//--------------------------------------------------------------------------------------------------
//  Development-Only strings (remove before shipping, don't bother localizing) _RBS_
//--------------------------------------------------------------------------------------------------
EDSTR_ACHIEVEMENTTAG_CSTM=Custom Map
EDSTR_ACHIEVEMENTTAG_NOAI=No A.I.
EDSTR_MENU_DEVELOPMENT=Deve<H/>lopment
EDSTR_MENU_DEV_SRCCTRLSETTINGS=Source Control S<H/>ettings...
EDSTR_MENU_DEV_SRCCTRLSTATUS=Source Control Stat<H/>us
EDSTR_MENU_DEV_SRCCTRLOPEN=<H/>Open Files
EDSTR_MENU_DEV_SRCCTRLOPENANDLOCK=O<H/>pen And Lock Files
EDSTR_MENU_DEV_SRCCTRLADD=<H/>Add Files
EDSTR_MENU_DEV_SRCCTRLREMOVE=<H/>Remove Files
EDSTR_MENU_DEV_SRCCTRLRENAME=Rena<H/>me File
EDSTR_MENU_DEV_SRCCTRLUPDATE=</H>Update Files
EDSTR_MENU_DEV_SRCCTRLUPDATEALL=U<H/>pdate All Files
EDSTR_MENU_DEV_SRCCTRLCOMMIT=<H/>Commit Changes...
EDSTR_MENU_DEV_SRCCTRLCOMMITALL=Comm<H/>it All Changes...
EDSTR_MENU_DEV_SRCCTRLREVERT=<H/>Revert Changes
EDSTR_MENU_DEV_SRCCTRLLOCK=<H/>Lock Files
EDSTR_MENU_DEV_SRCCTRLUNLOCK=U<H/>nlock Files
EDSTR_MENU_DEV_SRCCTRLLOCKFIX=Fi<H/>x Mismatched Locks
EDSTR_MENU_DEV_SRCCTRLDIFFFILE=Show File <H/>Differences...
EDSTR_MENU_DEV_SRCCTRLDIFFHISTORY=Show <H/>History Differences...
EDSTR_MENU_DEV_SRCCTRLSEARCHHISTORY=Sea<H/>rch History...
EDSTR_MENU_DEV_SRCCTRLANNOTATE=Show File Anno<H/>tation...
EDSTR_MENU_DEV_SRCCTRLMAILUSERS=<H/>Mail Users...
EDSTR_MENU_DEV_SRCCTRLREFRESH=Re<H/>fresh Status
EDSTR_MENU_DEV_SRCCTRLHISTORYLOAD=Load <H/>History
EDSTR_MENU_DEV_SRCCTRLHISTORYAUTO=Al<H/>ways Load History
EDSTR_MENU_DEV_SRCCTRLLOGIN=<H/>Log In...
EDSTR_MENU_DEV_SRCCTRLLOGOUT=Log <H/>Out
EDSTR_MENU_DEV_LOADSTANDARD=Load <H/>Game Data
EDSTR_MENU_DEV_SAFEOPEN=<H/>Open (Safe)...
EDSTR_MENU_DEV_DOCUMENTRELOAD=<H/>Reload Active Document
EDSTR_MENU_DEV_BUGREPORT=<H/>Bug Report...
EDSTR_MENU_DEV_SUGGESTION=<H/>Suggestion...
EDSTR_MENU_DEV_MODIFYCATALOGTEXT=<H/>Modify Catalog Text...
EDSTR_MENU_DEV_MODIFYCATEGORIES=Modify Categ<H/>ories...
EDSTR_MENU_DEV_BATCH=<H/>Batch
EDSTR_MENU_DEV_BATCHGENERIC=Batch <H/>Generic...
EDSTR_MENU_DEV_BATCHRESAVEALL=Batch <H/>Resave All...
EDSTR_MENU_DEV_BATCHRESETDEPENDENCIES=Batch Reset <H/>Dependencies...
EDSTR_MENU_DEV_BATCHRESETVARIANTS=Batch Reset Game <H/>Variants...
EDSTR_MENU_DEV_BATCHRESETFOLIAGE=Batch Regenerate <H/>Foliage...
EDSTR_MENU_DEV_BATCHGENERATELIGHTING=Batch Regenerate <H/>Lighting...
EDSTR_MENU_DEV_BATCHPUBLISH=Batch Pu<H/>blish...
EDSTR_MENU_DEV_BATCHPUBLISHPACKAGE=Batch Publish Pac<H/>kage...
EDSTR_MENU_DEV_BATCHSTATS=Batch <H/>Statistics...
EDSTR_MENU_DEV_BATCHREPORTOBJECTS=Batch Report <H/>Objects...
EDSTR_MENU_DEV_BATCHTEXTCLEAN=Batch Te<H/>xt Clean...
EDSTR_MENU_DEV_BATCHARCHIVECLEAN=Batch Archi<H/>ve Clean...
EDSTR_MENU_DEV_BATCHCHANGEPRODUCT=Batch Change <H/>Product...
EDSTR_MENU_DEV_BATCHASSEMBLEMODS=Batch <H/>Assemble Mods...
EDSTR_MENU_DEV_BATCHCOPYDIFFICULTY=Batch Copy <H/>Difficulty...
EDSTR_MENU_DEV_BATCHCHANGELIBRARYID=Batch Change <H/>Library Id...
EDSTR_MENU_DEV_BATCHEXPORTNAMES=Batch E<H/>xport Names...
EDSTR_MENU_DEV_BATCHUPDATEHEADER=Batch <H/>Update Header...
EDSTR_MENU_DEV_BATCHUPDATEPRELOAD=Batch Update <H/>Preload...
EDSTR_MENU_DEV_BATCHUPDATEMAPTYPE=Batch Update Map T<H/>ype...
EDSTR_MENU_DEV_BATCHUPDATETRIGGERS=Batch Update Tri<H/>ggers...
EDSTR_MENU_DEV_BATCHUPDATEOBJECTREFS=Batch Update Object R<H/>efs...
EDSTR_MENU_DEV_TRIGGERUSAGE=Trigger Usag<H/>e...
EDSTR_MENU_DEV_BATCHSCRIPTSEARCH=S<H/>cript Search...
EDSTR_MENU_DEV_OBJECTUSAGE=Object Usag<H/>e...
EDSTR_MENU_DEV_OBJECTUSAGEINVALID=Object Usage (<H/>Invalid)...
EDSTR_MENU_DEV_CONVLINEUSAGE=Con<H/>versation Line Usage...
EDSTR_MENU_DEV_PUBLISH=<H/>Publishing
EDSTR_MENU_DEV_PUBLISHBLIZZARD=Blizzard Published...
EDSTR_MENU_DEV_PUBLISHDEPRECATED=<Deprecated Publishing>
EDSTR_MENU_DEV_PUBLISHALL=Publish All...
EDSTR_MENU_DEV_PUBLISHALLMODS=Publish All Mods...
EDSTR_MENU_DEV_PUBLISHFROMPREGEN=Publish All Pregenerated...
EDSTR_MENU_DEV_PUBLISHTOPREGEN=Pregenerate Publish Files...
EDSTR_MENU_DEV_EXPORT=<H/>Export
EDSTR_MENU_DEV_EXPORTACHIEVEMENTS=Export Achievements and Rewards...
EDSTR_MENU_DEV_EXPORTGAMECATEGORIES=Export Game Categories...
EDSTR_MENU_DEV_EXPORTWEBDATA=Export Web Data...
EDSTR_MENU_DEV_EXPORTDOCUMENTATION=Export Documentation...
EDSTR_MENU_DEV_FIXUPSOUNDTEXTALL=Fix Up Conversation Sound Text
EDSTR_MENU_DEV_CONVLINEREPORT=Conversation Line Usage
EDSTR_MENU_DEV_CONVVOICEOVERCONVERT=Convert Conversation To Voice Over
EDSTR_MENU_DEV_DELETELOCALTTSALL=Delete All Local Text To Speech Sounds
EDSTR_MENU_DEV_TESTDOCALTERNATE=<H/>Test Document Alternate
EDSTR_MENU_DEV_RELOADLAYOUT=R<H/>eload Layout
EDSTR_MENU_DEV_RELOADLAYOUTRECREATE=Reload Layout (Re<H/>create)
EDSTR_MENU_DEV_SRCCTRL_COMMENTPREV=<H/>Previous Comment
EDSTR_MENU_DEV_SRCCTRL_COMMENTNEXT=<H/>Next Comment
EDSTR_MENU_DEV_CATEGORIES_ADD=Add <H/>Category
EDSTR_MENU_DEV_CATEGORIES_ADDVALUE=Add Category <H/>Value
EDSTR_MENU_DEV_CATEGORIES_ADDGROUP=Add Category <H/>Group
EDSTR_MENU_DEV_CATEGORIES_MODIFYGROUP=Mo<H/>dify Value Groups...
EDSTR_MENU_DEV_CATEGORIES_ADDUSAGEOBJECT=Add <H/>Object Category
EDSTR_MENU_DEV_CATEGORIES_ADDUSAGEFIELD=Add <H/>Field Category
EDSTR_MENU_DEV_CATEGORIES_USAGEMOVEUP=Move <H/>Up
EDSTR_MENU_DEV_CATEGORIES_USAGEMOVEDOWN=Move <H/>Down
EDSTR_MENU_DEV_EDITFIELDHINT=Edit <H/>Field Hint
EDSTR_MENU_DEV_SECTIONREFRESH=<H/>Refresh Status
EDSTR_MENU_DEV_GETREVERBGLOBAL=Import From Game Global Reverb
EDSTR_MENU_DEV_GETREVERBAMBIENT=Import From Game Ambient Reverb
EDSTR_MENU_DEV_SETREVERBGLOBAL=Export To Game Global Reverb
EDSTR_MENU_DEV_SETREVERBAMBIENT=Export To Game Ambient Reverb

EDSTR_MENU_DEV_STDSRC_CORE=Core (Mod)
EDSTR_MENU_DEV_STDSRC_LIBERTY=Liberty (Mod)
EDSTR_MENU_DEV_STDSRC_LIBERTYMULTI=Liberty Multi (Mod)

EDSTR_CMDCAT_DEVELOPMENT=Development
EDSTR_CMDNAME_ModifyCatalogText=Modify Catalog Text
EDSTR_CMDNAME_ModifyCategories=Modify Categories
EDSTR_CMDNAME_BatchGeneric=Batch Generic
EDSTR_CMDNAME_BatchResaveAll=Batch Resave All
EDSTR_CMDNAME_BatchUpdateHeader=Batch Update Header
EDSTR_CMDNAME_BatchUpdatePreload=Batch Update Preload
EDSTR_CMDNAME_BatchUpdateMapType=Batch Update Map Type
EDSTR_CMDNAME_BatchUpdateTriggers=Batch Update Triggers
EDSTR_CMDNAME_BatchUpdateObjectRefs=Batch Update Object Refs
EDSTR_CMDNAME_BatchTriggerUsage=Trigger Usage
EDSTR_CMDNAME_BatchObjectUsage=Object Usage
EDSTR_CMDNAME_BatchObjectUsageInvalid=Object Usage (Invalid)
EDSTR_CMDNAME_BatchConvLineUsage=Conversation Line Usage
EDSTR_CMDNAME_BatchResetDependencies=Batch Reset Dependencies
EDSTR_CMDNAME_BatchResetVariants=Batch Reset Game Variants
EDSTR_CMDNAME_BatchResetFoliage=Batch Regenerate Foliage
EDSTR_CMDNAME_BatchGenerateLighting=Batch Regenerate Lighting
EDSTR_CMDNAME_BatchPublish=Batch Publish
EDSTR_CMDNAME_BatchPublishPackage=Batch Publish Package
EDSTR_CMDNAME_BatchStats=Batch Statistics
EDSTR_CMDNAME_BatchReportObjects=Batch Report Objects
EDSTR_CMDNAME_BatchScriptSearch=Batch Script Search
EDSTR_CMDNAME_BatchTextClean=Batch Text Clean
EDSTR_CMDNAME_BatchArchiveClean=Batch Archive Clean
EDSTR_CMDNAME_BatchChangeProduct=Batch Change Product
EDSTR_CMDNAME_BatchAssembleMods=Batch Assemble Mods
EDSTR_CMDNAME_BatchCopyDifficulty=Batch Copy Difficulty
EDSTR_CMDNAME_BatchChangeLibraryId=Batch Change Library Id
EDSTR_CMDNAME_BatchExportNames=Batch Export Names
EDSTR_CMDNAME_TestDocAlternate=Test Document Alternate
EDSTR_CMDNAME_ReloadLayout=Reload Layouts
EDSTR_CMDNAME_ReloadLayoutRecreate=Reload Layouts and Recreate Dialogs
EDSTR_CMDNAME_SafeOpen=Open (Safe)
EDSTR_CMDNAME_DocumentReload=Reload Active Document
EDSTR_CMDNAME_BugReport=Bug Report
EDSTR_CMDNAME_Suggestion=Suggestion
EDSTR_CMDNAME_PublishBlizzard=Blizzard Published
EDSTR_CMDNAME_PublishAll=Publish All
EDSTR_CMDNAME_PublishAllMods=Publish All Mods
EDSTR_CMDNAME_PublishFromPregen=Publish All Pregenerated
EDSTR_CMDNAME_PublishToPregen=Pregenerate Published Files
EDSTR_CMDNAME_ExportAchievements=Export Achievements
EDSTR_CMDNAME_ExportGameCategories=Export Game Categories
EDSTR_CMDNAME_ExportWebData=Export Web Data
EDSTR_CMDNAME_ExportDocumentation=Export Documentation
EDSTR_CMDNAME_CategoryAdd=Add Category
EDSTR_CMDNAME_CategoryValueAdd=Add Category Value
EDSTR_CMDNAME_CategoryGroupAdd=Add Category Group
EDSTR_CMDNAME_CategoryGroupModify=Modify Value Groups
EDSTR_CMDNAME_CategoryUsageAddObject=Add Object Category
EDSTR_CMDNAME_CategoryUsageAddField=Add Field Category
EDSTR_CMDNAME_CategoryUsageMoveUp=Move Up
EDSTR_CMDNAME_CategoryUsageMoveDown=Move Down
EDSTR_CMDNAME_ObjEdConvFixUpNodeIds=Conversation - Fix Up Node Ids
EDSTR_CMDNAME_ObjEdConvFixUpAutoSounds=Conversation - Fix Up Auto Sounds
EDSTR_CMDNAME_ObjEdConvFixUpSoundText=Conversation - Fix Up Sound Text
EDSTR_CMDNAME_ObjEdConvFixUpSoundTextAll=Conversation - Fix Up All Sound Text
EDSTR_CMDNAME_ObjEdConvDeleteLocalTTS=Conversation - Delete All Local Text To Speech Sounds
EDSTR_CMDNAME_ObjEdConvLineReport=Conversation - Line Usage
EDSTR_CMDNAME_ObjEdConvVoiceOverConvert=Conversation - Convert To Voice Over
EDSTR_CMDNAME_ObjEdEditFieldHint=Edit Field Hint
EDSTR_CMDNAME_ObjEdGetReverbGlobal=Import From Game Global Reverb
EDSTR_CMDNAME_ObjEdGetReverbAmbient=Import From Game Ambient Reverb
EDSTR_CMDNAME_ObjEdSetReverbGlobal=Export To Game As Global Reverb
EDSTR_CMDNAME_ObjEdSetReverbAmbient=Export To Game As Ambient Reverb
EDSTR_CMDNAME_ObjEdObjectAutoName=Object Auto Name
EDSTR_CMDNAME_SectionRefresh=Sections - Refresh Status

EDSTR_CMDNAME_SourceControlSettings=Source Control Settings
EDSTR_CMDNAME_SourceControlStatus=Source Control Status
EDSTR_CMDNAME_SourceControlAdd=Add Files
EDSTR_CMDNAME_SourceControlRemove=Remove Files
EDSTR_CMDNAME_SourceControlUpdate=Update Files
EDSTR_CMDNAME_SourceControlUpdateAll=Update All Files
EDSTR_CMDNAME_SourceControlCommit=Commit Changes
EDSTR_CMDNAME_SourceControlCommitAll=Commit All Changes
EDSTR_CMDNAME_SourceControlRevert=Revert Changes
EDSTR_CMDNAME_SourceControlLock=Lock Files
EDSTR_CMDNAME_SourceControlUnlock=Unlock Files
EDSTR_CMDNAME_SourceControlLockAndOpen=Open And Lock Files
EDSTR_CMDNAME_SourceControlLockFix=Fix Mismatched Locks
EDSTR_CMDNAME_SourceControlDiffFile=Show File Differences
EDSTR_CMDNAME_SourceControlDiffHistory=Show History Differences
EDSTR_CMDNAME_SourceControlSearchHistory=Search History
EDSTR_CMDNAME_SourceControlAnnotate=Show File Annotation
EDSTR_CMDNAME_SourceControlMailUsers=Mail Users
EDSTR_CMDNAME_SourceControlRefresh=Refresh Status
EDSTR_CMDNAME_SourceControlLogIn=Log In
EDSTR_CMDNAME_SourceControlLogOut=Log Out
EDSTR_CMDNAME_SourceControlCommentPrev=Previous Comment
EDSTR_CMDNAME_SourceControlCommentNext=Next Comment
EDSTR_CMDNAME_SourceControlHistoryLoad=Load History
EDSTR_CMDNAME_SourceControlHistoryAuto=Always Load History
EDSTR_CMDNAME_SciLineDown=Scintilla Line Down
EDSTR_CMDNAME_SciLineDownExtend=Scintilla Line Down Extend
EDSTR_CMDNAME_SciParaDown=Scintilla Paragraph Down
EDSTR_CMDNAME_SciParaDownExtend=Scintilla Paragraph Down Extend
EDSTR_CMDNAME_SciLineUp=Scintilla Line Up
EDSTR_CMDNAME_SciLineUpExtend=Scintilla Line Up Extend
EDSTR_CMDNAME_SciParaUp=Scintilla Para Up
EDSTR_CMDNAME_SciParaUpExtend=Scintilla Para Up Extend
EDSTR_CMDNAME_SciCharLeft=Scintilla Char Left
EDSTR_CMDNAME_SciCharLeftExtend=Scintilla Char Left Extend
EDSTR_CMDNAME_SciCharRight=Scintilla Char Right
EDSTR_CMDNAME_SciCharRightExtend=Scintilla Char Right Extend
EDSTR_CMDNAME_SciWordLeft=Scintilla Word Left
EDSTR_CMDNAME_SciWordLeftExtend=Scintilla Word Left Extend
EDSTR_CMDNAME_SciWordRight=Scintilla Word Right
EDSTR_CMDNAME_SciWordRightExtend=Scintilla Word Right Extend
EDSTR_CMDNAME_SciWordLeftEnd=Scintilla Word Left End
EDSTR_CMDNAME_SciWordLeftEndExtend=Scintilla Word Left End Extend
EDSTR_CMDNAME_SciWordRightEnd=Scintilla WordRightEnd
EDSTR_CMDNAME_SciWordRightEndExtend=Scintilla Word Right End Extend
EDSTR_CMDNAME_SciHome=Scintilla Home
EDSTR_CMDNAME_SciHomeExtend=Scintilla Home Extend
EDSTR_CMDNAME_SciLineEnd=Scintilla Line End
EDSTR_CMDNAME_SciLineEndExtend=Scintilla Line End Extend
EDSTR_CMDNAME_SciHomeWrap=Scintilla Home Wrap
EDSTR_CMDNAME_SciHomeWrapExtend=Scintilla Home Wrap Extend
EDSTR_CMDNAME_SciLineEndWrap=Scintilla Line End Wrap
EDSTR_CMDNAME_SciLineEndWrapExtend=Scintilla Line End Wrap Extend
EDSTR_CMDNAME_SciDocumentStart=Scintilla Document Start
EDSTR_CMDNAME_SciDocumentStartExtend=Scintilla Document Start Extend
EDSTR_CMDNAME_SciDocumentEnd=Scintilla Document End
EDSTR_CMDNAME_SciDocumentEndExtend=Scintilla Document End Extend
EDSTR_CMDNAME_SciStutteredPageUp=Scintilla Stuttered Page Up
EDSTR_CMDNAME_SciStutteredPageUpExtend=Scintilla Stuttered Page Up Extend
EDSTR_CMDNAME_SciStutteredPageDown=Scintilla Stuttered Page Down
EDSTR_CMDNAME_SciStutteredPageDownExtend=Scintilla Stuttered Page Down Extend
EDSTR_CMDNAME_SciPageUp=Scintilla Page Up
EDSTR_CMDNAME_SciPageUpExtend=Scintilla Page Up Extend
EDSTR_CMDNAME_SciPageDown=Scintilla Page Down
EDSTR_CMDNAME_SciPageDownExtend=Scintilla Page Down Extend
EDSTR_CMDNAME_SciEditToggleOverType=Scintilla Edit Toggle Over Type
EDSTR_CMDNAME_SciCancel=Scintilla Cancel
EDSTR_CMDNAME_SciDeleteBack=Scintilla Delete Back
EDSTR_CMDNAME_SciTab=Scintilla Tab
EDSTR_CMDNAME_SciBackTab=Scintilla Back Tab
EDSTR_CMDNAME_SciNewLine=Scintilla New Line
EDSTR_CMDNAME_SciFormFeed=Scintilla Form Feed
EDSTR_CMDNAME_SciVCHome=Scintilla Virtual Char Home
EDSTR_CMDNAME_SciVCHomeExtend=Scintilla Virtual Char Home Extend
EDSTR_CMDNAME_SciVCHomeWrap=Scintilla Virtual Char Home Wrap
EDSTR_CMDNAME_SciVCHomeWrapExtend=Scintilla Virtual Char Home Wrap Extend
EDSTR_CMDNAME_SciZoomIn=Scintilla Zoom In
EDSTR_CMDNAME_SciZoomOut=Scintilla Zoom Out
EDSTR_CMDNAME_SciDelWordLeft=Scintilla Del Word Left
EDSTR_CMDNAME_SciDelWordRight=Scintilla Del Word Right
EDSTR_CMDNAME_SciDelWordRightEnd=Scintilla Del Word Right End
EDSTR_CMDNAME_SciDelLineLeft=Scintilla Del Line Left
EDSTR_CMDNAME_SciDelLineRight=Scintilla Del Line Right
EDSTR_CMDNAME_SciLineCopy=Scintilla Line Copy
EDSTR_CMDNAME_SciLineCut=Scintilla Line Cut
EDSTR_CMDNAME_SciLineDelete=Scintilla Line Delete
EDSTR_CMDNAME_SciLineTranspose=Scintilla Line Transpose
EDSTR_CMDNAME_SciLineDuplicate=Scintilla Line Duplicate
EDSTR_CMDNAME_SciLowercase=Scintilla Lowercase
EDSTR_CMDNAME_SciUppercase=Scintilla Uppercase
EDSTR_CMDNAME_SciLineScrollDown=Scintilla Line Scroll Down
EDSTR_CMDNAME_SciLineScrollUp=Scintilla Line Scroll Up
EDSTR_CMDNAME_SciWordPartLeft=Scintilla Word Part Left
EDSTR_CMDNAME_SciWordPartLeftExtend=Scintilla Word Part Left Extend
EDSTR_CMDNAME_SciWordPartRight=Scintilla Word Part Right
EDSTR_CMDNAME_SciWordPartRightExtend=Scintilla Word Part Right Extend
EDSTR_CMDNAME_SciDeleteBackNotLine=Scintilla Delete Back Not Line
EDSTR_CMDNAME_SciHomeDisplay=Scintilla Home Display
EDSTR_CMDNAME_SciHomeDisplayExtend=Scintilla Home Display Extend
EDSTR_CMDNAME_SciLineEndDisplay=Scintilla Line End Display
EDSTR_CMDNAME_SciLineEndDisplayExtend=Scintilla Line End Display Extend
EDSTR_CMDNAME_SciLineDownRectExtend=Scintilla Line Down Rect Extend
EDSTR_CMDNAME_SciLineUpRectExtend=Scintilla Line Up Rect Extend
EDSTR_CMDNAME_SciCharLeftRectExtend=Scintilla Char LeftRect Extend
EDSTR_CMDNAME_SciCharRightRectExtend=Scintilla Char Right Rect Extend
EDSTR_CMDNAME_SciHomeRectExtend=Scintilla HomeRect Extend
EDSTR_CMDNAME_SciVCHomeRectExtend=Scintilla Virtual Char Home Rect Extend
EDSTR_CMDNAME_SciLineEndRectExtend=Scintilla Line End Rect Extend
EDSTR_CMDNAME_SciPageUpRectExtend=Scintilla Page UpRectExtend
EDSTR_CMDNAME_SciPageDownRectExtend=Scintilla Page Down Rect Extend
EDSTR_CMDNAME_SciSelectionDuplicate=Scintilla Selection Duplicate
EDSTR_CMDNAME_SciClear=Scintilla Clear
EDSTR_CMDNAME_SciCut=Scintilla Cut
EDSTR_CMDNAME_SciCopy=Scintilla Copy
EDSTR_CMDNAME_SciPaste=Scintilla Paste
EDSTR_CMDNAME_SciSelectAll=Scintilla Select All

EDSTR_CMDDESC_ModifyCatalogText=Open a window for viewing and modifying localized text associated with catalog data formats
EDSTR_CMDDESC_ModifyCategories=Open a window for viewing and modifying externalized categories associated with catalog data formats
EDSTR_CMDDESC_BatchGeneric=Generic batch process.  Do not use unless you know exactly what it does!
EDSTR_CMDDESC_BatchResaveAll=Resave all documents within a given directory
EDSTR_CMDDESC_BatchUpdateHeader=Update the header data for all documents within a given directory
EDSTR_CMDDESC_BatchUpdatePreload=Update the preload file for all documents within a given directory
EDSTR_CMDDESC_BatchUpdateMapType=Update the map type for all documents within a given directory
EDSTR_CMDDESC_BatchUpdateTriggers=Update deprecated trigger data and scripts
EDSTR_CMDDESC_BatchUpdateObjectRefs=Update object references to new links
EDSTR_CMDDESC_BatchTriggerUsage=Report library function usage for all maps
EDSTR_CMDDESC_BatchObjectUsage=Report game object usage for all maps
EDSTR_CMDDESC_BatchObjectUsageInvalid=Report invalid game object usage for all maps
EDSTR_CMDDESC_BatchConvLineUsage=Report conversation line usage for all maps
EDSTR_CMDDESC_BatchResetDependencies=Reset document dependencies to the default settings
EDSTR_CMDDESC_BatchResetVariants=Reset document game variants to the default settings
EDSTR_CMDDESC_BatchResetFoliage=Regenerate terrain foliage doodads
EDSTR_CMDDESC_BatchGenerateLighting=Regenerate lighting maps
EDSTR_CMDDESC_BatchPublish=Publish documents to Battle.net
EDSTR_CMDDESC_BatchPublishPackage=Generate publish package files for later publishing
EDSTR_CMDDESC_BatchStats=Generate report of document statistics
EDSTR_CMDDESC_BatchReportObjects=Generate detailed reports of placed objects within each document
EDSTR_CMDDESC_BatchScriptSearch=Search script files for text defined by the 'scriptsearch' variable, and log results
EDSTR_CMDDESC_BatchTextClean=Remove all document text which is overriding dependency data
EDSTR_CMDDESC_BatchArchiveClean=Remove unrecognized files from map archives
EDSTR_CMDDESC_BatchChangeProduct=Change file format to a different product. Use 'changeproduct' variable to specify the new product code.
EDSTR_CMDDESC_BatchAssembleMods=Assemble component list mods into archive mod files
EDSTR_CMDDESC_BatchCopyDifficulty=Copy all difficulty-related data from one difficulty level to others. Use 'copydiffsrc' and 'copydiffdst' variables with comma-delimited numerical difficulty levels.
EDSTR_CMDDESC_BatchChangeLibraryId=Change library id in all trigger data. Use 'changelibsrc' and 'changelibdst' variables to specify the library ids.
EDSTR_CMDDESC_BatchExportNames=Export all localized names to a single list file in the EditorLogs folder.
EDSTR_CMDDESC_TestDocAlternate=Test the current document in the game, using the opposite of the Test Document Via Network preference
EDSTR_CMDDESC_ReloadLayout=Reloads all layout and text data from EditorLayout.xml and EditorStrings.txt
EDSTR_CMDDESC_ReloadLayoutRecreate=Reloads all layout and text data from EditorLayout.xml and EditorStrings.txt, then recreates all open dialogs
EDSTR_CMDDESC_SafeOpen=Open a document in "safe" mode, without loading models associated with objects in the Terrain Editor
EDSTR_CMDDESC_DocumentReload=Reload the active document from files on disk
EDSTR_CMDDESC_BugReport=Report a bug to Inspector
EDSTR_CMDDESC_Suggestion=Report a suggestion to Inspector
EDSTR_CMDDESC_PublishBlizzard=View and manage official Blizzard published files
EDSTR_CMDDESC_PublishAll=Publish all standard data mods and maps to Battle.net
EDSTR_CMDDESC_PublishAllMods=Publish all standard data mods to Battle.net
EDSTR_CMDDESC_PublishFromPregen=Publish all standard data mods and maps to Battle.net, using the pre-generated files
EDSTR_CMDDESC_PublishToPregen=Pregenerate published data for all standard mods and maps
EDSTR_CMDDESC_ExportAchievements=Export achievement data to an XML file usable by Battle.net
EDSTR_CMDDESC_ExportGameCategories=Export game category data to an XML file usable by Battle.net
EDSTR_CMDDESC_ExportWebData=Export game data usable by the web team
EDSTR_CMDDESC_ExportDocumentation=Export documentation XML files
EDSTR_CMDDESC_CategoryAdd=Add a new category in the Editor Categories dialog
EDSTR_CMDDESC_CategoryValueAdd=Add a new value to the selected category in the Editor Categories dialog
EDSTR_CMDDESC_CategoryGroupAdd=Add a new category group in the Editor Categories dialog
EDSTR_CMDDESC_CategoryGroupModify=Modify the category groups associated with the selected values in the Editor Categories dialog
EDSTR_CMDDESC_CategoryUsageAddObject=Add a new object category to the current object type in the Editor Categories dialog
EDSTR_CMDDESC_CategoryUsageAddField=Add a new field category to the current object type in the Editor Categories dialog
EDSTR_CMDDESC_CategoryUsageMoveUp=Move the selected object or field categories up in the Editor Categories dialog
EDSTR_CMDDESC_CategoryUsageMoveDown=Move the selected object or field categories down in the Editor Categories dialog
EDSTR_CMDDESC_ObjEdConvFixUpNodeIds=Regenerate node ids for any nodes using 4-digit ids
EDSTR_CMDDESC_ObjEdConvFixUpAutoSounds=Update auto generated sound ids
EDSTR_CMDDESC_ObjEdConvFixUpSoundText=Update conversation text links within sound entries
EDSTR_CMDDESC_ObjEdConvFixUpSoundTextAll=Update conversation text links within sound entries for all conversation data
EDSTR_CMDDESC_ObjEdConvLineReport=Report conversation line usage in the current document
EDSTR_CMDDESC_ObjEdConvVoiceOverConvert=Convert selected Conversation entries to Voice Over entries
EDSTR_CMDDESC_ObjEdConvDeleteLocalTTS=Delete all locally generated text to speech sound files
EDSTR_CMDDESC_ObjEdEditFieldHint=Edit Field Hint
EDSTR_CMDDESC_ObjEdGetReverbGlobal=Import From Game Global Reverb
EDSTR_CMDDESC_ObjEdGetReverbAmbient=Import From Game Ambient Reverb
EDSTR_CMDDESC_ObjEdSetReverbGlobal=Export To Game As Global Reverb
EDSTR_CMDDESC_ObjEdSetReverbAmbient=Export To Game As Ambient Reverb
EDSTR_CMDDESC_ObjEdObjectAutoName=Automatically set unnamed objects to have a name based on their ID with spaces added between capitalized letters.
EDSTR_CMDDESC_SectionRefresh=Refresh locked status for all sections

EDSTR_CMDDESC_SourceControlSettings=Open the dialog for configuring source control settings
EDSTR_CMDDESC_SourceControlStatus=Open the window displaying source control file status
EDSTR_CMDDESC_SourceControlAdd=Add the selected files to source control
EDSTR_CMDDESC_SourceControlRemove=Remove the selected files from source control
EDSTR_CMDDESC_SourceControlUpdate=Update the selected files with the most recent version in source control
EDSTR_CMDDESC_SourceControlUpdateAll=Update all files with the most recent version in source control
EDSTR_CMDDESC_SourceControlCommit=Commit changes in the selected files to source control
EDSTR_CMDDESC_SourceControlCommitAll=Commit changes in all files to source control
EDSTR_CMDDESC_SourceControlRevert=Revert the selected files to the most recent version in source control, losing any local changes
EDSTR_CMDDESC_SourceControlLock=Lock the selected files for exclusive use by the currently logged in user
EDSTR_CMDDESC_SourceControlUnlock=Unlock the selected files, if they have been locked by the currently logged in user
EDSTR_CMDDESC_SourceControlLockAndOpen=Lock the selected files for exclusive use by the currently logged in user, then open them in the editor
EDSTR_CMDDESC_SourceControlLockFix=Fix any mismatched locks owned by the currently logged in user. This applies the new locks to the active working directory.
EDSTR_CMDDESC_SourceControlDiffFile=Show the differences between the local version and most recent version in source control for the selected file
EDSTR_CMDDESC_SourceControlDiffHistory=Show the differences between the selected history versions for the selected file.  If only one version is selected, show the differences between the local version and that version.
EDSTR_CMDDESC_SourceControlSearchHistory=Search the selected history versions for the first and last occurrences of specific text.
EDSTR_CMDDESC_SourceControlAnnotate=Show a line-by-line breakdown of file changes
EDSTR_CMDDESC_SourceControlMailUsers=Send an email message to all users currently working with the selected files
EDSTR_CMDDESC_SourceControlRefresh=Refresh the source control status of all files
EDSTR_CMDDESC_SourceControlLogIn=Log in to the source control database
EDSTR_CMDDESC_SourceControlLogOut=Log out of the source control database
EDSTR_CMDDESC_SourceControlCommentPrev=In the commit dialog, enter the previous comment from the history
EDSTR_CMDDESC_SourceControlCommentNext=In the commit dialog, enter the next comment from the history
EDSTR_CMDDESC_SourceControlHistoryLoad=Load the history for the selected files
EDSTR_CMDDESC_SourceControlHistoryAuto=Toggle automatic loading of history when files are selected

EDSTR_CMDDESC_SciLineDown=Scintilla Line Down
EDSTR_CMDDESC_SciLineDownExtend=Scintilla Line Down Extend
EDSTR_CMDDESC_SciParaDown=Scintilla Paragraph Down
EDSTR_CMDDESC_SciParaDownExtend=Scintilla Paragraph Down Extend
EDSTR_CMDDESC_SciLineUp=Scintilla Line Up
EDSTR_CMDDESC_SciLineUpExtend=Scintilla Line Up Extend
EDSTR_CMDDESC_SciParaUp=Scintilla Para Up
EDSTR_CMDDESC_SciParaUpExtend=Scintilla Para Up Extend
EDSTR_CMDDESC_SciCharLeft=Scintilla Char Left
EDSTR_CMDDESC_SciCharLeftExtend=Scintilla Char Left Extend
EDSTR_CMDDESC_SciCharRight=Scintilla Char Right
EDSTR_CMDDESC_SciCharRightExtend=Scintilla Char Right Extend
EDSTR_CMDDESC_SciWordLeft=Scintilla Word Left
EDSTR_CMDDESC_SciWordLeftExtend=Scintilla Word Left Extend
EDSTR_CMDDESC_SciWordRight=Scintilla Word Right
EDSTR_CMDDESC_SciWordRightExtend=Scintilla Word Right Extend
EDSTR_CMDDESC_SciWordLeftEnd=Scintilla Word Left End
EDSTR_CMDDESC_SciWordLeftEndExtend=Scintilla Word Left End Extend
EDSTR_CMDDESC_SciWordRightEnd=Scintilla WordRightEnd
EDSTR_CMDDESC_SciWordRightEndExtend=Scintilla Word Right End Extend
EDSTR_CMDDESC_SciHome=Scintilla Home
EDSTR_CMDDESC_SciHomeExtend=Scintilla Home Extend
EDSTR_CMDDESC_SciLineEnd=Scintilla Line End
EDSTR_CMDDESC_SciLineEndExtend=Scintilla Line End Extend
EDSTR_CMDDESC_SciHomeWrap=Scintilla Home Wrap
EDSTR_CMDDESC_SciHomeWrapExtend=Scintilla Home Wrap Extend
EDSTR_CMDDESC_SciLineEndWrap=Scintilla Line End Wrap
EDSTR_CMDDESC_SciLineEndWrapExtend=Scintilla Line End Wrap Extend
EDSTR_CMDDESC_SciDocumentStart=Scintilla Document Start
EDSTR_CMDDESC_SciDocumentStartExtend=Scintilla Document Start Extend
EDSTR_CMDDESC_SciDocumentEnd=Scintilla Document End
EDSTR_CMDDESC_SciDocumentEndExtend=Scintilla Document End Extend
EDSTR_CMDDESC_SciStutteredPageUp=Scintilla Stuttered Page Up
EDSTR_CMDDESC_SciStutteredPageUpExtend=Scintilla Stuttered Page Up Extend
EDSTR_CMDDESC_SciStutteredPageDown=Scintilla Stuttered Page Down
EDSTR_CMDDESC_SciStutteredPageDownExtend=Scintilla Stuttered Page Down Extend
EDSTR_CMDDESC_SciPageUp=Scintilla Page Up
EDSTR_CMDDESC_SciPageUpExtend=Scintilla Page Up Extend
EDSTR_CMDDESC_SciPageDown=Scintilla Page Down
EDSTR_CMDDESC_SciPageDownExtend=Scintilla Page Down Extend
EDSTR_CMDDESC_SciEditToggleOverType=Scintilla Edit Toggle Over Type
EDSTR_CMDDESC_SciCancel=Scintilla Cancel
EDSTR_CMDDESC_SciDeleteBack=Scintilla Delete Back
EDSTR_CMDDESC_SciTab=Scintilla Tab
EDSTR_CMDDESC_SciBackTab=Scintilla Back Tab
EDSTR_CMDDESC_SciNewLine=Scintilla New Line
EDSTR_CMDDESC_SciFormFeed=Scintilla Form Feed
EDSTR_CMDDESC_SciVCHome=Scintilla Virtual Char Home
EDSTR_CMDDESC_SciVCHomeExtend=Scintilla Virtual Char Home Extend
EDSTR_CMDDESC_SciVCHomeWrap=Scintilla Virtual Char Home Wrap
EDSTR_CMDDESC_SciVCHomeWrapExtend=Scintilla Virtual Char Home Wrap Extend
EDSTR_CMDDESC_SciZoomIn=Scintilla Zoom In
EDSTR_CMDDESC_SciZoomOut=Scintilla Zoom Out
EDSTR_CMDDESC_SciDelWordLeft=Scintilla Del Word Left
EDSTR_CMDDESC_SciDelWordRight=Scintilla Del Word Right
EDSTR_CMDDESC_SciDelWordRightEnd=Scintilla Del Word Right End
EDSTR_CMDDESC_SciDelLineLeft=Scintilla Del Line Left
EDSTR_CMDDESC_SciDelLineRight=Scintilla Del Line Right
EDSTR_CMDDESC_SciLineCopy=Scintilla Line Copy
EDSTR_CMDDESC_SciLineCut=Scintilla Line Cut
EDSTR_CMDDESC_SciLineDelete=Scintilla Line Delete
EDSTR_CMDDESC_SciLineTranspose=Scintilla Line Transpose
EDSTR_CMDDESC_SciLineDuplicate=Scintilla Line Duplicate
EDSTR_CMDDESC_SciLowercase=Scintilla Lowercase
EDSTR_CMDDESC_SciUppercase=Scintilla Uppercase
EDSTR_CMDDESC_SciLineScrollDown=Scintilla Line Scroll Down
EDSTR_CMDDESC_SciLineScrollUp=Scintilla Line Scroll Up
EDSTR_CMDDESC_SciWordPartLeft=Scintilla Word Part Left
EDSTR_CMDDESC_SciWordPartLeftExtend=Scintilla Word Part Left Extend
EDSTR_CMDDESC_SciWordPartRight=Scintilla Word Part Right
EDSTR_CMDDESC_SciWordPartRightExtend=Scintilla Word Part Right Extend
EDSTR_CMDDESC_SciDeleteBackNotLine=Scintilla Delete Back Not Line
EDSTR_CMDDESC_SciHomeDisplay=Scintilla Home Display
EDSTR_CMDDESC_SciHomeDisplayExtend=Scintilla Home Display Extend
EDSTR_CMDDESC_SciLineEndDisplay=Scintilla Line End Display
EDSTR_CMDDESC_SciLineEndDisplayExtend=Scintilla Line End Display Extend
EDSTR_CMDDESC_SciLineDownRectExtend=Scintilla Line Down Rect Extend
EDSTR_CMDDESC_SciLineUpRectExtend=Scintilla Line Up Rect Extend
EDSTR_CMDDESC_SciCharLeftRectExtend=Scintilla Char LeftRect Extend
EDSTR_CMDDESC_SciCharRightRectExtend=Scintilla Char Right Rect Extend
EDSTR_CMDDESC_SciHomeRectExtend=Scintilla HomeRect Extend
EDSTR_CMDDESC_SciVCHomeRectExtend=Scintilla Virtual Char Home Rect Extend
EDSTR_CMDDESC_SciLineEndRectExtend=Scintilla Line End Rect Extend
EDSTR_CMDDESC_SciPageUpRectExtend=Scintilla Page UpRectExtend
EDSTR_CMDDESC_SciPageDownRectExtend=Scintilla Page Down Rect Extend
EDSTR_CMDDESC_SciSelectionDuplicate=Scintilla Selection Duplicate
EDSTR_CMDDESC_SciClear=Scintilla Clear
EDSTR_CMDDESC_SciCut=Scintilla Cut
EDSTR_CMDDESC_SciCopy=Scintilla Copy
EDSTR_CMDDESC_SciPaste=Scintilla Paste
EDSTR_CMDDESC_SciSelectAll=Scintilla Select All

EDSTR_WARNING_SOURCECONTROL_CMDTOOLONG=Source control command line too long (exceeds MAXSIZE characters)
EDSTR_WARNING_SOURCECONTROL_FAILURE=Source control operation failed (see Source Control Status log for details)
EDSTR_WARNING_SOURCECONTROL_LOGINFAILED=Source control log in failed
EDSTR_WARNING_SOURCECONTROL_CANTLOCK_UNKNOWN=Unable to lock or unlock file - 'FILE' has Unknown status
EDSTR_WARNING_SOURCECONTROL_CANTLOCK_LOCALMOD=Unable to unlock file - 'FILE' is locally modified (needs commit or revert)
EDSTR_WARNING_SOURCECONTROL_CANTLOCK_BINARYALREADYINUSE=Unable to lock file - 'FILE' is binary and already in use by 'USER'
EDSTR_WARNING_SOURCECONTROL_CANTLOCK_FAILURE=Unable to lock file due to source control failure:
EDSTR_WARNING_SOURCECONTROL_MODFILENEEDSUPDATE=Modifying file not up to date: 'FILE'. Please update it first or you may lose your changes!
EDSTR_WARNING_SOURCECONTROL_REVERTCONFIRM=Reverting files. All local modifications will be lost.<N/><N/>Continue?
EDSTR_WARNING_SOURCECONTROL_MOVECONFIRM1=Moving files within source control:
EDSTR_WARNING_SOURCECONTROL_MOVECONFIRM2=Continue?
EDSTR_WARNING_SOURCECONTROL_CANTLOADFILEBRANCHES=Unable to access map branch information
EDSTR_WARNING_SOURCECONTROL_OPENNEEDSUPDATE=The file 'FILE' is not up to date. Opening it without updating may cause changes to be lost.<N/><N/>Would you like to update the file before opening?
EDSTR_WARNING_SOURCECONTROL_OPENLOCKED=The file 'FILE' is currently locked by 'USER'. You will not be able to save changes to this file.<N/><N/>Continue anyway?
EDSTR_WARNING_SECTIONLOCKED=Section 'SECTION' cannot be made active because it is currently locked by 'USER'
EDSTR_WARNING_DATAFOLDERMISSINGFILE=Data folder is missing expected file: FILE
EDSTR_WARNING_BRANCHMISMATCH_LOCK=The file 'FILE' should be modified in the 'REQBRANCH' branch, but the working copy is in the 'ACTBRANCH' branch.<N/><N/>This file cannot be locked in the current branch.
EDSTR_WARNING_BRANCHMISMATCH_OPEN=The file 'FILE' should be modified in the 'REQBRANCH' branch, but the working copy is in the 'ACTBRANCH' branch.<N/><N/>You will not be able to save changes to this file.<N/><N/>Continue anyway?
EDSTR_WARNING_BRANCHMISMATCH_SAVE=The file 'FILE' should be modified in the 'REQBRANCH' branch, but the working copy is in the 'ACTBRANCH' branch.<N/><N/>Changes cannot be saved to this file.
EDSTR_WARNING_BRANCHMISMATCH_BATCH=Skipping 'FILE' due to branch mismatch. Required branch is 'REQBRANCH', and the working copy is in 'ACTBRANCH'.

EDSTR_SOURCECONTROL_SEARCH_TITLE=Enter Search Text
EDSTR_SOURCECONTROL_SEARCH_PROGRESS1=Searching for 'TEXT'...
EDSTR_SOURCECONTROL_SEARCH_PROGRESS2=Revision: REVISION
EDSTR_SOURCECONTROL_SEARCH_RESULT_TITLE=History Search Results
EDSTR_SOURCECONTROL_SEARCH_RESULT_FILE=File: FILE
EDSTR_SOURCECONTROL_SEARCH_RESULT_TEXT=Text: 'TEXT'
EDSTR_SOURCECONTROL_SEARCH_RESULT_NONE=No Occurrences
EDSTR_SOURCECONTROL_SEARCH_RESULT_FIRST=First Occurrence: Version REVISION at TIME (AUTHOR)
EDSTR_SOURCECONTROL_SEARCH_RESULT_FIRST_END= [Initial Version Checked]
EDSTR_SOURCECONTROL_SEARCH_RESULT_LAST=Last Occurrence: Version REVISION at TIME (AUTHOR)
EDSTR_SOURCECONTROL_SEARCH_RESULT_LAST_END= [Final Version Checked]
EDSTR_SOURCECONTROL_WAITING=Waiting for source control: 
EDSTR_SOURCECONTROL_WAITING_TIME=CURTIME (giving up after MAXTIME)

EDSTR_SOURCECONTROLMONITOR_TITLE=Source Control Monitor
EDSTR_SOURCECONTROLMONITOR_COLTIME=Elapsed (s)
EDSTR_SOURCECONTROLMONITOR_COLCMD=Command
EDSTR_CONSOLEOUTPUT_SCMONITORWINDOW_ENABLED=Source control monitor window enabled
EDSTR_CONSOLEOUTPUT_SCMONITORWINDOW_DISABLED=Source control monitor window disabled

EDSTR_DOCTYPE_BUILTIN=Built-In
EDSTR_DOCCMD_GENERIC=Generic Batch Process
EDSTR_DOCCMD_RESAVEALL=Resave All
EDSTR_DOCCMD_UPDATEHEADER=Update Header
EDSTR_DOCCMD_UPDATEPRELOAD=Update Preload
EDSTR_DOCCMD_UPDATEMAPTYPE=Update Map Type
EDSTR_DOCCMD_UPDATETRIGGERS=Update Triggers
EDSTR_DOCCMD_UPDATEOBJECTREFS=Update Object References
EDSTR_DOCCMD_TRIGGERUSAGE=Trigger Usage
EDSTR_DOCCMD_OBJECTUSAGE=Object Usage
EDSTR_DOCCMD_OBJECTUSAGEINVALID=Object Usage (Invalid)
EDSTR_DOCCMD_CONVLINEUSAGE=Conversation Line Usage
EDSTR_DOCCMD_RESETDEPENDENCIES=Reset Dependencies
EDSTR_DOCCMD_RESETVARIANTS=Reset Game Variants
EDSTR_DOCCMD_RESETFOLIAGE=Regenerate Foliage
EDSTR_DOCCMD_GENERATELIGHTING=Regenerate Lighting
EDSTR_DOCCMD_PUBLISH=Publish
EDSTR_DOCCMD_PUBLISHPACKAGE=Publish Package
EDSTR_DOCCMD_STATS=Document Statistics
EDSTR_DOCCMD_REPORTOBJECTS=Document Object Report
EDSTR_DOCCMD_SCRIPTSEARCH=Script Search
EDSTR_DOCCMD_TEXTEXPORT=Text Export
EDSTR_DOCCMD_TEXTIMPORT=Text Import
EDSTR_DOCCMD_TEXTCLEAN=Text Clean
EDSTR_DOCCMD_ARCHIVECLEAN=Archive Clean
EDSTR_DOCCMD_ASSEMBLEMODS=Assemble Mods
EDSTR_DOCCMD_CHANGEPRODUCT=Change Product
EDSTR_DOCCMD_COPYDIFFICULTY=Copy Difficulty
EDSTR_DOCCMD_CHANGELIBRARYID=Change Library Id
EDSTR_DOCCMD_EXPORTNAMES=Export Names
EDSTR_DOCCMD_FILEMESSAGE=Processing 'CMD' command for 'FILE'
EDSTR_DOCCMD_FILENOTEXIST=Skipping 'CMD' command for 'FILE', because that file does not exist
EDSTR_DOCCMD_FILEALREADYOPEN=Skipping 'CMD' command for 'FILE', which is currently open in the editor

EDSTR_PUBLISHPACKAGE_CHOOSEDIR=Choose directory for publish package files

EDSTR_PREFSTAB_DEV=Development
EDSTR_PREFS_DEVBUILTINPATH=Custom Directory For Built-In Data:
EDSTR_PREFS_DEVTESTDOCNETWORK=Test Document Via Network Path
EDSTR_PREFS_DEVRESAVETYPES=Apply Batch Resave All Command Only To Data Components:

EDSTR_PREFS_BATTLENETHOST=Host:
EDSTR_PREFS_BATTLENETHOST_HINT=(leave blank to use regions.xml)

EDSTR_PREFS_COLORSCSTATUSUNKNOWN=Source Control Status - Unknown
EDSTR_PREFS_COLORSCSTATUSUPTODATE=Source Control Status - Up To Date
EDSTR_PREFS_COLORSCSTATUSMODIFIED=Source Control Status - Modified
EDSTR_PREFS_COLORSCSTATUSADDED=Source Control Status - Added
EDSTR_PREFS_COLORSCSTATUSREMOVED=Source Control Status - Removed
EDSTR_PREFS_COLORSCSTATUSREPLACED=Source Control Status - Replaced
EDSTR_PREFS_COLORSCSTATUSNEEDSUPDATE=Source Control Status - Needs Update
EDSTR_PREFS_COLORSCSTATUSNEEDSMERGE=Source Control Status - Needs Merge
EDSTR_PREFS_COLORSCSTATUSCONFLICT=Source Control Status - Has Conflict

EDSTR_CONSOLEHELP_DUMPUNDO=- Display undo information for the given module
EDSTR_CONSOLEHELP_DUMPUNDOLOG=- Write a verbose undo log file for the given module
EDSTR_CONSOLEHELP_DIRTY=- Mark all data in the given module as needing to be saved
EDSTR_CONSOLEHELP_DIRTYALL=- Mark all data in the entire document as needing to be saved
EDSTR_CONSOLEHELP_DUMPCMDLINE=- Display command line used to launch the editor this session
EDSTR_CONSOLEHELP_ASSERT=- Force an assertion
EDSTR_CONSOLEHELP_VIOLATE=- Force an access violation
EDSTR_CONSOLEHELP_MEMLEAK=(total KB) (chunk KB) - Intentionally leak the specified amount of memory
EDSTR_CONSOLEHELP_SIZEDISPLAY=(size) - Test editor size display functionality
EDSTR_CONSOLEHELP_PROGRESS=- Test progress dialog
EDSTR_CONSOLEHELP_STREAMALL=- Request streaming downloads for all standard sources and show status dialog
EDSTR_CONSOLEHELP_SCREENS=- Display screen bounds
EDSTR_CONSOLEHELP_SRCCTRL=(command) - Run source control client with an arbitrary command line
EDSTR_CONSOLEHELP_SRCCTRLVERBOSE=- Toggle source control verbose option. When on, all source control invocations will be logged.
EDSTR_CONSOLEHELP_SRCCTRLMONITOR=- Toggle source control monitor window, which displays active source control commands.
EDSTR_CONSOLEHELP_FIELDMAXDEPTH=- Show the maximum depth of nested catalog fields in use
EDSTR_CONSOLEHELP_FIELDTYPES=- Display a report of catalog field type usage
EDSTR_CONSOLEHELP_FIELDSETS=- Display a report of field set errors
EDSTR_CONSOLEHELP_FIELDMISSING=- Display a report of missing catalog fields
EDSTR_CONSOLEHELP_FIELDMISSINGTEXT=- Display a report of missing catalog field text strings
EDSTR_CONSOLEHELP_FIELDEXTRATEXT=- Display a report of extra catalog field text strings which are obsolete
EDSTR_CONSOLEHELP_FIELDMISSINGHINTS=- Display a report of missing catalog field hint strings
EDSTR_CONSOLEHELP_ENTRYMISSINGTEXT=- Display a report of missing catalog entry text strings
EDSTR_CONSOLEHELP_ENTRYMISSINGNAMES=- Display a report of missing catalog entry name strings
EDSTR_CONSOLEHELP_ENTRYTEXTCLEANUP=- Remove obsolete catalog entry text strings from the active data
EDSTR_CONSOLEHELP_TRIGCONSTMISSING=- Display a report of missing trigger library constants
EDSTR_CONSOLEHELP_TRIGCONSTOBSOLETE=- Display a report of obsolete trigger library constants
EDSTR_CONSOLEHELP_TRIGFUNCMISSING=- Display a report of missing trigger library functions
EDSTR_CONSOLEHELP_TRIGFUNCOBSOLETE=- Display a report of obsolete trigger library functions
EDSTR_CONSOLEHELP_TRIGIDENTMISSING=- Display a report of missing trigger library identifiers
EDSTR_CONSOLEHELP_CONVSOUNDMISSING=- Display a report of missing conversation sound entries
EDSTR_CONSOLEHELP_CONVSOUNDOBSOLETE=- Display a report of obsolete conversation sound entries
EDSTR_CONSOLEHELP_CONVTEXTMISSING=- Display a report of missing conversation text entries
EDSTR_CONSOLEHELP_CONVTEXTOBSOLETE=- Display a report of obsolete conversation text entries
EDSTR_CONSOLEHELP_CONVNODEORPHAN=- Display a report of orphaned conversation nodes
EDSTR_CONSOLEHELP_CONVNODEINVALID=- Display a report of invalid conversation nodes
EDSTR_CONSOLEHELP_CONVCLEANUP=- Clean up active conversation data
EDSTR_CONSOLEHELP_SPELLCHECKEDITOR=- Display a report of spelling errors in editor text
EDSTR_CONSOLEHELP_MINIMAPBLENDTHRESH=(value) - Set the value of the minimap alpha threshold for blend textures (0-255)
EDSTR_CONSOLEHELP_MINIMAPBUMPMAP=- Toggle the use of bump mapping in the minimap image
EDSTR_CONSOLEHELP_MINIMAPBUMPMAPDIR=(x) (y) (z) - Set the light direction used for bump mapping in the minimap image
EDSTR_CONSOLEHELP_MINIMAPBUMPMAPPOW=(value) - Set the light power used for bump mapping in the minimap image
EDSTR_CONSOLEHELP_MINIMAPPIXPERCELL=(value) - Set the minimap resolution in pixels per terrain cell
EDSTR_CONSOLEHELP_MINIMAPEXPORT=- Export minimap images for the current document at all resolutions (variable 'mmexportpath' determines directory)
EDSTR_CONSOLEHELP_REGIONSTENCIL=- Toggle the use of the stencil buffer during region rendering
EDSTR_CONSOLEHELP_REGIONDEPTH=- Toggle the use of the depth buffer during region rendering
EDSTR_CONSOLEHELP_REGIONDEPTHBIAS=- Toggle the use of depth bias during region rendering
EDSTR_CONSOLEHELP_FILEATTS=(path) - Display file attributes for the given file path
EDSTR_CONSOLEHELP_TOKENFREQ=(path) (delimiters) - Output list of all tokens in the given file, sorted by frequency
EDSTR_CONSOLEHELP_TRIGIDDISPLAY=- Toggle display of trigger element ids in the Trigger Editor
EDSTR_CONSOLEHELP_TRIGIDENTS=- Toggle display of trigger element identifiers in the Trigger Editor
EDSTR_CONSOLEHELP_TRIGTYPECHECK=- Toggle type-checking for parameter values in the Trigger Editor
EDSTR_CONSOLEHELP_TRIGSIMPGRAM=- Simplify grammar text for active trigger data
EDSTR_CONSOLEHELP_TRIGFIXIDENTS=- Add explicit identifiers to all necessary elements for the active trigger data
EDSTR_CONSOLEHELP_TRIGTEXTCLEANUP=- Remove obsolete trigger strings from the active data
EDSTR_CONSOLEHELP_TRIGREPORT=- Generate a log file reporting stats about the active trigger data
EDSTR_CONSOLEHELP_TRIGREPORTPRELOAD=- Generate a log file reporting stats about preloadable parameters in the active trigger data
EDSTR_CONSOLEHELP_TRIGREPORTINLINE=- Generate a log file reporting stats about inline functions in the active trigger data
EDSTR_CONSOLEHELP_TRIGLIBHEADERREFS=- Report library constant references which require includes within headers
EDSTR_CONSOLEHELP_TRIGLIBREMAPCLEAR=- Clear all element remap values stored within trigger libraries
EDSTR_CONSOLEHELP_MEMLOG=(allocations) - Log memory allocation information to a file
EDSTR_CONSOLEHELP_MEMUSAGE=- Dump memory usage to a log file
EDSTR_CONSOLEHELP_MODELSEARCH=- Search archives for models with certain properties (parameters currently hard-coded)
EDSTR_CONSOLEHELP_DIALOGSIZEDISPLAY=- Toggle the display of dialog sizes in title
EDSTR_CONSOLEHELP_TEXTUREDUMP=- Dump texture usage information to a log file
EDSTR_CONSOLEHELP_BUGREPORT=(summary) - Open the bug reporter, using the optional text as the summary
EDSTR_CONSOLEHELP_CONVERTDOODADS=- Convert unit-based doodads to actor-based doodads in the active document
EDSTR_CONSOLEHELP_KILLTILES=- Delete all terrain roads on the map
EDSTR_CONSOLEHELP_BATCHGENERIC=- Applies a build-specific batch command to selected files (don't use if you don't know what it will do)
EDSTR_CONSOLEHELP_RELOADLAYOUT=- Reloads the EditorLayout.xml data
EDSTR_CONSOLEHELP_RESETSORTORDER=(type) - Re-sorts all objects in the specified catalog
EDSTR_CONSOLEHELP_SETNAME=- Set the name of selected entries to their ID
EDSTR_CONSOLEHELP_SETNAMESPACE=- Set the name of selected entries to their ID with spaces before each capital letter
EDSTR_CONSOLEHELP_COMMANDGROUPS=(file) - Generates a list of all editor commands and associated group
EDSTR_CONSOLEHELP_OBJECTUSAGE=- Display object usage for active document
EDSTR_CONSOLEHELP_OBJECTRESAVENAMES=- Resave all object names for the active document
EDSTR_CONSOLEHELP_UNUSEDOBJECTS=- Find unreferenced catalog objects
EDSTR_CONSOLEHELP_UNUSEDTEXT=(prefix) (remove) - Find unreferenced text entries, limited to keys beginning with the optional prefix. If "remove" is specified, results will be removed from the document.
EDSTR_CONSOLEHELP_SIZESTATS=- Report size stats collected by editor code
EDSTR_CONSOLEHELP_FIXCAMERAHEIGHT=- Add walkable terrain height to the height offset for all selected cameras
EDSTR_CONSOLEHELP_HEXIFY=(text) - Display hexadecimal values for all bytes in the given text. If no text is given, the clipboard text will be used.
EDSTR_CONSOLEHELP_LANGUAGERULE=(text) - Apply language rules to the given text and output the result
EDSTR_CONSOLEHELP_LOADDECLENSION=(locale) - Load declension data, if any, for the given locale
EDSTR_CONSOLEHELP_UPDATEOBJECTREFS=- Update object references on current document to new values
EDSTR_CONSOLEHELP_UNUSEDASSETS=(remove) - Find assets that are referenced but do not exist, and removes entries if specified
EDSTR_CONSOLEHELP_UNUSEDASSETFILES=- Find assets in the archives that are not referenced in data
EDSTR_CONSOLEHELP_FILESOURCES=(input file) - Report archives containing files listed in the input
EDSTR_CONSOLEHELP_BNETERROR=(id) - Display Battle.net error string for the given error id
EDSTR_CONSOLEHELP_RESAVEREQUIREMENTS=- Ask Patrick what this does
EDSTR_CONSOLEHELP_REQUIREMENTSCLEANUP=- Remove or move unreferenced requirement nodes in the active data
EDSTR_CONSOLEHELP_ADDLOCFILE=(file) (sc) - Add a new file to all locale sub-directories in all standard data sources. If sc is 1, the new files will also be added to source control.
EDSTR_CONSOLEHELP_CREATEMOD=(file) - Create all required files for a new standard mod. The given file should be relative to the Data directory (ex: Mods/Core.SC2Mod)
EDSTR_CONSOLEHELP_CREATECATALOGS=- Create any missing catalog files for all standard data sources.
EDSTR_CONSOLEHELP_STATUSPROFILEREPORT=(showzero) (file) - Report current results of the command status profiler. If showzero is enabled, commands with zero total time will be included. The file name is optional for log output.
EDSTR_CONSOLEHELP_STATUSPROFILERESET=Reset all data in the command status profiler
EDSTR_CONSOLEHELP_STATUSPROFILESTART=Start the command status profiler
EDSTR_CONSOLEHELP_STATUSPROFILESTOP=Stop the command status profiler
EDSTR_CONSOLEHELP_URL=Attempt to download and display the given URL
EDSTR_CONSOLEHELP_DEBUG=- Generic debug function
EDSTR_CONSOLEHELP_DEBUGFIXED=(value) (count) - Convert the value from text to fixed point and back successively
EDSTR_CONSOLEHELP_DEBUGDECOMPOSE=(depth) (value) - Decompose the given field value and output the individual values by index
EDSTR_CONSOLEHELP_DEBUGFILEMONITOR=(file) - Monitor the given file and display a message when it is changed
EDSTR_CONSOLEHELP_DEBUGARCHIVES=- Show a list of all open archives
EDSTR_CONSOLEHELP_BNCACHE=- Output a list of all maps/mods within the local Battle.net cache
EDSTR_CONSOLEHELP_BNCACHEHEADERS=- Output a list of all headers within the local Battle.net cache
EDSTR_CONSOLEHELP_BNHEADERS= (dir) - Convert all Header files found in the directory to JSON text
EDSTR_CONSOLEHELP_PREGENCLEAN= (dir) - Remove any extra files found in the publish pregen directory (default dir comes from publishpregendir variable)
EDSTR_CONSOLEHELP_FINDLOCTEXT=- Export localized text for a given list of English strings (variable 'findloctextinput' determines input file)
EDSTR_CONSOLEHELP_RESOURCESNAPSHOT=- Resource snapshotting system
EDSTR_CONSOLEHELP_DEBUGDEPENDENCIES=- Show a list of all active and loaded dependencies
EDSTR_CONSOLEHELP_DEBUGDOCDEPS=- Show dependency list for the active document
EDSTR_CONSOLEHELP_DEBUGMATRIXCARD=- Display the matrix card authentication dialog with a test request
EDSTR_CONSOLEHELP_DEBUGSTREAM=- Output current streaming file status for all sources

EDSTR_CONSOLEOUTPUT_FIXCAMERAHEIGHT_NOCAMERAS=No cameras modified (no selected cameras over loaded walkable objects)
EDSTR_CONSOLEOUTPUT_FIXCAMERAHEIGHT_UPDATED=FIELD for CAMERA changed from OLDVAL to NEWVAL

EDSTR_SOURCECONTROL_SETTINGS_TITLE=Source Control Settings
EDSTR_SOURCECONTROL_SETTINGS_CLIENTPATH=Source Control Client:
EDSTR_SOURCECONTROL_SETTINGS_WORKINGDIR=Working Directory:
EDSTR_SOURCECONTROL_SETTINGS_BRANCH=Branch Name: (leave blank for trunk)
EDSTR_SOURCECONTROL_SETTINGS_ARTDIR=Art Directory:
EDSTR_SOURCECONTROL_SETTINGS_USERNAME=Source Control User Name:
EDSTR_SOURCECONTROL_SETTINGS_USERNAME_SYS=Same As Computer User
EDSTR_SOURCECONTROL_STATUS_TITLE=Source Control Status
EDSTR_SOURCECONTROL_STATUS_TABSTATUS=Status
EDSTR_SOURCECONTROL_STATUS_TABLOG=Log
EDSTR_SOURCECONTROL_STATUS_FILESTATUS=File Status:
EDSTR_SOURCECONTROL_STATUS_MULTIPLE=Multiple
EDSTR_SOURCECONTROL_STATUS_UPTODATE=Up To Date
EDSTR_SOURCECONTROL_STATUS_MODIFIED=Modified
EDSTR_SOURCECONTROL_STATUS_ADDED=Added
EDSTR_SOURCECONTROL_STATUS_REMOVED=Removed
EDSTR_SOURCECONTROL_STATUS_REPLACED=Replaced
EDSTR_SOURCECONTROL_STATUS_NEEDSUPDATE=Needs Update
EDSTR_SOURCECONTROL_STATUS_NEEDSMERGE=Needs Merge
EDSTR_SOURCECONTROL_STATUS_CONFLICT=Has Conflict
EDSTR_SOURCECONTROL_STATUS_RESOLVEMERGE=Update And Merge
EDSTR_SOURCECONTROL_STATUS_RESOLVECONFLICT=Resolve Conflict
EDSTR_SOURCECONTROL_STATUS_FILEUSER=File In Use By:
EDSTR_SOURCECONTROL_STATUS_FILEHISTORY=File History:
EDSTR_SOURCECONTROL_STATUS_LOADHISTORY=Load History
EDSTR_SOURCECONTROL_STATUS_FILECOMMENT=Comment:
EDSTR_SOURCECONTROL_STATUS_HISTORYVERSION=Version
EDSTR_SOURCECONTROL_STATUS_HISTORYDATE=Date
EDSTR_SOURCECONTROL_STATUS_HISTORYAUTHOR=Author
EDSTR_SOURCECONTROL_STATUS_FILECOUNT=TOTCOUNT files, MODCOUNT modified, UNKNOWNCOUNT unknown
EDSTR_SOURCECONTROL_STATUS_LASTUPDATE=Status As Of: TIME
EDSTR_SOURCECONTROL_STATUS_LASTUPDATE_NONE=No Status
EDSTR_SOURCECONTROL_STATUS_LOGGEDIN=Logged In As: USER
EDSTR_SOURCECONTROL_STATUS_LOGGEDOUT=Logged Out
EDSTR_SOURCECONTROL_STATUS_LOCKMISMATCH= [LOCK MISMATCH]
EDSTR_SOURCECONTROL_COMMIT_TITLE=Commit Files
EDSTR_SOURCECONTROL_COMMIT_COMMENT=Enter a comment describing the changes:
EDSTR_SOURCECONTROL_INUSE_TITLE=Files In Use
EDSTR_SOURCECONTROL_INUSE_FILE=File
EDSTR_SOURCECONTROL_INUSE_USER=User
EDSTR_SOURCECONTROL_INUSE_FILESINUSE=The following files are in use by others and cannot be saved:
EDSTR_SOURCECONTROL_INUSE_STATUS=View Status
EDSTR_SOURCECONTROL_INUSE_MAILUSERS=Mail Users
EDSTR_SOURCECONTROL_PASSWORD_TITLE=Source Control Log In
EDSTR_SOURCECONTROL_PASSWORD_USERNAME=User Name:
EDSTR_SOURCECONTROL_PASSWORD_PASSWORD=Password:
EDSTR_SOURCECONTROL_ANNOTATE_TITLE=Source Control Annotation - FILE
EDSTR_SOURCECONTROL_RESOLVE_PREPFAILED=Unable to prepare file for merging: 'FILE' [SYSERROR]
EDSTR_SOURCECONTROL_RESOLVE_FINALIZEFAILED=Unable to finalize merged file: 'FILE' [SYSERROR]

EDSTR_SOURCECONTROL_MESSAGE_LOGINSUCCESS=Source control logged in as 'USER'
EDSTR_SOURCECONTROL_MESSAGE_LOGOUT=Source control logged out
EDSTR_SOURCECONTROL_MESSAGE_FILELOCKED=File locked (USER): FILE
EDSTR_SOURCECONTROL_MESSAGE_FILEUNLOCKED=File unlocked (USER): FILE

EDSTR_REPORTTITLE_TEXT=Report
EDSTR_REPORTTITLE_FIELDTYPES=Field Type Usage (COUNT)
EDSTR_REPORTTITLE_FIELDSETERRORS=Field Set Errors (COUNT)
EDSTR_REPORTTITLE_FIELDMISSING=Missing Fields (COUNT)
EDSTR_REPORTTITLE_FIELDMISSINGTEXT=Missing Field Text (COUNT)
EDSTR_REPORTTITLE_FIELDEXTRATEXT=Extra Field Text (COUNT)
EDSTR_REPORTTITLE_FIELDMISSINGHINTS=Missing Field Hints (COUNT)
EDSTR_REPORTTITLE_ENTRYMISSINGTEXT=Missing Entry Text (COUNT)
EDSTR_REPORTTITLE_ENTRYMISSINGNAMES=Missing Entry Names (COUNT)
EDSTR_REPORTTITLE_TRIGCONSTMISSING=Missing Trigger Library Constants (COUNT)
EDSTR_REPORTTITLE_TRIGCONSTOBSOLETE=Obsolete Trigger Library Constants (COUNT)
EDSTR_REPORTTITLE_TRIGFUNCMISSING=Missing Trigger Library Functions (COUNT)
EDSTR_REPORTTITLE_TRIGFUNCOBSOLETE=Obsolete Trigger Library Functions (COUNT)
EDSTR_REPORTTITLE_TRIGIDENTMISSING=Missing Trigger Library Identifiers (COUNT)
EDSTR_REPORTTITLE_CONVSOUNDMISSING=Missing Conversation Sound Entries (COUNT)
EDSTR_REPORTTITLE_CONVSOUNDOBSOLETE=Obsolete Conversation Sound Entries (COUNT)
EDSTR_REPORTTITLE_CONVTEXTMISSING=Missing Conversation Text Entries (COUNT)
EDSTR_REPORTTITLE_CONVTEXTOBSOLETE=Obsolete Conversation Text Entries (COUNT)
EDSTR_REPORTTITLE_CONVNODEORPHAN=Orphaned Conversation Nodes (COUNT)
EDSTR_REPORTTITLE_CONVNODEINVALID=Invalid Conversation Nodes (COUNT)
EDSTR_REPORTTITLE_CONVLINEUSAGE=Conversation Line Usage (COUNT)
EDSTR_REPORTTITLE_TRIGUSAGE=Trigger Function Usage (COUNT)
EDSTR_REPORTTITLE_OBJECTUSAGE=Data Object Usage (COUNT)
EDSTR_REPORTTITLE_SPELLCHECKEDITOR=Spelling Errors - Editor Text (COUNT)
EDSTR_REPORTTITLE_UNUSEDOBJECTS=Unused Objects (COUNT)
EDSTR_REPORTTITLE_UNUSEDTEXT=Unused Text (COUNT)
EDSTR_REPORTTITLE_UNUSEDASSETS=Unused Assets (COUNT)
EDSTR_REPORTTITLE_UNUSEDASSETFILES=Unused Asset Files (COUNT)
EDSTR_FIELDTYPEUSAGE_IDENTIFIER=Identifier
EDSTR_FIELDTYPEUSAGE_EDITORTYPE=Editor Type
EDSTR_FIELDTYPEUSAGE_USAGECOUNT=Usage Count
EDSTR_FIELDSETERROR_SET=Field Set
EDSTR_FIELDSETERROR_FIELD=Field
EDSTR_FIELDSETERROR_TYPEACTUAL=Actual Type
EDSTR_FIELDSETERROR_TYPEEXPECT=Expected Type
EDSTR_FIELDMISSING_CATALOG=Catalog
EDSTR_FIELDMISSING_FIELD=Field
EDSTR_FIELDMISSINGTEXT_TEXT=Text
EDSTR_ENTRYMISSINGTEXT_TEXT=Text
EDSTR_REPORTTRIGCONST_NAME=Name
EDSTR_REPORTTRIGCONST_FILE=File
EDSTR_REPORTTRIGFUNC_NAME=Name
EDSTR_REPORTTRIGIDENT_LIBRARY=Library
EDSTR_REPORTTRIGIDENT_TYPE=Type
EDSTR_REPORTTRIGIDENT_NAME=Name
EDSTR_REPORTTRIGUSAGE_NAME=Function
EDSTR_REPORTTRIGUSAGE_PATH=Map
EDSTR_REPORTTRIGUSAGE_COUNT=Count
EDSTR_REPORTOBJECTUSAGE_COMPONENT=Component
EDSTR_REPORTOBJECTUSAGE_NAME=Name
EDSTR_REPORTOBJECTUSAGE_TYPE=Type
EDSTR_REPORTOBJECTUSAGE_PATH=Map
EDSTR_REPORTOBJECTUSAGE_COUNT=Count
EDSTR_REPORTCONVSOUND_NAME=Sound ID
EDSTR_REPORTCONVTEXT_NAME=Text ID
EDSTR_REPORTCONVNODE_CONVERSATION=Conversation ID
EDSTR_REPORTCONVNODE_NODE=Node ID
EDSTR_REPORTUNUSEDOBJECTS_ID=Object Id
EDSTR_REPORTUNUSEDOBJECTS_TYPE=Type
EDSTR_REPORTUNUSEDTEXT_KEY=Text Key
EDSTR_REPORTUNUSEDTEXT_FILE=File
EDSTR_REPORTUNUSEDASSETS_ID=Object Id
EDSTR_REPORTUNUSEDASSETS_TYPE=Object Type
EDSTR_REPORTUNUSEDASSETS_FIELD=Field
EDSTR_REPORTUNUSEDASSETS_VALUE=Asset
EDSTR_REPORTUNUSEDASSETFILES_TYPE=Type
EDSTR_REPORTUNUSEDASSETFILES_PATH=Path
EDSTR_REPORTCONVLINEMAP_TYPE=Result
EDSTR_REPORTCONVLINEMAP_TYPE_USED=Used
EDSTR_REPORTCONVLINEMAP_TYPE_UNUSED=Unused
EDSTR_REPORTCONVLINEMAP_TYPE_OBSOLETE=Obsolete
EDSTR_REPORTCONVLINEMAP_CONV=Conversation
EDSTR_REPORTCONVLINEMAP_LINE=Line
EDSTR_REPORTCONVLINEMAP_SPEAKER=Speaker
EDSTR_REPORTCONVLINEMAP_TEXT=Text
EDSTR_BUGREPORT_DESCRIPTION=User Bug Report (Editor):
EDSTR_SUGGESTION_DESCRIPTION=User Suggestion (Editor):

EDSTR_FIELDTEXT_TITLE=Catalog Format Text
EDSTR_FIELDTEXT_TYPE=Type:
EDSTR_FIELDTEXT_TYPE_ALL=(All)
EDSTR_FIELDTEXT_TYPE_ALLBUTHINTS=(All Except Hints)
EDSTR_FIELDTEXT_TYPE_ENUMNAME=Enum Names
EDSTR_FIELDTEXT_TYPE_ENUMVALUE=Enum Values
EDSTR_FIELDTEXT_TYPE_ENUMHINT=Enum Hints
EDSTR_FIELDTEXT_TYPE_ENTRYTYPE=Entry Types
EDSTR_FIELDTEXT_TYPE_FIELDNAME=Field Names
EDSTR_FIELDTEXT_TYPE_FIELDINDEX=Field Indices
EDSTR_FIELDTEXT_TYPE_FIELDHINT=Field Hints
EDSTR_FIELDTEXT_TYPE_ACTORSUBNAME=Actor Sub Names
EDSTR_FIELDTEXT_TYPE_ACTORSUBNAMEHINT=Actor Sub Name Hints
EDSTR_FIELDTEXT_TYPE_ACTORSYSTEMKEY=Actor System Keys
EDSTR_FIELDTEXT_TYPE_ACTORSYSTEMKEYHINT=Actor System Key Hints
EDSTR_FIELDTEXT_MISSINGONLY=Show Missing Text Only
EDSTR_FIELDTEXT_AUTOEDIT=Auto Edit Next
EDSTR_FIELDTEXT_COL_LABEL=Identifier
EDSTR_FIELDTEXT_COL_TEXT=Text
EDSTR_FIELDTEXT_STATUS=Entries: COUNT

EDSTR_DEVWARNING_UNKNOWNFIELDTYPES=Unrecognized catalog field types detected (COUNT).  Use 'fieldtypes' at the console for details.
EDSTR_DEVWARNING_INVALIDFIELDSETS=Invalid field set information detected (COUNT).  Use 'fieldsets' at the console for details.
EDSTR_DEVWARNING_MISSINGFIELDS=Missing catalog fields detected (COUNT).  Use 'fieldmissing' at the console for details.
EDSTR_DEVWARNING_MISSINGFIELDTEXT=Missing catalog field strings detected (COUNT).  Use 'fieldtext' at the console for details.
EDSTR_DEVWARNING_EXTRAFIELDTEXT=Obsolete catalog field strings detected (COUNT).  Use 'fieldextra' at the console for details.
EDSTR_DEVWARNING_MISSINGFIELDHINTS=Missing catalog field hints detected (COUNT).  Use 'fieldhints' at the console for details.
EDSTR_DEVWARNING_MISSINGENTRYTEXT=Missing catalog entry strings detected (COUNT).  Use 'entrytext' at the console for details.
EDSTR_DEVWARNING_MISSINGENTRYNAMES=Missing catalog entry names detected (COUNT).  Use 'entrynames' at the console for details.
EDSTR_DEVWARNING_MISSINGTRIGGERCONSTANTS=Missing trigger library constants detected (COUNT).  Use 'constmissing' at the console for details.
EDSTR_DEVWARNING_EXTRATRIGGERCONSTANTS=Obsolete trigger library constants detected (COUNT).  Use 'constextra' at the console for details.
EDSTR_DEVWARNING_MISSINGTRIGGERFUNCTIONS=Missing trigger library functions detected (COUNT).  Use 'funcmissing' at the console for details.
EDSTR_DEVWARNING_EXTRATRIGGERFUNCTIONS=Obsolete trigger library functions detected (COUNT).  Use 'funcextra' at the console for details.
EDSTR_DEVWARNING_MISSINGTRIGGERIDENTIFIERS=Missing trigger library identifiers detected (COUNT).  Use 'identmissing' at the console for details.
EDSTR_DEVWARNING_MISSINGCONVERSATIONSOUNDS=Missing conversation sound entries detected (COUNT).  Use 'convsoundmissing' at the console for details.
EDSTR_DEVWARNING_EXTRACONVERSATIONSOUNDS=Obsolete conversation sound entries detected (COUNT).  Use 'convsoundextra' at the console for details.
EDSTR_DEVWARNING_MISSINGCONVERSATIONTEXT=Missing conversation text entries detected (COUNT).  Use 'convtextmissing' at the console for details.
EDSTR_DEVWARNING_EXTRACONVERSATIONTEXT=Obsolete conversation text entries detected (COUNT).  Use 'convtextextra' at the console for details.
EDSTR_DEVWARNING_ORPHANEDCONVERSATIONNODES=Orphaned conversation nodes detected (COUNT).  Use 'convnodeorphan' at the console for details.
EDSTR_DEVWARNING_INVALIDCONVERSATIONNODES=Invalid conversation nodes detected (COUNT).  Use 'convnodeinvalid' at the console for details.
EDSTR_DEVWARNING_TESTSCRIPTCOMPILEFAILED=Test script failed to compile!

EDSTR_ERROR_NATIVESCRIPTCOMPILEFAILED=Native script code failed to compile.  Triggers cannot be saved.<N/><N/>You may need to update your data or build.
EDSTR_ERROR_EXPORTACHIEVEMENTS=Unable to export achievements to 'FILE1'
EDSTR_ERROR_EXPORTGAMECATEGORIES=Unable to export game categories to 'FILE1'
EDSTR_ERROR_EXPORTWEBDATA=Unable to export web data to 'FILE1'
EDSTR_ERROR_EXPORTDOCUMENTATION=Unable to export documentation to 'FILE1'
EDSTR_ERROR_MODASSEMBLE_CANTLISTDIR=Unable to list directory 'PATH' [SYSERROR]
EDSTR_ERROR_MODASSEMBLE_MISSINGFILE=Required mod archive was not found at 'FILE'
EDSTR_ERROR_MODASSEMBLE_CANTCREATEDIR=Unable to create directory for 'PATH' [SYSERROR]
EDSTR_ERROR_MODASSEMBLE_CANTCOPYFILE=Unable to copy file from 'RELPATH' to 'DESTPATH' [SYSERROR]
EDSTR_ERROR_MODASSEMBLE_CANTOPENSUBARCHIVE=Unable to open mod archive at 'FILE' [SYSERROR]
EDSTR_ERROR_MODASSEMBLE_CANTCOPYFILESUBARCHIVE=Unable to copy file from mod archive 'ARCHIVE': 'FILE' [SYSERROR]
EDSTR_ERROR_MODASSEMBLE_CANTMOVEOLD=Unable to move old archive file from 'FILE' [SYSERROR]
EDSTR_ERROR_MODASSEMBLE_CANTCREATE=Unable to create archive file at 'FILE' [SYSERROR]
EDSTR_ERROR_MODASSEMBLE_CANTADDTOARCHIVE=Unable to add file to archive: 'FILE' [SYSERROR]
EDSTR_ERROR_PUBLISHPACKAGE_CANTREMOVEOLD=Unable to remove old archive file at 'FILE' [SYSERROR]
EDSTR_ERROR_PUBLISHPACKAGE_CANTCREATE=Unable to create archive file at 'FILE' [SYSERROR]
EDSTR_ERROR_PUBLISHPACKAGE_CANTSAVEHEADER=Unable to save header file to 'FILE' [SYSERROR]
EDSTR_ERROR_PUBLISHPACKAGE_CANTADDHEADER=Unable to add header file to 'FILE' [SYSERROR]
EDSTR_ERROR_PUBLISHPACKAGE_CANTOPENDOC=Unable to open document archive from 'FILE' [SYSERROR]
EDSTR_ERROR_PUBLISHPACKAGE_CANTOPENDOCFILE=Unable to open document file 'FILE' [SYSERROR]
EDSTR_ERROR_PUBLISHPACKAGE_CANTADDDOCFILE=Unable to add document file at 'FILE' [SYSERROR]
EDSTR_ERROR_PUBLISHPACKAGE_CANTADDFILE=Unable to add file from 'FILE' [SYSERROR]
EDSTR_ERROR_PUBLISHPACKAGE_CANTSAVEINFO=Unable to save package info file to 'FILE' [SYSERROR]
EDSTR_ERROR_PUBLISHPACKAGE_CANTADDINFO=Unable to add package info file to 'FILE' [SYSERROR]
EDSTR_ERROR_PUBLISHPACKAGE_CANTLOADHEADER=Unable to load package header file from 'FILE' [SYSERROR]

EDSTR_TESTDOCUMENT_LISTEN_TITLE=StarCraft II Editor
EDSTR_TESTDOCUMENT_LISTEN_INFO=Waiting for a test document to be launched via the network path...

EDSTR_CATEGORIESDIALOG_TITLE=Editor Categories
EDSTR_CATEGORIESDIALOG_CATEGORIES=Category Definitions:
EDSTR_CATEGORIESDIALOG_GROUPS=Group Definitions:
EDSTR_CATEGORIESDIALOG_CATEGORYGROUPS=Value Groups:
EDSTR_CATEGORIESDIALOG_USAGE=Category Usage:
EDSTR_CATEGORIESDIALOG_OBJECTTYPE=Object Type:
EDSTR_CATEGORIESDIALOG_USAGEOBJECT=Object Categories:
EDSTR_CATEGORIESDIALOG_USAGEFIELD=Field Categories:
EDSTR_CATEGORIESDIALOG_FIELDVALUES=Field Category Values:
EDSTR_CATEGORIESDIALOG_FIELDVALUES_FIELD=Field
EDSTR_CATEGORIESDIALOG_FIELDVALUES_SORTVALUE=Sort Value
EDSTR_CATEGORIESDIALOG_FIELDVALUES_BASICADVANCED=Basic / Advanced
EDSTR_CATEGORIESDIALOG_FIELDVALUES_BASIC=Basic
EDSTR_CATEGORIESDIALOG_FIELDVALUES_ADVANCED=Advanced
EDSTR_CATEGORIESDIALOG_FIELDVALUES_NOSORT=(None)
EDSTR_CATEGORIESDIALOG_FIELDVALUES_FIELDNAME=(ENTRYTYPE) FIELD
EDSTR_CATEGORIESDIALOG_TOOMANYCATEGORIESUSED=No more than MAX categories may be used

EDSTR_CATEGORYGROUP_CATEGORY=Category
EDSTR_CATEGORYGROUP_VALUE=Value
EDSTR_CATEGORYGROUP_GROUPS=Groups

EDSTR_CATEGORY_DEFAULTNAME=Unknown Category
EDSTR_CATEGORY_DEFAULTVALUENAME=Unknown Value
EDSTR_CATEGORY_DEFAULTGROUPNAME=Unknown Group
EDSTR_CATEGORY_CATEGORYNAMEINUSE=A category with the name 'NAME' already exists
EDSTR_CATEGORY_VALUENAMEINUSE=A value with the name 'NAME' already exists
EDSTR_CATEGORY_GROUPNAMEINUSE=A group with the name 'NAME' already exists

EDSTR_CATEGORYGROUPS_TITLE=Value Groups

EDSTR_CATEGORYUSAGE_TITLE=Category Usage
EDSTR_CATEGORYUSAGE_EXTERNAL=Category:
EDSTR_CATEGORYUSAGE_FIELD=Field:
EDSTR_CATEGORYUSAGE_ENTRYTYPE=Entry Type
EDSTR_CATEGORYUSAGE_FIELDTYPE=Value Type
EDSTR_CATEGORYUSAGE_PARENTS=Parent

EDSTR_CATEGORYVALUE_TITLE=Category Values
EDSTR_CATEGORYVALUE_SORTVALUE=Sort Value
EDSTR_CATEGORYVALUE_BASIC=Basic Field

EDSTR_MENU_DEV_SAVEWATEROBJECTS=Save Water Objects

EDSTR_BNET_PUBLISH_VERIFY_GOOD_BLIZZARDMAP=Ready to publish an official Blizzard Map!
EDSTR_BNET_PUBLISH_ERROR_NOTLOGGEDINASBLIZZARD=Not logged in using Blizzard account
EDSTR_BNET_PUBLISH_ERROR_VIDEOQUALITYTOOLOW=Video Settings - Overall Quality must be VALUE (see File > Preferences)
EDSTR_BNET_PUBLISH_ERROR_TEXTUREQUALITYTOOLOW=Video Settings - Texture Quality must be VALUE (see File > Preferences)
EDSTR_BNET_PUBLISH_ERROR_LOCALEMISSING=Localized data not found for 'CODE' (NAME) in SOURCE
EDSTR_BNET_PUBLISH_ERROR_CANTSAVEHEADERFILE=Unable to generate header file (SYSERROR, PATH)
EDSTR_BNET_PUBLISH_ERROR_CANTREADHEADERFILE=Unable to read header file (SYSERROR, PATH)
EDSTR_BNET_PUBLISH_ERROR_CANTREADLISTFILE=Unable to read list file (SYSERROR, PATH)
EDSTR_BNET_PUBLISH_ERROR_CANTREADPREGENFILE=Unable to copy pregenerated file (SYSERROR, PATH)
EDSTR_BNET_PUBLISH_ERROR_NOPREGENDIR=No directory specified for pregenerated files
EDSTR_BNET_PUBLISH_ERROR_NOPREGENDATA=No pregenerated data found at 'PATH'
EDSTR_BNET_PUBLISH_ERROR_CANTASSEMBLEMOD=Unable to assemble mod to 'PATH'
EDSTR_BNET_PUBLISH_BATCH=Batch publishing COUNT files
EDSTR_BNET_PUBLISH_BATCH_SINGLE=Batch publishing COUNT file
EDSTR_BNET_PUBLISH_BATCH_TIPMORE=...COUNT more...
EDSTR_BNET_PUBLISH_FROMPREGEN=Using pregenerated files from 'DIR'
EDSTR_BNET_PUBLISH_TOPREGEN=Pregenerating files to 'DIR'
EDSTR_BNET_PUBLISH_ASSEMBLEMULTI_ON=Multi mods as: Full Mod, assembled from 'DIR'
EDSTR_BNET_PUBLISH_ASSEMBLEMULTI_OFF=Multi mods as: Alias File
EDSTR_BNET_PUBLISH_DRYRUN=Dry Run Only!

EDSTR_BLIZZARDPUBLISHED_TITLE=Blizzard Published Files
EDSTR_BLIZZARDPUBLISHED_HOST=Host:
EDSTR_BLIZZARDPUBLISHED_HOSTREGION=Region:
EDSTR_BLIZZARDPUBLISHED_HOSTOTHER=Other:
EDSTR_BLIZZARDPUBLISHED_TAB_STANDARDMODS=Standard Mods
EDSTR_BLIZZARDPUBLISHED_TAB_MAPSLIVE=Live Maps
EDSTR_BLIZZARDPUBLISHED_TAB_MAPSINTERNAL=Internal Maps
EDSTR_BLIZZARDPUBLISHED_DIR=Listing Files From:
EDSTR_BLIZZARDPUBLISHED_DIRDEFAULT=Current Build:
EDSTR_BLIZZARDPUBLISHED_DIRCUSTOM=Custom Path:
EDSTR_BLIZZARDPUBLISHED_DIRLOAD=Load
EDSTR_BLIZZARDPUBLISHED_NOSUBDIR=(No Sub-Directory)
EDSTR_BLIZZARDPUBLISHED_COL_FILE=File
EDSTR_BLIZZARDPUBLISHED_COL_NAME=Name
EDSTR_BLIZZARDPUBLISHED_COL_VERSION=Version
EDSTR_BLIZZARDPUBLISHED_COL_INFOCUR=Info (Local)
EDSTR_BLIZZARDPUBLISHED_COL_INFOPREV=Info (Published)
EDSTR_BLIZZARDPUBLISHED_COL_DEPSCUR=Dependencies (Local)
EDSTR_BLIZZARDPUBLISHED_COL_DEPSPREV=Dependencies (Published)
EDSTR_BLIZZARDPUBLISHED_COL_STATUS=Status
EDSTR_BLIZZARDPUBLISHED_COL_TIME=Last Published
EDSTR_BLIZZARDPUBLISHED_INFOCOL_TRIAL=Trial
EDSTR_BLIZZARDPUBLISHED_INFOCOL_ALLSTARS=Storm
EDSTR_BLIZZARDPUBLISHED_INFOCOL_MELEEFIXED=Old Melee Deps
EDSTR_BLIZZARDPUBLISHED_DIFF=Show File Differences
EDSTR_BLIZZARDPUBLISHED_UPDATEDEPSANDPUBLISH=Update Dependencies And Publish
EDSTR_BLIZZARDPUBLISHED_PUBLISH=Publish
EDSTR_BLIZZARDPUBLISHED_PUBLISHDATA=Publish From Data Folder
EDSTR_BLIZZARDPUBLISHED_PUBLISHALL=Publish All Changes
EDSTR_BLIZZARDPUBLISHED_PUBLISHALL_TIP=This operation will publish all changed mods, update dependencies as needed, then publish all changed maps
EDSTR_BLIZZARDPUBLISHED_PUBLISHALLMODS=Publish All Mods
EDSTR_BLIZZARDPUBLISHED_ASSEMBLEMULTI=Assemble Multi Mods From:
EDSTR_BLIZZARDPUBLISHED_ASSEMBLEMULTI_TIP=Enter a build directory used as the source for assembling multi mods. If left blank, multi mods will be published as alias files.
EDSTR_BLIZZARDPUBLISHED_REFRESH=Refresh
EDSTR_BLIZZARDPUBLISHED_STATUS_UNCHANGED=Unchanged
EDSTR_BLIZZARDPUBLISHED_STATUS_CHANGED=Changed
EDSTR_BLIZZARDPUBLISHED_STATUS_DEPUPDATENEEDED=Dependencies Need Updated
EDSTR_BLIZZARDPUBLISHED_STATUS_UNCHANGEDEXCEPT=Unchanged [except EXCEPT]
EDSTR_BLIZZARDPUBLISHED_STATUS_EXCEPT_VERSION=versions
EDSTR_BLIZZARDPUBLISHED_STATUS_EXCEPT_TEXTCOMMENT=comments
EDSTR_BLIZZARDPUBLISHED_STATUS_EXCEPT_SCREENSHOT=screenshots
EDSTR_BLIZZARDPUBLISHED_STATUS_NEW=New
EDSTR_BLIZZARDPUBLISHED_STATUS_RETRIEVING=Retrieving...
EDSTR_BLIZZARDPUBLISHED_PUBLISHNOCHANGE1=These files have not been changed since the last publish.
EDSTR_BLIZZARDPUBLISHED_PUBLISHNOCHANGE2=Are you sure you want re-publish them?
EDSTR_BLIZZARDPUBLISHED_PUBLISHNOCHANGEMORE=...and COUNT more...
EDSTR_BLIZZARDPUBLISHED_DRYRUNONLY=Dry run publishing only!
EDSTR_BLIZZARDPUBLISHED_NOTBLIZZARD=Not logged in using an official Blizzard account
EDSTR_BLIZZARDPUBLISHED_INFO=Files To Be Published: COUNT
EDSTR_BLIZZARDPUBLISHED_PUBLISHINGALL_MODS=Publishing All Changes - Publishing Mods
EDSTR_BLIZZARDPUBLISHED_PUBLISHINGALL_DEPS=Publishing All Changes - Updating Dependencies
EDSTR_BLIZZARDPUBLISHED_PUBLISHINGALL_MAPS=Publishing All Changes - Publishing Maps
EDSTR_BLIZZARDPUBLISHED_CANTLOADCUSTOMDIR=Unable to load custom directory:<N/>PATH<N/><N/>ERR
EDSTR_BLIZZARDPUBLISHED_CANTCREATETEMPDIR=Unable to create temporary directory:<N/>PATH<N/><N/>ERR
EDSTR_BLIZZARDPUBLISHED_CANTCLEARTEMPDIR=Unable to clear temporary directory:<N/>PATH<N/><N/>ERR
EDSTR_BLIZZARDPUBLISHED_CANTCOPYTEMPFILES=Unable to copy files to temporary directory:<N/>From: SRCPATH<N/>To: DSTPATH<N/><N/>ERR
EDSTR_BLIZZARDPUBLISHED_COPYINGFILES=Copying files to local temporary directory...

EDSTR_DOCSTAT_FILE=File
EDSTR_DOCSTAT_MAPTYPE=Map Type
EDSTR_DOCSTAT_LIGHTINGSTATUS=Lighting Out-Of-Date
EDSTR_DOCSTAT_VARIANTS=Variants
EDSTR_DOCSTAT_MINIMAPRES=Minimap Resolution
EDSTR_DOCSTAT_PLAYERCOUNT=Player Count
EDSTR_DOCSTAT_PLAYERMAXID=Player Max ID
EDSTR_DOCSTAT_PLACEDUNITCOUNT=Placed Unit Count
EDSTR_DOCSTAT_PLACEDOODADCOUNT=Placed Doodad Count
EDSTR_DOCSTAT_TERRAINOBJECTCOUNT=Terrain Object Count
EDSTR_DOCSTAT_TILEPOINTCOUNT=Road Count
EDSTR_DOCSTAT_POINTCOUNT=Point Count
EDSTR_DOCSTAT_CAMERACOUNT=Camera Count
EDSTR_DOCSTAT_REGIONCOUNT=Region Count
EDSTR_DOCSTAT_TRIGGERCOMMENTCOUNT=Trigger Comment Count
EDSTR_DOCSTAT_TRIGGERCUSTOMSCRIPTCOUNT=Custom Script Count
EDSTR_DOCSTAT_TRIGGERTRIGGERCOUNT=Trigger Count
EDSTR_DOCSTAT_TRIGGERFUNCDEFCOUNT=Function Definition Count
EDSTR_DOCSTAT_TRIGGEREVENTCOUNT=Trigger Event Count
EDSTR_DOCSTAT_TRIGGERCONDITIONCOUNT=Trigger Condition Count
EDSTR_DOCSTAT_TRIGGERACTIONCOUNT=Trigger Action Count
EDSTR_DOCSTAT_TRIGGERGLOBALVARCOUNT=Global Variable Count
EDSTR_DOCSTAT_SYNCTEXSTATUS=Sync Texture Status

EDSTR_ACTIVITY_STARTUP_NoPrompt=Disabling Prompts
EDSTR_ACTIVITY_STARTUP_SourceStats=Gathering Source Statistics
EDSTR_ACTIVITY_STARTUP_FacialText=Exporting Facial Animation Text
EDSTR_ACTIVITY_STARTUP_TextToSpeech=Exporting Text To Speech File
EDSTR_ACTIVITY_STARTUP_ConversationText=Exporting Conversation Text
EDSTR_ACTIVITY_STARTUP_Documentation=Exporting Documentation Files
EDSTR_ACTIVITY_STARTUP_AssetExport=Exporting Referenced Asset List
EDSTR_ACTIVITY_STARTUP_SourceControl=Initializing Source Control
EDSTR_ACTIVITY_STARTUP_BatchPublish=Publishing To Battle.net
EDSTR_ACTIVITY_STARTUP_DevWarnings=Checking Development Warnings
EDSTR_ACTIVITY_STARTUP_DebugCommand=Checking For Debug Command
EDSTR_ACTIVITY_STARTUP_AutoTest=Checking for Automated Test
EDSTR_ACTIVITY_STARTUP_ResaveSource=Resaving Game Data Files
EDSTR_ACTIVITY_DEVWARNING=Checking Development Warning: NAME
EDSTR_ACTIVITY_ASSEMBLINGMODSTANDARD=Assembling stand-alone mod file for SOURCE
EDSTR_ACTIVITY_ASSEMBLINGMODBATCH=Assembling stand-alone mod files (COUNT)
EDSTR_ACTIVITY_ASSEMBLINGMOD=Assembling MODNAME to DESTDIR
EDSTR_ACTIVITY_EXPORTINGCONVTEXT_LOCALE=Exporting Conversation Text For: LOCALE

EDSTR_OBJECTEDITOR_SOUND_PRODUCTION=Production:
EDSTR_OBJECTEDITOR_SOUND_TEMP=Temporary
EDSTR_OBJECTEDITOR_SOUND_TEMP_TIP=Temporary sound file that needs to be finalized
EDSTR_OBJECTEDITOR_SOUND_NEEDSUPDATE=Needs Update
EDSTR_OBJECTEDITOR_SOUND_NEEDSUPDATE_TIP=Sound file may need updated to match associated text
EDSTR_OBJECTEDITOR_SOUND_NEEDSFXA=Needs FXA
EDSTR_OBJECTEDITOR_SOUND_NEEDSFXA_TIP=Facial animation needs to be processed
EDSTR_OBJECTEDITOR_SOUND_NEEDSTTS=Needs TTS
EDSTR_OBJECTEDITOR_SOUND_NEEDSTTS_TIP=Text-to-speech needs to be processed
EDSTR_OBJECTEDITOR_SOUND_RERECORD=Re-record
EDSTR_OBJECTEDITOR_SOUND_RERECORD_TIP=Sound needs to be re-recorded to account for text changes
EDSTR_OBJECTEDITOR_SOUND_OBSOLETE=Obsolete
EDSTR_OBJECTEDITOR_SOUND_OBSOLETE_TIP=No longer in use (do not export or process)
EDSTR_OBJECTEDITOR_SOUND_MANUAL=Manual Override
EDSTR_OBJECTEDITOR_SOUND_MANUAL_TIP=Manually overridden (do not auto fix)
EDSTR_OBJECTEDITOR_SOUND_MUTE=Mute
EDSTR_OBJECTEDITOR_SOUND_MUTE_TIP=If checked, no sounds from this sound set will be audible in game. This setting is not saved to disk.
EDSTR_OBJECTEDITOR_SOUND_MUTE_CLEAR=Clear All
EDSTR_OBJECTEDITOR_SOUND_MUTE_CLEAR_TIP=Resets the mute state for all sounds to off.
EDSTR_OBJECTEDITOR_SOUND_SOLO=Solo
EDSTR_OBJECTEDITOR_SOUND_SOLO_TIP=If checked, only sounds with this setting checked will be audible in game. This setting is not saved to disk.
EDSTR_OBJECTEDITOR_SOUND_SOLO_CLEAR=Clear All
EDSTR_OBJECTEDITOR_SOUND_SOLO_CLEAR_TIP=Resets the solo state for all sounds to off.

EDSTR_WARNING_TRIGGERDEPRECATIONLOCKDOWN=Deprecation of functions within standard libraries may require patching campaign maps and/or break existing maps published by end users. Please use this feature with extreme caution.<N/><N/>Are you sure you understand the consequences of this deprecation and are willing to accept responsibility for them?
EDSTR_WARNING_CONVERSATIONLOCK=Locking a conversation indicates that all line and choice text is finalized and ready for voice-over recording and localization. Are you sure you want to lock this conversation?
EDSTR_WARNING_AUTODETECTCOMPONENTS=Component list file could not be loaded, which probably means the archive was saved in locked format.<N/><N/>Attempt to automatically detect components and open it anyway?<N/><N/>[NOTE: This functionality only exists in development builds.]

EDSTR_OBJECTEDITOR_CONVUNLOCK_TITLE=Unlock Conversation
EDSTR_OBJECTEDITOR_CONVUNLOCK_TEXT=This conversation is currently locked and potentially has voice-over recording and localization data already associated with it. What would you like to do?
EDSTR_OBJECTEDITOR_CONVUNLOCK_UNLOCKNOTIFY=Changes will affect audio and localization. Notify appropriate parties.
EDSTR_OBJECTEDITOR_CONVUNLOCK_UNLOCKSILENT=Changes will not affect audio or localization. Do not notify.
EDSTR_OBJECTEDITOR_CONVUNLOCK_NOCHANGE=Cancel
EDSTR_OBJECTEDITOR_CONVUNLOCK_MAILSUBJECT=Conversation Unlock Notification: CONVID
EDSTR_OBJECTEDITOR_CONVUNLOCK_MAILBODY_LINE1=Conversation data is being unlocked, which may require updating audio and/or localization.<N/><N/>
EDSTR_OBJECTEDITOR_CONVUNLOCK_MAILBODY_CONVID=Conversation ID: CONVID<N/>
EDSTR_OBJECTEDITOR_CONVUNLOCK_MAILBODY_ITEMID=Selected Item: ITEMID<N/>
EDSTR_OBJECTEDITOR_CONVUNLOCK_MAILBODY_SOUNDID=Selected Sound: SOUNDID<N/>

EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_GENERATETTS=Generate Local Text To Speech Sound
EDSTR_OBJECTEDITOR_CONVERSATION_SOUND_DELETETTS=Delete Local Text To Speech Sound
EDSTR_CONVERSATION_GENERATETTS_FAILED=Text-to-speech sound generation failed (ERROR)
EDSTR_CONVERSATION_GENERATETTS_NOEXE=Text-to-speech generation tool not found at: FILE
EDSTR_CONVERSATION_GENERATETTS_SUCCESS=Text-to-speech sound generated to: FILE
EDSTR_CONVERSATION_GENERATETTS_PROGRESS=Generating text-to-speech sound: FILE
EDSTR_CONVERSATION_GENERATETTS_PROGRESS_TIME=TIME seconds
EDSTR_CONVERSATION_DELETETTS_FAILED=Text-to-speech sound deletion failed (ERROR)
EDSTR_CONVERSATION_DELETETTS_SUCCESS=Text-to-speech sound deleted: FILE
EDSTR_CONVERSATION_DELETETTS_DELETEALLCONFIRM=This will delete all sound files found within<N/><N/>DIRPATH<N/><N/>Continue?
EDSTR_CONVERSATION_DELETETTS_NOFILES=No sound files found within: DIRPATH

// Strings for as yet unimplemented functionality that we wnat to hide for release
EDSTR_SPELLCHECK_REPLACEWITH=Replace With:
EDSTR_SPELLCHECK_REPLACE=Replace
EDSTR_SPELLCHECK_REPLACEALL=Replace All
EDSTR_SPELLCHECK_IGNORE=Ignore
EDSTR_SPELLCHECK_IGNOREALL=Ignore All
EDSTR_SPELLCHECK_ADDTODICT=Add To Dictionary

EDSTR_CINEMATICS_PREVIEW=Preview

EDSTR_DOCTYPE_CAMPAIGN=Campaign
EDSTR_UNTITLED_CAMPAIGN=Untitled Campaign
EDSTR_DEFAULT_NAME_CAMPAIGN=Just Another StarCraft II Campaign
EDSTR_FILETYPE_CAMPAIGN=Editor Campaign Files
EDSTR_FILETYPEOS_CAMPAIGN=StarCraft II Campaign File
EDSTR_DATASOURCE_CAMPAIGN=Campaign
EDSTR_PREFS_COLORDATASOURCECAMPAIGN=Data Source - Campaign

EDSTR_MODULE_CAMPAIGN=Campaigns
EDSTR_MENU_MODULE_CAMPAIGN=<H/>Campaigns
EDSTR_CMDNAME_ModuleCampaign=Campaign Editor
EDSTR_CMDDESC_ModuleCampaign=Open the Campaign Editor module

EDSTR_MAPPROPS_USERDIFFICULTY=Show User Difficulty:
EDSTR_MAPPROPS_USERDIFFNONE=None
EDSTR_MAPPROPS_USERDIFFGLOBAL=Global
EDSTR_MAPPROPS_USERDIFFINDIVIDUAL=Individual
EDSTR_MAPPROPS_USERDIFFICULTY_TIP=Determines how the difficulty level may be specified by players.<N/>- None indicates that no difficulty level is displayed.<N/>- Global indicates a single setting which applies to all players.<N/>- Individual indicates a separate difficulty level for each player.
EDSTR_MAPPROPS_USERDIFFNONE_TIP=No user difficulty shown
EDSTR_MAPPROPS_USERDIFFGLOBAL_TIP=User difficulty shown to all players
EDSTR_MAPPROPS_USERDIFFINDIVIDUAL_TIP=User difficulty shown to individual player
EDSTR_MAPPROPS_DEVFLAGS=Development Flags (Internal Builds Only):
EDSTR_MAPPROPS_TRIALALLOWED=Trial Allowed
EDSTR_MAPPROPS_TRIALALLOWED_TIP=If checked, this map may be played by trial accounts
EDSTR_MAPPROPS_BLIZZARDALLSTARS=Blizzard All Stars
EDSTR_MAPPROPS_BLIZZARDALLSTARS_TIP=This map is an official Blizzard All Stars map
EDSTR_MAPPROPS_PREGENERATED=Pregenerated Map
EDSTR_MAPPROPS_PREGENERATED_TIP=This map was pregenerated for Battle.net on the original Liberty GM
EDSTR_MAPPROPS_PUBLISHPRIVATE=Publish Private
EDSTR_MAPPROPS_PUBLISHPRIVATE_TIP=Publish this map as private during batch publishing

EDSTR_ARCADEINFO_TAB_ADVANCED=Advanced
EDSTR_ARCADEINFO_CLUSTER=Cluster:
EDSTR_ARCADEINFO_CLUSTERNONE=None
EDSTR_ARCADEINFO_CLUSTERNONE_TIP=Not part of a cluster
EDSTR_ARCADEINFO_CLUSTERPARENT=Parent
EDSTR_ARCADEINFO_CLUSTERPARENT_TIP=Represents the top level of a cluster
EDSTR_ARCADEINFO_CLUSTERMEMBER=Member (enter published name of parent)
EDSTR_ARCADEINFO_CLUSTERMEMBER_TIP=Member of the cluster defined by the published file with the given name
EDSTR_ARCADEINFO_MATCHMAKERTAGS=Match Maker Tags:

EDSTR_GAMEVARIANTS_TAB_ACHIEVEMENTS=Achievements
