
UI/CreditTextHotS/TALENTACQUISITIONNORTHAMERICA=TALENT ACQUISITION, NORTH AMERICA
UI/CreditTextHotS/TEAMADMIN=TEAM ADMIN
UI/CreditTextHotS/TEAMMEMBERS=TEAM MEMBERS
UI/CreditTextHotS/TECHNICALARTIST=TECHNICAL ARTIST
UI/CreditTextHotS/TECHNICALDIRECTOR=TECHNICAL DIRECTOR
UI/CreditTextHotS/TECHNICALDIRECTORS=TECHNICAL DIRECTORS
UI/CreditTextHotS/TECHNICALQUALITYASSURANCE=TECHNICAL QUALITY ASSURANCE
UI/CreditTextHotS/TECHNICALQUALITYASSURANCEANALYSTS=TECHNICAL QUALITY ASSURANCE ANALYSTS
UI/CreditTextHotS/TECHNICALQUALITYASSURANCEASSISTANTTEAMLEADS=TECHNICAL QUALITY ASSURANCE ASSISTANT TEAM LEADS
UI/CreditTextHotS/TECHNICALQUALITYASSURANCESPECIALISTS=TECHNICAL QUALITY ASSURANCE SPECIALISTS
UI/CreditTextHotS/TECHNICALQUALITYASSURANCETEAMLEADS=TECHNICAL QUALITY ASSURANCE TEAM LEADS
UI/CreditTextHotS/TECHNICALWRITERS=TECHNICAL WRITERS
UI/CreditTextHotS/TECHNOLOGYTEAM=TECHNOLOGY TEAM
UI/CreditTextHotS/TENORS=TENORS
UI/CreditTextHotS/TESTENGINEERING=TEST ENGINEERING
UI/CreditTextHotS/TOALLOURFRIENDSANDFAMILY=To all our family and friends: Thank you so much for your love and support during the development of Heart of the Swarm.  Your patience and understanding make it all possible. We love you!
UI/CreditTextHotS/TOOLSINFORMATIONSPECIALIST=TOOLS & INFORMATION SPECIALIST
UI/CreditTextHotS/TOOLSREPORTINGTEAMMANAGER=TOOLS & REPORTING TEAM MANAGER
UI/CreditTextHotS/TOOLSREPORTINGTEAMREPRESENTATIVES=TOOLS & REPORTING TEAM REPRESENTATIVES
UI/CreditTextHotS/TOOURPLAYERS=To our players: Thank you for your passion and enthusiasm. You continue to push us forward and inspire us.  We couldn’t do it without you!
UI/CreditTextHotS/TRADITIONALCHINESE=TRADITIONAL CHINESE
UI/CreditTextHotS/TRAINERS=TRAINERS
UI/CreditTextHotS/TRAININGANDDEPARTMENTALDEVELOPMENT=TRAINING AND DEPARTMENTAL DEVELOPMENT
UI/CreditTextHotS/TROMBONES=TROMBONES
UI/CreditTextHotS/TRUMPETS=TRUMPETS
UI/CreditTextHotS/TUBA=TUBA
UI/CreditTextHotS/Tempest=Tempest
UI/CreditTextHotS/TempestActor=Alex Desert
UI/CreditTextHotS/USEREXPERIENCE=USER EXPERIENCE
UI/CreditTextHotS/USERRESEARCHERS=USER RESEARCHERS
UI/CreditTextHotS/VERYSPECIALTHANKS=VERY SPECIAL THANKS
UI/CreditTextHotS/VFXSUPERVISOR=VFX SUPERVISOR
UI/CreditTextHotS/VICEPRESIDENTARTCINEMATICDEVELOPMENT=VICE PRESIDENT, ART & CINEMATIC DEVELOPMENT
UI/CreditTextHotS/VICEPRESIDENTBATTLENET=VICE PRESIDENT, BATTLE.NET
UI/CreditTextHotS/VICEPRESIDENTCINEMATICOPERATIONS=VICE PRESIDENT, CINEMATIC OPERATIONS
UI/CreditTextHotS/VICEPRESIDENTGENERALCOUNSEL=VICE PRESIDENT & GENERAL COUNSEL
UI/CreditTextHotS/VICEPRESIDENTGLOBALCOMMUNICATIONS=VICE PRESIDENT, GLOBAL COMMUNICATIONS
UI/CreditTextHotS/VICEPRESIDENTGLOBALCUSTOMERSUPPORT=VICE PRESIDENT, GLOBAL CUSTOMER SUPPORT
UI/CreditTextHotS/VICEPRESIDENTGLOBALHUMANRESOURCES=VICE PRESIDENT, GLOBAL HUMAN RESOURCES
UI/CreditTextHotS/VICEPRESIDENTOFGLOBALFINANCE=VICE PRESIDENT OF GLOBAL FINANCE
UI/CreditTextHotS/VICEPRESIDENTOFGLOBALPUBLICRELATIONS=VICE PRESIDENT OF GLOBAL PUBLIC RELATIONS
UI/CreditTextHotS/VIDEOANDPOSTPRODUCTION=VIDEO AND POST PRODUCTION
UI/CreditTextHotS/VIOLAS=VIOLAS
UI/CreditTextHotS/VIOLINS=VIOLINS
UI/CreditTextHotS/VOICEDIRECTION=VOICE DIRECTION
UI/CreditTextHotS/VOICEOFTHEPLAYERMANAGER=VOICE OF THE PLAYER MANAGER
UI/CreditTextHotS/VOICEOVER=VOICE OVER
UI/CreditTextHotS/VOICEOVERCASTINGPRODUCER=VOICE OVER & CASTING PRODUCER
UI/CreditTextHotS/VPGLOBALBUSINESSDEVELOPMENTLICENSING=VP, GLOBAL BUSINESS DEVELOPMENT & LICENSING
UI/CreditTextHotS/ValerianMengsk=Valerian Mengsk
UI/CreditTextHotS/ValerianMengskActor=Josh Keaton
UI/CreditTextHotS/WEBCONTENTEDITORS=WEB CONTENT EDITORS
UI/CreditTextHotS/WEBDESIGNERS=WEB DESIGNERS
UI/CreditTextHotS/WEBEDITORS=WEB EDITORS
UI/CreditTextHotS/WEBENGINEERS=WEB ENGINEERS
UI/CreditTextHotS/WEBGRAPHICDESIGNERS=WEB GRAPHICS DESIGNERS
UI/CreditTextHotS/WEBPRODUCER=WEB PRODUCER
UI/CreditTextHotS/WEBPRODUCERS=WEB PRODUCERS
UI/CreditTextHotS/WEBSERVICEDESIGNER=WEB SERVICE DESIGNER
UI/CreditTextHotS/WORKFORCEANALYST=WORKFORCE ANALYST
UI/CreditTextHotS/WORKFORCEMANAGEMENTANALYSTS=WORKFORCE MANAGEMENT ANALYSTS
UI/CreditTextHotS/WORKFORCEMANAGEMENTTEAMMANAGER=WORKFORCE MANAGEMENT TEAM MANAGER
UI/CreditTextHotS/WRITER=WRITER
UI/CreditTextHotS/ZagaraActor=Nika Futterman
UI/CreditTextHotS/ZagaraZergQueen=Zagara / Zerg Queen
UI/CreditTextHotS/Zeratul=Zeratul
UI/CreditTextHotS/ZeratulActor=Fred Tatasciore
UI/CreditsScreen/CloseButton=Close
UI/CreditsScreen/HeartoftheSwarmButton=Heart of the Swarm
UI/CreditsScreen/WingsofLibertyButton=Wings of Liberty
UI/Credits_Colon=Credits:
UI/Credits_Control=Cr<h/>edits
UI/CreepQuality_Colon=Creep Quality:
UI/Current=Current
UI/CurrentCargo_Colon=Current Slots:
UI/CurrentCommand_Colon=Current Command:
UI/CurrentUnit_Colon=Current Unit:
UI/CursorConfineAutomatic=Automatic
UI/CursorConfineOff=Off
UI/CursorConfineOn=On
UI/CursorConfine_Colon=Confine Mouse Cursor:
UI/Custom=Custom
UI/CustomGame=Custom Game
UI/CustomGameDetailsPanelTitle=MAP DETAILS
UI/CustomGameDetailsPanelDescription=Map Description
UI/CustomGameMapUnavailableNotSelected=No map selected.
UI/CustomGameMapUnavailablePartySize=The size of your party exceeds the amount of available space in this map.
UI/CustomGame_Control=Custom <h/>Game
UI/DamageTypeTipConcussive=This weapon deals normal damage to small armored units, but less damage to every other unit type.
UI/DamageTypeTipExplosive=This weapon deals normal damage to large armored units, but less damage to every other unit type.
UI/DamageTypeTipNormal=This weapon does normal damage to all units.
UI/DamageTypeTipSuper=This weapon does extra damage to super units, normal damage to large armored units, but less damage to every other unit type. 
UI/DayAgo=1 day ago
UI/DaysAgo=%d days ago
UI/DebugMap_Control=<h/>Debug Map
UI/DecalQuality_Colon=Decal Quality:
UI/Decline=Decline
UI/Default=Default
UI/Defaults_Control=<u>D</u>efaults
UI/DeleteDialogMessage=Are you sure you want to delete "%fileName%"?
UI/DeleteDialogRecentMessage=<n/><n/>Deleting this file from the %recentTabName% tab will also remove it from the %tabName% tab.
UI/DeleteDialogTitle=DELETE FILE<n/>
UI/DeleteDialog_Control=DELETE
UI/DeleteProfile=Delete Profile
UI/Delete_Control=<u>D</u>elete
UI/Delete_Control_Hotkey=d
UI/DepthBased=Depth Based
UI/DepthOfField_Colon=Depth of Field:
UI/DescError/AttributeEnumError=Tag [%1] contains an unrecognized enumeration value [%2] for [%3] attribute.
UI/DescError/AttributeParseError=Tag [%1] contains parse error for [%2] attribute.
UI/DescError/ChildAlreadyExists=Attempting to add a desc named [%1] to [%2] with the same name as an already existing child.
UI/DescError/DescFileLoadFailed=Failed to load included Desc File [%1].
UI/DescError/DescNotFound=Failed to locate specified Desc [%1].
UI/DescError/DescNotFoundWithinFileDesc=Desc [%1] is not contained within a File Desc.
UI/DescError/DocumentError=Document error: %1
UI/DescError/FileDescNotFound=Failed to locate specified File Desc [%1].
UI/DescError/InvalidInclude=Include must be used in File Desc scope.
UI/DescError/InvalidIndex=Tag [%1] contains an index [%2] that is greater than the max index of [%3].
UI/DescError/InvalidName=Frame Desc encountered with an invalid Name attribute (cannot contain spaces).
UI/DescError/MissingAttribute=Tag [%1] encountered with no [%2] attribute.
UI/DescError/MissingConstantName=Constant encountered with no Name attribute.
UI/DescError/MissingConstantValue=Constant [%1] encountered with no Value attribute.
UI/DescError/MissingFileDesc=Expected File Desc name to lead descName [%1] when relativeDesc is NULL.
UI/DescError/MissingFileDescRoot=Expected File Desc name to follow $root.
UI/DescError/MissingName=Frame Desc encountered with no Name attribute.
UI/DescError/MissingParent=Frame Desc encountered with no parent Desc.
UI/DescError/MissingPath=Include encountered with no Path attribute.
UI/DescError/MissingType=Frame Desc encountered with no Type attribute.
UI/DescError/ParentNotFound=[%1] does not have a parent.
UI/DescError/ParserStatus=File [%1] Line [%2] Column [%3]. 
UI/DescError/SecondDescEncountered=Encountered a second Desc tag.  There can be only one Desc tag per file.
UI/DescError/TargetDescLocked=Frame Desc [%1] can not overwrite locked Frame Desc [%2]
UI/DescError/TargetDescNotCompatible=Frame Desc [%1] of type [%2] can not overwrite Frame Desc [%3] of type [%4]
UI/DescError/TargetDescNotFound=Could not find Frame Desc [%1] in File Desc [%2].
UI/DescError/TemplateNotCompatible=Template [%1] of type [%2] not compatible with [%3] of type [%4].
UI/DescError/TemplateNotFound=Could not find template [%1] for Frame Desc [%2].
UI/DescError/UnknownEndTag=Unknown end tag [%1] encountered.
UI/DescError/UnknownStartTag=Unknown start tag [%1] encountered.
UI/DescError/UnknownType=Unknown Type [%1] for Frame Desc [%2].
UI/Description_Colon=Description:
UI/DeviceAutoDetectedMessage=Graphics settings have been set to their default values for your video card.  You should review them at this time.
UI/DeviceUnknownMessage=We are unable to determine optimum graphics settings.  Please adjust settings manually.
UI/DeviceUnsupportedMessage=Your video card is below the minimum specifications.  You may experience poor performance.
UI/Difficulty00=Auto Difficulty
UI/Difficulty00InGame=A.I. SLOT (Auto)
UI/Difficulty00Tip=Automatically tunes the difficulty based to fit your skill level.
UI/Difficulty01=Very Easy
UI/Difficulty01Campaign=CASUAL
UI/Difficulty01CampaignDescription=You have little or no experience playing strategy games.
UI/Difficulty01CampaignDescriptionHotS=You have some or no experience playing strategy games.
UI/Difficulty01Campaign_Editor=Casual
UI/Difficulty01InGame=A.I. SLOT (Very Easy)
UI/Difficulty01Tip=Similar to “Casual” campaign difficulty.
UI/Difficulty02=Easy
UI/Difficulty02Campaign=NORMAL
UI/Difficulty02CampaignDescription=You have some experience playing strategy games.
UI/Difficulty02CampaignDescriptionHotS=You have completed Wings of Liberty on Normal.
UI/Difficulty02Campaign_Editor=Normal
UI/Difficulty02InGame=A.I. SLOT (Easy)
UI/Difficulty02Tip=Similar to “Casual” campaign difficulty.
UI/Difficulty03=Medium
UI/Difficulty03Campaign=HARD
UI/Difficulty03CampaignDescription=Only choose Hard if you are a StarCraft veteran.
UI/Difficulty03CampaignDescriptionHotS=Only choose Hard if you are a StarCraft veteran.
UI/Difficulty03Campaign_Editor=Hard
UI/Difficulty03InGame=A.I. SLOT (Medium)
UI/Difficulty03Tip=Similar to “Normal” campaign difficulty.
UI/Difficulty04=Hard
UI/Difficulty04Campaign=BRUTAL
UI/Difficulty04CampaignDescription=Only choose Brutal if you are an expert at StarCraft.
UI/Difficulty04Campaign_Editor=Brutal
UI/Difficulty04InGame=A.I. SLOT (Hard)
UI/Difficulty04Tip=Similar to “Normal” campaign difficulty.
UI/Difficulty05=Harder
UI/Difficulty05InGame=A.I. SLOT (Harder)
UI/Difficulty05Tip=Similar to “Hard” campaign difficulty.
UI/Difficulty06=Very Hard
UI/Difficulty06InGame=A.I. SLOT (Very Hard)
UI/Difficulty06Tip=Similar to “Hard” campaign difficulty.
UI/Difficulty07=Elite
UI/Difficulty07InGame=A.I. SLOT (Elite)
UI/Difficulty07Tip=Similar to “Brutal” campaign difficulty.
UI/Difficulty08=Cheater 1 (Vision)
UI/Difficulty08InGame=Cheater SLOT (Vision)
UI/Difficulty08Tip=A.I. has vision of your units and structures.
UI/Difficulty09=Cheater 2 (Resources)
UI/Difficulty09InGame=Cheater SLOT (Resources)
UI/Difficulty09Tip=A.I. has vision and gains additional resources during late game.
UI/Difficulty10=Cheater 3 (Insane)
UI/Difficulty10InGame=Cheater SLOT (Insane)
UI/Difficulty10Tip=A.I. has vision and gains additional resources from the start.
UI/DifficultySelectionDialogTitle=SELECT DIFFICULTY
UI/Difficulty_Colon=Difficulty:
UI/Difficulty_Heading=Difficulty
UI/Disabled=Disabled
UI/DisconnectedDialogMessage=Battle.net may be temporarily unavailable or your internet connection may be down. The game will now try to reconnect.
UI/DisconnectedDialogTitle=Battle.net Connection Lost
UI/Displacement_Colon=Displacement:
UI/Display=Display
UI/DisplayMode_Colon=Display Mode:
UI/DontShowThisAgain=Don't show this again
UI/DownloadPanel/CustomGamePreLobbyMessage=Progress: %current% / %total%
UI/DownloadPanel/CustomGamePreLobbyTitle=Streaming Data
UI/DownloadPanel/DownloadingMessage=%currentBytes% / %totalBytes% bytes
UI/DownloadPanel/DownloadingTitle=Downloading
UI/DownloadPanel/DownloadingUnknown=Calculating Download Size
UI/Downloading=Streaming Data: <w>%currentMB% / %totalMB% MB</w>
UI/DragScrollInverted_Colon=Invert Drag Scroll
UI/DragScrollSpeed_Colon=Drag Scroll Speed:
UI/DropPlayers=Drop!
UI/DropPlayersLabelPlayer=Player
UI/DropPlayersLabelTime=Time
UI/DropPlayersLabelVotes=Votes
UI/DropPlayersVoted=Voted
UI/DropPlayersWaiting=Waiting
UI/DropPlayers_Control=DROP PLAYERS
UI/Duration_Colon=Duration:
UI/Easy_Control=Easy
UI/Edit=Edit
UI/Editor/AlignBottom=Align Frames - Bottom
UI/Editor/AlignHeight=Align Frames - Height
UI/Editor/AlignLeft=Align Frames - Left
UI/Editor/AlignRight=Align Frames - Right
UI/Editor/AlignTop=Align Frames - Top
UI/Editor/AlignWidth=Align Frames - Width
UI/Editor/ApplyButton=Apply
UI/Editor/CollapseBottom=Collapse Bottom
UI/Editor/CollapseLeft=Collapse Left
UI/Editor/CollapseRight=Collapse Right
UI/Editor/CollapseTop=Collapse Top
UI/Editor/EditLayoutButton=Desc Tree
UI/Editor/FrameAdd=Add Frame
UI/Editor/FrameEdit=Edit Frame
UI/Editor/FrameHookedUpMessage=Can't remove frames referenced directly from code
UI/Editor/FrameHookedUpTitle=Error removing frame
UI/Editor/FrameRemove=Remove Frame
UI/Editor/FrameReset=Reset Frame
UI/Editor/LookUpPanel/ErrorConstantLookUp=Can't find Constant: 
UI/Editor/LookUpPanel/ErrorStyleLookUp=Unknown Style: 
UI/Editor/LookUpPanel/ErrorTextLookUp=Can't find Text asset: 
UI/Editor/LookUpPanel/FoundTextConstant=Text Constant = %value%
UI/Editor/LookUpPanel/FoundUIConstant=UI Constant = %value%
UI/Editor/LookUpPanel/FoundStyle=%height%pt Vert:%vJustify% Horiz:%hJustify% - %name%
UI/Editor/LookUpPanel/LookUpConstantLabel=Look Up Constant
UI/Editor/LookUpPanel/LookUpImageLabel=Look Up Image
UI/Editor/LookUpPanel/LookUpStyleLabel=Look Up Style
UI/Editor/LookUpPanel/LookUpTextLabel=Look Up Text
UI/Editor/LookUpPanel/OpenPanel=Open Lookup Panel
UI/Editor/LookUpPanel/TextStyleCheckBoxLabel=Apply the looked-up style to the text.
UI/Editor/PickButton=...
UI/Editor/RevertButton=Revert
UI/Editor/SaveAll=Save All Changes
UI/Editor/SaveDialogMessage=Save changes to layout data?
UI/Editor/SaveDialogTitle=Confirm Save
UI/Editor/SaveSelected=Save Changes for Selected Frames
UI/Editor/TemplatePickMessage=Desc will inherit values from this frame
UI/Editor/TemplatePickTitle=Pick Desc Template
UI/Editor/ToggleGrid=Toggle Grid
UI/Editor/ToggleSnapToGrid=Toggle Snap To Grid
UI/Editor/TriggerControlProperty/AcceptMouseTarget=AcceptMouseTarget
UI/Editor/TriggerControlProperty/Achievement=Achievement
UI/Editor/TriggerControlProperty/Actor=Actor
UI/Editor/TriggerControlProperty/AllowedButtons=AllowedButtons
UI/Editor/TriggerControlProperty/Alpha=Alpha
UI/Editor/TriggerControlProperty/AlphaMaskTexture=AlphaMaskTexture
UI/Editor/TriggerControlProperty/Anchor=Anchor
UI/Editor/TriggerControlProperty/Anim=Anim
UI/Editor/TriggerControlProperty/AnimDuration=AnimDuration
UI/Editor/TriggerControlProperty/AnimIndex=AnimIndex
UI/Editor/TriggerControlProperty/AnimTime=AnimTime
UI/Editor/TriggerControlProperty/BackgroundVisible=BackgroundVisible
UI/Editor/TriggerControlProperty/Behavior=Behavior
UI/Editor/TriggerControlProperty/BlendMode=BlendMode
UI/Editor/TriggerControlProperty/BorderColor=Border Color
UI/Editor/TriggerControlProperty/BorderImage=BorderImage
UI/Editor/TriggerControlProperty/BorderVisible=BorderVisible
UI/Editor/TriggerControlProperty/Camera=Camera
UI/Editor/TriggerControlProperty/Channel=Channel
UI/Editor/TriggerControlProperty/Checked=Checked
UI/Editor/TriggerControlProperty/ClickOnDown=ClickOnDown
UI/Editor/TriggerControlProperty/Color=Color
UI/Editor/TriggerControlProperty/CustomTooltip=CustomTooltip
UI/Editor/TriggerControlProperty/Desaturated=Desaturated
UI/Editor/TriggerControlProperty/DesaturationColor=DesaturationColor
UI/Editor/TriggerControlProperty/EditText=EditText
UI/Editor/TriggerControlProperty/Enabled=Enabled
UI/Editor/TriggerControlProperty/File=File
UI/Editor/TriggerControlProperty/FillColor=Fill Color
UI/Editor/TriggerControlProperty/ForceVisible=ForceVisible
UI/Editor/TriggerControlProperty/FullDialog=FullDialog
UI/Editor/TriggerControlProperty/Handle=Handle
UI/Editor/TriggerControlProperty/Height=Height
UI/Editor/TriggerControlProperty/Hotkey=Hotkey
UI/Editor/TriggerControlProperty/HoverImage=HoverImage
UI/Editor/TriggerControlProperty/Image=Image
UI/Editor/TriggerControlProperty/ImageType=ImageType
UI/Editor/TriggerControlProperty/Invalid=Invalid
UI/Editor/TriggerControlProperty/ItemCount=ItemCount
UI/Editor/TriggerControlProperty/Light=Light
UI/Editor/TriggerControlProperty/MaxValue=MaxValue
UI/Editor/TriggerControlProperty/MinValue=MinValue
UI/Editor/TriggerControlProperty/Model=Model
UI/Editor/TriggerControlProperty/Muted=Muted
UI/Editor/TriggerControlProperty/Offscreen=Offscreen
UI/Editor/TriggerControlProperty/OffsetX=OffsetX
UI/Editor/TriggerControlProperty/OffsetY=OffsetY
UI/Editor/TriggerControlProperty/Paused=Paused
UI/Editor/TriggerControlProperty/PlayerId=Player Id
UI/Editor/TriggerControlProperty/Relative=Relative
UI/Editor/TriggerControlProperty/RelativeAnchor=RelativeAnchor
UI/Editor/TriggerControlProperty/RenderPriority=RenderPriority
UI/Editor/TriggerControlProperty/RenderType=RenderType
UI/Editor/TriggerControlProperty/Rotation=Rotation
UI/Editor/TriggerControlProperty/SelectionIndex=SelectionIndex
UI/Editor/TriggerControlProperty/Style=Style
UI/Editor/TriggerControlProperty/Submenu=Submenu
UI/Editor/TriggerControlProperty/TeamColor=TeamColor
UI/Editor/TriggerControlProperty/TeamColorIndex=TeamColorIndex
UI/Editor/TriggerControlProperty/Text=Text
UI/Editor/TriggerControlProperty/TextWriteout=TextWriteout
UI/Editor/TriggerControlProperty/TextWriteoutDuration=TextWriteoutDuration
UI/Editor/TriggerControlProperty/Tiled=Tiled
UI/Editor/TriggerControlProperty/TintColor=TintColor
UI/Editor/TriggerControlProperty/Toggled=Toggled
UI/Editor/TriggerControlProperty/Tooltip=Tooltip
UI/Editor/TriggerControlProperty/TransitionModel=TransitionModel
UI/Editor/TriggerControlProperty/Unit=Unit
UI/Editor/TriggerControlProperty/UnitGroup=Unit Group
UI/Editor/TriggerControlProperty/UnitLink=UnitLink
UI/Editor/TriggerControlProperty/UseAspectUncorrection=UseAspectUncorrection
UI/Editor/TriggerControlProperty/UseTransition=UseTransition
UI/Editor/TriggerControlProperty/Value=Value
UI/Editor/TriggerControlProperty/Visible=Visible
UI/Editor/TriggerControlProperty/Width=Width
UI/Editor/ViewFrameButton=Frame Tree
UI/Effects_Colon=Effects:
UI/EmailAddress_Colon=Email Address:
UI/Employer_Colon=Employer:
UI/EnableIndirectShadows_Colon=Indirect Shadows:
UI/EnableMicrophone=Enable Talking
UI/EnableMusic_Colon=Enable Music
UI/EnableSound=Enable Sound
UI/EnableVerticalSync_Colon=Vertical Sync:
UI/EnableVoiceChat=Enable Voice Chat
UI/Enemies=Enemies
UI/EnemyTitle_Colon=Enemy Forces:
UI/EnterGamePanel/CountdownTitle=MATCH STARTS IN...
UI/EnterGamePanel/CustomGameEnteringTitle=Entering Lobby
UI/EnterGamePanel/PartyReadyingMessage=%readyMembers% of %totalMembers% members ready
UI/EnterGamePanel/PartyReadyingTitle=Party Readying
UI/EnterGamePanel/SearchingFound=Game Ready
UI/EnterGamePanel/SearchingMessage=Estimated Wait: %estimatedTime%s<n/>Elapsed Time: %elapsedTime%s
UI/EnterGamePanel/SearchingPlayerCount=<n/>Players In Queue: %playerCountInQueue%
UI/EnterGamePanel/SearchingTitle=SEARCHING %queueName%
UI/Environment=Environment
UI/Error/AlphaMaskNotFound=Alpha Mask [%1] was not found for [%2].
UI/Error/AnchorNotFound=Anchor Frame [%1] not found for [%2].
UI/Error/AnchorNotValid=Anchor for side [%1] not valid for [%2].
UI/Error/CannotCreateFrameType=Cannot create [%1] because frames of type [%2] cannot be created.
UI/Error/CannotDeleteHookedUpDesc=Cannot delete [%1] because it (or one of its children) is currently in use.
UI/Error/CommandCard/RowTextNotAdded=No rows available to add [%1].
UI/Error/CreateFrame/DescNotFound=Could not find [%1] while trying to create a frame.
UI/Error/CreateFrame/NotCorrectType=[%1] is not of type [%2].
UI/Error/CreateFrame/NotCreated=Could not create frame from [%1].
UI/Error/Cursor/Unsupported=Texture for cursor data [%1] is not supported.
UI/Error/DescWriteFailed=Unable to write layout file: %1
UI/Error/FlashFileLoadFailed=Flash File [%1] not loaded for [%2].
UI/Error/FlashShortcutAlreadyRegistered=Shortcut key [%1] already registered on [%2].
UI/Error/FocusNextNotControl=Specified next focus control [%1] for [%2] is not a Control.
UI/Error/FocusNextNotFound=Unable to locate specified next focus control [%1] for [%2].
UI/Error/FocusPreviousNotControl=Specified previous focus control [%1] for [%2] is not a Control.
UI/Error/FocusPreviousNotFound=Unable to locate specified previous focus control [%1] for [%2].
UI/Error/FrameNotCorrectType=Frame [%1] in frame [%2] is not a type of [%3].
UI/Error/FrameNotFound=Frame [%1] not able to be hooked up in [%2].
UI/Error/FrameTypeRestricted=Cannot create [%1] because frames of type [%2] are marked as Blizzard Only.
UI/Error/GameModelNotLoaded=Cannot load game model [%1].
UI/Error/HandleNotUnique=Frame Handle [%1] is being used more than once.
UI/Error/ImageNotFound=Image [%1] was not found for [%2].
UI/Error/IncorrectNumberColorCurveValues=Incorrect number of entries in "value" field of a "Curve" Key.  Colors expect 3 or 4 entries.
UI/Error/InfiniteAnchorCycle=Infinite anchor cycle detected in [%1].
UI/Error/InternalChildNotCorrectType=Specified internal desc named [%1] located within [%2] is not the proper type.  Expected [%3] and actual [%4]
UI/Error/InternalChildNotFound=Specified internal desc named [%1] could not be located within [%2].
UI/Error/InvalidChannel=Attempting to set channel [%1] on [%2] which is larger than max supported channel value [%3].
UI/Error/InvalidControllerType=Invalid controller type added to frame [%1]. 
UI/Error/InvalidIndex=Index out of bounds. [%1] set to [%2] for [%3] is not between [%4] and [%5].
UI/Error/InvalidLayout=Unable to resolve layout of [%1] for side(s): 
UI/Error/KeyValueNotSpecified=There was no "value" set for a "Curve" Key
UI/Error/ModelNotFound=Model [%1] was not found for [%2].
UI/Error/MovieNotFound=Movie [%1] was not found for [%2].
UI/Error/Portrait/Missing2dImage=Portrait [%1] with model [%2] being forced to 2d but no 2d image exists.
UI/Error/Ping/StandNotFound=Ping model [%1] does not contain a stand animation.
UI/Error/SelfTooltip=Cannot set [%1] as its own tooltip.
UI/Error/ShortcutNotConverted=Shortcut [%1] was not able to be converted into valid keyboard input for [%2].
UI/Error/SoundNotFound=Sound [%1] was not found for [%2].
UI/Error/StyleNotFound=Font Style [%1] was not found for [%2].
UI/Error/TalentTree/NotEnoughColumns=Not enough column frames for [%1] talent [%2].
UI/Error/TalentTree/NotEnoughRows=Not enough row frames for [%1] talent [%2].
UI/Error/TextNotFound=Text [%1] was not found for [%2].
UI/Error/TooManyMinimapIcons= Attempting to display more than %1 icons on the minmap.
UI/Error/TooltipFrameNotCorrectType=Tooltip Frame [%1] is not a tooltip for [%2].
UI/Error/TooltipFrameNotFound=Tooltip Frame [%1] not found for [%2].
UI/Error/Transmission/MaxDuration=Transmission longer than max allowed duration of %1 seconds.
UI/Error/TriggerDialog/AlreadyHookedUp=[%1] is already hooked up within [%2] in Dialog [%3] and can not be hooked up again.
UI/Error/TriggerDialog/AlreadyHookedUpStandard=Standard Frame [%1] is already hooked up and can not be hooked up again.
UI/Error/TriggerDialog/CannotHookupToUnitStatus=Dialog Item [%1] can not be hooked up to a Dialog Item that is hooked up as a Unit Status Dialog Item.
UI/Error/TriggerDialog/CantOverride=Cannot override option [%1] because it either cannot be overridden or it could not be found.
UI/Error/TriggerDialog/CustomTooltipNotCorrectType=Custom Tooltip being assigned to [%1] is not a tooltip.
UI/Error/TriggerDialog/CustomTooltipNotFound=Could not find custom tooltip being set on [%1].
UI/Error/TriggerDialog/FlashInvokeFailed=Flash invoke failed with method [%1] and parameter(s):
UI/Error/TriggerDialog/ImageNotValid=[%1] used in [%2] is not valid.
UI/Error/TriggerDialog/InvalidHeight=[%1] does not have a valid height.
UI/Error/TriggerDialog/InvalidUnit=Invalid unit being applied to [%1].
UI/Error/TriggerDialog/InvalidWidth=[%1] does not have a valid width.
UI/Error/TriggerDialog/LockedDesc=The desc for [%1] is locked and can not be assigned to a Dialog Item.
UI/Error/TriggerDialog/ParentNotPanel=Attempting to create a Dialog Item within existing Dialog Item [%1] which is not of type Panel.
UI/Error/TriggerDialog/SelfRelative=Cannot anchor frame [%1] relative to itself.
UI/Evolving=Evolving
UI/Exit=Exit
UI/ExitDialogMessage=Are you sure you want to exit StarCraft II?
UI/ExitDialogTitle=Confirm Exit<n/>
UI/ExitDialog_No_Control=<h/>No
UI/ExitDialog_Yes_Control=<h/>Yes
UI/Exit_Control=E<h/>xit
UI/ExpandAll=Expand All
UI/ExpansionLevel/HeartOfTheSwarm=Heart of the Swarm
UI/ExpansionLevel/LegacyOfTheVoid=Legacy of the Void
UI/ExpansionLevel/StarterEditionHotS=Starter Edition (HotS)
UI/ExpansionLevel/StarterEditionLotV=Starter Edition (LotV)
UI/ExpansionLevel/StarterEditionWoL=Starter Edition (WoL)
UI/ExpansionLevel/WingsOfLiberty=Wings of Liberty
UI/ExpansionLevel_Change_Dialog_Description=Your active expansion level for Matchmaking and Custom Games is now %s.
UI/ExpansionLevel_Change_Dialog_Header=EXPANSION LEVEL CHANGED
UI/ExpansionLevel_Colon=Expansion Level:
UI/Explosive=Explosive
UI/Extreme=Extreme
UI/Fast=Fast
UI/Faster=Faster
UI/Fastest=Fastest
UI/FeaturedMap=Featured Map
UI/FileAge=Age
UI/FileAsyncWriting=The file "%fileName%" is currently being written to. Please choose a different filename.
UI/FileListUpOneDirectory=<c val="888888">[Up One Folder]</c>
UI/FileName=Name
UI/FileOrFolderExists_Dialog="%fileName%" already exists.
UI/FilePanel/CurrentVersion=Current
UI/FilePanelAutoSave_Control=Autosave
UI/FilePanelAutomaticFile_Icon=This file may be deleted at any time to make room for new files. Click the 'Save' button to prevent this file from being deleted.
UI/FilePanelCampaignFile_Icon=Campaign Game
UI/FilePanelCampaign_Control=Campaign
UI/FilePanelCannotDeleteCurrentSave=The file "%fileName%" is currently in use and cannot be deleted.  To delete this file you must first quit your current game.
UI/FilePanelCannotRenameCurrentSave=The file "%fileName%" is currently in use and cannot be renamed.  To rename this file you must first quit your current game.
UI/FilePanelChallengeFile_Icon=Challenge Game
UI/FilePanelChallenge_Control=Challenge
UI/FilePanelContextExplore=Show in Folder
UI/FilePanelContextMenuDelete=Delete
UI/FilePanelContextMenuRename=Rename
UI/FilePanelContextMenuSave=Save
UI/FilePanelContextNewFolder=New Folder
UI/FilePanelDateUnavailable=Unavailable
UI/FilePanelDeleteFile_Control=DELETE
UI/FilePanelDeleteFile_Tooltip=Delete
UI/FilePanelDetailsContainerDuration=Duration:
UI/FilePanelDetailsContainerTitle=Details
UI/FilePanelDetailsContainerVersion=Version:
UI/FilePanelDetailsPanelPlayers_Colon=Players:
UI/FilePanelExploreFolder_OSMac=Show in Finder - will minimize your game and navigate to the currently selected file.
UI/FilePanelExploreFolder_OSWin=Show in Folder - will minimize your game and navigate to the currently selected file.
UI/FilePanelFileListDate_Control=Date
UI/FilePanelFileListName_Control=Name
UI/FilePanelFilePathLengthExceeded=The file path "%filePath%" is too long.
UI/FilePanelFilePathNotValid=The file path "%filePath%" is not valid.
UI/FilePanelFolderUp_Control=Folder Up
UI/FilePanelFolder_Icon=Folder
UI/FilePanelLoadGame=LOAD GAME
UI/FilePanelLoadReplay=LOAD REPLAY
UI/FilePanelMakePermanentDialogMessage=Would you like to save "%fileName%" permanently in the %tabName% tab?
UI/FilePanelMakePermanentDialogTitle=SAVE FILE
UI/FilePanelMakePermanentRenameDialogMessage=Enter a new name for the file: "%fileName%"
UI/FilePanelMultiplayerFile_Icon=Multiplayer game
UI/FilePanelMultiplayer_Control=Multiplayer
UI/FilePanelNewFolderCreateFailure=The folder "%folder%" could not be created.
UI/FilePanelNewFolderDefaultName=New Folder
UI/FilePanelNewFolderDialogMessage=Would you like to create a new folder?
UI/FilePanelNewFolderDialogTitle=New Folder
UI/FilePanelNewFolder_Control=New Folder
UI/FilePanelRecent_Control=Recent
UI/FilePanelRenamePermanentDialogTitle=Rename File
UI/FilePanelSaveFile_Control=SAVE
UI/FilePanelSaveFile_Tooltip=Save - prevents recent file from being deleted when making room for new files.
UI/FilePanelSaveGame=SAVE GAME
UI/FilePanelSaveReplay=SAVE REPLAY
UI/FilePanelUnsaved_Control=Unsaved
UI/FilePanelZeroLengthFile=Filenames must be at least one character long.
UI/Flyer=Flyer
UI/FlyerHelperAll=Always
UI/FlyerHelperNone=None
UI/FlyerHelperSelected=Selected
UI/FlyerHelper_Colon=Show Flyer Helper:
UI/Food=Food
UI/FrameRateFormat=%VAL fps
UI/FrameRate_Colon=Framerate:
UI/FriendNoteMessage=Set a note on %userName%:
UI/FriendNoteAcceptButton=SET FRIEND NOTE
UI/FriendRank_Colon=Friend Rank:
UI/Friends=Friends
UI/FriendsListDisplay_Colon=Friend List Display:
UI/Full=Full
UI/Fullscreen=Fullscreen
UI/GameAudioFade=Game Volume While Chatting
UI/GameLauncGameBusy=Unable to launch previous version of StarCraft II because the game is currently busy.
UI/GameLaunchBaseBuildMissing=The version of StarCraft II required to play this game is unavailable.
UI/GameLaunchCacheDownloadCanceled=Download Canceled.
UI/GameLaunchCacheDownloadMessage=All data files must be fully downloaded to load this version of StarCraft II.
UI/GameLaunchDownloadProgress=Downloading %currentMB% / %totalMB% MB
UI/GameLaunchDownloadTitle=Downloading<n/>
UI/GameLaunchGenericLaunchFailure=Unable to launch game.
UI/GameLaunchInvalidFiles=The launch of this game makes reference to mod or map dependencies which are no longer available.
UI/GameLaunchLicenseNotValidated=Unable to validate StarCraft II license. Please log in to Battle.net from the game or editor before proceeding.
UI/GameLaunchMapDataMismatch=The map data loaded does not match the map data which was originally used to play this game.
UI/GameLaunchMapOpenFailure=Unable to open map.
UI/GameLaunchMapPrefetchFailure=Unable to download required assets.
UI/GameLaunchModDataMismatch=The mod data loaded does not match the mod data which was originally used to play this game.
UI/GameLaunchNgdpRootKeyMissing=The data required to play this game is unavailable.
UI/GameLaunchNotLicensed=Your StarCraft II game account does not have access to the singleplayer features. If you would like access to the StarCraft II campaign, challenges, and singleplayer custom games, you must purchase the full version of StarCraft II.
UI/GameLaunchPTRLauncherMissing=The StarCraft II Public Test launcher could not be found.  You may need to reinstall StarCraft II to correct this.
UI/GameLaunchReplayBuildTargetFailure=This replay requires a non-release candidate version of the game to watch.
UI/GameLaunchReplayOpenFailure=Unable to open replay.
UI/GameLaunchSaveBuildTargetFailure=This save requires a non-release candidate version of the game to load.
UI/GameLaunchSaveOpenFailure=Unable to open saved game.
UI/GameLaunchTooManyDependencies=This game requires too many dependencies to launch.
UI/GameLaunchTrialDisallowedMap=You may not load this map with StarCraft II: Starter Edition.<n/><n/>To unlock this map, please upgrade to the full version of StarCraft II.
UI/GameLaunchUnsupportedBuild=The version of StarCraft II required to play this game is unsupported in this region.
UI/GameLaunchUnsupportedBuildInTrial=The version of StarCraft II required to play this game is not supported by the StarCraft II: Starter Edition.
UI/GameLaunchVersionDownloadFailure=The version of StarCraft II required to play this game could not be downloaded.
UI/GameLaunchVersionDownloadMessage=All data files must be fully downloaded to load this version of StarCraft II.
UI/GameLaunchVersionLaunchError=The version of StarCraft II required to play this game was unable to be launched.
UI/GameLaunchVersionQuery=This game must be launched with a previous version of StarCraft II.<n/><n/>Do you wish to logout of Battle.net and launch this previous version?
UI/GameLaunchVersionQueryReplay=Loading this replay will disconnect you from Battle.net until you finish watching the replay.
UI/GameLaunchVersionQueryReplayIconTooltip=This replay was created in an previous version of StarCraft II that no longer connects to Battle.net.<n/><n/>Loading this replay will automatically load the previous version of StarCraft II, but you will be unable to use Battle.net's social features while watching the replay. When the replay ends, you will automatically return to the latest version of StarCraft II, and you will be able to reconnect to Battle.net.
UI/GameLaunchVersionQueryReplayLoadButton=<h/>LOAD
UI/GameLaunchVersionQueryReplayTitle=Load Replay<n/>
UI/GameLaunchVersionQuerySaveCampaign=Loading this saved game will disconnect you from Battle.net and disable achievements for the rest of the mission.<n/><n/>Restarting the mission from the beginning will let you stay connected to Battle.net and earn achievements during this mission.
UI/GameLaunchVersionQuerySaveCampaignIconTooltip=This saved game was created in an previous version of StarCraft II that no longer connects to Battle.net.<n/><n/>Loading this saved game will automatically load the previous version of StarCraft II, but you will be unable to earn achievements or use Battle.net's social features while finishing this mission. When the mission ends, the campaign will automatically continue in the latest version of StarCraft II, and you will be able to reconnect to Battle.net and earn achievements in later missions.<n/><n/>Alternatively, you can restart this mission from the beginning in the current version of StarCraft II. By restarting, you will lose the progress you previously made in this mission, but you will stay connected to Battle.net and will be able to earn achievements during this mission.
UI/GameLaunchVersionQuerySaveCustom=Loading this saved game will disconnect you from Battle.net and disable achievements for the rest of the mission.
UI/GameLaunchVersionQuerySaveCustomIconTooltip=This saved game was created in an previous version of StarCraft II that no longer connects to Battle.net.<n/><n/>Loading this saved game will automatically load the previous version of StarCraft II, but you will be unable to earn achievements or use Battle.net's social features while finishing this mission. When the mission ends, you will automatically return to the latest version of StarCraft II, and you will be able to reconnect to Battle.net and earn achievements in later missions.
UI/GameLaunchVersionQuerySaveLoadButton=<h/>LOAD
UI/GameLaunchVersionQuerySaveTitle=Load Game<n/>
UI/GameLaunchVersionQuerySecondButton=<h/>RESTART
UI/GameLaunchVersionQueryThirdButton=<h/>CANCEL
UI/GameList=Game List
UI/GameMenu=Game Menu
UI/GameMenuAbortMission_Control=<h/>Abort Mission
UI/GameMenuAccept_Control=<h/>Accept
UI/GameMenuAchievements_Control=Achievemen<h/>ts
UI/GameMenuButtonTooltip=Menu
UI/GameMenuCancel_Control=<h/>Cancel
UI/GameMenuClose_Control=<h/>Close
UI/GameMenuEndGame_Control=En<h/>d Game
UI/GameMenuExitProgram_Control=<h/>Exit to Desktop
UI/GameMenuGameplay_Control=Ga<h/>meplay
UI/GameMenuGraphics_Control=<h/>Graphics
UI/GameMenuHotkeys_Control=<h/>Hotkeys
UI/GameMenuInput_Control=Co<h/>ntrols
UI/GameMenuLoadLast_Control=Load Last C<h/>heckpoint
UI/GameMenuLoad_Control=<h/>Load
UI/GameMenuMessageLog_Control=M<h/>essage Log
UI/GameMenuMoreOptions_Control=More O<h/>ptions...
UI/GameMenuOptions_Control=<h/>Options
UI/GameMenuPause_Control=<h/>Pause
UI/GameMenuQuitCampaign_Control=<h/>Quit Campaign
UI/GameMenuQuitConfirmation=Are you sure you want to quit?
UI/GameMenuQuitReplay_Control=<h/>Quit Replay
UI/GameMenuQuit_Control=<h/>Quit
UI/GameMenuRestart_Control=<h/>Restart
UI/GameMenuResume_Control=Res<h/>ume
UI/GameMenuReturn_Control=Return to <h/>Game
UI/GameMenuSaveTrialDisabled=You may only save Campaign and Challenge missions with StarCraft II: Starter Edition.<n/><n/>To unlock this feature, please upgrade to the full version of StarCraft II.
UI/GameMenuSave_Control=Sa<h/>ve
UI/GameMenuScoreScreen_Control=<h/>Score Screen
UI/GameMenuSocial_Control=Soc<h/>ial
UI/GameMenuSound_Control=<h/>Sound
UI/GameMenuStereoscopic_Control=STERE<h/>OSCOPIC 3D
UI/GameMenuSurrender_Control=Surre<h/>nder
UI/GameMenuVideo_Control=<h/>Recording
UI/GameMenuVoice_Control=<h/>Voice
UI/GamePausedMessage=%playerName% paused the game. (%pausesRemaining% remaining)
UI/GamePausedMessageHotkey=Press the%hotkey% key to resume.
UI/GamePausedMessageInfinite=%playerName% paused the game.
UI/GamePausedMessageSinglePlayer=Game Paused.
UI/GameResultDialog/Quit=<h/>Quit
UI/GameResultDialog/ReturnToGame=<h/>Return To Game
UI/GameResultDialog/ScoreScreen=<h/>Score Screen
UI/GameSpeedChanged=Game Speed changed to %speed%
UI/GameSpeed_Colon=Game Speed:
UI/GameTooltipsOption=Display Game Tooltips
UI/GameUnpausedMessage=%playerName% resumed the game.
UI/GameUnpausedMessageSinglePlayer=Game Resumed.
UI/Gameplay=Gameplay
UI/GameplayOptions/ObserverInterfaceLabel=Observer Interface
UI/GameplayOptions/ObserverInterfaceNone=Default
UI/GameplayOptionsTooltips/ColorBlindMode=<c val="ffffff">Enable Color Blind Mode:</c><n/>When enabled, different colors will be used for the build grid and alliance color mode.  And the terrain on the minimap will be slightly darker.
UI/GameplayOptionsTooltips/CommandHotkeyText=<c val="ffffff">Display Hotkeys on Command Card:</c><n/>Enables the display of hotkeys on command buttons in the command card.
UI/GameplayOptionsTooltips/ControlGroupMode=<c val="ffffff">Control Groups:</c><n/>Determines the behavior of Control Group Buttons.<n/><n/><c val="ffffff">Normal:</c> Buttons are visible and can be clicked by the mouse.<n/><c val="ffffff">Hidden:</c> Buttons are not visible.<n/><c val="ffffff">Unclickable:</c> Buttons are visible but can not be clicked by the mouse.
UI/GameplayOptionsTooltips/ExpansionLevel=<c val="ffffff">Expansion Level:</c><n/>Selects the expansion level that Matchmaking and Custom Games are played on.
UI/GameplayOptionsTooltips/FlyerHelper=<c val="ffffff">Show Flyer Helper:</c><n/>Flyer helpers are indicators that display the position of flying units on the terrain. This setting determines when they will be displayed.<n/><n/><c val="ffffff">None:</c> Never show flyer helpers<n/><c val="ffffff">Selected:</c> Selected and pre-target units only<n/><c val="ffffff">Always:</c> Show all flyer helpers
UI/GameplayOptionsTooltips/GameSpeed=<c val="ffffff">Game Speed:</c><n/>Determines how fast the game is played. All ladder matches are played on the "Faster" speed. You can lower the game speed to practice.
UI/GameplayOptionsTooltips/GameTooltips=<c val="ffffff">Display Game Tooltips:</c><n/>Enables the display of tooltips while in a game.<n/><n/>If Game Tooltips are disabled, holding down<k val="GameTooltipsOn"/> will temporarily enable them.
UI/GameplayOptionsTooltips/GlueThemeLabelText=<c val="ffffff">Menu Screen Background:</c><n/>Changes the background of the out-of-game menu screens.
UI/GameplayOptionsTooltips/GridHint=<c val="ffffff">Display Build Grid:</c><n/>Displays a grid around a building during placement.  Use this to see how much space lies between buildings.
UI/GameplayOptionsTooltips/ObserverInterfaceLabelText=<c val="ffffff">Observer Interface:</c><n/>Determines which custom interface file will be loaded when watching a replay or entering a game as an observer.
UI/GameplayOptionsTooltips/Replay=<c val="ffffff">Save All Replays:</c><n/>Will save all replays after every game, instead of requiring the user to manually save them.
UI/GameplayOptionsTooltips/ReplayTime=<c val="ffffff">Display Replay Time Information:</c><n/>Will toggle timeline information for Replays in both the Replay screen and in-game panel.
UI/GameplayOptionsTooltips/SelectAllConjoined=<c val="ffffff">Select All Larvae:</c><n/>When enabled, selecting a single Larva will select all attached to the same Hatchery.
UI/GameplayOptionsTooltips/SelectUncontrollable=<c val="ffffff">Enable Enemy Unit Selection:</c><n/>When enabled, you can select units that you can't control including neutral and enemy units.
UI/GameplayOptionsTooltips/ShowAlerts=<c val="ffffff">Show Alerts:</c><n/>When enabled, in-game alerts will be displayed on the left hand side of the screen.
UI/GameplayOptionsTooltips/ShowCurrentOrderModel=<c val="ffffff">Show Current Order Indicator:</c><n/>Displays an indicator on the terrain when units are issued a movement or attack command.
UI/GameplayOptionsTooltips/ShowMissionTime=<c val="ffffff">Show Game Timer:</c><n/>When enabled, the elapsed game time will be visible on the left side of the console.
UI/GameplayOptionsTooltips/ShowUnitPoints=<c val="ffffff">Display Experience Points:</c><n/>When enabled, floating text will be displayed over units and structures that give credit towards your score when created or killed.
UI/GameplayOptionsTooltips/ShowWorkerStatus=<c val="ffffff">Always Show Worker Status:</c><n/>When enabled, the current and ideal number of workers will always be displayed above harvestable vespene geysers and town halls.
UI/GameplayOptionsTooltips/SimpleCommandCard=<c val="ffffff">Enable Simple Command Card:</c><n/>Enables a more simplified view of the command card.
UI/GameplayOptionsTooltips/SpeechLocale=<c val="ffffff">Speech and Movie Language:</c><n/>Specifies the language of speech and movies in the game.<n/><n/><c val="FF2222">Changing this option requires a game restart to take effect.</c>
UI/GameplayOptionsTooltips/StartingRally=<c val="ffffff">Enable Starting Worker Rally:</c><n/>When enabled, sets a rally point at nearby minerals and orders your starting workers to begin gathering automatically.
UI/GameplayOptionsTooltips/Subtitles=<c val="ffffff">Display Subtitles:</c><n/>Displays subtitles during cutscenes.
UI/GameplayOptionsTooltips/TeamColoredLifeStatus=<c val="ffffff">Display Team Colored Life Bar:</c><n/>Displays the life bar using team color.
UI/GameplayOptionsTooltips/Teen=<c val="ffffff">Reduced Violence:</c><n/>When enabled, limits the amount of blood displayed in the game and during cut scenes. Also turns off damage-specific death animations on Terran units.
UI/GameplayOptionsTooltips/TextLocale=<c val="ffffff">Text Language:</c><n/>Specifies the language of text in the game.<n/><n/><c val="FF2222">Changing this option requires a game restart to take effect.</c>
UI/GameplayOptionsTooltips/UnitStatus=<c val="ffffff">Show Unit Life Bars:</c><n/>Determines how unit life bars are displayed.<n/><n/><c val="ffffff">Normal:</c> Only show when holding<k val="StatusAll"/><n/><c val="ffffff">Targeting:</c> Shows friendly units when targeting a beneficial ability and enemy units when targeting a harmful ability<n/><c val="ffffff">Selected:</c> Selected units only<n/><c val="ffffff">Damaged:</c> Only show for units with less than their maximum life, energy, or shields<n/><c val="ffffff">Always:</c> Show all unit life bars
UI/GameplayOptionsTooltips/WorldObjectTooltips=<c val="ffffff">Display World Object Tooltips:</c><n/>When enabled, some objects on a map will display tooltips when pointed at by the cursor.
UI/GameplayOptions_RestartDialog=Some of your gameplay options require a game restart to take effect.  Would you like to restart now?
UI/GameplayOptions_RestartWarnDialog=Your gameplay options have been saved, but some changes will not go into effect until you restart StarCraft II.
UI/Gameplay_Control=Gameplay
UI/Gamma_Colon=Gamma:
UI/Gas=Gas
UI/GasCollected=Gas Collected
UI/GasSpent=Gas Spent
UI/GlueButton/Tooltip/InParty=Unavailable while in a party
UI/GlueButton/Tooltip/LaunchingGame=Unavailable while launching a game
UI/GlueButton/Tooltip/RankRequired=Reach level %rank% to unlock this!
UI/GlueHyperlinkFormat=<a name="Glue" href="%link%">%link%</a>
UI/GlueTheme/Terran=Planets
UI/GlueTheme/Zerg=Kerrigan
UI/GlueThemeLabel=Menu Screen Background:
UI/Graph_Control=<h/>Graph
UI/Graphics=Graphics
UI/GraphicsChangedInfo=Your graphic settings are different than what this game was saved with. Would you like to change your graphic setting to be the same as the saved game?<n/><n/>If you select no, it's possible that the play experience may be affected.
UI/GraphicsChangedTitle=Graphic Settings Changed
UI/GraphicsOptions/Teen=Reduced Violence:
UI/GraphicsOptionsDialogs/Teen=Unchecking the <c val="ffff00">Reduced Violence</c> option will change your client from a 12+ rated game to an 18+ rated game. Are you sure you want to continue?
UI/GraphicsOptionsHeaders/ParentalControls=Parental Controls
UI/GraphicsOptionsTooltips/Antialias=<c val="ffffff">Antialias:</c><n/>Will reduce aliasing and smoothen edges in the game but may reduce frame rate.<n/><n/>Antialiasing relies on your graphics card and requires Medium Shaders or better.
UI/GraphicsOptionsTooltips/BitDepth=<c val="ffffff">Bit Depth:</c><n/>Refers to the range of colors drawn to the screen.  32-bit allows a far greater range of colors than 16-bit.
UI/GraphicsOptionsTooltips/DisplayMode=<c val="ffffff">Display Mode:</c><n/>Allows you to change the primary display mode of the game to Fullscreen, Windowed, or Windowed (Fullscreen).  Windowed modes may cause a drop in performance.
UI/GraphicsOptionsTooltips/EffectsQuality=<c val="ffffff">Effects Quality:</c><n/>Determines the detail level on all particle, ribbon, and splat effects.  These include explosions, dust, tread, and beams.<n/><n/>Effects Quality relies on your computer's processor (CPU).<n/><n/><c val="ffffff">Low:</c> 75% reduction<n/><c val="ffffff">Medium:</c> 50% reduction<n/><c val="ffffff">High:</c> 25% reduction<n/><c val="ffffff">Ultra:</c> No reduction<n/><n/><c val="ffffff">Suggested: %val%</c>
UI/GraphicsOptionsTooltips/Gamma=<c val="ffffff">Gamma:</c><n/>Determines the overall brightness of the game.  Use this if your monitor causes the game to be too bright or too dark.
UI/GraphicsOptionsTooltips/GraphicsQuality=<c val="ffffff">Graphics Quality:</c><n/>Determines the overall graphics quality.  This sets all advanced options below.  The default value is the suggested level for your machine.<n/><n/><c val="ffffff">Suggested: %val%</c>
UI/GraphicsOptionsTooltips/IndirectShadows=<c val="ffffff">Indirect Shadows:</c><n/>Enables casting of indirect ambient shadows (also called screen space ambient occlusion).<n/><n/>Affects only story mode sets and cut scenes.<n/><n/>Requires Ultra shaders. Indirect ambient shadows heavily relies on your graphics card.<n/><n/><c val="ffffff">Suggested: %val%</c>
UI/GraphicsOptionsTooltips/LightingQuality=<c val="ffffff">Lighting Quality:</c><n/>Allows greater realism on all lighting effects.<n/><n/>Lighting Quality relies on your graphics card. Select High Shaders to unlock Lighting Quality at Medium or better.<n/><n/>Each setting from Low to Ultra increases the number of lights. In addition:<n/><c val="ffffff">High:</c> Local lights will cast shadows<n/><c val="ffffff">Ultra:</c> Ambient occlusion on local lights<n/><n/><c val="ffffff">Suggested: %val%</c>
UI/GraphicsOptionsTooltips/Model=<c val="ffffff">Model Quality:</c><n/>High quality models allow for more variety in various models.  You'll notice this most in death and build animations and the backgrounds for space platform maps.<n/><n/>Select Medium Shaders or higher to unlock High Model Quality.<n/><n/><c val="ffffff">Low:</c> Death, build, and other effects share a simple model<n/><c val="ffffff">High:</c> All models are unique and higher quality<n/><n/><c val="ffffff">Suggested: %val%</c><n/><n/><c val="FF2222">Changing this option requires a game restart to take effect.</c>
UI/GraphicsOptionsTooltips/Movies=<c val="ffffff">Movie Quality:</c><n/>Determines the quality of cinematic cutscenes and movies played within campaign levels and mission briefings.<n/><n/>Movie Quality relies on your computer's processor (CPU).<n/><n/><c val="ffffff">Low:</c> Standard Definition<n/><c val="ffffff">High:</c> High Definition<n/><n/><c val="ffffff">Suggested: %val%</c>
UI/GraphicsOptionsTooltips/PhysicsQuality=<c val="ffffff">Physics Quality:</c><n/>Determines the realism of colliding objects and gravity.<n/><n/>Physics Quality relies on your computer's processor (CPU).<n/><n/>Each setting from Medium to Extreme increases the number of possible active physics objects. In addition:<n/><c val="ffffff">Off:</c> No physics simulation<n/><c val="ffffff">High:</c> Ragdolls enabled<n/><n/><c val="ffffff">Suggested: %val%</c>
UI/GraphicsOptionsTooltips/Portraits=<c val="ffffff">Unit Portraits:</c><n/>Allows you to change the way that unit portraits are displayed.<n/><n/>Fully three-dimensional unit portraits have a higher performance cost.<n/><n/><c val="ffffff">Suggested: %val%</c>
UI/GraphicsOptionsTooltips/PostProcessingQuality=<c val="ffffff">Post-Processing Quality:</c><n/>Determines the quality of selection halos and depth-of-field.<n/><n/>Post-Processing relies on your graphics card.<n/><n/><c val="ffffff">Low:</c> Displacement enabled<n/><c val="ffffff">Medium:</c> Halos enabled<n/><c val="ffffff">Ultra:</c> Depth-of-Field enabled<n/><n/><c val="ffffff">Suggested: %val%</c>
UI/GraphicsOptionsTooltips/ReflectionQuality=<c val="ffffff">Reflections:</c><n/>Enables reflections on creep and water.<n/><n/>Reflections rely on your computer's processor (CPU).<n/><n/><c val="ffffff">Suggested: %val%</c>
UI/GraphicsOptionsTooltips/RefreshRate=<c val="ffffff">Refresh Rate:</c><n/>Refers to the number of times the image is drawn to the monitor.  Some players may see a flicker if the refresh rate is too low.<n/><n/><c val="ffffff">Suggested: Default</c>
UI/GraphicsOptionsTooltips/Resolution=<c val="ffffff">Resolution:</c><n/>Higher resolutions will result in increased clarity, but this greatly affects performance.  Choose a resolution that matches the aspect ratio of your monitor.<n/><n/><c val="ffffff">Suggested: %val%</c>
UI/GraphicsOptionsTooltips/ShaderDetail=<c val="ffffff">Shader Quality:</c><n/>This determines how complex your shaders are, which impacts a variety of special effects.  This can have a great impact on visual quality and performance.<n/><n/>Shader Quality relies on your graphics card.<n/><n/><c val="ffffff">Low:</c> Simplified shaders, light maps and directional lights only<n/><c val="ffffff">Medium:</c> Simplified HDR, normal maps, specular highlights and improved fog of war<n/><c val="ffffff">High:</c> Soft shadows, detail lights, ambient occlusion, improved cloaking and soft particles<n/><c val="ffffff">Ultra:</c> True HDR, translucent shadows, parallax mapping and volumetric materials<c val="ffffff"><n/><n/><c val="ffffff">Suggested: %val%</c>%supported%
UI/GraphicsOptionsTooltips/ShadowQuality=<c val="ffffff">Shadow Quality:</c><n/>Allows greater detail on all shadows cast.<n/><n/>Shadow Quality relies on your graphics card. Low Shadows is only available for Low Shaders.  Select Medium Shaders to unlock Shadow Quality at Medium or better.<n/><n/><c val="ffffff">Low:</c> Blob shadows only<n/><c val="ffffff">Medium:</c> Real-time shadows<n/><c val="ffffff">High:</c> Improved shadow resolution and water shadows<n/><c val="ffffff">Ultra:</c> Best shadow resolution and transparent shadows<n/><n/><c val="ffffff">Suggested: %val%</c>
UI/GraphicsOptionsTooltips/Teen=<c val="ffffff">Reduced Violence:</c><n/>When enabled, limits the amount of blood displayed in the game and during cut scenes. Also turns off damage-specific death animations on Terran units.
UI/GraphicsOptionsTooltips/TerrainQuality=<c val="ffffff">Terrain Quality:</c><n/>Allows greater detail on the terrain.  Raising Terrain Quality will increase the foliage, fog, water, and creep detail.<n/><n/>Terrain Quality relies on your graphics card.<n/><n/><c val="ffffff">Low:</c> No foliage and simple water and creep<n/><c val="ffffff">Medium:</c> Simple water, improved creep, little foliage<n/><c val="ffffff">High:</c> Realistic water and more foliage<n/><c val="ffffff">Ultra:</c> Water caustics and all foliage<n/><n/><c val="ffffff">Suggested: %val%</c>
UI/GraphicsOptionsTooltips/TextureQuality=<c val="ffffff">Texture Quality:</c><n/>Determines the clarity and size of textures used throughout the game.  Higher texture quality will result in more detail, but it requires more video memory.<n/><n/>Texture Quality relies on your total video memory (VRAM).<n/><n/><c val="ffffff">Low:</c> 128 MB<n/><c val="ffffff">Medium:</c> 256 MB<n/><c val="ffffff">High:</c> 512 MB<n/><c val="ffffff">Ultra:</c> 1024 MB<n/><n/><c val="ffffff">Suggested: %val%</c>
UI/GraphicsOptionsTooltips/VerticalSync=<c val="ffffff">Vertical Sync:</c><n/>Synchronizes your frame rate to some fraction of your monitor's refresh rate.
UI/GraphicsOptions_CannotSupportHighShaders=<n/><n/><c val="FF2222">Your hardware cannot support High Shaders or higher.</c>
UI/GraphicsOptions_CannotSupportMediumShaders=<n/><n/><c val="FF2222">Your hardware cannot support Medium Shaders or higher.</c>
UI/GraphicsOptions_CannotSupportUltraShaders=<n/><n/><c val="FF2222">Your hardware cannot support Ultra Shaders or higher.</c>
UI/GraphicsOptions_DisplayModeDialog=Your display mode settings have changed.  Do you want to keep these settings?  Reverting in %TIMER% seconds.
UI/GraphicsOptions_ReducedSettings=Your graphics settings were reduced because your system is low on video memory (VRAM).<n/>You may be able to fo free up VRAM for Starcraft II by closing other applications or restarting your system, and then restarting Starcraft II.
UI/GraphicsOptions_RestartDialog=Some of your graphics options require a game restart to take effect.  Would you like to restart now?
UI/GraphicsOptions_RestartWarnDialog=Your graphics options have been saved, but some changes will not go into effect until you restart StarCraft II.
UI/GraphicsOptions_ValidateFailed=Your selected options were lowered because your hardware cannot support them.  Please review the changes.
UI/GraphicsQuality_Colon=Graphics Quality:
UI/Graphics_Control=Graphics
UI/HandicapTip100=Units owned by this player have normal life & shields (100%).
UI/HandicapTip50=Units owned by this player have 50% of their normal life & shields.
UI/HandicapTip60=Units owned by this player have 60% of their normal life & shields.
UI/HandicapTip70=Units owned by this player have 70% of their normal life & shields.
UI/HandicapTip80=Units owned by this player have 80% of their normal life & shields.
UI/HandicapTip90=Units owned by this player have 90% of their normal life & shields.
UI/Hard_Control=Advanced
UI/HarvesterCount=Workers: %current%/%ideal%
UI/Harvesters=Harvesters
UI/HeartOfTheSwarm=HEART OF THE SWARM
UI/HeartOfTheSwarmArchivesTooltip=The Master Archives will unlock once you have completed the campaign. Within you can replay missions with advanced units and upgrades.
UI/HeartOfTheSwarmDescription=<s val="CampaignPanelLastMissionTitle">StarCraft II: Heart of the Swarm</s><n/><n/><n/><s val="CampaignPanelLastMissionDescription">It has been three weeks since the terran invasion of Char. Deep within a secret research facility in the Umojan Protectorate, Sarah Kerrigan wrestles with the darkness of her past and the uncertainty of her future.
UI/Help=HELP
UI/HelpButtonToolTip=Help
UI/HelpControlCategory_BasicUnitCommands_Name=CONTROLLING YOUR HERO
UI/HelpControlCategory_CameraControls_Name=CAMERA CONTROLS
UI/HelpControlCategory_Communication_Name=COMMUNICATION
UI/HelpControlCategory_Information_Name=INFORMATION
UI/HelpControl_Abilities_Description=Use an active ability. Note: some heroes have more active abilities than others.
UI/HelpControl_Abilities_Name=Use Active Abilities (Q, W, E, R, D, 1, 2, 3, 4)
UI/HelpControl_AllChat_Description=Initiates a chat that can be viewed by all players. Note: this command only works in Custom Games.
UI/HelpControl_AllChat_Name=All Chat (Shift + Enter)
UI/HelpControl_AlliedChat_Description=Initiates a chat that can only be viewed by allies.
UI/HelpControl_AlliedChat_Name=Allied Chat (Ctrl + Enter)
UI/HelpControl_Animations_Description=Perform a special animation for all players to see.
UI/HelpControl_Animations_Name=Special Animations (Enter, type "/dance" or "/cheer", then Enter)
UI/HelpControl_AttackMove_Description=Move to the target location and engage nearby enemies along the way.
UI/HelpControl_AttackMove_Name=Auto-attack (A, then Left-click on ground)
UI/HelpControl_Attack_Description=Move to the enemy target and attack it until it is destroyed.
UI/HelpControl_Attack_Name=Attack (Right-click on enemy) or (A, then Left-click on enemy)
UI/HelpControl_BlockCommunication_Description=Prevents a player from communicating with you through chat messages and pings. To block a player while you are in-game, press enter, type /block into chat, press tab to cycle through players, and then press enter again. You can unblock players from the Social tab of the Options menu.
UI/HelpControl_BlockCommunication_Name=Block Communication (/block)
UI/HelpControl_CameraLock_Description=Should we have this?
UI/HelpControl_CameraLock_Name=Toggle Camera Lock (TBD)
UI/HelpControl_CenterCamera_Description=Moves the camera so your hero is in the center.
UI/HelpControl_CenterCamera_Name=Center Camera on Hero (Spacebar)
UI/HelpControl_CycleRecipients_Description=After initiating chat, press Tab to cycle through recipients.
UI/HelpControl_CycleRecipients_Name=Cycle Recipients (Enter, then Tab)
UI/HelpControl_Hearthstone_Description=Return to your starting location.
UI/HelpControl_Hearthstone_Name=Hearthstone (B)
UI/HelpControl_InitiateChat_Description=Opens the chat bar. After typing a message, press Enter to send it. To cancel a message, press Escape.
UI/HelpControl_InitiateChat_Name=Initiate Chat (Enter)
UI/HelpControl_Mount_Description=Get on your mount to travel faster. To dismount, attack an enemy or press Z while mounted. If you are struck while mounted, you will automatically be dismounted.
UI/HelpControl_Mount_Name=Mount (Z)
UI/HelpControl_MoveCamera_Description=Scrolls the map by moving the mouse to the edges of the screen, holding down the Middle Mouse button and moving the mouse, or by pressing the Arrow Keys.
UI/HelpControl_MoveCamera_Name=Move Camera (Move Mouse to Edge of Screen), (Middle Mouse Button), or (Arrow Keys)
UI/HelpControl_Move_Description=Move to the target location without engaging enemies along the way.
UI/HelpControl_Move_Name=Move (Right-click on ground)
UI/HelpControl_PartyChat_Description=Initiates a chat that can be viewed only by members of your party.
UI/HelpControl_PartyChat_Name=Party Chat (/p)
UI/HelpControl_Ping_Description=Displays a visual indicator on the minimap and plays an audio tone to allies.
UI/HelpControl_Ping_Name=Ping (Alt + G, then Left-click ground or minimap)
UI/HelpControl_QueuingCommands_Description=Issue a series of commands to perform in succession.<n/>Example: Hold Shift, press Z to begin mounting, Right-click on the ground, then release Shift. Your Hero will move to the specified location immediately after he gets on his mount.
UI/HelpControl_QueuingCommands_Name=Queuing Commands (Shift + <multiple commands>)
UI/HelpControl_Reply_Description=Initiates a reply to the last Battle.net message received.
UI/HelpControl_Reply_Name=Reply (/r)
UI/HelpControl_Scoreboard_Description=View the scoreboard.
UI/HelpControl_Scoreboard_Name=View Scoreboard (Hold Tab)
UI/HelpControl_StopChanneling_Description=Stop channeling an ability.
UI/HelpControl_StopChanneling_Name=Stop Channeling (Escape) or (Right-click)
UI/HelpControl_Stop_Description=Orders your hero to stop moving.
UI/HelpControl_Stop_Name=Stop (S)
UI/HelpControl_Talents_Description=View statistics about your hero and talents.
UI/HelpControl_Talents_Name=View Hero Statistics and Talents (N)
UI/HelpControlsPanel_Pulldown_Basic=BASIC CONTROLS
UI/HelpControlsPanel_Pulldown_Full=FULL CONTROL LIST
UI/HelpGameMechanic_BruiserMinions_Description=<ul indent="2" text="•"><li>[ph]Super strong minions</li><li>[ph]Spawns in the lane where the fortification closest to the Palace is destroyed.</li></ul>
UI/HelpGameMechanic_BruiserMinions_Name=Bruiser Minions
UI/HelpGameMechanic_Bushes_Description=<ul indent="2" text="•"><li>These sight blockers hide whatever is in and behind them from heroes on the ground.</li><li>Heroes on the ground must stand inside or walk through sight blockers to see what is on the other side.</li><li>Flying heroes are not affected and can act as spotters to see into or through sight blockers.</li></ul>
UI/HelpGameMechanic_Bushes_Name=Line of Sight Blockers
UI/HelpGameMechanic_Experience_Description=<ul indent="2" text="•"><li>Experience is earned when a teammate is close to an enemy minion when it dies, when an enemy hero dies, or when an enemy fortification is destroyed.</li><li>Experience earned is shared across the team.</li><li>Leveling up gives you talents and better hero stats.</li></ul>
UI/HelpGameMechanic_Experience_Name=Team Experience & Levels
UI/HelpGameMechanic_FogofWar_Description=<ul indent="2" text="•"><li>Fog of War limits a team's vision to what its members and minions can see.</li></ul>
UI/HelpGameMechanic_FogofWar_Name=Fog of War
UI/HelpGameMechanic_Gates_Description=<ul indent="2" text="•"><li>Allies can pass through but enemies cannot.</li><li>Attack gates to destroy them.</li></ul>
UI/HelpGameMechanic_Gates_Name=Gates
UI/HelpGameMechanic_HealthGlobes_Description=<ul indent="2" text="•"><li>These globes drop off some enemy minions when they are killed.</li><li>Walk over them to gain health and mana.</li><li>Each hero gains the full amount of the health globe when it is collected.</li></ul>
UI/HelpGameMechanic_HealthGlobes_Name=Regeneration Globes
UI/HelpGameMechanic_MercenaryCamps_Description=<ul indent="2" text="•"><li>[ph]Defeat these camps and they will fight for you or drop map mechanic stuff</li></ul>
UI/HelpGameMechanic_MercenaryCamps_Name=Mercenary Camps
UI/HelpGameMechanic_Moonwells_Description=<ul indent="2" text="•"><li>Right-click a friendly moonwell to regain health and mana.</li><li>[ph]Wait to use it again.</li></ul>
UI/HelpGameMechanic_Moonwells_Name=Healing Fountains
UI/HelpGameMechanic_TowerAmmunition_Description=<ul indent="2" text="•"><li>Towers always target minions first and then heroes.</li><li>Some towers have limited ammunition and will stop firing when the ammunition is used up.</li><li>Ammunition replenishes itself over time.</li></ul>
UI/HelpGameMechanic_TowerAmmunition_Name=Towers
UI/HelpGameMechanic_VisionTowers_Description=<ul indent="2" text="•"><li>These towers provide a large sight radius when secured by a hero</li><li>If an enemy hero approaches, the tower becomes contested and will not provide vision until it is under a single team's control again.</li></ul>
UI/HelpGameMechanic_VisionTowers_Name=Watch Towers
UI/HelpMenuDialogGeneral=GENERAL
UI/HelpMenuDialogNavButton_Controls=Controls
UI/HelpMenuDialogNavButton_GameMechanics=Game Mechanics
UI/HelpMenuDialogNavButton_Welcome=Welcome
UI/HelpMenuDialogTips_Control=Tips
UI/HelpMenuDialogTitle=HELP
UI/HelpMenuDialogTutorials_Control=Tutorials
UI/HelpPanel=<h/>Help
UI/HelpReturnPanel_Options=GO TO OPTIONS
UI/HelpReturnPanel_Options_Hotkey=
UI/HelpReturnPanel_Text=<s val="HelpReturnPanelHeader">New Settings</s><n/>Below are new settings which can be configured in the Options menu.<n/>Simple Command Card: Alters command card to emphasize key commands<n/>Enable Enemy Unit Selection: Allows you to select enemy and neutral targets<n/>Display Experience Points: Shows experience points gained over units<n/>Starting Worker Rally: Starting workers automatically gather minerals<n/><n/><s val="HelpReturnPanelHeader">Other Changes</s><n/>Below is a list of buttons that have been added or moved in-game.<n/><n/>A Select All Army button has been added above the minimap<n/>The Menu and Help buttons are now above the command card<n/>The Achievements and Message Log buttons are now in Menu
UI/HelpReturnPanel_Text_1=Command card now emphasizes key commands
UI/HelpReturnPanel_Text_3=Experience points gained are displayed over units
UI/HelpReturnPanel_Text_4=Starting workers automatically gather materials
UI/HelpReturnPanel_Text_5=And more...
UI/HelpReturnPanel_Text_6=Select your army using the Army button above the minimap
UI/HelpReturnPanel_Text_7=Menu and Help are now above the command card
UI/HelpReturnPanel_Text_8=Achievements and Message Log are now in Menu
UI/HelpReturnPanel_Text_9=You can change your settings by pressing Go To Options.
UI/HelpReturnPanel_Text_NewOptions=NEW DEFAULT GAMEPLAY OPTIONS
UI/HelpReturnPanel_Text_OtherChanges=OTHER CHANGES
UI/HelpWelcomePanel_FindFriendsHeader=JOIN A GROUP
UI/HelpWelcomePanel_FindGroups=FIND GROUPS
UI/HelpWelcomePanel_FindGroupsHeader=JOIN A GROUP
UI/HelpWelcomePanel_GoToOnlineGuide=GO TO ONLINE GUIDE
UI/HelpWelcomePanel_GoToSupportSite=GO TO SUPPORT SITE
UI/HelpWelcomePanel_LearningToPlayHeader=HOW TO PLAY
UI/HelpWelcomePanel_LearningToPlayText=Learn more about the game's core concepts
UI/HelpWelcomePanel_ManageAccount=MANAGE ACCOUNT
UI/HelpWelcomePanel_NeedHelpHeader=NEED HELP?
UI/HelpWelcomePanel_NeedHelpText=Visit Blizzard's Heroes of the Storm support site for help
UI/HelpWelcomePanel_PlayTutorial=LAUNCH TUTORIAL
UI/HelpWelcomePanel_WelcomeHeader=WELCOME
UI/Help_Control=Help
UI/HeroCustomizationConfirm=CONFIRM
UI/HeroCustomizationKitButtonActivate=ACTIVATE FOCUS
UI/HeroCustomizationKitButtonName1=DESTRUCTION
UI/HeroCustomizationKitButtonName2=HIVE QUEEN
UI/HeroCustomizationKitButtonName3=SWARM QUEEN
UI/HeroCustomizationKitButtonName4=PRIMAL QUEEN
UI/HeroCustomizationKitSelect=SELECT FOCUS
UI/HeroCustomizationNewAbility=New!
UI/HeroIncapacitated=(Incapacitated)
UI/HeroInfoPanel/Abilities=STARTING ABILITIES
UI/HeroInfoPanel/Backstory=BACKSTORY
UI/HeroInfoPanel/HeroicAbilities=HEROIC ABILITIES
UI/HeroInfoPanel/Passive=COMBAT TRAIT
UI/HeroInfoPanel/SelectSkin=PREVIEW A SKIN
UI/HeroInfoPanel/SelectVariation=PREVIEW A SKIN VARIATION
UI/HeroInfoPanel/VariationsLocked=(EARN HERO QUESTS TO UNLOCK)
UI/HeroRevive=Revives in %1.
UI/HeroSelectPanel/Abilities=Abilities
UI/HeroSelectPanel/AbilitiesPanelDescription=%roleType% %role%<n/>Difficulty: %difficulty%
UI/HeroSelectPanel/AbilitiesPanelHeroic=Heroic Abilities
UI/HeroSelectPanel/AbilitiesPanelPassive=Combat Trait
UI/HeroSelectPanel/AbilitiesPanelStarting=Starting Abilities
UI/HeroSelectPanel/FilterAssassinButton=Assassins
UI/HeroSelectPanel/FilterAssassinButton/Tooltip=Assassins use high burst damage to kill enemy heroes
UI/HeroSelectPanel/FilterNoneButton=All Roles
UI/HeroSelectPanel/FilterNoneButton/Tooltip=Show all roles
UI/HeroSelectPanel/FilterSiegeButton=Specialists
UI/HeroSelectPanel/FilterSiegeButton/Tooltip=Specialists are unique in their contributions
UI/HeroSelectPanel/FilterSupportButton=Support
UI/HeroSelectPanel/FilterSupportButton/Tooltip=Support heroes help teammates perform to their fullest potential
UI/HeroSelectPanel/FilterTankButton=Warriors
UI/HeroSelectPanel/FilterTankButton/Tooltip=Warriors have high health and help control the flow of battle
UI/HeroSelectPanel/HeroTooltipFormat=<s val="StandardTooltipHeader">%name%</s>%freetoplay%<n/><s val="StandardTooltipDetails">%roleType% %role%</s><n/><n/><s val="StandardTooltip">%description%</s><n/><n/><s val="StandardTooltipDetails">Difficulty: %difficulty%</s>
UI/HeroSelectPanel/HeroTooltipFormatRandom=<s val="StandardTooltipHeader">%name%</s><n/><n/><s val="StandardTooltip">%description%</s>
UI/HeroSelectPanel/HeroTooltipFreeToPlay=<s val="StandardTooltip"> (Free To Play)</s>
UI/HeroSelectPanel/Invite=INVITE
UI/HeroSelectPanel/Mounts=Mounts
UI/HeroSelectPanel/MountsPanelTitle=CHOOSE A MOUNT
UI/HeroSelectPanel/MountsPanelSelect=Select a Mount
UI/HeroSelectPanel/MountsPanelSelectVariation=Select a Variation
UI/HeroSelectPanel/MountTileListItemLabel=Mount
UI/HeroSelectPanel/Skins=Skins
UI/HeroSelectPanel/SkinsPanelDescription=%name%<n/><n/>%description%
UI/HeroSelectPanel/SkinsPanelTitle=CHOOSE A SKIN
UI/HeroSelectPanel/SkinsPanelSelect=Select a Skin
UI/HeroSelectPanel/SkinsPanelSelectVariation=Select a Variation
UI/HeroSelectPanel/SkinTileListItemLabel=Skin
UI/HeroSelectPanel/Suggest=SUGGEST
UI/HeroSelectPanel/WaitingForPlayer=WAITING FOR PLAYER
UI/HeroSelectPanel/EditButton=EDIT SLOT
UI/HeroSelectPanel/SwapPlayer=Swap Team with %playerName%
UI/HeroSelectPanel/SwapTeam=Swap Team
UI/HeroSelectPanel/MakePlayer=Make Player
UI/HeroSelectPanel/MakeObserver=Make Observer
UI/HeroSelectPanel/SetReferee=Set Referee
UI/HeroSelectPanel/SetSpectator=Set Spectator
UI/HeroSelectPanel/SetDifficulty=Set Difficulty: %difficulty%
UI/HeroSelectPanel/MakeHost=Make Host
UI/HeroSelectPanel/Kick=Kick
UI/HeroSelectPanel/Computer=%difficulty% A.I.
UI/HeroSelectPanel/PlayerName=<s val="HeroSelectPlayerName">%playerName%</s>
UI/HeroSelectPanel/HostName=<IMG path="Assets\Textures\storm_heroselect_hostIcon.dds" height="18" width="18" alignment="absolutemiddle"/> <s val="HeroSelectPlayerNameHost">%playerName%</s>
UI/HeroTalentButton/Active=Active
UI/HeroTalentButton/Locked=Locked
UI/HeroTalentButton/Passive=Passive
UI/HeroTalentButton/Tooltip/Locked=Locked
UI/HeroTalentButton/Tooltip/PrerequisitesNotMet=Prerequisites not met.
UI/HeroTalentPanel/Help=You've unlocked extra talents for use in-game.
UI/HeroTalentPanel/Help/Restricted=Reach Level 8 to unlock extra talents for use in-game.
UI/HeroTalentPanel/Level=LEVEL
UI/HeroTalentPanel/TalentSelection=TALENT SELECTION
UI/HeroUtil/Difficulty/Easy=Easy
UI/HeroUtil/Difficulty/Hard=Hard
UI/HeroUtil/Difficulty/Medium=Medium
UI/HeroUtil/Difficulty/VeryHard=Very Hard
UI/HeroUtil/InteractionDistance/Melee=Melee
UI/HeroUtil/InteractionDistance/Ranged=Ranged
UI/HeroUtil/Role/Damage=Assassin
UI/HeroUtil/Role/Damage_Plural=Assassins
UI/HeroUtil/Role/Specialist=Specialist
UI/HeroUtil/Role/Specialist_Plural=Specialists
UI/HeroUtil/Role/Support=Support
UI/HeroUtil/Role/Support_Plural=Support
UI/HeroUtil/Role/Warrior=Warrior
UI/HeroUtil/Role/Warrior_Plural=Warriors
UI/HeroUtil/SortMethod/Alphabetical=Alphabetical
UI/HeroUtil/SortMethod/ReleaseDate=Release Date
UI/HeroUtil/SortMethod/Free=Free to Play
UI/HeroUtil/SortMethod/Purchased=Purchased
UI/HeroUtil/SortMethod/Cost=Price Ascending
UI/HeroUtil/SortMethod/CostReverse=Price Descending
UI/HeroUtil/Universe/Diablo=Diablo
UI/HeroUtil/Universe/StarCraft=StarCraft
UI/HeroUtil/Universe/Warcraft=Warcraft
UI/HeroUtil/Universe/Heroes=Heroes of the Storm
UI/HideTipNotifications=Disable Tip Notifications
UI/HideTutorialNotifications=Disable Tutorial Notifications
UI/High=High
UI/HighSensitivity=High Sensitivity
UI/HijackPlayerMessage=%userName% took command of %playerName%.
UI/HijackPlayerSameMessage=%playerName% resumed playing.
UI/HijackRecoverMessage=The game has been recovered from a replay.
UI/Hints=Tutorials
UI/History=History
UI/Hitpoints_Colon=Hitpoints:
UI/Hotkey/Name/01/ChatDefault=Chat
UI/Hotkey/Name/01/HeroSelect0=Select Hero 1
UI/Hotkey/Name/01/MenuAchievements=Achievements Menu
UI/Hotkey/Name/01/ObserveStatusBars=Toggle Life Bars
UI/Hotkey/Name/01/ReplayPlayPause=Play/Pause
UI/Hotkey/Name/01/UIEditorToggle=Toggle UI Editor
UI/Hotkey/Name/02/ChatSend=Send
UI/Hotkey/Name/02/HeroSelect1=Select Hero 2
UI/Hotkey/Name/02/MenuGame=Main Menu
UI/Hotkey/Name/02/ReplaySpeedInc=Increase Replay Speed
UI/Hotkey/Name/02/UIEditorReload=Reload UI
UI/Hotkey/Name/03/ChatCancel=Cancel
UI/Hotkey/Name/03/HeroSelect2=Select Hero 3
UI/Hotkey/Name/03/MenuMessages=Message Log Menu
UI/Hotkey/Name/03/ReplaySpeedDec=Decrease Replay Speed
UI/Hotkey/Name/03/UIEditorSaveSelected=Save Selected Frames
UI/Hotkey/Name/04/ChatAll=Chat All
UI/Hotkey/Name/04/HeroSelect3=Select Hero 4
UI/Hotkey/Name/04/MenuHelp=Help Menu
UI/Hotkey/Name/04/ReplaySkipNext=Skip Forward
UI/Hotkey/Name/04/UIEditorSaveAll=Save All Layouts
UI/Hotkey/Name/05/ChatAllies=Chat Allies
UI/Hotkey/Name/05/HeroSelect4=Select Hero 5
UI/Hotkey/Name/05/MenuSocial=Social Menu
UI/Hotkey/Name/05/ReplaySkipBack=Skip Back
UI/Hotkey/Name/05/TeamResources=Team Resources Menu
UI/Hotkey/Name/05/UIEditorUndo=Undo
UI/Hotkey/Name/06/ChatIndividual=Chat Individual
UI/Hotkey/Name/06/DialogDismiss=Close Menu
UI/Hotkey/Name/06/HeroSelect5=Select Hero 6
UI/Hotkey/Name/06/ReplayRestart=Restart
UI/Hotkey/Name/06/UIEditorRedo=Redo
UI/Hotkey/Name/07/ChatRecipient=Choose Recipient
UI/Hotkey/Name/07/ReplayStop=Stop
UI/Hotkey/Name/07/UIEditorDeselect=Deselect
UI/Hotkey/Name/08/ReplayHide=Toggle Replay Timeline
UI/Hotkey/Name/08/UIEditorShowInfoTooltip=Show Info Tooltip
UI/Hotkey/Name/09/UIEditorToggleVisible=Toggle UI Editor Visibility
UI/Hotkey/Name/10/AICommunication=A.I. Communication
UI/Hotkey/Name/10/CameraMoveUp=Scroll Up
UI/Hotkey/Name/10/ControlGroupAssign1=Create Control Group 1
UI/Hotkey/Name/10/InventoryButtonUse0=Use Slot 1
UI/Hotkey/Name/10/LeaderAPM=APM Leaderboard
UI/Hotkey/Name/10/PauseGame=Pause Game
UI/Hotkey/Name/10/UIEditorHoverControls=Hover Controls Only
UI/Hotkey/Name/10/WarpIn=Warp In
UI/Hotkey/Name/11/AIArmy=A.I. Army
UI/Hotkey/Name/11/CameraMoveDown=Scroll Down
UI/Hotkey/Name/11/ControlGroupAssign2=Create Control Group 2
UI/Hotkey/Name/11/IdleWorker=Idle Worker
UI/Hotkey/Name/11/InventoryButtonUse1=Use Slot 2
UI/Hotkey/Name/11/LeaderArmy=Army Leaderboard
UI/Hotkey/Name/11/QuickSave=Quick Save
UI/Hotkey/Name/11/UIEditorLockInfoTooltip=Lock Info Tooltip
UI/Hotkey/Name/12/AIScout=A.I. Scout
UI/Hotkey/Name/12/AlertRecall=Jump to Last Alert
UI/Hotkey/Name/12/CameraMoveLeft=Scroll Left
UI/Hotkey/Name/12/ControlGroupAssign3=Create Control Group 3
UI/Hotkey/Name/12/InventoryButtonUse2=Use Slot 3
UI/Hotkey/Name/12/LeaderIncome=Income Leaderboard
UI/Hotkey/Name/12/PTT=Push To Talk (Voice Chat)
UI/Hotkey/Name/12/UIEditorOutlineAnchors=Show Selected Anchors
UI/Hotkey/Name/13/AIDetect=A.I. Detect
UI/Hotkey/Name/13/CameraMoveRight=Scroll Right
UI/Hotkey/Name/13/ControlGroupAssign4=Create Control Group 4
UI/Hotkey/Name/13/GameSpeedInc=Increase Game Speed
UI/Hotkey/Name/13/InventoryButtonUse3=Use Slot 4
UI/Hotkey/Name/13/LeaderProduction=Production Leaderboard
UI/Hotkey/Name/13/LeaderUpgrades=Upgrade Leaderboard
UI/Hotkey/Name/13/SubgroupNext=Next Subgroup
UI/Hotkey/Name/13/UIEditorIncreaseGridSpacing=Increase Grid Spacing
UI/Hotkey/Name/14/AIExpand=A.I. Expand
UI/Hotkey/Name/14/CameraTurnLeft=Rotate Left
UI/Hotkey/Name/14/ControlGroupAssign5=Create Control Group 5
UI/Hotkey/Name/14/GameSpeedDec=Decrease Game Speed
UI/Hotkey/Name/14/GameTooltipsOn=Display Game Tooltips
UI/Hotkey/Name/14/InventoryButtonUse4=Use Slot 5
UI/Hotkey/Name/14/LeaderResources=Resource Leaderboard
UI/Hotkey/Name/14/SubgroupPrev=Previous Subgroup
UI/Hotkey/Name/14/UIEditorDecreaseGridSpacing=Decrease Grid Spacing
UI/Hotkey/Name/15/AIBuild=A.I. Build
UI/Hotkey/Name/15/CameraTurnRight=Rotate Right
UI/Hotkey/Name/15/ControlGroupAssign6=Create Control Group 6
UI/Hotkey/Name/15/InventoryButtonUse5=Use Slot 6
UI/Hotkey/Name/15/LeaderSpending=Spending Leaderboard
UI/Hotkey/Name/15/Music=Toggle Music
UI/Hotkey/Name/15/StatusAll=Show All Life Bars
UI/Hotkey/Name/15/UIEditorSize720x406=Screen size - 720x406 (16x9)
UI/Hotkey/Name/16/AIClearAll=A.I. Clear All
UI/Hotkey/Name/16/CameraZoomNext=Zoom In
UI/Hotkey/Name/16/ControlGroupAssign7=Create Control Group 7
UI/Hotkey/Name/16/InventoryButtonUse6=Use Slot 7
UI/Hotkey/Name/16/LeaderUnits=Unit Leaderboard
UI/Hotkey/Name/16/Sound=Toggle Sound
UI/Hotkey/Name/16/StatusOwner=Show Your Life Bars
UI/Hotkey/Name/16/UIEditorSize800x600=Screen size - 800x600 (4x3)
UI/Hotkey/Name/17/AIDelete=A.I. Delete
UI/Hotkey/Name/17/CameraZoomPrev=Zoom Out
UI/Hotkey/Name/17/CinematicSkip=Skip Cinematic or Conversation
UI/Hotkey/Name/17/ControlGroupAssign8=Create Control Group 8
UI/Hotkey/Name/17/InventoryButtonUse7=Use Slot 8
UI/Hotkey/Name/17/LeaderStructures=Structures Leaderboard
UI/Hotkey/Name/17/LeaderUnitsLost=Units Lost Leaderboard
UI/Hotkey/Name/17/StatusAlly=Show Ally Life Bars
UI/Hotkey/Name/17/UIEditorSize1024x768=Screen size - 1024x768 (4x3)
UI/Hotkey/Name/18/AICancel=A.I. Cancel
UI/Hotkey/Name/18/CameraZoomLast=Zoom Toggle
UI/Hotkey/Name/18/ControlGroupAssign9=Create Control Group 9
UI/Hotkey/Name/18/InventoryButtonAlt0=Pickup Slot 1
UI/Hotkey/Name/18/LeaderNone=Close Leaderboard
UI/Hotkey/Name/18/StatusEnemy=Show Enemy Life Bars
UI/Hotkey/Name/18/UIEditorSize1280x1024=Screen size - 1280x1024 (5x4)
UI/Hotkey/Name/19/AIExit=A.I. Comm Exit
UI/Hotkey/Name/19/CameraZoomFirst=Default Camera View
UI/Hotkey/Name/19/ControlGroupAssign0=Create Control Group 10
UI/Hotkey/Name/19/ConversationSkipOne=Skip to Next Conversation Beat
UI/Hotkey/Name/19/InventoryButtonAlt1=Pickup Slot 2
UI/Hotkey/Name/19/LeaderCPM=EPM Leaderboard
UI/Hotkey/Name/19/MinimapPing=Ping Minimap
UI/Hotkey/Name/19/ObserveAutoCamera=Follow Player Camera
UI/Hotkey/Name/19/UIEditorSize1280x960=Screen size - 1280x960 (4x3)
UI/Hotkey/Name/20/CameraPush=Drag Scroll
UI/Hotkey/Name/20/ControlGroupRecall1=Select Control Group 1
UI/Hotkey/Name/20/InventoryButtonAlt2=Pickup Slot 3
UI/Hotkey/Name/20/MinimapColors=Toggle Minimap Colors
UI/Hotkey/Name/20/ObservePreview=Quick View Player
UI/Hotkey/Name/20/Screenshot=Take Screenshot
UI/Hotkey/Name/20/UIEditorSize1280x720=Screen size - 1280x720 (16x9)
UI/Hotkey/Name/21/ControlGroupRecall2=Select Control Group 2
UI/Hotkey/Name/21/InventoryButtonAlt3=Pickup Slot 4
UI/Hotkey/Name/21/MinimapTerrain=Toggle Minimap Terrain
UI/Hotkey/Name/21/ObserveSelected=Observe Selected
UI/Hotkey/Name/21/TownCamera=Base Camera
UI/Hotkey/Name/21/UIEditorSize1680x1050=Screen size - 1680x1050 (16x10)
UI/Hotkey/Name/21/VideoRecord=Record to Video
UI/Hotkey/Name/22/CameraCenter=Center on Current Selection
UI/Hotkey/Name/22/ControlGroupRecall3=Select Control Group 3
UI/Hotkey/Name/22/FPS=FPS Toggle
UI/Hotkey/Name/22/InventoryButtonAlt4=Pickup Slot 5
UI/Hotkey/Name/22/ObserveCommentator=Observe Commentator
UI/Hotkey/Name/22/SelectionCancelDrag=Cancel Drag Selection
UI/Hotkey/Name/22/UIEditorSize1400x1050=Screen size - 1400x1050 (4x3)
UI/Hotkey/Name/23/CameraFollow=Follow Current Selection
UI/Hotkey/Name/23/ControlGroupRecall4=Select Control Group 4
UI/Hotkey/Name/23/InventoryButtonAlt5=Pickup Slot 6
UI/Hotkey/Name/23/ObserveAllPlayers=Observe all Players
UI/Hotkey/Name/23/QuickPing=Quick Ping
UI/Hotkey/Name/23/UIEditorSize1920x1200=Screen size - 1920x1200 (16x10)
UI/Hotkey/Name/24/ArmySelect=Select Army Units
UI/Hotkey/Name/24/CameraSave0=Create Location 1
UI/Hotkey/Name/24/ControlGroupRecall5=Select Control Group 5
UI/Hotkey/Name/24/InventoryButtonAlt6=Pickup Slot 7
UI/Hotkey/Name/24/ObservePlayer0=Observe Player 1
UI/Hotkey/Name/24/UIEditorSize1920x1080=Screen size - 1920x1080 (16x9)
UI/Hotkey/Name/25/CameraSave1=Create Location 2
UI/Hotkey/Name/25/ControlGroupRecall6=Select Control Group 6
UI/Hotkey/Name/25/InventoryButtonAlt7=Pickup Slot 8
UI/Hotkey/Name/25/ObservePlayer1=Observe Player 2
UI/Hotkey/Name/25/Ping=Choose Ping Target
UI/Hotkey/Name/25/UIEditorSize1600x1200=Screen size - 1600x1200 (4x3)
UI/Hotkey/Name/26/CameraSave2=Create Location 3
UI/Hotkey/Name/26/ControlGroupRecall7=Select Control Group 7
UI/Hotkey/Name/26/ObservePlayer2=Observe Player 3
UI/Hotkey/Name/26/Selection=Selection
UI/Hotkey/Name/26/UIEditorSize2048x1536=Screen size - 2048x1536 (4x3)
UI/Hotkey/Name/27/CameraSave3=Create Location 4
UI/Hotkey/Name/27/ControlGroupRecall8=Select Control Group 8
UI/Hotkey/Name/27/ObservePlayer3=Observe Player 4
UI/Hotkey/Name/27/SmartCommand=Smart Commands
UI/Hotkey/Name/27/UIEditorSize2560x1600=Screen size - 2560x1600 (16x10)
UI/Hotkey/Name/28/CameraSave4=Create Location 5
UI/Hotkey/Name/28/ControlGroupRecall9=Select Control Group 9
UI/Hotkey/Name/28/ObservePlayer4=Observe Player 5
UI/Hotkey/Name/28/TargetCancel=Cancel Targeting
UI/Hotkey/Name/28/UIEditorSize2560x2048=Screen size - 2560x2048 (5x4)
UI/Hotkey/Name/29/CameraSave5=Create Location 6
UI/Hotkey/Name/29/ControlGroupRecall0=Select Control Group 10
UI/Hotkey/Name/29/ObservePlayer5=Observe Player 6
UI/Hotkey/Name/29/TargetChoose=Choose Ability or A.I. Target
UI/Hotkey/Name/29/UIEditorSize4096x2560=Screen size - 4096x2560 (16x10)
UI/Hotkey/Name/30/CameraSave6=Create Location 7
UI/Hotkey/Name/30/ControlGroupAppend1=Add to Control Group 1
UI/Hotkey/Name/30/MinimapNormalView=Move Minimap Camera (Normal Mode)
UI/Hotkey/Name/30/ObservePlayer6=Observe Player 7
UI/Hotkey/Name/30/UIEditorSize4096x2304=Screen size - 4096x2304 (16x9)
UI/Hotkey/Name/31/CameraSave7=Create Location 8
UI/Hotkey/Name/31/ControlGroupAppend2=Add to Control Group 2
UI/Hotkey/Name/31/MinimapTargetingView=Move Minimap Camera (Targeting Mode)
UI/Hotkey/Name/31/ObservePlayer7=Observe Player 8
UI/Hotkey/Name/31/UIEditorSize4096x3072=Screen size - 4096x3072 (4x3)
UI/Hotkey/Name/32/CameraView0=Jump to Location 1
UI/Hotkey/Name/32/ControlGroupAppend3=Add to Control Group 3
UI/Hotkey/Name/32/ObservePlayer8=Observe Player 9
UI/Hotkey/Name/33/CameraView1=Jump to Location 2
UI/Hotkey/Name/33/ControlGroupAppend4=Add to Control Group 4
UI/Hotkey/Name/33/ObservePlayer9=Observe Player 10
UI/Hotkey/Name/34/CameraView2=Jump to Location 3
UI/Hotkey/Name/34/ControlGroupAppend5=Add to Control Group 5
UI/Hotkey/Name/34/ObservePlayer10=Observe Player 11
UI/Hotkey/Name/35/CameraView3=Jump to Location 4
UI/Hotkey/Name/35/ControlGroupAppend6=Add to Control Group 6
UI/Hotkey/Name/35/ObservePlayer11=Observe Player 12
UI/Hotkey/Name/36/CameraView4=Jump to Location 5
UI/Hotkey/Name/36/ControlGroupAppend7=Add to Control Group 7
UI/Hotkey/Name/36/ObservePlayer12=Observe Player 13
UI/Hotkey/Name/37/CameraView5=Jump to Location 6
UI/Hotkey/Name/37/ControlGroupAppend8=Add to Control Group 8
UI/Hotkey/Name/37/ObservePlayer13=Observe Player 14
UI/Hotkey/Name/38/CameraView6=Jump to Location 7
UI/Hotkey/Name/38/ControlGroupAppend9=Add to Control Group 9
UI/Hotkey/Name/38/ObservePlayer14=Observe Player 15
UI/Hotkey/Name/39/CameraView7=Jump to Location 8
UI/Hotkey/Name/39/ControlGroupAppend0=Add to Control Group 10
UI/Hotkey/Name/39/ObservePlayer15=Observe Player 16
UI/Hotkey/Name/40/ObserveClearSelection=Clear Selection
UI/Hotkey/Name/40/ObserveZoomCameraLevel1=Extra Camera Zoom Level 1
UI/Hotkey/Name/40/ObserveZoomCameraLevel2=Extra Camera Zoom Level 2
UI/Hotkey/Name/41/ObserveNamePanel=1V1 Name Panel
UI/Hotkey/Name/42/ObserveComparePanel1=Resource Compare Panel
UI/Hotkey/Name/43/ObserveComparePanel2=Army Supply Compare Panel
UI/Hotkey/Name/44/ObserveComparePanel3=Army Killed Compare Panel
UI/Hotkey/Name/45/ObserveComparePanel4=APM Compare Panel
UI/Hotkey/Name/46/ObserveComparePanel5=EPM Compare Panel
UI/Hotkey/Name/47/ObserveComparePanel6=Toggle the Console
UI/Hotkey/Name/47/ToggleVersusModeSides=Toggle Versus Mode Sides
UI/Hotkey/Name/AIArmy=A.I. Army
UI/Hotkey/Name/AIBuild=A.I. Build
UI/Hotkey/Name/AICancel=A.I. Cancel
UI/Hotkey/Name/AIClearAll=A.I. ClearAll
UI/Hotkey/Name/AICommunication=A.I. Communication
UI/Hotkey/Name/AIDelete=A.I. Delete
UI/Hotkey/Name/AIDetect=A.I. Detect
UI/Hotkey/Name/AIExit=A.I. Comm Exit
UI/Hotkey/Name/AIExpand=A.I. Expand
UI/Hotkey/Name/AIScout=A.I. Scout
UI/Hotkey/Name/CommandButton00=Command Button 1
UI/Hotkey/Name/CommandButton01=Command Button 2
UI/Hotkey/Name/CommandButton02=Command Button 3
UI/Hotkey/Name/CommandButton03=Command Button 4
UI/Hotkey/Name/CommandButton04=Command Button 5
UI/Hotkey/Name/CommandButton05=Command Button 6
UI/Hotkey/Name/CommandButton06=Command Button 7
UI/Hotkey/Name/CommandButton07=Command Button 8
UI/Hotkey/Name/CommandButton08=Command Button 9
UI/Hotkey/Name/CommandButton09=Command Button 10
UI/Hotkey/Name/CommandButton10=Command Button 11
UI/Hotkey/Name/CommandButton11=Command Button 12
UI/Hotkey/Name/CommandButton12=Command Button 13
UI/Hotkey/Name/CommandButton13=Command Button 14
UI/Hotkey/Name/CommandButton14=Command Button 15
UI/Hotkey/Name/ReplayPause=Pause
UI/Hotkey/Name/ReplayPlay=Play
UI/Hotkey/Tooltip/AIArmy=Order the A.I. Army to attack/defend a location.
UI/Hotkey/Tooltip/AIBuild=Go to the A.I. Communication custom build menu.
UI/Hotkey/Tooltip/AICancel=Go to previous A.I. Communication menu.
UI/Hotkey/Tooltip/AIClearAll=Clear all beacons, put the A.I. back in full control.
UI/Hotkey/Tooltip/AICommunication=Go to the main A.I. Communication menu.
UI/Hotkey/Tooltip/AIDelete=Delete the current A.I. beacon.
UI/Hotkey/Tooltip/AIDetect=Order the A.I. to send a detector to a location.
UI/Hotkey/Tooltip/AIExit=Leave A.I. Communication menus.
UI/Hotkey/Tooltip/AIExpand=Order the A.I. to expand to a location.
UI/Hotkey/Tooltip/AIScout=Order the A.I. to scout a location.
UI/Hotkey/Tooltip/AlertRecall=Focuses the camera on an alert. Press repeatedly to cycle.
UI/Hotkey/Tooltip/ArmySelect=Selects all combat units under your control.
UI/Hotkey/Tooltip/CameraCenter=Centers the camera on the selected unit.
UI/Hotkey/Tooltip/CameraFollow=Locks the camera onto the selected unit.
UI/Hotkey/Tooltip/CameraMoveDown=Scrolls the camera down.
UI/Hotkey/Tooltip/CameraMoveLeft=Scrolls the camera left.
UI/Hotkey/Tooltip/CameraMoveRight=Scrolls the camera right.
UI/Hotkey/Tooltip/CameraMoveUp=Scrolls the camera up.
UI/Hotkey/Tooltip/CameraPush=The camera is moved in response to any mouse movement. The mouse cannot be used for anything else while this mode is engaged.
UI/Hotkey/Tooltip/CameraSave0=Saves the current camera location as Camera Location 1.
UI/Hotkey/Tooltip/CameraSave1=Saves the current camera location as Camera Location 2.
UI/Hotkey/Tooltip/CameraSave2=Saves the current camera location as Camera Location 3.
UI/Hotkey/Tooltip/CameraSave3=Saves the current camera location as Camera Location 4.
UI/Hotkey/Tooltip/CameraSave4=Saves the current camera location as Camera Location 5.
UI/Hotkey/Tooltip/CameraSave5=Saves the current camera location as Camera Location 6.
UI/Hotkey/Tooltip/CameraSave6=Saves the current camera location as Camera Location 7.
UI/Hotkey/Tooltip/CameraSave7=Saves the current camera location as Camera Location 8.
UI/Hotkey/Tooltip/CameraTurnLeft=Rotates the camera to the left.
UI/Hotkey/Tooltip/CameraTurnRight=Rotates the camera to the right.
UI/Hotkey/Tooltip/CameraView0=Moves the camera to Camera Location 1.
UI/Hotkey/Tooltip/CameraView1=Moves the camera to Camera Location 2.
UI/Hotkey/Tooltip/CameraView2=Moves the camera to Camera Location 3.
UI/Hotkey/Tooltip/CameraView3=Moves the camera to Camera Location 4.
UI/Hotkey/Tooltip/CameraView4=Moves the camera to Camera Location 5.
UI/Hotkey/Tooltip/CameraView5=Moves the camera to Camera Location 6.
UI/Hotkey/Tooltip/CameraView6=Moves the camera to Camera Location 7.
UI/Hotkey/Tooltip/CameraView7=Moves the camera to Camera Location 8.
UI/Hotkey/Tooltip/CameraZoomFirst=Returns the camera to default zoom.
UI/Hotkey/Tooltip/CameraZoomLast=Alternates between minimum and maximum zoom.
UI/Hotkey/Tooltip/CameraZoomNext=Zooms the camera in.
UI/Hotkey/Tooltip/CameraZoomPrev=Zooms the camera out.
UI/Hotkey/Tooltip/ChatAll=Sends a message to all players in game.
UI/Hotkey/Tooltip/ChatAllies=Sends a message to all allies in game.
UI/Hotkey/Tooltip/ChatCancel=Closes a message without sending.
UI/Hotkey/Tooltip/ChatDefault=Press this key to send a message.
UI/Hotkey/Tooltip/ChatIndividual=Sends a message to a specific player in the game.
UI/Hotkey/Tooltip/ChatRecipient=Used to select message recipient. Press repeatedly to cycle through all possibilities.
UI/Hotkey/Tooltip/ChatSend=Sends your message to the target recipient.
UI/Hotkey/Tooltip/CinematicSkip=Skips current cinematic or conversation
UI/Hotkey/Tooltip/ControlGroupAppend0=Adds all currently selected units to Control Group 10.
UI/Hotkey/Tooltip/ControlGroupAppend1=Adds all currently selected units to Control Group 1.
UI/Hotkey/Tooltip/ControlGroupAppend2=Adds all currently selected units to Control Group 2.
UI/Hotkey/Tooltip/ControlGroupAppend3=Adds all currently selected units to Control Group 3.
UI/Hotkey/Tooltip/ControlGroupAppend4=Adds all currently selected units to Control Group 4.
UI/Hotkey/Tooltip/ControlGroupAppend5=Adds all currently selected units to Control Group 5.
UI/Hotkey/Tooltip/ControlGroupAppend6=Adds all currently selected units to Control Group 6.
UI/Hotkey/Tooltip/ControlGroupAppend7=Adds all currently selected units to Control Group 7.
UI/Hotkey/Tooltip/ControlGroupAppend8=Adds all currently selected units to Control Group 8.
UI/Hotkey/Tooltip/ControlGroupAppend9=Adds all currently selected units to Control Group 9.
UI/Hotkey/Tooltip/ControlGroupAssign0=Assigns all currently selected units to Control Group 10.
UI/Hotkey/Tooltip/ControlGroupAssign1=Assigns all currently selected units to Control Group 1.
UI/Hotkey/Tooltip/ControlGroupAssign2=Assigns all currently selected units to Control Group 2.
UI/Hotkey/Tooltip/ControlGroupAssign3=Assigns all currently selected units to Control Group 3.
UI/Hotkey/Tooltip/ControlGroupAssign4=Assigns all currently selected units to Control Group 4.
UI/Hotkey/Tooltip/ControlGroupAssign5=Assigns all currently selected units to Control Group 5.
UI/Hotkey/Tooltip/ControlGroupAssign6=Assigns all currently selected units to Control Group 6.
UI/Hotkey/Tooltip/ControlGroupAssign7=Assigns all currently selected units to Control Group 7.
UI/Hotkey/Tooltip/ControlGroupAssign8=Assigns all currently selected units to Control Group 8.
UI/Hotkey/Tooltip/ControlGroupAssign9=Assigns all currently selected units to Control Group 9.
UI/Hotkey/Tooltip/ControlGroupRecall0=Selects all units in Control Group 10.
UI/Hotkey/Tooltip/ControlGroupRecall1=Selects all units in Control Group 1.
UI/Hotkey/Tooltip/ControlGroupRecall2=Selects all units in Control Group 2.
UI/Hotkey/Tooltip/ControlGroupRecall3=Selects all units in Control Group 3.
UI/Hotkey/Tooltip/ControlGroupRecall4=Selects all units in Control Group 4.
UI/Hotkey/Tooltip/ControlGroupRecall5=Selects all units in Control Group 5.
UI/Hotkey/Tooltip/ControlGroupRecall6=Selects all units in Control Group 6.
UI/Hotkey/Tooltip/ControlGroupRecall7=Selects all units in Control Group 7.
UI/Hotkey/Tooltip/ControlGroupRecall8=Selects all units in Control Group 8.
UI/Hotkey/Tooltip/ControlGroupRecall9=Selects all units in Control Group 9.
UI/Hotkey/Tooltip/ConversationSkipOne=Skips to the next section of a conversation in the campaign.
UI/Hotkey/Tooltip/DialogDismiss=Closes the current menu.
UI/Hotkey/Tooltip/FPS=Toggles the display of frames rendered per second.
UI/Hotkey/Tooltip/GameSpeedDec=Decreases game speed.
UI/Hotkey/Tooltip/GameSpeedInc=Increases game speed.
UI/Hotkey/Tooltip/GameTooltipsOn=While this hotkey is pressed, game tooltips will display even if the Display Game Tooltips option has been disabled.
UI/Hotkey/Tooltip/HeroSelect0=Selects Hero 1.
UI/Hotkey/Tooltip/HeroSelect1=Selects Hero 2.
UI/Hotkey/Tooltip/HeroSelect2=Selects Hero 3.
UI/Hotkey/Tooltip/HeroSelect3=Selects Hero 4.
UI/Hotkey/Tooltip/HeroSelect4=Selects Hero 5.
UI/Hotkey/Tooltip/HeroSelect5=Selects Hero 6.
UI/Hotkey/Tooltip/IdleWorker=Selects an idle worker. Pressing this repeatedly will cycle through all idle workers.
UI/Hotkey/Tooltip/InventoryButtonAlt0=Picks up item in Slot 1
UI/Hotkey/Tooltip/InventoryButtonAlt1=Picks up item in Slot 2
UI/Hotkey/Tooltip/InventoryButtonAlt2=Picks up item in Slot 3
UI/Hotkey/Tooltip/InventoryButtonAlt3=Picks up item in Slot 4
UI/Hotkey/Tooltip/InventoryButtonAlt4=Picks up item in Slot 5
UI/Hotkey/Tooltip/InventoryButtonAlt5=Picks up item in Slot 6
UI/Hotkey/Tooltip/InventoryButtonAlt6=Picks up item in Slot 7
UI/Hotkey/Tooltip/InventoryButtonAlt7=Picks up item in Slot 8
UI/Hotkey/Tooltip/InventoryButtonUse0=Use item in Slot 1
UI/Hotkey/Tooltip/InventoryButtonUse1=Use item in Slot 2
UI/Hotkey/Tooltip/InventoryButtonUse2=Use item in Slot 3
UI/Hotkey/Tooltip/InventoryButtonUse3=Use item in Slot 4
UI/Hotkey/Tooltip/InventoryButtonUse4=Use item in Slot 5
UI/Hotkey/Tooltip/InventoryButtonUse5=Use item in Slot 6
UI/Hotkey/Tooltip/InventoryButtonUse6=Use item in Slot 7
UI/Hotkey/Tooltip/InventoryButtonUse7=Use item in Slot 8
UI/Hotkey/Tooltip/LeaderAPM=Toggles the APM (Actions Per Minute) leaderboard.
UI/Hotkey/Tooltip/LeaderArmy=Toggles the Army Size leaderboard.
UI/Hotkey/Tooltip/LeaderCPM=Toggles the EPM (Effective Actions Per Minute) leaderboard.
UI/Hotkey/Tooltip/LeaderIncome=Toggles the Income leaderboard.
UI/Hotkey/Tooltip/LeaderNone=Closes the leaderboard.
UI/Hotkey/Tooltip/LeaderProduction=Toggles the Production leaderboard.
UI/Hotkey/Tooltip/LeaderResources=Toggles the Resource leaderboard.
UI/Hotkey/Tooltip/LeaderSpending=Toggles the Spending leaderboard.
UI/Hotkey/Tooltip/LeaderStructures=Toggles the Structures leaderboard.
UI/Hotkey/Tooltip/LeaderUnits=Toggles the Units leaderboard.
UI/Hotkey/Tooltip/LeaderUnitsLost=Toggles the Units Lost leaderboard.
UI/Hotkey/Tooltip/LeaderUpgrades=Toggles the Upgrades leaderboard.
UI/Hotkey/Tooltip/MenuAchievements=Toggles the Achievements menu.
UI/Hotkey/Tooltip/MenuGame=Toggles the Options menu.
UI/Hotkey/Tooltip/MenuHelp=Toggles the Help menu.
UI/Hotkey/Tooltip/MenuMessages=Toggles the Message Log menu.
UI/Hotkey/Tooltip/MenuSocial=Toggles the Social menu.
UI/Hotkey/Tooltip/MinimapColors=Toggles the team colors on the minimap and game view between the Allied/Enemy state, and True Color state. Allied/Enemy sets your unit color as green, allied unit color as yellow and enemy color as red. True Color displays all players' selected team color.
UI/Hotkey/Tooltip/MinimapNormalView=Moves the camera location to the targeted location on the minimap.
UI/Hotkey/Tooltip/MinimapPing=Places a ping on the minimap that you and your allies can see.
UI/Hotkey/Tooltip/MinimapTargetingView=Moves the camera location to the targeted location on the minimap while in target mode.
UI/Hotkey/Tooltip/MinimapTerrain=Toggles the minimap terrain on and off.
UI/Hotkey/Tooltip/Music=Toggles music on and off.
UI/Hotkey/Tooltip/ObserveAllPlayers=Shares line of sight with all players in the game.
UI/Hotkey/Tooltip/ObserveAutoCamera=Locks your camera to the selected player's camera.
UI/Hotkey/Tooltip/ObserveClearSelection=Clears your current selection.
UI/Hotkey/Tooltip/ObserveCommentator= ??? Locks your camera to the commentator's camera. ???
UI/Hotkey/Tooltip/ObserveComparePanel1=Toggles Resource Compare Panel. (In 1V1 Only)
UI/Hotkey/Tooltip/ObserveComparePanel2=Toggles Army/Worker Supply Compare Panel. (In 1V1 Only)
UI/Hotkey/Tooltip/ObserveComparePanel3=Toggles Unit/Workers Killed Compare Panel. (In 1V1 Only)
UI/Hotkey/Tooltip/ObserveComparePanel4=Toggles APM Compare Panel. (In 1V1 Only)
UI/Hotkey/Tooltip/ObserveComparePanel5=Toggles EPM Compare Panel. (In 1V1 Only)
UI/Hotkey/Tooltip/ObserveComparePanel6=Toggles In-Game Console ON or OFF.
UI/Hotkey/Tooltip/ObserveNamePanel=Toggles One Versus One Name Panel.
UI/Hotkey/Tooltip/ObservePlayer0=Limits line of sight to what Player 1 can currently see.
UI/Hotkey/Tooltip/ObservePlayer1=Limits line of sight to what Player 2 can currently see.
UI/Hotkey/Tooltip/ObservePlayer10=Limits line of sight to what Player 11 can currently see.
UI/Hotkey/Tooltip/ObservePlayer11=Limits line of sight to what Player 12 can currently see.
UI/Hotkey/Tooltip/ObservePlayer12=Limits line of sight to what Player 13 can currently see.
UI/Hotkey/Tooltip/ObservePlayer13=Limits line of sight to what Player 14 can currently see.
UI/Hotkey/Tooltip/ObservePlayer14=Limits line of sight to what Player 15 can currently see.
UI/Hotkey/Tooltip/ObservePlayer15=Limits line of sight to what Player 16 can currently see.
UI/Hotkey/Tooltip/ObservePlayer2=Limits line of sight to what Player 3 can currently see.
UI/Hotkey/Tooltip/ObservePlayer3=Limits line of sight to what Player 4 can currently see.
UI/Hotkey/Tooltip/ObservePlayer4=Limits line of sight to what Player 5 can currently see.
UI/Hotkey/Tooltip/ObservePlayer5=Limits line of sight to what Player 6 can currently see.
UI/Hotkey/Tooltip/ObservePlayer6=Limits line of sight to what Player 7 can currently see.
UI/Hotkey/Tooltip/ObservePlayer7=Limits line of sight to what Player 8 can currently see.
UI/Hotkey/Tooltip/ObservePlayer8=Limits line of sight to what Player 9 can currently see.
UI/Hotkey/Tooltip/ObservePlayer9=Limits line of sight to what Player 10 can currently see.
UI/Hotkey/Tooltip/ObservePreview=Limits line of sight to the selected unit's owner. Lasts as long the key is held down.
UI/Hotkey/Tooltip/ObserveSelected=Locks your camera to the owner of the selected unit.
UI/Hotkey/Tooltip/ObserveStatusBars=Toggles life bars on all units.
UI/Hotkey/Tooltip/ObserveZoomCameraLevel1=Pressing this hotkey will toggle between extra zoom level 1 and the default zoom level.
UI/Hotkey/Tooltip/ObserveZoomCameraLevel2=Pressing this hotkey will toggle between extra zoom level 2 and the default zoom level.
UI/Hotkey/Tooltip/PTT=Hold this key down to send a Voice Chat message.
UI/Hotkey/Tooltip/PauseGame=Pauses the game.
UI/Hotkey/Tooltip/Ping=Choose a location to ping based on the current mouse position.
UI/Hotkey/Tooltip/QuickPing=Holding this key down and left-clicking on the game world or the minimap will place a ping on the minimap that you and your allies can see.
UI/Hotkey/Tooltip/QuickSave=Saves the game without interrupting gameplay.
UI/Hotkey/Tooltip/ReplayHide=Hides or reveals the Replay Timeline.
UI/Hotkey/Tooltip/ReplayPlayPause=Toggles between play and pause mode when watching a replay.
UI/Hotkey/Tooltip/ReplayRestart=Restarts the replay from the beginning.
UI/Hotkey/Tooltip/ReplaySkipBack=Skips replay back.
UI/Hotkey/Tooltip/ReplaySkipNext=Skips replay forward.
UI/Hotkey/Tooltip/ReplaySpeedDec=Decreases replay speed.
UI/Hotkey/Tooltip/ReplaySpeedInc=Increases replay speed.
UI/Hotkey/Tooltip/ReplayStop=Stops the current replay.
UI/Hotkey/Tooltip/Screenshot=Takes a screenshot from your current viewpoint.
UI/Hotkey/Tooltip/Selection=Selects a single unit if pressed quickly or starts drag selecting if held down for longer.
UI/Hotkey/Tooltip/SelectionCancelDrag=Cancels your current selection.
UI/Hotkey/Tooltip/SmartCommand=Issue a command using the current mouse target without entering target mode.
UI/Hotkey/Tooltip/Sound=Toggles sound on and off.
UI/Hotkey/Tooltip/StatusAll=Holding this key down displays the life bars of all units on screen.
UI/Hotkey/Tooltip/StatusAlly=Holding this key down displays the life bars of all friendly units.
UI/Hotkey/Tooltip/StatusEnemy=Holding this key down displays the life bars of all enemy units.
UI/Hotkey/Tooltip/StatusOwner=Holding this key down displays the life bars of all units you control.
UI/Hotkey/Tooltip/SubgroupNext=Cycles through each unit type within the units you have selected.
UI/Hotkey/Tooltip/SubgroupPrev=Cycles backward through each unit type within the units you have selected.
UI/Hotkey/Tooltip/TargetCancel=Leave targeting mode for an ability or an A.I. command.
UI/Hotkey/Tooltip/TargetChoose=Use the current mouse target for issuing a command.
UI/Hotkey/Tooltip/TeamResources=Toggles the Team Resources menu.
UI/Hotkey/Tooltip/ToggleVersusModeSides=When observing a versus mode match this will flip the sides on which players appear in the Name Panel.
UI/Hotkey/Tooltip/TownCamera=Centers the camera on your nearest base. Pressing this button repeatedly will cycle through all of your bases.
UI/Hotkey/Tooltip/UIEditorReload=Completely re-parses and reloads all UI frames.
UI/Hotkey/Tooltip/UIEditorToggle=Enables or disables the UI Editor, which allows you to make modifications to custom game UI.
UI/Hotkey/Tooltip/VideoRecord=Records your current game to video.
UI/Hotkey/Tooltip/WarpIn=Selects all Warp Gates.
UI/HotkeyConflictDialogIgnore=<h/>Ignore
UI/HotkeyConflictDialogMessage=Conflicts have been detected in your custom hotkey profile which may prevent you from issuing commands with hotkeys.<n/><n/>Clicking Resolve will bring up the custom hotkey dialog where you can fix the conflicts.<n/>Clicking Ignore will suppress this dialog from showing up until you make other hotkey changes.
UI/HotkeyConflictDialogResolve=<h/>Resolve
UI/HotkeyConflictDialogTitle=Hotkey Conflicts Detected
UI/HotkeyDialogAccept_Control=OK
UI/HotkeyDialogAllowSetConflictsConfirmationMessage=<n/>Are you sure you want to allow toggle button hotkeys to conflict?
UI/HotkeyDialogAllowSetConflictsConfirmationTitle=Allow Toggle Conflicts
UI/HotkeyDialogClose_Control=CANCEL
UI/HotkeyDialogDeleteProfileConfirmationMessage=<n/>Are you sure you want to delete %profile%?
UI/HotkeyDialogDeleteProfileConfirmationTitle=Delete Profile
UI/HotkeyDialogDisallowSetConflictsConfirmationMessage=<n/>Some hotkeys may be unbound.<n/><n/>Are you sure you want to disallow toggle button hotkeys to conflict?
UI/HotkeyDialogDisallowSetConflictsConfirmationTitle=Disallow Toggle Conflicts
UI/HotkeyDialogGlobal=Global
UI/HotkeyDialogGlobal_Control=Global
UI/HotkeyDialogGrid=Grid
UI/HotkeyDialogGridPanelHint=Grid profiles map each slot in the command card to a specific key. These keys are applied to all unit command cards.
UI/HotkeyDialogGrid_Control=Grid
UI/HotkeyDialogOverwriteConfirmationMessage=<n/>There is already a profile named %profile%.<n/><n/>Are you sure you want to overwrite it?
UI/HotkeyDialogOverwriteConfirmationTitle=Overwrite Profile
UI/HotkeyDialogProfile_Control=PROFILE
UI/HotkeyDialogResetProfile=Reset Profile
UI/HotkeyDialogRestoreGlobalConfirmationMessage=<n/>All global hotkeys will be reverted to their original settings.<n/><n/>Are you sure you want to proceed?
UI/HotkeyDialogRestoreGlobalConfirmationTitle=Restore Global Defaults
UI/HotkeyDialogRestoreGridConfirmationMessage=<n/>All grid hotkeys will be reverted to their original settings.<n/><n/>Are you sure you want to proceed?
UI/HotkeyDialogRestoreGridConfirmationTitle=Restore Grid Defaults
UI/HotkeyDialogRestoreProfileConfirmationMessage=<n/>All hotkeys in the %profile% profile will be reverted to their original settings.<n/><n/>Are you sure you want to proceed?
UI/HotkeyDialogRestoreProfileConfirmationTitle=Restore Profile Defaults
UI/HotkeyDialogRestoreRaceConfirmationMessage=<n/>All %race% hotkeys will be reverted to their original settings.<n/><n/>Are you sure you want to proceed?
UI/HotkeyDialogRestoreRaceConfirmationTitle=Restore %race% Defaults
UI/HotkeyDialogUnbindHotKey=Unbind Hotkey
UI/HotkeyDialogUnbound=Unbound
UI/HotkeyDialogUnboundConfirmationPlural=<n/>You have %count% unbound hotkeys. Are you sure you want to save?
UI/HotkeyDialogUnboundConfirmationSingular=<n/>You have 1 unbound hotkey. Are you sure you want to save?
UI/HotkeyDialogUnboundConfirmationTitle=Unbound Keys
UI/HotkeyDialogUnboundPanelHint=This page lists all keys that are currently unbound. Click Edit to assign a new key or click Restore to reassign the original key.
UI/HotkeyDialogUnbound_Control=<c val="ff0000">Unbound</c>
UI/HotkeyDialogUnsavedChangesDeleteMessage=<n/>Your existing changes to %profile% will be lost if you switch to another profile.<n/><n/>Are you sure you want to proceed?
UI/HotkeyDialogUnsavedChangesDeleteTitle=Discard Unsaved Changes?
UI/HotkeyDialogUnsavedChangesSaveMessage=<n/>%profile% is an official Blizzard profile and cannot be modified.<n/><n/>Do you wish to save these changes under a new profile? Choosing No will discard your changes.
UI/HotkeyDialogUnsavedChangesSaveTitle=Create New Profile?
UI/HotkeyDialogUnsavedChangesSwitchMessage=<n/>Do you want to save your changes to %profile%?
UI/HotkeyDialogUnsavedChangesSwitchTitle=Unsaved Changes
UI/HotkeyDialogWarningAlternatePlural=%count% alternate hotkeys unbound!
UI/HotkeyDialogWarningAlternateSingular=1 alternate hotkey unbound!
UI/HotkeyDialogWarningPrimaryPlural=%count% primary hotkeys unbound!
UI/HotkeyDialogWarningPrimarySingular=1 primary hotkey unbound!
UI/HotkeyDialogWarningUnitsAffectedPlural=%count% units affected!
UI/HotkeyDialogWarningUnitsAffectedSingular=1 unit affected!
UI/HotkeyOptionsTooltips/HotkeyProfile=<c val="ffffff">Profile:</c><n/>Selects a set of hotkeys to use in games.
UI/HotkeyProfile/0_Default=Standard
UI/HotkeyProfile/1_GridRightSide=Standard for Lefties
UI/HotkeyProfile/1_NameRightSide=Standard for Lefties
UI/HotkeyProfile/2_GridLeftSide=Grid
UI/HotkeyProfile/3_GridRightSide=Grid for Lefties
UI/HotkeyProfile/4_Classic=Classic
UI/HotkeyProfile/5_enUSDefault=US Standard
UI/HotkeyProfile/6_enUSDefaultLeft=US Standard for Lefties
UI/HotkeyProfileDescription/0_Default=Standard keeps most commands on the left side of the keyboard. The first letter of the command name is often used as the hotkey.
UI/HotkeyProfileDescription/1_NameRightSide=Designed for left-handed players. Keeps most commands on the right side of the keyboard. A few key differences to make note of:<n/>   - The F12 key is an alternate key for Escape.<n/>   - Chat moved to the Tab key.<n/>   - Control Group functionality shifted from the 1 to 0 keys to the 3 to = keys.
UI/HotkeyProfileDescription/2_GridLeftSide=Grid hotkeys are based on the button's position in the command card.
UI/HotkeyProfileDescription/3_GridRightSide=Grid hotkeys are based on the button's position in the command card. A few key differences to make note of:<n/>   - The F12 key is an alternate key for Escape.<n/>   - Chat moved to the Tab key.<n/>   - Control Group functionality shifted from the 1 to 0 keys to the 3 to = keys.
UI/HotkeyProfileDescription/4_Classic=Classic uses the hotkeys from the original StarCraft (where possible).
UI/HotkeyProfile_Colon=Selected Profile:
UI/HotkeyPublishMessage=<n/>Your active hotkey profile is stored on Battle.net, and is available from any machine you log into.
UI/HotkeyPublishTitle=Active Profile Updated
UI/HotkeyReference_Colon=Reference:
UI/HotkeySelectCommandHint=Click on a command to edit its hotkeys.
UI/HotkeySelectUnitHint=Click on a unit to view its commands.
UI/HotkeyUnbound=Hotkey unbound.
UI/HotkeyUniversal=Universal
UI/HotkeyUniversalWarning=%count% units share this command.
UI/Hotkeys=HOTKEYS
UI/Hotkeys_Control=Hotkeys
UI/HourAgo=1 hour ago
UI/HoursAgo=%d hours ago
UI/ImageUploadAttentionText=ATTENTION!</N>You are about to upload an image to the Battle.net service. Uploading copyrighted, offensive, or malicious content is against the StarCraft II End User License Agreement and the Battle.net Terms Of Use and can result in disciplinary action that may include complete restriction from the Battle.net service. Please ensure that your image is compliant with the EULA and TOU before uploading.
UI/ImageUploadHelp=<c val="ffffff">Image Requirements:</c><n/><ul text="-"><li/>Supported image types: DDS, PNG, JPG, and TGA<li/>The image must be a square image between 2x2 and 256x256 in size.<li/>The image's file size must be smaller than 256KB.</ul>
UI/ImageUploadPanelDetailsImageWarning=Image dimensions are not supported.<n/>The image must be a square image between 2x2 and 256x256 in size.
UI/ImageUploadSelectButton=SELECT
UI/ImageUploadTitle=Select Image
UI/Immobile=Immobile
UI/InGameChannel=Show chat channels in-game
UI/InGameChannelTooltip=<c val="ffffff">Chat channels in-game:</c><n/>When enabled, you will remain in public chat channels when joining a game. Also, public and private chat channels messages will display in-line while in a game.
UI/InitializingMaps=Initializing Maps
UI/Input=Input
UI/InputDevice_Colon=Input Device:
UI/InputOptions/CameraFollow=Enable Camera Follow
UI/InputOptions/CameraSmartPan=Enable Smart Camera Pan
UI/InputOptions/ReduceMouseLag=Reduce Mouse Lag
UI/InputOptionsTooltips=In order to use this option accessibility needs to be in enabled. Please check the option "Enable access for assistive devices" in the Universal Access System Preferences panel.  Would you like to open the System Preferences now?
UI/InputOptionsTooltips/AltTabDisable=<c val="ffffff">Disable Alt-Tab Shortcut:</c><n/>Disables the Alt-Tab key combination. Use this if you don't want to accidentally minimize the game.
UI/InputOptionsTooltips/CameraFollow=<c val="ffffff">Enable Camera Follow:</c><n/>When enabled, the camera will follow your hero as it moves around the map.
UI/InputOptionsTooltips/CmdTabDisable=<c val="ffffff">Disable Cmd-Tab Shortcut:</c><n/>Disables the Cmd-Tab key combination. Use this if you don't want to accidentally minimize the game.
UI/InputOptionsTooltips/CommandHotkeyText=<c val="ffffff">Display Hotkeys on Command Card:</c><n/>Enables hotkeys to display on the command card.
UI/InputOptionsTooltips/ControlGroupMode=<c val="ffffff">Control Groups:</c><n/>Determines the behavior of Control Group Buttons.<n/><n/><c val="ffffff">Normal:</c> Buttons are visible and can be clicked by the mouse.<n/><c val="ffffff">Hidden:</c> Buttons are not visible.<n/><c val="ffffff">Unclickable:</c> Buttons are visible but can not be clicked by the mouse.
UI/InputOptionsTooltips/CursorConfine=<c val="ffffff">Confine Mouse Cursor:</c><n/>Determines the behavior of the mouse cursor while in Windowed (Fullscreen) or Windowed mode.<n/><n/><c val="ffffff">Automatic:</c> Mouse cursor is confined in Windowed (Fullscreen) Mode and not confined in Windowed Mode<n/><c val="ffffff">On:</c> Mouse cursor is confined in both Display Modes<n/><c val="ffffff">Off:</c> Mouse cursor is not confined in either Display Mode
UI/InputOptionsTooltips/DragScrollInverted=<c val="ffffff">Invert Drag Scroll:</c><n/>Flips the direction the map scrolls while dragging the middle mouse button. This may feel more natural to some players.
UI/InputOptionsTooltips/DragScrollSpeed=<c val="ffffff">Drag Scroll Speed:</c><n/>Determines how fast to scroll the map while dragging the middle mouse button.
UI/InputOptionsTooltips/KeyboardScrollSpeed=<c val="ffffff">Keyboard Scroll Speed:</c><n/>Determines how fast to scroll the map when using the keyboard's arrow keys.
UI/InputOptionsTooltips/MouseOverrideSensitivity=<c val="ffffff">Enable Mouse Sensitivity:</c><n/>Enables setting a custom mouse sensitivity to override the setting from the operating system.
UI/InputOptionsTooltips/MouseScrollEnabled=<c val="ffffff">Enable Mouse Scroll:</c><n/>Enables the ability to scroll the map by placing the cursor at the edge of the screen.
UI/InputOptionsTooltips/MouseScrollSpeed=<c val="ffffff">Mouse Scroll Speed:</c><n/>Determines how fast to scroll the map when the cursor is at the edge of the screen.
UI/InputOptionsTooltips/MouseSensitivity=<c val="ffffff">Mouse Sensitivity:</c><n/>Determines how sensitive your mouse is. Higher sensitivity will cause the mouse to move faster.
UI/InputOptionsTooltips/MouseWheelZoom=<c val="ffffff">Enable Mouse Wheel Zoom:</c><n/>Allows the camera to zoom into or out of the map while using the mouse wheel.
UI/InputOptionsTooltips/ReduceMouseLag=<c val="ffffff">Reduce Mouse Lag:</c><n/>Will make the mouse more responsive, but may drastically reduce frame rate.
UI/InputOptionsTooltips/SelectAllConjoined=<c val="ffffff">Select All Larvae:</c><n/>When enabled, selecting a single larva will select all larvae for that Hatchery.
UI/InputOptionsTooltips/SelectUncontrollable=<c val="ffffff">Enable Enemy Unit Selection:</c><n/>When enabled, you can select units that are not under your control including enemy and neutral units.
UI/InputOptionsTooltips/ShowCurrentOrderModel=<c val="ffffff">Show Current Order Indicator:</c><n/>When enabled, issuing an order to your units will cause an indicator to be displayed on the terrain.
UI/InputOptionsTooltips/ShowUnitPoints=<c val="ffffff">Display Experience Points:</c><n/>When enabled, experience points will be displayed over units and structures when created or destroyed.
UI/InputOptionsTooltips/SmartPan=<c val="ffffff">Enable Smart Camera Pan:</c><n/>When enabled, the camera will quickly scroll (instead of jump) to a nearby unit when you click the unit's portrait.  If the unit is not currently in view, it will jump to the location instead.<n/><n/>Double-tapping a control group hotkey will always cause the camera to jump.
UI/InputOptionsTooltips/SwapCtrlCmd=<c val="ffffff"> Use Command instead of Control for hotkeys:</c><n/>Use this if you want to use the Command key modifier for the hotkey commands instead of the Control key.
UI/InputOptionsTooltips/SystemUtilityKeysDisable=<c val="ffffff">Disable OS Keyboard Shortcuts:</c><n/>Disables the operating system keyboard shortcuts. Use this if you don't want to accidentally fire operating system shortcuts during the game.
UI/InputOptionsTooltips/WinKeyDisable=<c val="ffffff">Disable Windows Key:</c><n/>Disables the Windows key. Use this if you don't want to accidentally minimize the game.
UI/InputOptions_OpenSystemPreferencesDialog=In order to use this option accessibility needs to be in enabled. Please check the option "Enable access for assistive devices" in the Universal Access System Preferences panel. Would you like to open the System Preferences now?
UI/InputOptions_OpenSystemPreferencesDialog10.9=In order to use this option, you must grant access to "%game%" in Security & Privacy preferences, located in System Preferences. Would you like to open System Preferences now?
UI/Input_Control=Controls
UI/Insane_Control=Expert
UI/InvalidLocale/Cancel=Cancel
UI/InvalidLocale/Restart=Restart
UI/InvalidLocale/Unavailable_Language=Unavailable Language
UI/InvalidLocale/Unavailable_Language_Message=The requested language is not available to this StarCraft II account.  Please select a new language below from the ones available to this account.  After selecting a new language, StarCraft II must restart for this language change to take effect.
UI/InviteUserDialogFriendsOfFriendMessage=
UI/InviteUserDialogFriendsOfFriendAccept=ADD FRIEND
UI/InviteUserDialogFriendsOfFriendTitle=%userName%'s Friends
UI/InviteUserDialogMessage= 
UI/InviteUserDialogSuggestMessage= 
UI/InviteUserDialogSuggestTitle=Suggest to Party
UI/InviteUserDialogTitle=Invite to Party
UI/InviteUserAcceptInvite=INVITE
UI/InviteUserAcceptSuggest=SUGGEST
UI/InviteUserDialogTitle=Invite to Party
UI/InviteUserLobbyDialogMessage= 
UI/InviteUserLobbyDialogSuggestMessage= 
UI/InviteUserLobbyDialogSuggestTitle=Suggest to Lobby
UI/InviteUserLobbyDialogTitle=Invite to Lobby
UI/JoinGame_Control=<h/>Join Game
UI/Keyboard=Keyboard
UI/KeyboardScrollSpeed_Colon=Keyboard Scroll Speed:
UI/KeyframeFrequency_Colon=Keyframe Frequency:
UI/Killed=Killed
UI/Ladder_Control=<h/>Ladder
UI/Language=Language
UI/LanguageOptions/SpeechLocale_Colon=Speech and Movie Language:
UI/LanguageOptions/TextLocale_Colon=Text Language:
UI/LanguageOptionsHeaders/Language=Language
UI/LanguageOptionsTooltips/SpeechLocale=<c val="ffffff">Speech and Movie Language:</c><n/>Specifies the language of speech and movies in the game.<n/><n/><c val="FF2222">Changing this option requires a game restart to take effect.</c>
UI/LanguageOptionsTooltips/TextLocale=<c val="ffffff">Text Language:</c><n/>Specifies the language of text in the game.<n/><n/><c val="FF2222">Changing this option requires a game restart to take effect.</c>
UI/Language_Control=Language
UI/Large=Large
UI/LaunchLinkRegionMismatch=The link below can't be viewed in your current region: <n/>%s
UI/LaunchMission=Launch
UI/LeaderPaneAPM_Name=APM
UI/LeaderPaneArmy_Name=Active Forces
UI/LeaderPaneCPM_Name=EPM
UI/LeaderPaneIncome_Name=Income
UI/LeaderPaneNone_Name=None
UI/LeaderPaneProduction_Name=Production
UI/LeaderPaneResources_Name=Resources
UI/LeaderPaneSpending_Name=Spending
UI/LeaderPaneStructures_Name=Structures
UI/LeaderPaneUnitsLost_Name=Units Lost
UI/LeaderPaneUnits_Name=Units
UI/LeaderPaneUpgrades_Name=Upgrades
UI/LegacyOfTheVoid=LEGACY OF THE VOID
UI/LegacyOfTheVoidDescription=Travel to the birthplace of the Protoss.  There you will be tested.
UI/Light=Light
UI/Lighting_Colon=Lighting:
UI/Listening=Listening
UI/Load=Load
UI/LoadGameDialogAccept_Control=LOAD
UI/LoadGameDialogClose_Control=CLOSE
UI/LoadGameDialogTitle=LOAD GAME
UI/LoadReplay=REPLAYS
UI/Load_Control=<u>L</u>oad
UI/Loading=Loading
UI/LoadingBarPercentSymbol=%
UI/LoadingFinished=Finished Loading
UI/LoadingScreenVs=Vs.
UI/Lobby/AddComputer=Add Computer
UI/Lobby/Closed=Open
UI/Lobby/InvitePlayer=Invite Player: %playerName%
UI/Lobby/MakeHost=Make Host
UI/Lobby/Move=Move Here
UI/Lobby/OccupiedComputer=Computer (%difficulty%)
UI/Lobby/OccupiedObserver=%playerName% (%observerType%)
UI/Lobby/OccupiedPlayer=%playerName%
UI/Lobby/Open=Open
UI/Lobby/Pending=%playerName% (Pending...)
UI/Lobby/Remove=Remove
UI/Lobby/SetComputerDifficulty=Set Difficulty: %difficulty%
UI/Lobby/SetReferee=Switch to Referee
UI/Lobby/SetSpectator=Switch to Spectator
UI/Lobby/Swap=Swap Player Here: %playerName%
UI/LobbyInvitePanel/RequestMessage=%userName% has invited you to a lobby.
UI/LobbyInvitePanel/SuggestMessage=%senderUserName% suggests %suggestedUserName% to the lobby
UI/LocalGameList=Local Game List
UI/Location_Colon=Location:
UI/LockedTechTreeStructureName=Locked
UI/LockedTechTreeUnitName=Locked
UI/Log=Log
UI/LogMessagePanel/ClearButton/Tooltip=Clear Error Messages
UI/LogMessagePanel/ShowErrorsCheckbox/Tooltip=Show Error Messages
UI/LogMessagePanel/ShowNotificationsCheckbox/Tooltip=Show Notification Messages
UI/LogMessagePanel/ShowWarningsCheckbox/Tooltip=Show Warning Messages
UI/LoginDialogMessage=Connecting...
UI/LoginDialogTitle=Authentication
UI/Login_Control=<h/>Login
UI/Long=Long
UI/LookingForParty/Title=Looking For Party
UI/LookingForParty/NoParties=No players who are looking for a party were found.<n/><n/>Click the box above to let other players know you are looking for a party.
UI/LookingForParty/PartyFull=Your party is currently full.
UI/LookingForParty/JoinPartyButton=REQUEST TO JOIN
UI/LookingForParty/InviteToPartyButton=INVITE TO PARTY
UI/LookingForParty/GoodMatchSolo=This player is close to your skill level.
UI/LookingForParty/GoodMatchParty=The players in this party are close to your skill level.
UI/Lost=Lost
UI/Low=Low
UI/LowSensitivity=Low Sensitivity
UI/Ludicrous=Ludicrous
UI/Mail_Control=<h/>Mail
UI/MapList=Map List
UI/MapSize00=Tiny
UI/MapSize01=Small
UI/MapSize02=Medium
UI/MapSize03=Large
UI/MapSize04=Huge
UI/MapSize05=Epic
UI/MasterVolume_Colon=Master Volume:
UI/MatchmakingPanel/CooperativeText=Match with other players against the A.I.
UI/MatchmakingPanel/CooperativeTitle=COOPERATIVE
UI/MatchmakingPanel/PracticeText=Play with A.I. allies and opponents
UI/MatchmakingPanel/PracticeTitle=PRACTICE
UI/MatchmakingPanel/VersusText=Battle against other players of similar skill
UI/MatchmakingPanel/VersusTitle=VERSUS
UI/MatchmakingQueueUnavailble=Queue Unavailable
UI/MatchmakingQueueUnavailblePartySize=Too many players in your party for this play mode
UI/MatureLanguageFilter=Enable Mature Language Filter
UI/MatureLanguageFilterTooltip=<c val="ffffff">Enable Mature Language Filter:</c><n/>Toggles the game's internal filtration of all mature language.
UI/Medium=Medium
UI/Mega=Mega
UI/Melee=Melee
UI/Menu=Menu
UI/MenuDialogClose=Close Menu
UI/MenuDialogCurrentRegion=%regionName% (Current Region)
UI/MenuDialogHelp=Help
UI/MenuDialogLogout=Logout
UI/MenuDialogOptions=Options
UI/MenuDialogQuit=Exit Game
UI/MenuDialogSwitchRegion=Click to switch to a different region.
UI/MenuDialogTutorial=Play Tutorial
UI/MercenaryFrameHired=HIRED
UI/MercenaryPanelAlreadyHired=Hired
UI/MercenaryPanelClose_Control=<h/>CLOSE
UI/MercenaryPanelCostHeading=Cost:
UI/MercenaryPanelCreditsHeading=Credits Available:
UI/MercenaryPanelHire=HIRE
UI/MercenaryPanelSelectHeading=SELECT A MERCENARY
UI/MercenaryPanelTitle=MERCENARIES
UI/Merging=Merging
UI/MessageLog=Message Log
UI/MessageLogDialogTitle=MESSAGE LOG
UI/MicrophoneBoost=Microphone Boost
UI/MicrophoneDisable=Mute OS Microphone
UI/MicrophoneEnable=Unmute OS Microphone
UI/MicrophoneTest_Colon=Microphone Test:
UI/MicrophoneVolume_Colon=Microphone Volume:
UI/MicrophoneWarningMissing=The operating system does not report any connected microphone.
UI/MicrophoneWarningMuted=Your microphone is currently muted by the operating system.<n/>Press the <c val="ffff00">Unmute OS Microphone</c> button to unmute the microphone.
UI/Minerals=Minerals
UI/MineralsCollected=Minerals Collected
UI/MineralsSpent=Minerals Spent
UI/MinuteAgo=1 minute ago
UI/MinutesAgo=%d minutes ago
UI/Mission=Mission
UI/MissionObjectives=Mission Objectives
UI/MissionSelectBonusTitle= 
UI/MissionSelectNewUnit=New Unit
UI/MissionSelectObjectiveTitle=OBJECTIVE:
UI/MissionSelectRewardTitle=BONUS OPPORTUNITIES:
UI/MissionTimeTooltip=Shows the time that has elapsed since the beginning of the game.
UI/MissionTitle_Colon=Mission:
UI/Mod_Colon=Mod:
UI/Models_Colon=Models:
UI/MonthAgo=1 month ago
UI/MonthsAgo=%d months ago
UI/Morphing=Morphing
UI/Mouse=Mouse
UI/MouseOverrideSensitivity=Enable Mouse Sensitivity
UI/MouseScrollEnabled=Enable Mouse Scroll
UI/MouseScrollSpeed_Colon=Mouse Scroll Speed:
UI/MouseSensitivity_Colon=Mouse Sensitivity:
UI/MouseWheelZoom_Colon=Enable Mouse Wheel Zoom
UI/Move=Move
UI/MoveAndTurn=Move & Turn
UI/MoveSpeed_Colon=Move Speed:
UI/Movies_Colon=Movies:
UI/MsFormat=%VAL ms
UI/Multiplayer=Multiplayer
UI/MultiplayerLoading=Loading
UI/MultiplayerLoadingComplete=Complete
UI/MultiplayerLoadingPanelEven=Teams Even
UI/MultiplayerLoadingPanelFavored=Favored
UI/MultiplayerLoadingPanelSlightlyFavored=Slightly Favored
UI/Multiplayer_Control=<h/>Multiplayer
UI/Music=Music
UI/MusicDisabled=Music Disabled
UI/MusicEnabled=Music Enabled
UI/Music_Colon=Music:
UI/Mute=Mute
UI/Name=Name
UI/Name_Colon=Name:
UI/NewOptions=New Options
UI/NewPassword_Colon=New Password:
UI/NewQuestDialog/Button=CONTINUE
UI/NewQuestDialog/Description= 
UI/NewQuestDialog/DescriptionDaily=Quests can only be completed in Versus Mode
UI/NewQuestDialog/QuestsUnlocked=Quests Unlocked!
UI/NewQuestDialog/QuestsUnlockedDescription=Complete Quests to earn gold and experience.<n/>Click "Ok" below to receive your first quest.
UI/NewQuestDialog/Title=New Quest!
UI/NewQuestDialog/TitleDaily=New Daily Quest!
UI/NewUserPopup/PlaySecondTutorialTitle=MISSION COMPLETE
UI/NewUserPopup/PlaySecondTutorialButtonAccept=PLAY TUTORIAL
UI/NewUserPopup/PlaySecondTutorialButtonCancel=SKIP TUTORIAL
UI/NewUserPopup/ConfirmSkipMap2Title=SKIP TUTORIAL?
UI/NewUserPopup/SkipSecondTutorialButtonAccept=SKIP FOR NOW
UI/NewUserPopup/SkipSecondTutorialButtonCancel=GO BACK
UI/NewUserPopup/GoToPlayButtonTitle=STEPPIN' UP!
UI/NewUserPopup/PlayPracticeGameTitle=PRACTICE TIME!
UI/NewUserPopup/DirectToShopTitle=CONGRATULATIONS!
UI/NewUserPopup/ExplainHeroSelectTitle=SELECTING YOUR HERO
UI/New_Control=<u>N</u>ew
UI/New_Objective_Parenthesis=(New)
UI/News_Control=<h/>News
UI/No=No
UI/NoMessages=No Messages To Display
UI/NoResolutionFound=No Valid Resolutions Found
UI/NoTips=No Tips To Display
UI/NoTutorials=No Tutorials To Display
UI/NoValidLocales=The client you are using cannot be used in the region you have chosen.
UI/NoiseSensitivity_Colon=Noise Sensitivity:
UI/None=None
UI/Normal=Normal
UI/NormalMaps_Colon=Normal Maps:
UI/Normal_Control=Normal
UI/Notifications=Notifications
UI/Objectives=Objectives
UI/Observer=Observer
UI/Observers=Observers
UI/ObserverAllPlayers=Everyone
UI/ObserverCameraButtonTip=Player Camera
UI/ObserverCommentator=Commentator
UI/ObserverStatusBarsButtonTip=Hit Point Bars
UI/ObserverViewMenuTip=View Perspective
UI/ObserverVision=VISION
UI/Off=Off
UI/Ok=Ok
UI/Ok_Control=<h/>OK
UI/OldPassword_Colon=Old Password:
UI/On=On
UI/Options=OPTIONS
UI/OptionsDialog/Hotkeys_Control=Hotkeys
UI/OptionsDialogCancel_Control=CANCEL
UI/OptionsDialogOk_Control=ACCEPT
UI/Options_Control=<u>O</u>ptions
UI/Options_Control_Caps=OPTIONS
UI/Output=Output
UI/OutputDevice_Colon=Output Device:
UI/Overview_Control=<h/>Overview
UI/OverwriteFile_Dialog=The file "%fileName%" already exists. Are you sure you want to overwrite it?
UI/PartyInvitePanel/RequestMessage=%userName% invited you to a party
UI/PartyInvitePanel/SuggestMessage=%senderUserName% suggests %suggestedUserName% to the party
UI/PartyInvitePanel/RequestToJoinMessage=%suggestedUserName% requests to join the party
UI/PartyPanel/BonusAddend=+%amount%
UI/PartyPanel/BonusMultiplier=%amount%%
UI/PartyPanel/Description=Play with friends and earn more experience! To start a party, click the "Invite" button below.
UI/PartyPanel/Invite=Invite
UI/PartyPanel/Kick=Kick
UI/PartyPanel/Leave=Leave Party
UI/PartyPanel/Promote=Promote
UI/PartyPanel/StatusInGame=In-Game
UI/PartyPanel/StatusInvited=Invite Pending
UI/PartyPanel/StatusOffline=Disconnected
UI/PartyPanel/StatusOnline=Party
UI/PartyPanel/Suggest=Suggest
UI/PartyPanel/FriendBonusActive=Friend Bonus active</n>%bonus% experience
UI/PartyPanel/FriendBonusNotActive=Friend Bonus not active</n>Play in a party with a friend to receive %bonus% more experience</n></n>Note: You must be friends with the players in your party to receive the friend bonus
UI/PartyReadyPanel/CustomGameMessage=You're invited to play a custom game
UI/PartyReadyPanel/FunOrNotMessage=You're invite to play Fun or Not
UI/PartyReadyPanel/MatchmakingMessage=You're invited to play a %queueName% game
UI/PartyReadyPanel/Ready=Ready
UI/PartyReadyPanel/ReadyCount=%readyMembers% / %totalMembers%
UI/PartyReadyPanel/ReadyMessage=Waiting for party members
UI/PartyReadyPanel/Remaining=Remaining
UI/PartyReadyPanel/ReplayMessage=You're invited to watch a replay
UI/PartyReadyPanel/ReplayTitle=Replay
UI/Password_Colon=Password:
UI/PatchRequiredDialogCancel=<h/>Cancel
UI/PatchRequiredDialogMessage=A new patch is required to connect to this region.<n/><n/>Restart StarCraft II to automatically install the patch or click Cancel to change regions.
UI/PatchRequiredDialogRestart=<h/>Restart
UI/PatchRequiredDialogTitle=Patch Required
UI/Peak=Peak
UI/Physics_Colon=Physics:
UI/PingTargetName=Ping Minimap
UI/PingTargetPrompt=<IMG path="Assets\Textures\tutorialmouseleftbuttondown.dds" height="52" width="32" alignment="absolutemiddle"/>   Ping Location<n/><IMG path="Assets\Textures\tutorialmouserightbuttondown.dds" height="52" width="32" alignment="absolutemiddle"/>   Cancel
UI/PingTip=Allows you to ping a location on the minimap or game world that only your allies will see.<n/><k val="MinimapPing"/>
UI/PlanetPanelBonusObjectiveTitle=BONUS OBJECTIVE:
UI/PlanetPanelBonusTitle=BONUS OPPORTUNITIES:
UI/PlanetPanelContactPlay=PLAY
UI/PlanetPanelContactStop=STOP
UI/PlanetPanelContactTitle=MISSION CONTACT
UI/PlanetPanelCreditsHeading=Current Credits: %credits%
UI/PlanetPanelDifficulty=Select your difficulty
UI/PlanetPanelLaunch=<h/>LAUNCH
UI/PlanetPanelMissionTitle=MISSION:
UI/PlanetPanelNoSelection=Select a planet.
UI/PlanetPanelObjectiveTitle=MISSION OBJECTIVE:
UI/PlanetPanelPlay=<h/>PLAY
UI/PlanetPanelResearchTitle=RESEARCH OPPORTUNITIES:
UI/PlanetPanelRewardTitle=REWARD:
UI/PlanetPanelTechnologyTitle=AVAILABLE TECHNOLOGY
UI/PlanetPanelTitle=MISSION SELECTION
UI/PlanetPanelTravel=<h/>TRAVEL
UI/PlanetPanelUnitUnlocked=UNIT UNLOCKED
UI/Play=Play
UI/PlayAgain=Play Again
UI/PlayChallenge_Control=<h/>Play
UI/PlayFromHerePanel/Description=Select the slot each player should replace
UI/PlayFromHerePanel/InvalidUser=None
UI/PlayFromHerePanel/StartButton/Text=START GAME
UI/PlayFromHerePanel/StartButton/Tooltip/AutomaticVictory=The game will end immediately if started with the current players.
UI/PlayFromHerePanel/StartButton/Tooltip/CustomInterface=You cannot take command of this replay while %user% is assigned to a player slot and using a Custom Observer Interface.
UI/PlayFromHerePanel/StartButton/Tooltip/DuplicateUser=You cannot take command of this replay while %user% is assigned to multiple player slots.
UI/PlayFromHerePanel/StartButton/Tooltip/GameComplete=You cannot take command of a replay that has ended.
UI/PlayFromHerePanel/StartButton/Tooltip/NoLicense=You cannot take command of this replay because %user% does not own this expansion level.
UI/PlayFromHerePanel/StartButton/Tooltip/NoLicenseForRace=You cannot take command of this replay because %user% does not have the license required to play %race%.
UI/PlayFromHerePanel/StartButton/Tooltip/NoUsersAssigned=You cannot take command of this replay without assigning player slots.
UI/PlayFromHerePanel/StartButton/Tooltip/NotHost=Only the host can take command of a replay.
UI/PlayFromHerePanel/Title=TAKE COMMAND
UI/PlayGame_Control=<h/>Play Game
UI/Play_Control=<h/>Play
UI/Player=Player
UI/PlayerMessage/BecameHost=%player% is now the host.
UI/PlayerMessage/CantReconnect=%player% failed to reconnect.
UI/PlayerMessage/HasDisconnected=%player% has lost their connection.
UI/PlayerMessage/HasJoinedTheGame=%player% has joined the game!
UI/PlayerMessage/HasLeftTheGame=%player% has left the game!
UI/PlayerMessage/HasReconnected=%player% has restored their connection.
UI/PlayerMessage/IsBeingRevealed=%player% has not rebuilt their base and is being revealed!
UI/PlayerMessage/IsNoLongerBeingRevealed=%player% rebuilt their base and is no longer being revealed!
UI/PlayerMessage/IsNowPlaying=%player% is now playing.
UI/PlayerMessage/ResourceSplit=Resources gathered by %player% will be split among remaining allies.
UI/PlayerMessage/Responsive=%player% is now responsive.
UI/PlayerMessage/StalemateBegin=Stalemate detected! The game will end in 3 minutes unless any player gathers resources, researches an upgrade, produces a unit, constructs a building, or destroys an enemy building.
UI/PlayerMessage/StalemateEnd=Stalemate ended! The game will now resume normally.
UI/PlayerMessage/Unresponsive=%player% is unresponsive.
UI/PlayerMessage/WasDefeated=%player% was defeated!
UI/PlayerMessage/WasDestroyed=%player% no longer has any forces!
UI/PlayerMessage/WasVictorious=%player% was victorious!
UI/PlayerRankPanelTooltip=%currentXP% / %totalXP% XP
UI/PlayerRankPanelTooltipMaxRank=Reached Max Rank
UI/PlayerStatAPM=APM
UI/PlayerStatArmySupply=Army Supply
UI/PlayerStatArmyUnitsLost=Units Killed
UI/PlayerStatCPM=EPM
UI/PlayerStatName=Name Panel
UI/PlayerStatResources=Minerals
UI/PlayerStatResourcesGas=Gas
UI/PlayerStatWorkerSuuply=Worker Supply
UI/PlayerStatWorkerUnitsLost=Workers Killed
UI/Player_Number=Player %val%
UI/Politics=Politics
UI/PortraitType_Colon=Unit Portraits:
UI/PostProcessing_Colon=Post-Processing:
UI/PressDesiredKey=Press the desired key
UI/PrimaryHotkey_Colon=Hotkey:
UI/PrimaryObjectiveTitle_Colon=Mission Objective:
UI/PrimaryObjectives=Main Objectives
UI/Produced=Produced
UI/Produces_Colon=Produces:
UI/Profile/Statistics=Total Wins: %totalWins%<n/>Total Losses: %totalLosses%<n/>Total Bails: %totalBails%<n/>Total Ties: %totalTies%
UI/ProfileDialog/HeroProgressionButton=Hero Quests
UI/ProfileDialog/HeroProgressionDescription=Hero progress can only be earned in Versus Mode
UI/ProfileDialog/HeroProgressionTitle=Hero Quests
UI/ProfileDialog/HeroProgressionLocked=HERO QUESTS LOCKED
UI/ProfileDialog/MatchHistoryButton=Match History
UI/ProfileDialog/QuestsButton=Daily Quests
UI/ProfileDialog/QuestsDescription=Quests can only be completed in Versus Mode
UI/ProfileDialog/QuestsTitle=Daily Quests
UI/ProfileDialog/QuestsLocked=QUESTS LOCKED
UI/ProfileDialog/SummaryButton=Profile Summary
UI/ProfileDialog/UnlockRank=Reach Player Level %rank%
UI/ProfileDialog/ChangePortraitButton=Change Portrait
UI/ProfileName_Colon=Profile Name:
UI/ProfileTemplate_Colon=Profile Template:
UI/Profile_Control=Pr<h/>ofile
UI/Profiles=Profiles
UI/Provider=Provider
UI/Purchase=Purchase
UI/PurchaseAvailable=Purchasable Upgrades
UI/PurchaseCost_Colon=Tech Cost:
UI/PurchaseCreditsFormat=<val/> mil
UI/PurchaseCredits_Colon=Credits Available:
UI/PurchaseCurrent=Current Inventory
UI/PurchasePanelAlreadyPurchased=Purchased
UI/PurchasePanelCostHeading=Cost:
UI/PurchasePanelCreditsHeading=Credits Available:
UI/PurchasePanelNoSelection=Select a Tech Upgrade
UI/PurchasePanelPurchase=PURCHASE
UI/PurchasePanelSelectHeading=SELECT AN UPGRADE
UI/PurchasePanelTitle=TECH PURCHASE
UI/PushToTalk=Push-to-talk
UI/PushToTalkKey_Colon=Push-To-Talk Key:
UI/PushToTalkSound=Push-To-Talk Sound
UI/Quality=Quality
UI/Quality_Colon=Quality:
UI/QuickSave=Quick Save
UI/Quit_Control=<u>Q</u>uit
UI/Quit_Control_Caps=QUIT
UI/RIDUnblockTooltip=<c val="ffffff">Unblock Real ID Friend Requests:</c><n/>Allow selected user to send you Real ID friend requests again.
UI/Race=Race
UI/Race/Protoss=Protoss
UI/Race/Terran=Terran
UI/Race/Zerg=Zerg
UI/Random=Random
UI/Razed=Razed
UI/ReadyVolume_Colon=Announcer Volume:
UI/Ready_Control=<h/>Ready
UI/RealmList=Realm List
UI/RecordTriggers=Record From Triggers
UI/Reflections_Colon=Reflections:
UI/RefreshRateFormat=%val% Hz
UI/RefreshRate_Colon=Refresh Rate:
UI/RejoinConfirmationDialogButton=REJOIN
UI/RejoinConfirmationDialogMessage=The game you were in is still in progress. Click the "Rejoin" button below to continue playing.
UI/RejoinConfirmationDialogTitle=GAME IN PROGRESS
UI/RejoinConfirmationDialogTooltip=Please wait as we reconnect you to your game.
UI/RejoinGameDialogTitle=Reconnect Successful
UI/RejoinGameDialogMessage=Please be patient as we catch you up. This may take a few minutes.
UI/RemoveFriendConfirmationMessage=Are you sure you want to remove %userName% from your Friends List? This does not block communication with this person.
UI/RemoveFriendAcceptButton=REMOVE FRIEND
UI/RepeatEmailAddress_Colon=Repeat Email Address:
UI/RepeatNewPassword_Colon=Repeat New Password:
UI/RepeatPassword_Colon=Repeat Password:
UI/Replay=Replay
UI/ReplayComplete=Replay Complete
UI/ReplayDecSpeed=Decrease Speed
UI/ReplayDone=Done
UI/ReplayEntireMap=Entire Map  (<h/>E)
UI/ReplayFastForwarding=Seeking
UI/ReplayHide=Toggle Replay Timeline
UI/ReplayIncSpeed=Increase Speed
UI/ReplayJumping=Seeking
UI/ReplayList=Replay List
UI/ReplayLoading=Loading
UI/ReplayMissionDialog=Replay
UI/ReplayOption=Save All Replays
UI/ReplayPanel/PlayFromHereButton/Tooltip=Take Command
UI/ReplayPause=Pause
UI/ReplayPlay=Play
UI/ReplayRestart=Restart
UI/ReplaySpeed1=Normal
UI/ReplaySpeed2=Faster
UI/ReplaySpeed3=Faster x2
UI/ReplaySpeed4=Faster x4
UI/ReplaySpeed5=Faster x8
UI/ReplayTimeOption=Display Replay Time Info
UI/Replay_Control=<u>R</u>eplay
UI/ReportUserDialogDescription=Description:
UI/ReportUserDialogPulldownCheating=Cheating
UI/ReportUserDialogPulldownHarassment=Harassment
UI/ReportUserDialogPulldownName=Inappropriate Name
UI/ReportUserDialogPulldownSpam=Spam
UI/ReportUserDialogPulldownThreat=Real-life Threat
UI/ReportUserDialogTitle=Report Player
UI/ReportUserDialogAcceptButton=REPORT PLAYER
UI/Request=Request
UI/Requires_Colon=Requires:
UI/ResearchPanelConfirmationTitle=<s val="Warning"><n/>WARNING!</s>
UI/ResearchPanelCurrentResearchLevel=Current Research Level: %level%
UI/ResearchPanelNoSelection=Select a Research Item
UI/ResearchPanelResearch=RESEARCH
UI/ResearchPanelResearchProgress=RESEARCH PROGRESS:
UI/ResearchPanelSelectText=Choose an item to research
UI/ResearchPanelTitle=RESEARCH
UI/Researching=Researching
UI/Resolution_Colon=Resolution:
UI/ResourceName0=Minerals
UI/ResourceName1=Vespene
UI/ResourceName2=Terrazine
UI/ResourceName3=Custom
UI/ResourceRequest_Colon=Resource Request:
UI/ResourceSupplyToolTip=All living units cost supply. Build Supply Depots, Overlords or Pylons to increase supply. 
UI/ResourceSupplyToolTip_Prot=All living units cost supply. Build Pylons to increase supply. 
UI/ResourceSupplyToolTip_Terr=All living units cost supply. Build Supply Depots to increase supply. 
UI/ResourceSupplyToolTip_Zerg=All living units cost supply. Build Overlords to increase supply. 
UI/ResourceToolTip0=Minerals are used to build your forces. Gather more minerals from mineral fields.
UI/ResourceToolTip1=Vespene Gas is used to build your forces. Gather more gas from vespene geysers.
UI/ResourceToolTip2=
UI/ResourceToolTip3=This is a custom resource.
UI/ResourceTradeNotEnoughResources=Not Enough Resources
UI/Resources_Control=<h/>Resources
UI/RestartPanelDifficulty=Select your difficulty
UI/Restore=Restore
UI/RestoreDefaults=Restore Defaults
UI/RestoreGlobalDefaults=Restore Global Defaults
UI/RestoreGridDefaults=Restore Grid Defaults
UI/RestoreProfileDefaults=Restore Profile Defaults
UI/RestoreRacialDefaults=Restore Race Defaults
UI/RestrictedStateDownloading=Not available while downloading
UI/RestrictedStateGameInvitationPending=Not available while there is a pending game invite
UI/RestrictedStateInDevelopment=Not available for Alpha
UI/RestrictedStateInLobby=Not available while in a lobby
UI/RestrictedStateJoiningLobby=Not available while joining a game
UI/RestrictedStatePartyInGame=Not available while party members are still in game
UI/RestrictedStatePartyInvitationPending=Not available while there is a pending party invite
UI/RestrictedStatePartyNotLeader=Only available to party leader
UI/RestrictedStatePartyOffline=Not available while party members are offline
UI/RestrictedStateRejoiningGame=Not available while you have a game in progress
UI/RestrictedStateSearching=Not available while searching for a game
UI/RestrictedStateUploadingReplay=Not available while uploading a replay file
UI/ResumeReplayDialog/Recovering=Recovering
UI/RevealPanel_Countdown=You will be revealed in: %countdown%
UI/RevealPanel_Countdown_Tooltip=Build a Town Hall or you will be revealed to your enemies when this timer expires!
UI/RevealPanel_Countdown_Tooltip_Prot=Build a Nexus or you will be revealed to your enemies when this timer expires!
UI/RevealPanel_Countdown_Tooltip_Terr=Build a Command Center or you will be revealed to your enemies when this timer expires!
UI/RevealPanel_Countdown_Tooltip_Zerg=Build a Hatchery or you will be revealed to your enemies when this timer expires!
UI/RevealPanel_Revealed=You are being revealed!
UI/RevealPanel_Revealed_Tooltip=Build a Town Hall to stop being revealed to your enemies!
UI/RevealPanel_Revealed_Tooltip_Prot=Build a Nexus to stop being revealed to your enemies!
UI/RevealPanel_Revealed_Tooltip_Terr=Build a Command Center to stop being revealed to your enemies!
UI/RevealPanel_Revealed_Tooltip_Zerg=Build a Hatchery to stop being revealed to your enemies!
UI/Reverb_Colon=Enable Reverb
UI/Revive_S=Revive %s
UI/Reviving=Reviving
UI/RewardTitle_Colon=Reward:
UI/Reward_Colon=Reward:
UI/RibbonQuality_Colon=Ribbon Quality:
UI/RoomSelectionTitle=Go To:
UI/Save=Save
UI/SaveList=Save List
UI/SaveModeCampaign=Campaign
UI/SaveModeChallenge=Challenge
UI/SaveModeMultiplayer=Multiplayer
UI/SaveReplayDialogAccept_Control=OK
UI/SaveReplayDialogClose_Control=CANCEL
UI/SaveReplayDialogTitle=SAVE REPLAY
UI/Save_Control=<h/>Save
UI/ScoreScreen/Close=Close
UI/ScoreScreen/Experience=%amount% XP
UI/ScoreScreen/GemsPanel/GemPlus=+
UI/ScoreScreen/GemsPanel/GemTitle=Gems
UI/ScoreScreen/Level=Level %amount%
UI/ScoreScreen/LevelUp=LEVEL UP
UI/ScoreScreen/PlayerFrame/AI=AI 
UI/ScoreScreen/QuestsCompleted=QUESTS COMPLETED
UI/ScoreScreen/TotalExperience=TOTAL EXPERIENCE
UI/ScoreScreen/TotalGold=TOTAL GOLD
UI/ScoreScreen/TotalRewards=TOTAL REWARDS
UI/ScoreScreen/Pending=Waiting for Game Results...
UI/ScoreScreen/Error=Unable to Fetch Game Results!
UI/ScoreScreen/Result_Undecided=Undecided
UI/ScoreScreen/Result_Victory=Victory
UI/ScoreScreen/Result_Defeat=Defeat
UI/ScoreScreen/Result_Tie=Tie
UI/ScreenBundle/BundleScreenDescription=CLICK ITEM TO PREVIEW IN 3D
UI/ScreenBundle/Items=Items
UI/ScreenBundle/HeroesList=Heroes (%amount%)
UI/ScreenBundle/MountsList=Mounts (%amount%)
UI/ScreenBundle/PurchasedIndicator=You own this bundle
UI/ScreenBundle/SkinsList=Skins (%amount%)
UI/ScreenBundle/Discount=%amount%%</n>OFF
UI/ScreenBuy/BackButton=BACK
UI/ScreenBuy/BeginPurchase=Purchase Processing...
UI/ScreenBuy/CancelButton=CANCEL
UI/ScreenBuy/CompleteChallenge=Complete Challenge
UI/ScreenBuy/ConfirmPurchase=CONFIRM PURCHASE
UI/ScreenBuy/CostRealFormat=%cost% plus applicable taxes if any
UI/ScreenBuy/GoldPurchase=Purchasing with Gold
UI/ScreenBuy/InstructionTooltip=Item properties and values may change over time.<n/><n/>Funds will first be deducted from your Battle.net Balance. If insufficient balance exists, then your primary payment method on your Battle.net account will be charged.</n></n><s val="StandardTooltipDetails">IMPORTANT:</s> Please note that any issues that arise with your payment for this transaction, including chargebacks and disputed charges, may result in the temporary suspension of the Heroes of the Storm account until the payment issue is resolved.
UI/ScreenBuy/LearnMore=Learn more
UI/ScreenBuy/LearnMoreTooltip=<ul text = "•"><li/>Real money purchases can only be transacted with an accepted US payment method in USD.<li/>Real money purchases are capped at $325<li/>At the time of the wipe, purchases made with real money from the store will receive the equivalent credit (e.g. in Battle.net balance or by other means).<li/>WARNING: Changing your battle.net balance from USD to another currency will result in the inability to process this credit.</ul>
UI/ScreenBuy/ProductOwned=Already Owned
UI/ScreenBuy/PurchaseButton=CONFIRM
UI/ScreenBuy/PurchaseComplete=Purchase Completed
UI/ScreenBuy/SelectCurrency=Select Currency
UI/ScreenBuy/SkinWarning=Until you purchase this Hero, you can only use the skin when the Hero is periodically free to play.
UI/ScreenBuy/SkinWarningNote=WARNING!
UI/ScreenBuy/Warning=Please be advised that real money purchases will be capped during Technical Alpha.  Also, be advised that all gold, progression, and purchases will be deleted from your account in the future during a planned Technical Alpha account wipe.  Following the wipe, purchases made with real money from the store will receive the equivalent amount in credit.<n/><n/>As a thank you for helping us test our store, you will receive a special gift!
UI/ScreenBuy/WarningNote=IMPORTANT
UI/ScreenCollection/CustomizeButton=HERO INFO
UI/ScreenCollection/HeroesButton=HEROES
UI/ScreenCommunity/ChatChannelsButton=Chat Channels
UI/ScreenCommunity/ClansButton=Guilds
UI/ScreenCommunity/GroupsButton=Groups
UI/ScreenCommunity/Clans/Create=Create Guild
UI/ScreenCommunity/Clans/Join=Join Guild
UI/ScreenCommunity/Clans/XP_Message=Join a Guild and play with guildmates to get an XP bonus.
UI/ScreenForeground/ProfileButtonTooltip=Click to view profile
UI/ScreenHero/AboutButton=ABOUT
UI/ScreenHero/AppearanceButton=SKINS
UI/ScreenHero/BasicHeroQuests=Basic Hero Quests
UI/ScreenHero/EpicHeroQuests=Epic Hero Quests
UI/ScreenHero/PurchasedIndicator=You own this hero
UI/ScreenHero/QuestsButton=QUESTS
UI/ScreenHero/TalentsButton=TALENTS
UI/ScreenHero/TryButton=TRY
UI/ScreenHero/TryButton/Tooltip=Click to launch a single player game where you can try this hero.
UI/ScreenHero/UnlockHeroQuests=Reach Player Level %rank%
UI/ScreenHeroCustomGame/CancelButton=BACK TO LOBBY
UI/ScreenHeroCustomGame/ReadyButton=READY
UI/ScreenHeroCustomGame/AddComputerButton=FILL A.I.
UI/ScreenHeroCustomGame/StartGameButton=START GAME
UI/ScreenHeroCustomGame/GameDetailsButton=GAME DETAILS
UI/ScreenHeroCustomGame/QuitButton=QUIT
UI/ScreenHeroCustomGame/RequireLobbyHost=Only the host can start the game
UI/ScreenHeroCustomGame/RequireNoPendingUsers=The game cannot start while there are pending invites
UI/ScreenHeroCustomGame/RequireNotCountingDown=The game is starting
UI/ScreenHeroCustomGame/RequireHasParticipants=The game must have at least one participant to start
UI/ScreenHeroCustomGame/RequireAllUsersReady=All players must lock in a hero before the game can start
UI/ScreenHome/CollectionButton=COLLECTION
UI/ScreenHome/PlayButton=PLAY
UI/ScreenHome/ReplayButton=WATCH
UI/ScreenHome/StoreButton=SHOP
UI/ScreenHome/CommunityButton=COMMUNITY
UI/ScreenPlay/StandardButton=Standard
UI/ScreenPlay/CustomButton=Custom Games
UI/ScreenPlay/RankedButton=Ranked
UI/ScreenLoadingLegalTextKRNGL=<c val="9F9F9F">You have been playing for %1 hours %2 minutes. Excessive gameplay can interfere with your daily life.</c>
UI/ScreenLoadingStartup=LOADING
UI/ScreenLoginAccountName=BATTLE.NET ACCOUNT NAME
UI/ScreenLoginAuthenticatorMessage=Enter the generated digital code.
UI/ScreenLoginAuthenticatorTitle=Authenticator Code
UI/ScreenLoginCAIS=适龄提示：《Heroes of the Storm》适合13+岁以上玩家。<n/>健康游戏忠告：抵制不良游戏，拒绝盗版游戏。注意自我保护，谨防受骗上当。适度游戏益脑，沉迷游戏伤身。合理安排时间，享受健康生活。<n/>积极健康的游戏心态是健康游戏的开端，本游戏故事情节设置紧凑，请您合理控制游戏时间，避免沉溺游戏影响生活，注意自我保护，防范网络陷阱。
UI/ScreenLoginLegalHeroes=Heroes of the Storm © 2014 Blizzard Entertainment. All rights reserved.
UI/ScreenLoginLogin=LOGIN
UI/ScreenLoginNewUser=NEW USER
UI/ScreenLoginOptions=OPTIONS
UI/ScreenLoginPassword=PASSWORD
UI/ScreenLoginQuit=QUIT
UI/ScreenLoginRegion=REGION
UI/ScreenLoginRememberAccount=Remember Account
UI/ScreenHeroMatchmaking/CancelButton=CANCEL
UI/ScreenHeroMatchmaking/QuitButton=QUIT
UI/ScreenHeroMatchmaking/ReadyButton=READY
UI/ScreenMount/AboutButton=ABOUT
UI/ScreenMount/PurchasedIndicator=You own this mount
UI/ScreenMount/TryButton=TRY
UI/ScreenMount/TryButton/Tooltip=Click to launch a single player game where you can try this mount.
UI/ScreenMount/SelectVariation=PREVIEW A MOUNT VARIATION
UI/ScreenMount/VariationsLocked=(EARN HERO QUESTS TO UNLOCK)
UI/ScreenReplay/ContextMenu/Recover=Recover Game
UI/ScreenReplay/ContextMenu/Recover/Tooltip=Allows the original players of this replay to recover and continue playing the game from a specific time.
UI/ScreenReplay/CreateLobby=WATCH WITH OTHERS
UI/ScreenReplay/CreateLobby/IncompatibleCampaignReplayTooltip=Replays of campaign missions cannot be watched with others.
UI/ScreenReplay/CreateLobby/IncompatibleChallengeReplayTooltip=Replays of challenge missions cannot be watched with others.
UI/ScreenReplay/CreateLobby/IncompatibleInvalidReplayTooltip=This replay cannot be watched with others.
UI/ScreenReplay/CreateLobby/IncompatibleVersionTooltip=Replays created in previous versions of StarCraft II cannot be watched with others.
UI/ScreenReplay/Load=WATCH lo
UI/ScreenScore/Deaths=Deaths
UI/ScreenScore/GameInProgress=Not available while game is in progress
UI/ScreenScore/GameTime=Game Time: 
UI/ScreenScore/LeaveScoreScreen=Leave
UI/ScreenScore/MapMechanics=Mechanics
UI/ScreenScore/NewReward/LevelUp=Level Up Reward
UI/ScreenScore/PartyInvite=Invite Allies to Party
UI/ScreenScore/PartyInviteNoRecipients=No available recipients
UI/ScreenScore/PlayAgain=Play Again
UI/ScreenScore/SaveReplay=Save Replay
UI/ScreenScore/SoloKills=Solo Kills
UI/ScreenScore/Takedowns=Takedowns 
UI/ScreenScore/Team1LevelTitle=Blue Team: 
UI/ScreenScore/Team2LevelTitle=Red Team: 
UI/ScreenScore/WatchReplay=Watch Replay Solo
UI/ScreenScore/WatchReplayParty=Watch Replay as Party
UI/ScreenScore/RestrictedXPTitle=EXPERIENCE POINTS
UI/ScreenScore/RestrictedXPMessage=You have reached the daily cap of %amount% in Practice, Cooperative, and Custom Games. To continue earning experience today, play Versus.
UI/ScreenSingleChallenge=CHALLENGES
UI/ScreenSingleChallengeDescription=Play a set of challenges designed to test and improve your StarCraft II skills.
UI/ScreenSingleChallenge_Control=PLAY CHALLENGE
UI/ScreenSingleCustomGame=VERSUS A.I.
UI/ScreenSingleCustomGameDescription=Play with or against the A.I. using custom settings or modes. These games do not award achievements and do not appear in your match history.
UI/ScreenSingleCustomGame_Control=PLAY VERSUS A.I.
UI/ScreenSkin/AboutButton=ABOUT
UI/ScreenSkin/PurchasedIndicator=You own this skin
UI/ScreenSkin/TryButton=TRY
UI/ScreenSkin/TryButton/Tooltip=Click to launch a single player game where you can try this skin.
UI/ScreenStore/FilterPulldown/AllRoles=All Roles
UI/ScreenStore/FilterPulldown/AllSkins=All Skins
UI/ScreenStore/FilterPulldown/OwnedHeroSkins=Skins of Owned Heroes
UI/ScreenStore/FilterPulldownLabel=Show
UI/ScreenStore/FilterPurchasedLabel=Hide Owned
UI/ScreenStore/BundleButton=BUNDLES
UI/ScreenStore/HeroButton=HEROES
UI/ScreenStore/MountButton=MOUNTS
UI/ScreenStore/SkinButton=SKINS
UI/ScreenStore/SearchEditBox/Bundles=Search Bundles
UI/ScreenStore/SearchEditBox/Heroes=Search Heroes
UI/ScreenStore/SearchEditBox/Mounts=Search Mounts
UI/ScreenStore/SearchEditBox/Skins=Search Skins
UI/ScreenStore/SearchLabel=Search
UI/ScreenStore/SortPulldownLabel=Sort by
UI/ScreenStore/StoreUnavailable=STORE TEMPORARILY UNAVAILABLE
UI/Scrolling=Scrolling
UI/SecondTime=%val% second
UI/SecondaryHotkey_Colon=Alternate hotkey:
UI/SecondaryObjectiveTitle_Colon=Bonus Objective:
UI/SecondaryObjectives=Bonus Objectives
UI/SecondsTime=%val% seconds
UI/SelectAllConjoined_Colon=Select All Larvae
UI/SelectUncontrollableOption=Enable Enemy Unit Selection
UI/Selected=Selected
UI/Send=Send
UI/SendChat_Control=<h/>Send Chat
UI/Sensitivity_Colon=Microphone Activation Sensitivity:
UI/Setup=Setup
UI/ShaderOptions=Shader Options
UI/Shaders_Colon=Shaders:
UI/Shadows_Colon=Shadows:
UI/Sharpness_Colon=Sharpness:
UI/Shields_Colon=Shields:
UI/Short=Short
UI/ShowAlerts_Colon=Show Alerts
UI/ShowCurrentOrderModelOption=Show Current Order Indicator
UI/ShowMissionTime=Show Game Timer
UI/ShowUnitPointsOption=Display Experience Points
UI/ShowWorkerStatus_Colon=Always Show Worker Status
UI/SimpleCommandCardOption=Enable Simple Command Card
UI/Singleplayer=Singleplayer
UI/Singleplayer_Control=Campaign<h/>s
UI/Size_Colon=Size:
UI/Skirmish_Control=S<h/>kirmish
UI/SlashCommandBlock=block
UI/SlashCommandBlockAlternate=
UI/SlashCommandBroadcast=b
UI/SlashCommandBroadcastAlternate=
UI/SlashCommandCheer=cheer
UI/SlashCommandCheerAlternate=
UI/SlashCommandClear=clear
UI/SlashCommandClearAlternate=
UI/SlashCommandClearDescription=<s val="StormChatSlashCommand"> - Clear chat window</s>
UI/SlashCommandCustomMessage=broadcast
UI/SlashCommandCustomMessageAlternate=b
UI/SlashCommandCustomMessageDescription=<s val="StormChatSlashCommand"> - Broadcast message to friends</s>
UI/SlashCommandDance=dance
UI/SlashCommandDanceAlternate=
UI/SlashCommandExit=exit
UI/SlashCommandExitAlternate=
UI/SlashCommandExitDescription=<s val="StormChatSlashCommand"> - Exit the client</s>
UI/SlashCommandFont=font
UI/SlashCommandFontAlternate=
UI/SlashCommandFriend=friend
UI/SlashCommandFriendAlternate=
UI/SlashCommandHelp=help
UI/SlashCommandHelpAlternate=
UI/SlashCommandHelpDescription=<s val="StormChatSlashCommand"> - List slash commands</s>
UI/SlashCommandInvite=invite
UI/SlashCommandInviteAlternate=
UI/SlashCommandJoinChannel=join
UI/SlashCommandJoinChannelAlternate=
UI/SlashCommandJoinChannelDescription=<s val="StormChatSlashCommand"> <channel name></s>
UI/SlashCommandLeaveChannel=leave
UI/SlashCommandLeaveChannelAlternate=
UI/SlashCommandLeaveChannelDescription=<s val="StormChatSlashCommand"> <channel name></s>
UI/SlashCommandList=list
UI/SlashCommandListAlternate=
UI/SlashCommandListDescription=<s val="StormChatSlashCommand"> - List chat channels</s>
UI/SlashCommandLobby=l
UI/SlashCommandLobbyAlternate=lobby
UI/SlashCommandLobbyDescription=<s val="StormChatSlashCommand"> - Join lobby chat</s>
UI/SlashCommandParty=p
UI/SlashCommandPartyAlternate=party
UI/SlashCommandPartyDescription=<s val="StormChatSlashCommand"> - Join party chat</s>
UI/SlashCommandPlayed=played
UI/SlashCommandPlayedAlternate=
UI/SlashCommandReply=r
UI/SlashCommandReplyAlternate=reply
UI/SlashCommandReplyDescription=<s val="StormChatSlashCommand"> <player name></s>
UI/SlashCommandSwitchChannelDescription=<s val="StormChatSlashCommand"> &lt;%channelName%&gt;</s>
UI/SlashCommandTease=
UI/SlashCommandTeaseAlternate=
UI/SlashCommandTell=t
UI/SlashCommandTellAlternate=
UI/SlashCommandTime=time
UI/SlashCommandTimeAlternate=
UI/SlashCommandTimeDescription=<s val="StormChatSlashCommand"> - View current time</s>
UI/SlashCommandUnblock=unblock
UI/SlashCommandUnblockAlternate=
UI/SlashCommandUnfriend=unfriend
UI/SlashCommandUnfriendAlternate=
UI/SlashCommandWhisper=w
UI/SlashCommandWhisperAlternate=whisper
UI/SlashCommandWhisperDescription=<s val="StormChatSlashCommand"> <player name></s>
UI/SlashCommandWho=who
UI/SlashCommandWhoAlternate=
UI/SlashCommandWhoDescription=<s val="StormChatSlashCommand"> - View chat member list</s>
UI/SlashCommandWhois=whois
UI/SlashCommandWhoisAlternate=
UI/Slow=Slow
UI/SlowGame=Slow Game while Recording
UI/Slower=Slower
UI/Small=Small
UI/SocialButtonToolTip=Social
UI/SocialListBox/LastOnline=Offline for %time%
UI/SocialListBox/PendingInvite=Friend invite pending
UI/SocialListBox/RichPresence=%richPresence%: %time%
UI/SocialListBox/StatusAvailable=Available
UI/SocialListBox/StatusAway=Away
UI/SocialListBox/StatusBusy=Busy
UI/SocialListBox/StatusLookingForMore=Looking For More!
UI/SocialListBox/StatusLookingForParty=Looking For Party!
UI/SocialListBox/StatusInGame=In Game
UI/SocialListBox/StatusOffline=Offline
UI/SocialListBox/TooltipFormat=%userName%</n>%friendNote%</n>"%customMessage%"
UI/SocialManagementPanelAlliesListTitle=Allies
UI/SocialManagementPanelBlockPlayer=Block %playerName%
UI/SocialManagementPanelBlockedUnmuteTooltip=You can't unmute someone you have blocked.
UI/SocialManagementPanelMutePlayer=Mute %playerName%
UI/SocialManagementPanelObserversListTitle=Observers
UI/SocialManagementPanelOpponentsListTitle=Opponents
UI/SocialManagementPanelPlayersListTitle=Players
UI/SocialManagementPanelRIDBlockTooltip=You can't block someone you are RID friends with.
UI/SocialManagementPanelReportPlayer=Report %playerName%
UI/SocialManagementPanelTitle=MANAGE COMMUNICATION
UI/SocialManagementPanelUnblockPlayer=Unblock%playerName%
UI/SocialManagementPanelUnmutePlayer=Unmute %playerName%
UI/SocialPanel/AddFriend=Add Friend
UI/SocialPanel/BlockedCommunication=Blocked Communication
UI/SocialPanel/BlockedInvites=Blocked Friend Requests
UI/SocialPanel/BroadcastMessage=Broadcast to friends
UI/SocialPanel/FriendsOfFriend=Add Friend
UI/SocialPanel/FriendsOfFriendMutual=Mutual Friends
UI/SocialPanel/NoFriends=Play with friends in a party to earn bonus experience!</n></n>Click the "Add Friend" button below to add friends!
UI/SocialPanel/OfflineFriends=Offline Friends
UI/SocialPanel/OnlineFriends=Online Friends
UI/SocialPanel/PendingInvites=Pending Invites
UI/SocialPanel/PlayersNearYou=Players Near You
UI/SocialPanel/RecentlyPartied=Recent Party Members
UI/SocialPanel/LookingForParty=I Am Looking For Party
UI/SocialPanel/LookingForPartyTitle=Looking For Party
UI/SocialPanel/LookingForMore=I Am Looking For More
UI/SocialPanel/LookingForMoreTooltip=Click to let others know you're looking for more people for your party.  Your party will appear in other players' Looking for Party panels on the Home screen and in the Invite to Party dialog boxes.
UI/SocialPanel/LookingForPartyTooltip=Click to let others know you're looking for a party. Your name will appear in other players' Looking for Party panels on the Home screen and in the Invite to Party dialog boxes.
UI/SocialPanel/LookingForPartyDisabledTooltip=You must be the party leader to set Looking For Party.
UI/SocialPanel/LookingForMoreDisabledTooltip=You must be the party leader to set Looking For More.
UI/SocialPanel/RecentlySeen=Recently Seen
UI/SocialPanel/StatusAvailable=<img path="Assets\Textures\storm_social_statusIcon_Available.dds" height="13" width="13" alignment="absolutemiddle"/>  Available
UI/SocialPanel/StatusAway=<img path="Assets\Textures\storm_social_statusIcon_Away.dds" height="13" width="13" alignment="absolutemiddle"/>  Away
UI/SocialPanel/StatusBusy=<img path="Assets\Textures\storm_social_statusIcon_Busy.dds" height="13" width="13" alignment="absolutemiddle"/>  Busy
UI/SocialPanel/SuggestedPlayers=Suggested Players
UI/SocialPanel/Title=Social
UI/SocialPanel/UserRankName=%name%
UI/Social_Control=Social
UI/SoftParticles_Colon=Soft Particles:
UI/Sound=Sound
UI/SoundAlertFade_Colon=Game Volume During Alerts:
UI/SoundAmbience_Colon=Enable Ambient Sounds
UI/SoundChannels_Colon=Sound Channels:
UI/SoundDisabled=Sound Disabled
UI/SoundEffects_Colon=Enable Sound Effects
UI/SoundEnabled=Sound Enabled
UI/SoundErrors_Colon=Enable Error Sounds
UI/SoundGlobal_Colon=Play in Background
UI/SoundHeadphoneMode_Colon=Headphone Mode
UI/SoundHerds_Colon=Enable Group Sounds
UI/SoundMovement_Colon=Move Sounds
UI/SoundOptions/AltSoundtrack/SoundtrackAll=All
UI/SoundOptions/AltSoundtrack/SoundtrackSC=StarCraft/Brood War
UI/SoundOptions/AltSoundtrack/SoundtrackSCII=StarCraft II
UI/SoundOptions/Subtitles=Display Subtitles
UI/SoundOptionsHeaders/AltSoundtrack=Soundtrack
UI/SoundOptionsHeaders/Subtitles=Subtitles
UI/SoundOptionsTooltips/AlertFadeVolume=<c val="ffffff">Game Volume During Alerts:</c><n/>This determines the volume level of other game sounds while alerts are playing. Lower this if you are having trouble hearing alerts over other game sounds.
UI/SoundOptionsTooltips/AltSoundtrack=<c val="ffffff">Soundtrack:</c><n/>Choose the music in Multiplayer games.
UI/SoundOptionsTooltips/Ambience=<c val="ffffff">Enable Ambient Sounds:</c><n/>Enables ambient sound effects based on the environment, such as wind or water sounds.
UI/SoundOptionsTooltips/AmbienceVolume=<c val="ffffff">Ambience Volume:</c><n/>Determines the volume of ambient sound effects.
UI/SoundOptionsTooltips/Channels=<c val="ffffff">Sound Channels:</c><n/>Determines the number of sound effects that can play simultaneously. Lower this number to improve performance.
UI/SoundOptionsTooltips/Effects=<c val="ffffff">Enable Sound Effects:</c><n/>Enables standard gameplay sound effects.
UI/SoundOptionsTooltips/EffectsVolume=<c val="ffffff">Sound Effects Volume:</c><n/>Determines the volume of standard gameplay sound effects.
UI/SoundOptionsTooltips/Errors=<c val="ffffff">Enable Error Sounds:</c><n/>Enables sounds that are played in response to an invalid command.
UI/SoundOptionsTooltips/Global=<c val="ffffff">Play in Background:</c><n/>Allows the game to continue playing sound when it is not the focus window.
UI/SoundOptionsTooltips/HeadphoneMode=<c val="ffffff">Headphone Mode:</c><n/>Enables software emulation for headphone surround sound.
UI/SoundOptionsTooltips/Herds=<c val="ffffff">Enable Group Sounds:</c><n/>Enables additional sounds for groups of units performing the same activity.
UI/SoundOptionsTooltips/MasterVolume=<c val="ffffff">Master Volume:</c><n/>This controls the volume of all sounds in the game.
UI/SoundOptionsTooltips/Movement=<c val="ffffff">Enable Movement Sounds:</c><n/>Enables sounds related to units moving, such as footsteps or engines.
UI/SoundOptionsTooltips/Music=<c val="ffffff">Enable Music:</c><n/>Enables background music.
UI/SoundOptionsTooltips/MusicContinuous=<c val="ffffff">Enable Continuous Music:</c><n/>Enables uninterrupted background music.
UI/SoundOptionsTooltips/MusicVolume=<c val="ffffff">Music Volume:</c><n/>Determines the volume of background music.
UI/SoundOptionsTooltips/OutputDevice=<c val="ffffff">Output Device:</c><n/>The output device is where your sound will play. Default will match your system's output device. Use this if you want the game to play through headphones or a different set of speakers.
UI/SoundOptionsTooltips/Quality=<c val="ffffff">Sound Quality:</c><n/>Determines the audio fidelity. Higher quality settings will sound better but may slow down the game.
UI/SoundOptionsTooltips/ReadyVolume=<c val="ffffff">Announcer Volume:</c><n/>Determines the volume of announcers.
UI/SoundOptionsTooltips/Responses=<c val="ffffff">Enable Response Sounds:</c><n/>Enables response sounds for when you order or select units.
UI/SoundOptionsTooltips/Reverb=<c val="ffffff">Enable Reverb:</c><n/>Reverb is a slight echo added to all sound effects. It increases sound realism, but disabling this may improve performance.
UI/SoundOptionsTooltips/Sound=<c val="ffffff">Enable Sound:</c><n/>Enables all sound during gameplay.
UI/SoundOptionsTooltips/SpeakerMode=<c val="ffffff">Speaker Setup:</c><n/>Set this to match your speaker setup. Choose Stereo for headphones or standard two-speaker setups.
UI/SoundOptionsTooltips/SpeakerMode_Windows=<c val="ffffff">Speaker Setup:</c><n/>Windows only permits changing the speaker setup using the the Sound Control Panel. This is the setup currently selected by the Control Panel.
UI/SoundOptionsTooltips/Subtitles=<c val="ffffff">Display Subtitles:</c><n/>Displays subtitles during cutscenes.
UI/SoundOptionsTooltips/UI=<c val="ffffff">Enable Interface Sounds:</c><n/>Enables sound effects on the user interface, such as buttons and menus.
UI/SoundOptionsTooltips/UIVolume=<c val="ffffff">Interface Sounds Volume:</c><n/>Determines the volume of user interface sounds, such as buttons and menus.
UI/SoundOptionsTooltips/Voices=<c val="ffffff">Enable Voices:</c><n/>Enables voiced dialogue and responses.
UI/SoundOptionsTooltips/VoicesVolume=<c val="ffffff">Voices Volume:</c><n/>Determines the volume of dialogue and responses.
UI/SoundOptions_RestartDialog=Some of your sound options require a game restart to take effect. Would you like to restart now?
UI/SoundOptions_RestartWarnDialog=Your sound options were saved, but some changes will not go into effect until you restart StarCraft II.
UI/SoundOutputDevice_Colon=Output Device:
UI/SoundQuality_Colon=Sound Quality:
UI/SoundResponses_Colon=Enable Response Sounds
UI/SoundUI_Colon=Enable Interface Sounds
UI/SoundVoices_Colon=Enable Voices
UI/Sound_Colon=Sound:
UI/Sound_Control=Sound
UI/SpeakerMode_Colon=Speaker Setup:
UI/Specializing=Specializing
UI/Specifications=Specifications
UI/Speed_Colon=Speed: 
UI/Spell=Spell
UI/Spend=Spend
UI/Spent=Spent
UI/StandardDialog_Cancel_Control=CANCEL
UI/StandardDialog_No_Control=NO
UI/StandardDialog_Ok_Control=OK
UI/StandardDialog_Yes_Control=YES
UI/StarCraftII=StarCraft II
UI/StartGame_Control=<h/>Start Game
UI/StartingRallyOption=Enable Starting Worker Rally
UI/StatPanelName=Observer Shortcuts
UI/Status=Status
UI/StereoscopicConvergenceHigh=High
UI/StereoscopicConvergenceLow=Low
UI/StereoscopicConvergence_Colon=Convergence Amount:
UI/StereoscopicConvergence_Tooltip=Stereo convergence controls the depth of the point of convergence where no parallax occurs. Increase convergence to push objects further out of the screen. Too much convergence can be uncomfortable if your eyes are not adjusted to stereo.
UI/StereoscopicEnable_Colon=Enable Stereoscopic 3D
UI/StereoscopicEnable_Tooltip=Enables stereoscopic support. StarCraft 2 must be in fullscreen mode to activate the effect.
UI/StereoscopicOptionsPanelDescription=These options allow you to change details having to do with stereoscopic (3D) viewing.
UI/StereoscopicOptionsPanelTitle=Stereoscopic 3D
UI/StereoscopicSeparationHigh=High
UI/StereoscopicSeparationLow=Low
UI/StereoscopicSeparation_Colon=Separation Amount:
UI/StereoscopicSeparation_Tooltip=Stereo separation refers to the difference in horizontal position between the right and left images. The greater the stereo separation, the greater the stereo effect. Too much separation, can be uncomfortable if your eyes are not adjusted to stereo.
UI/Stereoscopic_Control=Stereoscopic 3D
UI/StopMovie=STOP MOVIE
UI/Store/AlreadyPurchased=This has already been purchased.
UI/Store/GetMoreHelpNydusLink=Click here for more info.
UI/Store/ManageAccount=MANAGE ACCOUNT
UI/Store/NotEnoughGems=Not enough gold
UI/Store/PurchaseActionRequired=Action Required
UI/Store/PurchaseTimeoutMessage=Purchase has timed out. Please try again later.
UI/Store/RealMoneyDisabled=Real money transactions have been temporarily disabled. Please try again later.
UI/Store/StoreNotAvailable=The store is not currently available. Please try again later.
UI/Store/TryDialogMessage=Not yet implemented - pretend you are trying out this hero in a single player map.
UI/Store/TryDialogTitle=Hero Trial
UI/StoreUtil/GoldAndRealCurrency=%gold% or %real%
UI/StoreUtil/WalletBattleNetBalance=Battle.net Balance
UI/StoreUtil/WalletCreditCard=Credit Card
UI/StoreUtil/WalletDirectDebit=Direct Debit
UI/StoreUtil/WalletPaypal=Paypal
UI/StoreUtil/WalletPrimary= (Primary payment method)
UI/StoreUtil/WalletUnknown=Unknown
UI/StreamingIndicator=Game Data is currently being downloaded.
UI/LatencyIndicator/Tooltip=Your connection is experiencing high latency and your gameplay experience may be less than ideal.<n/><n/>Reasons for this happening may include:<n/><ul indent="2" text="•"><li>Issues with your local network configuration or internet connection.</li><li>Playing from somewhere far away from our Tech Alpha servers in California, USA.</li></ul>
UI/StrongAgainst_Colon=Strong Against:
UI/Structures=Structures
UI/Structures_Colon=Structures:
UI/Structures_Control=<h/>Structures
UI/SubtitlePanelEntry=<c val="255, 204, 0">%speakerText%: </c>%subtitleText%
UI/SubtitleTransmissionEntry=<c val="255, 204, 0">%speakerText%: </c>%subtitleText%
UI/SubtitleTransmissionEntry_Zerg=<c val="230, 95, 5">%speakerText%: </c>%subtitleText%
UI/Super=Super
UI/SwapCtrlCmd=Use Command instead of Control for hotkeys
UI/SwarmNavButtonQuit_Control=<h/>QUIT
UI/SystemAlert/AutoSaveStarted=Checkpoint Reached.
UI/SystemAlert/FileCorruptionDetected=File damage may be causing graphic or sound errors.<n/>The files can be repaired when you exit StarCraft II.
UI/SystemAlert/HotkeyConflict=Your hotkey profile has a conflict and may prevent you from issuing some commands with hotkeys.<n/>Press the Menu button then select Options and the Hotkeys button to resolve the conflict.
UI/SystemAlert/LowBatteryCharge=Your battery charge is low.
UI/SystemAlert/PagedPoolModeDefensive=Your computer is running low on paged pool memory. Visual quality may degrade. To improve performance, some of your graphics settings have been adjusted automatically. Manually lowering your graphics settings further and restarting StarCraft II or closing other applications may also help.
UI/SystemAlert/PagedPoolModeEmergency=Your computer has run out of paged pool memory. Visual quality may degrade. Your graphics settings have been lowered to help, but performance may still be poor.
UI/SystemAlert/ResetToWindowed=There was a problem setting the game to fullscreen mode.<n/>Windowed fullscreen has been selected instead.<n/><n/>You may have to restart the game or restart your computer to be able to select fullscreen again.
UI/SystemAlert/SaveFailed=Save Failed.
UI/SystemAlert/SaveSuccessful=Save Successful.
UI/SystemInfo/Battery=Battery: %charge%%
UI/SystemInfo/BatteryCharging=Charging...
UI/SystemInfo/BatteryDescription=Denotes how much of a charge is contained within your computer's battery.
UI/SystemInfo/Framerate=Framerate: %framerate% fps
UI/SystemInfo/FramerateDescription=Indicates how smoothly the game animates. Low framerate can be improved by changing your graphics options.
UI/SystemInfo/LocalTime=Local Time: %time%
UI/SystemInfo/ResourceStall=%count% resource stalls for %time%ms in the last minute.
UI/SystemInfo/ShaderStall=%count% shader stalls for %time%ms in the last minute.
UI/SystemInfo/WifiSignalStrength=Wireless Signal: %signalStrength%
UI/SystemInfo/WifiSignalStrengthDescription=Describes the quality of the connection between your computer and your wireless network device.
UI/SystemInfo/WifiSignalStrength_Excellent=Excellent
UI/SystemInfo/WifiSignalStrength_Fair=Fair
UI/SystemInfo/WifiSignalStrength_Good=Good
UI/SystemInfo/WifiSignalStrength_Poor=Poor
UI/SystemInfo/WifiSignalStrength_VeryGood=Very Good
UI/SystemUtilityKeysDisable=Disable OS Keyboard Shortcuts
UI/Table_Control=<h/>Table
UI/Talking=Talking
UI/TargetMessage=Select Target
UI/TeamColor00=White
UI/TeamColor01=Red
UI/TeamColor02=Blue
UI/TeamColor03=Teal
UI/TeamColor04=Purple
UI/TeamColor05=Yellow
UI/TeamColor06=Orange
UI/TeamColor07=Green
UI/TeamColor08=Light Pink
UI/TeamColor09=Violet
UI/TeamColor10=Light Grey
UI/TeamColor11=Dark Green
UI/TeamColor12=Brown
UI/TeamColor13=Light Green
UI/TeamColor14=Dark Grey
UI/TeamColor15=Pink
UI/TeamColoredLifeStatus_Colon=Display Team Colored Life Bar
UI/TeamNameFormat=Team %teamNumber%
UI/TeamResourceRequest=Ask for:
UI/TechGlossary=Units
UI/TechTree=Tech Tree
UI/TechTreeMergedFromTemplar=Merged from two Templar
UI/TechTreeMergedUnits=Other Units
UI/TechTreeMorphedFromCorruptor=Morphed from the Corruptor
UI/TechTreeMorphedFromOverlord=Morphed from the Overlord
UI/TechTreeMorphedFromZergling=Morphed from the Zergling
UI/TechTreeMorphedUnits=Morphed Units
UI/TechTreeNYI=Not Yet Implemented
UI/TechTreeTransformedFromCore=Transformed from Mothership Core
UI/Technology=Technology
UI/TechnologyTitle_Colon=New Technology:
UI/Terrain_Colon=Terrain:
UI/TestMicrophone=Test Microphone
UI/TestMicrophoneStop=Stop Microphone Test
UI/Text/Defeat=DEFEAT!
UI/Text/GameOver_Desync=Desync!
UI/Text/GameOver_Dropped=You were dropped!
UI/Text/GameOver_ReplayDesync=Replay Desync!
UI/Text/GameOver_Timeout=Timeout!
UI/Text/Tie=TIED!
UI/Text/Undecided=GAME OVER!
UI/Text/Victory=VICTORY!
UI/TextError/CannotLoadDescFile=Cannot load Desc File [%1].
UI/TextError/CannotLoadFont=Cannot load font [%1] for style [%2].
UI/TextError/CannotLoadFontFile=Cannot load font file [%1].
UI/TextError/CannotReloadDescFile=Cannot reload Desc File [%1].
UI/TextError/ConstantAlreadyExists=Constant [%1] already exists.
UI/TextError/DocumentError=Document error parsing [%1]: [%2].
UI/TextError/FontAlreadyExists=Font [%1] already exists.
UI/TextError/InvalidStyleAttribute=Style [%1] contains invalid attribute [%2].
UI/TextError/InvalidStyleFlag=Style [%1] contains invalid style flag [%2].
UI/TextError/InvalidStyleFontFlag=Style [%1] contains invalid font flag [%2].
UI/TextError/MissingConstantName=Constant encountered with no Name attribute in [%1].
UI/TextError/MissingConstantValue=Constant [%1] encountered with no Value attribute in [%2].
UI/TextError/MissingFontFile=Font encountered with no File attribute in [%1].
UI/TextError/MissingStyleName=Style encountered with no name attribute in [%3].
UI/TextError/NoFontSet=No font set for style [%1].
UI/TextError/StyleAlreadyExists=Style [%1] already exists.
UI/TextError/StyleInfiniteRecursion=Style [%1] contains infinite attribute recursion and cannot be resolved.
UI/TextError/UnknownStartTag=Unknown Start Tag [%1] in file [%2].
UI/TextError/UnknownStyleAttribute=Style [%1] contains unknown attribute [%2] in [%3].
UI/TextError/TexturePagesFull=Filled all the texture-cache pages. Clearing the cache.
UI/TextError/TexturePagesNeedsClear=Flagging that a texture page cache clear is required.
UI/TextureQuality_Colon=Texture Quality:
UI/Textures=Textures
UI/Tile_Colon=Tileset: 
UI/TimeRemaining_Colon=Time Remaining:
UI/TimeUnit/Days=%val% %Rplu(day,days)
UI/TimeUnit/Hours=%val% %Rplu(hour,hours)
UI/TimeUnit/LessMinutes=&lt; 1 minute
UI/TimeUnit/Minutes=%val% %Rplu(minute,minutes)
UI/TimeUnit/Months=%val% %Rplu(month,months)
UI/TimeUnit/Weeks=%val% %Rplu(week,weeks)
UI/TimeUnit/Years=%val% %Rplu(year,years)
UI/Time_Colon=Time: 
UI/TipAlertToolTip=Left-click to view tip.<n/>Right-click to remove tip.
UI/Tips=Tips
UI/ToastFadeTooltip=<c val="ffffff">Toast Fade:</c><n/>Duration in seconds that toasts will remain visible.
UI/ToastFade_Colon=Toast Notification Duration:
UI/ToastFriendOnline=Friend signs online
UI/ToastFriendUpdate=Friend updates broadcast
UI/ToastNotificationPanel/CaisRested=您已在线进行了%hours%h的游戏，您的健康游戏时间还剩余%hoursRemaining%。届时您将无法在游戏中获得经验值及其它奖励，必须下线累计满5小时才能恢复正常状态。
UI/ToastNotificationPanel/CaisTired=您的在线时间已经超过%hours%h%minutes%m，已进入疲劳游戏时间。为了您的健康，请尽快下线休息，做适当身体活动，合理安排学习生活。您已经无法在游戏中获得经验值及其它奖励，直到您的累计下线时间满5小时后才能恢复正常。
UI/ToastNotificationPanel/CaisUnhealthy=您的在线时间已经超过%hours%h%minutes%m，已进入不健康游戏时间。为了您的健康，请立即下线休息。您已经无法在游戏中获得经验值及其它奖励，直到您的累计下线时间满5小时后才能恢复正常。
UI/ToastNotifications=Enable Toast Notifications
UI/ToastNotificationsTooltip=<c val="ffffff">Enable Toast Notifications:</c><n/>Toggles the display of all toasts.
UI/ToggleTerrainTip=Toggles the display of the minimap terrain.
UI/Tooltip/AllianceButton=Left-click to toggle the alliance menu.
UI/Tooltip/TeamResourceButton=Left-click to toggle the resource trading menu.
UI/Total=Total
UI/TotalResources=Resources
UI/TotalUnits=Units Lost
UI/Total_Score=Total Score
UI/Trade=Trade
UI/TradeEnabledIn_Colon=Resource trading enabled in:
UI/Training=Training
UI/TravelMissionCompleted=: Completed
UI/TravelMissionObjectiveTitle=PLANETARY OBJECTIVE:
UI/TravelMissionReward=PLANETARY REWARDS
UI/TravelMissionTitle=PLANET:
UI/Ultra=Ultra
UI/Unblock=Unblock
UI/Undo=Undo
UI/UnitStatusAlways=Always
UI/UnitStatusDamaged=Damaged
UI/UnitStatusNormal=Normal
UI/UnitStatusSelected=Selected
UI/UnitStatusTargeting=Targeting
UI/UnitStatus_Colon=Show Unit Life Bars:
UI/Units_Colon=Units:
UI/Units_Control=<h/>Units
UI/Universal=Universal
UI/Unknown=Unknown
UI/Unlocks_Colon=Unlocks: 
UI/UnlockableDialogTitle=Choose a Portrait
UI/UnlockableDialogAcceptButton=Change Portrait
UI/UnsavedTooltip=<n/>This file may be deleted at any time to make room for new files. Click the 'Save' button to prevent this file from being deleted.
UI/UpgradeNow=UPGRADE NOW!
UI/UpgradeNow_Tooltip=Viewing this content will open a web browser
UI/UpgradesAt_Colon=Upgrades At:
UI/Upgrades_Colon=Upgrades:
UI/Upgrading=Upgrading
UI/UserInterface=User Interface
UI/Vehicle=Vehicle
UI/Version=Version
UI/Version_Colon=Version: 
UI/VeterancyLevelMin=<c val="ff0000">Requires Hero Level %level%</c>
UI/VictoryMissionDifficultyEasy=(Easy Difficulty)
UI/VictoryMissionDifficultyHard=(Advanced Difficulty)
UI/VictoryMissionDifficultyInsane=(Expert Difficulty)
UI/VictoryMissionDifficultyNormal=(Normal Difficulty)
UI/VictoryMissionDifficultyUnknown=(Unknown Difficulty)
UI/VictoryMissionTime_Colon=ELAPSED TIME:
UI/VictoryPanelAchievementHeading=ACHIEVEMENTS
UI/VictoryPanelContinue_Control=<h/>Continue
UI/VictoryPanelMissionNameHeading=MISSION COMPLETED:
UI/VictoryPanelMissionSummaryHeading=MISSION SUMMARY
UI/VictoryPanelPlay_Again_Control=<h/>Play Again
UI/VictoryPanelRewardHeading=REWARD:
UI/VictoryPanelTimeHeading=ELAPSED TIME
UI/VictoryPanelTimeNewAbility=New!
UI/Video=Video
UI/VideoCapture=Video Capture
UI/VideoOptionsInstructions=You can toggle in-game video recording by pressing CTRL-F11 while playing a game or watching a replay. Videos are stored in your user directory's StarCraft II Videos folder in Theora OGV format. Recording high quality video may considerably slow down your game experience.
UI/VideoOptionsTooltips/AudioQuality=<c val="ffffff">Audio Quality:</c><n/>Increasing audio quality will provide greater audio fidelity at a cost of larger video files.
UI/VideoOptionsTooltips/FrameRate=<c val="ffffff">Framerate:</c><n/>Framerate refers to the number of frames recorded per second. A higher framerate will result in smoother video playback at a cost of larger video files. Recording at a higher framerate may slow down your game experience.
UI/VideoOptionsTooltips/RecordAudioCheckbox=<c val="ffffff">Enable Audio:</c><n/>Enables recording audio with your video.
UI/VideoOptionsTooltips/RecordTriggers=<c val="ffffff">Record From Triggers:</c><n/>Enabling this option will allow you to record video from in-game triggers. Players can create maps with "MovieStartRecording" triggers to facilitate the creation of movies. Keep this option off if you do not want videos to automatically record on certain maps.
UI/VideoOptionsTooltips/Resolution=<c val="ffffff">Resolution:</c><n/>Determines the size in pixels of the recorded video. Higher resolutions have much better image quality, but they are slower to record. For best results, use a resolution that matches your game's aspect ratio.
UI/VideoOptionsTooltips/SlowGame=<c val="ffffff">Slow Game while Recording:</c><n/>Determines whether or not game time will slow down to adjust for the performance drop while recording video. This will result in better looking videos, but it cannot be used while participating in multiplayer games. Videos recorded with this option disabled will record the drop in framerate, but your audio will be unaffected.
UI/VideoOptionsTooltips/VideoQuality=<c val="ffffff">Video Quality:</c><n/>Determines the amount of compression used when recording your video. Greater video quality will result in better image quality but much larger video files.
UI/VideoQuality_Colon=Video Quality:
UI/VideoResolution_Colon=Resolution:
UI/Video_Control=Recording
UI/ViewHint=VIEW HINT
UI/ViewReplay_Control=View Replay
UI/View_Colon=View:
UI/Vision=Vision
UI/Voice=Voice
UI/VoiceActivated=Voice Activated
UI/VoiceChatControlPanel=Control Panel
UI/VoiceChatMicrophoneTestStart=Start Test
UI/VoiceChatMicrophoneTestStop=Stop Test
UI/VoiceChatMode_Colon=Voice Chat Mode:
UI/VoiceChatOutputVolume_Colon=Voice Chat Output Volume:
UI/VoiceChatPTTWait=Press any key
UI/VoiceOptionsTooltips/AGC=<c val="ffffff">Microphone Automatic Gain Control:</c><n/>Toggles automatic gain control for the microphone, which will adjust the outgoing sound levels to maintain a constant volume.<n/><n/><c val="ff0000">Note: This will change the operating system settings for the microphone. It will affect other applications that use the microphone while StarCraft II is running.</c>
UI/VoiceOptionsTooltips/ActivatedSensitivity=<c val="ffffff">Microphone Activation Sensitivity:</c><n/>Determines how loudly you must speak before voice chat is activated. Keep this lower if breathing and other incidental sounds are triggering voice chat.
UI/VoiceOptionsTooltips/ChatVolume=<c val="ffffff">Voice Chat Output Volume:</c><n/>Determines how loudly voice chat plays back.
UI/VoiceOptionsTooltips/FadeMusicVolume=<c val="ffffff">Fade Music Level:</c><n/>This determines the level that music should play while someone is speaking.
UI/VoiceOptionsTooltips/FadeSoundVolume=<c val="ffffff">Fade Sound Level:</c><n/>This determines the level that game sounds should play while someone is speaking. Use this if you are having trouble hearing other people over gameplay or if your game sounds are recorded while speaking.
UI/VoiceOptionsTooltips/InputDevice=<c val="ffffff">Input Device:</c><n/>Selects the microphone or headset used for voice chat.
UI/VoiceOptionsTooltips/Microphone=<c val="ffffff">Enable Talking:</c><n/>Enables the ability to participate in voice chat during gameplay. You must have an input device such as a microphone, headset, or built-in microphone.
UI/VoiceOptionsTooltips/MicrophoneBoost=<c val="ffffff">Microphone Boost:</c><n/>Increases the power of a traditional microphone. This may cause distortion with USB headsets or microphones. Not all input devices support boost.
UI/VoiceOptionsTooltips/MicrophoneHardware=<c val="ffffff">Mute OS Microphone:</c><n/>Toggles the OS microphone mute state.<n/><n/><c val="ff0000">Note: This will affect other applications and will remain in effect when StarCraft II is not running.</c>
UI/VoiceOptionsTooltips/MicrophoneTest=<c val="ffffff">Microphone Test:</c><n/>Toggle the microphone test. While enabled, all voice spoken through the microphone will play back through the selected voice output device.
UI/VoiceOptionsTooltips/MicrophoneVolume=<c val="ffffff">Microphone Volume:</c><n/>Determines how loudly audio is recorded. Increase this if others have a hard time hearing you. Disabled if Auto setting is being used.
UI/VoiceOptionsTooltips/Mode=<c val="ffffff">Voice Chat Mode:</c><n/>Determines how your microphone is activated. Voice Activated will automatically activate chat when you speak. Push-to-Talk requires you to hold a button while speaking.
UI/VoiceOptionsTooltips/OutputDevice=<c val="ffffff">Output Device:</c><n/>Selects the speakers or headphones used to play back voice chat. Voice chat does not need to play through the same device as the game.
UI/VoiceOptionsTooltips/PTTHotkey=<c val="ffffff">Push-to-Talk Key:</c><n/>Determines the key used to activate voice chat. Press the button then the key you want to use to change this value.
UI/VoiceOptionsTooltips/PTTSound=<c val="ffffff">Push-to-Talk Sound:</c><n/>When enabled, a small chime will play when you press or release your Push-to-Talk key.
UI/VoiceOptionsTooltips/Provider=<c val="ffffff">Provider:</c><n/>Selects the voice chat input/output provider.
UI/VoiceOptionsTooltips/VoiceChat=<c val="ffffff">Enable Voice Chat:</c><n/>Enables the ability to listen or participate in voice chat during gameplay.
UI/VoiceOptionsTooltips/VoiceChatParentallyDisabled=<c val="ff0000">Voice Chat:</c><n/>This feature has been disabled by parental control.
UI/VoiceOptionsTooltips/VoiceToast=<c val="ffffff">Enable Voice Toasts:</c><n/>Enables the display of indicators which show who is currently speaking in voice chat.
UI/VoiceOptions_MicrophoneHardwareDialog=This will modify the operating system microphone mute state. This may affect other applications even when StarCraft II is not running. Are you sure you want to change it?
UI/VoiceOptions_PTTHotkeyDialog=The selected hotkey may conflict with other hotkeys. Are you sure you want to change it?
UI/VoiceOptions_RestartDialog=Some of your voice options require a game restart to take effect. Would you like to restart now?
UI/VoiceOptions_RestartWarnDialog=Your voice options have been saved, but some changes will not go into effect until you restart StarCraft II.
UI/VoiceProviderDirectSound=DirectSound
UI/VoiceProviderFMod=FMod
UI/VoiceToast=Enable Voice Toasts
UI/Voice_Control=Voice
UI/VoicesVolume_Colon=Voices Volume:
UI/Volume=Volume
UI/WaitingForPlayers=Waiting for players...
UI/WaitingForServerDialogTitle=Attempting to Reconnect
UI/WaitingForServerDialogMessage=Please wait as we try to reconnect you back into the game.
UI/WaitingForServerSurrender_Control=SURRENDER
UI/WarningTimerPanel_Stalemate=The game will end in: %countdown%
UI/WarningTimerPanel_Stalemate_Tooltip=Harvest any resources, research an upgrade, produce a unit, construct a building, or destroy an opponent's building to prevent the game ending in a tie when this timer expires!
UI/Warping=Warping
UI/WatchMovie=WATCH MOVIE
UI/WatchReplay_Control=Watch <h/>Replay
UI/WeakAgainst_Colon=Weak Against:
UI/WeaponDamage_Colon=Weapon Damage:
UI/WeaponRange_Colon=Weapon Range:
UI/WeaponSpeed_Colon=Weapon Speed:
UI/Weapon_Colon=Weapon:
UI/WelcomeHotS=Welcome to Heart of the Swarm!
UI/WinKeyDisable=Disable Windows Key
UI/Windowed=Windowed
UI/WindowedFullscreen=Windowed (Fullscreen)
UI/WingsOfLiberty=WINGS OF LIBERTY
UI/WingsOfLibertyDescription=<s val="CampaignPanelLastMissionTitle">StarCraft II: Wings of Liberty</s><n/><n/><n/><s val="CampaignPanelLastMissionDescription">For the past four years, freedom fighter Jim Raynor has haunted the edges of the Terran Dominion, pursuing his crusade to overthrow the tyrannical Emperor Arcturus Mengsk.<n/><n/>But things are about to change. A terrible power has reawakened, forcing Raynor to make a fateful choice between pursuing his vendetta -- or fighting for the survival of mankind.</s>
UI/WorldObjectTooltips_Colon=Display World Object Tooltips
UI/YearAgo=1 year ago
UI/YearsAgo=%d years ago
UI/Yes=Yes
UI/e_costCategoryArmy=Army
UI/e_costCategoryEconomy=Economy
UI/e_costCategoryTechnology=Technology
UI/e_speakerMode5Point1=5.1
UI/e_speakerMode7Point1=7.1
UI/e_speakerModeMono=Mono
UI/e_speakerModeProLogic=Pro Logic
UI/e_speakerModeQuad=Quad
UI/e_speakerModeRaw=Raw
UI/e_speakerModeStereo=Stereo
UI/e_speakerModeSurround=5.0
Unit/LifeArmorName/None=None
Unit/Name/BEACON=BEACON
Unit/Name/Ball=Happy Fun Ball
Unit/Name/CUnit=Default Settings (Unit)
Unit/Name/DESTRUCTIBLE=Default Settings (Destructible)
Unit/Name/ITEM=Default Settings (Item)
Unit/Name/MISSILE=Default Settings (Projectile)
Unit/Name/MISSILE_HALFLIFE=Missile (Half Life)
Unit/Name/MISSILE_INVULNERABLE=Invulnerable Missile
Unit/Name/PATHINGBLOCKER=PATHINGBLOCKER
Unit/Name/PLACEHOLDER=Default Settings (PLACEHOLDER)
Unit/Name/PLACEHOLDER_AIR=PLACEHOLDER_AIR
Unit/Name/POWERUP=POWERUP
Unit/Name/SMCAMERA=Storymode Camera
Unit/Name/SMCHARACTER=Default Setting (Story Mode Character)
Unit/Name/SMSET=Default Settings (Story Mode Set)
Unit/Name/STARMAP=Starmap
Unit/Name/StereoscopicOptionsUnit=Stereoscopic Options Unit
Unit/Name/System_Snapshot_Dummy=System_Snapshot_Dummy
UnitPoints=%POINTS% XP
Upgrade/Name/CUpgrade=Default Upgrade
Upgrade/Name/Research=Research
Upgrade/NotificationText/Research=Research complete: %s
Upgrade/NotificationText/Upgrade=Upgrade complete: %s
Weapon/Name/CWeapon=CWeapon
Weapon/Name/CWeaponLegacy=CWeaponLegacy
Weapon/Name/CWeaponStrafe=CWeaponStrafe
e_cmdAddOnTooFarFromBuilding=Add on too far from building
e_cmdAlreadySpawningLarva=Already spawning additional Larva
e_cmdAlreadyTargeted=Can't be targeted by multiple units
e_cmdBuildTechRequirementsNotMet=Build tech requirements not met
e_cmdBuildingIsUnderConstruction=Building is under construction
e_cmdCantAddMoreCharges=Can't add more charges
e_cmdCantAttackWeaponsDisabled=Can't attack while weapons are disabled
e_cmdCantAttackWithoutAmmo=Can't attack without ammo
e_cmdCantBuildLocationBlocked=Unsuitable placement location
e_cmdCantBuildLocationInvalid=Can't place, location invalid
e_cmdCantBuildMissingPathingReqs=Can't place here, unsuitable or blocked terrain at this location
e_cmdCantBuildOnDenseTerrain=Can't place, location too dense
e_cmdCantBuildOnThat=Can't place on that
e_cmdCantBuildOnThat_Prot=Must place on an active Vespene Geyser
e_cmdCantBuildOnThat_Terr=Must place on an active Vespene Geyser
e_cmdCantBuildOnThat_Zerg=Must place on an active Vespene Geyser
e_cmdCantBuildTooCloseToCreepSource=Can't place on Creep
e_cmdCantBuildTooCloseToDropOff=Can't place too close to resource drop-off building
e_cmdCantBuildTooCloseToResources=Can't place too close to resources
e_cmdCantBuildTooFarFromBuildPowerSource=Must place near a Pylon
e_cmdCantBuildTooFarFromCreepSource=Must place on Creep
e_cmdCantBuildTooFarFromWater=Can't place too far from water
e_cmdCantDropThisItem=Can't drop this item
e_cmdCantFindCancelOrder=Can't find an order to cancel
e_cmdCantFindDropOff=Can't find drop off building
e_cmdCantFindEnoughTargets=Can't find enough targets
e_cmdCantFindPlacementLocation=Can't find placement location
e_cmdCantFindTeleportLocation=Can't find teleport location
e_cmdCantHarvestThatResource=Can't harvest that resource
e_cmdCantHoldAnyMoreAmmo=Can't hold any more ammo
e_cmdCantHoldAnyMoreItems=Can't hold any more items
e_cmdCantHoldThat=Can't hold that
e_cmdCantLandLocationBlocked=Can't place, location blocked by units
e_cmdCantLandLocationInvalid=Can't place, location invalid
e_cmdCantLandMissingPathingReqs=Can't place, missing pathing requirements
e_cmdCantLandOnDenseTerrain=Can't place, location too dense
e_cmdCantLandTooCloseToCreepSource=Can't place on Creep
e_cmdCantLandTooCloseToResources=Can't place too close to resources
e_cmdCantLandTooFarFromBuildPowerSource=Must place near a Pylon
e_cmdCantLandTooFarFromCreepSource=Must place on Creep
e_cmdCantLandTooFarFromTrainPowerSource=Must place in a Warp Zone
e_cmdCantLandTooFarFromWater=Can't place too far from water
e_cmdCantLoadImmobileUnits=Can't load immobile units
e_cmdCantLoadOtherPlayersUnits=Can't load other player's units
e_cmdCantLoadThatUnit=Can't load that unit
e_cmdCantLockdown=Can't lockdown this unit
e_cmdCantMindControl=Can't mind control this unit
e_cmdCantMoveThisItem=Can't move item
e_cmdCantPawnThisUnit=Can't pawn that
e_cmdCantQueueThatOrder=Can't queue that order
e_cmdCantRaise=Can't raise, location blocked
e_cmdCantRechargeImmobileUnits=Can't recharge immobile units
e_cmdCantRechargeOtherPlayersUnits=Can't recharge other player's units
e_cmdCantRechargeUnderConstructionUnits=Can't recharge units under construction
e_cmdCantSeeBuildLocation=Can't see placement location
e_cmdCantSeeLandLocation=Can't see placement location
e_cmdCantSpend=Can't spend other player's resources
e_cmdCantTargetAirUnits=Can't target air units
e_cmdCantTargetArmoredUnits=Can't target armored units
e_cmdCantTargetBiologicalUnits=Can't target biological units
e_cmdCantTargetBuriedUnits=Can't target burrowed units
e_cmdCantTargetCaster=Can't target caster
e_cmdCantTargetCloakedUnits=Can't target cloaked units
e_cmdCantTargetDeadUnits=Can't target dead units
e_cmdCantTargetDestructibles=Can't target destructibles
e_cmdCantTargetDetectedUnits=Can't target detected units
e_cmdCantTargetDoodads=Can't target doodads
e_cmdCantTargetEnemyUnits=Can't target an enemy's units
e_cmdCantTargetEnergyCapableUnits=Can't target energy capable units
e_cmdCantTargetExhaustedResources=Can't target exhausted resources
e_cmdCantTargetFlyers=Can't target flyers
e_cmdCantTargetFriendlyUnits=Can't target an ally's units
e_cmdCantTargetGroundUnits=Can't target ground units
e_cmdCantTargetHallucinations=Can't target hallucinations
e_cmdCantTargetHeroicUnits=Can't target heroic units
e_cmdCantTargetHiddenUnits=Can't target hidden units
e_cmdCantTargetIdentical=Can't target identical units
e_cmdCantTargetInvulnerableUnits=Can't target invulnerable units
e_cmdCantTargetItems=Can't target items
e_cmdCantTargetLightUnits=Can't target light units
e_cmdCantTargetMassiveUnits=Can't target massive units
e_cmdCantTargetMechanicalUnits=Can't target mechanical units
e_cmdCantTargetMissile=Can't target missiles
e_cmdCantTargetNeutralUnits=Can't target neutral units
e_cmdCantTargetOuter=Can't target outer unit
e_cmdCantTargetPassiveUnits=Can't target passive units
e_cmdCantTargetPreventDefeatUnits=Can't target units that prevent defeat
e_cmdCantTargetPreventRevealUnits=Can't target units that prevent revealing
e_cmdCantTargetPsionicUnits=Can't target psionic units
e_cmdCantTargetResistantUnits=Can't target resistant units
e_cmdCantTargetRoboticUnits=Can't target robotic units
e_cmdCantTargetShieldCapableUnits=Can't target shield capable units
e_cmdCantTargetSimilarUnits=Can't target similar units
e_cmdCantTargetStructures=Can't target structures
e_cmdCantTargetStunnedUnits=Can't target stunned units
e_cmdCantTargetSummonedUnits=Can't target summoned units
e_cmdCantTargetThatUnit=Can't target that unit
e_cmdCantTargetUncommandableUnits=Can't target uncommandable units
e_cmdCantTargetUnderConstructionUnits=Can't target units under construction
e_cmdCantTargetUnitWithEnergy=Can't target units with energy
e_cmdCantTargetUnitWithShields=Can't target units with shields
e_cmdCantTargetUnitsInAStasisField=Can't target units in stasis
e_cmdCantTargetUnitsWithLife=Can't target units with life
e_cmdCantTargetUnstoppableUnits=Can't target unstoppable units
e_cmdCantTargetWorkerUnits=Can't target worker units
e_cmdCantTargetWreckage=Can't target wreckage
e_cmdCantTargetYourOwnUnits=Can't target your own units
e_cmdCantTrade=Can't trade resources yet
e_cmdCantTrainTooFarFromTrainPowerSource=Must train in a Warp Zone
e_cmdCantUnloadUnitsThere=Can't unload units there
e_cmdCantUseInfoPanel=Can't use the info panel
e_cmdCantUseMinimap=Can't use the minimap
e_cmdCantWarpInUnitsThere=Can't warp in units there
e_cmdCooldown=Cooldown is active
e_cmdCouldntAllocateUnit=Couldn't allocate unit
e_cmdCouldntReachTarget=Couldn't reach target
e_cmdEnergySuppressed=Energy usage is suppressed
e_cmdError=Error
e_cmdFoodUsageImpossible=Request not possible<n/>Supply limit reached
e_cmdFoodUsageImpossible_Prot=Request not possible<n/>Supply limit reached
e_cmdFoodUsageImpossible_Terr=Request not possible<n/>Supply limit reached
e_cmdFoodUsageImpossible_Zerg=Request not possible<n/>Supply limit reached
e_cmdHarvestersNotRequired=Harvesters not required
e_cmdInvalidItemClass=Invalid item class
e_cmdIsNotFungalGrowthed=Target already afflicted with Fungal Growth
e_cmdIsNotWarpBubble=Cannot target warp bubbles
e_cmdLifeSuppressed=Life usage is suppressed
e_cmdMULEUnitCheck=Must target visible ground or minerals
e_cmdMineralField=Must target minerals
e_cmdMustBuildRefineryFirst=Must build refinery first
e_cmdMustBuildRefineryFirst_Prot=Must build assimilator first
e_cmdMustBuildRefineryFirst_Zerg=Must build extractor first
e_cmdMustLockdownUnitFirst=Must Lockdown unit before Hacking it
e_cmdMustTargetAirUnits=Must target air units
e_cmdMustTargetArmoredUnits=Must target armored units
e_cmdMustTargetBiologicalStructures=Must target biological structures
e_cmdMustTargetBiologicalUnits=Must target biological units
e_cmdMustTargetBuriedUnits=Must target burrowed units
e_cmdMustTargetCaster=Must target caster
e_cmdMustTargetCloakedUnits=Must target cloaked units
e_cmdMustTargetDeadUnits=Must target dead units
e_cmdMustTargetDestructibles=Must target destructibles
e_cmdMustTargetDetectedUnits=Must target detected units
e_cmdMustTargetDoodads=Must target doodads
e_cmdMustTargetEnemyUnits=Must target an enemy's units
e_cmdMustTargetEnergyCapableUnits=Must target energy capable units
e_cmdMustTargetFlyers=Must target flyers
e_cmdMustTargetFriendlyUnits=Must target an ally's units
e_cmdMustTargetGroundStructures=Must target ground structures
e_cmdMustTargetGroundUnits=Must target ground units
e_cmdMustTargetHallucinations=Must target hallucinations
e_cmdMustTargetHatchery=Must target a Hatchery, Lair, or Hive
e_cmdMustTargetHeroicUnits=Must target heroic units
e_cmdMustTargetHiddenUnits=Must target hidden units
e_cmdMustTargetIdentical=Must target identical units
e_cmdMustTargetInvulnerableUnits=Must target invulnerable units
e_cmdMustTargetItems=Must target items
e_cmdMustTargetLightUnits=Must target light units
e_cmdMustTargetMassiveUnits=Must target massive units
e_cmdMustTargetMechanicalUnits=Must target mechanical units
e_cmdMustTargetMissile=Must target missiles
e_cmdMustTargetNeutralUnits=Must target neutral units
e_cmdMustTargetOuter=Must target outer unit
e_cmdMustTargetOwnedGroundUnits=Must target owned ground units
e_cmdMustTargetPassiveUnits=Must target passive units
e_cmdMustTargetPawnableUnit=Must target a pawnable unit or item
e_cmdMustTargetPreventDefeatUnits=Must target units that prevent defeat
e_cmdMustTargetPreventRevealUnits=Must target units that prevent revealing
e_cmdMustTargetPsionicUnits=Must target psionic units
e_cmdMustTargetResistantUnits=Must target resistant units
e_cmdMustTargetResources=Must target resources
e_cmdMustTargetRoboticUnits=Must target robotic units
e_cmdMustTargetShieldCapableUnits=Must target shield capable units
e_cmdMustTargetSimilarUnits=Must target similar units
e_cmdMustTargetStructures=Must target structures
e_cmdMustTargetStunnedUnits=Must target stunned units
e_cmdMustTargetSummonedUnits=Must target summoned units
e_cmdMustTargetSupplyDepots=Must target a friendly Supply Depot without Extra Supplies
e_cmdMustTargetUncommandableUnits=Must target uncommandable units
e_cmdMustTargetUnderConstructionUnits=Must target units under construction
e_cmdMustTargetUnit=Must target unit
e_cmdMustTargetUnitWithEnergy=Must target a unit with energy
e_cmdMustTargetUnitWithLife=Must target a unit with life
e_cmdMustTargetUnitWithShields=Must target a unit with shields
e_cmdMustTargetUnitsInAStasisField=Must target units in a stasis field
e_cmdMustTargetUnstoppableUnits=Must target unstoppable units
e_cmdMustTargetVisibleLocation=Must target visible location
e_cmdMustTargetVisibleUnit=Must target visible unit
e_cmdMustTargetWalkableLocation=Must target walkable location
e_cmdMustTargetWorkerUnits=Must target worker units
e_cmdMustTargetWreckage=Must target wreckage
e_cmdMustTargetYourOwnUnits=Must target your own units
e_cmdNoCalldownAvailable=No calldown available
e_cmdNoCargoToUnload=No cargo to unload
e_cmdNoItemsToDrop=No items to drop
e_cmdNoWarpBubbleMinerals=Warp Out Minerals already in progress
e_cmdNotCorruptioned=Can't target corrupted units
e_cmdNotEnoughCharges=Not enough charges
e_cmdNotEnoughEnergy=Not enough energy
e_cmdNotEnoughFood=Not enough food
e_cmdNotEnoughFood_Prot=Not enough psi<n/>Construct additional Pylons
e_cmdNotEnoughFood_Terr=Not enough supply<n/>Build more Supply Depots
e_cmdNotEnoughFood_Zerg=Too many underlings<n/>Spawn more Overlords
e_cmdNotEnoughLife=Not enough life
e_cmdNotEnoughMinerals=Not enough minerals
e_cmdNotEnoughRage=Not enough rage
e_cmdNotEnoughRoomToLoadUnit=Not enough room to load unit
e_cmdNotEnoughScrap=Not enough scrap
e_cmdNotEnoughShields=Not enough shields
e_cmdNotEnoughVespene=Not enough vespene
e_cmdNotEnoughWarpEnergy=Not enough warp energy
e_cmdNotStunned=Must target a unit that isn't stunned
e_cmdNotSupportedPlaceholder=No units can handle that command
e_cmdNotUnstableMutation=Target already an Unstable Mutation
e_cmdNotWhileOccupied=Can't do that while occupied
e_cmdOKPlaceholder=OK
e_cmdOrderQueueIsFull=Cannot queue additional orders
e_cmdQueueIsFull=Queue is full
e_cmdRallyQueueIsFull=Cannot queue additional rally points
e_cmdRequiresHealTarget=Must target a damaged unit
e_cmdRequiresRepairTarget=Must target a damaged mechanical unit
e_cmdShieldsSuppressed=Shield usage is suppressed
e_cmdTargetHasNoInventory=Must target a unit with an inventory
e_cmdTargetIsOutOfArc=Can't turn toward target
e_cmdTargetIsOutOfRange=Target is out of range
e_cmdTargetIsTooClose=Target is too close
e_cmdTechRequirementsNotMet=Tech requirements not met
e_cmdTimeWarpTargetFilters=Must target production or research buildings
e_cmdTooMuchEnergy=Target unit's energy is full
e_cmdTooMuchFood=Too much food
e_cmdTooMuchLife=Target unit is fully healed
e_cmdTooMuchMinerals=Too much minerals
e_cmdTooMuchRage=Too much rage
e_cmdTooMuchScrap=Too much scrap
e_cmdTooMuchShields=Target unit's shields are full
e_cmdTooMuchVespene=Too much vespene
e_cmdUnitCantMove=Unit can't move
e_cmdUnknown=Unknown
e_cmdUnspecifiedError=Unspecified error
e_cmdWaypointListFull=Unit's waypoint list is full
e_cmdYouCantControlThatUnit=You can't control that unit
e_cmdYouCantIssueCommandsToThatUnit=You can't issue commands to that unit
e_gameTimeEventDawn=<c val="ffff00">Day</c>
e_gameTimeEventDusk=<c val="0080c0">Night</c>
e_gameUIStringAIAllies=All A.I. Allies
e_gameUIStringAbilsColon=Abilities:
e_gameUIStringAbilsDisabled=Abilities Disabled
e_gameUIStringActive=Active
e_gameUIStringAll=[All]
e_gameUIStringAllies=[Allies]
e_gameUIStringArmor=Armor
e_gameUIStringArmorColon=Armor: 
e_gameUIStringArmored=Armored
e_gameUIStringArmySelect=Select Army Units
e_gameUIStringAssignedHarvesters=Current Harvesters: 
e_gameUIStringAtUnit=At Unit
e_gameUIStringAttackSpeedColon=Attack Speed: 
e_gameUIStringAttackSpeedFast=Fast
e_gameUIStringAttackSpeedNormal=Normal
e_gameUIStringAttackSpeedSlow=Slow
e_gameUIStringAttackSpeedVeryFast=Very Fast
e_gameUIStringAttackSpeedVerySlow=Very Slow
e_gameUIStringAttackSuppressed=Attack Suppressed
e_gameUIStringAttacksColon=Attacks: 
e_gameUIStringAutocastActivate=Right-click to activate autocasting.
e_gameUIStringAutocastDeactivate=Right-click to deactivate autocasting.
e_gameUIStringAvailableColon=Available: 
e_gameUIStringAverage=Average
e_gameUIStringBattleChatConversationReceivedFormat=[%sender%] to [%destination%]:<sp/>
e_gameUIStringBattleChatConversationSentFormat=To [%destination%]:<sp/>
e_gameUIStringBattleChatPartyReceivedFormat=[%sender%] to [%destination%]:<sp/>
e_gameUIStringBattleChatPartySentFormat=To [%destination%]:<sp/>
e_gameUIStringBattleChatPrivateReceivedFormat=[%sender%]:<sp/>
e_gameUIStringBattleChatPrivateSentFormat=To [%recipient%]:<sp/>
e_gameUIStringBeaconMode=Command A.I. - 
e_gameUIStringBehaviorsColon=Behaviors:
e_gameUIStringBiological=Biological
e_gameUIStringBonusColon=Bonus: 
e_gameUIStringBonusVersus=%bonusValue% vs %attributeType%
e_gameUIStringBuildTime=Time: 
e_gameUIStringBuilding=Building
e_gameUIStringCanAttackAir=Can attack air units.
e_gameUIStringCanAttackAny=Can attack ground and air units.
e_gameUIStringCanAttackGround=Can attack ground units.
e_gameUIStringCancelUnit=Cancel %unit%
e_gameUIStringCloaked=Cloaked
e_gameUIStringComputer=Computer
e_gameUIStringControlGroup=Control Group %d <n/><n/><c val="#ColorGlueValue">Right-click</c> to assign current selection to this control group. <c val="#ColorGlueValue">Left-click</c> to reselect assigned control group.
e_gameUIStringConversationFormat=Conversation %d
e_gameUIStringCooldownColon=Cooldown: 
e_gameUIStringCooldownRemainingColon=Cooldown Remaining: 
e_gameUIStringCountColon=Count: 
e_gameUIStringDamageColon=Damage: 
e_gameUIStringDamageDealtColon=%% %s Damage Dealt: 
e_gameUIStringDamageDealtMaximumColon=%s Damage Dealt Maximum: 
e_gameUIStringDamageDealtMinimumColon=%s Damage Dealt Minimum: 
e_gameUIStringDamageDealtScaledColon=%s Damage Dealt: 
e_gameUIStringDamageDealtUnscaledColon=%s Damage Dealt: 
e_gameUIStringDamageVersusColon= vs %attributeType%: 
e_gameUIStringDefensiveShieldColon=Defensive Shield: 
e_gameUIStringDetectionSuppressed=Detection Suppressed
e_gameUIStringDetector=Detector
e_gameUIStringDetectorColon=Detector: 
e_gameUIStringDurationColon=Duration: 
e_gameUIStringEnergy=Energy
e_gameUIStringEnergyArmorColon=Energy Armor: 
e_gameUIStringEnergyColon=Energy: 
e_gameUIStringEnergyDamageRatioColon=Energy Damage Ratio: 
e_gameUIStringEnergyRateColon=Energy Regen: 
e_gameUIStringExperienceColon=XP: 
e_gameUIStringFlyer=Flyer
e_gameUIStringIdleWorkerColon=Idle Worker
e_gameUIStringInProgress=In Progress
e_gameUIStringInstant=Instant
e_gameUIStringInventoryPawn=Control + Right-click to sell the item.
e_gameUIStringInventoryPickup=Right-click to pick up item and then left-click on an inventory slot or nearby location to move or drop the item.
e_gameUIStringInventoryUse=Left-click to use.
e_gameUIStringInvulnerable=Invulnerable
e_gameUIStringKilled=Killed
e_gameUIStringKills=Kills
e_gameUIStringKillsColon=Kills: 
e_gameUIStringLarge=Large
e_gameUIStringLevelColon=Level: 
e_gameUIStringLevelNumber= [Level %val%]
e_gameUIStringLife=Life
e_gameUIStringLifeArmorColon=Life Armor: 
e_gameUIStringLifeColon=Life: 
e_gameUIStringLifeRateColon=Life Regen: 
e_gameUIStringLocalPlayer=Local Player
e_gameUIStringMassive=Massive
e_gameUIStringMechanical=Mechanical
e_gameUIStringMelee=Melee
e_gameUIStringMinimumRangeColon=Minimum Range: 
e_gameUIStringMoveSpeedColon=Move Speed: 
e_gameUIStringMoveSpeedFast=Fast
e_gameUIStringMoveSpeedImmobile=Immobile
e_gameUIStringMoveSpeedNormal=Normal
e_gameUIStringMoveSpeedSlow=Slow
e_gameUIStringMoveSpeedVeryFast=Very Fast
e_gameUIStringMoveSpeedVerySlow=Very Slow
e_gameUIStringNextLevelColon=Next Level: 
e_gameUIStringObservers=[Observers]
e_gameUIStringParty=Party
e_gameUIStringPeak=Peak
e_gameUIStringPeriodColon=Period: 
e_gameUIStringPowerColon=Power: 
e_gameUIStringPrivate=[Private]
e_gameUIStringPylon=Select All Warp Gates
e_gameUIStringQueueCountColon=Queue Count: 
e_gameUIStringQueueSizeColon=Queue Size: 
e_gameUIStringQueued=Queued
e_gameUIStringRadarColon=Radar: 
e_gameUIStringRadarSuppressed=Radar Suppressed
e_gameUIStringRadiusColon=Radius: 
e_gameUIStringRage=Rage
e_gameUIStringRageColon=Rage: 
e_gameUIStringRageRateColon=Rage Regen: 
e_gameUIStringRangeColon=Range: 
e_gameUIStringRanged=Ranged 
e_gameUIStringRankColon=Rank: 
e_gameUIStringReferees=[Referees]
e_gameUIStringRemainingColon=Remaining: 
e_gameUIStringRemainingPattern=<s val="InfoPaneUnitResourceInfo">%amount% %type%</s><sp/>
e_gameUIStringRequirementsColon=Requirements: 
e_gameUIStringRequirementsOr=or
e_gameUIStringRevealed=Revealed
e_gameUIStringShieldArmorColon=Shield Armor: 
e_gameUIStringShieldDamageRatioColon=Shield Damage Ratio: 
e_gameUIStringShieldRateColon=Shield Regen: 
e_gameUIStringShields=Shields
e_gameUIStringShieldsColon=Shields: 
e_gameUIStringSightColon=Sight: 
e_gameUIStringSightMaximumColon=Sight Maximum: 
e_gameUIStringSightMinimumColon=Sight Minimum: 
e_gameUIStringSightShared=Sight Shared
e_gameUIStringSmall=Small
e_gameUIStringSpectators=[Spectators]
e_gameUIStringSpeedColon=Speed: 
e_gameUIStringSpell=Spell
e_gameUIStringSplash=Splash
e_gameUIStringStasis=In Stasis
e_gameUIStringSupplyMadeColon=Supply Made: 
e_gameUIStringSupplyUsedColon=Supply Used: 
e_gameUIStringTargetAir=Air
e_gameUIStringTargetAny=Air and Ground
e_gameUIStringTargetGround=Ground
e_gameUIStringTargetsColon=Targets: 
e_gameUIStringThisLevelColon=This Level: 
e_gameUIStringTotal=Total
e_gameUIStringTypeColon=Type: 
e_gameUIStringUnitsProducedColon=Units produced:
e_gameUIStringUnknownString=Unknown
e_gameUIStringUnloadCargo=Unload %cargo%
e_gameUIStringUnpowered=<c val="ff0000">Unpowered</c>
e_gameUIStringUpgradesAtColon=Upgrades at %locations%:
e_gameUIStringUpgradesProducedColon=Upgrades produced:
e_gameUIStringVisionSuppressed=Vision Suppressed
e_gameUIStringVitalDamageGainColon=%% %s Damage Taken Transferred to %s: 
e_gameUIStringVitalDamageLeechColon=%% %s Damage Dealt Transferred to %s: 
e_gameUIStringWeaponSpeedColon=Weapon Speed: 
e_gameUIStringWeaponsDisabledColon=Weapons Disabled: 
e_gameUIStringWeaponsEnabledColon=Weapons Enabled: 
e_heroDifficultyVeryHard=Very Hard
e_unitAttributeArmored=Armored
e_unitAttributeBiological=Biological
e_unitAttributeBonusAgainstArmored=Armored
e_unitAttributeBonusAgainstBiological=Biological
e_unitAttributeBonusAgainstHeroic=Heroic
e_unitAttributeBonusAgainstHover=Hover
e_unitAttributeBonusAgainstLight=Light
e_unitAttributeBonusAgainstMassive=Massive
e_unitAttributeBonusAgainstMechanical=Mechanical
e_unitAttributeBonusAgainstPsionic=Psionic
e_unitAttributeBonusAgainstRobotic=Robotic
e_unitAttributeBonusAgainstStructure=Structure
e_unitAttributeBonusAgainstSummoned=Summoned
e_unitAttributeHeroic=Heroic
e_unitAttributeHover=Hover
e_unitAttributeLight=Light
e_unitAttributeMassive=Massive
e_unitAttributeMechanical=Mechanical
e_unitAttributePsionic=Psionic
e_unitAttributeRobotic=Robotic
e_unitAttributeStructure=Structure
e_unitAttributeSummoned=Summoned
