Abil/AerialBlitzkrieg/Activity=Aerial Blitzkrieg
Abil/ArthasSummonSindragosa/Activity=Summon Sindragosa
Abil/CaptureMacGuffin/Activity=Capturing
Abil/DeepTunnelActivity=Deep Tunnel
Abil/DiabloLightningBreathTargeted/Activity=Lightning Breath
Abil/FaerieDragonEmeraldBreeze/Activity=Emerald Breeze
Abil/FaerieDragonLuminosity/Activity=Emerald Wind
Abil/FlightActivity=Taking Flight
Abil/MalfurionTwilightDream/Activity=Twilight Dream
Abil/MoshPit=Mosh Pit
Abil/Mount/Activity=Mounting
Abil/MurkyMurkyNetActivity=Murky Net
Abil/MurkyRespawnEgg/Activity=Placing Egg
Abil/Name/AbathurAssumingDirectControlCancel=Assuming Direct Control Cancel
Abil/Name/AbathurDeepTunnel=Deep Tunnel
Abil/Name/AbathurNeuralParasite=Neural Parasite
Abil/Name/AbathurSpawnLocusts=Spawn Locusts
Abil/Name/AbathurSpawnLocustsAssaultStrain=Spawn Locusts (Assault Strain)
Abil/Name/AbathurSpawnLocustsBombardStrain=Spawn Locusts (Bombard Strain)
Abil/Name/AbathurSwarmNest=Swarm NestBehavior/EditorPrefix/NewIllidanUltimateDuelist=Illidan
Abil/Name/AbathurSymbiote=Symbiote
Abil/Name/AbathurSymbioteCarapace=Carapace
Abil/Name/AbathurSymbioteSpikeBurst=Spike Burst
Abil/Name/AbathurSymbioteStab=Stab
Abil/Name/AbathurToxicNest=Toxic Nest
Abil/Name/AbathurUltimateEvolution=Ultimate Evolution
Abil/Name/ArthasArmyOfTheDead=Army of the Dead
Abil/Name/ArthasArmyOfTheDeadSacrifice=Army Of The Dead Sacrifice
Abil/Name/ArthasDeathAndDecay=Frozen Tempest
Abil/Name/ArthasDeathAndDecayCancel=Cancel Frozen Tempest
Abil/Name/ArthasDeathAndDecayTog=Frozen Tempest (Tog)
Abil/Name/ArthasDeathCoil=Death Coil
Abil/Name/ArthasFrostCharge=Frost Charge
Abil/Name/ArthasFrostStrike=Frost Strike
Abil/Name/ArthasGhoulMagazine=Arthas Ghoul Magazine
Abil/Name/ArthasHowlingBlast=Howling Blast
Abil/Name/ArthasMasteryGhoulMagazine=Arthas Mastery Ghoul Magazine
Abil/Name/ArthasSummonSindragosa=Arthas Summon Sindragosa
Abil/Name/ArthasWeaponCooldown=Weapon Cooldown
Abil/Name/ArtilleryDummy=Artillery Dummy
Abil/Name/AttackAlly=Attack Ally
Abil/Name/BarbarianAncientSpear=Ancient Spear
Abil/Name/BarbarianAncientSpearWeaponCooldown=Ancient Spear Weapon Cooldown
Abil/Name/BarbarianCancelLeapArreatCrater=Cancel Leap (Arreat Crater)
Abil/Name/BarbarianCancelWrathoftheBerserker=Cancel Wrath of the Berserker
Abil/Name/BarbarianFerociousHealing=Ferocious Healing
Abil/Name/BarbarianLeap=Leap
Abil/Name/BarbarianSeismicSlam=Seismic Slam
Abil/Name/BarbarianShotofFury=Shot of Fury
Abil/Name/BarbarianWhirlwind=Whirlwind
Abil/Name/BarbarianWhirlwindCancel=Whirlwind Cancel
Abil/Name/BarbarianWrathoftheBerserker=Wrath of the Berserker
Abil/Name/BattleshipBombard=Battleship Bombard
Abil/Name/BlinkRelicReturn=Blink Relic Return
Abil/Name/BullRushWeaponCooldown=Bull Rush Weapon Cooldown
Abil/Name/CancelOverkill=Cancel Overkill
Abil/Name/CancelSanctification=Cancel Sanctification
Abil/Name/CaptureMacGuffin=Capture MacGuffin
Abil/Name/ConcussiveBlastScrapCancel=Concussive Blast Scrap Cancel
Abil/Name/DefenderDragonKnightBullRush=Defender Dragon Knight Bull Rush
Abil/Name/DefenderDragonKnightGroundSlam=Defender Dragon Knight Ground Slam
Abil/Name/DemonHunterHungeringArrow=Hungering Arrow
Abil/Name/DemonHunterMultishot=Multishot
Abil/Name/DemonHunterRainOfVengeance=Rain of Vengeance
Abil/Name/DemonHunterStrafe=Strafe
Abil/Name/DemonHunterVault=Vault
Abil/Name/DethLazorCancel=Deth Lazor Cancel
Abil/Name/DiabloApocalypse=Diablo Apocalypse
Abil/Name/DiabloDemonicCharge=Demonic Charge
Abil/Name/DiabloFireStomp=Fire Stomp
Abil/Name/DiabloHellMaw=Engulfing Shadow
Abil/Name/DiabloLightningBreath=Diablo Lightning Breath
Abil/Name/DiabloLightningBreathCancel=Diablo Lightning Breath Cancel
Abil/Name/DiabloLightningBreathTargeted=Lightning Breath Targeted
Abil/Name/DiabloPound=Pound
Abil/Name/DiabloShadowCharge=Shadow Charge
Abil/Name/Dismount=Dismount
Abil/Name/DismountCustom=Dismount
Abil/Name/DismountFlyer=Dismount Flyer
Abil/Name/DismountFlyerBailout=Dismount Flyer Bailout
Abil/Name/DismountTest=Dismount Test
Abil/Name/ElDruinsMightAngelicFlash=El'Druin's Might (Angelic Flash)
Abil/Name/ElDruinsMightAngelicFlashMastery=El'Druin's Might (Angelic Flash)
Abil/Name/Envenom=Envenom
Abil/Name/FaerieDragonArcaneFlare=Arcane Flare
Abil/Name/FaerieDragonBlinkHeal=Blink Heal
Abil/Name/FaerieDragonBlinkHealDash=Blink Heal
Abil/Name/FaerieDragonEmeraldWind=Emerald Wind
Abil/Name/FaerieDragonGustofHealing=Gust of Healing
Abil/Name/FaerieDragonPhaseShiftFlight=Phase Shift
Abil/Name/FaerieDragonPixieDust=Pixie Dust
Abil/Name/FaerieDragonPolymorph=Polymorph
Abil/Name/FaerieDragonSoothingMist=Soothing Mist
Abil/Name/FaerieDragonWeaponCooldown=Faerie Dragon Weapon Cooldown
Abil/Name/FalstadAerialBlitzkrieg=Aerial Blitzkrieg
Abil/Name/FalstadBOOMerang=BOOMerang
Abil/Name/FalstadBarrelRoll=Falstad Barrel Roll
Abil/Name/FalstadFlight=Flight
Abil/Name/FalstadHammerang=Falstad Hammerang
Abil/Name/FalstadShockAndAwe=Falstad Shock And Awe
Abil/Name/FalstadThunderstorm=Thunderstorm
Abil/Name/FalstadThunderstormPassive=Thunderstorm
Abil/Name/FlashoftheStorms=Bolt of the Storms
Abil/Name/FlyerToggle=Flyer Toggle
Abil/Name/FountainDrink=Fountain Drink
Abil/Name/FrostmourneHungers=Frostmourne Hungers
Abil/Name/GardensObeliskActivate=Gardens Obelisk Activate
Abil/Name/GargantuanGrab=Gargantuan Grab
Abil/Name/GargantuanThrow=Gargantuan Throw
Abil/Name/GargantuanWeaponCooldown=Gargantuan Weapon Cooldown
Abil/Name/GazloweDethLazorWeaponCooldown=Gazlowe Deth Lazor Weapon Cooldown
Abil/Name/GeneratedRegenGlobePickup=Generated Regen Globe Pickup
Abil/Name/GhostShipBombardChargedPort=Ghost Ship Bombard Charged Port
Abil/Name/GhostShipBombardChargedStarboard=Ghost Ship Bombard Charged Starboard
Abil/Name/HealerDudeBuffAbility=Buff Ability
Abil/Name/HealingPadAnimRange=Healing Pad Anim Range
Abil/Name/HeroGenericCryForHelp=Cry For Help
Abil/Name/HeroJump=Hero Jump
Abil/Name/HoloDecoyIssueOrder=Holo Decoy Issue Order
Abil/Name/IllidanDive=Illidan Dive
Abil/Name/IllidanEvasion=Illidan Evasion
Abil/Name/IllidanMetamorphosis=Illidan Metamorphosis
Abil/Name/IllidanMetamorphosisDismountCustom=Illidan Metamorphosis Dismount Custom
Abil/Name/IllidanMetamorphosisMountCustom=Illidan Metamorphosis Mount Custom
Abil/Name/IllidanMetamorphosisTargeted=Illidan Metamorphosis Targeted
Abil/Name/IllidanSweepingStrike=Illidan Sweeping Strike
Abil/Name/IllidanTheHunt=Illidan The Hunt
Abil/Name/IllidanTheHuntCancel=Illidan The Hunt Cancel
Abil/Name/IllidanUltimateDuelist=Illidan Ultimate Duelist
Abil/Name/IllidanWeaponCooldown=Illidan Weapon Cooldown
Abil/Name/ItemDoubloon=Item Doubloon
Abil/Name/ItemDoubloonPickup=Item Doubloon Pickup
Abil/Name/ItemUndergroundSkull=Item Underground Skull
Abil/Name/ItemUndergroundSkullPickup=Item Underground Skull Pickup
Abil/Name/KaelthasAntiGravity=Anti-Gravity
Abil/Name/KaelthasArcaneTorrent=Arcane Torrent
Abil/Name/KaelthasCombustion=Combustion
Abil/Name/KaelthasCombustionRelic=Combustion [Relic]
Abil/Name/KaelthasFlamestrike=Flamestrike
Abil/Name/KaelthasMorphtoMiniPhoenix=Morph to Mini-Phoenix
Abil/Name/KaelthasPhoenix=Phoenix
Abil/Name/KerriganChainLightning=Chain Lightning
Abil/Name/KerriganCrushingGrip=Crushing Grip
Abil/Name/KerriganEnrage=Enrage
Abil/Name/KerriganMaelstrom=Maelstrom
Abil/Name/KerriganPrimalGrasp=Primal Grasp
Abil/Name/KerriganRavage=Ravage
Abil/Name/KerriganRavageWeaponCooldown=Kerrigan Ravage Weapon Cooldown
Abil/Name/KerriganSummonUltralisk=Summon Ultralisk
Abil/Name/L90ETCFaceMelt=L90ETC Face Melt
Abil/Name/L90ETCGuitarSolo=L90ETC Guitar Solo
Abil/Name/L90ETCMoshPit=L90ETC Mosh Pit
Abil/Name/L90ETCMoshPitCancel=L90ETC Mosh Pit Cancel
Abil/Name/L90ETCPowerslide=L90ETC Powerslide
Abil/Name/L90ETCStageDive=L90ETC Stage Dive
Abil/Name/LeaveVehicle=Leave Vehicle
Abil/Name/LiLiBlindingWind=Li Li Blinding Wind
Abil/Name/LiLiCloudSerpent=Li Li Cloud Serpent
Abil/Name/LiLiCloudSerpentAttack=Li Li Cloud Serpent Attack
Abil/Name/LiLiHealingBrew=Li Li Healing Brew
Abil/Name/LiLiJugof1000Cups=Li Li Jug of 1000 Cups
Abil/Name/LiLiWaterDragon=Li Li Water Dragon
Abil/Name/LiLiWeaponCooldown=Li Li Weapon Cooldown
Abil/Name/LightningBreathTargetedCancel=Lightning Breath Targeted Cancel
Abil/Name/LoadUnloadMDM=Load-Unload (MDM)
Abil/Name/MULERepair=MULE Repair
Abil/Name/MalfurionEntanglingRoots=Entangling Roots
Abil/Name/MalfurionInnervate=Innervate
Abil/Name/MalfurionMoonfire=Moonfire
Abil/Name/MalfurionRegrowth=Regrowth
Abil/Name/MalfurionTranquility=Tranquility
Abil/Name/MalfurionTwilightDream=Twilight Dream
Abil/Name/MarineDropMedivacHeal=Heal
Abil/Name/MekkatorqueBotRepair=Repair
Abil/Name/MekkatorqueFlakCannons=Flak Cannons
Abil/Name/MekkatorqueRepairBot=Repair Bot
Abil/Name/MekkatorqueRepairBotMagazine=Mekkatorque Repair Bot Magazine
Abil/Name/MekkatorqueSeekerMissile=Seeker Missile
Abil/Name/MekkatorqueTarBarrel=Tar Barrel
Abil/Name/MengskInsurancePolicy=Insurance Policy
Abil/Name/MengskPostBounty=Post Bounty
Abil/Name/MengskPropagandaTower=Propaganda Tower
Abil/Name/MengskPsiEmitter=Psi Emitter
Abil/Name/MercDefenderOgreBuffAbility=Merc Defender Ogre Buff Ability
Abil/Name/MercLanerOgreBruiserTaunt=Merc Laner Ogre Bruiser Taunt
Abil/Name/MercLanerOgreBuffAbility2HeroOnly=Merc Laner Ogre Buff Ability 2 (Hero Only)
Abil/Name/MercLanerOgreBuffAbilityHeroOnly=Merc Laner Ogre Buff Ability (Hero Only)
Abil/Name/MercLanerOgreBuffAbilityOgreOnly=Merc Laner Ogre Buff Ability (Ogre Only)
Abil/Name/MinionFriendlyFire=Friendly Fire
Abil/Name/Mount=Mount
Abil/Name/MountCustom=Mount
Abil/Name/MountFlyer=Mount Flyer
Abil/Name/MountTest=Mount Test
Abil/Name/MuradinAvatar=Avatar
Abil/Name/MuradinDwarfToss=Dwarf Toss
Abil/Name/MuradinHaymaker=Haymaker
Abil/Name/MuradinStormBolt=Storm Bolt
Abil/Name/MuradinThunderclap=Thunderclap
Abil/Name/NecromancerMinionSkeletons=Necromancer Minion Skeletons
Abil/Name/NovaCloak=Cloak
Abil/Name/NovaHoloDecoy=Holo Decoy
Abil/Name/NovaPinningShot=Pinning Shot
Abil/Name/NovaPrecisionStrike=Precision Strike
Abil/Name/NovaRemoteAccessDummy=Nova Remote Access (Dummy)
Abil/Name/NovaSnipeStorm=Snipe
Abil/Name/NovaTripleTap=Triple Tap
Abil/Name/OdinAnnihilate=Odin Annihilate
Abil/Name/OdinNuclearBlast=Odin Nuclear Blast
Abil/Name/OdinRagnarokMissiles=Odin Ragnarok Missiles
Abil/Name/OgreKingThrowChest=Grave Golem Throw Chest
Abil/Name/OgreKingThrowNet=Grave Golem Throw Net
Abil/Name/OgrenautNuke=Ogrenaut Nuke
Abil/Name/OverkillTargetedRetarget=Overkill
Abil/Name/PaulUnitAbility=Paul Unit Ability
Abil/Name/PortBackToBase=Port Back To Base
Abil/Name/PrecognitionActive=Precognition Active
Abil/Name/Que1Passive=Que 1 Passive
Abil/Name/Queue5Storm=Queue (5) (Storm)
Abil/Name/RaynorAdrenalineRush=Adrenaline Rush
Abil/Name/RaynorAdrenalineRushDummy=Adrenaline Rush
Abil/Name/RaynorHyperion=Hyperion
Abil/Name/RaynorInspire=Inspire
Abil/Name/RaynorPenetratingRound=Penetrating Round
Abil/Name/RaynorRaynorsBanshee=Raynor's Raiders
Abil/Name/RaynorRaynorsRaiders=Raynor's Raiders
Abil/Name/RaynorRaynorsRaidersMedivacHeal=Raynor's Raiders Medivac Heal
Abil/Name/RaynorRaynorsRaidersMedivacLoadUnloadMDM=Raynor's Raiders Medivac Load-Unload (MDM)
Abil/Name/RegenGlobeAttack=Regen Globe Attack
Abil/Name/RegenGlobePickup=Regen Globe Pickup
Abil/Name/RemorselessWinterCancel=Remorseless Winter Cancel
Abil/Name/RockstarDummy=Rockstar Dummy 
Abil/Name/SearingAttacks=Searing Attacks
Abil/Name/SelectHero=Select Hero
Abil/Name/SgtHammerBluntForceGun=Blunt Force Gun
Abil/Name/SgtHammerConcussiveBlast=Concussive Blast
Abil/Name/SgtHammerMineField=Spider Mines
Abil/Name/SgtHammerNapalmStrike=Napalm Strike
Abil/Name/SgtHammerSiegeMode=Siege Mode
Abil/Name/SgtHammerTankMode=Tank Mode
Abil/Name/ShadowChargeWeaponCooldown=Shadow Charge Weapon Cooldown
Abil/Name/ShamanMinionTotem=Shaman Minion Totem
Abil/Name/ShieldBuilding=Shield Building
Abil/Name/SiegeMode=Siege Mode
Abil/Name/SiphonTheDead=Siphon The Dead
Abil/Name/SiphonTheDeadCancel=Siphon The Dead Cancel
Abil/Name/StitchesBarbedHook=Barbed Hook
Abil/Name/StitchesDevour=Devour
Abil/Name/StitchesGorge=Gorge!
Abil/Name/StitchesHook=Hook
Abil/Name/StitchesPutridBile=Putrid Bile
Abil/Name/StitchesSlam=Slam
Abil/Name/StitchesStinkling=Retchlings
Abil/Name/StitchesStinklingIssueOrder=Stitches Stinkling Issue Order
Abil/Name/StitchesStinklingTaunt=Stitches Stinkling Taunt
Abil/Name/StitchesVileGasDummy=Vile Gas Dummy
Abil/Name/Stoneform=Stoneform
Abil/Name/StormInventory=Inventory
Abil/Name/SylvanasBansheeCry=Sylvanas Banshee Cry
Abil/Name/SylvanasBansheeCryCancel=Sylvanas Banshee Cry Cancel
Abil/Name/SylvanasCurse=Sylvanas Curse
Abil/Name/SylvanasDarkArrow=Sylvanas Dark Arrow
Abil/Name/SylvanasPlague=Sylvanas Plague
Abil/Name/SylvanasScattershot=Sylvanas Scattershot
Abil/Name/SylvanasShadowBlast=Sylvanas Shadow Blast
Abil/Name/SylvanasTrap=Sylvanas Trap
Abil/Name/SylvanasUnleashBanshee=Sylvanas Unleash Banshee
Abil/Name/SylvanasWilloftheForsaken=Sylvanas Will of the Forsaken
Abil/Name/TalentBerserk=Berserk
Abil/Name/TalentBloodForBlood=Blood For Blood
Abil/Name/TalentBucketBribe=Bribe
Abil/Name/TalentBucketCalldownMule=Calldown: MULE
Abil/Name/TalentBucketClairvoyance=Clairvoyance
Abil/Name/TalentBucketIceBlock=Ice Block
Abil/Name/TalentBucketPromote=Promote
Abil/Name/TalentBucketShrinkRay=Shrink Ray
Abil/Name/TalentBucketSprint=Sprint
Abil/Name/TalentBucketStormShield=Storm Shield
Abil/Name/TalentCleanse=Cleanse
Abil/Name/TalentDash=Dash
Abil/Name/TalentDashSupport=Dash
Abil/Name/TalentDeafeningRoar=Deafening Roar
Abil/Name/TalentEnrage=Enrage
Abil/Name/TalentFirstAid=First Aid
Abil/Name/TalentFirstAidSupport=First Aid
Abil/Name/TalentHealingWard=Healing Ward
Abil/Name/TalentOverdrive=Overdrive
Abil/Name/TalentOverdriveResourceless=Overdrive
Abil/Name/TalentProtectiveShield=Protective Shield
Abil/Name/TalentRewind=Rewind
Abil/Name/TalentRewindSupport=Rewind 
Abil/Name/TalentStoneskin=Stoneskin
Abil/Name/TalentStoneskinSupport=Stoneskin
Abil/Name/TassadarForceWall=Force Wall
Abil/Name/TassadarForceWallCancel=Tassadar Force Wall Cancel
Abil/Name/TassadarOracle=Oracle
Abil/Name/TassadarPlasmaShield=Plasma Shield
Abil/Name/TassadarTimeWarp=Time Warp
Abil/Name/TassadarTimeWarpRelic=Time Warp
Abil/Name/TassadarTwilightMessiah=Twilight Messiah
Abil/Name/TassadarVoidShift=Void Shift
Abil/Name/ThrallBloodlust=Bloodlust
Abil/Name/ThrallChainHealing=Chain Healing
Abil/Name/ThrallEarthbindTotem=Earthbind Totem
Abil/Name/ThrallFrostShock=Frost Shock
Abil/Name/ThrallImprovedWindfury=Improved Windfury
Abil/Name/ThrallLavaLash=Lava Lash
Abil/Name/ThrallLightningShield=Lightning Shield
Abil/Name/ThrallUnleashTheElements=Unleash The Elements
Abil/Name/ThrallWindfury=Windfury
Abil/Name/Thrusters=Thrusters
Abil/Name/TinkerDethLazor=Deth Lazor
Abil/Name/TinkerDethLazorCharged=Deth Lazor
Abil/Name/TinkerGravOBomb3000=Grav-O-Bomb 3000
Abil/Name/TinkerRoboGoblin=Robo-Goblin
Abil/Name/TinkerRockItTurret=Rock It Turret
Abil/Name/TinkerSalvageAttack=Tinker Salvage Attack
Abil/Name/TinkerXplodiumBomb=Xplodium Charge
Abil/Name/TowerDeadMorph=Tower Dead Morph
Abil/Name/TowerShoot=Tower Shoot (Default)
Abil/Name/ToxicNestMasteryRangeDummy=Toxic Nest Mastery Range Dummy
Abil/Name/TychusDrakkenLaserDrill=Drakken Laser Drill
Abil/Name/TychusDrakkenLaserDrillIssueOrder=Tychus Drakken Laser Drill Issue Order
Abil/Name/TychusGrenade=Grenade
Abil/Name/TychusOdin=Odin
Abil/Name/TychusOdinCancel=Odin Cancel
Abil/Name/TychusOverkillTargeted=Overkill
Abil/Name/TychusRunAndGun=Run And Gun
Abil/Name/TyraelArchangelsWrathFinalThrow=Archangel's Wrath Final Throw
Abil/Name/TyraelBlessingofSacrifice=Blessing of Sacrifice
Abil/Name/TyraelElDruinsMight=El'Druin's Might
Abil/Name/TyraelHeavensGate=Heaven's Gate
Abil/Name/TyraelJudgement=Judgement
Abil/Name/TyraelRighteousness=Righteousness
Abil/Name/TyraelSanctificationUpdated=Sanctification
Abil/Name/TyraelSmite=Tyrael Smite
Abil/Name/TyrandeHuntersMark=Hunter's Mark
Abil/Name/TyrandeLightofElune=Light of Elune
Abil/Name/TyrandeLunarFlare=Lunar Flare
Abil/Name/TyrandeSearingArrows=Searing Arrows
Abil/Name/TyrandeSentinelShot=Sentinel Shot
Abil/Name/TyrandeShadowstalk=Shadowstalk
Abil/Name/TyrandeStarfall=Starfall
Abil/Name/UnderworldBossRoots=Boss Roots
Abil/Name/UnderworldBossStun=Boss Stun
Abil/Name/UnderworldSummonedBossRoots=Summoned Boss Roots
Abil/Name/UnderworldSummonedBossStun=Summoned Boss Stun
Abil/Name/UnknownAbility=Unknown Ability
Abil/Name/UseVehicle=Use Vehicle
Abil/Name/UtherDivineIntervention=Divine Shield
Abil/Name/UtherDivineStorm=Divine Storm
Abil/Name/UtherHammerOfJustice=Hammer Of Justice
Abil/Name/UtherHolyLight=Holy Light
Abil/Name/UtherHolyRadiance=Holy Radiance
Abil/Name/UtherHolyShock=Holy Shock
Abil/Name/VehicleDragonDragonRoar=Vehicle Dragon Dragon Roar
Abil/Name/VehicleDragonFireBreath=Vehicle Dragon Fire Breath
Abil/Name/VehicleDragonKnightBullRush=Vehicle Dragon Knight Bull Rush
Abil/Name/VehicleDragonKnightGroundSlam=Vehicle Dragon Knight Ground Slam
Abil/Name/VehicleDragonPunt=Vehicle Dragon Punt
Abil/Name/VehicleOgrenautNuke=Vehicle Ogrenaut Nuke
Abil/Name/VehicleOgrenautStomp=Vehicle Ogrenaut Stomp
Abil/Name/VoidPrisonCancel=Void Prison Cancel
Abil/Name/VorpalBladeBlink=Vorpal Blade Blink
Abil/Name/WallCrush=Grave Golem Wall Crush
Abil/Name/WispJump=Wisp Jump
Abil/Name/WitchDoctorCorpseSpiders=Corpse Spiders
Abil/Name/WitchDoctorCorpseSpidersRelicLeap=Corpse Spiders (Relic Leap)
Abil/Name/WitchDoctorGargantuan=Gargantuan
Abil/Name/WitchDoctorGargantuanStomp=Gargantuan Stomp
Abil/Name/WitchDoctorPlagueToadsCone=Plague Toads (Cone)
Abil/Name/WitchDoctorRavenousSouls=Ravenous Spirit
Abil/Name/WitchDoctorRavenousSoulsCancel=Ravenous Spirit Cancel
Abil/Name/WitchDoctorSoulHarvest=Soul Harvest
Abil/Name/WitchDoctorZombiePrison=Zombie Prison
Abil/Name/WitchDoctorZombiePrisonCancel=Zombie Prison Cancel
Abil/Name/ZeratulBlinkStorm=Blink
Abil/Name/ZeratulCleave=Cleave
Abil/Name/ZeratulShadowAssault=Shadow Assault
Abil/Name/ZeratulShadowAssaultCharge=Shadow Assault Charge
Abil/Name/ZeratulSustainedAnomaly=Sustained Anomaly
Abil/Name/ZeratulSustainedAnomalyDoubleBombs=Sustained Anomaly
Abil/Name/ZeratulVoidPrison=Void Prison
Abil/Name/attack=Attack
Abil/OdinAnnihilate=Annihilate
Abil/PhaseShiftActivity=Shifting Phases
Abil/PortBackToBase/Activity=Hearthstone
Abil/PrecisionStrike=Precision Strike
Abil/QuadTap=Quad Tap
Abil/SiegeMode=Activating Siege Mode
Abil/StageDive=Stage Dive
Abil/TankMode=Activating Tank Mode
Abil/TargetMessage/AttackAlly=<IMG path="Assets\Textures\tutorialmouseleftbuttondown.dds" height="52" width="32"/>   To Attack<n/><IMG path="Assets\Textures\tutorialmouserightbuttondown.dds" height="52" width="32" alignment="absolutemiddle"/>   Cancel
Abil/TargetMessage/MalfurionLifebloomAttack=<IMG path="Assets\Textures\tutorialmouseleftbuttondown.dds" height="52" width="32"/>   To Attack<n/><IMG path="Assets\Textures\tutorialmouserightbuttondown.dds" height="52" width="32" alignment="absolutemiddle"/>   Cancel
Abil/TargetMessage/NaturesGiftAttack=<IMG path="Assets\Textures\tutorialmouseleftbuttondown.dds" height="52" width="32"/>   To Attack<n/><IMG path="Assets\Textures\tutorialmouserightbuttondown.dds" height="52" width="32" alignment="absolutemiddle"/>   Cancel
Abil/TargetMessage/RegenGlobeAttack=<IMG path="Assets\Textures\tutorialmouseleftbuttondown.dds" height="52" width="32"/>   To Attack<n/><IMG path="Assets\Textures\tutorialmouserightbuttondown.dds" height="52" width="32" alignment="absolutemiddle"/>   Cancel
Abil/TargetMessage/TargetTower=Must target a Tower
Abil/TargetMessage/TinkerSalvageAttack=<IMG path="Assets\Textures\tutorialmouseleftbuttondown.dds" height="52" width="32"/>   To Attack<n/><IMG path="Assets\Textures\tutorialmouserightbuttondown.dds" height="52" width="32" alignment="absolutemiddle"/>   Cancel
Abil/TinkerRoboGoblin/Activity=Robo-Goblin
Abil/TripleTap=Triple Tap
Abil/TwilightDream=Twilight Dream
Abil/TyraelJudgement/Activity=Judgment
Abil/Unsiege=Deactivating Siege Mode
Abil/VehicleDragonKnightGroundSlam/Activity=Ground Slam
Abil/WarfieldBluntForceGun/Activity=Blunt Force Gun
Abil/WaterDragon=Water Dragon
Activity/UseVehicle=Unleashing...
Actor/Name/AbathurDeathRagdoll=Abathur Death Ragdoll
Actor/Name/AbathurSkinPajamathurPlanePortrait=Abathur Skin Pajamathur Plane Portrait
Actor/Name/AbathurSkinPajamathurPlanePortraitAddition=Abathur Skin Pajamathur Plane Portrait Addition
Actor/Name/AbathurSkinPajamathurZergPortrait=Abathur Skin Pajamathur Zerg Portrait
Actor/Name/AbathurSkinPajamathurZergPortraitAddition=Abathur Skin Pajamathur Zerg Portrait Addition
Actor/Name/AbathurToxicNestExplosion=Abathur Toxic Nest Explosion
Actor/Name/CloudSerpentTint=Cloud Serpent Tint
Actor/Name/CrescentSweepImpact=Crescent Sweep Impact
Actor/Name/DiabloFireStompAttack=Diablo Fire Stomp Attack
Actor/Name/Doodad_TownGate_StandLoop=Doodad_TownGate_StandLoop
Actor/Name/FireStompLaunch=Fire Stomp Launch
Actor/Name/FlutterMasteryGroundEffect=Flutter Mastery Ground Effect
Actor/Name/GraveGolemMegaStunWindup=Grave Golem Mega Stun Windup
Actor/Name/Merc_GraveGolem_Impact_MegaStun=Merc_GraveGolem_Impact_MegaStun
Actor/Name/MuradinAttack=Muradin Attack
Actor/Name/MuradinSkinMagniArcticPortrait=Muradin Skin Magni Arctic Portrait
Actor/Name/MuradinSkinMagniArcticPortraitAddition=Muradin Skin Magni Arctic Portrait Addition
Actor/Name/MuradinSkinMagniDarkIronPortrait=Muradin Skin Magni Dark Iron Portrait
Actor/Name/MuradinSkinMagniDarkIronPortraitAddition=Muradin Skin Magni Dark Iron Portrait Addition
Actor/Name/StoneformOverhead=Stoneform Overhead
Actor/Name/Tank_Move_Loop=Tank_Move_Loop
Actor/Name/TownCannonTowerL1=Town Cannon Tower L1
Actor/Name/TownCannonTowerL2ImpactNonPlayerSound=Town Cannon Tower L2 Impact Non-Player Sound
Actor/Name/TownCannonTowerL2ImpactPlayerSound=Town Cannon Tower L2 Impact Player Sound
Actor/Name/TownCannonTowerL3ImpactNonPlayerSound=Town Cannon Tower L3 Impact Non-Player Sound
Actor/Name/TownCannonTowerL3ImpactPlayerSound=Town Cannon Tower L3 Impact Player Sound
Actor/Name/TownHallLightDamageSoundLoop=Town Hall Light Damage Sound Loop
Actor/Name/TychusGatlingGunAttack=Tychus Gatling Gun Attack
Actor/Name/TychusGatlingGunAttackMissile=Tychus Gatling Gun Attack Missile
Actor/Name/TychusGatlingGunSpindown=Tychus Gatling Gun Spindown
Actor/Name/TychusGatlingGunSpinningLoop=Tychus Gatling Gun Spinning Loop
Actor/Name/TychusGatlingGunSpinup=Tychus Gatling Gun Spinup
Actor/Name/TychusLongRangedMissilesTargetModel=Tychus Long Ranged Missiles Target Model
Actor/Name/TychusMediumRangedMissilesBehaviorModel=Tychus Medium Ranged Missiles Behavior Model
Actor/Name/TychusMediumRangedMissilesCursorSplat=Tychus Medium Ranged Missiles Cursor Splat
Actor/Name/TychusMediumRangedMissilesTargetModel=Tychus Medium Ranged Missiles Target Model
Actor/Name/TychusOverkillTargetedGuide=Tychus Overkill Targeted Guide
Actor/Name/TychusShortRangedMissilesCursorSplat=Tychus Short Ranged Missiles Cursor Splat
Actor/Name/TychusShortRangedMissilesTargetModel=Tychus Short Ranged Missiles Target Model
Actor/Name/TyrandeLunarFlareAttack=Tyrande Lunar Flare Attack
Actor/Name/TyrandeLunarFlareAttackMissile=Tyrande Lunar Flare Attack Missile
Arthas/ImmortalServant=Immortal Servant
BansheeCry=Banshee Cry
Behavior/Name/100Health=+100 health
Behavior/Name/10Damage=+10 Damage
Behavior/Name/110Health=+110 health
Behavior/Name/115Health=+115 health
Behavior/Name/11Damage=+11 Damage
Behavior/Name/120Health=+120 health
Behavior/Name/125Health=+125 health
Behavior/Name/12Damage=+12 Damage
Behavior/Name/130Health=+130 health
Behavior/Name/135Health=+135 health
Behavior/Name/13Damage=+13 Damage
Behavior/Name/140Health=+140 health
Behavior/Name/145Health=+145 health
Behavior/Name/150Health=+150 health
Behavior/Name/15Damage=+15 Damage
Behavior/Name/160Health=+160 health
Behavior/Name/170Health=+170 health
Behavior/Name/180Health=+180 health
Behavior/Name/185health=+185 health
Behavior/Name/190Health=+190 health
Behavior/Name/195Health=+195 health
Behavior/Name/1Damage=+1 Damage
Behavior/Name/210health=+210 health
Behavior/Name/220Health=+220 health
Behavior/Name/240Health=+240 health
Behavior/Name/250Health=+250 health
Behavior/Name/260Health=+260 health
Behavior/Name/2Damage=+2 Damage
Behavior/Name/33PercentCCReduction=33 Percent CC Reduction
Behavior/Name/3Damage=+3 Damage
Behavior/Name/4Damage=+4 Damage
Behavior/Name/50Health=+50 health
Behavior/Name/50PercentCCReduction=50 Percent CC Reduction
Behavior/Name/5Damage=+5 Damage
Behavior/Name/6Damage=+6 Damage
Behavior/Name/70Health=+70 health
Behavior/Name/7Damage=+7 Damage
Behavior/Name/80Health=+80 health
Behavior/Name/8Damage=+8 Damage
Behavior/Name/90Health=+90 health
Behavior/Name/9Damage=+9 Damage
Behavior/Name/AGR14AssaultRifle=Nova AGR-14 Assault Rifle
Behavior/Name/AbathurCalloftheStormCDR=Abathur Onslaught of the Storm CDR
Behavior/Name/AbathurCalloftheStormExtraAP=Abathur Onslaught of the Storm Extra AP
Behavior/Name/AbathurCombatStyleAssaultStrain=Abathur Combat Style Assault Strain
Behavior/Name/AbathurCombatStyleBombardStrain=Abathur Combat Style Bombard Strain
Behavior/Name/AbathurCombatStyleCullingStrands=Abathur Combat Style Culling Strands
Behavior/Name/AbathurCombatStyleUnstableMutation=Abathur Combat Style Unstable Mutation
Behavior/Name/AbathurDeepTunnelTravelBehavior=Deep Tunnel Travel Behavior
Behavior/Name/AbathurGroovedSpinesCarryBehavior=Grooved Spines Carry Behavior
Behavior/Name/AbathurLocustBombardSlow=Abathur Locust Bombard Slow
Behavior/Name/AbathurNeuralParasiteBuff=Neural Parasite (Buff)
Behavior/Name/AbathurNeuralParasiteControl=Neural Parasite (Control)
Behavior/Name/AbathurNeuralParasiteRelicBuff=Neural Parasite (Relic Buff)
Behavior/Name/AbathurSpatialEfficiencyCarryBehavior=Spatial Efficiency Carry Behavior
Behavior/Name/AbathurSurvivalInstinctsBuff=Survival Instincts (Buff)
Behavior/Name/AbathurSwarmNestCarryBehavior=Swarm Nest Carry Behavior
Behavior/Name/AbathurSymbioteHostBehavior=Symbiote
Behavior/Name/AbathurTalentCalloftheStorm=Abathur Onslaught of the Storm
Behavior/Name/AbathurTalentConstantHeroism=Abathur Talent Constant Heroism
Behavior/Name/AbathurToxicNestEnvenomedNest=Toxic Nest (Envenomed Nest)
Behavior/Name/AbathurUltimateEvolutionControlBehavior=Abathur Ultimate Evolution Control Behavior
Behavior/Name/AbathurUltimateEvolutionHasPostDeathEffectsController=Abathur Ultimate Evolution Has Post Death Effects Controller
Behavior/Name/AbathurUltimateEvolutionVehicleCasterBehavior=Abathur Ultimate Evolution Vehicle Caster Behavior
Behavior/Name/Ability1Relic=Ability 1 Relic
Behavior/Name/Ability2Relic=Ability 2 Relic
Behavior/Name/Ability3Relic=Ability 3 Relic
Behavior/Name/AbnormalDeath=Abnormal Death
Behavior/Name/AdrenalineBoost=Adrenaline Boost
Behavior/Name/AdrenalineBoostCarryBehavior=Adrenaline Boost Carry Behavior
Behavior/Name/AdvancedArtilleryCarryBehavior=Advanced Artillery Carry Behavior
Behavior/Name/AerialBlitzkriegChargeTarget=Aerial Blitzkrieg Charge (Target)
Behavior/Name/AerialBlitzkriegRestrictorBuff=Aerial Blitzkrieg Restrictor Buff
Behavior/Name/AfterburnerDecrementController=Afterburner Decrement Controller
Behavior/Name/AngelicMightBuff=Angelic Might
Behavior/Name/AnnihilatingSpiritsMoveSpeedBuff=Annihilating Spirits Move Speed Buff
Behavior/Name/ApocalypseDamage=Apocalypse Damage
Behavior/Name/ApocalypseStun=Apocalypse
Behavior/Name/ArchangelsWrathDeathTimeStack=Archangel's Wrath (Death Time Stack)
Behavior/Name/ArchangelsWrathFlashBang=Archangel's Wrath
Behavior/Name/ArchangelsWrathProtectioninDeathBehavior=Protection in Death
Behavior/Name/ArchangelsWrathSwordThrown=Archangel's Wrath (Sword Thrown)
Behavior/Name/ArchangelsWrathWeaponCaster=Archangel's Wrath Weapon (Caster)
Behavior/Name/ArchangelsWrathWeaponTargetActiveBehavior=Archangel's Wrath
Behavior/Name/ArchangelsWrathWeaponTargetMarkedBehavior=Archangel's Wrath Weapon (Target Marked Behavior)
Behavior/Name/ArchmageFireBuff=Archmage Fire Buff
Behavior/Name/ArchmageFireBuffTargetOnFire=Archmage Fire Buff (Target On Fire)
Behavior/Name/ArthasArmyoftheDeadCarryBehavior=Army of the Dead Carry Behavior
Behavior/Name/ArthasDestruction=Destruction
Behavior/Name/ArthasEndlessWinter=Arthas Endless Winter
Behavior/Name/ArthasFrostStrikeMasteryCarryBehavior=Frost Strike Mastery Carry Behavior
Behavior/Name/ArthasFrostmourneBloodRune=Arthas Frostmourne Blood Rune
Behavior/Name/ArthasFrostmourneFrostRune=Arthas Frostmourne Frost Rune
Behavior/Name/ArthasFrostmourneHungers=Frostmourne Hungers
Behavior/Name/ArthasFrozenTempestInitialSuppression=Frozen Tempest (Initial Suppression)
Behavior/Name/ArthasFrozenTempestMasteryCarryBehavior=Frozen Tempest Mastery Carry Behavior
Behavior/Name/ArthasGhoulRoot=Arthas Ghoul Root
Behavior/Name/ArthasGhoulTimedLife=Arthas Ghoul Timed Life
Behavior/Name/ArthasHowlingBlastMasteryCarryBehavior=Howling Blast Mastery Carry Behavior
Behavior/Name/ArthasImmortalServitude=Arthas Immortal Servitude
Behavior/Name/ArthasImmortalServitudeRelicStack=Arthas Immortal Servitude Relic Stack
Behavior/Name/ArthasImmortalServitudeRelicTimedLife=Arthas Immortal Servitude Relic Timed Life
Behavior/Name/ArthasPassiveBuffWeapon=Arthas Passive Buff Weapon
Behavior/Name/ArthasPassiveRuneTapCarryBehavior=Passive Rune Tap Carry Behavior
Behavior/Name/ArthasPassiveRuneTapStack=Passive Rune Tap Stack
Behavior/Name/ArthasSindragosaDummyDelay=Sindragosa (Dummy Delay)
Behavior/Name/ArthasSummonSindragosaCarryBehavior=Summon Sindragosa Carry Behavior
Behavior/Name/AssassinsBladeVisual=Assassin's Blade
Behavior/Name/AssassinsBladeVisual2=Assassin's Blade
Behavior/Name/AssaultEggCarryBehavior=Assault Egg Carry Behavior
Behavior/Name/AssumingDirectControlBehavior=Assuming Direct Control Behavior
Behavior/Name/AssumingDirectControlBehaviorPreControl=Assuming Direct Control Behavior Pre Control
Behavior/Name/AssumingDirectControlFinalStun=Assuming Direct Control Final Stun
Behavior/Name/AttackSpeedVeterency018=Slow Attack Speed
Behavior/Name/AvatarStun=Avatar Stun
Behavior/Name/AvatarUnstoppableForceCarryBehavior=Avatar Unstoppable Force Carry Behavior
Behavior/Name/BallistosporesCarryBehavior=Ballistospores Carry Behavior
Behavior/Name/BanishingSpirit=Banishing Spirit
Behavior/Name/BansheeCryCarryBehavior=Banshee Cry Carry Behavior
Behavior/Name/BansheeCryChannel=Banshee Cry (Channel)
Behavior/Name/BansheeCryChannelEndMicrostunBehavior=Banshee Cry Channel End Microstun Behavior
Behavior/Name/BansheeCryCountdownto1HP=Banshee Cry (Countdown to 1 HP)
Behavior/Name/BansheeCryShortCDAdjustmentBuff=Banshee Cry (Short CD Adjustment Buff)
Behavior/Name/BansheeOffsetBehavior=Banshee Offset Behavior
Behavior/Name/BarbarianAncientSpearMasteryPoison=Ancient Spear (Mastery Poison)
Behavior/Name/BarbarianAncientSpearSelfBuff=Ancient Spear (Self Buff)
Behavior/Name/BarbarianAncientSpearStun=Ancient Spear (Stun)
Behavior/Name/BarbarianEndlessFuryDummyBehavior=Endless Fury (Dummy Behavior)
Behavior/Name/BarbarianFuriousBlowCarryBehavior=Furious Blow (Carry Behavior)
Behavior/Name/BarbarianFuryBuff=Fury Buff
Behavior/Name/BarbarianFuryManagementBuff=Fury Management Buff
Behavior/Name/BarbarianFuryTraitMoveSpeedBuff=Fury Trait (Move Speed Buff)
Behavior/Name/BarbarianLeap=Leap
Behavior/Name/BarbarianLeapArreatCraterDummyBehavior=Leap (Arreat Crater Dummy Behavior)
Behavior/Name/BarbarianLeapArreatCraterTimedLife=Leap (Arreat Crater Timed Life)
Behavior/Name/BarbarianLeapMinDistanceBehavior=Leap (Min Distance Behavior)
Behavior/Name/BarbarianLeapPushTarget=Leap Push Target
Behavior/Name/BarbarianLeapStun=Leap (Stun)
Behavior/Name/BarbarianMysticalSpearCarryBehavior=Mystical Spear Carry Behavior
Behavior/Name/BarbarianSeismicSlamBehavior=Barbarian - Seismic Slam Behavior
Behavior/Name/BarbarianSeismicSlamShatteredGroundCarryBehavior=Seismic Slam (Shattered Ground Carry Behavior)
Behavior/Name/BarbarianSeismicSlamSuppressionBehavior=Seismic Slam (Suppression Behavior)
Behavior/Name/BarbarianShotofFuryCarryBehavior=Shot of Fury (Carry Behavior)
Behavior/Name/BarbarianWhirlwindChannel=Whirlwind
Behavior/Name/BarbarianWhirlwindHamstringSpiralSlow=Whirlwind
Behavior/Name/BarbarianWhirlwindMasteryCarryBehavior=Whirlwind Mastery Carry Behavior
Behavior/Name/BarbarianWhirlwindRandomSoundController=Whirlwind (Random Sound Controller)
Behavior/Name/BarbarianWrathoftheBerserkerAngerManagementCarryBehavior=Wrath of the Berserker (Anger Management Carry Behavior)
Behavior/Name/BarbarianWrathoftheBerserkerBase=Wrath of the Berserker
Behavior/Name/BarbarianWrathoftheBerserkerSuppressionBehavior=Wrath of the Berserker (Suppression Behavior)
Behavior/Name/BarbedHookedTargetBehavior=Barbed Hooked (Target Behavior)
Behavior/Name/BarrelRoll=Barrel Roll
Behavior/Name/BarrelRollCharging=Barrel Roll
Behavior/Name/BarrelRollRelicBuff=Afterburner
Behavior/Name/BarrelRollSpeed=Barrel Roll (Speed)
Behavior/Name/BaseHealingPadBuff=Healing Pad Buff
Behavior/Name/BaseRepulserField=Base Repulser Field
Behavior/Name/BaseRepulserFieldPunted=Base Repulser Field Punted
Behavior/Name/BattleMomentumCarryBehavior1=Battle Momentum Carry Behavior 1
Behavior/Name/BattleMomentumCarryBehavior2=Battle Momentum Carry Behavior 2
Behavior/Name/BattleshipBombard=Battleship Bombard
Behavior/Name/BattleshipBombardTarget=Battleship Bombard Target
Behavior/Name/BattleshipMovementSuppresser=Battleship Movement Suppresser
Behavior/Name/BattleshipRetreatTimedLife=Battleship Retreat Timed Life
Behavior/Name/BattleshipRiseUpBehavior=Battleship (Rise Up Behavior)
Behavior/Name/BattleshipTimedLife=Battleship Timed Life
Behavior/Name/BeaconOfHopeTimedLife=Beacon Of Hope Timed Life
Behavior/Name/BenignFlag=Benign Flag
Behavior/Name/BerserkCarryBehavior=Berserk Carry Behavior
Behavior/Name/BetrayersFury=Betrayer's Fury
Behavior/Name/BetrayersStrike=Betrayer's Strike
Behavior/Name/BetrayersStrikeCooldown=Betrayer's Strike
Behavior/Name/BindingRootsTargetBehavior=Binding Roots (Target Behavior)
Behavior/Name/BitingColdCarryBehavior=Biting Cold Carry Behavior
Behavior/Name/BlackSoulstone=Black Soulstone
Behavior/Name/BlackSoulstoneCarryBehavior=Black Soulstone Carry Behavior
Behavior/Name/Bladestorm=Bladestorm
Behavior/Name/BladestormShield=Bladestorm Shield
Behavior/Name/BladestormSlow=Bladestorm Slow
Behavior/Name/BlastOfAweCarryBehavior=Blast Of Awe Carry Behavior
Behavior/Name/BlessedChampionCarryBehavior=Blessed Champion Carry Behavior
Behavior/Name/BlessingofSacrificeUnitedPurpose=United Purpose
Behavior/Name/BlindingWind=Blinding Wind
Behavior/Name/BlindingWindImprovedRangeValidityBehavior=Blinding Wind Improved Range (Validity Behavior)
Behavior/Name/BlindingWindRevealController=Blinding Wind Reveal Controller
Behavior/Name/BlindingWindValidityBehavior=Blinding Wind (Validity Behavior)
Behavior/Name/BlinkCloakDisableController=Blink Cloak Disable Controller
Behavior/Name/BlinkHealCooldown=Blink Heal Cooldown
Behavior/Name/BlinkHealEnabler=Blink Heal
Behavior/Name/BlinkHealHoT=Blink Heal
Behavior/Name/BlinkRelicController=Blink
Behavior/Name/BlinkRelicTimedLife=Blink Relic Timed Life
Behavior/Name/Block1=Block
Behavior/Name/Block2=Block
Behavior/Name/BlockDummy=Block Dummy
Behavior/Name/Bloodlust=Bloodlust
Behavior/Name/BloodlustWithLifeSteal=Bloodlust
Behavior/Name/BluntForceGunMissileScan=Blunt Force Gun Missile Scan
Behavior/Name/BonePrisonMissileScan=Bone Prison Missile Scan
Behavior/Name/BonePrisonPull=Bone Prison Pull
Behavior/Name/BonePrisonSlow=Bone Prison Slow
Behavior/Name/BribeCarryBehavior=Bribe Carry Behavior
Behavior/Name/BribeStacks=Bribe
Behavior/Name/BruiserDamageReduction=Bruiser Damage Reduction
Behavior/Name/BucketBattleMomentumCarryBehavior=Battle Momentum Carry Behavior
Behavior/Name/BucketFirstAidCarryBehavior=First Aid (Carry Behavior)
Behavior/Name/BucketOverdrive=Overdrive
Behavior/Name/BuildSiteOccupied=Build Site Occupied
Behavior/Name/BuildingHeavyDamage=Building Heavy Damage
Behavior/Name/BuildingLightDamage=Building Light Damage
Behavior/Name/BuildingMediumDamage=Building Medium Damage
Behavior/Name/BurningRageCarryBehavior=Burning Rage Carry Behavior
Behavior/Name/BurrowChargeCaster=Burrow Charge (Caster)
Behavior/Name/CalldownMULEAlive=Calldown MULE Alive
Behavior/Name/CalldownMULETimedLife=Calldown MULE Timed Life
Behavior/Name/CaltropArmingBehavior=Caltrop (Arming Behavior)
Behavior/Name/CaltropImprovedSearchBehavior=Caltrop Improved (Search Behavior)
Behavior/Name/CaltropImprovedTargetSlow=Caltrop Improved (Target Slow)
Behavior/Name/CaltropSearchBehavior=Caltrop (Search Behavior)
Behavior/Name/CaltropTargetSlow=Caltrop (Target Slow)
Behavior/Name/CanUseBlessingofSacrifice=Can Use Blessing of Sacrifice
Behavior/Name/Cancelled=Cancelled
Behavior/Name/CannonballStack=Cannonball Stack
Behavior/Name/CarapaceEvolutionShield=Carapace Evolution Shield
Behavior/Name/CarrionSwarmBugTimedLife=Carrion Swarm Bug Timed Life
Behavior/Name/CatapultMinionScaling=Catapult Minion Scaling
Behavior/Name/ChargeCharging=Charge
Behavior/Name/ChargeKnockback=Charge
Behavior/Name/ChargeSlow=Charge (Slow)
Behavior/Name/ChargeStun=Charge
Behavior/Name/Clairvoyance=Clairvoyance
Behavior/Name/CleanKillCarryBehavior=Clean Kill Carry Behavior
Behavior/Name/Cleanse=Cleanse
Behavior/Name/CleaveManaReturn=Cleave (Mana Return)
Behavior/Name/CleaverToss=Cleaver Toss
Behavior/Name/CloakFreeSnipeBuff=Cloak Free Snipe Buff
Behavior/Name/CloakMoveSpeedBuff=Cloak Movement Speed Buff
Behavior/Name/CloakRegenBuff=Cloak Regen Buff
Behavior/Name/CloudSerpentCloakingBehavior=Cloud Serpent Cloaking Behavior
Behavior/Name/CloudSerpentInstantCastBehavior=Cloud Serpent Instant Cast (Behavior)
Behavior/Name/CloudSerpentLightningSerpentBehavior=Cloud Serpent Lightning Serpent Behavior
Behavior/Name/CloudSerpentMinionBehavior=Cloud Serpent (Minion Behavior)
Behavior/Name/CloudSerpentOwnerBehavior=Cloud Serpent
Behavior/Name/CombatAdaptation=Combat Adaptation
Behavior/Name/CommandeeringOdinChannel=Transform Hero
Behavior/Name/CommandeeringVehicle=Transform Hero
Behavior/Name/ConcussiveBlastKnockback=Concussive Blast
Behavior/Name/ConcussiveBlastScrapTimedLife=Concussive Blast Scrap Timed Life
Behavior/Name/Cooldown1=Cooldown 1
Behavior/Name/Cooldown10=Cooldown 10
Behavior/Name/Cooldown2=Cooldown 2
Behavior/Name/Cooldown3=Cooldown 3
Behavior/Name/Cooldown4=Cooldown 4
Behavior/Name/Cooldown5=Cooldown 5
Behavior/Name/Cooldown6=Cooldown 6
Behavior/Name/Cooldown7=Cooldown 7
Behavior/Name/Cooldown8=Cooldown 8
Behavior/Name/Cooldown9=Cooldown 9
Behavior/Name/CoreInvulnerability=Core Invulnerability
Behavior/Name/CorpseSpidersLeaping=Corpse Spiders Leaping
Behavior/Name/CorpseSpidersSlow=Corpse Spiders
Behavior/Name/CorpseSpidersTimedLife=Corpse Spiders (Timed Life)
Behavior/Name/CorruptionCarryBehavior2=Corruption Carry Behavior 2
Behavior/Name/CorruptionCarryBehavior3=Corruption Carry Behavior 3
Behavior/Name/CrescentSweepSilence=Crescent Sweep
Behavior/Name/CripplingShadows=Crippling Shadows
Behavior/Name/CritterStomp=Critter Stomp
Behavior/Name/CrushingGrip=Impaling Blades
Behavior/Name/CrushingGripManaRefund=Impaling Blades Mana Refund
Behavior/Name/CrushingGripSlow=Impaling Blades Slow
Behavior/Name/CurseCarryBehavior=Curse Carry Behavior
Behavior/Name/CurseOfGuldanMissileScan=Curse of Gul'dan Missile Scan
Behavior/Name/CurseOfGuldanReveal=Curse Of Gul'dan
Behavior/Name/CurseOfGuldanSlow=Curse of Gul'dan
Behavior/Name/CurseOfTheOldGods=Curse Of The Old Gods
Behavior/Name/DamageHeroCaptureSpeedBuff=Damage Hero Capture Speed Buff
Behavior/Name/DamageHeroDamageBuff=Damage Hero Damage Buff
Behavior/Name/DamageHeroSpellDamageBuff=Damage Hero Spell Damage Buff 
Behavior/Name/DamageTaken10=Damage Taken10
Behavior/Name/DamageTaken20=Damage Taken20
Behavior/Name/DamageTaken30=Damage Taken30
Behavior/Name/DamageTaken40=Damage Taken40
Behavior/Name/DamageTaken50=Damage Taken50
Behavior/Name/DamageTaken60=Damage Taken60
Behavior/Name/DamageTaken70=Damage Taken70
Behavior/Name/DamageTaken80=Damage Taken80
Behavior/Name/DamageTaken90=Damage Taken90
Behavior/Name/DarkArrowMasteryCarryBehavior=Dark Arrow Mastery Carry Behavior
Behavior/Name/DarkArrowPeriodicDamage=Dark Arrow (Periodic Damage)
Behavior/Name/DarkServantRootDelay=Dark Servant Root Delay
Behavior/Name/Dead=Dead
Behavior/Name/DeathAndDecay=Frozen Tempest
Behavior/Name/DeathAndDecayDebuff=Frozen Tempest (Debuff)
Behavior/Name/DeathAndDecayRelicDebuff=Frozen Tempest
Behavior/Name/DeathRitualStatBonus=Death Ritual
Behavior/Name/DeathTouchCarryBehavior=Death Touch Carry Behavior
Behavior/Name/DeathsEmbraceTargetBehavior=Deaths Embrace (Target Behavior)
Behavior/Name/DebugBehavior=Debug Behavior
Behavior/Name/DeepTunnelCasterBehavior=Deep Tunnel (Caster Behavior)
Behavior/Name/DeepTunnelDisablerBehavior=Deep Tunnel (Disabler Behavior)
Behavior/Name/DefileDebuff=Defile
Behavior/Name/DefileSlow=Defile
Behavior/Name/Demolitionist1=Demolitionist 1
Behavior/Name/Demolitionist2=Demolitionist 2
Behavior/Name/Demolitionist3=Demolitionist 3
Behavior/Name/DemonHunterCaltrops=Demon Hunter Caltrops
Behavior/Name/DemonHunterCaltropsCooldown=Demon Hunter Caltrops (Cooldown)
Behavior/Name/DemonHunterCaltropsVisual=Demon Hunter Caltrops
Behavior/Name/DemonHunterFuryoftheStormCarryBehavior=Demon Hunter Furyofthe Storm Carry Behavior
Behavior/Name/DemonHunterHatred=Demon Hunter Hatred
Behavior/Name/DemonHunterHatredEnrageBuff=Enraged
Behavior/Name/DemonHunterHatredEnrageStack=Hatred
Behavior/Name/DemonHunterHatredMovespeed=Hatred
Behavior/Name/DemonHunterHatredStack=Hatred
Behavior/Name/DemonHunterHungeringArrowMasteryCarryBehavior=Demon Hunter Hungering Arrow Mastery Carry Behavior
Behavior/Name/DemonHunterImage=Demon Hunter Image
Behavior/Name/DemonHunterManticore=Demon Hunter Manticore
Behavior/Name/DemonHunterMultishotMasteryCarryBehavior=Demon Hunter Multishot Mastery Carry Behavior
Behavior/Name/DemonHunterNewHungeringArrowBounceSearch1=New Hungering Arrow (Bounce Search 1)
Behavior/Name/DemonHunterNewHungeringArrowBounceSearch2=New Hungering Arrow (Bounce Search 2)
Behavior/Name/DemonHunterNewHungeringArrowMissileScan=New Hungering Arrow (Missile Scan)
Behavior/Name/DemonHunterPassiveBuffWeapon=Demon Hunter Passive Buff Weapon
Behavior/Name/DemonHunterRainofVengeanceCarryBehavior=Demon Hunter Rain of Vengeance Carry Behavior
Behavior/Name/DemonHunterStrafeCarryBehavior=Demon Hunter Strafe Carry Behavior
Behavior/Name/DemonHunterTimedLife=Demon Hunter Timed Life
Behavior/Name/DemonHunterValutMasteryCarryBehavior=Demon Hunter Valut Mastery Carry Behavior
Behavior/Name/DemonicCharge=Demonic Charge
Behavior/Name/DemonicChargeInitialCasterBehavior=Demonic Charge Initial Caster Behavior
Behavior/Name/DemonicChargeKnockback=Demonic Charge Knockback
Behavior/Name/DemonicStrength=Demonic Strength
Behavior/Name/DestructibleBehavior=Destructible Behavior
Behavior/Name/Detector2=Detector (2)
Behavior/Name/DethLazorActive=Deth Lazor
Behavior/Name/DethLazorRelicHeroDebuff=Deth Lazor
Behavior/Name/DethLazorRelicStructureDebuff=Deth Lazor
Behavior/Name/DethLazorRelicUnitDebuff=Deth Lazor
Behavior/Name/DethLazorSlow=Deth Lazor (Slow)
Behavior/Name/DethLazorStack=Deth Lazor Stack
Behavior/Name/DevilsDueCarryBehavior=Devil's Due Carry Behavior
Behavior/Name/DiabloApocalypseCarryBehavior=Apocalypse Carry Behavior
Behavior/Name/DiabloDemonicChargeCheckPathingOnCaster=Demonic Charge Check Pathing On Caster
Behavior/Name/DiabloDemonicChargeCheckPathingOnTarget=Demonic Charge Check Pathing On Target
Behavior/Name/DiabloDemonicChargeImpactCasterBehavior=Demonic Charge Impact Caster Behavior
Behavior/Name/DiabloDemonicChargeSuppressAttack=Demonic Charge Suppress Attack
Behavior/Name/DiabloDiabloPoundCasterBehaviorPart2=Diablo Pound Caster Behavior Part 2
Behavior/Name/DiabloEngulfingShadowCarryBehavior=Engulfing Shadow Carry Behavior
Behavior/Name/DiabloFireStompMasteryCarryBehavior=Fire Stomp Mastery Carry Behavior
Behavior/Name/DiabloLightningBreathMasteryCarryBehavior=Lightning Breath Mastery Carry Behavior
Behavior/Name/DiabloMoltenFist=Diablo Molten Fist
Behavior/Name/DiabloNotWalkableCasterBehavior=Diablo Not Walkable Caster Behavior
Behavior/Name/DiabloPassiveBuffWeapon=Diablo Passive Buff Weapon
Behavior/Name/DiabloPassiveMerciless=Lord of Terror
Behavior/Name/DiabloPassiveNightmarishFear=Passive Nightmarish (Fear)
Behavior/Name/DiabloPassiveNightmarishNotScary=Nightmarish
Behavior/Name/DiabloPoundCasterBehavior=Diablo Pound Caster Behavior
Behavior/Name/DiabloPoundFireStompDummy=Diablo Pound Fire Stomp Dummy
Behavior/Name/DiabloPoundLaunchDummy=Diablo Pound Launch Dummy
Behavior/Name/DiabloPoundNotWalkableBehavior=Diablo Pound Not Walkable Behavior
Behavior/Name/DiabloPoundNotWalkableBehavior2=Diablo Pound Not Walkable Behavior 2
Behavior/Name/DiabloPoundRaiseTargetHeight=Diablo Pound Raise Target Height
Behavior/Name/DiabloPoundStun=Overpowered
Behavior/Name/DiabloPoundTargetBehavior=Diablo Pound Target Behavior
Behavior/Name/DiabloShadowChargeAutoAttackDelay=Shadow Charge (Auto-Attack Delay)
Behavior/Name/DiabloShadowChargeCasterBehavior=Diablo Shadow Charge Caster Behavior
Behavior/Name/DiabloShadowChargeCasterPostChargeBehavior=Shadow Charge (Caster Post Charge Behavior)
Behavior/Name/DiabloShadowChargeCheckPathingOnTarget=Shadow Charge Check Pathing On Target
Behavior/Name/DiabloShadowChargeExtraStun=Shadow Charge
Behavior/Name/DiabloShadowChargeKnockbackStun=Shadow Charge (Knockback Stun)
Behavior/Name/DiabloShadowChargeMiniExtraStun=Shadow Charge (Mini Extra Stun)
Behavior/Name/DiabloShadowChargeSuppressTurning=Shadow Charge (Suppress Turning)
Behavior/Name/DiabloShadowChargeTargetMark=Shadow Charge (Target Mark)
Behavior/Name/DiabloSoulstoneController=Diablo Soulstone Controller
Behavior/Name/DiabloSoulstoneDebuff=Diablo Soulstone Debuff
Behavior/Name/DiabloSoulstoneDebuffHeroic=Diablo Soulstone Debuff Heroic
Behavior/Name/DiabloSoulstoneReady=Diablo Soulstone Ready
Behavior/Name/DiabloSoulstoneStack=Diablo Soulstone Stack
Behavior/Name/DiabloSoulstoneStackImproved=Diablo Soulstone Stack Improved
Behavior/Name/DiabloStyleAttackCooldownBehavior=Diablo Style Attack Cooldown Behavior
Behavior/Name/DiabloStyleAttackMissileScan=Diablo Style Attack Missile Scan
Behavior/Name/DiabloSwipeMasteryCarryBehavior=Demonic Charge Mastery Carry Behavior
Behavior/Name/DirtyFightingRoot=Dirty Fighting (Root)
Behavior/Name/DirtyFightingStun=Dirty Fighting (Stun)
Behavior/Name/DirtyFightingTargetCooldown=Dirty Fighting (Target Cooldown)
Behavior/Name/DisableInventoryBehavior=Disable Inventory Behavior
Behavior/Name/DisableMove=Disable Move
Behavior/Name/DismountStun=Dismount Stun
Behavior/Name/DismountStunFlyer=Dismount Stun Flyer
Behavior/Name/DistortionBeam=Distortion Beam
Behavior/Name/DivineIntervention=Divine Shield
Behavior/Name/DivineStormCaster=Divine Storm (Caster)
Behavior/Name/DivineStormDummyBehavior=Divine Storm (Dummy Behavior)
Behavior/Name/DivineStormSlow=Divine Storm (Slow)
Behavior/Name/DivineStormStun=Divine Storm
Behavior/Name/DocksTreasureChestClampDamage=Docks Treasure Chest Clamp Damage
Behavior/Name/DocksTreasureChestDead=Docks Treasure Chest Dead
Behavior/Name/DocksTreasureChestHeavyDamage=Docks Treasure Chest Heavy Damage
Behavior/Name/DocksTreasureChestLightDamage=Docks Treasure Chest Light Damage
Behavior/Name/DocksTreasureChestZeroSpellDamage=Docks Treasure Chest Zero Spell Damage
Behavior/Name/DoubleStrikeDamageBonus=Double Strike Damage Bonus
Behavior/Name/DoubleStrikeDebuff=Double Strike Debuff
Behavior/Name/DoubleThrowMissileScan=Double Throw Missile Scan
Behavior/Name/DoubleThrowMissileScan2=Double Throw Missile Scan 2
Behavior/Name/DoubloonDefenderScaling=Doubloon Defender Scaling
Behavior/Name/DragonKnightBullRushCaster=Dragon Knight Bull Rush (Caster)
Behavior/Name/DragonKnightBullRushChanneling=Dragon Knight Bull Rush Channeling
Behavior/Name/DragonKnightBullRushImpactDummy=Dragon Knight Bull Rush Impact Dummy
Behavior/Name/DragonKnightBullRushPuntableDummy=Dragon Knight Bull Rush Puntable Dummy
Behavior/Name/DragonKnightBullRushTargetKnockback=Savage Charge
Behavior/Name/DragonKnightDefeatedStun=Dragon Knight Defeated Stun
Behavior/Name/DragonKnightDontDie=Dragon Knight Dont Die
Behavior/Name/DragonKnightTimedLife=Dragon Knight Timed Life
Behavior/Name/DragonShrineActivated=Dragon Shrine Activated
Behavior/Name/DragonShrineDeactivated=Dragon Shrine Deactivated
Behavior/Name/DragonWardenAttackSlow=Dragon Warden Attack Slow
Behavior/Name/DragonWardenDontDie=Dragon Warden Don't Die
Behavior/Name/DragonWardenGate=Dragon Warden Gate
Behavior/Name/DragonWardenRegen=Dragon Warden Regen
Behavior/Name/DragonWardenUnstoppable=Dragon Warden Unstoppable
Behavior/Name/DruidsGiftAura=Druid's Gift Aura
Behavior/Name/DruidsGiftAuraImproved=Druid's Blessing Aura
Behavior/Name/DruidsGiftController=Druid's Gift Controller
Behavior/Name/DruidsGiftTreantTimedLife=Druid's Gift Treant Timed Life
Behavior/Name/DwarfToss=Dwarf Toss
Behavior/Name/DwarfTossHeavyImpact=Heavy Impact
Behavior/Name/DwarfTossNoDistance=Dwarf Toss No Distance
Behavior/Name/DwarfTossSpeedBoost=Dwarf Toss Speed Boost
Behavior/Name/DyingBreathCarryBehavior=Dying Breath Carry Behavior
Behavior/Name/EarnsXP=Earns XP
Behavior/Name/EarthbindTotem=Earthbind Totem 
Behavior/Name/EarthbindTotemDebuff=Earthbind Totem
Behavior/Name/EarthbindTotemRoot=Earthbind Totem Root
Behavior/Name/ElDruinsMightMasteryPathingBlockerTimedLife=El'Druin's Might Mastery Pathing Blocker Timed Life
Behavior/Name/ElDruinsMightSlow=El'Druin's Might (Slow)
Behavior/Name/ElDruinsMightSpeed=El'Druin's Might (Speed)
Behavior/Name/ElDruinsMightSwordOut=El'Druin's Might (Sword Out)
Behavior/Name/ElDruinsMightSwordTimedLife=El'Druin's Might (Sword Timed Life)
Behavior/Name/ElectromagneticPulseGeneratorCooldownBehavior=Electromagnetic Pulse Generator (Cooldown Behavior)
Behavior/Name/ElectromagneticPulseGeneratorReadyBehavior=Electromagnetic Pulse Generator (Ready Behavior)
Behavior/Name/ElectromagneticPulseGeneratorSlow=Electromagnetic Pulse Generator (Slow)
Behavior/Name/ElunesGraceCarryBehavior=Elune's Grace
Behavior/Name/ElunesWarStaffSlow=Elunes War Staff Slow
Behavior/Name/ElusiveFeetCooldownBehavior=Elusive Feet Cooldown
Behavior/Name/EmbraceDeathCarryBehavior=Embrace Death Carry Behavior
Behavior/Name/EmeraldBreezeChannel=Emerald Breeze
Behavior/Name/EmeraldBreezeKnockback=Emerald Breeze
Behavior/Name/EmeraldWindDisabler=Emerald Wind Disabler
Behavior/Name/EmeraldWindInitialSearchKnockback=Emerald Wind Initial Search Knockback
Behavior/Name/EmeraldWindKnockback=Emerald Wind Knockback
Behavior/Name/EnableGhoulSlow=Enable Ghoul Slow
Behavior/Name/EndlessDeathCarryBehavior=Endless Death Carry Behavior
Behavior/Name/EndlessWinterSlow=Endless Winter (Slow)
Behavior/Name/EndlessWinterSlowImproved=Endless Winter (Slow)
Behavior/Name/EngulfingDarkness=Engulfing Darkness
Behavior/Name/EngulfingShadowPullBehavior=Engulfing Shadow Pull Behavior
Behavior/Name/EnrageShield=Enrage
Behavior/Name/EntanglingRootsDamage=Entangling Roots Damage
Behavior/Name/EntanglingRootsImmune=Entangling Roots Immune
Behavior/Name/EntanglingRootsRelicTreantTimedLife=Entangling Roots Relic Treant Timed Life
Behavior/Name/EntanglingRootsRoot=Entangling Roots (Root)
Behavior/Name/EntanglingRootsTimedLife=Entangling Roots Timed Life
Behavior/Name/EntanglingRootsTimedLifeRune=Entangling Roots Timed Life Rune
Behavior/Name/EntanglingRootsVulnerable=Entangling Roots
Behavior/Name/Envenom=Poisoned
Behavior/Name/EnvenomedSpikes=Envenomed Spikes
Behavior/Name/EnvenomedSpikesCarryBehavior=Envenomed Spikes Carry Behavior
Behavior/Name/EternalDevotionController=Eternal Devotion
Behavior/Name/EternalDevotionCooldown=Eternal Devotion
Behavior/Name/EternalDevotionCooldownImproved=Eternal Devotion
Behavior/Name/EternalDevotionShield=Eternal Devotion
Behavior/Name/EternalDevotionShieldImproved=Eternal Devotion
Behavior/Name/EvasionCasterBehavior=Evasion (Caster Behavior)
Behavior/Name/EvasionCasterBehaviorImproved=Evasion (Caster Behavior)
Behavior/Name/EvenInDeathBuff=Even In Death
Behavior/Name/ExcellentMana=Excellent Mana
Behavior/Name/ExtraTNTStack=Extra TNT Stack
Behavior/Name/FaceMeltDance=Face Melt Dance
Behavior/Name/FaceMeltKnockback=Face Melt Knockback
Behavior/Name/FaceSmelting=Face Smelting
Behavior/Name/FaerieDragonArcanePrecisionMasteryCarryBehavior=Faerie Dragon Arcane Precision Mastery Carry Behavior
Behavior/Name/FaerieDragonContinuousWindsCarryBehavior=Faerie Dragon Continuous Winds Carry Behavior 
Behavior/Name/FaerieDragonDreamDustCombatStyleCarryBehavior=Faerie Dragon Dream Dust Combat Style Carry Behavior
Behavior/Name/FaerieDragonFlightAscend=Flight
Behavior/Name/FaerieDragonGustOfHealingMasteryCarryBehavior=Faerie Dragon Gust Of Healing Mastery Carry Behavior
Behavior/Name/FaerieDragonNaturesGiftCombatStyleCarryBehavior=Faerie Dragon Nature's Gift Combat Style Carry Behavior
Behavior/Name/FaerieDragonNaturesSwiftnessCombatStyleCarryBehavior=Faerie Dragon Nature's Swiftness Combat Style Carry Behavior
Behavior/Name/FaerieDragonPhaseShift=Phase Shift
Behavior/Name/FaerieDragonSoothingMist=Soothing Mist
Behavior/Name/FaerieDragonSoothingMistAura=Soothing Mist
Behavior/Name/FaerieDragonSoothingMistAuraController=Soothing Mist
Behavior/Name/FaerieDragonVeterancy=Faerie Dragon Veterancy
Behavior/Name/FaerieDragonWMasteryCarryBehavior=Faerie Dragon W Mastery Carry Behavior
Behavior/Name/FaerieDragonYserasBlessingMasteryCarryBehavior=Faerie Dragon Ysera's Blessing Mastery Carry Behavior
Behavior/Name/FalstadAerialBlitzkrieg=Aerial Blitzkrieg
Behavior/Name/FalstadAfterburnerCDR=Afterburner CDR
Behavior/Name/FalstadCleaveAttacks=Cleave Attacks
Behavior/Name/FalstadCloudburst=Cloudburst
Behavior/Name/FalstadControlledExplosion=Controlled Explosion
Behavior/Name/FalstadEvasion=Falstad Evasion
Behavior/Name/FalstadFasterFlying=Faster Flying
Behavior/Name/FalstadFlightAscend=Flight
Behavior/Name/FalstadFlightDisablerBehavior=Flight (Disabler Behavior)
Behavior/Name/FalstadFlightFinalDisablerBehavior=Flight (Final Disabler Behavior)
Behavior/Name/FalstadHammerangWildhammer=Hammerang Wildhammer
Behavior/Name/FalstadIASUponLightningStrike=IAS Upon Lightning Strike
Behavior/Name/FalstadPassiveBuffWeapon=Falstad Passive Buff Weapon
Behavior/Name/FalstadPassiveBuffWeaponSpeedBoostCarryBehavior=Falstad Passive Buff Weapon Speed Boost Carry Behavior
Behavior/Name/FalstadPreparationAerialBlitzkrieg=Preparation
Behavior/Name/FalstadPreparationCarryBehavior=Preparation Carry Behavior
Behavior/Name/FalstadShockandAwe=Shock and Awe
Behavior/Name/FalstadStormhammer=Falstad Stormhammer
Behavior/Name/FalstadTailwind=Tailwind
Behavior/Name/FalstadTailwindDisabler=Tailwind
Behavior/Name/FalstadWildhammerCarryBehavior=Wildhammer Carry Behavior
Behavior/Name/FastAttackSpeed=Fast Attack Speed
Behavior/Name/FastestAttackSpeed=Fastest Attack Speed
Behavior/Name/FelRuneArming=Fel Rune Arming
Behavior/Name/FelRuneKnockback=Fel Rune Knockback
Behavior/Name/FelRuneScan=Fel Rune Scan
Behavior/Name/FelStrikeSpeed=Fel Strike (Speed)
Behavior/Name/FesterstrikeSpawnWormBehavior=Festerstrike (Spawn Worm Behavior)
Behavior/Name/FireChainsDebuff=Fire Chains
Behavior/Name/FireChainsMissileScan=Fire Chains Missile Scan
Behavior/Name/FireDevil=Fire Stomp
Behavior/Name/FireStompAntiGibBehavior=Fire Stomp (Anti-Gib Behavior)
Behavior/Name/FireStompDummyBehavior=Fire Stomp Dummy Behavior
Behavior/Name/FireStompMissileSearch=Fire Stomp Missile Search
Behavior/Name/FireStompReturnMissileSearch=Fire Stomp Return Missile Search 
Behavior/Name/FlakCannonsActive=Flak Cannons Active
Behavior/Name/FlakCannonsInactive=Flak Cannons Inactive
Behavior/Name/FlakCannonsShield=Flak Cannons Shield
Behavior/Name/FlameAura=Flame Aura
Behavior/Name/FlameAuraHealthBonus=Flame Aura Health Bonus
Behavior/Name/FlameAuraSightRangePassive=Flame Aura Sight Range Passive
Behavior/Name/FlyerController=Flyer Controller
Behavior/Name/FlyerOnPathableController=Flyer On Pathable Controller
Behavior/Name/FlyerReveal=Flyer Reveal
Behavior/Name/FlyerRevealController=Flyer Reveal Controller
Behavior/Name/FocusedAttackDamageResponseDistortionBeam=Focused Attack
Behavior/Name/FootmanMinionScaling=Footman Minion Scaling
Behavior/Name/ForceWallSlow=Force Wall Slow
Behavior/Name/ForceWallSlowScan=Force Wall Slow Scan
Behavior/Name/Fortify=Fortify
Behavior/Name/FortifyRegen=Fortify Regen
Behavior/Name/FreeSingularitySpike=Free Singularity Spike
Behavior/Name/FreshCorpsesBuff=Fresh Corpses Buff
Behavior/Name/FrostChargeAttackDisableBehavior=Frost Charge (Attack Disable Behavior)
Behavior/Name/FrostChargeCharging=Frost Charge (Charging)
Behavior/Name/FrostChargeTargetMark=Frost Charge (Target Mark)
Behavior/Name/FrostShield=Frost Shield
Behavior/Name/FrostShieldSlow=Frost Shield Slow
Behavior/Name/FrostShotSlow=Frost Shot
Behavior/Name/FrostStrikeDebuff=Frost Strike
Behavior/Name/FrostStrikeNovaProcBehavior=Frost Strike (Nova Proc Behavior)
Behavior/Name/FrostStrikeNovaSlow=Frost Strike (Nova Slow)
Behavior/Name/FrostStrikeSlow=Frost Strike
Behavior/Name/Frostburn=Frostburn
Behavior/Name/FrostmourneFeedsCaster=Old Frostmourne Feeds
Behavior/Name/FrostmourneFeedsTarget=Old Frostmourne Feeds
Behavior/Name/FrostmourneHungers=Old Frostmourne Hungers
Behavior/Name/FrozenExecutionerMasteryCarryBehavior=Frozen Executioner Mastery Carry Behavior
Behavior/Name/FuryoftheStormCarryBehavior=Fury of the Storm
Behavior/Name/FuryoftheStormCooldown=Fury of the Storm
Behavior/Name/FuryoftheStormCooldownTychus=Fury of the Storm
Behavior/Name/GardensDragonDragonRoar=Dragon Roar
Behavior/Name/GardensDragonDummyHeightBehavior=Gardens Dragon Dummy Height Behavior
Behavior/Name/GardensMercCampHibernator=Gardens Merc Camp Hibernator
Behavior/Name/GardensObeliskActivateActiveBehavior=Gardens Obelisk Activate (Active Behavior)
Behavior/Name/GardensPreHibernateFearController=Gardens Pre-Hibernate Fear Controller
Behavior/Name/GargantuanGrabAttackBuff=Grabbed Minion Buff
Behavior/Name/GargantuanGrabbedAttackStack=Gargantuan Grabbed Attack Stack
Behavior/Name/GargantuanMasteryBuff=Gargantuan Mastery Buff
Behavior/Name/GargantuanSpawnDisableBehavior=Gargantuan Spawn Disable Behavior 
Behavior/Name/GargantuanSpawnRootDelay=Gargantuan Spawn Root Delay
Behavior/Name/GargantuanSpecialDeath=Gargantuan Special Death
Behavior/Name/GargantuanStompCastScan=Gargantuan Stomp Cast Scan
Behavior/Name/GargantuanStompMasteryStun=Stomped
Behavior/Name/GargantuanStun=Gargantuan Stun
Behavior/Name/GargantuanThrowActive=Gargantuan Throw Active
Behavior/Name/GateLowerBehavior=Gate Lower Behavior
Behavior/Name/GatlingGunActive=Gatling Gun Active
Behavior/Name/GatlingGunSpinup=Gatling Gun Spinup
Behavior/Name/GenerateRegenGlobe=Generate Regen Globe
Behavior/Name/GeneratedRegenGlobeCasterDetector=Generated Regen Globe (Caster Detector)
Behavior/Name/GenericNoBounceEffects=Generic - No Bounce Effects
Behavior/Name/GenericTalentForceofWill1CarryBehavior=Generic Talent Forceof Will1 Carry Behavior
Behavior/Name/GenericTalentForceofWill2CarryBehavior=Generic Talent Forceof Will2 Carry Behavior
Behavior/Name/GenericVehicleBehaviorEmpty=Generic Vehicle Behavior (Empty)
Behavior/Name/GenericVehicleBehaviorOccupied=Generic Vehicle Behavior (Occupied)
Behavior/Name/GenericVehicleBehaviorSelfdestructTimedLife=Generic Vehicle Behavior (Selfdestruct Timed Life)
Behavior/Name/GhoulSlow=Ghoul Slow
Behavior/Name/GlowingStone=Glowing Stone
Behavior/Name/GlowingStoneBehavior=Glowing Stone Behavior
Behavior/Name/GoblinFusionBuff=Goblin Fusion Buff
Behavior/Name/GoblinFusionCharge=Goblin Fusion Charge
Behavior/Name/GoblinShredderMineArming=Goblin Shredder Mine Arming
Behavior/Name/GoblinShredderMineScan=Goblin Shredder Mine Scan
Behavior/Name/GolemSpawnKnockback=Golem Spawn Knockback
Behavior/Name/GorgeIncrementBehavior=Gorge Increment Behavior
Behavior/Name/GorgeTarget1Behavior=Gorge Target 1 Behavior
Behavior/Name/GorgeTarget2Behavior=Gorge Target 2 Behavior
Behavior/Name/GorgeTarget3Behavior=Gorge Target 3 Behavior
Behavior/Name/GorgeTarget4Behavior=Gorge Target 4 Behavior
Behavior/Name/GorgeTarget5Behavior=Gorge Target 5 Behavior
Behavior/Name/GravOBomb3000Pull=Grav-O-Bomb 3000 Pull
Behavior/Name/GraveGolemBindingRootsCastScan=Grave Golem Binding Roots Cast Scan
Behavior/Name/GraveGolemBindingRootsCastScanDefender=Grave Golem Binding Roots Cast Scan Defender
Behavior/Name/GraveGolemDefenderScaling=Grave Golem Defender Scaling
Behavior/Name/GraveGolemDefenderScalingUpdated=Grave Golem Defender Scaling Updated
Behavior/Name/GraveGolemMegaStunCastScan=Grave Golem Mega Stun Cast Scan
Behavior/Name/GraveGolemMercScaling=Grave Golem Merc Scaling
Behavior/Name/GraveGolemWallCrushScan=Grave Golem Wall Crush Scan
Behavior/Name/GrenadeArmingBehavior=Grenade Arming Behavior
Behavior/Name/GrenadeMeltingPointBehavior=Grenade Melting Point
Behavior/Name/GrenadePushTarget=Grenade Push Target
Behavior/Name/GustofHealingBuff=Gust of Healing
Behavior/Name/HackedMountSuppressor=Hacked Mount Suppressor
Behavior/Name/HammerOfJustice=Hammer Of Justice
Behavior/Name/HammerOfJusticeKnockback=Hammer Of Justice Knockback
Behavior/Name/HammerOfJusticeSlow=Hammer Of Justice Slow
Behavior/Name/HammerangMasteryController=Hammerang Mastery Controller
Behavior/Name/HammerangMissileScan=Hammerang Missile Scan
Behavior/Name/HammerangRelic1stHitDebuff=Hammerang Relic 1st Hit Debuff
Behavior/Name/HammerangRelicStun=Hammerang
Behavior/Name/HammerangReturnMissileScan=Hammerang Return Missile Scan
Behavior/Name/HammerangSlow=Hammerang
Behavior/Name/HammerofJusticeRelicController=Hammer of Justice Relic Controller
Behavior/Name/HandofSacrificeCaster=Hand of Sacrifice
Behavior/Name/HandofSacrificeTarget=Hand of Sacrifice
Behavior/Name/Harmless=Harmless
Behavior/Name/Harpoon=Harpoon
Behavior/Name/HauntedMinesUnstoppableDummy=Haunted Mines Unstoppable Dummy
Behavior/Name/HaymakerGrandSlamCarryBehavior=Haymaker Grand Slam Carry Behavior
Behavior/Name/HaymakerSecondary=Haymaker Secondary
Behavior/Name/HaymakerTargetBehaviorKnockback=Haymaker Target Behavior (Knockback)
Behavior/Name/HaymakerTargetBehaviorStun=Haymaker Target Behavior (Stun)
Behavior/Name/HealerDudeBuff=Ogre Bloodlust
Behavior/Name/HealingBrewImprovedRangeValidityBehavior=Healing Brew Improved Range (Validity Behavior)
Behavior/Name/HealingBrewMarkerBehavior=Healing Brew (Marker Behavior)
Behavior/Name/HealingBrewValidityBehavior=Healing Brew (Validity Behavior)
Behavior/Name/HealingFountainCooldown=Healing Fountain Cooldown
Behavior/Name/HealingFountainRestoreL1=Healing Fountain Restore
Behavior/Name/HealingFountainRestoreL2=Healing Fountain Restore
Behavior/Name/HealingFountainRestoreL3=Healing Fountain Restore
Behavior/Name/HealingFountainRestoreMana=Healing Fountain Restore
Behavior/Name/HealingPadSearch=Healing Pad Search
Behavior/Name/HealingShrineConstructing=Healing Shrine Constructing
Behavior/Name/HealingShrineHeal=Healing Shrine Heal
Behavior/Name/HealingWardHeal=Healing Ward
Behavior/Name/HealingWardTimedLife=Healing Ward Timed Life
Behavior/Name/HeavensGateHaste=Heaven's Gate (Haste)
Behavior/Name/HeavensGateSlow=Heaven's Gate (Slow)
Behavior/Name/HellMawFXDummyBehavior=Hell Maw FXDummy Behavior
Behavior/Name/HellMawFacing=Engulfing Shadow
Behavior/Name/HellMawFacingForceSpeedBuff2=Engulfing Shadow
Behavior/Name/HellMawForceSpeedBuff=Engulfing Shadow
Behavior/Name/HellMawGreaterSlow=Engulfing Shadow
Behavior/Name/HellMawPeriodicDamageBuff=Engulfing Shadow
Behavior/Name/HellMawSlow=Engulfing Shadow
Behavior/Name/HellMawStun=Engulfing Shadow
Behavior/Name/HellMawTimedLife=Engulfing Shadow
Behavior/Name/HerbalCleanse=Herbal Cleanse
Behavior/Name/HeroDamageKnockback=Hero Damage Knockback
Behavior/Name/HeroDummyVeterancy=Hero Dummy Veterancy
Behavior/Name/HeroGenericHearthing=Hero Generic - Hearthing
Behavior/Name/HeroGenericPregameAbilitySuppression=Pregame Ability Suppression
Behavior/Name/HeroGenericRegenGlobeBarbarianFlatBuff=Regen Globe
Behavior/Name/HeroGenericRegenGlobeBarbarianPercentBuff=Regen Globe
Behavior/Name/HeroHealthDummyBehavior=Hero Health Dummy Behavior
Behavior/Name/HeroMuradinSkullcrackerDebuff=Skullcracker
Behavior/Name/HeroPlaceholderWeapon1=Hero Placeholder Weapon 1
Behavior/Name/HeroPlaceholderWeapon2=Hero Placeholder Weapon 2
Behavior/Name/HeroSwapCooldown=Hero Swap Cooldown
Behavior/Name/HeroXPCurve=Hero XP Curve
Behavior/Name/HighCombatPriority=High Combat Priority
Behavior/Name/HinderingMoonfire=Hindering Moonfire
Behavior/Name/HoldFire=Hold Fire
Behavior/Name/HoldFireDisablePassiveFlag=Hold Fire - Disable Passive Flag
Behavior/Name/HoldFireInitial=Hold Fire
Behavior/Name/HoloCloneReveal=Holo Clone (Reveal)
Behavior/Name/HoloDecoyActive=Holo Decoy Active
Behavior/Name/HoloDecoyNoMastery1Disabler=Holo Decoy No Mastery 1 Disabler
Behavior/Name/HolyGround=Holy Ground
Behavior/Name/HolyRadianceDummyBehavior=Holy Radiance Dummy Behavior
Behavior/Name/HolyRadianceHealAmplification=Holy Radiance Heal Amplification
Behavior/Name/HolyRadianceMissileScan=Holy Radiance Missile Scan
Behavior/Name/HomeShieldProtection=Hall of Storms Protection
Behavior/Name/HookReturning=Hook Returning
Behavior/Name/Hooked=Hooked
Behavior/Name/HowlingBlast=Howling Blast
Behavior/Name/HungeringArrowMissileScan=Hungering Arrow Missile Scan
Behavior/Name/HungeringArrowSlow=Hungering Arrow (Slow)
Behavior/Name/HuntQuestTracking=Hunt Quest Tracking
Behavior/Name/HyperionMissileScan=Hyperion Missile Scan
Behavior/Name/HyperionRepeatBehavior=Hyperion Repeat Behavior
Behavior/Name/HyperionSpecialTowerAttack=Hyperion Special Tower Attack
Behavior/Name/IgnoredByTowerAI=Ignored By Tower AI
Behavior/Name/IllidanBetrayersAttrition=Illidan Betrayer's Attrition
Behavior/Name/IllidanBetrayersThirstLifesteal=Illidan Betrayers Thirst Lifesteal
Behavior/Name/IllidanBetrayersVisionInitialApplicator=Illidan Betrayers Vision Initial Applicator
Behavior/Name/IllidanBetrayersVisionTargetCooldown=Illidan Betrayers Vision Target Cooldown
Behavior/Name/IllidanBetrayersVisionTargetMark=Illidan Betrayers Vision Target Mark
Behavior/Name/IllidanDemonicLifeForceShield=Demonic Life-Force
Behavior/Name/IllidanDiveCasterBehavior=Illidan Dive Caster Behavior
Behavior/Name/IllidanDiveDummyTrailBehavior=Illidan Dive Dummy Trail Behavior
Behavior/Name/IllidanDiveMarkedBehavior=Marked for Death
Behavior/Name/IllidanDiveMarkedCasterDummyBehavior=Marked for Death
Behavior/Name/IllidanDiveRapidChaseBehavior=Rapid Chase
Behavior/Name/IllidanEvasion=Evasion
Behavior/Name/IllidanEvasionLingeringEvasion=Lingering Evasion
Behavior/Name/IllidanMetamorphosis=Metamorphosis
Behavior/Name/IllidanMetamorphosisBonusHealthDummyCount=Illidan Metamorphosis Bonus Health Dummy Count
Behavior/Name/IllidanMetamorphosisBonusHealthScaler=Illidan Metamorphosis Bonus Health Scaler
Behavior/Name/IllidanMetamorphosisCarryBehavior=Illidan Metamorphosis Carry Behavior
Behavior/Name/IllidanMetamorphosisChannel=Illidan Metamorphosis Channel
Behavior/Name/IllidanMetamorphosisDemonicFormCarryBehavior=Illidan Metamorphosis Demonic Form Carry Behavior
Behavior/Name/IllidanMetamorphosisDoubleDummyHealth=Metamorphosis Bonus Health
Behavior/Name/IllidanMetamorphosisHealth=Illidan Metamorphosis Health
Behavior/Name/IllidanMetamorphosisHealthDummy=Illidan Metamorphosis Health Dummy
Behavior/Name/IllidanMetamorphosisMountHeightOffset=Illidan Metamorphosis Mount Height Offset
Behavior/Name/IllidanMetamorphosisTempBehavior=Illidan Metamorphosis Temp Behavior
Behavior/Name/IllidanSpellEvasion=Illidan Spell Evasion
Behavior/Name/IllidanSweepingStrike=Illidan Sweeping Strike
Behavior/Name/IllidanSweepingStrikesDamageBuff=Sweeping Strikes
Behavior/Name/IllidanSweepingStrikesImmolation=Immolation
Behavior/Name/IllidanTheHunt=Illidan The Hunt
Behavior/Name/IllidanTheHuntCancellable=Illidan The Hunt Cancellable
Behavior/Name/IllidanTheHuntCarryBehavior=Illidan The Hunt Carry Behavior
Behavior/Name/IllidanTheHuntMissile=Illidan The Hunt Missile
Behavior/Name/IllidanTheHuntRedirectDummy=Illidan The Hunt Redirect Dummy
Behavior/Name/IllidanTheHuntStun=Illidan The Hunt Stun
Behavior/Name/IllidanTheHuntTargetDummy=Illidan The Hunt Target Dummy
Behavior/Name/IllidanTheHuntUnstoppableDummy=Illidan The Hunt Unstoppable Dummy
Behavior/Name/IllidanUltimateDuelist=Ultimate Duelist
Behavior/Name/IllidanUltimateDuelistCarryBehavior=Illidan Ultimate Duelist Carry Behavior
Behavior/Name/ImmortalCoilCarryBehavior=Immortal Coil Carry Behavior
Behavior/Name/ImmortalServitudeDeadHeroBehavior=Immortal Servitude (Dead Hero Behavior)
Behavior/Name/ImmortalServitudeInitialDeadHeroBehavior=Immortal Servitude (Initial Dead Hero Behavior)
Behavior/Name/ImmortalServitudePassiveBuffWeaponBuff=Immortal Servitude Passive Buff Weapon Buff
Behavior/Name/ImpalingBladesZerglingTimedLife=Impaling Blades Zergling Timed Life
Behavior/Name/ImposingPresenceTalentCarryBehavior1=Imposing Presence
Behavior/Name/ImposingPresenceTalentCarryBehavior2=Imposing Presence
Behavior/Name/ImposingPresenceTalentSlow1=Imposing Presence
Behavior/Name/ImposingPresenceTalentSlow2=Imposing Presence
Behavior/Name/ImposingWill=Imposing Will
Behavior/Name/IncendiaryAmmoOnFire=Incendiary Ammo On Fire
Behavior/Name/Innervate=Innervate
Behavior/Name/InnervatedNotMana=Innervated
Behavior/Name/Innervation=Innervation
Behavior/Name/InnervationCDDummy=Innervation CD Dummy
Behavior/Name/InnervationImproved=Innervation
Behavior/Name/InnervationNotManaImproved=Innervation
Behavior/Name/InnervationToManalessTargetTalent=Innervation To Manaless Target Talent
Behavior/Name/InspireScoreCount=Inspire Score Count
Behavior/Name/IntroCutsceneStun=Intro Cutscene Stun
Behavior/Name/Invigorate=Invigorate
Behavior/Name/ItemArcaneHealerBuff=Arcane Healer Buff
Behavior/Name/ItemArcaneHealerCarryBehavior=Arcane Healer Carry Behavior
Behavior/Name/ItemArcaneHealerCooldown=Arcane Healer Cooldown
Behavior/Name/ItemBlindingLightBlindStackingBehavior=Flash Bang Blind Stacking Behavior
Behavior/Name/ItemBlindingLightHeroBlind=Flash Bang (Hero Blind)
Behavior/Name/ItemBlindingLightMinionStun=Flash Bang (Minion Stun)
Behavior/Name/ItemBlindingLightReveal=Flash Bang Reveal
Behavior/Name/ItemBlindingLightSlow=Flash Bang (Slow)
Behavior/Name/ItemDropPod=Drop-Pod Falling
Behavior/Name/ItemEssenceDrain=Essence Drain
Behavior/Name/ItemExecutioner=Executioner
Behavior/Name/ItemJuggernautCarryBehavior=Juggernaut Carry Behavior
Behavior/Name/ItemLockdownDebuff=Lockdown
Behavior/Name/ItemMagiciansWard=Magician's Ward
Behavior/Name/ItemManaShieldActive=Mana Shield
Behavior/Name/ItemManaShieldController=Mana Shield Controller
Behavior/Name/ItemMarineDropCarryBehavior=Marine Drop Carry Behavior
Behavior/Name/ItemNaturesGiftCarryBehavior=Nature's Gift Carry Behavior
Behavior/Name/ItemNaturesGiftChannel=Nature's Gift
Behavior/Name/ItemNecromancy=Necromancy
Behavior/Name/ItemOrbitalDropCarryBehavior=Orbital Drop Carry Behavior
Behavior/Name/ItemPlaguebringerDebuff=Plaguebringer
Behavior/Name/ItemProtector=Protector
Behavior/Name/ItemPsiShield=Psi Shield
Behavior/Name/ItemPurityCarryBehavior=Purity Carry Behavior
Behavior/Name/ItemShamansBlessingCarryBehavior=Shaman's Blessing Carry Behavior
Behavior/Name/ItemShamansBlessingHeal=Shaman's Blessing Heal
Behavior/Name/ItemShamansBlessingTimedLife=Shaman's Blessing Timed Life
Behavior/Name/ItemSiegecraft2=Item Siegecraft 2
Behavior/Name/ItemSiegecraft3=Item Siegecraft 3
Behavior/Name/ItemSiegecraft4=Item Siegecraft 4
Behavior/Name/ItemSiegecraft5=Item Siegecraft 5
Behavior/Name/ItemSiegecraft6=Item Siegecraft 6
Behavior/Name/ItemSiegecraft7=Item Siegecraft 7
Behavior/Name/ItemSiegecraft8=Item Siegecraft 8
Behavior/Name/ItemSiegecraft9=Item Siegecraft 9
Behavior/Name/ItemSkillPortalCarryBehavior=Skill Portal Carry Behavior
Behavior/Name/ItemSkillSprintCarryBehavior=Skill Sprint Carry Behavior
Behavior/Name/ItemStoneskinCarryBehavior=Stoneskin Carry Behavior
Behavior/Name/ItemVampiricReach=Vampiric Reach
Behavior/Name/ItemVampiricTouch=Vampiric Touch
Behavior/Name/JudgementCharging=Judgement (Charging)
Behavior/Name/JudgementKnockback=Judgement (Knockback)
Behavior/Name/JudgementMicroStun=Judgement (Micro Stun)
Behavior/Name/JudgementStun=Judgement (Stun)
Behavior/Name/JudgementTargetMark=Judgement (Target Mark)
Behavior/Name/Juggernaut=Juggernaut
Behavior/Name/Juggernaut40PercentCCReduction=Juggernaut 40 Percent CC Reduction
Behavior/Name/Jugof1000Cups=Jug of 1,000 Cups
Behavior/Name/Jugof1000CupsRepeatPreventionBehavior=Jug of 1000 Cups (Repeat Prevention Behavior)
Behavior/Name/JungleCreepAggro=Jungle Creep Aggro
Behavior/Name/JungleCreepBenign=Jungle Creep Benign
Behavior/Name/JungleCreepHardLeashing=Jungle Creep Hard Leashing
Behavior/Name/JungleCreepOutOfCombatRegen=Jungle Creep Out Of Combat Regen
Behavior/Name/JungleCreepPassive=Jungle Creep Passive
Behavior/Name/JungleCreepPrepAggro=Jungle Creep Prep Aggro
Behavior/Name/JungleCreepSoftLeashing=Jungle Creep Soft Leashing
Behavior/Name/JungleDragonKnightBullRushPostLaunchStun=Dragon Knight Bull Rush (Post-Launch Stun)
Behavior/Name/JungleDragonKnightBullRushSuppressionBehavior=Dragon Knight Bull Rush (Suppression Behavior)
Behavior/Name/KaelthasAntiGravityRoot=Anti-Gravity (Root)
Behavior/Name/KaelthasApplyBurning=Kael'thas Apply Burning
Behavior/Name/KaelthasApplyBurningImproved=Kael'thas Apply Burning Improved
Behavior/Name/KaelthasCombustionSlow=Combustion (Slow)
Behavior/Name/KaelthasFlamestrikeDummyBehavior=Flamestrike Dummy Behavior
Behavior/Name/KaelthasGainVerdantSpheres=Verdant Spheres Count
Behavior/Name/KaelthasMiniPhoenixAttackStack=Mini-Phoenix (Attack Stack)
Behavior/Name/KaelthasMiniPhoenixEggMorphBuff=Mini-Phoenix Egg Morph Buff
Behavior/Name/KaelthasMiniPhoenixTimedLife=Mini-Phoenix (Timed Life)
Behavior/Name/KaelthasMiniPhoenixUnstoppableRelic=Mini-Phoenix (Unstoppable Relic)
Behavior/Name/KaelthasPhoenixDummyBehavior=Phoenix Dummy Behavior
Behavior/Name/KaelthasPhoenixMissileScan=Phoenix Missile Scan
Behavior/Name/KaelthasWeaponVerdantSpheresBehavior=Weapon Verdant Spheres Behavior
Behavior/Name/KaelthasWeaponWildfireBehavior=Weapon Wildfire Behavior
Behavior/Name/KerriganAssimilation=Assimilation
Behavior/Name/KerriganAssimilationShield=Assimilation
Behavior/Name/KerriganCleanKillCarryBehavior=Clean Kill Carry Behavior
Behavior/Name/KerriganDoubleStrike=Kerrigan Double Strike
Behavior/Name/KerriganEnrageController=Kerrigan Enrage Controller
Behavior/Name/KerriganEnrageReady=Kerrigan Enrage Ready
Behavior/Name/KerriganEnrageStack=Enrage Stack
Behavior/Name/KerriganEnrageVisual=Kerrigan Enrage Visual
Behavior/Name/KerriganEnraged=Enraged
Behavior/Name/KerriganEnragedImproved=Enraged
Behavior/Name/KerriganImpalingBladesMasteryCarryBehavior=Kerrigan Impaling Blades Mastery Carry Behavior
Behavior/Name/KerriganMaelstromCarryBehavior=Kerrigan Maelstrom Carry Behavior
Behavior/Name/KerriganMaelstromMasteryCarryBehavior=Maelstrom (Mastery Carry Behavior)
Behavior/Name/KerriganMaelstromSuppressionBehavior=Maelstrom (Suppression Behavior)
Behavior/Name/KerriganPassiveBuffWeaponFuryOfTheSwarm=Kerrigan Passive Buff Weapon Fury Of The Swarm
Behavior/Name/KerriganPrimalBarrier=Kerrigan Primal Barrier
Behavior/Name/KerriganPrimalBlast=Primal Blast
Behavior/Name/KerriganPrimalGraspMasteryBurning=Primal Grasp (Mastery Burning)
Behavior/Name/KerriganPrimalGraspMasteryCarryBehavior=Kerrigan Primal Grasp Mastery Carry Behavior
Behavior/Name/KerriganPsiBurst=Kerrigan Psi Burst
Behavior/Name/KerriganRavageMasteryCarryBehavior=Kerrigan Ravage Mastery Carry Behavior
Behavior/Name/KerriganSummonUltraliskMasteryCarryBehavior=Summon Ultralisk (Mastery Carry Behavior)
Behavior/Name/KerriganUltraliskBirthSlow=Kerrigan Ultralisk Birth Slow
Behavior/Name/KerriganUltraliskCarryBehavior=Kerrigan Ultralisk Carry Behavior
Behavior/Name/KerriganUltraliskShrubProximityRevealer=Ultralisk Shrub Proximity Revealer
Behavior/Name/KerriganUltraliskTimedLife=Kerrigan Ultralisk Timed Life
Behavior/Name/KnightTowerDamageReductionBuff=Knight Tower Damage Reduction Buff
Behavior/Name/L90ETCEchoPedalCarryBehavior=Echo Pedal Carry Behavior
Behavior/Name/L90ETCFaceMeltMasteryCarryBehavior=Face Melt Mastery Carry Behavior
Behavior/Name/L90ETCFaceMeltPostCastSuppression=Face Melt (Post Cast Suppression)
Behavior/Name/L90ETCGuitarSoloBonusDamageRune=Guitar Hero
Behavior/Name/L90ETCGuitarSoloHeroHeal=Guitar Solo (Hero Heal)
Behavior/Name/L90ETCGuitarSoloMasteryCarryBehavior=Guitar Solo Mastery Carry Behavior
Behavior/Name/L90ETCGuitarSoloPostCastSuppression=Guitar Solo (Post Cast Suppression)
Behavior/Name/L90ETCMoshPitChannel=Mosh Pit (Channel)
Behavior/Name/L90ETCMoshPitStun=Mosh Pit (Stun)
Behavior/Name/L90ETCPassiveEchoPedal=Echo Pedal
Behavior/Name/L90ETCPowerSlideMasteryCarryBehavior=Power Slide Mastery Carry Behavior
Behavior/Name/L90ETCWeaponUberRockstarBehavior=Weapon Uber Rockstar Behavior
Behavior/Name/LandingMomentum=Landing Momentum
Behavior/Name/LaserDrillActive=Laser Drill Active
Behavior/Name/LaserDrillDamageIncrease=Laser Drill Damage Increase
Behavior/Name/LaserDrillStartupDelay=Laser Drill Startup Delay
Behavior/Name/LaserDrillTimedLife=Laser Drill (Timed Life)
Behavior/Name/LeavingVehicle=Abandoning
Behavior/Name/Level=Level
Behavior/Name/LiLiCloudSerpentAttackSpeed=Li Li Cloud Serpent Attack Speed 
Behavior/Name/LiLiElusiveFeet=Elusive Feet
Behavior/Name/LiLiFastFeetBoost=Fast Feet
Behavior/Name/LiLiFastFeetPassive=Fast Feet
Behavior/Name/LiLiHinderingWindsSlow=Hindering Winds
Behavior/Name/LifeSeed=Life Seed
Behavior/Name/LifeSeedMasteryCarryBehavior=Life Seed Mastery Carry Behavior
Behavior/Name/LightningBreathCaster=Lightning Breath
Behavior/Name/LightningBreathMissileScan=Lightning Breath Missile Scan
Behavior/Name/LightningBreathSlow=Lightning Breath
Behavior/Name/LightningBreathTarget=Lightning Breath
Behavior/Name/LightningBreathTargeted=Lightning Breath Targeted
Behavior/Name/LightningBreathTargetedActive=Lightning Breath
Behavior/Name/LightningBreathTargetedController=Lightning Breath
Behavior/Name/LightningBreathTargetedMissileScan=Lightning Breath Targeted Missile Scan
Behavior/Name/LightningShieldSlow=Lightning Shield Slow
Behavior/Name/LightofEluneRelicBuff=Light of Elune
Behavior/Name/LightofEluneRelicDecloakDamageDealt=Light of Elune Relic (Decloak Damage Dealt)
Behavior/Name/LightofEluneRelicMoveSpeedBuff=Light of Elune Relic Move Speed Buff
Behavior/Name/LocustSpawnTimer=Locust Spawn Timer
Behavior/Name/LocustTimedLife=Locust Timed Life
Behavior/Name/LongRangeMissilesUsed=Long Range Missiles Used
Behavior/Name/LordofTerror=Lord of Terror
Behavior/Name/LordofTerrorTrait=Lord of Terror Trait
Behavior/Name/LowValueHero=Low Value Hero
Behavior/Name/LunarFlareBlindBehavior=Lunar Flare (Blind Behavior)
Behavior/Name/LunarFlareMissileScan=Lunar Flare Missile Scan
Behavior/Name/LunarFlareShootingStarCounter=Lunar Flare Shooting Star Counter
Behavior/Name/LunarFlareStun=Lunar Flare Stun
Behavior/Name/LunarShowerCooldownBuff=Lunar Shower
Behavior/Name/Lunge=Lunge
Behavior/Name/LungeProcUnstoppable=Lunge Proc Unstoppable
Behavior/Name/LungeRoot=Lunge
Behavior/Name/MacGuffinDummy=MacGuffin Dummy
Behavior/Name/MacGuffinInUse=Mac Guffin In Use
Behavior/Name/MacGuffinNotActive=MacGuffin Not Active
Behavior/Name/Maelstrom=Maelstrom
Behavior/Name/MaelstromEnrageStackBuffController=Maelstrom Enrage Stack Buff Controller 
Behavior/Name/MaelstromSlow=Maelstrom Slow
Behavior/Name/MalfurionEntanglingRootsMasteryCarryBehavior=Malfurion Entangling Roots Mastery Carry Behavior
Behavior/Name/MalfurionLunarShowerMasteryCarryBehavior=Malfurion Lunar Shower Mastery Carry Behavior
Behavior/Name/MalfurionMoonfireReveal=Moonfire
Behavior/Name/MalfurionProtectorate=Malfurion Protectorate
Behavior/Name/MalfurionProtectorateImproved=Malfurion Protectorate
Behavior/Name/MalfurionProtectorateVisual=Malfurion Protectorate
Behavior/Name/MalfurionRegrowthMasteryCarryBehavior=Malfurion Regrowth Mastery Carry Behavior
Behavior/Name/MalfurionRegrowthSuppressionBehavior=Regrowth (Suppression Behavior)
Behavior/Name/MalfurionSerenityMasteryCarryBehavior=Malfurion Serenity Mastery Carry Behavior
Behavior/Name/MalfurionTranquilityCarryBehavior=Malfurion Tranquility Carry Behavior
Behavior/Name/MalfurionTranquilitySuppressionBehavior=Tranquility (Suppression Behavior)
Behavior/Name/MalfurionTwilightDreamCarryBehavior=Malfurion Twilight Dream Carry Behavior
Behavior/Name/ManaShieldCooldown=Mana Shield Cooldown
Behavior/Name/ManticoreDamageBonus=Manticore Damage Bonus
Behavior/Name/ManticoreStack=Manticore Stack
Behavior/Name/MarineDropMarineTimedLife=Marine Drop Marine Timed Life
Behavior/Name/MarineDropMedivacAcend=Marine Drop Medivac Acend
Behavior/Name/MarineDropMedivacFlyIn=Marine Drop Medivac Fly In
Behavior/Name/MarineDropMedivacTimeout=Marine Drop Medivac Timeout
Behavior/Name/MarineDropSummonedUnitSiegeBuff=Marine Drop Summoned Unit Siege Buff
Behavior/Name/Marked25=Marked
Behavior/Name/MarkedforDeathDamageBonus=Marked for Death Damage Bonus
Behavior/Name/MarkoftheBetrayer=Mark of Azzinoth
Behavior/Name/MarksmanCarryBehavior=Focused Attack Carry Behavior
Behavior/Name/MediumAttackSpeed=Medium Attack Speed
Behavior/Name/MediumAttackSpeed2=Medium Attack Speed
Behavior/Name/MediumRangeMissilesUsed=Medium Range Missiles Used
Behavior/Name/MediumSlowAttackSpeed=MediumSlow Attack Speed
Behavior/Name/MegaHitStun=Mega Hit Stun
Behavior/Name/MekkatorqueSeekerMissileTimeout=Seeker Missile Timeout
Behavior/Name/MeleePlaceholder=Melee Placeholder
Behavior/Name/MeleePlaceholder2=Melee Placeholder 2
Behavior/Name/MercCampUnitSpawnHelperBeahvior=Merc Camp Unit Spawn Helper Beahvior
Behavior/Name/MercLanerGraveGolemDontMove=Merc Laner Grave Golem Don't Move
Behavior/Name/MercLanerMurlocMissileScan=Merc Laner Murloc Missile Scan
Behavior/Name/MercLanerOgreBuff=Merc Laner Ogre Buff
Behavior/Name/MercLanerRangedQuickRootEffect=Merc Laner Ranged Quick Root Effect
Behavior/Name/MercLanerSiegeGiantDontMove=Merc Laner Siege Giant Don't Move
Behavior/Name/MercLanerSiegeGiantHealthRegen=Merc Laner SiegeGiant Health Regen
Behavior/Name/MercLanerSiegeGiantReload=Merc Laner SiegeGiant Reload
Behavior/Name/Metamorphosis=Metamorphosis
Behavior/Name/MetamorphosisHealth=Metamorphosis Health
Behavior/Name/MetamorphosisHealthDummy=Metamorphosis Health Dummy
Behavior/Name/MetamorphosisTempBehavior=Metamorphosis Temp Behavior
Behavior/Name/MightandMagic1SummonedUnit=Might and Magic 1 Summoned Unit
Behavior/Name/MightandMagic2SummonedUnit=Might and Magic 2 Summoned Unit
Behavior/Name/MightandMagic3SummonedUnit=Might and Magic 3 Summoned Unit
Behavior/Name/MineFieldDisableScanBehavior=Spider Mines Disable Scan Behavior
Behavior/Name/MineSlow=Mine Slow
Behavior/Name/MinionAbilityCooldownLimiter=Minion Ability Cooldown Limiter
Behavior/Name/MinionDeathMonitor=Minion Death Monitor
Behavior/Name/MinionKillerForSummons=Minion Killer For Summons
Behavior/Name/MinionKillerTalent=Minion Killer
Behavior/Name/MinionScan=Minion Scan
Behavior/Name/MinionsNearby=Minions Nearby
Behavior/Name/MirrorImage=Mirror Image
Behavior/Name/MirrorImageTimedLife=Mirror Image Timed Life
Behavior/Name/MithrilSpursBuff=Mithril Spurs
Behavior/Name/MoonfireRelicBuffController=Moonfire Relic Buff Controller
Behavior/Name/MoshPitDeathMetalVulnerable=Death Metal
Behavior/Name/MountDaze=Mount Daze
Behavior/Name/MountEnabler=Mount Enabler
Behavior/Name/Mounted=Mounted
Behavior/Name/MountedCustom=Mounted
Behavior/Name/MountedFlyer=Mounted Flyer
Behavior/Name/MountedTest=Mounted Test
Behavior/Name/MuradinAvatar=Avatar
Behavior/Name/MuradinAvatarHealthBuff=Avatar
Behavior/Name/MuradinAvatarInitialDelay=Avatar (Initial Delay)
Behavior/Name/MuradinDwarfTossMasteryCarryBehavior=Muradin Dwarf Toss Mastery Carry Behavior
Behavior/Name/MuradinPassiveBuffWeapon=Muradin Passive Buff Weapon
Behavior/Name/MuradinSecondWind=Second Wind
Behavior/Name/MuradinSecondWindActive=Second Wind (Critical)
Behavior/Name/MuradinSecondWindActiveImproved=Second Wind (Critical)
Behavior/Name/MuradinSkullcracker=Muradin Skullcracker
Behavior/Name/MuradinStormboltMasteryCarryBehavior=Muradin Stormbolt Mastery Carry Behavior
Behavior/Name/MuradinStormboltStun=Stormbolt
Behavior/Name/MuradinThunderclapMasteryCarryBehavior=Muradin Thunderclap Mastery Carry Behavior
Behavior/Name/MuradinThunderclapReverberation=Reverberation
Behavior/Name/MuradinThunderclapSlow=Thunderclap
Behavior/Name/MuradinThunderclapSlowRelic=Thunderclap
Behavior/Name/NapalmStrike=Napalm Strike
Behavior/Name/NaturesEmbraceEnemyTarget=Nature's Embrace Enemy Target
Behavior/Name/NaturesEmbraceFriendlyTarget=Nature's Embrace Friendly Target
Behavior/Name/NaturesEmbraceRootsAllyTimedLife=Nature's Embrace Roots Ally Timed Life
Behavior/Name/NaturesEmbraceRootsEnemyTimedLife=Nature's Embrace Roots Enemy Timed Life
Behavior/Name/NearShop=Near Shop
Behavior/Name/NecromancerMinionSkeletonTimedLife=Necromancer Minion Skeleton Timed Life
Behavior/Name/NecromancerSkeletonsRootDelay=Necromancer Skeletons Root Delay
Behavior/Name/NetThrowDamage=Net Throw Damage
Behavior/Name/NetThrowRoot=Net Throw Root
Behavior/Name/NewHatredDecrementController=Hatred Countdown
Behavior/Name/NewHatredDurationController=Hatred Duration
Behavior/Name/NewHatredStack=Hatred
Behavior/Name/NoEnergyRegen=No Energy Regen
Behavior/Name/NoLocust=No Locust
Behavior/Name/NoMinionLaneOrders=No Minion Lane Orders
Behavior/Name/NoSalvageDebuff=No Salvage Debuff
Behavior/Name/NotManaUserDummy=Not Mana User Dummy
Behavior/Name/NovaAmbushSnipeDummy=Nova Ambush Snipe (Dummy)
Behavior/Name/NovaCloak=Cloak
Behavior/Name/NovaCloakDelay=Cloak
Behavior/Name/NovaFN92SniperRifle=Nova FN92 Sniper Rifle
Behavior/Name/NovaHoloDecoyMasteryCarryBehavior=Nova Holo Decoy Mastery Carry Behavior
Behavior/Name/NovaHoloDecoyStun=Holo Decoy Stun
Behavior/Name/NovaHoloDecoyTimedLife=Nova Holo Decoy Timed Life
Behavior/Name/NovaOrbitalStrikeCarryBehavior=Nova Orbital Strike Carry Behavior
Behavior/Name/NovaPassiveBuffWeapon=Nova Passive Buff Weapon
Behavior/Name/NovaPassiveMovespeedBuff=Nova Passive Movespeed Buff
Behavior/Name/NovaPermanentCloak=Cloaked
Behavior/Name/NovaPermanentCloakDisableController=Nova Permanent Cloak Disable Controller
Behavior/Name/NovaPermanentCloakInitial=Nova Permanent Cloak (Initial)
Behavior/Name/NovaPermanentCloakReveal=Revealed
Behavior/Name/NovaPermanentCloakRevealOnDamage=Nova Permanent Cloak (Reveal) [On Damage]
Behavior/Name/NovaPinningShotMasteryCarryBehavior=Nova Pinning Shot Mastery Carry Behavior
Behavior/Name/NovaPinningShotVulnerableDelay=Pinning Shot (Vulnerable Delay)
Behavior/Name/NovaPrecisionStrike=Precision Strike
Behavior/Name/NovaRailgunDummyBuff=Nova Railgun Dummy Buff
Behavior/Name/NovaSnipeExplosiveShotDummyBuff=Nova Snipe Explosive Shot Dummy Buff
Behavior/Name/NovaSnipeMasteryCarryBehavior=Nova Snipe Mastery Carry Behavior
Behavior/Name/NovaSnipeMissileScan=Snipe Missile Scan
Behavior/Name/NovaTripleTapCarryBehavior=Nova Triple Tap Carry Behavior
Behavior/Name/NuclearBlastSlow=Nuclear Blast Slow
Behavior/Name/NuclearStrikeBuildingStun=Nuclear Strike
Behavior/Name/NuclearStrikeCarryBehavior=Nuclear Strike
Behavior/Name/NuclearStrikeSummonedUnitSiegeBuff=Nuclear Strike Summoned Unit Siege Buff
Behavior/Name/ObliterateCarryBehavior=Obliterate Carry Behavior
Behavior/Name/OdinBigRedButtonCarryBehavior=Odin Big Red Button Carry Behavior
Behavior/Name/OdinOccupied=Odin Occupied
Behavior/Name/OdinRagnarokMissilesValidityBehavior=Odin Ragnarok Missiles (Validity Behavior)
Behavior/Name/OdinReadytoCommandeer=Odin Ready to Commandeer
Behavior/Name/OdinStartupBuff=Odin Startup Buff
Behavior/Name/OdinTimedLife=Odin Timed Life
Behavior/Name/OdinValkyrieThrustersCaster=Odin Valkyrie Thrusters (Caster)
Behavior/Name/OdinValkyrieThrustersCasterShield=Odin Valkyrie Thrusters (Caster Shield)
Behavior/Name/OgreBloodlust=Ogre Stoneskin
Behavior/Name/OgreDefenderScaling=Ogre Defender Scaling
Behavior/Name/OgreKingDontDie=Grave Golem Don't Die
Behavior/Name/OgreKingGlobalYell=Grave Golem Global Yell
Behavior/Name/OgreKingThrowNetKnockback=Grave Golem Throw Net Knockback
Behavior/Name/OgreKingThrowNetRoot=Grave Golem Throw Net Root
Behavior/Name/OgreKingUnstoppable=Grave Golem Unstoppable
Behavior/Name/OgreMageAuraBuff=Gift of the Sorcerer
Behavior/Name/OgreMageAuraController=Ogre Mage Aura Controller
Behavior/Name/OgreMercScaling=Ogre Merc Scaling
Behavior/Name/OgreTauntDummy=Ogre Taunt Dummy
Behavior/Name/OgrenautDefeatedStun=Ogrenaut Defeated Stun
Behavior/Name/OgrenautDontDie=Ogrenaut Don't Die
Behavior/Name/OgrenautNukeLauncher=Ogrenaut Nuke Launcher
Behavior/Name/OgrenautRegen=Ogrenaut Regen
Behavior/Name/OgrenautUnstoppable=Ogrenaut Unstoppable
Behavior/Name/OldTyrandeHuntersMark=Tyrande Hunter's Mark
Behavior/Name/OnHitApplyDamageOverTimeDebuff=On Hit (Apply Damage Over Time) (Debuff)
Behavior/Name/OnHitAppyDamageOverTime=On Hit (Appy Damage Over Time)
Behavior/Name/OnHitGainMana=On Hit (Gain Mana)
Behavior/Name/OnHitHeal=On Hit (Heal)
Behavior/Name/OnHitHealArea=On Hit (Heal Area)
Behavior/Name/OnHitReveal=On Hit (Reveal)
Behavior/Name/OnHitSlow=On Hit (Slow)
Behavior/Name/OracleBuff=Oracle
Behavior/Name/OracleModelBuff=Oracle
Behavior/Name/OraclePlasmaShield=Oracle Plasma Shield
Behavior/Name/OutofCombatHealerActive=Out of Combat Healer (Active)
Behavior/Name/OutofCombatHealerInitial=Out of Combat Healer (Initial)
Behavior/Name/Overclock=Overclock
Behavior/Name/OverdriveCarryBehavior=Overdrive Carry Behavior
Behavior/Name/OvergrownPathTimedLife=Overgrown Path Timed Life
Behavior/Name/OverkillLeadRainSlow=Overkill (Lead Rain Slow)
Behavior/Name/OverkillTargetedAmmoCooldown=Overkill Targeted Ammo Cooldown
Behavior/Name/OverkillTargetedPostBehavior=Overkill Targeted Post Behavior
Behavior/Name/OverkillTargetedShotsRemaining=Overkill Targeted Shots Remaining
Behavior/Name/OverpoweredTravelMicroStun=Overpowered (Travel Micro Stun)
Behavior/Name/PacifiedTower=Pacified Tower
Behavior/Name/PalaceDamageResponseController=Palace Damage Response Controller
Behavior/Name/PathofFrost=Trail of Frost
Behavior/Name/PathofFrostCarryBehavior=Trail of Frost Carry Behavior
Behavior/Name/PathofFrostDummy=Trail of Frost Dummy
Behavior/Name/PeasantCower=Peasant Cower
Behavior/Name/PeasantCowerCarryBehavior=Peasant Cower Carry Behavior
Behavior/Name/PenetratingRoundBullseyeMissileBehavior=Penetrating Round (Bullseye Missile Behavior)
Behavior/Name/PenetratingRoundKnockback=Penetrating Round Knockback
Behavior/Name/PenetratingRoundMissileScan=Penetrating Round Missile Scan
Behavior/Name/PenetratingRoundSpeedBoost=Penetrating Round Speed Boost
Behavior/Name/PhaseShield=Phase Shield
Behavior/Name/PhaseShift=Phase Shift
Behavior/Name/PhaseShiftDisablerBehavior=Phase Shift (Disabler Behavior)
Behavior/Name/PhaseShiftFinalDisablerBehavior=Phase Shift (Final Disabler Behavior)
Behavior/Name/PhaseShiftRelicController=Phase Shift Relic Controller
Behavior/Name/PhaseShiftRelicCooldown=Phase Shift Relic Cooldown
Behavior/Name/PinningShotHoloDecoySlow=Pinning Shot (Holo Decoy Slow)
Behavior/Name/PinningShotSlow=Pinning Shot (Slow)
Behavior/Name/PixieDust=Pixie Dust
Behavior/Name/PixieDustBlock=Pixie Dust
Behavior/Name/PixieDustBlockVisual=Pixie Dust
Behavior/Name/PixieDustSpellBlock=Pixie Dust
Behavior/Name/PlagueMasteryCarryBehavior=Plague Mastery Carry Behavior
Behavior/Name/PlaguePeriodicDamage=Plague (Periodic Damage)
Behavior/Name/PlagueSlow=Plague
Behavior/Name/PlasmaShield=Plasma Shield
Behavior/Name/PlasmaShieldKhalasEmbraceController=Plasma Shield Khala's Embrace Controller
Behavior/Name/PlasmaShieldKhalasEmbraceReinforceStructureController=Plasma Shield Khalas Embrace And Reinforce Structure Controller
Behavior/Name/PlasmaShieldRelicShield=Plasma Shield
Behavior/Name/PlasmaShieldSpeedBoost=Plasma Shield Speed Boost
Behavior/Name/Plunder=Plunder
Behavior/Name/Polymorph=Polymorph
Behavior/Name/PostBountyBehavior=Post Bounty Behavior
Behavior/Name/PostHookStun=Stunned
Behavior/Name/Powerslide=Powerslide
Behavior/Name/PowerslideStun=Powerslide
Behavior/Name/PreHooked=Pre Hooked
Behavior/Name/PrecognitionRadar=Precognition Radar
Behavior/Name/PrescienceController=Prescience Controller
Behavior/Name/PrescienceCooldown=Prescience Cooldown
Behavior/Name/PressurizedGlandsCarryBehavior=Pressurized Glands Carry Behavior
Behavior/Name/PrimalGrasp=Primal Grasp
Behavior/Name/PrimalGraspSlow=Primal Shackles
Behavior/Name/ProlificDispersalCarryBehavior=Prolific Dispersal Carry Behavior
Behavior/Name/PropaganadaBuildDelay=Propaganada (Build Delay)
Behavior/Name/PropagandaBuff=Propaganda Buff
Behavior/Name/PropagandaTowerBehavior=Propaganda Tower Behavior
Behavior/Name/PsiEmitterZerglingTimedLife=Psi Emitter Zergling Timed Life
Behavior/Name/PurityUnstoppable=Purity (Unstoppable)
Behavior/Name/PushPullParent=Push/Pull Parent
Behavior/Name/PutridBile=Putrid Bile
Behavior/Name/PutridBileCaster=Putrid Bile
Behavior/Name/PutridBileSlow=Putrid Bile (Slow)
Behavior/Name/QuadrupleTapMasteryTargetBehavior=Quadruple Tap Mastery Target Behavior
Behavior/Name/RainOfVengeanceStun=Rain of Vengeance Stun
Behavior/Name/RainofVengeanceDamageLimiter=Rain of Vengeance Damage Limiter
Behavior/Name/RainofVengeanceStunStack=Rain of Vengeance Stun Stack
Behavior/Name/RampageMissileScan1=Rampage Missile Scan1
Behavior/Name/RampageMissileScan2=Rampage Missile Scan2
Behavior/Name/RampageMissileScan3=Rampage Missile Scan3
Behavior/Name/Rancor=Rancor
Behavior/Name/RangedMinionScaling=Ranged Minion Scaling
Behavior/Name/RangedPlaceholder=Ranged Placeholder
Behavior/Name/RangedPlaceholder2=Ranged Placeholder 2
Behavior/Name/RapidMitosisCarryBehavior=Rapid Mitosis Carry Behavior
Behavior/Name/RavageAttackCooldown=Ravage Attack Cooldown
Behavior/Name/RavageDeathRefundBehavior=Ravage Death Refund Behavior
Behavior/Name/RavageEndPause=Ravage End Pause
Behavior/Name/RavageOn=Ravage On
Behavior/Name/RavenLordsCurseStructures=Raven Lord's Curse(Structures)
Behavior/Name/RavenLordsCurseUnits=Raven Lord's Curse(Units)
Behavior/Name/RavenousSouls=Ravenous Spirit
Behavior/Name/RavenousSoulsChannel=Ravenous Spirit
Behavior/Name/RavenousSoulsSlow=Ravenous Spirit
Behavior/Name/RaynorAdrenalineRushActivatedRushCarryBehavior=Adrenaline Rush (Activated Rush Carry Behavior)
Behavior/Name/RaynorAdrenalineRushDummyBuff=Adrenaline Rush
Behavior/Name/RaynorAdrenalineRushMasteryCarryBehavior=Raynor Adrenaline Rush Mastery Carry Behavior
Behavior/Name/RaynorAdrenalineRushTrigger=Adrenaline Rush Trigger
Behavior/Name/RaynorFightorFlightUnstoppableBehavior=Fight or Flight
Behavior/Name/RaynorHyperionCarryBehavior=Raynor Hyperion Carry Behavior
Behavior/Name/RaynorHyperionYamatoMissileScan=Hyperion (Yamato Missile Scan)
Behavior/Name/RaynorInspire=Inspire
Behavior/Name/RaynorInspireAlly=Inspire
Behavior/Name/RaynorInspireBaseMastery=Inspire Base Modification
Behavior/Name/RaynorInspireDummyStacking=Inspire (Dummy Stacking)
Behavior/Name/RaynorInspireInitialSuppression=Inspire (Initial Suppression)
Behavior/Name/RaynorInspireMasteryCarryBehavior=Inspire
Behavior/Name/RaynorInspireMasteryInvigorateSpeedBonus=Inspire (Mastery Invigorate Speed Bonus)
Behavior/Name/RaynorInspireStacking=Inspire (Stacking)
Behavior/Name/RaynorInspireTheArtofWarDebuff=Inspire
Behavior/Name/RaynorLeadFromTheFrontCombatStyleTarget=Lead From The Front [Combat Style] (Target)
Behavior/Name/RaynorLeadFromTheFrontCombatStyleTargetHero=Lead From The Front [Combat Style ](Target Hero)
Behavior/Name/RaynorLeadFromTheFrontTarget=Lead From The Front (Target)
Behavior/Name/RaynorLeadFromTheFrontTargetHero=Lead From The Front (Target Hero)
Behavior/Name/RaynorPenetratingRoundBullseyeStun=Penetrating Round (Bullseye Stun)
Behavior/Name/RaynorPenetratingRoundClusterRoundStackingBuff=Penetrating Round (Cluster Round Stacking Buff)
Behavior/Name/RaynorPenetratingRoundHDAmmoBehavior=Penetrating Round (Heavy Ammo Behavior)
Behavior/Name/RaynorPenetratingRoundMasteryCarryBehavior=Raynor Penetrating Round Mastery Carry Behavior
Behavior/Name/RaynorPenetratingRoundNoExtraDamage=Penetrating Round (No Extra Damage)
Behavior/Name/RaynorQuickFingers=Quick Fingers
Behavior/Name/RaynorRaynorsBansheeAscend=Raynor's Banshee Ascend
Behavior/Name/RaynorRaynorsBansheeFlyIn=Raynor's Banshee Fly In
Behavior/Name/RaynorRaynorsBansheeLeadershipBehavior=Raynor's Banshee (Leadership Behavior)
Behavior/Name/RaynorRaynorsBansheePeriodAIUpdate=Raynor's Banshee (Period AI Update)
Behavior/Name/RaynorRaynorsBansheeTimeout=Raynor's Banshee Timeout
Behavior/Name/RaynorRaynorsRaidersCarryBehavior=Raynor Raynor's Raiders Carry Behavior
Behavior/Name/RaynorRaynorsRaidersMedivacAscend=Raynor's Raiders Medivac Ascend
Behavior/Name/RaynorRaynorsRaidersMedivacFlyIn=Raynor's Raiders Medivac Fly In
Behavior/Name/RaynorRaynorsRaidersMedivacTimeout=Raynor's Raiders Medivac Timeout
Behavior/Name/RaynorWeaponCarryAdvancedOptics=Advanced Optics
Behavior/Name/RaynorsBansheeModifyHeightDummy=Raynor's Banshee Modify Height Dummy
Behavior/Name/RaynorsRaidersActiveTime=Raynors Raiders Active Time
Behavior/Name/RaynorsRaidersLeaderBehavior=Raynor's Raiders (Leader Behavior)
Behavior/Name/RebukeKnockback=Rebuke
Behavior/Name/RecklessChargeSearchBehavior=Reckless Charge Search Behavior
Behavior/Name/RecklessChargeStopMoving=Reckless Charge Stop Moving
Behavior/Name/ReduceReuseRecycleCarryBehavior=Reduce Reuse Recycle Carry Behavior
Behavior/Name/RegenGlobeActivationCoolup=Regen Globe Activation Coolup
Behavior/Name/RegenGlobeBarbarianImprovedFlatBuff=Regen Globe
Behavior/Name/RegenGlobeBarbarianImprovedPercentBuff=Regen Globe
Behavior/Name/RegenGlobeFlatBuff=Regen Globe
Behavior/Name/RegenGlobeImprovedFlatBuff=Regen Globe
Behavior/Name/RegenGlobeImprovedPercentBuff=Regen Globe
Behavior/Name/RegenGlobePercentBuff=Regen Globe
Behavior/Name/RegenGlobeTimedLife=Regen Globe Timed Life
Behavior/Name/RegenerationMaster=Regeneration Master
Behavior/Name/RegenerationMasterCarryBehavior=Regeneration Master Carry Behavior
Behavior/Name/RegenerationMasterGlobes=Regeneration Master Globes
Behavior/Name/RegenerativeMicrobes=Regenerative Microbes
Behavior/Name/RegenerativeMicrobesCarryBehavior=Regenerative Microbes Carry Behavior
Behavior/Name/Regrowth=Regrowth
Behavior/Name/ReinforceStructure=Reinforce Structure
Behavior/Name/ReinforceStructureMasteryCarryBehavior=Reinforce Structure Mastery Carry Behavior
Behavior/Name/RelentlessCCReduction20=Relentless CC Reduction20
Behavior/Name/RelentlessCCReduction40=Relentless CC Reduction40
Behavior/Name/RelentlessCCReduction60=Relentless CC Reduction60
Behavior/Name/RelentlessCarryBehavior=Relentless Carry Behavior
Behavior/Name/RepairBotTimedLife=Repair Bot Timed Life
Behavior/Name/RepairBotWeaponsActive=Repair Bot Weapons Active
Behavior/Name/ResurgenceoftheStormCarryBehavior=Resurgence of the Storm
Behavior/Name/ResurgenceoftheStormCooldown=Resurgence of the Storm
Behavior/Name/ResurgenceoftheStormReadyBehavior=Resurgence of the Storm
Behavior/Name/ResurgenceoftheStormRezController=Resurgence of the Storm Rez Controller
Behavior/Name/ResurgenceoftheStormRezDelay=Resurgence of the Storm Rez Delay
Behavior/Name/RetchlingTimedLifeBehavior=Retchling Timed Life Behavior
Behavior/Name/RetributionCarryBehavior=Retribution Carry Behavior
Behavior/Name/ReturnMissilePause=Return Missile Pause
Behavior/Name/RevealFlyer=Reveal Flyer
Behavior/Name/RevealedSuppressHoldFire=Revealed (Suppress Hold Fire)
Behavior/Name/Revenge1=Revenge
Behavior/Name/Revenge2=Revenge
Behavior/Name/Revenge3=Revenge
Behavior/Name/Righteousness=Righteousness
Behavior/Name/RighteousnessExpirationFlashBang=Righteousness (Flash Bang)
Behavior/Name/RighteousnessImposingWillBuff=Righteousness (Imposing Will Buff)
Behavior/Name/RighteousnessSalvationMasteryShield=Righteousness Salvation Mastery Shield
Behavior/Name/RighteousnessUnstoppable=Zealotry
Behavior/Name/RoboGoblinAutoAttackTempBuff=Robo-Goblin Auto Attack Temp Buff
Behavior/Name/RockItTurretSlowAmmo=Rock It Turret (Slow Ammo)
Behavior/Name/RockItTurretSlowMoveDebuff=Rock-It Turret!
Behavior/Name/RockItTurretTimedLife=Rock It Turret Timed Life
Behavior/Name/RockitTurretXLVisualBehavior=Rock-it! Turret XL Visual Behavior
Behavior/Name/RockstarHero=Rockstar
Behavior/Name/RockstarMinion=Rockstar
Behavior/Name/RubbleMakerDamageReduction=Rubble Maker Damage Reduction
Behavior/Name/RunAndGun=Run And Gun
Behavior/Name/Sanctification=Sanctification
Behavior/Name/SanctificationCaster=Sanctifying
Behavior/Name/SanctificationHolyArenaMastery=Sanctification
Behavior/Name/SanctificationHolyArenaMasteryCarryBehavior=Sanctification Holy Arena Mastery Carry Behavior
Behavior/Name/SanctificationHolyArenaMasterySummons=Sanctification
Behavior/Name/Scattershot=Scattershot
Behavior/Name/ScattershotMissileScan=Scattershot Missile Scan
Behavior/Name/ScrapoMaticSmelterCarryBehavior=Scrap-o-Matic Smelter Carry Behavior
Behavior/Name/SearingAttacks=Searing Attacks
Behavior/Name/SearingAttacksCarryBehavior=Searing Attacks (Carry Behavior)
Behavior/Name/SentinelShot=Sentinel Shot
Behavior/Name/SentinelShotMissileScan=Sentinel Shot Missile Scan
Behavior/Name/SentinelShotRelic=Sentinel Shot
Behavior/Name/SentinelShotRelicMissileScan=Sentinel Shot Relic Missile Scan
Behavior/Name/SentinelShotRelicStackingBuff=Sentinel Shot Relic Stacking Buff
Behavior/Name/SentinelShotRelicStackingBuffController=Sentinel Shot Relic Stacking Buff Controller
Behavior/Name/SgtHammerAmbushCloak=Ambush
Behavior/Name/SgtHammerAmbushCloakDamageBonus=Ambush
Behavior/Name/SgtHammerArtillery=SgtHammer Artillery
Behavior/Name/SgtHammerBFGDummy=BFG Dummy
Behavior/Name/SgtHammerBFGDummyApply=BFG Dummy Apply
Behavior/Name/SgtHammerConcussiveBlastMastery1CarryBehavior=SgtHammer Concussive Blast Mastery 1 Carry Behavior
Behavior/Name/SgtHammerConcussiveBlastSupressionBehavior=Concussive Blast (Supression Behavior)
Behavior/Name/SgtHammerCrucioX2Cannon=SgtHammer Crucio X-2 Cannon
Behavior/Name/SgtHammerFirstStrike=First Strike
Behavior/Name/SgtHammerFirstStrikeDisable=First Strike (Disable)
Behavior/Name/SgtHammerFortifiedPosition=SgtHammer Fortified Position
Behavior/Name/SgtHammerFortifyCarryBehavior=Fortify Carry Behavior
Behavior/Name/SgtHammerGraduatingRange=Graduating Range
Behavior/Name/SgtHammerHearthed=Sgt Hammer Hearthed
Behavior/Name/SgtHammerMaelstromShellsCarryBehavior=Maelstrom Shells Carry Behavior
Behavior/Name/SgtHammerMineArming=Mine Arming
Behavior/Name/SgtHammerMineFieldMastery1CarryBehavior=SgtHammer Mine Field Mastery 1 Carry Behavior
Behavior/Name/SgtHammerMineScan=Mine Scan
Behavior/Name/SgtHammerNapalmStrikeSupressionBehavior=Napalm Strike (Supression Behavior)
Behavior/Name/SgtHammerOrbitalBFGCarryBehavior=SgtHammer Orbital BFG Carry Behavior
Behavior/Name/SgtHammerOrbitalBFGDamageReducer=Orbital BFG Damage Reducer
Behavior/Name/SgtHammerPassiveBuffWeapon=SgtHammer Passive Buff Weapon
Behavior/Name/SgtHammerSiegeDamageAdvancedArtillery=Siege Damage (Advanced Artillery)
Behavior/Name/SgtHammerSiegeDamageArtillery=Siege Damage (Artillery)
Behavior/Name/SgtHammerSiegeDamageMaelstromRounds=Siege Damage (Maelstrom Rounds)
Behavior/Name/SgtHammerSiegeDamageMinionStructure=SgtHammer Siege Damage Minion Structure
Behavior/Name/SgtHammerSiegeDamageSplashDamage=SgtHammer Siege Damage Splash Damage
Behavior/Name/SgtHammerSiegeModeMastery1CarryBehavior=SgtHammer Siege Mode Mastery 1 Carry Behavior
Behavior/Name/SgtHammerSpiderMinesSupressionBehavior=Spider Mines (Supression Behavior)
Behavior/Name/SgtHammerThrusters=Thrusters
Behavior/Name/SgtHammerThrustersFast=Thrusters Fast
Behavior/Name/SgtHammerThrustersMedium=Thrusters Medium
Behavior/Name/ShadowAssault=Shadow Assault
Behavior/Name/ShadowAssaultCharge=Shadow Assault Charge
Behavior/Name/ShadowAssaultRevealed=Shadow Assault Revealed
Behavior/Name/ShadowBlast=Shadow Blast
Behavior/Name/ShadowBlastPeriodicDamage=Shadow Blast
Behavior/Name/ShadowBlastSilence=Shadow Blast
Behavior/Name/ShadowBlastSlow=Shadow Blast Slow
Behavior/Name/ShadowFlame2MissileScan=Shadow Flame 2 Missile Scan
Behavior/Name/ShadowFlame3MissileScan=Shadow Flame 3 Missile Scan
Behavior/Name/ShadowFlame4MissileScan=Shadow Flame 4 Missile Scan
Behavior/Name/ShadowFlame5MissileScan=Shadow Flame 5 Missile Scan
Behavior/Name/ShadowFlame6MissileScan=Shadow Flame 6 Missile Scan
Behavior/Name/ShadowFlame7MissileScan=Shadow Flame 7 Missile Scan
Behavior/Name/ShadowFlame8MissileScan=Shadow Flame 8 Missile Scan
Behavior/Name/ShadowFlameActive=Shadow Flame Active
Behavior/Name/ShadowFlameMissileScan=Shadow Flame Missile Scan
Behavior/Name/ShadowFlameSlow1=Shadow Flame Slow1
Behavior/Name/ShadowFlameSlow2=Shadow Flame Slow2
Behavior/Name/ShadowFlameSlow3=Shadow Flame Slow3
Behavior/Name/ShadowFlameSlow4=Shadow Flame Slow4
Behavior/Name/ShadowFlameStack=Shadow Flame Stack
Behavior/Name/ShadowFlameStun=Shadow Flame Stun
Behavior/Name/ShadowMessiahCarryBehavior=Shadow Messiah Carry Behavior
Behavior/Name/ShadowSpikeCarryBehavior=Shadow Spike Carry Behavior
Behavior/Name/ShadowStalkHoldFire=ShadowStalk Hold Fire
Behavior/Name/ShadowStalkHoldFireInitial=ShadowStalk Hold Fire (Initial)
Behavior/Name/ShadowStalkHoldFireInitial2=ShadowStalk Hold Fire (Initial) Copy
Behavior/Name/ShadowstalkCasterDummy=Shadowstalk (Caster Dummy)
Behavior/Name/ShadowstalkCloak=Shadowstalk
Behavior/Name/ShadowstalkCloakDisableBehaviorOnDealingDamage=Shadowstalk Cloak Disable Behavior
Behavior/Name/ShadowstalkCloakDisableBehaviorOnTakingDamage=Shadowstalk Cloak Disable Behavior
Behavior/Name/ShadowstalkCloakReveal=Revealed
Behavior/Name/ShadowstalkCooldown=Shadowstalk
Behavior/Name/ShadowstalkDamage=Shadowstalk
Behavior/Name/ShamanMinionTotemDisableBehavior=Shaman Minion Totem Disable Behavior
Behavior/Name/ShamanMinionTotemHeal=Healing Scepter
Behavior/Name/ShamanMinionTotemSpawnerController=Shaman Minion Totem Spawner Controller
Behavior/Name/ShamanMinionTotemTimedLife=Shaman Minion Totem Timed Life
Behavior/Name/ShandosClarity=Shando's Clarity
Behavior/Name/ShieldBroken=Shield Broken
Behavior/Name/ShieldRechargeController=Shield Recharge Controller
Behavior/Name/ShortRangeMissilesUsed=Short Range Missiles Used
Behavior/Name/ShoulderChargeCaster=Shoulder Charge (Caster)
Behavior/Name/ShoulderChargeCasterShield=Shoulder Charge (Caster Shield)
Behavior/Name/ShoulderChargeCasterUOP=Shoulder Charge (Caster UOP)
Behavior/Name/ShowDescriptionTextInTargetPanel=Show Description Text In Target Panel
Behavior/Name/ShrubProximityDetector=Shrub Proximity Detector
Behavior/Name/ShrubProximityRevealed=Shrub Proximity Revealed
Behavior/Name/ShrubStatusController=Shrub Status Controller
Behavior/Name/SiegeDamageMinionandStructure=Siege Damage (Minion and Structure)
Behavior/Name/SiegeGiantDefenderScaling=Siege Giant Defender Scaling
Behavior/Name/SiegeGiantMeleeSuppressTurning=Siege Giant Melee Suppress Turning
Behavior/Name/SiegeGiantMercScaling=Siege Giant Merc Scaling
Behavior/Name/SiegeHeroDamageBuff=Siege Hero Damage Buff
Behavior/Name/SiegeHeroTownHealingBuff=Siege Hero Town Healing Buff
Behavior/Name/SiegeHeroTownKillerDebuff=Siege Hero Town Killer Debuff
Behavior/Name/SiegeHeroTownKillingBuff=Siege Hero Town Killing Buff
Behavior/Name/SiegeMode=Siege Mode
Behavior/Name/SiegeModeDummy=Siege Mode Dummy Behavior
Behavior/Name/SiegeModeRoot=Siege Mode Root
Behavior/Name/SiegeScalingBehavior=Siege Scaling Behavior
Behavior/Name/SiegeWeaponDummyBehavior=Siege Weapon (Dummy Behavior)
Behavior/Name/Siegecraft10SummonedUnitBuff=Item Siegecraft 10 Summoned Unit Buff
Behavior/Name/Siegecraft1SummonedUnitBuff=Item Siegecraft 1 Summoned Unit Buff
Behavior/Name/Siegecraft2SummonedUnitBuff=Item Siegecraft 2 Summoned Unit Buff
Behavior/Name/Siegecraft3SummonedUnitBuff=Item Siegecraft 3 Summoned Unit Buff
Behavior/Name/Siegecraft4SummonedUnitBuff=Item Siegecraft 4 Summoned Unit Buff
Behavior/Name/Siegecraft5SummonedUnitBuff=Item Siegecraft 5 Summoned Unit Buff
Behavior/Name/Siegecraft6SummonedUnitBuff=Item Siegecraft 6 Summoned Unit Buff
Behavior/Name/Siegecraft7SummonedUnitBuff=Item Siegecraft 7 Summoned Unit Buff
Behavior/Name/Siegecraft8SummonedUnitBuff=Item Siegecraft 8 Summoned Unit Buff
Behavior/Name/Siegecraft9SummonedUnitBuff=Item Siegecraft 9 Summoned Unit Buff
Behavior/Name/SilenceParent=Silence Parent
Behavior/Name/SindragosaHeroDebuff=Sindragosa
Behavior/Name/SindragosaHeroRoot=Sindragosa
Behavior/Name/SindragosaSlow=Sindragosa
Behavior/Name/SindragosaStructureDebuff=Sindragosa
Behavior/Name/SindragosaUnitDebuff=Sindragosa
Behavior/Name/SingularitySpikeSlow=Singularity Spike
Behavior/Name/SiphonTheDead=Siphon The Dead
Behavior/Name/SiphonTheDeadCarryBehavior=Siphon The Dead Carry Behavior
Behavior/Name/SiteBehavior=Site Behavior
Behavior/Name/SkillRegeneration1=Skill Regeneration1
Behavior/Name/SkillRegeneration10=Skill Regeneration10
Behavior/Name/SkillRegeneration2=Skill Regeneration2
Behavior/Name/SkillRegeneration3=Skill Regeneration3
Behavior/Name/SkillRegeneration4=Skill Regeneration4
Behavior/Name/SkillRegeneration5=Skill Regeneration5
Behavior/Name/SkillRegeneration6=Skill Regeneration6
Behavior/Name/SkillRegeneration7=Skill Regeneration7
Behavior/Name/SkillRegeneration8=Skill Regeneration8
Behavior/Name/SkillRegeneration9=Skill Regeneration9
Behavior/Name/SkillSprintActive=Skill Sprint (Active)
Behavior/Name/SkullcrackerStack=Skullcracker Stack
Behavior/Name/SkullcrackerStun=Skullcracker Stun
Behavior/Name/SkullofGuldan=Skull of Guldan
Behavior/Name/SkullofGuldanCooldown=Skull of Guldan
Behavior/Name/SkullofGuldanDisabler=Skull of Guldan Disabler
Behavior/Name/SlamStun=Pulverize
Behavior/Name/SlowAttackSpeed=Slow Attack Speed
Behavior/Name/SlowAttackSpeed2=Slow Attack Speed
Behavior/Name/SlowedCC=Slowed (CC)
Behavior/Name/SmashAndGrabCaster=Smash And Grab (Caster)
Behavior/Name/SmashAndGrabCasterShield=Smash And Grab (Caster Shield)
Behavior/Name/SnipeMastery3MissileBehavior=Snipe Mastery 3 Missile Behavior
Behavior/Name/SnipeSlow=Snipe Slow
Behavior/Name/SoothingMistDisabler=Soothing Mist
Behavior/Name/SoulDrinkerStack=Soul Drinker Stack
Behavior/Name/SoulFeastCarryBehavior=Soul Feast Carry Behavior
Behavior/Name/SpaceJump=Space Jump
Behavior/Name/SpellShieldCarryBehavior=Spell Shield Carry Behavior
Behavior/Name/SpellShieldPrimed=Spell Shield
Behavior/Name/SpiritOfRedemptionSpiritFormBuff=Eternal Devotion
Behavior/Name/SpiritOfRedemptionSpiritFormBuffImproved=Eternal Devotion
Behavior/Name/SpiritOfWrathCarryBehavior=Spirit Of Wrath Carry Behavior
Behavior/Name/StabMissileScan1=Stab Missile Scan1
Behavior/Name/StabMissileScan2=Stab Missile Scan2
Behavior/Name/StageDiveChannel=Stage Dive
Behavior/Name/StageDiveSlow=Stage Dive
Behavior/Name/StageDiveStun=Stage Dive
Behavior/Name/StarfallSlow=Starfall (Slow)
Behavior/Name/StatusBarController=Status Bar Controller
Behavior/Name/StickyFlare=Sticky Flare
Behavior/Name/StickyPowder=Sticky Powder
Behavior/Name/StinklingOozeSlow=Retchling Ooze (Slow)
Behavior/Name/StinklingTaunted=Stinkling Taunted
Behavior/Name/StinklingVODelay=Stinkling VO Delay
Behavior/Name/StitchesDevourLastBite=Devour (Last Bite)
Behavior/Name/StitchesDevourLastBiteDelay=Devour (Last Bite Delay)
Behavior/Name/StitchesDevourMasteryCarryBehavior=Devour Mastery Carry Behavior
Behavior/Name/StitchesDevourSlow=Devoured
Behavior/Name/StitchesFesteringHusk=Vile Gas
Behavior/Name/StitchesFesteringHuskCooldown=Stitches Festering Husk (Cooldown)
Behavior/Name/StitchesFesteringHuskImprovedTimedLife=Stitches Festering Husk Improved Timed Life
Behavior/Name/StitchesFesteringHuskTimedLife=Stitches Festering Husk Timed Life
Behavior/Name/StitchesFesteringHuskVisual=Stitches Festering Husk
Behavior/Name/StitchesFesterstrike=Stitches Festerstrike
Behavior/Name/StitchesFesterstrikeCooldown=Festerstrike Cooldown
Behavior/Name/StitchesFesterstrikeReady=Festerstrike
Behavior/Name/StitchesGorgeCaster=Gorge
Behavior/Name/StitchesGorgeDummyBehavior=Gorge (Dummy Behavior)
Behavior/Name/StitchesGorgeInitialCasterBehavior=Stitches Gorge Initial Caster Behavior
Behavior/Name/StitchesGorgeInitialTargetBehavior=Stitches Gorge Initial Target Behavior
Behavior/Name/StitchesGorgePostGorgeCasterBehavior=Gorge (Post-Gorge Caster Behavior)
Behavior/Name/StitchesGorgePostGorgeTargetEjection=Gorge (Post-Gorge Target Ejection)
Behavior/Name/StitchesGorgePreGorgeCasterBehavior=Gorge (Pre-Gorge Caster Behavior)
Behavior/Name/StitchesGorgePreGorgeStun=Gorge (Pre-Gorge Stun)
Behavior/Name/StitchesGorgeRaiseHeightTargetBehavior=Stitches Gorge Raise Height Target Behavior
Behavior/Name/StitchesGorgeTarget=Gorge
Behavior/Name/StitchesHookFlailBehavior=Hook Flail Behavior
Behavior/Name/StitchesHookMasteryCarryBehavior=Hook Mastery Carry Behavior
Behavior/Name/StitchesHookSuppressionBehavior=Hook (Suppression Behavior)
Behavior/Name/StitchesHookTargetCountBehavior=Hook (Target Count Behavior)
Behavior/Name/StitchesMasticating=Masticating
Behavior/Name/StitchesPassiveBuffWeapon=Stitches Passive Buff Weapon
Behavior/Name/StitchesPutridBileCarryBehavior=Putrid Bile Carry Behavior
Behavior/Name/StitchesSavorTheFlavorDevour=Savor the Flavor
Behavior/Name/StitchesShishKabobStun=Hook (Skewer Stun)
Behavior/Name/StitchesSlamMasteryCarryBehavior=Slam Mastery Carry Behavior
Behavior/Name/StitchesStinklingActive=Stitches Stinkling Active
Behavior/Name/StitchesStinklingExplodeDisablerBuff=Stitches Stinkling Explode Disabler Buff
Behavior/Name/StitchesStinklingTimedLife=Stitches Stinkling Timed Life
Behavior/Name/StitchesSummonRetchlingsCarryBehavior=Summon Retchlings Carry Behavior
Behavior/Name/StitchesTenderizer=Stitches Tenderizer
Behavior/Name/StoneSkinActive=Stoneskin Active
Behavior/Name/Stoneform=Stoneform
Behavior/Name/StoneformCarryBehavior=Stoneform Carry Behavior
Behavior/Name/StormAshenvaleAncientSleeping=Storm Ashenvale Ancient Sleeping
Behavior/Name/StormAshenvaleAncientWakeup=Storm Ashenvale Ancient Wakeup
Behavior/Name/StormBoltMissileScan=Storm Bolt Missile Scan
Behavior/Name/StormBoltRelicMissileScan=Storm Bolt Relic Missile Scan
Behavior/Name/StormBoltSledgehammerStun=Stormbolt
Behavior/Name/StormBuildingSiteRaw=StormBuilding Site Raw
Behavior/Name/StormBuildingSiteUser=Storm Building Site User
Behavior/Name/StormCrabWander=Storm Crab Wander
Behavior/Name/StormHarmless=StormHarmless
Behavior/Name/StormPigWander=StormPig Wander
Behavior/Name/StormScanForHeroes=Storm Scan For Heroes
Behavior/Name/StormStun=Storm Stun
Behavior/Name/StormTimedLife=Storm Timed Life
Behavior/Name/Storm_Effect_Thrall_Base_LightningShield=Lightning Shield
Behavior/Name/Strafe=Strafe
Behavior/Name/StrafeBasicAttackMissileScan=Strafe Basic Attack Missile Scan
Behavior/Name/StrafeDamageReduction=Strafe (Damage Reduction)
Behavior/Name/StrafeDawnAttackMissileScan=Strafe Dawn Attack Missile Scan
Behavior/Name/StrafeLimiterBuff=Strafe Limiter Buff
Behavior/Name/StrafeManticoreAttackMissileScan=Strafe Manticore Attack Missile Scan
Behavior/Name/SuicideUnitXPDummyTimedLife=Suicide Unit XP Dummy Timed Life
Behavior/Name/SummonedBossSuppressAttack=Summoned Boss Suppress Attack
Behavior/Name/SummonedUnitDemolitionist1=Summoned Unit Demolitionist 1
Behavior/Name/SummonedUnitDemolitionist2=Summoned Unit Demolitionist 2
Behavior/Name/SummonedUnitDemolitionist3=Summoned Unit Demolitionist 3
Behavior/Name/SummonedUnitSiegeDamageBuff=Summoned Unit Siege Damage Buff
Behavior/Name/SummonedUnitSiegecraftDamageBuff=Summoned Unit Siegecraft Damage Buff
Behavior/Name/SupportHeroCDRBuff=Support Hero CDR Buff 
Behavior/Name/SupportHeroHealingPowerBuff=Support Hero Healing Power Buff 
Behavior/Name/SupportHeroManaBuff=Support Hero Mana Buff
Behavior/Name/SupportHeroResurrectSpeedBuff=Support Hero Resurrect Speed Buff
Behavior/Name/SuppressCloak=Suppress Cloak
Behavior/Name/SuppressFidget=Suppress Fidget
Behavior/Name/SuppressGenericDeath=Suppress Generic Death
Behavior/Name/SuppressLockedHeroicButton=Suppress Locked Heroic Button
Behavior/Name/SuppressRegeneration=Suppress Regeneration
Behavior/Name/SustainedAnamolyMissileScan=Sustained Anamoly Missile Scan
Behavior/Name/SustainedAnomalyMissileScan=Sustained Anomaly Missile Scan
Behavior/Name/SwarmTunnelCarryBehavior=Swarm Tunnel Carry Behavior
Behavior/Name/SwipeForceSpeed=Swipe Force Speed
Behavior/Name/SwipeRelicBuff=Swipe
Behavior/Name/SwipeSpeedBoost=Swipe Speed Boost
Behavior/Name/SwipeSpeedBoostRelic=Swipe Speed Boost Relic
Behavior/Name/SwipeStack=Swipe
Behavior/Name/SwipeStun=Swipe
Behavior/Name/SwordOut=Sword Out
Behavior/Name/SylvanasButterhorn=Sylvanas Butterhorn
Behavior/Name/SylvanasEaglefly=Sylvanas Eaglefly
Behavior/Name/SymbioteCasterDummyBehavior=Symbiote
Behavior/Name/SymbioteTimedLife=Symbiote Timed Life
Behavior/Name/SymbioteVisibilityController=Symbiote Visibility Controller
Behavior/Name/TalentAbilityVampirismCarryBehavior1=Ability Vampirism Carry Behavior 1
Behavior/Name/TalentAbilityVampirismCarryBehavior2=Ability Vampirism Carry Behavior 2
Behavior/Name/TalentAbilityVampirismCarryBehavior3=Ability Vampirism Carry Behavior 3
Behavior/Name/TalentAmplifiedHealing=Amplified Healing
Behavior/Name/TalentArcaneTeachings1=Arcane Teachings 1
Behavior/Name/TalentArcaneTeachings2=Arcane Teachings 2
Behavior/Name/TalentArcaneTeachingsSlow1=Arcane Teachings (Slow 1)
Behavior/Name/TalentArcaneTeachingsSlow2=Arcane Teachings (Slow 2)
Behavior/Name/TalentBattleFury1Buff=Battle Fury
Behavior/Name/TalentBattleFury2Buff=Battle Fury
Behavior/Name/TalentBattleFury2CarryBehavior=Battle Fury 2 Carry Behavior
Behavior/Name/TalentBattleFuryCarryBehavior=Battle Fury Carry Behavior
Behavior/Name/TalentBerserk=Berserk
Behavior/Name/TalentBlockCarryBehavior=Block Carry Behavior
Behavior/Name/TalentBloodForBloodCarryBehavior=Blood For Blood (Carry Behavior)
Behavior/Name/TalentBloodForBloodDebuff=Blood For Blood
Behavior/Name/TalentBucketAmplifiedHealing=Amplified Healing
Behavior/Name/TalentBucketArcaneTeachings=Arcane Teachings
Behavior/Name/TalentBucketArcaneTeachingsSlow=Arcane Teachings
Behavior/Name/TalentBucketBattleFuryBuff=Battle Fury
Behavior/Name/TalentBucketBattleFuryBuffTychus=Battle Fury Buff
Behavior/Name/TalentBucketBattleFuryCarryBehavior=Talent Bucket Battle Fury Carry Behavior
Behavior/Name/TalentBucketBattleFuryCarryBehaviorTychus=Talent Bucket Battle Fury Carry Behavior
Behavior/Name/TalentBucketBlock=Block
Behavior/Name/TalentBucketBlockController=Block Controller
Behavior/Name/TalentBucketBrilliance=Brilliance
Behavior/Name/TalentBucketBurningRage=Burning Rage
Behavior/Name/TalentBucketCalloftheStorm=Talent Bucket Callofthe Storm
Behavior/Name/TalentBucketConstantHeroismCarryBehavior=Talent Bucket Constant Heroism Carry Behavior
Behavior/Name/TalentBucketDemolitionist=Demolitionist (Carry Behavior)
Behavior/Name/TalentBucketDemolitionistTychus=Demolitionist (Carry Behavior)
Behavior/Name/TalentBucketExecutioner=Executioner
Behavior/Name/TalentBucketFlashoftheStormCarryBehavior=Talent Bucket Bolt of the Storm Carry Behavior
Behavior/Name/TalentBucketFollowThrough=Follow Through
Behavior/Name/TalentBucketFollowThroughCarryBehavior=Follow Through Carry Behavior
Behavior/Name/TalentBucketFollowThroughCooldown=Follow Through (Cooldown)
Behavior/Name/TalentBucketForceOfWillCarryBehavior=Talent Bucket Force Of Will Carry Behavior
Behavior/Name/TalentBucketFuryoftheStormCarryBehavior=Talent Bucket Fury of the Storm Carry Behavior
Behavior/Name/TalentBucketFuryoftheStormCarryBehaviorTychus=Talent Bucket Fury of the Storm Carry Behavior
Behavior/Name/TalentBucketGiantKiller=Talent Bucket Giant Killer
Behavior/Name/TalentBucketGiantKillerTychus=Talent Bucket Giant Killer
Behavior/Name/TalentBucketHastyStrikes=Hasty Strikes
Behavior/Name/TalentBucketIceBlock=Ice Block
Behavior/Name/TalentBucketIceBlockCarryBehavior=Ice Block Carry Behavior
Behavior/Name/TalentBucketImposingPresenceCarryBehavior=Talent Bucket Imposing Presence Carry Behavior
Behavior/Name/TalentBucketImposingPresenceSlow=Imposing Presence
Behavior/Name/TalentBucketInvigorateCarryBehavior=Invigorate (Carry Behavior)
Behavior/Name/TalentBucketInvigorateCooldown=Invigorate Cooldown
Behavior/Name/TalentBucketMarksman=Focused Attack
Behavior/Name/TalentBucketMarksmanCooldown=Focused Attack Cooldown
Behavior/Name/TalentBucketMightAndMagic=Might and Magic
Behavior/Name/TalentBucketMightAndMagicController=Talent Bucket Might And Magic Controller
Behavior/Name/TalentBucketPromote=Promote
Behavior/Name/TalentBucketPromoteCarryBehavior=Promote (Carry Behavior)
Behavior/Name/TalentBucketResurgenceoftheStormCarryBehavior=Talent Bucket Resurgence of the Storm Carry Behavior
Behavior/Name/TalentBucketSearingAttacksTychus=Searing Attacks
Behavior/Name/TalentBucketShielding=Talent Bucket Shielding
Behavior/Name/TalentBucketShieldingVisualController=Talent Bucket Shielding Visual Controller
Behavior/Name/TalentBucketShrinkRay=Shrink Ray
Behavior/Name/TalentBucketShrinkRayCarryBehavior=Shrink Ray Carry Behavior
Behavior/Name/TalentBucketShrinkRayDamageReduction=Shrink Ray
Behavior/Name/TalentBucketSprintActiveBehavior=Sprint
Behavior/Name/TalentBucketSprintCarryBehavior=Sprint (Carry Behavior)
Behavior/Name/TalentBucketStormShield=Storm Shield
Behavior/Name/TalentBucketStormShieldCarryBehavior=Storm Shield (Carry Behavior)
Behavior/Name/TalentBucketStormShieldDummyBehavior=Storm Shield (Dummy Behavior)
Behavior/Name/TalentBucketSuperiority=Superiority (Carry Behavior)
Behavior/Name/TalentBucketSwiftStormCarryBehavior=Swift Storm (Carry Behavior)
Behavior/Name/TalentBucketVampiricAssault=Vampiric Assault
Behavior/Name/TalentBucketVampiricAssaultTychus=Vampiric Assault
Behavior/Name/TalentBucketVictoryRush=Victory Rush
Behavior/Name/TalentBucketVictoryRushController=Victory Rush Controller
Behavior/Name/TalentCalloftheStorm=Onslaught of the Storm
Behavior/Name/TalentCalloftheStormDamagePrevention=Onslaught of the Storm (Damage Prevention)
Behavior/Name/TalentCleanseBuff=Cleanse
Behavior/Name/TalentCorruption=Corruption
Behavior/Name/TalentCorruption2=Corruption
Behavior/Name/TalentCorruption3=Corruption
Behavior/Name/TalentCorruptionCarry=Corruption Carry Behavior 1
Behavior/Name/TalentCullTheWeakCarryBehavior=Cull The Weak Carry Behavior
Behavior/Name/TalentDash=Dash
Behavior/Name/TalentDashAlly=Dash (Ally)
Behavior/Name/TalentDashCarryBehavior=Dash (Carry Behavior)
Behavior/Name/TalentDeafeningRoarCarryBehavior=Deafening Roar (Carry Behavior)
Behavior/Name/TalentDeafeningRoarSlow=Deafening Roar (Slow)
Behavior/Name/TalentEnrage=Enrage
Behavior/Name/TalentEnrageBuff=Enrage
Behavior/Name/TalentEnrageBuff2=Enrage
Behavior/Name/TalentEnrageBuff3=Enrage
Behavior/Name/TalentEnrageCarryBehavior=Enrage Carry Behavior
Behavior/Name/TalentEnrageCarryBehavior2=Enrage 2 Carry Behavior
Behavior/Name/TalentEnrageCarryBehavior3=Enrage 3 Carry Behavior
Behavior/Name/TalentFirstAid=First Aid
Behavior/Name/TalentFirstAidAlly=First Aid (Ally)
Behavior/Name/TalentFirstAidCarryBehavior=First Aid (Carry Behavior)
Behavior/Name/TalentFocusedAttackCooldown=Talent Focused Attack Cooldown
Behavior/Name/TalentForceofWill=Force of Will
Behavior/Name/TalentForceofWillCooldown=Force of Will
Behavior/Name/TalentGenericCullTheWeak1=Talent Generic Cull The Weak1
Behavior/Name/TalentGenericCullTheWeak1Executioner=Talent Generic Cull The Weak1 Executioner
Behavior/Name/TalentGenericCullTheWeak2=Talent Generic Cull The Weak2
Behavior/Name/TalentGenericCullTheWeak2Executioner=Talent Generic Cull The Weak2 Executioner
Behavior/Name/TalentGenericExecutioner2=Generic Executioner 2
Behavior/Name/TalentGenericExpertMarksman=Talent Generic Expert Marksman
Behavior/Name/TalentGenericGiantKiller1=Talent Generic Giant Killer1
Behavior/Name/TalentGenericGiantKiller1Executioner=Talent Generic Giant Killer1 Executioner
Behavior/Name/TalentGenericGiantKiller2=Talent Generic Giant Killer2
Behavior/Name/TalentGenericGiantKiller2Executioner=Talent Generic Giant Killer2 Executioner
Behavior/Name/TalentGenericGiantKiller3=TalentGenericGiantKiller3
Behavior/Name/TalentGenericManaBurstManaBehavior13=Talent Generic Mana Burst Mana Behavior13
Behavior/Name/TalentGenericManaBurstManaBehavior14=Talent Generic Mana Burst Mana Behavior14
Behavior/Name/TalentGenericManaBurstManaBehavior15=Talent Generic Mana Burst Mana Behavior15
Behavior/Name/TalentGenericMarksman1Executioner=Talent Generic Marksman1 Executioner
Behavior/Name/TalentGenericMarksman2Executioner=Talent Generic Marksman2 Executioner
Behavior/Name/TalentGenericMarksman3Executioner=Talent Generic Marksman3 Executioner
Behavior/Name/TalentGenericRevengeController1=TalentGenericRevengeController1
Behavior/Name/TalentGenericRevengeController2=TalentGenericRevengeController2
Behavior/Name/TalentGenericRevengeController3=TalentGenericRevengeController3
Behavior/Name/TalentGenericTenacity1=Tenacity
Behavior/Name/TalentGenericTenacity1Controller=Talent Generic Tenacity1 Controller
Behavior/Name/TalentGenericTenacity2=Tenacity
Behavior/Name/TalentGenericTenacity2Controller=Talent Generic Tenacity2 Controller
Behavior/Name/TalentGenericTenacity3=Tenacity
Behavior/Name/TalentGenericTenacity3Controller=Talent Generic Tenacity3 Controller
Behavior/Name/TalentGenericThrillOfTheKill=Talent Generic Thrill Of The Kill
Behavior/Name/TalentGenericThrillOfTheKillController=Talent Generic Thrill Of The Kill Controller
Behavior/Name/TalentGenericVampiricAssault1=Talent Generic Vampiric Assault1
Behavior/Name/TalentGenericVampiricAssault2=Talent Generic Vampiric Assault2
Behavior/Name/TalentGenericVictoryRushController1=TalentGenericVictoryRushController1
Behavior/Name/TalentGenericVictoryRushController2=TalentGenericVictoryRushController2
Behavior/Name/TalentHealthGlobeMastery=Health Globe Mastery
Behavior/Name/TalentMercenaryLord=Mercenary Lord
Behavior/Name/TalentMercenaryLordGiantBuff=Mercenary Lord
Behavior/Name/TalentMercenaryLordKnightBuff=Mercenary Lord
Behavior/Name/TalentProtectiveShield=Shielded
Behavior/Name/TalentRegenerativeShielding1=Regenerative Shielding 1
Behavior/Name/TalentRegenerativeShielding2=Regenerative Shielding 2
Behavior/Name/TalentRegenerativeShielding3=Regenerative Shielding 3
Behavior/Name/TalentRewindCarryBehavior=Rewind (Carry Behavior)
Behavior/Name/TalentSprintCarryBehavior=Sprint (Carry Behavior)
Behavior/Name/TalentStoneskin=Stoneskin
Behavior/Name/TalentStoneskinAlly=Stoneskin (Ally)
Behavior/Name/TalentStoneskinCarryBehavior=Stoneskin (Carry Behavior)
Behavior/Name/TalentStoneskinDummyBehavior=Stoneskin (Dummy Behavior)
Behavior/Name/TankHeroHealthBuff=Tank Hero Health Buff
Behavior/Name/TankHeroMercDamageReductionBuff=Tank Hero Merc Damage Reduction Buff
Behavior/Name/TankModeDummyBehavior=Tank Mode Dummy Behavior
Behavior/Name/TarBarrel=Tar Barrel
Behavior/Name/TarBarrelScan=Tar Barrel Scan
Behavior/Name/TassadarDimensionalShiftCarryBehavior=Dimensional Shift Carry Behavior
Behavior/Name/TassadarDistortionBeam=Tassadar Distortion Beam
Behavior/Name/TassadarDistortionBeamSuppression=Distortion Beam Suppression
Behavior/Name/TassadarDistortionForceWall=Tassadar Distortion (ForceWall)
Behavior/Name/TassadarDistortionSlowImproved=Tassadar Distortion Slow
Behavior/Name/TassadarForceWallCarryBehavior=Force Wall Carry Behavior
Behavior/Name/TassadarForceWallTimedLife=Force Wall Timed Life
Behavior/Name/TassadarKhalasEmbraceCarryBehavior=Khalas Embrace Carry Behavior
Behavior/Name/TassadarPassiveBuffWeapon=Tassadar Passive Buff Weapon
Behavior/Name/TassadarPlasmaShieldSuppressionBehavior=Plasma Shield (Suppression Behavior)
Behavior/Name/TassadarScryerSpeedBuff=Scryer
Behavior/Name/TassadarSpacetimeWarpCarryBehavior=Spacetime Warp Carry Behavior
Behavior/Name/TassadarTwilightMessiahCarryBehavior=Twilight Messiah Carry Behavior
Behavior/Name/TassadarTwilightMessiahInitialDelay=Twilight Messiah (Initial Delay)
Behavior/Name/TauntingTotem=Taunting Totem
Behavior/Name/TeleportDummyBehavior=Teleport
Behavior/Name/TemporarilyHoldFire=Temporarily Hold Fire
Behavior/Name/TenderizerSlow=Tenderizer
Behavior/Name/TestDisabledBehavior=Test Disabled Behavior
Behavior/Name/TestTalentDummyBehavior=Test Talent Dummy Behavior
Behavior/Name/TheHuntRedirectDummy=The Hunt Redirect Dummy
Behavior/Name/TheHuntStun=Hunt
Behavior/Name/ThrallFrostShockMasteryCarryBehavior=Frost Shock Mastery Carry Behavior
Behavior/Name/ThrallFrostShockRelicExtraSlow=Frost Shock (Relic Extra Slow)
Behavior/Name/ThrallFrostShockSlow=Frost Shock (Slow)
Behavior/Name/ThrallGraceofAirCarryBehavior=Grace of Air Carry Behavior
Behavior/Name/ThrallImprovedWindfuryCarryBehavior=Improved Windfury Carry Behavior
Behavior/Name/ThrallLavaLash=Lava Lash
Behavior/Name/ThrallLavaLashMasteryCarryBehavior=Lava Lash Mastery Carry Behavior
Behavior/Name/ThrallLightningShieldMasteryCarryBehavior=Lightning Shield Mastery Carry Behavior
Behavior/Name/ThrallUnleashTheElementsEarthBehavior=Silenced
Behavior/Name/ThrallUnleashTheElementsFrostBehavior=Slowed
Behavior/Name/ThrallUnleashTheElementsLightningBehavior=Stunned
Behavior/Name/ThrallWindfuryCarryBehavior=Windfury Carry Behavior
Behavior/Name/ThrallWindfuryProc=Windfury Proc
Behavior/Name/ThrallWindfuryProcRelic=Windfury Proc Relic
Behavior/Name/ThrallWindfuryProcRelicSpacer=Windfury Proc Relic Spacer
Behavior/Name/ThunderclapHealingStatic=Thunderclap Healing Static
Behavior/Name/ThunderclapRoot=Thunderclap Root
Behavior/Name/ThunderstormActiveHitBehavior=Thunderstorm Active (Hit Behavior)
Behavior/Name/ThunderstormAvailabilityController=Thunderstorm Availability Controller
Behavior/Name/ThunderstormMarkedDebuff=Thunderstorm
Behavior/Name/ThunderstormPeriodicController=Thunderstorm Periodic Controller
Behavior/Name/ThunderstormReadyBuff=Thunderstorm
Behavior/Name/ThunderstormShrubDisabler=Thunderstorm Shrub Disabler
Behavior/Name/ThunderstormShrubDisablerDamageDealtResponse=Thunderstorm Shrub Disabler Damage Dealt Response
Behavior/Name/ThunderstormShrubDisablerSuppression=Thunderstorm Shrub Disabler Suppression
Behavior/Name/TimeRiftCarryBehavior=Time Rift Carry Behavior
Behavior/Name/TimeWarpDebuff=Time Warp
Behavior/Name/TimeWarpRelicPull=Time Warp Relic Pull
Behavior/Name/TimeWarpSlow=Time Warp
Behavior/Name/TimeWarpStun=Time Warp Stun
Behavior/Name/TinkerClockwerkSteamFists=Tinker Clockwerk Steam Fists
Behavior/Name/TinkerDethLazorMasteryCarryBehavior=Tinker Deth Lazor Mastery Carry Behavior
Behavior/Name/TinkerElectromagneticPulseGenerator=Tinker Electromagnetic Pulse Generator
Behavior/Name/TinkerGravOBomb3000CarryBehavior=Tinker Grav-O-Bomb 3000 Carry Behavior
Behavior/Name/TinkerHyperfocusCoilsMasteryCarryBehavior=Tinker Hyperfocus Coils Mastery Carry Behavior
Behavior/Name/TinkerMechaLordMasteryCarryBehavior=Tinker Mecha-Lord Mastery Carry Behavior
Behavior/Name/TinkerRoboGoblin=Robo-Goblin
Behavior/Name/TinkerRoboGoblinCarryBehavior=Tinker Robo-Goblin Carry Behavior
Behavior/Name/TinkerRockItTurretMasteryCarryBehavior=Tinker Rock-It Turret Mastery Carry Behavior
Behavior/Name/TinkerSalvage=Tinker Salvage
Behavior/Name/TinkerSalvageBuff=Salvage
Behavior/Name/TinkerSalvageDebuff=Tinker Salvage Debuff
Behavior/Name/TinkerSalvageScrapCoolup=Tinker Salvage Scrap Coolup
Behavior/Name/TinkerSalvageScrapTimedLife=Tinker Salvage Scrap Timed Life
Behavior/Name/TinkerXplodiumChargeMasteryCarryBehavior=Tinker Xplodium Charge Mastery Carry Behavior
Behavior/Name/TowerAggroSoundCooldown=Tower Aggro Sound Cooldown
Behavior/Name/TowerEnergyRegen=Tower Energy Regen
Behavior/Name/TowerGivesWDBonus=Tower Gives WD Bonus
Behavior/Name/TowerHasEnergy=Tower Has Energy
Behavior/Name/TowerLowEnergyController=Tower Low Energy Controller
Behavior/Name/TowerLowEnergyPowerdown=Tower Low Energy Powerdown
Behavior/Name/TowerWeaponDelayForAnim=Tower Weapon Delay For Anim
Behavior/Name/TownBuildingRevealController=Town Building Reveal Controller
Behavior/Name/TownCannonTowerInvulnerable=Town Cannon Tower Invulnerable
Behavior/Name/TownCannonTowerNoDeath=Town Cannon Tower No Death
Behavior/Name/TownGateBehavior=Gate Behavior
Behavior/Name/TownHallFlamingArrowBehavior=Town Hall Flaming Arrow Behavior
Behavior/Name/TownHallRecentlyAttacked=Town Hall Recently Attacked
Behavior/Name/TownHallSearch=Town Hall Search
Behavior/Name/TownHallSlow=Town Hall Slow
Behavior/Name/TownReveal=Town Reveal
Behavior/Name/ToxicNestArmingBehavior=Toxic Nest Arming Behavior
Behavior/Name/ToxicNestReveal=Toxic Nest
Behavior/Name/ToxicNestSearchBehaviorTimedLife=Toxic Nest Search Behavior (Timed Life)
Behavior/Name/ToxicNestSlow=Toxic Nest (Vile Nest)
Behavior/Name/TrailofFlames=Trail of Flames
Behavior/Name/TrailofFlamesCaster=Trail of Flames
Behavior/Name/Trample=Trample
Behavior/Name/TrampleKnockback=Trample Knockback
Behavior/Name/TrampleStun=Trample Stun
Behavior/Name/TranquilityBehavior=Tranquility
Behavior/Name/TransformHeroOdinBeingCapturedBehavior=Transform Hero (Odin Being Captured Behavior)
Behavior/Name/TransformHeroVehicleBeingCapturedBehavior=Transform Hero (Vehicle Being Captured Behavior)
Behavior/Name/TrapArming=Trap Arming
Behavior/Name/TrapDebuff=Trap
Behavior/Name/TrapRoot=Trap Root
Behavior/Name/TrapScan=Trap Scan
Behavior/Name/TreeBehavior=Tree Behavior
Behavior/Name/TriggerHappySpeedBuff=Trigger Happy
Behavior/Name/TripleTapDummyRemove=Triple Tap Dummy Remove
Behavior/Name/TripleTapMissileScan=Triple Tap Missile Scan
Behavior/Name/TripleTapReveal=Triple Tap Reveal
Behavior/Name/TrueshotBowAura=Trueshot Bow Aura
Behavior/Name/Truesight=Truesight
Behavior/Name/TutorialKingsCoreRangeBehavior=King's Core Range Behavior
Behavior/Name/TutorialTowerRangeBehavior=Tower Range Behavior
Behavior/Name/TutorialTownHallRangeBehavior=Town Hall Range Behavior
Behavior/Name/TwilightDreamCaster=Twilight Dream (Caster)
Behavior/Name/TwilightDreamSilence=Twilight Dream
Behavior/Name/TwilightDreamSlow=Twilight Dream
Behavior/Name/TwilightMessiah=Twilight Messiah
Behavior/Name/TwilightMessiahShadowMessiah=Shadow Messiah
Behavior/Name/TwilightMessiahShadowMessiahInitialDelay=Twilight Messiah (Shadow Messiah Initial Delay)
Behavior/Name/TwilightMessiahShield=Twilight Messiah Shield
Behavior/Name/TychusDirtyFighting=Tychus Dirty Fighting
Behavior/Name/TychusFragGrenadeMasteryCarryBehavior=Tychus Frag Grenade Mastery Carry Behavior
Behavior/Name/TychusGatlingGun=Tychus Gatling Gun
Behavior/Name/TychusIncendiaryAmmo=Tychus Incendiary Ammo
Behavior/Name/TychusLockAndLoadCombatStyle=Lock And Load
Behavior/Name/TychusLockandLoad=Lock and Load
Behavior/Name/TychusMinigunActive=Minigun Active
Behavior/Name/TychusMinigunWindup=Minigun Windup
Behavior/Name/TychusNoOdin=Tychus No Odin
Behavior/Name/TychusOdin=Tychus Odin
Behavior/Name/TychusOdinCancelDelayBuff=Odin Cancel Delay Buff
Behavior/Name/TychusOdinDamageScaler=Tychus Odin Damage Scaler
Behavior/Name/TychusOdinHealthBuffEnabled=Tychus Odin Health Buff Enabled
Behavior/Name/TychusOdinNukeBurnEnabled=Tychus Odin Nuke Burn Enabled
Behavior/Name/TychusOdinStartupDelay=Tychus Odin Startup Delay
Behavior/Name/TychusOverkillTargetedActive=Overkill
Behavior/Name/TychusPassiveBuffWeapon=Tychus Passive Buff Weapon
Behavior/Name/TychusRapidFire=Rapid Fire
Behavior/Name/TychusRapidFireCombatStyleCarryBehavior=Tychus Rapid Fire Combat Style Carry Behavior
Behavior/Name/TychusRapidfireCoolup=Rapid Fire Coolup
Behavior/Name/TychusStim=Stimpack
Behavior/Name/TychusStimPack=Stim Pack
Behavior/Name/TyraelAngelsGrace=Angel's Grace
Behavior/Name/TyraelArchangelsWrath=Tyrael Archangel's Wrath
Behavior/Name/TyraelArchangelsWrathDeathActiveBuff=Tyrael Archangel's Wrath
Behavior/Name/TyraelBladeOfJustice=Blade of Justice
Behavior/Name/TyraelElDruinsMightBarricadeMiniSpeedup=El'Druin's Might (Barricade Mini Speedup)
Behavior/Name/TyraelHandofProvidenceCarryBehavior=Hand of Providence Carry Behavior
Behavior/Name/TyraelHolyGroundCarryBehavior=Holy Ground Carry Behavior
Behavior/Name/TyraelJudgementCarryBehavior=Judgement Carry Behavior
Behavior/Name/TyraelJudgementTargetScan=Judgement (Target Scan)
Behavior/Name/TyraelPassiveBuffWeapon=Tyrael Passive Buff Weapon
Behavior/Name/TyraelProtectioninDeathCarryBehavior=Tyrael Protection in Death Carry Behavior
Behavior/Name/TyraelRighteousnessRegeneration=Regeneration
Behavior/Name/TyraelSanctificationCarryBehavior=Sanctification Carry Behavior
Behavior/Name/TyraelSanctificationInitialBehaviorDelay=Sanctification (Initial Behavior Delay)
Behavior/Name/TyraelWorldstoneShard=Tyrael Worldstone Shard
Behavior/Name/TyraelZealotryCarryBehavior=Zealotry Carry Behavior
Behavior/Name/TyrandeHuntersMark=Hunter's Mark
Behavior/Name/TyrandeHuntersMarkDebuff=Old Hunter's Mark
Behavior/Name/TyrandeHuntersMarkDebuffImproved=Old Hunter's Mark
Behavior/Name/TyrandeLightofEluneMastery1CarryBehavior=Tyrande Light of Elune Mastery 1 Carry Behavior
Behavior/Name/TyrandeLightofEluneSuppressionBehavior=Light of Elune (Suppression Behavior)
Behavior/Name/TyrandeLunarFlareMastery1CarryBehavior=Tyrande Lunar Flare Mastery 1 Carry Behavior
Behavior/Name/TyrandePassiveBuffWeapon=Tyrande Passive Buff Weapon
Behavior/Name/TyrandeSearingArrows=Searing Arrows
Behavior/Name/TyrandeSentinelMastery1CarryBehavior=Tyrande Sentinel Mastery 1 Carry Behavior
Behavior/Name/TyrandeSentinelShotEmpower=Empower
Behavior/Name/TyrandeShadowstalkMovement=Shadowstalk Speed
Behavior/Name/TyrandeShadowstalkSelfCloakDelay=Shadowstalk (Self Cloak Delay)
Behavior/Name/TyrandeShadowstalkSuppressionBehavior=Shadowstalk (Suppression Behavior)
Behavior/Name/TyrandeStarfallSuppressionBehavior=Starfall (Suppression Behavior)
Behavior/Name/TyrandeTrueshotBow=Tyrande Trueshot Bow
Behavior/Name/UberRockstarHero=Rockstar
Behavior/Name/UberRockstarMinion=Uber Rockstar
Behavior/Name/Ultimate1Unlocked=Heroic Ability 1 Unlocked
Behavior/Name/Ultimate2Unlocked=Heroic Ability 2 Unlocked
Behavior/Name/UltimateEvolutionBuff=Ultimate Evolution (Buff)
Behavior/Name/UltimateEvolutionBuild=Ultimate Evolution (Build)
Behavior/Name/UltimateEvolutionCarryBehaviorAP=Ultimate Evolution Carry Behavior AP
Behavior/Name/UltimateEvolutionCarryBehaviorCDR=Ultimate Evolution Carry Behavior CDR
Behavior/Name/UltimateEvolutionCopyDummy=Ultimate Evolution Copy Dummy
Behavior/Name/UltimateEvolutionHeroicAbilityDetector=Ultimate Evolution Heroic Ability Detector
Behavior/Name/UltimateEvolutionTimedLife=Ultimate Evolution (Timed Life)
Behavior/Name/UnderworldBossRootsCastScan=Boss Roots Cast Scan
Behavior/Name/UnderworldBossRootsTargetBehavior=Binding Roots
Behavior/Name/UnderworldBossScaling=Underworld Boss Scaling
Behavior/Name/UnderworldBossStun=Stun
Behavior/Name/UnderworldBossStunCastScan=Boss Stun Cast Scan
Behavior/Name/UnderworldMininonWander=Mininon Wander
Behavior/Name/UnderworldMinionScaling=Underworld Minion Scaling
Behavior/Name/UnderworldPowerupStack=Powerup Stack
Behavior/Name/UnderworldRangedMininonWander=Ranged Mininon Wander
Behavior/Name/UnderworldSkullBuff1=Skull Buff
Behavior/Name/UnderworldSkullBuff2=Skull Buff
Behavior/Name/UnderworldSummonedBossAbilityDisable=Summoned Boss Ability Disable
Behavior/Name/UnderworldSummonedBossRootsCastScan=Summoned Boss Roots Cast Scan
Behavior/Name/UnderworldSummonedBossRootsTargetBehavior=Binding Roots
Behavior/Name/UnderworldSummonedBossStun=Stun
Behavior/Name/UnderworldSummonedBossStunCastScan=Summoned Boss Stun Cast Scan
Behavior/Name/UnleashBansheeDebuff=Unleash Banshee
Behavior/Name/UnleashBansheeMissileScan=Unleash Banshee Missile Scan
Behavior/Name/UsingVehicle=Using Vehicle
Behavior/Name/UtherDivineShieldCarryBehavior=Uther Divine Shield Carry Behavior
Behavior/Name/UtherDivineStormCarryBehavior=Uther Divine Storm Carry Behavior
Behavior/Name/UtherEternalDevotion=Uther Eternal Devotion
Behavior/Name/UtherEternalDevotionRezDelay=Uther Eternal Devotion Rez Delay
Behavior/Name/UtherHammerOfJusticeMasteryCarryBehavior=Hammer Of Justice Mastery Carry Behavior
Behavior/Name/UtherHammeroftheLightbringer=Uther Hammer of the Lightbringer
Behavior/Name/UtherHardenedFocus=Hardened Focus
Behavior/Name/UtherHolyLightMasteryCarryBehavior=Uther Holy Light Mastery Carry Behavior
Behavior/Name/UtherHolyLightSuppressionBehavior=Holy Light (Suppression Behavior)
Behavior/Name/UtherHolyRadianceMasteryCarryBehavior=Uther Holy Radiance Mastery Carry Behavior
Behavior/Name/UtherPassiveBuffWeapon=Uther Passive Buff Weapon
Behavior/Name/Valiant=Valiant
Behavior/Name/Vault=Vault
Behavior/Name/VehicleDiedStun=Vehicle Died Stun
Behavior/Name/VehicleDragonBurninate=Vehicle Dragon Burninate
Behavior/Name/VehicleDragonKnightDeathKnockbackDamageSuppression=Death Knockback Damage Suppression
Behavior/Name/VehicleDragonKnightDeathKnockbackStun=Death Knockback Stun
Behavior/Name/VehicleDragonPotionStun=Vehicle Dragon Potion Stun
Behavior/Name/VehicleDragonTimedLife=Heart of the Dragon
Behavior/Name/VehicleUnstoppable=Vehicle Unstoppable
Behavior/Name/VehicleVeterancy=Vehicle Veterancy
Behavior/Name/VenomArrowPeriodicDamage=Venom Arrow
Behavior/Name/VenomArrowTick1DummyBuff=Venom Arrow (Tick 1 Dummy Buff)
Behavior/Name/VenomArrowTick2DummyBuff=Venom Arrow (Tick 2 Dummy Buff)
Behavior/Name/VenomArrowTick3DummyBuff=Venom Arrow (Tick 3 Dummy Buff)
Behavior/Name/VenomArrowTick4DummyBuff=Venom Arrow (Tick 4 Dummy Buff)
Behavior/Name/Versatile=Versatile
Behavior/Name/VersatileCarryBehavior=Versatile
Behavior/Name/VictoryRush1=Victory Rush
Behavior/Name/VictoryRush2=Victory Rush
Behavior/Name/VictorySceneActor=Victory Scene Actor
Behavior/Name/VileGas=Vile Gas
Behavior/Name/VirophageMindControl=Virophage (Mind Control)
Behavior/Name/Vitality1=Vitality 1
Behavior/Name/Vitality10=Vitality 10
Behavior/Name/Vitality2=Vitality 2
Behavior/Name/Vitality3=Vitality 3
Behavior/Name/Vitality4=Vitality 4
Behavior/Name/Vitality5=Vitality 5
Behavior/Name/Vitality6=Vitality 6
Behavior/Name/Vitality7=Vitality 7
Behavior/Name/Vitality8=Vitality 8
Behavior/Name/Vitality9=Vitality 9
Behavior/Name/VoidPrison=Void Prison
Behavior/Name/VoidPrisonDisplay=Void Prison
Behavior/Name/VoidPrisonDomeBehavior=Void Prison Dome Behavior
Behavior/Name/VoidPrisonDomeBehaviorProtectivePrison=Void Prison Dome Behavior (Protective Prison)
Behavior/Name/VoidPrisonSuicideDelay=Void Prison Suicide Delay
Behavior/Name/VoidPrisonZeratulBehavior=Void Prison (Zeratul Behavior)
Behavior/Name/VoidShift=Void Shift
Behavior/Name/VoidShiftRelicController=Void Shift Relic Controller
Behavior/Name/VoidShiftRelicCooldown=Void Shift Relic Cooldown
Behavior/Name/VoidWalkChannelOn=Void Walk Channel On
Behavior/Name/VorpalBladeController=Vorpal Blade Controller
Behavior/Name/VorpalBladeDebuff=Vorpal Blade
Behavior/Name/WallCrushCooldown=Grave Golem Wall Crush Cooldown
Behavior/Name/WarSpurs=War Spurs
Behavior/Name/WarSpursSpeedBuff=War Spurs
Behavior/Name/WaterDoubleDragonMarkerDummy=Water Double Dragon (Marker Dummy)
Behavior/Name/WaterDragonAbilityLockout=Water Dragon Ability Lockout
Behavior/Name/WaterDragonCountdownBehavior=Water Dragon
Behavior/Name/WaterDragonMarkerDummy=Water Dragon (Marker Dummy)
Behavior/Name/WaterDragonSlow=Water Dragon Slow
Behavior/Name/WaterDragonValidityBehavior=Water Dragon (Validity Behavior)
Behavior/Name/WaveofLightCarryBehavior=Wave of Light Carry Behavior
Behavior/Name/WaveofLightStacks=Wave of Light Stacks
Behavior/Name/WeaponCarryDiabloFast=Diablo Merciless
Behavior/Name/WeaponCarryDiabloNightmarish=Diablo Nightmarish
Behavior/Name/WilloftheForsakenMasteryCarryBehavior=Will of the Forsaken Mastery Carry Behavior
Behavior/Name/WilloftheForsakenUnstoppableBuff=Will of the Forsaken
Behavior/Name/Windwalk=Windwalk
Behavior/Name/WindwalkImproved=Windwalk
Behavior/Name/WindwalkOnDamageRemoval=Windwalk (On Damage Removal)
Behavior/Name/WispBehavior=Wisp Behavior
Behavior/Name/WispJump=Wisp Jump
Behavior/Name/WitchDoctorBloodRitualMasteryCarryBehavior=Witch Doctor Blood Ritual Mastery Carry Behavior
Behavior/Name/WitchDoctorCorpseSpidersMasteryCarryBehavior=Witch Doctor Corpse Spiders Mastery Carry Behavior
Behavior/Name/WitchDoctorCorpseSpidersRelicLeapingBehavior=Corpse Spiders (Relic Leaping Behavior)
Behavior/Name/WitchDoctorCorpseSpidersRelicLeapingCharge=Corpse Spiders (Relic Leaping Charge)
Behavior/Name/WitchDoctorDeathRitualCasterImproved=Witch Doctor Death Ritual
Behavior/Name/WitchDoctorDeathRitualHeal=Witch Doctor Death Ritual Heal
Behavior/Name/WitchDoctorDeathRitualTargetImproved=Voodoo Ritual
Behavior/Name/WitchDoctorGargantuanActive=Gargantuan Active
Behavior/Name/WitchDoctorGargantuanActive2=Witch Doctor Gargantuan Active
Behavior/Name/WitchDoctorGargantuanCarryBehavior=Witch Doctor Gargantuan Carry Behavior
Behavior/Name/WitchDoctorGargantuanHallucination=Witch Doctor Gargantuan Hallucination
Behavior/Name/WitchDoctorGargantuanSlow=Stomped
Behavior/Name/WitchDoctorGargantuanThrowDisableBehavior=Gargantuan Throw Disable Behavior
Behavior/Name/WitchDoctorGargantuanTimedLife=Witch Doctor Gargantuan Timed Life
Behavior/Name/WitchDoctorGidbinn=Witch Doctor Gidbinn
Behavior/Name/WitchDoctorPassiveBuffWeapon=Witch Doctor Passive Buff Weapon
Behavior/Name/WitchDoctorPlagueToadExplode=Witch Doctor Plague Toad Explode
Behavior/Name/WitchDoctorPlagueofToadsPeriodicSizeIncrease=Plague of Toads (Periodic Size Increase)
Behavior/Name/WitchDoctorPlagueofToadsSizeStack=Plague of Toads (Size Stack)
Behavior/Name/WitchDoctorRavenousSpiritsCarryBehavior=Witch Doctor Ravenous Spirits Carry Behavior
Behavior/Name/WitchDoctorToadRandomMovementController=Witch Doctor Toad Random Movement Controller
Behavior/Name/WitchDoctorToadRandomMovementCoolup=Witch Doctor Toad Random Movement Coolup
Behavior/Name/WitchDoctorToadsofHugenessMasteryCarryBehavior=Witch Doctor Toads of Hugeness Mastery Carry Behavior
Behavior/Name/WitchDoctorVoodooRitual=Witch Doctor Voodoo Ritual
Behavior/Name/WitchDoctorVoodooRitualHeal=Witch Doctor Voodoo Ritual Heal
Behavior/Name/WitchDoctorVoodooRitualTarget=Voodoo Ritual
Behavior/Name/WitchDoctorZombiePrisonNoMeleeBehavior=Zombie Prison (No Melee Behavior)
Behavior/Name/WitchDoctorZombieWallMasteryCarryBehavior=Witch Doctor Zombie Wall Mastery Carry Behavior
Behavior/Name/WizardMinionScaling=Wizard Minion Scaling
Behavior/Name/XplodiumBombStun=Xplodium Charge
Behavior/Name/ZaszInfestedTerranTimedLife=Zasz Infested Terran Timed Life
Behavior/Name/ZeratulBlinkCloakRevealOnDamage=Zeratul Blink Cloak
Behavior/Name/ZeratulBlinkMasteryCarryBehavior=Zeratul Blink Mastery Carry Behavior
Behavior/Name/ZeratulCleaveMasteryCarryBehavior=Zeratul Cleave Mastery Carry Behavior
Behavior/Name/ZeratulCleaveRelicDoT=Rending Cleave
Behavior/Name/ZeratulCleaveSuppressionBehavior=Cleave (Suppression Behavior)
Behavior/Name/ZeratulCloak=Cloak
Behavior/Name/ZeratulPassiveBuffWeapon=Zeratul Passive Buff Weapon
Behavior/Name/ZeratulPassiveWeaponBonus=Assassins Blade
Behavior/Name/ZeratulPermanentCloak=Cloaked
Behavior/Name/ZeratulPermanentCloakDisableController=Zeratul Permanent Cloak Disable Controller
Behavior/Name/ZeratulPermanentCloakInitial=Zeratul Permanent Cloak (Initial)
Behavior/Name/ZeratulPermanentCloakReveal=Revealed
Behavior/Name/ZeratulPermanentCloakRevealOnDamage=Revealed
Behavior/Name/ZeratulShadowAssaultWeaponSupression=Shadow Assault (Weapon Supression)
Behavior/Name/ZeratulSustainedAnomalyMasteryCarryBehavior=Zeratul Sustained Anomaly Mastery Carry Behavior
Behavior/Name/ZeratulVorpalBlades=Zeratul Vorpal Blades
Behavior/Name/ZombiePrisonDeadRushSelected=Zombie Prison Dead Rush Selected
Behavior/Name/ZombiePrisonRelicTimedLife=Zombie Prison Relic Timed Life
Behavior/Name/ZombiePrisonTimedLife=Zombie Prison Timed Life
Behavior/Name/ZombieWallStatusBarController=Zombie Wall Status Bar Controller
Behavior/Name/itemManaShieldCarryBehavior=Mana Shield Carry Behavior
Behavior/Tooltip/APRoundsActive=Increased attack damage.
Behavior/Tooltip/AbathurSymbioteHostBehavior=Your hero currently has a Symbiote assisting it.
Behavior/Tooltip/AbathurToxicNestEnvenomedNest=Damage over time.
Behavior/Tooltip/AdrenalineBoost=Movement Speed Increased.
Behavior/Tooltip/AdvancedBallistics=Increased basic attack damage vs. Minions, Structures, and Mercenaries.
Behavior/Tooltip/AerialBlitzkriegChargeTarget=Stunned.
Behavior/Tooltip/AfterburnerDecrementController=Movement speed increased.
Behavior/Tooltip/AngelicMightBuff=Increased Basic Attack damage
Behavior/Tooltip/Ankh=Next time you die you will quickly revive at your base.
Behavior/Tooltip/AnkhHPRegen=Regenerating health.
Behavior/Tooltip/ArchangelsWrathFlashBang=Blinded.
Behavior/Tooltip/ArchangelsWrathProtectioninDeathBehavior=Shielded.
Behavior/Tooltip/ArchangelsWrathWeaponTargetActiveBehavior=Dealing less damage.
Behavior/Tooltip/ArchmageFireBuff=Your attacks now do fire damage over time!
Behavior/Tooltip/ArchmageFireBuffTargetOnFire=On fire!
Behavior/Tooltip/AreaHealsShields=Shielded.
Behavior/Tooltip/ArthasDestruction=Next hit does double damage.
Behavior/Tooltip/ArthasEndlessWinter=Whenever Arthas casts a spell, he slows all enemies around him.
Behavior/Tooltip/ArthasFrostmourneHungers=Your next attack deals extra damage and restores mana.
Behavior/Tooltip/ArthasImmortalServitudeRelicBuff=Restoring health and reducing cooldowns.
Behavior/Tooltip/ArthasPassiveRuneTapStack=3rd Attack Heals
Behavior/Tooltip/AssassinsBladeVisual=Attacks deal 25% more damage.
Behavior/Tooltip/AssassinsBladeVisual2=Increased movement while cloaked.  <n/>Damage temporarily increased upon decloaking.
Behavior/Tooltip/AssumingDirectControlFinalStun=Abathur is regaining control of his body from the Symbiote.
Behavior/Tooltip/AvatarStun=Stunned.
Behavior/Tooltip/BarbarianAncientSpearMasteryPoison=Poisoned.
Behavior/Tooltip/BarbarianFuryTraitMoveSpeedBuff=Move Speed Increased.
Behavior/Tooltip/BarbarianLeapStun=Stunned.
Behavior/Tooltip/BarbarianWhirlwindHamstringSpiralSlow=Slowed.
Behavior/Tooltip/BarbarianWrathoftheBerserkerBase=Increased damage. Silence, stun, slow, and root durations reduced.
Behavior/Tooltip/BarbedHookedTargetBehavior=Stunned.
Behavior/Tooltip/BarrelRoll=Shielded temporarily.
Behavior/Tooltip/BarrelRollCharging=Charging.
Behavior/Tooltip/BarrelRollRelicBuff=Movement speed increased.
Behavior/Tooltip/BattleCharger1=Increased movement speed while mounted.
Behavior/Tooltip/BattleCharger2=Increased movement speed while mounted.
Behavior/Tooltip/BattleCharger3=Increased movement speed while mounted.
Behavior/Tooltip/BattleChargerMoveSpeedPassive=
Behavior/Tooltip/Bazooka1=Taking damage.
Behavior/Tooltip/Bazooka2=Taking damage.
Behavior/Tooltip/Bazooka3=Taking damage.
Behavior/Tooltip/BeneathContemptBuff=Towers and minions ignore this hero
Behavior/Tooltip/BetrayersFury=Increased attack speed.
Behavior/Tooltip/BetrayersStrike=Next attack deals extra damage.
Behavior/Tooltip/BindingRootsTargetBehavior=This unit is being eaten.
Behavior/Tooltip/Bladestorm=Unstoppable and dealing massive area damage.
Behavior/Tooltip/BlessingofSacrificeUnitedPurpose=Move speed increased
Behavior/Tooltip/BlindingWind=Blinded and missing attacks.
Behavior/Tooltip/BlinkCloakDisableController=Unit cannot be seen without detection.
Behavior/Tooltip/BlinkDaggerCaster=Stunned.
Behavior/Tooltip/BlinkHealCooldown=Blink Heal is cooling down
Behavior/Tooltip/BlinkHealEnabler=Brightwing can instantly teleport to allies
Behavior/Tooltip/BlinkHealHoT=Healing over time
Behavior/Tooltip/BlinkRelicController=Blunk.
Behavior/Tooltip/Block1=Able to block the next incoming weapon attack.
Behavior/Tooltip/Block2=Able to block the next two incoming weapon attacks.
Behavior/Tooltip/Bloodlust=Increased movement and attack speed.
Behavior/Tooltip/BonePrisonSlow=Slowed.
Behavior/Tooltip/BreathOfFireBurning=On fire!
Behavior/Tooltip/BribeStacks=At 20 stacks, the Bribe ability can be used.  Maximum of 50 stacks.
Behavior/Tooltip/BucketOverdrive=Greatly increased ability power and mana costs.
Behavior/Tooltip/BurrowChargeKnockback=Stunned.
Behavior/Tooltip/CaltropImprovedTargetSlow=Slowed by a caltrop.
Behavior/Tooltip/CaltropTargetSlow=Slowed by a caltrop.
Behavior/Tooltip/CarapaceEvolutionShield=Shielded by Abathur.
Behavior/Tooltip/ChargeCharging=Charging.
Behavior/Tooltip/ChargeKnockback=Knocked back.
Behavior/Tooltip/ChargeSlow=Slowed.
Behavior/Tooltip/ChargeStun=Stunned.
Behavior/Tooltip/Clairvoyance=Revealed.
Behavior/Tooltip/CloakFreeSnipeBuff=
Behavior/Tooltip/CloakMoveSpeedBuff=Movement Speed Increased.
Behavior/Tooltip/CloakRegenBuff=Increased health and mana regeneration.
Behavior/Tooltip/CloudSerpentOwnerBehavior=You are being assisted by Li Li's Cloud Serpent.
Behavior/Tooltip/CommandeeringOdinChannel=Your Hero is Transforming.
Behavior/Tooltip/CommandeeringVehicle=Your Hero is Transforming.
Behavior/Tooltip/ConcussiveBlastKnockback=Being knocked back.
Behavior/Tooltip/CoreInvulnerability=
Behavior/Tooltip/CorpseSpidersSlow=Slowed.
Behavior/Tooltip/CrescentSweepSilence=Silenced.
Behavior/Tooltip/CrucioX2CannonSiegeMode=Cannot move, increased range, splash damage.
Behavior/Tooltip/CrushingGrip=Stunned.
Behavior/Tooltip/CrushingGripSlow=Slowed.
Behavior/Tooltip/CurseOfAgony1Burn=This unit is taking damage over time.
Behavior/Tooltip/CurseOfAgony2Burn=This unit is taking damage over time.
Behavior/Tooltip/CurseOfAgony3Burn=This unit is taking damage over time.
Behavior/Tooltip/CurseOfAgony3Slow=This unit is taking damage over time.
Behavior/Tooltip/CurseOfGuldanReveal=Being revealed to the enemy team.
Behavior/Tooltip/CurseOfGuldanSlow=Slowed.
Behavior/Tooltip/DarkArrowPeriodicDamage=Taking periodic damage from Dark Arrow.
Behavior/Tooltip/Dawn=Rooted.
Behavior/Tooltip/DawnReady=The Demon Hunter's next attack will root its target.
Behavior/Tooltip/DeadlyReachCaster=Stunned.
Behavior/Tooltip/DeadlyReachEnemyRoot=Rooted by a Deadly Reach.
Behavior/Tooltip/DeathAndDecay=Dealing AoE Damage.
Behavior/Tooltip/DeathAndDecayRelicDebuff=Slowed.
Behavior/Tooltip/DeathRitualStatBonus=Health Bonus: <d ref="2*$BehaviorStackCount:DeathRitualStatBonus$"/><n/>Mana Bonus: <d ref="$BehaviorStackCount:DeathRitualStatBonus$"/>
Behavior/Tooltip/DefileSlow=Slowed.
Behavior/Tooltip/Deluge=Charging.
Behavior/Tooltip/DemonCommanderDamageBuffFull=Damage is increased.
Behavior/Tooltip/DemonCommanderDamageBuffPartial=Damage is increased.
Behavior/Tooltip/DemonCommanderExplosionDamageBuff=Damage is increased.
Behavior/Tooltip/DemonCommanderShieldBuffFull=Shielded.
Behavior/Tooltip/DemonCommanderShieldBuffPartial=Shielded.
Behavior/Tooltip/DemonHunterCaltrops=When the Demon Hunter is hit by an enemy Hero, she drops a caltrop on the ground. Caltrops slow enemies that walk over them.
Behavior/Tooltip/DemonHunterCaltropsVisual=When the Demon Hunter is hit by an enemy Hero, she drops a caltrop on the ground. Caltrops slow enemies that walk over them.
Behavior/Tooltip/DemonHunterHatredEnrageBuff=Increased move speed and damage
Behavior/Tooltip/DemonHunterHatredEnrageStack=Building Hatred
Behavior/Tooltip/DemonHunterHatredMovespeed=Increased movement speed.
Behavior/Tooltip/DemonHunterHatredStack=Increased attack speed and movement speed.
Behavior/Tooltip/DemonicCharge=Stunned.
Behavior/Tooltip/Detector2=Can detect cloaked or burrowed units within sight range.
Behavior/Tooltip/DethLazorActive=Lazor Charging.
Behavior/Tooltip/DethLazorRelicHeroDebuff=Slowed.
Behavior/Tooltip/DethLazorRelicStructureDebuff=Structure is frozen.
Behavior/Tooltip/DethLazorRelicUnitDebuff=Unit is stunned.
Behavior/Tooltip/DiabloPassiveMerciless=Weakened enemy nearby. +20% movement speed.
Behavior/Tooltip/DiabloPassiveNightmarishNotScary=Not scary.
Behavior/Tooltip/DiabloPoundStun=Stunned.
Behavior/Tooltip/DiamondSkin=Shielded.
Behavior/Tooltip/DirtyFightingRoot=Rooted.
Behavior/Tooltip/DirtyFightingStun=Stunned.
Behavior/Tooltip/DisableInventoryBehavior=Inventory is disabled.
Behavior/Tooltip/DismountStun=Stunned.
Behavior/Tooltip/DismountStunFlyer=Stunned.
Behavior/Tooltip/DistortionBeam=Slowed.
Behavior/Tooltip/DistortionBeamDeprec=Tassadar's abilities also slow enemies near their target by 20% for 2 seconds.
Behavior/Tooltip/DivineIntervention=Invulnerable, increased movement speed.
Behavior/Tooltip/DivineStormCaster=Nearby enemies are slowed and take damage over time. Uther heals over time.
Behavior/Tooltip/DivineStormSlow=Slowed.
Behavior/Tooltip/DivineStormStun=Stunned.
Behavior/Tooltip/DragonKnightBullRushCaster=Charging.
Behavior/Tooltip/DragonKnightBullRushTargetKnockback=Oof!
Behavior/Tooltip/DreamDustReadyBuff=The next attack deals extra damage and increases the target's cooldowns.
Behavior/Tooltip/DruidsGiftAura=Reduces mana cost.
Behavior/Tooltip/DruidsGiftAuraImproved=Reduces mana cost and cooldowns.
Behavior/Tooltip/DwarfTossHeavyImpact=Stunned.
Behavior/Tooltip/DwarfTossSpeedBoost=Movement speed increased.
Behavior/Tooltip/EarthbindTotemDebuff=Slowed.
Behavior/Tooltip/ElDruinsMightSlow=Slowed.
Behavior/Tooltip/ElDruinsMightSpeed=Speedy.
Behavior/Tooltip/ElectromagneticPulseGeneratorReadyBehavior=Next attack deals 50% more damage and slows the target by 20%.
Behavior/Tooltip/ElectromagneticPulseGeneratorSlow=Slowed.
Behavior/Tooltip/ElusiveFeetCooldownBehavior=Elusive Feet recently triggered and cannot trigger again for a short period.
Behavior/Tooltip/EmeraldBreezeKnockback=Being knocked back.
Behavior/Tooltip/EndlessWinterSlow=Slowed.
Behavior/Tooltip/EndlessWinterSlowImproved=Slowed.
Behavior/Tooltip/EnergyBeamSilence=Silenced.
Behavior/Tooltip/EnrageShield=Shielded.
Behavior/Tooltip/EntanglingRootsDamage=Ensnared and taking damage.
Behavior/Tooltip/EntanglingRootsRoot=Ensnared and taking damage.
Behavior/Tooltip/EntanglingRootsVulnerable=Rooted.
Behavior/Tooltip/EntanglingWebRoot=Rooted.
Behavior/Tooltip/Envenom=You are poisoned, taking periodic damage. 
Behavior/Tooltip/EnvenomedSpikes=Slowed.
Behavior/Tooltip/EnvenomedSpinesDebuff=Taking damage over time.
Behavior/Tooltip/EternalDevotionShield=Shielded.
Behavior/Tooltip/EternalDevotionShieldImproved=Shielded.
Behavior/Tooltip/ExpertRiding=Increased mount speed.
Behavior/Tooltip/ExpertRidingMinionBuff=Increased movement speed.
Behavior/Tooltip/ExplosiveKillsDamage=
Behavior/Tooltip/FaceMeltDance=Dance their pants off!
Behavior/Tooltip/FaceMeltKnockback=Briefly stunned.
Behavior/Tooltip/FaceSmelting=Slowed.
Behavior/Tooltip/FaerieDragonPhaseShift=Immune to damage and healing nearby allies
Behavior/Tooltip/FaerieDragonSoothingMistAura=Periodically Healing
Behavior/Tooltip/FalstadCloudburst=<d ref="100*Behavior,FalstadCloudburst,Modification.AdditiveAttackSpeedFactor*$BehaviorStackCount:FalstadCloudburst$"/>% increased attack speed.
Behavior/Tooltip/FalstadEvasion=When Falstad is hit by an enemy, he gains movement speed for a short time.
Behavior/Tooltip/FalstadPreparationAerialBlitzkrieg=Shielded.
Behavior/Tooltip/FalstadTailwind=Increased movement speed out of combat
Behavior/Tooltip/FalstadTailwindDisabler=Falstad has been recently damaged
Behavior/Tooltip/FeralThoriumMallet=Stunned.
Behavior/Tooltip/FeralThoriumMalletReady=Falstad's next attack will stun its target.
Behavior/Tooltip/FireChainsDebuff=Taking damage
Behavior/Tooltip/FireDevil=Burning nearby enemies
Behavior/Tooltip/FlameAura=Damage over time to nearby enemies.
Behavior/Tooltip/FlameAuraHealthBonus=
Behavior/Tooltip/FlameAuraSightRangePassive=
Behavior/Tooltip/FlamingArrowsActive=Dealing increased damage at the cost of mana.
Behavior/Tooltip/FocusedAttackDamageResponseDistortionBeam=Your next attack deals more damage.
Behavior/Tooltip/ForceShield=Puts up a temporary shield that absorbs up to <d ref="Behavior,ForceShield,VitalMaxArray"/> for <d ref="Behavior,ForceShield,Duration"/> seconds.
Behavior/Tooltip/ForceShieldLv2=Puts up a temporary shield that absorbs up to <d ref="Behavior,ForceShield,VitalMaxArray"/> for <d ref="Behavior,ForceShield,Duration"/> seconds.
Behavior/Tooltip/ForceShieldLv3=Puts up a temporary shield that absorbs up to <d ref="Behavior,ForceShield,VitalMaxArray"/> for <d ref="Behavior,ForceShield,Duration"/> seconds.
Behavior/Tooltip/ForceWallSlow=Slowed.
Behavior/Tooltip/FreeSingularitySpike=The next Singularity Spike you cast is free.
Behavior/Tooltip/FrostArmorShielded=Attackers are slowed.
Behavior/Tooltip/FrostArmorSlow=Movement and attack speed slowed.
Behavior/Tooltip/FrostChargeCharging=Charging.
Behavior/Tooltip/FrostChargeTargetMark=
Behavior/Tooltip/FrostShieldSlow=Movement speed slowed.
Behavior/Tooltip/FrostShotSlow=Slowed.
Behavior/Tooltip/FrostStrikeDebuff=Slowed
Behavior/Tooltip/FrostStrikeNovaSlow=Slowed.
Behavior/Tooltip/FrostStrikeSlow=Slowed.
Behavior/Tooltip/Frostburn=Taking damage over time.
Behavior/Tooltip/FrostfireBoltDoT=Taking damage over time.
Behavior/Tooltip/FrostmourneFeedsCaster=Leeching life.
Behavior/Tooltip/FrostmourneFeedsTarget=Life is leeching.
Behavior/Tooltip/GWAttributeMarksSecondary=Increases damage by 0.5 per point of Marksmanship.
Behavior/Tooltip/GWAttributePsiPrimary=Increases maximum energy by 24 per point of Psi<n/><n/><c val="ffff8a">Primary Attribute<n/>Increases Damage an extra 1 per point.</c>
Behavior/Tooltip/GWAttributePsiSecondary=Increases maximum energy by 24 per point of Psi.
Behavior/Tooltip/GWAttributeStaPrimary=Increases maximum health and energy by 16 per point of Stamina<n/><n/><c val="ffff8a">Primary Attribute<n/>Increases Damage an extra 1 per point.</c>
Behavior/Tooltip/GWAttributeStaSecondary=Increases maximum health and energy by 16 per point of Stamina.
Behavior/Tooltip/GardensDragonDragonRoar=Increased attack speed
Behavior/Tooltip/GargantuanGrabAttackBuff=Using a minion as a weapon
Behavior/Tooltip/GargantuanStompMasteryStun=Stunned.
Behavior/Tooltip/GargantuanStun=Stunned.
Behavior/Tooltip/GatlingGunActive=The Gatling Gun is spooled up.
Behavior/Tooltip/GenericVehicleBehaviorEmpty=This vehicle is empty and can be used.
Behavior/Tooltip/GenericVehicleBehaviorOccupied=This vehicle is currently being used by another player.
Behavior/Tooltip/GenericVehicleBehaviorSelfdestructTimedLife=This vehicle is abandoned and can be used. Will self-destruct soon without a pilot.
Behavior/Tooltip/GhoulSlow=Slowed.
Behavior/Tooltip/GoblinMortarSlow=Slowed.
Behavior/Tooltip/GrenadeMeltingPointBehavior=Taking damage over time.
Behavior/Tooltip/GustofHealingBuff=Healing nearby allies every second
Behavior/Tooltip/HackedMountSuppressor=You cannot summon a mount until level 10.
Behavior/Tooltip/HammerOfJustice=Stunned.
Behavior/Tooltip/HammerOfJusticeSlow=Slowed.
Behavior/Tooltip/HammerangRelicStun=Stunned.
Behavior/Tooltip/HammerangSlow=Slowed.
Behavior/Tooltip/HandofSacrificeCaster=Linked.
Behavior/Tooltip/HandofSacrificeTarget=Protected.
Behavior/Tooltip/HealerDudeBuff=Has increased damage and attack speed.
Behavior/Tooltip/HealingFountainCooldown=This Hero cannot use a Healing Fountain.
Behavior/Tooltip/HealingFountainRestoreL1=The Healing Fountain is healing this Hero.
Behavior/Tooltip/HealingFountainRestoreL2=The Healing Fountain is healing this Hero.
Behavior/Tooltip/HealingFountainRestoreL3=The Healing Fountain is healing this Hero.
Behavior/Tooltip/HealingFountainRestoreMana=The Healing Fountain is healing this Hero.
Behavior/Tooltip/HealingWard2Heal=Regenerating health and mana.
Behavior/Tooltip/HealingWardHeal=Regenerating health.
Behavior/Tooltip/HeartbeatSensorTargetBehavior=Revealed.
Behavior/Tooltip/HeavyShield1=Shielded temporarily.
Behavior/Tooltip/HeavyShield1CooldownBuff=Heavy Shield Recharging.
Behavior/Tooltip/HeavyShield2=Shielded temporarily.
Behavior/Tooltip/HeavyShield2CooldownBuff=Heavy Shield Recharging.
Behavior/Tooltip/HeavyShield3=Shielded temporarily.
Behavior/Tooltip/HeavyShield3CooldownBuff=Heavy Shield Recharging.
Behavior/Tooltip/HeavyShield4=Shielded temporarily.
Behavior/Tooltip/HeavyShield4CooldownBuff=Heavy Shield Recharging.
Behavior/Tooltip/HeavyShield5=Shielded temporarily.
Behavior/Tooltip/HeavyShield6=Shielded temporarily.
Behavior/Tooltip/HellMawStun=Stunned.
Behavior/Tooltip/HerbalCleanse=Movement speed is increased.
Behavior/Tooltip/HeroGenericRegenGlobeBarbarianFlatBuff=Regenerating health.
Behavior/Tooltip/HeroGenericRegenGlobeBarbarianPercentBuff=Regenerating health.
Behavior/Tooltip/HeroMuradinSkullcrackerDebuff=Slowed.
Behavior/Tooltip/HeroSwapCooldown=Can't swap your Hero.
Behavior/Tooltip/HiddenAssaultCloak=Cloaked.
Behavior/Tooltip/HinderingMoonfire=Slowed
Behavior/Tooltip/HoloCloneReveal=Temporarily revealed to the enemy team.
Behavior/Tooltip/HolyGround=Movement speed increased.
Behavior/Tooltip/HomeShieldProtection=Invulnerable. Increased health and mana regeneration. Can mount instantly.
Behavior/Tooltip/Hooked=Stunned.
Behavior/Tooltip/HowlingBlast=Rooted.
Behavior/Tooltip/HungerOfZerusTargetBehavior=This unit is being eaten.
Behavior/Tooltip/HungeringArrowSlow=Slowed.
Behavior/Tooltip/IceBarrier=Shielded.
Behavior/Tooltip/IcyTouch1Caster=Attacks slow targets.
Behavior/Tooltip/IcyTouch2Caster=Attacks slow targets.
Behavior/Tooltip/IcyTouchSlow=Slowed.
Behavior/Tooltip/IcyTouchSlow2=Slowed.
Behavior/Tooltip/IgnoredByTowerAI=
Behavior/Tooltip/IllidanDemonicLifeForceShield=Shielded.
Behavior/Tooltip/IllidanDiveMarkedBehavior=Illidan will deal extra damage to you with his next Basic Attack.
Behavior/Tooltip/IllidanDiveMarkedCasterDummyBehavior=Deal bonus damage to Dive target.
Behavior/Tooltip/IllidanDiveRapidChaseBehavior=Faster movement.
Behavior/Tooltip/IllidanEvasionLingeringEvasion=Blocking Basic Attacks
Behavior/Tooltip/IllidanMetamorphosisDoubleDummyHealth=Bonus health.
Behavior/Tooltip/IllidanSweepingStrikesDamageBuff=Basic Attack Damage Increased.
Behavior/Tooltip/IllidanSweepingStrikesImmolation=Damaging nearby enemies.
Behavior/Tooltip/IllidanUltimateDuelist=Double Cooldown Reduction.
Behavior/Tooltip/ImpaleKnockup=Stunned.
Behavior/Tooltip/ImpaleStun=Stunned.
Behavior/Tooltip/ImposingPresenceTalentSlow1=Slowed.
Behavior/Tooltip/ImposingPresenceTalentSlow2=Slowed.
Behavior/Tooltip/ImposingWill=Reduced movement and attack speed.
Behavior/Tooltip/IncendiaryAmmoOnFire=Burning.
Behavior/Tooltip/Innervate=<s val="StandardTooltip">Regenerating mana.</s>
Behavior/Tooltip/InnervatedNotMana=Attacking faster.
Behavior/Tooltip/Innervation=<s val="StandardTooltip">Regenerating mana.</s>
Behavior/Tooltip/InnervationCDDummy=<s val="StandardTooltip">Malfurion is not under the effects of Innervation.</s>
Behavior/Tooltip/InnervationImproved=<s val="StandardTooltip">Regenerating mana.</s>
Behavior/Tooltip/InnervationNotManaImproved=Attacking faster.
Behavior/Tooltip/InspireScoreCount=
Behavior/Tooltip/Invigorate=Regenerating health.
Behavior/Tooltip/ItemArcaneHealerBuff=Taking less damage
Behavior/Tooltip/ItemArcaneTotem2Buff=This unit has increased Ability Power.
Behavior/Tooltip/ItemArcaneTotemBuff=This unit has increased Ability Power.
Behavior/Tooltip/ItemAreaShield=Shielded.
Behavior/Tooltip/ItemBileLauncher=Friendly targets are hastened.
Behavior/Tooltip/ItemBlindingLightHeroBlind=This Hero is blinded by the Flash Bang.
Behavior/Tooltip/ItemBlindingLightMinionStun=This Minion is stunned from the Flash Bang.
Behavior/Tooltip/ItemBlindingLightReveal=This unit is revealed by the Flash Bang.
Behavior/Tooltip/ItemBlindingLightSlow=Slowed and revealed.
Behavior/Tooltip/ItemControlMinion=This unit is being controlled by an enemy.
Behavior/Tooltip/ItemDeadlyAttacksSprint=This unit has increased movement speed
Behavior/Tooltip/ItemDemolitions=3...2...1...BOOM
Behavior/Tooltip/ItemFlagbearer1Buff=This Minion has increased attack damage and attack speed.
Behavior/Tooltip/ItemFlagbearer2Buff=This Minion has increased attack damage and attack speed and health regeneration.
Behavior/Tooltip/ItemFreezeMinion=This unit is frozen and can't be attacked.
Behavior/Tooltip/ItemFuryMelee=Greatly increased attack speed.
Behavior/Tooltip/ItemFuryRanged=Greatly increased attack speed.
Behavior/Tooltip/ItemIcyGauntletsMelee=Attacks slow their target.
Behavior/Tooltip/ItemIcyGauntletsMeleeSlow=Movement and attack speed slowed.
Behavior/Tooltip/ItemIcyGauntletsRanged=Attacks slow their target.
Behavior/Tooltip/ItemIcyGauntletsRangedSlow=Movement and attack speed slowed.
Behavior/Tooltip/ItemManaShieldActive=Damage taken is being redirected to Mana.
Behavior/Tooltip/ItemManaShieldBuff=Shielded.
Behavior/Tooltip/ItemMutatorBuff=Increased damage and health.
Behavior/Tooltip/ItemPlaguebringerDebuff=Cancels effects of healing.
Behavior/Tooltip/ItemPowerWordShield=Shielded.
Behavior/Tooltip/ItemProtectorShields=Shielded.
Behavior/Tooltip/ItemShamansBlessingHeal=Regenerating health.
Behavior/Tooltip/ItemSkillSprintHomeguard=Zoom.
Behavior/Tooltip/ItemStealthMasteryShield=Increased shields.
Behavior/Tooltip/ItemTauntDebuff=Taunted and dealing reduced damage.
Behavior/Tooltip/ItemVortexActive=This unit is slowing nearby enemies.
Behavior/Tooltip/ItemVortexSlow=Slowed.
Behavior/Tooltip/JudgementCharging=Charging.
Behavior/Tooltip/JudgementKnockback=
Behavior/Tooltip/JudgementMicroStun=Stunned.
Behavior/Tooltip/JudgementStun=Stunned.
Behavior/Tooltip/JudgementTargetMark=
Behavior/Tooltip/KaelthasApplyBurning=Taking damage over time.
Behavior/Tooltip/KaelthasApplyBurningImproved=Taking damage over time.
Behavior/Tooltip/KaelthasCombustionSlow=Slowed.
Behavior/Tooltip/KerriganAssimilationShield=Shielded.
Behavior/Tooltip/KerriganEnrageReady=Kerrigan's next spell cast will unleash her rage.
Behavior/Tooltip/KerriganEnrageStack=Gathering power.
Behavior/Tooltip/KerriganEnraged=Empowered.
Behavior/Tooltip/KerriganEnragedImproved=Empowered.
Behavior/Tooltip/KerriganPrimalBarrier=When Kerrigan hits an enemy with a spell, she gains shields based on damage dealt.
Behavior/Tooltip/KerriganPrimalBlast=Explodes after a short delay.
Behavior/Tooltip/KerriganPrimalGraspMasteryBurning=Dealing damage around you.
Behavior/Tooltip/L90ETCGuitarSoloBonusDamageRune=Improved attack.
Behavior/Tooltip/L90ETCGuitarSoloHeroHeal=Healing over time.
Behavior/Tooltip/L90ETCMoshPitStun=Dancing like it ain't no thing.
Behavior/Tooltip/L90ETCPassiveEchoPedal=E.T.C. is pulsing for additional damage.
Behavior/Tooltip/LandingMomentum=Movement speed is increased.
Behavior/Tooltip/LeavingVehicle=Exiting.
Behavior/Tooltip/LiLiElusiveFeet=Damage of next incoming Heroic Basic Attack reduced by 50%.
Behavior/Tooltip/LiLiFastFeetBoost=Li Li is running away from trouble.
Behavior/Tooltip/LiLiHinderingWindsSlow=Slowed.
Behavior/Tooltip/LifeRegenOnCreep=Regenerating health.
Behavior/Tooltip/LifeSeed=Activates Regrowth when damaged
Behavior/Tooltip/LightCycleTimedLife=This vehicle is abandoned and can be used. Will self-destruct soon without a pilot.
Behavior/Tooltip/LightningBreathSlow=Slowed.
Behavior/Tooltip/LightningSpeedStacking=Attacking faster.
Behavior/Tooltip/LightofEluneRelicBuff=Cloaked.
Behavior/Tooltip/LightofEluneRelicMoveSpeedBuff=Move speed increased
Behavior/Tooltip/LordofTerror=Revealed to enemies.
Behavior/Tooltip/LunarFlareStun=Stunned.
Behavior/Tooltip/LunarShowerCooldownBuff=Moonfire has a reduced cooldown
Behavior/Tooltip/Lunge=Charging.
Behavior/Tooltip/LungeRoot=Rooted
Behavior/Tooltip/Maelstrom=Dealing AoE Damage.
Behavior/Tooltip/MaelstromSlow=Slowed.
Behavior/Tooltip/MalfurionMoonfireReveal=This unit is visible to enemies.
Behavior/Tooltip/MalfurionProtectorate=Malfurion has 20% cooldown reduction.
Behavior/Tooltip/MalfurionProtectorateImproved=Malfurion has 30% cooldown reduction.
Behavior/Tooltip/MalfurionProtectorateVisual=When Malfurion or nearby allies are below 40% life, Malfurion gains cooldown reduction.
Behavior/Tooltip/ManaFlareSilence=Silenced.
Behavior/Tooltip/ManaShieldCooldown=Mana Shield is on cooldown.
Behavior/Tooltip/ManaStone1=Regenerating mana every second.
Behavior/Tooltip/ManaStone2=Regenerating mana every second.
Behavior/Tooltip/ManaStone3=Regenerating mana every second.
Behavior/Tooltip/Marked25=Taking extra damage.
Behavior/Tooltip/MassShield=Shielded.
Behavior/Tooltip/MegaHitStun=Briefly stunned.
Behavior/Tooltip/Metamorphosis=Stage Diving.
Behavior/Tooltip/MightandMagic1SummonedUnit=Increased damage and healing on the next ability.
Behavior/Tooltip/MightandMagic2SummonedUnit=Increased attack and ability damage.
Behavior/Tooltip/MightandMagic3SummonedUnit=Increased attack and ability damage.
Behavior/Tooltip/MineSlow=Slowed by mines.
Behavior/Tooltip/MinionArmor1=Reduces damage from Minions and Mercenaries.
Behavior/Tooltip/MinionKillerTalent=You deal 25% increased damage to Minions and Mercenaries.
Behavior/Tooltip/MoltenFist=Taking damage.
Behavior/Tooltip/MoshPitDeathMetalVulnerable=Taking additional damage from attacks.
Behavior/Tooltip/MountDaze=Movement speed decreased.
Behavior/Tooltip/MountEnabler=You can summon a mount whenever you want.
Behavior/Tooltip/Mounted=Movement speed increased.
Behavior/Tooltip/MountedCustom=Movement speed increased.
Behavior/Tooltip/MountedFlyer=Movement speed increased.
Behavior/Tooltip/MountedTest=Movement speed increased.
Behavior/Tooltip/MuradinAvatar=Gaining additional health.
Behavior/Tooltip/MuradinAvatarHealthBuff=Gaining additional health.
Behavior/Tooltip/MuradinSecondWind=Increased health regen.
Behavior/Tooltip/MuradinSecondWindActive=Critically damaged - rapidly regenerating health.
Behavior/Tooltip/MuradinSecondWindActiveImproved=Critically damaged - rapidly regenerating health.
Behavior/Tooltip/MuradinStormboltStun=Stunned.
Behavior/Tooltip/MuradinThunderclapReverberation=Attack speed is slowed.
Behavior/Tooltip/MuradinThunderclapSlow=Slowed.
Behavior/Tooltip/MuradinThunderclapSlowRelic=Slowed.
Behavior/Tooltip/MurkyExplode="Dead" for a short time.
Behavior/Tooltip/MurkyFlotsamThrow=Slowed.
Behavior/Tooltip/MurkyNetStun=Stunned and being poked
Behavior/Tooltip/MurkySurrender=Invulnerable and cannot use abilities.
Behavior/Tooltip/NapalmStrike=Taking damage.
Behavior/Tooltip/NearShop=
Behavior/Tooltip/NearTownShop=
Behavior/Tooltip/NewHatredDecrementController=Hatred stacks are falling off.
Behavior/Tooltip/NewHatredDurationController=Hatred stacks will fall off soon.
Behavior/Tooltip/NewHatredStack=Increased Move Speed and Basic Attack damage.
Behavior/Tooltip/NovaCloak=Cloaked, movement speed increased.
Behavior/Tooltip/NovaCloakDelay=Cloak activating.
Behavior/Tooltip/NovaHoloDecoyStun=Stunned.
Behavior/Tooltip/NovaPassiveMovespeedBuff=Cannot be seen but can be damaged by AoE attacks.
Behavior/Tooltip/NovaPermanentCloak=Cannot be seen but can be damaged by AoE attacks.
Behavior/Tooltip/NovaPermanentCloakDamageDisablePassive=Disable Passive.
Behavior/Tooltip/NovaPermanentCloakDisableController=Unit cannot be seen without detection.
Behavior/Tooltip/NovaPermanentCloakReveal=Temporarily revealed to the enemy team.
Behavior/Tooltip/NovaPermanentCloakRevealDisablePassive=Disable Passive.
Behavior/Tooltip/NovaPermanentCloakRevealOnDamage=Temporarily revealed to the enemy team.
Behavior/Tooltip/NovaPrecisionStrike=Slowed.
Behavior/Tooltip/NuclearBlastSlow=Slowed.
Behavior/Tooltip/NuclearStrikeBuildingStun=Stunned.
Behavior/Tooltip/OgreBloodlust=Gaining additional health.
Behavior/Tooltip/OgreKingThrowNetKnockback=Being knocked back.
Behavior/Tooltip/OgreMageAuraBuff=Increased attack speed, basic attack power, and spell power.
Behavior/Tooltip/OldTyrandeHuntersMark=Tyrande's attacks mark their target. Marked targets are revealed and heal attackers for a percentage of max health when struck.
Behavior/Tooltip/OracleBuff=Vision radius greatly increased.
Behavior/Tooltip/OracleModelBuff=Tassadar can see you.
Behavior/Tooltip/OraclePlasmaShield=Shielded.
Behavior/Tooltip/OrbitalBombardmentSlow=Slowed.
Behavior/Tooltip/Overclock=Movement and attack speed increased.
Behavior/Tooltip/Overdrive=Power overwhelming!
Behavior/Tooltip/OverdriveCarryBehavior=
Behavior/Tooltip/OverkillLeadRainSlow=Slowed.
Behavior/Tooltip/ParasiticInvasionMindControl=This unit is being controlled by an Infestor.
Behavior/Tooltip/PassiveBuffWeaponSiegeMode=Cannot move, increased range, splash damage
Behavior/Tooltip/PathofFrost=Rooted.
Behavior/Tooltip/PenetratingRoundKnockback=Being knocked back.
Behavior/Tooltip/PenetratingRoundSpeedBoost=Movement speed increased.
Behavior/Tooltip/PhaseShield=Shielded.
Behavior/Tooltip/PhaseShift=Unit cannot be seen or damaged.
Behavior/Tooltip/PhaseShiftRelicCooldown=Phase Shift Relic on cooldown
Behavior/Tooltip/PinningShotHoloDecoySlow=Slowed.
Behavior/Tooltip/PinningShotSlow=Slowed.
Behavior/Tooltip/PixieDust=Increased Movement Speed.
Behavior/Tooltip/PixieDustBlock=Reduces damage dealt by the next Hero Basic Attack.
Behavior/Tooltip/PixieDustBlockVisual=Reduces damage dealt by the next Hero Basic Attack.
Behavior/Tooltip/PixieDustSpellBlock=Reduces damage dealt by the next spell.
Behavior/Tooltip/PlaguePeriodicDamage=Taking periodic damage from Plague.
Behavior/Tooltip/PlagueSlow=Slowed by Plague.
Behavior/Tooltip/PlasmaShield=Shielded.
Behavior/Tooltip/PlasmaShieldRelicShield=Shielded.
Behavior/Tooltip/PlasmaShieldSpeedBoost=Movement speed increased.
Behavior/Tooltip/Polymorph=Unable to act.
Behavior/Tooltip/Powerslide=Charging.
Behavior/Tooltip/PowerslideSpeedBoost=Movement speed increased.
Behavior/Tooltip/PowerslideStun=Briefly stunned.
Behavior/Tooltip/PrelateScythesShieldBehavior=Shielded.
Behavior/Tooltip/PrescienceCooldown=Prescience recently activated and must recharge
Behavior/Tooltip/PrimalGrasp=Being pulled.
Behavior/Tooltip/PrimalGraspSlow=Slowed.
Behavior/Tooltip/ProtrusionDamageReflectionCaster=Reflecting damage.
Behavior/Tooltip/PsionicShift=Charging.
Behavior/Tooltip/PsionicShiftSpeedBuff=Movement speed increased.
Behavior/Tooltip/PsionicStormDebuff=Slowed and taking damage.
Behavior/Tooltip/PsionicStormSilence=Silenced.
Behavior/Tooltip/PursuitBuff=Increased movement speed.
Behavior/Tooltip/PursuitBuff2=Increased movement speed.
Behavior/Tooltip/PutridBile=Slowed, taking damage.
Behavior/Tooltip/PutridBileCaster=Emitting bile, damaging and slowing enemies.
Behavior/Tooltip/PutridBileSlow=Slowed by bile.
Behavior/Tooltip/RainOfVengeanceStun=Stunned.
Behavior/Tooltip/Rancor=Dealing extra Auto Attack damage.
Behavior/Tooltip/RavenousSouls=
Behavior/Tooltip/RavenousSoulsSlow=Slowed.
Behavior/Tooltip/RaynorAdrenalineRushDummyBuff=Regenerating Health.
Behavior/Tooltip/RaynorFightorFlightUnstoppableBehavior=Unstoppable.
Behavior/Tooltip/RaynorInspire=Inspiring nearby allies.<n/>Attack and movement speed increased.
Behavior/Tooltip/RaynorInspireAlly=Attack speed and damage increased.
Behavior/Tooltip/RaynorInspireBaseMastery=Attack speed and damage increased.
Behavior/Tooltip/RaynorInspireDummyStacking=+2% move and attack speed per stack.
Behavior/Tooltip/RaynorInspireMasteryInvigorateSpeedBonus=+2% move and attack speed per stack.
Behavior/Tooltip/RaynorInspireTheArtofWarDebuff=Slowed.
Behavior/Tooltip/RaynorsRaidersLeaderBehavior=Raynor's Raiders are following you.
Behavior/Tooltip/RegenGlobeBarbarianImprovedFlatBuff=Regenerating health.
Behavior/Tooltip/RegenGlobeBarbarianImprovedPercentBuff=Regenerating health.
Behavior/Tooltip/RegenGlobeFlatBuff=Regenerating health and mana.
Behavior/Tooltip/RegenGlobeImprovedFlatBuff=Regenerating health and mana.
Behavior/Tooltip/RegenGlobeImprovedPercentBuff=Regenerating health and mana.
Behavior/Tooltip/RegenGlobePercentBuff=Regenerating health and mana.
Behavior/Tooltip/RegenerationMaster=Health regeneration is increased.
Behavior/Tooltip/RegenerationMasterGlobes=At 3 stacks, the hero permanently increases their health regeneration.
Behavior/Tooltip/RegenerativeMicrobes=Healing every second.
Behavior/Tooltip/Regrowth=Regenerating health.
Behavior/Tooltip/ReinforceStructure=Shielded.
Behavior/Tooltip/RestoreHealth=Regenerating health.
Behavior/Tooltip/RestoreMana=Regenerating mana.
Behavior/Tooltip/ResurgenceoftheStormCooldown=Resurgance revive recently used.
Behavior/Tooltip/ResurgenceoftheStormReadyBehavior=Will revive quickly.
Behavior/Tooltip/Revenge1=Auto attack damage and attack speed increased.
Behavior/Tooltip/Revenge2=Auto attack damage and attack speed increased.
Behavior/Tooltip/Revenge3=Auto attack damage and attack speed increased.
Behavior/Tooltip/RidingCrop1Ally=Increased movement speed.
Behavior/Tooltip/RidingCrop2Ally=Increased movement speed.
Behavior/Tooltip/RidingCrop3Ally=Increased movement speed.
Behavior/Tooltip/Righteousness=Shielded.
Behavior/Tooltip/RighteousnessExpirationFlashBang=Blinded.
Behavior/Tooltip/RighteousnessUnstoppable=Unstoppable.
Behavior/Tooltip/RockItTurretSlowMoveDebuff=Slowed.
Behavior/Tooltip/RockstarHero=Attacking faster.
Behavior/Tooltip/RodoftheArchdruidRevealDebuff=This unit is visible to enemies
Behavior/Tooltip/RunAndGun=Charging.
Behavior/Tooltip/Sanctification=Invulnerable.
Behavior/Tooltip/SanctificationBuff=Damage taken reduced by 50%.
Behavior/Tooltip/SanctificationCaster=Nearby allies are invulnerable and unstoppable.
Behavior/Tooltip/SanctificationHolyArenaMastery=Invulnerable and dealing increased damage
Behavior/Tooltip/SanctificationHolyArenaMasterySummons=Invulnerable and dealing increased damage
Behavior/Tooltip/SanctificationSlow=Slowed.
Behavior/Tooltip/Scattershot=Slowed.
Behavior/Tooltip/SearingAttacks=Increased attack damage.
Behavior/Tooltip/SentinelShot=Revealed to the enemy team.
Behavior/Tooltip/SentinelShotRelic=Revealed to the enemy team.
Behavior/Tooltip/SgtHammerAmbushCloak=Cannot be seen but can be damaged by AoE attacks.
Behavior/Tooltip/SgtHammerAmbushCloakDamageBonus=Next basic attack deals 50% more damage.
Behavior/Tooltip/SgtHammerArtillery=SgtHammer deals more damage with normal attacks to targets that are far away.
Behavior/Tooltip/SgtHammerArtilleryMinionStructures=SgtHammer deals more damage with normal attacks to targets that are far away.
Behavior/Tooltip/SgtHammerArtillerySplashDamage=SgtHammer deals more damage with normal attacks to targets that are far away.
Behavior/Tooltip/SgtHammerFirstStrike=Damage increased by 25%.
Behavior/Tooltip/SgtHammerGraduatingRange=Attack range increased.
Behavior/Tooltip/SgtHammerThrusters=Movement speed increased.
Behavior/Tooltip/ShadowAssault=Cloaked, life leech, increased Attack Speed, and can charge targets. Attacking briefly reveals caster.
Behavior/Tooltip/ShadowBlast=Blinded.
Behavior/Tooltip/ShadowBlastPeriodicDamage=Revealed to the enemy team and taking damage.
Behavior/Tooltip/ShadowBlastSilence=Silenced.
Behavior/Tooltip/ShadowBlastSlow=Slowed.
Behavior/Tooltip/ShadowFlameStun=Briefly stunned.
Behavior/Tooltip/ShadowstalkCloak=Cloaked.
Behavior/Tooltip/ShamanMinionTotemHeal=Regenerating health.
Behavior/Tooltip/ShieldBroken=Shields will recharge shortly
Behavior/Tooltip/ShieldGeneratorShield=Shielded.
Behavior/Tooltip/SiegeMode=Increased range, splash damage.
Behavior/Tooltip/SindragosaHeroDebuff=Slowed.
Behavior/Tooltip/SindragosaHeroRoot=Frozen.
Behavior/Tooltip/SindragosaSlow=Chilled.
Behavior/Tooltip/SindragosaStructureDebuff=Frozen.
Behavior/Tooltip/SindragosaUnitDebuff=Frozen.
Behavior/Tooltip/SingularitySpikeSlow=Slowed.
Behavior/Tooltip/SkillSprintActive=Movement speed increased.
Behavior/Tooltip/SkullcrackerStun=Stunned.
Behavior/Tooltip/SkullofGuldan=Blocks next Stun, Slow or Root.
Behavior/Tooltip/SkullofGuldanCooldown=Skull of Guldan is recharging.
Behavior/Tooltip/SkullofGuldanDisabler=Skull of Guldan is recharging.
Behavior/Tooltip/SlamStun=Stunned.
Behavior/Tooltip/SmashAndGrabCaster=Smashing.
Behavior/Tooltip/SnipeSlow=Slowed.
Behavior/Tooltip/Sonar=Revealed.
Behavior/Tooltip/SpaceJump=Increased movement speed
Behavior/Tooltip/SpellExpander=Friendly targets are hasted.
Behavior/Tooltip/SpellProjection=Friendly targets are hasted.
Behavior/Tooltip/SpellProjectionSpeed=Movement speed increased.
Behavior/Tooltip/SpellShieldPrimed=Taking reduced spell damage.
Behavior/Tooltip/SpiritOfRedemptionSpiritFormBuff=Uther is a spirit. Ability power reduced by 50%.
Behavior/Tooltip/SpiritOfRedemptionSpiritFormBuffImproved=Uther is a spirit.
Behavior/Tooltip/SprintUnstoppable=Unstoppable.
Behavior/Tooltip/StageDiveChannel=Stage Diving.
Behavior/Tooltip/StageDiveSlow=Slowed.
Behavior/Tooltip/StageDiveStun=Stunned.
Behavior/Tooltip/StarfallSlow=Slowed.
Behavior/Tooltip/StickyFlare=Slowed.
Behavior/Tooltip/StickyPowder=Slowed.
Behavior/Tooltip/StinklingOozeSlow=Slowed.
Behavior/Tooltip/StitchesDevourSlow=Slowed.
Behavior/Tooltip/StitchesFesteringHusk=Emits a damaging gas when struck.
Behavior/Tooltip/StitchesFesteringHuskVisual=When Stitches is hit, he spawns a carrion worm.
Behavior/Tooltip/StitchesFesterstrikeCooldown=Carrion Claws are recharging.
Behavior/Tooltip/StitchesFesterstrikeReady=Stitches' next attack will spawn a Carrion Worm.
Behavior/Tooltip/StitchesGorgeCaster=Yum!
Behavior/Tooltip/StitchesGorgeInitialCasterBehavior=Yum!
Behavior/Tooltip/StitchesGorgeTarget=Being devoured!
Behavior/Tooltip/StitchesMasticating=Regenerating Health.
Behavior/Tooltip/StitchesSavorTheFlavorDevour=+2 Health regen for every stack.
Behavior/Tooltip/StitchesSlamStun=Stunned.
Behavior/Tooltip/StitchesSlamStunLv2=Stunned.
Behavior/Tooltip/StitchesSlamStunLv3=Stunned.
Behavior/Tooltip/StitchesSlamStunLv4=Stunned.
Behavior/Tooltip/StitchesSlamStunLv5=Stunned.
Behavior/Tooltip/StoneSkinActive=Incoming damage reduced.
Behavior/Tooltip/Stoneform=Rapidly regenerating health.
Behavior/Tooltip/StormBoltSledgehammerStun=Stunned.
Behavior/Tooltip/Storm_Effect_Thrall_Base_LightningShield=Dealing AoE Damage.
Behavior/Tooltip/StrafeDamageReduction=Attack damage decreased.
Behavior/Tooltip/SustainedAnamolyLift=In Stasis.
Behavior/Tooltip/SustainedAnomalyLift=In Stasis.
Behavior/Tooltip/SwipeRelicBuff=Swiping.
Behavior/Tooltip/SwipeStack=Swiping.
Behavior/Tooltip/SwipeStun=Stunned.
Behavior/Tooltip/SymbioteCasterDummyBehavior=Abathur is currently controlling a Symbiote.
Behavior/Tooltip/TalentArcaneTeachingsSlow1=Slowed 20%.
Behavior/Tooltip/TalentArcaneTeachingsSlow2=Slowed 40%.
Behavior/Tooltip/TalentBattleFury1Buff=Increased attack speed and damage.
Behavior/Tooltip/TalentBattleFury2Buff=Increased attack speed and damage.
Behavior/Tooltip/TalentBerserk=Increased attack and movement speed.
Behavior/Tooltip/TalentBloodForBloodDebuff=Slowed.
Behavior/Tooltip/TalentBucketArcaneTeachingsSlow=Slowed 30%.
Behavior/Tooltip/TalentBucketBattleFuryBuff=Increased attack speed and damage.
Behavior/Tooltip/TalentBucketBattleFuryBuffTychus=Increased attack speed and damage.
Behavior/Tooltip/TalentBucketBlock=Taking reduced attack damage.
Behavior/Tooltip/TalentBucketBurningRage=Emanating fire.
Behavior/Tooltip/TalentBucketFollowThrough=Next attack deals increased damage.
Behavior/Tooltip/TalentBucketIceBlock=Invulnerable and unable to act.
Behavior/Tooltip/TalentBucketImposingPresenceSlow=Attack speed slowed.
Behavior/Tooltip/TalentBucketInvigorateCooldown=Invigorate cannot be reapplied.
Behavior/Tooltip/TalentBucketMarksman=Your next attack deals more damage.
Behavior/Tooltip/TalentBucketMightAndMagic=Stacking Ability Power.
Behavior/Tooltip/TalentBucketSearingAttacksTychus=Increased attack damage.
Behavior/Tooltip/TalentBucketShrinkRay=Attack damage decreased, slowed.
Behavior/Tooltip/TalentBucketShrinkRayDamageReduction=Damage decreased & slowed.
Behavior/Tooltip/TalentBucketSprintActiveBehavior=Movement speed increased by 75%.
Behavior/Tooltip/TalentBucketStormShield=20% Max Health Shield
Behavior/Tooltip/TalentBucketUnleashed=Increased CDR and Mana Regen.
Behavior/Tooltip/TalentBucketUnleashedRefresh=Increased CDR and Mana Regen.
Behavior/Tooltip/TalentBucketVictoryRush=Regenerating health.
Behavior/Tooltip/TalentBurningRage1=Damage over time to nearby enemies.
Behavior/Tooltip/TalentBurningRage2=Damage over time to nearby enemies.
Behavior/Tooltip/TalentCleanseBuff=Unstoppable
Behavior/Tooltip/TalentCorruption=Losing a percentage of max health every second.
Behavior/Tooltip/TalentCorruption2=Losing a percentage of max health every second.
Behavior/Tooltip/TalentCorruption3=Losing a percentage of max health every second.
Behavior/Tooltip/TalentDash=Moving 40% faster.
Behavior/Tooltip/TalentDashAlly=Moving 20% faster.
Behavior/Tooltip/TalentDeafeningRoarSlow=Slower movement and attack speed.
Behavior/Tooltip/TalentEnrage=Increased attack damage and movement speed.
Behavior/Tooltip/TalentEnrageBuff=Increased attack speed and damage.
Behavior/Tooltip/TalentEnrageBuff2=Increased attack speed and damage.
Behavior/Tooltip/TalentEnrageBuff3=Increased attack speed and damage.
Behavior/Tooltip/TalentFirstAid=Regenerating health.
Behavior/Tooltip/TalentFirstAidAlly=Regenerating health.
Behavior/Tooltip/TalentForceofWill=Shielded.
Behavior/Tooltip/TalentForceofWillCooldown=Force of Will on cooldown.
Behavior/Tooltip/TalentGenericMarksman1=Your next attack deals more damage.
Behavior/Tooltip/TalentGenericMarksman1Executioner=Your next attack deals more damage.
Behavior/Tooltip/TalentGenericMarksman2=Your next attack deals more damage.
Behavior/Tooltip/TalentGenericMarksman2Executioner=Your next attack deals more damage.
Behavior/Tooltip/TalentGenericMarksman3=Your next attack deals more damage.
Behavior/Tooltip/TalentGenericMarksman3Executioner=Your next attack deals more damage.
Behavior/Tooltip/TalentGenericMightAndMagic1=Increased damage and healing on the next ability.
Behavior/Tooltip/TalentGenericMightAndMagic1Controller=Increased damage and healing on the next ability.
Behavior/Tooltip/TalentGenericMightAndMagic2=Increased damage and healing on the next ability.
Behavior/Tooltip/TalentGenericMightAndMagic2Controller=Increased damage and healing on the next ability.
Behavior/Tooltip/TalentGenericMightAndMagic3=Increased damage and healing on the next ability.
Behavior/Tooltip/TalentGenericMightAndMagic3Controller=Increased damage and healing on the next ability.
Behavior/Tooltip/TalentGenericTenacity1=Healing every second.
Behavior/Tooltip/TalentGenericTenacity2=Healing every second.
Behavior/Tooltip/TalentGenericTenacity3=Healing every second.
Behavior/Tooltip/TalentMercenaryLordGiantBuff=Increased damage
Behavior/Tooltip/TalentMercenaryLordKnightBuff=Increased Health
Behavior/Tooltip/TalentOverdrive=Greatly increased ability power and mana costs.
Behavior/Tooltip/TalentProtectiveShield=Shielded.
Behavior/Tooltip/TalentStoneskin=30% HP in shields.
Behavior/Tooltip/TalentStoneskinAlly=500 extra shields.
Behavior/Tooltip/TalentStoneskinDummyBehavior=30% HP in shields.
Behavior/Tooltip/TassadarDistortionForceWall=Tassadar's abilities also slow enemies near their target by 20% for 2 seconds.
Behavior/Tooltip/TassadarDistortionSlowImproved=Slowed.
Behavior/Tooltip/TassadarScryerSpeedBuff=Movement speed and vision radius increased.
Behavior/Tooltip/TenderizerSlow=Slowed.
Behavior/Tooltip/TheHuntStun=Stunned.
Behavior/Tooltip/ThrallFrostShockSlow=Slowed.
Behavior/Tooltip/ThrallLavaLash=Empowers next attack.
Behavior/Tooltip/ThrallUnleashTheElementsEarthBehavior=Silenced.
Behavior/Tooltip/ThrallUnleashTheElementsFrostBehavior=Slowed.
Behavior/Tooltip/ThrallUnleashTheElementsLightningBehavior=Stunned.
Behavior/Tooltip/ThunderclapRoot=Rooted.
Behavior/Tooltip/ThunderstormMarkedDebuff=Thunderstruck
Behavior/Tooltip/TimeWarpDebuff=Slowed and taking damage.
Behavior/Tooltip/TimeWarpSlow=Slowed.
Behavior/Tooltip/TimeWarpStun=Stunned.
Behavior/Tooltip/TinkerRoboGoblin=Deals extra damage to structures. Immune to movement-impairing effects.
Behavior/Tooltip/TinkerSalvage=Nearby buildings drop scrap when destroyed, which the Tinker can collect to restore mana and reduce cooldowns over a short time.
Behavior/Tooltip/TinkerSalvageBuff=Restoring mana and reducing cooldowns.
Behavior/Tooltip/TownBuildingRevealController=Temporarily revealed to the enemy team.
Behavior/Tooltip/TownHallSlow=Movement and Attack Speed slowed.
Behavior/Tooltip/ToxicNestReveal=Revealed.
Behavior/Tooltip/ToxicNestSlow=Slowed.
Behavior/Tooltip/TrailofFlames=Taking damage.
Behavior/Tooltip/Trample=Charging.
Behavior/Tooltip/TrampleStun=Stunned.
Behavior/Tooltip/TranquilityBehavior=Malfurion is healing allies around him over time.
Behavior/Tooltip/TrapDebuff=Silenced.
Behavior/Tooltip/TrapRoot=Rooted.
Behavior/Tooltip/TriggerHappySpeedBuff=Increased movement speed
Behavior/Tooltip/TrueshotBowAura=Attack damage and speed increased.
Behavior/Tooltip/Truesight=Reveals cloaked Heroes.
Behavior/Tooltip/TwilightDreamSilence=Silenced.
Behavior/Tooltip/TwilightDreamSlow=Slowed
Behavior/Tooltip/TwilightMessiah=Dealing extra damage.
Behavior/Tooltip/TwilightMessiahShadowMessiah=Dealing extra damage.
Behavior/Tooltip/TwilightMessiahShield=Shielded.
Behavior/Tooltip/TychusLockAndLoadCombatStyle=Increased move speed
Behavior/Tooltip/TychusLockandLoad=Increased move speed.
Behavior/Tooltip/TychusMinigunActive=Minigun ready to fire.
Behavior/Tooltip/TychusOdin=Transformed.
Behavior/Tooltip/TychusRapidFire=Attacking faster
Behavior/Tooltip/TychusStim=Has increased move and attack speed.
Behavior/Tooltip/TychusStimPack=Increased Move and Attack speed.
Behavior/Tooltip/TyraelAngelsGrace=Increased move speed.
Behavior/Tooltip/TyraelArchangelsWrathDeathActiveBuff=Seeking vengeance.
Behavior/Tooltip/TyraelBladeOfJustice=Improved attack.
Behavior/Tooltip/TyraelRighteousnessRegeneration=Regenerating health.
Behavior/Tooltip/TyrandeHuntersMark=Revealed.
Behavior/Tooltip/TyrandeHuntersMarkDebuff=Attacking this unit will heal your Hero!
Behavior/Tooltip/TyrandeHuntersMarkDebuffImproved=Attacking this unit will heal your Hero!
Behavior/Tooltip/TyrandeSearingArrows=Increased attack damage.
Behavior/Tooltip/TyrandeSentinelShotEmpower=Reducing Cooldowns
Behavior/Tooltip/TyrandeShadowstalkMovement=Movement Speed Increased
Behavior/Tooltip/UberRockstarHero=Attacking and moving faster.
Behavior/Tooltip/UnderworldBossRootsTargetBehavior=Unable to move.
Behavior/Tooltip/UnderworldBossStun=Briefly stunned.
Behavior/Tooltip/UnderworldSummonedBossRootsTargetBehavior=Unable to move.
Behavior/Tooltip/UnderworldSummonedBossStun=Briefly stunned.
Behavior/Tooltip/UnleashBansheeDebuff=Revealed to the enemy team.
Behavior/Tooltip/UnleashBansheeTooltip=Being revealed to the enemy team.
Behavior/Tooltip/UnyieldingCarapace=Movement Speed Increased.
Behavior/Tooltip/UtherEternalDevotion=When Uther dies, he returns as a spirit with reduced Ability Power for a short time.
Behavior/Tooltip/UtherHardenedFocus=Cooldowns regenerate faster
Behavior/Tooltip/Valiant=Stuns have reduced duration and slows cannot reduce speed lower than 1.
Behavior/Tooltip/Vault=Charging.
Behavior/Tooltip/VehicleDiedStun=You're limping from the wreckage.
Behavior/Tooltip/VehicleDragonTimedLife=The power of the Dragon Knight can only be unleashed for a short time.
Behavior/Tooltip/VehicleOgrenautStompStun=Briefly stunned.
Behavior/Tooltip/VenomArrowPeriodicDamage=Taking damage.
Behavior/Tooltip/VenomousTouchDebuff=Taking damage.
Behavior/Tooltip/Versatile=Increased attack speed
Behavior/Tooltip/VictoryRush1=Regenerating health.
Behavior/Tooltip/VictoryRush2=Regenerating health.
Behavior/Tooltip/VileGas=Taking damage.
Behavior/Tooltip/VirophageMindControl=This unit is being controlled by an Infestor.
Behavior/Tooltip/VoidPrison=Stasis.
Behavior/Tooltip/VoidPrisonDisplay=Stasis.
Behavior/Tooltip/VoidShift=Unit cannot be seen or damaged.
Behavior/Tooltip/VoidShiftRelicCooldown=Phase Shift Relic on cooldown
Behavior/Tooltip/VorpalBladeActive=Increased attack damage
Behavior/Tooltip/VorpalBladeDebuff=Susceptible to sudden Zeratul attacks.
Behavior/Tooltip/WarCryDamageDown=Attack damage decreased.
Behavior/Tooltip/WarCryDamageDownLv2=Attack damage decreased.
Behavior/Tooltip/WarCryDamageDownLv3=Attack damage decreased.
Behavior/Tooltip/WarCryDamageUp=Attack damage decreased.
Behavior/Tooltip/WarCryDamageUpLv2=Attack damage decreased.
Behavior/Tooltip/WarCryDamageUpLv3=Attack damage decreased.
Behavior/Tooltip/WarSpursSpeedBuff=Movement speed increased.
Behavior/Tooltip/WaterDragonSlow=Slowed.
Behavior/Tooltip/WeaponSlowDebuff=Slowed.
Behavior/Tooltip/WebBlastDamage=Slowed and taking damage over time. Units hit by initial impact are rooted.
Behavior/Tooltip/WilloftheForsakenUnstoppableBuff=Unstoppable.
Behavior/Tooltip/Windwalk=Unit cannot be seen without detection.
Behavior/Tooltip/WindwalkImproved=Unit cannot be seen without detection. First attack from cloak deals bonus damage.
Behavior/Tooltip/WindwalkOnDamageRemoval=Unit cannot be seen without detection.
Behavior/Tooltip/WispBehavior=You are dead, but your spirit remains...
Behavior/Tooltip/WispSilence=Silenced.
Behavior/Tooltip/WispWispFormBuff=Malfurion is in wisp form, healing nearby allies.
Behavior/Tooltip/WispWispFormBuffImproved=Malfurion is in wisp form, healing nearby allies.
Behavior/Tooltip/WitchDoctorDeathRitualCasterImproved=The Witch Doctor's attacks and abilities deals additional damage over time. If an enemy dies under this effect, the Witch Doctor is returned health and mana.
Behavior/Tooltip/WitchDoctorDeathRitualHeal=Regenerating health and mana.
Behavior/Tooltip/WitchDoctorDeathRitualTargetImproved=Taking damage over time.
Behavior/Tooltip/WitchDoctorGargantuanSlow=Slowed.
Behavior/Tooltip/WitchDoctorVoodooRitual=The Witch Doctor's attacks and abilities deals additional damage over time to his enemies. If an enemy dies under this effect, the Witch Doctor is returned health and mana.
Behavior/Tooltip/WitchDoctorVoodooRitualHeal=Regenerating health and mana.
Behavior/Tooltip/WitchDoctorVoodooRitualTarget=Taking damage over time.
Behavior/Tooltip/WrathOfTheLichKingCaster=Regenerating health.
Behavior/Tooltip/WrathOfTheLichKingSpeedBoost=Movement speed increased.
Behavior/Tooltip/WrathOfTheLichKingTarget=Taking damage.
Behavior/Tooltip/XplodiumBombStun=Stunned.
Behavior/Tooltip/ZeratulBlinkCloakRevealOnDamage=Temporarily revealed to the enemy team.
Behavior/Tooltip/ZeratulCleaveRelicDoT=Taking damage over time.
Behavior/Tooltip/ZeratulCloak=Unit cannot be seen without detection.
Behavior/Tooltip/ZeratulCulltheWeak=Zeratul's weapon attacks deal double damage to targets that are slowed, rooted, or stunned.
Behavior/Tooltip/ZeratulPassiveWeaponBonus=Attacks deal 25% more damage.
Behavior/Tooltip/ZeratulPermanentCloak=Cannot be seen but can be damaged by AoE attacks.
Behavior/Tooltip/ZeratulPermanentCloakDisableController=Cannot be seen but can be damaged by AoE attacks.
Behavior/Tooltip/ZeratulPermanentCloakReveal=Temporarily revealed to the enemy team.
Behavior/Tooltip/ZeratulPermanentCloakRevealOnDamage=Temporarily revealed to the enemy team.
BuildSiteOccupied=This building site is already occupied.
Bundle/Name/ArthasPrinceBundle=Prince Arthas Bundle
Bundle/Name/DiabloFranchiseBundle=Diablo Bundle
Bundle/Name/DiabloKaijoBundle=Kaijo Diablo Bundle
Bundle/Name/Hero10Pack1Bundle=Heroes Variety Bundle
Bundle/Name/MurkyGruntyBundle=Grunty Murky Bundle
Bundle/Name/StarCraftFranchiseBundle=StarCraft Bundle
Bundle/Name/StarterBundle=Starter Bundle
Bundle/Name/TyraelEliteBundle=Tyrael Elite Bundle
Bundle/Name/UtherMedicBundle=Medic Uther Bundle
Bundle/Name/WarcraftFranchiseBundle=Warcraft Bundle
Bundle/Name/ZeratulEliteBundle=Zeratul Elite Bundle
Button/EditorPrefix/NewIllidanAdditionalReachTalent=Illidan
Button/EditorPrefix/NewIllidanAdditionalReachTalentSimple=Illidan
Button/EditorPrefix/NewIllidanBatteredAssaultTalent=Illidan
Button/EditorPrefix/NewIllidanBatteredAssaultTalentSimple=Illidan
Button/EditorPrefix/NewIllidanBetrayersAllyTalent=Illidan
Button/EditorPrefix/NewIllidanBetrayersAllyTalentSimple=Illidan
Button/EditorPrefix/NewIllidanBetrayersAttritionTalent=Illidan
Button/EditorPrefix/NewIllidanBetrayersAttritionTalentSimple=Illidan
Button/EditorPrefix/NewIllidanBetrayersThirstUltimateDuelistHotbar=Illidan
Button/EditorPrefix/NewIllidanBetrayersVisionTrait=Illidan
Button/EditorPrefix/NewIllidanDemonicFormTalent=Illidan
Button/EditorPrefix/NewIllidanDemonicFormTalentSimple=Illidan
Button/EditorPrefix/NewIllidanDemonicLifeForceTalent=Illidan
Button/EditorPrefix/NewIllidanDemonicLifeForceTalentSimple=Illidan
Button/EditorPrefix/NewIllidanDive=Illidan
Button/EditorPrefix/NewIllidanEndlessBoundsTalent=Illidan
Button/EditorPrefix/NewIllidanEndlessBoundsTalentSimple=Illidan
Button/EditorPrefix/NewIllidanEvasion=Illidan
Button/EditorPrefix/NewIllidanImmolationTalent=Illidan
Button/EditorPrefix/NewIllidanImmolationTalentSimple=Illidan
Button/EditorPrefix/NewIllidanLingeringEvasionTalent=Illidan
Button/EditorPrefix/NewIllidanLingeringEvasionTalentSimple=Illidan
Button/EditorPrefix/NewIllidanLungeTalent=Illidan
Button/EditorPrefix/NewIllidanLungeTalentSimple=Illidan
Button/EditorPrefix/NewIllidanMarkedforDeathTalent=Illidan
Button/EditorPrefix/NewIllidanMarkedforDeathTalentSimple=Illidan
Button/EditorPrefix/NewIllidanMetamorphosis=Illidan
Button/EditorPrefix/NewIllidanNowhereisSafeTalent=Illidan
Button/EditorPrefix/NewIllidanNowhereisSafeTalentSimple=Illidan
Button/EditorPrefix/NewIllidanRapidChaseTalent=Illidan
Button/EditorPrefix/NewIllidanRapidChaseTalentSimple=Illidan
Button/EditorPrefix/NewIllidanSecondSweepTalent=Illidan
Button/EditorPrefix/NewIllidanSecondSweepTalentSimple=Illidan
Button/EditorPrefix/NewIllidanSparforBloodTalent=Illidan
Button/EditorPrefix/NewIllidanSparforBloodTalentSimple=Illidan
Button/EditorPrefix/NewIllidanSpellEvasionTalent=Illidan
Button/EditorPrefix/NewIllidanSpellEvasionTalentSimple=Illidan
Button/EditorPrefix/NewIllidanSweepingStrike=Illidan
Button/EditorPrefix/NewIllidanTheHunt=Illidan
Button/EditorPrefix/NewIllidanUltimateDuelistTalent=Illidan
Button/EditorPrefix/NewIllidanUltimateDuelistTalentSimple=Illidan
Button/EditorSuffix/NewIllidanAdditionalReachTalent=(Talent)
Button/EditorSuffix/NewIllidanAdditionalReachTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanBatteredAssaultTalent=(Talent)
Button/EditorSuffix/NewIllidanBatteredAssaultTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanBetrayersAllyTalent=(Talent)
Button/EditorSuffix/NewIllidanBetrayersAllyTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanBetrayersAttritionTalent=(Talent)
Button/EditorSuffix/NewIllidanBetrayersAttritionTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanBetrayersThirstUltimateDuelistHotbar=(Ultimate Duelist) (Hotbar)
Button/EditorSuffix/NewIllidanDemonicFormTalent=(Talent)
Button/EditorSuffix/NewIllidanDemonicFormTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanDemonicLifeForceTalent=(Talent)
Button/EditorSuffix/NewIllidanDemonicLifeForceTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanEndlessBoundsTalent=(Talent)
Button/EditorSuffix/NewIllidanEndlessBoundsTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanImmolationTalent=(Talent)
Button/EditorSuffix/NewIllidanImmolationTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanLingeringEvasionTalent=(Talent)
Button/EditorSuffix/NewIllidanLingeringEvasionTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanLungeTalent=(Talent)
Button/EditorSuffix/NewIllidanLungeTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanMarkedforDeathTalent=(Talent)
Button/EditorSuffix/NewIllidanMarkedforDeathTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanNowhereisSafeTalent=(Talent)
Button/EditorSuffix/NewIllidanNowhereisSafeTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanRapidChaseTalent=(Talent)
Button/EditorSuffix/NewIllidanRapidChaseTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanSecondSweepTalent=(Talent)
Button/EditorSuffix/NewIllidanSecondSweepTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanSparforBloodTalent=(Talent)
Button/EditorSuffix/NewIllidanSparforBloodTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanSpellEvasionTalent=(Talent)
Button/EditorSuffix/NewIllidanSpellEvasionTalentSimple=(Talent) (Simple)
Button/EditorSuffix/NewIllidanUltimateDuelistTalent=(Talent)
Button/EditorSuffix/NewIllidanUltimateDuelistTalentSimple=(Talent) (Simple)
Button/Name/AbathurBallistosporesTalentSimple=Ballistospores
Button/Name/AbathurCarapace=Carapace
Button/Name/AbathurDeepTunnel=Deep Tunnel
Button/Name/AbathurDeepTunnelHeroSelect=Deep Tunnel
Button/Name/AbathurLocustStrain=Locust Strain
Button/Name/AbathurLocustStrainAssaultStrainTalent=Assault Strain
Button/Name/AbathurLocustStrainAssaultStrainTalentSimple=Assault Strain
Button/Name/AbathurLocustStrainBombardStrainTalent=Bombard Strain
Button/Name/AbathurLocustStrainBombardStrainTalentSimple=Bombard Strain
Button/Name/AbathurLocustStrainCombatAdaptationTalent=Combat Adaptation
Button/Name/AbathurLocustStrainCombatAdaptationTalentSimple=Combat Adaptation
Button/Name/AbathurLocustStrainHeroSelect=Locust Strain
Button/Name/AbathurLocustStrainSurvivalInstinctsTalent=Survival Instincts
Button/Name/AbathurLocustStrainSurvivalInstinctsTalentSimple=Survival Instincts
Button/Name/AbathurSpikeBurst=Spike Burst
Button/Name/AbathurStab=Stab
Button/Name/AbathurSwarmNest=Swarm Nest
Button/Name/AbathurSwarmNestTalent=Swarm Nest
Button/Name/AbathurSwarmNestTalentSimple=Swarm Nest
Button/Name/AbathurSymbiote=Symbiote
Button/Name/AbathurSymbioteAdrenalineBoostTalent=Adrenaline Boost
Button/Name/AbathurSymbioteAdrenalineBoostTalentSimple=Adrenaline Boost
Button/Name/AbathurSymbioteCancel=Cancel Symbiote
Button/Name/AbathurSymbioteEnvenomedSpikesTalent=Envenomed Spikes
Button/Name/AbathurSymbioteEnvenomedSpikesTalentSimple=Envenomed Spikes
Button/Name/AbathurSymbioteGroovedSpinesTalent=Grooved Spines
Button/Name/AbathurSymbioteGroovedSpinesTalentSimple=Grooved Spines
Button/Name/AbathurSymbioteHeroSelect=Symbiote
Button/Name/AbathurSymbiotePressurizedGlandsTalent=Pressurized Glands
Button/Name/AbathurSymbiotePressurizedGlandsTalentSimple=Pressurized Glands
Button/Name/AbathurSymbioteRegenerativeMicrobesTalent=Regenerative Microbes
Button/Name/AbathurSymbioteRegenerativeMicrobesTalentSimple=Regenerative Microbes
Button/Name/AbathurSymbioteSpatialEfficiencyTalent=Spatial Efficiency
Button/Name/AbathurSymbioteSpatialEfficiencyTalentSimple=Spatial Efficiency
Button/Name/AbathurToxicNest=Toxic Nest
Button/Name/AbathurToxicNestBallistosporesTalent=Ballistospores
Button/Name/AbathurToxicNestEnvenomedNestTalent=Envenomed Nest
Button/Name/AbathurToxicNestEnvenomedNestTalentSimple=Envenomed Nest
Button/Name/AbathurToxicNestHeroSelect=Toxic Nest
Button/Name/AbathurToxicNestProlificDispersalTalent=Prolific Dispersal
Button/Name/AbathurToxicNestProlificDispersalTalentSimple=Prolific Dispersal
Button/Name/AbathurToxicNestTalent=Toxic Nest
Button/Name/AbathurToxicNestVileNestTalent=Vile Nest
Button/Name/AbathurToxicNestVileNestTalentSimple=Vile Nest
Button/Name/AbathurUltimateEvolution=Ultimate Evolution
Button/Name/AbathurUltimateEvolutionEvolutionMasterTalentSimple=Evolution Master
Button/Name/AbathurUltimateEvolutionEvolutionMasterUltimateEvolutionTalent=Evolution Master
Button/Name/AbathurUltimateEvolutionHeroSelect=Ultimate Evolution
Button/Name/AbathurUltimateEvolutionTalent=Ultimate Evolution
Button/Name/AbathurUltimateEvolutionTalentSimple=Ultimate Evolution
Button/Name/ArthasArmyOfTheDead=Army Of The Dead
Button/Name/ArthasArmyOfTheDeadHeroSelect=Army Of The Dead
Button/Name/ArthasArmyOfTheDeadSacrifice=Sacrifice
Button/Name/ArthasArmyOfTheDeadTalent=Army Of The Dead
Button/Name/ArthasArmyOfTheDeadTalentSimple=Army Of The Dead
Button/Name/ArthasCancelFrozenTempest=Cancel Frozen Tempest
Button/Name/ArthasDeathCoil=Death Coil
Button/Name/ArthasDeathCoilDeathTouchTalent=Death Touch
Button/Name/ArthasDeathCoilDeathTouchTalentSimple=Death Touch
Button/Name/ArthasDeathCoilHeroSelect=Death Coil
Button/Name/ArthasDeathCoilImmortalCoilTalent=Immortal Coil
Button/Name/ArthasDeathCoilImmortalCoilTalentSimple=Immortal Coil
Button/Name/ArthasFrostmourneHungers=Frostmourne Hungers
Button/Name/ArthasFrostmourneHungersDestructionTalent=Destruction
Button/Name/ArthasFrostmourneHungersDestructionTalentSimple=Destruction
Button/Name/ArthasFrostmourneHungersEmbraceDeathTalent=Embrace Death
Button/Name/ArthasFrostmourneHungersEmbraceDeathTalentSimple=Embrace Death
Button/Name/ArthasFrostmourneHungersEternalHungerTalent=Eternal Hunger
Button/Name/ArthasFrostmourneHungersEternalHungerTalentSimple=Eternal Hunger
Button/Name/ArthasFrostmourneHungersFrostStrikeTalent=Frost Strike
Button/Name/ArthasFrostmourneHungersFrostStrikeTalentSimple=Frost Strike
Button/Name/ArthasFrostmourneHungersFrostmourneFeedsTalentSimple=Frostmourne Feeds
Button/Name/ArthasFrostmourneHungersFrostmourneFeedsTalents=Frostmourne Feeds
Button/Name/ArthasFrostmourneHungersHeroSelectButton=Frostmourne Hungers 
Button/Name/ArthasFrostmourneHungersObliterateTalent=Obliterate
Button/Name/ArthasFrostmourneHungersObliterateTalentSimple=Obliterate
Button/Name/ArthasFrozenTempest=Frozen Tempest
Button/Name/ArthasFrozenTempestBitingColdTalent=Biting Cold
Button/Name/ArthasFrozenTempestBitingColdTalentSimple=Biting Cold
Button/Name/ArthasFrozenTempestDeactive=Cancel Frozen Tempest
Button/Name/ArthasFrozenTempestFrozenWastesTalent=Frozen Wastes
Button/Name/ArthasFrozenTempestFrozenWastesTalentSimple=Frozen Wastes
Button/Name/ArthasFrozenTempestHeroSelect=Frozen Tempest
Button/Name/ArthasHowlingBlast=Howling Blast
Button/Name/ArthasHowlingBlastFrostPresenceTalent=Frost Presence
Button/Name/ArthasHowlingBlastFrostPresenceTalentSimple=Frost Presence
Button/Name/ArthasHowlingBlastHeroSelect=Howling Blast
Button/Name/ArthasHowlingBlastTrailofFrost=Trail of Frost
Button/Name/ArthasHowlingBlastTrailofFrostTalentSimple=Trail of Frost
Button/Name/ArthasLegionOfNorthrendTalent=Legion of Northrend
Button/Name/ArthasRuneTapTalent=Rune Tap
Button/Name/ArthasRuneTapTalentSimple=Rune Tap
Button/Name/ArthasSummonSindragosa=Summon Sindragosa
Button/Name/ArthasSummonSindragosaAbsoluteZeroTalent=Absolute Zero
Button/Name/ArthasSummonSindragosaAbsoluteZeroTalentSimple=Absolute Zero
Button/Name/ArthasSummonSindragosaHeroSelect=Summon Sindragosa
Button/Name/ArthasSummonSindragosaTalent=Summon Sindragosa
Button/Name/ArthasSummonSindragosaTalentSimple=Summon Sindragosa
Button/Name/ArthasWeaponCooldown=Weapon Cooldown
Button/Name/AutoAttack=Auto Attack
Button/Name/BailoutFlyingMount=Bailout
Button/Name/BarbarianAncientSpeaMysticalSpearTalent=Mystical Spear
Button/Name/BarbarianAncientSpear=Ancient Spear
Button/Name/BarbarianAncientSpearCompositeSpearTalent=Composite Spear
Button/Name/BarbarianAncientSpearCompositeSpearTalentSimple=Composite Spear
Button/Name/BarbarianAncientSpearHeroSelect=Ancient Spear
Button/Name/BarbarianAncientSpearMysticalSpearTalentSimple=Mystical Spear
Button/Name/BarbarianAncientSpearPoisonedSpearTalent=Poisoned Spear
Button/Name/BarbarianAncientSpearPoisonedSpearTalentSimple=Poisoned Spear
Button/Name/BarbarianAncientSpearWeaponCooldown=Ancient Spear Weapon Cooldown
Button/Name/BarbarianFerociousHealing=Ferocious Healing
Button/Name/BarbarianFerociousHealingTalent=Ferocious Healing
Button/Name/BarbarianFerociousHealingTalentSimple=Ferocious Healing
Button/Name/BarbarianFury=Fury
Button/Name/BarbarianFuryEndlessFuryTalent=Endless Fury
Button/Name/BarbarianFuryEndlessFuryTalentSimple=Endless Fury
Button/Name/BarbarianFuryHeroSelect=Fury
Button/Name/BarbarianFuryNoEscapeTalent=No Escape
Button/Name/BarbarianFuryNoEscapeTalentSimple=No Escape
Button/Name/BarbarianFuryShotofFury=Fury
Button/Name/BarbarianFuryShotofFuryTalent=Shot of Fury
Button/Name/BarbarianFuryShotofFuryTalentSimple=Shot of Fury
Button/Name/BarbarianLeap=Leap
Button/Name/BarbarianLeapArreatCraterCancel=Cancel Leap
Button/Name/BarbarianLeapArreatCraterTalent=Arreat Crater
Button/Name/BarbarianLeapArreatCraterTalentSimple=Arreat Crater
Button/Name/BarbarianLeapHeroSelect=Leap
Button/Name/BarbarianLeapTalent=Leap
Button/Name/BarbarianLeapTalentSimple=Leap
Button/Name/BarbarianSeismicSlam=Seismic Slam
Button/Name/BarbarianSeismicSlamFuriousBlowTalent=Furious Blow
Button/Name/BarbarianSeismicSlamFuriousBlowTalentSimple=Furious Blow
Button/Name/BarbarianSeismicSlamShatteredGroundTalent=Shattered Ground
Button/Name/BarbarianSeismicSlamShatteredGroundTalentSimple=Shattered Ground
Button/Name/BarbarianSeismicSlamStrengthFromEarthTalent=Strength from Earth
Button/Name/BarbarianSeismicSlamStrengthFromEarthTalentSimple=Strength from Earth
Button/Name/BarbarianWhirlwind=Whirlwind
Button/Name/BarbarianWhirlwindCancel=Cancel Whirlwind
Button/Name/BarbarianWhirlwindCycloneTalent=Cyclone
Button/Name/BarbarianWhirlwindCycloneTalentSimple=Cyclone
Button/Name/BarbarianWhirlwindHamstringSpiralTalent=Hamstring Spiral
Button/Name/BarbarianWhirlwindHamstringSpiralTalentSimple=Hamstring Spiral
Button/Name/BarbarianWhirlwindHeroSelect=Whirlwind
Button/Name/BarbarianWhirlwindWindShearTalent=Wind Shear
Button/Name/BarbarianWhirlwindWindShearTalentSimple=Wind Shear
Button/Name/BarbarianWrathoftheBerserker=Wrath of the Berserker
Button/Name/BarbarianWrathoftheBerserkerAngerManagementTalent=Anger Management
Button/Name/BarbarianWrathoftheBerserkerAngerManagementTalentSimple=Anger Management
Button/Name/BarbarianWrathoftheBerserkerCancel=Cancel Wrath of the Berserker
Button/Name/BarbarianWrathoftheBerserkerHeroSelect=Wrath of the Berserker
Button/Name/BarbarianWrathoftheBerserkerTalent=Wrath of the Berserker
Button/Name/BarbarianWrathoftheBerserkerTalentSimple=Wrath of the Berserker
Button/Name/BarbariansSeismicHeroSelect=Seismic Slam
Button/Name/BarbedHook=Barbed Hook
Button/Name/BattleMomentum1=Battle Momentum 1
Button/Name/BattleMomentum2=Battle Momentum 2
Button/Name/BattleMomentumBase=Battle Momentum Base
Button/Name/BlastOfAweSimple=Blast Of Awe
Button/Name/Block1=Block 1
Button/Name/Block1Base=Block 1 Base
Button/Name/Block2=Block 2
Button/Name/BrightwingArcaneFlareArcanePrecisionTalent=Arcane Precision
Button/Name/BrightwingArcaneFlareArcanePrecisionTalentSimple=Arcane Precision
Button/Name/BrightwingArcaneFlareStickyFlareTalent=Sticky Flare
Button/Name/BrightwingArcaneFlareStickyFlareTalentSimple=Sticky Flare
Button/Name/BrightwingArcaneFlareStickyPowderTalent=Sticky Powder
Button/Name/BrightwingBlinkHealAllyDash=Blizzard Copy
Button/Name/BrightwingBlinkHealAllyDashSelectButton=Blink Heal
Button/Name/BrightwingBlinkHealTalent=Blink Heal
Button/Name/BrightwingBlinkHealTalentSimple=Blink Heal
Button/Name/BrightwingBlinkHealYserasBlessingTalent=Blink Heal
Button/Name/BrightwingBlinkHealYserasBlessingTalentSimple=Blink Heal
Button/Name/BrightwingEmeraldWindContinuousWindsTalent=Continuous Winds
Button/Name/BrightwingEmeraldWindContinuousWindsTalentSimple=Continuous Winds
Button/Name/BrightwingEmeraldWindTalent=Luminosity
Button/Name/BrightwingEmeraldWindTalentSimple=Luminosity
Button/Name/BrightwingPhaseShiftPhaseShieldTalent=Blink Heal
Button/Name/BrightwingPhaseShiftPhaseShieldTalentSimple=Blink Heal
Button/Name/BrightwingPixieDustAntimagicPowderTalent=Anti-magic Powder
Button/Name/BrightwingPixieDustAntimagicPowderTalentSimple=Anti-magic Powder
Button/Name/BrightwingPixieDustShieldDustTalent=Shield Dust
Button/Name/BrightwingPixieDustShieldDustTalentSimple=Shield Dust
Button/Name/BrightwingPolymorph=Polymorph
Button/Name/BrightwingPolymorphCritterizeTalent=Critterize
Button/Name/BrightwingPolymorphCritterizeTalentSimple=Critterize
Button/Name/BrightwingSoothingMistGustofHealing=Soothing Mist
Button/Name/BrightwingSoothingMistGustofHealingTalent=Gust of Healing
Button/Name/BrightwingSoothingMistGustofHealingTalentSimple=Gust of Healing
Button/Name/BrightwingSoothingMistRegenerativeRainTalent=Regenerative Rains
Button/Name/BrightwingSoothingMistRegenerativeRainTalentSimple=Regenerative Rains
Button/Name/BuildFlyingMachine=Build Flying Machine
Button/Name/BuildGCV=Build GCV
Button/Name/BuildLightCycle=Build Light Cycle
Button/Name/BuildTrebuchet=Build Trebuchet
Button/Name/CaptureMacGuffin=Capture MacGuffin
Button/Name/CleaverToss=Cleaver Toss
Button/Name/CloudSerpentAttack=Cloud Serpent Attack
Button/Name/ConstantHeroism1=Constant Heroism 1
Button/Name/ConstantHeroism2=Constant Heroism 2
Button/Name/ConstantHeroismBase=Constant Heroism Base
Button/Name/Corruption1=Corruption 1
Button/Name/Corruption2=Corruption 2
Button/Name/Corruption3=Corruption 3
Button/Name/CryForHelp=Cry For Help
Button/Name/CurseOfGuldan=Curse of Gul'dan
Button/Name/Damage=Damage
Button/Name/Demolitionist1=Demolitionist 1
Button/Name/Demolitionist2=Demolitionist 2
Button/Name/Demolitionist3=Demolitionist 3
Button/Name/DemonHunterHatred=Hatred
Button/Name/DemonHunterHatredHeroSelect=Hatred
Button/Name/DemonHunterHatredPunishmentTalent=Punishment
Button/Name/DemonHunterHatredPunishmentTalentSimple=Punishment
Button/Name/DemonHunterHatredRancorTalent=Rancor
Button/Name/DemonHunterHatredRancorTalentSimple=Rancor
Button/Name/DemonHunterHungeringArrow=Hungering Arrow
Button/Name/DemonHunterHungeringArrowHeroSelect=Hungering Arrow
Button/Name/DemonHunterHungeringArrowPuncturingArrowTalent=Puncturing Arrow
Button/Name/DemonHunterHungeringArrowPuncturingArrowTalentSimple=Puncturing Arrow
Button/Name/DemonHunterHungeringArrowRepeatingArrowTalent=Repeating Arrow
Button/Name/DemonHunterHungeringArrowRepeatingArrowTalentSimple=Repeating Arrow
Button/Name/DemonHunterHungeringArrowSiphoningArrowTalent=Siphoning Arrow
Button/Name/DemonHunterHungeringArrowSiphoningArrowTalentSimple=Siphoning Arrow
Button/Name/DemonHunterManticoreTalent=Manticore
Button/Name/DemonHunterManticoreTalentSimple=Manticore
Button/Name/DemonHunterMultishot=Multishot
Button/Name/DemonHunterMultishotArsenalTalent=Arsenal
Button/Name/DemonHunterMultishotArsenalTalentSimple=Arsenal
Button/Name/DemonHunterMultishotFrostShotTalent=Frost Shot
Button/Name/DemonHunterMultishotFrostShotTalentSimple=Frost Shot
Button/Name/DemonHunterMultishotHeroSelect=Multishot
Button/Name/DemonHunterRainOfVengeance=Rain of Vengeance
Button/Name/DemonHunterRainOfVengeanceHeroSelect=Rain of Vengeance
Button/Name/DemonHunterRainOfVengeanceTalent=Rain of Vengeance
Button/Name/DemonHunterRainOfVengeanceTalentSimple=Rain of Vengeance
Button/Name/DemonHunterRainofVengeanceStormofVengeanceTalent=Storm of Vengeance
Button/Name/DemonHunterRainofVengeanceStormofVengeanceTalentSimple=Storm of Vengeance
Button/Name/DemonHunterStrafe=Strafe
Button/Name/DemonHunterStrafeHeroSelect=Strafe
Button/Name/DemonHunterStrafeTalent=Strafe
Button/Name/DemonHunterStrafeTalentSimple=Strafe
Button/Name/DemonHunterStrafeTriggerHappyTalent=Trigger Happy
Button/Name/DemonHunterStrafeTriggerHappyTalentSimple=Trigger Happy
Button/Name/DemonHunterVault=Vault
Button/Name/DemonHunterVaultCaltropsTalent=Caltrops
Button/Name/DemonHunterVaultCaltropsTalentSimple=Caltrops
Button/Name/DemonHunterVaultHeroSelect=Vault
Button/Name/DemonHunterVaultTumbleTalent=Tumble
Button/Name/DemonHunterVaultTumbleTalentSimple=Tumble
Button/Name/DemonicChargeWeaponCooldown=Demonic Charge Weapon Cooldown
Button/Name/DethLazorCancel=Deth Lazor End
Button/Name/DiabloApocalypse=Apocalypse
Button/Name/DiabloApocalypseDyingBreathTalent=Dying Breath
Button/Name/DiabloApocalypseDyingBreathTalentSimple=Dying Breath
Button/Name/DiabloApocalypseHeroSelect=Apocalypse
Button/Name/DiabloApocalypseTalent=Apocalypse
Button/Name/DiabloApocalypseTalentSimple=Apocalypse
Button/Name/DiabloBlackSoulstone=Black Soulstone
Button/Name/DiabloBlackSoulstoneDevilsDueTalent=Devil's Due
Button/Name/DiabloBlackSoulstoneDevilsDueTalentSimple=Devil's Due
Button/Name/DiabloBlackSoulstoneEndlessDeathTalentSimple=Endless Death
Button/Name/DiabloBlackSoulstoneHeroSelect=Black Soulstone
Button/Name/DiabloBlackSoulstoneSiphonTheDeadCancel=Siphon The Dead Cancel
Button/Name/DiabloBlackSoulstoneSiphonTheDeadFace=Siphon The Dead
Button/Name/DiabloBlackSoulstoneSiphonTheDeadSimple=Siphon The Dead
Button/Name/DiabloBlackSoulstoneSoulFeastTalent=Soul Feast
Button/Name/DiabloBlackSoulstoneSoulFeastTalentSimple=Soul Feast
Button/Name/DiabloBlacksoulstoneEndlessDeathTalent=Endless Death
Button/Name/DiabloFireStomp=Fire Stomp
Button/Name/DiabloFireStompFirestormTalent=Firestorm
Button/Name/DiabloFireStompFirestormTalentSimple=Firestorm
Button/Name/DiabloFireStompHeroSelect=Fire Stomp
Button/Name/DiabloFireStompSwallowingFlamesTalent=Swallowing Flames
Button/Name/DiabloFireStompSwallowingFlamesTalentSimple=Swallowing Flames
Button/Name/DiabloFirestompFireDevilTalent=Fire Devil
Button/Name/DiabloFirestompFireDevilTalentSimple=Fire Devil
Button/Name/DiabloLightningBreath=Lightning Breath
Button/Name/DiabloLightningBreathCancel=Lightning Breath Cancel
Button/Name/DiabloLightningBreathEndlessLightningTalent=Endless Lightning
Button/Name/DiabloLightningBreathEndlessLightningTalentSimple=Endless Lightning
Button/Name/DiabloLightningBreathHeroSelect=Lightning Breath
Button/Name/DiabloLightningBreathTalent=Lightning Breath
Button/Name/DiabloLightningBreathTalentSimple=Lightning Breath
Button/Name/DiabloOverpower=Overpower
Button/Name/DiabloOverpowerContinuousOverpowerTalent=Continuous Overpower
Button/Name/DiabloOverpowerContinuousOverpowerTalentSimple=Continuous Overpower
Button/Name/DiabloOverpowerHeroSelect=Overpower
Button/Name/DiabloOverpowerSoulStealTalent=Soul Steal
Button/Name/DiabloOverpowerSoulStealTalentSimple=Soul Steal
Button/Name/DiabloShadowCharge=Shadow Charge
Button/Name/DiabloShadowChargeCripplingShadowsFace=Crippling Shadows
Button/Name/DiabloShadowChargeCripplingShadowsTalentSimple=Crippling Shadows
Button/Name/DiabloShadowChargeFromTheShadowsTalent=From The Shadows
Button/Name/DiabloShadowChargeFromTheShadowsTalentSimple=From The Shadows
Button/Name/DiabloShadowChargeHeroSelect=Shadow Charge
Button/Name/DiabloShadowChargeWeaponCooldown=Shadow Charge Weapon Cooldown
Button/Name/DiabloStyleAttack=Diablo Style Attack
Button/Name/DiabloStyleAttackDirected=Diablo Style Attack Directed
Button/Name/DoodadSuicide=Doodad Suicide
Button/Name/DragonKnightBullRush=Savage Charge
Button/Name/DragonKnightBullRushWeaponCooldown=Bull Rush Weapon Cooldown
Button/Name/DragonKnightFireBreath=Flame Breath
Button/Name/DragonKnightLeaveDragon=Leave Dragon
Button/Name/DragonKnightRubbleMaker=Rubble Maker
Button/Name/EZPZDimensionalRipperTalent=EZ-PZ Dimensional Ripper
Button/Name/EZPZDimensionalRipperTalentSimple=EZ-PZ Dimensional Ripper
Button/Name/ExtraTNTTalent=Extra TNT
Button/Name/ExtraTNTTalentSimple=Extra TNT
Button/Name/FaerieDragonArcaneFlare=Arcane Flare
Button/Name/FaerieDragonArcaneFlareHeroSelect=Arcane Flare
Button/Name/FaerieDragonBlinkHealActivate=Blink Heal
Button/Name/FaerieDragonBlinkHealHeroSelect=Blink Heal
Button/Name/FaerieDragonEmeraldWind=Luminosity
Button/Name/FaerieDragonEmeraldWindHeroSelect=Emerald Wind
Button/Name/FaerieDragonPassiveUIHeroSelect=Soothing Mist
Button/Name/FaerieDragonPhaseShiftHeroSelect=Phase Shift
Button/Name/FaerieDragonPixieDust=Blizzard Copy
Button/Name/FaerieDragonPixieDustHeroSelect=Pixie Dust
Button/Name/FaerieDragonPixieDustSelectButton=Pixie Dust
Button/Name/FaerieDragonPolymorph=Blizzard Copy
Button/Name/FaerieDragonPolymorphSelectButton=Polymorph
Button/Name/FaerieDragonSoothingMist=Soothing Mist
Button/Name/FaerieDragonWeaponCooldown=Faerie Dragon Weapon Cooldown
Button/Name/FalstadAerialBlitzkrieg=Aerial Blitzkrieg
Button/Name/FalstadAerialBlitzkriegHeroSelect=Aerial Blitzkrieg
Button/Name/FalstadAerialBlitzkriegPreparationTalent=Preparation
Button/Name/FalstadAerialBlitzkriegPreparationTalentSimple=Preparation
Button/Name/FalstadAerialBlitzkriegTalent=Aerial Blitzkrieg
Button/Name/FalstadAerialBlitzkriegTalentSimple=Aerial Blitzkrieg
Button/Name/FalstadBarrelRoll=Barrel Roll
Button/Name/FalstadBarrelRollAfterburnerTalent=Afterburner
Button/Name/FalstadBarrelRollAfterburnerTalentSimple=Afterburner
Button/Name/FalstadBarrelRollDogFightTalent=Dog Fight
Button/Name/FalstadBarrelRollDogFightTalentSimple=Dog Fight
Button/Name/FalstadBarrelRollHeroSelect=Barrel Roll
Button/Name/FalstadBarrelRollRangeTalent=Range
Button/Name/FalstadBarrelRollRangeTalentSimple=Range
Button/Name/FalstadCripplingHammerTalentSimple=Crippling Hammer
Button/Name/FalstadFlightFlyAwayTalent=Fly Away!
Button/Name/FalstadFlightFlyAwayTalentSimple=Fly Away!
Button/Name/FalstadFlightHeroSelect=Flight
Button/Name/FalstadHammerang=Hammerang
Button/Name/FalstadHammerangBOOMerangActive=BOOMerang
Button/Name/FalstadHammerangBOOMerangTalent=BOOMerang
Button/Name/FalstadHammerangBOOMerangTalentSimple=BOOMerang
Button/Name/FalstadHammerangCripplingHammerTalent=Crippling Hammer
Button/Name/FalstadHammerangHeroSelect=Hammerang
Button/Name/FalstadHammerangWildhammerTalent=Wildhammer
Button/Name/FalstadHammerangWildhammerTalentSimple=Wildhammer
Button/Name/FalstadShockandAwe=Shock and Awe
Button/Name/FalstadShockandAweBlastofAweTalent=Blast Of Awe
Button/Name/FalstadShockandAweHeroSelect=Shock and Awe
Button/Name/FalstadShockandAweTalentSimple=Shock and Awe
Button/Name/FalstadStormhammerTalent=Stormhammer
Button/Name/FalstadStormhammerTalentSimple=Stormhammer
Button/Name/FalstadTailwind=Tailwind
Button/Name/FalstadTailwindGustofWindTalent=Gust of Wind
Button/Name/FalstadTailwindGustofWindTalentSimple=Gust of Wind
Button/Name/FalstadTailwindHeroSelect=Tailwind
Button/Name/FalstadThunderstorm=Thunderstorm
Button/Name/FalstadThunderstormCloudburstTalent=Cloudburst
Button/Name/FalstadThunderstormHeroSelect=Thunderstorm
Button/Name/FalstadThunderstormLightningStormTalent=Lightning Storm
Button/Name/FalstadThunderstormLightningStormTalentSimple=Lightning Storm
Button/Name/FalstadThunderstormTalentSimple=Cloudburst
Button/Name/FalstadThunderstormZapTalent=Zap!
Button/Name/FalstadThunderstormZapTalentSimple=Zap!
Button/Name/FelStrike=Fel Strike
Button/Name/FirebatMolotov=Molotov
Button/Name/FlyOff=Land
Button/Name/FlyOn=Fly
Button/Name/GardensObeliskActivate=Gardens Obelisk Activate
Button/Name/GazloweDethLazorWeaponCooldown=Gazlowe Deth Lazor Weapon Cooldown
Button/Name/GenericAmplifiedHealingTalent=Amplified Healing
Button/Name/GenericAmplifiedHealingTalentSimple=Amplified Healing
Button/Name/GenericArcaneTeachings=Arcane Teachings
Button/Name/GenericArcaneTeachingsSimple=Arcane Teachings
Button/Name/GenericBattleFuryTalent=Battle Fury
Button/Name/GenericBattleFuryTalentSimple=Battle Fury
Button/Name/GenericBattleMomentumTalent=Battle Momentum
Button/Name/GenericBattleMomentumTalentSimple=Battle Momentum
Button/Name/GenericBerserkHotbar=Berserk
Button/Name/GenericBerserkTalent=Berserk
Button/Name/GenericBerserkTalentSimple=Berserk
Button/Name/GenericBlockTalent=Block
Button/Name/GenericBlockTalentSimple=Block
Button/Name/GenericBloodForBloodHotbar=Blood for Blood
Button/Name/GenericBloodForBloodSimple=Blood for Blood
Button/Name/GenericBloodForBloodTalent=Blood for Blood
Button/Name/GenericBoltoftheStorm=Bolt of the Storm
Button/Name/GenericBoltoftheStormTalent=Bolt of the Storm
Button/Name/GenericBoltoftheStormTalentSimple=Bolt of the Storm
Button/Name/GenericBribe=Bribe
Button/Name/GenericBribeTalent=Bribe
Button/Name/GenericBribeTalentSimple=Bribe
Button/Name/GenericBurningRageTalent=Burning Rage
Button/Name/GenericBurningRageTalentSimple=Burning Rage
Button/Name/GenericCalldownMULERepair=Calldown MULE Repair
Button/Name/GenericCalldownMULETalent=Calldown: MULE
Button/Name/GenericCalldownMule=Calldown: MULE
Button/Name/GenericCalldownMuleTalentSimple=Calldown: MULE
Button/Name/GenericClairvoyance=Clairvoyance
Button/Name/GenericClairvoyanceTalent=Clairvoyance
Button/Name/GenericClairvoyanceTalentSimple=Clairvoyance
Button/Name/GenericCleanse=Cleanse
Button/Name/GenericCleanseTalent=Cleanse
Button/Name/GenericCleanseTalentSimple=Cleanse
Button/Name/GenericConstantHeroismTalent=Constant Heroism
Button/Name/GenericConstantHeroismTalentSimple=Constant Heroism
Button/Name/GenericDemolitionistTalent=Demolitionist
Button/Name/GenericDemolitionistTalentSimple=Demolitionist
Button/Name/GenericEnvenom=Envenom
Button/Name/GenericEnvenomTalent=Envenom
Button/Name/GenericEnvenomTalentSimple=Envenom
Button/Name/GenericExecutionerTalent=Executioner
Button/Name/GenericExecutionerTalentSimple=Executioner
Button/Name/GenericFirstAid=First Aid
Button/Name/GenericFirstAidTalent=First Aid
Button/Name/GenericFirstAidTalentSimple=First Aid
Button/Name/GenericFocusedAttackTalent=Focused Attack
Button/Name/GenericFocusedAttackTalentSimple=Focused Attack
Button/Name/GenericFollowThroughTalent=Follow Through
Button/Name/GenericFollowThroughTalentSimple=Follow Through
Button/Name/GenericFuryoftheStormTalent=Fury of the Storm
Button/Name/GenericFuryoftheStormTalentSimple=Fury of the Storm
Button/Name/GenericGiantKillerTalent=Giant Killer
Button/Name/GenericGiantKillerTalentSimple=Giant Killer
Button/Name/GenericHardenedFocusTalent=Hardened Focus
Button/Name/GenericHardenedFocusTalentSimple=Hardened Focus
Button/Name/GenericHealingWardHotbar=Healing Ward
Button/Name/GenericHealingWardTalent=Healing Ward
Button/Name/GenericHealingWardTalentSimple=Healing Ward
Button/Name/GenericIceBlock=Ice Block
Button/Name/GenericIceBlockTalent=Ice Block
Button/Name/GenericIceBlockTalentSimple=Ice Block
Button/Name/GenericImposingPresenceTalent=Imposing Presence
Button/Name/GenericImposingPresenceTalentSimple=Imposing Presence
Button/Name/GenericMercenaryLordTalent=Mercenary Lord
Button/Name/GenericMercenaryLordTalentSimple=Mercenary Lord
Button/Name/GenericOnslaughtoftheStormTalent=Onslaught of the Storm
Button/Name/GenericOnslaughtoftheStormTalentSimple=Onslaught of the Storm
Button/Name/GenericOverdrive=Overdrive
Button/Name/GenericOverdriveTalent=Overdrive
Button/Name/GenericOverdriveTalentSimple=Overdrive
Button/Name/GenericPathoftheAssassinTalent=Path of the Assassin
Button/Name/GenericPathoftheAssassinTalentSimple=Path of the Assassin
Button/Name/GenericPathoftheWarriorTalent=Path of the Warrior
Button/Name/GenericPathoftheWarriorTalentSimple=Path of the Warrior
Button/Name/GenericPathoftheWizardTalent=Path of the Wizard
Button/Name/GenericPathoftheWizardTalentSimple=Path of the Wizard
Button/Name/GenericPromote=Promote
Button/Name/GenericPromoteTalent=Promote
Button/Name/GenericPromoteTalentSimple=Promote
Button/Name/GenericProtectiveShield=Protective Shield
Button/Name/GenericProtectiveShieldTalent=Protective Shield
Button/Name/GenericProtectiveShieldTalentSimple=Protective Shield
Button/Name/GenericRegenerationMasterTalent=Regeneration Master
Button/Name/GenericRegenerationMasterTalentSimple=Regeneration Master
Button/Name/GenericRelentlessTalent=Relentless
Button/Name/GenericRelentlessTalentSimple=Relentless
Button/Name/GenericResurgenceoftheStormTalent=Resurgence of the Storm
Button/Name/GenericResurgenceoftheStormTalentSimple=Resurgence of the Storm
Button/Name/GenericRewindHotbar=Rewind
Button/Name/GenericRewindTalent=Rewind
Button/Name/GenericRewindTalentSimple=Rewind
Button/Name/GenericSearingAttacks=Searing Attacks
Button/Name/GenericSearingAttacksTalent=Searing Attacks
Button/Name/GenericSearingAttacksTalentSimple=Searing Attacks
Button/Name/GenericShrinkRay=Shrink Ray
Button/Name/GenericShrinkRayTalent=Shrink Ray
Button/Name/GenericShrinkRayTalentSimple=Shrink Ray
Button/Name/GenericSpellShieldTalent=Spell Shield
Button/Name/GenericSpellShieldTalentSimple=Spell Shield
Button/Name/GenericSprint=Sprint
Button/Name/GenericSprintTalent=Sprint
Button/Name/GenericSprintTalentSimple=Sprint
Button/Name/GenericStoneskin=Stoneskin
Button/Name/GenericStoneskinTalent=Stoneskin
Button/Name/GenericStoneskinTalentSimple=Stoneskin
Button/Name/GenericStormShield=Storm Shield
Button/Name/GenericStormShieldTalent=Storm Shield
Button/Name/GenericStormShieldTalentSimple=Storm Shield
Button/Name/GenericSuperiorityTalent=Superiority
Button/Name/GenericSuperiorityTalentSimple=Superiority
Button/Name/GenericSwiftStormTalent=Swift Storm
Button/Name/GenericSwiftStormTalentSimple=Swift Storm
Button/Name/GenericTalentForceofWill1=Force of Will 1
Button/Name/GenericTalentForceofWill1Base=Force of Will 1 Base
Button/Name/GenericTalentForceofWill2=Force of Will 2
Button/Name/GenericTalentSwiftness1=Swiftness 1
Button/Name/GenericTalentSwiftness1Base=Swiftness 1 Base
Button/Name/GenericTalentSwiftness2=Swiftness 2
Button/Name/GenericUltimate1Talent=Generic Heroic Ability 1 Talent
Button/Name/GenericUltimate2Talent=Generic Heroic Ability 2 Talent
Button/Name/GenericVampiricAssaultTalent=Vampiric Assault
Button/Name/GenericVampiricAssaultTalentSimple=Vampiric Assault
Button/Name/GhostShipCannonBombard=Ghost Ship Cannon Bombard
Button/Name/GiantKiller3=Giant Killer 3
Button/Name/GoblinFusionTalent=Goblin Fusion
Button/Name/GoblinFusionTalentSimple=Goblin Fusion
Button/Name/GraveGolemBindingRoots=Binding Roots
Button/Name/GraveGolemMegaStun=Mega Stun
Button/Name/GraveGolemWallCrush=Grave Golem Wall Crush
Button/Name/HandofSacrificeMastery1=Hand of Sacrifice (Mastery 1)
Button/Name/HandofSacrificeMastery1Simple=Hand of Sacrifice (Mastery 1)
Button/Name/Health=Health
Button/Name/HeroJump=Hero Jump
Button/Name/HeroPlaceholder1=Hero Placeholder 1
Button/Name/HeroPlaceholder2=Hero Placeholder 2
Button/Name/IllidanBetrayersThirst=Betrayer's Thirst
Button/Name/IllidanBetrayersThirstBetrayersAttritionTalent=Betrayer's Attrition
Button/Name/IllidanBetrayersThirstBetrayersAttritionTalentSimple=Betrayer's Attrition
Button/Name/IllidanBetrayersThirstSparforBloodTalent=Spar for Blood
Button/Name/IllidanBetrayersThirstSparforBloodTalentSimple=Spar for Blood
Button/Name/IllidanBetrayersThirstUltimateDuelist=Betrayer's Thrist
Button/Name/IllidanBetrayersThirstUltimateDuelistTalent=Ultimate Duelist
Button/Name/IllidanBetrayersThirstUltimateDuelistTalentSimple=Ultimate Duelist
Button/Name/IllidanDive=Dive
Button/Name/IllidanDiveBetrayersAllyTalent=Betrayer's Ally
Button/Name/IllidanDiveBetrayersAllyTalentSimple=Betrayer's Ally
Button/Name/IllidanDiveHeroSelect=Dive
Button/Name/IllidanDiveLungeTalent=Lunge
Button/Name/IllidanDiveLungeTalentSimple=Lunge
Button/Name/IllidanDiveMarkedforDeathTalent=Marked for Death
Button/Name/IllidanDiveMarkedforDeathTalentSimple=Marked for Death
Button/Name/IllidanDiveRapidChaseTalent=Rapid Chase
Button/Name/IllidanDiveRapidChaseTalentSimple=Rapid Chase
Button/Name/IllidanEvasion=Evasion
Button/Name/IllidanEvasionDemonicLifeForceTalent=Demonic Life-Force
Button/Name/IllidanEvasionDemonicLifeForceTalentSimple=Demonic Life-Force
Button/Name/IllidanEvasionHeroSelect=Evasion
Button/Name/IllidanEvasionLingeringEvasionTalent=Lingering Evasion
Button/Name/IllidanEvasionLingeringEvasionTalentSimple=Lingering Evasion
Button/Name/IllidanEvasionSpellEvasionTalent=Spell Evasion
Button/Name/IllidanEvasionSpellEvasionTalentSimple=Spell Evasion
Button/Name/IllidanImmolationTalentSimple=Immolation
Button/Name/IllidanMetamorphisisDemonicFormTalent=Demonic Form
Button/Name/IllidanMetamorphisisDemonicFormTalentSimple=Demonic Form
Button/Name/IllidanMetamorphosis=Metamorphosis
Button/Name/IllidanMetamorphosisHeroSelect=Metamorphosis
Button/Name/IllidanMetamorphosisTalent=Metamorphosis
Button/Name/IllidanMetamorphosisTalentSimple=Metamorphosis
Button/Name/IllidanSweepingStrike=Sweeping Strike
Button/Name/IllidanSweepingStrikeAdditionalReachTalent=Additional Reach
Button/Name/IllidanSweepingStrikeAdditionalReachTalentSimple=Additional Reach
Button/Name/IllidanSweepingStrikeBatteredAssaultTalent=Battered Assault
Button/Name/IllidanSweepingStrikeBatteredAssaultTalentSimple=Battered Assault
Button/Name/IllidanSweepingStrikeEndlessBoundsTalent=Endless Bounds
Button/Name/IllidanSweepingStrikeEndlessBoundsTalentSimple=Endless Bounds
Button/Name/IllidanSweepingStrikeHeroSelect=Sweeping Strike
Button/Name/IllidanSweepingStrikeImmolationTalent=Immolation
Button/Name/IllidanSweepingStrikeSecondSweepTalent=Second Sweep
Button/Name/IllidanSweepingStrikeSecondSweepTalentSimple=Second Sweep
Button/Name/IllidanTheHunt=The Hunt
Button/Name/IllidanTheHuntCancel=Cancel The Hunt
Button/Name/IllidanTheHuntHeroSelect=The Hunt
Button/Name/IllidanTheHuntNowhereisSafeTalent=Nowhere is Safe
Button/Name/IllidanTheHuntNowhereisSafeTalentSimple=Nowhere is Safe
Button/Name/IllidanTheHuntTalent=The Hunt
Button/Name/IllidanTheHuntTalentSimple=The Hunt
Button/Name/ItemCannonball=Doubloons
Button/Name/ItemCannonballPickup=Item Cannonball Pickup
Button/Name/ItemUnderworldPowerup=Powerup
Button/Name/ItemUnderworldPowerupPickup=Powerup Pickup
Button/Name/KerriganAssimilation=Assimilation
Button/Name/KerriganAssimilationHeroSelect=Assimilation
Button/Name/KerriganAssimilationLingeringEssenceTalent=Lingering Essence
Button/Name/KerriganAssimilationLingeringEssenceTalentSimple=Lingering Essence
Button/Name/KerriganDoubleStrike=Double Strike
Button/Name/KerriganDoubleStrikeSimple=Double Strike
Button/Name/KerriganFuryoftheSwarm=Fury of the Swarm
Button/Name/KerriganFuryoftheSwarmSimple=Fury of the Swarm
Button/Name/KerriganImpalingBlades=Impaling Blades
Button/Name/KerriganImpalingBladesBladeTorrentTalent=Blade Torrent
Button/Name/KerriganImpalingBladesBladeTorrentTalentSimple=Blade Torrent
Button/Name/KerriganImpalingBladesHeroSelect=Impaling Blades
Button/Name/KerriganImpalingBladesImpalingSwarm=Impaling Swarm
Button/Name/KerriganImpalingBladesImpalingSwarmTalentSimple=Impaling Swarm
Button/Name/KerriganImpalingBladesSharpenedBladesTalent=Sharpened Blades
Button/Name/KerriganImpalingBladesSharpenedBladesTalentSimple=Sharpened Blades
Button/Name/KerriganMaelstrom=Maelstrom
Button/Name/KerriganMaelstromHeroSelect=Maelstrom
Button/Name/KerriganMaelstromOmegastormTalent=Omegastorm
Button/Name/KerriganMaelstromOmegastormTalentSimple=Omegastorm
Button/Name/KerriganMaelstromTalent=Maelstrom
Button/Name/KerriganMaelstromTalentSimple=Maelstrom
Button/Name/KerriganPrimalGrasp=Primal Grasp
Button/Name/KerriganPrimalGraspHeroSelect=Primal Grasp
Button/Name/KerriganPrimalGraspPrimalBlast=Primal Blast
Button/Name/KerriganPrimalGraspPrimalBlastTalentSimple=Primal Blast
Button/Name/KerriganPrimalGraspPsionicPulseTalent=Psionic Pulse
Button/Name/KerriganPrimalGraspPsionicPulseTalentSimple=Psionic Pulse
Button/Name/KerriganPrimalGraspSweepingGraspTalent=Primal Grasp
Button/Name/KerriganPrimalGraspSweepingGraspTalentSimple=Primal Grasp
Button/Name/KerriganRavage=Ravage
Button/Name/KerriganRavageCleanKillTalent=Clean Kill
Button/Name/KerriganRavageCleanKillTalentSimple=Clean Kill
Button/Name/KerriganRavageEviscerateTalent=Eviscerate
Button/Name/KerriganRavageEviscerateTalentSimple=Eviscerate
Button/Name/KerriganRavageHeroSelect=Ravage
Button/Name/KerriganRavageSiphoningImpactTalent=Siphoning Impact
Button/Name/KerriganRavageSiphoningImpactTalentSimple=Siphoning Impact
Button/Name/KerriganRavageWeaponCooldown=Ravage Weapon Cooldown
Button/Name/KerriganSummonUltralisk=Summon Ultralisk
Button/Name/KerriganSummonUltraliskHeroSelect=Summon Ultralisk
Button/Name/KerriganSummonUltraliskTalentSimple=Summon Ultralisk
Button/Name/KerriganSummonUltraliskTorrasqueTalent=Torrasque
Button/Name/KerriganSummonUltraliskTorrasqueTalentSimple=Torrasque
Button/Name/KwikReleaseChargeTalent=Kwik Release Charge
Button/Name/KwikReleaseChargeTalentSimple=Kwik Release Charge
Button/Name/L90ETCEchoPedalTalent=Echo Pedal
Button/Name/L90ETCEchoPedalTalentSimple=Echo Pedal
Button/Name/L90ETCFaceMelt=Face Melt
Button/Name/L90ETCFaceMeltDanceYourPantsOffTalent=Dance Your Pants Off!
Button/Name/L90ETCFaceMeltDanceYourPantsOffTalentSimple=Dance Your Pants Off!
Button/Name/L90ETCFaceMeltFaceSmeltTalent=Face Smelt
Button/Name/L90ETCFaceMeltFaceSmeltTalentSimple=Face Smelt
Button/Name/L90ETCFaceMeltHeroSelect=Face Melt
Button/Name/L90ETCFaceMeltLoudSpeakersTalent=Loud Speakers
Button/Name/L90ETCFaceMeltLoudSpeakersTalentSimple=Loud Speakers
Button/Name/L90ETCGuitarSolo=Guitar Solo
Button/Name/L90ETCGuitarSoloGroupiesTalent=Groupies
Button/Name/L90ETCGuitarSoloGroupiesTalentSimple=Groupies
Button/Name/L90ETCGuitarSoloGuitarHeroTalent=Guitar Hero
Button/Name/L90ETCGuitarSoloGuitarHeroTalentSimple=Guitar Hero
Button/Name/L90ETCGuitarSoloGuitarInstrumentalTalent=Guitar Instrumental
Button/Name/L90ETCGuitarSoloGuitarInstrumentalTalentSimple=Guitar Instrumental
Button/Name/L90ETCGuitarSoloHeroSelect=Guitar Solo
Button/Name/L90ETCGuitarSoloPwnShopGuitarTalent=Pwn Shop Guitar
Button/Name/L90ETCGuitarSoloPwnShopGuitarTalentSimple=Pwn Shop Guitar
Button/Name/L90ETCMoshPit=Mosh Pit
Button/Name/L90ETCMoshPitCancel=Mosh Pit Cancel
Button/Name/L90ETCMoshPitDeathMetalTalent=Death Metal
Button/Name/L90ETCMoshPitDeathMetalTalentSimple=Death Metal
Button/Name/L90ETCMoshPitHeroSelect=Mosh Pit
Button/Name/L90ETCMoshPitTalent=Mosh Pit
Button/Name/L90ETCMoshPitTalentSimple=Mosh Pit
Button/Name/L90ETCPowerslide=Powerslide
Button/Name/L90ETCPowerslideDamageSlideTalent=Damage Slide
Button/Name/L90ETCPowerslideDamageSlideTalentSimple=Damage Slide
Button/Name/L90ETCPowerslideHeadCrackTalent=Head Crack
Button/Name/L90ETCPowerslideHeadCrackTalentSimple=Head Crack
Button/Name/L90ETCPowerslideHeroSelect=Powerslide
Button/Name/L90ETCPowerslideMonsterSlideTalent=Monster Slide
Button/Name/L90ETCPowerslideMonsterSlideTalentSimple=Monster Slide
Button/Name/L90ETCRockstar=Rockstar
Button/Name/L90ETCRockstarHeroSelect=Rockstar
Button/Name/L90ETCRockstarUberRockstar=Uber Rockstar
Button/Name/L90ETCRockstarUberRockstarTalentSimple=Uber Rockstar
Button/Name/L90ETCStageDive=Stage Dive
Button/Name/L90ETCStageDiveRockGodTalent=Rock God!
Button/Name/L90ETCStageDiveRockGodTalentSimple=Rock God!
Button/Name/L90ETCStageDiveTalentSimple=Stage Dive
Button/Name/LearnBetrayersStrike=Betrayer's Strike
Button/Name/LearnBrightwingBlinkHealTalent=Blink Heal
Button/Name/LearnBrightwingBlinkHealTalentSimple=Blink Heal
Button/Name/LearnBrightwingBlinkHealYserasBlessingTalent=Ysera's Blessing
Button/Name/LearnBrightwingBlinkHealYserasBlessingTalentSimple=Ysera's Blessing
Button/Name/LearnBrightwingEmeraldWindTalent=Emerald Wind
Button/Name/LearnBrightwingEmeraldWindTalentSimple=Emerald Wind
Button/Name/LearnBrightwingPhaseShiftPhaseShieldTalent=Phase Shield
Button/Name/LearnBrightwingPhaseShiftPhaseShieldTalentSimple=Phase Shield
Button/Name/LearnCarrionSwarm=Carrion Swarm
Button/Name/LearnCrescentSweep=Crescent Sweep
Button/Name/LearnCurseOfGuldan=Curse of Gul'dan
Button/Name/LearnDethLazor=Deth Lazor
Button/Name/LearnDethLazorCharged=Deth Lazor
Button/Name/LearnFaerieDragonBlinkHealActivate=Blink Heal
Button/Name/LearnFaerieDragonEmeraldWind=Emerald Wind
Button/Name/LearnFalstadAerialBlitzkrieg=Aerial Blitzkrieg
Button/Name/LearnFelStrike=Fel Strike
Button/Name/LearnImpale=Impale
Button/Name/LearnLunge=Lunge
Button/Name/LearnMetamorphosis=Metamorphosis
Button/Name/LearnOverclock=Overclock
Button/Name/LearnRoboGoblin=Robo-Goblin
Button/Name/LearnRockItTurret=Rock-It! Turret
Button/Name/LearnSpawnBeetles=Spawn Beetles
Button/Name/LearnStageDive=Stage Dive
Button/Name/LearnTheHunt=The Hunt
Button/Name/LearnXplodiumBomb=Xplodium Charge
Button/Name/LeaveVehicle=Abandon
Button/Name/LegionOfNorthrendSimple=Legion of Northrend
Button/Name/LevelUpLearn=Learn new abilities
Button/Name/LiLiBlindingWind=Blinding Wind
Button/Name/LiLiBlindingWindGaleForceTalent=Gale Force
Button/Name/LiLiBlindingWindGaleForceTalentSimple=Gale Force
Button/Name/LiLiBlindingWindHeroSelect=Blinding Wind
Button/Name/LiLiBlindingWindHinderingWindsTalent=Hindering Winds
Button/Name/LiLiBlindingWindHinderingWindsTalentSimple=Hindering Winds
Button/Name/LiLiBlindingWindLingeringBlindTalent=Lingering Blind
Button/Name/LiLiBlindingWindLingeringBlindTalentSimple=Lingering Blind
Button/Name/LiLiBlindingWindMassVortexTalent=Mass Vortex
Button/Name/LiLiBlindingWindMassVortexTalentSimple=Mass Vortex
Button/Name/LiLiCloudSerpent=Cloud Serpent
Button/Name/LiLiCloudSerpentAttack=Cloud Serpent Attack
Button/Name/LiLiCloudSerpentBringerofGiftsTalent=Bringer of Gifts
Button/Name/LiLiCloudSerpentBringerofGiftsTalentSimple=Bringer of Gifts
Button/Name/LiLiCloudSerpentHeroSelect=Cloud Serpent
Button/Name/LiLiCloudSerpentLightningSerpentTalent=Lightning Serpent
Button/Name/LiLiCloudSerpentLightningSerpentTalentSimple=Lightning Serpent
Button/Name/LiLiCloudSerpentTimelessCreatureTalent=Timeless Creature
Button/Name/LiLiCloudSerpentTimelessCreatureTalentSimple=Timeless Creature
Button/Name/LiLiFastFeet=Fast Feet
Button/Name/LiLiFastFeetElusiveFeetTalent=Elusive Feet
Button/Name/LiLiFastFeetElusiveFeetTalentSimple=Elusive Feet
Button/Name/LiLiFastFeetHeroSelect=Fast Feet
Button/Name/LiLiHealingBrew=Healing Brew
Button/Name/LiLiHealingBrewHerbalCleanseTalent=Herbal Cleanse
Button/Name/LiLiHealingBrewHerbalCleanseTalentSimple=Herbal Cleanse
Button/Name/LiLiHealingBrewHeroSelect=Healing Brew
Button/Name/LiLiHealingBrewMastery=First Sip
Button/Name/LiLiHealingBrewMasterySimple=First Sip
Button/Name/LiLiHealingBrewTheGoodStuffTalent=The Good Stuff
Button/Name/LiLiHealingBrewTheGoodStuffTalentSimple=The Good Stuff
Button/Name/LiLiHealingBrewTwoForOneTalent=Two For One
Button/Name/LiLiHealingBrewTwoForOneTalentSimple=Two For One
Button/Name/LiLiJugof1000Cups=Jug of 1,000 Cups
Button/Name/LiLiJugof1000CupsHeroSelect=Jug of 1,000 Cups
Button/Name/LiLiJugof1000CupsJugof1000000CupsTalent=Jug of 1,000,000 Cups
Button/Name/LiLiJugof1000CupsJugof1000000CupsTalentSimple=Jug of 1,000,000 Cups
Button/Name/LiLiJugof1000CupsTalent=Jug of 1,000 Cups
Button/Name/LiLiJugof1000CupsTalentSimple=Jug of 1,000 Cups
Button/Name/LiLiMagicalEssenceTalent=Magical Essence
Button/Name/LiLiMagicalEssenceTalentSimple=Magical Essence
Button/Name/LiLiWaterDragon=Water Dragon
Button/Name/LiLiWaterDragonDoubleDragonTalent=Double Dragon
Button/Name/LiLiWaterDragonDoubleDragonTalentSimple=Double Dragon
Button/Name/LiLiWaterDragonHeroSelect=Water Dragon
Button/Name/LiLiWaterDragonTalent=Water Dragon
Button/Name/LiLiWaterDragonTalentSimple=Water Dragon
Button/Name/LiLiWeaponCooldown=Weapon Cooldown
Button/Name/LockedHeroicAbility=Heroic Ability
Button/Name/MalfurionAltUlt=Malfurion Alt Ult
Button/Name/MalfurionElunesGraceTalent=Elune's Grace
Button/Name/MalfurionElunesGraceTalentSimple=Elune's Grace
Button/Name/MalfurionEntanglingRoots=Entangling Roots
Button/Name/MalfurionEntanglingRootsHeroSelect=Entangling Roots
Button/Name/MalfurionEntanglingRootsVengefulRootsTalent=Vengeful Roots
Button/Name/MalfurionEntanglingRootsVengefulRootsTalentSimple=Vengeful Roots
Button/Name/MalfurionInnervate=Innervate
Button/Name/MalfurionInnervateHeroSelect=Innervate
Button/Name/MalfurionInnervateMentalSweatTalent=Mental Sweat
Button/Name/MalfurionInnervateShandosClarityTalent=Shan'do's Clarity
Button/Name/MalfurionInnervateShandosClarityTalentSimple=Shan'do's Clarity
Button/Name/MalfurionInnervateVersatileTalent=Versatile
Button/Name/MalfurionInnervateVersatileTalentSimple=Versatile
Button/Name/MalfurionMoonfire=Moonfire
Button/Name/MalfurionMoonfireFullMoonfireTalent=Full Moonfire
Button/Name/MalfurionMoonfireFullMoonfireTalentSimple=Full Moonfire
Button/Name/MalfurionMoonfireHeroSelect=Moonfire
Button/Name/MalfurionMoonfireHinderingMoonfireTalent=Hindering Moonfire
Button/Name/MalfurionMoonfireHinderingMoonfireTalentSimple=Hindering Moonfire
Button/Name/MalfurionMoonfireLunarShowerTalent=Lunar Shower
Button/Name/MalfurionMoonfireLunarShowerTalentSimple=Lunar Shower
Button/Name/MalfurionMoonfireMoonburnTalent=Moonburn
Button/Name/MalfurionMoonfireMoonburnTalentSimple=Moonburn
Button/Name/MalfurionRegrowth=Regrowth
Button/Name/MalfurionRegrowthEnduringGrowthTalent=Enduring Growth
Button/Name/MalfurionRegrowthEnduringGrowthTalentSimple=Enduring Growth
Button/Name/MalfurionRegrowthHarmonyTalent=Harmony
Button/Name/MalfurionRegrowthHarmonyTalentSimple=Harmony
Button/Name/MalfurionRegrowthHeroSelect=Regrowth
Button/Name/MalfurionRegrowthLifeSeedTalent=Life Seed
Button/Name/MalfurionRegrowthLifeSeedTalentSimple=Life Seed
Button/Name/MalfurionTranquility=Tranquility
Button/Name/MalfurionTranquilityCancel=Cancel Tranquility
Button/Name/MalfurionTranquilityHeroSelect=Tranquility
Button/Name/MalfurionTranquilitySerenityTalent=Serenity
Button/Name/MalfurionTranquilityTalent=Tranquility
Button/Name/MalfurionTranquilityTalentSimple=Tranquility
Button/Name/MalfurionTraunquilitySerenityTalentSimple=Serenity
Button/Name/MalfurionTwilightDream=Twilight Dream
Button/Name/MalfurionTwilightDreamHeroSelect=Twilight Dream
Button/Name/MalfurionTwilightDreamNightmareTalent=Nightmare
Button/Name/MalfurionTwilightDreamNightmareTalentSimple=Nightmare
Button/Name/MalfurionTwilightDreamTalent=Twilight Dream
Button/Name/MalfurionTwilightDreamTalentSimple=Twilight Dream
Button/Name/MalfurionWeaponCooldown=Malfurion Weapon Cooldown
Button/Name/MarauderDropMedivacHeal=Marauder Drop Medivac Heal
Button/Name/MarauderDropMedivacLoad=Marauder Drop Medivac Load
Button/Name/MarauderDropMedivacUnload=Marauder Drop Medivac Unload
Button/Name/MarineDropMedivacHeal=Marine Drop Medivac Heal
Button/Name/MarineDropMedivacLoad=Marine Drop Medivac Load
Button/Name/MarineDropMedivacUnload=Marine Drop Medivac Unload
Button/Name/MarkoftheBetrayerHeroSelect=Mark of Azzinoth
Button/Name/Mastery=Mastery
Button/Name/MeleePlaceholder=Melee Placeholder
Button/Name/MeleePlaceholder2=Melee Placeholder 2
Button/Name/MercLanerOgreBruiserTaunt=Merc Laner Ogre Bruiser Taunt
Button/Name/MercLanerOgreBuffAbility=Merc Laner Ogre Buff Ability
Button/Name/Metamorphosis=Metamorphosis
Button/Name/MetamorphosisTalent=Metamorphosis
Button/Name/MetamorphosisTalentSimple=Metamorphosis
Button/Name/MinionKillerTalent=Minion Killer
Button/Name/MinionKillerTalentSimple=Minion Killer
Button/Name/MoonwellDrink=Moonwell Drink
Button/Name/MoonwellHeal=Moonwell Heal
Button/Name/MuradinAvatar=Avatar
Button/Name/MuradinAvatarHeroSelect=Avatar
Button/Name/MuradinAvatarTalent=Avatar
Button/Name/MuradinAvatarTalentSimple=Avatar
Button/Name/MuradinAvatarUnstoppableForceTalent=Unstoppable Force
Button/Name/MuradinAvatarUnstoppableForceTalentSimple=Unstoppable Force
Button/Name/MuradinDwarfToss=Dwarf Toss
Button/Name/MuradinDwarfTossDwarfLaunchTalent=Dwarf Launch
Button/Name/MuradinDwarfTossDwarfLaunchTalentSimple=Dwarf Launch
Button/Name/MuradinDwarfTossHeavyImpactTalent=Heavy Impact
Button/Name/MuradinDwarfTossHeavyImpactTalentSimple=Heavy Impact
Button/Name/MuradinDwarfTossHeroSelect=Dwarf Toss
Button/Name/MuradinDwarfTossLandingMomentumTalent=Landing Momentum
Button/Name/MuradinDwarfTossLandingMomentumTalentSimple=Landing Momentum
Button/Name/MuradinHaymaker=Haymaker
Button/Name/MuradinHaymakerGrandSlamTalent=Haymaker
Button/Name/MuradinHaymakerGrandSlamTalentSimple=Haymaker
Button/Name/MuradinHaymakerHeroSelect=Haymaker
Button/Name/MuradinHaymakerSelectButton=Haymaker
Button/Name/MuradinHaymakerTalent=Haymaker
Button/Name/MuradinHaymakerTalentSimple=Haymaker
Button/Name/MuradinSecondWind=Second Wind
Button/Name/MuradinSecondWindHeroSelect=Second Wind
Button/Name/MuradinSecondWindThirdWindTalent=Third Wind
Button/Name/MuradinSecondWindThirdWindTalentSimple=Third Wind
Button/Name/MuradinSkullcrackerTalent=Skullcracker
Button/Name/MuradinSkullcrackerTalentSimple=Skullcracker
Button/Name/MuradinStoneformTalent=Stoneform
Button/Name/MuradinStoneformTalentSimple=Stoneform
Button/Name/MuradinStormbolt=Stormbolt
Button/Name/MuradinStormboltHeroSelect=Stormbolt
Button/Name/MuradinStormboltInfusedHammerTalent=Infused Hammer
Button/Name/MuradinStormboltInfusedHammerTalentSimple=Infused Hammer
Button/Name/MuradinStormboltPerfectStormTalent=Perfect Storm
Button/Name/MuradinStormboltPerfectStormTalentSimple=Perfect Storm
Button/Name/MuradinStormboltPiercingBoltTalent=Piercing Bolt
Button/Name/MuradinStormboltPiercingBoltTalentSimple=Piercing Bolt
Button/Name/MuradinStormboltSledgehammerTalent=Sledgehammer
Button/Name/MuradinStormboltSledgehammerTalentSimple=Sledgehammer
Button/Name/MuradinThunderclap=Thunderclap
Button/Name/MuradinThunderclapCrowdControlTalent=Crowd Control
Button/Name/MuradinThunderclapCrowdControlTalentSimple=Crowd Control
Button/Name/MuradinThunderclapHealingStaticTalent=Healing Static
Button/Name/MuradinThunderclapHealingStaticTalentSimple=Healing Static
Button/Name/MuradinThunderclapHeroSelect=Thunderclap
Button/Name/MuradinThunderclapReverberationTalent=Reverberation
Button/Name/MuradinThunderclapReverberationTalentSimple=Reverberation
Button/Name/MuradinThunderclapThunderburnTalent=Thunderburn
Button/Name/MuradinThunderclapThunderburnTalentSimple=Thunderburn
Button/Name/MuradinThunderclapThunderstrikeTalent=Thunderstrike
Button/Name/MuradinThunderclapThunderstrikeTalentSimple=Thunderstrike
Button/Name/NecromancerSummonSkeletons=Necromancer Summon Skeletons
Button/Name/NovaAdvancedCloakingTalent=Advanced Cloaking
Button/Name/NovaAdvancedCloakingTalentSimple=Advanced Cloaking
Button/Name/NovaFN92SniperRifleTalent=FN92 Sniper Rifle
Button/Name/NovaFN92SniperRifleTalentSimple=FN92 Sniper Rifle
Button/Name/NovaHoloDecoy=Holo Decoy
Button/Name/NovaHoloDecoyDigitalShrapnelTalent=Digital Shrapnel
Button/Name/NovaHoloDecoyDigitalShrapnelTalentSimple=Digital Shrapnel
Button/Name/NovaHoloDecoyExtendedProjectionTalent=Extended Projection
Button/Name/NovaHoloDecoyExtendedProjectionTalentSimple=Extended Projection
Button/Name/NovaHoloDecoyHeroSelect=Holo Decoy
Button/Name/NovaHoloDecoyHoloDroneTalent=Holo Drone
Button/Name/NovaHoloDecoyHoloDroneTalentSimple=Holo Drone
Button/Name/NovaHoloDecoyRemoteAccessTalent=Remote Access
Button/Name/NovaHoloDecoyRemoteAccessTalentSimple=Remote Access
Button/Name/NovaPermanentCloakSniper=Permanent Cloak, Sniper
Button/Name/NovaPermanentCloakSniperHeroSelect=Permanent Cloak, Sniper
Button/Name/NovaPinningShot=Pinning Shot
Button/Name/NovaPinningShotCripplingShotTalent=Crippling Shot
Button/Name/NovaPinningShotCripplingShotTalentSimple=Crippling Shot
Button/Name/NovaPinningShotHeroSelect=Pinning Shot
Button/Name/NovaPinningShotTazerRoundsTalent=Tazer Rounds
Button/Name/NovaPinningShotTazerRoundsTalentSimple=Tazer Rounds
Button/Name/NovaPrecisionStrike=Precision Strike
Button/Name/NovaPrecisionStrikeHeroSelect=Precision Strike
Button/Name/NovaPrecisionStrikePrecisionBarrageMasteryTalentSimple=Precision Barrage
Button/Name/NovaPrecisionStrikePrecisionBarrageTalent=Precision Barrage
Button/Name/NovaPrecisionStrikeTalent=Precision Strike
Button/Name/NovaPrecisionStrikeTalentSimple=Precision Strike
Button/Name/NovaSnipe=Snipe
Button/Name/NovaSnipeAmbushSnipeTalent=Ambush Snipe
Button/Name/NovaSnipeAmbushSnipeTalentSimple=Ambush Snipe
Button/Name/NovaSnipeExplosiveRoundTalent=Explosive Round
Button/Name/NovaSnipeExplosiveRoundTalentSimple=Explosive Round
Button/Name/NovaSnipeHeroSelect=Snipe
Button/Name/NovaSnipePsiOpRangefinderTalent=Psi-Op Rangefinder
Button/Name/NovaSnipePsiOpRangefinderTalentSimple=Psi-Op Rangefinder
Button/Name/NovaSnipeRailgunTalent=Railgun
Button/Name/NovaSnipeRailgunTalentSimple=Railgun
Button/Name/NovaTripleTap=Triple Tap
Button/Name/NovaTripleTapFastReloadTalent=Fast Reload
Button/Name/NovaTripleTapFastReloadTalentSimple=Fast Reload
Button/Name/NovaTripleTapHeroSelect=Triple Tap
Button/Name/NovaTripleTapTalent=Triple Tap
Button/Name/NovaTripleTapTalentSimple=Triple Tap
Button/Name/NovaWeaponCooldown=Weapon Cooldown
Button/Name/PaulUnitAbility=Paul Unit Ability
Button/Name/PickupCannonBallText=Pickup CannonBall Text
Button/Name/PickupUnderworldPowerupText=Powerup Text
Button/Name/PlaceholderMastery=Placeholder Mastery
Button/Name/PlaceholderPassive=Placeholder Passive
Button/Name/PortBackToBase=Hearthstone
Button/Name/RangedPlaceholder=Ranged Placeholder
Button/Name/RangedPlaceholder2=Ranged Placeholder 2
Button/Name/RavenousSoulsTalent=Ravenous Spirit
Button/Name/RaynorAdrenalineRush=Adrenaline Rush
Button/Name/RaynorAdrenalineRushActivatable=Adrenaline Rush
Button/Name/RaynorAdrenalineRushActivatedRushTalent=Activated Rush
Button/Name/RaynorAdrenalineRushActivatedRushTalentSimple=Activated Rush
Button/Name/RaynorAdrenalineRushFightOrFlightTalent=Fight or Flight
Button/Name/RaynorAdrenalineRushFightOrFlightTalentSimple=Fight or Flight
Button/Name/RaynorAdrenalineRushGiveMeMoreTalent=Adrenaline Rush
Button/Name/RaynorAdrenalineRushGiveMeMoreTalentSimple=Adrenaline Rush
Button/Name/RaynorAdrenalineRushHeroSelect=Adrenaline Rush
Button/Name/RaynorAdvancedOpticsTalent=Advanced Optics
Button/Name/RaynorAdvancedOpticsTalentSimple=Advanced Optics
Button/Name/RaynorHyperion=Hyperion
Button/Name/RaynorHyperionBattleHyperionTalent=Battle Hyperion
Button/Name/RaynorHyperionBattleHyperionTalentSimple=Battle Hyperion
Button/Name/RaynorHyperionHeroSelect=Hyperion
Button/Name/RaynorHyperionTalent=Hyperion
Button/Name/RaynorHyperionTalentSimple=Hyperion
Button/Name/RaynorInspire=Inspire
Button/Name/RaynorInspireHeroSelect=Inspire
Button/Name/RaynorInspireRevolutionOverdriveTalent=Revolution Overdrive
Button/Name/RaynorInspireRevolutionOverdriveTalentSimple=Revolution Overdrive
Button/Name/RaynorInspireTheArtOfWarTalent=The Art of War
Button/Name/RaynorInspireTheArtOfWarTalentSimple=The Art of War
Button/Name/RaynorLeadFromTheFront=Lead from the Front
Button/Name/RaynorLeadFromTheFrontHeroSelect=Lead from the Front
Button/Name/RaynorLeadFromTheFrontQuickFingersTalent=Quick Fingers
Button/Name/RaynorLeadFromTheFrontQuickFingersTalentSimple=Quick Fingers
Button/Name/RaynorPenetratingRound=Penetrating Round
Button/Name/RaynorPenetratingRoundBullseyeTalent=Bullseye
Button/Name/RaynorPenetratingRoundBullseyeTalentSimple=Bullseye
Button/Name/RaynorPenetratingRoundClusterRoundTalent=Cluster Round
Button/Name/RaynorPenetratingRoundClusterRoundTalentSimple=Cluster Round
Button/Name/RaynorPenetratingRoundHeavyAmmoTalent=Heavy Ammo
Button/Name/RaynorPenetratingRoundHeavyAmmoTalentSimple=Heavy Ammo
Button/Name/RaynorPenetratingRoundHeroSelect=Penetrating Round
Button/Name/RaynorRaidersBanshee=Raynor's Raiders
Button/Name/RaynorRaynorRaidersHeroSelect=Raynor's Raiders
Button/Name/RaynorRaynorsRaiders=Raynor's Raiders
Button/Name/RaynorRaynorsRaidersHelsAngelsTalent=Hel's Angels
Button/Name/RaynorRaynorsRaidersHelsAngelsTalentSimple=Hel's Angels
Button/Name/RaynorRaynorsRaidersTalentSimple=Raynor's Raiders
Button/Name/RaynorWeaponCooldown=Weapon Cooldown
Button/Name/RecklessCharge=Reckless Charge
Button/Name/RecklessDeathFace=Reckless Death
Button/Name/ReduceReuseRecycleTalent=Reduce Reuse Recycle
Button/Name/ReduceReuseRecycleTalentSimple=Reduce Reuse Recycle
Button/Name/RegeneratingCarapace=Regenerating Carapace
Button/Name/RegeneratingCarapaceImproved=Unyielding Carapace
Button/Name/Revenge1=Revenge 1
Button/Name/Revenge1Base=Revenge 1 Base
Button/Name/Revenge2=Revenge 2
Button/Name/Revenge3=Revenge 3
Button/Name/RoboGoblin=Robo-Goblin
Button/Name/RoboGoblinTalent=Robo-Goblin
Button/Name/RoboGoblinTalentSimple=Robo-Goblin
Button/Name/RockItTurretXLTalent=Rock-It! Turret XL
Button/Name/RockItTurretXLTalentSimple=Rock-It! Turret XL
Button/Name/SalvagerHeroSelect=Salvager
Button/Name/SalvationTalent=Salvation
Button/Name/SalvationTalentSimple=Salvation
Button/Name/Sanctification=Sanctification
Button/Name/SanctificationUpdated=Sanctification
Button/Name/SelectHero=Select Hero
Button/Name/SgtHammerAmbushTalent=Ambush
Button/Name/SgtHammerAmbushTalentSimple=Ambush
Button/Name/SgtHammerArtillery=Artillery
Button/Name/SgtHammerArtilleryAdvancedArtilleryTalent=Advanced Artillery
Button/Name/SgtHammerArtilleryAdvancedArtilleryTalentSimple=Advanced Artillery
Button/Name/SgtHammerArtilleryHeroSelect=Artillery
Button/Name/SgtHammerBarricadeCancel=Barricade Cancel
Button/Name/SgtHammerBarricadeConcussiveBlastTalent=Barricade
Button/Name/SgtHammerBarricadeConcussiveBlastTalentSimple=Barricade
Button/Name/SgtHammerBluntForceGun=Blunt Force Gun
Button/Name/SgtHammerBluntForceGunHeroSelect=Blunt Force Gun
Button/Name/SgtHammerBluntForceGunOrbitalBFGTalent=Orbital Blunt Force Gun
Button/Name/SgtHammerBluntForceGunOrbitalBFGTalentSimple=Orbital Blunt Force Gun
Button/Name/SgtHammerBluntForceGunTalent=Blunt Force Gun
Button/Name/SgtHammerBluntForceGunTalentSimple=Blunt Force Gun
Button/Name/SgtHammerConcussiveBlast=Concussive Blast
Button/Name/SgtHammerConcussiveBlastExcessiveForceTalent=Excessive Force
Button/Name/SgtHammerConcussiveBlastExcessiveForceTalentSimple=Excessive Force
Button/Name/SgtHammerConcussiveBlastHeroSelect=Concussive Blast
Button/Name/SgtHammerConcussiveBlastLethalBlastTalent=Lethal Blast
Button/Name/SgtHammerConcussiveBlastLethalBlastTalentSimple=Lethal Blast
Button/Name/SgtHammerCrucioX2CannonTalent=Crucio X2 Cannon
Button/Name/SgtHammerCrucioX2CannonTalentSimple=Crucio X2 Cannon
Button/Name/SgtHammerFirstStrikeTalent=First Strike
Button/Name/SgtHammerFirstStrikeTalentSimple=First Strike
Button/Name/SgtHammerGraduatingRangeTalent=Graduating Range
Button/Name/SgtHammerGraduatingRangeTalentSimple=Graduating Range
Button/Name/SgtHammerMaelstromShellsTalent=Maelstrom Shells
Button/Name/SgtHammerMaelstromShellsTalentSimple=Maelstrom Shells
Button/Name/SgtHammerNapalmStrike=Napalm Strike
Button/Name/SgtHammerNapalmStrikeAdvancedLavaStrikeTalent=Advanced Lava Strike
Button/Name/SgtHammerNapalmStrikeAdvancedLavaStrikeTalentSimple=Advanced Lava Strike
Button/Name/SgtHammerNapalmStrikeHeroSelect=Napalm Strike
Button/Name/SgtHammerNapalmStrikeTalent=Napalm Strike
Button/Name/SgtHammerNapalmStrikeTalentSimple=Napalm Strike
Button/Name/SgtHammerSiegeMode=Siege Mode
Button/Name/SgtHammerSiegeModeFortifyPositionTalent=Fortify Position
Button/Name/SgtHammerSiegeModeFortifyPositionTalentSimple=Fortify Position
Button/Name/SgtHammerSiegeModeHeroSelect=Siege Mode
Button/Name/SgtHammerSiegeModeHoverSiegeModeTalent=Hover Siege Mode
Button/Name/SgtHammerSiegeModeHoverSiegeModeTalentSimple=Hover Siege Mode
Button/Name/SgtHammerSiegeModeResistantTalent=Resistant
Button/Name/SgtHammerSiegeModeResistantTalentSimple=Resistant
Button/Name/SgtHammerSpiderMines=Spider Mines
Button/Name/SgtHammerSpiderMinesBullheadMinesTalent=Bullhead Mines
Button/Name/SgtHammerSpiderMinesBullheadMinesTalentSimple=Bullhead Mines
Button/Name/SgtHammerSpiderMinesHeroSelect=Spider Mines
Button/Name/SgtHammerSpiderMinesMineFieldTalent=Mine Field
Button/Name/SgtHammerSpiderMinesMineFieldTalentSimple=Mine Field
Button/Name/SgtHammerSpiderMinesSlowingMinesTalent=Slowing Mines
Button/Name/SgtHammerSpiderMinesSlowingMinesTalentSimple=Slowing Mines
Button/Name/SgtHammerTankMode=Tank Mode
Button/Name/SgtHammerThrusters=Thrusters
Button/Name/SgtHammerThrustersHyperCoolingEnginesTalent=Hyper-Cooling Engines
Button/Name/SgtHammerThrustersHyperCoolingEnginesTalentSimple=Hyper-Cooling Engines
Button/Name/SgtHammerWidowMines=Spider Mines
Button/Name/ShamanHealingTotem=Healing Totem
Button/Name/ShockAndAweTalent=Shock and Awe
Button/Name/SliceandDice=Slice and Dice
Button/Name/SpawnBeetles=Spawn Beetles
Button/Name/StageDiveTalent=Stage Dive
Button/Name/StickyPowderTalentSimple=Sticky Powder
Button/Name/StitchesDevour=Devour
Button/Name/StitchesDevourChewYourFoodTalent=Chew Your Food
Button/Name/StitchesDevourChewYourFoodTalentSimple=Chew Your Food
Button/Name/StitchesDevourHeroSelect=Devour
Button/Name/StitchesDevourLastBiteTalent=Last Bite
Button/Name/StitchesDevourLastBiteTalentSimple=Last Bite
Button/Name/StitchesDevourSavorTheFlavorTalent=Savor the Flavor
Button/Name/StitchesDevourSavorTheFlavorTalentSimple=Savor the Flavor
Button/Name/StitchesGorge=Gorge
Button/Name/StitchesGorgeHeroSelect=Gorge
Button/Name/StitchesGorgeHungryHungryStitchesTalent=Hungry Hungry Stitches
Button/Name/StitchesGorgeHungryHungryStitchesTalentSimple=Hungry Hungry Stitches
Button/Name/StitchesGorgeTalent=Gorge
Button/Name/StitchesGorgeTalentSimple=Gorge
Button/Name/StitchesHook=Hook
Button/Name/StitchesHookFishingHookTalent=Fishing Hook
Button/Name/StitchesHookFishingHookTalentSimple=Fishing Hook
Button/Name/StitchesHookHelpingHandTalent=Helping Hand
Button/Name/StitchesHookHelpingHandTalentSimple=Helping Hand
Button/Name/StitchesHookHeroSelect=Hook
Button/Name/StitchesHookShishKabobTalent=Shish Kabob
Button/Name/StitchesHookShishKabobTalentSimple=Shish Kabob
Button/Name/StitchesIndigestionTalent=Indigestion
Button/Name/StitchesIndigestionTalentSimple=Indigestion
Button/Name/StitchesPutridBile=Putrid Bile
Button/Name/StitchesPutridBileHeroSelect=Putrid Bile
Button/Name/StitchesPutridBileRegenerativeBileTalent=Regenerative Bile
Button/Name/StitchesPutridBileRegenerativeBileTalentSimple=Regenerative Bile
Button/Name/StitchesPutridBileTalent=Putrid Bile
Button/Name/StitchesPutridBileTalentSimple=Putrid Bile
Button/Name/StitchesSlam=Slam
Button/Name/StitchesSlamHeavySlamTalent=Heavy Slam
Button/Name/StitchesSlamHeavySlamTalentSimple=Heavy Slam
Button/Name/StitchesSlamHeroSelect=Slam
Button/Name/StitchesSlamMegaSmashTalent=Mega Smash
Button/Name/StitchesSlamMegaSmashTalentSimple=Mega Smash
Button/Name/StitchesSlamPulverizeTalent=Pulverize
Button/Name/StitchesSlamPulverizeTalentSimple=Pulverize
Button/Name/StitchesSlamPutridGroundTalent=Putrid Ground
Button/Name/StitchesSlamPutridGroundTalentSimple=Putrid Ground
Button/Name/StitchesTenderizerTalent=Tenderizer
Button/Name/StitchesTenderizerTalentSimple=Tenderizer
Button/Name/StitchesVileCleaverTalent=Vile Cleaver
Button/Name/StitchesVileCleaverTalentSimple=Vile Cleaver
Button/Name/StitchesVileGas=Vile Gas
Button/Name/StitchesVileGasHeroSelect=Vile Gas
Button/Name/StitchesVileGasToxicGasTalent=Toxic Gas
Button/Name/StitchesVileGasToxicGasTalentSimple=Toxic Gas
Button/Name/StormButtonParent=Storm Button Parent
Button/Name/StormButtonParentFury=Storm Button Parent Fury
Button/Name/StormSalvage=Salvage
Button/Name/SummonMount=Summon Mount
Button/Name/SummonMountCustom=Summon Mount
Button/Name/SummonMountTalent=Summon Mount
Button/Name/SummonUltraliskTalent=Summon Ultralisk
Button/Name/TALENTBUGGED=TALENT BUGGED
Button/Name/TalentAbilityVampirism1=Ability Vampirism 1
Button/Name/TalentAbilityVampirism1Base=Ability Vampirism 1 Base
Button/Name/TalentAbilityVampirism2=Ability Vampirism 2
Button/Name/TalentAbilityVampirism3=Ability Vampirism 3
Button/Name/TalentAmplifiedHealing=Amplified Healing
Button/Name/TalentBattleFury=Battle Fury
Button/Name/TalentBattleFury2=Battle Fury
Button/Name/TalentBattleFuryBase=Battle Fury
Button/Name/TalentBerserk=Berserk
Button/Name/TalentBloodForBlood=Blood For Blood
Button/Name/TalentBucketT1_AD_Simple=TalentBucketT1_AD
Button/Name/TalentBucketT1_AP=TalentBucketT1_AP
Button/Name/TalentBucketT1_AP_Simple=TalentBucketT1_AP
Button/Name/TalentBucketT1_HP=TalentBucketT1_HP
Button/Name/TalentBucketT1_HP_Simple=TalentBucketT1_HP
Button/Name/TalentBucketT2_AD=TalentBucketT2_AD
Button/Name/TalentBucketT2_AD_Simple=TalentBucketT2_AD
Button/Name/TalentBucketT2_AP=TalentBucketT2_AP
Button/Name/TalentBucketT2_AP_Simple=TalentBucketT2_AP
Button/Name/TalentBucketT2_HP=TalentBucketT2_HP
Button/Name/TalentBucketT2_HP_Simple=TalentBucketT2_HP
Button/Name/TalentBucketT3_AD=TalentBucketT3_AD
Button/Name/TalentBucketT3_AD_Simple=TalentBucketT3_AD
Button/Name/TalentBucketT3_AP=TalentBucketT3_AP
Button/Name/TalentBucketT3_AP_Simple=TalentBucketT3_AP
Button/Name/TalentBucketT3_HP=TalentBucketT3_HP
Button/Name/TalentBucketT3_HP_Simple=TalentBucketT3_HP
Button/Name/TalentBucketT5_AD=TalentBucketT5_AD
Button/Name/TalentBucketT5_AD_Simple=TalentBucketT5_AD
Button/Name/TalentBucketT5_AP=TalentBucketT5_AP
Button/Name/TalentBucketT5_AP_Simple=TalentBucketT5_AP
Button/Name/TalentBucketT5_HP=TalentBucketT5_HP
Button/Name/TalentBucketT5_HP_Simple=TalentBucketT5_HP
Button/Name/TalentBucketT6_AD=TalentBucketT6_AD
Button/Name/TalentBucketT6_AD_Simple=TalentBucketT6_AD
Button/Name/TalentBucketT6_AP=TalentBucketT6_AP
Button/Name/TalentBucketT6_AP_Simple=TalentBucketT6_AP
Button/Name/TalentBucketT6_HP=TalentBucketT6_HP
Button/Name/TalentBucketT6_HP_Simple=TalentBucketT6_HP
Button/Name/TalentBurningRage1=Burning Rage
Button/Name/TalentBurningRage1Base=Burning Rage Base
Button/Name/TalentBurningRage2=Burning Rage
Button/Name/TalentCalloftheStorm=Onslaught of the Storm
Button/Name/TalentCleanse=Cleanse
Button/Name/TalentCleanseActivated=Cleanse
Button/Name/TalentCleanseSimple=Cleanse
Button/Name/TalentCorruption=Corruption Base
Button/Name/TalentCullTheWeak=Cull The Weak
Button/Name/TalentDash=Dash
Button/Name/TalentDashSupport=Dash
Button/Name/TalentDeafeningRoar=Deafening Roar
Button/Name/TalentDemolitionist=Demolitionist Base
Button/Name/TalentEnrage=Enrage
Button/Name/TalentEyeoftheStorm=Resurgence of the Storm
Button/Name/TalentFirstAid=First Aid
Button/Name/TalentFirstAidSupport=First Aid
Button/Name/TalentFuryoftheStorm=Fury of the Storm
Button/Name/TalentGenericArcaneTeachings1=Arcane Teachings 1
Button/Name/TalentGenericArcaneTeachings1Base=Arcane Teachings 1 Base
Button/Name/TalentGenericArcaneTeachings2=Arcane Teachings 2
Button/Name/TalentGenericBrilliance1=Brilliance 1
Button/Name/TalentGenericBrilliance1Base=Brilliance 1 Base
Button/Name/TalentGenericBrilliance2=Brilliance 2
Button/Name/TalentGenericBrilliance3=Brilliance 3
Button/Name/TalentGenericBrilliance3Base=Brilliance 3 Base
Button/Name/TalentGenericBrilliance4=Brilliance 4
Button/Name/TalentGenericCullTheWeak1=Cull the Weak 1
Button/Name/TalentGenericCullTheWeak1Base=Cull the Weak 1 Base
Button/Name/TalentGenericCullTheWeak2=Cull the Weak 2
Button/Name/TalentGenericExecutioner1=Executioner 1
Button/Name/TalentGenericExecutioner1Base=Executioner 1 Base
Button/Name/TalentGenericExecutioner2=Executioner 2
Button/Name/TalentGenericExpertMarksman=Expert Marksman
Button/Name/TalentGenericGiantKiller1=Giant Killer 1
Button/Name/TalentGenericGiantKiller1Base=Giant Killer 1 Base
Button/Name/TalentGenericGiantKiller2=Giant Killer 2
Button/Name/TalentGenericHastyStrikes1=Hasty Strikes 1
Button/Name/TalentGenericHastyStrikes1Base=Hasty Strikes 1 Base
Button/Name/TalentGenericHastyStrikes2=Hasty Strikes 2
Button/Name/TalentGenericHastyStrikes3=Hasty Strikes 3
Button/Name/TalentGenericHastyStrikes3Base=Hasty Strikes 3 Base
Button/Name/TalentGenericHastyStrikes4=Hasty Strikes 4
Button/Name/TalentGenericHastyStrikes5=Hasty Strikes 5
Button/Name/TalentGenericManaBurst1=Mana Burst 1
Button/Name/TalentGenericManaBurst1Base=Mana Burst 1 Base
Button/Name/TalentGenericManaBurst2=Mana Burst 2
Button/Name/TalentGenericMarksman1=Marksman 1
Button/Name/TalentGenericMarksman1Base=Marksman 1 Base
Button/Name/TalentGenericMarksman2=Marksman 2
Button/Name/TalentGenericMarksman3=Marksman 3
Button/Name/TalentGenericMightAndMagic1=Might And Magic 1
Button/Name/TalentGenericMightAndMagic1Base=Might And Magic 1 Base
Button/Name/TalentGenericMightAndMagic2=Might And Magic 2
Button/Name/TalentGenericMightAndMagic3=Might And Magic 3
Button/Name/TalentGenericMightyBlows1=Mighty Blows 1
Button/Name/TalentGenericMightyBlows1Base=Mighty Blows 1 Base
Button/Name/TalentGenericMightyBlows2=Mighty Blows 2
Button/Name/TalentGenericTenacity1=Tenacity 1
Button/Name/TalentGenericTenacity1Base=Tenacity 1 Base
Button/Name/TalentGenericTenacity2=Tenacity 2
Button/Name/TalentGenericTenacity3=Tenacity 3
Button/Name/TalentGenericThrillOfTheKill=Thrill Of The Kill
Button/Name/TalentGenericVampiricAssault1=Vampiric Assault 1
Button/Name/TalentGenericVampiricAssault1Base=Vampiric Assault 1 Base
Button/Name/TalentGenericVampiricAssault2=Vampiric Assault 2
Button/Name/TalentHealingWard=Healing Ward
Button/Name/TalentHealingWardActivated=Healing Ward
Button/Name/TalentHealingWardSimple=Healing Ward
Button/Name/TalentHealthGlobeMastery=Health Globe Mastery
Button/Name/TalentMercenaryLord=Mercenary Lord
Button/Name/TalentMercenaryLordSimple=Mercenary Lord
Button/Name/TalentOverdrive=Overdrive
Button/Name/TalentOverdriveResourceless=Overdrive
Button/Name/TalentRegenerativeShielding1=Regenerative Shielding 1
Button/Name/TalentRegenerativeShielding1Base=Regenerative Shielding 1 Base
Button/Name/TalentRegenerativeShielding2=Regenerative Shielding 2
Button/Name/TalentRegenerativeShielding22=Regenerative Shielding 3
Button/Name/TalentRelentless1=Relentless 1
Button/Name/TalentRelentless2=Relentless 2
Button/Name/TalentRelentless3=Relentless 3
Button/Name/TalentRelentlessBase=Relentless Base
Button/Name/TalentRewind=Rewind
Button/Name/TalentRewindSupport=Rewind
Button/Name/TalentSprintFace=Sprint
Button/Name/TalentSprintSupport=Sprint
Button/Name/TalentStoneskin=Stoneskin
Button/Name/TalentStoneskinSupport=Stoneskin
Button/Name/TassadarArchon=Phase Shift
Button/Name/TassadarDistortionBeamTalent=Distortion Beam
Button/Name/TassadarDistortionBeamTalentSimple=Distortion Beam
Button/Name/TassadarForceWall=Force Wall
Button/Name/TassadarForceWallCancel=Force Wall Cancel
Button/Name/TassadarForceWallForceGateTalent=Force Gate
Button/Name/TassadarForceWallForceGateTalentSimple=Force Gate
Button/Name/TassadarForceWallHeroSelect=Force Wall
Button/Name/TassadarForceWallTalent=Force Wall
Button/Name/TassadarForceWallTalentSimple=Force Wall
Button/Name/TassadarOracle=Oracle
Button/Name/TassadarOracleHeroSelect=Oracle
Button/Name/TassadarOracleScryerTalent=Scryer
Button/Name/TassadarOracleScryerTalentSimple=Scryer
Button/Name/TassadarPlasmaShield=Plasma Shield
Button/Name/TassadarPlasmaShieldHeroSelect=Plasma Shield
Button/Name/TassadarPlasmaShieldKhalasEmbraceTalent=Khala's Embrace
Button/Name/TassadarPlasmaShieldKhalasEmbraceTalentSimple=Khala's Embrace
Button/Name/TassadarPlasmaShieldReinforceStructureTalent=Reinforce Structure
Button/Name/TassadarPlasmaShieldReinforceStructureTalentSimple=Reinforce Structure
Button/Name/TassadarTimeWarp=Time Warp
Button/Name/TassadarTimeWarpHeroSelect=Time Warp
Button/Name/TassadarTimeWarpSpaceJumpTalent=Space Jump
Button/Name/TassadarTimeWarpSpaceJumpTalentSimple=Space Jump
Button/Name/TassadarTimeWarpTimeRiftTalent=Time Rift
Button/Name/TassadarTimeWarpTimeRiftTalentSimple=Time Rift
Button/Name/TassadarTwilightMessiah=Phase Shift
Button/Name/TassadarTwilightMessiahHeroSelect=Twilight Messiah
Button/Name/TassadarTwilightMessiahSelectButton=Twilight Messiah
Button/Name/TassadarTwilightMessiahShadowMessiahTalent=Phase Shift
Button/Name/TassadarTwilightMessiahShadowMessiahTalentSelectButton=Shadow Messiah
Button/Name/TassadarTwilightMessiahShadowMessiahTalentSimple=Phase Shift
Button/Name/TassadarTwilightMessiahShadowMessiahTalentSimpleSelectButton=Shadow Messiah
Button/Name/TassadarTwilightMessiahTalent=Phase Shift
Button/Name/TassadarTwilightMessiahTalentSelectButton=Twilight Messiah
Button/Name/TassadarTwilightMessiahTalentSimple=Phase Shift
Button/Name/TassadarTwilightMessiahTalentSimpleSelectButton=Twilight Messiah
Button/Name/TassadarVoidShift=Phase Shift
Button/Name/TassadarVoidShiftDimensionalShiftTalent=Dimensional Shift
Button/Name/TassadarVoidShiftDimensionalShiftTalentSimple=Dimensional Shift
Button/Name/TassadarVoidShiftPrescienceTalent=Prescience
Button/Name/TassadarVoidShiftPrescienceTalentSimple=Prescience
Button/Name/TassadarVoidShiftSelectButton=Void Shift
Button/Name/TassadarVoidShiftTalent=Void Shift
Button/Name/TassadarWeaponCooldown=Weapon Cooldown
Button/Name/Teleport=Teleport
Button/Name/TestTalent=Test Talent
Button/Name/TestTalentRank2=Test Talent Rank 2
Button/Name/TheHunt=The Hunt
Button/Name/TheHuntCancel=Cancel Hunt
Button/Name/TheHuntTalent=The Hunt
Button/Name/TheHuntTalentSimple=The Hunt
Button/Name/TinkerBreakitDownTalent=Break it Down!
Button/Name/TinkerBreakitDownTalentSimple=Break it Down!
Button/Name/TinkerClockwerkSteamFistsTalent=Clockwerk Steam Fists
Button/Name/TinkerClockwerkSteamFistsTalentSimple=Clockwerk Steam Fists
Button/Name/TinkerDethLazorCharged=Deth Lazor
Button/Name/TinkerEngineGunkTalent=Engine Gunk
Button/Name/TinkerEngineGunkTalentSimple=Engine Gunk
Button/Name/TinkerGravOBomb3000=Grav-O-Bomb 3000
Button/Name/TinkerGravOBomb3000SelectButton=Grav-O-Bomb 3000
Button/Name/TinkerGravOBomb3000Talent=Grav-O-Bomb 3000
Button/Name/TinkerGravOBomb3000TalentSimple=Grav-O-Bomb 3000
Button/Name/TinkerHyperfocusCoilsTalent=Hyperfocus Coils
Button/Name/TinkerHyperfocusCoilsTalentSimple=Hyperfocus Coils
Button/Name/TinkerHypomaticEZFreezyBeam=Deth Lazor
Button/Name/TinkerLongRangedTurretsTalent=Long-Ranged Turrets
Button/Name/TinkerLongRangedTurretsTalentSimple=Long-Ranged Turrets
Button/Name/TinkerMechaLordTalent=Mecha-Lord
Button/Name/TinkerMechaLordTalentSimple=Mecha-Lord
Button/Name/TinkerMiniatureBlackHoleTalent=Miniature Black Hole
Button/Name/TinkerMiniatureBlackHoleTalentSimple=Miniature Black Hole
Button/Name/TinkerOverclock=Overclock
Button/Name/TinkerPassiveUI=Salvager
Button/Name/TinkerRockItTurret=Rock-It! Turret
Button/Name/TinkerScrapoMaticSmelterTalent=Scrap-o-Matic Smelter
Button/Name/TinkerScrapoMaticSmelterTalentSimple=Scrap-o-Matic Smelter
Button/Name/TinkerTurretStorageTalent=Turret Storage
Button/Name/TinkerTurretStorageTalentSimple=Turret Storage
Button/Name/TinkerUbercharger=Ubercharger
Button/Name/TinkerXplodiumBomb=Xplodium Charge
Button/Name/TowerDeadMorph=Tower Dead Morph
Button/Name/TowerShoot=Tower Shoot
Button/Name/TychusAnnihilate=Annihilate
Button/Name/TychusCommandeerOdin=Commandeer Odin
Button/Name/TychusCommandeerOdinBigRedButtonTalent=Big Red Button
Button/Name/TychusCommandeerOdinBigRedButtonTalentSimple=Big Red Button
Button/Name/TychusCommandeerOdinHeroSelect=Commandeer Odin
Button/Name/TychusCommandeerOdinTalent=Commandeer Odin
Button/Name/TychusCommandeerOdinTalentSimple=Commandeer Odin
Button/Name/TychusDrakkenLaserDrill=Drakken Laser Drill
Button/Name/TychusDrakkenLaserDrillHeroSelect=Drakken Laser Drill
Button/Name/TychusDrakkenLaserDrillTalent=Drakken Laser Drill
Button/Name/TychusDrakkenLaserDrillTalentSimple=Drakken Laser Drill
Button/Name/TychusDrakkenLaserFocusingDiodesTalent=Focusing Diodes
Button/Name/TychusDrakkenLaserFocusingDiodesTalentSimple=Focusing Diodes
Button/Name/TychusFragGrenade=Frag Grenade
Button/Name/TychusFragGrenadeConcussionGrenadeTalent=Concussion Grenade
Button/Name/TychusFragGrenadeConcussionGrenadeTalentSimple=Concussion Grenade
Button/Name/TychusFragGrenadeHeroSelect=Frag Grenade
Button/Name/TychusFragGrenadeMeltingPointTalent=Melting Point
Button/Name/TychusFragGrenadeMeltingPointTalentSimple=Melting Point
Button/Name/TychusFragGrenadeQuarterbackTalent=Quarterback
Button/Name/TychusFragGrenadeQuarterbackTalentSimple=Quarterback
Button/Name/TychusFuryoftheStormTalent=Fury Of The Storm
Button/Name/TychusFuryoftheStormTalentSimple=Fury Of The Storm
Button/Name/TychusGatlingGun=Gatling Gun
Button/Name/TychusGiantKillerTalent=Giant Killer
Button/Name/TychusGiantKillerTalentSimple=Giant Killer
Button/Name/TychusLaserDrillIssueOrder=Laser Drill Issue Order
Button/Name/TychusLockAndLoadTalent=Lock and Load
Button/Name/TychusLockAndLoadTalentSimple=Lock and Load
Button/Name/TychusMinigun=Minigun
Button/Name/TychusMinigunHeroSelect=Minigun
Button/Name/TychusNuclearBlast=Nuclear Blast
Button/Name/TychusOdinCancel=Odin Cancel
Button/Name/TychusOdinLoad=Odin Load
Button/Name/TychusOdinUnload=Odin Unload
Button/Name/TychusOverkill=Overkill
Button/Name/TychusOverkillArmorPiercingRoundsTalent=Armor Piercing Rounds
Button/Name/TychusOverkillArmorPiercingRoundsTalentSimple=Armor Piercing Rounds
Button/Name/TychusOverkillCancel=Overkill Cancel
Button/Name/TychusOverkillHeroSelect=Overkill
Button/Name/TychusOverkillLeadRainTalent=Lead Rain
Button/Name/TychusOverkillLeadRainTalentSimple=Lead Rain
Button/Name/TychusOverkillRetarget=Overkill Retarget
Button/Name/TychusRagnarokMissiles=Ragnarok Missiles
Button/Name/TychusRapidFireTalent=Rapid Fire
Button/Name/TychusRapidFireTalentSimple=Rapid Fire
Button/Name/TychusRunAndGunHeroSelect=Run and Gun
Button/Name/TychusRunandGun=Run and Gun
Button/Name/TychusRunandGunDashTalent=Dash
Button/Name/TychusRunandGunDashTalentSimple=Dash
Button/Name/TychusRunandGunStimpackTalent=Stimpack
Button/Name/TychusRunandGunStimpackTalentSimple=Stimpack
Button/Name/TychusStimpack=Stimpack
Button/Name/TychusStimpackHeroSelect=Stimpack
Button/Name/TychusVampiricAssaultTalent=Vampiric Assault
Button/Name/TyraelAngelicAbsorptionTalent=Angelic Absorption
Button/Name/TyraelAngelicAbsorptionTalentSimple=Angelic Absorption
Button/Name/TyraelAngelicFlash=Angelic Flash
Button/Name/TyraelArchangelsWrath=Archangel's Wrath
Button/Name/TyraelArchangelsWrathHeroSelect=Archangel's Wrath
Button/Name/TyraelArchangelsWrathProtectioninDeathTalent=Protection in Death
Button/Name/TyraelArchangelsWrathProtectioninDeathTalentSimple=Protection in Death
Button/Name/TyraelCancelSanctification=Cancel Sanctification
Button/Name/TyraelElDruinsMight=El'Druin's Might
Button/Name/TyraelElDruinsMightAngelicBarricadeTalent=Angelic Barricade
Button/Name/TyraelElDruinsMightAngelicBarricadeTalentSimple=Angelic Barricade
Button/Name/TyraelElDruinsMightAngelsGraceTalent=Angel's Grace
Button/Name/TyraelElDruinsMightAngelsGraceTalentSimple=Angel's Grace
Button/Name/TyraelElDruinsMightBladeOfJusticeTalent=Blade of Justice
Button/Name/TyraelElDruinsMightBladeOfJusticeTalentSimple=Blade of Justice
Button/Name/TyraelElDruinsMightHeroSelect=El'Druin's Might
Button/Name/TyraelElDruinsMightHoradricReforgingTalent=Horadric Reforging
Button/Name/TyraelElDruinsMightHoradricReforgingTalentSimple=Horadric Reforging
Button/Name/TyraelEvenInDeathTalent=Even In Death
Button/Name/TyraelEvenInDeathTalentSimple=Even In Death
Button/Name/TyraelHandofSacrifice=Hand of Sacrifice
Button/Name/TyraelHandofSacrificeCleansingSacrificeTalent=Hand of Sacrifice
Button/Name/TyraelHandofSacrificeCleansingSacrificeTalentSimple=Hand of Sacrifice
Button/Name/TyraelHandofSacrificeSelectButton=Hand of Sacrifice
Button/Name/TyraelHandofSacrificeUnitedPurposeTalent=Hand of Sacrifice
Button/Name/TyraelHandofSacrificeUnitedPurposeTalentSimple=Hand of Sacrifice
Button/Name/TyraelHoradricReforgingWeapon=Horadric Reforging 
Button/Name/TyraelJudgement=Judgment
Button/Name/TyraelJudgementHeroSelect=Judgment
Button/Name/TyraelJudgementTalent=Judgment
Button/Name/TyraelJudgementTalentSimple=Judgment
Button/Name/TyraelJudgmentAngelofJusticeTalent=Angel of Justice
Button/Name/TyraelJudgmentAngelofJusticeTalentSimple=Angel of Justice
Button/Name/TyraelRetributionTalentSimple=Retribution
Button/Name/TyraelRighteousness=Righteousness
Button/Name/TyraelRighteousnessHeroSelect=Righteousness
Button/Name/TyraelRighteousnessImposingWillTalent=Imposing Will
Button/Name/TyraelRighteousnessImposingWillTalentSimple=Imposing Will
Button/Name/TyraelRighteousnessReciprocateTalent=Reciprocate
Button/Name/TyraelRighteousnessReciprocateTalentSimple=Reciprocate
Button/Name/TyraelRighteousnessZealotryTalent=Zealotry
Button/Name/TyraelRighteousnessZealotryTalentSimple=Zealotry
Button/Name/TyraelSanctificationHolyArenaTalent=Sanctification
Button/Name/TyraelSanctificationHolyArenaTalentSimple=Sanctification
Button/Name/TyraelSanctificationTalent=Sanctification
Button/Name/TyraelSanctificationTalentSimple=Sanctification
Button/Name/TyraelSmite=Smite
Button/Name/TyraelSmiteAngelicMightTalent=Angelic Might
Button/Name/TyraelSmiteAngelicMightTalentSimple=Angelic Might
Button/Name/TyraelSmiteCastAsideTalent=Cast Aside
Button/Name/TyraelSmiteCastAsideTalentSimple=Cast Aside
Button/Name/TyraelSmiteConsecratedGroundTalent=Consecrated Ground
Button/Name/TyraelSmiteConsecratedGroundTalentSimple=Consecrated Ground
Button/Name/TyraelSmiteHeroSelect=Smite
Button/Name/TyraelSmitePurgeEvilTalent=Purge Evil
Button/Name/TyraelSmitePurgeEvilTalentSimple=Purge Evil
Button/Name/TyraelSmiteRetributionTalent=Retribution
Button/Name/TyrandeHuntersMark=Hunter's Mark
Button/Name/TyrandeHuntersMarkHeroSelect=Hunter's Mark
Button/Name/TyrandeLightofElune=Light of Elune
Button/Name/TyrandeLightofEluneElunesChaseTalent=Light of Elune
Button/Name/TyrandeLightofEluneElunesChaseTalentSimple=Light of Elune
Button/Name/TyrandeLightofEluneHeroSelect=Light of Elune
Button/Name/TyrandeLightofEluneOverflowingLightTalent=Overflowing Light
Button/Name/TyrandeLightofEluneOverflowingLightTalentSimple=Overflowing Light
Button/Name/TyrandeLightofEluneQuickeningBlessingTalent=Quickening Blessing
Button/Name/TyrandeLightofEluneQuickeningBlessingTalentSimple=Quickening Blessing
Button/Name/TyrandeLightofEluneShroudTalent=Shroud
Button/Name/TyrandeLightofEluneShroudTalentSimple=Shroud
Button/Name/TyrandeLunarFlare=Lunar Flare
Button/Name/TyrandeLunarFlareHeroSelect=Lunar Flare
Button/Name/TyrandeLunarFlareLunarBlazeTalent=Lunar Blaze
Button/Name/TyrandeLunarFlareLunarBlazeTalentSimple=Lunar Blaze
Button/Name/TyrandeLunarFlareShootingStarTalent=Shooting Star
Button/Name/TyrandeLunarFlareShootingStarTalentSimple=Shooting Star
Button/Name/TyrandeSearingArrows=Searing Arrows
Button/Name/TyrandeSearingArrowsTalent=Searing Arrows
Button/Name/TyrandeSearingArrowsTalentSimple=Searing Arrows
Button/Name/TyrandeSentinel=Sentinel
Button/Name/TyrandeSentinelEmpowerTalent=Empower
Button/Name/TyrandeSentinelEmpowerTalentSimple=Empower
Button/Name/TyrandeSentinelHeroSelect=Sentinel
Button/Name/TyrandeSentinelPierceTalent=Pierce
Button/Name/TyrandeSentinelPierceTalentSimple=Pierce
Button/Name/TyrandeSentinelRangerTalent=Ranger
Button/Name/TyrandeSentinelRangerTalentSimple=Ranger
Button/Name/TyrandeShadowmeld=Shadowmeld
Button/Name/TyrandeShadowmeldSelectButton=Shadowmeld Select Button
Button/Name/TyrandeShadowstalk=Shadowstalk
Button/Name/TyrandeShadowstalkHeroSelect=Shadowstalk
Button/Name/TyrandeShadowstalkHuntersPreyTalent=Hunter's Prey
Button/Name/TyrandeShadowstalkHuntersPreyTalentSimple=Hunter's Prey
Button/Name/TyrandeShadowstalkTalent=Shadowstalk
Button/Name/TyrandeShadowstalkTalentSimple=Shadowstalk
Button/Name/TyrandeStarfall=Starfall
Button/Name/TyrandeStarfallCelestialWrathTalent=Celestial Wrath
Button/Name/TyrandeStarfallCelestialWrathTalentSimple=Celestial Wrath
Button/Name/TyrandeStarfallHeroSelect=Starfall
Button/Name/TyrandeStarfallTalent=Starfall
Button/Name/TyrandeStarfallTalentSimple=Starfall
Button/Name/TyrandeTrueshotAuraTalent=Trueshot Aura
Button/Name/TyrandeTrueshotAuraTalentSimple=Trueshot Aura
Button/Name/TyrandeWeaponCooldown=Weapon Cooldown
Button/Name/UnselectedUltimateAbility=Unselected heroic ability
Button/Name/UnsummonMount=Unsummon Mount
Button/Name/UnsummonMountCustom=Unsummon Mount
Button/Name/UseVehicle=Use Vehicle
Button/Name/UtherBlessedChampionTalent=Blessed Champion
Button/Name/UtherBlessedChampionTalentSimple=Blessed Champion
Button/Name/UtherDivineShield=Divine Shield
Button/Name/UtherDivineShieldBulwarkOfLightTalent=Bulwark of Light
Button/Name/UtherDivineShieldBulwarkOfLightTalentSimple=Bulwark of Light
Button/Name/UtherDivineShieldHeroSelect=Divine Shield
Button/Name/UtherDivineShieldTalent=Divine Shield
Button/Name/UtherDivineShieldTalentSimple=Divine Shield
Button/Name/UtherDivineStorm=Divine Storm
Button/Name/UtherDivineStormDivineHurricaneSimple=Divine Hurricane
Button/Name/UtherDivineStormDivineHurricaneTalent=Divine Hurricane
Button/Name/UtherDivineStormHeroSelect=Divine Storm
Button/Name/UtherDivineStormTalent=Divine Storm
Button/Name/UtherDivineStormTalentSimple=Divine Storm
Button/Name/UtherEternalDevotion=Eternal Devotion
Button/Name/UtherEternalDevotionHeroSelect=Eternal Devotion
Button/Name/UtherEternalDevotionSpiritofWrathTalent=Spirit of Wrath
Button/Name/UtherEternalDevotionSpiritofWrathTalentSimple=Spirit of Wrath
Button/Name/UtherHammerOfJustice=Hammer of Justice
Button/Name/UtherHammerOfJusticeHeroSelect=Hammer of Justice
Button/Name/UtherHammerofJusticeFistOfJusticeTalent=Fist Of Justice
Button/Name/UtherHammerofJusticeFistOfJusticeTalentSimple=Fist Of Justice
Button/Name/UtherHammerofJusticeRebukeTalent=Rebuke
Button/Name/UtherHammerofJusticeRebukeTalentSimple=Rebuke
Button/Name/UtherHammerofJusticeRetributionTalent=Retribution
Button/Name/UtherHammerofJusticeRetributionTalentSimple=Retribution
Button/Name/UtherHammeroftheLightbringerSimple=Hammer of the Lightbringer
Button/Name/UtherHammeroftheLightbringerTalent=Hammer of the Lightbringer
Button/Name/UtherHolyLight=Holy Light
Button/Name/UtherHolyLightHeroSelect=Holy Light
Button/Name/UtherHolyLightHolyShockTalent=Holy Shock
Button/Name/UtherHolyLightHolyShockTalentSimple=Holy Shock
Button/Name/UtherHolyLightProtecttheWeakTalent=Protect the Weak
Button/Name/UtherHolyLightProtecttheWeakTalentSimple=Protect the Weak
Button/Name/UtherHolyLightReachTalent=Reach
Button/Name/UtherHolyLightReachTalentSimple=Reach
Button/Name/UtherHolyRadiance=Holy Radiance
Button/Name/UtherHolyRadianceGatheringRadianceTalent=Gathering Radiance
Button/Name/UtherHolyRadianceGatheringRadianceTalentSimple=Gathering Radiance
Button/Name/UtherHolyRadianceHeroSelect=Holy Radiance
Button/Name/UtherHolyRadianceWaveofLightTalent=Wave of Light
Button/Name/UtherHolyRadianceWaveofLightTalentSimple=Wave of Light
Button/Name/UtherWeaponCooldown=Weapon Cooldown
Button/Name/VehicleDragonDragonRoar=Dragon Roar
Button/Name/VictoryRush1=Victory Rush 1
Button/Name/VictoryRush1Base=Victory Rush 1 Base
Button/Name/VictoryRush2=Victory Rush 2
Button/Name/WitchDoctorCorpseSpiders=Corpse Spiders
Button/Name/WitchDoctorCorpseSpidersHeroSelect=Corpse Spiders
Button/Name/WitchDoctorCorpseSpidersLeapingSpidersTalent=Leaping Spiders
Button/Name/WitchDoctorCorpseSpidersLeapingSpidersTalentSimple=Leaping Spiders
Button/Name/WitchDoctorCorpseSpidersSpiderClusterTalent=Spider Cluster
Button/Name/WitchDoctorCorpseSpidersSpiderClusterTalentSimple=Spider Cluster
Button/Name/WitchDoctorDeadRushTalent=Dead Rush
Button/Name/WitchDoctorDeadRushTalentSimple=Dead Rush
Button/Name/WitchDoctorGargantuan=Gargantuan
Button/Name/WitchDoctorGargantuanHeroSelect=Gargantuan
Button/Name/WitchDoctorGargantuanHumongoidTalent=Humongoid
Button/Name/WitchDoctorGargantuanHumongoidTalentSimple=Humongoid
Button/Name/WitchDoctorGargantuanTalent=Gargantuan
Button/Name/WitchDoctorGargantuanTalentSimple=Gargantuan
Button/Name/WitchDoctorGargantuanWeaponCooldown=Gargantuan Weapon Cooldown
Button/Name/WitchDoctorGidbinnTalent=Gidbinn
Button/Name/WitchDoctorGidbinnTalentSimple=Gidbinn
Button/Name/WitchDoctorPlagueOfToads=Plague of Toads
Button/Name/WitchDoctorPlagueOfToadsHeroSelect=Plague of Toads
Button/Name/WitchDoctorPlagueOfToadsInfestedToadsTalent=Infested Toads
Button/Name/WitchDoctorPlagueOfToadsInfestedToadsTalentSimple=Infested Toads
Button/Name/WitchDoctorPlagueOfToadsToadsofHugenessTalent=Toads of Hugeness
Button/Name/WitchDoctorPlagueOfToadsToadsofHugenessTalentSimple=Toads of Hugeness
Button/Name/WitchDoctorRavenousSpirit=Ravenous Spirit
Button/Name/WitchDoctorRavenousSpiritAnnihilatingSpiritTalent=Annihilating Spirit
Button/Name/WitchDoctorRavenousSpiritAnnihilatingSpiritTalentSimple=Annihilating Spirit
Button/Name/WitchDoctorRavenousSpiritCancel=Ravenous Spirit
Button/Name/WitchDoctorRavenousSpiritHeroSelect=Ravenous Spirit
Button/Name/WitchDoctorRavenousSpiritTalentSimple=Ravenous Spirit
Button/Name/WitchDoctorVoodooRitualBloodRitualTalent=Blood Ritual
Button/Name/WitchDoctorVoodooRitualBloodRitualTalentSimple=Blood Ritual
Button/Name/WitchDoctorVoodooRitualDeathRitualTalent=Death Ritual
Button/Name/WitchDoctorVoodooRitualDeathRitualTalentSimple=Death Ritual
Button/Name/WitchDoctorVoodooRitualHeroSelect=Voodoo Ritual
Button/Name/WitchDoctorVoodooRitualTrait=Voodoo Ritual
Button/Name/WitchDoctorZombieWall=Zombie Wall
Button/Name/WitchDoctorZombieWallCancel=Zombie Wall
Button/Name/WitchDoctorZombieWallFreshCorpsesTalent=Fresh Corpses
Button/Name/WitchDoctorZombieWallFreshCorpsesTalentSimple=Fresh Corpses
Button/Name/WitchDoctorZombieWallHeroSelect=Zombie Wall
Button/Name/XplodiumBombMastery1=Xplodium Charge (Mastery 1)
Button/Name/XplodiumBombMastery1Simple=Xplodium Charge (Mastery 1) 
Button/Name/ZeratulAssassinsBladeTalent=Assassin's Blade
Button/Name/ZeratulAssassinsBladeTalentSimple=Assassin's Blade
Button/Name/ZeratulBlink=Blink
Button/Name/ZeratulBlinkHeroSelect=Blink
Button/Name/ZeratulBlinkRapidDisplacementTalent=Rapid Displacement
Button/Name/ZeratulBlinkRapidDisplacementTalentSimple=Rapid Displacement
Button/Name/ZeratulBlinkReturn=Blink Return
Button/Name/ZeratulBlinkWormholeTalent=Wormhole
Button/Name/ZeratulBlinkWormholeTalentSimple=Wormhole
Button/Name/ZeratulCleave=Cleave
Button/Name/ZeratulCleaveGreaterCleaveTalent=Greater Cleave
Button/Name/ZeratulCleaveGreaterCleaveTalentSimple=Greater Cleave
Button/Name/ZeratulCleaveHeroSelect=Cleave
Button/Name/ZeratulCleaveRendingCleaveTalent=Rending Cleave
Button/Name/ZeratulCleaveRendingCleaveTalentSimple=Rending Cleave
Button/Name/ZeratulCloaked=Zeratul Cloaked
Button/Name/ZeratulPermanentCloak=Permanent Cloak
Button/Name/ZeratulPermanentCloakHeroSelect=Permanent Cloak
Button/Name/ZeratulRapidDisplacementTalent=Rapid Displacement
Button/Name/ZeratulRapidDisplacementTalentSimple=Rapid Displacement
Button/Name/ZeratulShadowAssault=Shadow Assault
Button/Name/ZeratulShadowAssaultHeroSelect=Shadow Assault
Button/Name/ZeratulShadowAssaultNerazimFuryTalent=Nerazim Fury
Button/Name/ZeratulShadowAssaultNerazimFuryTalentSimple=Nerazim Fury
Button/Name/ZeratulShadowAssaultTalent=Shadow Assault
Button/Name/ZeratulShadowAssaultTalentSimple=Shadow Assault
Button/Name/ZeratulSingularitySpike=Singularity Spike
Button/Name/ZeratulSingularitySpikeDoubleBombsFree=Double Bombs
Button/Name/ZeratulSingularitySpikeDoubleBombsTalent=Double Bombs
Button/Name/ZeratulSingularitySpikeDoubleBombsTalentSimple=Double Bombs
Button/Name/ZeratulSingularitySpikeHeroSelect=Singularity Spike
Button/Name/ZeratulSingularitySpikeShadowSpikeTalent=Shadow Spike
Button/Name/ZeratulSingularitySpikeShadowSpikeTalentSimple=Shadow Spike
Button/Name/ZeratulSingularitySpikeSustainedAnomalyTalent=Sustained Anomaly
Button/Name/ZeratulSingularitySpikeSustainedAnomalyTalentSimple=Sustained Anomaly
Button/Name/ZeratulVoidPrison=Void Prison
Button/Name/ZeratulVoidPrisonCancel=Void Prison Cancel
Button/Name/ZeratulVoidPrisonHeroSelect=Void Prison
Button/Name/ZeratulVoidPrisonProtectivePrisonTalent=Protective Prison
Button/Name/ZeratulVoidPrisonProtectivePrisonTalentSimple=Protective Prison
Button/Name/ZeratulVoidPrisonTalent=Void Prison
Button/Name/ZeratulVoidPrisonTalentSimple=Void Prison
Button/Name/ZeratulVorpalBladeTalent=Vorpal Blade
Button/Name/ZeratulVorpalBladeTalentSimple=Vorpal Blade
Button/Name/ZeratulWeaponCooldown=Zeratul Weapon Cooldown
Button/Tooltip/AbathurBallistosporesTalentSimple=<s val="TalentChoiceNameLabel">Ballistospores (W)</s><n/><s val="TalentChoiceDescriptionLabel">Toxic Nests gain global range</s>
Button/Tooltip/AbathurCarapace=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,AbathurSymbioteCarapace,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Shields the assisted ally for <s val="StandardTooltipDetails"><d ref="Behavior,CarapaceEvolutionShield,DamageResponse.ModifyLimit"/></s>. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,CarapaceEvolutionShield,Duration"/></s> seconds.<if validator="HasAbathurMasteryRegenerativeMicrobes"><n/><n/><s val="StandardTooltipUpgrade">[Regenerative Microbes]</s><s val="StandardTooltip"> Your Symbiote's Carapace also heals the target for <s val="StandardTooltipDetails"><d ref="Effect,RegenerativeMicrobesCreateHealer,RechargeVitalRate"/></s> health a second.</if><if validator="HasAbathurMasteryAdrenalineBoost"><n/><n/><s val="StandardTooltipUpgrade">[Adrenaline Boost]</s><s val="StandardTooltip"> Your Symbiote's Carapace also increases the movement speed of the target by <s val="StandardTooltipDetails"><d ref="100*Behavior,AdrenalineBoost,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,AdrenalineBoost,Duration"/></s> seconds.</if>
Button/Tooltip/AbathurDeepTunnel=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,AbathurDeepTunnel,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Abathur quickly tunnels to the target visible location.<if validator="HasPregameSuppressionBehavior"><n/><n/><c val="FF0000">LOCKED UNTIL GAME STARTS.</c></if>
Button/Tooltip/AbathurDeepTunnelHeroSelect=<s val="StandardTooltip">Tunnel to a location.
Button/Tooltip/AbathurLocustStrain=<s val="StandardTooltipDetails">Combat Trait</s><n/><n/><s val="StandardTooltip">Abathur spawns a Locust to attack down the nearest lane every <s val="StandardTooltipDetails"><d ref="Abil,AbathurSpawnLocusts,Cost[0].Cooldown.TimeUse" precision="1"/></s> seconds.<if validator="HasPregameSuppressionBehavior"><n/><n/><c val="FF0000">LOCKED UNTIL GAME STARTS.</c></if><if validator="HasAbathurCombatStyleCombatAdaptation"><n/><n/><s val="StandardTooltipUpgrade">[Combat Adaptation]</s><s val="StandardTooltip"> Locusts gain <s val="StandardTooltipDetails"><d ref="100*Behavior,CombatAdaptation,Modification.AdditiveAttackSpeedFactor"/>%</s> increased attack speed.</if><if validator="HasAbathurCombatStyleSurvivalInstincts"><n/><n/><s val="StandardTooltipUpgrade">[Survival Instincts]</s><s val="StandardTooltip"> Locusts gain <s val="StandardTooltipDetails"><d ref="100*Behavior,AbathurSurvivalInstinctsBuff,Modification.VitalMaxFractionArray[Life]"/>%</s> increased health.</if><if validator="HasAbathurCombatStyleAssaultStrain"><n/><n/><s val="StandardTooltipUpgrade">[Assault Strain]</s><s val="StandardTooltip"> Abathur's Locusts gain a cleave attack and explode on death for <s val="StandardTooltipDetails"><d ref="Effect,AbathurLocustAssaultExplodeDamage,Amount"/></s> damage.</if><if validator="HasAbathurCombatStyleBombardStrain"><n/><n/><s val="StandardTooltipUpgrade">[Bombard Strain]</s><s val="StandardTooltip"> Abathur's Locusts gain a long-range siege attack.</if>
Button/Tooltip/AbathurLocustStrainAssaultStrainTalent=<s val="StandardTooltipHeader">Assault Strain (Trait)</s><s val="StandardTooltipDetails"><n/><s val="StandardTooltip"><n/>Abathur's Locusts gain a cleave attack and explode on death for <s val="StandardTooltipDetails"><d ref="Effect,AbathurLocustAssaultExplodeDamage,Amount"/></s> damage.
Button/Tooltip/AbathurLocustStrainAssaultStrainTalentSimple=<s val="TalentChoiceNameLabel">Assault Strain (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Locusts gain a cleave attack</s>
Button/Tooltip/AbathurLocustStrainBombardStrainTalent=<s val="StandardTooltipHeader">Bombard Strain (Trait)</s><s val="StandardTooltipDetails"><n/><s val="StandardTooltip"><n/>Abathur's Locusts gain a long-range siege attack.
Button/Tooltip/AbathurLocustStrainBombardStrainTalentSimple=<s val="TalentChoiceNameLabel">Bombard Strain (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Locusts gain a ranged attack</s>
Button/Tooltip/AbathurLocustStrainCombatAdaptationTalent=<s val="StandardTooltipHeader">Combat Adaptation (Trait)</s><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltip">Locusts gain <s val="StandardTooltipDetails"><d ref="100*Behavior,CombatAdaptation,Modification.AdditiveAttackSpeedFactor"/>%</s> increased attack speed.
Button/Tooltip/AbathurLocustStrainCombatAdaptationTalentSimple=<s val="TalentChoiceNameLabel">Combat Adaptation (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Empower your Locusts</s>
Button/Tooltip/AbathurLocustStrainHeroSelect=<s val="StandardTooltip">Spawn locusts that attack down the nearest lane.</s>
Button/Tooltip/AbathurLocustStrainSurvivalInstinctsTalent=<s val="StandardTooltipHeader">Survival Instincts (Trait)</s><n/><s val="StandardTooltip"><n/>Locusts gain <s val="StandardTooltipDetails"><d ref="100*Behavior,AbathurSurvivalInstinctsBuff,Modification.VitalMaxFractionArray[Life]"/>%</s> increased health.
Button/Tooltip/AbathurLocustStrainSurvivalInstinctsTalentSimple=<s val="TalentChoiceNameLabel">Survival Instincts (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Locusts gain health
Button/Tooltip/AbathurSpikeBurst=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,AbathurSymbioteSpikeBurst,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,SpikeBurstDamage,Amount"/></s> damage to enemies near the ally Abathur is assisting.<if validator="HasAbathurMasteryPressurizedGlands"><n/><n/><s val="StandardTooltipUpgrade">[Pressurized Glands]</s><s val="StandardTooltip"> Increases the radius of your Symbiote's Spike Burst by <s val="StandardTooltipDetails">100%</s>.</if><if validator="HasAbathurMasteryEnvenomedSpikes"><n/><n/><s val="StandardTooltipUpgrade">[Envenomed Spikes]</s><s val="StandardTooltip"> Your Symbiote's Spike Burst also slows enemies by <s val="StandardTooltipDetails"><d ref="-100*Behavior,EnvenomedSpikes,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,EnvenomedSpikes,Duration"/></s> seconds.</if>
Button/Tooltip/AbathurStab=<s val="StandardTooltipDetails">Skillshot</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,AbathurSymbioteStab,Cost[0].Charge.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Shoots a spike towards target area that deals <s val="StandardTooltipDetails"><d ref="Effect,StabDamage1,Amount"/></s> damage to the first enemy it contacts.<if validator="HasAbathurMasteryGroovedSpines"><n/><n/><s val="StandardTooltipUpgrade">[Grooved Spines]</s><s val="StandardTooltip"> Increases the range of your Symbiote's Stab by <s val="StandardTooltipDetails">33%</s>.</if><if validator="HasAbathurMasterySpatialEfficiency"><n/><n/><s val="StandardTooltipUpgrade">[Spatial Efficiency]</s><s val="StandardTooltip"> Your Symbiote's Stab gains <s val="StandardTooltipDetails"><d ref="Hero,Abathur,MasteryArray[0].Modifications[0].Value"/></s> charge, to a max of <s val="StandardTooltipDetails"><d ref="Hero,Abathur,MasteryArray[0].Modifications[0].Value+2"/></s>.</if>
Button/Tooltip/AbathurSwarmNest=<s val="StandardTooltipHeader">Swarm Nest</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,AbathurSwarmNest,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><s val="StandardTooltip"><n/><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Place a nest in target area that spawns <s val="StandardTooltipDetails">3</s> Locusts.
Button/Tooltip/AbathurSwarmNestTalent=<s val="StandardTooltipHeader">Swarm Nest</s><n/><s val="StandardTooltip"><n/>Gain the ability to spawn a Nest near Abathur that hatches <s val="StandardTooltipDetails">3</s> Locusts.
Button/Tooltip/AbathurSwarmNestTalentSimple=<s val="TalentChoiceNameLabel">Swarm Nest</s><n/><s val="TalentChoiceDescriptionLabel">Spawn a Locust Nest
Button/Tooltip/AbathurSymbiote=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,AbathurSymbiote,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Assists the target allied unit or structure allowing Abathur to shield them and use new abilities from the host. Lasts for <s val="StandardTooltipDetails"><d ref="Effect,SymbioteLinkPersistent,PeriodCount*Effect,SymbioteLinkPersistent,PeriodicPeriodArray[0]"/></s> seconds.<n/><n/><c val="ffff8a">Cannot be used on self, Grave Golems, or summoned units.</c><if validator="HasAbathurMasteryPressurizedGlands"><n/><n/><s val="StandardTooltipUpgrade">[Pressurized Glands] </s><s val="StandardTooltip">Increases the radius of your Symbiote's Spike Burst by <s val="StandardTooltipDetails">100%</s>.</if><if validator="HasAbathurMasteryGroovedSpines"><n/><n/><s val="StandardTooltipUpgrade">[Grooved Spines] </s><s val="StandardTooltip">Increases the range of your Symbiote's Stab by <s val="StandardTooltipDetails">33%</s>.</if><if validator="HasAbathurMasteryRegenerativeMicrobes"><n/><n/><s val="StandardTooltipUpgrade">[Regenerative Microbes] </s><s val="StandardTooltip">Your Symbiote's Carapace also heals the target for <s val="StandardTooltipDetails"><d ref="Effect,RegenerativeMicrobesCreateHealer,RechargeVitalRate"/></s> health a second.</if><if validator="HasAbathurMasterySpatialEfficiency"><n/><n/><s val="StandardTooltipUpgrade">[Spatial Efficiency] </s><s val="StandardTooltip">Your Symbiote's Stab gains <s val="StandardTooltipDetails">1</s> charge, to a max of <s val="StandardTooltipDetails">3</s>.</if><if validator="HasAbathurMasteryEnvenomedSpikes"><n/><n/><s val="StandardTooltipUpgrade">[Envenomed Spikes] </s><s val="StandardTooltip">Your Symbiote's Spike Burst also slows enemies by <s val="StandardTooltipDetails"><d ref="-100*Behavior,EnvenomedSpikes,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,EnvenomedSpikes,Duration"/></s> seconds.</if><if validator="HasAbathurMasteryAdrenalineBoost"><n/><n/><s val="StandardTooltipUpgrade">[Adrenaline Boost] </s><s val="StandardTooltip">Your Symbiote's Carapace also increases the movement speed of the target by <s val="StandardTooltipDetails"><d ref="100*Behavior,AdrenalineBoost,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,AdrenalineBoost,Duration"/></s> seconds.</if>
Button/Tooltip/AbathurSymbioteAdrenalineBoostTalent=<s val="StandardTooltipHeader">Adrenaline Boost (Q)</s><n/><s val="StandardTooltip"><n/>Your Symbiote's Carapace also increases the movement speed of the target by <s val="StandardTooltipDetails"><d ref="100*Behavior,AdrenalineBoost,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,AdrenalineBoost,Duration"/></s> seconds.
Button/Tooltip/AbathurSymbioteAdrenalineBoostTalentSimple=<s val="TalentChoiceNameLabel">Adrenaline Boost (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Shielded targets move faster</s>
Button/Tooltip/AbathurSymbioteCancel=<s val="StandardTooltip"><n/>Cancels the Symbiote ability. Releases your ally and returns to controlling Abathur.
Button/Tooltip/AbathurSymbioteEnvenomedSpikesTalent=<s val="StandardTooltipHeader">Envenomed Spikes (Q)</s><n/><s val="StandardTooltip"><n/>Your Symbiote's Spike Burst also slows enemies by <s val="StandardTooltipDetails"><d ref="-100*Behavior,EnvenomedSpikes,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,EnvenomedSpikes,Duration"/></s> seconds.
Button/Tooltip/AbathurSymbioteEnvenomedSpikesTalentSimple=<s val="TalentChoiceNameLabel">Envenomed Spines (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Spike Burst slows enemies</s>
Button/Tooltip/AbathurSymbioteGroovedSpinesTalent=<s val="StandardTooltipHeader">Grooved Spines (Q)</s><n/><s val="StandardTooltip"><n/>Increases the range of your Symbiote's Stab by <s val="StandardTooltipDetails">33%</s>.
Button/Tooltip/AbathurSymbioteGroovedSpinesTalentSimple=<s val="TalentChoiceNameLabel">Groved Spines (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increases Stab range</s>
Button/Tooltip/AbathurSymbioteHeroSelect=<s val="StandardTooltip">Assist an ally and gain new abilities.
Button/Tooltip/AbathurSymbiotePressurizedGlandsTalent=<s val="StandardTooltipHeader">Pressurized Glands (Q)</s><n/><s val="StandardTooltip"><n/>Increases the radius of your Symbiote's Spike Burst by <s val="StandardTooltipDetails">100%</s>.
Button/Tooltip/AbathurSymbiotePressurizedGlandsTalentSimple=<s val="TalentChoiceNameLabel">Pressurized Glands (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increases Spike Burst radius</s>
Button/Tooltip/AbathurSymbioteRegenerativeMicrobesTalent=<s val="StandardTooltipHeader">Regenerative Microbes (Q)</s><n/><s val="StandardTooltip"><n/>Your Symbiote's Carapace also heals the target for <s val="StandardTooltipDetails"><d ref="Effect,RegenerativeMicrobesCreateHealer,RechargeVitalRate"/></s> health a second.
Button/Tooltip/AbathurSymbioteRegenerativeMicrobesTalentSimple=<s val="TalentChoiceNameLabel">Regenerative Microbes (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Carapace also heals target</s>
Button/Tooltip/AbathurSymbioteSpatialEfficiencyTalent=<s val="StandardTooltipHeader">Spatial Efficiency (Q)</s><n/><s val="StandardTooltip"><n/>Your Symbiote's Stab gains <s val="StandardTooltipDetails">1</s> charge, to a max of <s val="StandardTooltipDetails">3</s>.
Button/Tooltip/AbathurSymbioteSpatialEfficiencyTalentSimple=<s val="TalentChoiceNameLabel">Spatial Efficiency (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Adds an additional Stab charge</s>
Button/Tooltip/AbathurToxicNest=<s val="StandardTooltipDetails">Charge Cooldown: <d ref="Abil,AbathurToxicNest,Cost[0].Charge.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Spawns a mine-like nest at a location that becomes active after a short arming time. Deals <s val="StandardTooltipDetails"><d ref="Effect,ToxicNestDamage,Amount"/></s> damage to enemies that contact it, and reveals the enemy for <s val="StandardTooltipDetails"><d ref="Behavior,ToxicNestReveal,Duration"/></s> seconds. Nests last for <s val="StandardTooltipDetails"><d ref="Behavior,ToxicNestSearchBehaviorTimedLife,Duration"/></s> seconds.<if validator="HasPregameSuppressionBehavior"><n/><n/><c val="FF0000">LOCKED UNTIL GAME STARTS.</c></if><if validator="HasAbathurMasteryEnvenomedNestsToxicNest"><n/><n/><s val="StandardTooltipUpgrade">[Envenomed Nest]</s><s val="StandardTooltip"> Toxic Nests deal an additional <s val="StandardTooltipDetails">30%</s> damage over <s val="StandardTooltipDetails">3</s> seconds.</if><if validator="HasAbathurMasteryBallistospores"><n/><n/><s val="StandardTooltipUpgrade">[Ballistospores] </s><s val="StandardTooltip">Toxic Nests can now be placed from unlimited range.</if><if validator="HasAbathurMasteryVileNestsToxicNest"><n/><n/><s val="StandardTooltipUpgrade">[Vile Nest] </s><s val="StandardTooltip">Toxic Nests slow enemies by <s val="StandardTooltipDetails"><d ref="-100*Behavior,ToxicNestSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,ToxicNestSlow,Duration"/></s> seconds.</if><if validator="HasAbathurMasteryProlificDispersal"><n/><n/><s val="StandardTooltipUpgrade">[Prolific Dispersal] </s><s val="StandardTooltip">Toxic Nest gains <s val="StandardTooltipDetails">2</s> charges, to a max of <s val="StandardTooltipDetails">5</s>.</if>
Button/Tooltip/AbathurToxicNestBallistosporesTalent=<s val="StandardTooltipHeader">Ballistospores (W)</s><n/><s val="StandardTooltip"><n/>Toxic Nests can now be placed from unlimited range.
Button/Tooltip/AbathurToxicNestEnvenomedNestTalent=<s val="StandardTooltipHeader">Envenomed Nest (W)</s><n/><s val="StandardTooltip"><n/>Toxic Nests deal an additional <s val="StandardTooltipDetails">30%</s> damage over <s val="StandardTooltipDetails">3</s> seconds.
Button/Tooltip/AbathurToxicNestEnvenomedNestTalentSimple=<s val="TalentChoiceNameLabel">Envenomed Nest (W)</s><n/><s val="TalentChoiceDescriptionLabel">Toxic Nests deal additional damage
Button/Tooltip/AbathurToxicNestHeroSelect=<s val="StandardTooltip">Spawn a mine.
Button/Tooltip/AbathurToxicNestProlificDispersalTalent=<s val="StandardTooltipHeader">Prolific Dispersal (W)</s><n/><s val="StandardTooltip"><n/>Toxic Nest gains <s val="StandardTooltipDetails">2</s> charges, to a max of <s val="StandardTooltipDetails">5</s>.
Button/Tooltip/AbathurToxicNestProlificDispersalTalentSimple=<s val="TalentChoiceNameLabel">Prolific Dispersal (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increases charges on Toxic Nest</s>
Button/Tooltip/AbathurToxicNestTalent=<s val="StandardTooltipHeader">Choking Nest</s><n/><n/><s val="StandardTooltip">Nests slow damaged enemies.
Button/Tooltip/AbathurToxicNestVileNestTalent=<s val="StandardTooltipHeader">Vile Nest (W)</s><n/><s val="StandardTooltip"><n/>Toxic Nests slow enemies by <s val="StandardTooltipDetails"><d ref="-100*Behavior,ToxicNestSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,ToxicNestSlow,Duration"/></s> seconds.
Button/Tooltip/AbathurToxicNestVileNestTalentSimple=<s val="TalentChoiceNameLabel">Vile Nest (W)</s><n/><s val="TalentChoiceDescriptionLabel">Toxic Nests slow
Button/Tooltip/AbathurUltimateEvolution=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,AbathurUltimateEvolution,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Abathur creates a copy of the target ally Hero and takes control of it. The Evolution's attributes are based on Abathur's current level and talents. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,UltimateEvolutionTimedLife,Duration" Precision="2"/></s> seconds.<n/><n/><c val="ffff8a">Cannot be used on self.</c><if validator="HasAbathurMasteryEvolutionMasterUltimateEvolution"><n/><n/><s val="StandardTooltipUpgrade">[Evolution Master] </s><s val="StandardTooltip">Lowers the cooldown of Ultimate Evolution to <s val="StandardTooltipDetails">90</s> seconds, and increases the duration to <s val="StandardTooltipDetails">60</s> seconds.</if>
Button/Tooltip/AbathurUltimateEvolutionCDRTalent=<s val="StandardTooltipHeader">Ultimate Evolution</s><n/><s val="StandardTooltip">Abathur builds a copy of target ally Hero and can control it for a limited amount of time.<n/><s val="StandardTooltipDetails">+<d ref="$GalaxyVar:libGDHL_gv_heroAbathurUltimateEvolutionCDRMod$ *100"/>%</s> Cooldown Reduction</s>
Button/Tooltip/AbathurUltimateEvolutionCDRTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Ultimate Evolution (R)</s><n/><s val="TalentChoiceDescriptionLabel">+10% Cooldown Reduction</s>
Button/Tooltip/AbathurUltimateEvolutionEvolutionMasterTalentSimple=<s val="TalentChoiceNameLabel">Evolution Master (R)</s><n/><s val="TalentChoiceDescriptionLabel">Lower cooldown, increased duration
Button/Tooltip/AbathurUltimateEvolutionEvolutionMasterUltimateEvolutionTalent=<s val="StandardTooltipHeader">Evolution Master (R)</s><n/><s val="StandardTooltip"><n/>Lowers the cooldown of Ultimate Evolution to <s val="StandardTooltipDetails">90</s> seconds, and increases the duration to <s val="StandardTooltipDetails">60</s> seconds.
Button/Tooltip/AbathurUltimateEvolutionHeroSelect=<s val="StandardTooltip">Create a copy of an ally Hero under your control.
Button/Tooltip/AbathurUltimateEvolutionTalent=<s val="StandardTooltipHeader">Ultimate Evolution (R)</s><n/><n/><s val="StandardTooltip">Abathur builds a copy of target ally Hero and can control it for a limited amount of time.
Button/Tooltip/AbathurUltimateEvolutionTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Ultimate Evolution (R)</s>
Button/Tooltip/ArchonTalent=<s val="StandardTooltipHeader">Twilight Messiah (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TassadarTwilightMessiah,Cost[0].Cooldown.TimeUse"/> seconds<n/>Duration: <d ref="Behavior,TwilightMessiah,Duration"/> seconds </s><n/><n/><s val="StandardTooltip">Tassadar gains a <s val="StandardTooltipDetails"><d ref="Behavior,TwilightMessiahShield,DamageResponse.ModifyLimit"/></s> point Shield and his Basic Attacks splash for <s val="StandardTooltipDetails"><d ref="Effect,TwilightMessiahSplashDamage,Amount"/></s> additional damage. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,TwilightMessiahShield,Duration"/></s> seconds.
Button/Tooltip/ArchonTalentSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonPhaseShift,Cost[0].Cooldown[0].TimeUse[0]"/> seconds<n/>Duration: <d ref="Behavior,PhaseShift,Duration"/> seconds </s><n/><n/><s val="StandardTooltip">Phases out of the material plane, becoming invisible to all other players, invulnerable, and gaining a<c val="FFFF00"> <d ref="Behavior,PhaseShift,Modification[0].UnifiedMoveSpeedFactor[0]*100"/>%</c> movement speed bonus. 
Button/Tooltip/ArchonTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Twilight Messiah (R)</s><n/><s val="TalentChoiceDescriptionLabel">Gains Basic Attack damage and a Shield<n/>
Button/Tooltip/ArchonTalentSimpleSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonPhaseShift,Cost[0].Cooldown[0].TimeUse[0]"/> seconds<n/>Duration: <d ref="Behavior,PhaseShift,Duration"/> seconds </s><n/><n/><s val="StandardTooltip">Phases out of the material plane, becoming invisible to all other players, invulnerable, and gaining a<c val="FFFF00"> <d ref="Behavior,PhaseShift,Modification[0].UnifiedMoveSpeedFactor[0]*100"/>%</c> movement speed bonus. 
Button/Tooltip/ArmoredMinesTalent=<s val="StandardTooltipHeader">Armored Mines (W)</s><n/><s val="StandardTooltip"><n/>Sea Bombs can sustain one additional attack before being disarmed.
Button/Tooltip/ArmoredMinesTalentSimple=<s val="TalentChoiceNameLabel">Armored Mines (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increased health
Button/Tooltip/ArthasArmyOfTheDead=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ArthasArmyOfTheDead,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Summons Ghouls for <s val="StandardTooltipDetails"><d ref="Behavior,ArthasGhoulTimedLife,Duration" precision="1"/></s> seconds. Sacrifice Ghouls to heal for <s val="StandardTooltipDetails"><d ref="Effect,ArmyOfTheDeadHeal,RechargeVitalRate"/></s> health.<if validator="HasArthasLegionOfNorthrendTalent"><n/><n/><s val="StandardTooltipUpgrade">[Legion of Northrend]</s> <s val="StandardTooltip">Extra ghouls.  Lasts longer.</if>
Button/Tooltip/ArthasArmyOfTheDeadHeroSelect=<s val="StandardTooltip">Summons Ghouls that can be sacrificed to heal Arthas.
Button/Tooltip/ArthasArmyOfTheDeadSacrifice=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ArthasArmyOfTheDeadSacrifice,Cost[0].Cooldown.TimeUse"/> seconds<n/><n/><s val="StandardTooltip">Sacrifices a Ghoul to heal Arthas for <s val="StandardTooltipDetails"><d ref="Effect,ArmyOfTheDeadHeal,RechargeVitalRate"/></s> health.
Button/Tooltip/ArthasArmyOfTheDeadTalent=<s val="StandardTooltipHeader">Army of the Dead (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ArthasArmyOfTheDead,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Summons Ghouls for <s val="StandardTooltipDetails"><d ref="Behavior,ArthasGhoulTimedLife,Duration" precision="1"/></s> seconds. Sacrifice Ghouls to heal for <s val="StandardTooltipDetails"><d ref="Effect,ArmyOfTheDeadHeal,RechargeVitalRate"/></s> health.
Button/Tooltip/ArthasArmyOfTheDeadTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Army of the Dead</s><n/><s val="TalentChoiceDescriptionLabel">Raise Ghouls to fight alongside you
Button/Tooltip/ArthasCancelFrozenTempest=<s val="StandardTooltip"><n/>Cancels the Frozen Tempest ability.
Button/Tooltip/ArthasDeathCoil=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ArthasDeathCoil,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Throws a Death Coil at a target Enemy, dealing <s val="StandardTooltipDetails"><d ref="Effect,DeathCoilDamage,Amount" precision="1"/></s><if validator="ArthasHasEmbraceDeath"> to <s val="StandardTooltipDetails"><d ref="Effect,DeathCoilEmbraceDeathMasteryLT10HPDamage,Amount"/></s></if> damage.<n/><n/>Death Coil can be cast on Arthas to heal himself for <s val="StandardTooltipDetails"><if validator="ArthasHasImmortalCoil"><d ref="Effect,DeathCoilImmortalCoilMasteryCreateSelfHealer,RechargeVitalRate"/></if><if validator="ArthasDoesNotHaveImmortalCoil"><d ref="Effect,DeathCoilHealCreateHealer,RechargeVitalRate" precision="1"/></if></s> Health.<if validator="ArthasHasDeathTouch"><n/><n/><s val="StandardTooltipUpgrade">[Death Touch]</s> <s val="StandardTooltip">Death Coil instantly kills minions.</if><if validator="ArthasHasImmortalCoil"><n/><n/><s val="StandardTooltipUpgrade">[Immortal Coil]</s> <s val="StandardTooltip">Death Coil also heals when cast on enemies. When cast on self, the amount healed is increased by <s val="StandardTooltipDetails">50%</s>.</if><if validator="ArthasHasEmbraceDeath"><n/><n/><s val="StandardTooltipUpgrade">[Embrace Death]</s> <s val="StandardTooltip">Death Coil deals <s val="StandardTooltipDetails">20%</s> more damage for each <s val="StandardTooltipDetails">10%</s> of life Arthas is missing.</if>
Button/Tooltip/ArthasDeathCoilDeathTouchTalent=<s val="StandardTooltipHeader">Death Touch (Q)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Death Coil will instantly kill minions.
Button/Tooltip/ArthasDeathCoilDeathTouchTalentSimple=<s val="TalentChoiceNameLabel">Death Touch (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Instantly kills minions
Button/Tooltip/ArthasDeathCoilHeroSelect=<s val="StandardTooltip">Deals damage to a target or heals Arthas.
Button/Tooltip/ArthasDeathCoilImmortalCoilTalent=<s val="StandardTooltipHeader">Immortal Coil (Q)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Death Coil will always heal Arthas. If used to self heal, the heal is <s val="StandardTooltipDetails">50%</s> stronger.
Button/Tooltip/ArthasDeathCoilImmortalCoilTalentSimple=<s val="TalentChoiceNameLabel">Immortal Coil (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Always heals. Increased self heal.
Button/Tooltip/ArthasFrostmourneHungers=<s val="StandardTooltipDetails">Combat Trait<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FrostmourneHungers,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Activate to cause Arthas' next Basic Attack to do <s val="StandardTooltipDetails"><d ref="100*Effect,FrostmourneHungersDamage,AttributeFactor[Heroic]"/>%</s> increased damage and restore <s val="StandardTooltipDetails"><d ref="Effect,FrostmourneHungersManaRestoreModifyUnit,VitalArray[2].Change"/></s> mana.<if validator="ArthasHasEternalHunger"><n/><n/><s val="StandardTooltipUpgrade">[Eternal Hunger]</s> <s val="StandardTooltip">Mana restored increased to <s val="StandardTooltipDetails">80</s>.</if><if validator="ArthasHasDestruction"><n/><n/><s val="StandardTooltipUpgrade">[Destruction]</s> <s val="StandardTooltip">Damage boost increased to <s val="StandardTooltipDetails">150%</s> increased damage.</if><if validator="ArthasHasObliterate"><n/><n/><s val="StandardTooltipUpgrade">[Obliterate]</s> <s val="StandardTooltip">Enemies near the target also take <s val="StandardTooltipDetails">50%</s> splash damage.</if><if validator="ArthasHasFrostStrike"><n/><n/><s val="StandardTooltipUpgrade">[Frost Strike]</s> <s val="StandardTooltip">The target is also slowed by <s val="StandardTooltipDetails"><d ref="-100*Behavior,FrostStrikeSlow,Modification.UnifiedMoveSpeedFactor"/></s> for <s val="StandardTooltipDetails"><d ref="Behavior,FrostStrikeSlow,Duration"precision="1"/></s> seconds.</if><if validator="ArthasHasFrostmourneFeeds"><n/><n/><s val="StandardTooltipUpgrade">[Frostmourne Feeds]</s> <s val="StandardTooltip">Now improves <s val="StandardTooltipDetails">2</s> Basic Attacks.</if>
Button/Tooltip/ArthasFrostmourneHungersDestructionTalent=<s val="StandardTooltipHeader">Destruction (Trait)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">The damage boost of Frostmourne Hungers is increased from <s val="StandardTooltipDetails">100%</s> to <s val="StandardTooltipDetails">150%</s>.
Button/Tooltip/ArthasFrostmourneHungersDestructionTalentSimple=<s val="TalentChoiceNameLabel">Destruction (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Increased damage boost
Button/Tooltip/ArthasFrostmourneHungersEmbraceDeathTalent=<s val="StandardTooltipHeader">Embrace Death (Q)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Death Coil deals <s val="StandardTooltipDetails">20%</s> more damage for each <s val="StandardTooltipDetails">10%</s> of life Arthas is missing.
Button/Tooltip/ArthasFrostmourneHungersEmbraceDeathTalentSimple=<s val="TalentChoiceNameLabel">Embrace Death (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Deals more damage when missing health
Button/Tooltip/ArthasFrostmourneHungersEternalHungerTalent=<s val="StandardTooltipHeader">Eternal Hunger (Trait)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Increases the amount of Mana restored by Frostmourne Hungers by <s val="StandardTooltipDetails"><d ref="Talent,ArthasMasteryEternalHungerFrostmourneHungers,AbilityModificationArray[0].Modifications[0].Value"/></s>, to a total of <s val="StandardTooltipDetails">60</s>.
Button/Tooltip/ArthasFrostmourneHungersEternalHungerTalentSimple=<s val="TalentChoiceNameLabel">Eternal Hunger (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Increased Mana returns
Button/Tooltip/ArthasFrostmourneHungersFrostStrikeTalent=<s val="StandardTooltipHeader">Frost Strike (Trait)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Frostmourne Hungers also slows the target by <s val="StandardTooltipDetails"><d ref="-100*Behavior,FrostStrikeSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,FrostStrikeSlow,Duration"precision="1"/></s> seconds.
Button/Tooltip/ArthasFrostmourneHungersFrostStrikeTalentSimple=<s val="TalentChoiceNameLabel">Frost Strike (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Slows on hit
Button/Tooltip/ArthasFrostmourneHungersFrostmourneFeedsTalentSimple=<s val="TalentChoiceNameLabel">Frostmourne Feeds (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Applies to 2 basic attacks
Button/Tooltip/ArthasFrostmourneHungersFrostmourneFeedsTalents=<s val="StandardTooltipHeader">Frostmourne Feeds (Trait)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Frostmourne Hungers now applies to your next <s val="StandardTooltipDetails">2</s> Basic Attacks.
Button/Tooltip/ArthasFrostmourneHungersHeroSelectButton=<s val="StandardTooltip">Activate to empower his next attack and restore mana on hit.
Button/Tooltip/ArthasFrostmourneHungersObliterateTalent=<s val="StandardTooltipHeader">Obliterate (Trait)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Frostmourne Hungers also splashes <s val="StandardTooltipDetails">50%</s> of its damage to enemies around the target.
Button/Tooltip/ArthasFrostmourneHungersObliterateTalentSimple=<s val="TalentChoiceNameLabel">Obliterate (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Deals Area damage
Button/Tooltip/ArthasFrozenTempest=<s val="StandardTooltipDetails">Area of Effect</s><n/><n/><s val="StandardTooltipDetails"><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><if validator="DoesNotHaveArthasBitingCold"><d ref="Effect,DeathAndDecayDamage,Amount*2"/></if><if validator="HasArthasBitingCold"><d ref="Effect,FrozenTempestDamageBitingCold,Amount*2"/></if></s> damage per second to nearby enemies. Slows enemies' Move Speed by <s val="StandardTooltipDetails"><d ref="-1*Behavior,DeathAndDecayRelicDebuff,Modification.UnifiedMoveSpeedFactor*100*2"/>%</s>, stacking up to <s val="StandardTooltipDetails"><d ref="Behavior,DeathAndDecayRelicDebuff,MaxStackCount/2"/></s> times. Drains <s val="StandardTooltipDetails"><if validator="DoesNotHaveArthasBitingCold">8</if><if validator="HasArthasBitingCold">12</if></s> mana per second. Lasts until canceled or Arthas runs out of mana.<if validator="HasArthasFrozenWastes"><n/><n/><s val="StandardTooltipUpgrade">[Frozen Wastes]</s> <s val="StandardTooltip">Radius increased by <s val="StandardTooltipDetails">33%</s>.</if><if validator="HasArthasBitingCold"><n/><n/><s val="StandardTooltipUpgrade">[Biting Cold]</s> <s val="StandardTooltip">Increases the damage and cost of Frozen Tempest by <s val="StandardTooltipDetails">50%</s>.</if>
Button/Tooltip/ArthasFrozenTempestBitingColdTalent=<s val="StandardTooltipHeader">Biting Cold (E)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Increases the damage and cost of Frozen Tempest by <s val="StandardTooltipDetails">50%</s>.
Button/Tooltip/ArthasFrozenTempestBitingColdTalentSimple=<s val="TalentChoiceNameLabel">Biting Cold (E)</s><n/><s val="TalentChoiceDescriptionLabel">Increase damage and cost
Button/Tooltip/ArthasFrozenTempestDeactive=<s val="StandardTooltip"><n/>Cancels the Frozen Tempest ability.
Button/Tooltip/ArthasFrozenTempestFrozenWastesTalent=<s val="StandardTooltipHeader">Frozen Wastes (E)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Increases the radius of Frozen Tempest by <s val="StandardTooltipDetails">33%</s>.
Button/Tooltip/ArthasFrozenTempestFrozenWastesTalentSimple=<s val="TalentChoiceNameLabel">Frozen Wastes (E)</s><n/><s val="TalentChoiceDescriptionLabel">Increases size
Button/Tooltip/ArthasFrozenTempestHeroSelect=<s val="StandardTooltip">Damage nearby enemies. Drains mana while active.
Button/Tooltip/ArthasHowlingBlast=<s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ArthasHowlingBlast,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Roots enemies within the target area in place for <s val="StandardTooltipDetails"><d ref="Behavior,HowlingBlast,Duration" Precision="2"/></s> seconds and deals <s val="StandardTooltipDetails"><d ref="Effect,HowlingBlastDamage,Amount"/></s> damage.<if validator="HasArthasFrostPresence"><n/><n/><s val="StandardTooltipUpgrade">[Frost Presence]</s> <s val="StandardTooltip">Cooldown lowered by <s val="StandardTooltipDetails">2</s> seconds.</if><if validator="HasArthasTrailOfFrost"><n/><n/><s val="StandardTooltipUpgrade">[Trail of Frost]</s> <s val="StandardTooltip">Ice impacts enemies while travelling.</if>
Button/Tooltip/ArthasHowlingBlastFrostPresenceTalent=<s val="StandardTooltipHeader">Frost Presence (W)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Reduces the cooldown of Howling Blast by <s val="StandardTooltipDetails"><d ref="-1*Talent,ArthasMasteryFrostPresenceHowlingBlast,AbilityModificationArray[0].Modifications[0].Value" precision="2"/></s> seconds.
Button/Tooltip/ArthasHowlingBlastFrostPresenceTalentSimple=<s val="TalentChoiceNameLabel">Frost Presence (W)</s><n/><s val="TalentChoiceDescriptionLabel">Reduces the cooldown of Howling Blast
Button/Tooltip/ArthasHowlingBlastHeroSelect=<s val="StandardTooltip">Root and damage enemies in an area.
Button/Tooltip/ArthasHowlingBlastTrailofFrost=<s val="StandardTooltipHeader">Trail of Frost (W)</s><n/><s val="StandardTooltip"><n/>Enemies caught in the trail of Howling Blast are also rooted and damaged.
Button/Tooltip/ArthasHowlingBlastTrailofFrostTalentSimple=<s val="TalentChoiceNameLabel">Trail of Frost (W)</s><n/><s val="TalentChoiceDescriptionLabel">Affects enemies within the Ability path
Button/Tooltip/ArthasLegionOfNorthrendTalent=<s val="StandardTooltipHeader">Legion of Northrend (R)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltipDetails"><d ref="Talent,ArthasMasteryLegionOfNorthrendArmyoftheDead,AbilityModificationArray[0].Modifications[1].Value"/></s><s val="StandardTooltip"> additional Ghouls are created.  Ghouls last <s val="StandardTooltipDetails">50%</s> longer. 
Button/Tooltip/ArthasRuneTap=<s val="StandardTooltipHeader">Rune of Sanguine Fury</s><s val="StandardTooltipDetails"><n/><n/>+25% Splash Damage<n/>+10% Life Leech
Button/Tooltip/ArthasRuneTapTalent=<s val="StandardTooltipHeader">Rune Tap</s><n/><s val="StandardTooltip"><n/>Every <s val="StandardTooltipDetails"><d ref="Behavior,ArthasPassiveRuneTapStack,MaxStackCount"/>rd</s> Basic Attack heals Arthas for <s val="StandardTooltipDetails"><d ref="Effect,ArthasPassiveRuneTapHealer,RechargeVitalFraction*100"/>%</s> of his max Health.
Button/Tooltip/ArthasRuneTapTalentSimple=<s val="TalentChoiceNameLabel">Rune Tap</s><n/><s val="TalentChoiceDescriptionLabel">Consecutive Basic Attacks heal Arthas</s>
Button/Tooltip/ArthasSlowFrostmourne=<s val="StandardTooltipHeader">Icy Frostmourne</s><n/><s val="StandardTooltip">**TEMP**<n/>Slow weapon, weapon attacks cleave for <s val="StandardTooltipDetails"><d ref="Effect,HeroArthasFrostmourneDamage,AreaArray[0].Fraction*100" precision="2"/>%</s> damage, and slow target movement speed by <s val="StandardTooltipDetails"><d ref="Behavior,ArthasFrostmourneSlowDebuff,Modification.UnifiedMoveSpeedFactor*100" precision="2"/>%</s>.
Button/Tooltip/ArthasSummonSindragosa=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ArthasSummonSindragosa,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,SindragosaDamage,Amount"/></s> damage and slows enemy Heroes or freezes Minions for <s val="StandardTooltipDetails"><d ref="Behavior,SindragosaUnitDebuff,Duration" Precision="2"/></s> seconds and Structures for <s val="StandardTooltipDetails"><d ref="Behavior,SindragosaStructureDebuff,Duration" Precision="2"/></s> seconds.<if validator="HasArthasAbsoluteZeroTalent"><n/><n/><s val="StandardTooltipUpgrade">[Absolute Zero]</s> <s val="StandardTooltip">Increased range.  Roots Heroes.</if>
Button/Tooltip/ArthasSummonSindragosaAbsoluteZeroTalent=<s val="StandardTooltipHeader">Absolute Zero (R)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Sindragosa flies twice as far.  Enemy heroes are rooted for <s val="StandardTooltipDetails">1.5</s> seconds before being slowed by <s val="StandardTooltipDetails"><d ref="-100*Behavior,SindragosaSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails">1.5</s> seconds.
Button/Tooltip/ArthasSummonSindragosaAbsoluteZeroTalentSimple=<s val="TalentChoiceNameLabel">Absolute Zero (R)</s><n/><s val="TalentChoiceDescriptionLabel">Sindragosa flies farther and targets are slowed after being rooted
Button/Tooltip/ArthasSummonSindragosaHeroSelect=<s val="StandardTooltip">Summons Sindragosa to slow and damage enemies. Freezes Minions and Structures.
Button/Tooltip/ArthasSummonSindragosaTalent=<s val="StandardTooltipHeader">Summon Sindragosa (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ArthasSummonSindragosa,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,SindragosaDamage,Amount"/></s> damage. Slows enemy Heroes by <s val="StandardTooltipDetails"><d ref="-1*Behavior,SindragosaHeroDebuff,Modification.UnifiedMoveSpeedFactor*100"precision = "2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,SindragosaHeroDebuff,Duration"/></s> seconds. Freezes minions for <s val="StandardTooltipDetails"><d ref="Behavior,SindragosaUnitDebuff,Duration" Precision="2"/></s> seconds and structures for <s val="StandardTooltipDetails"><d ref="Behavior,SindragosaStructureDebuff,Duration" Precision="2"/></s> seconds.
Button/Tooltip/ArthasSummonSindragosaTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Summon Sindragosa</s><n/><s val="TalentChoiceDescriptionLabel">Disables enemies and structures
Button/Tooltip/AssaultEggTalent=<s val="StandardTooltipHeader">Assault Egg (Trait)</s><n/><s val="StandardTooltip"><n/>Respawn Egg cooldown reduced by <s val="StandardTooltipDetails"><d ref="-1*Talent,MurkyMasteryAssaultEgg,AbilityModificationArray[0].Modifications[1].Value"/></s> seconds and its sight range is increased by <s val="StandardTooltipDetails">150%</s>.
Button/Tooltip/AssaultEggTalentSimple=<s val="TalentChoiceNameLabel">Assault Egg (Trait)</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceStatAbilityLabel"><s val="TalentChoiceDescriptionLabel">Cooldown reduced and sight range increased 
Button/Tooltip/AutoAttack=Auto Attack
Button/Tooltip/BailoutFlyingMount=Instantly dismounts your Hero, sending them to the closest pathable position.
Button/Tooltip/BanelingBarrageMastery1Talent=<s val="StandardTooltipHeader">Baneling Massacre (Q)</s><s val="StandardTooltip"><n/>Channels to create a total of <s val="StandardTooltipDetails"><d ref="Effect,SummonBanelingsImprovedPersistent,PeriodCount" /></s> Banelings. Each Baneling past the 4th costs energy.</s>
Button/Tooltip/BanelingBarrageMastery1TalentSimple=<s val="TalentChoiceNameLabel">Baneling Massacre (Q)</s><s val="TalentChoiceDescriptionLabel"><n/>Channel more banelings
Button/Tooltip/BarbarianAncientSpeaMysticalSpearTalent=<s val="StandardTooltipHeader">Mystical Spear (Q)</s><n/><s val="StandardTooltip"><n/>Ancient Spear will pull the Barbarian to the target point, even if it misses a unit (but will not gain Fury).
Button/Tooltip/BarbarianAncientSpear=<s val="StandardTooltipDetails">Skillshot</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,BarbarianAncientSpear,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Throws out a chained spear that pulls Sonya to the first enemy unit it hits, dealing <s val="StandardTooltipDetails"><d ref="Effect,BarbarianAncientSpearDummyDamage,Amount)"/></s> damage and briefly stunning them. If Ancient Spear connects, Sonya generates <s val="StandardTooltipDetails"><d ref="Effect,BarbarianAncientSpearRegenFury,RechargeVitalRate"precision="1"/></s> Fury.<if validator="HasBarbarianMasteryPoisonedSpearAncientSpear"><n/><n/><s val="StandardTooltipUpgrade">[Poisoned Spear] </s><s val="StandardTooltip">Deals an additional <s val="StandardTooltipDetails">50%</s> damage over <s val="StandardTooltipDetails">4</s> seconds.</if><if validator="HasBarbarianMasteryCompositeSpearAncientSpear"><n/><n/><s val="StandardTooltipUpgrade">[Composite Spear] </s><s val="StandardTooltip">Increases the range by <s val="StandardTooltipDetails">30%</s>.</if><if validator="HasBarbarianMasteryMysticalSpearAncientSpear"><n/><n/><s val="StandardTooltipUpgrade">[Mystical Spear] </s><s val="StandardTooltip">Pulls the Barbarian to the target point, even if it misses a unit (but will not gain Fury).</if>
Button/Tooltip/BarbarianAncientSpearCompositeSpearTalent=<s val="StandardTooltipHeader">Composite Spear (Q)</s><n/><s val="StandardTooltip"><n/>Increases the range of Ancient Spear by <s val="StandardTooltipDetails">30%</s>.
Button/Tooltip/BarbarianAncientSpearCompositeSpearTalentSimple=<s val="TalentChoiceNameLabel">Composite Spear (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increased Ancient Spear range
Button/Tooltip/BarbarianAncientSpearHeroSelect=<s val="StandardTooltip">Throw a spear and pull self to the first enemy hit, stunning and dealing damage.</s>
Button/Tooltip/BarbarianAncientSpearMysticalSpearTalentSimple=<s val="TalentChoiceNameLabel">Mystical Spear (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Ancient Spear always pulls
Button/Tooltip/BarbarianAncientSpearPoisonedSpearTalent=<s val="StandardTooltipHeader">Poisoned Spear (Q)</s><n/><s val="StandardTooltip"><n/>Ancient Spear deals an additional <s val="StandardTooltipDetails">50%</s> damage over <s val="StandardTooltipDetails">4</s> seconds.
Button/Tooltip/BarbarianAncientSpearPoisonedSpearTalentSimple=<s val="TalentChoiceNameLabel">Poisoned Spear (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Ancient Spear does more damage
Button/Tooltip/BarbarianAncientSpearSelectButton=<s val="StandardTooltip">Throw a spear and pull self to the first enemy hit, stunning and dealing damage.</s>
Button/Tooltip/BarbarianFerociousHealing=<s val="StandardTooltipDetails">Fury: 10</n>Cooldown: <d ref="Abil,BarbarianFerociousHealing,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Heal <s val="StandardTooltipDetails"><d ref="Effect,BarbarianFerociousHealingCreateHealer,RechargeVitalFraction * 100"/>%</s> of your Max Health.</s>
Button/Tooltip/BarbarianFerociousHealingTalent=<s val="StandardTooltipHeader">Ferocious Healing</s></n><s val="StandardTooltipDetails">Fury: 10</n>Cooldown: <d ref="Abil,BarbarianFerociousHealing,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Heal <s val="StandardTooltipDetails"><d ref="Effect,BarbarianFerociousHealingCreateHealer,RechargeVitalFraction * 100"/>%</s> of your Max Health.</s>
Button/Tooltip/BarbarianFerociousHealingTalentSimple=<s val="TalentChoiceNameLabel">Ferocious Healing</s><n/><s val="TalentChoiceDescriptionLabel">Spend Fury for Health
Button/Tooltip/BarbarianFury=<s val="StandardTooltipDetails">Combat Trait</s><n/><n/><s val="StandardTooltip">Barbarian uses Fury instead of mana, which is gained by attacking or taking damage. Barbarian also gains <s val="StandardTooltipDetails"><d ref="Behavior,BarbarianFuryTraitMoveSpeedBuff,Modification.UnifiedMoveSpeedFactor * 100"/>%</s> Move Speed for <s val="StandardTooltipDetails"><d ref="Behavior,BarbarianFuryTraitMoveSpeedBuff,Duration"/></s> seconds after using any ability.<if validator="HasBarbarianCombatStyleEndlessFury"><n/><n/><s val="StandardTooltipUpgrade">[Endless Fury] </s><s val="StandardTooltip">Increases maximum Fury to <s val="StandardTooltipDetails">150</s>.</if><if validator="HasBarbarianCombatStyleNoEscape"><n/><n/><s val="StandardTooltipUpgrade">[No Escape] </s><s val="StandardTooltip">Increase the Move Speed from casting abilities to <s val="StandardTooltipDetails">20%</s>.</if>
Button/Tooltip/BarbarianFuryEndlessFuryTalent=<s val="StandardTooltipHeader">Endless Fury (Trait)</s><n/><s val="StandardTooltip"><n/>Increases maximum Fury to <s val="StandardTooltipDetails">150</s>.
Button/Tooltip/BarbarianFuryEndlessFuryTalentSimple=<s val="TalentChoiceNameLabel">Endless Fury (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Increases max Fury
Button/Tooltip/BarbarianFuryHeroSelect=<s val="StandardTooltip">Generate Fury by dealing and taking damage. Using Abilities gives Sonya increased Movement Speed.
Button/Tooltip/BarbarianFuryNoEscapeTalent=<s val="StandardTooltipHeader">No Escape (Trait)</s><n/><s val="StandardTooltip"><n/>Increase the Move Speed from casting abilities to <s val="StandardTooltipDetails">20%</s>.
Button/Tooltip/BarbarianFuryNoEscapeTalentSimple=<s val="TalentChoiceNameLabel">No Escape (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Abilities give more speed
Button/Tooltip/BarbarianFuryShotofFury=<s val="StandardTooltipDetails">Combat Trait</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,BarbarianShotofFury,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Activate to gain <s val="StandardTooltipDetails"><d ref="Effect,BarbarianShotofFuryHealer,RechargeVitalRate"/></s> Fury. <s val="StandardTooltip">Barbarian uses Fury instead of mana, which is gaine dby attacking or taking damage. Barbarian also gains <s val="StandardTooltipDetails"><d ref="Behavior,BarbarianFuryTraitMoveSpeedBuff,Modification.UnifiedMoveSpeedFactor * 100"/>%</s> Move Speed for <s val="StandardTooltipDetails"><d ref="Behavior,BarbarianFuryTraitMoveSpeedBuff,Duration"/></s> seconds after using any ability.<if validator="HasPregameSuppressionBehavior"><n/><n/><c val="FF0000">LOCKED UNTIL GAME STARTS.</c></if><if validator="HasBarbarianCombatStyleEndlessFury"><n/><n/><s val="StandardTooltipUpgrade">[Endless Fury] </s><s val="StandardTooltip">Increases maximum Fury to <s val="StandardTooltipDetails">150</s>.</if><n/><n/><s val="StandardTooltipUpgrade">[Shot of Fury] </s><s val="StandardTooltip">Activate to gain Fury</s>.<if validator="HasBarbarianCombatStyleNoEscape"><n/><n/><s val="StandardTooltipUpgrade">[No Escape] </s><s val="StandardTooltip">Increase the Move Speed from casting abilities to <s val="StandardTooltipDetails">20%</s>.</if>
Button/Tooltip/BarbarianFuryShotofFuryTalent=<s val="StandardTooltipHeader">Shot of Fury (Trait)</s><n/><s val="StandardTooltip"><n/>Activate to gain <s val="StandardTooltipDetails"><d ref="Effect,BarbarianShotofFuryHealer,RechargeVitalRate"/></s> Fury. <s val="StandardTooltipDetails"><d ref="Abil,BarbarianShotofFury,Cost[0].Cooldown.TimeUse" precision="1"/></s> second cooldown.
Button/Tooltip/BarbarianFuryShotofFuryTalentSimple=<s val="TalentChoiceNameLabel">Shot of Fury (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Activate to gain Fury
Button/Tooltip/BarbarianLeap=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,BarbarianLeap,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Leap into the air, dealing <s val="StandardTooltipDetails"><d ref="Effect,BarbarianLeapDamage,Amount"/></s> damage to nearby enemies, and stunning them for <s val="StandardTooltipDetails"><d ref="Behavior,BarbarianLeapStun,Duration" Precision="1"/></s> seconds.<if validator="HasBarbarianMasteryArreatCraterLeap"><n/><n/><s val="StandardTooltipUpgrade">[Arreat Crater] </s><s val="StandardTooltip">Leaves behind and impassable crater for <s val="StandardTooltipDetails"><d ref="Behavior,BarbarianLeapArreatCraterTimedLife,Duration"/></s> seconds.</if>
Button/Tooltip/BarbarianLeapArreatCraterCancel=<s val="StandardTooltip"><n/>Cancels Arreat Crater.
Button/Tooltip/BarbarianLeapArreatCraterTalent=<s val="StandardTooltipHeader">Arreat Crater (R)</s><n/><s val="StandardTooltip"><n/>Leaves behind an impassable crater for <s val="StandardTooltipDetails"><d ref="Behavior,BarbarianLeapArreatCraterTimedLife,Duration"/></s> seconds.
Button/Tooltip/BarbarianLeapArreatCraterTalentSimple=<s val="TalentChoiceNameLabel">Arreat Crater (R)</s><n/><s val="TalentChoiceDescriptionLabel">Leaves an impassable crater
Button/Tooltip/BarbarianLeapHeroSelect=<s val="StandardTooltip">Jump on enemies to stun and damage them.</s>
Button/Tooltip/BarbarianLeapTalent=<s val="StandardTooltipHeader">Leap (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,BarbarianLeap,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Leap into the air, dealing <s val="StandardTooltipDetails"><d ref="Effect,BarbarianLeapDamage,Amount"/></s> damage to nearby enemies, stunning them for <s val="StandardTooltipDetails"><d ref="Behavior,BarbarianLeapStun,Duration" Precision="1"/></s> seconds.
Button/Tooltip/BarbarianLeapTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Leap (R)</s><n/><s val="TalentChoiceDescriptionLabel">Jump to a location and deal damage
Button/Tooltip/BarbarianSeismicSlam=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,BarbarianSeismicSlam,Cost[0].Cooldown.TimeUse" precision="1"/> second<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,BarbarianSeismicSlamDummyDamage,Amount + (Effect,BarbarianSeismicSlamDummyDamage,Amount * Effect,BarbarianSeismicSlamDamage,AttributeFactor[Heroic])"/></s> to the target enemy, and <s val="StandardTooltipDetails"><d ref="Effect,BarbarianSeismicSlamSecondaryDamage,Amount + (Effect,BarbarianSeismicSlamSecondaryDamage,Amount * Effect,BarbarianSeismicSlamSecondaryDamage,AttributeFactor[Heroic]) * (3 * Effect,BarbarianSeismicSlamShatteredGroundDummy,Chance + 1)"/></s> to enemies behind the target.<if validator="HasBarbarianMasteryStrengthFromEarthSeismicSlam"><n/><n/><s val="StandardTooltipUpgrade">[Strength From Earth]</s><s val="StandardTooltip"> Seismic Slam heals for <s val="StandardTooltipDetails"><d ref="Effect,BarbarianSeismicSlamDamage,LeechFraction[Life] * 100"/>%</s> of damage dealt.</if><if validator="HasBarbarianMasteryFuriousBlowSeismicSlam"><n/><n/><s val="StandardTooltipUpgrade">[Furious Blow]</s><s val="StandardTooltip"> Damage increased by <s val="StandardTooltipDetails">50%</s> and Fury cost increased to <s val="StandardTooltipDetails">20</s>.</if><if validator="HasBarbarianMasteryShatteredGroundSeismicSlam"><n/><n/><s val="StandardTooltipUpgrade">[Shattered Ground]</s><s val="StandardTooltip"> Increases Seismic Slam splash damage to <s val="StandardTooltipDetails">100%</s> of primary target damage.</if>
Button/Tooltip/BarbarianSeismicSlamFuriousBlowTalent=<s val="StandardTooltipHeader">Furious Blow (W)</s><n/><s val="StandardTooltip"><n/>Damage of Seismic Slam is increased by <s val="StandardTooltipDetails">50%</s>, and the Fury cost is increased to <s val="StandardTooltipDetails">20</s>.
Button/Tooltip/BarbarianSeismicSlamFuriousBlowTalentSimple=<s val="TalentChoiceNameLabel">Furious Blow (W)</s><n/><s val="TalentChoiceDescriptionLabel">Seismic Slam increased damage
Button/Tooltip/BarbarianSeismicSlamShatteredGroundTalent=<s val="StandardTooltipHeader">Shattered Ground (W)</s><n/><s val="StandardTooltip"><n/>Increases Seismic Slam splash damage to <s val="StandardTooltipDetails">100%</s> of primary target damage.
Button/Tooltip/BarbarianSeismicSlamShatteredGroundTalentSimple=<s val="TalentChoiceNameLabel">Shattered Ground (W)</s><n/><s val="TalentChoiceDescriptionLabel">Deals more splash damage
Button/Tooltip/BarbarianSeismicSlamStrengthFromEarthTalent=<s val="StandardTooltipHeader">Strength From Earth (W)</s><n/><s val="StandardTooltip"><n/>Seismic Slam heals for <s val="StandardTooltipDetails">25%</s> of damage dealt.
Button/Tooltip/BarbarianSeismicSlamStrengthFromEarthTalentSimple=<s val="TalentChoiceNameLabel">Strength From Earth (W)</s><n/><s val="TalentChoiceDescriptionLabel">Seismic Slam heals
Button/Tooltip/BarbarianWhirlwind=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,BarbarianWhirlwind,Cost[0].Cooldown.TimeUse + 1" precision="1"/> second<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,BarbarianWhirlwindDummyDamage,Amount * 7"/></s> to nearby enemies over <s val="StandardTooltipDetails"><d ref="Behavior,BarbarianWhirlwindChannel,Duration"/></s> seconds, and heal for <s val="StandardTooltipDetails"><d ref="Effect,BarbarianWhirlwindDamage,LeechFraction[Life]*100" precision="2"/>%</s> of damage dealt.<if validator="HasBarbarianMasteryWindShearWhirlwind"><n/><n/><s val="StandardTooltipUpgrade">[Wind Shear] </s><s val="StandardTooltip">Casting Whirlwind removes all movement impairing effects and increases the amount healed to <s val="StandardTooltipDetails">25%</s>.</if><if validator="HasBarbarianMasteryCycloneWhirlwind"><n/><n/><s val="StandardTooltipUpgrade">[Cyclone] </s><s val="StandardTooltip">Increases the radius by <s val="StandardTooltipDetails">80%</s>.</if><if validator="HasBarbarianMasteryHamstringSpiralWhirlwind"><n/><n/><s val="StandardTooltipUpgrade">[Hamstring Spiral] </s><s val="StandardTooltip">Slows enemy move speed by <s val="StandardTooltipDetails"><d ref="Behavior,BarbarianWhirlwindHamstringSpiralSlow,Modification.UnifiedMoveSpeedFactor * (-100)"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,BarbarianWhirlwindHamstringSpiralSlow,Duration"/></s> second.</if>
Button/Tooltip/BarbarianWhirlwindCancel=<s val="StandardTooltip"><n/>Cancels the Whirlwind ability.
Button/Tooltip/BarbarianWhirlwindCycloneTalent=<s val="StandardTooltipHeader">Cyclone (E)</s><n/><s val="StandardTooltip"><n/>Increases the radius of Whirlwind by <s val="StandardTooltipDetails">80%</s>.
Button/Tooltip/BarbarianWhirlwindCycloneTalentSimple=<s val="TalentChoiceNameLabel">Cyclone (E)</s><n/><s val="TalentChoiceDescriptionLabel">Bigger Whirlwind
Button/Tooltip/BarbarianWhirlwindHamstringSpiralTalent=<s val="StandardTooltipHeader">Hamstring Spiral (E)</s><n/><s val="StandardTooltip"><n/>Whirlwind slows enemy move speed by <s val="StandardTooltipDetails"><d ref="Behavior,BarbarianWhirlwindHamstringSpiralSlow,Modification.UnifiedMoveSpeedFactor * (-100)"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,BarbarianWhirlwindHamstringSpiralSlow,Duration"/></s> second. 
Button/Tooltip/BarbarianWhirlwindHamstringSpiralTalentSimple=<s val="TalentChoiceNameLabel">Hamstring Spiral (E)</s><n/><s val="TalentChoiceDescriptionLabel">Whirlwind slows enemies
Button/Tooltip/BarbarianWhirlwindHeroSelect=<s val="StandardTooltip">Damage nearby enemies and heals for a percentage of damage dealt. Can move while using this ability.</s>
Button/Tooltip/BarbarianWhirlwindWindShearTalent=<s val="StandardTooltipHeader">Wind Shear (E)</s><n/><s val="StandardTooltip"><n/>Casting Whirlwind removes all movement impairing effects and increases the amount healed to <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/BarbarianWhirlwindWindShearTalentSimple=<s val="TalentChoiceNameLabel">Wind Shear (E)</s><n/><s val="TalentChoiceDescriptionLabel">Whirlwind heals more
Button/Tooltip/BarbarianWrathoftheBerserker=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipHeader"><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,BarbarianWrathoftheBerserker,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/></n><s val="StandardTooltip">Gain <s val="StandardTooltipDetails"><d ref="Effect,BarbarianWrathoftheBerserkerRegenFury,VitalArray[Energy].Change"/></s> Fury and <s val="StandardTooltipDetails">+<d ref="Behavior,BarbarianWrathoftheBerserkerBase,Modification.DamageDealtFraction[Spell] * 100"/>%</s> Bonus Damage to all Basic Attacks and Abilities. Silences, stuns, slows, and roots against your Hero have their duration reduced by <s val="StandardTooltipDetails"><d ref="((4 + Behavior,BarbarianWrathoftheBerserkerBase,Modification.VitalRegenArray[Energy]) * (12.5)) + 50" precision = "2"/>%</s>. Wrath of the Berserker costs <s val="StandardTooltipDetails"><d ref="-1 * Behavior,BarbarianWrathoftheBerserkerBase,Modification.VitalRegenArray[Energy]"/></s> Fury per second to stay active, and will be removed when out of Fury.<if validator="HasBarbarianMasteryAngerManagementWrathoftheBerserker"><n/><n/><s val="StandardTooltipUpgrade">[Anger Management] </s><s val="StandardTooltip">Reduces the Fury decay of Wrath of the Berserker to <s val="StandardTooltipDetails">2</s> per second. Increases the reduction of silences, stuns, slows, and roots to <s val="StandardTooltipDetails">75%</s>.</if>
Button/Tooltip/BarbarianWrathoftheBerserkerAngerManagementTalent=<s val="StandardTooltipHeader">Anger Management (R)</s><n/><s val="StandardTooltip"><n/>Reduces the Fury decay of Wrath of the Berserker to <s val="StandardTooltipDetails">2</s> per second. Increases the reduction of silences, stuns, slows, and roots to <s val="StandardTooltipDetails">75%</s>. 
Button/Tooltip/BarbarianWrathoftheBerserkerAngerManagementTalentSimple=<s val="TalentChoiceNameLabel">Anger Management (R)</s><n/><s val="TalentChoiceDescriptionLabel">Reduced Fury cost and increased crowd control reduction
Button/Tooltip/BarbarianWrathoftheBerserkerCancel=<s val="StandardTooltip"><n/>Cancels Wrath of the Berserker.
Button/Tooltip/BarbarianWrathoftheBerserkerHeroSelect=<s val="StandardTooltip">Gains increased damage and crowd control effects have reduced effect against Sonya.</s>
Button/Tooltip/BarbarianWrathoftheBerserkerTalent=<s val="StandardTooltipHeader">Wrath of the Berserker (R)</s><n/><s val="StandardTooltipDetails"><s val="StandardTooltipHeader"><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,BarbarianWrathoftheBerserker,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/></n><s val="StandardTooltip">Gain <s val="StandardTooltipDetails"><d ref="Effect,BarbarianWrathoftheBerserkerRegenFury,VitalArray[Energy].Change"/></s> Fury and <s val="StandardTooltipDetails">+<d ref="Behavior,BarbarianWrathoftheBerserkerBase,Modification.DamageDealtFraction[Spell] * 100"/>%</s> Bonus Damage to all Basic Attacks and Abilities. Silences, stuns, slows, and roots against your Hero have their duration reduced by <s val="StandardTooltipDetails"><d ref="((4 + Behavior,BarbarianWrathoftheBerserkerBase,Modification.VitalRegenArray[Energy]) * (12.5)) + 50" precision = "2"/>%</s>. Wrath of the Berserker costs <s val="StandardTooltipDetails"><d ref="-1 * Behavior,BarbarianWrathoftheBerserkerBase,Modification.VitalRegenArray[Energy]"/></s> Fury per second to stay active, and will be removed when out of Fury.<if validator="HasBarbarianMasteryAngerManagementWrathoftheBerserker"><n/><n/><s val="StandardTooltipUpgrade">[Anger Management] </s><s val="StandardTooltip">Reduces the Fury decay of Wrath of the Berserker to <s val="StandardTooltipDetails">2</s> per second. Increases the reduction of silences, stuns, slows, and roots to <s val="StandardTooltipDetails">75%</s>.</if>
Button/Tooltip/BarbarianWrathoftheBerserkerTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Wrath of the Berserker (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increased Damage
Button/Tooltip/BarbariansSeismicHeroSelect=<s val="StandardTooltip">Deal a large amount of damage to an enemy and a reduced amount to enemies behind.</s>
Button/Tooltip/BattleMomentum1=<s val="StandardTooltipHeader">Battle Momentum</s><n/><s val="StandardTooltipDetails">Reduces the cooldown of all abilities by .25 seconds upon every auto attack.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the cooldown reduction to .5 seconds.
Button/Tooltip/BattleMomentum2=<s val="StandardTooltipHeader">Battle Momentum</s><n/><s val="StandardTooltipDetails">Reduces the cooldown of all abilities by .5 seconds upon every auto attack.
Button/Tooltip/BattleMomentumBase=<s val="StandardTooltipHeader">Battle Momentum</s><n/><s val="StandardTooltipDetails">Reduces the cooldown of all abilities by .25 seconds upon every auto attack.
Button/Tooltip/BeneathContemptTalent=<s val="StandardTooltipHeader">Beneath Contempt (E)</s><n/><s val="StandardTooltip"><n/>After Surrendering, Murky will not be attacked by minions or towers for <s val="StandardTooltipDetails"><d ref="Behavior,BeneathContemptBuff,Duration"/></s> seconds.
Button/Tooltip/BeneathContemptTalentSimple=<s val="TalentChoiceNameLabel">Beneath Contempt (E)</s><n/><s val="TalentChoiceDescriptionLabel">Avoid minion and tower attacks
Button/Tooltip/BiggerSlimeTalent=<s val="StandardTooltipHeader">Bigger Slime (Q)</s><n/><s val="StandardTooltip"><n/>Increases Slime's area by<s val="StandardTooltipDetails"> 30%</s>.
Button/Tooltip/BiggerSlimeTalentSimple=<s val="TalentChoiceNameLabel">Bigger Slime (Q)</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceStatAbilityLabel"><s val="TalentChoiceDescriptionLabel">Increased area
Button/Tooltip/BlastOfAweSimple=<s val="TalentChoiceNameLabel">Blast of Awe (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increased range and damage
Button/Tooltip/BlessedChampionTalent=<s val="StandardTooltipHeader">Blessed Champion</s><n/><s val="StandardTooltip"><n/>Basic Attacks heal nearby allies for <s val="StandardTooltipDetails">25%</s> of the damage dealt.
Button/Tooltip/BlessedChampionTalentSimple=<s val="TalentChoiceNameLabel">Blessed Champions</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks heal allies</s>
Button/Tooltip/Block1=<s val="StandardTooltipHeader">Block</s><n/><s val="StandardTooltipDetails">Block 1 auto attack every <d ref="Behavior,TalentGenericBlock1Controller,Period"/> seconds. <n/><n/><s val="StandardTooltipDetails">Next Rank: </s><s val="StandardTooltip">Increase the amount of blocks to 2. Blocks regenerate one at a time at a rate of <d ref="Behavior,TalentGenericBlock2Controller,Period"/> seconds.
Button/Tooltip/Block1Base=<s val="StandardTooltipHeader">Block</s><n/><s val="StandardTooltipDetails">Block 1 auto attack every <d ref="Behavior,TalentGenericBlock1Controller,Period"/> seconds.
Button/Tooltip/Block2=<s val="StandardTooltipHeader">Block</s><n/><s val="StandardTooltipDetails">Block 2 auto attacks. Blocks regenerate one at a time at a rate of <d ref="Behavior,TalentGenericBlock2Controller,Period"/> seconds.
Button/Tooltip/BrightwingArcaneFlareArcanePrecisionTalent=<s val="StandardTooltipHeader">Arcane Precision (Q)</s><n/><s val="StandardTooltip"><s val="StandardTooltip"><n/>Inner area damage is increased by <s val="StandardTooltipDetails">33%</s>.
Button/Tooltip/BrightwingArcaneFlareArcanePrecisionTalentSimple=<s val="TalentChoiceNameLabel">Arcane Precision (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increased inner area damage
Button/Tooltip/BrightwingArcaneFlareStickyFlareTalent=<s val="StandardTooltipHeader">Sticky Flare (Q)</s><n/><s val="StandardTooltip"><s val="StandardTooltip"><n/>Targets are slowed by <s val="StandardTooltipDetails"><d ref="-100*Behavior,StickyFlare,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,StickyFlare,Duration"/></s> seconds.
Button/Tooltip/BrightwingArcaneFlareStickyFlareTalentSimple=<s val="TalentChoiceNameLabel">Sticky Flare (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Slows targets
Button/Tooltip/BrightwingArcaneFlareStickyPowderTalent=<s val="StandardTooltipHeader">Sticky Powder (W)</s><n/><s val="StandardTooltip"><n/><s val="StandardTooltip">Targets are also slowed by <s val="StandardTooltipDetails"><d ref="-100*Behavior,StickyPowder,Modification.UnifiedMoveSpeedFactor"/>%</s> for the duration.
Button/Tooltip/BrightwingBlinkHealAllyDash=<s val="StandardTooltip">Teleport to target ally, healing them for <d ref="Effect,BlinkHealInitialHeal,RechargeVitalRate"/> instantly, and another <d ref="2*Behavior,BlinkHealHoT,Duration*Effect,BlinkHealPeriodicHeal,RechargeVitalRate"/> over <d ref="Behavior,BlinkHealHoT,Duration"/> seconds.
Button/Tooltip/BrightwingBlinkHealAllyDashSelectButton=<s val="StandardTooltip">Heal friendly units in a small area for a short time.
Button/Tooltip/BrightwingBlinkHealTalent=<s val="StandardTooltipHeader">Blink Heal</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonBlinkHeal,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">For <s val="StandardTooltipDetails"><d ref="Behavior,BlinkHealEnabler,Duration"/></s> seconds, you can teleport to allies by right clicking them, healing them instantly for <s val="StandardTooltipDetails"><d ref="Effect,BlinkHealInitialHeal,RechargeVitalRate"/></s> and another <s val="StandardTooltipDetails"><d ref="Behavior,BlinkHealHoT,Duration*Effect,BlinkHealPeriodicHeal,RechargeVitalRate/Behavior,BlinkHealHoT,Period"/></s> over <s val="StandardTooltipDetails"><d ref="Behavior,BlinkHealHoT,Duration"/></s> seconds.
Button/Tooltip/BrightwingBlinkHealTalentSelectButton=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Emerald Wind (R)</s><n/><s val="TalentChoiceDescriptionLabel">Damages and pushes enemies in area
Button/Tooltip/BrightwingBlinkHealTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Blink Heal (R)</s><n/><s val="TalentChoiceDescriptionLabel">Teleport to allies and heal them
Button/Tooltip/BrightwingBlinkHealTalentSimpleSelectButton=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Emerald Wind (R)</s><n/><s val="TalentChoiceDescriptionLabel">Damages and pushes enemies in area
Button/Tooltip/BrightwingBlinkHealYserasBlessingTalent=<s val="StandardTooltipHeader">Ysera's Blessing (R)</s><n/><s val="StandardTooltip"><s val="StandardTooltip"><n/>Increases the initial healing by <s val="StandardTooltipDetails">200%</s>.
Button/Tooltip/BrightwingBlinkHealYserasBlessingTalentSelectButton=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Emerald Wind (R)</s><n/><s val="TalentChoiceDescriptionLabel">Damages and pushes enemies in area
Button/Tooltip/BrightwingBlinkHealYserasBlessingTalentSimple=<s val="TalentChoiceNameLabel">Ysera's Blessing (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increased initial healing
Button/Tooltip/BrightwingBlinkHealYserasBlessingTalentSimpleSelectButton=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Emerald Wind (R)</s><n/><s val="TalentChoiceDescriptionLabel">Damages and pushes enemies in area
Button/Tooltip/BrightwingEmeraldWindContinuousWindsTalent=<s val="StandardTooltipHeader">Continuous Winds (R)</s><n/><s val="StandardTooltip"><n/><s val="StandardTooltip">Releases two additional bursts of wind that deal <s val="StandardTooltipDetails">25%</s> damage.
Button/Tooltip/BrightwingEmeraldWindContinuousWindsTalentSimple=<s val="TalentChoiceNameLabel">Continuous Winds (R)</s><n/><s val="TalentChoiceDescriptionLabel">Adds two bursts of wind
Button/Tooltip/BrightwingEmeraldWindTalent=<s val="StandardTooltipHeader">Emerald Wind (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonEmeraldWind,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <s val="StandardTooltipDetails"><d ref="Effect,EmeraldWindDamage,Amount[0]"/> </s>damage to enemies and pushing them away from the center.
Button/Tooltip/BrightwingEmeraldWindTalentSelectButton=<s val="StandardTooltipHeader">Emerald Wind (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonEmeraldWind,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <s val="StandardTooltipDetails"><d ref="Effect,EmeraldWindDamage,Amount[0]"/> </s>damage to enemies and pushing them away from the center.
Button/Tooltip/BrightwingEmeraldWindTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Emerald Wind (R)</s><n/><s val="TalentChoiceDescriptionLabel">Damages and pushes enemies in area
Button/Tooltip/BrightwingEmeraldWindTalentSimpleSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonLuminosity,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <c val="FFFF00"><d ref="Effect,LuminosityDamage,Amount[0]"/></c> damage to enemies and healing allies for <c val="FFFF00"><d ref="Effect,LuminosityModifyUnit,Amount[0]"/></c>. Enemy Heroes are also silenced for <c val="FFFF00"><d ref="Behavior,LuminositySilence,Duration"/></c> seconds.
Button/Tooltip/BrightwingPhaseShiftPhaseShieldTalent=<s val="StandardTooltipHeader">Phase Shield (Z)</s><n/><s val="StandardTooltip"><s val="StandardTooltip"><n/>After finishing the teleport, the target of your Phase Shift gains a <s val="StandardTooltipDetails"><d ref="Behavior,PhaseShield,DamageResponse.ModifyLimit"/></s> point Shield for <s val="StandardTooltipDetails"><d ref="Behavior,PhaseShield,Duration"/></s> seconds.
Button/Tooltip/BrightwingPhaseShiftPhaseShieldTalentSelectButton=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Emerald Wind (R)</s><n/><s val="TalentChoiceDescriptionLabel">Damages and pushes enemies in area
Button/Tooltip/BrightwingPhaseShiftPhaseShieldTalentSimple=<s val="TalentChoiceNameLabel">Phase Shield (Z)</s><n/><s val="TalentChoiceDescriptionLabel">Target gets a Shield upon arrival
Button/Tooltip/BrightwingPhaseShiftPhaseShieldTalentSimpleSelectButton=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Emerald Wind (R)</s><n/><s val="TalentChoiceDescriptionLabel">Damages and pushes enemies in area
Button/Tooltip/BrightwingPixieDustAntimagicPowderTalent=<s val="StandardTooltipHeader">Anti-magic Powder (E)</s><n/><s val="StandardTooltip"><s val="StandardTooltip"><n/>Will also reduce damage from one spell by <s val="StandardTooltipDetails">50%</s>.
Button/Tooltip/BrightwingPixieDustAntimagicPowderTalentSimple=<s val="TalentChoiceNameLabel">Anti-magic Powder (E)</s><n/><s val="TalentChoiceDescriptionLabel">Reduces damage from one spell
Button/Tooltip/BrightwingPixieDustShieldDustTalent=<s val="StandardTooltipHeader">Shield Dust (E)</s><n/><s val="StandardTooltip"><s val="StandardTooltip"><n/>Now blocks up to<s val="StandardTooltipDetails"> 3</s> attacks.
Button/Tooltip/BrightwingPixieDustShieldDustTalentSimple=<s val="TalentChoiceNameLabel">Shield Dust (E)</s><n/><s val="TalentChoiceDescriptionLabel">Increased number of blocks
Button/Tooltip/BrightwingPolymorph=<s val="StandardTooltip">Disable and damage enemy.</s>
Button/Tooltip/BrightwingPolymorphCritterizeTalent=<s val="StandardTooltipHeader">Critterize (W)</s><n/><s val="StandardTooltip"><n/><s val="StandardTooltip">Polymorphed targets become vulnerable and take <s val="StandardTooltipDetails"><d ref="100*Behavior,Marked25,Modification.DamageTakenFraction[Ranged]"precision="2"/>%</s> more damage.
Button/Tooltip/BrightwingPolymorphCritterizeTalentSimple=<s val="TalentChoiceNameLabel">Critterize (W)</s><n/><s val="TalentChoiceDescriptionLabel">Targets take more damage
Button/Tooltip/BrightwingSoothingMistGustofHealing=<s val="StandardTooltipDetails">Combat Trait<n/><if validator="FaerieDragonHasGustofHealing"><n/>Cooldown: <d ref="Abil,FaerieDragonGustofHealing,Cost[0].Cooldown.TimeUse"/> seconds<n/></if><n/></s><s val="StandardTooltip">Brightwing heals nearby allied Heroes for <s val="StandardTooltipDetails"><d ref="Effect,SoothingMistCreateHealer,RechargeVitalRate"/></s> every <s val="StandardTooltipDetails"><d ref="Behavior,FaerieDragonSoothingMist,Period"/></s> seconds.<if validator="FaerieDragonHasRegenerativeRains"><n/><n/><s val="StandardTooltipUpgrade">[Regenerative Rains]</s> <s val="StandardTooltip">Ability casts activate this effect at no cost.</s></if><if validator="FaerieDragonHasGustofHealing"><n/><n/><s val="StandardTooltipUpgrade">[Gust of Healing]</s> <s val="StandardTooltip">Activate to release Soothing Mist every second for 4 seconds.</s></if>
Button/Tooltip/BrightwingSoothingMistGustofHealingTalent=<s val="StandardTooltipHeader">Gust of Healing (Trait)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonGustofHealing,Cost[0].Cooldown.TimeUse"/> seconds<n/><s val="StandardTooltip"><n/>Activate to release Soothing Mists every second for <s val="StandardTooltipDetails"><d ref="Behavior,GustofHealingBuff,Duration"/></s> seconds.
Button/Tooltip/BrightwingSoothingMistGustofHealingTalentSimple=<s val="TalentChoiceNameLabel">Gust of Healing (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Activate to rapidly heal
Button/Tooltip/BrightwingSoothingMistRegenerativeRainTalent=<s val="StandardTooltipHeader">Regenerative Rains (Trait)</s><n/><s val="StandardTooltip"><s val="StandardTooltip"><n/>Each time you cast an ability, a free Soothing Mist cast will activate.
Button/Tooltip/BrightwingSoothingMistRegenerativeRainTalentSimple=<s val="TalentChoiceNameLabel">Regenerative Rains (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Activates on each ability cast
Button/Tooltip/BruiserMinionLvl1=Powerful melee warrior.<n/><n/><c val="ffff8a">Can attack ground units.</c>
Button/Tooltip/BruiserMinionLvl2=Powerful melee warrior.<n/><n/><c val="ffff8a">Can attack ground units.</c>
Button/Tooltip/BruiserMinionLvl3=Powerful melee warrior.<n/><n/><c val="ffff8a">Can attack ground units.</c>
Button/Tooltip/BruiserMinionLvl4=Powerful melee warrior.<n/><n/><c val="ffff8a">Can attack ground units.</c>
Button/Tooltip/BucketConstantHeroismSHLD=<s val="StandardTooltipHeader">Constant Heroism</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+450</s> Shields<n/><n/>Your Heroic Ability's cooldown is reduced by <s val="StandardTooltipDetails"><d ref="$GalaxyVar:libCore_gv_talents_Bucket_ConstantHeroism_C$*100"/>%</s>.
Button/Tooltip/BucketConstantHeroismSHLD_Simple=<s val="TalentChoiceNameLabel">Constant Heroism</s><n/><s val="TalentChoiceDescriptionLabel">+450 Shields<n>+<d ref="$GalaxyVar:libCore_gv_talents_Bucket_ConstantHeroism_C$ *100"/>% Heroic Ability Cooldown Reduction
Button/Tooltip/BucketMentalAgility=<s val="StandardTooltipHeader">Mental Agility</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Cooldown Reduction<n/><s val="StandardTooltipDetails">+<d ref="Behavior,BucketMentalAgility,Modification.VitalRegenArray[Energy]" precision="2"/></s> Mana Regen
Button/Tooltip/BucketMentalAgilitySimple=<s val="TalentChoiceNameLabel">Mental Agility</s><n/><s val="TalentChoiceDescriptionLabel">+10% Cooldown Reduction<n/>+<d ref="Behavior,BucketMentalAgility,Modification.VitalRegenArray[Energy]" precision="2"/> Mana Regen
Button/Tooltip/BuilderBuildTurret=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,BuilderBuildTurret,InfoArray[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Build Time: <d ref="Abil,BuilderBuildTurret,InfoArray[0].Time" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Places a Turret on a Building Site. Tower has <s val="StandardTooltipDetails"><d ref="Unit,BuilderTurret,LifeMax" Precision="2"/></s> health and deals <s val="StandardTooltipDetails"><d ref="Effect,TurretWeaponDamage,Amount" Precision="2"/></s> damage to nearby enemies.
Button/Tooltip/BuilderBuildTurretHalt=Halts construction of the current structure. Construction can be resumed for 0 cost by smart casting on the building.
Button/Tooltip/BuilderFortify=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,BuilderFortify,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Permanently adds <s val="StandardTooltipDetails"><d ref="Behavior,Fortify,Modification.VitalMaxArray[1]" Precision="2"/></s> shields to target building. Recharges <s val="StandardTooltipDetails"><d ref="Effect,FortifyRegen,VitalArray[1].Change" Precision="2"/></s> shields per second while out of combat.
Button/Tooltip/BuilderRepair=<s val="StandardTooltip">Repairs <s val="StandardTooltipDetails"><d ref="Effect,RepairCreateHealer,RechargeVitalRate" Precision="1"/></s> health per second to a damaged building.
Button/Tooltip/BuilderSetMine=<s val="StandardTooltipDetails">Charge Cooldown: <d ref="Abil,BuilderSetMine,Cost[0].Charge.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,GoblinShredderMineScan,Duration" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,SetMineDamage,Amount" Precision="2"/></s> damage to nearby enemies. <q val="StandardTooltipDetails"><d ref="Behavior,GoblinShredderMineArming,Duration" Precision="2"/></s> second arming time.
Button/Tooltip/CancelBanelingBarrage=<s val="StandardTooltip"><n/>Cancels the Baneling Barrage ability.
Button/Tooltip/CancelTrebuchetTransform=<s val="StandardTooltip"><n/>Cancels changing between forms.
Button/Tooltip/CatapultMinion=General-purpose infantry.<n/><n/><c val="#ColorAttackInfo">Can attack ground and air units.</c>
Button/Tooltip/ConstantHeroism1=<s val="StandardTooltipHeader">Constant Heroism</s><n/><s val="StandardTooltipDetails">Reduces the cooldown of Heroic abilities by 15%.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the cooldown reduction to 30%.
Button/Tooltip/ConstantHeroism2=<s val="StandardTooltipHeader">Constant Heroism</s><n/><s val="StandardTooltipDetails">Reduces the cooldown of Heroic abilities by 30%.
Button/Tooltip/ConstantHeroismBase=<s val="StandardTooltipHeader">Constant Heroism</s><n/><s val="StandardTooltipDetails">Reduces the cooldown of Heroic abilities by 15%.
Button/Tooltip/ConstantSurrenderTalent=<s val="StandardTooltipHeader">Constant Surrender (E)</s><n/><s val="StandardTooltip"><n/>Decreases cooldown by <s val="StandardTooltipDetails">5</s> seconds.
Button/Tooltip/ConstantSurrenderTalentSimple=<s val="TalentChoiceNameLabel">Constant Surrender (E)</s><n/><s val="TalentChoiceDescriptionLabel">Decreased Cooldown
Button/Tooltip/Corruption1=<s val="StandardTooltipHeader">Corruption</s><n/><s val="StandardTooltipDetails"><n/>Passive: <s val="StandardTooltip">Dealing damage with Hero abilities and traits causes the target to take an additional <d ref="Effect,TalentCorruptionDamage,VitalFractionMax[Life] *3*100"/>% of their maximum health in damage over <d ref="Behavior,TalentCorruption,Duration"/> seconds. Corruption's DoT effect does not stack.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the damage to <d ref="Effect,TalentCorruptionDamage2,VitalFractionMax[Life] *3*100"/>%.
Button/Tooltip/Corruption2=<s val="StandardTooltipHeader">Corruption</s><n/><s val="StandardTooltipDetails"><n/>Passive: <s val="StandardTooltip">Dealing damage with Hero abilities and traits causes the target to take an additional <d ref="Effect,TalentCorruptionDamage2,VitalFractionMax[Life] *3*100"/>% of their maximum health in damage over <d ref="Behavior,TalentCorruption2,Duration"/> seconds. Corruption's DoT effect does not stack.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the damage to <d ref="Effect,TalentCorruptionDamage3,VitalFractionMax[Life] *3*100"/>%.
Button/Tooltip/Corruption3=<s val="StandardTooltipHeader">Corruption</s><n/><s val="StandardTooltipDetails"><n/>Passive: <s val="StandardTooltip">Dealing damage with Hero abilities and traits causes the target to take an additional <d ref="Effect,TalentCorruptionDamage3,VitalFractionMax[Life] *3*100"/>% of their maximum health in damage over <d ref="Behavior,TalentCorruption3,Duration"/> seconds. Corruption's DoT effect does not stack.
Button/Tooltip/CreepTumorMastery1Talent=<s val="StandardTooltipHeader">Burrowed Tumor (E)</s><s val="StandardTooltip"><n/><n/>Increases Creep Tumor Health by <s val="StandardTooltipDetails">100%</s> and makes them invisible to the enemy.</s>
Button/Tooltip/CreepTumorMastery1TalentSimple=<s val="TalentChoiceNameLabel">Burrowed Tumor (E)</s><s val="TalentChoiceDescriptionLabel"><n/>Creep Tumors stronger and invisible
Button/Tooltip/CritterLuxoriaBeetle=A small, easily stompable beetle.
Button/Tooltip/CritterStormDog=The standard domesticated dog, faithful companion to Terrans since the dawn of history.
Button/Tooltip/CryForHelp=You're injured! Cry out for help!
Button/Tooltip/Damage=Damage per second.
Button/Tooltip/DeathTouchTalent=<s val="StandardTooltipHeader">Death Touch (Q)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Death Coil will instantly kill minions.
Button/Tooltip/Demolitionist1=<s val="StandardTooltipHeader">Demolitionist</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,Demolitionist1,Modification.DamageDealtAttributeMultiplier[Structure] * 100"/>% damage to Structures and <s val="StandardTooltipDetails">+<d ref="Behavior,Demolitionist1,Modification.DamageDealtAttributeMultiplier[Biological] * 100"/>% damage to Minions and Mercenaries.<n/><n/><s val="StandardTooltipDetails">Next Rank: </s><s val="StandardTooltip">Increases the amount gained to +<d ref="Behavior,Demolitionist2,Modification.DamageDealtAttributeMultiplier[Structure] * 100"/>% and <d ref="Behavior,Demolitionist2,Modification.DamageDealtAttributeMultiplier[Biological] * 100"/>%.
Button/Tooltip/Demolitionist2=<s val="StandardTooltipHeader">Demolitionist</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,Demolitionist2,Modification.DamageDealtAttributeMultiplier[Structure] * 100"/>% damage to Structures and <s val="StandardTooltipDetails">+<d ref="Behavior,Demolitionist2,Modification.DamageDealtAttributeMultiplier[Biological] * 100"/>% damage to Minions and Mercenaries.
Button/Tooltip/Demolitionist3=<s val="StandardTooltipHeader">Demolitionist</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,Demolitionist3,Modification.DamageDealtAttributeMultiplier[Structure] * 100"/>% damage to Structures and <s val="StandardTooltipDetails">+<d ref="Behavior,Demolitionist3,Modification.DamageDealtAttributeMultiplier[Biological] * 100"/>% damage to Minions and Mercenaries.
Button/Tooltip/DemonHunterBuriza=<s val="TalentChoiceNameLabel">Buriza-Do-Kyanon</s><n/><s val="TalentChoiceDescriptionLabel">Attacks pierce targets, dealing 25% damage to enemies behind them.</s><n/><s val="TalentChoiceStatWeaponLabel">+<d ref="Behavior,DemonHunterBuriza,Modification.DamageDealtScaled[Ranged]"/> Weapon Damage</s>
Button/Tooltip/DemonHunterHatred=<s val="StandardTooltipDetails">Combat Trait</s><n/><n/><s val="StandardTooltip">Basic Attacks increase the Demon Hunter's Basic Attack damage by <s val="StandardTooltipDetails"><d ref="Behavior,NewHatredStack,Modification.DamageDealtFraction[Ranged]*100"/>%</s> and Move Speed by <s val="StandardTooltipDetails"><d ref="100*Behavior,NewHatredStack,Modification.UnifiedMoveSpeedFactor"/>%</s>. Stacks up to <s val="StandardTooltipDetails"><d ref="Behavior,NewHatredStack,MaxStackCount"/></s> times. After not attacking for <s val="StandardTooltipDetails"><d ref="Behavior,NewHatredDurationController,Duration"/></s> seconds, Demon Hunter loses stacks at a rate of <s val="StandardTooltipDetails">1</s> per second.<if validator="DemonHunterHasRancor"><n/><n/><s val="StandardTooltipUpgrade">[Rancor]</s><s val="StandardTooltip"> At <s val="StandardTooltipDetails">10</s> stacks of Hatred, Valla's Auto Attacks deal <s val="StandardTooltipDetails"><d ref="100*Behavior,Rancor,Modification.DamageDealtFraction[Ranged]"/>%</s> extra damage.</if><if validator="DemonHunterHasPunishment"><n/><n/><s val="StandardTooltipUpgrade">[Punishment]</s><s val="StandardTooltip"> Ability casts also grant Hatred stacks.</s></if>
Button/Tooltip/DemonHunterHatredHeroSelect=<s val="StandardTooltip">Gain Attack Damage and Move Speed temporarily when dealing damage.
Button/Tooltip/DemonHunterHatredPunishmentTalent=<s val="StandardTooltipHeader">Punishment (Trait)</s><n/><n/><s val="StandardTooltip"><s val="StandardTooltip">Ability casts also grant a stack of Hatred.
Button/Tooltip/DemonHunterHatredPunishmentTalentSimple=<s val="TalentChoiceNameLabel">Punishment (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Abilities generate Hatred
Button/Tooltip/DemonHunterHatredRancorTalent=<s val="StandardTooltipHeader">Rancor (Trait)</s><n/><s val="StandardTooltip"><n/><s val="StandardTooltip">At <s val="StandardTooltipDetails">10</s> stacks of Hatred, Demon Hunter's Auto Attacks deal <s val="StandardTooltipDetails"><d ref="100*Behavior,Rancor,Modification.DamageDealtFraction[Ranged]"/>%</s> extra damage.
Button/Tooltip/DemonHunterHatredRancorTalentSimple=<s val="TalentChoiceNameLabel">Rancor (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Increased Auto Attack damage
Button/Tooltip/DemonHunterHungeringArrow=<s val="StandardTooltipDetails">Skillshot</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,DemonHunterHungeringArrow,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,HungeringArrowDamage1,Amount"/></s> damage to the first target it contacts, then seeks out up to <s val="StandardTooltipDetails">2</s> additional enemies dealing <s val="StandardTooltipDetails"><d ref="Effect,HungeringArrowDamage2,Amount"/></s> damage. Can hit an enemy multiple times.<if validator="DemonHunterHasSiphoningArrow"><n/><n/><s val="StandardTooltipUpgrade">[Siphoning Arrow]</s><s val="StandardTooltip"> <s val="StandardTooltipDetails"><d ref="Talent,DemonHunterMasterySiphoningArrow,AbilityModificationArray[0].Modifications[0].Value*100"/>%</s> of the damage done is returned as health to Valla.</s></if><if validator="DemonHunterHasPuncturingArrow"><n/><n/><s val="StandardTooltipUpgrade">[Puncturing Arrow]</s><s val="StandardTooltip"> Range increased by <s val="StandardTooltipDetails">25%</s> and the number of times it can bounce to <s val="StandardTooltipDetails">3.</s></s></if>
Button/Tooltip/DemonHunterHungeringArrowHeroSelect=<s val="StandardTooltip">Fire an arrow which seeks out and strikes multiple targets.
Button/Tooltip/DemonHunterHungeringArrowPuncturingArrowTalent=<s val="StandardTooltipHeader">Puncturing Arrow (Q)</s><n/><s val="StandardTooltip"><n/>Increases the number of bounces to <s val="StandardTooltipDetails">3</s> and range by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/DemonHunterHungeringArrowPuncturingArrowTalentSimple=<s val="TalentChoiceNameLabel">Puncturing Arrow (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increases targets and range of Hungering Arrow
Button/Tooltip/DemonHunterHungeringArrowRepeatingArrowTalent=<s val="StandardTooltipHeader">Repeating Arrow (E)</s><n/><s val="StandardTooltip"><n/>Casting Vault refreshes the cooldown of Hungering Arrow.
Button/Tooltip/DemonHunterHungeringArrowRepeatingArrowTalentSimple=<s val="TalentChoiceNameLabel">Repeating Arrow (E)</s><n/><s val="TalentChoiceDescriptionLabel">Vault refreshes Hungering Arrow</s>
Button/Tooltip/DemonHunterHungeringArrowSiphoningArrowTalent=<s val="StandardTooltipHeader">Siphoning Arrow (Q)</s><n/><s val="StandardTooltip"><n/><s val="StandardTooltipDetails"><d ref="Talent,DemonHunterMasterySiphoningArrow,AbilityModificationArray[0].Modifications[0].Value*100"/>%</s> of the damage dealt is returned as Health to the Demon Hunter.
Button/Tooltip/DemonHunterHungeringArrowSiphoningArrowTalentSimple=<s val="TalentChoiceNameLabel">Siphoning Arrow (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Returns damage as health
Button/Tooltip/DemonHunterManticoreTalent=<s val="StandardTooltipHeader">Manticore</s><n/><s val="StandardTooltip"><n/>Every <s val="StandardTooltipDetails"><d ref="Effect,ManticoreRemoveProcStacks,Count"/>rd</s> Basic Attack against the same target deals <s val="StandardTooltipDetails"><d ref="Behavior,ManticoreDamageBonus,Modification.DamageDealtFraction[Ranged]*100"/>%</s> additonal damage.
Button/Tooltip/DemonHunterManticoreTalentSimple=<s val="TalentChoiceNameLabel">Manticore</s><n/><s val="TalentChoiceDescriptionLabel">Attacks against the same target deal more damage
Button/Tooltip/DemonHunterMultishot=<s val="StandardTooltipDetails">Cone</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,DemonHunterMultishot,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,MultishotDamage,Amount"/></s> damage to enemies within the target area.<if validator="DemonHunterHasArsenal"><n/><n/><s val="StandardTooltipUpgrade">[Arsenal]</s><s val="StandardTooltip"> Also fires <s val="StandardTooltipDetails">3</s> grenades, which deal <s val="StandardTooltipDetails"><d ref="Effect,MultishotArsenalGrenadeDamage,Amount"/></s> damage.</s></if><if validator="DemonHunterHasFrostShot"><n/><n/><s val="StandardTooltipUpgrade">[Frost Shot]</s><s val="StandardTooltip"> Also slows by <s val="StandardTooltipDetails"><d ref="-100*Behavior,FrostShotSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,FrostShotSlow,Duration"/></s> seconds.</s></if>
Button/Tooltip/DemonHunterMultishotArsenalTalent=<s val="StandardTooltipHeader">Arsenal (W)</s><n/><s val="StandardTooltip"><n/>Multishot also launches <s val="StandardTooltipDetails"><d ref="Effect,MultishotArsenalGrenadePersistent,PeriodCount"/></s> grenades, each dealing <s val="StandardTooltipDetails"><d ref="Effect,MultishotArsenalGrenadeDamage,Amount"/></s> damage.
Button/Tooltip/DemonHunterMultishotArsenalTalentSimple=<s val="TalentChoiceNameLabel">Arsenal (W)</s><n/><s val="TalentChoiceDescriptionLabel">Launch grenades with your arrows</s>
Button/Tooltip/DemonHunterMultishotFrostShotTalent=<s val="StandardTooltipHeader">Frost Shot (W)</s><n/><s val="StandardTooltip"><n/>Multishot also slows by <s val="StandardTooltipDetails"><d ref="-100*Behavior,FrostShotSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,FrostShotSlow,Duration"/></s> seconds.
Button/Tooltip/DemonHunterMultishotFrostShotTalentSimple=<s val="TalentChoiceNameLabel">Frost Shot (W)</s><n/><s val="TalentChoiceDescriptionLabel">Slows enemies</s>
Button/Tooltip/DemonHunterMultishotHeroSelect=<s val="StandardTooltip">Damage enemies in an area.
Button/Tooltip/DemonHunterRainOfVengeance=<s val="Tooltip_Passive">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,DemonHunterRainOfVengeance,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Launches <s val="StandardTooltipDetails"><d ref="Effect,RainOfVengeanceStripPersistent,PeriodCount"/></s> waves of Shadow Beasts that deal <s val="StandardTooltipDetails"><d ref="Effect,RainOfVengeanceDamage,Amount"/></s> damage to enemies within the target area, stunning them for <s val="StandardTooltipDetails"><d ref="Behavior,RainOfVengeanceStun,Duration" Precision="2"/></s> seconds per wave.<if validator="DemonHunterHasStormofVengeance"><n/><n/><s val="StandardTooltipUpgrade">[Storm of Vengeance]</s><s val="StandardTooltip"> Now strikes <s val="StandardTooltipDetails">4</s> times.</s></if>
Button/Tooltip/DemonHunterRainOfVengeanceHeroSelect=<s val="StandardTooltip">Bombards an area for heavy damage and stuns for a short duration.</s>
Button/Tooltip/DemonHunterRainOfVengeanceTalent=<s val="StandardTooltipHeader">Rain of Vengeance (R)<n/></s><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,DemonHunterRainOfVengeance,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Launches <s val="StandardTooltipDetails">2</s> waves that deal <s val="StandardTooltipDetails"><d ref="Effect,RainOfVengeanceDamage,Amount"/></s> damage. Enemies hit are stunned for <s val="StandardTooltipDetails"><d ref="Behavior,RainOfVengeanceStun,Duration" Precision="2"/></s> seconds.
Button/Tooltip/DemonHunterRainOfVengeanceTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Rain of Vengeance (R)</s><n/><s val="TalentChoiceDescriptionLabel">Area attack that stuns enemies<n/>
Button/Tooltip/DemonHunterRainofVengeanceStormofVengeanceTalent=<s val="StandardTooltipHeader">Storm of Vengeance (R)</s><n/><s val="StandardTooltip"><n/>Rain of Vengeance now strikes <s val="StandardTooltipDetails">4</s> times.
Button/Tooltip/DemonHunterRainofVengeanceStormofVengeanceTalentSimple=<s val="TalentChoiceNameLabel">Storm of Vengeance (R)</s><n/><s val="TalentChoiceDescriptionLabel">Strikes 4 times
Button/Tooltip/DemonHunterStrafe=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,DemonHunterStrafe,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Rapidly attacks nearby enemies for <s val="StandardTooltipDetails"><d ref="Effect,DemonHunterStrafeBasicWeaponDamage,Amount"/></s> damage per hit, prioritizing heroes over minions. Valla is able to move and use Vault while strafing, and instantly gains 10 stacks of Hatred. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,Strafe,Duration" precision="1"/></s> seconds.</s><if validator="DemonHunterHasTriggerHappy"><n/><n/><s val="StandardTooltipUpgrade">[Trigger Happy]</s><s val="StandardTooltip"> Damage increased by <s val="StandardTooltipDetails">25%</s> and Range increased by <s val="StandardTooltipDetails">20%</s>.</s></if>
Button/Tooltip/DemonHunterStrafeHeroSelect=<s val="StandardTooltip">Unleashes a flurry of arrows at nearby enemies, dealing rapid damage.</s><n/>
Button/Tooltip/DemonHunterStrafeTalent=<s val="StandardTooltipHeader">Strafe (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,DemonHunterStrafe,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Rapidly attacks nearby enemies for <s val="StandardTooltipDetails"><d ref="Effect,DemonHunterStrafeBasicWeaponDamage,Amount"/></s> damage per hit, prioritizing heroes over minions. Valla is able to move and use Vault while strafing, and instantly gains 10 stacks of Hatred. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,Strafe,Duration" precision="1"/></s> seconds.</s>
Button/Tooltip/DemonHunterStrafeTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Strafe (R)</s><n/><s val="TalentChoiceDescriptionLabel">Unleashes a flurry of arrows at enemies<n/>
Button/Tooltip/DemonHunterStrafeTriggerHappyTalent=<s val="StandardTooltipHeader">Trigger Happy (R)</s><n/><s val="StandardTooltip"><n/>Strafe does <s val="StandardTooltipDetails">25%</s> more damage and has <s val="StandardTooltipDetails">20%</s> more range.
Button/Tooltip/DemonHunterStrafeTriggerHappyTalentSimple=<s val="TalentChoiceNameLabel">Trigger Happy (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increased damage and Range
Button/Tooltip/DemonHunterVault=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,DemonHunterVault,Cost[0].Charge.TimeUse"/> seconds<n/><n/><s val="StandardTooltip">Dashes to the target area.<if validator="DemonHunterHasCaltrops"><n/><n/><s val="StandardTooltipUpgrade">[Caltrops]</s><s val="StandardTooltip"> Drop <s val="StandardTooltipDetails">3</s> Caltrops while traveling. Enemies that walk over the Caltrops take <s val="StandardTooltipDetails"><d ref="Effect,CaltropsDamage,Amount"/></s> damage and are slowed by <s val="StandardTooltipDetails"><d ref="-100*Behavior,CaltropTargetSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,CaltropTargetSlow,Duration"/></s> seconds.</s></if><if validator="DemonHunterHasRepeatingArrow"><n/><n/><s val="StandardTooltipUpgrade">[Repeating Arrow]</s><s val="StandardTooltip"> The cooldown for Hungering Arrow is reset when Vault is used.</s></if><if validator="DemonHunterHasTumble"><n/><n/><s val="StandardTooltipUpgrade">[Tumble]</s><s val="StandardTooltip"> Max charges increased to <s val="StandardTooltipDetails">2.</s></s></if>
Button/Tooltip/DemonHunterVaultCaltropsTalent=<s val="StandardTooltipHeader">Caltrops (E)</s><n/><s val="StandardTooltip"><n/>While vaulting you drop <s val="StandardTooltipDetails"><d ref="Effect,VaultCaltropsMasteryCreatePersistent,PeriodCount"/></s> Caltrops that slow enemies by <s val="StandardTooltipDetails"><d ref="-100*Behavior,CaltropTargetSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,CaltropTargetSlow,Duration"/></s> seconds and deal <s val="StandardTooltipDetails"><d ref="Effect,CaltropsDamage,Amount"/></s> damage.
Button/Tooltip/DemonHunterVaultCaltropsTalentSimple=<s val="TalentChoiceNameLabel">Caltrops (E)</s><n/><s val="TalentChoiceDescriptionLabel">Drop Caltrops while vaulting</s>
Button/Tooltip/DemonHunterVaultHeroSelect=<s val="StandardTooltip">Dash to a location.
Button/Tooltip/DemonHunterVaultTumbleTalent=<s val="StandardTooltipHeader">Tumble (E)</s><n/><n/><s val="StandardTooltip"><s val="StandardTooltip">Vault gains an additional charge, allowing it to be cast twice in quick succession.
Button/Tooltip/DemonHunterVaultTumbleTalentSimple=<s val="TalentChoiceNameLabel">Tumble (E)</s><n/><s val="TalentChoiceDescriptionLabel">Gains an additional Vault charge</s>
Button/Tooltip/DethLazorCancel=<s val="StandardTooltip"><n/>Ends the Deth Lazor ability.
Button/Tooltip/DiabloApocalypse=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,DiabloApocalypse,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Creates a demonic rune under each enemy Hero no matter where they are on the battleground. After a short period the rune explodes dealing <s val="StandardTooltipDetails"><d ref="Effect,ApocalypseDamage,Amount"/></s> damage and stunning for <s val="StandardTooltipDetails"><d ref="Behavior,ApocalypseStun,Duration" Precision="2"/></s> seconds.<if validator="HasDiabloDyingBreath"><n/><n/><s val="StandardTooltipUpgrade">[Dying Breath]</s> <s val="StandardTooltip">Casts when Diablo dies.</if>
Button/Tooltip/DiabloApocalypseDyingBreathTalent=<s val="StandardTooltipHeader">Dying Breath (R)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Diablo's death brings about the Apocalypse.
Button/Tooltip/DiabloApocalypseDyingBreathTalentSimple=<s val="TalentChoiceNameLabel">Dying Breath (R)</s><n/><s val="TalentChoiceDescriptionLabel">Apocalypse casts when Diablo dies
Button/Tooltip/DiabloApocalypseHeroSelect=<s val="StandardTooltip">Fire attacks all enemy Heroes on the battleground.
Button/Tooltip/DiabloApocalypseTalent=<s val="StandardTooltipHeader">Apocalypse (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,DiabloApocalypse,Cost[0].Cooldown.TimeUse"/> seconds<n/><s val="StandardTooltip"><n/>Creates an effect under enemy Heroes. After <s val="StandardTooltipDetails"><d ref="Effect,ApocalypseCreatePersistent,ExpireDelay"/></s> seconds it explodes, dealing <s val="StandardTooltipDetails"><d ref="Effect,ApocalypseDamage,Amount"/></s> damage and stunning for <s val="StandardTooltipDetails"><d ref="Behavior,ApocalypseStun,Duration" Precision="2"/></s> seconds.
Button/Tooltip/DiabloApocalypseTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Apocalypse (R)</s><n/><s val="TalentChoiceDescriptionLabel">Stuns all enemy Heroes
Button/Tooltip/DiabloBlackSoulstone=<s val="StandardTooltipDetails">Combat Trait</s><if validator="HasDiabloSiphonTheDead"><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,SiphonTheDead,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</if><n/><n/><s val="StandardTooltip"><s val="StandardTooltip">Gains <s val="StandardTooltipDetails">10</s> souls per Hero killed, or <s val="StandardTooltipDetails">1</s> per Minion. For each soul, Diablo gains <s val="StandardTooltipDetails"></s><s val="StandardTooltipDetails"><d ref="Behavior,BlackSoulstone,Modification.VitalMaxArray[Life]"/></s> maximum Health<if validator="HasDiabloSoulFeast"> and <s val="StandardTooltipDetails">0.1</s> health regen every second</if>. At <s val="StandardTooltipDetails"><if validator="DoesNotHaveDiabloDevilsDue">100</if><if validator="HasDiabloDevilsDue">75</if></s> souls, Diablo's death timer decreases to <s val="StandardTooltipDetails">5</s> seconds and Diablo loses <s val="StandardTooltipDetails"><if validator="DoesNotHaveDiabloDevilsDue">100</if><if validator="HasDiabloDevilsDue">75</if></s> Soulstones upon death.  Maximum <if validator="HasDiabloEndlessDeath"><s val="StandardTooltipDetails">200</s></if><if validator="DoesNotHaveDiabloEndlessDeath"><s val="StandardTooltipDetails">100</s></if></s> stacks.<if validator="HasDiabloDevilsDue"><n/><n/><s val="StandardTooltipUpgrade">[Devil's Due]</s> <s val="StandardTooltip">Requires less souls to resurrect.</if><if validator="HasDiabloSoulFeast"><n/><n/><s val="StandardTooltipUpgrade">[Soul Feast]</s> <s val="StandardTooltip">Increased Health and Regen.</if><if validator="HasDiabloEndlessDeath"><n/><n/><s val="StandardTooltipUpgrade">[Endless Death]</s> <s val="StandardTooltip">Max soul count increased.</if><if validator="HasDiabloSiphonTheDead"><n/><n/><s val="StandardTooltipUpgrade">[Siphon The Dead]</s> <s val="StandardTooltip">Consume souls for Health.</if>
Button/Tooltip/DiabloBlackSoulstoneDevilsDueTalent=<s val="StandardTooltipHeader">Devil's Due (Trait)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Resurrection now only costs  <s val="StandardTooltipDetails">75</S> Soulstones.
Button/Tooltip/DiabloBlackSoulstoneDevilsDueTalentSimple=<s val="TalentChoiceNameLabel">Devil's Due (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Resurrections requires less Soulstones.
Button/Tooltip/DiabloBlackSoulstoneEndlessDeathTalentSimple=<s val="TalentChoiceNameLabel">Endless Death (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Increased maximum Soulstone count
Button/Tooltip/DiabloBlackSoulstoneHeroSelect=<s val="StandardTooltip">Gather souls by killing enemies in order to resurrect faster.
Button/Tooltip/DiabloBlackSoulstoneSiphonTheDeadCancel=<s val="StandardTooltip"><n/>Cancels the Siphon the Dead ability.
Button/Tooltip/DiabloBlackSoulstoneSiphonTheDeadFace=<s val="StandardTooltipHeader">Siphon the Dead (D)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Diablo can consume <s val="StandardTooltipDetails">1</s> soul a second to regenerate  <s val="StandardTooltipDetails">3%</s> of his total Health.
Button/Tooltip/DiabloBlackSoulstoneSiphonTheDeadSimple=<s val="TalentChoiceNameLabel">Siphon the Dead (D)</s><n/><s val="TalentChoiceDescriptionLabel">Activate to consume souls to gain Health over time
Button/Tooltip/DiabloBlackSoulstoneSoulFeastTalent=<s val="StandardTooltipHeader">Soul Feast (Trait)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">For each soul gathered, Diablo gains an additional <s val="StandardTooltipDetails"><d ref="Talent,DiabloMasterySoulFeastBlackSoulstone,AbilityModificationArray[0].Modifications[0].Value"/></s> Health and <s val="StandardTooltipDetails"><d ref="Talent,DiabloMasterySoulFeastBlackSoulstone,AbilityModificationArray[0].Modifications[1].Value" precision="2"/></s> Health Regeneration per second.
Button/Tooltip/DiabloBlackSoulstoneSoulFeastTalentSimple=<s val="TalentChoiceNameLabel">Soul Feast (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Diablo gains Health and Regeneration with souls
Button/Tooltip/DiabloBlacksoulstoneEndlessDeathTalent=<s val="StandardTooltipHeader">Endless Death (Trait)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Diablo can hold up to <s val="StandardTooltipDetails">200</s> Soulstone stacks.
Button/Tooltip/DiabloFast=<s val="StandardTooltipHeader">Molten Fists</s><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Basic attacks create an area effect. Deals <d ref="Effect,MoltenFistDamage,Amount"/> damage a second. Lasts for <d ref="Effect,MoltenFistCreatePersistent,PeriodicPeriodArray[0]*Effect,MoltenFistCreatePersistent,PeriodCount"/> seconds.
Button/Tooltip/DiabloFireStomp=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,DiabloFireStomp,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Unleashes fire waves in all directions that deal <s val="StandardTooltipDetails"><d ref="Effect,FireStompDamage,Amount" /></s> damage each.<if validator="HasDiabloFireDevil">  Grants an aura that damages nearby enemies for <s val="StandardTooltipDetails"><d ref="Effect,FireDevilDamage,Amount"/></s> damage every second.  Lasts <s val="StandardTooltipDetails"><d ref="Behavior,FireDevil,Duration"/></s> seconds.</if><if validator="HasDiabloFirestorm"><n/><n/><s val="StandardTooltipUpgrade">[Firestorm]</s> <s val="StandardTooltip">Fire waves return, dealing <s val="StandardTooltipDetails">50%</s> damage.</if><if validator="HasDiabloSwallowingFlames"><n/><n/><s val="StandardTooltipUpgrade">[Swallowing Flames]</s> <s val="StandardTooltip">Fire waves extend farther.</if><if validator="HasDiabloFireDevil"><n/><n/><s val="StandardTooltipUpgrade">[Fire Devil]</s> <s val="StandardTooltip">Surrounds Diablo in flames.</if>
Button/Tooltip/DiabloFireStompFirestormTalent=<s val="StandardTooltipHeader">Firestorm (W)</s><n/><s val="StandardTooltip"><n/>Fire Stomp waves return to Diablo, dealing <s val="StandardTooltipDetails">50%</s> damage.
Button/Tooltip/DiabloFireStompFirestormTalentSimple=<s val="TalentChoiceNameLabel">Firestorm (W)</s><n/><s val="TalentChoiceDescriptionLabel">Fire waves return to Diablo</s>
Button/Tooltip/DiabloFireStompHeroSelect=<s val="StandardTooltip">Unleash fire waves in all directions.
Button/Tooltip/DiabloFireStompSwallowingFlamesTalent=<s val="StandardTooltipHeader">Swallowing Flames (W)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Fire waves extend <s val="StandardTooltipDetails">50%</s> farther.
Button/Tooltip/DiabloFireStompSwallowingFlamesTalentSimple=<s val="TalentChoiceNameLabel">Swallowing Flames (W)</s><n/><s val="TalentChoiceDescriptionLabel">Fire waves extend further
Button/Tooltip/DiabloFirestompFireDevilTalent=<s val="StandardTooltipHeader">Fire Devil (W)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Casting Fire Stomp grants Diablo an aura that deals <s val="StandardTooltipDetails"><d ref="Effect,FireDevilDamage,Amount"/></s> damage every second for <s val="StandardTooltipDetails"><d ref="Behavior,FireDevil,Duration"/></s> seconds.
Button/Tooltip/DiabloFirestompFireDevilTalentSimple=<s val="TalentChoiceNameLabel">Fire Devil (W)</s><n/><s val="TalentChoiceDescriptionLabel">Fire Stomp grants a damage aura
Button/Tooltip/DiabloLightningBreath=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,DiabloLightningBreathTargeted,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Diablo becomes unmovable and channels a cone of lightning that deals <s val="StandardTooltipDetails"><d ref="Effect,LightningBreathTargetedDamage,Amount*10"/></s> damage over <s val="StandardTooltipDetails">5</s> seconds.  The area affected by this spell changes based on your mouse cursor's position.<if validator="HasDiabloEndlessLightning"><n/><n/><s val="StandardTooltipUpgrade">[Endless Lightning]</s> <s val="StandardTooltip">Longer duration and range.</if>
Button/Tooltip/DiabloLightningBreathEndlessLightningTalent=<s val="StandardTooltipHeader">Endless Lightning (R)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Lightning Breath lasts and reaches <s val="StandardTooltipDetails">50%</s> longer.
Button/Tooltip/DiabloLightningBreathEndlessLightningTalentSimple=<s val="TalentChoiceNameLabel">Endless Lightning (R)</s><n/><s val="TalentChoiceDescriptionLabel">Lightning Breath lasts longer and reaches further
Button/Tooltip/DiabloLightningBreathHeroSelect=<s val="StandardTooltip">Channeled spell that damages. Can be reaimed.
Button/Tooltip/DiabloLightningBreathTalent=<s val="StandardTooltipHeader">Lightning Breath (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,DiabloLightningBreathTargeted,Cost[0].Cooldown.TimeUse"/> seconds<n/><n/><s val="StandardTooltip">Diablo becomes unmovable and channels a cone of lightning that deals <s val="StandardTooltipDetails"><d ref="Effect,LightningBreathTargetedDamage,Amount*10"/></s> damage over <s val="StandardTooltipDetails">5</s> seconds.  The area affected by this spell changes based on your mouse cursor's position.
Button/Tooltip/DiabloLightningBreathTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Lightning Breath (R)</s><n/><s val="TalentChoiceDescriptionLabel">Channeled spell that damages enemies
Button/Tooltip/DiabloNightmarish=<s val="StandardTooltipHeader">Molten Fists</s><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Basic attacks create an area effect. Deals <d ref="Effect,MoltenFistDamage,Amount"/> damage a second. Lasts for <d ref="Effect,MoltenFistCreatePersistent,PeriodicPeriodArray[0]*Effect,MoltenFistCreatePersistent,PeriodCount"/> seconds.
Button/Tooltip/DiabloOverkillHeroSelect=Grab enemy and slam them behind Diablo, stunning and dealing damage.
Button/Tooltip/DiabloOverpower=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,DiabloPound,Cost[0].Charge.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Grabs the target and slams it behind Diablo, dealing <s val="StandardTooltipDetails"><d ref="Effect,DiabloPoundDamage,Amount"/></s> damage and stunning for <s val="StandardTooltipDetails"><d ref="Behavior,DiabloPoundStun,Duration" precision="2"/></s> seconds.<if validator="HasDiabloSoulSteal"><n/><n/><s val="StandardTooltipUpgrade">[Soul Steal]</s> <s val="StandardTooltip">Grants <s val="StandardTooltipDetails">3</s> souls.</if><if validator="HasDiabloContinuousOverpower"><n/><n/><s val="StandardTooltipUpgrade">[Continuous Overpower]</s> <s val="StandardTooltip">Can be cast repeatedly.</if>
Button/Tooltip/DiabloOverpowerContinuousOverpowerTalent=<s val="StandardTooltipHeader">Continuous Overpower (E)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Diablo can hold up to <s val="StandardTooltipDetails">2</s> charges of Overpower.
Button/Tooltip/DiabloOverpowerContinuousOverpowerTalentSimple=<s val="TalentChoiceNameLabel">Continuous Overpower (E)</s><n/><s val="TalentChoiceDescriptionLabel">Overpower gains charges
Button/Tooltip/DiabloOverpowerHeroSelect=<s val="StandardTooltip">Grab an enemy and slam them behind Diablo, stunning them and dealing damage.
Button/Tooltip/DiabloOverpowerSoulStealTalent=<s val="StandardTooltipHeader">Soul Steal (E)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Using Overpower grants Diablo up to <s val="StandardTooltipDetails">3</s> souls.
Button/Tooltip/DiabloOverpowerSoulStealTalentSimple=<s val="TalentChoiceNameLabel">Soul Steal (E)</s><n/><s val="TalentChoiceDescriptionLabel">Diablo gains souls by using Overpower
Button/Tooltip/DiabloShadowCharge=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,DiabloShadowCharge,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Charges an enemy, dealing <s val="StandardTooltipDetails"><d ref="Effect,DiabloShadowChargeDamage,Amount"/></s> damage and stunning them for <s val="StandardTooltipDetails"><d ref="Behavior,DiabloShadowChargeMiniExtraStun,Duration"Precision="2"/></s> seconds. If the enemy is knocked into an unpathable location, they are instead stunned for <s val="StandardTooltipDetails"><d ref="Behavior,DiabloShadowChargeExtraStun,Duration"Precision="2"/></s> second.<if validator="HasDiabloFromTheShadows"><n/><n/><s val="StandardTooltipUpgrade">[From The Shadows]</s> <s val="StandardTooltip">Range increased by <s val="StandardTooltipDetails">33%</s>.</if><if validator="HasDiabloCripplingShadows"><n/><n/><s val="StandardTooltipUpgrade">[Crippling Shadows]</s> <s val="StandardTooltip">Slows targets by <s val="StandardTooltipDetails"><d ref="1- - 100*Behavior,CripplingShadows,Modification.UnifiedMoveSpeedFactor"/>%.</if>
Button/Tooltip/DiabloShadowChargeCripplingShadowsFace=<s val="StandardTooltipHeader">Crippling Shadows (Q)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Shadow charge also slows the target by <s val="StandardTooltipDetails"><d ref="1- - 100*Behavior,CripplingShadows,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,CripplingShadows,Duration"/></s> seconds.
Button/Tooltip/DiabloShadowChargeCripplingShadowsTalentSimple=<s val="TalentChoiceNameLabel">Crippling Shadows (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Shadow Charge also slows the target
Button/Tooltip/DiabloShadowChargeFromTheShadowsTalent=<s val="StandardTooltipHeader">From the Shadows (Q)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">The range of Shadow Charge is increased by <s val="StandardTooltipDetails">33%</s>.
Button/Tooltip/DiabloShadowChargeFromTheShadowsTalentSimple=<s val="TalentChoiceNameLabel">From the Shadows (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increased range
Button/Tooltip/DiabloShadowChargeHeroSelect=<s val="StandardTooltip">Charge to a target enemy and push them back.
Button/Tooltip/DocksPirateCaptain=Pay the Captain enough Doubloons and he will bombard your Enemy
Button/Tooltip/DocksTreasureChest=Attack to release Doubloons.
Button/Tooltip/DoubleThrow=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZeratulCleave,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Spins Zeratul's warp blade, dealing <s val="StandardTooltipDetails"><d ref="Effect,CleaveDamage,Amount"/> </s>damage to all enemies nearby.
Button/Tooltip/DragonKnightBullRush=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,VehicleDragonKnightBullRush,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">After a short delay, charge a target to knock them back and deal <s val="StandardTooltipDetails"><d ref="Effect,VehicleDragonKnightBullRushDamage,Amount"/></s> damage.
Button/Tooltip/DragonKnightFireBreath=<s val="StandardTooltipDetails">Cone</s><n/><n/><s val="StandardTooltip">Breathes fire towards the target area, burning enemies for <s val="StandardTooltipDetails"><d ref="Effect,DragonFireBreathDamage,Amount"/></s> damage and leaves a patch of fire on the ground that deals <s val="StandardTooltipDetails"><d ref="Effect,VehicleDragonDragonFireBreathNapalmDamage,Amount * 8"/></s> over <s val="StandardTooltipDetails"><d ref="Effect,VehicleDragonDragonFireBreathPersistentBurn,PeriodCount * Effect,VehicleDragonDragonFireBreathPersistentBurn,PeriodicPeriodArray[0]"/></s> seconds.
Button/Tooltip/DragonKnightLeaveDragon=Leave the Dragon Knight.
Button/Tooltip/DragonKnightRubbleMaker=<s val="StandardTooltipHeader">Rubble Maker (Trait)</s><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltip">Damage dealt to structures is doubled.<n/>Damage from structures is halved.</n>The Dragon Knight explodes on death, dealing <s val="StandardTooltipDetails"><d ref="Effect,VehicleDragonKnightDeathKnockbackDamage,Amount"/></s> damage and knocking back nearby enemies.
Button/Tooltip/DragonShireShrine=Stand nearby to activate the shrine for your team.
Button/Tooltip/DragonShireShrineSun=Stand nearby to activate this shrine for your team.
Button/Tooltip/DragonWardenGate=Channel on a Teleporter to be teleported.
Button/Tooltip/DyingBombTalent=<s val="StandardTooltipHeader">Dying Bomb (W)</s><n/><s val="StandardTooltip"><n/>On death, cast a Sea Bomb at your current location 
Button/Tooltip/DyingBombTalentSimple=<s val="TalentChoiceNameLabel">Dying Bomb (W)</s><n/><s val="TalentChoiceDescriptionLabel">Cast Sea Bomb on death
Button/Tooltip/EZPZDimensionalRipperTalent=<s val="StandardTooltipHeader">EZ-PZ Dimensional Ripper (W)</s><n/><s val="StandardTooltip"><n/>Deth Lazor slows Heroes by <s val="StandardTooltipDetails"><d ref="-100*Behavior,DethLazorRelicHeroDebuff,Modification.UnifiedMoveSpeedFactor"precision="2"/>%</s> and freezes minions or structures for <s val="StandardTooltipDetails"><d ref="Behavior,DethLazorRelicHeroDebuff,Duration"/></s> seconds.
Button/Tooltip/EZPZDimensionalRipperTalentSimple=<s val="TalentChoiceNameLabel">EZ-PZ Dimensional Ripper (W)</s><n/><s val="TalentChoiceDescriptionLabel">Slows Heroes and freezes minions</s>
Button/Tooltip/ExtraTNTTalent=<s val="StandardTooltipHeader">Extra TNT (E)</s><n/><s val="StandardTooltip"><n/>Xplodium Charge deals <s val="StandardTooltipDetails">10%</s> more damage per enemy hit by the blast, to a max of <s val="StandardTooltipDetails">100%</s> increased damage.
Button/Tooltip/ExtraTNTTalentSimple=<s val="TalentChoiceNameLabel">Extra TNT (E)</s><n/><s val="TalentChoiceDescriptionLabel">Deals more damage</s>
Button/Tooltip/FaerieDragonArcaneFlare=<s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonArcaneFlare,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><if validator="FaerieDragonHasArcanePrecision"><d ref="Effect,ArcaneFlareArcanePrecisionMasteryInnerDamage,Amount"/></if><if validator="FaerieDragonHasNoArcanePrecision"><d ref="Effect,ArcaneFlareInnerDamage,Amount"/></if></s> damage in a small area and <s val="StandardTooltipDetails"><d ref="Effect,ArcaneFlareOuterDamage,Amount"/></s> damage in a larger area.<if validator="FaerieDragonHasArcanePrecision"><n/><n/><s val="StandardTooltipUpgrade">[Arcane Precision]</s> <s val="StandardTooltip">Inner area damage increased by <s val="StandardTooltipDetails">33%</s>.</s></if><if validator="FaerieDragonHasStickyFlare"><n/><n/><s val="StandardTooltipUpgrade">[Sticky Flare]</s> <s val="StandardTooltip">Targets are slowed by <s val="StandardTooltipDetails"><d ref="-100*Behavior,StickyFlare,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,StickyFlare,Duration"/></s> seconds.</s></if>
Button/Tooltip/FaerieDragonArcaneFlare2=<s val="StandardTooltip">Deals damage in an area. Deals greater damage to targets in the center.</s>
Button/Tooltip/FaerieDragonArcaneFlareHeroSelect=<s val="StandardTooltip">Deals damage in an area. Deals greater damage to targets in the center.</s>
Button/Tooltip/FaerieDragonBlinkHealActivate=<s val="StandardTooltipDetails">Heroic Ability<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonBlinkHeal,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">For <s val="StandardTooltipDetails"><d ref="Behavior,BlinkHealEnabler,Duration"/></s> seconds you may teleport to nearby allies by right clicking on them, healing them for <s val="StandardTooltipDetails"><if validator="FaerieDragonHasNoYserasBlessing"><d ref="Effect,BlinkHealInitialHeal,RechargeVitalRate"/></if><if validator="FaerieDragonHasYserasBlessing"><d ref="Effect,BlinkHealYserasBlessingMasteryInitialHeal,RechargeVitalRate"/></if></s> instantly, and another <s val="StandardTooltipDetails"><d ref="2*Behavior,BlinkHealHoT,Duration*Effect,BlinkHealPeriodicHeal,RechargeVitalRate"/></s> over <s val="StandardTooltipDetails"><d ref="Behavior,BlinkHealHoT,Duration"/></s> seconds.<if validator="FaerieDragonHasYserasBlessing"><n/><n/><s val="StandardTooltipUpgrade">[Ysera's Blessing]</s> <s val="StandardTooltip">Initial healing increased by <s val="StandardTooltipDetails">200%</s>.</s></if>
Button/Tooltip/FaerieDragonBlinkHealActivateSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonLuminosity,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <c val="FFFF00"><d ref="Effect,LuminosityDamage,Amount[0]"/></c> damage to enemies and healing allies for <c val="FFFF00"><d ref="Effect,LuminosityModifyUnit,Amount[0]"/></c>. Enemy Heroes are also silenced for <c val="FFFF00"><d ref="Behavior,LuminositySilence,Duration"/></c> seconds.
Button/Tooltip/FaerieDragonBlinkHealHeroSelect=<s val="StandardTooltip">Allows you to rapidly dash to allies, healing them over time
Button/Tooltip/FaerieDragonEmeraldBreeze=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonEmeraldBreeze,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">After a short delay, summons a vortex of wind that enemies cannot cross for <s val="StandardTooltipDetails"><d ref="Behavior,EmeraldBreezePathingBlockerTimedLife,Duration"precision="1"/></s> seconds. Enemies near the vortex are periodically pushed away, dealing <s val="StandardTooltipDetails"><d ref="Effect,EmeraldBreezeDamage,Amount"/></s> damage.
Button/Tooltip/FaerieDragonEmeraldBreezeSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonLuminosity,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <c val="FFFF00"><d ref="Effect,LuminosityDamage,Amount[0]"/></c> damage to enemies and healing allies for <c val="FFFF00"><d ref="Effect,LuminosityModifyUnit,Amount[0]"/></c>. Enemy Heroes are also silenced for <c val="FFFF00"><d ref="Behavior,LuminositySilence,Duration"/></c> seconds.
Button/Tooltip/FaerieDragonEmeraldBreezeTalent=<s val="StandardTooltipHeader">Emerald Breeze (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonEmeraldBreeze,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">After a short delay, summons a vortex of wind that enemies cannot cross for <s val="StandardTooltipDetails"><d ref="Behavior,EmeraldBreezePathingBlockerTimedLife,Duration"precision="1"/></s> seconds. Enemies near the vortex are periodically pushed away, dealing <s val="StandardTooltipDetails"><d ref="Effect,EmeraldBreezeDamage,Amount"/></s> damage.
Button/Tooltip/FaerieDragonEmeraldBreezeTalentSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonLuminosity,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <c val="FFFF00"><d ref="Effect,LuminosityDamage,Amount[0]"/></c> damage to enemies and healing allies for <c val="FFFF00"><d ref="Effect,LuminosityModifyUnit,Amount[0]"/></c>. Enemy Heroes are also silenced for <c val="FFFF00"><d ref="Behavior,LuminositySilence,Duration"/></c> seconds.
Button/Tooltip/FaerieDragonEmeraldBreezeTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Emerald Breeze (R)</s><n/><s val="TalentChoiceDescriptionLabel">Blocks and pushes enemies away</s>
Button/Tooltip/FaerieDragonEmeraldBreezeTalentSimpleSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonLuminosity,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <c val="FFFF00"><d ref="Effect,LuminosityDamage,Amount[0]"/></c> damage to enemies and healing allies for <c val="FFFF00"><d ref="Effect,LuminosityModifyUnit,Amount[0]"/></c>. Enemy Heroes are also silenced for <c val="FFFF00"><d ref="Behavior,LuminositySilence,Duration"/></c> seconds.
Button/Tooltip/FaerieDragonEmeraldWind=<s val="StandardTooltipDetails">Heroic Ability<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonEmeraldWind,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of wind, dealing <s val="StandardTooltipDetails"><d ref="Effect,EmeraldWindDamage,Amount[0]"/> </s>damage to enemies and pushing them away from the center.<if validator="FaerieDragonHasContinuousWinds"><n/><n/><s val="StandardTooltipUpgrade">[Continuous Winds]</s> <s val="StandardTooltip">Pulses two additional times, dealing <s val="StandardTooltipDetails">25%</s> damage.</s></if>
Button/Tooltip/FaerieDragonEmeraldWindHeroSelect=<s val="StandardTooltip">Creates an expanding ring that pushes and damages enemies.
Button/Tooltip/FaerieDragonEmeraldWindSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonLuminosity,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <c val="FFFF00"><d ref="Effect,LuminosityDamage,Amount[0]"/></c> damage to enemies and healing allies for <c val="FFFF00"><d ref="Effect,LuminosityModifyUnit,Amount[0]"/></c>. Enemy Heroes are also silenced for <c val="FFFF00"><d ref="Behavior,LuminositySilence,Duration"/></c> seconds.
Button/Tooltip/FaerieDragonEnergyBeam=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonEnergyBeam,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Fires a beam of pure energy, dealing <s val="StandardTooltipDetails"><d ref="Effect,EnergyBeamDamage,Amount[0]"/></s> damage and silencing enemy Heroes for <s val="StandardTooltipDetails"><d ref="Behavior,EnergyBeamSilence,Duration"/></s> seconds.
Button/Tooltip/FaerieDragonEnergyBeamSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonEnergyBeam,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Fires a beam of pure energy, dealing <c val="FFFF00"><d ref="Effect,EnergyBeamDamage,Amount[0]"/></c> damage and silencing enemy Heroes for <c val="FFFF00"><d ref="Behavior,EnergyBeamSilence,Duration"/></c> seconds.
Button/Tooltip/FaerieDragonPassiveUIHeroSelect=<s val="StandardTooltip">Brightwing passively heals nearby allied Heroes.</s>
Button/Tooltip/FaerieDragonPhaseShift=<s val="StandardTooltipDetails">Heroic Ability<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonPhaseShift,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Phase out of the physical plane, becoming invulnerable, gaining <s val="StandardTooltipDetails"><d ref="100*Behavior,FaerieDragonPhaseShift,Modification.UnifiedMoveSpeedFactor"/>%</s> increased movement speed and periodically healing yourself and nearby allies for a maximum of <s val="StandardTooltipDetails"><d ref="Effect,PhaseShiftCreateHealer,RechargeVitalRate*20"/></s> Health. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,FaerieDragonPhaseShift,Duration"/></s> seconds.
Button/Tooltip/FaerieDragonPhaseShiftHeroSelect=<s val="StandardTooltip">Instead of mounting, Brightwing can teleport to an ally hero.</s><if validator="FaerieDragonHasPhaseShield"><n/><n/><s val="StandardTooltipUpgrade">[Phase Shield]</s> <s val="StandardTooltip">Target gets a<s val="StandardTooltipDetails"> <d ref="Behavior,PhaseShield,DamageResponse.ModifyLimit"/></s> point shield for <s val="StandardTooltipDetails"><d ref="Behavior,PhaseShield,Duration"/></s> seconds.</s></if>
Button/Tooltip/FaerieDragonPhaseShiftSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonLuminosity,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <c val="FFFF00"><d ref="Effect,LuminosityDamage,Amount[0]"/></c> damage to enemies and healing allies for <c val="FFFF00"><d ref="Effect,LuminosityModifyUnit,Amount[0]"/></c>. Enemy Heroes are also silenced for <c val="FFFF00"><d ref="Behavior,LuminositySilence,Duration"/></c> seconds.
Button/Tooltip/FaerieDragonPhaseShiftTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Blink Heal (R)</s><n/><s val="TalentChoiceDescriptionLabel">Teleport to allies to heal
Button/Tooltip/FaerieDragonPhaseShiftTalentSimpleSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonLuminosity,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Creates an expanding nova of energy, dealing <c val="FFFF00"><d ref="Effect,LuminosityDamage,Amount[0]"/></c> damage to enemies and healing allies for <c val="FFFF00"><d ref="Effect,LuminosityModifyUnit,Amount[0]"/></c>. Enemy Heroes are also silenced for <c val="FFFF00"><d ref="Behavior,LuminositySilence,Duration"/></c> seconds.
Button/Tooltip/FaerieDragonPixieDust=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonPixieDust,Cost[0].Cooldown[0].TimeUse[0]"precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Target ally to increase their Move Speed by <s val="StandardTooltipDetails"><d ref="100*Behavior,PixieDust,Modification.UnifiedMoveSpeedFactor"/>%</s> and block up to <s val="StandardTooltipDetails"><d ref="Effect,PixieDustApplyBlockStacks,Count"/></s> Hero Basic Attacks, reducing their damage by <s val="StandardTooltipDetails">50%</s>. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,PixieDust,Duration"/></s> seconds.<if validator="FaerieDragonHasShieldDust"><n/><n/><s val="StandardTooltipUpgrade">[Shield Dust]</s> <s val="StandardTooltip">Number of blocks increased to <s val="StandardTooltipDetails">3</s>.</s></if><if validator="FaerieDragonHasAntimagicPowder"><n/><n/><s val="StandardTooltipUpgrade">[Anti-magic Powder]</s> <s val="StandardTooltip">Also reduces one instance of spell damage by <s val="StandardTooltipDetails">50%</s>.</s></if>
Button/Tooltip/FaerieDragonPixieDustHeroSelect=<s val="StandardTooltip">Increases an ally's movement speed and blocks Basic Attacks.</s>
Button/Tooltip/FaerieDragonPixieDustSelectButton=<s val="StandardTooltip">Heal friendly units in a small area for a short time.
Button/Tooltip/FaerieDragonPolymorph=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonPolymorph,Cost[0].Cooldown[0].TimeUse[0]"precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,PolymorphDamage,Amount"/></s> damage. Target enemy cannot attack or use abilities for <s val="StandardTooltipDetails"><d ref="Behavior,Polymorph,Duration"precision="2"/></s> seconds.<if validator="FaerieDragonHasCritterize"><n/><n/><s val="StandardTooltipUpgrade">[Critterize]</s> <s val="StandardTooltip">Targets take <s val="StandardTooltipDetails">25%</s> more damage for the duration.</s></if><if validator="FaerieDragonHasStickyPowder"><n/><n/><s val="StandardTooltipUpgrade">[Sticky Powder]</s> <s val="StandardTooltip">Targets are slowed by <s val="StandardTooltipDetails">50%</s> for the duration.</s></if>
Button/Tooltip/FaerieDragonPolymorphSelectButton=<s val="StandardTooltip">Heal friendly units in a small area for a short time.
Button/Tooltip/FaerieDragonRemedy=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonRemedy,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Heals friendly units in a small area for <s val="StandardTooltipDetails"><d ref="Effect,RemedyModifyUnit,VitalArray[Life].Change[0]*2"/></s> health every second for <s val="StandardTooltipDetails"><d ref="Effect,RemedyBasePersistent,PeriodCount[0]*Effect,RemedyBasePersistent,PeriodicPeriodArray[0]"/></s> seconds.
Button/Tooltip/FaerieDragonRemedySelectButton=<s val="StandardTooltip">Heal friendly units in a small area for a short time.
Button/Tooltip/FaerieDragonSoothingMist=<s val="StandardTooltipDetails">Combat Trait</s><n/><if validator="FaerieDragonHasGustofHealing"><n/>Cooldown: <d ref="Abil,FaerieDragonGustofHealing,Cost[0].Cooldown.TimeUse"/> seconds</if><n/><s val="StandardTooltip">Brightwing heals nearby allied Heroes for <s val="StandardTooltipDetails"><d ref="Effect,SoothingMistCreateHealer,RechargeVitalRate"/></s> every <s val="StandardTooltipDetails"><d ref="Behavior,FaerieDragonSoothingMist,Period"/></s> seconds.  Waits to cast if there is not an injured Hero in range.<if validator="FaerieDragonHasRegenerativeRains"><n/><n/><s val="StandardTooltipUpgrade">[Regenerative Rains]</s> <s val="StandardTooltip">Ability casts activate this effect at no cost.</s></if><if validator="FaerieDragonHasGustofHealing"><n/><n/><s val="StandardTooltipUpgrade">[Gust of Healing]</s> <s val="StandardTooltip">Activate to release Soothing Mist every second for 4 seconds.</s></if>
Button/Tooltip/FalstadAerialBlitzkrieg=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FalstadAerialBlitzkrieg,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">After a <s val="StandardTooltipDetails">1.5</s> second delay, deal <s val="StandardTooltipDetails"><d ref="Effect,AerialBlitzkriegChargeDamage,Amount"/></s> damage to all enemies near Falstad, stunning non-structure targets for <s val="StandardTooltipDetails"><d ref="Behavior,AerialBlitzkriegChargeTarget,Duration" precision="2"/></s> seconds.<if validator="HasFalstadPreparation"><n/><n/><s val="StandardTooltipUpgrade">[Preparation]</s> <s val="StandardTooltip">Casts <s val="StandardTooltipDetails">50%</s> faster.  Grants a shield for <s val="StandardTooltipDetails">50%</s> of Falstads max life.</if>
Button/Tooltip/FalstadAerialBlitzkriegGryphon=
Button/Tooltip/FalstadAerialBlitzkriegHeroSelect=<s val="StandardTooltip">Deals damage and stuns surrounding enemies.
Button/Tooltip/FalstadAerialBlitzkriegPreparationTalent=<s val="StandardTooltipHeader">Preparation (R)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Aerial Blitzkrieg casts <s val="StandardTooltipDetails">50%</s> faster and grants a Shield equal to <s val="StandardTooltipDetails">50%</s> of Falstad's maximum health.  Shield lasts up to <s val="StandardTooltipDetails">4</s> seconds.
Button/Tooltip/FalstadAerialBlitzkriegPreparationTalentSimple=<s val="TalentChoiceNameLabel">Preparation (R)</s><n/><s val="TalentChoiceDescriptionLabel">Faster cast time and grants a Shield
Button/Tooltip/FalstadAerialBlitzkriegTalent=<s val="StandardTooltipHeader">Aerial Blitzkrieg (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FalstadAerialBlitzkrieg,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,AerialBlitzkriegChargeDamage,Amount"/></s> damage to all enemies around Falstad. Stuns non-structure targets for <s val="StandardTooltipDetails"><d ref="Behavior,AerialBlitzkriegChargeTarget,Duration" precision="2"/></s> seconds.
Button/Tooltip/FalstadAerialBlitzkriegTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Aerial Blitzkrieg (R)</s><n/><s val="TalentChoiceDescriptionLabel">Stuns enemies around Falstad
Button/Tooltip/FalstadBarrelRoll=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FalstadBarrelRoll,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Dashes to area. Grants a <s val="StandardTooltipDetails"><d ref="Behavior,BarrelRoll,DamageResponse.ModifyLimit"/></s> point Shield for <s val="StandardTooltipDetails"><d ref="Behavior,BarrelRoll,Duration"/> </s>seconds.<if validator="HasFalstadRange"><n/><n/><s val="StandardTooltipUpgrade">[Range]</s> <s val="StandardTooltip">Travel distance increased.</if><if validator="HasFalstadDogFight"><n/><n/><s val="StandardTooltipUpgrade">[Dog Fight]</s> <s val="StandardTooltip">Shield duration increased.</if><if validator="HasFalstadAfterburner"><n/><n/><s val="StandardTooltipUpgrade">[Afterburner]</s> <s val="StandardTooltip">Increases move speed on arrival.</if>
Button/Tooltip/FalstadBarrelRollAfterburnerTalent=<s val="StandardTooltipHeader">Afterburner (E)</s><n/><s val="StandardTooltip"><n/>After using Barrel Roll, gain <s val="StandardTooltipDetails"><d ref="100*Behavior,BarrelRollRelicBuff,MaxStackCount*Behavior,BarrelRollRelicBuff,Modification.UnifiedMoveSpeedFactor"/>%</s> Movement Speed that decreases over <s val="StandardTooltipDetails"><d ref="Behavior,BarrelRollRelicBuff,Duration"/></s> seconds.
Button/Tooltip/FalstadBarrelRollAfterburnerTalentSimple=<s val="TalentChoiceNameLabel">Afterburner (E)</s><n/><s val="TalentChoiceDescriptionLabel">Gains brief Move Speed</s>
Button/Tooltip/FalstadBarrelRollDogFightTalent=<s val="StandardTooltipHeader">Dog Fight (E)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">The Shield generated by Barrel Roll lasts <s val="StandardTooltipDetails">3</s> seconds longer.
Button/Tooltip/FalstadBarrelRollDogFightTalentSimple=<s val="TalentChoiceNameLabel">Dog Fight (E)</s><n/><s val="TalentChoiceDescriptionLabel">Increased Shield duration
Button/Tooltip/FalstadBarrelRollHeroSelect=<s val="StandardTooltip">Dash to a location and gain a temporary shield.
Button/Tooltip/FalstadBarrelRollRangeTalent=<s val="StandardTooltipHeader">Range (E)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Increase the range of Barrel Roll by <s val="StandardTooltipDetails">20%</s>.
Button/Tooltip/FalstadBarrelRollRangeTalentSimple=<s val="TalentChoiceNameLabel">Range (E)</s><n/><s val="TalentChoiceDescriptionLabel">Barrel Roll range increased
Button/Tooltip/FalstadCripplingHammerTalentSimple=<s val="TalentChoiceNameLabel">Crippling Hammer (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increased slow
Button/Tooltip/FalstadFlightFlyAwayTalent=<s val="StandardTooltipHeader">Fly Away! (Z)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">The cooldown for Flight is reduced by <s val="StandardTooltipDetails">20</s> seconds.
Button/Tooltip/FalstadFlightFlyAwayTalentSimple=<s val="TalentChoiceNameLabel">Fly Away! (Z)</s><n/><s val="TalentChoiceDescriptionLabel">Reduced cooldown
Button/Tooltip/FalstadFlightHeroSelect=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FalstadFlight,Cost[0].Cooldown.TimeUse"/> seconds</s><n/><n/><s val="StandardTooltip">Instead of mounting, Falstad can fly over terrain.</s><if validator="HasFalstadFlyAway"><n/><n/><s val="StandardTooltipUpgrade">[Fly Away!]</s> <s val="StandardTooltip">Cooldown reduced by <s val="StandardTooltipDetails">20</s> seconds.</if><if validator="HasPregameSuppressionBehavior"><n/><n/><c val="FF0000">Locked until game starts.</c></if>
Button/Tooltip/FalstadHammerang=<s val="StandardTooltipDetails">Skillshot</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FalstadHammerang,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,HammerangDamage,Amount"/></s> damage to enemies in a line, slowing them by <s val="StandardTooltipDetails"><d ref="-100 * Behavior,HammerangSlow,Modification.UnifiedMoveSpeedFactor" Precision="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,HammerangSlow,Duration" Precision="2"/></s> seconds. Returns after thrown.  <if validator="HasFalstadWildhammer"><n/><n/><s val="StandardTooltipUpgrade">[Wildhammer]</s> <s val="StandardTooltip"><s val="StandardTooltipDetails">150%</s> damage to first enemy hit.</if><if validator="HasFalstadBoomerang"><n/><n/><s val="StandardTooltipUpgrade">[BOOMerang]</s> <s val="StandardTooltip">Reactivate to deal <s val="StandardTooltipDetails"><d ref="Effect,HammerangMasteryDamage,Amount"/></s> damage. </if><if validator="HasFalstadCripplingHammer"><n/><n/><s val="StandardTooltipUpgrade">[Crippling Hammer]</s> <s val="StandardTooltip">Increases slow to <s val="StandardTooltipDetails">50%</s>.</if>
Button/Tooltip/FalstadHammerangBOOMerangActive=<n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,HammerangMasteryDamage,Amount"/></s> additional damage in a small area around your BOOMerang.</s>
Button/Tooltip/FalstadHammerangBOOMerangTalent=<s val="StandardTooltipHeader">BOOMerang (Q)</s><n/><s val="StandardTooltip"><n/>Can reactivate to deal <s val="StandardTooltipDetails"><d ref="Effect,HammerangMasteryDamage,Amount"/></s> additional damage around the Hammerang.
Button/Tooltip/FalstadHammerangBOOMerangTalentSimple=<s val="TalentChoiceNameLabel">BOOMerang (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Activate again for additional damage</s>
Button/Tooltip/FalstadHammerangCripplingHammerTalent=<s val="StandardTooltipHeader">Crippling Hammer (Q)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Hammerang slows enemies by <s val="StandardTooltipDetails">50%</s> instead of <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/FalstadHammerangHeroSelect=<s val="StandardTooltip">Throw a hammer, slowing and damaging enemies in a line. Hammerang returns after thrown.
Button/Tooltip/FalstadHammerangWildhammerTalent=<s val="StandardTooltipHeader">Wildhammer (Q)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Hammerang deals <s val="StandardTooltipDetails">150%</s> damage to the first target it hits.
Button/Tooltip/FalstadHammerangWildhammerTalentSimple=<s val="TalentChoiceNameLabel">Wildhammer (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increased damage to the first target hit
Button/Tooltip/FalstadShockandAwe=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Skillshot</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FalstadShockAndAwe,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><if validator="DoesNotHaveFalstadBlastOfAwe"><d ref="Effect,ShockAndAweDamage,Amount"/></if><if validator="HasFalstadBlastOfAwe"><d ref="Effect,ShockAndAweDamageBlastOfAwe,Amount"/></if></s> damage to enemies within the targeted area.<if validator="HasFalstadBlastOfAwe"><n/><n/><s val="StandardTooltipUpgrade">[Blast of Awe]</s> <s val="StandardTooltip">Increased range and damage.</if>
Button/Tooltip/FalstadShockandAweBlastofAweTalent=<s val="StandardTooltipHeader">Blast of Awe (R)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Shock and Awe has double the range and deals <s val="StandardTooltipDetails">25%</s> more damage.
Button/Tooltip/FalstadShockandAweHeroSelect=<s val="StandardTooltip">Channeled beam that powers up to deal high damage.
Button/Tooltip/FalstadShockandAweTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Shock and Awe (R)</s><n/><s val="TalentChoiceDescriptionLabel">Long range damage beam
Button/Tooltip/FalstadStormhammerTalent=<s val="StandardTooltipHeader">Stormhammer</s><n/><s val="StandardTooltip"><n/>Basic Attacks deal <s val="StandardTooltipDetails">50%</s> damage against an additional target.
Button/Tooltip/FalstadStormhammerTalentSimple=<s val="TalentChoiceNameLabel">Stormhammer</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks bounce</s>
Button/Tooltip/FalstadTailwind=<s val="StandardTooltipDetails">Combat Trait</s><n/><n/><s val="StandardTooltip">After not taking damage for <s val="StandardTooltipDetails"><d ref="Behavior,FalstadTailwindDisabler,Duration"/></s> seconds, Falstad gains <s val="StandardTooltipDetails"><d ref="100*Behavior,FalstadTailwind,Modification.UnifiedMoveSpeedFactor"/>%</s> increased movement speed.<if validator="HasFalstadGustOfWind"><n/><n/><s val="StandardTooltipUpgrade">[Gust of Wind]</s> <s val="StandardTooltip">Timer reduced by <s val="StandardTooltipDetails">3</s> seconds.</if>
Button/Tooltip/FalstadTailwindGustofWindTalent=<s val="StandardTooltipHeader">Gust of Wind (Trait)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Reduce activation time for Tailwind to <s val="StandardTooltipDetails"><d ref="-1* Talent,FalstadMasteryGustOfWindTailwind,AbilityModificationArray[0].Modifications[0].Value"/></s> seconds.
Button/Tooltip/FalstadTailwindGustofWindTalentSimple=<s val="TalentChoiceNameLabel">Gust of Wind (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Reduced activation time
Button/Tooltip/FalstadTailwindHeroSelect=<s val="StandardTooltip">After not taking damage for a brief period, Falstad gains increased Move Speed.
Button/Tooltip/FalstadThunderstorm=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FalstadThunderstorm,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltipDetails">Passive: <s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,ThunderstormDamage,Amount"/> </s>damage to a random nearby enemy every <s val="StandardTooltipDetails"><d ref="Abil,FalstadThunderstormPassive,Cost[0].Cooldown.TimeUse" precision="1"/></s> seconds.<n/><n/><s val="StandardTooltipDetails">Activate:</s> <s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,ThunderstormActiveDamage,Amount"/></s> damage to up to <s val="StandardTooltipDetails">4</s> nearby enemies. Hitting the same enemy multiple times causes the damage to be reduced by <s val="StandardTooltipDetails">25%</s> each hit.<if validator="HasFalstadZap"><n/><n/><s val="StandardTooltipUpgrade">[Zap!]</s> <s val="StandardTooltip">Passive cooldown reduced by <s val="StandardTooltipDetails">2</s> seconds.</if><if validator="HasFalstadLightningStorm"><n/><n/><s val="StandardTooltipUpgrade">[Lightning Storm]</s> <s val="StandardTooltip">Passive can hit <s val="StandardTooltipDetails">2</s> targets.</if>
Button/Tooltip/FalstadThunderstormCloudburstTalent=<s val="StandardTooltipHeader">Cloudburst (W)</s><n/><s val="StandardTooltip"><n/>Gain <s val="StandardTooltipDetails"><d ref="Behavior,FalstadCloudburst,Modification.AdditiveAttackSpeedFactor * 100" precision="2"/>%</s> additional Attack Speed every time Thunderstorm hits a target. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,FalstadCloudburst,Duration"/></s> seconds and stacks <s val="StandardTooltipDetails"><d ref="Behavior,FalstadCloudburst,MaxStackCountPerCaster" precision="2"/></s> times.
Button/Tooltip/FalstadThunderstormHeroSelect=<s val="StandardTooltip">Damage multiple nearby enemies.<n/>Passive: Periodically damage a random nearby enemy.</s>
Button/Tooltip/FalstadThunderstormLightningStormTalent=<s val="StandardTooltipHeader">Lightning Storm (W)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Thunderstorm can passively hit up to two targets at once.
Button/Tooltip/FalstadThunderstormLightningStormTalentSimple=<s val="TalentChoiceNameLabel">Lightning Storm (W)</s><n/><s val="TalentChoiceDescriptionLabel">Thunderstorm can hit multiple targets
Button/Tooltip/FalstadThunderstormTalentSimple=<s val="TalentChoiceNameLabel">Cloudburst (W)</s><n/><s val="TalentChoiceDescriptionLabel">Lightning strikes increase Attack Speed</s>
Button/Tooltip/FalstadThunderstormZapTalent=<s val="StandardTooltipHeader">Zap! (W)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">The cooldown for Thunderstorm's passive is reduced by <s val="StandardTooltipDetails"><d ref="-1 *Talent,FalstadMasteryZapThunderstorm,AbilityModificationArray[0].Modifications[0].Value"/></s> seconds.
Button/Tooltip/FalstadThunderstormZapTalentSimple=<s val="TalentChoiceNameLabel">Zap! (W)</s><n/><s val="TalentChoiceDescriptionLabel">Reduced passive cooldown
Button/Tooltip/FlyOff=<n/>Orders your Hero to land.<n/><n/>Landing on unpathable terrain will stun you and move you to the nearest pathable area.
Button/Tooltip/FlyOn=<n/><s val="StandardTooltip">Commands your Hero to fly, allowing them to pass over terrain. Drains <s val="StandardTooltipDetails"><d ref="-Behavior,FlyerController,Modification.VitalRegenArray[Energy]"/></s> mana per second.
Button/Tooltip/FootmanMinion=Powerful melee warrior.<n/><n/><c val="ffff8a">Can attack ground units.</c>
Button/Tooltip/FootmanMinionLevel2=Powerful melee warrior.<n/><n/><c val="ffff8a">Can attack ground units.</c>
Button/Tooltip/FootmanMinionLevel3=Powerful melee warrior.<n/><n/><c val="ffff8a">Can attack ground units.</c>
Button/Tooltip/ForceShield=Puts up a temporary shield that absorbs up to <d ref="Behavior,ForceShield,VitalMaxArray"/> for <d ref="Behavior,ForceShield,Duration"/> seconds.<n/>
Button/Tooltip/ForceShieldLevel2=Puts up a temporary shield that absorbs up to <d ref="Behavior,ForceShield,VitalMaxArray"/> for <d ref="Behavior,ForceShield,Duration"/> seconds.<n/>
Button/Tooltip/ForceShieldLevel3=Puts up a temporary shield that absorbs up to <d ref="Behavior,ForceShield,VitalMaxArray"/> for <d ref="Behavior,ForceShield,Duration"/> seconds.<n/>
Button/Tooltip/ForceWave=Knocks nearby enemy units back, dealing <d ref="Effect,ForceWaveDamage,Amount"/>+Intelligence Damage and stunning them for <d ref="Behavior,ForceWaveStun,Duration"/> second.
Button/Tooltip/ForceWaveLevel2=Knocks nearby enemy units back, dealing <d ref="Effect,ForceWaveLv2Damage,Amount"/>+Intelligence Damage and stunning them for <d ref="Behavior,ForceWaveStun,Duration"/> second.
Button/Tooltip/ForceWaveLevel3=Knocks nearby enemy units back, dealing <d ref="Effect,ForceWaveLv3Damage"/>+Intelligence Damage and stunning them for <d ref="Behavior,ForceWaveStun,Duration"/> second.
Button/Tooltip/ForceWaveLevel4=Knocks nearby enemy units back, dealing <d ref="Effect,ForceWaveLv4Damage,Amount"/>+Intelligence Damage and stunning them for <d ref="Behavior,ForceWaveStun,Duration"/> second.
Button/Tooltip/ForceWaveLevel5=Knocks nearby enemy units back, dealing <d ref="Effect,ForceWaveLv5Damage,Amount"/>+Intelligence Damage and stunning them for <d ref="Behavior,ForceWaveStun,Duration"/> second.
Button/Tooltip/GWItemArmor10=Raises Hero's Armor by 10 when carried.
Button/Tooltip/GWItemDamage20=Increases Hero's regular attack damage by 20 when carried.
Button/Tooltip/GWItemDex12=Raises Hero's Dexterity by 12 when carried
Button/Tooltip/GWItemEnergy200=Increases Hero's maximum energy by 200 when. carried
Button/Tooltip/GWItemEnergy400=Increases Hero's maximum energy by 400 when carried.
Button/Tooltip/GWItemInt12=Raises Hero's Intelligence by 12 when carried.
Button/Tooltip/GWItemLife400=Increases Hero's maximum health by 400 when carried.
Button/Tooltip/GWItemLifeRegen3=Increases Hero's health regen by 3 when carried.
Button/Tooltip/GWItemLifeRegen6=Increases Hero's health regen by 6 when carried.
Button/Tooltip/GWItemMarks12=Raises Hero's Marksmanship by 12 when carried.
Button/Tooltip/GWItemMarks3=Raises Hero's Marksmanship by 3 when carried.
Button/Tooltip/GWItemMarks6=Raises Hero's Marksmanship by 6 when carried.
Button/Tooltip/GWItemPsi12=Raises Hero's Psi by 12 when carried.
Button/Tooltip/GWItemPsi3=Raises Hero's Psi by 3 when carried.
Button/Tooltip/GWItemPsi6=Raises Hero's Psi by 6 when carried.
Button/Tooltip/GWItemSta12=Raises Hero's Sta by 12 when carried.
Button/Tooltip/GWItemSta3=Raises Hero's Sta by 3 when carried.
Button/Tooltip/GWItemSta6=Raises Hero's Sta by 6 when carried.
Button/Tooltip/GWItemStr12=Raises Hero's Strength by 12 when carried.
Button/Tooltip/GWItemTeleport10=+10% Movement Speed. Teleports the Hero to a friendly Nexus (5 second channel, 3 minute cooldown).
Button/Tooltip/GWItemTeleport20=+20% Movement Speed. Teleports the Hero to a friendly Nexus (5 second channel, 3 minute cooldown).
Button/Tooltip/GenericAmplifiedHealingTalent=<s val="StandardTooltipHeader">Amplified Healing</s><n/><s val="StandardTooltip"><n/>Increases healing taken and regeneration effects by <s val="StandardTooltipDetails"><d ref="100*Behavior,TalentBucketAmplifiedHealing,Modification.HealTakenMultiplier-100"/>%</s>.</s>
Button/Tooltip/GenericAmplifiedHealingTalentSimple=<s val="TalentChoiceNameLabel">Amplified Healing</s><n/><s val="TalentChoiceDescriptionLabel">Healing effects increased</s>
Button/Tooltip/GenericArcaneTeachings=<s val="StandardTooltipHeader">Arcane Teachings</s><n/><s val="StandardTooltip"><n/>Your Ability damage also slows the Move Speed of its target by <s val="StandardTooltipDetails"><d ref="-1*Behavior,TalentBucketArcaneTeachingsSlow,Modification.UnifiedMoveSpeedFactor*100"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketArcaneTeachingsSlow,Duration"/></s> seconds.
Button/Tooltip/GenericArcaneTeachingsSimple=<s val="TalentChoiceNameLabel">Arcane Teachings</s><n/><s val="TalentChoiceDescriptionLabel">Empower your Abiliites to slow enemies</s>
Button/Tooltip/GenericBattleFuryTalent=<s val="StandardTooltipHeader">Battle Fury</s><n/><n/><s val="StandardTooltip">Your Basic Attacks increase your Attack Speed by <s val="StandardTooltipDetails"><d ref="100*Behavior,TalentBucketBattleFuryBuff,Modification.AdditiveAttackSpeedFactor"/>%</s> and Attack Damage by <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketBattleFuryBuff,Modification.DamageDealtScaled[Ranged]"/></s>. This effect stacks up to <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketBattleFuryBuff,MaxStackCount"/></s> times.
Button/Tooltip/GenericBattleFuryTalentSimple=<s val="TalentChoiceNameLabel">Battle Fury</s><n/><s val="TalentChoiceDescriptionLabel">Increases Attack Damage and Speed
Button/Tooltip/GenericBattleMomentumTalent=<s val="StandardTooltipHeader">Battle Momentum</s><n/><s val="StandardTooltip"><n/>Basic Attacks reduce your Ability cooldowns by <s val="StandardTooltipDetails">0.5</s> seconds.
Button/Tooltip/GenericBattleMomentumTalentSimple=<s val="TalentChoiceNameLabel">Battle Momentum</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks decrease Ability cooldowns</s>
Button/Tooltip/GenericBerserkHotbar=<s val="StandardTooltipHeader">Berserk</s><n/><s val="StandardTooltip"><n/>Activate to increase your Attack Speed by <s val="StandardTooltipDetails"><d ref="Behavior,TalentBerserk,Modification.AdditiveAttackSpeedFactor*100"/>%</s> and Movement Speed by <s val="StandardTooltipDetails"><d ref="Behavior,TalentBerserk,Modification.UnifiedMoveSpeedFactor*100"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBerserk,Duration"/></s> seconds.
Button/Tooltip/GenericBerserkTalent=<s val="StandardTooltipHeader">Berserk</s><n/><s val="StandardTooltip"><n/>Activate to increase your Attack Speed by <s val="StandardTooltipDetails"><d ref="Behavior,TalentBerserk,Modification.AdditiveAttackSpeedFactor*100"/>%</s> and Movement Speed by <s val="StandardTooltipDetails"><d ref="Behavior,TalentBerserk,Modification.UnifiedMoveSpeedFactor*100"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBerserk,Duration"/></s> seconds.
Button/Tooltip/GenericBerserkTalentSimple=<s val="TalentChoiceNameLabel">Berserk</s><n/><s val="TalentChoiceDescriptionLabel">Activate to increase Attack Speed</s>
Button/Tooltip/GenericBlockTalent=<s val="StandardTooltipHeader">Block</s><n/><s val="StandardTooltip"><n/>Periodically reduces the damage received from Hero Basic Attacks by <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketBlock,DamageResponse.ModifyFraction *100"/>%</s>.  Stores up to <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketBlock,MaxStackCount"/></s> charges.</s>
Button/Tooltip/GenericBlockTalentSimple=<s val="TalentChoiceNameLabel">Block</s><n/><s val="TalentChoiceDescriptionLabel">Periodically reduces incoming Basic Attacks</s>
Button/Tooltip/GenericBloodForBloodHotbar=<s val="StandardTooltipHeader">Blood for Blood</s><n/><s val="StandardTooltip"><n/>Activate to steal <s val="StandardTooltipDetails"><d ref="100*Effect,TalentBloodForBloodDamage,VitalFractionMax[Life]"/>%</s> of target enemy's max Health and slow its Movement Speed by <s val="StandardTooltipDetails"><d ref="-1*Behavior,TalentBloodForBloodDebuff,Modification.UnifiedMoveSpeedFactor*100"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBloodForBloodDebuff,Duration"/></s> seconds.
Button/Tooltip/GenericBloodForBloodSimple=<s val="TalentChoiceNameLabel">Blood for Blood</s><n/><s val="TalentChoiceDescriptionLabel">Activate to disable your target</s>
Button/Tooltip/GenericBloodForBloodTalent=<s val="StandardTooltipHeader">Blood for Blood</s><n/><s val="StandardTooltip"><n/>Activate to steal <s val="StandardTooltipDetails"><d ref="100*Effect,TalentBloodForBloodDamage,VitalFractionMax[Life]"/>%</s> of target enemy's max Health and slow its Movement Speed by <s val="StandardTooltipDetails"><d ref="-1*Behavior,TalentBloodForBloodDebuff,Modification.UnifiedMoveSpeedFactor*100"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBloodForBloodDebuff,Duration"/></s> seconds.
Button/Tooltip/GenericBoltoftheStorm=<s val="StandardTooltipHeader">Bolt of the Storm</s><s val="StandardTooltip"></n><n/>Activate to teleport to a nearby location.
Button/Tooltip/GenericBoltoftheStormTalent=<s val="StandardTooltipHeader">Bolt of the Storm</s><s val="StandardTooltip"></n><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FlashoftheStorms,Cost[0].Cooldown.TimeUse"/> seconds</s><n/><n/><s val="StandardTooltipDetails">Activate: </s>Teleport to target nearby location.
Button/Tooltip/GenericBoltoftheStormTalentSimple=<s val="TalentChoiceNameLabel">Bolt of the Storm</s><n/><s val="TalentChoiceDescriptionLabel">Activated close range teleport
Button/Tooltip/GenericBribe=<s val="StandardTooltipHeader">Bribe</s><n/><n/><s val="StandardTooltip">Kill enemy minions to gain stacks of Bribe.  Use <s val="StandardTooltipDetails"><d ref="Effect,BribeRemoveStackBehavior,Count"/></s> stacks to bribe target Mercenary, instantly defeating them.  Does not work on Golems.  Maximum stacks available: <s val="StandardTooltipDetails"><d ref="Behavior,BribeStacks,MaxStackCount"/></s>.<n/><n/><c val="ffff8a">Current number of Bribe stacks: <s val="StandardTooltipDetails"><d ref="$BehaviorStackCount:BribeStacks$"/></s></c>
Button/Tooltip/GenericBribeTalent=<s val="StandardTooltipHeader">Bribe</s><n/><n/><s val="StandardTooltip">Kill enemy minions to gain stacks of Bribe.  Use <s val="StandardTooltipDetails"><d ref="Effect,BribeRemoveStackBehavior,Count"/></s> stacks to bribe target Mercenary, instantly defeating them.  Does not work on Golems.</s>
Button/Tooltip/GenericBribeTalentSimple=<s val="TalentChoiceNameLabel">Bribe</s><n/><s val="TalentChoiceDescriptionLabel">Kill minions to bribe a Mercenary
Button/Tooltip/GenericBurningRageTalent=<s val="StandardTooltipHeader">Burning Rage</s><n/><s val="StandardTooltip"><n/>Deals <s val="StandardTooltipDetails"><d ref="Effect,BurningRageDamage1,Amount"/></s> damage per second to nearby enemies.
Button/Tooltip/GenericBurningRageTalentSimple=<s val="TalentChoiceNameLabel">Burning Rage</s><n/><s val="TalentChoiceDescriptionLabel">Deals damage around your Hero
Button/Tooltip/GenericCalldownMULERepair=Restores health and ammo to structures.
Button/Tooltip/GenericCalldownMULETalent=<s val="StandardTooltipHeader">Calldown: MULE</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Repairs the structure that is closest to the target point, granting it health and ammo over <s val="StandardTooltipDetails"><d ref="Behavior,CalldownMULETimedLife,Duration"/></s> seconds. If the initial target reaches full health and ammo, the MULE will move on to repair other nearby injured structures.
Button/Tooltip/GenericCalldownMule=<s val="StandardTooltipHeader">Calldown: MULE</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentBucketCalldownMule,Cost[0].Cooldown.TimeUse"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Repairs the structure that is closest to the target point for <s val="StandardTooltipDetails"><d ref="Behavior,CalldownMULETimedLife,Duration"/></s> seconds.  Heals for <s val="StandardTooltipDetails"><d ref="Effect,MULERepairHealth,VitalArray[Life].Change"/></s> health every <s val="StandardTooltipDetails"></s><s val="StandardTooltipDetails"><d ref="Effect,MULERepairHealthPersistent,PeriodicPeriodArray[0]"/></s> second.  Grants <s val="StandardTooltipDetails"><d ref="Effect,MULERepairEnergy,VitalArray[Energy].Change"/></s> ammo every <s val="StandardTooltipDetails"></s> <s val="StandardTooltipDetails"><d ref="Effect,MuleRepairEnergyPersistent,PeriodicPeriodArray[0]"/></s> seconds.  Upon fully healing and rearming a structure, the MULE will move to the closest injured structure.
Button/Tooltip/GenericCalldownMuleTalentSimple=<s val="TalentChoiceNameLabel">Calldown: MULE</s><n/><s val="TalentChoiceDescriptionLabel">Activate to heal and rearm Structures
Button/Tooltip/GenericClairvoyance=<s val="StandardTooltipHeader">Clairvoyance</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentBucketClairvoyance,Cost[0].Cooldown.TimeUse"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Reveal the target area for <s val="StandardTooltipDetails"><d ref="Effect,ClairvoyanceRevealPersistent,PeriodCount *Effect,ClairvoyanceRevealPersistent,PeriodicPeriodArray[0]"/></s> seconds.  Reveals enemies for <s val="StandardTooltipDetails"><d ref="Effect,ClairvoyanceRevealedPersistent,ExpireDelay"/></s> seconds.  This reveal is refreshed while inside the target area.
Button/Tooltip/GenericClairvoyanceTalent=<s val="StandardTooltipHeader">Clairvoyance</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Reveal the target area.  Enemies in the area are revealed for a short duration.
Button/Tooltip/GenericClairvoyanceTalentSimple=<s val="TalentChoiceNameLabel">Clairvoyance</s><n/><s val="TalentChoiceDescriptionLabel">Activate to reveal target area and nearby enemies
Button/Tooltip/GenericCleanse=<s val="StandardTooltipHeader">Cleanse</s><s val="StandardTooltip"><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentCleanse,Cost[0].Cooldown.TimeUse"/> seconds<n/></s><n/><s val="StandardTooltipDetails">Activate:</s> Remove all stuns, roots, silences, and slows from the target and prevents their reapplication for <s val="StandardTooltipDetails"><d ref="Behavior,TalentCleanseBuff,Duration"/></s> second.
Button/Tooltip/GenericCleanseTalent=<s val="StandardTooltipHeader">Cleanse</s><n/><s val="StandardTooltip"><n/>Removes all stuns, roots, silences, and slows from the target and prevents their reapplication for <s val="StandardTooltipDetails"><d ref="Behavior,TalentCleanseBuff,Duration"/></s> second.
Button/Tooltip/GenericCleanseTalentSimple=<s val="TalentChoiceNameLabel">Cleanse</s><n/><s val="TalentChoiceDescriptionLabel">Makes target immune to disables</s>
Button/Tooltip/GenericConstantHeroismTalent=<s val="StandardTooltipHeader">Constant Heroism</s><n/><s val="StandardTooltip"><n/>Your Heroic Ability's cooldown is reduced by <s val="StandardTooltipDetails">30%</s>.
Button/Tooltip/GenericConstantHeroismTalentSimple=<s val="TalentChoiceNameLabel">Constant Heroism</s><n/><s val="TalentChoiceDescriptionLabel">+30% Heroic Ability Cooldown Reduction
Button/Tooltip/GenericDemolitionistTalent=<s val="StandardTooltipHeader">Demolitionist</s><n/><s val="StandardTooltip"><n/>Basic Attacks against enemy structures destroy <s val="StandardTooltipDetails"><d ref="-1*Effect,DemolitionistRemoveAmmoModifyUnit,VitalArray[Energy].Change"/></s> ammo and deal an additional <s val="StandardTooltipDetails">10%</s> damage.
Button/Tooltip/GenericDemolitionistTalentSimple=<s val="TalentChoiceNameLabel">Demolitionist</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks drain structure ammo and deal extra damage to structures
Button/Tooltip/GenericEnvenom=<s val="StandardTooltipHeader">Envenom</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,Envenom,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Poisons an enemy hero, dealing <s val="StandardTooltipDetails"><d ref="Effect,EnvenomDamage,Amount * Behavior,Envenom,Duration"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,Envenom,Duration"/></s> seconds.</s>
Button/Tooltip/GenericEnvenomTalent=<s val="StandardTooltipHeader">Envenom</s><n/><n/><s val="StandardTooltip">Poisons an enemy hero, dealing <s val="StandardTooltipDetails"><d ref="Effect,EnvenomDamage,Amount * Behavior,Envenom,Duration"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,Envenom,Duration"/></s> seconds.
Button/Tooltip/GenericEnvenomTalentSimple=<s val="TalentChoiceNameLabel">Envenom</s><n/><s val="TalentChoiceDescriptionLabel">Poisons an enemy Hero, dealing damage over time
Button/Tooltip/GenericExecutionerTalent=<s val="StandardTooltipHeader">Executioner</s><n/><s val="StandardTooltip"><n/>Basic Attacks deal <s val="StandardTooltipDetails"><d ref="Behavior,TalentExecutionerDamageBuff,Modification.DamageDealtFraction[Ranged]*100"/>%</s> more damage against slowed, rooted, or stunned targets.
Button/Tooltip/GenericExecutionerTalentSimple=<s val="TalentChoiceNameLabel">Executioner</s><n/><s val="TalentChoiceDescriptionLabel">Deal extra damage to disabled targets
Button/Tooltip/GenericFirstAid=<s val="StandardTooltipHeader">First Aid</s><n/><s val="StandardTooltip"><n/>Activate: Heal <s val="StandardTooltipDetails"><d ref="(Behavior,TalentFirstAid,Duration / Behavior,TalentFirstAid,Period) + 1 * Effect,TalentFirstAidCreateHealer,RechargeVitalFraction * 100"/>%</s> of your max Health over <s val="StandardTooltipDetails"><d ref="Behavior,TalentFirstAid,Duration"/></s> seconds.</s>
Button/Tooltip/GenericFirstAidTalent=<s val="StandardTooltipHeader">First Aid</s><n/><s val="StandardTooltip"><n/>Activate to heal <s val="StandardTooltipDetails"><d ref="(Behavior,TalentFirstAid,Duration / Behavior,TalentFirstAid,Period) + 1 * Effect,TalentFirstAidCreateHealer,RechargeVitalFraction * 100"/>%</s> of your max Health over <s val="StandardTooltipDetails"><d ref="Behavior,TalentFirstAid,Duration"/></s> seconds.</s>
Button/Tooltip/GenericFirstAidTalentSimple=<s val="TalentChoiceNameLabel">First Aid</s><n/><s val="TalentChoiceDescriptionLabel">Activate to heal over time
Button/Tooltip/GenericFocusedAttackTalent=<s val="StandardTooltipHeader">Focused Attack</s><n/><s val="StandardTooltip"><n/>Every <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketMarksmanCooldown,Duration" precision="2"/></s> seconds, your next Basic Attack deals <s val="StandardTooltipDetails"><d ref="100*Behavior,TalentBucketMarksman,Modification.DamageDealtFraction[Ranged]"/>%</s> additional damage.  Basic Attacks reduce the cooldown of Focused Attack by <s val="StandardTooltipDetails">1</s> second.
Button/Tooltip/GenericFocusedAttackTalentSimple=<s val="TalentChoiceNameLabel">Focused Attack</s><n/><s val="TalentChoiceDescriptionLabel">Periodically empower Basic Attacks
Button/Tooltip/GenericFollowThroughTalent=<s val="StandardTooltipHeader">Follow Through</s><n/><s val="StandardTooltip"><n/>After using a basic ability, your next Basic Attack deals <s val="StandardTooltipDetails"><d ref="100*Behavior,TalentBucketFollowThrough,Modification.DamageDealtFraction[Ranged]"/>%</s> additional damage.
Button/Tooltip/GenericFollowThroughTalentSimple=<s val="TalentChoiceNameLabel">Follow Through</s><n/><s val="TalentChoiceDescriptionLabel">Using an ability empowers next basic attack.
Button/Tooltip/GenericFuryoftheStormTalent=<s val="StandardTooltipHeader">Fury of the Storm</s><n/><s val="StandardTooltip"><n/>Basic Attacks bounce twice to nearby enemies for <s val="StandardTooltipDetails">50%</s> damage.
Button/Tooltip/GenericFuryoftheStormTalentSimple=<s val="TalentChoiceNameLabel">Fury of the Storm</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks chain to enemies
Button/Tooltip/GenericGiantKillerTalent=<s val="StandardTooltipHeader">Giant Killer</s><n/><s val="StandardTooltip"><n/>Basic Attacks against enemy Heroes deal an additional <s val="StandardTooltipDetails"><d ref="Effect,TalentBucketGiantKillerDamage,VitalFractionMax[Life]*100" precision = "2"/>%</s> of the target's max Health in damage.
Button/Tooltip/GenericGiantKillerTalentSimple=<s val="TalentChoiceNameLabel">Giant Killer</s><n/><s val="TalentChoiceDescriptionLabel">Empowers your Basic Attacks</s>
Button/Tooltip/GenericHardenedFocusTalent=<s val="StandardTooltipHeader">Hardened Focus</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">While above <s val="StandardTooltipDetails">80%</s> life, your Basic Ability cooldowns regenerate <s val="StandardTooltipDetails">50%</s> faster.
Button/Tooltip/GenericHardenedFocusTalentSimple=<s val="TalentChoiceNameLabel">Hardened Focus</s><n/><s val="TalentChoiceDescriptionLabel">Faster cooldowns near full health
Button/Tooltip/GenericHealingWardHotbar=<s val="StandardTooltipHeader">Healing Ward</s><s val="StandardTooltip"><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentHealingWard,Cost[0].Cooldown.TimeUse"/> seconds</s><n/><n/><s val="StandardTooltipDetails">Activate:</s> Place on the ground to heal all allies in an area for <s val="StandardTooltipDetails"><d ref="Effect,HealingWardHeal,RechargeVitalFraction*100"/>%</s> of their max Health every second for <s val="StandardTooltipDetails"><d ref="Behavior,HealingWardTimedLife,Duration"/></s> seconds.
Button/Tooltip/GenericHealingWardTalent=<s val="StandardTooltipHeader">Healing Ward</s><n/><s val="StandardTooltip"><n/>Place on the ground to heal allies in an area for <s val="StandardTooltipDetails"><d ref="Effect,HealingWardHeal,RechargeVitalFraction*100"/>%</s> of their max Health every second for <s val="StandardTooltipDetails"><d ref="Behavior,HealingWardTimedLife,Duration"/></s> seconds.
Button/Tooltip/GenericIceBlock=<s val="StandardTooltipHeader">Ice Block</s><n/><s val="StandardTooltip"><n/>Activate to place yourself in stasis and gain invulnerability for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketIceBlock,Duration"/></s> seconds.
Button/Tooltip/GenericIceBlockTalent=<s val="StandardTooltipHeader">Ice Block</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentBucketIceBlock,Cost[0].Cooldown.TimeUse"/> seconds</s><n/><n/><s val="StandardTooltipDetails">Activate:</s>  Place yourself in stasis and gain invulnerability for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketIceBlock,Duration"/></s> seconds.
Button/Tooltip/GenericIceBlockTalentSimple=<s val="TalentChoiceNameLabel">Ice Block</s><n/><s val="TalentChoiceDescriptionLabel">Activate to become invulnerable
Button/Tooltip/GenericImposingPresenceTalent=<s val="StandardTooltipHeader">Imposing Presence</s><n/><s val="StandardTooltip"><n/>Enemies that attack you have their Attack Speed slowed by <s val="StandardTooltipDetails"><d ref="-100*Behavior,TalentBucketImposingPresenceSlow,Modification.AdditiveAttackSpeedFactor"/>%</s>.
Button/Tooltip/GenericImposingPresenceTalentSimple=<s val="TalentChoiceNameLabel">Imposing Presence</s><n/><s val="TalentChoiceDescriptionLabel">Enemy Basic Attacks are slowed
Button/Tooltip/GenericMercenaryLordTalent=<s val="StandardTooltipHeader">Mercenary Lord</s><n/><s val="StandardTooltip"><n/>Mercenary camps you capture gain the following bonuses:<n/><n/>Siege Giants: <s val="StandardTooltipDetails">50%</s> increased damage<n/>Knights: <s val="StandardTooltipDetails">50%</s> increased health
Button/Tooltip/GenericMercenaryLordTalentSimple=<s val="TalentChoiceNameLabel">Mercenary Lord</s><n/><s val="TalentChoiceDescriptionLabel">Captured Mercs are Stronger</s>
Button/Tooltip/GenericOnslaughtoftheStormTalent=<s val="StandardTooltipHeader">Onslaught of the Storm</s><n/><s val="StandardTooltip"><n/>Enemies killed by Abilities explode for <s val="StandardTooltipDetails"><d ref="Effect,TalentCalloftheStormDamage,Amount"/></s> damage in a small area.
Button/Tooltip/GenericOnslaughtoftheStormTalentSimple=<s val="TalentChoiceNameLabel">Onslaught of the Storm</s><n/><s val="TalentChoiceDescriptionLabel">Enemies explode when killed
Button/Tooltip/GenericOverdrive=<s val="StandardTooltipHeader">Overdrive</s><n/><s val="StandardTooltip"><n/>Activate to raise Ability Power by <s val="StandardTooltipDetails"><d ref="Behavior,BucketOverdrive,Modification.DamageDealtFraction[Spell]*100"/>%</s> and Mana costs by <s val="StandardTooltipDetails">40%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,BucketOverdrive,Duration"/></s> seconds.
Button/Tooltip/GenericOverdriveTalent=<s val="StandardTooltipHeader">Overdrive</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentOverdrive,Cost[0].Cooldown.TimeUse"/> Seconds</s><n/><n/><s val="StandardTooltipDetails">Activate:</s> Increase Ability Power by <s val="StandardTooltipDetails"><d ref="Behavior,BucketOverdrive,Modification.DamageDealtFraction[Spell]*100"/>%</s> and Mana costs by <s val="StandardTooltipDetails">40%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,BucketOverdrive,Duration"/></s> seconds.</s>
Button/Tooltip/GenericOverdriveTalentSimple=<s val="TalentChoiceNameLabel">Overdrive</s><n/><s val="TalentChoiceDescriptionLabel">Activate to empower your Abilities
Button/Tooltip/GenericPathoftheAssassinTalent=<s val="StandardTooltipHeader">Path of the Assassin</s><n/><s val="StandardTooltip"><n/>Your Hero gains an extra <s val="StandardTooltipDetails"><d ref="Behavior,PathOfTheAssassin,VeterancyLevelArray[1].Modification.DamageDealtScaled[Ranged]"/></s> attack damage for every level gained.
Button/Tooltip/GenericPathoftheAssassinTalentSimple=<s val="TalentChoiceNameLabel">Path of the Assassin</s><n/><s val="TalentChoiceDescriptionLabel">Gain damage every level</s>
Button/Tooltip/GenericPathoftheWarriorTalent=<s val="StandardTooltipHeader">Path of the Warrior</s><n/><s val="StandardTooltip"><n/>Your Hero gains <s val="StandardTooltipDetails"><d ref="Behavior,PathOfTheWarrior,VeterancyLevelArray[1].Modification.VitalMaxArray[Life]"/></s> maximum Health every level.
Button/Tooltip/GenericPathoftheWarriorTalentSimple=<s val="TalentChoiceNameLabel">Path of the Warrior</s><n/><s val="TalentChoiceDescriptionLabel">Gain maximum health every level</s>
Button/Tooltip/GenericPathoftheWizardTalent=<s val="StandardTooltipHeader">Path of the Wizard</s><n/><s val="StandardTooltip"><n/>Your Hero gains an extra <s val="StandardTooltipDetails"><d ref="Behavior,PathOfTheWizard,VeterancyLevelArray[1].Modification.VitalMaxArray[Energy]"/></s> Mana and <s val="StandardTooltipDetails"><d ref="Behavior,PathOfTheWizard,VeterancyLevelArray[1].Modification.VitalRegenArray[Energy]" precision="2"/></s> Mana Regen for every level gained.
Button/Tooltip/GenericPathoftheWizardTalentSimple=<s val="TalentChoiceNameLabel">Path of the Wizard</s><n/><s val="TalentChoiceDescriptionLabel">Gain maximum mana and mana regen every level</s>
Button/Tooltip/GenericPromote=<s val="StandardTooltipHeader">Promote</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentBucketPromote,Cost[0].Charge.TimeUse"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Give target allied lane minion <s val="StandardTooltipDetails">+200%</s>  permanent health and <s val="StandardTooltipDetails">+100%</s> permanent damage. Has <s val="StandardTooltipDetails">2</s> charges.
Button/Tooltip/GenericPromoteTalent=<s val="StandardTooltipHeader">Promote</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentBucketPromote,Cost[0].Charge.TimeUse"/> seconds</n><s val="StandardTooltip"><n/>Give target allied lane minion <s val="StandardTooltipDetails">+200%</s>  permanent health and <s val="StandardTooltipDetails">+100%</s> permanent damage. Has <s val="StandardTooltipDetails">2</s> charges.
Button/Tooltip/GenericPromoteTalentSimple=<s val="TalentChoiceNameLabel">Promote</s></s><n/><s val="TalentChoiceDescriptionLabel">Give a minion health and damage</s>
Button/Tooltip/GenericProtectiveShield=<s val="StandardTooltipHeader">Protective Shield</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentProtectiveShield,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Shields an allied Hero, protecting them from <s val="StandardTooltipDetails"><d ref="Behavior,TalentProtectiveShield,DamageResponse.ModifyLimit"/></s> damage before breaking.  Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,TalentProtectiveShield,Duration"/></s> seconds.</s>
Button/Tooltip/GenericProtectiveShieldTalent=<s val="StandardTooltipHeader">Protective Shield</s><n/><n/><s val="StandardTooltip">Shields allied Hero, protecting them from <s val="StandardTooltipDetails"><d ref="Behavior,TalentProtectiveShield,DamageResponse.ModifyLimit"/></s> damage before breaking.  Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,TalentProtectiveShield,Duration"/></s> seconds.</s>
Button/Tooltip/GenericProtectiveShieldTalentSimple=<s val="TalentChoiceNameLabel">Protective Shield</s><n/><s val="TalentChoiceDescriptionLabel">Shields an allied Hero
Button/Tooltip/GenericRegenerationMasterTalent=<s val="StandardTooltipHeader">Regeneration Master</s><n/><n/><s val="StandardTooltip">Gather <s val="StandardTooltipDetails">3</s> Regeneration Globes to permanently grant you <s val="StandardTooltipDetails">+<d ref="Behavior,RegenerationMaster,Modification.VitalRegenArray[Life]"/></s> Health per second.  Stacks.</s>
Button/Tooltip/GenericRegenerationMasterTalentSimple=<s val="TalentChoiceNameLabel">Regeneration Master</s><n/><s val="TalentChoiceDescriptionLabel">Gather Regeneration Globes to increase Health Regeneration
Button/Tooltip/GenericRelentlessTalent=<s val="StandardTooltipHeader">Relentless</s><n/><s val="StandardTooltip"><n/>Reduces the duration of silences, stuns, slows, and roots against your Hero by <s val="StandardTooltipDetails">50%</s>.</s>
Button/Tooltip/GenericRelentlessTalentSimple=<s val="TalentChoiceNameLabel">Relentless</s><n/><s val="TalentChoiceDescriptionLabel">Halves disable durations
Button/Tooltip/GenericResurgenceoftheStormTalent=<s val="StandardTooltipHeader">Resurgence of the Storm</s><n/><s val="StandardTooltip"><n/>Upon dying, revive back at your Altar after <s val="StandardTooltipDetails">5</s> seconds.  This can occur once every <s val="StandardTooltipDetails"><d ref="Behavior,ResurgenceoftheStormCooldown,Duration"/></s> seconds.
Button/Tooltip/GenericResurgenceoftheStormTalentSimple=<s val="TalentChoiceNameLabel">Resurgence of the Storm</s><s val="TalentChoiceDescriptionLabel"><n/>Resurrect upon death
Button/Tooltip/GenericRewindHotbar=<s val="StandardTooltipHeader">Rewind</s><n/><s val="StandardTooltip"><n/>Activate to reduce the cooldown of your Basic Abilities by <s val="StandardTooltipDetails">10</s> seconds.
Button/Tooltip/GenericRewindTalent=<s val="StandardTooltipHeader">Rewind</s><n/><s val="StandardTooltip"><n/>Activate to reduce the cooldown of your Basic Abilities by <s val="StandardTooltipDetails">10</s> seconds.
Button/Tooltip/GenericRewindTalentSimple=<s val="TalentChoiceNameLabel">Rewind</s><n/><s val="TalentChoiceDescriptionLabel">Activate to reduce cooldowns</s>
Button/Tooltip/GenericSearingAttacks=<s val="StandardTooltipHeader">Searing Attacks</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,SearingAttacks,Cost[0].Cooldown.TimeUse"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Deal <s val="StandardTooltipDetails"><d ref="100*Behavior,SearingAttacks,Modification.DamageDealtFraction[Ranged]"/>%</s> additional Basic Attack damage  for <s val="StandardTooltipDetails"><d ref="Behavior,SearingAttacks,Duration"/></s> seconds.  Bonus damage costs <if validator="IsTychus"><s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketSearingAttacksTychus,DamageResponse.Cost.Vital[Energy]"/></s></if><if validator="IsNotTychus"><s val="StandardTooltipDetails"><d ref="Behavior,SearingAttacks,DamageResponse.Cost.Vital[Energy]"/></s></if> Mana per attack.
Button/Tooltip/GenericSearingAttacksTalent=<s val="StandardTooltipHeader">Searing Attacks</s><n/><s val="StandardTooltip"><n/>Activate to increase Basic Attack damage by <s val="StandardTooltipDetails"><d ref="100*Behavior,SearingAttacks,Modification.DamageDealtFraction[Ranged]"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,SearingAttacks,Duration"/></s> seconds.  Attacks cost <if validator="IsTychus"><s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketSearingAttacksTychus,DamageResponse.Cost.Vital[Energy]"/></s></if><if validator="IsNotTychus"><s val="StandardTooltipDetails"><d ref="Behavior,SearingAttacks,DamageResponse.Cost.Vital[Energy]"/></s></if> Mana per hit.
Button/Tooltip/GenericSearingAttacksTalentSimple=<s val="TalentChoiceNameLabel">Searing Attacks</s><n/><s val="TalentChoiceDescriptionLabel">Activate to increase Basic Attack damage at the cost of Mana
Button/Tooltip/GenericShrinkRay=<s val="StandardTooltipHeader">Shrink Ray</s><n/><s val="StandardTooltip"><n/>Activate to reduce an enemy Hero's damage by <s val="StandardTooltipDetails"><d ref="-100*Behavior,TalentBucketShrinkRayDamageReduction,Modification.DamageDealtFraction[Melee]"/>%</s> and Movement Speed by <s val="StandardTooltipDetails"><d ref="-100*Behavior,TalentBucketShrinkRay,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketShrinkRayDamageReduction,Duration"/></s> seconds.
Button/Tooltip/GenericShrinkRayTalent=<s val="StandardTooltipHeader">Shrink Ray</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentBucketShrinkRay,Cost[0].Cooldown.TimeUse"/> seconds</s><n/><s val="StandardTooltip"><n/><s val="StandardTooltipDetails">Activate:</s> <s val="StandardTooltip">Reduce an enemy Hero's damage by <s val="StandardTooltipDetails"><d ref="-100*Behavior,TalentBucketShrinkRayDamageReduction,Modification.DamageDealtFraction[Melee]"/>%</s> and Movement Speed by <s val="StandardTooltipDetails"><d ref="-100*Behavior,TalentBucketShrinkRay,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketShrinkRayDamageReduction,Duration"/></s> seconds.
Button/Tooltip/GenericShrinkRayTalentSimple=<s val="TalentChoiceNameLabel">Shrink Ray</s><n/><s val="TalentChoiceDescriptionLabel">Activate to reduce an enemies damage
Button/Tooltip/GenericSpellShieldTalent=<s val="StandardTooltipHeader">Spell Shield</s><n/><s val="StandardTooltip"><n/>Periodically reduces the damage received from Hero Abilities by <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketBlock,DamageResponse.ModifyFraction *100"/>%</s>.  Stores up to <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketBlock,MaxStackCount"/></s> charges.</s>
Button/Tooltip/GenericSpellShieldTalentSimple=<s val="TalentChoiceNameLabel">Spell Shield</s><n/><s val="TalentChoiceDescriptionLabel">Periodically reduces incoming Abilities
Button/Tooltip/GenericSprint=<s val="StandardTooltipHeader">Sprint</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentBucketSprint,Cost[0].Cooldown.TimeUse"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Gain <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketSprintActiveBehavior,Modification.UnifiedMoveSpeedFactor*100" precision="2"/>%</s> Movement Speed for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketSprintActiveBehavior,Duration"/></s> seconds.
Button/Tooltip/GenericSprintTalent=<s val="StandardTooltipHeader">Sprint</s><n/><s val="StandardTooltip"><n/>Activate to increase Movement Speed by <s val="StandardTooltipDetails"><d ref="100*Behavior,TalentBucketSprintActiveBehavior,Modification.UnifiedMoveSpeedFactor" precision="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketSprintActiveBehavior,Duration" precision="2"/></s> seconds.
Button/Tooltip/GenericSprintTalentSimple=<s val="TalentChoiceNameLabel">Sprint</s><n/><s val="TalentChoiceDescriptionLabel">Activate to increase Move Speed
Button/Tooltip/GenericStoneskin=<s val="StandardTooltipHeader">Stoneskin</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentStoneskin,Cost[0].Cooldown.TimeUse"/> seconds<n/></s><s val="StandardTooltip"><n/>Activate to gain <s val="StandardTooltipDetails">30%</s> of your max Health in Shields for <s val="StandardTooltipDetails"><d ref="Behavior,TalentStoneskin,Duration"/></s> seconds.
Button/Tooltip/GenericStoneskinTalent=<s val="StandardTooltipHeader">Stoneskin</s><n/><s val="StandardTooltip"><n/>Activate to gain <s val="StandardTooltipDetails">30%</s> of your max Health in Shields for <s val="StandardTooltipDetails"><d ref="Behavior,TalentStoneskin,Duration"/></s> seconds.  <s val="StandardTooltipDetails"><d ref="Abil,TalentStoneskin,Cost[0].Cooldown.TimeUse"/></s> second cooldown.
Button/Tooltip/GenericStoneskinTalentSimple=<s val="TalentChoiceNameLabel">Stoneskin</s></s><n/><s val="TalentChoiceDescriptionLabel">Activate to gain a Shield</s>
Button/Tooltip/GenericStormShield=<s val="StandardTooltipHeader">Storm Shield</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentBucketStormShield,Cost[0].Cooldown.TimeUse"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Give you and nearby allied Heroes a shield for <s val="StandardTooltipDetails">20%</s> of their max Health for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketStormShield,Duration"/></s> seconds.
Button/Tooltip/GenericStormShieldTalent=<s val="StandardTooltipHeader">Storm Shield</s><n/><s val="StandardTooltip"><n/>Activate to give you and nearby allied Heroes a Shield for <s val="StandardTooltipDetails">20%</s> of their max health for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketStormShield,Duration"/></s> seconds.
Button/Tooltip/GenericStormShieldTalentSimple=<s val="TalentChoiceNameLabel">Storm Shield</s></s><n/><s val="TalentChoiceDescriptionLabel">Activate to give you and allies a Shield</s>
Button/Tooltip/GenericSuperiorityTalent=<s val="StandardTooltipHeader">Superiority</s><n/><s val="StandardTooltip"><n/>Reduce damage taken from non-heroic enemies by <s val="StandardTooltipDetails"><d ref="100*Behavior,TalentBucketSuperiority,DamageResponse.ModifyFraction" precision="2"/>%</s>.
Button/Tooltip/GenericSuperiorityTalentSimple=<s val="TalentChoiceNameLabel">Superiority</s></s><n/><s val="TalentChoiceDescriptionLabel">Non-Hero damage reduced
Button/Tooltip/GenericSwiftStormTalent=<s val="StandardTooltipHeader">Swift Storm</s><n/><s val="StandardTooltip"><n/>You are no longer dismounted from taking damage.</n></n>Increases mount speed to <s val="StandardTooltipDetails">+60%</s> move speed.
Button/Tooltip/GenericSwiftStormTalentSimple=<s val="TalentChoiceNameLabel">Swift Storm</s></s><n/><s val="TalentChoiceDescriptionLabel">Increases mount speed and prevents dismount
Button/Tooltip/GenericTalentForceofWill1=<s val="StandardTooltipHeader">Force of Will</s><n/><s val="StandardTooltipDetails">When your HP is reduced to less than 20%, gain a shield equal to 150% your current mana for 10 seconds. <d ref="Behavior,TalentForceofWillCooldown,Duration"/> second cooldown.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the amount shielded to 300% your current mana.
Button/Tooltip/GenericTalentForceofWill1Base=<s val="StandardTooltipHeader">Force of Will</s><n/><s val="StandardTooltipDetails">When your HP is reduced to less than 20%, gain a shield equal to 150% your current mana for 10 seconds. <d ref="Behavior,TalentForceofWillCooldown,Duration"/> second cooldown.
Button/Tooltip/GenericTalentForceofWill2=<s val="StandardTooltipHeader">Force of Will</s><n/><s val="StandardTooltipDetails">When your HP is reduced to less than 20%, gain a shield equal to 300% your current mana for 10 seconds. <d ref="Behavior,TalentForceofWillCooldown,Duration"/> second cooldown.
Button/Tooltip/GenericTalentSwiftness1=<s val="StandardTooltipHeader">Swiftness</s><n/><s val="StandardTooltipDetails">Increases non-mounted movement speed by <d ref="100*Behavior,GenericTalentSwiftness1,Modification.AdditiveMoveSpeedFactor"/>%.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the speed-up amount <d ref="100*Behavior,GenericTalentSwiftness2,Modification.AdditiveMoveSpeedFactor"/>%.
Button/Tooltip/GenericTalentSwiftness1Base=<s val="StandardTooltipHeader">Swiftness</s><n/><s val="StandardTooltipDetails">Increases non-mounted movement speed by <d ref="100*Behavior,GenericTalentSwiftness1,Modification.AdditiveMoveSpeedFactor"/>%.
Button/Tooltip/GenericTalentSwiftness2=<s val="StandardTooltipHeader">Swiftness</s><n/><s val="StandardTooltipDetails">Increases non-mounted movement speed by <d ref="100*Behavior,GenericTalentSwiftness2,Modification.AdditiveMoveSpeedFactor"/>%.
Button/Tooltip/GenericVampiricAssaultTalent=<s val="StandardTooltipHeader">Vampiric Assault</s><n/><s val="StandardTooltip"><n/>Basic Attacks heal you for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketVampiricAssault,Modification.VitalDamageLeechArray[0].KindArray[2] * 100"/>%</s> of the damage done.
Button/Tooltip/GenericVampiricAssaultTalentSimple=<s val="TalentChoiceNameLabel">Vampiric Assault</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks heal your Hero</s>
Button/Tooltip/Ghoul=A MINDLESS ZOMBIE LOG FROM HELL
Button/Tooltip/GiantKiller3=<s val="StandardTooltipHeader">Giant Killer</s><n/><s val="StandardTooltipDetails">Auto attacks to enemy Heroes deal additional damage equal to <d ref="Effect,GiantKiller3,VitalFractionMax[Life] * 100" precision="1"/>% of the target's maximum health.
Button/Tooltip/GoblinFusionTalent=<s val="StandardTooltipHeader">Goblin Fusion (W)</s><n/><s val="StandardTooltip"><n/>Deth Lazor gains another stage of charging after reaching max size, which increases the total damage dealt by <s val="StandardTooltipDetails">50%</s>.
Button/Tooltip/GoblinFusionTalentSimple=<s val="TalentChoiceNameLabel">Goblin Fusion (W)</s><n/><s val="TalentChoiceDescriptionLabel">Adds another stage of max charge</s>
Button/Tooltip/GraveGolemBindingRoots=Roots roots roots
Button/Tooltip/GraveGolemMegaStun=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,OgrenautStomp,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Slam the ground, dealing <s val="StandardTooltipDetails"><d ref="Effect,OgrenautStompDamage,Amount[0]"/></s> damage to nearby enemies and stunning them.
Button/Tooltip/GrenadierMinion=General-purpose infantry.<n/><n/><c val="#ColorAttackInfo">Can attack ground and air units.</c>
Button/Tooltip/HandofSacrificeMastery1=<s val="StandardTooltipHeader">Hand of Providence (E)</s><n/><s val="StandardTooltip"><n/>Enemies in the beam take <s val="StandardTooltipDetails"><d ref="Effect,HandofSacrificeRelicDamage,Amount"/></s> damage every half second, deals double damage to minions.
Button/Tooltip/HandofSacrificeMastery1Simple=<s val="TalentChoiceNameLabel">Hand of Providence (E)</s><n/><s val="TalentChoiceDescriptionLabel">The link deals damage to enemies</s>
Button/Tooltip/Health=Total damage target can take before dying.
Button/Tooltip/HeroJump=Jump!
Button/Tooltip/HeroPlaceholder1=<s val="StandardTooltipHeader">Placeholder Combat Style</s><n/><s val="StandardTooltipDetails">The Goggles, zey do nothing!
Button/Tooltip/HeroPlaceholder2=<s val="StandardTooltipHeader">Placeholder Combat Style</s><n/><s val="StandardTooltipDetails">The Goggles, zey do nothing!
Button/Tooltip/HeroWeaponBarbarianAnimosity=<s val="StandardTooltipHeader">Animosity</s><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Increases maximum Fury by <s val="StandardTooltipDetails">50.</s>
Button/Tooltip/HeroWeaponBarbarianUnforgiving=<s val="StandardTooltipHeader">Unforgiving</s><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Doubles the amount of Fury you get from damage taken and auto-attacks.
Button/Tooltip/HiddenAssaultTalent=<s val="StandardTooltipHeader">Hidden Assault (Trait)</s><n/><s val="StandardTooltip"><n/>After respawning out of an egg, Murky is cloaked for <s val="StandardTooltipDetails"><d ref="Behavior,HiddenAssaultCloak,Duration"/></s> seconds.
Button/Tooltip/HiddenAssaultTalentSimple=<s val="TalentChoiceNameLabel">Hidden Assault (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Cloak after respawning at egg
Button/Tooltip/HoleLadderDown=Right-Click to enter the mines.
Button/Tooltip/HoleLadderUp=Right-Click to exit the mines.
Button/Tooltip/HookLv2=
Button/Tooltip/HookLv3=
Button/Tooltip/HookLv4=
Button/Tooltip/HookLv5=
Button/Tooltip/HungerOfZerus=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,KerriganHungerOfZerus,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Summons a Devouring Maw with <s val="StandardTooltipDetails"><d ref="Unit,KerriganZerusWorm,LifeMax[0]"/></s> health that deals <s val="StandardTooltipDetails"><d ref="Effect,HungerOfZerusImpactDamage,Amount"/></s> damage and devours enemies for <s val="StandardTooltipDetails"><d ref="Behavior,HungerOfZerusWormBehavior,Duration[0]"/></s> seconds. Devoured enemies cannot fight and take <s val="StandardTooltipDetails"><d ref="Effect,HungerOfZerusSustainedDamage,Amount"/></s> damage per second.
Button/Tooltip/IllidanBetrayersThirst=<s val="StandardTooltipDetails">Combat Trait</s><n/><n/><s val="StandardTooltip">Illidan's Basic Attacks heal him for <s val="StandardTooltipDetails"><d ref="Behavior,IllidanBetrayersThirstLifesteal,Modification.VitalDamageLeechArray[Life].KindArray[Ranged]*100"/></s>% of damage dealt and reduce his cooldowns by <s val="StandardTooltipDetails">1</s> second.<if validator="HasIllidanCombatStyleSparforBlood"><n/><n/><s val="StandardTooltipUpgrade">[Spar for Blood] </s><s val="StandardTooltip">Basic Attacks now heal for <s val="StandardTooltipDetails">30%</s> of damage dealt.</if><if validator="HasIllidanCombatStyleBetrayersAttrition"><n/><n/><s val="StandardTooltipUpgrade">[Betrayer's Attrition] </s><s val="StandardTooltip">Illidan heals for <s val="StandardTooltipDetails">15%</s> of Ability damage dealt.</if>
Button/Tooltip/IllidanBetrayersThirstBetrayersAttritionTalent=<s val="StandardTooltipHeader">Betrayer's Attrition (Trait)</s><n/><s val="StandardTooltip"><n/>Illidan heals for <s val="StandardTooltipDetails">15%</s> of Ability damage dealt.
Button/Tooltip/IllidanBetrayersThirstBetrayersAttritionTalentSimple=<s val="TalentChoiceNameLabel">Betrayer's Attrition (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Ability damage heals
Button/Tooltip/IllidanBetrayersThirstSparforBloodTalent=<s val="StandardTooltipHeader">Spar for Blood (Trait)</s><n/><s val="StandardTooltip"><n/>Basic Attacks now heal for <s val="StandardTooltipDetails">30%</s> of damage dealt.
Button/Tooltip/IllidanBetrayersThirstSparforBloodTalentSimple=<s val="TalentChoiceNameLabel">Spar for Blood (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">More Life on Hit
Button/Tooltip/IllidanBetrayersThirstUltimateDuelist=<s val="StandardTooltipDetails">Combat Trait</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,IllidanUltimateDuelist,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Activate to double the cooldown reduction from Basic Attacks for <s val="StandardTooltipDetails"><d ref="Behavior,IllidanUltimateDuelist,Duration"/></s> seconds.</n></n><s val="StandardTooltip">Illidan's Basic Attacks heal him for <s val="StandardTooltipDetails"><d ref="Behavior,IllidanBetrayersThirstLifesteal,Modification.VitalDamageLeechArray[Life].KindArray[Ranged]*100"/></s>% of damage dealt and reduce his cooldowns by <s val="StandardTooltipDetails">1</s> second.<if validator="HasIllidanCombatStyleSparforBlood"><n/><n/><s val="StandardTooltipUpgrade">[Spar for Blood] </s><s val="StandardTooltip">Basic Attacks now heal for <s val="StandardTooltipDetails">30%</s> of damage dealt.</if><if validator="HasIllidanCombatStyleUltimateDuelist"><n/><n/><s val="StandardTooltipUpgrade">[Ultimate Duelist] </s><s val="StandardTooltip">Activate to double the cooldown reduction from Basic Attacks for <s val="StandardTooltipDetails"><d ref="Behavior,IllidanUltimateDuelist,Duration"/></s> seconds.</if><if validator="HasIllidanCombatStyleBetrayersAttrition"><n/><n/><s val="StandardTooltipUpgrade">[Betrayer's Attrition] </s><s val="StandardTooltip">Illidan heals for <s val="StandardTooltipDetails">15%</s> of Ability damage dealt.</if>
Button/Tooltip/IllidanBetrayersThirstUltimateDuelistTalent=<s val="StandardTooltipHeader">Ultimate Duelist (Trait)</s><n/><s val="StandardTooltip"><n/>Activate to double the cooldown reduction from Basic Attacks for <s val="StandardTooltipDetails"><d ref="Behavior,IllidanUltimateDuelist,Duration"/></s> seconds. <s val="StandardTooltipDetails"><d ref="Abil,IllidanUltimateDuelist,Cost[0].Cooldown.TimeUse" precision="1"/></s> second cooldown.
Button/Tooltip/IllidanBetrayersThirstUltimateDuelistTalentSimple=<s val="TalentChoiceNameLabel">Ultimate Duelist (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">More cooldown reduction
Button/Tooltip/IllidanDive=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,IllidanDive,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Dives at the target, dealing <s val="StandardTooltipDetails"><d ref="Effect,IllidanDiveDamage,Amount"/></s> damage and slowing the target by <s val="StandardTooltipDetails"><d ref="-Behavior,IllidanDiveFlipRoot,Modification.UnifiedMoveSpeedFactor * 100"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,IllidanDiveFlipRoot,Duration" precision="2"/></s> seconds. Illidan flips to the other side of the target.<if validator="HasIllidanMasteryMarkedforDeathDive"><n/><n/><s val="StandardTooltipUpgrade">[Marked for Death] </s><s val="StandardTooltip">Illidan's next Basic Attack to the Dive target after casting Dive deals <s val="StandardTooltipDetails">100%</s> more damage.</if><if validator="HasIllidanMasteryRapidChaseDive"><n/><n/><s val="StandardTooltipUpgrade">[Rapid Chase] </s><s val="StandardTooltip">Illidan gains <s val="StandardTooltipDetails"><d ref="Behavior,IllidanDiveRapidChaseBehavior,Modification.UnifiedMoveSpeedFactor * 100"/>%</s> Move Speed for <s val="StandardTooltipDetails"><d ref="Behavior,IllidanDiveRapidChaseBehavior,Duration"/></s> seconds after casting Dive.</if><if validator="HasIllidanMasteryLungeDive"><n/><n/><s val="StandardTooltipUpgrade">[Lunge] </s><s val="StandardTooltip">Increases the cast range of Dive by <s val="StandardTooltipDetails">30%</s>.</if><if validator="HasIllidanMasteryBetrayersAllyDive"><n/><n/><s val="StandardTooltipUpgrade">[Betrayer's Ally] </s><s val="StandardTooltip">Illidan can cast Dive on allies (but will not flip).</if>
Button/Tooltip/IllidanDiveBetrayersAllyTalent=<s val="StandardTooltipHeader">Betrayer's Ally (Q)</s><n/><s val="StandardTooltip"><n/>Illidan can cast Dive on allies (but will not flip).
Button/Tooltip/IllidanDiveBetrayersAllyTalentSimple=<s val="TalentChoiceNameLabel">Betrayer's Ally (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Can Dive allies
Button/Tooltip/IllidanDiveHeroSelect=<s val="StandardTooltip">Dive and flip over the enemy.</s>
Button/Tooltip/IllidanDiveLungeTalent=<s val="StandardTooltipHeader">Lunge (Q)</s><n/><s val="StandardTooltip"><n/>Increases the cast range of Dive by <s val="StandardTooltipDetails">30%</s>.
Button/Tooltip/IllidanDiveLungeTalentSimple=<s val="TalentChoiceNameLabel">Lunge (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increased range
Button/Tooltip/IllidanDiveMarkedforDeathTalent=<s val="StandardTooltipHeader">Marked for Death (Q)</s><n/><s val="StandardTooltip"><n/>Illidan's next Basic Attack on the Dive target deals <s val="StandardTooltipDetails">100%</s> more damage.
Button/Tooltip/IllidanDiveMarkedforDeathTalentSimple=<s val="TalentChoiceNameLabel">Marked for Death (Q)</s><n/><s val="TalentChoiceDescriptionLabel">More damage after Dive
Button/Tooltip/IllidanDiveRapidChaseTalent=<s val="StandardTooltipHeader">Rapid Chase (Q)</s><n/><s val="StandardTooltip"><n/>Illidan gains <s val="StandardTooltipDetails"><d ref="Behavior,IllidanDiveRapidChaseBehavior,Modification.UnifiedMoveSpeedFactor * 100"/>%</s> Move Speed for <s val="StandardTooltipDetails"><d ref="Behavior,IllidanDiveRapidChaseBehavior,Duration"/></s> seconds after casting Dive.
Button/Tooltip/IllidanDiveRapidChaseTalentSimple=<s val="TalentChoiceNameLabel">Rapid Chase (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Move Speed after Dive
Button/Tooltip/IllidanEvasion=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,IllidanEvasion,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Cause incoming Basic Attacks to miss for <s val="StandardTooltipDetails"><d ref="Behavior,IllidanEvasion,Duration" Precision="2"/></s> seconds.<if validator="HasIllidanMasteryDemonicLifeForceEvasion"><n/><n/><s val="StandardTooltipUpgrade">[Demonic Life-Force] </s><s val="StandardTooltip">Evasion grants a <s val="StandardTooltipDetails"><d ref="Behavior,IllidanDemonicLifeForceShield,DamageResponse.ModifyLimit"/></s> point shield. Lasts <s val="StandardTooltipDetails"><d ref="Behavior,IllidanDemonicLifeForceShield,Duration"/></s> seconds.</if><if validator="HasIllidanMasteryLingeringEvasionEvasion"><n/><n/><s val="StandardTooltipUpgrade">[Lingering Evasion] </s><s val="StandardTooltip">Illidan gains <s val="StandardTooltipDetails">2</s> charges of Block (50% reduced Basic Attack damage) after Evasion wears off. Lasts <s val="StandardTooltipDetails">5</s> seconds.</if><if validator="HasIllidanMasterySpellEvasionEvasion"><n/><n/><s val="StandardTooltipUpgrade">[Spell Evasion] </s><s val="StandardTooltip">Illidan takes <s val="StandardTooltipDetails">50%</s> reduced damage from spells while Evasion is active.</if>
Button/Tooltip/IllidanEvasionDemonicLifeForceTalent=<s val="StandardTooltipHeader">Demonic Life-Force (E)</s><n/><s val="StandardTooltip"><n/>Evasion grants a <s val="StandardTooltipDetails"><d ref="Behavior,IllidanDemonicLifeForceShield,DamageResponse.ModifyLimit"/></s> point Shield. Lasts <s val="StandardTooltipDetails"><d ref="Behavior,IllidanDemonicLifeForceShield,Duration"/></s> seconds.
Button/Tooltip/IllidanEvasionDemonicLifeForceTalentSimple=<s val="TalentChoiceNameLabel">Demonic Life-Force (E)</s><n/><s val="TalentChoiceDescriptionLabel">Evasion grants a Shield
Button/Tooltip/IllidanEvasionHeroSelect=<s val="StandardTooltip">Quicken reflexes, causing incoming attacks to miss.</s>
Button/Tooltip/IllidanEvasionLingeringEvasionTalent=<s val="StandardTooltipHeader">Lingering Evasion (E)</s><n/><s val="StandardTooltip"><n/>Illidan gains <s val="StandardTooltipDetails">2</s> charges of Block (50% reduced Basic Attack damage) after Evasion wears off. Lasts <s val="StandardTooltipDetails">5</s> seconds.
Button/Tooltip/IllidanEvasionLingeringEvasionTalentSimple=<s val="TalentChoiceNameLabel">Lingering Evasion (E)</s><n/><s val="TalentChoiceDescriptionLabel">More evasion
Button/Tooltip/IllidanEvasionSpellEvasionTalent=<s val="StandardTooltipHeader">Spell Evasion (E)</s><n/><s val="StandardTooltip"><n/>Illidan takes <s val="StandardTooltipDetails">50%</s> reduced damage from spells while Evasion is active.
Button/Tooltip/IllidanEvasionSpellEvasionTalentSimple=<s val="TalentChoiceNameLabel">Spell Evasion (E)</s><n/><s val="TalentChoiceDescriptionLabel">Reduced spell damage
Button/Tooltip/IllidanImmolationTalentSimple=<s val="TalentChoiceNameLabel">Immolation (W)</s><n/><s val="TalentChoiceDescriptionLabel">Sweeping Strike deals Area damage
Button/Tooltip/IllidanMetamorphisisDemonicFormTalent=<s val="StandardTooltipHeader">Demonic Form (R)</s><n/><s val="StandardTooltip"><n/>Illidan remains in Demonic Form permanently or until killed, and can now Mount while in Demonic Form. Increases the Attack Speed bonus of Demonic Form to <s val="StandardTooltipDetails">30%</s>.
Button/Tooltip/IllidanMetamorphisisDemonicFormTalentSimple=<s val="TalentChoiceNameLabel">Demonic Form (R)</s><n/><s val="TalentChoiceDescriptionLabel">Perma-Demon
Button/Tooltip/IllidanMetamorphosis=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,IllidanMetamorphosisTargeted,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Transforms into demon form at the target location. Deal <s val="StandardTooltipDetails"><d ref="Effect,NewMetamorphosisDamage,Amount"/></s> damage in the area. Illidan gains <s val="StandardTooltipDetails"><d ref="Behavior,IllidanMetamorphosisBonusHealthScaler,Modification.VitalMaxArray[Life]"/></s> temporary max health for each Hero hit, and gains <s val="StandardTooltipDetails"><d ref="100*Behavior,IllidanMetamorphosis,Modification.AdditiveAttackSpeedFactor"/>%</s> increased attack speed. Lasts for <d ref="Behavior,IllidanMetamorphosis,Duration"/> seconds.<if validator="HasIllidanMasteryDemonicFormMetamorphosis"><n/><n/><s val="StandardTooltipUpgrade">[Demonic Form] </s><s val="StandardTooltip">Illidan remains in Demonic Form permanently or until killed, and can now Mount while in Demonic Form. Increases the Attack Speed bonus of Demonic Form to <s val="StandardTooltipDetails">30%</s>.</if>
Button/Tooltip/IllidanMetamorphosisHeroSelect=<s val="StandardTooltip">Transform into demon form, gaining Attack Speed and Health.</s>
Button/Tooltip/IllidanMetamorphosisTalent=<s val="StandardTooltipHeader">Metamorphosis (R)<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,IllidanMetamorphosisTargeted,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,IllidanMetamorphosis,Duration"/> seconds<n/><n/><s val="StandardTooltip">Transforms into demon form at the target location. Deal <s val="StandardTooltipDetails"><d ref="Effect,NewMetamorphosisDamage,Amount"/></s> damage in the area. Illidan gains <s val="StandardTooltipDetails"><d ref="Behavior,IllidanMetamorphosisBonusHealthScaler,Modification.VitalMaxArray[Life]"/></s> temporary max health for each Hero hit and gains <s val="StandardTooltipDetails"><d ref="100*Behavior,IllidanMetamorphosis,Modification.AdditiveAttackSpeedFactor"/>%</s> increased attack speed. Lasts for <d ref="Behavior,IllidanMetamorphosis,Duration"/> seconds.
Button/Tooltip/IllidanMetamorphosisTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Metamorphosis (R)</s><n/><s val="TalentChoiceDescriptionLabel">Gain Health and Attack Speed
Button/Tooltip/IllidanSweepingStrike=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,IllidanSweepingStrike,Cost[0].Charge.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Dashes towards target point, dealing <s val="StandardTooltipDetails"><d ref="Effect,IllidanSweepingStrikeDamage,Amount"/></s> damage to enemies along the way. If Illidan hits an enemy, his Basic Attacks do <s val="StandardTooltipDetails"><d ref="Behavior,IllidanSweepingStrikesDamageBuff,Modification.DamageDealtFraction[Ranged]*100"/>%</s> more damage for <s val="StandardTooltipDetails"><d ref="Behavior,IllidanSweepingStrikesDamageBuff,Duration"/></s> seconds.<if validator="HasIllidanMasteryBatteredAssaultSweepingStrike"><n/><n/><s val="StandardTooltipUpgrade">[Battered Assault] </s><s val="StandardTooltip">Increases the Basic Attack bonus to <s val="StandardTooltipDetails">40%</s>.</if><if validator="HasIllidanMasteryAdditionalReachSweepingStrike"><n/><n/><s val="StandardTooltipUpgrade">[Additional Reach] </s><s val="StandardTooltip">Increases the range of Sweeping Strike by <s val="StandardTooltipDetails">20%</s>.</if><if validator="HasIllidanMasteryImmolationSweepingStrike"><n/><n/><s val="StandardTooltipUpgrade">[Immolation] </s><s val="StandardTooltip">Sweeping Strike causes Illidan to burn nearby enemies for <s val="StandardTooltipDetails"><d ref="Effect,IllidanSweepingStrikesImmolationDamage,Amount"/></s> damage a second for <s val="StandardTooltipDetails"><d ref="Behavior,IllidanSweepingStrikesImmolation,Duration"/></s> seconds.</if><if validator="HasIllidanMasteryEndlessBoundsSweepingStrike"><n/><n/><s val="StandardTooltipUpgrade">[Endless Bounds] </s><s val="StandardTooltip">Illidan ignores all collision while using Sweeping Strike.</if><if validator="HasIllidanMasterySecondSweepSweepingStrike"><n/><n/><s val="StandardTooltipUpgrade">[Second Sweep] </s><s val="StandardTooltip">Illidan can store up to <s val="StandardTooltipDetails">2</s> charges of Sweeping Strike.</if>
Button/Tooltip/IllidanSweepingStrikeAdditionalReachTalent=<s val="StandardTooltipHeader">Additional Reach (W)</s><n/><s val="StandardTooltip"><n/>Increases the range of Sweeping Strike by <s val="StandardTooltipDetails">20%</s>.
Button/Tooltip/IllidanSweepingStrikeAdditionalReachTalentSimple=<s val="TalentChoiceNameLabel">Additional Reach (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increased range
Button/Tooltip/IllidanSweepingStrikeBatteredAssaultTalent=<s val="StandardTooltipHeader">Battered Assault (W)</s><n/><s val="StandardTooltip"><n/>Increases the Basic Attack bonus to <s val="StandardTooltipDetails">40%</s>.
Button/Tooltip/IllidanSweepingStrikeBatteredAssaultTalentSimple=<s val="TalentChoiceNameLabel">Battered Assault (W)</s><n/><s val="TalentChoiceDescriptionLabel">More Attack Damage
Button/Tooltip/IllidanSweepingStrikeEndlessBoundsTalent=<s val="StandardTooltipHeader">Endless Bounds (W)</s><n/><s val="StandardTooltip"><n/>Illidan ignores all collision while using Sweeping Strike.
Button/Tooltip/IllidanSweepingStrikeEndlessBoundsTalentSimple=<s val="TalentChoiceNameLabel">Endless Bounds (W)</s><n/><s val="TalentChoiceDescriptionLabel">Sweeping Strike ignores collision
Button/Tooltip/IllidanSweepingStrikeHeroSelect=<s val="StandardTooltip">Dash in target direction, damaging enemies along the way.</s>
Button/Tooltip/IllidanSweepingStrikeImmolationTalent=<s val="StandardTooltipHeader">Immolation (W)</s><n/><s val="StandardTooltip"><n/>Sweeping Strike causes Illidan to burn nearby enemies for <s val="StandardTooltipDetails"><d ref="Effect,IllidanSweepingStrikesImmolationDamage,Amount"/></s> damage a second for <s val="StandardTooltipDetails"><d ref="Behavior,IllidanSweepingStrikesImmolation,Duration"/></s> seconds.
Button/Tooltip/IllidanSweepingStrikeSecondSweepTalent=<s val="StandardTooltipHeader">Second Sweep (W)</s><n/><s val="StandardTooltip"><n/>Illidan can store up to <s val="StandardTooltipDetails">2</s> charges of Sweeping Strike.
Button/Tooltip/IllidanSweepingStrikeSecondSweepTalentSimple=<s val="TalentChoiceNameLabel">Second Sweep (W)</s><n/><s val="TalentChoiceDescriptionLabel">More Sweeps
Button/Tooltip/IllidanTheHunt=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Effect,IllidanTheHuntModifyUnitAddCooldown,Cost[0].Fraction.Cooldown"/> seconds<n/><n/><s val="StandardTooltip">Charges to target unit, dealing <s val="StandardTooltipDetails"><d ref="Effect,IllidanTheHuntDamage,Amount"/></s> damage on impact and stunning the target for <s val="StandardTooltipDetails"><d ref="Behavior,IllidanTheHuntStun,Duration"/></s> second.<if validator="HasIllidanMasteryNowhereIsSafeTheHunt"><n/><n/><s val="StandardTooltipUpgrade">[Nowhere Is Safe] </s><s val="StandardTooltip">The Hunt has global range. Greatly increases the acceleration of Illidan while Hunting a target.</if>
Button/Tooltip/IllidanTheHuntHeroSelect=<s val="StandardTooltip">Charge to target enemy from a great distance</s>
Button/Tooltip/IllidanTheHuntNowhereisSafeTalent=<s val="StandardTooltipHeader">Nowhere is Safe (R)</s><n/><s val="StandardTooltip"><n/>The Hunt has global range. Greatly increases the acceleration of Illidan while Hunting a target.
Button/Tooltip/IllidanTheHuntNowhereisSafeTalentSimple=<s val="TalentChoiceNameLabel">Nowhere is Safe (R)</s><n/><s val="TalentChoiceDescriptionLabel">Global Hunt range
Button/Tooltip/IllidanTheHuntTalent=<s val="StandardTooltipHeader">The Hunt (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Effect,IllidanTheHuntModifyUnitAddCooldown,Cost[0].Fraction.Cooldown"/> seconds</s><n/></n><s val="StandardTooltip">Launch yourself at the enemy. Deals <s val="StandardTooltipDetails"><d ref="Effect,IllidanTheHuntDamage,Amount"/> </s>damage, stuns target for <s val="StandardTooltipDetails"><d ref="Behavior,IllidanTheHuntStun,Duration"/></s> second. Very long range.
Button/Tooltip/IllidanTheHuntTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">The Hunt (R)</s><n/><s val="TalentChoiceDescriptionLabel">Charges a target from long range
Button/Tooltip/ImpalingBladesZergling=Minion of Kerrigan.
Button/Tooltip/Implosion=Throws a target up into the air dealing <d ref="Effect,ImplosionDamage,Amount"/> Damage per second for <d ref="Behavior,Implosion,Duration"/> second.
Button/Tooltip/ImplosionLevel2=Throws a target up into the air dealing <d ref="Effect,ImplosionLv2Damage,Amount"/> Damage per second for <d ref="Behavior,ImplosionLv2,Duration"/> second.
Button/Tooltip/ImplosionLevel3=Throws a target up into the air dealing <d ref="Effect,ImplosionLv3Damage,Amount"/> Damage per second for <d ref="Behavior,ImplosionLv3,Duration"/> seconds.
Button/Tooltip/ImplosionLevel4=Throws a target up into the air dealing <d ref="Effect,ImplosionLv4Damage,Amount"/> Damage per second for <d ref="Behavior,ImplosionLv4,Duration"/> seconds.
Button/Tooltip/ImplosionLevel5=Throws a target up into the air dealing <d ref="Effect,ImplosionLv5Damage,Amount"/> Damage per second for <d ref="Behavior,ImplosionLv5,Duration"/> seconds.
Button/Tooltip/InfestedTerranEgg=Hatches into an Infested Terran after a short period.
Button/Tooltip/Innervation=<s val="StandardTooltip">Malfurion is not under the effects of Innervation.</s>
Button/Tooltip/ItemCannonball=Move nearby to collect this Doubloon.
Button/Tooltip/ItemConfuseMinions1=<s val="StandardTooltipHeader">Confuse Minions</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ItemConfuseMinions,Cost[0].Cooldown.TimeUse"/> seconds<n/>Duration: <d ref="Behavior,ConfuseMinions1Debuff,Duration"/> seconds<n/><n/><s val="StandardTooltip">Causes enemy Minions in an area to fight each other for a short time.
Button/Tooltip/ItemConfuseMinions2=<s val="StandardTooltipHeader">Confuse Minions</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ItemConfuseMinions,Cost[0].Cooldown.TimeUse"/> seconds<n/>Duration: <d ref="Behavior,ConfuseMinions2Debuff,Duration"/> seconds<n/><n/><s val="StandardTooltip">Causes Minions in an area to fight each other for a short time.<n/><n/>Rank 2: Deals <s val="StandardTooltipDetails">150</s> damage to all units in area.
Button/Tooltip/ItemCooldown42=<s val="StandardTooltipHeader">Cooldown</s><n/><s val="StandardTooltipDetails">Passive Skill<n/><n/></s><s val="StandardTooltip">Decreases ability cooldowns by <s val="StandardTooltipDetails">40%</s>.
Button/Tooltip/ItemCurseOfAgony1=<s val="StandardTooltipHeader">Curse of Agony I</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ItemCurseOfAgony,Cost[0].Cooldown.TimeUse"/> seconds</n><n/></s><s val="StandardTooltip">Hurls a firebolt towards an enemy. Sets the first target it contacts on fire, dealing <s val="StandardTooltipDetails"><d ref="Effect,CurseOfAgonyDamage1,Amount * Behavior,CurseOfAgony1Burn,Duration"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,CurseOfAgony1Burn,Duration"/></s> seconds.
Button/Tooltip/ItemCurseOfAgony2=<s val="StandardTooltipHeader">Curse of Agony II</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ItemCurseOfAgony,Cost[0].Cooldown.TimeUse"/> seconds</n>Duration: <d ref="Behavior,CurseOfAgony2Burn,Duration"/> seconds<n/><n/></s><s val="StandardTooltip">The first target hit is set on fire, dealing <s val="StandardTooltipDetails"><d ref="Effect,CurseOfAgonyDamage2,Amount * Behavior,CurseOfAgony1Burn,Duration"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,CurseOfAgony1Burn,Duration"/></s> seconds.
Button/Tooltip/ItemCurseOfAgony3=<s val="StandardTooltipHeader">Curse of Agony III</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ItemCurseOfAgony,Cost[0].Cooldown.TimeUse"/> seconds</n>Duration: <d ref="Behavior,CurseOfAgony3Burn,Duration"/> seconds<n/><n/></s><s val="StandardTooltip">The first target hit is set on fire, dealing <s val="StandardTooltipDetails"><d ref="Effect,CurseOfAgonyDamage3,Amount * Behavior,CurseOfAgony1Burn,Duration"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,CurseOfAgony1Burn,Duration"/></s> seconds. Slows the target by <s val="StandardTooltipDetails"><d ref="-100* Behavior,CurseOfAgony3Slow,Modification.UnifiedMoveSpeedFactor" Precision="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,CurseOfAgony3Slow,Duration"/></s> seconds.
Button/Tooltip/ItemDeadlySpells12=<s val="StandardTooltipHeader">Deadly Spells</s><n/><s val="StandardTooltipDetails">Passive Item<n/><n/></s><s val="StandardTooltip">Increases the potency of damaging spells by <s val="StandardTooltipDetails">10%</s>.
Button/Tooltip/ItemDeadlySpells13=<s val="StandardTooltipHeader">Deadly Spells</s><n/><s val="StandardTooltipDetails">Passive Item<n/><n/></s><s val="StandardTooltip">Increases the potency of damaging spells by <s val="StandardTooltipDetails">10%</s>.
Button/Tooltip/ItemEMPBomb=<s val="StandardTooltipHeader">EMP Bomb</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ItemEMPBomb,Cost[0].Cooldown.TimeUse"/> seconds<n/><n/><s val="StandardTooltip">Dispels enemy shields and deals <s val="StandardTooltipDetails"><d ref="Effect,EMPBombDamage,Amount"/></s> damage to vehicles in the targeted area.
Button/Tooltip/ItemFrostOrb12=<s val="StandardTooltipHeader">Frost Orb</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,OrbOfFrost,Cost[0].Cooldown.TimeUse"/> seconds</n>Duration: <d ref="Behavior,OrbOfFrostActive,Duration"/> seconds<n/><n/></s><s val="StandardTooltip">Activate to cause your Basic Attacks and Abilities slow enemies by <s val="StandardTooltipDetails"><d ref="-100* Behavior,OrbOfFrostSlow,Modification.UnifiedMoveSpeedFactor" Precision="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,OrbOfFrostSlow,Duration" Precision="2"/></s> seconds.</n></n>Passive: Increases attack damage by <s val="StandardTooltipDetails"><d ref="Behavior,OrbOfFrostPassiveDamage,Modification.DamageDealtScaled[2]"/></s> and ability power by <s val="StandardTooltipDetails">5%</s>.
Button/Tooltip/ItemHealingPotion=Restores 200 health over 20 seconds.
Button/Tooltip/ItemHealingWard=STAYIN ALIVE
Button/Tooltip/ItemHealingWardSimple=<s val="TalentChoiceNameLabel">Healing Ward</s><n/><s val="TalentChoiceDescriptionLabel">Heals in an area</s>
Button/Tooltip/ItemJuggernaut=<s val="StandardTooltipHeader">Juggernaut</s><n/></s><s val="StandardTooltipDetails">+<d ref="Behavior,Juggernaut,Modification.VitalMaxArray[Life]"/> Health</s><n/><n/><s val="StandardTooltipDetails">Passive:</s> <s val="StandardTooltip">Reduces duration of stuns, slows, silences, and roots by 40%.
Button/Tooltip/ItemLifeLeech2Buy=<s val="StandardTooltipHeader">Upgrade Life Leech</s><n/><s val="StandardTooltipDetails">Life Leech: <d ref="Effect,LifeLeech1Heal,VitalArray[0].Change"/><IMG path="@UI/StormIconConversionArrow" height="11" width="25"/><d ref="Effect,LifeLeech2Heal,VitalArray[0].Change"/> per attack
Button/Tooltip/ItemLifeLeech3Buy=<s val="StandardTooltipHeader">Upgrade Life Leech</s><n/><s val="StandardTooltipDetails">Life Leech: <d ref="Effect,LifeLeech2Heal,VitalArray[0].Change"/><IMG path="@UI/StormIconConversionArrow" height="11" width="25"/><d ref="Effect,LifeLeech3Heal,VitalArray[0].Change"/> per attack</n>Increases attack speed by <d ref="100*Behavior,LifeLeech3,Modification.AttackSpeedMultiplier-100" Precision="2"/>%
Button/Tooltip/ItemSpellExpander=<s val="StandardTooltipHeader">Spell Expander</s><n/><s val="StandardTooltipDetails">Passive Skill<n/><n/></s><s val="StandardTooltip">Increases the AoE radius of your spells and weapon effects by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/ItemUnderworldPowerup=Move nearby to collect this Skull.
Button/Tooltip/ItemVampiricTouch4=<s val="StandardTooltipHeader">Vampiric Touch</s><n/><s val="StandardTooltipDetails">Passive Item<n/><n/></s><s val="StandardTooltip">Your Hero's basic attack restores <s val="StandardTooltipDetails"><d ref="Effect,VampiricTouchHeal,VitalArray[0].Change"/></s> health per hit.
Button/Tooltip/JungleBattleship=Pay Blackheart Doubloons to Bombard Your Enemy
Button/Tooltip/KaboomTalent=<s val="StandardTooltipHeader">Kaboom! (W)</s><n/><s val="StandardTooltip"><n/>Sea Bomb's increased structure damage also applies to heroes.
Button/Tooltip/KaboomTalentSimple=<s val="TalentChoiceNameLabel">Kaboom ! (W)</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceStatAbilityLabel"><s val="TalentChoiceDescriptionLabel">Increased damage to heroes
Button/Tooltip/KaelthasMiniPhoenixEgg=Hatches into a Mini-Phoenix after a short period.
Button/Tooltip/KaelthasVerdantSpheres=Burning enemies spread their Burning stacks to nearby enemies. Spreading Burn does not increase Burning stacks on any target.
Button/Tooltip/KerriganAssimilation=<s val="StandardTooltipDetails">Combat Trait</s><n/><n/><s val="StandardTooltipDetails"><d ref="$GalaxyVar:libGDHL_gv_bALHeroKerriganAssimilationRangedDamageModifier$*100"/>%</s> of attack damage and <s val="StandardTooltipDetails"><d ref="$GalaxyVar:libGDHL_gv_bALHeroKerriganAssimilationSpellDamageModifier$*100"/>%</s> of ability damage done to non-Heroic targets is turned into Shields for <s val="StandardTooltipDetails"><d ref="Behavior,KerriganAssimilationShield,Duration"/></s> seconds and is refreshed upon damage application. Kerrigan gains double this amount when damage is done to Heroic targets.  The Shield's maximum value increases as you level.<n/><n/><c val="ffff8a">Current maximum: <s val="StandardTooltipDetails"><d ref="Effect,AssimilationDummyValue,Amount"/></s></c><if validator="HasKerriganCombatStyleLingeringEssence"><n/><n/><s val="StandardTooltipUpgrade">[Lingering Essence]</s><s val="StandardTooltip"> Assimilation Shield duration increased to <s val="StandardTooltipDetails">12</s> seconds.</if>
Button/Tooltip/KerriganAssimilationHeroSelect=<s val="StandardTooltip">Gain a temporary Shield by attacking enemies.
Button/Tooltip/KerriganAssimilationLingeringEssenceTalent=<s val="StandardTooltipHeader">Lingering Essence (Trait)</s><n/><s val="StandardTooltip"><n/>Assimilation Shield duration increased to <s val="StandardTooltipDetails">12</s> seconds.
Button/Tooltip/KerriganAssimilationLingeringEssenceTalentSimple=<s val="TalentChoiceNameLabel">Lingering Essence (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Increased Assimilation Shield duration
Button/Tooltip/KerriganDoubleStrike=<s val="StandardTooltipHeader">Double Strike</s><n/><s val="StandardTooltip"><n/>When your Basic Abilities damage an enemy, your next Basic Attack hits an additional time for <s val="StandardTooltipDetails">50%</s> damage.
Button/Tooltip/KerriganDoubleStrikeSimple=<s val="TalentChoiceNameLabel">Double Strike</s><n/><s val="TalentChoiceDescriptionLabel">Dealing damage with an ability empowers your next attack</s>
Button/Tooltip/KerriganFuryoftheSwarm=<s val="StandardTooltipHeader">Fury of the Swarm</s><n/><s val="StandardTooltip"><n/>Basic Attacks splash for <s val="StandardTooltipDetails"><d ref="-1*Effect,RazorWingsSplashDamage,AttributeFactor[Heroic]*100" precision = "2"/>%</s> damage around Kerrigan.
Button/Tooltip/KerriganFuryoftheSwarmSimple=<s val="TalentChoiceNameLabel">Fury of the Swarm</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks cleave</s>
Button/Tooltip/KerriganHomingMissile=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,KerriganHomingMissile,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Fires a bolt of energy at the target, dealing <c val="FFFF00"><d ref="Effect,HomingMissileDamage,Amount[0]"/></s> damage to target and nearby enemies.
Button/Tooltip/KerriganImpalingBlades=<s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,KerriganCrushingGrip,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,CrushingGripDamage,Amount + (Effect,CrushingGripDamage,Amount * Effect,CrushingGripDamage,AttributeFactor[Structure])"/></s> damage to enemies within the target area, stunning them for <s val="StandardTooltipDetails"><d ref="Behavior,CrushingGrip,Duration" precision="2"/></s> second.<if validator="HasKerriganMasteryImpalingBladesSharpenedBlades"><n/><n/><s val="StandardTooltipUpgrade">[Sharpened Blades]</s><s val="StandardTooltip"> Deals <s val="StandardTooltipDetails">15%</s> more damage.</s></if><if validator="HasKerriganMasteryCrushingSwarm"><n/><n/><s val="StandardTooltipUpgrade">[Impaling Swarm]</s><s val="StandardTooltip"> Spawns <s val="StandardTooltipDetails"><d ref="Effect,ImpalingBladesZerglingOffsetCreatePersistent,PeriodCount"/></s> Zerglings at the target location.</if><if validator="HasKerriganMasteryImpalingBladesBladeTorrent"><n/><n/><s val="StandardTooltipUpgrade">[Blade Torrent]</s><s val="StandardTooltip"> Increases the radius by <s val="StandardTooltipDetails">50%</s>.</s></if>
Button/Tooltip/KerriganImpalingBladesBladeTorrentTalent=<s val="StandardTooltipHeader">Blade Torrent (W)</s><n/><s val="StandardTooltip"><n/>Increases the size of Impaling Blades by <s val="StandardTooltipDetails">50%</s>.
Button/Tooltip/KerriganImpalingBladesBladeTorrentTalentSimple=<s val="TalentChoiceNameLabel">Blade Torrent (W)</s><n/><s val="TalentChoiceDescriptionLabel">Impaling Blades increased size
Button/Tooltip/KerriganImpalingBladesDamageTalent2=<s val="StandardTooltipHeader">Sharpened Blades (W)</s><n/><s val="StandardTooltip"><n/>Impaling Blades deals <s val="StandardTooltipDetails">15%</s> more damage.
Button/Tooltip/KerriganImpalingBladesHeroSelect=<s val="StandardTooltip">Stun and damage enemies in an area.
Button/Tooltip/KerriganImpalingBladesImpalingSwarm=<s val="StandardTooltipHeader">Impaling Swarm (W)</s><n/><s val="StandardTooltip"><n/>Impaling Blades also spawns <s val="StandardTooltipDetails"><d ref="Effect,ImpalingBladesZerglingOffsetCreatePersistent,PeriodCount"/></s> Zerglings at the target location.
Button/Tooltip/KerriganImpalingBladesImpalingSwarmTalentSimple=<s val="TalentChoiceNameLabel">Impaling Swarm (W)</s><n/><s val="TalentChoiceDescriptionLabel">Spawns <s val="StandardTooltipDetails"><d ref="Effect,ImpalingBladesZerglingOffsetCreatePersistent,PeriodCount"/></s> Zerglings</s>
Button/Tooltip/KerriganImpalingBladesSharpenedBladesTalent=<s val="StandardTooltipHeader">Sharpened Blades (W)</s><n/><s val="StandardTooltip"><n/>Impaling Blades deals <s val="StandardTooltipDetails">15%</s> more damage.
Button/Tooltip/KerriganImpalingBladesSharpenedBladesTalentSimple=<s val="TalentChoiceNameLabel">Sharpened Blades (W)</s><n/><s val="TalentChoiceDescriptionLabel">Impaling Blades deals more damage
Button/Tooltip/KerriganMaelstrom=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,KerriganMaelstrom,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,MaelstromDamage,Amount * 2"/></s> damage per second to enemies nearby. Lasts for <d ref="Behavior,Maelstrom,Duration" precision="1"/> seconds</s>.<if validator="HasKerriganMasteryMaelstromOmegastorm"><n/><n/><s val="StandardTooltipUpgrade">[Omegastorm]</s><s val="StandardTooltip"> Maelstrom size increased by <s val="StandardTooltipDetails">25%</s> . Amount of Assimilation Shields generated by Maelstrom increased by <s val="StandardTooltipDetails">100%</s>.</if>
Button/Tooltip/KerriganMaelstromHeroSelect=<s val="StandardTooltip">Damages all nearby enemies.
Button/Tooltip/KerriganMaelstromOmegastormTalent=<s val="StandardTooltipHeader">Omegastorm (R)</s><n/><s val="StandardTooltip"><n/>Maelstrom size increased by <s val="StandardTooltipDetails">25%</s>.</n></n>Amount of Assimilation Shields generated by Maelstrom increased by <s val="StandardTooltipDetails">100%</s>.
Button/Tooltip/KerriganMaelstromOmegastormTalentSimple=<s val="TalentChoiceNameLabel">Omegastorm (R)</s><n/><s val="TalentChoiceDescriptionLabel">Maelstrom increased size and shields
Button/Tooltip/KerriganMaelstromTalent=<s val="StandardTooltipHeader">Maelstrom (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,KerriganMaelstrom,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,Maelstrom,Duration" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,MaelstromDamage,Amount"/></s> damage per second in an area around Kerrigan.
Button/Tooltip/KerriganMaelstromTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Maelstrom (R)</s><n/><s val="TalentChoiceDescriptionLabel">Creates a damage field around Kerrigan
Button/Tooltip/KerriganPrimalGrasp=<s val="StandardTooltipDetails">Cone</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,KerriganPrimalGrasp,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Pulls enemies within the target area towards Kerrigan, dealing <s val="StandardTooltipDetails"><d ref="Effect,PrimalGraspDamage,Amount"/></s> damage.<if validator="HasKerriganMasteryPrimalGraspSweepingGrasp"><n/><n/><s val="StandardTooltipUpgrade">[Sweeping Grasp]</s><s val="StandardTooltip"> Increases the range by <s val="StandardTooltipDetails">20%</s>.</s></if><if validator="HasKerriganMasteryPrimalGraspPsionicPulse"><n/><n/><s val="StandardTooltipUpgrade">[Psionic Pulse]</s><s val="StandardTooltip"> After casting, Kerrigan gains an aura that deals <s val="StandardTooltipDetails"><d ref="Effect,KerriganPrimalGraspMasteryBurningDamage,Amount * 10"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,KerriganPrimalGraspMasteryBurning,Duration" precision="1"/></s> seconds in a small area around her.</if>
Button/Tooltip/KerriganPrimalGraspHeroSelect=<s val="StandardTooltip">Pull and damage enemies in an area.</s>
Button/Tooltip/KerriganPrimalGraspPrimalBlast=<s val="StandardTooltipHeader">Primal Blast (E)</s><n/><s val="StandardTooltip"><n/>After a <s val="StandardTooltipDetails"><d ref="Behavior,KerriganPrimalBlast,Duration"/></s> second delay, deals <s val="StandardTooltipDetails"><d ref="Effect,PrimalBlastDamage,Amount"/></s> damage to nearby enemies.
Button/Tooltip/KerriganPrimalGraspPrimalBlastTalentSimple=<s val="TalentChoiceNameLabel">Primal Blast (E)</s><n/><s val="TalentChoiceDescriptionLabel">Deals damage to nearby enemies</s>
Button/Tooltip/KerriganPrimalGraspPsionicPulseTalent=<s val="StandardTooltipHeader">Psionic Pulse (E)</s><n/><s val="StandardTooltip"><n/>Casting Primal Grasp gives Kerrigan an aura that deals <s val="StandardTooltipDetails"><d ref="Effect,KerriganPrimalGraspMasteryBurningDamage,Amount * 10"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,KerriganPrimalGraspMasteryBurning,Duration" precision="1"/></s> seconds in a small area around her.
Button/Tooltip/KerriganPrimalGraspPsionicPulseTalentSimple=<s val="TalentChoiceNameLabel">Psionic Pulse (E)</s><n/><s val="TalentChoiceDescriptionLabel">Damages enemies around Kerrigan
Button/Tooltip/KerriganPrimalGraspSweepingGraspTalent=<s val="StandardTooltipHeader">Sweeping Grasp (E)</s><n/><s val="StandardTooltip"><n/>Increases the range of Primal Grasp by <s val="StandardTooltipDetails">20%</s>.
Button/Tooltip/KerriganPrimalGraspSweepingGraspTalentSimple=<s val="TalentChoiceNameLabel">Sweeping Grasp (E)</s><n/><s val="TalentChoiceDescriptionLabel">Primal Grasp increased range
Button/Tooltip/KerriganRavage=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,KerriganRavage,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Leaps to a target, dealing <s val="StandardTooltipDetails"><d ref="Effect,RavageDamage,Amount"/></s> damage. If the target is killed by this ability, its cooldown is instantly reset.<if validator="HasKerriganMasteryRavageCleanKill"><n/><n/><s val="StandardTooltipUpgrade">[Clean Kill]</s><s val="StandardTooltip"> If this kills an enemy, <s val="StandardTooltipDetails">90%</s> of its Mana cost is returned in addition to the cooldown reset.</s></if><if validator="HasKerriganMasteryEviscerate"><n/><n/><s val="StandardTooltipUpgrade">[Eviscerate]</s><s val="StandardTooltip"> Increases the range of Ravage by <s val="StandardTooltipDetails">25%</s>.</s></if><if validator="HasKerriganMasteryRavageSiphoningImpact"><n/><n/><s val="StandardTooltipUpgrade">[Siphoning Impact]</s><s val="StandardTooltip"> Heals Kerrigan for <s val="StandardTooltipDetails">5%</s> of her maximum life.</s></if>
Button/Tooltip/KerriganRavageCleanKillTalent=<s val="StandardTooltipHeader">Clean Kill (Q)</s><n/><s val="StandardTooltip"><n/> If Ravage kills the enemy, <s val="StandardTooltipDetails">90%</s> of its Mana cost is returned.
Button/Tooltip/KerriganRavageCleanKillTalentSimple=<s val="TalentChoiceNameLabel">Clean Kill (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Refunds mana on kill
Button/Tooltip/KerriganRavageEviscerateTalent=<s val="StandardTooltipHeader">Eviscerate (Q)</s><n/><s val="StandardTooltip"><n/>Increases the range of Ravage by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/KerriganRavageEviscerateTalentSimple=<s val="TalentChoiceNameLabel">Eviscerate (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increases range</s>
Button/Tooltip/KerriganRavageHeroSelect=<s val="StandardTooltip">Leap to an enemy and deal damage.</s>
Button/Tooltip/KerriganRavageSiphoningImpactTalent=<s val="StandardTooltipHeader">Siphoning Impact (Q)</s><n/><s val="StandardTooltip"><n/>Kerrigan heals for <s val="StandardTooltipDetails">5%</s> of her maximum life.
Button/Tooltip/KerriganRavageSiphoningImpactTalentSimple=<s val="TalentChoiceNameLabel">Siphoning Impact (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Ravage heals Kerrigan
Button/Tooltip/KerriganSummonUltralisk=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,KerriganSummonUltralisk,Cost[0].Cooldown.TimeUse"/> seconds</s><n/><n/><s val="StandardTooltip">Summons an Ultralisk that deals <s val="StandardTooltipDetails"><d ref="Effect,UltraliskWeaponDamage,Amount"/></s> damage. Attacks splash to nearby enemies for <s val="StandardTooltipDetails"><d ref="Effect,UltraliskWeaponDamage,Amount*.5"/></s> damage. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,KerriganUltraliskTimedLife,Duration[0]"/></s> seconds.<if validator="HasKerriganMasteryTorrasqueSummonUltralisk"><n/><n/><s val="StandardTooltipUpgrade">[Torrasque]</s><s val="StandardTooltip"> Ultralisk duration and health increased by <s val="StandardTooltipDetails">100%</s>.</if>
Button/Tooltip/KerriganSummonUltraliskHeroSelect=<s val="StandardTooltip">Spawns an Ultralisk to attack target enemy.
Button/Tooltip/KerriganSummonUltraliskTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Summon Ultralisk (R)</s><n/><s val="TalentChoiceDescriptionLabel">Commands an Ultralisk to chase a target
Button/Tooltip/KerriganSummonUltraliskTorrasqueTalent=<s val="StandardTooltipHeader">Torrasque (R)</s><n/><s val="StandardTooltip"><n/>Ultralisk duration and health increased by <s val="StandardTooltipDetails">100%</s>.
Button/Tooltip/KerriganSummonUltraliskTorrasqueTalentSimple=<s val="TalentChoiceNameLabel">Torrasque (R)</s><n/><s val="TalentChoiceDescriptionLabel">Ultralisk health and duration increased
Button/Tooltip/KwikReleaseChargeTalent=<s val="StandardTooltipHeader">Kwik Release Charge (E)</s><n/><s val="StandardTooltip"><n/>Xplodium Charge can now be cast twice in rapid succession.
Button/Tooltip/KwikReleaseChargeTalentSimple=<s val="TalentChoiceNameLabel">Kwik Release Charge (E)</s><n/><s val="TalentChoiceDescriptionLabel">Adds an additional Bomb charge</s>
Button/Tooltip/L90ETCEchoPedalTalent=<s val="StandardTooltipHeader">Echo Pedal</s><n/><s val="StandardTooltip"><n/>After using any ability, E.T.C. pulses twice for <s val="StandardTooltipDetails"><d ref="Effect,L90ETCPassiveEchoPedalDamage,Amount"/></s> damage.
Button/Tooltip/L90ETCEchoPedalTalentSimple=<s val="TalentChoiceNameLabel">Echo Pedal</s><n/><s val="TalentChoiceDescriptionLabel">Abilities cause area damage</s>
Button/Tooltip/L90ETCFaceMelt=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,L90ETCFaceMelt,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,FaceMeltDamage,Amount"/></s> damage to nearby enemies, knocking them back and stunning them briefly.<if validator="HasL90ETCFaceMeltDanceYourPantsOff"><n/><n/><s val="StandardTooltipUpgrade">[Dance Your Pants Off!]</s> <s val="StandardTooltip">Enemy minions hit by Face Melt also dance for <s val="StandardTooltipDetails"><d ref="(Behavior,FaceMeltDance,Duration)" precision="2"/></s> seconds.</if><if validator="HasL90ETCFaceMeltLoudSpeakers"><n/><n/><s val="StandardTooltipUpgrade">[Loud Speakers]</s> <s val="StandardTooltip">Increases the range and knockback of Face Melt by <s val="StandardTooltipDetails"><d ref="(Talent,L90ETCMasteryFaceMeltLoudSpeakers,AbilityModificationArray[0].Modifications[0].Value*100)-100" precision="2"/>%</s>.</if><if validator="HasL90ETCFaceMeltFaceSmelt"><n/><n/><s val="StandardTooltipUpgrade">[Face Smelt]</s> <s val="StandardTooltip">Enemies hit by Face Melt are also slowed by up to <s val="StandardTooltipDetails"><d ref="Behavior,FaceSmelting,MaxStackCount*(-1*Behavior,FaceSmelting,Modification.AdditiveMoveSpeedFactor)*100" precision ="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,FaceSmelting,Duration"/></s> seconds.</if>
Button/Tooltip/L90ETCFaceMeltDanceYourPantsOffTalent=<s val="StandardTooltipHeader">Dance Your Pants Off! (W)</s><n/><s val="StandardTooltip"><n/>Enemy minions hit by Face Melt also dance for <s val="StandardTooltipDetails"><d ref="(Behavior,FaceMeltDance,Duration)" precision="2"/></s> seconds.
Button/Tooltip/L90ETCFaceMeltDanceYourPantsOffTalentSimple=<s val="TalentChoiceNameLabel">Dance Your Pants Off! (W)</s><n/><s val="TalentChoiceDescriptionLabel">Enemy minions dance</s>
Button/Tooltip/L90ETCFaceMeltFaceSmeltTalent=<s val="StandardTooltipHeader">Face Smelt (W)</s><n/><s val="StandardTooltip"><n/>Enemies hit by Face Melt are also slowed by up to <s val="StandardTooltipDetails"><d ref="Behavior,FaceSmelting,MaxStackCount*(-1*Behavior,FaceSmelting,Modification.AdditiveMoveSpeedFactor)*100" precision ="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,FaceSmelting,Duration"/></s> seconds.
Button/Tooltip/L90ETCFaceMeltFaceSmeltTalentSimple=<s val="TalentChoiceNameLabel">Face Smelt (W)</s><n/><s val="TalentChoiceDescriptionLabel">Slows enemies</s>
Button/Tooltip/L90ETCFaceMeltHeroSelect=<s val="StandardTooltip">Knock back, stun, and damage nearby enemies.
Button/Tooltip/L90ETCFaceMeltLoudSpeakersTalent=<s val="StandardTooltipHeader">Loud Speakers (W)</s><n/><s val="StandardTooltip"><n/>Increases the range and knockback of Face Melt by <s val="StandardTooltipDetails"><d ref="(Talent,L90ETCMasteryFaceMeltLoudSpeakers,AbilityModificationArray[0].Modifications[0].Value*100)-100" precision="2"/>%</s>.
Button/Tooltip/L90ETCFaceMeltLoudSpeakersTalentSimple=<s val="TalentChoiceNameLabel">Loud Speakers (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increases range and knockback</s>
Button/Tooltip/L90ETCGuitarSolo=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,L90ETCGuitarSolo,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">E.T.C. regenerates <s val="StandardTooltipDetails"><d ref="Effect,L90ETCGuitarSoloHeroHeal,RechargeVitalRate"/></s> health per second for <s val="StandardTooltipDetails"><d ref="Behavior,L90ETCGuitarSoloHeroHeal,Duration"/></s> seconds.<if validator="HasL90ETCGuitarSoloPwnShopGuitar"><n/><n/><s val="StandardTooltipUpgrade">[Pwn Shop Guitar]</s> <s val="StandardTooltip">Guitar Solo's mana cost is reduced by <s val="StandardTooltipDetails"><d ref="(Talent,L90ETCMasteryGuitarSoloPwnShopGuitar,AbilityModificationArray[0].Modifications[0].Value*100)" precision="2"/>%</s>.</if><if validator="HasL90ETCGuitarSoloGroupies"><n/><n/><s val="StandardTooltipUpgrade">[Groupies]</s> <s val="StandardTooltip">Guitar Solo now also heals nearby allies for <s val="StandardTooltipDetails"><d ref="Effect,L90ETCGuitarSoloAllyHeal,RechargeVitalRate"/></s> health every second for its duration.</if><if validator="HasL90ETCGuitarSoloGuitarHero"><n/><n/><s val="StandardTooltipUpgrade">[Guitar Hero]</s> <s val="StandardTooltip">Your next Basic Attack deals double damage and heals E.T.C. for <s val="StandardTooltipDetails"><d ref="100*Behavior,L90ETCGuitarSoloBonusDamageRune,Modification.VitalDamageLeechArray[Life].KindArray[Ranged]"/>%</s> of the damage dealt.</if><if validator="HasL90ETCGuitarSoloGuitarInstrumental"><n/><n/><s val="StandardTooltipUpgrade">[Guitar Instrumental]</s> <s val="StandardTooltip">Guitar Solo's duration is increased by <s val="StandardTooltipDetails"><d ref="(Talent,L90ETCMasteryGuitarSoloGuitarInstrumental,AbilityModificationArray[0].Modifications[0].Value*100)-100" precision="2"/>%</s>.</if>
Button/Tooltip/L90ETCGuitarSoloGroupiesTalent=<s val="StandardTooltipHeader">Groupies (E)</s><n/><s val="StandardTooltip"><n/>Guitar Solo now also heals nearby allies for <s val="StandardTooltipDetails"><d ref="Effect,L90ETCGuitarSoloAllyHeal,RechargeVitalRate"/></s> health every second for its duration.
Button/Tooltip/L90ETCGuitarSoloGroupiesTalentSimple=<s val="TalentChoiceNameLabel">Groupies (E)</s><n/><s val="TalentChoiceDescriptionLabel">Heals nearby allies</s>
Button/Tooltip/L90ETCGuitarSoloGuitarHeroTalent=<s val="StandardTooltipHeader">Guitar Hero (E)</s><n/><s val="StandardTooltip"><n/>Your next Basic Attack deals double damage and heals E.T.C. for <s val="StandardTooltipDetails"><d ref="100*Behavior,L90ETCGuitarSoloBonusDamageRune,Modification.VitalDamageLeechArray[Life].KindArray[Ranged]"/>%</s> of the damage dealt.
Button/Tooltip/L90ETCGuitarSoloGuitarHeroTalentSimple=<s val="TalentChoiceNameLabel">Guitar Hero (E)</s><n/><s val="TalentChoiceDescriptionLabel">Empowers your next Basic Attack</s>
Button/Tooltip/L90ETCGuitarSoloGuitarInstrumentalTalent=<s val="StandardTooltipHeader">Guitar Instrumental (E)</s><n/><s val="StandardTooltip"><n/>Guitar Solo's duration is increased by <s val="StandardTooltipDetails"><d ref="(Talent,L90ETCMasteryGuitarSoloGuitarInstrumental,AbilityModificationArray[0].Modifications[0].Value*100)-100" precision="2"/>%</s>.
Button/Tooltip/L90ETCGuitarSoloGuitarInstrumentalTalentSimple=<s val="TalentChoiceNameLabel">Guitar Instrumental (E)</s><n/><s val="TalentChoiceDescriptionLabel">Increases duration of Guitar Solo</s>
Button/Tooltip/L90ETCGuitarSoloHeroSelect=<s val="StandardTooltip">Regenerate health.
Button/Tooltip/L90ETCGuitarSoloPwnShopGuitarTalent=<s val="StandardTooltipHeader">Pwn Shop Guitar (E)</s><n/><s val="StandardTooltip"><n/>Guitar Solo's mana cost is reduced by <s val="StandardTooltipDetails"><d ref="(Talent,L90ETCMasteryGuitarSoloPwnShopGuitar,AbilityModificationArray[0].Modifications[0].Value*100)" precision="2"/>%</s>.
Button/Tooltip/L90ETCGuitarSoloPwnShopGuitarTalentSimple=<s val="TalentChoiceNameLabel">Pwn Shop Guitar (E)</s><n/><s val="TalentChoiceDescriptionLabel">Reduces mana cost of Guitar Solo</s>
Button/Tooltip/L90ETCMoshPit=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,L90ETCMoshPit,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Stuns for <s val="StandardTooltipDetails"><d ref="Behavior,L90ETCMoshPitStun,Duration*8" Precision="2"/></s> seconds. Forces enemies to dance.<if validator="HasL90ETCMoshPitDeathMetal"><n/><n/><s val="StandardTooltipUpgrade">[Death Metal]</s> <s val="StandardTooltip">Makes dancing enemies vulnerable, increasing damage taken by <s val="StandardTooltipDetails">25%</s>.</if>
Button/Tooltip/L90ETCMoshPitCancel=<s val="StandardTooltip"><n/>Cancels the Mosh Pit ability.
Button/Tooltip/L90ETCMoshPitDeathMetalTalent=<s val="StandardTooltipHeader">Death Metal (R)</s><n/><s val="StandardTooltip"><n/>Makes dancing enemies vulnerable, increasing damage taken by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/L90ETCMoshPitDeathMetalTalentSimple=<s val="TalentChoiceNameLabel">Death Metal (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increases damage taken by dancing enemies
Button/Tooltip/L90ETCMoshPitHeroSelect=<s val="StandardTooltip">Stuns nearby enemies and forces them to dance.
Button/Tooltip/L90ETCMoshPitTalent=<s val="StandardTooltipHeader">Mosh Pit (R)<n/></s><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,L90ETCMoshPit,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Forces enemies around you to dance, stunning them for <s val="StandardTooltipDetails"><d ref="Behavior,L90ETCMoshPitStun,Duration*8" Precision="2"/></s> seconds.
Button/Tooltip/L90ETCMoshPitTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Mosh Pit (R)</s><n/><s val="TalentChoiceDescriptionLabel">Nearby enemies must dance
Button/Tooltip/L90ETCPowerslide=<s val="StandardTooltip"><s val="StandardTooltipDetails">Skillshot</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,L90ETCPowerslide,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Slides to a location dealing <s val="StandardTooltipDetails"><d ref="Effect,PowerSlideDamage,Amount + (Effect,PowerSlideDamage,Amount * Effect,PowerSlideDamage,AttributeFactor[Heroic])"/></s> damage to enemies in his path and stunning them for <s val="StandardTooltipDetails"><d ref="Behavior,PowerslideStun,Duration" Precision="2"/></s> second.<if validator="HasL90ETCPowerslideDamageSlide"><n/><n/><s val="StandardTooltipUpgrade">[Damage Slide]</s> <s val="StandardTooltip">Increases damage by <s val="StandardTooltipDetails"><d ref="(Talent,L90ETCMasteryPowerslideDamageSlide,AbilityModificationArray[0].Modifications[0].Value*100)" precision="2"/>%</s>.</if><if validator="HasL90ETCPowerslideMonsterSlide"><n/><n/><s val="StandardTooltipUpgrade">[Monster Slide]</s> <s val="StandardTooltip">Increases width by <s val="StandardTooltipDetails">50%</s>.</if><if validator="HasL90ETCPowerslideHeadCrack"><n/><n/><s val="StandardTooltipUpgrade">[Head Crack]</s> <s val="StandardTooltip">Increases stun duration by <s val="StandardTooltipDetails"><d ref="(Talent,L90ETCMasteryPowerslideHeadCrack,AbilityModificationArray[0].Modifications[0].Value*100)-100" precision="2"/>%</s>.</if>
Button/Tooltip/L90ETCPowerslideDamageSlideTalent=<s val="StandardTooltipHeader">Damage Slide (Q)</s><n/><s val="StandardTooltip"><n/>Increases damage of Powerslide by <s val="StandardTooltipDetails"><d ref="(Talent,L90ETCMasteryPowerslideDamageSlide,AbilityModificationArray[0].Modifications[0].Value*100)" precision="2"/>%</s>.
Button/Tooltip/L90ETCPowerslideDamageSlideTalentSimple=<s val="TalentChoiceNameLabel">Damage Slide (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increases damage</s>
Button/Tooltip/L90ETCPowerslideHeadCrackTalent=<s val="StandardTooltipHeader">Head Crack (Q)</s><n/><s val="StandardTooltip"><n/>Increases stun duration of Powerslide by <s val="StandardTooltipDetails"><d ref="(Talent,L90ETCMasteryPowerslideHeadCrack,AbilityModificationArray[0].Modifications[0].Value*100)-100" precision="2"/>%</s>.
Button/Tooltip/L90ETCPowerslideHeadCrackTalentSimple=<s val="TalentChoiceNameLabel">Head Crack (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increases stun duration</s>
Button/Tooltip/L90ETCPowerslideHeroSelect=<s val="StandardTooltip">Dash to an area, stunning and damaging enemies.
Button/Tooltip/L90ETCPowerslideMonsterSlideTalent=<s val="StandardTooltipHeader">Monster Slide (Q)</s><n/><s val="StandardTooltip"><n/>Increases width by <s val="StandardTooltipDetails">50%</s>.
Button/Tooltip/L90ETCPowerslideMonsterSlideTalentSimple=<s val="TalentChoiceNameLabel">Monster Slide (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increases width</s>
Button/Tooltip/L90ETCRockstar=<s val="StandardTooltipDetails">Combat Trait</s><n/><n/><s val="StandardTooltip">When E.T.C. casts a spell, he and nearby allies gain <s val="StandardTooltipDetails"><d ref="100*Behavior,RockstarHero,Modification.AdditiveAttackSpeedFactor"/>%</s> Attack Speed<if validator="HasL90ETCUberRockstar"> and <s val="StandardTooltipDetails"><d ref="Behavior,UberRockstarHero,Modification.UnifiedMoveSpeedFactor*100"/>%</s> Movement Speed</if> for <s val="StandardTooltipDetails"><d ref="Behavior,RockstarHero,Duration"/></s> seconds. Allied Minions gain half the bonus.<if validator="HasL90ETCEchoPedal"><n/><n/><s val="StandardTooltipUpgrade">[Echo Pedal]</s> <s val="StandardTooltip">After using any ability, E.T.C. pulses twice for <s val="StandardTooltipDetails"><d ref="Effect,L90ETCPassiveEchoPedalDamage,Amount"/></s> damage.</if><if validator="HasL90ETCUberRockstar"><n/><n/><s val="StandardTooltipUpgrade">[Uber Rockstar]</s> <s val="StandardTooltip">The Rockstar aura also adds <s val="StandardTooltipDetails"><d ref="Behavior,UberRockstarHero,Modification.UnifiedMoveSpeedFactor*100"/>%</s> Movement Speed.</if>
Button/Tooltip/L90ETCRockstarHeroSelect=<s val="StandardTooltip">After using an ability, E.T.C. and nearby allies temporarily gain attack speed.
Button/Tooltip/L90ETCRockstarUberRockstar=<s val="StandardTooltipHeader">Uber Rockstar (Trait)</s><n/><s val="StandardTooltip"><n/>The Rockstar aura also adds <s val="StandardTooltipDetails"><d ref="Behavior,UberRockstarHero,Modification.UnifiedMoveSpeedFactor*100"/>%</s> bonus Movement Speed.
Button/Tooltip/L90ETCRockstarUberRockstarTalentSimple=<s val="TalentChoiceNameLabel">Uber Rockstar (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Move Speed is added to the aura</s>
Button/Tooltip/L90ETCStageDive=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,L90ETCStageDive,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Leaps to any location. Deals <s val="StandardTooltipDetails"><d ref="Effect,StageDiveDamage,Amount + (Effect,StageDiveDamage,Amount * Effect,StageDiveDamage,AttributeFactor[Heroic])"/></s> damage to enemies in the target area, slowing them for <s val="StandardTooltipDetails"><d ref="Behavior,StageDiveSlow,Duration" Precision="2"/></s> seconds.<if validator="HasL90ETCStageDiveRockGod"><n/><n/><s val="StandardTooltipUpgrade">[Rock God!]</s> <s val="StandardTooltip">Reduces the cast and air time of Stage Dive by <s val="StandardTooltipDetails">50%</s>, and increases the damage dealt by <s val="StandardTooltipDetails"><d ref="(Talent,L90ETCMasteryStageDiveRockGod,AbilityModificationArray[0].Modifications[0].Value*100)" precision="2"/>%</s>.</if>
Button/Tooltip/L90ETCStageDiveRockGodTalent=<s val="StandardTooltipHeader">Rock God! (R)</s><n/><s val="StandardTooltip"><n/>Reduces the cast and air time of Stage Dive by <s val="StandardTooltipDetails">50%</s>, and increases the damage dealt by <s val="StandardTooltipDetails"><d ref="(Talent,L90ETCMasteryStageDiveRockGod,AbilityModificationArray[0].Modifications[0].Value*100)" precision="2"/>%</s>.
Button/Tooltip/L90ETCStageDiveRockGodTalentSimple=<s val="TalentChoiceNameLabel">Rock God! (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increases speed and damage dealt
Button/Tooltip/L90ETCStageDiveTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Stage Dive (R)</s><n/><s val="TalentChoiceDescriptionLabel">Teleport to a location and deal damage
Button/Tooltip/LearnBanelingBowling=<s val="StandardTooltip">Summons Banelings that explode on contact with enemies.
Button/Tooltip/LearnBetrayersStrike=<s val="StandardTooltip">Next attack applies a Mark of Azzinoth and deals extra damage.
Button/Tooltip/LearnBuilderBuildTurret=Builds a Goblin Turret on a Building Site.
Button/Tooltip/LearnBuilderFortify=Puts a permanent shield on a structure.
Button/Tooltip/LearnBuilderRepair=Channeled repair on a structure.
Button/Tooltip/LearnBuilderSetMine=Plants a mine that damages nearby enemies.
Button/Tooltip/LearnConeofCold=<s val="StandardTooltip">Damages and chills enemies.
Button/Tooltip/LearnCrescentSweep=<s val="StandardTooltip">Damage enemies in an area. If enemy is marked, silence and deal extra damage.
Button/Tooltip/LearnCurseOfGuldan=<s val="StandardTooltip">First target hit suffers damage and is slowed. Reveals target.
Button/Tooltip/LearnDethLazor=<s val="StandardTooltip">Shoots a laser that hits all enemies in its path.
Button/Tooltip/LearnDethLazorCharged=<s val="StandardTooltip">Charge and shoot a laser. Damage and range increases the longer it is charged.
Button/Tooltip/LearnDiabloShadowFlame=<s val="StandardTooltip">Charged ability that deals damage to enemies in a line and heals Diablo
Button/Tooltip/LearnDoubleThrow=Throw two axes in a straight line. Enemies struck are slowed.
Button/Tooltip/LearnFaerieDragonEmeraldBreeze=<s val="StandardTooltip">Blocks enemy pathing in an area, pushing them away periodically.</s>
Button/Tooltip/LearnFaerieDragonEnergyBeam=<s val="StandardTooltip">Shoots a beam that damages and silences enemies.</s>
Button/Tooltip/LearnFalstadAerialBlitzkrieg=<s val="StandardTooltip">Damages and stuns all nearby enemies.
Button/Tooltip/LearnHellMaw2=<s val="StandardTooltip">Creates a pulling vortex that deals area damage.
Button/Tooltip/LearnHungerOfZerus=</s><s val="StandardTooltip">Summons a Devouring Maw that consumes enemies.</s>
Button/Tooltip/LearnImpale=<s val="StandardTooltip">Stun and damage all enemies in a line.
Button/Tooltip/LearnLunge=<s val="StandardTooltip">Dash to a location and damage the first enemy hit. If enemy is marked, flip behind and root them.</s>
Button/Tooltip/LearnMetamorphosis=<s val="StandardTooltip">Leaps to target location, dealing damaging and increasing max health temporarily.
Button/Tooltip/LearnMurkyNet=<s val="StandardTooltip">Leap on an enemy, stunning them for a short time</s>
Button/Tooltip/LearnOrbitalBombardment=<s val="StandardTooltip">Deals damage to enemies in the target area over a period of time.
Button/Tooltip/LearnOverclock=<s val="StandardTooltip">Tinker increases movement and attack speed of himself and all nearby friendly non-Hero units.
Button/Tooltip/LearnRaynorOrbitalStrike=Call down 3 marauders to fight down the nearest lane.
Button/Tooltip/LearnRaynorPerditionTurret=Place a turret that burrows when not in use and deals fire damage to nearby enemies.
Button/Tooltip/LearnRoboGoblin=<s val="StandardTooltip">Transforms to deal increased siege damage and gains reduction to crowd control effects.
Button/Tooltip/LearnRockItTurret=<s val="StandardTooltip">Create a turret that shoots at nearby enemies
Button/Tooltip/LearnSicHydralisk=<s val="StandardTooltip">Summons a Hydralisk to attack the target enemy.
Button/Tooltip/LearnSpawnBeetles=<s val="StandardTooltip">Deals damage and spawns a Carrion Beetle that will fight up the nearest lane.</s>
Button/Tooltip/LearnStageDive=<s val="StandardTooltip">Global leap that slows and damages enemies.
Button/Tooltip/LearnStrafe=<s val="StandardTooltip">Unleashes a flurry of arrows at nearby enemies, dealing rapid damage.</s>
Button/Tooltip/LearnTheHunt=<s val="StandardTooltip">Launches yourself at enemy from extreme range. Stuns and deals damage on impact.
Button/Tooltip/LearnXplodiumBomb=<s val="StandardTooltip">Throw a timed bomb which stuns and damages enemies in an area.
Button/Tooltip/LeaveVehicle=Leave the current transform.
Button/Tooltip/LegionOfNorthrendSimple=<s val="TalentChoiceNameLabel">Legion of Northrend (R)</s><n/><s val="TalentChoiceDescriptionLabel">Ghouls last longer and more are created
Button/Tooltip/Level2=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,KerriganMaelstrom,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,MaelstromLv2,Duration" precision="1"/> seconds<n/>Radius: <d ref="Effect,MaelstromSearchArea,AreaArray[0].Radius" precision="2"/> meters</s><n/><n/><s val="StandardTooltip">Kerrigan channels and is able to control a Maelstrom that deals <d ref="Effect,MaelstromLv2Damage,Amount"/> damage per second to all nearby enemies.
Button/Tooltip/LevelUpLearn=Select a new ability when you level up.
Button/Tooltip/LiLiBlindingWind=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,LiLiBlindingWind,Cost[0].Cooldown.TimeUse"/> seconds</s><n/><n/><s val="StandardTooltip">Li Li throws a cloud of Blinding Wind at the <s val="StandardTooltipDetails"><d ref="Effect,BlindingWindSearchArea,AreaArray[0].MaxCount"/></s> nearest enemy Heroes, dealing <s val="StandardTooltipDetails"><d ref="Effect,BlindingWindDamage,Amount + (Effect,BlindingWindDamage,Amount * Effect,BlindingWindDamage,AttributeFactor[Heroic])"/></s> damage.  Minions will be hit if there are not enough Heroes in range. The targets are blinded, missing with their next <if validator="DoesNotHaveLiLiMasteryBlindingWindLingeringBlind">Basic Attack</if><if validator="HasLiLiMasteryBlindingWindLingeringBlind"><s val="StandardTooltipDetails">2</s> Basic Attacks</if>.  The blind debuff lasts <s val="StandardTooltipDetails"><d ref="Behavior,BlindingWind,Duration"/></s> seconds.<if validator="HasLiLiMasteryBlindingWindGaleForce"><n/><n/><s val="StandardTooltipUpgrade">[Gale Force]</s> <s val="StandardTooltip">Damage dealt increased by <s val="StandardTooltipDetails">25%</s>.</if><if validator="HasLiLiMasteryBlindingWindMassVortex"><n/><n/><s val="StandardTooltipUpgrade">[Mass Vortex]</s> <s val="StandardTooltip">Maximum number of targets hit increased to <s val="StandardTooltipDetails">5</s>.</if><if validator="HasLiLiMasteryBlindingWindLingeringBlind"><n/><n/><s val="StandardTooltipUpgrade">[Lingering Blind]</s> <s val="StandardTooltip">Enemies now miss their next <s val="StandardTooltipDetails">2</s> Basic Attacks.</if><if validator="HasLiLiMasteryBlindingWindHinderingWinds"><n/><n/><s val="StandardTooltipUpgrade">[Hindering Winds]</s> <s val="StandardTooltip">Slows targets by <s val="StandardTooltipDetails">25%</s> for <s val="StandardTooltipDetails">2</s> seconds.</if><if validator="HasLiLiMasteryMagicalEssence"><n/><n/><s val="StandardTooltipUpgrade">[Magical Essence]</s> <s val="StandardTooltip">Range increased by <s val="StandardTooltipDetails">25%</s>.</if>
Button/Tooltip/LiLiBlindingWindGaleForceTalent=<s val="StandardTooltipHeader">Gale Force (E)</s><s val="StandardTooltip"><n/><n/>Damage dealt by Blinding Wind is increased by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/LiLiBlindingWindGaleForceTalentSimple=<s val="TalentChoiceNameLabel">Gale Force (E)</s><n/><s val="TalentChoiceDescriptionLabel">Blinding Wind deals more damage
Button/Tooltip/LiLiBlindingWindHeroSelect=<s val="StandardTooltip">Blind and damage nearby enemies.
Button/Tooltip/LiLiBlindingWindHinderingWindsTalent=<s val="StandardTooltipHeader">Hindering Winds (E)</s><s val="StandardTooltip"><n/><n/>Blinding Wind now also slows targets by <s val="StandardTooltipDetails">25%</s> for <s val="StandardTooltipDetails">2</s> seconds.
Button/Tooltip/LiLiBlindingWindHinderingWindsTalentSimple=<s val="TalentChoiceNameLabel">Hindering Winds (E)</s><n/><s val="TalentChoiceDescriptionLabel">Blinding Wind slows targets
Button/Tooltip/LiLiBlindingWindLingeringBlindTalent=<s val="StandardTooltipHeader">Lingering Blind (E)</s><s val="StandardTooltip"><n/><n/>Enemies now miss their next <s val="StandardTooltipDetails">2</s> basic attacks.
Button/Tooltip/LiLiBlindingWindLingeringBlindTalentSimple=<s val="TalentChoiceNameLabel">Lingering Blind (E)</s><n/><s val="TalentChoiceDescriptionLabel">Enemies miss more attacks
Button/Tooltip/LiLiBlindingWindMassVortexTalent=<s val="StandardTooltipHeader">Mass Vortex (E)</s><s val="StandardTooltip"><n/><n/>Maximum number of targets hit by Blinding Wind increased to <s val="StandardTooltipDetails">5</s>.
Button/Tooltip/LiLiBlindingWindMassVortexTalentSimple=<s val="TalentChoiceNameLabel">Mass Vortex (E)</s><n/><s val="TalentChoiceDescriptionLabel">Blinding Wind hits more targets
Button/Tooltip/LiLiCloudSerpent=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,LiLiCloudSerpent,Cost[0].Cooldown.TimeUse"/> seconds<n/><s val="StandardTooltipDetails">Duration: <d ref="Behavior,CloudSerpentOwnerBehavior,Duration"/> seconds<n/><n/><s val="StandardTooltip">Li Li summons a baby Cloud Serpent to assist the target allied Hero. The Cloud Serpent follows the Hero around, attacking nearby enemies for <s val="StandardTooltipDetails"><d ref="Effect,CloudSerpentWeaponDamage,Amount"/></s> damage.<if validator="HasLiLiMasteryCloudSerpentBringerofGifts"><n/><n/><s val="StandardTooltipUpgrade">[Bringer of Gifts]</s> <s val="StandardTooltip">Also heals the target for <s val="StandardTooltipDetails"><d ref="Effect,HealingBrewHealTarget,RechargeVitalRate"/></s> Health and <s val="StandardTooltipDetails"><d ref="Effect,HealingBrewManaRestore,RechargeVitalRate"/></s> Mana.</if><if validator="HasLiLiMasteryCloudSerpentLightningSerpent"><n/><n/><s val="StandardTooltipUpgrade">[Lightning Serpent]</s> <s val="StandardTooltip">Serpent's Basic Attacks bounce to <s val="StandardTooltipDetails">3</s> nearby enemy targets, dealing <s val="StandardTooltipDetails"><d ref="Effect,LightningSerpentHopDamage,Amount"/></s> damage each.</if><if validator="HasLiLiMasteryCloudSerpentTimelessCreature"><n/><n/><s val="StandardTooltipUpgrade">[Timeless Creature]</s> <s val="StandardTooltip">Duration increased by <s val="StandardTooltipDetails">50%</s>.</if><if validator="HasLiLiMasteryMagicalEssence"><n/><n/><s val="StandardTooltipUpgrade">[Magical Essence]</s> <s val="StandardTooltip">Range increased by <s val="StandardTooltipDetails">25%</s>.</if>
Button/Tooltip/LiLiCloudSerpentBringerofGiftsTalent=<s val="StandardTooltipHeader">Bringer of Gifts (W)</s><s val="StandardTooltip"><n/><n/>Casting Cloud Serpent also heals the target for <s val="StandardTooltipDetails"><d ref="Effect,HealingBrewHealTarget,RechargeVitalRate"/></s> Health and <s val="StandardTooltipDetails"><d ref="Effect,HealingBrewManaRestore,RechargeVitalRate"/></s> Mana.
Button/Tooltip/LiLiCloudSerpentBringerofGiftsTalentSimple=<s val="TalentChoiceNameLabel">Bringer of Gifts (W)</s><n/><s val="TalentChoiceDescriptionLabel">Heals the target
Button/Tooltip/LiLiCloudSerpentHeroSelect=<s val="StandardTooltip">Summon a serpent to assist an ally.
Button/Tooltip/LiLiCloudSerpentLightningSerpentTalent=<s val="StandardTooltipHeader">Lightning Serpent (W)</s><s val="StandardTooltip"><n/><n/>Cloud Serpent's Basic Attacks bounce to <s val="StandardTooltipDetails">3</s> nearby enemy targets, dealing <s val="StandardTooltipDetails"><d ref="Effect,LightningSerpentHopDamage,Amount"/></s> damage each.
Button/Tooltip/LiLiCloudSerpentLightningSerpentTalentSimple=<s val="TalentChoiceNameLabel">Lightning Serpent (W)</s><n/><s val="TalentChoiceDescriptionLabel">Cloud Serpent's Basic Attacks bounce
Button/Tooltip/LiLiCloudSerpentTimelessCreatureTalent=<s val="StandardTooltipHeader">Timeless Creature (W)</s><s val="StandardTooltip"><n/><n/>Increases the duration of Cloud Serpent by <s val="StandardTooltipDetails">50%</s>.
Button/Tooltip/LiLiCloudSerpentTimelessCreatureTalentSimple=<s val="TalentChoiceNameLabel">Timeless Creature (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increases duration of Cloud Serpent
Button/Tooltip/LiLiFastFeet=<s val="StandardTooltipDetails">Combat Trait</s><n/><n/><s val="StandardTooltip">After being hit by an enemy attack, Li Li runs <s val="StandardTooltipDetails"><d ref="Behavior,LiLiFastFeetBoost,Modification.UnifiedMoveSpeedFactor*100"/>%</s> faster for <s val="StandardTooltipDetails"><d ref="Behavior,LiLiFastFeetBoost,Duration"/></s> second.<if validator="HasLiLiMasteryFastFeetElusiveFeet"><n/><n/><s val="StandardTooltipUpgrade">[Elusive Feet]</s> <s val="StandardTooltip">After taking damage, the damage received from the next <s val="StandardTooltipDetails">2</s> Hero Basic Attacks is reduced by <s val="StandardTooltipDetails">50%</s>.  Charges last <s val="StandardTooltipDetails">10</s> seconds, and this effect has a <s val="StandardTooltipDetails">10</s> second cooldown.</if>
Button/Tooltip/LiLiFastFeetElusiveFeetTalent=<s val="StandardTooltipHeader">Elusive Feet (Trait)</s><n/><s val="StandardTooltip"><n/>After taking damage, the damage received from the next <s val="StandardTooltipDetails">2</s> Hero Basic Attacks is reduced by <s val="StandardTooltipDetails">50%</s>.  Charges last <s val="StandardTooltipDetails">10</s> seconds, and this effect has a <s val="StandardTooltipDetails">10</s> second cooldown.
Button/Tooltip/LiLiFastFeetElusiveFeetTalentSimple=<s val="TalentChoiceNameLabel">Elusive Feet (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Reduces incoming Basic Attack damage
Button/Tooltip/LiLiFastFeetHeroSelect=<s val="StandardTooltip">When struck by enemy Heroes, gain movement speed.
Button/Tooltip/LiLiHealingBrew=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,LiLiHealingBrew,Cost[0].Cooldown.TimeUse"/> seconds<n/><n/><s val="StandardTooltip">Toss a refreshing cup of brew to the <if validator="DoesNotHaveLiLiMasteryHealingBrewTwoForOne">lowest Health ally</if><if validator="HasLiLiMasteryHealingBrewTwoForOne"><s val="StandardTooltipDetails">2</s> lowest Health allies</if> within range, prioritizing Heroes over Minions. It restores <s val="StandardTooltipDetails"><if validator="DoesNotHaveLiLiHealingBrewTheGoodStuff"><d ref="Effect,HealingBrewHealTarget,RechargeVitalRate"/></if><if validator="HasLiLiHealingBrewTheGoodStuff"><d ref="Effect,HealingBrewHealTargetTheGoodStuff,RechargeVitalRate"/></if></s> Health and <s val="StandardTooltipDetails"><d ref="Effect,HealingBrewManaRestore,RechargeVitalRate"/></s> Mana.<n/><n/><c val="ffff8a">Can target Li Li, but restores no mana.</c><if validator="HasLiLiMasteryHealingBrewFirstSip"><n/><n/><s val="StandardTooltipUpgrade">[First Sip]</s> <s val="StandardTooltip">Restores an additional <s val="StandardTooltipDetails"><if validator="DoesNotHaveLiLiHealingBrewTheGoodStuff"><d ref="Effect,HealingBrewHealTarget,RechargeVitalRate*.5"/></if><if validator="HasLiLiHealingBrewTheGoodStuff"><d ref="Effect,HealingBrewHealTargetTheGoodStuff,RechargeVitalRate*.5"/></if></s> health to Li Li on cast.</if><if validator="HasLiLiHealingBrewTheGoodStuff"><n/><n/><s val="StandardTooltipUpgrade">[The Good Stuff]</s> <s val="StandardTooltip">The amount of life restored from Healing Brew is increased by <s val="StandardTooltipDetails">25%</s>.</if><if validator="HasLiLiMasteryHealingBrewHerbalCleanse"><n/><n/><s val="StandardTooltipUpgrade">[Herbal Cleanse]</s> <s val="StandardTooltip">Removes all Crowd Control effects and increases the movement speed of the target by <s val="StandardTooltipDetails"><d ref="Behavior,HerbalCleanse,Modification.UnifiedMoveSpeedFactor * 100" Precision="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,HerbalCleanse,Duration" Precision="2"/></s> seconds.</if><if validator="HasLiLiMasteryHealingBrewTwoForOne"><n/><n/><s val="StandardTooltipUpgrade">[Two For One]</s> <s val="StandardTooltip">Li Li throws a drink to the <s val="StandardTooltipDetails">2</s> lowest health allies near her.</if><if validator="HasLiLiMasteryMagicalEssence"><n/><n/><s val="StandardTooltipUpgrade">[Magical Essence]</s> <s val="StandardTooltip">Range of Healing Brew increased by <s val="StandardTooltipDetails">25%</s>.</if>
Button/Tooltip/LiLiHealingBrewHerbalCleanseTalent=<s val="StandardTooltipHeader">Herbal Cleanse (Q)</s><s val="StandardTooltip"><n/><n/>Removes all Crowd Control effects and increases the movement speed of the target by <s val="StandardTooltipDetails"><d ref="Behavior,HerbalCleanse,Modification.UnifiedMoveSpeedFactor * 100" Precision="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,HerbalCleanse,Duration" Precision="2"/></s> seconds.
Button/Tooltip/LiLiHealingBrewHerbalCleanseTalentSimple=<s val="TalentChoiceNameLabel">Herbal Cleanse (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Removes Crowd Control effects and gives a speed boost
Button/Tooltip/LiLiHealingBrewHeroSelect=<s val="StandardTooltip">Heal a nearby ally and regenerate their mana.
Button/Tooltip/LiLiHealingBrewMastery=<s val="StandardTooltipHeader">First Sip (Q)</s><s val="StandardTooltip"><n/><n/>Restores an additional <s val="StandardTooltipDetails"><if validator="DoesNotHaveLiLiHealingBrewTheGoodStuff"><d ref="Effect,HealingBrewHealTarget,RechargeVitalRate*.5"/></if><if validator="HasLiLiHealingBrewTheGoodStuff"><d ref="Effect,HealingBrewHealTargetTheGoodStuff,RechargeVitalRate*.5"/></if></s> health to Li Li on cast.
Button/Tooltip/LiLiHealingBrewMasterySimple=<s val="TalentChoiceNameLabel">First Sip (Q)</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceDescriptionLabel">Healing Brew also heals Li Li
Button/Tooltip/LiLiHealingBrewTheGoodStuffTalent=<s val="StandardTooltipHeader">The Good Stuff (Q)</s><s val="StandardTooltip"><n/><n/>The amount of life restored from Healing Brew is increased by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/LiLiHealingBrewTheGoodStuffTalentSimple=<s val="TalentChoiceNameLabel">The Good Stuff (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increased life restoration
Button/Tooltip/LiLiHealingBrewTwoForOneTalent=<s val="StandardTooltipHeader">Two For One (Q)</s><s val="StandardTooltip"><n/><n/>Li Li throws a drink to the <s val="StandardTooltipDetails">2</s> lowest health allies near her.
Button/Tooltip/LiLiHealingBrewTwoForOneTalentSimple=<s val="TalentChoiceNameLabel">Two For One (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increases number of targets
Button/Tooltip/LiLiJugof1000Cups=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,LiLiJugof1000Cups,Cost[0].Cooldown.TimeUse"/> seconds<n/><n/><s val="StandardTooltip">Rapidly tosses brew to the most injured nearby allies, prioritizing Heroes over Minions.  It restores a total of <s val="StandardTooltipDetails"><d ref="Effect,JugOf1000CupsHeal,RechargeVitalRate*Effect,Jugof1000CupsCreatePersistent,PeriodCount"/></s> Health and <s val="StandardTooltipDetails"><d ref="Effect,Jugof1000CupsCreatePersistent,PeriodCount*Effect,JugOf1000CupsManaRestore,RechargeVitalRate"/></s> Mana over <s val="StandardTooltipDetails"><d ref="Behavior,Jugof1000Cups,Duration"/></s> seconds.<n/><n/><c val="ffff8a">Can target Li Li, but restores no mana.</c><if validator="HasLiLiMasteryJugof1000CupsJugof1000000Cups"><n/><n/><s val="StandardTooltipUpgrade">[Jug of 1,000,000 Cups]</s> <s val="StandardTooltip">Li Li throws out twice as many cups over the same duration.</if>
Button/Tooltip/LiLiJugof1000CupsHeroSelect=<s val="StandardTooltip">Rapidly heal nearby allies.
Button/Tooltip/LiLiJugof1000CupsJugof1000000CupsTalent=<s val="StandardTooltipHeader">Jug of 1,000,000 Cups (R)</s><n/><s val="StandardTooltip"><n/>Li Li throws out twice as many cups over the same duration.
Button/Tooltip/LiLiJugof1000CupsJugof1000000CupsTalentSimple=<s val="TalentChoiceNameLabel">Jug of 1,000,000 Cups (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increases targets healed
Button/Tooltip/LiLiJugof1000CupsTalent=<s val="StandardTooltipHeader">Jug of 1,000 Cups (R)</s><n/><s val="StandardTooltipDetails">Cooldown: 50 seconds<n/><n/><s val="StandardTooltip">Rapidly tosses brew to the most injured nearby allies, prioritizing Heroes over Minions.  It restores up to <s val="StandardTooltipDetails"><d ref="Effect,JugOf1000CupsHeal,RechargeVitalRate*Effect,Jugof1000CupsCreatePersistent,PeriodCount"/></s> Health and <s val="StandardTooltipDetails"><d ref="Effect,Jugof1000CupsCreatePersistent,PeriodCount*Effect,JugOf1000CupsManaRestore,RechargeVitalRate"/></s> Mana over <s val="StandardTooltipDetails"><d ref="Behavior,Jugof1000Cups,Duration"/></s> seconds.
Button/Tooltip/LiLiJugof1000CupsTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Jug of 1,000 Cups</s><n/><s val="TalentChoiceDescriptionLabel">Rapidly heal nearby allies
Button/Tooltip/LiLiMagicalEssenceTalent=<s val="StandardTooltipHeader">Magical Essence</s><n/><s val="StandardTooltip"><n/>Increases the range of Healing Brew, Cloud Serpent, and Blinding Wind by <s val="StandardTooltipDetails">25%</s> .
Button/Tooltip/LiLiMagicalEssenceTalentSimple=<s val="TalentChoiceNameLabel">Magical Essence</s><n/><s val="TalentChoiceDescriptionLabel">Increases Ability ranges
Button/Tooltip/LiLiWaterDragon=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,LiLiWaterDragon,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Li Li summons a Water Dragon that charges an attack for <s val="StandardTooltipDetails"><d ref="Effect,WaterDoubleDragonCreatePersistentCasting,PeriodCount*Effect,WaterDoubleDragonCreatePersistentCasting,PeriodicPeriodArray[0]"/></s> seconds, then does <s val="StandardTooltipDetails"><d ref="Effect,WaterDragonDamage,Amount"/></s> damage to the nearest enemy Hero.  Enemies near the target take half damage, and all hit units are slowed by <s val="StandardTooltipDetails"><d ref="100+ (Behavior,WaterDragonSlow,Modification.UnifiedMoveSpeedFactor*100)"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,WaterDragonSlow,Duration"/></s> seconds.<if validator="HasLiLiMasteryWaterDragonDoubleDragon"><n/><n/><s val="StandardTooltipUpgrade">[Double Dragon]</s> <s val="StandardTooltip">After hitting a target with Water Dragon, another dragon is summoned at the point of impact.</if>
Button/Tooltip/LiLiWaterDragonDoubleDragonTalent=<s val="StandardTooltipHeader">Double Dragon (R)</s><n/><s val="StandardTooltip"><n/>After hitting a target with Water Dragon, another dragon is summoned at the point of impact.
Button/Tooltip/LiLiWaterDragonDoubleDragonTalentSimple=<s val="TalentChoiceNameLabel">Double Dragon (R)</s><n/><s val="TalentChoiceDescriptionLabel">Summons two dragons
Button/Tooltip/LiLiWaterDragonHeroSelect=<s val="StandardTooltip">Heavily damages and slows a group of nearby enemies.
Button/Tooltip/LiLiWaterDragonTalent=<s val="StandardTooltipHeader">Water Dragon (R)</s><n/><s val="StandardTooltipDetails">Cooldown:  60 seconds<n/><n/><s val="StandardTooltip">Li Li summons a Water Dragon that deals <s val="StandardTooltipDetails"><d ref="Effect,WaterDragonDamage,Amount"/></s> damage to the nearest enemy Hero and half to nearby enemies.  They are also slowed by <s val="StandardTooltipDetails"><d ref="100+ (Behavior,WaterDragonSlow,Modification.UnifiedMoveSpeedFactor*100)"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,WaterDragonSlow,Duration"/></s> seconds.
Button/Tooltip/LiLiWaterDragonTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Water Dragon</s><n/><s val="TalentChoiceDescriptionLabel">Heavily damages and slows a group of nearby enemies.
Button/Tooltip/LockedHeroicAbility=<s val="StandardTooltipDetails">Heroic Ability unlocks at Level 10.
Button/Tooltip/MalfurionAltUlt=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MalfurionTranquility,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Effect,TranquilityCreatePersistent,PeriodCount * Effect,TranquilityCreatePersistent,PeriodicPeriodArray[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Summons healing winds around Malfurion, healing all nearby allies for <s val="StandardTooltipDetails"><d ref="Effect,TranquilityHeal,VitalArray[0].Change *2"/></s> health a second.
Button/Tooltip/MalfurionElunesGraceTalent=<s val="StandardTooltipHeader">Elune's Grace</s><n/><s val="StandardTooltip"><n/>Increases the range of Regrowth, Moonfire, and Entangling Roots by <s val="StandardTooltipDetails">2</s>.
Button/Tooltip/MalfurionElunesGraceTalentSimple=<s val="TalentChoiceNameLabel">Elune's Grace</s><n/><s val="TalentChoiceDescriptionLabel">Increases Ability ranges</s>
Button/Tooltip/MalfurionEntanglingRoots=<s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MalfurionEntanglingRoots,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Roots enemies within the target area for <s val="StandardTooltipDetails"><d ref="Behavior,EntanglingRootsVulnerable,Duration" Precision="2"/></s> seconds, and deals <s val="StandardTooltipDetails"><d ref="Effect,EntanglingRootsDamage,Amount*2"/></s> damage per second. Area affected grows larger over <s val="StandardTooltipDetails"><d ref="Effect,EntanglingRootsCreatePersistent,PeriodicPeriodArray[0] * Effect,EntanglingRootsCreatePersistent,PeriodCount" Precision="2"/></s> seconds.<if validator="MalfurionHasVengefulRoots"><n/><n/><s val="StandardTooltipUpgrade">[Vengeful Roots]</s><s val="StandardTooltip"> Also spawns a Treant with <s val="StandardTooltipDetails"><d ref="Unit,EntanglingRootsRelicTreant,LifeMax"/></s> Health and a <s val="StandardTooltipDetails"><d ref="Effect,EntanglingRootsRelicTreantWeaponDamage,Amount"/></s> damage attack for <d ref="Behavior,EntanglingRootsRelicTreantTimedLife,Duration"/> seconds.</s></if><if validator="MalfurionHasElunesGrace"><n/><n/><s val="StandardTooltipUpgrade">[Elune's Grace]</s><s val="StandardTooltip"> <s val="StandardTooltipDetails">+2</s> Range.</s></if>
Button/Tooltip/MalfurionEntanglingRootsHeroSelect=<s val="StandardTooltip">Root and damage enemies in an area.
Button/Tooltip/MalfurionEntanglingRootsVengefulRootsTalent=<s val="StandardTooltipHeader">Vengeful Roots (E)</s><n/><s val="StandardTooltip"><n/>Using Entangling Roots also summons a Treant that deals <s val="StandardTooltipDetails"><d ref="Effect,EntanglingRootsRelicTreantWeaponDamage,Amount"/></s> damage and lasts for <s val="StandardTooltipDetails"><d ref="Behavior,EntanglingRootsRelicTreantTimedLife,Duration"/></s> seconds.
Button/Tooltip/MalfurionEntanglingRootsVengefulRootsTalentSimple=<s val="TalentChoiceNameLabel">Vengeful Roots (E)</s><n/><s val="TalentChoiceDescriptionLabel">Spawns a Treant when cast</s>
Button/Tooltip/MalfurionInnervate=<s val="StandardTooltipDetails">Combat Trait<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MalfurionInnervate,Cost[0].Cooldown.TimeUse"/> seconds<n/><n/><s val="StandardTooltip">Grants target allied Hero <s val="StandardTooltipDetails"><d ref="Effect,InnervateCreateEnergyHealer,RechargeVitalRate * Behavior,Innervate,Duration" precision="2"/></s> mana over <s val="StandardTooltipDetails"><d ref="Behavior,Innervate,Duration" Precision="2"/></s> seconds.</s></if><if validator="MalfurionHasVersatile"><n/><n/><s val="StandardTooltipUpgrade">[Versatile]</s><s val="StandardTooltip"> Also increases Attack Speed by <s val="StandardTooltipDetails"><d ref="100*Behavior,Versatile,Modification.UnifiedAttackSpeedFactor"/>%</s> and can be cast on non-mana using Heroes.</s></if><if validator="MalfurionHasShandosClarity"><n/><n/><s val="StandardTooltipUpgrade">[Shan'do's Clarity]</s><s val="StandardTooltip"> Cooldown is reduced by <s val="StandardTooltipDetails">10</s> seconds and grants mana twice as fast.</s></if>
Button/Tooltip/MalfurionInnervateHeroSelect=<s val="StandardTooltip">Activate to temporarily increase an ally's Mana regeneration.
Button/Tooltip/MalfurionInnervateMentalSweatTalent=<s val="TalentChoiceNameLabel">Mental Sweat (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Innervation can be cast on non-mana users to grant <s val="StandardTooltipDetails"><d ref="Behavior,InnervatedNotMana,Modification.AttackSpeedMultiplier *100 - 100"/>%</s> attack speed.
Button/Tooltip/MalfurionInnervateShandosClarityTalent=<s val="StandardTooltipHeader">Shan'do's Clarity (Trait)</s><n/><s val="StandardTooltip">Innervate's Cooldown is <s val="StandardTooltipDetails">10</s> seconds faster and grants mana twice as fast.
Button/Tooltip/MalfurionInnervateShandosClarityTalentSimple=<s val="TalentChoiceNameLabel">Shan'do's Clarity (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Mana is returned faster</s>
Button/Tooltip/MalfurionInnervateVersatileTalent=<s val="StandardTooltipHeader">Versatile (Trait)</s><n/><s val="StandardTooltip"><n/>Innervate also increases the target's attack speed by <s val="StandardTooltipDetails"><d ref="100*Behavior,Versatile,Modification.UnifiedAttackSpeedFactor"/>%</s> for its duration. This also allows you to cast it on non-mana users.
Button/Tooltip/MalfurionInnervateVersatileTalentSimple=<s val="TalentChoiceNameLabel">Versatile (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Innervate increases attack speed
Button/Tooltip/MalfurionMoonfire=<s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MalfurionMoonfire,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,MoonfireDamage,Amount"/></s> damage to enemies within target area and reveals them for <s val="StandardTooltipDetails"><d ref="Behavior,MalfurionMoonfireReveal,Duration"/></s> seconds.<if validator="MalfurionHasMoonburn"><n/><n/><s val="StandardTooltipUpgrade">[Moonburn]</s><s val="StandardTooltip"> Deals <s val="StandardTooltipDetails">30%</s> more damage to non-heroic targets.</s></if><if validator="MalfurionHasElunesGrace"><n/><n/><s val="StandardTooltipUpgrade">[Elune's Grace]</s><s val="StandardTooltip"> <s val="StandardTooltipDetails">+2</s> Range.</s></if><if validator="MalfurionHasFullMoonfire"><n/><n/><s val="StandardTooltipUpgrade">[Full Moonfire]</s><s val="StandardTooltip"> Radius increased by <s val="StandardTooltipDetails">50%</s> and Mana cost reduced to <s val="StandardTooltipDetails">10</s>.</s></if><if validator="MalfurionHasLunarShower"><n/><n/><s val="StandardTooltipUpgrade">[Lunar Shower]</s><s val="StandardTooltip"> Casting Moonfire reduces the cooldown of your next Moonfire by <s val="StandardTooltipDetails">.5</s> seconds, stacking up to <s val="StandardTooltipDetails">3</s> times. Lasts for <s val="StandardTooltipDetails">8</s> seconds. </s></if><if validator="MalfurionHasHinderingMoonfire"><n/><n/><s val="StandardTooltipUpgrade">[Hindering Moonfire]</s><s val="StandardTooltip"> Moonfire slows targets by <s val="StandardTooltipDetails"><d ref="-100*Behavior,HinderingMoonfire,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,HinderingMoonfire,Duration"/></s> seconds.</s></if>
Button/Tooltip/MalfurionMoonfireFullMoonfireTalent=<s val="StandardTooltipHeader">Full Moonfire (W)</s><n/><s val="StandardTooltip"><n/>Increases area of effect by <s val="StandardTooltipDetails">50%</s> and reduces mana cost to <s val="StandardTooltipDetails">10</s>.
Button/Tooltip/MalfurionMoonfireFullMoonfireTalentSimple=<s val="TalentChoiceNameLabel">Full Moonfire (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increased area of effect and reduced mana cost</s>
Button/Tooltip/MalfurionMoonfireHeroSelect=<s val="StandardTooltip">Reveal and damage enemies in an area.
Button/Tooltip/MalfurionMoonfireHinderingMoonfireTalent=<s val="StandardTooltipHeader">Hindering Moonfire (W)</s><n/><s val="StandardTooltip"><n/>Moonfire slows targets by <s val="StandardTooltipDetails"><d ref="-100*Behavior,HinderingMoonfire,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,HinderingMoonfire,Duration"/></s> seconds.
Button/Tooltip/MalfurionMoonfireHinderingMoonfireTalentSimple=<s val="TalentChoiceNameLabel">Hindering Moonfire (W)</s><n/><s val="TalentChoiceDescriptionLabel">Moonfire slows targets</s>
Button/Tooltip/MalfurionMoonfireLunarShowerTalent=<s val="StandardTooltipHeader">Lunar Shower (W)</s><n/><s val="StandardTooltip"><n/>Using Moonfire reduces the cooldown of your next Moonfire by <s val="StandardTooltipDetails">0.5</s> seconds. Stacks up to <s val="StandardTooltipDetails"><d ref="Behavior,LunarShowerCooldownBuff,MaxStackCount"/></s> times. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,LunarShowerCooldownBuff,Duration"/></s> seconds.
Button/Tooltip/MalfurionMoonfireLunarShowerTalentSimple=<s val="TalentChoiceNameLabel">Lunar Shower (W)</s><n/><s val="TalentChoiceDescriptionLabel">Reduced cooldown for multiple casts</s>
Button/Tooltip/MalfurionMoonfireMoonburnTalent=<s val="StandardTooltipHeader">Moonburn (W)</s><n/><s val="StandardTooltip"><n/>Damage against minions, mercs and structures increased by <s val="StandardTooltipDetails">30%</s>.
Button/Tooltip/MalfurionMoonfireMoonburnTalentSimple=<s val="TalentChoiceNameLabel">Moonburn (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increased minion and structure damage</s>
Button/Tooltip/MalfurionRegrowth=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MalfurionRegrowth,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Heals the targeted ally for <s val="StandardTooltipDetails"><d ref="Effect,RegrowthInitialHeal,RechargeVitalRate"/> </s>Health instantly and an additional <s val="StandardTooltipDetails"><d ref="(Behavior,Regrowth,Duration / Behavior,Regrowth,Period) * Effect,RegrowthHeal,RechargeVitalRate"/> </s>Health over the next <s val="StandardTooltipDetails"><d ref="Behavior,Regrowth,Duration"/></s> seconds.<if validator="MalfurionHasHarmony"><n/><n/><s val="StandardTooltipUpgrade">[Harmony]</s><s val="StandardTooltip"> Each tick of healing done to minions returns <s val="StandardTooltipDetails">10</s> mana to Malfurion.</s></if><if validator="MalfurionHasElunesGrace"><n/><n/><s val="StandardTooltipUpgrade">[Elune's Grace]</s><s val="StandardTooltip"> <s val="StandardTooltipDetails">+2</s> Range.</s></if><if validator="MalfurionHasEnduringGrowth"><n/><n/><s val="StandardTooltipUpgrade">[Enduring Growth]</s><s val="StandardTooltip"> Increases duration by <s val="StandardTooltipDetails">6</s> seconds.</s></if><if validator="MalfurionHasLifeSeed"><n/><n/><s val="StandardTooltipUpgrade">[Life Seed]</s><s val="StandardTooltip"> Casting Regrowth on targets with full life delays the heal over time component until they take damage.</s></if>
Button/Tooltip/MalfurionRegrowthEnduringGrowthTalent=<s val="StandardTooltipHeader">Enduring Growth (Q)</s><n/><s val="StandardTooltip"><n/>Increases the duration of Regrowth by <s val="StandardTooltipDetails">6</s> seconds.
Button/Tooltip/MalfurionRegrowthEnduringGrowthTalentSimple=<s val="TalentChoiceNameLabel">Enduring Growth (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increased duration</s>
Button/Tooltip/MalfurionRegrowthHarmonyTalent=<s val="StandardTooltipHeader">Harmony (Q)</s><n/><s val="StandardTooltip"><n/>Each pulse of healing on Minions or Mercs returns <s val="StandardTooltipDetails"><d ref="Effect,RegrowthHarmonyMasteryModifyUnit,VitalArray[Energy].Change"/></s> mana to Malfurion (a maximum of <s val="StandardTooltipDetails"><d ref="Effect,RegrowthHarmonyMasteryModifyUnit,VitalArray[Energy].Change*(Behavior,Regrowth,Duration/Behavior,Regrowth,Period)"/></s>).
Button/Tooltip/MalfurionRegrowthHarmonyTalentSimple=<s val="TalentChoiceNameLabel">Harmony (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Returns mana for non-hero heals</s>
Button/Tooltip/MalfurionRegrowthHeroSelect=<s val="StandardTooltip">Heal an ally or self over time.
Button/Tooltip/MalfurionRegrowthLifeSeedTalent=<s val="StandardTooltipHeader">Life Seed (Q)</s><n/><s val="StandardTooltip"><n/>Casting Regrowth on a target with full health will delay the healing over time effect until they have taken damage.
Button/Tooltip/MalfurionRegrowthLifeSeedTalentSimple=<s val="TalentChoiceNameLabel">Life Seed (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Heal over time is delayed on full health targets</s>
Button/Tooltip/MalfurionRodoftheArchdruid=<s val="StandardTooltipHeader">Rod of the Archdruid</s><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Attacks reveal target for 5 seconds.
Button/Tooltip/MalfurionTranquility=<s val="StandardTooltipDetails">Heroic Ability<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MalfurionTranquility,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Heals <if validator="MalfurionDoesNotHaveSerenity"><s val="StandardTooltipDetails"><d ref="Effect,TranquilityHeal,RechargeVitalRate *2"/></s></if><if validator="MalfurionHasSerenity"><s val="StandardTooltipDetails"><d ref="Effect,TranquilitySerenityMasteryHeal,RechargeVitalRate *2"/></s></if> Health per second to nearby allies over <s val="StandardTooltipDetails"><d ref="Effect,TranquilityCreatePersistent,PeriodCount * Effect,TranquilityCreatePersistent,PeriodicPeriodArray[0]"/></s> seconds.<if validator="MalfurionHasSerenity"><n/><n/><s val="StandardTooltipUpgrade">[Serenity]</s><s val="StandardTooltip"> Amount healed is increased by <s val="StandardTooltipDetails">25%</s> and restores <s val="StandardTooltipDetails">5</s> Mana per second.</if>
Button/Tooltip/MalfurionTranquilityHeroSelect=<s val="StandardTooltip">Heals all allies in a large radius over time.
Button/Tooltip/MalfurionTranquilitySerenityTalent=<s val="StandardTooltipHeader">Serenity (R)</s><n/><n/><s val="StandardTooltip">Increases the healing amount by <s val="StandardTooltipDetails">25%</s> and grants <s val="StandardTooltipDetails"><d ref="Effect,TranquilitySerenityMasteryModifyUnit,VitalArray[Energy].Change*2"/></s> mana per second.
Button/Tooltip/MalfurionTranquilityTalent=<s val="StandardTooltipHeader">Tranquility (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MalfurionTranquility,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Effect,TranquilityCreatePersistent,PeriodCount * Effect,TranquilityCreatePersistent,PeriodicPeriodArray[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Heals <s val="StandardTooltipDetails"><d ref="Effect,TranquilityHeal,RechargeVitalRate *2"/></s> health per second to nearby allies over <s val="StandardTooltipDetails"><d ref="Effect,TranquilityCreatePersistent,PeriodCount * Effect,TranquilityCreatePersistent,PeriodicPeriodArray[0]"/></s> seconds.
Button/Tooltip/MalfurionTranquilityTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Tranquility (R)</s><n/><s val="TalentChoiceDescriptionLabel">Creates a healing field around Malfurion<n/>
Button/Tooltip/MalfurionTraunquilitySerenityTalentSimple=<s val="TalentChoiceNameLabel">Serenity (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increased healing and grants mana</s>
Button/Tooltip/MalfurionTwilightDream=<s val="StandardTooltipDetails">Heroic Ability<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MalfurionTwilightDream,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">After a short delay, deals <s val="StandardTooltipDetails"><d ref="Effect,TwilightDreamDamage,Amount[0]"/></s> damage in a large area surrounding Malfurion. Enemies hit are silenced for <s val="StandardTooltipDetails"><d ref="Behavior,TwilightDreamSilence,Duration"/> </s>seconds.<if validator="MalfurionHasNightmare"><n/><n/><s val="StandardTooltipUpgrade">[Nightmare]</s><s val="StandardTooltip"> Duration increased to <s val="StandardTooltipDetails">4</s> seconds and slows by <s val="StandardTooltipDetails"><d ref="-100*Behavior,TwilightDreamSlow,Modification.UnifiedMoveSpeedFactor"/>%</s>.</s></if>
Button/Tooltip/MalfurionTwilightDreamHeroSelect=<s val="StandardTooltip">Silences and damages all nearby enemies.
Button/Tooltip/MalfurionTwilightDreamNightmareTalent=<s val="StandardTooltipHeader">Nightmare (R)</s><n/><n/><s val="StandardTooltip">Afflicted enemies are also slowed by <s val="StandardTooltipDetails"><d ref="-100*Behavior,TwilightDreamSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> and the duration is increased to <s val="StandardTooltipDetails"><d ref="Behavior,TwilightDreamSlow,Duration"/></s> seconds.
Button/Tooltip/MalfurionTwilightDreamNightmareTalentSimple=<s val="TalentChoiceNameLabel">Nightmare (R)</s><n/><s val="TalentChoiceDescriptionLabel">Also slows and increased duration</s>
Button/Tooltip/MalfurionTwilightDreamTalent=<s val="StandardTooltipHeader">Twilight Dream (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MalfurionTwilightDream,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">After a short delay, deals <s val="StandardTooltipDetails"><d ref="Effect,TwilightDreamDamage,Amount[0]"/></s> damage in a large area. Targets are silenced for <s val="StandardTooltipDetails"><d ref="Behavior,TwilightDreamSilence,Duration"/></s> seconds.
Button/Tooltip/MalfurionTwilightDreamTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Twilight Dream (R)</s><n/><s val="TalentChoiceDescriptionLabel">Silences and damages nearby enemies<n/>
Button/Tooltip/Mana=Abilities cost mana. Mana regenerates over time.
Button/Tooltip/MarauderDropMedivacLoad=Loads units into the Medivac's hold.
Button/Tooltip/MarauderDropMedivacUnload=Unloads all units.
Button/Tooltip/MarchoftheMurlocsSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">March of the Murlocs (R)</s><n/><s val="TalentChoiceDescriptionLabel">Swarm enemies with Murlocs</s>
Button/Tooltip/MarineDropMarine=General-purpose infantry.<n/><n/><c val="#ColorAttackInfo">Can attack ground and air units.</c>
Button/Tooltip/MarineDropMedivac=Air transport. Heals nearby biological units.
Button/Tooltip/MarineDropMedivacLoad=Loads units into the Medivac's hold.
Button/Tooltip/MarineDropMedivacUnload=Unloads all units.
Button/Tooltip/MarkoftheBetrayerHeroSelect=<s val="StandardTooltip">Attacking marked enemies reduces ability cooldowns.
Button/Tooltip/MassShielding=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MassShielding,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,PlasmaShield,Duration"/> seconds</s><n/><n/><s val="StandardTooltip">Shields Units or Structures. Absorbs <s val="StandardTooltipDetails"><d ref="Behavior,MassShield,DamageResponse.ModifyLimit"/></s> damage.
Button/Tooltip/MasterofSlimeTalent=<s val="StandardTooltipHeader">Master of Slime (Q)</s><n/><s val="StandardTooltip"><n/>Slime's debuff duration is increased by <s val="StandardTooltipDetails">3 </s>seconds.
Button/Tooltip/MasterofSlimeTalentSimple=<s val="TalentChoiceNameLabel">Master of Slime (Q)</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceStatAbilityLabel"><s val="TalentChoiceDescriptionLabel">Increased duration
Button/Tooltip/MeleeMinion=Powerful melee warrior.<n/><n/><c val="ffff8a">Can attack ground units.</c>
Button/Tooltip/MeleeMinionLv2=Powerful melee warrior.<n/><n/><c val="ffff8a">Can attack ground units.</c>
Button/Tooltip/MeleePlaceholder=<s val="StandardTooltipHeader">Placeholder Combat Style</s><s val="StandardTooltipDetails"><n/><s val="StandardTooltipDetails">Increases Basic Attack by 30%
Button/Tooltip/MeleePlaceholder2=<s val="StandardTooltipHeader">Placeholder Combat Style</s><s val="StandardTooltipDetails"><n/><s val="StandardTooltipDetails">Increases Basic Attack by 30%
Button/Tooltip/MengskPsiEmitterZergling=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZaszInfestedTerran,Cost[0].Charge[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Zasz spawns an egg at target location that hatches into an Infested Terran after <s val="StandardTooltipDetails">5</s> seconds. Infested Terrans have <s val="StandardTooltipDetails"><d ref="Unit,ZaszInfestedTerran,LifeMax[0]"/></s> health, deal <s val="StandardTooltipDetails"><d ref="Effect,ZaszInfestedTerranWeaponDamage,Amount[0]"/></s> damage per second, and regenerate <s val="StandardTooltipDetails"><d ref="Unit,ZaszInfestedTerran,LifeRegenRate[0]"/></s> health per second (<s val="StandardTooltipDetails">2%</s> of their max health).
Button/Tooltip/MineFieldTalent=<s val="StandardTooltipHeader">Mine Field (W)</s><n/><s val="StandardTooltip"><n/>Sea Bomb can hold <s val="StandardTooltipDetails">2</s> charges, allowing it to be cast in rapid succession.
Button/Tooltip/MineFieldTalentSimple=<s val="TalentChoiceNameLabel">Mine Field (W)</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceStatAbilityLabel"><s val="TalentChoiceDescriptionLabel">Increased charge count
Button/Tooltip/MinionKillerTalent=<s val="StandardTooltipHeader">Minion Killer</s><n/><s val="StandardTooltip"><n/>You deal <s val="StandardTooltipDetails">25%</s> increased damage to Minions and Mercenaries.
Button/Tooltip/MinionKillerTalentSimple=<s val="TalentChoiceNameLabel">Minion Killer</s><n/><s val="TalentChoiceDescriptionLabel">Deal 25% more damage to Minions and Mercenaries
Button/Tooltip/MoonwellDrink=Drink deep the waters of life
Button/Tooltip/MuradinAvatar=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MuradinAvatar,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,MuradinAvatarHealthBuff,Duration" Precision="2"/> seconds</s><n/><n/><s val="StandardTooltip">Muradin gains <s val="StandardTooltipDetails"><d ref="Behavior,MuradinAvatar,Modification.VitalMaxArray[0]"/></s> health and his weapon attacks stun enemies.<if validator="HasMuradinAvatarUnstoppableForce"><n/><n/><s val="StandardTooltipUpgrade">[Unstoppable Force]</s> <s val="StandardTooltip">Increases duration of Avatar by <s val="StandardTooltipDetails">30%</s>, and the duration of Crowd Control effects is reduced by <s val="StandardTooltipDetails">75%</s> while in Avatar.</if>
Button/Tooltip/MuradinAvatarHeroSelect=<s val="StandardTooltip">Gains health, and attacks stun enemies.</s>
Button/Tooltip/MuradinAvatarTalent=<s val="StandardTooltipHeader">Avatar (R)<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MuradinAvatar,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,MuradinAvatarHealthBuff,Duration" Precision="2"/> seconds</s><n/><n/><s val="StandardTooltip">Gains <s val="StandardTooltipDetails"><d ref="Behavior,MuradinAvatar,Modification.VitalMaxArray[0]"/></s> health. Attacks stun enemies.
Button/Tooltip/MuradinAvatarTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Avatar (R)<n/><s val="TalentChoiceDescriptionLabel">Temporary health boost and stun attack
Button/Tooltip/MuradinAvatarUnstoppableForceTalent=<s val="StandardTooltipHeader">Unstoppable Force (R)</s><n/><s val="StandardTooltip"><n/>Increases duration of Avatar by <s val="StandardTooltipDetails">30%</s>, and the duration of Crowd Control effects is reduced by <s val="StandardTooltipDetails">75%</s> while in Avatar.
Button/Tooltip/MuradinAvatarUnstoppableForceTalentSimple=<s val="TalentChoiceNameLabel">Unstoppable Force (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increases duration of Avatar, reduces duration of Crowd Control effects
Button/Tooltip/MuradinDwarfToss=<s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MuradinDwarfToss,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Leaps to a location, dealing <s val="StandardTooltipDetails"><d ref="Effect,DwarfTossDamage,Amount"/></s> damage to enemies within the target area.<if validator="HasMuradinDwarfTossLandingMomentum"><n/><n/><s val="StandardTooltipUpgrade">[Landing Momentum]</s> <s val="StandardTooltip">Increases the movement speed of Muradin by <s val="StandardTooltipDetails"><d ref="100*Behavior,LandingMomentum,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,LandingMomentum,Duration"/></s> seconds upon landing.</if><if validator="HasMuradinDwarfLaunch"><n/><n/><s val="StandardTooltipUpgrade">[Dwarf Launch]</s> <s val="StandardTooltip">Increases the range and impact radius of Dwarf Toss by <s val="StandardTooltipDetails">50%</s>.</if><if validator="HasMuradinDwarfTossHeavyImpact"><n/><n/><s val="StandardTooltipUpgrade">[Heavy Impact]</s> <s val="StandardTooltip">Enemies hit by Dwarf Toss are stunned for <s val="StandardTooltipDetails"><d ref="Behavior,DwarfTossHeavyImpact,Duration" precision="2"/></s> seconds.</if>
Button/Tooltip/MuradinDwarfTossDwarfLaunchTalent=<s val="StandardTooltipHeader">Dwarf Launch (E)</s><n/><s val="StandardTooltip"><n/>Increases the range and impact radius of Dwarf Toss by <s val="StandardTooltipDetails">50%</s>.
Button/Tooltip/MuradinDwarfTossDwarfLaunchTalentSimple=<s val="TalentChoiceNameLabel">Dwarf Launch (E)</s><n/><s val="TalentChoiceDescriptionLabel">Increases range and AoE
Button/Tooltip/MuradinDwarfTossHeavyImpactTalent=<s val="StandardTooltipHeader">Heavy Impact (E)</s><n/><s val="StandardTooltip"><n/>Enemies hit by Dwarf Toss are stunned for <s val="StandardTooltipDetails"><d ref="Behavior,DwarfTossHeavyImpact,Duration" Precision="2"/></s> seconds.
Button/Tooltip/MuradinDwarfTossHeavyImpactTalentSimple=<s val="TalentChoiceNameLabel">Heavy Impact (E)</s><n/><s val="TalentChoiceDescriptionLabel">Stuns enemies
Button/Tooltip/MuradinDwarfTossHeroSelect=<s val="StandardTooltip">Leap to an area, dealing damage to nearby enemies.</s>
Button/Tooltip/MuradinDwarfTossLandingMomentumTalent=<s val="StandardTooltipHeader">Landing Momentum (E)</s><n/><s val="StandardTooltip"><n/>Increases the movement speed of Muradin by <s val="StandardTooltipDetails"><d ref="100*Behavior,LandingMomentum,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,LandingMomentum,Duration"/></s> seconds upon landing.
Button/Tooltip/MuradinDwarfTossLandingMomentumTalentSimple=<s val="TalentChoiceNameLabel">Landing Momentum (E)</s><n/><s val="TalentChoiceDescriptionLabel">Increases movement speed upon landing.
Button/Tooltip/MuradinHaymaker=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MuradinHaymaker,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,HaymakerDamage,Amount + (Effect,HaymakerDamage,Amount * Effect,HaymakerDamage,AttributeFactor[Heroic])"/></s> damage. Knocks the target back, hitting enemies in the way for <s val="StandardTooltipDetails"><d ref="Effect,HaymakerSecondaryImpactDamage,Amount + (Effect,HaymakerSecondaryImpactDamage,Amount * Effect,HaymakerSecondaryImpactDamage,AttributeFactor[Heroic])"/></s> damage and knocking them back slightly.<if validator="HasMuradinHaymakerGrandSlam"><n/><n/><s val="StandardTooltipUpgrade">[Grand Slam]</s> <s val="StandardTooltip">Damage of Haymaker increased by <s val="StandardTooltipDetails">50%</s>, and the knockback distance by <s val="StandardTooltipDetails">40%</s>.</if>
Button/Tooltip/MuradinHaymakerGrandSlamTalent=<s val="StandardTooltipHeader">Grand Slam (R)</s><n/><s val="StandardTooltip"><n/>Increases damage of Haymaker by <s val="StandardTooltipDetails">50%</s>, and the knockback distance by <s val="StandardTooltipDetails">40%</s>.
Button/Tooltip/MuradinHaymakerGrandSlamTalentSimple=<s val="TalentChoiceNameLabel">Grand Slam (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increases damage and knockback distance
Button/Tooltip/MuradinHaymakerHeroSelect=<s val="StandardTooltip">Deals heavy damage. Knocks the target back.</s>
Button/Tooltip/MuradinHaymakerSelectButton=<s val="StandardTooltip">Deals heavy damage. Knocks the target back.</s>
Button/Tooltip/MuradinHaymakerTalent=<s val="StandardTooltipHeader">Haymaker (R)<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MuradinHaymaker,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,HaymakerDamage,Amount"/></s> damage. Knocks the target back, hitting enemies in the way for <s val="StandardTooltipDetails"><d ref="Effect,HaymakerSecondaryImpactDamage,Amount"/></s> damage and knocking them back slightly.
Button/Tooltip/MuradinHaymakerTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Haymaker (R)<n/><s val="TalentChoiceDescriptionLabel">Knocks an enemy away
Button/Tooltip/MuradinSecondWind=<s val="StandardTooltipDetails">Combat Trait</s><n/><if validator="HasMuradinPassiveStoneform"><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,Stoneform,Cost[0].Cooldown.TimeUse"/> seconds<n/></if><n/><s val="StandardTooltip">Regenerates <if validator="DoesNotHaveMuradinCombatStyleThirdWind"><s val="StandardTooltipDetails"><d ref="Effect,MuradinSecondWindCreateHealer,RechargeVitalRate"/></s></if><if validator="HasMuradinCombatStyleThirdWind"><s val="StandardTooltipDetails"><d ref="Effect,MuradinSecondWindImprovedCreateHealer,RechargeVitalRate"/></s></if> Health each second when he has not taken damage for at least <s val="StandardTooltipDetails">6</s> seconds. When below <if validator="DoesNotHaveMuradinCombatStyleThirdWind"><s val="StandardTooltipDetails"><d ref="100*Validator,MuradinSecondWindLifeValidator,Value"/>%</s></if><if validator="HasMuradinCombatStyleThirdWind"><s val="StandardTooltipDetails"><d ref="100*Validator,MuradinSecondWindImprovedLifeValidator,Value"/>%</s></if> Health, increased to <if validator="DoesNotHaveMuradinCombatStyleThirdWind"><s val="StandardTooltipDetails"><d ref="Effect,MuradinSecondWindCriticalCreateHealer,RechargeVitalRate"/></s></if><if validator="HasMuradinCombatStyleThirdWind"><s val="StandardTooltipDetails"><d ref="Effect,MuradinSecondWindImprovedCriticalCreateHealer,RechargeVitalRate"/></s></if> Health per second.</c><if validator="HasMuradinCombatStyleSkullcracker"><n/><n/><s val="StandardTooltipUpgrade">[Skullcracker]</s> <s val="StandardTooltip">Every <s val="StandardTooltipDetails">4th</s> attack against the same target will stun them for <s val="StandardTooltipDetails"><d ref="Behavior,SkullcrackerStun,Duration" precision="2"/></s> seconds.</if><if validator="HasMuradinCombatStyleThirdWind"><n/><n/><s val="StandardTooltipUpgrade">[Third Wind]</s> <s val="StandardTooltip">Second Wind's health regeneration rates increased. Now activates at <s val="StandardTooltipDetails">40%</s> health.</if><if validator="HasMuradinPassiveStoneform"><n/><n/><s val="StandardTooltipUpgrade">[Stoneform]</s> <s val="StandardTooltip">Activate to heal for <s val="StandardTooltipDetails"><d ref="100*Effect,StoneformCreateHealer,RechargeVitalFraction * Behavior,Stoneform,PeriodCount -1"/>%</s> of his maximum Health over <s val="StandardTooltipDetails"><d ref="Behavior,Stoneform,Duration"/></s> seconds.  Second Wind is deactivated during this period.</if>
Button/Tooltip/MuradinSecondWindHeroSelect=<s val="StandardTooltip">Regenerate health when not taking damage.</s>
Button/Tooltip/MuradinSecondWindThirdWindTalent=<s val="StandardTooltipHeader">Third Wind (Trait)</s><n/><s val="StandardTooltip"><n/>Increases Second Wind's health regeneration rates. Activates at <s val="StandardTooltipDetails">40%</s> health.
Button/Tooltip/MuradinSecondWindThirdWindTalentSimple=<s val="TalentChoiceNameLabel">Third Wind (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Increases Second Wind's healing</s>
Button/Tooltip/MuradinSkullcrackerTalent=<s val="StandardTooltipHeader">Skullcracker</s><n/><s val="StandardTooltip"><n/>Every <s val="StandardTooltipDetails">4th</s> attack against the same target will stun them for <s val="StandardTooltipDetails"><d ref="Behavior,SkullcrackerStun,Duration" precision="2"/></s> seconds.
Button/Tooltip/MuradinSkullcrackerTalentSimple=<s val="TalentChoiceNameLabel">Skullcracker</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks can stun target
Button/Tooltip/MuradinStoneformTalent=<s val="StandardTooltipHeader">Stoneform (Trait)</s><n/><s val="StandardTooltip"><n/>Activate to heal for <s val="StandardTooltipDetails"><d ref="100*Effect,StoneformCreateHealer,RechargeVitalFraction * Behavior,Stoneform,PeriodCount -1"/>%</s> of his maximum Health over <s val="StandardTooltipDetails"><d ref="Behavior,Stoneform,Duration"/></s> seconds.  Second Wind is deactivated during this period.
Button/Tooltip/MuradinStoneformTalentSimple=<s val="TalentChoiceNameLabel">Stoneform (Trait)</s></n><s val="TalentChoiceDescriptionLabel">Activate to heal over time
Button/Tooltip/MuradinStormbolt=<s val="StandardTooltipDetails">Skillshot</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MuradinStormBolt,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,StormBoltDamage,Amount"/></s> damage to the first enemy it contacts, stunning it for <s val="StandardTooltipDetails"><d ref="Behavior,MuradinStormboltStun,Duration" precision="2"/> </s>seconds.<if validator="HasMuradinStormhammerPerfectStorm"><n/><n/><s val="StandardTooltipUpgrade">[Perfect Storm]</s> <s val="StandardTooltip">Stormbolt's damage is permanently increased by <s val="StandardTooltipDetails">5</s> for each enemy hero hit.</n><c val="ffff8a">Current damage bonus from Perfect Storm: <s val="StandardTooltipDetails"><d score="StormhammerPerfectStormBonusDamage"/></s></c></if><if validator="HasMuradinStormhammerInfusedHammer"><n/><n/><s val="StandardTooltipUpgrade">[Infused Hammer]</s> <s val="StandardTooltip">Stormbolt refunds <s val="StandardTooltipDetails"><d ref="Effect,StormBoltRefundMasteryModifyUnit,Cost[0].Fraction.Vital[2] *Abil,MuradinStormBolt,Cost[0].Vital[2] * (-1)"/></s> mana for each enemy hit.</if><if validator="HasMuradinStormhammerSledgehammer"><n/><n/><s val="StandardTooltipUpgrade">[Sledgehammer]</s> <s val="StandardTooltip">Stormbolt deals <s val="StandardTooltipDetails">400%</s> damage to minions and structures, and destroys <s val="StandardTooltipDetails"><d ref="-Effect,MuradinStormBoltSledgehammerRemoveAmmoModifyUnit,VitalArray[Energy].Change" precision="2"/></s> ammo from structures.</if><if validator="HasMuradinStormhammer"><n/><n/><s val="StandardTooltipUpgrade">[Piercing Bolt]</s> <s val="StandardTooltip">Stormbolt pierces, hitting <s val="StandardTooltipDetails">1</s> additional target.</if>
Button/Tooltip/MuradinStormboltHeroSelect=<s val="StandardTooltip">Throw a hammer, stunning and damaging the first enemy hit.</s>
Button/Tooltip/MuradinStormboltInfusedHammerTalent=<s val="StandardTooltipHeader">Infused Hammer (Q)</s><n/><s val="StandardTooltip"><n/>Stormbolt refunds <s val="StandardTooltipDetails"><d ref="Effect,StormBoltRefundMasteryModifyUnit,Cost[0].Fraction.Vital[2] *Abil,MuradinStormBolt,Cost[0].Vital[2] * (-1)"/></s> mana for each enemy hit.
Button/Tooltip/MuradinStormboltInfusedHammerTalentSimple=<s val="TalentChoiceNameLabel">Infused Hammer (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Refunds mana if it hits an enemy
Button/Tooltip/MuradinStormboltPerfectStormTalent=<s val="StandardTooltipHeader">Perfect Storm (Q)</s><n/><s val="StandardTooltip"><n/>Stormbolt's damage is permanently increased by <s val="StandardTooltipDetails">5</s> for each enemy hero hit.
Button/Tooltip/MuradinStormboltPerfectStormTalentSimple=<s val="TalentChoiceNameLabel">Perfect Storm (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increases damage if it hits a Hero
Button/Tooltip/MuradinStormboltPiercingBoltTalent=<s val="StandardTooltipHeader">Piercing Bolt (Q)</s><n/><s val="StandardTooltip"><n/>Stormbolt pierces, hitting <s val="StandardTooltipDetails">1</s> additional target.
Button/Tooltip/MuradinStormboltPiercingBoltTalentSimple=<s val="TalentChoiceNameLabel">Piercing Bolt (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Can hit up to 2 targets.
Button/Tooltip/MuradinStormboltSledgehammerTalent=<s val="StandardTooltipHeader">Sledgehammer (Q)</s><n/><s val="StandardTooltip"><n/>Stormbolt deals <s val="StandardTooltipDetails">400%</s> damage to minions and structures, and destroys <s val="StandardTooltipDetails"><d ref="-Effect,MuradinStormBoltSledgehammerRemoveAmmoModifyUnit,VitalArray[Energy].Change" precision="2"/></s> ammo from structures.
Button/Tooltip/MuradinStormboltSledgehammerTalentSimple=<s val="TalentChoiceNameLabel">Sledgehammer (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increased damage versus structures and minions, destroys ammo
Button/Tooltip/MuradinThunderclap=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MuradinThunderclap,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,ThunderclapDamage,Amount"/> </s>damage and slows enemies by <s val="StandardTooltipDetails"><d ref="-100 * Behavior,MuradinThunderclapSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,MuradinThunderclapSlow,Duration" precision="1"/></s> seconds.<if validator="HasMuradinThunderclapReverberation"><n/><n/><s val="StandardTooltipUpgrade">[Reverberation]</s> <s val="StandardTooltip">Enemies hit by Thunderclap have their Attack Speed reduced by <s val="StandardTooltipDetails"><d ref="-Behavior,MuradinThunderclapReverberation,Modification.AdditiveAttackSpeedFactor*100" Precision="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,MuradinThunderclapReverberation,Duration" Precision="2"/></s> seconds.</if><if validator="HasMuradinThunderclapCrowdControl"><n/><n/><s val="StandardTooltipUpgrade">[Crowd Control]</s> <s val="StandardTooltip">Each enemy hit by Thunderclap reduces the cooldown on Thunderclap by <s val="StandardTooltipDetails">.<d ref="Effect,ThunderclapCrowdControlModifyUnit,Cost[0].CooldownTimeUse * (-10)"/></s> seconds.</if><if validator="HasMuradinThunderburn"><n/><n/><s val="StandardTooltipUpgrade">[Thunderburn]</s> <s val="StandardTooltip">Leaves a zone on the ground that explodes after <s val="StandardTooltipDetails"><d ref="Effect,ThunderclapRelicCreatePersistent,PeriodicPeriodArray[0]" precision="1"/></s> seconds dealing <s val="StandardTooltipDetails"><d ref="Effect,ThunderclapMasteryDamage,Amount"/></s> damage and applying a <s val="StandardTooltipDetails"><d ref="-Behavior,MuradinThunderclapSlowRelic,Modification.UnifiedMoveSpeedFactor*100"/>%</s> slow for <s val="StandardTooltipDetails"><d ref="Behavior,MuradinThunderclapSlowRelic,Duration"/></s> seconds.</if><if validator="HasMuradinThunderclapHealingStatic"><n/><n/><s val="StandardTooltipUpgrade">[Healing Static]</s> <s val="StandardTooltip">Muradin recovers <s val="StandardTooltipDetails"><d ref="Effect,ThunderclapHealingStaticCreateHealer,RechargeVitalRate" /></s> Health for each target hit by Thunderclap.</if><if validator="HasMuradinThunderclapThunderstrike"><n/><n/><s val="StandardTooltipUpgrade">[Thunderstrike]</s> <s val="StandardTooltip">Thunderclap deals <s val="StandardTooltipDetails">300%</s> damage if only one unit is hit.</if>
Button/Tooltip/MuradinThunderclapCrowdControlTalent=<s val="StandardTooltipHeader">Crowd Control (W)</s><n/><s val="StandardTooltip"><n/>Each enemy hit by Thunderclap reduces the cooldown on Thunderclap by <s val="StandardTooltipDetails">.<d ref="Effect,ThunderclapCrowdControlModifyUnit,Cost[0].CooldownTimeUse * (-10)"/></s> seconds.
Button/Tooltip/MuradinThunderclapCrowdControlTalentSimple=<s val="TalentChoiceNameLabel">Crowd Control (W)</s><n/><s val="TalentChoiceDescriptionLabel">Reduces Cooldown
Button/Tooltip/MuradinThunderclapHealingStaticTalent=<s val="StandardTooltipHeader">Healing Static (W)</s><n/><s val="StandardTooltip"><n/>Muradin recovers <s val="StandardTooltipDetails"><d ref="Effect,ThunderclapHealingStaticCreateHealer,RechargeVitalRate" /></s> Health for each target hit by Thunderclap.
Button/Tooltip/MuradinThunderclapHealingStaticTalentSimple=<s val="TalentChoiceNameLabel">Healing Static (W)</s><n/><s val="TalentChoiceDescriptionLabel">Heals Muradin
Button/Tooltip/MuradinThunderclapHeroSelect=<s val="StandardTooltip">Slow and damage nearby enemies.</s>
Button/Tooltip/MuradinThunderclapReverberationTalent=<s val="StandardTooltipHeader">Reverberation (W)</s><n/><s val="StandardTooltip"><n/>Enemies hit by Thunderclap have their Attack Speed reduced by <s val="StandardTooltipDetails"><d ref="-Behavior,MuradinThunderclapReverberation,Modification.AdditiveAttackSpeedFactor*100" Precision="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,MuradinThunderclapReverberation,Duration" Precision="2"/></s> seconds.
Button/Tooltip/MuradinThunderclapReverberationTalentSimple=<s val="TalentChoiceNameLabel">Reverberation (W)</s><n/><s val="TalentChoiceDescriptionLabel">Reduces enemy attack speed
Button/Tooltip/MuradinThunderclapThunderburnTalent=<s val="StandardTooltipHeader">Thunderburn (W)</s><n/><s val="StandardTooltip"><n/>Leaves a zone on the ground that explodes after <s val="StandardTooltipDetails"><d ref="Effect,ThunderclapRelicCreatePersistent,PeriodicPeriodArray[0]" precision="1"/></s> seconds dealing <s val="StandardTooltipDetails"><d ref="Effect,ThunderclapMasteryDamage,Amount"/></s> damage and applying a <s val="StandardTooltipDetails"><d ref="-Behavior,MuradinThunderclapSlowRelic,Modification.UnifiedMoveSpeedFactor*100"/>%</s> slow for <s val="StandardTooltipDetails"><d ref="Behavior,MuradinThunderclapSlowRelic,Duration"/></s> seconds.
Button/Tooltip/MuradinThunderclapThunderburnTalentSimple=<s val="TalentChoiceNameLabel">Thunderburn (W)</s><n/><s val="TalentChoiceDescriptionLabel">Damages and slows twice
Button/Tooltip/MuradinThunderclapThunderstrikeTalent=<s val="StandardTooltipHeader">Thunderstrike (W)</s><n/><s val="StandardTooltip"><n/>Thunderclap deals <s val="StandardTooltipDetails">300%</s> damage if only one unit is hit.
Button/Tooltip/MuradinThunderclapThunderstrikeTalentSimple=<s val="TalentChoiceNameLabel">Thunderstrike (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increases damage against single target
Button/Tooltip/MurkyMarchoftheMurlocs=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MurkyMarchoftheMurlocs,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Murky commands a legion of murlocs to charge in a target direction, each one leaping onto the first enemy hero or structure they find. Each murloc deals <s val="StandardTooltipDetails"><d ref="(1+Behavior,MurkyMarchoftheMurlocs,PeriodCount) * Behavior,MurkyMarchoftheMurlocs,Period * Effect,MurkyMarchoftheMurlocsImpactDamage,Amount"/></s> damage and slow its target by <s val="StandardTooltipDetails"><d ref="-100 *Behavior,MurkyMarchoftheMurlocs,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,MurkyMarchoftheMurlocs,Duration"/></s> seconds.<if validator="MurkyHasNeverEndingMurlocs"><n/><n/><s val="StandardTooltipUpgrade">[Never Ending Murlocs] </s><s val="StandardTooltip">Murlocs travel farther and cling to their target for 2 additional seconds</if>
Button/Tooltip/MurkyMarchoftheMurlocsHeroSelectButton=<s val="StandardTooltip">Murky commands a legion of murlocs to charge a target point, damaging and slowing the the enemies that they encounter.
Button/Tooltip/MurkyMarchoftheMurlocsTalent=<s val="StandardTooltipHeader">March of the Murlocs (R)<n/><s val="StandardTooltipDetails"><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MurkyMarchoftheMurlocs,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Murky commands a legion of murlocs to charge in a target direction, each one leaping onto the first enemy hero they find. Each murloc deals <s val="StandardTooltipDetails"><d ref="(1+Behavior,MurkyMarchoftheMurlocs,PeriodCount) * Behavior,MurkyMarchoftheMurlocs,Period * Effect,MurkyMarchoftheMurlocsImpactDamage,Amount"/></s> damage and slow its target by <s val="StandardTooltipDetails"><d ref="-100 *Behavior,MurkyMarchoftheMurlocs,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,MurkyMarchoftheMurlocs,Duration"/></s> seconds.
Button/Tooltip/MurkyNet=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MurkyMurkyNet,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Leap at an enemy hero with your net, stunning them for <s val="StandardTooltipDetails"><d ref="Behavior,MurkyNetStun,Duration"/></s> seconds while you poke them with the <if validator="MurkyHasNoThePointyEnd">blunt</if><if validator="MurkyHasThePointyEnd">sharp</if> end of your spear, dealing <if validator="MurkyHasNoThePointyEnd"><d ref="Effect,MurkyNetPokeDamage,Amount"/></if><if validator="MurkyHasThePointyEnd"><d ref="Effect,MurkyNetPokeMasteryDamage,Amount"/></if> damage a second.<if validator="MurkyHasThePointyEnd"><n/><n/><s val="StandardTooltipUpgrade">[The Pointy End] </s><s val="StandardTooltip">Damage per second increased to <d ref="Effect,MurkyNetPokeMasteryDamage,Amount"/></if>
Button/Tooltip/MurkyNetTalent=<s val="StandardTooltipHeader">Murky Net (R)<n/><s val="StandardTooltipDetails"><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MurkyMurkyNet,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Leap at an enemy hero with your net, stunning them for <s val="StandardTooltipDetails"><d ref="Behavior,MurkyNetStun,Duration"/></s> seconds while you poke them with the blunt end of your spear.
Button/Tooltip/MurkyNetTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Murky Net (R)</s><n/><s val="TalentChoiceDescriptionLabel">Stuns and pokes an enemy hero</s>
Button/Tooltip/MurkyRespawnEgg=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MurkyRespawnEgg,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Places a Murloc Egg at target location, revealing the nearby area. If Murky dies, Murky will respawn at the Egg after <s val="StandardTooltipDetails">5</s> seconds.<if validator="MurkyHasAssaultEgg"><n/><n/><s val="StandardTooltipUpgrade">[Assault Egg] </s><s val="StandardTooltip">Cooldown reduced to 20 seconds and sight radius increased by 150%.</if><if validator="MurkyHasHiddenAssault"><n/><n/><s val="StandardTooltipUpgrade">[Hidden Assault] </s><s val="StandardTooltip">When Murky respawns at his egg, he is cloaked for <d ref="Behavior,HiddenAssaultCloak,Duration"/> seconds</if>
Button/Tooltip/MurkyRespawnEggHeroSelect=<s val="StandardTooltip">Murky places an Egg, where he can respawn from. </s>
Button/Tooltip/MurkySeaBomb=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MurkySeaBomb,Cost[0].Charge.TimeUse"/> seconds</s><n/><n/><s val="StandardTooltip">Launches a bomb at target point. After <s val="StandardTooltipDetails"><d ref="Behavior,MurkySeaBombTimedLife,Duration"/></s> seconds, the bomb will explode for <s val="StandardTooltipDetails"><d ref="Effect,MurkySeaBombDamage,Amount"/></s> damage (<s val="StandardTooltipDetails"><d ref="4*Effect,MurkySeaBombDamage,Amount"/></s> damage to Structures<if validator="MurkyHasKaboom"> and Heroes</if>). Enemies can attack the bomb to defuse it.<if validator="MurkyHasDyingBomb"><n/><n/><s val="StandardTooltipUpgrade">[Dying Bomb] </s><s val="StandardTooltip">On death, Murky casts Sea Bomb at his location</if><if validator="MurkyHasKaboom"><n/><n/><s val="StandardTooltipUpgrade">[Kaboom!] </s><s val="StandardTooltip">Deals 400% damage against heroes</if><if validator="MurkyHasArmoredMines"><n/><n/><s val="StandardTooltipUpgrade">[Armored Mines] </s><s val="StandardTooltip">Sea Bombs can take an additional attack before being disarmed</if><if validator="MurkyHasMineField"><n/><n/><s val="StandardTooltipUpgrade">[Mine Field] </s><s val="StandardTooltip">Gains an additional charge, to a max of 2</if>
Button/Tooltip/MurkySeaBombHeroSelect=<s val="StandardTooltip">Murky becomes unstoppable and invulnerable, but cannot attack or use abilities.</s>
Button/Tooltip/MurkySlime=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MurkySlime,Cost[0].Cooldown.TimeUse"/> seconds</s><n/><n/><s val="StandardTooltip">Releases slimy fish oil on nearby enemies, doing <s val="StandardTooltipDetails"><d ref="Effect,MurkySlimeDamage,Amount"/></s> damage and applying <s val="StandardTooltipDetails">Slime</s>. <s val="StandardTooltipDetails">Slime</s> does <s val="StandardTooltipDetails"><d ref="Effect,MurkySlimeDamageDoT,Amount"/></s> damage every second and slows enemies by <s val="StandardTooltipDetails"><d ref="-100*Behavior,MurkySlimeSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,MurkySlimeSlow,Duration"/></s> seconds. New applications of <s val="StandardTooltipDetails">Slime</s> will refresh the duration and stack the damage.<if validator="MurkyHasToxicOoze"><n/><n/><s val="StandardTooltipUpgrade">[Toxic Ooze] </s><s val="StandardTooltip">Duration increased by 2 seconds</if><if validator="MurkyHasBiggerSlime"><n/><n/><s val="StandardTooltipUpgrade">[Bigger Slime] </s><s val="StandardTooltip">Area increased by 30%</if><if validator="MurkyHasSlimedCorpse"><n/><n/><s val="StandardTooltipUpgrade">[Slimed Corpse] </s><s val="StandardTooltip">On death, Murky casts Slime</if><if validator="MurkyHasMasterofSlime"><n/><n/><s val="StandardTooltipUpgrade">[Master of Slime] </s><s val="StandardTooltip">Duration increased by 3 seconds</if>
Button/Tooltip/MurkySlimeHeroSelect=<s val="StandardTooltip">Release slime to damage and slow enemies.</s>
Button/Tooltip/MurkySurrender=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,MurkySurrender,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Murky waves a flag in surrender, becoming unstoppable and invulnerable for <s val="StandardTooltipDetails"><d ref="Behavior,MurkySurrender,Duration"/></s> seconds. While active, Murky cannot attack or use abilities.</s><if validator="MurkyHasStrategicSurrender"><n/><n/><s val="StandardTooltipUpgrade">[Strategic Surrender] </s><s val="StandardTooltip">Move <d ref="100*Behavior,StrategicSurrenderBuff,Modification.UnifiedMoveSpeedFactor"/>% faster while Surrendering</if><if validator="MurkyHasConstantSurrender"><n/><n/><s val="StandardTooltipUpgrade">[Constant Surrender] </s><s val="StandardTooltip">Cooldown reduced by 5 seconds</if><if validator="MurkyHasBeneathContempt"><n/><n/><s val="StandardTooltipUpgrade">[Beneath Contempt] </s><s val="StandardTooltip"> After Surrendering, towers and minions will not attack Murky for <d ref="Behavior,BeneathContemptBuff,Duration"/> seconds</if>
Button/Tooltip/MurkySurrenderHeroSelectButton=<s val="StandardTooltip">Murky becomes unstoppable and invulnerable, but cannot attack or use abilities.</s>
Button/Tooltip/NecromancerMinion=General-purpose infantry.<n/><n/><c val="#ColorAttackInfo">Can attack ground and air units.</c>
Button/Tooltip/NecromancerSummonSkeletons=RIIIIIIISEEE UP!!
Button/Tooltip/NeverEndingMurlocsTalent=<s val="StandardTooltipHeader">Never Ending Murlocs (R)</s><n/><s val="StandardTooltip"><n/>Murlocs travel farther and cling to targets for <s val="StandardTooltipDetails">2</s> seconds longer.
Button/Tooltip/NeverEndingMurlocsTalentSimple=<s val="TalentChoiceNameLabel">Never Ending Murlocs (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increased travel and debuff duration
Button/Tooltip/NovaAdvancedCloakingTalent=<s val="StandardTooltipHeader">Advanced Cloaking (Trait)</s><n/><s val="StandardTooltip"><n/>While Cloaked, move <s val="StandardTooltipDetails"><d ref="Behavior,CloakMoveSpeedBuff,Modification.UnifiedMoveSpeedFactor*100"/>%</s> faster and regenerate an additional <s val="StandardTooltipDetails"><d ref="Effect,NovaPassiveBuffWeaponCreateHealer,RechargeVitalFraction*100"/>%</s> Health every <s val="StandardTooltipDetails">2</s> seconds.
Button/Tooltip/NovaAdvancedCloakingTalentSimple=<s val="TalentChoiceNameLabel">Advanced Cloaking (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Move faster and gain health while Cloaked</s>
Button/Tooltip/NovaFN92SniperRifleTalent=<s val="StandardTooltipHeader">FN92 Sniper Rifle</s><n/><s val="StandardTooltip"><n/>Increase Nova's Basic Attack range from <s val="StandardTooltipDetails"><d ref="Weapon,HeroNova,Range" precision="1"/></s> to <s val="StandardTooltipDetails"><d ref="Weapon,HeroNovaFN92SniperRifle,Range" precision="1"/></s>.
Button/Tooltip/NovaFN92SniperRifleTalentSimple=<s val="TalentChoiceNameLabel">FN92 Sniper Rifle</s><n/><s val="TalentChoiceDescriptionLabel">Increases Attack range</s>
Button/Tooltip/NovaHoloDecoy=<if validator="HasNovaHoloDecoyDigitalShrapnel"><s val="StandardTooltipDetails">Area of Effect</s><n/></if><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,NovaHoloDecoy,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Spawns a cloaked decoy for <s val="StandardTooltipDetails"><d ref="Behavior,NovaHoloDecoyTimedLife,Duration"/> </s>seconds that appears to attack enemies. <n/><n/>Using this ability does not break cloak.<if validator="HasNovaHoloDecoyExtendedProjection"><n/><n/><s val="StandardTooltipUpgrade">[Extended Projection]</s><s val="StandardTooltip"> Cast range of Holo Decoy increased by 100%.</s></if><if validator="HasNovaHoloDecoyDigitalShrapnel"><n/><n/><s val="StandardTooltipUpgrade">[Digital Shrapnel]</s><s val="StandardTooltip"> Holo Decoy explodes on expiration, dealing <s val="StandardTooltipDetails"><d ref="Effect,HoloDecoyExplodeDamage,Amount"/></s> damage to nearby enemies.</s></if><if validator="HasNovaHoloDecoyHoloDrone"><n/><n/><s val="StandardTooltipUpgrade">[Holo Drone]</s><s val="StandardTooltip"> The Decoy gains AI, deals damage with attacks, and uses Snipe and Pinning shot (at reduced damage). You can also control your Decoy while it is active.</s></if><if validator="HasNovaHoloDecoyRemoteAccess"><n/><n/><s val="StandardTooltipUpgrade">[Remote Access]</s><s val="StandardTooltip"> Nova can control the Holo Decoy. Holo Decoy sight range increased by 100%</s></if>
Button/Tooltip/NovaHoloDecoyDigitalShrapnelTalent=<s val="StandardTooltipHeader">Digital Shrapnel (E)</s><n/><s val="StandardTooltip"><n/>Your Holo Decoy now explodes when it expires or is killed, dealing <s val="StandardTooltipDetails"><d ref="Effect,HoloDecoyExplodeDamage,Amount"/></s> damage in a small area.
Button/Tooltip/NovaHoloDecoyDigitalShrapnelTalentSimple=<s val="TalentChoiceNameLabel">Digital Shrapnel (E)</s><n/><s val="TalentChoiceDescriptionLabel">Decoy explodes on death</s>
Button/Tooltip/NovaHoloDecoyExtendedProjectionTalent=<s val="StandardTooltipHeader">Extended Projection (E)</s><n/><s val="StandardTooltipDetails"></n><s val="StandardTooltipDetails"></s><s val="StandardTooltip">Increases the cast range of Holo Decoy by </s>100%
Button/Tooltip/NovaHoloDecoyExtendedProjectionTalentSimple=<s val="TalentChoiceNameLabel">Extended Projection (E)</s><n/><s val="TalentChoiceDescriptionLabel">Increases the cast range of Holo Decoy</s>
Button/Tooltip/NovaHoloDecoyHeroSelect=<s val="StandardTooltip">Create a decoy hologram of Nova. Ability does not break cloak.
Button/Tooltip/NovaHoloDecoyHoloDroneTalent=<s val="StandardTooltipHeader">Holo Drone (E)</s><n/><s val="StandardTooltip"><n/>The Decoy gains AI, deals damage with attacks, and uses Snipe and Pinning shot (at reduced damage). You can also control your Decoy while it is active.
Button/Tooltip/NovaHoloDecoyHoloDroneTalentSimple=<s val="TalentChoiceNameLabel">Holo Drone (E)</s><n/><s val="TalentChoiceDescriptionLabel">Decoy is controllable and deals damage</s>
Button/Tooltip/NovaHoloDecoyMastery1=<s val="StandardTooltipHeader">Holo Drone (E)</s><n/><s val="StandardTooltip"><n/>You can control your Decoy and it now does damage when attacking.
Button/Tooltip/NovaHoloDecoyMastery1Simple=<s val="TalentChoiceNameLabel">Holo Drone (E)</s><n/><s val="TalentChoiceStatAbilityLabel"><s val="TalentChoiceDescriptionLabel">Decoy is controllable and deals damage</s>
Button/Tooltip/NovaHoloDecoyRemoteAccessTalent=<s val="StandardTooltipHeader">Remote Access (E)</s><n/><s val="StandardTooltipDetails"></n><s val="StandardTooltipDetails"><s val="StandardTooltip">Nova can control the Holo Decoy. Also increases sight radius of the Holo Decoy by</s> 100%.
Button/Tooltip/NovaHoloDecoyRemoteAccessTalentSimple=<s val="TalentChoiceNameLabel">Remote Access (E)</s><n/><s val="TalentChoiceDescriptionLabel">Allows you to control your Holo Decoy</s>
Button/Tooltip/NovaOrbitalBombardment=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,NovaOrbitalBombardment,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,OrbitalBombardmentDamage,Amount"/></s> damage every 1.5 seconds. Lasts <s val="StandardTooltipDetails"><d ref="(Effect,OrbitalBombardmentCreateDamagePersistent,PeriodicPeriodArray[0] * Effect,OrbitalBombardmentCreateDamagePersistent,PeriodCount[0])" Precision="2"/></s> seconds.
Button/Tooltip/NovaOrbitalBombardmentTalent=<s val="StandardTooltipHeader">Orbital Bombardment</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,NovaOrbitalBombardment,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,OrbitalBombardmentDamage,Amount"/></s> damage every 1.5 seconds. Lasts <s val="StandardTooltipDetails"><d ref="(Effect,OrbitalBombardmentCreateDamagePersistent,PeriodicPeriodArray[0] * Effect,OrbitalBombardmentCreateDamagePersistent,PeriodCount[0])" Precision="2"/></s> seconds.
Button/Tooltip/NovaPermanentCloakSniper=<s val="StandardTooltipDetails">Combat Trait</s><n/><n/><s val="StandardTooltip">Nova cloaks when out of combat for <s val="StandardTooltipDetails"><d ref="Behavior,NovaPermanentCloakReveal,Duration"/></s> seconds. Taking damage or attacking reveals her.<if validator="HasNovaPassiveAdvancedCloaking"><n/><n/><s val="StandardTooltipUpgrade">[Advanced Combat Suit]</s> <s val="StandardTooltip">While Cloaked, move <s val="StandardTooltipDetails"><d ref="Behavior,CloakMoveSpeedBuff,Modification.UnifiedMoveSpeedFactor*100"/>%</s> faster and regenerate an additional <s val="StandardTooltipDetails"><d ref="Effect,NovaPassiveBuffWeaponCreateHealer,RechargeVitalFraction*100"/>%</s> Health every <s val="StandardTooltipDetails">2</s> seconds.</s></if>
Button/Tooltip/NovaPermanentCloakSniperHeroSelect=<s val="StandardTooltip">Become invisible while not attacking or taking damage.</s>
Button/Tooltip/NovaPinningShot=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,NovaPinningShot,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,PinningShotDamage,Amount"/></s> damage to an enemy and slows it by <s val="StandardTooltipDetails"><d ref="-100 *Behavior,PinningShotSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,PinningShotSlow,Duration" precision="2"/></s> seconds.<if validator="HasNovaPinningShotCripplingShot"><n/><n/><s val="StandardTooltipUpgrade">[Crippling Shot]</s> <s val="StandardTooltip">Enemies hit by Pinning shot also take <s val="StandardTooltipDetails"><d ref="100*Behavior,Marked25,Modification.DamageTakenFraction[Ranged]"/>%</s> increased damage for <s val="StandardTooltipDetails"><d ref="Behavior,Marked25,Duration"/></s> seconds.</s></if><if validator="HasNovaPinningShotTazerRounds"><n/><n/><s val="StandardTooltipUpgrade">[Tazer Rounds]</s> <s val="StandardTooltip">Increases duration of slow to<s val="StandardTooltipDetails"> 3 </s>seconds.</s></if>
Button/Tooltip/NovaPinningShotCripplingShotTalent=<s val="StandardTooltipHeader">Crippling Shot (W)</s><n/><s val="StandardTooltip"><n/>The target also takes <s val="StandardTooltipDetails"><d ref="100*Behavior,Marked25,Modification.DamageTakenFraction[Ranged]"/>%</s> increased damage for <s val="StandardTooltipDetails"><d ref="Behavior,Marked25,Duration"/></s> seconds.
Button/Tooltip/NovaPinningShotCripplingShotTalentSimple=<s val="TalentChoiceNameLabel">Crippling Shot (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increases all damage done to target</s>
Button/Tooltip/NovaPinningShotHeroSelect=<s val="StandardTooltip">Slow and damage an enemy.
Button/Tooltip/NovaPinningShotTazerRoundsTalent=<s val="StandardTooltipHeader">Tazer Rounds (W)</s><n/><s val="StandardTooltip"><n/>Increases the duration of Pinning Shot's slow to <s val="StandardTooltipDetails">3</s> seconds.
Button/Tooltip/NovaPinningShotTazerRoundsTalentSimple=<s val="TalentChoiceNameLabel">Tazer Rounds (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increases slow duration
Button/Tooltip/NovaPrecisionStrike=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,NovaPrecisionStrike,Cost[0].Charge.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">After a short delay, deals <s val="StandardTooltipDetails"><d ref="Effect,PrecisionStrikeDamage,Amount"/></s> damage to enemies within target area. Unlimited range.<if validator="HasNovaPrecisionStrikePrecisionBarrage"><n/><n/><s val="StandardTooltipUpgrade">[Precision Barrage]</s> <s val="StandardTooltip">Precision Strike now holds two charges with a short cooldown.</s></if>
Button/Tooltip/NovaPrecisionStrikeHeroSelect=<s val="StandardTooltip">Deals high damage to enemies in the target area. Unlimited range.
Button/Tooltip/NovaPrecisionStrikePrecisionBarrageMasteryTalentSimple=<s val="TalentChoiceNameLabel">Precision Barrage (R)</s><n/><s val="TalentChoiceDescriptionLabel">Precision Strike has two charges</s>
Button/Tooltip/NovaPrecisionStrikePrecisionBarrageTalent=<s val="StandardTooltipHeader">Precision Barrage (R)</s><n/><s val="StandardTooltip"><n/>Precision Strike now holds two charges with a <s val="StandardTooltipDetails">3</s> second cooldown between charge use.
Button/Tooltip/NovaPrecisionStrikeTalent=<s val="StandardTooltipHeader">Precision Strike (R)<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,NovaPrecisionStrike,Cost[0].Charge.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">After a <s val="StandardTooltipDetails"><d ref="Effect,PrecisionStrikeDelayCreatePersistent,ExpireDelay"/></s> second delay, deals <s val="StandardTooltipDetails"><d ref="Effect,PrecisionStrikeDamage,Amount"/></s> damage in a <s val="StandardTooltipDetails"><d ref="Effect,PrecisionStrikeSearch1,AreaArray[0].Radius"/></s> radius. Unlimited range.
Button/Tooltip/NovaPrecisionStrikeTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Precision Strike (R)</s><n/><s val="TalentChoiceDescriptionLabel">Area attack with global range
Button/Tooltip/NovaSnipe=<s val="StandardTooltipDetails">Skillshot</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,NovaSnipeStorm,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,StormSnipeDamage,Amount"/></s> damage to the first target it contacts.</s><n/><if validator="HasNovaSnipePsiOpRangefinder"><n/><s val="StandardTooltipUpgrade">[Psi-Op Rangefinder]</s> <s val="StandardTooltip">Increases Snipe's range by <s val="StandardTooltipDetails">20%</s>.</s><n/></if><if validator="HasNovaSnipeAmbushSnipe"><n/><s val="StandardTooltipUpgrade">[Ambush Snipe]</s> <s val="StandardTooltip">Increases damage by <s val="StandardTooltipDetails">20%</s> when used while cloaked.</s><n/></if><if validator="HasNovaSnipeExplosiveShot"><n/><s val="StandardTooltipUpgrade">[Explosive Shot]</s> <s val="StandardTooltip">Snipe also deals <s val="StandardTooltipDetails">50%</s> damage to nearby enemies around the first target hit.</s><n/></if><if validator="HasNovaSnipeRailgun"><n/><s val="StandardTooltipUpgrade">[Railgun]</s> <s val="StandardTooltip">Snipe penetrates the first enemy hit and deals <s val="StandardTooltipDetails">50%</s> damage to subsequent targets.</s></if>
Button/Tooltip/NovaSnipeAmbushSnipeTalent=<s val="StandardTooltipHeader">Ambush Snipe (Q)</s><n/><s val="StandardTooltip"><n/>Snipes cast while cloaked deal <s val="StandardTooltipDetails">20%</s> more damage.
Button/Tooltip/NovaSnipeAmbushSnipeTalentSimple=<s val="TalentChoiceNameLabel">Ambush Snipe (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increased Snipe damage while cloaked</s>
Button/Tooltip/NovaSnipeExplosiveRoundTalent=<s val="StandardTooltipHeader">Explosive Round (Q)</s><n/><s val="StandardTooltip"><n/>Snipe also deals <s val="StandardTooltipDetails"><d ref="-1*Effect,SnipeExplosiveDamage,AttributeFactor[Heroic]*100" precision = "2"/>%</s> damage in a <s val="StandardTooltipDetails"><d ref="Effect,SnipeExplosiveShotSearch,AreaArray[0].Radius" precision="2"/></s> radius around the primary target.
Button/Tooltip/NovaSnipeExplosiveRoundTalentSimple=<s val="TalentChoiceNameLabel">Explosive Round (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Deals extra damage in an area</s>
Button/Tooltip/NovaSnipeHeroSelect=<s val="StandardTooltip">Fire a shot and deal a large amount of damage to the first enemy hit.
Button/Tooltip/NovaSnipeMastery1=<s val="StandardTooltipHeader">Explosive Round (Q)</s><n/><s val="StandardTooltip"><n/>Snipe also deals <s val="StandardTooltipDetails"><d ref="-1*Effect,SnipeExplosiveDamage,AttributeFactor[Heroic]*100" precision = "2"/>%</s> damage in a <s val="StandardTooltipDetails"><d ref="Effect,SnipeExplosiveShotSearch,AreaArray[0].Radius" precision="2"/></s> radius around the primary target.
Button/Tooltip/NovaSnipeMastery1Simple=<s val="TalentChoiceNameLabel">Explosive Round (Q)</s><n/><s val="TalentChoiceStatAbilityLabel"><s val="TalentChoiceDescriptionLabel">Deals extra damage in an area</s>
Button/Tooltip/NovaSnipePsiOpRangefinderTalent=<s val="StandardTooltipHeader">Psi-Op Rangefinder (Q)</s><n/><s val="StandardTooltip"><n/>Increases the range of Snipe by <s val="StandardTooltipDetails">20%</s>.
Button/Tooltip/NovaSnipePsiOpRangefinderTalentSimple=<s val="TalentChoiceNameLabel">Psi-Op Rangefinder (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increases Snipe's Range</s>
Button/Tooltip/NovaSnipeRailgunTalent=<s val="StandardTooltipHeader">Railgun (Q)</s><n/><s val="StandardTooltipDetails"></n><s val="StandardTooltipDetails"></s><s val="StandardTooltip">Snipe pierces enemies, dealing </s> <s val="StandardTooltipDetails">50% </s><s val="StandardTooltip">damage to subsequent targets hit.
Button/Tooltip/NovaSnipeRailgunTalentSimple=<s val="TalentChoiceNameLabel">Railgun (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Snipe penetrates through enemies</s>
Button/Tooltip/NovaTripleTap=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,NovaTripleTap,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Reveals the target Hero and after <s val="StandardTooltipDetails"><d ref="Effect,TripleTapInitialPersistent,InitialDelay" precision="2"/></s> second, fires <s val="StandardTooltipDetails"><d ref="Effect,TripleTapLaunchPersistent,PeriodCount"/></s> shots that strike the first Hero or Structure they come in contact with. Each shot deals <s val="StandardTooltipDetails"><d ref="Effect,TripleTapMissileDamage,Amount"/></s> damage.<if validator="HasNovaTripleTapFastReload"><n/><n/><s val="StandardTooltipUpgrade">[Fast Reload]</s><s val="StandardTooltip"> If this ability kills an enemy, the cooldown is reset.</s></if>
Button/Tooltip/NovaTripleTapFastReloadTalent=<s val="StandardTooltipHeader">Fast Reload (R)</s><n/><s val="StandardTooltip"><n/>If the target of the ability dies shortly after being hit, the cooldown is reset.
Button/Tooltip/NovaTripleTapFastReloadTalentSimple=<s val="TalentChoiceNameLabel">Fast Reload (R)</s><n/><s val="TalentChoiceDescriptionLabel">Cooldown resets on kill.
Button/Tooltip/NovaTripleTapHeroSelect=<s val="StandardTooltip">Fires three high powered missiles at a target from long range.
Button/Tooltip/NovaTripleTapTalent=<s val="StandardTooltipHeader">Triple Tap (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,NovaTripleTap,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val ="StandardTooltip">Reveals target and after <s val="StandardTooltipDetails"><d ref="Effect,TripleTapInitialPersistent,InitialDelay" precision="2"/></s> second, fires <s val="StandardTooltipDetails"><d ref="Effect,TripleTapLaunchPersistent,PeriodCount"/></s> shots dealing <s val="StandardTooltipDetails"><d ref="Effect,TripleTapMissileDamage,Amount"/></s> damage each.
Button/Tooltip/NovaTripleTapTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Triple Tap (R)</s><n/><s val="TalentChoiceDescriptionLabel">Fires at a target 3 times
Button/Tooltip/OgrenautNuke=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,OgrenautNuke,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Target a location for a tactical nuclear strike, which lands after <s val="StandardTooltipDetails"><d ref="Effect,OgrenautNukePersistent,PeriodicPeriodArray[0]"/></s> seconds to deal <s val="StandardTooltipDetails"><d ref="Effect,OgrenautNukeDamage,Amount[0]"/></s> damage to enemies in the area.
Button/Tooltip/PackTrebuchet=Pack up the Trebuchet so it can move.
Button/Tooltip/PickupCannonBallText=<s val="Storm_MapMechanicPickupDoubloon">+1</s><IMG path="Assets\Textures\HUD_Icon_TeamMapMechanic_Coin.dds" height="28" width="28" alignment="absolutemiddle"/>
Button/Tooltip/PickupUnderworldPowerupText=<s val="Storm_MapMechanicPickupSkull">+1</s><IMG path="Assets\Textures\war3_btnsacrificialskull.dds" height="32" width="32" alignment="absolutemiddle"/>
Button/Tooltip/PlaceholderMastery=<s val="StandardTooltipHeader">NYI</s><n/><n/><s val="StandardTooltip">The mastery, it does <s val="StandardTooltipDetails">NOTHING</s>!</s>
Button/Tooltip/PlaceholderPassive=Placeholder passive file
Button/Tooltip/PortBackToBase=<n/>Teleports your Hero back to the Altar.
Button/Tooltip/PsionicStorm=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,PsionicStorm,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="2*Effect,PsionicStormDamage,Amount"/></s> damage per second. Silences enemies and slows attack and movement speeds by <s val="StandardTooltipDetails"><d ref="-100*Behavior,PsionicStormDebuff,Modification.UnifiedAttackSpeedFactor"/>%</s>. Lasts <s val="StandardTooltipDetails"><d ref="Effect,PsionicStormCreatePersistent,PeriodCount * Effect,PsionicStormCreatePersistent,PeriodicPeriodArray[0]"/></s> seconds.
Button/Tooltip/RangedMinion=General-purpose infantry.<n/><n/><c val="#ColorAttackInfo">Can attack ground and air units.</c>
Button/Tooltip/RangedMinionLv2=General-purpose infantry.<n/><n/><c val="#ColorAttackInfo">Can attack ground and air units.</c>
Button/Tooltip/RangedPlaceholder=<s val="StandardTooltipHeader">Placeholder Combat Style</s><n/><s val="StandardTooltipDetails">+20% Basic Attack<n/>+1 Range
Button/Tooltip/RavenLordTribute=Gather 3 tributes to curse the enemy team.
Button/Tooltip/RavenLordTributeWarning=Gather 3 tributes to curse the enemy team.
Button/Tooltip/RavenousSoulsTalent=<s val="StandardTooltipHeader">Ravenous Spirit (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WitchDoctorRavenousSouls,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,RavenousSouls,Duration"/> seconds</s><n/><n/><s val="StandardTooltip">Summons a Ravenous Spirit for <s val="StandardTooltipDetails"><d ref="Behavior,RavenousSouls,Duration"/></s> seconds. Deals <s val="StandardTooltipDetails"><d ref="2*Effect,RavenousSoulsDamage,Amount"/></s> damage per second. Nazeebo cannot move while channeling.<n/><n/><c val="ffff8a">Channeled ability.</c>
Button/Tooltip/RaynorAdrenalineRush=<n/><s val="StandardTooltip">Automatically activates to heal Raynor for <s val="StandardTooltipDetails"><d ref="Effect,RaynorAdrenalineRushHealer,RechargeVitalRate * Effect,RaynorAdrenalineRushPersistent,PeriodCount"/></s> when he is below <s val="StandardTooltipDetails">30%</s> health. Can only occur once every <s val="StandardTooltipDetails"><d ref="Abil,RaynorAdrenalineRush,Cost[0].Cooldown.TimeUse + (15 * Effect,RaynorAdrenalineRushActivatedRushDummySet,Chance)" precision="1"/></s> seconds.<if validator="HasRaynorMasteryGiveMeMoreAdrenalineRush"><n/><n/><s val="StandardTooltipUpgrade">[Give Me More!] </s><s val="StandardTooltip">Increased healing by <s val="StandardTooltipDetails">50%</s>.</if><if validator="HasRaynorMasteryFightorFlightAdrenalineRush"><n/><n/><s val="StandardTooltipUpgrade">[Fight or Flight] </s><s val="StandardTooltip">Cleanses all movement impairing effects, and makes Raynor unstoppable for <s val="StandardTooltipDetails"><d ref="Behavior,RaynorFightorFlightUnstoppableBehavior,Duration"/></s> seconds.</if><if validator="HasRaynorMasteryActivatedRushAdrenalineRush"><n/><n/><s val="StandardTooltipUpgrade">[Activated Rush] </s><s val="StandardTooltip">Can be used on command. Doing so reduces the cooldown by <s val="StandardTooltipDetails">15</s> seconds.</if>
Button/Tooltip/RaynorAdrenalineRushActivatedRushTalent=<s val="StandardTooltipHeader">Activated Rush (E)</s><n/><s val="StandardTooltip"><n/>Raynor can cast Adrenaline Rush at any time. Doing so reduces the cooldown by <s val="StandardTooltipDetails">15</s> seconds.
Button/Tooltip/RaynorAdrenalineRushActivatedRushTalentSimple=<s val="TalentChoiceNameLabel">Activated Rush (E)</s><n/><s val="TalentChoiceDescriptionLabel">Adrenaline Rush can be cast at any time
Button/Tooltip/RaynorAdrenalineRushFightOrFlightTalent=<s val="StandardTooltipHeader">Fight or Flight (E)</s><n/><s val="StandardTooltip"><n/>Adrenaline Rush cleanses all movement impairing effects, and makes Raynor unstoppable for <s val="StandardTooltipDetails"><d ref="Behavior,RaynorFightorFlightUnstoppableBehavior,Duration"/></s> seconds.
Button/Tooltip/RaynorAdrenalineRushFightOrFlightTalentSimple=<s val="TalentChoiceNameLabel">Fight or Flight (E)</s><n/><s val="TalentChoiceDescriptionLabel">Adrenaline Rush makes Raynor unstoppable
Button/Tooltip/RaynorAdrenalineRushGiveMeMoreTalent=<s val="StandardTooltipHeader">Give Me More! (E)</s><n/><s val="StandardTooltip"><n/>Increases the healing of Adrenaline Rush by <s val="StandardTooltipDetails">50%</s>.
Button/Tooltip/RaynorAdrenalineRushGiveMeMoreTalentSimple=<s val="TalentChoiceNameLabel">Give Me More! (E)</s><n/><s val="TalentChoiceDescriptionLabel">Adrenaline Rush heals more
Button/Tooltip/RaynorAdrenalineRushHeroSelect=<s val="StandardTooltip">Passive: Automatically heal when low on health.
Button/Tooltip/RaynorAdvancedOpticsTalent=<s val="StandardTooltipHeader">Advanced Optics </s><n/><s val="StandardTooltip"><n/>Increases Raynor's Basic Attack range by <s val="StandardTooltipDetails">20%</s> and sight range by <s val="StandardTooltipDetails">10%</s>.
Button/Tooltip/RaynorAdvancedOpticsTalentSimple=<s val="TalentChoiceNameLabel">Advanced Optics</s><n/><s val="TalentChoiceDescriptionLabel">Increases attack and vision range</s>
Button/Tooltip/RaynorHyperion=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RaynorHyperion,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">The Hyperion slowly travels forward, dealing <s val="StandardTooltipDetails"><d ref="Effect,HyperionWeaponDamage,Amount"/></s> damage to up to <s val="StandardTooltipDetails"><d ref="Effect,HyperionWeaponPersistent,PeriodCount"/></s> random enemy targets in its path. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,HyperionMissileScan,Duration"/></s> seconds.<if validator="HasRaynorMasteryBattleHyperionHyperion"><n/><n/><s val="StandardTooltipUpgrade">[Battle Hyperion]</s><s val="StandardTooltip"> Hyperion now hits each target up to <s val="StandardTooltipDetails">2</s> times per volley. Every <s val="StandardTooltipDetails"><d ref="Behavior,RaynorHyperionYamatoMissileScan,Period"/></s> seconds Hyperion will fire its Yamato cannon at enemy structures.</if>
Button/Tooltip/RaynorHyperionBattleHyperionTalent=<s val="StandardTooltipHeader">Battle Hyperion (R)</s><n/><s val="StandardTooltip"><n/>Hyperion now hits each target up to <s val="StandardTooltipDetails">2</s> times per volley. Every <s val="StandardTooltipDetails"><d ref="Behavior,RaynorHyperionYamatoMissileScan,Period"/></s> seconds Hyperion will fire its Yamato cannon at enemy structures.
Button/Tooltip/RaynorHyperionBattleHyperionTalentSimple=<s val="TalentChoiceNameLabel">Battle Hyperion (R)</s><n/><s val="TalentChoiceDescriptionLabel">Hyperion deals more damage
Button/Tooltip/RaynorHyperionHeroSelect=<s val="StandardTooltip">Calls down the Hyperion to do a strafing run on the ground.</s>
Button/Tooltip/RaynorHyperionTalent=<s val="StandardTooltipHeader">Hyperion (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RaynorHyperion,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n><n/><s val="StandardTooltip">Calls down the Hyperion which slowly travels across the battleground dealing <s val="StandardTooltipDetails"><d ref="Effect,HyperionWeaponDamage,Amount"/></s> damage to up to <s val="StandardTooltipDetails"><d ref="Effect,HyperionWeaponPersistent,PeriodCount"/></s> random enemy targets in its path. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,HyperionMissileScan,Duration"/></s> seconds.
Button/Tooltip/RaynorHyperionTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Hyperion (R)</s><n/><s val="TalentChoiceDescriptionLabel">Calls down a strafing Battlecruiser
Button/Tooltip/RaynorInspire=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RaynorInspire,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Raynor buffs himself for <s val="StandardTooltipDetails"><d ref="100*Behavior,RaynorInspireBaseMastery,Modification.AdditiveAttackSpeedFactor"/>%</s> bonus attack speed and damage for <s val="StandardTooltipDetails"><d ref="Behavior,RaynorInspire,Duration"/></s> seconds. Nearby allies gain half of this bonus while near Raynor.<if validator="HasRaynorMasteryInspireRevolutionOverdrive"><n/><n/><s val="StandardTooltipUpgrade">[Revolution Overdrive] </s><s val="StandardTooltip">Raynor gains <s val="StandardTooltipDetails"><d ref="100*Behavior,RaynorInspireStacking,Modification.UnifiedMoveSpeedFactor*2" precision="2"/>%</s> move speed when casting Inspire, plus <s val="StandardTooltipDetails"><d ref="100*Behavior,RaynorInspireStacking,Modification.UnifiedMoveSpeedFactor" precision="2"/>%</s> additional move speed for each ally Hero initially Inspired.</if><if validator="HasRaynorMasteryTheArtofWarInspire"><n/><n/><s val="StandardTooltipUpgrade">[The Art of War] </s><s val="StandardTooltip">Nearby enemies have their attack and move speed lowered by <s val="StandardTooltipDetails"><d ref="-100*Behavior,RaynorInspireTheArtofWarDebuff,Modification.AdditiveAttackSpeedFactor"/>%</s>.</if>
Button/Tooltip/RaynorInspireHeroSelect=<s val="StandardTooltip">Increase attack speed for self and nearby allies.
Button/Tooltip/RaynorInspireMastery12=<s val="TalentChoiceNameLabel">Invigorate</s><n/><s val="TalentChoiceDescriptionLabel">Increases the move and attack bonus to <s val="StandardTooltipDetails">15%</s><n/><s val="TalentChoiceStatWeaponLabel">+<d ref="Behavior,RaynorInspireMasteryCarryBehavior,Modification.DamageDealtScaled[Ranged]"/> Weapon Damage</s>
Button/Tooltip/RaynorInspireRevolutionOverdriveTalent=<s val="StandardTooltipHeader">Revolution Overdrive (W)</s><n/><s val="StandardTooltip"><n/>Raynor gains <s val="StandardTooltipDetails"><d ref="100*Behavior,RaynorInspireStacking,Modification.UnifiedMoveSpeedFactor*2" precision="2"/>%</s> move speed when casting Inspire, plus <s val="StandardTooltipDetails"><d ref="100*Behavior,RaynorInspireStacking,Modification.UnifiedMoveSpeedFactor" precision="2"/>%</s> additional move speed for each ally Hero initially Inspired.
Button/Tooltip/RaynorInspireRevolutionOverdriveTalentSimple=<s val="TalentChoiceNameLabel">Revolution Overdrive (W)</s><n/><s val="TalentChoiceDescriptionLabel">Gain movement speed per inspired Hero.
Button/Tooltip/RaynorInspireTheArtOfWarTalent=<s val="StandardTooltipHeader">The Art of War (W)</s><n/><s val="StandardTooltip"><n/>Nearby enemies have their attack and move speed lowered by <s val="StandardTooltipDetails"><d ref="-100*Behavior,RaynorInspireTheArtofWarDebuff,Modification.AdditiveAttackSpeedFactor"/>%</s>.
Button/Tooltip/RaynorInspireTheArtOfWarTalentSimple=<s val="TalentChoiceNameLabel">The Art of War (W)</s><n/><s val="TalentChoiceDescriptionLabel">Nearby enemies slowed
Button/Tooltip/RaynorLeadFromTheFront=<s val="StandardTooltipDetails">Combat Trait</s><n/><n/><s val="StandardTooltip">Enemies killed within a short time of being damaged by Raynor reduce the cooldown of his abilities by <if validator="DoesNotHaveRaynorCombatStyleQuickFingers"><s val="StandardTooltipDetails"><d ref="-Effect,RaynorLeadFromTheFrontTargetModifyCooldown,Cost[0].CooldownTimeUse" /></s> second</if><if validator="HasRaynorCombatStyleQuickFingers"><s val="StandardTooltipDetails"><d ref="-Effect,RaynorLeadFromTheFrontTargetImprovedModifyCooldown,Cost[0].CooldownTimeUse" /></s> seconds</if>. Enemy Heroes killed reduce the cooldown by <if validator="DoesNotHaveRaynorCombatStyleQuickFingers"><s val="StandardTooltipDetails"><d ref="-Effect,RaynorLeadFromTheFrontTargetHeroModifyCooldown,Cost[0].CooldownTimeUse" /></s></if><if validator="HasRaynorCombatStyleQuickFingers"><s val="StandardTooltipDetails"><d ref="-Effect,RaynorLeadFromTheFrontTargetHeroImprovedModifyCooldown,Cost[0].CooldownTimeUse" /></s></if> seconds.<if validator="HasRaynorCombatStyleQuickFingers"><n/><n/><s val="StandardTooltipUpgrade">[Quick Fingers]</s><s val="StandardTooltip"> Doubles the cooldown reduction of Lead From the Front.</if>
Button/Tooltip/RaynorLeadFromTheFrontHeroSelect=<s val="StandardTooltip">Reduce ability cooldowns by killing enemies.
Button/Tooltip/RaynorLeadFromTheFrontQuickFingersTalent=<s val="StandardTooltipHeader">Quick Fingers (Trait)</s><n/><s val="StandardTooltip"><n/>Doubles the cooldown reduction of Lead from the Front.
Button/Tooltip/RaynorLeadFromTheFrontQuickFingersTalentSimple=<s val="TalentChoiceNameLabel">Quick Fingers (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Doubles cooldown reduction from trait</s>
Button/Tooltip/RaynorOrbitalStrike=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RaynorOrbitalStrike,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n>Duration: <d ref="Behavior,MarauderTimedLife,Duration"/> seconds<n/><n/><s val="StandardTooltip">Call-down <s val="StandardTooltipDetails"><d ref="Effect,OrbitalStrike,PeriodCount"/> </s>Marauders with <s val="StandardTooltipDetails"><d ref="Unit,RaynorMarauder,LifeMax"/> </s>health and <s val="StandardTooltipDetails"><d ref="Effect,MarauderPunisherGrenadesDamage,Amount"/></s> damage each. Marauders will fight up the closest lane.
Button/Tooltip/RaynorPenetratingRound=<s val="StandardTooltipDetails">Skillshot</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RaynorPenetratingRound,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Fires a high powered round that deals <s val="StandardTooltipDetails"><d ref="Effect,PenetratingRoundDamage,Amount"/></s> damage and knocks away all enemies.<if validator="HasRaynorMasteryHeavyAmmoPenetratingRound"><n/><n/><s val="StandardTooltipUpgrade">[Heavy Ammo]</s><s val="StandardTooltip"> Increases knock back distance, and deals <s val="StandardTooltipDetails">100%</s> extra damage to structures.</s></if><if validator="HasRaynorMasteryBullseyePenetratingRound"><n/><n/><s val="StandardTooltipUpgrade">[Bullseye] </s><s val="StandardTooltip">The first enemy unit hit is stunned for <s val="StandardTooltipDetails">1</s> second and takes <s val="StandardTooltipDetails">50%</s> more damage.</s></if><if validator="HasRaynorMasteryClusterRoundPenetratingRound"><n/><n/><s val="StandardTooltipUpgrade">[Cluster Round]</s><s val="StandardTooltip"> Damage is increased by<s val="StandardTooltipDetails">10%</s> for each additional target hit, and the width is increased by <s val="StandardTooltipDetails">50%</s>.</if>
Button/Tooltip/RaynorPenetratingRoundBullseyeTalent=<s val="StandardTooltipHeader">Bullseye (Q)</s><n/><s val="StandardTooltip"><n/>The first enemy unit hit with Penetrating Round is stunned for <s val="StandardTooltipDetails">1</s> second and takes <s val="StandardTooltipDetails">50%</s> more damage.
Button/Tooltip/RaynorPenetratingRoundBullseyeTalentSimple=<s val="TalentChoiceNameLabel">Bullseye (Q)</s><n/><s val="TalentChoiceDescriptionLabel">First enemy is stunned and takes extra damage
Button/Tooltip/RaynorPenetratingRoundClusterRoundTalent=<s val="StandardTooltipHeader">Cluster Round (Q)</s><n/><s val="StandardTooltip"><n/>Penetrating Round does <s val="StandardTooltipDetails">10%</s> more damage to each additional target hit, and the width is increased by <s val="StandardTooltipDetails">50%</s>.
Button/Tooltip/RaynorPenetratingRoundClusterRoundTalentSimple=<s val="TalentChoiceNameLabel">Cluster Round (Q)</s><n/><s val="TalentChoiceDescriptionLabel">More damage per target and increased width
Button/Tooltip/RaynorPenetratingRoundHeavyAmmoTalent=<s val="StandardTooltipHeader">Heavy Ammo (Q)</s><n/><s val="StandardTooltip"><n/>Penetrating Round knocks back further, and deals <s val="StandardTooltipDetails">100% </s>extra damage to structures.
Button/Tooltip/RaynorPenetratingRoundHeavyAmmoTalentSimple=<s val="TalentChoiceNameLabel">Heavy Ammo (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Deals extra damage to structures</s>
Button/Tooltip/RaynorPenetratingRoundHeroSelect=<s val="StandardTooltip">Fire a shot damaging and knocking back enemies in a line.
Button/Tooltip/RaynorPerditionTurret=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RaynorPerditionTurret,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n>Duration: <d ref="Behavior,PerditionTurretTimedLife,Duration"/> seconds<n/><n/><s val="StandardTooltip">Creates a turret with <s val="StandardTooltipDetails"><d ref="Unit,RaynorPerditionTurret,LifeMax"/></s> health and <s val="StandardTooltipDetails"><d ref="Effect,PerditionTurretFlameThrowerDamage,Amount"/> </s>damage. Turret burrows when no enemies are nearby.
Button/Tooltip/RaynorRaidersBanshee=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RaynorRaynorsBanshee,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><s val="StandardTooltip"></n>Summons two cloaked Banshees that follow Raynor for a short time and attack what he attacks. Each Banshee attacks for <s val="StandardTooltipDetails"><if validator="DoesNotHaveRaynorMasteryHelsAngelsRaynorsBanshees">2</if><if validator="HasRaynorMasteryHelsAngelsRaynorsBanshees">3</if></s> volleys of <s val="StandardTooltipDetails"><d ref="Effect,RaynorBansheeMissilesDamage,Amount"/></s> damage each.<if validator="HasRaynorMasteryHelsAngelsRaynorsBanshees"><n/><n/><s val="StandardTooltipUpgrade">[Hel's Angels]</s><s val="StandardTooltip"> Banshees remain cloaked while attacking, and fire <s val="StandardTooltipDetails">1</s> more missile each volley.</if>
Button/Tooltip/RaynorRaynorRaidersHeroSelect=<s val="StandardTooltip">Call in two cloaked Banshees.
Button/Tooltip/RaynorRaynorsRaiders=<s val="StandardTooltipHeader">Raynor's Raiders (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,RaynorRaynorsBanshee,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><s val="StandardTooltip"></n>Summons two cloaked Banshees that follow Raynor for a short time and attack what he attacks. Each Banshee attacks for <s val="StandardTooltipDetails"><if validator="DoesNotHaveRaynorMasteryHelsAngelsRaynorsBanshees">2</if><if validator="HasRaynorMasteryHelsAngelsRaynorsBanshees">3</if></s> volleys of <s val="StandardTooltipDetails"><d ref="Effect,RaynorBansheeMissilesDamage,Amount"/></s> damage each.<if validator="HasRaynorMasteryHelsAngelsRaynorsBanshees"><n/><n/><s val="StandardTooltipUpgrade">[Hel's Angels]</s><s val="StandardTooltip"> Banshees remain cloaked while attacking, and fire <s val="StandardTooltipDetails">1</s> more missile each volley.</if>
Button/Tooltip/RaynorRaynorsRaidersHelsAngelsTalent=<s val="StandardTooltipHeader">Hel's Angels (R)</s><n/><s val="StandardTooltip"><n/>Banshees remain cloaked while attacking, and fire <s val="StandardTooltipDetails">1</s> more missile each volley.
Button/Tooltip/RaynorRaynorsRaidersHelsAngelsTalentSimple=<s val="TalentChoiceNameLabel">Hel's Angels (R)</s><n/><s val="TalentChoiceDescriptionLabel">Banshees stay cloaked
Button/Tooltip/RaynorRaynorsRaidersMedivac=Air transport. Heals nearby biological units.
Button/Tooltip/RaynorRaynorsRaidersTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Raynor's Raiders (R)</s><n/><s val="TalentChoiceDescriptionLabel">Summon a pair of Banshee escorts<n/>
Button/Tooltip/ReduceReuseRecycleTalent=<s val="StandardTooltipHeader">Reduce, Reuse, Recycle (Trait)</s><n/><s val="StandardTooltip"><n/>Enemy minions that die near you have a <s val="StandardTooltipDetails">15% </s>chance to drop scrap.
Button/Tooltip/ReduceReuseRecycleTalentSimple=<s val="TalentChoiceNameLabel">Reduce, Reuse, Recycle (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Enemy minions can drop scrap</s>
Button/Tooltip/Revenge1=<s val="StandardTooltipHeader">Revenge</s><n/><s val="StandardTooltipDetails">Attack speed and auto-attack damage increased by <d ref="(Behavior,Revenge1,Modification.AdditiveAttackSpeedFactor * 100)"/>% --> <d ref="(Behavior,Revenge2,Modification.AdditiveAttackSpeedFactor * 100)"/>% for <d ref="Behavior,Revenge2,Duration"/> seconds after blocking an attack.
Button/Tooltip/Revenge1Base=<s val="StandardTooltipHeader">Revenge</s><n/><s val="StandardTooltipDetails">Attack speed and auto-attack damage increased by <d ref="(Behavior,Revenge1,Modification.AdditiveAttackSpeedFactor * 100)"/>% for <d ref="Behavior,Revenge1,Duration"/> seconds after blocking an attack.
Button/Tooltip/Revenge2=<s val="StandardTooltipHeader">Revenge</s><n/><s val="StandardTooltipDetails">Attack speed and auto-attack damage increased by <d ref="(Behavior,Revenge2,Modification.AdditiveAttackSpeedFactor * 100)"/>% --> <d ref="(Behavior,Revenge3,Modification.AdditiveAttackSpeedFactor * 100)"/>% for <d ref="Behavior,Revenge3,Duration"/> seconds after blocking an attack.
Button/Tooltip/Revenge3=<s val="StandardTooltipHeader">Revenge</s><n/><s val="StandardTooltipDetails">Attack speed and auto-attack damage increased by <d ref="(Behavior,Revenge3,Modification.AdditiveAttackSpeedFactor * 100)"/>% for <d ref="Behavior,Revenge3,Duration"/> seconds after blocking an attack.
Button/Tooltip/Roach=
Button/Tooltip/RoboGoblin=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TinkerRoboGoblin,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Transforms in to a Robo-Goblin. Basic Attacks deal an additional <s val="StandardTooltipDetails"><d ref="Behavior,RoboGoblinAutoAttackTempBuff,Modification.DamageDealtAttributeMultiplier[Biological]*100" precision="2"/>%</s> damage to minions, mercenaries, and structures and also reduces the duration of Crowd Control effects by <s val="StandardTooltipDetails">50%</s>. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,TinkerRoboGoblin,Duration"/></s> seconds.<if validator="TinkerHasMechaLord"><n/><n/><s val="StandardTooltipUpgrade">[Mecha-Lord] </s><s val="StandardTooltip">Basic Attacks deal an additional <s val="StandardTooltipDetails"><d ref="Talent,TinkerMasteryMechaLord,AbilityModificationArray[0].Modifications[1].Value*100" precision="2"/>%</s> damage to Heroes and increase the duration of Robo-Goblin by <s val="StandardTooltipDetails">.5</s> seconds per hit</s>.</if>
Button/Tooltip/RoboGoblinTalent=<s val="StandardTooltipHeader">Robo-Goblin (R)<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TinkerRoboGoblin,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,TinkerRoboGoblin,Duration"/> seconds<n/><n/><s val="StandardTooltip">Reduces the duration of Crowd Control effects by <s val="StandardTooltipDetails">50%</s> and Basic Attacks deal an additional<s val="StandardTooltipDetails"> <d ref="Behavior,RoboGoblinAutoAttackTempBuff,Modification.DamageDealtAttributeMultiplier[Biological]*100" precision="2"/>%</s> damage to minions, mercenaries, and structures.
Button/Tooltip/RoboGoblinTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Robo-Goblin (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increased Attack Damage against NPCs
Button/Tooltip/RockItTurretXLTalent=<s val="StandardTooltipHeader">Rock-It! Turret XL (Q)</s><n/><s val="StandardTooltip"><n/>Turrets can hit up to <s val="StandardTooltipDetails"><d ref="Effect,RockItTurretRelicSearch,MaxCount"/></s> additonal targets for <s val="StandardTooltipDetails"><d ref="Effect,RockItTurretWeaponRelicSideDamage,Amount/Effect,RockItTurretWeaponDamage,Amount*100"/>%</s> of normal Turret damage.
Button/Tooltip/RockItTurretXLTalentSimple=<s val="TalentChoiceNameLabel">Rock-It! Turret XL (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Turrets can attack multiple targets</s>
Button/Tooltip/SalvagerHeroSelect=<s val="StandardTooltip">Turrets and enemy structures drop scrap. Collect to restore mana and reduce cooldowns. Activate to dismantle a turret, turning it into scrap.
Button/Tooltip/SalvationTalent=<s val="StandardTooltipHeader">Salvation (W)</s><n/><s val="StandardTooltip"><n/>The amount of shielding Tyrael receives is increased by <s val="StandardTooltipDetails">25%</s> for each allied hero that also gets the Shield.
Button/Tooltip/SalvationTalentSimple=<s val="TalentChoiceNameLabel">Salvation (W)</s><n/><s val="TalentChoiceDescriptionLabel">Stronger Shield for Tyrael
Button/Tooltip/Sanctification=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TyraelSanctificationUpdated,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">While channeling, Tyrael makes all nearby allied Heroes invulnerable and unstoppable. Lasts <s val="StandardTooltipDetails"><d ref="Behavior,SanctificationCaster,Duration"/></s> seconds.<n/><n/><c val="ffff8a">Does not affect Tyrael.</c><if validator="HasTyraelSanctificationHolyArena"><n/><n/><s val="StandardTooltipUpgrade">[Holy Arena]</s> <s val="StandardTooltip">Increases duration of Sanctification by <s val="StandardTooltipDetails"><d ref="Talent,TyraelMasterySanctificationHolyArena,AbilityModificationArray[0].Modifications[0].Value"/></s> second and increases the damage of heroes and their summoned units by <d ref="Behavior,SanctificationHolyArenaMastery,Modification.DamageDealtFraction[Ranged]* 100"/>%</s>.</if>
Button/Tooltip/SanctificationUpdated=<s val="StandardTooltip">Tyrael makes all nearby allied heroes invulnerable. Lasts <d ref="Behavior,SanctificationCaster,Duration"/> seconds.
Button/Tooltip/SelectHero=Switch control back over to your Hero.
Button/Tooltip/SgtHammerAmbushTalent=<s val="StandardTooltipHeader">Ambush</s><n/><s val="StandardTooltip"><n/>While in Siege Mode, Sgt. Hammer is cloaked. While cloaked, your next basic attack will deal <s val="StandardTooltipDetails">50%</s> increased damage.</s>
Button/Tooltip/SgtHammerAmbushTalentSimple=<s val="StandardTooltipHeader">Ambush</s><n/><s val="StandardTooltip"><n/>While in Siege Mode, Sgt. Hammer is cloaked. While cloaked, your next basic attack will deal <s val="StandardTooltipDetails">50%</s> increased damage.</s>
Button/Tooltip/SgtHammerArtillery=<s val="StandardTooltipDetails">Combat Trait<n/><n/><s val="StandardTooltip">Attacks deal <s val="StandardTooltipDetails"><if validator="DoesNotHaveSgtHammerAdvancedArtilleryAndMaelstromRoundsTalent">15%</if><if validator="HasSgtHammerAdvancedArtilleryAndNoMaelstromRoundsTalent">25%</if><if validator="HasSgtHammerAdvancedArtilleryAndMaelstromRoundsTalent">50%</if><if validator="HasSgtHammerMaelstromRoundsAndNoAdvancedArtilleryTalent">40%</if></s> bonus damage to enemies over <s val="StandardTooltipDetails"><d ref="Validator,ArtilleryPassiveRangeCheck,Range" Precision="1"/></s> distance away.<if validator="HasSgtHammerAdvancedArtillery"><n/><n/><s val="StandardTooltipUpgrade">[Advanced Artillery]</s> <s val="StandardTooltip">Increase the damage bonus to enemies over <s val="StandardTooltipDetails">4.5</s> distance away by <s val="StandardTooltipDetails">10%</s>.</if><if validator="HasSgtHammerMaelstromShells"><n/><n/><s val="StandardTooltipUpgrade">[Maelstrom Shells]</s> <s val="StandardTooltip">Sgt. Hammer gains <s val="StandardTooltipDetails">+1</s> Basic Attack range.</if><if validator="HasCrucioX2Cannon"><n/><n/><s val="StandardTooltipUpgrade">[Crucio X-2 Cannon]</s> <s val="StandardTooltip">Sgt. Hammer gains <s val="StandardTooltipDetails">+2</s> Basic Attack range.</if><if validator="HasSgtHammerFirstStrike"><n/><n/><s val="StandardTooltipUpgrade">[First Strike]</s> <s val="StandardTooltip">Attacks deal more damage if undamaged for <s val="StandardTooltip">5</s> seconds.</if>
Button/Tooltip/SgtHammerArtilleryAdvancedArtilleryTalent=<s val="StandardTooltipHeader">Advanced Artillery (Trait)</s><n/><s val="StandardTooltipDetails"><s val="StandardTooltip"><n/>Increase the damage bonus to enemies over <s val="StandardTooltipDetails">4.5</s> distance away by <s val="StandardTooltipDetails">10%</s>.
Button/Tooltip/SgtHammerArtilleryAdvancedArtilleryTalentSimple=<s val="TalentChoiceNameLabel">Advanced Artillery (Trait)</s><s val="TalentChoiceDescriptionLabel"><n/>Increased damage to distant enemies
Button/Tooltip/SgtHammerArtilleryHeroSelect=<s val="StandardTooltip">Increased vision.  Deal more damage to enemies that are far away.
Button/Tooltip/SgtHammerBarricadeCancel=<s val="StandardTooltip">Destroys Debris Wall.
Button/Tooltip/SgtHammerBarricadeConcussiveBlastTalent=<s val="StandardTooltipHeader">Barricade (W)</s><n/><s val="StandardTooltip"><n/>Also creates a wall of debris that blocks pathing for <s val="StandardTooltipDetails"><d ref="Behavior,ConcussiveBlastScrapTimedLife,Duration"/></s> seconds.
Button/Tooltip/SgtHammerBarricadeConcussiveBlastTalentSimple=<s val="TalentChoiceNameLabel">Barricade (W)</s><n/><s val="TalentChoiceDescriptionLabel">Concussive Blast creates a wall
Button/Tooltip/SgtHammerBluntForceGun=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,SgtHammerBluntForceGun,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,BluntForceGunDamage,Amount"/> </s>damage to enemies in path. Reveals as it travels.<if validator="HasSgtHammerOrbitalBFG"><n/><n/><s val="StandardTooltipUpgrade">[Orbital BFG]</s> <s val="StandardTooltip">BFG orbits the world.</if>
Button/Tooltip/SgtHammerBluntForceGunHeroSelect=<s val="StandardTooltip">Fires a rocket with unlimited range that damages all enemies it passes through.
Button/Tooltip/SgtHammerBluntForceGunOrbitalBFGTalent=<s val="StandardTooltipHeader">Orbital BFG (R)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Blunt Force Gun's missile orbits the planet every <s val="StandardTooltipDetails">5</s> seconds, continually travelling at its current angle.  Recasting Blunt Force Gun again prevents existing missiles from starting new orbits.
Button/Tooltip/SgtHammerBluntForceGunOrbitalBFGTalentSimple=<s val="TalentChoiceNameLabel">Orbital BFG (R)</s><n/><s val="TalentChoiceDescriptionLabel">BFG repeatedly travels through the map
Button/Tooltip/SgtHammerBluntForceGunTalent=<s val="StandardTooltipHeader">Blunt Force Gun (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,SgtHammerBluntForceGun,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,BluntForceGunDamage,Amount"/> </s>damage to enemies in path. Reveals as it travels. 
Button/Tooltip/SgtHammerBluntForceGunTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Blunt Force Gun (R)</s><n/><s val="TalentChoiceDescriptionLabel">Fire large blast across the entire map
Button/Tooltip/SgtHammerConcussiveBlast=<s val="StandardTooltipDetails">Cone</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,SgtHammerConcussiveBlast,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><if validator="DoesNotHaveSgtHammerLethalBlast"><d ref="Effect,ConcussiveBlastDamage,Amount"/></if><if validator="HasSgtHammerLethalBlast"><d ref="Effect,ConcussiveBlastDamageLethalBlast,Amount"/></if></s> damage. Knocks back enemies.<if validator="HasSgtHammerLethalBlast"><n/><n/><s val="StandardTooltipUpgrade">[Lethal Blast]</s> <s val="StandardTooltip">Deals <s val="StandardTooltipDetails">25%</s> additional damage.</if><if validator="HasSgtHammerExcessiveForce"><n/><n/><s val="StandardTooltipUpgrade">[Excessive Force]</s> <s val="StandardTooltip">Doubles knockback distance.</if><if validator="HasSgtHammerBarricade"><n/><n/><s val="StandardTooltipUpgrade">[Barricade]</s> <s val="StandardTooltip">Creates a wall of debris for <s val="StandardTooltipDetails"><d ref="Behavior,ConcussiveBlastScrapTimedLife,Duration"/></s> seconds.</if>
Button/Tooltip/SgtHammerConcussiveBlastExcessiveForceTalent=<s val="StandardTooltipHeader">Excessive Force (W)</s><n/><s val="StandardTooltip"><n/>Doubles the distances that enemies are knocked back.
Button/Tooltip/SgtHammerConcussiveBlastExcessiveForceTalentSimple=<s val="TalentChoiceNameLabel">Excessive Force (W)</s><n/><s val="TalentChoiceDescriptionLabel">Knocks enemies back farther
Button/Tooltip/SgtHammerConcussiveBlastHeroSelect=<s val="StandardTooltip">Knock back and damage enemies.
Button/Tooltip/SgtHammerConcussiveBlastLethalBlastTalent=<s val="StandardTooltipHeader">Lethal Blast (W)</s><n/><s val="StandardTooltip"><n/>Increases the damage Concussive Blast does by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/SgtHammerConcussiveBlastLethalBlastTalentSimple=<s val="TalentChoiceNameLabel">Lethal Blast (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increased damage
Button/Tooltip/SgtHammerCrucioX2CannonTalent=<s val="StandardTooltipHeader">Crucio X-2 Cannon</s></n><s val="StandardTooltip"><n>Increase Basic Attack range by <s val="StandardTooltipDetails">2</s>.
Button/Tooltip/SgtHammerCrucioX2CannonTalentSimple=<s val="TalentChoiceNameLabel">Crucio X-2 Cannon</s></n><s val="TalentChoiceDescriptionLabel">Increases attack range by 2
Button/Tooltip/SgtHammerFirstStrikeTalent=<s val="StandardTooltipHeader">First Strike</s><n/><s val="StandardTooltip"><n/>Basic Attacks deal <s val="StandardTooltipDetails">25%</s> increased damage if Sgt. Hammer hasn't been attacked within the last <s val="StandardTooltipDetails">5</s> seconds.
Button/Tooltip/SgtHammerFirstStrikeTalentSimple=<s val="StandardTooltipHeader">Fortify Position (E)</s><n/><s val="StandardTooltip"><n/>Basic attacks deal <s val="StandardTooltipDetails">25%</s> increased damage if Sgt. Hammer hasn't been attacked within the last <s val="StandardTooltipDetails">5</s> seconds.
Button/Tooltip/SgtHammerGraduatingRangeTalent=<s val="StandardTooltipHeader">Graduating Range</s><n/><s val="StandardTooltip"><n/>While in Siege Mode, Sgt. Hammer's attack range increases by <s val="StandardTooltipDetails">+1</s> every <s val="StandardTooltipDetails">3</s> seconds, up to a maximum of <s val="StandardTooltipDetails">+5</s>.
Button/Tooltip/SgtHammerGraduatingRangeTalentSimple=<s val="StandardTooltipHeader">Graduating Range</s><n/><s val="StandardTooltip"><n/>While in Siege Mode, Sgt. Hammer's attack range increases by <s val="StandardTooltipDetails">+1</s> every <s val="StandardTooltipDetails">3</s> seconds, up to a maximum of <s val="StandardTooltipDetails">+5</s>.
Button/Tooltip/SgtHammerHyperCoolingEnginesTalent=<s val="StandardTooltipHeader">Hyper-Cooling Engines</s><n/><s val="StandardTooltip"><n/>Reduces the cooldown of Thrusters by <s val="StandardTooltipDetails">10</s> seconds. Thrusters are now always active while at the Altar.</s>
Button/Tooltip/SgtHammerHyperCoolingEnginesTalentSimple=<s val="StandardTooltipHeader">Hyper-Cooling Engines</s><n/><s val="StandardTooltip"><n/>Reduces the cooldown of Thrusters by <s val="StandardTooltipDetails">10</s> seconds. Thrusters are now always active while at the Altar.</s>
Button/Tooltip/SgtHammerLethalBlastFace=<s val="StandardTooltipHeader">Lethal Blast (W)</s><n/><s val="StandardTooltip"><n/>Increases the damage Concussive Blast does by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/SgtHammerLethalBlastSimple=<s val="TalentChoiceNameLabel">Lethal Blast (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increased damage
Button/Tooltip/SgtHammerMaelstromShellsTalent=<s val="StandardTooltipHeader">Maelstrom Shells</s></n><s val="StandardTooltip"><n>Increase Basic Attack range by <s val="StandardTooltipDetails">1</s>.
Button/Tooltip/SgtHammerMaelstromShellsTalentSimple=<s val="TalentChoiceNameLabel">Maelstrom Shells</s></n><s val="TalentChoiceDescriptionLabel">Increases attack range by 1
Button/Tooltip/SgtHammerMineField=<s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,SgtHammerMineField,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,SgtHammerMineScan,Duration"/> seconds<n/><n/><s val="StandardTooltip">Creates <s val="StandardTooltipDetails"><d ref="(Effect,MineFieldPersistent,PeriodCount - 1) + Effect,MineFieldCreateUnitExtraMine,Chance"/></s> mines that deal <s val="StandardTooltipDetails"><d ref="Effect,MineFieldDamage,Amount"/></s> damage and slow enemies by <s val="StandardTooltipDetails"><d ref="-100*Behavior,MineSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,MineSlow,Duration"precision="2"/></s> seconds.<if validator="HasSgtHammerBullheadMines"><n/><n/><s val="StandardTooltipUpgrade">[Bullhead Mines]</s> <s val="StandardTooltip">Mines also knock back the target.</s>.</if><if validator="HasSgtHammerMineField"><n/><n/><s val="StandardTooltipUpgrade">[Mine Field]</s> <s val="StandardTooltip">Arm <s val="StandardTooltipDetails">2</s> additional mines.</if><if validator="HasSgtHammerSlowingMines"><n/><n/><s val="StandardTooltipUpgrade">[Slowing Mines]</s> <s val="StandardTooltip">Mines slow by <s val="StandardTooltipDetails">50%</s>.</if>
Button/Tooltip/SgtHammerNapalmStrike=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,SgtHammerNapalmStrike,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Effect,NapalmStrikeCreatePersistent,PeriodCount * Effect,NapalmStrikeCreatePersistent,PeriodicPeriodArray[0]"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><if validator="DoesNotHaveSgtHammerLavaStrike"><d ref="Effect,NapalmStrikeInitialDamage,Amount"/></if><if validator="HasSgtHammerLavaStrike"><d ref="Effect,NapalmStrikeInitialDamageAdvancedLavaStrike,Amount"/></if></s> damage on impact. Additionally deals <s val="StandardTooltipDetails"><d ref="Effect,NapalmStrikeFireDamage,Amount"/></s> damage per second.<if validator="HasSgtHammerLavaStrike"><n/><n/><s val="StandardTooltipUpgrade">[Advanced Lava Strike]</s> <s val="StandardTooltip">Increased damage and range.</if>
Button/Tooltip/SgtHammerNapalmStrikeAdvancedLavaStrikeTalent=<s val="StandardTooltipHeader">Advanced Lava Strike (R)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Napalm Strike's range is increased by <s val="StandardTooltipDetails">75% </s> and its impact damage does <s val="StandardTooltipDetails">50%</s> additional damage.
Button/Tooltip/SgtHammerNapalmStrikeAdvancedLavaStrikeTalentSimple=<s val="TalentChoiceNameLabel">Advanced Lava Strike (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increased range and impact damage
Button/Tooltip/SgtHammerNapalmStrikeHeroSelect=<s val="StandardTooltip">Long range volley that deals damage to enemies in an area.
Button/Tooltip/SgtHammerNapalmStrikeTalent=<s val="StandardTooltipHeader">Napalm Strike (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,SgtHammerNapalmStrike,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Effect,NapalmStrikeCreatePersistent,PeriodCount * Effect,NapalmStrikeCreatePersistent,PeriodicPeriodArray[0]"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,NapalmStrikeInitialDamage,Amount"/></s> damage on impact. Additionally deals <s val="StandardTooltipDetails"><d ref="Effect,NapalmStrikeFireDamage,Amount"/></s> damage per second.
Button/Tooltip/SgtHammerNapalmStrikeTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Napalm Strike (R)</s><n/><s val="TalentChoiceDescriptionLabel">Fire damaging napalm at enemies
Button/Tooltip/SgtHammerSiegeMode=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,SgtHammerSiegeMode,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n><s val="StandardTooltipDetails"><s val="StandardTooltip">Increases Basic Attack range by <s val="StandardTooltipDetails">5</s>, sight range by <s val="StandardTooltipDetails">3</s>, and attack damage to minions or structures by <s val="StandardTooltipDetails">30%</s>.  Attacks deal <s val="StandardTooltipDetails">25%</s> splash damage.<n/><if validator="DoesNotHaveSgtHammerHoverSiege">Cannot move in siege mode.</if><if validator="HasSgtHammerResistant"><n/><n/><s val="StandardTooltipUpgrade">[Resistant]</s> <s val="StandardTooltip">Reduces the duration of silences, stuns, slows, and roots by <s val="StandardTooltipDetails">50%</s> while in Siege Mode.</s></if><if validator="HasSgtHammerAmbush"><n/><n/><s val="StandardTooltipUpgrade">[Ambush]</s> <s val="StandardTooltip">Cloaked while in Siege Mode. Next basic attack while cloaked deals <s val="StandardTooltipDetails">50%</s> increased damage.</s></if><if validator="HasSgtHammerFortifyPosition"><n/><n/><s val="StandardTooltipUpgrade">[Fortify Position]</s> <s val="StandardTooltip">Sieging grants <s val="StandardTooltipDetails">2</s> stacks of Block. Prevents displacement effects.</s></if><if validator="HasSgtHammerHoverSiege"><n/><n/><s val="StandardTooltipUpgrade">[Hover Siege Mode]</s> <s val="StandardTooltip">Can move while in Siege Mode. Movement speed reduced by <s val="StandardTooltipDetails">50%</s>.</s></if><if validator="HasSgtHammerGraduatingRange"><n/><n/><s val="StandardTooltipUpgrade">[Graduating Range]</s> <s val="StandardTooltip">While in Siege Mode, attack range increases by <s val="StandardTooltipDetails">+1</s> per second. Maximum of <s val="StandardTooltipDetails">+5</s> range.</s></if>
Button/Tooltip/SgtHammerSiegeModeFortifyPositionTalent=<s val="StandardTooltipHeader">Fortify Position (E)</s><n/><s val="StandardTooltip"><n/>Siege Mode prevents displacement effects.  Entering Siege Mode grants <s val="StandardTooltipDetails">2</s> stacks of Block, each absorbing  <s val="StandardTooltipDetails">50%</s> of the damage of an incoming basic attack.
Button/Tooltip/SgtHammerSiegeModeFortifyPositionTalentSimple=<s val="TalentChoiceNameLabel">Fortify Position (E)</s><n/><s val="TalentChoiceDescriptionLabel">Cannot be displaced while Sieged
Button/Tooltip/SgtHammerSiegeModeHeroSelect=<s val="StandardTooltip">Increase damage, range, and deal splash damage. Cannot move in Siege Mode.
Button/Tooltip/SgtHammerSiegeModeHoverSiegeModeTalent=<s val="StandardTooltipHeader">Hover Siege Mode (E)</s><n/><s val="StandardTooltip"><n/>Siege Mode allows slow movement.</s>
Button/Tooltip/SgtHammerSiegeModeHoverSiegeModeTalentSimple=<s val="TalentChoiceNameLabel">Hover Siege Mode (E)</s><n/><s val="TalentChoiceDescriptionLabel">Move slowly while sieged
Button/Tooltip/SgtHammerSiegeModeResistantTalent=<s val="StandardTooltipHeader">Resistant</s><n/><s val="StandardTooltip"><n/>While in Siege Mode, the duration of silences, stuns, slows, and roots against your Hero is reduced by <s val="StandardTooltipDetails">50%</s>.</s>
Button/Tooltip/SgtHammerSiegeModeResistantTalentSimple=<s val="StandardTooltipHeader">Resistant</s><n/><s val="StandardTooltip"><n/>While in Siege Mode, Crowd Control effects are reduced by <s val="StandardTooltipDetails">50%</s>.</s>
Button/Tooltip/SgtHammerSpiderMines=<s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,SgtHammerMineField,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,SgtHammerMineScan,Duration"/> seconds<n/><n/><s val="StandardTooltip">Creates <s val="StandardTooltipDetails"><d ref="(Effect,MineFieldPersistent,PeriodCount - 1) + Effect,MineFieldCreateUnitExtraMine,Chance"/></s> mines that deal <s val="StandardTooltipDetails"><d ref="Effect,MineFieldDamage,Amount"/></s> damage and slow enemies by <s val="StandardTooltipDetails"><d ref="-100*Behavior,MineSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,MineSlow,Duration"precision="2"/></s> seconds.<if validator="HasSgtHammerBullheadMines"><n/><n/><s val="StandardTooltipUpgrade">[Bullhead Mines]</s> <s val="StandardTooltip">Mines also knock back the target.</s>.</if><if validator="HasSgtHammerMineField"><n/><n/><s val="StandardTooltipUpgrade">[Mine Field]</s> <s val="StandardTooltip">Arm <s val="StandardTooltipDetails">2</s> additional mines.</if><if validator="HasSgtHammerSlowingMines"><n/><n/><s val="StandardTooltipUpgrade">[Slowing Mines]</s> <s val="StandardTooltip">Mines slow to <s val="StandardTooltipDetails">50%</s> and duration to <s val="StandardTooltipDetails">2.5</s> seconds.</if>
Button/Tooltip/SgtHammerSpiderMinesBullheadMinesTalent=<s val="StandardTooltipHeader">Bullhead Mines</s><n/><s val="StandardTooltip"><n/>Spider Mines also knock the target back a short distance.</s>
Button/Tooltip/SgtHammerSpiderMinesBullheadMinesTalentSimple=<s val="StandardTooltipHeader">Bullhead Mines</s><n/><s val="StandardTooltip"><n/>Spider Mines also knock the target back a short distance.</s>
Button/Tooltip/SgtHammerSpiderMinesHeroSelect=<s val="StandardTooltip">Create mines that slow and damage enemies on contact.
Button/Tooltip/SgtHammerSpiderMinesMineFieldTalent=<s val="StandardTooltipHeader">Mine Field (Q)</s><n/><s val="StandardTooltip"><n/><s val="StandardTooltip">Increases the number of mines spawned by <s val="StandardTooltipDetails">2</s>.
Button/Tooltip/SgtHammerSpiderMinesMineFieldTalentSimple=<s val="TalentChoiceNameLabel">Mine Field (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Spawn more mines
Button/Tooltip/SgtHammerSpiderMinesSlowingMinesTalent=<s val="StandardTooltipHeader">Slowing Mines (Q)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">The slow caused by Spider Mines is increased to <s val="StandardTooltipDetails">50%</s> and duration increased to <s val="StandardTooltipDetails">2.5</s> seconds.
Button/Tooltip/SgtHammerSpiderMinesSlowingMinesTalentSimple=<s val="TalentChoiceNameLabel">Slowing Mines (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increase slow amount and duration
Button/Tooltip/SgtHammerTankMode=<s val="StandardTooltip"><n/>Return to Tank Mode.
Button/Tooltip/SgtHammerThrusters=<n/>Increases your movement speed by <s val="StandardTooltipDetails"><d ref="100* Behavior,SgtHammerThrusters,Modification.UnifiedMoveSpeedFactor" />%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,SgtHammerThrusters,Duration"/></s> seconds.<if validator="HasSgtHammerHyperCoolingEngines"><n/><n/><s val="StandardTooltipUpgrade">[Hyper-Cooling Engines]</s> <s val="StandardTooltip">Reduces the cooldown of Thrusters by <s val="StandardTooltipDetails">10</s> seconds. Thrusters automatically activate when at the Altar.</if>
Button/Tooltip/SgtHammerThrustersHyperCoolingEnginesTalent=<s val="StandardTooltipHeader">Hyper-Cooling Engines</s><n/><s val="StandardTooltip"><n/>Reduces the cooldown of Thrusters by <s val="StandardTooltipDetails">10</s> seconds. Thrusters are now always active while at the Altar.</s>
Button/Tooltip/SgtHammerThrustersHyperCoolingEnginesTalentSimple=<s val="StandardTooltipHeader">Hyper-Cooling Engines</s><n/><s val="StandardTooltip"><n/>Reduces the cooldown of Thrusters by <s val="StandardTooltipDetails">10</s> seconds. Thrusters are now always active while at the Altar.</s>
Button/Tooltip/SgtHammerWidowMines=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,SgtHammerMineField,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,SgtHammerMineScan,Duration"/> seconds<n/><n/><s val="StandardTooltip">Creates <s val="StandardTooltipDetails"><d ref="Effect,MineFieldPersistent,PeriodCount -1"/></s> mines that deal <s val="StandardTooltipDetails"><d ref="Effect,MineFieldDamage,Amount"/></s> damage and slow enemies by <s val="StandardTooltipDetails"><d ref="-100*Behavior,MineSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,MineSlow,Duration"precision="2"/></s> seconds.
Button/Tooltip/ShamanHealingTotem=STAYIN ALIVE
Button/Tooltip/ShamanMinion=General-purpose infantry.<n/><n/><c val="#ColorAttackInfo">Can attack ground and air units.</c>
Button/Tooltip/ShieldBearerMinion=Powerful melee warrior.<n/><n/><c val="ffff8a">Can attack ground units.</c>
Button/Tooltip/ShockAndAweTalent=<s val="StandardTooltipHeader">Shock and Awe (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FalstadShockAndAwe,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,ShockAndAweDamage,Amount"/></s> damage in a long beam.
Button/Tooltip/ShockAndAweTalent3=<s val="StandardTooltipHeader">Shock and Awe</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FalstadShockAndAwe,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,ShockAndAweDamage,Amount"/></s> damage.
Button/Tooltip/SlimedCorpseTalent=<s val="StandardTooltipHeader">Slimed Corpse (Q)</s><n/><s val="StandardTooltip"><n/>Slime casts automatically upon death.
Button/Tooltip/SlimedCorpseTalentSimple=<s val="TalentChoiceNameLabel">Slimed Corpse (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Cast Slime on death
Button/Tooltip/StageDiveTalent=<s val="StandardTooltipHeader">Stage Dive (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,L90ETCStageDive,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/></n><s val="StandardTooltip">Leaps to any location. Deals <s val="StandardTooltipDetails"><d ref="Effect,StageDiveDamage,Amount"/> </s>damage. Slows for <s val="StandardTooltipDetails"><d ref="Behavior,StageDiveSlow,Duration" Precision="2"/></s> seconds.
Button/Tooltip/StickyPowderTalentSimple=<s val="TalentChoiceNameLabel">Sticky Powder (W)</s><n/><s val="TalentChoiceDescriptionLabel">Targets are slowed
Button/Tooltip/StitchesDevour=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,StitchesDevour,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,DevourCreepDamage,Amount[0]"/></s> damage to Minions or <s val="StandardTooltipDetails"><d ref="Effect,DevourHeroDamage,Amount"/></s> damage to Heroes. Restores <s val="StandardTooltipDetails"><d ref="Effect,DevourCreateHealer,RechargeVitalFraction * 100"/>%</s> of Stitches's maximum health.<if validator="HasStitchesChewYourFood"><n/><n/><s val="StandardTooltipUpgrade">[Chew Your Food]</s> <s val="StandardTooltip">Using Devour also heals Stitches for <s val="StandardTooltipDetails"><d ref="Behavior,StitchesMasticating,Duration*(Effect,StitchesDevourRelicCreateHealer,RechargeVitalFraction*100)"/>%</s> of his max Health over <s val="StandardTooltipDetails"><d ref="Behavior,StitchesMasticating,Duration"/></s> seconds.</if><if validator="HasStitchesMasteryLastBiteDevour"><n/><n/><s val="StandardTooltipUpgrade">[Last Bite]</s> <s val="StandardTooltip">If Devour kills an enemy, the Cooldown is reduced by <s val="StandardTooltipDetails">15</s> seconds.</if><if validator="HasStitchesMasterySavorTheFlavorDevour"><n/><n/><s val="StandardTooltipUpgrade">[Savor the Flavor]</s> <s val="StandardTooltip">Devouring an enemy Hero grants a permanent <s val="StandardTooltipDetails">+2</s> Health regen.</if><if validator="HasStitchesIndigestion"><n/><n/><s val="StandardTooltipUpgrade">[Indigestion]</s> <s val="StandardTooltip">Using Devour unleashes a Retchling with <s val="StandardTooltipDetails"><d ref="Unit,StitchesStinkling,LifeMax"/></s> health.</if>
Button/Tooltip/StitchesDevourChewYourFoodTalent=<s val="StandardTooltipHeader">Chew Your Food (E)</s><n/><s val="StandardTooltip"><n/>Using Devour also heals Stitches for <s val="StandardTooltipDetails"><d ref="Behavior,StitchesMasticating,Duration*(Effect,StitchesDevourRelicCreateHealer,RechargeVitalFraction*100)"/>%</s> of his max Health over <s val="StandardTooltipDetails"><d ref="Behavior,StitchesMasticating,Duration"/></s> seconds.
Button/Tooltip/StitchesDevourChewYourFoodTalentSimple=<s val="TalentChoiceNameLabel">Chew Your Food (E)</s></n><s val="TalentChoiceDescriptionLabel">Heals Stitches over time
Button/Tooltip/StitchesDevourHeroSelect=<s val="StandardTooltip">Restore health and damage an enemy.
Button/Tooltip/StitchesDevourLastBiteTalent=<s val="StandardTooltipHeader">Last Bite (E)</s><n/><s val="StandardTooltip"><n/>If Devour kills an enemy, the Cooldown is reduced by <s val="StandardTooltipDetails">15</s> seconds.
Button/Tooltip/StitchesDevourLastBiteTalentSimple=<s val="TalentChoiceNameLabel">Last Bite (E)</s><n/><s val="TalentChoiceDescriptionLabel">Reduces Cooldown
Button/Tooltip/StitchesDevourSavorTheFlavorTalent=<s val="StandardTooltipHeader">Savor the Flavor (E)</s><n/><s val="StandardTooltip"><n/>Using Devour on an enemy Hero grants a permanent <s val="StandardTooltipDetails">+2</s> Health regeneration.
Button/Tooltip/StitchesDevourSavorTheFlavorTalentSimple=<s val="TalentChoiceNameLabel">Savor the Flavor (E)</s><n/><s val="TalentChoiceDescriptionLabel">Devouring Heroes gives Health regeneration
Button/Tooltip/StitchesGorge=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,StitchesGorge,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Completely consume target enemy Hero, trapping them in Stitches' stomach for <s val="StandardTooltipDetails"><d ref="Behavior,StitchesGorgeInitialCasterBehavior,Duration" precision="2"/></s> seconds and dealing <s val="StandardTooltipDetails"><d ref="Effect,StitchesGorgeDamage,Amount + Effect,StitchesGorgeDummyDamage,Amount"/></s> damage. The trapped Hero cannot move or act and doesn't take damage from other sources.<if validator="HasStitchesHungryHungryStitches">  While active, Stitches can repeatedly recast this ability until the first target is expelled.</if><n/><n/><c val="ffff8a">Cannot be used on massive Heroes.</c><if validator="HasStitchesHungryHungryStitches"><n/><n/><s val="StandardTooltipUpgrade">[Hungry Hungry Stitches]</s> <s val="StandardTooltip">Recastable. Duration increased by <s val="StandardTooltipDetails">1</s> second</if>
Button/Tooltip/StitchesGorgeHeroSelect=<s val="StandardTooltip">Imprison an enemy inside Stitches' stomach for a short time.
Button/Tooltip/StitchesGorgeHungryHungryStitchesTalent=<s val="StandardTooltipHeader">Hungry Hungry Stitches (R)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Gorge lasts <s val="StandardTooltipDetails">1</s> second longer.  While active, Gorge can be recast.
Button/Tooltip/StitchesGorgeHungryHungryStitchesTalentSimple=<s val="TalentChoiceNameLabel">Hungry Hungry Stitches (R)</s><n/><s val="TalentChoiceDescriptionLabel">Gorge lasts longer.  Can be recast during its duration
Button/Tooltip/StitchesGorgeTalent=<s val="StandardTooltipHeader">Gorge (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,StitchesStinkling,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Completely swallow target enemy Hero, trapping them in Stitches' stomach for <s val="StandardTooltipDetails"><d ref="Behavior,StitchesGorgeInitialCasterBehavior,Duration" precision="2"/></s> seconds and dealing <s val="StandardTooltipDetails"><d ref="Effect,StitchesGorgeDamage,Amount + Effect,StitchesGorgeDummyDamage,Amount"/></s> damage. The trapped Hero cannot move or act and doesn't take damage from other sources.<n/><n/><c val="ffff8a">Cannot be used on massive Heroes.</c>
Button/Tooltip/StitchesGorgeTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Gorge (R)</s><n/><s val="TalentChoiceDescriptionLabel">Completely consume an enemy Hero
Button/Tooltip/StitchesHook=<s val="StandardTooltipDetails">Skillshot</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,StitchesHook,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Pulls the first enemy it contacts towards Stitches, dealing <s val="StandardTooltipDetails"><d ref="Effect,HookDamage,Amount"/></s> damage and stunning them for <s val="StandardTooltipDetails"><d ref="Behavior,PostHookStun,Duration"precision="2"/></s> seconds.<if validator="HasStitchesFishingHook"><n/><n/><s val="StandardTooltipUpgrade">[Fishing Hook]</s> <s val="StandardTooltip">Hook has an additional <s val="StandardTooltipDetails"><d ref="Talent,StitchesMasteryFishingHook,AbilityModificationArray[0].Modifications[1].Value"/></s> range.</if><if validator="HasStitchesMasteryHelpingHandHook"><n/><n/><s val="StandardTooltipUpgrade">[Helping Hand]</s> <s val="StandardTooltip">Hook can now pulled allied Heroes (but will not damage them). </if><if validator="HasStitchesMasteryShishKabobHook"><n/><n/><s val="StandardTooltipUpgrade">[Shish Kabob]</s> <s val="StandardTooltip">Hook can pull up to <s val="StandardTooltipDetails">2</s> targets. </if>
Button/Tooltip/StitchesHookFishingHookTalent=<s val="StandardTooltipHeader">Fishing Hook (Q)</s><s val="StandardTooltip"><n/>Hook has an additional <s val="StandardTooltipDetails"><d ref="Talent,StitchesMasteryFishingHook,AbilityModificationArray[0].Modifications[1].Value"/></s> range.
Button/Tooltip/StitchesHookFishingHookTalentSimple=<s val="TalentChoiceNameLabel">Fishing Hook (Q)</s><s val="TalentChoiceDescriptionLabel"><n/>Increases range
Button/Tooltip/StitchesHookHelpingHandTalent=<s val="StandardTooltipHeader">Helping Hand (Q)</s><n/><s val="StandardTooltip"><n/>Hook can now pulled allied Heroes (but will not damage them). 
Button/Tooltip/StitchesHookHelpingHandTalentSimple=<s val="TalentChoiceNameLabel">Helping Hand (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Hook pulls allied Heroes
Button/Tooltip/StitchesHookHeroSelect=<s val="StandardTooltip">Throw a hook which pulls, stuns, and damages the first enemy hit.
Button/Tooltip/StitchesHookShishKabobTalent=<s val="StandardTooltipHeader">Shish Kabob Q)</s><n/><s val="StandardTooltip"><n/>Hook can pull up to <s val="StandardTooltipDetails">2</s> targets.
Button/Tooltip/StitchesHookShishKabobTalentSimple=<s val="TalentChoiceNameLabel">Shish Kabob (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Hook pulls 2 targets
Button/Tooltip/StitchesIndigestionTalent=<s val="StandardTooltipHeader">Indigestion (E)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Using Devour unleashes a Retchling with <s val="StandardTooltipDetails"><d ref="Unit,StitchesStinkling,LifeMax"/></s> health.
Button/Tooltip/StitchesIndigestionTalentSimple=<s val="TalentChoiceNameLabel">Indigestion (E)</s><n/><s val="TalentChoiceDescriptionLabel">Devour creates a Retchling
Button/Tooltip/StitchesPutridBile=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,StitchesPutridBile,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Emits bile that deals <s val="StandardTooltipDetails"><d ref="Effect,PutridBileDamage,Amount"/> </s>damage per second to enemies within, slowing them by <s val="StandardTooltipDetails"><d ref="-100 * Behavior,PutridBileSlow,Modification.UnifiedMoveSpeedFactor"/>%</s>. Lasts <s val="StandardTooltipDetails"><d ref="Effect,PutridBilePersistent,PeriodCount * Effect,PutridBilePersistent,PeriodicPeriodArray[0]"/></s> seconds.<if validator="HasStitchesRegenerativeBile">  Stitches is healed for half of the damage dealt.<n/><n/><s val="StandardTooltipUpgrade">[Regenerative Bile]</s> <s val="StandardTooltip">Increased duration.  Heals Stitches.</if>
Button/Tooltip/StitchesPutridBileHeroSelect=<s val="StandardTooltip">Slows and damages enemies near Stitches.
Button/Tooltip/StitchesPutridBileRegenerativeBileTalent=<s val="StandardTooltipHeader">Regenerative Bile (R)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Putrid Bile lasts <s val="StandardTooltipDetails"><d ref="Talent,StitchesMasteryRegenerativeBilePutridBile,AbilityModificationArray[0].Modifications[0].Value"/></s> seconds longer and heals for <s val="StandardTooltipDetails"><d ref="Effect,PutridBileCreateHealer,RechargeVitalRate/Effect,PutridBileDamage,Amount *100" precision="2"/>%</s> of the damage dealt.
Button/Tooltip/StitchesPutridBileRegenerativeBileTalentSimple=<s val="TalentChoiceNameLabel">Regenerative Bile (R)</s><n/><s val="TalentChoiceDescriptionLabel">Putrid Bile lasts longer and heals Stitches
Button/Tooltip/StitchesPutridBileTalent=<s val="StandardTooltipHeader">Putrid Bile (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,StitchesPutridBile,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Emits damaging bile that deals <s val="StandardTooltipDetails"><d ref="Effect,PutridBileDamage,Amount"/> </s>damage per second. Slows enemies by <s val="StandardTooltipDetails"><d ref="-100 * Behavior,PutridBileSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> and lasts <s val="StandardTooltipDetails"><d ref="Effect,PutridBilePersistent,PeriodCount * Effect,PutridBilePersistent,PeriodicPeriodArray[0]"/></s> seconds.
Button/Tooltip/StitchesPutridBileTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Putrid Bile (R)</s><n/><s val="TalentChoiceDescriptionLabel">Emit a slowing bile puddle
Button/Tooltip/StitchesSlam=<s val="StandardTooltipDetails">Cone</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,StitchesSlam,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,SlamDamage,Amount + (Effect,SlamDamage,Amount * Effect,SlamDamage,AttributeFactor[Heroic])"/></s> damage to enemies within the target area.<if validator="HasStitchesHeavySlam"><n/><n/><s val="StandardTooltipUpgrade">[Heavy Slam]</s> <s val="StandardTooltip">Damage increased by <s val="StandardTooltipDetails">50%</s>.</if><if validator="HasStitchesMasteryPutridGroundSlam"><n/><n/><s val="StandardTooltipUpgrade">[Putrid Ground]</s> <s val="StandardTooltip">Enemies hit by Slam get infected with Vile Gas.</if><if validator="HasStitchesMegaSmash"><n/><n/><s val="StandardTooltipUpgrade">[Mega Smash]</s> <s val="StandardTooltip">Range and Arc increased by <s val="StandardTooltipDetails">25%</s>.</if><if validator="HasStitchesPulverize"><n/><n/><s val="StandardTooltipUpgrade">[Pulverize]</s> <s val="StandardTooltip">Slam deals <s val="StandardTooltipDetails">50%</s> more damage, and stuns targets for <s val="StandardTooltipDetails"><d ref="Behavior,SlamStun,Duration" precision="2"/></s> seconds.</if>
Button/Tooltip/StitchesSlamHeavySlamTalent=<s val="StandardTooltipHeader">Heavy Slam (W)</s><n/><s val="StandardTooltip"><n/>Damage of Slam increased by <s val="StandardTooltipDetails">50%</s>.
Button/Tooltip/StitchesSlamHeavySlamTalentSimple=<s val="TalentChoiceNameLabel">Heavy Slam (W)</s><s val="TalentChoiceDescriptionLabel"><n/>Increases Damage
Button/Tooltip/StitchesSlamHeroSelect=<s val="StandardTooltip">Damage enemies in an area.
Button/Tooltip/StitchesSlamMegaSmashTalent=<s val="StandardTooltipHeader">Mega Smash (W)</s><n/><s val="StandardTooltip"><n/>Arc and range of Slam increased by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/StitchesSlamMegaSmashTalentSimple=<s val="TalentChoiceNameLabel">Mega Smash (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increases size.
Button/Tooltip/StitchesSlamPulverizeTalent=<s val="StandardTooltipHeader">Pulverize (W)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Slam deals <s val="StandardTooltipDetails">50%</s> more damage, and stuns targets for <s val="StandardTooltipDetails"><d ref="Behavior,SlamStun,Duration" precision="2"/></s> seconds.
Button/Tooltip/StitchesSlamPulverizeTalentSimple=<s val="TalentChoiceNameLabel">Pulverize (W)</s><n/><s val="TalentChoiceDescriptionLabel">Slam deals more damage and stuns
Button/Tooltip/StitchesSlamPutridGroundTalent=<s val="StandardTooltipHeader">Putrid Ground (W)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Enemies hit by Slam get infected with Vile Gas.
Button/Tooltip/StitchesSlamPutridGroundTalentSimple=<s val="TalentChoiceNameLabel">Putrid Ground (W)</s><n/><s val="TalentChoiceDescriptionLabel">Slam infects with Vile Gas
Button/Tooltip/StitchesStinklingIssueOrder2=<n/><s val="StandardTooltip">Order your Retchlings to attack a target.
Button/Tooltip/StitchesTenderizerTalent=<s val="StandardTooltipHeader">Tenderizer</s><n/><s val="StandardTooltip"><n/>Basic Attacks slow enemies' Movement Speed by <s val="StandardTooltipDetails"><d ref="-1*Behavior,TenderizerSlow,Modification.UnifiedMoveSpeedFactor*100" precision = "2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TenderizerSlow,Duration"precision="2"/></s> seconds.
Button/Tooltip/StitchesTenderizerTalentSimple=<s val="TalentChoiceNameLabel">Tenderizer</s><s val="TalentChoiceDescriptionLabel"><n/>Basic Attacks slow enemies
Button/Tooltip/StitchesVileCleaverTalent=<s val="StandardTooltipHeader">Vile Cleaver (Trait)</s><n/><s val="StandardTooltip"><n/>Basic Attacks create a cloud of Vile Gas on the target.
Button/Tooltip/StitchesVileCleaverTalentSimple=<s val="TalentChoiceNameLabel">Vile Cleaver (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks create Vile Gas
Button/Tooltip/StitchesVileGas=<s val="StandardTooltipDetails">Combat Trait</s><n/><n/><s val="StandardTooltip">When damaged, Stitches emits a gas cloud that persists for <s val="StandardTooltipDetails"><d ref="Effect,VileGasCreatePersistent,PeriodCount*Effect,VileGasCreatePersistent,PeriodicPeriodArray[0]"/></s> seconds.  Enemies who enter it are poisoned for <s val="StandardTooltipDetails"><d ref="Effect,VileGasDamage,Amount*4"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,VileGas,Duration"/></s> seconds. <if validator="HasStitchesCombatStyleVileCleaver"><n/><n/><s val="StandardTooltipUpgrade">[Vile Cleaver]</s> <s val="StandardTooltip">Basic Attacks create a cloud of Vile Gas on the target.</if><if validator="HasStitchesToxicGas"><n/><n/><s val="StandardTooltipUpgrade">[Toxic Gas]</s> <s val="StandardTooltip">Increases Vile Gas radius by <s val="StandardTooltipDetails"><d ref="(Effect,VileGasImprovedSearch,AreaArray[0].Radius-Effect,VileGasSearch,AreaArray[0].Radius/Effect,VileGasSearch,AreaArray[0].Radius)*100"precision = "2"/>%</s> and the duration of its damage over time effect to <s val="StandardTooltipDetails"><d ref="Behavior,VileGasImproved,Duration"/></s> seconds.</if>
Button/Tooltip/StitchesVileGasHeroSelect=<s val="StandardTooltip">When struck, emit a cloud that damages enemies.
Button/Tooltip/StitchesVileGasToxicGasTalent=<s val="StandardTooltipHeader">Toxic Gas (Trait)</s><s val="StandardTooltip"><n/><n/>Increases Vile Gas radius by <s val="StandardTooltipDetails"><d ref="(Effect,VileGasImprovedSearch,AreaArray[0].Radius-Effect,VileGasSearch,AreaArray[0].Radius/Effect,VileGasSearch,AreaArray[0].Radius)*100"precision = "2"/>%</s> and the duration of its damage over time effect to <s val="StandardTooltipDetails"><d ref="Behavior,VileGasImproved,Duration"/></s> seconds.
Button/Tooltip/StitchesVileGasToxicGasTalentSimple=<s val="TalentChoiceNameLabel">Toxic Gas (Trait)</s><s val="TalentChoiceDescriptionLabel"><n/>Improves duration and size
Button/Tooltip/StormDestructibleRocks6x6=A barrier that can be destroyed to allow access to new areas.
Button/Tooltip/StormImplosion=Throws a unit up into the air dealing Damage every second for a short duration.<n/><n/>Level 1 - <d ref="Effect,ImplosionDamage,Amount"/> dps, <d ref="Behavior,Implosion,Duration"/> second duration<n/>Level 2 - <d ref="Effect,ImplosionLv2Damage,Amount"/> dps, <d ref="Behavior,ImplosionLv2,Duration"/> second duration<n/>Level 3 - <d ref="Effect,ImplosionLv3Damage,Amount"/> dps, <d ref="Behavior,ImplosionLv3,Duration"/> second duration<n/>Level 4 - <d ref="Effect,ImplosionLv4Damage,Amount"/> dps, <d ref="Behavior,ImplosionLv4,Duration"/> second duration<n/>Level 5 - <d ref="Effect,ImplosionLv5Damage,Amount"/> dps, <d ref="Behavior,ImplosionLv5,Duration"/> second duration
Button/Tooltip/StormSalvage=Sacrifice a friendly Minion with <d ref="Validator,SalvageTargetLifeCheck,Value * 100"/>% or lower health to gain Last hit buff.
Button/Tooltip/StrategicSurrenderTalent=<s val="StandardTooltipHeader">Strategic Surrender (E)</s><n/><s val="StandardTooltip"><n/>Surrender also grants <s val="StandardTooltipDetails"><d ref="100*Behavior,StrategicSurrenderBuff,Modification.UnifiedMoveSpeedFactor"/>%</s> increased movement speed.
Button/Tooltip/StrategicSurrenderTalentSimple=<s val="TalentChoiceNameLabel">Strategic Surrender (E)</s><n/><s val="TalentChoiceDescriptionLabel">Increases movement speed
Button/Tooltip/SummonMount=<s val="StandardTooltipDetails">Cooldown: <d ref="Effect,DismountModifyCooldown,Cost[0].CooldownTimeUse"/> seconds</s><n/><n/><s val="StandardTooltip">Increases your movement speed by <s val="StandardTooltipDetails"><d ref="100* Behavior,Mounted,Modification.UnifiedMoveSpeedFactor" />%</s>. Taking damage will dismount you.</s>
Button/Tooltip/SummonMountCustom=<s val="StandardTooltipDetails">Cooldown: <d ref="Effect,DismountModifyCooldown,Cost[0].CooldownTimeUse"/> seconds</s><n/><n/><s val="StandardTooltip">Increases your movement speed by <s val="StandardTooltipDetails"><d ref="100* Behavior,Mounted,Modification.UnifiedMoveSpeedFactor" />%</s>. Taking damage will dismount you.</s>
Button/Tooltip/SummonMountTalent=<s val="StandardTooltipHeader">Mount</s><n/><s val="StandardTooltipDetails">Allows you to summon your mount, increasing your movement speed by <d ref="100* Behavior,Mounted,Modification.UnifiedMoveSpeedFactor" />%. Taking damage will dismount you.</s>
Button/Tooltip/SummonUltraliskTalent=<s val="StandardTooltipHeader">Summon Ultralisk (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,KerriganSummonUltralisk,Cost[0].Cooldown.TimeUse"/> seconds</s><n/><n/><s val="StandardTooltip">Summons an Ultralisk that deals <s val="StandardTooltipDetails"><d ref="Effect,UltraliskWeaponDamage,Amount"/></s> damage. Attacks splash to nearby enemies for <s val="StandardTooltipDetails"><d ref="Effect,UltraliskWeaponDamage,Amount*.5"/></s> damage. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,KerriganUltraliskTimedLife,Duration[0]"/></s> seconds.
Button/Tooltip/TALENTBUGGED=<s val="StandardTooltipHeader">BUGGED, DO NOT BUY</s>
Button/Tooltip/TalentAbilityVampirism1=<s val="StandardTooltipHeader">Ability Vampirism</s><n/><s val="StandardTooltipDetails">Gain 5% of ability damage dealt to Heroes as health, and half that amount for all other targets.</n>Gain 2% of Ability damage dealt to Heroes as mana, and half that amount for all other targets.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltipDetails"> 5% --> 10% Health leech.<n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltipDetails"> 2% --> 4% mana leech.
Button/Tooltip/TalentAbilityVampirism1Base=<s val="StandardTooltipHeader">Ability Vampirism</s><n/><s val="StandardTooltipDetails">Gain 5% of Ability damage dealt to Heroes as Health, and half that amount for all other targets.</n>Gain 2% of Ability damage dealt to Heroes as mana, and half that amount for all other targets.
Button/Tooltip/TalentAbilityVampirism2=<s val="StandardTooltipHeader">Ability Vampirism</s><n/><s val="StandardTooltipDetails">Gain 10% of Ability damage dealt to Heroes as Health, and half that amount for all other targets.</n>Gain 4% of Ability damage dealt to Heroes as mana, and half that amount for all other targets.
Button/Tooltip/TalentAbilityVampirism3=<s val="StandardTooltipHeader">Ability Vampirism</s><n/><s val="StandardTooltipDetails">Gain 15% of Ability damage dealt to Heroes as Health, and half that amount for all other targets.</n>Gain 6% of Ability damage dealt to Heroes as mana, and half that amount for all other targets.<n/>
Button/Tooltip/TalentAmplifiedHealing=<s val="StandardTooltipHeader">Amplified Healing</s><n/><s val="StandardTooltipDetails">Increases healing taken and regeneration effects by <d ref="100*Behavior,TalentAmplifiedHealing,Modification.HealTakenMultiplier-100"/>%.
Button/Tooltip/TalentBattleFury=<s val="StandardTooltipHeader">Battle Fury</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Dealing weapon damage increases your attack speed and weapon damage by <d ref="100*Behavior,TalentBattleFury1Buff,Modification.AdditiveAttackSpeedFactor"/>% for <d ref="Behavior,TalentBattleFury1Buff,Duration"/> seconds. Stacks <d ref="Behavior,TalentBattleFury1Buff,MaxStackCount"/> times.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the attack speed and damage to <d ref="100*Behavior,TalentBattleFury2Buff,Modification.AdditiveAttackSpeedFactor"/>% per stack.
Button/Tooltip/TalentBattleFury2=<s val="StandardTooltipHeader">Battle Fury</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Dealing weapon damage increases your attack speed and weapon damage by <d ref="100*Behavior,TalentBattleFury2Buff,Modification.AdditiveAttackSpeedFactor"/>% for <d ref="Behavior,TalentBattleFury2Buff,Duration"/> seconds. Stacks <d ref="Behavior,TalentBattleFury2Buff,MaxStackCount"/> times.
Button/Tooltip/TalentBattleFuryBase=<s val="StandardTooltipHeader">Battle Fury</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Dealing weapon damage increases your attack speed and weapon damage by <d ref="100*Behavior,TalentBattleFury1Buff,Modification.AdditiveAttackSpeedFactor"/>% for <d ref="Behavior,TalentBattleFury1Buff,Duration"/> seconds. Stacks <d ref="Behavior,TalentBattleFury1Buff,MaxStackCount"/> times.
Button/Tooltip/TalentBerserk=<s val="StandardTooltipHeader">Berserk</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentBerserk,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Increases Attack Speed by <s val="StandardTooltipDetails"><d ref="100*Behavior,TalentBerserk,Modification.AdditiveAttackSpeedFactor"/>%</s> and Movement Speed by <s val="StandardTooltipDetails"><d ref="Behavior,TalentBerserk,Modification.UnifiedMoveSpeedFactor*100"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBerserk,Duration"/></s> seconds.
Button/Tooltip/TalentBloodForBlood=<s val="StandardTooltipHeader">Blood For Blood</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentBloodForBlood,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Steal <s val="StandardTooltipDetails"><d ref="100*Effect,TalentBloodForBloodDamage,VitalFractionMax[Life]"/>%</s> of target enemy's max health and slow its movement speed by <s val="StandardTooltipDetails"><d ref="Behavior,TalentBloodForBloodDebuff,Modification.UnifiedMoveSpeedFactor*(-100)" Precision="2"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBloodForBloodDebuff,Duration"/></s> seconds.
Button/Tooltip/TalentBucketBrilliance=<s val="StandardTooltipHeader">Brilliance</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Ability Power<n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentBucketBrilliance,Modification.VitalMaxArray[2]"/></s> Mana</s>
Button/Tooltip/TalentBucketBrillianceSimple=<s val="TalentChoiceNameLabel">Brilliance</s><n/><s val="TalentChoiceDescriptionLabel">+10% Ability Power<n/>+<d ref="Behavior,TalentBucketBrilliance,Modification.VitalMaxArray[Energy]"/> Mana
Button/Tooltip/TalentBucketCallOfTheStormAP=<s val="StandardTooltipHeader">Onslaught of the Storm</s><n/><s val="StandardTooltip">Killed enemies explode, dealing massive damage to nearby enemies.<n/><s val="StandardTooltipDetails">+<d ref="$GalaxyVar:libGDHL_gv_heroAbathurCalloftheStormAPMod$*100"/>%</s> Ability Power</s>
Button/Tooltip/TalentBucketCallOfTheStormAPSimple=<s val="TalentChoiceNameLabel">Onslaught of the Storm</s><n/><s val="TalentChoiceDescriptionLabel">+<d ref="$GalaxyVar:libCore_gv_talents_GenericCalloftheStormIncrease_C$ *100"/>% Ability Power<n/>Enemies explode when killed
Button/Tooltip/TalentBucketCleanse=<n/><s val="StandardTooltipHeader">Rewind</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentRewind,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n><n/><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Instantly reduce the cooldown of your basic abilities by <s val="StandardTooltipDetails">10</s> seconds.
Button/Tooltip/TalentBucketEmpoweredAbilities=<s val="StandardTooltipHeader">Empowered Abilities</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+15% </s>Ability Power</s>
Button/Tooltip/TalentBucketEmpoweredAbilitiesSimple=<s val="TalentChoiceNameLabel">Empowered Abilities</s><n/><s val="TalentChoiceDescriptionLabel">+15% Ability Power</s>
Button/Tooltip/TalentBucketHastyStrikes=<s val="StandardTooltipHeader">Hasty Strikes</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+<d ref="100*Behavior,TalentBucketHastyStrikes,Modification.AdditiveAttackSpeedFactor" precision="2"/>%</s> Attack Speed</s>
Button/Tooltip/TalentBucketHastyStrikesSimple=<s val="TalentChoiceNameLabel">Hasty Strikes</s><n/><s val="TalentChoiceDescriptionLabel">+<d ref="100*Behavior,TalentBucketHastyStrikes,Modification.AdditiveAttackSpeedFactor" precision="2"/>% Attack Speed
Button/Tooltip/TalentBucketHealingWard=<n/><s val="StandardTooltipHeader">Rewind</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentRewind,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n><n/><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Instantly reduce the cooldown of your basic abilities by <s val="StandardTooltipDetails">10</s> seconds.
Button/Tooltip/TalentBucketIncreasedVitality=<s val="StandardTooltipHeader">Increased Vitality</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+<d ref="Behavior,TalentBucketIncreasedVitality,Modification.VitalMaxArray[0]"/></s> Health</s>
Button/Tooltip/TalentBucketIncreasedVitalitySimple=<s val="TalentChoiceNameLabel">Increased Vitality</s><n/><s val="TalentChoiceDescriptionLabel">+<d ref="Behavior,TalentBucketIncreasedVitality,Modification.VitalMaxArray[0]"/> Health</s>
Button/Tooltip/TalentBucketInspiration=<s val="StandardTooltipHeader">Inspiration</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+<d ref="Behavior,TalentBucketInspiration,Modification.VitalRegenArray[Energy]"precision="2"/></s> Mana per second</s>
Button/Tooltip/TalentBucketInspirationSimple=<s val="TalentChoiceNameLabel">Inspiration</s><n/><s val="TalentChoiceDescriptionLabel">+<d ref="Behavior,TalentBucketInspiration,Modification.VitalRegenArray[Energy]"precision="2"/> Mana per second</s>
Button/Tooltip/TalentBucketPotentStrikes=<s val="StandardTooltipHeader">Potent Strikes</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+<d ref="Behavior,TalentBucketPotentStrikes,Modification.DamageDealtScaled[Ranged]"/></s> Attack Damage</s>
Button/Tooltip/TalentBucketPotentStrikesSimple=<s val="TalentChoiceNameLabel">Potent Strikes</s><n/><s val="TalentChoiceDescriptionLabel">+<d ref="Behavior,TalentBucketPotentStrikes,Modification.DamageDealtScaled[Ranged]"/> Attack Damage
Button/Tooltip/TalentBucketRapidRegeneration=<s val="StandardTooltipHeader">Rapid Regeneration</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+<d ref="Behavior,TalentBucketRapidRegeneration,Modification.VitalRegenArray[Life]"/></s> Health per second</s>
Button/Tooltip/TalentBucketRapidRegenerationSimple=<s val="TalentChoiceNameLabel">Rapid Regeneration</s><n/><s val="TalentChoiceDescriptionLabel">+<d ref="Behavior,TalentBucketRapidRegeneration,Modification.VitalRegenArray[Life]"/> Health per second</s>
Button/Tooltip/TalentBucketShielding=<s val="StandardTooltipHeader">Shielding</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+<d ref="Behavior,TalentBucketShielding,Modification.VitalMaxArray[Shields]"/></s> Shields<n/><n/>Gain a <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketShielding,Modification.VitalMaxArray[Shields]"/></s> point Shield. Shields regenerate when out of combat.
Button/Tooltip/TalentBucketShieldingSimple=<s val="TalentChoiceNameLabel">Shielding</s><n/><s val="TalentChoiceDescriptionLabel">+<d ref="Behavior,TalentBucketShielding,Modification.VitalMaxArray[Shields]"/> Shields<n/>Gain a regenerative shield</s>
Button/Tooltip/TalentBucketT1_AD10_IAS102=<s val="StandardTooltipHeader">AD10 + IAS10</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+<d ref="Behavior,TalentBucket_AD10,Modification.DamageDealtScaled[Ranged]"/></s> Attack Damage<n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentBucket_IAS10,Modification.AdditiveAttackSpeedFactor*100"/>%</s> Attack Speed
Button/Tooltip/TalentBucketT1_AD10_IAS10_Simple2=<s val="TalentChoiceNameLabel">AD10 + IAS10</s><n/><s val="TalentChoiceDescriptionLabel">+<d ref="Behavior,TalentBucket_AD10,Modification.DamageDealtScaled[Ranged]"/> Attack Damage<n/>+<d ref="Behavior,TalentBucket_IAS10,Modification.AdditiveAttackSpeedFactor*100"/>% Attack Speed
Button/Tooltip/TalentBucketT1_AD_Simple=<s val="TalentChoiceNameLabel">Attack Damage</s><n/><s val="TalentChoiceDescriptionLabel">+10% Attack Damage<n/>
Button/Tooltip/TalentBucketT1_AP=<s val="StandardTooltipHeader">Ability Power</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Ability Power
Button/Tooltip/TalentBucketT1_AP_Simple=<s val="TalentChoiceNameLabel">Ability Power</s><n/><s val="TalentChoiceDescriptionLabel">+10% Ability Power
Button/Tooltip/TalentBucketT1_HP=<s val="StandardTooltipHeader">Health</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Health
Button/Tooltip/TalentBucketT1_HP_Simple=<s val="TalentChoiceNameLabel">Health</s><n/><s val="TalentChoiceDescriptionLabel">+10% Health<n/>
Button/Tooltip/TalentBucketT2_AD=<s val="StandardTooltipHeader">Attack Damage</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Attack Damage
Button/Tooltip/TalentBucketT2_AD_Simple=<s val="TalentChoiceNameLabel">Attack Damage</s><n/><s val="TalentChoiceDescriptionLabel">+10% Attack Damage
Button/Tooltip/TalentBucketT2_AP=<s val="StandardTooltipHeader">Ability Power</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Ability Power
Button/Tooltip/TalentBucketT2_AP_Simple=<s val="TalentChoiceNameLabel">Ability Power</s><n/><s val="TalentChoiceDescriptionLabel">+10% Ability Power
Button/Tooltip/TalentBucketT2_HP=<s val="StandardTooltipHeader">Health</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Health
Button/Tooltip/TalentBucketT2_HP_Simple=<s val="TalentChoiceNameLabel">Health</s><n/><s val="TalentChoiceDescriptionLabel">+10% Health<n/>
Button/Tooltip/TalentBucketT3_AD=<s val="StandardTooltipHeader">Attack Damage</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Attack Damage
Button/Tooltip/TalentBucketT3_AD_Simple=<s val="TalentChoiceNameLabel">Attack Damage</s><n/><s val="TalentChoiceDescriptionLabel">+10% Attack Damage
Button/Tooltip/TalentBucketT3_AP=<s val="StandardTooltipHeader">Ability Power</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Ability Power
Button/Tooltip/TalentBucketT3_AP_Simple=<s val="TalentChoiceNameLabel">Ability Power</s><n/><s val="TalentChoiceDescriptionLabel">+10% Ability Power
Button/Tooltip/TalentBucketT3_HP=<s val="StandardTooltipHeader">Health</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Health
Button/Tooltip/TalentBucketT3_HP_Simple=<s val="TalentChoiceNameLabel">Health</s><n/><s val="TalentChoiceDescriptionLabel">+10% Health<n/>
Button/Tooltip/TalentBucketT5_AD=<s val="StandardTooltipHeader">Attack Damage</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Attack Damage
Button/Tooltip/TalentBucketT5_AD_Simple=<s val="TalentChoiceNameLabel">Attack Damage</s><n/><s val="TalentChoiceDescriptionLabel">+10% Attack Damage
Button/Tooltip/TalentBucketT5_AP=<s val="StandardTooltipHeader">Ability Power</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Ability Power
Button/Tooltip/TalentBucketT5_AP_Simple=<s val="TalentChoiceNameLabel">Ability Power</s><n/><s val="TalentChoiceDescriptionLabel">+10% Ability Power
Button/Tooltip/TalentBucketT5_HP=<s val="StandardTooltipHeader">Health</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Health
Button/Tooltip/TalentBucketT5_HP_Simple=<s val="TalentChoiceNameLabel">Health</s><n/><s val="TalentChoiceDescriptionLabel">+10% Health<n/>
Button/Tooltip/TalentBucketT5_SHLD550=<s val="StandardTooltipHeader">SHLD550</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+550</s> Shields
Button/Tooltip/TalentBucketT5_SHLD550_Simple=<s val="TalentChoiceNameLabel">SHLD550</s></s><n/><s val="TalentChoiceDescriptionLabel">+550 Shields
Button/Tooltip/TalentBucketT6_AD=<s val="StandardTooltipHeader">Attack Damage</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Attack Damage
Button/Tooltip/TalentBucketT6_AD_Simple=<s val="TalentChoiceNameLabel">Attack Damage</s><n/><s val="TalentChoiceDescriptionLabel">+10% Attack Damage
Button/Tooltip/TalentBucketT6_AP=<s val="StandardTooltipHeader">Ability Power</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Ability Power
Button/Tooltip/TalentBucketT6_AP_Simple=<s val="TalentChoiceNameLabel">Ability Power</s><n/><s val="TalentChoiceDescriptionLabel">+10% Ability Power
Button/Tooltip/TalentBucketT6_HP=<s val="StandardTooltipHeader">Health</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10%</s> Health
Button/Tooltip/TalentBucketT6_HP_Simple=<s val="TalentChoiceNameLabel">Health</s><n/><s val="TalentChoiceDescriptionLabel">+10% Health<n/>
Button/Tooltip/TalentBucketUnleashed=<s val="TalentChoiceNameLabel">Unleashed</s><n/><s val="TalentChoiceDescriptionLabel">When all basic abilities are on cooldown, gain a buff that reduces cooldown and increases mana regeneration.
Button/Tooltip/TalentBurningRage1=<s val="StandardTooltipHeader">Burning Rage</s><n/><s val="StandardTooltipDetails">Deals <d ref="Effect,BurningRageDamage1,Amount"/> damage per second to nearby enemies.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the damage amount to <d ref="Effect,BurningRageDamage2,Amount"/>.
Button/Tooltip/TalentBurningRage1Base=<s val="StandardTooltipHeader">Burning Rage</s><n/><s val="StandardTooltipDetails">Deals <d ref="Effect,BurningRageDamage1,Amount"/> damage per second to nearby enemies.
Button/Tooltip/TalentBurningRage2=<s val="StandardTooltipHeader">Burning Rage</s><n/><s val="StandardTooltipDetails">Deals <d ref="Effect,BurningRageDamage2,Amount"/> damage per second to nearby enemies.
Button/Tooltip/TalentCalloftheStorm=<s val="StandardTooltipHeader">Onslaught of the Storm</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">Passive: <s val="StandardTooltip">Enemies killed by Abilities explode, dealing <s val="StandardTooltipDetails"><d ref="Effect,TalentCalloftheStormDamage,Amount"/></s> damage to nearby enemies in a small area. Does not chain. Enemies cannot take simultaneous damage from multiple explosions. 
Button/Tooltip/TalentCleanse=<s val="StandardTooltipHeader">Cleanse</s><n/><s val="StandardTooltip"><n/>Removes all stuns, roots, silences, and slows from the target and prevents their reapplication for <s val="StandardTooltipDetails"><d ref="Behavior,TalentCleanseBuff,Duration"/></s> second.
Button/Tooltip/TalentCleanseActivated=<s val="StandardTooltipHeader">Cleanse</s><s val="StandardTooltip"><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentCleanse,Cost[0].Cooldown.TimeUse"/> seconds<n/></s><n/><s val="StandardTooltipDetails">Activate:</s> Remove all stuns, roots, silences, and slows from the target and prevents their reapplication for <s val="StandardTooltipDetails"><d ref="Behavior,TalentCleanseBuff,Duration"/></s> second.
Button/Tooltip/TalentCleanseSimple=<s val="TalentChoiceNameLabel">Cleanse</s><n/><s val="TalentChoiceDescriptionLabel">Makes target immune to disables</s>
Button/Tooltip/TalentCorruption=<s val="StandardTooltipHeader">Corruption</s><n/><s val="StandardTooltipDetails"><n/>Passive: <s val="StandardTooltip">Dealing damage with Hero abilities and traits causes the target to take an additional <d ref="Effect,TalentCorruptionDamage,VitalFractionMax[Life] *3*100"/>% of their maximum health in damage over <d ref="Behavior,TalentCorruption,Duration"/> seconds. Corruption's DoT effect does not stack.
Button/Tooltip/TalentCullTheWeak=<s val="StandardTooltipHeader">Cull The Weak</s><n/><s val="StandardTooltipDetails">Deal 30% Bonus Auto-attack damage against targets with current total HP (counting shields) of 1500 or less.
Button/Tooltip/TalentDash=<s val="StandardTooltipHeader">Dash</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentDash,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Gain <s val="StandardTooltipDetails"><d ref="Behavior,TalentDash,Modification.UnifiedMoveSpeedFactor*100" Precision="2"/>%</s> movement speed for <s val="StandardTooltipDetails"><d ref="Behavior,TalentDash,Duration"/></s> seconds.
Button/Tooltip/TalentDashSupport=<s val="StandardTooltipHeader">Dash</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentDash,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Gain <s val="StandardTooltipDetails"><d ref="Behavior,TalentDash,Modification.UnifiedMoveSpeedFactor*100" Precision="2"/>%</s> movement speed for <s val="StandardTooltipDetails"><d ref="Behavior,TalentDash,Duration"/></s> seconds. Nearby allies gain <s val="StandardTooltipDetails"><d ref="Behavior,TalentDashAlly,Modification.UnifiedMoveSpeedFactor*100" Precision="2"/>%</s> movement speed for <s val="StandardTooltipDetails"><d ref="Behavior,TalentDashAlly,Duration"/></s> seconds.
Button/Tooltip/TalentDeafeningRoar=<s val="StandardTooltipHeader">Deafening Roar</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentDeafeningRoar,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Slows nearby enemies for <s val="StandardTooltipDetails"><d ref="Behavior,TalentDeafeningRoarSlow,Modification.UnifiedMoveSpeedFactor*100" Precision="2"/>%</s> move and attack speed for <s val="StandardTooltipDetails"><d ref="Behavior,TalentDeafeningRoarSlow,Duration"/></s> seconds.
Button/Tooltip/TalentDemolitionist=<s val="StandardTooltipHeader">Demolitionist</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,Demolitionist1,Modification.DamageDealtAttributeMultiplier[Structure] * 100"/>% damage to Structures and <s val="StandardTooltipDetails">+<d ref="Behavior,Demolitionist1,Modification.DamageDealtAttributeMultiplier[Biological] * 100"/>% damage to Minions and Mercenaries.
Button/Tooltip/TalentDemonHunterPotentStrikes1=<s val="StandardTooltipHeader">Potent Strikes I</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentDemonHunterPotentStrikes1,Modification.DamageDealtScaled[Ranged]" precision="2"/> Weapon Damage<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increase the bonus to +<d ref="Behavior,TalentDemonHunterPotentStrikes2,Modification.DamageDealtScaled[Ranged]" precision="2"/> Weapon Damage
Button/Tooltip/TalentDemonHunterPotentStrikes1Base=<s val="StandardTooltipHeader">Potent Strikes I</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentDemonHunterPotentStrikes1,Modification.DamageDealtScaled[Ranged]" precision="2"/> Weapon Damage
Button/Tooltip/TalentDemonHunterPotentStrikes2=<s val="StandardTooltipHeader">Potent Strikes I</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentDemonHunterPotentStrikes2,Modification.DamageDealtScaled[Ranged]" precision="2"/> Weapon Damage<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increase the bonus to +<d ref="Behavior,TalentDemonHunterPotentStrikes3,Modification.DamageDealtScaled[Ranged]" precision="2"/> Weapon Damage
Button/Tooltip/TalentDemonHunterPotentStrikes3=<s val="StandardTooltipHeader">Potent Stikes I</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentDemonHunterPotentStrikes3,Modification.DamageDealtScaled[Ranged]" precision="2"/> Weapon Damage
Button/Tooltip/TalentDemonHunterPotentStrikes4=<s val="StandardTooltipHeader">Potent Strikes II</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentDemonHunterPotentStrikes4,Modification.DamageDealtScaled[Ranged]" precision="2"/> Weapon Damage<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increase the bonus to +<d ref="Behavior,TalentDemonHunterPotentStrikes5,Modification.DamageDealtScaled[Ranged]" precision="2"/> Weapon Damage
Button/Tooltip/TalentDemonHunterPotentStrikes4Base=<s val="StandardTooltipHeader">Potent Stikes II</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentDemonHunterPotentStrikes4,Modification.DamageDealtScaled[Ranged]"precision="2"/> Weapon Damage
Button/Tooltip/TalentDemonHunterPotentStrikes5=<s val="StandardTooltipHeader">Potent Strikes II</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentDemonHunterPotentStrikes5,Modification.DamageDealtScaled[Ranged]" precision="2"/> Weapon Damage<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increase the bonus to +<d ref="Behavior,TalentDemonHunterPotentStrikes6,Modification.DamageDealtScaled[Ranged]" precision="2"/> Weapon Damage
Button/Tooltip/TalentDemonHunterPotentStrikes6=<s val="StandardTooltipHeader">Potent Strikes II</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentDemonHunterPotentStrikes6,Modification.DamageDealtScaled[Ranged]" precision="2"/> Weapon Damage
Button/Tooltip/TalentDemonHunterPotentStrikes7=<s val="StandardTooltipHeader">Potent Strikes III</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentDemonHunterPotentStrikes7,Modification.DamageDealtScaled[Ranged]" precision="2"/> Weapon Damage<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increase the bonus to +<d ref="Behavior,TalentDemonHunterPotentStrikes8,Modification.DamageDealtScaled[Ranged]" precision="2"/> Weapon Damage
Button/Tooltip/TalentDemonHunterPotentStrikes7Base=<s val="StandardTooltipHeader">Potent Strikes III</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentDemonHunterPotentStrikes7,Modification.DamageDealtScaled[Ranged]" precision="2"/> Weapon Damage
Button/Tooltip/TalentDemonHunterPotentStrikes8=<s val="StandardTooltipHeader">Potent Strikes III</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentDemonHunterPotentStrikes8,Modification.DamageDealtScaled[Ranged]" precision="2"/> Weapon Damage
Button/Tooltip/TalentEnrage=<n/><s val="StandardTooltipHeader">Enrage</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentEnrage,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Increases attack damage and movement speeds by <d ref="100*Behavior,TalentEnrage,Modification.UnifiedMoveSpeedFactor"/>% for <d ref="Behavior,TalentEnrage,Duration"/> seconds.
Button/Tooltip/TalentEyeoftheStorm=<s val="StandardTooltipHeader">Resurgence of the Storm</s><n/><n/><s val="StandardTooltipDetails">On Death: <s val="StandardTooltip">After <d ref="Behavior,ResurgenceoftheStormRezDelay,Duration"/> seconds, revive with full health at your base. This can only occur once every 2 minutes.
Button/Tooltip/TalentFirstAid=<s val="StandardTooltipHeader">First Aid</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentFirstAid,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Heal <s val="StandardTooltipDetails"><d ref="(Behavior,TalentFirstAid,Duration / Behavior,TalentFirstAid,Period) + 1 * Effect,TalentFirstAidCreateHealer,RechargeVitalFraction * 100"/>% </s>of your max Health over <s val="StandardTooltipDetails"><d ref="Behavior,TalentFirstAid,Duration"/></s> seconds.
Button/Tooltip/TalentFirstAidSupport=<s val="StandardTooltipHeader">First Aid</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentFirstAid,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Heal <s val="StandardTooltipDetails"><d ref="(Behavior,TalentFirstAid,Duration / Behavior,TalentFirstAid,Period) + 1 * Effect,TalentFirstAidCreateHealer,RechargeVitalFraction * 100"/>% </s>of your max health over <s val="StandardTooltipDetails"><d ref="Behavior,TalentFirstAid,Duration"/></s> seconds. Nearby allies are healed for <s val="StandardTooltipDetails">10%</s> of their max health over <s val="StandardTooltipDetails"><d ref="Behavior,TalentFirstAidAlly,Duration"/></s> seconds.
Button/Tooltip/TalentFuryoftheStorm=<s val="StandardTooltipHeader">Fury of the Storm</s><n/><s val="StandardTooltipDetails"><s val="StandardTooltipDetails">+<d ref="Behavior,FuryoftheStormCarryBehavior,Modification.DamageDealtScaled[Ranged]"/> Weapon Damage<n/>+<d ref="100*Behavior,FuryoftheStormCarryBehavior,Modification.AdditiveAttackSpeedFactor"/>% Attack Speed <n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltipDetails">Passive: <s val="StandardTooltip">Weapon attacks bounce to hit 2 additional targets for 50% damage. Can only occur once per second.
Button/Tooltip/TalentGenericArcaneTeachings1=<s val="StandardTooltipHeader">Arcane Teachings</s><n/><s val="StandardTooltipDetails"><s val="StandardTooltipDetails">+10% Ability Power</s></n>Ability damage slows the movement speed of all affected targets by <d ref="-100*Behavior,TalentArcaneTeachingsSlow1,Modification.UnifiedMoveSpeedFactor"/>% for <d ref="Behavior,TalentArcaneTeachingsSlow1,Duration"/> seconds.</n></n><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> +10% --> +20% Ability Power.</n><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the movement speed slow to <d ref="-100*Behavior,TalentArcaneTeachingsSlow2,Modification.UnifiedMoveSpeedFactor"/>%.
Button/Tooltip/TalentGenericArcaneTeachings1Base=<s val="StandardTooltipHeader">Arcane Teachings</s><n/><s val="StandardTooltipDetails"><s val="StandardTooltipDetails">+10% Ability Power</s></n>Ability damage slows the movement speed of all affected targets by <d ref="-100*Behavior,TalentArcaneTeachingsSlow1,Modification.UnifiedMoveSpeedFactor"/>% for <d ref="Behavior,TalentArcaneTeachingsSlow1,Duration"/> seconds.
Button/Tooltip/TalentGenericArcaneTeachings2=<s val="StandardTooltipHeader">Arcane Teachings</s><n/><s val="StandardTooltipDetails"><s val="StandardTooltipDetails">+20% Ability Power</s></n>Ability damage slows the movement speed of all affected targets by <d ref="-100*Behavior,TalentArcaneTeachingsSlow2,Modification.UnifiedMoveSpeedFactor"/>% for <d ref="Behavior,TalentArcaneTeachingsSlow2,Duration"/> seconds.
Button/Tooltip/TalentGenericBrilliance1=<s val="StandardTooltipHeader">Brilliance</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentGenericBrilliance1,Modification.VitalMaxArray[2]"/> Mana --> +<d ref="Behavior,TalentGenericBrilliance2,Modification.VitalMaxArray[2]"/> Mana
Button/Tooltip/TalentGenericBrilliance1Base=<s val="StandardTooltipHeader">Brilliance</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentGenericBrilliance1,Modification.VitalMaxArray[2]"/> Mana<s val="StandardTooltipDetails">
Button/Tooltip/TalentGenericBrilliance2=<s val="StandardTooltipHeader">Brilliance</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentGenericBrilliance2,Modification.VitalMaxArray[2]"/> Mana --> +<d ref="Behavior,TalentGenericBrilliance3,Modification.VitalMaxArray[2]"/> Mana
Button/Tooltip/TalentGenericBrilliance3=<s val="StandardTooltipHeader">Brilliance</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentGenericBrilliance3,Modification.VitalMaxArray[2]"/> Mana
Button/Tooltip/TalentGenericBrilliance3Base=<s val="StandardTooltipHeader">Brilliance II</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentGenericBrilliance3,Modification.VitalMaxArray[2]"/> Mana</n><s val="StandardTooltipDetails">+10% Cooldown Reduction</s>
Button/Tooltip/TalentGenericBrilliance4=<s val="StandardTooltipHeader">Brilliance II</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentGenericBrilliance4,Modification.VitalMaxArray[2]"/> Mana</n><s val="StandardTooltipDetails">+20% Cooldown Reduction</s>
Button/Tooltip/TalentGenericCullTheWeak1=<s val="StandardTooltipHeader">Cull The Weak</s><n/><s val="StandardTooltipDetails">+<d ref="100*Behavior,TalentGenericCullTheWeak1,DamageResponse.ModifyFraction-100" precision="1"/>% Damage on targets at less than <d ref="100*Validator,TalentCullTheWeakTargetLifeLT35Percent,Value" precision="2"/>% of their max Health<n/>+<d ref="100*Behavior,TalentGenericCullTheWeak1,DamageResponse.ModifyFraction-100" precision="1"/>% more effective healing on targets at less than <d ref="100*Validator,TalentCullTheWeakTargetLifeLT35Percent,Value" precision="2"/>% of their max Health<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the damage gained to +<d ref="100*Behavior,TalentGenericCullTheWeak2,DamageResponse.ModifyFraction-100" precision="1"/>%.<n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the healing potency gained to +<d ref="100*Behavior,TalentGenericCullTheWeak2,DamageResponse.ModifyFraction-100" precision="1"/>%.
Button/Tooltip/TalentGenericCullTheWeak1Base=<s val="StandardTooltipHeader">Cull The Weak</s><n/><s val="StandardTooltipDetails">+<d ref="100*Behavior,TalentGenericCullTheWeak1,DamageResponse.ModifyFraction-100" precision="1"/>% Damage on targets at less than <d ref="100*Validator,TalentCullTheWeakTargetLifeLT35Percent,Value" precision="2"/>% of their max Health<n/>+<d ref="100*Behavior,TalentGenericCullTheWeak1,DamageResponse.ModifyFraction-100" precision="1"/>% more effective healing on targets at less than <d ref="100*Validator,TalentCullTheWeakTargetLifeLT35Percent,Value" precision="2"/>% of their max Health<n/>
Button/Tooltip/TalentGenericCullTheWeak2=<s val="StandardTooltipHeader">Cull The Weak</s><n/><s val="StandardTooltipDetails">+<d ref="100*Behavior,TalentGenericCullTheWeak2,DamageResponse.ModifyFraction-100" precision="1"/>% Damage on targets at less than <d ref="100*Validator,TalentCullTheWeakTargetLifeLT35Percent,Value" precision="2"/>% of their max Health<n/>+<d ref="100*Behavior,TalentGenericCullTheWeak2,DamageResponse.ModifyFraction-100" precision="1"/>% more effective healing on targets at less than <d ref="100*Validator,TalentCullTheWeakTargetLifeLT35Percent,Value" precision="2"/>% of their max Health<n/>
Button/Tooltip/TalentGenericExecutioner1=<s val="StandardTooltipHeader">Executioner</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentGenericExecutioner1,Modification.DamageDealtScaled[Ranged]"/> Attack Damage.</n>Auto-attacks against slowed, snared, or stunned targets deal +25% damage.<n/></n><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltipDetails"> +<d ref="Behavior,TalentGenericExecutioner1,Modification.DamageDealtScaled[Ranged]"/> Attack Damage --> +<d ref="Behavior,TalentGenericExecutioner2,Modification.DamageDealtScaled[Ranged]"/> Attack Damage..<n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltipDetails"> Bonus Damage +25% --> +50%.
Button/Tooltip/TalentGenericExecutioner1Base=<s val="StandardTooltipHeader">Executioner</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentGenericExecutioner1,Modification.DamageDealtScaled[Ranged]"/> Attack Damage.</n>Auto-attacks against slowed, snared, or stunned targets deal +25% damage.
Button/Tooltip/TalentGenericExecutioner2=<s val="StandardTooltipHeader">Executioner</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentGenericExecutioner2,Modification.DamageDealtScaled[Ranged]"/> Attack Damage.</n>Auto-attacks against slowed, snared, or stunned targets deal +50% damage.
Button/Tooltip/TalentGenericExpertMarksman=<s val="StandardTooltipHeader">Expert Marksman</s><n/><s val="StandardTooltipDetails">Reduces the cooldown of the Marksman Talent by 1 second every time you attack.
Button/Tooltip/TalentGenericGiantKiller1=<s val="StandardTooltipHeader">Giant Killer</s><n/><s val="StandardTooltipDetails">Auto attacks to enemy Heroes deal additional damage equal to <d ref="Effect,GiantKiller1,VitalFractionMax[Life] * 100" precision="1"/>% of the target's maximum health.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the damage to <d ref="Effect,GiantKiller2,VitalFractionMax[Life] * 100" precision="1"/>%
Button/Tooltip/TalentGenericGiantKiller1Base=<s val="StandardTooltipHeader">Giant Killer</s><n/><s val="StandardTooltipDetails">Auto attacks to enemy Heroes deal additional damage equal to <d ref="Effect,GiantKiller1,VitalFractionMax[Life] * 100" precision="1"/>% of the target's maximum health.
Button/Tooltip/TalentGenericGiantKiller2=<s val="StandardTooltipHeader">Giant Killer</s><n/><s val="StandardTooltipDetails">Auto attacks to enemy Heroes deal additional damage equal to <d ref="Effect,GiantKiller2,VitalFractionMax[Life] * 100" precision="1"/>% of the target's maximum health.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the damage to <d ref="Effect,GiantKiller3,VitalFractionMax[Life] * 100" precision="1"/>%
Button/Tooltip/TalentGenericHastyStrikes1=<s val="StandardTooltipHeader">Hasty Strikes</s><n/><s val="StandardTooltipDetails">+<d ref="100*Behavior,TalentGenericHastyStrikes1,Modification.AdditiveAttackSpeedFactor" precision="2"/>% Attack Speed --> +<d ref="100*Behavior,TalentGenericHastyStrikes2,Modification.AdditiveAttackSpeedFactor" precision="2"/>% Attack Speed
Button/Tooltip/TalentGenericHastyStrikes1Base=<s val="StandardTooltipHeader">Hasty Strikes</s><n/><s val="StandardTooltipDetails">+<d ref="100*Behavior,TalentGenericHastyStrikes1,Modification.AdditiveAttackSpeedFactor" precision="2"/>% Attack Speed
Button/Tooltip/TalentGenericHastyStrikes2=<s val="StandardTooltipHeader">Hasty Strikes</s><n/><s val="StandardTooltipDetails">+<d ref="100*Behavior,TalentGenericHastyStrikes2,Modification.AdditiveAttackSpeedFactor" precision="2"/>% Attack Speed
Button/Tooltip/TalentGenericHastyStrikes3=<s val="StandardTooltipHeader">Hasty Strikes</s><n/><s val="StandardTooltipDetails">+<d ref="100*Behavior,TalentGenericHastyStrikes3,Modification.AdditiveAttackSpeedFactor" precision="2"/>% Attack Speed
Button/Tooltip/TalentGenericHastyStrikes3Base=<s val="StandardTooltipHeader">Hasty Strikes II</s><n/><s val="StandardTooltipDetails">+<d ref="100*Behavior,TalentGenericHastyStrikes3,Modification.AdditiveAttackSpeedFactor" precision="2"/>% Attack Speed
Button/Tooltip/TalentGenericHastyStrikes4=<s val="StandardTooltipHeader">Hasty Strikes II</s><n/><s val="StandardTooltipDetails">+<d ref="100*Behavior,TalentGenericHastyStrikes4,Modification.AdditiveAttackSpeedFactor" precision="2"/>% Attack Speed --> +<d ref="100*Behavior,TalentGenericHastyStrikes5,Modification.AdditiveAttackSpeedFactor" precision="2"/>% Attack Speed 
Button/Tooltip/TalentGenericHastyStrikes5=<s val="StandardTooltipHeader">Hasty Strikes II</s><n/><s val="StandardTooltipDetails">+<d ref="100*Behavior,TalentGenericHastyStrikes5,Modification.AdditiveAttackSpeedFactor" precision="2"/>% Attack Speed
Button/Tooltip/TalentGenericManaBurst1=<s val="StandardTooltipHeader">Mana Burst - TEMP</s><n/><s val="StandardTooltipDetails">+10% Ability Power <n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the Ability Power gain to +20%.
Button/Tooltip/TalentGenericManaBurst1Base=<s val="StandardTooltipHeader">Mana Burst - TEMP</s><n/><s val="StandardTooltipDetails">+10% Ability Power
Button/Tooltip/TalentGenericManaBurst2=<s val="StandardTooltipHeader">Mana Burst - TEMP</s><n/><s val="StandardTooltipDetails">+20% Ability Power
Button/Tooltip/TalentGenericMarksman1=<s val="StandardTooltipHeader">Marksman</s><n/><s val="StandardTooltipDetails">Every <d ref="Behavior,TalentGenericMarksmanCooldown,Duration" precision="2"/> seconds, your next attack gains +<d ref="100*Behavior,TalentGenericMarksman1,Modification.DamageDealtFraction[Ranged]" precision="2"/>% Attack Damage.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the damage gained to <d ref="100*Behavior,TalentGenericMarksman2,Modification.DamageDealtFraction[Ranged]" precision="2"/>%
Button/Tooltip/TalentGenericMarksman1Base=<s val="StandardTooltipHeader">Marksman</s><n/><s val="StandardTooltipDetails">Every <d ref="Behavior,TalentGenericMarksmanCooldown,Duration" precision="2"/> seconds, your next attack gains +<d ref="100*Behavior,TalentGenericMarksman1,Modification.DamageDealtFraction[Ranged]" precision="2"/>% Attack Damage.
Button/Tooltip/TalentGenericMarksman2=<s val="StandardTooltipHeader">Marksman</s><n/><s val="StandardTooltipDetails">Every <d ref="Behavior,TalentGenericMarksmanCooldown,Duration" precision="2"/> seconds, your next attack gains +<d ref="100*Behavior,TalentGenericMarksman2,Modification.DamageDealtFraction[Ranged]" precision="2"/>% Attack Damage.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the damage gained to <d ref="100*Behavior,TalentGenericMarksman3,Modification.DamageDealtFraction[Ranged]" precision="2"/>%
Button/Tooltip/TalentGenericMarksman3=<s val="StandardTooltipHeader">Marksman</s><n/><s val="StandardTooltipDetails">Every <d ref="Behavior,TalentGenericMarksmanCooldown,Duration" precision="2"/> seconds, your next attack gains +<d ref="100*Behavior,TalentGenericMarksman3,Modification.DamageDealtFraction[Ranged]" precision="2"/>% Attack Damage.
Button/Tooltip/TalentGenericMightAndMagic1=<s val="StandardTooltipHeader">Might and Magic</s><n/></s><s val="StandardTooltipDetails">Gain +10% damage and healing on the next ability used after an auto attack. Lasts <d ref="Behavior,TalentGenericMightAndMagic1,Duration"/> seconds.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the damage cap to +20%.
Button/Tooltip/TalentGenericMightAndMagic1Base=<s val="StandardTooltipHeader">Might and Magic</s><n/></s><s val="StandardTooltipDetails">+10% damage and healing on the next ability used after an auto attack.<n>Lasts <d ref="Behavior,TalentGenericMightAndMagic1,Duration"/> seconds.
Button/Tooltip/TalentGenericMightAndMagic2=<s val="StandardTooltipHeader">Might and Magic</s><n/></s><s val="StandardTooltipDetails">Gain +20% damage and healing on the next ability used after an auto attack. Lasts <d ref="Behavior,TalentGenericMightAndMagic2,Duration"/> seconds.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the damage cap to +30%.
Button/Tooltip/TalentGenericMightAndMagic3=<s val="StandardTooltipHeader">Might and Magic</s><n/></s><s val="StandardTooltipDetails">+30% damage and healing on the next ability used after an auto attack.<n>Lasts <d ref="Behavior,TalentGenericMightAndMagic3,Duration"/> seconds.
Button/Tooltip/TalentGenericMightyBlows1=<s val="StandardTooltipHeader">Mighty Blows</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentGenericMightyBlows1,Modification.DamageDealtScaled[Ranged]"/> Weapon Damage for every 100 health you currently have. <n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the Weapon Damage amount gained to <d ref="Behavior,TalentGenericMightyBlows2,Modification.DamageDealtScaled[Ranged]"/>.
Button/Tooltip/TalentGenericMightyBlows1Base=<s val="StandardTooltipHeader">Mighty Blows</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentGenericMightyBlows1,Modification.DamageDealtScaled[Ranged]"/> Weapon Damage for every 100 health you currently have.
Button/Tooltip/TalentGenericMightyBlows2=<s val="StandardTooltipHeader">Mighty Blows</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,TalentGenericMightyBlows2,Modification.DamageDealtScaled[Ranged]"/> Weapon Damage for every 100 health you currently have.
Button/Tooltip/TalentGenericTenacity1=<s val="StandardTooltipHeader">Tenacity</s><n/><s val="StandardTooltipDetails">Gain <d ref="2*Effect,TalentGenericTenacity1LifeGain,RechargeVitalFraction*100"/>% of your maximum Health back over <d ref="1*Behavior,TalentGenericTenacity1,Duration"/> seconds when you are damaged by an enemy Hero. <n/><n/><s val="StandardTooltipDetails">Next Rank: </s><s val="StandardTooltip">Increases the amount gained to <d ref="2*Effect,TalentGenericTenacity2LifeGain,RechargeVitalFraction*100"/>%.
Button/Tooltip/TalentGenericTenacity1Base=<s val="StandardTooltipHeader">Tenacity</s><n/><s val="StandardTooltipDetails">Gain <d ref="2*Effect,TalentGenericTenacity1LifeGain,RechargeVitalFraction*100"/>% of your maximum Health back over <d ref="1*Behavior,TalentGenericTenacity1,Duration"/> seconds when you are damaged by an enemy Hero.
Button/Tooltip/TalentGenericTenacity2=<s val="StandardTooltipHeader">Tenacity</s><n/><s val="StandardTooltipDetails">Gain <d ref="2*Effect,TalentGenericTenacity2LifeGain,RechargeVitalFraction*100"/>% of your maximum Health back over <d ref="1*Behavior,TalentGenericTenacity2,Duration"/> seconds when you are damaged by an enemy Hero.
Button/Tooltip/TalentGenericTenacity3=<s val="StandardTooltipHeader">Tenacity</s><n/><s val="StandardTooltipDetails">Gain <d ref="3*Effect,TalentGenericTenacity3LifeGain,RechargeVitalFraction*100"/>% of your maximum Health back over <d ref="1*Behavior,TalentGenericTenacity3,Duration"/> seconds when you are damaged by an enemy Hero.
Button/Tooltip/TalentGenericThrillOfTheKill=<s val="StandardTooltipHeader">Thrill of the Kill</s><n/><s val="StandardTooltipDetails">Whenever you score a takedown, you gain <d ref="100*Effect,TalentGenericThrillOfTheKillLifeGain,RechargeVitalFraction*Behavior,TalentGenericThrillOfTheKill,Duration"/>% of your maximum Health and <d ref="100*Effect,TalentGenericThrillOfTheKillEnergyGain,RechargeVitalFraction*Behavior,TalentGenericThrillOfTheKill,Duration"/>% of your maximum Energy over <d ref="Behavior,TalentGenericThrillOfTheKill,Duration"/> seconds.
Button/Tooltip/TalentGenericVampiricAssault1=<s val="StandardTooltipHeader">Vampiric Assault</s><n/></s><s val="StandardTooltipDetails">+<d ref="Effect,TalentGenericVampiricAssault1LifeGain,RechargeVitalRate"/> Health on on weapon attacks</n>+<d ref="Effect,TalentGenericVampiricAssault1EnergyGain,RechargeVitalRate"/> Mana on weapon attacks <n/><n/><s val="StandardTooltipDetails">Next Rank:</s> <s val="StandardTooltip">Increases Health gained to <d ref="Effect,TalentGenericVampiricAssault2LifeGain,RechargeVitalRate"/>.<n/><s val="StandardTooltipDetails">Next Rank:</s> <s val="StandardTooltip">Increases mana gained to <d ref="Effect,TalentGenericVampiricAssault2EnergyGain,RechargeVitalRate"/>.
Button/Tooltip/TalentGenericVampiricAssault12=<s val="StandardTooltipHeader">Vampiric Assault</s><n/></s><s val="StandardTooltipDetails"><d ref="Effect,TalentGenericVampiricAssault1LifeGain,RechargeVitalRate"/> Health on hit</n><d ref="Effect,TalentGenericVampiricAssault1EnergyGain,RechargeVitalRate"/> Energy on hit <n/><n/><s val="StandardTooltipDetails">Next Rank:</s> <s val="StandardTooltip">Increases Health gained to <d ref="Effect,TalentGenericVampiricAssault2LifeGain,RechargeVitalRate"/>.<n/><s val="StandardTooltipDetails">Next Rank:</s> <s val="StandardTooltip">Increases Energy gained to <d ref="Effect,TalentGenericVampiricAssault2EnergyGain,RechargeVitalRate"/>.
Button/Tooltip/TalentGenericVampiricAssault1Base=<s val="StandardTooltipHeader">Vampiric Assault</s><n/></s><s val="StandardTooltipDetails">+<d ref="Effect,TalentGenericVampiricAssault1LifeGain,RechargeVitalRate"/> Health on weapon attacks</n>+<d ref="Effect,TalentGenericVampiricAssault1EnergyGain,RechargeVitalRate"/> mana on weapon attacks
Button/Tooltip/TalentGenericVampiricAssault2=<s val="StandardTooltipHeader">Vampiric Assault</s><n/></s><s val="StandardTooltipDetails">+<d ref="Effect,TalentGenericVampiricAssault2LifeGain,RechargeVitalRate"/> Health on weapon attacks</n>+<d ref="Effect,TalentGenericVampiricAssault2EnergyGain,RechargeVitalRate"/> Mana on weapon attacks
Button/Tooltip/TalentHealingWard=<s val="StandardTooltipHeader">Healing Ward</s><n/><s val="StandardTooltip"><n/>Place on the ground to heal allies in an area for <s val="StandardTooltipDetails"><d ref="Effect,HealingWardHeal,RechargeVitalFraction*100"/>%</s> of their max Health every second for <s val="StandardTooltipDetails"><d ref="Behavior,HealingWardTimedLife,Duration"/></s> seconds.
Button/Tooltip/TalentHealingWardActivated=<s val="StandardTooltipHeader">Healing Ward</s><s val="StandardTooltip"><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentHealingWard,Cost[0].Cooldown.TimeUse"/> seconds</s><n/><n/><s val="StandardTooltipDetails">Activate:</s> Place on the ground to heal all allies in an area for <s val="StandardTooltipDetails"><d ref="Effect,HealingWardHeal,RechargeVitalFraction*100"/>%</s> of their max Health every second for <s val="StandardTooltipDetails"><d ref="Behavior,HealingWardTimedLife,Duration"/></s> seconds
Button/Tooltip/TalentHealingWardSimple=<s val="TalentChoiceNameLabel">Healing Ward</s><n/><s val="TalentChoiceDescriptionLabel">Area heal
Button/Tooltip/TalentHealthGlobeMastery=<s val="StandardTooltipHeader">Health Globe Mastery</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltipDetails">Passive:</s> Health Globes restore 100% more health and mana and also reduce ability cooldowns by 3 seconds when picked up.
Button/Tooltip/TalentImposingPresence1=<s val="StandardTooltipHeader">Imposing Presence</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,ImposingPresenceTalentCarryBehavior1,Modification.VitalMaxArray[0]"/> Health.</n>Enemies that deal weapon damage to you have their attack and movement speeds slowed by <d ref="-100*Behavior,ImposingPresenceTalentSlow1,Modification.UnifiedMoveSpeedFactor"/>% for <d ref="Behavior,ImposingPresenceTalentSlow1,Duration"/> seconds.</n><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltipDetails"> +<d ref="Behavior,ImposingPresenceTalentCarryBehavior1,Modification.VitalMaxArray[0]"/> Health --> +<d ref="Behavior,ImposingPresenceTalentCarryBehavior2,Modification.VitalMaxArray[0]"/> Health.<n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltipDetails"> Slow amount <d ref="-100*Behavior,ImposingPresenceTalentSlow1,Modification.UnifiedMoveSpeedFactor"/>% --> <d ref="-100*Behavior,ImposingPresenceTalentSlow2,Modification.UnifiedMoveSpeedFactor"/>%.
Button/Tooltip/TalentImposingPresence1Base=<s val="StandardTooltipHeader">Imposing Presence</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,ImposingPresenceTalentCarryBehavior1,Modification.VitalMaxArray[0]"/> Health.</n>Enemies that deal weapon damage to you have their attack and movement speeds slowed by <d ref="-100*Behavior,ImposingPresenceTalentSlow1,Modification.UnifiedMoveSpeedFactor"/>% for <d ref="Behavior,ImposingPresenceTalentSlow1,Duration"/> seconds.<n/>
Button/Tooltip/TalentImposingPresenceBase2=<s val="StandardTooltipHeader">Imposing Presence</s><n/><s val="StandardTooltipDetails">+<d ref="Behavior,ImposingPresenceTalentCarryBehavior2,Modification.VitalMaxArray[0]"/> Health.</n>Enemies that deal weapon damage to you have their attack and movement speeds slowed by <d ref="-100*Behavior,ImposingPresenceTalentSlow2,Modification.UnifiedMoveSpeedFactor"/>% for <d ref="Behavior,ImposingPresenceTalentSlow2,Duration"/> seconds.<n/>
Button/Tooltip/TalentMercenaryLord=<s val="StandardTooltipHeader">Mercenary Lord</s><n/><s val="StandardTooltip"><n/>Mercenary camps you capture gain the following bonuses:<n/><n/>Siege Giants: <s val="StandardTooltipDetails">50%</s> increased damage<n/>Knights: <s val="StandardTooltipDetails">50%</s> increased health
Button/Tooltip/TalentMercenaryLordSimple=<s val="TalentChoiceNameLabel">Mercenary Lord</s><n/><s val="TalentChoiceDescriptionLabel">Captured Mercs are Stronger</s>
Button/Tooltip/TalentOverdrive=<s val="StandardTooltipHeader">Overdrive</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentOverdrive,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Increases ability power by 30% and mana costs for abilities by 50% for <d ref="Behavior,TalentOverdrive,Duration"/> seconds.
Button/Tooltip/TalentOverdriveResourceless=<s val="StandardTooltipHeader">Overdrive</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentOverdriveResourceless,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Increases ability power by 30% for <d ref="Behavior,TalentOverdrive,Duration"/> seconds.
Button/Tooltip/TalentRegenerativeShielding1=<s val="StandardTooltipHeader">Regenerative Shielding</s><n/><s val="StandardTooltipDetails">Heal <d ref="Effect,TalentRegenerativeShieldingHealer,RechargeVitalFraction*100"/>% of your max HP per second while you have any shields.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the healing to <d ref="Effect,TalentRegenerativeShieldingHealer,RechargeVitalFraction*200"/>%.
Button/Tooltip/TalentRegenerativeShielding1Base=<s val="StandardTooltipHeader">Regenerative Shielding</s><n/><s val="StandardTooltipDetails">Heal <d ref="Effect,TalentRegenerativeShieldingHealer,RechargeVitalFraction*100"/>% of your max HP per second while you have any shields.
Button/Tooltip/TalentRegenerativeShielding2=<s val="StandardTooltipHeader">Regenerative Shielding</s><n/><s val="StandardTooltipDetails">Heal <d ref="Effect,TalentRegenerativeShieldingHealer,RechargeVitalFraction*200"/>% of your max HP per second while you have any shields.<n/><n/><s val="StandardTooltipDetails">Next Rank:<s val="StandardTooltip"> Increases the healing to <d ref="Effect,TalentRegenerativeShieldingHealer,RechargeVitalFraction*290"/>%.
Button/Tooltip/TalentRegenerativeShielding22=<s val="StandardTooltipHeader">Regenerative Shielding</s><n/><s val="StandardTooltipDetails">Heal <d ref="Effect,TalentRegenerativeShieldingHealer,RechargeVitalFraction*290"/>% of your max HP per second while you have any shields.
Button/Tooltip/TalentRelentless=<s val="StandardTooltipHeader">Relentless</s><n/><s val="StandardTooltipDetails">Stuns, slows, and roots against your Hero last have their duration reduced by 30%.
Button/Tooltip/TalentRelentless1=<s val="StandardTooltipHeader">Relentless</s><n/><s val="StandardTooltipDetails">Silences, stuns, slows, and roots against your Hero have their duration reduced by 20%.<s val="StandardTooltipDetails"><n/><n/>Next Rank:<s val="StandardTooltip"> Increases the amount reduced to 40%.</s>
Button/Tooltip/TalentRelentless2=<s val="StandardTooltipHeader">Relentless</s><n/><s val="StandardTooltipDetails">Silences, stuns, slows, and roots against your Hero have their duration reduced by 40%.<s val="StandardTooltipDetails"><n/><n/>Next Rank:<s val="StandardTooltip"> Increases the amount reduced to 60%.</s>
Button/Tooltip/TalentRelentless3=<s val="StandardTooltipHeader">Relentless</s><n/><s val="StandardTooltipDetails">Silences, stuns, slows, and roots against your Hero have their duration reduced by 60%.
Button/Tooltip/TalentRelentlessBase=<s val="StandardTooltipHeader">Relentless</s><n/><s val="StandardTooltipDetails">Silences, stuns, slows, and roots against your Hero have their duration reduced by 20%.
Button/Tooltip/TalentRewind=<s val="StandardTooltipHeader">Rewind</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentRewind,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n><n/><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Instantly reduce the cooldown of your Basic Abilities by <s val="StandardTooltipDetails">10</s> seconds.
Button/Tooltip/TalentRewindSupport=<s val="StandardTooltipHeader">Rewind</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentRewind,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Instantly reduce the cooldown of your basic abilities by <s val="StandardTooltipDetails">10</s> seconds. Nearby allies have their cooldowns reduced by <s val="StandardTooltipDetails">5</s> seconds.
Button/Tooltip/TalentSprintFace=<s val="StandardTooltipHeader">Sprint</s><n/><s val="StandardTooltipDetails">Using Dash cleanses all movement imparing effects off the caster.
Button/Tooltip/TalentSprintSupport=<s val="StandardTooltipHeader">Sprint</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentDash,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Remove all movement imparing effects, and gain <s val="StandardTooltipDetails"><d ref="Behavior,TalentDash,Modification.UnifiedMoveSpeedFactor*100" Precision="2"/>%</s> movement speed for <s val="StandardTooltipDetails"><d ref="Behavior,TalentDash,Duration"/></s> seconds. Nearby allies gain <s val="StandardTooltipDetails"><d ref="Behavior,TalentDashAlly,Modification.UnifiedMoveSpeedFactor*100" Precision="2"/>%</s> movement speed for <s val="StandardTooltipDetails"><d ref="Behavior,TalentDashAlly,Duration"/></s> seconds.<n/>
Button/Tooltip/TalentStoneskin=<s val="StandardTooltipHeader">Stoneskin</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentStoneskin,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Gain a temporary shield that absorbs <s val="StandardTooltipDetails">30%</s> of your max Health in damage for <s val="StandardTooltipDetails"><d ref="Behavior,TalentStoneskin,Duration"/></s> seconds.
Button/Tooltip/TalentStoneskinSupport=<s val="StandardTooltipHeader">Stoneskin</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TalentStoneskin,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Gain a temporary shield that absorbs <s val="StandardTooltipDetails"><d ref="Behavior,TalentStoneskin,DamageResponse.ModifyLimit"/></s> damage for <s val="StandardTooltipDetails"><d ref="Behavior,TalentStoneskin,Duration"/></s> seconds. Nearby allies gain a temporary shield that absorbs <s val="StandardTooltipDetails"><d ref="Behavior,TalentStoneskinAlly,DamageResponse.ModifyLimit"/></s> damage for <s val="StandardTooltipDetails"><d ref="Behavior,TalentStoneskinAlly,Duration"/></s> seconds.
Button/Tooltip/TalentVampirism=<s val="StandardTooltipHeader">Vampirism</s><n/></s><s val="StandardTooltipDetails">+<d ref="Behavior,ItemVampiricTouch,Modification.DamageDealtScaled[Ranged]"/> Weapon Damage<n/><n/><s val="StandardTooltipDetails">Passive: <s val="StandardTooltip">Gain <d ref="100*Behavior,ItemVampiricTouch,Modification.VitalDamageLeechArray[Life].KindArray[Ranged]"/>% of weapon damage dealt as health.
Button/Tooltip/TassadarArchon=<s val="StandardTooltipDetails">Heroic Ability<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TassadarTwilightMessiah,Cost[0].Cooldown.TimeUse"/> seconds<n/><n/><s val="StandardTooltip">Tassadar gains a <s val="StandardTooltipDetails"><d ref="Behavior,TwilightMessiahShield,DamageResponse.ModifyLimit"/></s> point Shield and his Basic Attacks splash for <s val="StandardTooltipDetails"><d ref="Effect,TwilightMessiahSplashDamage,Amount"/></s> additional damage. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,TwilightMessiahShield,Duration"/></s> seconds.
Button/Tooltip/TassadarArchonSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonPhaseShift,Cost[0].Cooldown[0].TimeUse[0]"/> seconds<n/>Duration: <d ref="Behavior,PhaseShift,Duration"/> seconds </s><n/><n/><s val="StandardTooltip">Phases out of the material plane, becoming invisible to all other players, invulnerable, and gaining a<c val="FFFF00"> <d ref="Behavior,PhaseShift,Modification[0].UnifiedMoveSpeedFactor[0]*100"/>%</c> movement speed bonus. 
Button/Tooltip/TassadarDistortionBeamTalent=<s val="StandardTooltipHeader">Distortion Beam</s><n/><s val="StandardTooltip"><n/>Basic Attacks slow enemies by <s val="StandardTooltipDetails"><d ref="-100*Behavior,DistortionBeam,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,DistortionBeam,Duration"precision="2"/></s> seconds.
Button/Tooltip/TassadarDistortionBeamTalentSimple=<s val="TalentChoiceNameLabel">Distortion Beam</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks slow enemies</s>
Button/Tooltip/TassadarForceWall=<s val="StandardTooltipDetails">Heroic Ability<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TassadarForceWall,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Creates a force wall that blocks all units from pathing through it. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,TassadarForceWallTimedLife,Duration" Precision="2"/></s> seconds.<if validator="TassadarHasForceGate"><n/><n/><s val="StandardTooltipUpgrade">[Force Gate]</s><s val="StandardTooltip"> No longer blocks allied pathing and range increased by <s val="StandardTooltipDetails">25%</s>.</s></if>
Button/Tooltip/TassadarForceWallCancel=<s val="StandardTooltip"><n/>Destroys the active Force Wall.
Button/Tooltip/TassadarForceWallForceGateTalent=<s val="StandardTooltipHeader">Force Gate (R)</s><n/><s val="StandardTooltip"><n/>Force Wall no longer blocks allied pathing and has <s val="StandardTooltipDetails">25%</s> increased range.
Button/Tooltip/TassadarForceWallForceGateTalentSimple=<s val="TalentChoiceNameLabel">Force Gate (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increased range and doesn't block ally pathing</s>
Button/Tooltip/TassadarForceWallHeroSelect=<s val="StandardTooltip">Creates a force field wall that blocks pathing.
Button/Tooltip/TassadarForceWallTalent=<s val="StandardTooltipHeader">Force Wall (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TassadarForceWall,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,TassadarForceWallTimedLife,Duration" Precision="2"/> seconds</s><n/><n/><s val="StandardTooltip">Creates a force wall that blocks pathing.
Button/Tooltip/TassadarForceWallTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Force Wall (R)</s><n/><s val="TalentChoiceDescriptionLabel">Creates an unpathable wall
Button/Tooltip/TassadarOracle=<s val="StandardTooltipDetails">Combat Trait<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TassadarOracle,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><s val="StandardTooltip"><n/>Greatly increases Tassadar's vision radius and allows him to detect enemy Heroes. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,OracleBuff,Duration"/></s> seconds.<if validator="TassadarHasScryer"><n/><n/><s val="StandardTooltipUpgrade">[Scryer]</s><s val="StandardTooltip"> Duration increased by <s val="StandardTooltipDetails">3</s> seconds and grants <s val="StandardTooltipDetails"><d ref="100*Behavior,TassadarScryerSpeedBuff,Modification.UnifiedMoveSpeedFactor"/>%</s> increased Move Speed.</s></if>
Button/Tooltip/TassadarOracleHeroSelect=<s val="StandardTooltip"><li/>Activate to greatly increase vision radius and detect enemy Heroes.
Button/Tooltip/TassadarOracleScryerTalent=<s val="StandardTooltipHeader">Scryer (Trait)</s><n/><s val="StandardTooltip"><n/>Oracle lasts <s val="StandardTooltipDetails"><d ref="(Effect,OracleImprovedCreatePersistent,PeriodCount*Effect,OracleImprovedCreatePersistent,PeriodicPeriodArray[0])-(Effect,OracleCreatePersistent,PeriodCount*Effect,OracleCreatePersistent,PeriodicPeriodArray[0])"/></s> seconds longer and grants <s val="StandardTooltipDetails"><d ref="100*Behavior,TassadarScryerSpeedBuff,Modification.UnifiedMoveSpeedFactor"/>%</s> increased movement speed.
Button/Tooltip/TassadarOracleScryerTalentSimple=<s val="TalentChoiceNameLabel">Scryer (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Increase duration and gives Move Speed</s>
Button/Tooltip/TassadarPhaseShift=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TassadarPhaseShift,Cost[0].Cooldown[0].TimeUse[0]"/> seconds<n/><n/><s val="StandardTooltip">Tassadar becomes invulnerable and invisible to enemies. Lasts for <d ref="Behavior,PhaseShift,Duration"/> seconds.
Button/Tooltip/TassadarPhaseShiftSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,FaerieDragonPhaseShift,Cost[0].Cooldown[0].TimeUse[0]"/> seconds<n/>Duration: <d ref="Behavior,PhaseShift,Duration"/> seconds </s><n/><n/><s val="StandardTooltip">Becomes invulnerable and invisible to enemies. Gains<c val="FFFF00"> <d ref="Behavior,PhaseShift,Modification[0].UnifiedMoveSpeedFactor[0]*100"/>%</c> movement speed.
Button/Tooltip/TassadarPlasmaShield=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TassadarPlasmaShield,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Shields target ally, absorbing <s val="StandardTooltipDetails"><d ref="Behavior,PlasmaShield,DamageResponse.ModifyLimit"/></s> damage before breaking. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,PlasmaShield,Duration"/></s> seconds</s>.<if validator="HasReinforceStructureMastery"><n/><n/><s val="StandardTooltipUpgrade">[Reinforce Structure]</s><s val="StandardTooltip"> Value and duration increased by <s val="StandardTooltipDetails">100%</s> on structures.</s></if><if validator="TassadarHasKhalasEmbrace"><n/><n/><s val="StandardTooltipUpgrade">[Khala's Embrace]</s><s val="StandardTooltip"><s val="StandardTooltipDetails"> 50%</s> of unused shield remains upon expiration.</s></if>
Button/Tooltip/TassadarPlasmaShieldHeroSelect=<s val="StandardTooltip">Shield an ally or self temporarily.
Button/Tooltip/TassadarPlasmaShieldKhalasEmbraceTalent=<s val="StandardTooltipHeader">Khala's Embrace (Q)</s><n/><s val="StandardTooltip"><n/>If Plasma Shield expires, <s val="StandardTooltipDetails">50%</s> of the Shield remains indefinitely.
Button/Tooltip/TassadarPlasmaShieldKhalasEmbraceTalentSimple=<s val="TalentChoiceNameLabel">Khala's Embrace (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Half of expired Shields are retained</s>
Button/Tooltip/TassadarPlasmaShieldReinforceStructureTalent=<s val="StandardTooltipHeader">Reinforce Structure (Q)</s><n/><s val="StandardTooltip"><n/>Plasma Shield is <s val="StandardTooltipDetails">100%</s> stronger and lasts <s val="StandardTooltipDetails">100%</s> longer when cast on structures.
Button/Tooltip/TassadarPlasmaShieldReinforceStructureTalentSimple=<s val="TalentChoiceNameLabel">Reinforce Structure (Q)</s><n/><s val="TalentChoiceDescriptionLabel">More powerful on structures</s>
Button/Tooltip/TassadarTimeWarp=<s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TassadarTimeWarp,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <if validator="TassadarHasTimeRift"><s val="StandardTooltipDetails"><d ref="2*Effect,TimeWarpTimeRiftMasteryDamage,Amount"/></s></if><if validator="TassadarDoesNotHaveTimeRift"><s val="StandardTooltipDetails"><d ref="2*Effect,TimeWarpDamage,Amount"/></s></if> damage per second to enemies in target area and slows Attack and Movement Speeds by <s val="StandardTooltipDetails"><d ref="-100*Behavior,TimeWarpSlow,Modification.UnifiedAttackSpeedFactor"/>%</s>. Lasts <s val="StandardTooltipDetails"><d ref="Effect,TimeWarpCreatePersistent,PeriodCount * Effect,TimeWarpCreatePersistent,PeriodicPeriodArray[0]"/></s> seconds.<if validator="TassadarHasTimeRift"><n/><n/><s val="StandardTooltipUpgrade">[Time Rift]</s><s val="StandardTooltip"> Damage increased by <s val="StandardTooltipDetails">25%</s>.</s></if><if validator="TassadarHasSpaceJump"><n/><n/><s val="StandardTooltipUpgrade">[Space Jump]</s><s val="StandardTooltip"> Allies that walk through the Time Warp gain <s val="StandardTooltipDetails"><d ref="100*Behavior,SpaceJump,Modification.UnifiedMoveSpeedFactor"/>%</s> Move Speed for <s val="StandardTooltipDetails"><d ref="Behavior,SpaceJump,Duration"/></s> seconds.</s></if>
Button/Tooltip/TassadarTimeWarpHeroSelect=<s val="StandardTooltip">Damage enemies in an area, slowing attack and movement speed.
Button/Tooltip/TassadarTimeWarpSpaceJumpTalent=<s val="StandardTooltipHeader">Space Jump (W)</s><n/><s val="StandardTooltip"><n/>Allies that enter your Time Warp gain <s val="StandardTooltipDetails"><d ref="100*Behavior,SpaceJump,Modification.UnifiedMoveSpeedFactor"/>%</s> Move Speed for <s val="StandardTooltipDetails"><d ref="Behavior,SpaceJump,Duration"/></s> seconds.
Button/Tooltip/TassadarTimeWarpSpaceJumpTalentSimple=<s val="TalentChoiceNameLabel">Space Jump (W)</s><n/><s val="TalentChoiceDescriptionLabel">Grants allies Move Speed buff</s>
Button/Tooltip/TassadarTimeWarpTimeRiftTalent=<s val="StandardTooltipHeader">Time Rift (W)</s><n/><s val="StandardTooltip"><n/>Increases the damage by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/TassadarTimeWarpTimeRiftTalentSimple=<s val="TalentChoiceNameLabel">Time Rift (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increases damage</s>
Button/Tooltip/TassadarTwilightMessiah=<s val="StandardTooltipDetails">Heroic Ability<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TassadarTwilightMessiah,Cost[0].Cooldown.TimeUse"/> seconds<n/><n/><s val="StandardTooltip">Tassadar gains a <s val="StandardTooltipDetails"><d ref="Behavior,TwilightMessiahShield,DamageResponse.ModifyLimit"/></s> point Shield, his Basic Attacks deal <s val="StandardTooltipDetails"><if validator="TassadarHasNoShadowMessiah"><d ref="Effect,TassadarTwilightMessiahWeaponDamage,Amount"/></if><if validator="TassadarHasShadowMessiah"><d ref="Effect,ShadowMessiahDamage,Amount"/></if></s> damage, and his Basic Attacks splash for <s val="StandardTooltipDetails"><if validator="TassadarHasNoShadowMessiah"><d ref="Effect,TwilightMessiahSplashDamage,Amount"/></if><if validator="TassadarHasShadowMessiah"><d ref="Effect,ShadowMessiahSplashDamage,Amount"/></if></s> additional damage. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,TwilightMessiahShield,Duration"/></s> seconds.<if validator="TassadarHasShadowMessiah"><n/><n/><s val="StandardTooltipUpgrade">[Shadow Messiah]</s><s val="StandardTooltip"> Deals <s val="StandardTooltipDetails">25%</s> more damage and gains <s val="StandardTooltipDetails">3</s> range.</s></if>
Button/Tooltip/TassadarTwilightMessiahHeroSelect=<s val="StandardTooltip">Gain increased attack damage and a large shield.
Button/Tooltip/TassadarTwilightMessiahSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,PhaseShift,Cost[0].Cooldown[0].TimeUse[0]"/> seconds<n/>Duration: <d ref="Behavior,PhaseShift,Duration"/> seconds </s><n/><n/><s val="StandardTooltip">Phases out of the material plane, becoming invisible to all other players, invulnerable, and gaining a<c val="FFFF00"> <d ref="Behavior,PhaseShift,Modification[0].UnifiedMoveSpeedFactor[0]*100"/>%</c> movement speed bonus. 
Button/Tooltip/TassadarTwilightMessiahShadowMessiahTalent=<s val="StandardTooltipHeader">Shadow Messiah (R)</s><n/><s val="StandardTooltip"><n/>Increases damage in Twilight Messiah form by <s val="StandardTooltipDetails">25%</s> and increases attack range by <s val="StandardTooltipDetails">3</s>.
Button/Tooltip/TassadarTwilightMessiahShadowMessiahTalentSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,PhaseShift,Cost[0].Cooldown[0].TimeUse[0]"/> seconds<n/>Duration: <d ref="Behavior,PhaseShift,Duration"/> seconds </s><n/><n/><s val="StandardTooltip">Phases out of the material plane, becoming invisible to all other players, invulnerable, and gaining a<c val="FFFF00"> <d ref="Behavior,PhaseShift,Modification[0].UnifiedMoveSpeedFactor[0]*100"/>%</c> movement speed bonus. 
Button/Tooltip/TassadarTwilightMessiahShadowMessiahTalentSimple=<s val="TalentChoiceNameLabel">Shadow Messiah (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increased damage and attack range</s>
Button/Tooltip/TassadarTwilightMessiahShadowMessiahTalentSimpleSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,PhaseShift,Cost[0].Cooldown[0].TimeUse[0]"/> seconds<n/>Duration: <d ref="Behavior,PhaseShift,Duration"/> seconds </s><n/><n/><s val="StandardTooltip">Phases out of the material plane, becoming invisible to all other players, invulnerable, and gaining a<c val="FFFF00"> <d ref="Behavior,PhaseShift,Modification[0].UnifiedMoveSpeedFactor[0]*100"/>%</c> movement speed bonus. 
Button/Tooltip/TassadarTwilightMessiahTalent=<s val="StandardTooltipHeader">Twilight Messiah (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TassadarTwilightMessiah,Cost[0].Cooldown.TimeUse"/> seconds<n/>Duration: <d ref="Behavior,TwilightMessiah,Duration"/> seconds </s><n/><n/><s val="StandardTooltip">Tassadar gains a <s val="StandardTooltipDetails"><d ref="Behavior,TwilightMessiahShield,DamageResponse.ModifyLimit"/></s> point Shield, his Basic Attacks deal <s val="StandardTooltipDetails"><if validator="DoesNotHaveTassadarShadowMessiah"><d ref="Effect,TassadarTwilightMessiahWeaponDamage,Amount"/></if><if validator="HasTassadarShadowMessiah"><d ref="Effect,ShadowMessiahDamage,Amount"/></if></s> damage, and his Basic Attacks splash for <s val="StandardTooltipDetails"><if validator="DoesNotHaveTassadarShadowMessiah"><d ref="Effect,TwilightMessiahSplashDamage,Amount"/></if><if validator="HasTassadarShadowMessiah"><d ref="Effect,ShadowMessiahSplashDamage,Amount"/></if></s> additional damage. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,TwilightMessiahShield,Duration"/></s> seconds.
Button/Tooltip/TassadarTwilightMessiahTalentSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,PhaseShift,Cost[0].Cooldown[0].TimeUse[0]"/> seconds<n/>Duration: <d ref="Behavior,PhaseShift,Duration"/> seconds </s><n/><n/><s val="StandardTooltip">Phases out of the material plane, becoming invisible to all other players, invulnerable, and gaining a<c val="FFFF00"> <d ref="Behavior,PhaseShift,Modification[0].UnifiedMoveSpeedFactor[0]*100"/>%</c> movement speed bonus. 
Button/Tooltip/TassadarTwilightMessiahTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Twilight Messiah (R)</s><n/><s val="TalentChoiceDescriptionLabel">Gains Basic Attack damage and a Shield
Button/Tooltip/TassadarTwilightMessiahTalentSimpleSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,PhaseShift,Cost[0].Cooldown[0].TimeUse[0]"/> seconds<n/>Duration: <d ref="Behavior,PhaseShift,Duration"/> seconds </s><n/><n/><s val="StandardTooltip">Phases out of the material plane, becoming invisible to all other players, invulnerable, and gaining a<c val="FFFF00"> <d ref="Behavior,PhaseShift,Modification[0].UnifiedMoveSpeedFactor[0]*100"/>%</c> movement speed bonus. 
Button/Tooltip/TassadarVoidShift=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TassadarVoidShift,Cost[0].Cooldown[0].TimeUse[0]"/> seconds<n/><n/><s val="StandardTooltip">Tassadar becomes invulnerable and cloaked. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,VoidShift,Duration"/></s> seconds.<if validator="TassadarHasPrescience"><n/><n/><s val="StandardTooltipUpgrade">[Prescience]</s><s val="StandardTooltip"> Void Shift will automatically activate when Tassadar falls below <s val="StandardTooltipDetails">15%</s> Health. This effect has a <s val="StandardTooltipDetails"><d ref="Behavior,PrescienceCooldown,Duration"/></s> second cooldown.</s></if><if validator="TassadarHasDimensionalShift"><n/><n/><s val="StandardTooltipUpgrade">[Dimensional Shift]</s><s val="StandardTooltip"> You move <s val="StandardTooltipDetails">50%</s> faster while Void Shifted and heal for <s val="StandardTooltipDetails"><d ref="2*Effect,VoidShiftCreateHealer,RechargeVitalRate"/></s> a second.</s></if>
Button/Tooltip/TassadarVoidShiftDimensionalShiftTalent=<s val="StandardTooltipHeader">Dimensional Shift (E)</s><n/><s val="StandardTooltip"><n/>Move <s val="StandardTooltipDetails">50%</s> faster and heal for <s val="StandardTooltipDetails"><d ref="Effect,VoidShiftCreatePersistent,PeriodCount*Effect,VoidShiftCreateHealer,RechargeVitalRate"/></s> while Void Shifted.
Button/Tooltip/TassadarVoidShiftDimensionalShiftTalentSimple=<s val="TalentChoiceNameLabel">Dimensional Shift (E)</s><n/><s val="TalentChoiceDescriptionLabel">Increases Move Speed and Health Regen</s>
Button/Tooltip/TassadarVoidShiftPrescienceTalent=<s val="StandardTooltipHeader">Prescience (E)</s><n/><s val="StandardTooltip"><n/>Void Shift will automatically activate after Tassadar falls below <s val="StandardTooltipDetails">15%</s> life. This effect has a <s val="StandardTooltipDetails"><d ref="Behavior,PrescienceCooldown,Duration"/> </s>second cooldown.
Button/Tooltip/TassadarVoidShiftPrescienceTalentSimple=<s val="TalentChoiceNameLabel">Prescience (E)</s><n/><s val="TalentChoiceDescriptionLabel">Activates at low life</s>
Button/Tooltip/TassadarVoidShiftSelectButton=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,PhaseShift,Cost[0].Cooldown[0].TimeUse[0]"/> seconds<n/>Duration: <d ref="Behavior,PhaseShift,Duration"/> seconds </s><n/><n/><s val="StandardTooltip">Becomes invulnerable and invisible to enemies. Gains<c val="FFFF00"> <d ref="Behavior,PhaseShift,Modification[0].UnifiedMoveSpeedFactor[0]*100"/>%</c> movement speed.
Button/Tooltip/TassadarVoidShiftTalent=<s val="StandardTooltip">Become temporarily invulnerable and invisible.
Button/Tooltip/TeleporterArrivalPad=Channel on a Teleporter to be teleported.
Button/Tooltip/TeleporterGate=Channel on a Teleporter to be teleported.
Button/Tooltip/TestTalent=<s val="StandardTooltipHeader">Test Talent</s><n/><s val="StandardTooltipDetails">Passive<n/><n/></s><s val="StandardTooltip">Does some cool stuff (not really)</s>
Button/Tooltip/TestTalentRank2=<s val="StandardTooltipHeader">Test Talent</s><n/><s val="StandardTooltipDetails">Passive<n/><n/></s><s val="StandardTooltip">Rank 2! Does some cool stuff (not really)</s>
Button/Tooltip/ThePointyEndTalent=<s val="StandardTooltipHeader">The Pointy End (R)<n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Murky uses the correct end when poking enemies in his net, dealing <s val="StandardTooltipDetails"><d ref="Effect,MurkyNetPokeMasteryDamage,Amount"/></s> damage a second.
Button/Tooltip/ThePointyEndTalentSimple=<s val="TalentChoiceNameLabel">The Pointy End </s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceStatAbilityLabel"><s val="TalentChoiceDescriptionLabel">Murky Net deals significant damage
Button/Tooltip/TinkerBreakitDownTalent=<s val="StandardTooltipHeader">Break it Down! (Trait)</s><n/><s val="StandardTooltip"><n/>Increases the cooldown reduction granted by scrap to <s val="StandardTooltipDetails">9 </s>over <s val="StandardTooltipDetails"><d ref="Behavior,TinkerSalvageBuff,Duration"/></s> seconds.
Button/Tooltip/TinkerBreakitDownTalentSimple=<s val="TalentChoiceNameLabel">Break it Down! (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Increased scrap cooldown reduction
Button/Tooltip/TinkerClockwerkSteamFistsTalent=<s val="StandardTooltipHeader">Clockwerk Steam Fists (Q)</s><n/><s val="StandardTooltip"><n/>Basic Attacks increase the duration of your active Rock-It! Turrets.
Button/Tooltip/TinkerClockwerkSteamFistsTalentSimple=<s val="TalentChoiceNameLabel">Clockwerk Steam Fists (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks increase turret timed life</s>
Button/Tooltip/TinkerDethLazorCharged=<s val="StandardTooltipDetails">Skillshot</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TinkerDethLazorCharged,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Charged attack that deals <s val="StandardTooltipDetails"><d ref="Effect,DethLazorCharged1Damage,Amount"/></s> to <s val="StandardTooltipDetails"><if validator="TinkerHasGoblinFusion"><d ref="Effect,DethLazorChargedGoblinFusionMasteryDamage,Amount"/></if><if validator="TinkerDoesNotHaveGoblinFusion"><d ref="Effect,DethLazorCharged3Damage,Amount"/></if></s> damage to enemies in path. Damage and range increase the longer the ability is charged up.</if><if validator="TinkerHasEZPZDimensionalRipper"><n/><n/><s val="StandardTooltipUpgrade">[EZ-PZ Dimensional Ripper]</s><s val="StandardTooltip"> Slows heroes and freezes enemy minions and structures for <s val="StandardTooltipDetails"><d ref="Behavior,DethLazorRelicStructureDebuff,Duration"/></s> seconds</s>.</if><if validator="TinkerHasHyperfocusCoils"><n/><n/><s val="StandardTooltipUpgrade">[Hyperfocus Coils] </s><s val="StandardTooltip">Charges twice as fast.</if><if validator="TinkerHasGoblinFusion"><n/><n/><s val="StandardTooltipUpgrade">[Goblin Fusion] </s><s val="StandardTooltip">Gain an additional charge level after reaching max size, which increases the damage dealt by <s val="StandardTooltipDetails">50%</s></if>
Button/Tooltip/TinkerElectromagneticPulseGenerator=<s val="StandardTooltipHeader">Electromagnetic Pulse Generator</s><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Every 10 seconds attack deals 50% more damage and slows target by 20% for 2 seconds.
Button/Tooltip/TinkerEngineGunkTalent=<s val="StandardTooltipHeader">Engine Gunk (Q)</s><n/><s val="StandardTooltip"><n/>Rock-it! Turrets also slow their target by <s val="StandardTooltipDetails"><d ref="-100*Behavior,RockItTurretSlowMoveDebuff,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,RockItTurretSlowMoveDebuff,Duration"/></s> seconds.
Button/Tooltip/TinkerEngineGunkTalentSimple=<s val="TalentChoiceNameLabel">Engine Gunk (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Rock-it! Turrets slow targets
Button/Tooltip/TinkerGravOBomb3000=<s val="StandardTooltipDetails">Heroic Ability<n/><s val="StandardTooltip"><s val="StandardTooltipDetails">Area of Effect<n/>Cooldown: <d ref="Abil,TinkerGravOBomb3000,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Pulls enemies towards the center of the target area after a <s val="StandardTooltipDetails"><d ref="Effect,GravOBomb3000Persistent,PeriodicPeriodArray[0]"precision="2"/></s> second delay and deals <if validator="TinkerHasMiniatureBlackHole"><s val="StandardTooltipDetails"><d ref="Effect,GravOBomb3000MiniatureBlackHoleMasteryDamage,Amount"/></s></if><if validator="TinkerDoesNotHaveMiniatureBlackHole"><s val="StandardTooltipDetails"><d ref="Effect,GravOBomb3000Damage,Amount"/></s></if> damage.<if validator="TinkerHasMiniatureBlackHole"><n/><n/><s val="StandardTooltipUpgrade">[Miniature Black Hole] </s><s val="StandardTooltip">Radius increased by <s val="StandardTooltipDetails">25%</s> and damage increased by <s val="StandardTooltipDetails">50%</s>.</s></if>
Button/Tooltip/TinkerGravOBomb3000SelectButton=<s val="StandardTooltip">Draws enemies towards the center and explodes.
Button/Tooltip/TinkerGravOBomb3000Talent=<s val="StandardTooltipHeader">Grav-O-Bomb 3000 (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TinkerGravOBomb3000,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/></s><s val="StandardTooltip">Pulls enemies towards its center. Deals <s val="StandardTooltipDetails"><d ref="Effect,GravOBomb3000Damage,Amount"/></s> damage.
Button/Tooltip/TinkerGravOBomb3000TalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Grav-O-Bomb 3000 (R)</s><n/><s val="TalentChoiceDescriptionLabel">Pulls and damages enemies
Button/Tooltip/TinkerHyperfocusCoilsTalent=<s val="StandardTooltipHeader">Hyperfocus Coils (W)</s><n/><s val="StandardTooltip"><n/>Your Deth Lazor charges twice as fast.
Button/Tooltip/TinkerHyperfocusCoilsTalentSimple=<s val="TalentChoiceNameLabel">Hyperfocus Coils (W)</s><n/><s val="TalentChoiceDescriptionLabel">Deth Lazor charges faster
Button/Tooltip/TinkerHypomaticEZFreezyBeam=<s val="StandardTooltip"><s val="StandardTooltipDetails">Skillshot</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TinkerDethLazorCharged,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Charged attack that deals <s val="StandardTooltipDetails"><d ref="Effect,DethLazorCharged1Damage,Amount"/></s> to <s val="StandardTooltipDetails"><d ref="Effect,DethLazorCharged3Damage,Amount"/></s> damage to enemies in path. Slows Heroes by <s val="StandardTooltipDetails"><d ref="-100*Behavior,DethLazorRelicHeroDebuff,Modification.UnifiedMoveSpeedFactor"/>%</s> or freezes Minions and Structures for <s val="StandardTooltipDetails"><d ref="Behavior,DethLazorRelicHeroDebuff,Duration"/></s> seconds.
Button/Tooltip/TinkerLongRangedTurretsTalent=<s val="StandardTooltipHeader">Long-Ranged Turrets (Q)</s><n/><s val="StandardTooltip"><n/>Increases Rock-it! Turret attack range by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/TinkerLongRangedTurretsTalentSimple=<s val="TalentChoiceNameLabel">Long-Ranged Turrets (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increases Rock-it! Turret attack range
Button/Tooltip/TinkerMechaLordTalent=<s val="StandardTooltipHeader">Mecha-Lord (R)</s><n/><s val="StandardTooltip"><n/>Basic attacks deal an additional <s val="StandardTooltipDetails"><d ref="Talent,TinkerMasteryMechaLord,AbilityModificationArray[0].Modifications[1].Value*100" precision="2"/>%</s> damage to heroes and increase the duration of Robo-Goblin by<s val="StandardTooltipDetails"> .5</s> seconds per hit.
Button/Tooltip/TinkerMechaLordTalentSimple=<s val="TalentChoiceNameLabel">Mecha-Lord (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increased duration and bonus damage against heroes 
Button/Tooltip/TinkerMiniatureBlackHoleTalent=<s val="StandardTooltipHeader">Miniature Black Hole (R)</s><n/><s val="StandardTooltip"><n/>Increases the radius of Grav-O-Bomb 3000 by<s val="StandardTooltipDetails"> 25%</s> and its damage by <s val="StandardTooltipDetails">50%</s>.
Button/Tooltip/TinkerMiniatureBlackHoleTalentSimple=<s val="TalentChoiceNameLabel">Miniature Black Hole (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increased radius and damage
Button/Tooltip/TinkerOverclock=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TinkerOverclock,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,Overclock,Duration"/> seconds<n/><n/><s val="StandardTooltip">Increases movement speed by <s val="StandardTooltipDetails"><d ref=" 100 * Behavior,Overclock,Modification.UnifiedMoveSpeedFactor"/>%</s> and attack speed by <s val="StandardTooltipDetails"><d ref="100*Behavior,Overclock,Modification.AdditiveAttackSpeedFactor"/>%</s> for Tinker and all nearby non-Hero allies.
Button/Tooltip/TinkerPassiveUI=<s val="StandardTooltipDetails">Combat Trait<n/></s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">Passive:</s> Destroyed enemy Structures and your Rock-it! Turrets drop scrap. Collecting scrap restores <s val="StandardTooltipDetails"><d ref="3*Effect,TinkerSalvagePickupModifyUnit,VitalArray[Energy].Change"/></s> Mana and reduces the cooldown of abilities by <s val="StandardTooltipDetails"><d ref="-3*Effect,TinkerSalvagePickupModifyUnit,Cost[0].CooldownTimeUse"/></s> seconds over <s val="StandardTooltipDetails"><d ref="Behavior,TinkerSalvageBuff,Duration"/></s> seconds. </n></n><s val="StandardTooltipDetails">Active: </s> Dismantle a target Rock-it! Turret into scrap.<if validator="TinkerHasScrapoMaticSmelter"><n/></n><s val="StandardTooltipUpgrade">[Scrap-o-Matic Smelter] </s><s val="StandardTooltip">Mana returned from scrap increased by <s val="StandardTooltipDetails">30</s>.</s></if><if validator="TinkerHasBreakitDown"><n/></n><s val="StandardTooltipUpgrade">[Break it Down!] </s><s val="StandardTooltip">Cooldown reduction from scrap increased to <s val="StandardTooltipDetails">9</s> over <s val="StandardTooltipDetails">3</s> seconds</s>.</if><if validator="TinkerHasReduceReuseRecycle"><n/></n><s val="StandardTooltipUpgrade">[Reduce, Reuse, Recycle] </s><s val="StandardTooltip">Slain enemy minions have a <s val="StandardTooltipDetails">15%</s> chance to drop scrap.</s></if>
Button/Tooltip/TinkerRockItTurret=<s val="StandardTooltipDetails">Charge Cooldown: <d ref="Abil,TinkerRockItTurret,Cost[0].Charge.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Creates a turret that deals <s val="StandardTooltipDetails"><d ref="Effect,RockItTurretWeaponDamage,Amount"/> </s>damage. Lasts for <s val="StandardTooltipDetails"><d ref="Behavior,RockItTurretTimedLife,Duration"/></s> seconds.<if validator="TinkerHasClockwerkSteamFists"><n/><n/><s val="StandardTooltipUpgrade">[Clockwerk Steam Fists]</s> Basic Attacks increase the duration of active Rock-It! Turrets by <s val="StandardTooltipDetails">1</s> second.</if><if validator="TinkerHasRockItTurretXL"><n/><n/><s val="StandardTooltipUpgrade">[Rock-It! Turret XL]</s> Turrets attack up to <s val="StandardTooltipDetails">2</s> additional targets for <s val="StandardTooltipDetails">50%</s> damage.</if><if validator="TinkerHasEngineGunks"><n/><n/><s val="StandardTooltipUpgrade">[Engine Gunks]</s> Turret attacks slow Movement Speed by <s val="StandardTooltipDetails"><d ref="-100 *Behavior,RockItTurretSlowMoveDebuff,Modification.UnifiedMoveSpeedFactor"/>%</s>.</if><if validator="TinkerHasLongRangedTurrets"><n/><n/><s val="StandardTooltipUpgrade">[Long-Ranged Turrets]</s> Turret range increased by <s val="StandardTooltipDetails">25%</s>.</if><if validator="TinkerHasTurretStorage"><n/><n/><s val="StandardTooltipUpgrade">[Turret Storage]</s> Max Turret charges increased to <s val="StandardTooltipDetails">4</s>.</if>
Button/Tooltip/TinkerScrapoMaticSmelterTalent=<s val="StandardTooltipHeader">Scrap-o-Matic Smelter (Trait)</s><n/><s val="StandardTooltip"><n/>Increases the amount of mana restored by scrap to <s val="StandardTooltipDetails"><d ref="3*Effect,TinkerSalvagePickupImprovedModifyUnit,VitalArray[Energy].Change"/></s>.
Button/Tooltip/TinkerScrapoMaticSmelterTalentSimple=<s val="TalentChoiceNameLabel">Scrap-o-Matic Smelter (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Increases Mana restored
Button/Tooltip/TinkerTurretStorageTalent=<s val="StandardTooltipHeader">Turret Storage (Q)</s><n/><s val="StandardTooltip"><n/>Increases the maximum number of Rock-it! Turret charges you can hold to <s val="StandardTooltipDetails">4</s>.
Button/Tooltip/TinkerTurretStorageTalentSimple=<s val="TalentChoiceNameLabel">Turret Storage (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increased max Rock-it! Turret charges
Button/Tooltip/TinkerUbercharger=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,DethLazorCharged,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Charges a powerful burst of electricity to deal damage to enemies in a line. Damage and range increases the longer the ability is charged. Deals <s val="StandardTooltipDetails"><d ref="Effect,DethLazorCharged1Damage,Amount"/></s> to <s val="StandardTooltipDetails"><d ref="Effect,DethLazorCharged3Damage,Amount"/></s> damage.
Button/Tooltip/TinkerXplodiumBomb=<s val="StandardTooltip"><s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TinkerXplodiumBomb,Cost[0].Charge.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Places a bomb that deals <s val="StandardTooltipDetails"><d ref="Effect,XplodiumBombDamage,Amount"/></s> damage to enemies within target area after <s val="StandardTooltipDetails"><d ref="Effect,XplodiumBombCreatePersistent,PeriodicPeriodArray[0]" precision="2"/></s> seconds, stunning them for <s val="StandardTooltipDetails"><d ref="Behavior,XplodiumBombStun,Duration"/></s> seconds.</if><if validator="TinkerHasExtraTNT"><n/><n/><s val="StandardTooltipUpgrade">[Extra TNT]</s> <s val="StandardTooltip">Damage increased by <s val="StandardTooltipDetails">10%</s> per target hit, to a max of <s val="StandardTooltipDetails">100%</s> increased damage.</s></if><if validator="TinkerHasKwikReleaseCharge"><n/><n/><s val="StandardTooltipUpgrade">[Kwik Release Charge]</s> <s val="StandardTooltip">Max charges increased to <s val="StandardTooltipDetails">2</s>.</s></if>
Button/Tooltip/TownGateL1=Allies can walk through
Button/Tooltip/TownGateL2=Allies can walk through
Button/Tooltip/TownGateL3=Allies can walk through
Button/Tooltip/ToxicOozeTalent=<s val="StandardTooltipHeader">Toxic Ooze (Q)</s><n/><s val="StandardTooltip"><n/>Slime's debuff duration is increased by <s val="StandardTooltipDetails">2 </s>seconds.
Button/Tooltip/ToxicOozeTalentSimple=<s val="TalentChoiceNameLabel">Toxic Ooze (Q)</s><n/><s val="TalentChoiceDescriptionLabel"><s val="TalentChoiceStatAbilityLabel"><s val="TalentChoiceDescriptionLabel">Increased duration
Button/Tooltip/TrebuchetShot=Fire a long range missile at the enemy. Does double damage to Structures.
Button/Tooltip/TychusAnnihilate=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,OdinAnnihilate,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Tychus fires the Odin's cannons in a straight line, dealing <s val="StandardTooltipDetails"><d ref="Effect,OdinAnnihilateDamage,Amount"/></s> damage to everything in its path.
Button/Tooltip/TychusCommandeerOdin=<s val="StandardTooltipDetails">Heroic Ability<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TychusOdin,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n>Duration: <d ref="Behavior,TychusOdin,Duration"/> seconds</s><n/><n/><s val="StandardTooltip">Tychus pilots the Odin, gaining a second health pool and reducing all Crowd Control effects by <s val="StandardTooltipDetails">50%</s>.  Basic Attacks in the Odin do heavy damage and no longer require a windup. Tychus gains the ability to fire Ragnarok Missiles<if validator="HasTychusOdinBigRedButton">, Nuclear Blast,</if> and Annihilate to devastate a large area.<if validator="HasTychusOdinBigRedButton"><n/><n/><s val="StandardTooltipUpgrade">[Big Red Button]</s> <s val="StandardTooltip">Odin lasts <s val="StandardTooltipDetails"><d ref="(Talent,TychusMasteryOdinBigRedButton,AbilityModificationArray[0].Modifications[0].Value* 100)-100"/>%</s> longer and gains a new ability: Nuclear Blast.</if>
Button/Tooltip/TychusCommandeerOdinBigRedButtonTalent=<s val="StandardTooltipHeader">Big Red Button (R)</s><n/><s val="StandardTooltip"><n/>Odin lasts <s val="StandardTooltipDetails"><d ref="(Talent,TychusMasteryOdinBigRedButton,AbilityModificationArray[0].Modifications[0].Value* 100)-100"/>%</s> longer and gains a new ability: Nuclear Blast.
Button/Tooltip/TychusCommandeerOdinBigRedButtonTalentSimple=<s val="TalentChoiceNameLabel">Big Red Button (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increases duration and gives a new ability
Button/Tooltip/TychusCommandeerOdinHeroSelect=<s val="StandardTooltip">Pilot the Odin and barrage areas with Ragnarok Missiles for a short duration.
Button/Tooltip/TychusCommandeerOdinTalent=<s val="StandardTooltipHeader">Commandeer Odin</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TychusOdin,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n>Duration: <d ref="Behavior,TychusOdin,Duration"/> seconds</s><n/><n/><s val="StandardTooltip">Tychus pilots the Odin, gaining a second health pool and reducing the duration of Crowd Control effects by <s val="StandardTooltipDetails">50%</s>.  Basic Attacks in the Odin do not require a windup. Odin has the Ragnarok Missile and Annihilate abilities.
Button/Tooltip/TychusCommandeerOdinTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Commandeer Odin</s><s val="TalentChoiceDescriptionLabel"><n/>Gain Health, damage, and new abilities
Button/Tooltip/TychusDrakkenLaserDrill=<s val="StandardTooltipDetails">Heroic Ability<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TychusDrakkenLaserDrill,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n>Duration: <d ref="Behavior,LaserDrillTimedLife,Duration"/> seconds</s><n/><n/><s val="StandardTooltip">Summons a Laser Drill that deals <s val="StandardTooltipDetails"><d ref="Effect,LaserDrillWeaponDamage,Amount"/></s> damage per second.  Able to be targeted by reactivating.<if validator="HasTychusDrakkenLaserFocusingDiodes"><n/><n/><s val="StandardTooltipUpgrade">[Focusing Diodes]</s> <s val="StandardTooltip">Increases the range of the Drakken Laser Drill by <s val="StandardTooltipDetails">50%</s>, and increases the damage dealt to a target the longer it focuses on them, up to <s val="StandardTooltipDetails">100%</s> extra damage.</if>
Button/Tooltip/TychusDrakkenLaserDrillHeroSelect=<s val="StandardTooltip">Airdrop the powerful Drakken Laser Drill to disintegrate enemies.
Button/Tooltip/TychusDrakkenLaserDrillTalent=<s val="StandardTooltipHeader">Drakken Laser Drill<n/></s><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TychusDrakkenLaserDrill,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n>Duration: <d ref="Behavior,LaserDrillTimedLife,Duration"/> seconds</s><n/><n/><s val="StandardTooltip">Summons a Laser Drill that deals <s val="StandardTooltipDetails"><d ref="Effect,LaserDrillWeaponDamage,Amount"/></s> damage per second.  Retarget the Laser Drill by reactivating.
Button/Tooltip/TychusDrakkenLaserDrillTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Drakken Laser Drill</s><s val="TalentChoiceDescriptionLabel"><n/>Deals high damage to a single target
Button/Tooltip/TychusDrakkenLaserFocusingDiodesTalent=<s val="StandardTooltipHeader">Focusing Diodes (R)</s><n/><s val="StandardTooltip"><n/>Increases the range of the Drakken Laser Drill by <s val="StandardTooltipDetails">50%</s>, and increases the damage dealt to a target the longer it focuses on them, up to <s val="StandardTooltipDetails">100%</s> extra damage.
Button/Tooltip/TychusDrakkenLaserFocusingDiodesTalentSimple=<s val="TalentChoiceNameLabel">Focusing Diodes (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increase drill range and damage
Button/Tooltip/TychusFragGrenade=<s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TychusGrenade,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Tychus lobs a grenade that explodes for <s val="StandardTooltipDetails"><d ref="Effect,TychusGrenadeDamage,Amount"/> </s>damage. Enemies hit are pushed away from the explosion's epicenter.<if validator="HasTychusFragGrenadeQuarterback"><n/><n/><s val="StandardTooltipUpgrade">[Quarterback]</s> <s val="StandardTooltip">Increases the range of Frag Grenade by <s val="StandardTooltipDetails">50%</s>.</if><if validator="HasTychusFragGrenadeMeltingPoint"><n/><n/><s val="StandardTooltipUpgrade">[Melting Point]</s> <s val="StandardTooltip">Frag Grenade deals <s val="StandardTooltipDetails"><d ref="Behavior,GrenadeMeltingPointBehavior,PeriodCount * Effect,GrenadeMeltingPointDamage,Amount"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,GrenadeMeltingPointBehavior,Duration"/></s> seconds to minions and buildings hit by the blast.</if><if validator="HasTychusFragGrenadeConcussionGrenade"><n/><n/><s val="StandardTooltipUpgrade">[Concussion Grenade]</s> <s val="StandardTooltip">Increases the knockback of Frag Grenade by <s val="StandardTooltipDetails">100%</s>.</if>
Button/Tooltip/TychusFragGrenadeConcussionGrenadeTalent=<s val="StandardTooltipHeader">Concussion Grenade (W)</s><s val="StandardTooltip"><n/><n/>Increases the knockback of Frag Grenade by <s val="StandardTooltipDetails">100%</s>
Button/Tooltip/TychusFragGrenadeConcussionGrenadeTalentSimple=<s val="TalentChoiceNameLabel">Concussion Grenade (W)</s><s val="TalentChoiceDescriptionLabel"><n/>Increased Grenade knockback
Button/Tooltip/TychusFragGrenadeHeroSelect=<s val="StandardTooltip">Throw a grenade damaging and knocking back enemies.
Button/Tooltip/TychusFragGrenadeMeltingPointTalent=<s val="StandardTooltipHeader">Melting Point (W)</s><s val="StandardTooltip"><n/><n/>Frag Grenade deals <s val="StandardTooltipDetails"><d ref="Behavior,GrenadeMeltingPointBehavior,PeriodCount * Effect,GrenadeMeltingPointDamage,Amount"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,GrenadeMeltingPointBehavior,Duration"/></s> seconds to minions and buildings hit by the blast.
Button/Tooltip/TychusFragGrenadeMeltingPointTalentSimple=<s val="TalentChoiceNameLabel">Melting Point (W)</s><s val="TalentChoiceDescriptionLabel"><n/>Damage over time to minions and structures
Button/Tooltip/TychusFragGrenadeQuarterbackTalent=<s val="StandardTooltipHeader">Quarterback (W)</s><s val="StandardTooltip"><n/><n/>Increases the range of Frag Grenade by <s val="StandardTooltipDetails">50%</s>.
Button/Tooltip/TychusFragGrenadeQuarterbackTalentSimple=<s val="TalentChoiceNameLabel">Quarterback (W)</s><s val="TalentChoiceDescriptionLabel"><n/>Increased Grenade range
Button/Tooltip/TychusFuryoftheStormTalent=<s val="StandardTooltipHeader">Fury of the Storm</s><n/><s val="StandardTooltip"><n/>Basic Attacks bounce twice to nearby enemies, doing <s val="StandardTooltipDetails">25%</s> less damage each bounce.
Button/Tooltip/TychusFuryoftheStormTalentSimple=<s val="TalentChoiceNameLabel">Fury of the Storm</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks chain to enemies
Button/Tooltip/TychusGiantKillerTalent=<s val="StandardTooltipHeader">Giant Killer</s><n/><s val="StandardTooltip"><n/>Basic Attacks against enemy Heroes deal an additional <s val="StandardTooltipDetails"><d ref="Effect,TalentBucketGiantKillerDamageTychus,VitalFractionMax[Life]*100" precision = "2"/>%</s> of the target's max Health in damage.
Button/Tooltip/TychusGiantKillerTalentSimple=<s val="TalentChoiceNameLabel">Giant Killer</s><n/><s val="TalentChoiceDescriptionLabel">Empowers your Basic Attacks</s>
Button/Tooltip/TychusLaserDrillIssueOrder=Order the Laser Drill to attack.
Button/Tooltip/TychusLockAndLoadTalent=<s val="StandardTooltipHeader">Lock and Load (Trait)</s><s val="StandardTooltip"><n/><n/>While the minigun is wound up, Tychus gets <s val="StandardTooltipDetails"><d ref="100*Behavior,TychusLockandLoad,Modification.UnifiedMoveSpeedFactor"/>%</s> increased Move Speed.
Button/Tooltip/TychusLockAndLoadTalentSimple=<s val="TalentChoiceNameLabel">Lock and Load</s><n/><s val="TalentChoiceDescriptionLabel">Increased Move Speed
Button/Tooltip/TychusMinigun=<s val="StandardTooltipDetails">Combat Trait<n/><n/><s val="StandardTooltip">Before attacking, Tychus must windup his Minigun briefly. Once wound up, he attacks much faster than other Heroes.<if validator="HasTychusRapidFire"><n/><n/><s val="StandardTooltipUpgrade">[Rapid Fire]</s> <s val="StandardTooltip">After attacking for <s val="StandardTooltipDetails"><d ref="Behavior,TychusRapidfireCoolup,Duration"/></s> seconds, Tychus gains <s val="StandardTooltipDetails"><d ref="100*Behavior,TychusRapidFire,Modification.AdditiveAttackSpeedFactor"/>%</s> increased Attack Speed.</if><if validator="HasTychusLockandLoad"><n/><n/><s val="StandardTooltipUpgrade">[Lock and Load]</s> <s val="StandardTooltip">While the minigun is wound up, Tychus gets <s val="StandardTooltipDetails"><d ref="100*Behavior,TychusLockandLoad,Modification.UnifiedMoveSpeedFactor"/>%</s> increased Move Speed.</if>
Button/Tooltip/TychusMinigunHeroSelect=<s val="StandardTooltip">Tychus must windup his Minigun briefly, but once wound up, he attacks much faster than other Heroes.
Button/Tooltip/TychusNuclearBlast=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,OdinNuclearBlast,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Tychus calls down a nuke at a target location.  After a short delay, the target area explodes for <s val="StandardTooltipDetails"><d ref="Effect,OdinNuclearBlastDamage,Amount"/></s> damage.
Button/Tooltip/TychusOdinCancel=<s val="StandardTooltip"><n/>Cancels the Odin ability.
Button/Tooltip/TychusOverkill=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TychusOverkillTargeted,Cost[0].Cooldown.TimeUse" precision="2"/> seconds</s><n/><n/><s val="StandardTooltip">Focus Tychus' minigun on the target, dealing <s val="StandardTooltipDetails"><d ref="(Effect,OverkillTargetedMainTargetDamage,Amount + (Effect,OverkillTargetedMainTargetDamage,Amount * Effect,OverkillTargetedMainTargetDamage,AttributeFactor[Heroic]))*20"/></s> damage to the target over <s val="StandardTooltipDetails"><d ref="Behavior,TychusOverkillTargetedActive,Duration"/></s> seconds. Enemies near the target take <s val="StandardTooltipDetails"><d ref="Effect,OverkillTargetedDamage,Amount*20"/></s> damage.  Can be retargeted.<if validator="HasTychusOverkillArmorPiercingRounds"><n/><n/><s val="StandardTooltipUpgrade">[Armor Piercing Rounds]</s> <s val="StandardTooltip">Overkill's damage to the primary target has been increased by <s val="StandardTooltipDetails"><d ref="Talent,TychusMasteryOverkillArmorPiercingRounds,AbilityModificationArray[0].Modifications[0].Value* 100"/>%</s>.</if><if validator="HasTychusOverkillLeadRain"><n/><n/><s val="StandardTooltipUpgrade">[Lead Rain]</s> <s val="StandardTooltip">Overkill applies a stacking slow onto damaged enemies, slowing by up to <s val="StandardTooltipDetails"><d ref="-Behavior,OverkillLeadRainSlow,Modification.UnifiedMoveSpeedFactor * Behavior,OverkillLeadRainSlow,MaxStackCount *100" precision="2"/>%</s>.</if>
Button/Tooltip/TychusOverkillArmorPiercingRoundsTalent=<s val="StandardTooltipHeader">Armor Piercing Rounds (Q)</s><n/><s val="StandardTooltip"><n/>Overkill's damage to the primary target is increased by <s val="StandardTooltipDetails"><d ref="Talent,TychusMasteryOverkillArmorPiercingRounds,AbilityModificationArray[0].Modifications[0].Value* 100"/>%</s>.
Button/Tooltip/TychusOverkillArmorPiercingRoundsTalentSimple=<s val="TalentChoiceNameLabel">Armor Piercing Rounds (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Bonus damage to main target
Button/Tooltip/TychusOverkillCancel=<s val="StandardTooltip"><n/>Stop using Overkill.
Button/Tooltip/TychusOverkillHeroSelect=<s val="StandardTooltip">Devastate an area with a barrage of bullets that damage enemy targets.
Button/Tooltip/TychusOverkillLeadRainTalent=<s val="StandardTooltipHeader">Lead Rain (Q)</s><n/><s val="StandardTooltip"><n/>Overkill applies a stacking slow onto damaged enemies, slowing by up to <s val="StandardTooltipDetails"><d ref="-Behavior,OverkillLeadRainSlow,Modification.UnifiedMoveSpeedFactor * Behavior,OverkillLeadRainSlow,MaxStackCount *100" precision="2"/>%</s>.
Button/Tooltip/TychusOverkillLeadRainTalentSimple=<s val="TalentChoiceNameLabel">Lead Rain (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Overkill slows targets
Button/Tooltip/TychusOverkillRetarget=<s val="StandardTooltip">Focuses your overkill on a different target</s>
Button/Tooltip/TychusOverkillTargetedHeroSelect=Focus Minigun fire on an enemy and deal splash damage. Can move while shooting and can retarget.
Button/Tooltip/TychusRagnarokMissiles=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,OdinRagnarokMissiles,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Tychus launches missiles at everything in a radius around him, dealing <s val="StandardTooltipDetails"><d ref="Effect,OdinRagnarokMissilesDamage,Amount"/></s> damage to each target.
Button/Tooltip/TychusRapidFireTalent=<s val="StandardTooltipHeader">Rapid Fire (Trait)</s><s val="StandardTooltip"><n/><n/>After attacking for <s val="StandardTooltipDetails"><d ref="Behavior,TychusRapidfireCoolup,Duration"/></s> seconds, Tychus gains <s val="StandardTooltipDetails"><d ref="100*Behavior,TychusRapidFire,Modification.AdditiveAttackSpeedFactor"/>%</s> increased Attack Speed.
Button/Tooltip/TychusRapidFireTalentSimple=<s val="TalentChoiceNameLabel">Rapid Fire (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Increased sustained Attack Speed
Button/Tooltip/TychusRunAndGunHeroSelect=<s val="StandardTooltip">Charge to a location and instantly wind up Minigun.
Button/Tooltip/TychusRunandGun=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TychusRunAndGun,Cost[0].Cooldown.TimeUse"Precision="2"/> seconds</s><n/><n/><s val="StandardTooltip">Charge forward and instantly wind up Tychus' minigun.<if validator="HasTychusRunandGunDash"><n/><n/><s val="StandardTooltipUpgrade">[Dash]</s> <s val="StandardTooltip">Increases the range of Run and Gun by <s val="StandardTooltipDetails"><d ref="(Talent,TychusMasteryRunandGunDash,AbilityModificationArray[0].Modifications[1].Value* 100)-100"/>%</s>.</if><if validator="HasTychusRunandGunStimPack"><n/><n/><s val="StandardTooltipUpgrade">[Stim Pack]</s> <s val="StandardTooltip">After using Run and Gun, Tychus gains <s val="StandardTooltipDetails"><d ref="Behavior,TychusStimPack,Modification.AdditiveAttackSpeedFactor*100"/>%</s> Attack Speed and <s val="StandardTooltipDetails"><d ref="Behavior,TychusStimPack,Modification.UnifiedMoveSpeedFactor*100"/>%</s> Move Speed for <s val="StandardTooltipDetails"><d ref="Behavior,TychusStimPack,Duration"/></s> seconds.</if>
Button/Tooltip/TychusRunandGunDashTalent=<s val="StandardTooltipHeader">Dash (E)</s><n/><s val="StandardTooltip"><n/>Increases the range of Run and Gun by <s val="StandardTooltipDetails"><d ref="(Talent,TychusMasteryRunandGunDash,AbilityModificationArray[0].Modifications[1].Value* 100)-100"/>%</s>.
Button/Tooltip/TychusRunandGunDashTalentSimple=<s val="TalentChoiceNameLabel">Dash (E)</s><n/><s val="TalentChoiceDescriptionLabel">Increases range
Button/Tooltip/TychusRunandGunStimpackTalent=<s val="StandardTooltipHeader">Stim Pack (E)</s><n/><s val="StandardTooltip"><n/>After using Run and Gun, Tychus gains <s val="StandardTooltipDetails"><d ref="Behavior,TychusStimPack,Modification.AdditiveAttackSpeedFactor*100"/>%</s> Attack Speed and <s val="StandardTooltipDetails"><d ref="Behavior,TychusStimPack,Modification.UnifiedMoveSpeedFactor*100"/>%</s> Move Speed for <s val="StandardTooltipDetails"><d ref="Behavior,TychusStimPack,Duration"/></s> seconds.
Button/Tooltip/TychusRunandGunStimpackTalentSimple=<s val="TalentChoiceNameLabel">Stim Pack (E)</s><n/><s val="TalentChoiceDescriptionLabel">Bonus move and attack speed
Button/Tooltip/TychusStimpackHeroSelect=<s val="StandardTooltip">Increases movement and attack speed for a short duration.
Button/Tooltip/TychusTalentBucketT1_AD=<s val="StandardTooltipHeader">Attack Damage</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+7</s> Attack Damage
Button/Tooltip/TychusTalentBucketT1_AD_Simple=<s val="TalentChoiceNameLabel">Attack Damage</s><n/><s val="TalentChoiceDescriptionLabel">+7 Attack Damage<n/>
Button/Tooltip/TychusTalentBucketT2_AD=<s val="StandardTooltipHeader">Attack Damage</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+10</s> Attack Damage
Button/Tooltip/TychusTalentBucketT2_AD_Simple=<s val="TalentChoiceNameLabel">Attack Damage</s><n/><s val="TalentChoiceDescriptionLabel">+10 Attack Damage
Button/Tooltip/TychusTalentBucketT3_AD=<s val="StandardTooltipHeader">Attack Damage</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+12</s> Attack Damage
Button/Tooltip/TychusTalentBucketT3_AD_Simple=<s val="TalentChoiceNameLabel">Attack Damage</s><n/><s val="TalentChoiceDescriptionLabel">+12 Attack Damage
Button/Tooltip/TychusTalentBucketT5_AD=<s val="StandardTooltipHeader">Attack Damage</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+17</s> Attack Damage
Button/Tooltip/TychusTalentBucketT5_AD_Simple=<s val="TalentChoiceNameLabel">Attack Damage</s></s><n/><s val="TalentChoiceDescriptionLabel">+17 Attack Damage
Button/Tooltip/TychusTalentBucketT6_AD=<s val="StandardTooltipHeader">Attack Damage</s><n/><s val="StandardTooltip"><s val="StandardTooltipDetails">+22</s> Attack Damage
Button/Tooltip/TychusTalentBucketT6_AD_Simple=<s val="TalentChoiceNameLabel">Attack Damage</s></s><n/><s val="TalentChoiceDescriptionLabel">+22 Attack Damage
Button/Tooltip/TychusVampiricAssaultTalent=<s val="StandardTooltipHeader">Vampiric Assault</s><n/><s val="StandardTooltip"><n/>Basic Attacks heal you for <s val="StandardTooltipDetails"><d ref="Behavior,TalentBucketVampiricAssaultTychus,Modification.VitalDamageLeechArray[0].KindArray[2] * 100"/>%</s> of your auto attack damage.
Button/Tooltip/TyraelAngelicAbsorptionTalent=<s val="StandardTooltipHeader">Angelic Absorption (W)</s><n/><s val="StandardTooltip"><n/>Enemies that attack Tyrael while shielded grant him regeneration, gaining <s val="StandardTooltipDetails"><d ref="Effect,RighteousnessRegenerationCreateHealer,RechargeVitalRate * Behavior,TyraelRighteousnessRegeneration,Duration"/></s> health over <s val="StandardTooltipDetails"><d ref="Behavior,TyraelRighteousnessRegeneration,Duration"/></s> seconds.
Button/Tooltip/TyraelAngelicAbsorptionTalentSimple=<s val="TalentChoiceNameLabel">Angelic Absorption (W)</s><n/><s val="TalentChoiceDescriptionLabel">Grants regeneration
Button/Tooltip/TyraelAngelicFlash=<n/><s val="StandardTooltip">Teleports Tyrael to El'druin, dealing <s val="StandardTooltipDetails"><d ref="Effect,ElDruinsMightExplodeSwordDamage,Amount + (Effect,ElDruinsMightExplodeSwordDamage,Amount * Effect,ElDruinsMightExplodeSwordDamage,AttributeFactor[Structure])"/></s> damage to enemies near the sword, and slowing them by <s val="StandardTooltipDetails"><d ref="-100* Behavior,ElDruinsMightSlow,Modification.UnifiedMoveSpeedFactor" Precision="2"/>%</s>.
Button/Tooltip/TyraelArchangelsWrath=<s val="StandardTooltipDetails">Combat Trait</s><n/><n/><s val="StandardTooltip">When Tyrael is about to die he becomes invulnerable and explodes after <s val="StandardTooltipDetails"><d ref="Behavior,TyraelArchangelsWrathDeathActiveBuff,Duration" precision="2"/></s> seconds. Deals <s val="StandardTooltipDetails"><d ref="Effect,ArchangelsWrathDamage,Amount"/></s> damage to nearby enemies. Tyrael resurrects <s val="StandardTooltipDetails">20%</s> faster for every Hero hit with Archangel's Wrath.<if validator="HasTyraelPassiveProtectioninDeath"><n/><n/><s val="StandardTooltipUpgrade">[Protection in Death]</s> <s val="StandardTooltip">When Archangel's Wrath explodes, Tyrael also grants nearby allies a shield that absorbs up to <s val="StandardTooltipDetails">50%</s> of their max health in damage.  This shield lasts for <s val="StandardTooltipDetails"><d ref="Behavior,ArchangelsWrathProtectioninDeathBehavior,Duration"/></s> seconds.</if><if validator="TyraelHasEvenInDeath"><n/><n/><s val="StandardTooltipUpgrade">[Even In Death]</s> <s val="StandardTooltip">Non-heroic abilities can be used before exploding</if>
Button/Tooltip/TyraelArchangelsWrathHeroSelect=<s val="StandardTooltip">When Tyrael is about to die, he becomes invulnerable and explodes.
Button/Tooltip/TyraelArchangelsWrathProtectioninDeathTalent=<s val="StandardTooltipHeader">Protection in Death (Trait)</s><n/><n/><s val="StandardTooltip">When Archangel's Wrath explodes, Tyrael also grants nearby allies a Shield that absorbs up to <s val="StandardTooltipDetails">50%</s> of their max health in damage.  This Shield lasts for <s val="StandardTooltipDetails"><d ref="Behavior,ArchangelsWrathProtectioninDeathBehavior,Duration"/></s> seconds.
Button/Tooltip/TyraelArchangelsWrathProtectioninDeathTalentSimple=<s val="TalentChoiceNameLabel">Protection in Death (Trait)</s><s val="TalentChoiceDescriptionLabel"><n/>Upon death, grants nearby allies a Shield
Button/Tooltip/TyraelCancelSanctification=<s val="StandardTooltip"><n/>Cancels the Sanctification ability.
Button/Tooltip/TyraelElDruinsMight=<s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TyraelElDruinsMight,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,ElDruinsMightDamage,Amount + (Effect,ElDruinsMightDamage,Amount * Effect,ElDruinsMightDamage,AttributeFactor[Structure])"/></s> damage to enemies within target area, slowing them by <s val="StandardTooltipDetails"><d ref="-100* Behavior,ElDruinsMightSlow,Modification.UnifiedMoveSpeedFactor" Precision="2"/>%</s>.<n><n>Reactivating while the blade is present will teleport Tyrael to his blade, dealing <s val="StandardTooltipDetails"><d ref="Effect,ElDruinsMightExplodeSwordDamage,Amount + (Effect,ElDruinsMightExplodeSwordDamage,Amount * Effect,ElDruinsMightExplodeSwordDamage,AttributeFactor[Structure])"/></s> damage and slowing enemies by <s val="StandardTooltipDetails"><d ref="-100* Behavior,ElDruinsMightSlow,Modification.UnifiedMoveSpeedFactor" Precision="2"/>%</s> in an area around it.<if validator="HasTyraelElDruinsMightHoradricReforging"><n/><n/><s val="StandardTooltipUpgrade">[Punisher]</s> <s val="StandardTooltip">Increases the damage dealt by El'Druin's Might by <s val="StandardTooltipDetails"><s val="StandardTooltipDetails"><d ref="Talent,TyraelMasteryElDruinsMightHoradricReforging,AbilityModificationArray[0].Modifications[0].Value* 100"/>%</s></s>.</if><if validator="HasTyraelElDruinsMightAngelsGrace"><n/><n/><s val="StandardTooltipUpgrade">[Angel's Grace]</s> <s val="StandardTooltip">After teleporting to his sword, Tyrael's move speed is increased by <s val="StandardTooltipDetails"><d ref="Behavior,TyraelAngelsGrace,Modification.UnifiedMoveSpeedFactor*100"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TyraelAngelsGrace,Duration"/></s> seconds.</if><if validator="HasTyraelHolyGroundElDruinsMight"><n/><n/><s val="StandardTooltipUpgrade">[Holy Ground]</s> <s val="StandardTooltip">A <s val="StandardTooltipDetails"><d ref="Unit,ElDruinsMightMasteryPathingBlocker,Radius"/></s> radius pathing blocker is created after Tyrael teleports to his blade.</if><if validator="HasTyraelElDruinsMightBladeOfJustice"><n/><n/><s val="StandardTooltipUpgrade">[Blade of Justice]</s> <s val="StandardTooltip">Tyrael's next <s val="StandardTooltipDetails"><d ref="Behavior,TyraelBladeOfJustice,DamageResponse.Cost.Charge.CountStart"/></s> auto-attacks after teleporting to his sword deal <s val="StandardTooltipDetails"><d ref="Behavior,TyraelBladeOfJustice,DamageResponse.Kind[Ranged]* 100"/>%</s> more damage.</if>
Button/Tooltip/TyraelElDruinsMightAngelicBarricadeTalent=<s val="StandardTooltipHeader">Holy Ground (Q)</s><n/><s val="StandardTooltip"><n/>A <s val="StandardTooltipDetails"><d ref="Unit,ElDruinsMightMasteryPathingBlocker,Radius"/></s> radius pathing blocker is created after Tyrael teleports to his blade.
Button/Tooltip/TyraelElDruinsMightAngelicBarricadeTalentSimple=<s val="TalentChoiceNameLabel">Holy Ground (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Teleporting makes a blocking field</s>
Button/Tooltip/TyraelElDruinsMightAngelsGraceTalent=<s val="StandardTooltipHeader">Angel's Grace (Q)</s><n/><s val="StandardTooltip"><n/>After teleporting to his sword, Tyrael's move speed is increased by <s val="StandardTooltipDetails"><d ref="Behavior,TyraelAngelsGrace,Modification.UnifiedMoveSpeedFactor*100"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TyraelAngelsGrace,Duration"/></s> seconds.
Button/Tooltip/TyraelElDruinsMightAngelsGraceTalentSimple=<s val="TalentChoiceNameLabel">Angel's Grace (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increases move speed
Button/Tooltip/TyraelElDruinsMightBladeOfJusticeTalent=<s val="StandardTooltipHeader">Blade of Justice (Q)</s><n/><s val="StandardTooltip"><n/>Tyrael's next <s val="StandardTooltipDetails"><d ref="Behavior,TyraelBladeOfJustice,DamageResponse.Cost.Charge.CountStart"/></s> auto-attacks after teleporting to his sword deal <s val="StandardTooltipDetails"><d ref="Behavior,TyraelBladeOfJustice,DamageResponse.Kind[Ranged]* 100"/>%</s> more damage.
Button/Tooltip/TyraelElDruinsMightBladeOfJusticeTalentSimple=<s val="TalentChoiceNameLabel">Blade of Justice (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increases attack damage
Button/Tooltip/TyraelElDruinsMightHeroSelect=<s val="StandardTooltip">Slow and damage enemies in an area. Use ability again to teleport to the area.</s>
Button/Tooltip/TyraelElDruinsMightHoradricReforgingTalent=<s val="StandardTooltipHeader">Horadric Reforging (Q)</s><n/><s val="StandardTooltip"><n/>Increases the damage dealt by El'Druin's Might by <s val="StandardTooltipDetails"><s val="StandardTooltipDetails"><d ref="Talent,TyraelMasteryElDruinsMightHoradricReforging,AbilityModificationArray[0].Modifications[0].Value* 100"/>%</s></s>.
Button/Tooltip/TyraelElDruinsMightHoradricReforgingTalentSimple=<s val="TalentChoiceNameLabel">Horadric Reforging (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increases damage
Button/Tooltip/TyraelEvenInDeathTalent=<s val="StandardTooltipHeader">Even In Death (Trait)</s><n/><n/><s val="StandardTooltip">Non-heroic abilities can be cast while Archangels Wrath is active (but deal no damage).
Button/Tooltip/TyraelEvenInDeathTalentSimple=<s val="TalentChoiceNameLabel">Even In Death (Trait)</s><s val="TalentChoiceDescriptionLabel"><n/>Abilities usable before exploding
Button/Tooltip/TyraelHandofSacrifice=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TyraelBlessingofSacrifice,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Redirects the next <s val="StandardTooltipDetails"><d ref="Behavior,HandofSacrificeTarget,DamageResponse.ModifyLimit"/></s> damage dealt to target ally to Tyrael instead. This damage is reduced by <s val="StandardTooltipDetails"><d ref="$GalaxyVar:libGDHL_gv_heroTyraelBlessingofSacrificeDamageReduction$*100"/>%</s>.<n/><n/>Lasts <s val="StandardTooltipDetails"><d ref="Behavior,HandofSacrificeTarget,Duration"/></s> seconds or until Tyrael and his ally are too far from each other.<n/><n/><c val="ffff8a">Cannot be used on self.</c><if validator="HasTyraelHandofSacrificeCleansingSacrifice"><n/><n/><s val="StandardTooltipUpgrade">[Cleansing Sacrifice]</s> <s val="StandardTooltip">Hand of Sacrifice now removes all stuns, roots, silences, and slows from the target.</if><if validator="HasTyraelHandofProvidenceHandofSacrifice"><n/><n/><s val="StandardTooltipUpgrade">[Hand of Providence]</s> <s val="StandardTooltip">Enemies in the beam take <s val="StandardTooltipDetails"><d ref="Effect,HandofSacrificeRelicDamage,Amount"/></s> damage every half second, deals double damage to minions.</if><if validator="HasTyraelHandofSacrificeUnitedPurpose"><n/><n/><s val="StandardTooltipUpgrade">[United Purpose]</s> <s val="StandardTooltip">While linked, Tyrael and his target's move speed is increased by <s val="StandardTooltipDetails"><d ref="Behavior,BlessingofSacrificeUnitedPurpose,Modification.UnifiedMoveSpeedFactor* 100"/>%</s>.</if>
Button/Tooltip/TyraelHandofSacrificeCleansingSacrificeTalent=<s val="StandardTooltipHeader">Cleansing Sacrifice (E)</s><n/><s val="StandardTooltip"><n/>Hand of Sacrifice now removes all stuns, roots, silences, and slows from the target.
Button/Tooltip/TyraelHandofSacrificeCleansingSacrificeTalentSimple=<s val="TalentChoiceNameLabel">Cleansing Sacrifice (E)</s><n/><s val="TalentChoiceDescriptionLabel">Removes debuffs
Button/Tooltip/TyraelHandofSacrificeSelectButton=<s val="StandardTooltip">Redirects damage from nearby ally to Tyrael.</s>
Button/Tooltip/TyraelHandofSacrificeUnitedPurposeTalent=<s val="StandardTooltipHeader">United Purpose (E)</s><n/><s val="StandardTooltip"><n/>While linked, Tyrael and his target's move speed is increased by <s val="StandardTooltipDetails"><d ref="Behavior,BlessingofSacrificeUnitedPurpose,Modification.UnifiedMoveSpeedFactor* 100"/>%</s>.
Button/Tooltip/TyraelHandofSacrificeUnitedPurposeTalentSimple=<s val="TalentChoiceNameLabel">United Purpose (E)</s><n/><s val="TalentChoiceDescriptionLabel">Increases move speed
Button/Tooltip/TyraelHoradricReforgingWeapon=<s val="StandardTooltipHeader">Horadric Reforging</s><s val="StandardTooltipDetails"><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltipDetails">Passive: <s val="StandardTooltip">Weapon range increases by 3. Damage against slowed, stunned, or rooted enemies increased by 20%.
Button/Tooltip/TyraelJudgement=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TyraelJudgement,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Charges the target, dealing <s val="StandardTooltipDetails"><d ref="Effect,JudgementDamage,Amount"/></s> damage and stunning them for <s val="StandardTooltipDetails"><d ref="Behavior,JudgementStun,Duration[0]"/></s> seconds. While charging, nearby enemies are knocked back and take <s val="StandardTooltipDetails"><d ref="Effect,JudgementAOEDamage,Amount"/></s> damage.<if validator="HasTyraelJudgmentAngelofJustice"><n/><n/><s val="StandardTooltipUpgrade">[Angel of Justice]</s> <s val="StandardTooltip">Increases the cast range of Judgment by <s val="StandardTooltipDetails">50%</s>, and reduces the cooldown by <s val="StandardTooltipDetails"><d ref="Talent,TyraelMasteryJudgmentAngelofJustice,AbilityModificationArray[0].Modifications[1].Value * (-1)"/></s> seconds.</if> 
Button/Tooltip/TyraelJudgementHeroSelect=<s val="StandardTooltip">Charges toward a target, knocking back enemies in the way. Target is damaged and stunned.</s>
Button/Tooltip/TyraelJudgementTalent=<s val="StandardTooltipHeader">Judgment (R)<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TyraelJudgement,Cost[0].Cooldown.TimeUse"/> seconds<n/><n/></s><s val="StandardTooltipDetails"><s val="StandardTooltip">Charges target, dealing <s val="StandardTooltipDetails"><d ref="Effect,JudgementDamage,Amount"/></s> damage and stunning them for <s val="StandardTooltipDetails"><d ref="Behavior,JudgementStun,Duration[0]"/></s> seconds. While charging, nearby enemies are knocked back and take <s val="StandardTooltipDetails"><d ref="Effect,JudgementAOEDamage,Amount"/></s> damage.
Button/Tooltip/TyraelJudgementTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Judgment (R)</s><n/><s val="TalentChoiceDescriptionLabel">Charges and stuns an enemy
Button/Tooltip/TyraelJudgmentAngelofJusticeTalent=<s val="StandardTooltipHeader">Angel of Justice (R)</s><n/><s val="StandardTooltip"><n/>Increases the cast range of Judgment by <s val="StandardTooltipDetails">50%</s>, and reduces the cooldown by <s val="StandardTooltipDetails"><d ref="Talent,TyraelMasteryJudgmentAngelofJustice,AbilityModificationArray[0].Modifications[1].Value * (-1)"/></s> seconds.
Button/Tooltip/TyraelJudgmentAngelofJusticeTalentSimple=<s val="TalentChoiceNameLabel">Angel of Justice (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increases range, reduces cooldown
Button/Tooltip/TyraelRetributionTalentSimple=<s val="TalentChoiceNameLabel">Retribution (E)</s><n/><s val="TalentChoiceDescriptionLabel">Reduced cooldown per hit
Button/Tooltip/TyraelRighteousness=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TyraelRighteousness,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Shields Tyrael against <s val="StandardTooltipDetails"><d ref="Behavior,Righteousness,DamageResponse[0].ModifyLimit[0]"/></s> damage and nearby allies against <s val="StandardTooltipDetails"><d ref="Behavior,TyraelRighteousnessAllyShield,DamageResponse[0].ModifyLimit[0]"/></s> damage for <s val="StandardTooltipDetails"><d ref="Behavior,Righteousness,Duration[0]"/></s> seconds.<if validator="HasTyraelRegenerationRighteousness"><n/><n/><s val="StandardTooltipUpgrade">[Regeneration]</s> <s val="StandardTooltip">Enemies that attack Tyrael while shielded grant him regeneration, gaining <s val="StandardTooltipDetails"><d ref="Effect,RighteousnessRegenerationCreateHealer,RechargeVitalRate * Behavior,TyraelRighteousnessRegeneration,Duration"/></s> health over <s val="StandardTooltipDetails"><d ref="Behavior,TyraelRighteousnessRegeneration,Duration"/></s> seconds.</if><if validator="HasTyraelImposingWillRighteousness"><n/><n/><s val="StandardTooltipUpgrade">[Imposing Will]</s> <s val="StandardTooltip">Enemies that attack Tyrael while shielded have their Attack Speed slowed by <s val="StandardTooltipDetails"><d ref="(Behavior,ImposingWill,Modification.AdditiveAttackSpeedFactor * 100) + 100"/>%</s> and Move Speed slowed by <s val="StandardTooltipDetails"><d ref="(Behavior,ImposingWill,Modification.AdditiveMoveSpeedFactor * 100) + 100"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,ImposingWill,Duration"/></s> seconds.</if><if validator="HasTyraelZealotryRighteousness"><n/><n/><s val="StandardTooltipUpgrade">[Zealotry]</s> <s val="StandardTooltip">Increases shield duration by <s val="StandardTooltipDetails">100%</s>.</if></if><if validator="HasTyraelRighteousnessReciprocate"><n/><n/><s val="StandardTooltipUpgrade">[Reciprocate]</s> <s val="StandardTooltip">When the Shield expires, it explodes for <s val="StandardTooltipDetails"><d ref="Effect,RighteousnessExpirationDamage,Amount"/></s> damage to nearby enemies.</if><if validator="TyraelHasSalvation"><n/><n/><s val="StandardTooltipUpgrade">[Salvation]</s> <s val="StandardTooltip">Tyrael's shield is <s val="StandardTooltipDetails">25%</s> stronger for each allied hero that also gets the shield</if>
Button/Tooltip/TyraelRighteousnessHeroSelect=<s val="StandardTooltip">Gain a temporary Shield.</s>
Button/Tooltip/TyraelRighteousnessImposingWillTalent=<s val="StandardTooltipHeader">Imposing Will (W)</s><n/><s val="StandardTooltip"><n/>Enemies that attack Tyrael while shielded have their Attack Speed slowed by <s val="StandardTooltipDetails"><d ref="(Behavior,ImposingWill,Modification.AdditiveAttackSpeedFactor * 100) + 100"/>%</s> and Move Speed slowed by <s val="StandardTooltipDetails"><d ref="(Behavior,ImposingWill,Modification.AdditiveMoveSpeedFactor * 100) + 100"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,ImposingWill,Duration"/></s> seconds.
Button/Tooltip/TyraelRighteousnessImposingWillTalentSimple=<s val="TalentChoiceNameLabel">Imposing Will (W)</s><n/><s val="TalentChoiceDescriptionLabel">Slows enemy attacks and move speed
Button/Tooltip/TyraelRighteousnessReciprocateTalent=<s val="StandardTooltipHeader">Reciprocate (W)</s><n/><s val="StandardTooltip"><n/>When the Shield expires, it explodes for <s val="StandardTooltipDetails"><d ref="Effect,RighteousnessExpirationDamage,Amount"/></s> damage to nearby enemies.
Button/Tooltip/TyraelRighteousnessReciprocateTalentSimple=<s val="TalentChoiceNameLabel">Reciprocate (W)</s><n/><s val="TalentChoiceDescriptionLabel">Shield explodes on breaking
Button/Tooltip/TyraelRighteousnessZealotryTalent=<s val="StandardTooltipHeader">Zealotry (W)</s><n/><s val="StandardTooltip"><n/>Increases duration by <s val="StandardTooltipDetails">100%</s>.
Button/Tooltip/TyraelRighteousnessZealotryTalentSimple=<s val="TalentChoiceNameLabel">Zealotry (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increases shield duration</s>
Button/Tooltip/TyraelSanctificationHolyArenaTalent=<s val="StandardTooltipHeader">Holy Arena (R)</s><n/><s val="StandardTooltip"><n/>Increases duration of Sanctification by <s val="StandardTooltipDetails"><d ref="Talent,TyraelMasterySanctificationHolyArena,AbilityModificationArray[0].Modifications[0].Value"/></s> second and increases the damage of protected allies and their summoned units by <s val="StandardTooltipDetails"><d ref="Behavior,SanctificationHolyArenaMastery,Modification.DamageDealtFraction[Ranged]* 100"/>%</s>.
Button/Tooltip/TyraelSanctificationHolyArenaTalentSimple=<s val="TalentChoiceNameLabel">Holy Arena (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increases duration, adds damage bonus
Button/Tooltip/TyraelSanctificationTalent=<s val="StandardTooltipHeader">Sanctification (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TyraelSanctificationUpdated,Cost[0].Cooldown.TimeUse"/> seconds<n/><n/><s val="StandardTooltip">While channeling, Tyrael makes all nearby allied Heroes invulnerable and unstoppable. Lasts <s val="StandardTooltipDetails"><d ref="Behavior,SanctificationCaster,Duration"/></s> seconds.<n/><n/><c val="ffff8a">Does not affect Tyrael.</c>
Button/Tooltip/TyraelSanctificationTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Sanctification (R)</s><n/><s val="TalentChoiceDescriptionLabel">Makes your team invulnerable
Button/Tooltip/TyraelSmite=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TyraelSmite,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Tyrael rakes target area for <s val="StandardTooltipDetails"><d ref="Effect,TyraelSmiteDamage,Amount"/></s> damage. Allies moving through the targeted area gain <s val="StandardTooltipDetails"><d ref="100*Behavior,TyraelSmiteConcecratedGroundTarget,Modification.UnifiedMoveSpeedFactor" precision="2"/>%</s> increased movement speed for <s val="StandardTooltipDetails"><d ref="Behavior,TyraelSmiteConcecratedGroundTarget,Duration[0]"/></s> seconds.<if validator="TyraelHasPurgeEvil"><n/><n/><s val="StandardTooltipUpgrade">[Purge Evil]</s> <s val="StandardTooltip">Deals <s val="StandardTooltipDetails">50%</s> more damage to Heroes</if><if validator="TyraelHasRetribution"><n/><n/><s val="StandardTooltipUpgrade">[Retribution]</s> <s val="StandardTooltip">Cooldown is lowered by <s val="StandardTooltipDetails"><d ref="-1*Effect,SmiteRetributionMasteryModifyCooldowns,Cost[0].CooldownTimeUse"precision="1"/></s> seconds for each target struck</if></s><if validator="HasTyraelSmiteCastAside"><n/><n/><s val="StandardTooltipUpgrade">[Cast Aside]</s> <s val="StandardTooltip">Damaged enemies are pushed outside the target area.</if><if validator="TyraelHasAngelicMight"><n/><n/><s val="StandardTooltipUpgrade">[Angelic Might]</s> <s val="StandardTooltip">Gain <s val="StandardTooltipDetails"><d ref="100*Behavior,AngelicMightBuff,Modification.DamageDealtFraction[Ranged]"/>%</s> increased damage on your next basic attack for each target struck.</if>
Button/Tooltip/TyraelSmiteAngelicMightTalent=<s val="StandardTooltipHeader">Angelic Might (E)</s><n/><s val="StandardTooltip"><n/>Each target hit by Smite increases the damage of Tyrael's next Basic Attack by <s val="StandardTooltipDetails"><d ref="100*Behavior,AngelicMightBuff,Modification.DamageDealtFraction[Ranged]"/>%</s>, stacking up to <s val="StandardTooltipDetails"><d ref="Behavior,AngelicMightBuff,MaxStackCount"/></s> times.
Button/Tooltip/TyraelSmiteAngelicMightTalentSimple=<s val="TalentChoiceNameLabel">Angelic Might (E)</s><n/><s val="TalentChoiceDescriptionLabel">Increased Basic Attack damage
Button/Tooltip/TyraelSmiteCastAsideTalent=<s val="StandardTooltipHeader">Cast Aside (E)</s><n/><s val="StandardTooltip"><n/>Damaged enemies are pushed outside the target area.
Button/Tooltip/TyraelSmiteCastAsideTalentSimple=<s val="TalentChoiceNameLabel">Cast Aside (E)</s><n/><s val="TalentChoiceDescriptionLabel">Displaces enemies
Button/Tooltip/TyraelSmiteConsecratedGroundTalent=<s val="StandardTooltipHeader">Consecrated Ground (W)</s><n/><s val="StandardTooltip"><n/>Allies moving through the targeted area gain <s val="StandardTooltipDetails"><d ref="100*Behavior,TyraelSmiteConcecratedGroundTarget,Modification.UnifiedMoveSpeedFactor" precision="2"/>%</s> increased movement speed for <s val="StandardTooltipDetails"><d ref="Behavior,TyraelSmiteConcecratedGroundTarget,Duration[0]"/></s> seconds
Button/Tooltip/TyraelSmiteConsecratedGroundTalentSimple=<s val="TalentChoiceNameLabel">Consecrated Ground (W)</s><n/><s val="TalentChoiceDescriptionLabel">Grants allies increased move speed
Button/Tooltip/TyraelSmiteHeroSelect=<s val="StandardTooltip">Tyrael makes all nearby allied heroes invulnerable. Lasts <d ref="Behavior,SanctificationCaster,Duration"/> seconds.
Button/Tooltip/TyraelSmitePurgeEvilTalent=<s val="StandardTooltipHeader">Purge Evil (E)</s><n/><s val="StandardTooltip"><n/>Smite deals <s val="StandardTooltipDetails"><d ref="100*Talent,TyraelMasteryPurgeEvil,AbilityModificationArray[0].Modifications[0].Value"/>%</s> more damage to heroic targets.
Button/Tooltip/TyraelSmitePurgeEvilTalentSimple=<s val="TalentChoiceNameLabel">Purge Evil (E)</s><n/><s val="TalentChoiceDescriptionLabel">Increased damage to heroes
Button/Tooltip/TyraelSmiteRetributionTalent=<s val="StandardTooltipHeader">Retribution (E)</s><n/><s val="StandardTooltip"><n/>Each target hit by Smite reduces its cooldown by <s val="StandardTooltipDetails"><d ref="-1*Effect,SmiteRetributionMasteryModifyCooldowns,Cost[0].CooldownTimeUse"precision="1"/></s> seconds.
Button/Tooltip/TyrandeHuntersMark=<s val="StandardTooltipDetails">Combat Trait<n/>Cooldown: <d ref="Abil,TyrandeHuntersMark,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Marks a target enemy, increasing all damage taken by <s val="StandardTooltipDetails"><d ref="100*Behavior,Marked25,Modification.DamageTakenFraction[Spell]"/>%</s> and revealing them for <s val="StandardTooltipDetails"><d ref="Behavior,TyrandeHuntersMark,Duration"/></s> seconds.<if validator="HasTyrandeTrueshotAura"><n/><n/><s val="StandardTooltipUpgrade">[Trueshot Aura]</s> <s val="StandardTooltip">Grants <s val="StandardTooltipDetails">+<d ref="100*Behavior,TrueshotBowAura,Modification.DamageDealtFraction[Ranged]"/>%</s> Attack Damage and Attack Speed as an aura to nearby allies.</if>
Button/Tooltip/TyrandeHuntersMarkHeroSelect=<s val="StandardTooltip">Reveals and increases damage taken by marked target.</s>
Button/Tooltip/TyrandeLightofElune=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TyrandeLightofElune,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Heals an ally for <s val="StandardTooltipDetails"><d ref="Effect,LightofEluneHealTarget,RechargeVitalRate"/></s>, automatically healing Tyrande for <s val="StandardTooltipDetails"><d ref="Effect,LightofEluneHealSelf,RechargeVitalRate"/></s>.<if validator="HasTyrandeLightofEluneQuickeningBlessing"><n/><n/><s val="StandardTooltipUpgrade">[Quickening Blessing]</s> <s val="StandardTooltip">Also increases the target's movement speed by <s val="StandardTooltipDetails"><d ref="Behavior,LightofEluneRelicMoveSpeedBuff,Modification.UnifiedMoveSpeedFactor*100"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,LightofEluneRelicMoveSpeedBuff,Duration"/></s> seconds.</s></if><if validator="HasTyrandeLightofEluneShroud"><n/><n/><s val="StandardTooltipUpgrade">[Shroud]</s> <s val="StandardTooltip">Also cloaks target for <s val="StandardTooltipDetails"><d ref="Behavior,LightofEluneRelicBuff,Duration"/></s> seconds.</s></if><if validator="HasTyrandeLightofEluneOverflowingLight"><n/><n/><s val="StandardTooltipUpgrade">[Overflowing Light]</s> <s val="StandardTooltip">When Tyrande is above <s val="StandardTooltipDetails">90%</s> health, the targeted heal is increased by <s val="StandardTooltipDetails">40%</s>.</if>
Button/Tooltip/TyrandeLightofEluneElunesChaseTalent=<s val="StandardTooltipHeader">Elune's Chase (Q)</s><s val="StandardTooltip"><n/><n/>Also increases the target's movement speed by <s val="StandardTooltipDetails"><d ref="Behavior,LightofEluneRelicMoveSpeedBuff,Modification.UnifiedMoveSpeedFactor*100"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,LightofEluneRelicMoveSpeedBuff,Duration"/></s> seconds.
Button/Tooltip/TyrandeLightofEluneElunesChaseTalentSimple=<s val="TalentChoiceNameLabel">Elune's Chase (Q)</s><s val="TalentChoiceDescriptionLabel"><n/>Increases target's movement speed
Button/Tooltip/TyrandeLightofEluneHeroSelect=<s val="StandardTooltip">Heal an allied Hero and self.</s>
Button/Tooltip/TyrandeLightofEluneOverflowingLightTalent=<s val="StandardTooltipHeader">Overflowing Light (Q)</s><s val="StandardTooltip"><n/><n/>When Tyrande is above <s val="StandardTooltipDetails">90%</s> health, the targeted heal is increased by <s val="StandardTooltipDetails">40%</s>.
Button/Tooltip/TyrandeLightofEluneOverflowingLightTalentSimple=<s val="TalentChoiceNameLabel">Overflowing Light (Q)</s><s val="TalentChoiceDescriptionLabel"><n/>Increases healing at high health
Button/Tooltip/TyrandeLightofEluneQuickeningBlessingTalent=<s val="StandardTooltipHeader">Quickening Blessing (Q)</s><s val="StandardTooltip"><n/><n/>Also increases the target's movement speed by <s val="StandardTooltipDetails"><d ref="Behavior,LightofEluneRelicMoveSpeedBuff,Modification.UnifiedMoveSpeedFactor*100"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,LightofEluneRelicMoveSpeedBuff,Duration"/></s> seconds.
Button/Tooltip/TyrandeLightofEluneQuickeningBlessingTalentSimple=<s val="TalentChoiceNameLabel">Quickening Blessing (Q)</s><s val="TalentChoiceDescriptionLabel"><n/>Increases target's movement speed
Button/Tooltip/TyrandeLightofEluneShroudTalent=<s val="StandardTooltipHeader">Shroud (Q)</s><s val="StandardTooltip"><n/><n/>Also cloaks target for <s val="StandardTooltipDetails"><d ref="Behavior,LightofEluneRelicBuff,Duration"/></s> seconds.
Button/Tooltip/TyrandeLightofEluneShroudTalentSimple=<s val="TalentChoiceNameLabel">Shroud (Q)</s><s val="TalentChoiceDescriptionLabel"><n/>Cloaks target
Button/Tooltip/TyrandeLunarFlare=<s val="StandardTooltipDetails">Area of Effect<n/>Cooldown: <d ref="Abil,TyrandeLunarFlare,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">After a short delay, deals <s val="StandardTooltipDetails"><d ref="Effect,LunarFlareDamage,Amount + (Effect,LunarFlareDamage,Amount * Effect,LunarFlareDamage,AttributeFactor[Heroic])"/></s> damage and stuns enemies in the target area for <s val="StandardTooltipDetails"><d ref="Behavior,LunarFlareStun,Duration"precision="2"/> </s>seconds.<if validator="HasTyrandeLunarFlareLunarBlaze"><n/><n/><s val="StandardTooltipUpgrade">[Lunar Blaze]</s> <s val="StandardTooltip">Increases the cast range by <s val="StandardTooltipDetails">50%</s> and impact area by <s val="StandardTooltipDetails">33%</s>.</if><if validator="HasTyrandeLunarFlareShootingStar"><n/><n/><s val="StandardTooltipUpgrade">[Shooting Star]</s> <s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Talent,TyrandeMasteryLunarFlareShootingStar,AbilityModificationArray[0].Modifications[0].Value* 100"/>%</s> more damage and refunds <s val="StandardTooltipDetails"><d ref="Effect,LunarFlareShootingStarModifyUnit,Cost[0].Fraction.Vital[2] * (-Abil,TyrandeLunarFlare,Cost[0].Vital[2])"/></s> Mana for each enemy it hits, up to <s val="StandardTooltipDetails"><d ref="Effect,LunarFlareShootingStarModifyUnit,Cost[0].Fraction.Vital[2] * (-Abil,TyrandeLunarFlare,Cost[0].Vital[2]) * Behavior,LunarFlareShootingStarCounter,MaxStackCount"/></s> Mana.</if>
Button/Tooltip/TyrandeLunarFlareHeroSelect=<s val="StandardTooltip">Stun and damage enemies in an area.</s>
Button/Tooltip/TyrandeLunarFlareLunarBlazeTalent=<s val="StandardTooltipHeader">Lunar Blaze (E)</s><s val="StandardTooltip"><n/><n/>Increases the cast range by <s val="StandardTooltipDetails">50%</s> and the impact radius by <s val="StandardTooltipDetails">33%</s>.
Button/Tooltip/TyrandeLunarFlareLunarBlazeTalentSimple=<s val="TalentChoiceNameLabel">Lunar Blaze (E)</s><s val="TalentChoiceDescriptionLabel"><n/>Increases the cast range and area radius
Button/Tooltip/TyrandeLunarFlareShootingStarTalent=<s val="StandardTooltipHeader">Shooting Star (E)</s><s val="StandardTooltip"><n/><n/>Lunar Flare deals <s val="StandardTooltipDetails"><d ref="Talent,TyrandeMasteryLunarFlareShootingStar,AbilityModificationArray[0].Modifications[0].Value* 100"/>%</s> more damage and refunds <s val="StandardTooltipDetails"><d ref="Effect,LunarFlareShootingStarModifyUnit,Cost[0].Fraction.Vital[2] * (-Abil,TyrandeLunarFlare,Cost[0].Vital[2])"/></s> mana for each enemy it hits, up to <s val="StandardTooltipDetails"><d ref="Effect,LunarFlareShootingStarModifyUnit,Cost[0].Fraction.Vital[2] * (-Abil,TyrandeLunarFlare,Cost[0].Vital[2]) * Behavior,LunarFlareShootingStarCounter,MaxStackCount"/></s> mana.
Button/Tooltip/TyrandeLunarFlareShootingStarTalentSimple=<s val="TalentChoiceNameLabel">Shooting Star (E)</s><s val="TalentChoiceDescriptionLabel"><n/>Deals extra damage and refunds mana on hit
Button/Tooltip/TyrandeSearingArrows=<s val="StandardTooltipHeader">Searing Arrows</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TyrandeSearingArrows,Cost[0].Cooldown.TimeUse"/> seconds</n></n><s val="StandardTooltipDetails">Activate: <s val="StandardTooltip">Deal <s val="StandardTooltipDetails"><d ref="100*Behavior,TyrandeSearingArrows,Modification.DamageDealtFraction[Ranged]"/>%</s> additional damage with Basic Attacks for <s val="StandardTooltipDetails"><d ref="Behavior,TyrandeSearingArrows,Duration"/></s> seconds.  Bonus damage costs <s val="StandardTooltipDetails"><d ref="Behavior,TyrandeSearingArrows,DamageResponse.Cost.Vital[Energy]"/></s> Mana per attack.
Button/Tooltip/TyrandeSearingArrows2=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TyraelRighteousness,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Tyrael shields himself for <s val="StandardTooltipDetails"><d ref="Behavior,Righteousness,DamageResponse[0].ModifyLimit[0]"/> </s>over <s val="StandardTooltipDetails"><d ref="Behavior,Righteousness,Duration[0]"/></s> seconds.
Button/Tooltip/TyrandeSearingArrowsTalent=<s val="StandardTooltipHeader">Searing Arrows</s><n/><s val="StandardTooltip"><n/>Activate to increase Basic Attack damage by <s val="StandardTooltipDetails"><d ref="100*Behavior,TyrandeSearingArrows,Modification.DamageDealtFraction[Ranged]"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,TyrandeSearingArrows,Duration"/></s> seconds.  Attacks cost <s val="StandardTooltipDetails"><d ref="Behavior,TyrandeSearingArrows,DamageResponse.Cost.Vital[Energy]"/></s> Mana per hit.
Button/Tooltip/TyrandeSearingArrowsTalentSimple=<s val="TalentChoiceNameLabel">Searing Arrows</s><n/><s val="TalentChoiceDescriptionLabel">Activate to increase Basic Attack damage at the cost of mana
Button/Tooltip/TyrandeSentinel=<s val="StandardTooltipDetails">Skillshot<n/>Cooldown: <d ref="Abil,TyrandeSentinelShot,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Travels across the battleground revealing its path. Deals <s val="StandardTooltipDetails"><d ref="Effect,SentinelShotDamage,Amount"/> </s>damage to <if validator="DoesNotHaveTyrandeSentinelPierce">the first enemy Hero hit</if><if validator="HasTyrandeSentinelPierce">enemy Heroes hit</if> and reveals them for <s val="StandardTooltipDetails"><d ref="Effect,SentinelShotRevealerPersistent,ExpireDelay" precision="1"/> </s>seconds.<if validator="HasTyrandeSentinelPierce"><n/><n/><s val="StandardTooltipUpgrade">[Pierce]</s> <s val="StandardTooltip">Sentinel no longer stops at the first hero hit, affecting all enemy heroes it passes through.</s></if><if validator="HasTyrandeSentinelEmpower"><n/><n/><s val="StandardTooltipUpgrade">[Empower]</s> <s val="StandardTooltip">Upon impact, Tyrande's ability cooldowns are reduced by <s val="StandardTooltipDetails"><d ref="Behavior,TyrandeSentinelShotEmpower,Duration / Behavior,TyrandeSentinelShotEmpower,Period * (-Effect,SentinelShotEmpowerModifyUnit,Cost[0].CooldownTimeUse)"/></s> seconds over <s val="StandardTooltipDetails"><d ref="Behavior,TyrandeSentinelShotEmpower,Duration"/></s> seconds.</s></if><if validator="HasTyrandeSentinelRanger"><n/><n/><s val="StandardTooltipUpgrade">[Ranger]</s> <s val="StandardTooltip">Increases width by <s val="StandardTooltipDetails">100%</s>. Increases damage dealt based on distance traveled, up to a maximum of <s val="StandardTooltipDetails">+200%</s> damage.</s></if>
Button/Tooltip/TyrandeSentinelEmpowerTalent=<s val="StandardTooltipHeader">Empower (W)</s><s val="StandardTooltip"><n/><n/>Upon impact, Tyrande's ability cooldowns are reduced by <s val="StandardTooltipDetails"><d ref="Behavior,TyrandeSentinelShotEmpower,Duration / Behavior,TyrandeSentinelShotEmpower,Period * (-Effect,SentinelShotEmpowerModifyUnit,Cost[0].CooldownTimeUse)"/></s> seconds over <s val="StandardTooltipDetails"><d ref="Behavior,TyrandeSentinelShotEmpower,Duration"/></s> seconds.
Button/Tooltip/TyrandeSentinelEmpowerTalentSimple=<s val="TalentChoiceNameLabel">Empower (W)</s><s val="TalentChoiceDescriptionLabel"><n/>Reduces cooldowns on hit
Button/Tooltip/TyrandeSentinelHeroSelect=<s val="StandardTooltip">Send an owl across the battleground that provides vision. Reveals and damages enemy Heroes it hits.</s>
Button/Tooltip/TyrandeSentinelPierceTalent=<s val="StandardTooltipHeader">Pierce (W)</s><s val="StandardTooltip"><n/><n/>Sentinel no longer ends on the first hero hit, affecting all enemy heroes it passes through.
Button/Tooltip/TyrandeSentinelPierceTalentSimple=<s val="TalentChoiceNameLabel">Pierce (W)</s><s val="TalentChoiceDescriptionLabel"><n/>Sentinel hits multiple targets
Button/Tooltip/TyrandeSentinelRangerTalent=<s val="StandardTooltipHeader">Ranger (W)</s><s val="StandardTooltip"><n/><n/>Increases width by <s val="StandardTooltipDetails">100%</s>. Increases damage dealt based on distance traveled, up to a maximum of <s val="StandardTooltipDetails">+200%</s> damage.</s>
Button/Tooltip/TyrandeSentinelRangerTalentSimple=<s val="TalentChoiceNameLabel">Ranger (W)</s><s val="TalentChoiceDescriptionLabel"><n/>Increases width and damage
Button/Tooltip/TyrandeShadowstalk=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TyrandeShadowstalk,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Cloaks Tyrande and all allied Heroes on the map for <s val="StandardTooltipDetails"><d ref="Behavior,ShadowstalkCloak,Duration"/></s> seconds, and grants them a <s val="StandardTooltipDetails">30%</s> move speed bonus for <s val="StandardTooltipDetails"><d ref="Behavior,TyrandeShadowstalkMovement,Duration"/></s> seconds.<if validator="HasTyrandeShadowstalkHuntersPrey"><n/><n/><s val="StandardTooltipUpgrade">[Hunter's Prey]</s> <s val="StandardTooltip">Increases the cloak and move speed duration of Shadowstalk.</if>
Button/Tooltip/TyrandeShadowstalkHeroSelect=<s val="StandardTooltip">All allied Heroes are cloaked for a short time.
Button/Tooltip/TyrandeShadowstalkHuntersPreyTalent=<s val="StandardTooltipHeader">Hunter's Prey (R)</s><n/><s val="StandardTooltip"><n/>Increases the cloak duration of Shadowstalk by <s val="StandardTooltipDetails"><d ref="Talent,TyrandeMasteryShadowstalkHuntersPrey,AbilityModificationArray[0].Modifications[0].Value"/></s> seconds, and the duration of the move speed bonus by <s val="StandardTooltipDetails"><d ref="Talent,TyrandeMasteryShadowstalkHuntersPrey,AbilityModificationArray[0].Modifications[1].Value"/></s> seconds.
Button/Tooltip/TyrandeShadowstalkHuntersPreyTalentSimple=<s val="TalentChoiceNameLabel">Hunter's Prey (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increases the cloak and Move Speed duration of Shadowstalk
Button/Tooltip/TyrandeShadowstalkTalent=<s val="StandardTooltipHeader">Shadowstalk (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TyrandeShadowstalk,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Cloaks Tyrande and all allied Heroes on the map for <s val="StandardTooltipDetails"><d ref="Behavior,ShadowstalkCloak,Duration[0]"/></s> seconds, and grants them a <s val="StandardTooltipDetails">30%</s> move speed bonus for <s val="StandardTooltipDetails"><d ref="Behavior,TyrandeShadowstalkMovement,Duration"/></s> seconds.
Button/Tooltip/TyrandeShadowstalkTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Shadowstalk (R)</s><n/><s val="TalentChoiceDescriptionLabel">Cloaks all allied Heroes
Button/Tooltip/TyrandeStarfall=<s val="StandardTooltipDetails">Heroic Ability<n/>Cooldown: <d ref="Abil,TyrandeStarfall,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n>Duration: <d ref="Effect,StarfallCreatePersistent,PeriodicPeriodArray[0] * Effect,StarfallCreatePersistent,PeriodCount"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,StarfallDamage,Amount + (Effect,StarfallDamage,Amount * Effect,StarfallDamage,AttributeFactor[Heroic])"/></s> damage per second to all enemies in a target area. Slows enemies by <s val="StandardTooltipDetails"><d ref="-Behavior,StarfallSlow,Modification[0].UnifiedMoveSpeedFactor[0] * 100" precision="1"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,StarfallSlow,Duration[0]"/></s> seconds.<if validator="HasTyrandeStarfallCelestialWrath"><n/><n/><s val="StandardTooltipUpgrade">[Celestial Wrath]</s> Starfall can now be cast globally, but it still requires vision of the area to cast it.  Damage is increased by <s val="StandardTooltipDetails"><d ref="Talent,TyrandeMasteryStarfallCelestialWrath,AbilityModificationArray[0].Modifications[1].Value* 100"/>%</s>.</if>
Button/Tooltip/TyrandeStarfallCelestialWrathTalent=<s val="StandardTooltipHeader">Celestial Wrath (R)</s><n/><s val="StandardTooltip"><n/>Starfall can now be cast globally, but it still requires vision of the area to cast it.  Damage is increased by <s val="StandardTooltipDetails"><d ref="Talent,TyrandeMasteryStarfallCelestialWrath,AbilityModificationArray[0].Modifications[1].Value* 100"/>%</s>.
Button/Tooltip/TyrandeStarfallCelestialWrathTalentSimple=<s val="TalentChoiceNameLabel">Celestial Wrath (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increases the range and damage of Starfall
Button/Tooltip/TyrandeStarfallHeroSelect=<s val="StandardTooltip">Tyrande calls down vollies of energy at a location to damage and slow enemies. 
Button/Tooltip/TyrandeStarfallTalent=<s val="StandardTooltipHeader">Starfall (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,TyrandeStarfall,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</n>Duration: <d ref="Effect,StarfallCreatePersistent,PeriodCount*Effect,StarfallCreatePersistent,PeriodicPeriodArray[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,StarfallDamage,Amount[0]"/></s> damage per second to all enemies in a target area. Slows enemies by <s val="StandardTooltipDetails"><d ref="-Behavior,StarfallSlow,Modification[0].UnifiedMoveSpeedFactor[0] * 100" precision="1"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,StarfallSlow,Duration[0]"/></s> seconds.
Button/Tooltip/TyrandeStarfallTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Starfall (R)</s><n/><s val="TalentChoiceDescriptionLabel">Damages and slows enemies
Button/Tooltip/TyrandeTrueshotBow=<s val="StandardTooltipHeader">Trueshot Aura</s><s val="StandardTooltip"><n/>+ 5 Truthiness<n/>Grants +<d ref="100*Behavior,TrueshotBowAura,Modification.DamageDealtFraction[Ranged]"/>% attack damage and attack speed as an aura.
Button/Tooltip/TyrandeTrueshotBowTalent=<s val="StandardTooltipHeader">Trueshot Aura</s><n/><s val="StandardTooltip"><n/>Grants <s val="StandardTooltipDetails">+<d ref="100*Behavior,TrueshotBowAura,Modification.DamageDealtFraction[Ranged]"/>%</s> Attack Damage and Attack Speed as an aura to nearby allies.
Button/Tooltip/TyrandeTrueshotBowTalentSimple=<s val="TalentChoiceNameLabel">Trueshot Aura</s><s val="TalentChoiceDescriptionLabel"><n/>Attack Damage and Attack Speed aura
Button/Tooltip/UnknownButton=<s val="StandardTooltipHeader">Anti-Gravity</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,KaelthasArcaneTorrent,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/>Nearby enemy Heroes are silenced for x seconds. Kael'thas gains x mana per Hero silenced, and the cooldowns of his basic abilities are reset.
Button/Tooltip/UnpackTrebuchet=Unpack the Trebuchet to root it in place and gain a long range attack.
Button/Tooltip/UnselectedUltimateAbility=<s val="Tooltip_Ability_Name">Heroic Abilities are availible at the trainer at level 8.</s> <s val="StandardTooltip">
Button/Tooltip/UnsummonMount=<n/>Dismounts your Hero.
Button/Tooltip/UnsummonMountCustom=<n/>Dismounts your Hero.
Button/Tooltip/UtherBlessedChampionTalent=<s val="StandardTooltipHeader">Blessed Champion</s><n/><s val="StandardTooltip"><n/>Basic Attacks heal nearby allies for <s val="StandardTooltipDetails">25%</s> of the damage dealt.
Button/Tooltip/UtherBlessedChampionTalentSimple=<s val="TalentChoiceNameLabel">Blessed Champions</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks heal allies</s>
Button/Tooltip/UtherDivineShield=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,UtherDivineIntervention,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Makes the target ally invulnerable and increases their movement speed by <s val="StandardTooltipDetails"><d ref="Behavior,DivineIntervention,Modification.UnifiedMoveSpeedFactor *100"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,DivineIntervention,Duration" precision="2"/></s> seconds.<if validator="HasUtherBulwarkOfLight"><n/><n/><s val="StandardTooltipUpgrade">[Bulwark of Light]</s> <s val="StandardTooltip">Duration increased by <s val="StandardTooltipDetails">1</s> second and heals for <s val="StandardTooltipDetails">10%</s> of max Health each second.</if>
Button/Tooltip/UtherDivineShieldBulwarkOfLightTalent=<s val="StandardTooltipHeader">Bulwark of Light (R)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Divine shield lasts <s val="StandardTooltipDetails"><d ref="Talent,UtherMasteryBulwarkOfLightDivineShield,AbilityModificationArray[0].Modifications[0].Value"/></s> second longer and heals for <s val="StandardTooltipDetails">40%</s> of the target's max health over its duration.
Button/Tooltip/UtherDivineShieldBulwarkOfLightTalentSimple=<s val="TalentChoiceNameLabel">Bulwark of Light (R)</s><n/><s val="TalentChoiceDescriptionLabel">Divine Shield lasts longer and heals the target
Button/Tooltip/UtherDivineShieldHeroSelect=<s val="StandardTooltip">Target becomes invulnerable and moves faster for a short duration.
Button/Tooltip/UtherDivineShieldTalent=<s val="StandardTooltipHeader">Divine Shield (R)<n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,UtherDivineIntervention,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Makes ally invulnerable for <s val="StandardTooltipDetails"><d ref="Behavior,DivineIntervention,Duration" precision="2"/></s> seconds. Increases movement speed by <s val="StandardTooltipDetails"><d ref="Behavior,DivineIntervention,Modification.UnifiedMoveSpeedFactor *100"/>%</s>.
Button/Tooltip/UtherDivineShieldTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Divine Shield (R)</s><n/><s val="TalentChoiceDescriptionLabel">Makes a target invulnerable<n/>
Button/Tooltip/UtherDivineStorm=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,UtherDivineStorm,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,DivineStormStunDamage,Amount[0]"/></s> damage and stuns nearby enemies for <s val="StandardTooltipDetails"><d ref="Behavior,DivineStormStun,Duration" precision="2"/></s> seconds.<if validator="HasUtherDivineHurricane"><n/><n/><s val="StandardTooltipUpgrade">[Divine Hurricane]</s> <s val="StandardTooltip">Range doubled and cooldown reduced.</if>
Button/Tooltip/UtherDivineStormDivineHurricaneSimple=<s val="TalentChoiceNameLabel">Divine Hurricane (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increases Divine Storm's range and reduces cooldown
Button/Tooltip/UtherDivineStormDivineHurricaneTalent=<s val="StandardTooltipHeader">Divine Hurricane (R)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Divine Storm's range is increased by <s val="StandardTooltipDetails">100%</s> and it's cooldown is reduced by <s val="StandardTooltipDetails">20</s> seconds.
Button/Tooltip/UtherDivineStormHeroSelect=<s val="StandardTooltip">Deals area damage and stuns enemies.</s>
Button/Tooltip/UtherDivineStormTalent=<s val="StandardTooltipHeader">Divine Storm (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,UtherDivineStorm,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,DivineStormStunDamage,Amount[0]"/></s> damage and stuns nearby enemies for <s val="StandardTooltipDetails"><d ref="Behavior,DivineStormStun,Duration" precision="2"/></s> seconds.
Button/Tooltip/UtherDivineStormTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Divine Storm (R)</s><n/><s val="TalentChoiceDescriptionLabel">Stuns and damages nearby enemies<n/>
Button/Tooltip/UtherEternalDevotion=<s val="StandardTooltipDetails">Combat Trait</s><n/><n/><s val="StandardTooltip">When killed, Uther becomes an invincible spirit for up to <s val="StandardTooltipDetails"><d ref="Behavior,SpiritOfRedemptionSpiritFormBuff,Duration"/></s> seconds, reducing his death timer by the same amount. As a spirit, Uther's Abilities and Basic Attacks do <s val="StandardTooltipDetails"><if validator="HasUtherHolyDevotion">100%</if><if validator="DoesNotHaveUtherHolyDevotion">50%</if></s> healing and damage.<if validator="HasUtherSpiritOfWrath">  If Uther gets an enemy hero takedown while a spirit, <s val="StandardTooltipDetails">5</s> seconds is substracted from his upcoming rez time.</if><if validator="HasUtherSpiritOfWrath"><n/><n/><s val="StandardTooltipUpgrade">[Spirit of Wrath]</s> <s val="StandardTooltip">Reduced death timer on takedowns.</if><if validator="HasUtherHolyDevotion"><n/><n/><s val="StandardTooltipUpgrade">[Holy Devotion]</s> <s val="StandardTooltip"><s val="StandardTooltipDetails">100%</s> effectiveness while in spirit form.</if>
Button/Tooltip/UtherEternalDevotionHeroSelect=<s val="StandardTooltip">When killed, Uther's spirit remains temporarily on the battleground.</s>
Button/Tooltip/UtherEternalDevotionSpiritofWrathTalent=<s val="StandardTooltipHeader">Spirit of Wrath (Trait)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Enemy takedowns while in Spirit Form reduce your respawn timer by <s val="StandardTooltipDetails">5</s> seconds.
Button/Tooltip/UtherEternalDevotionSpiritofWrathTalentSimple=<s val="TalentChoiceNameLabel">Spirit of Wrath (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Taking down Heroes while in Spirit Form reduces your respawn timer
Button/Tooltip/UtherHammerOfJustice=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,UtherHammerOfJustice,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><if validator="DoesNotHaveUtherRetribution"><d ref="Effect,HammerOfJusticeDamage,Amount"/></if><if validator="HasUtherRetribution"><d ref="Effect,HammerofJusticeRetributionDamage,Amount"/></if></s> damage and stuns the target for <s val="StandardTooltipDetails"><d ref="Behavior,HammerOfJustice,Duration" precision="2"/></s> second.<if validator="HasUtherRetribution"><n/><n/><s val="StandardTooltipUpgrade">[Retribution]</s> <s val="StandardTooltip">Damage increased by <s val="StandardTooltipDetails">40%.</s></if><if validator="UtherHasHammerofJusticeMastery"><n/><n/><s val="StandardTooltipUpgrade">[Fist of Justice]</s> <s val="StandardTooltip">Basic Attacks reduce cooldown by <s val="StandardTooltipDetails">1</s> second.</if><if validator="UtherHasRebuke"><n/><n/><s val="StandardTooltipUpgrade">[Rebuke]</s> <s val="StandardTooltip">Target is knocked back.</if>
Button/Tooltip/UtherHammerOfJusticeHeroSelect=<s val="StandardTooltip">Stun and damage an enemy.
Button/Tooltip/UtherHammerofJusticeFistOfJusticeTalent=<s val="StandardTooltipHeader">Fist of Justice (E)</s><n/><s val="StandardTooltip"><n/>Basic Attacks reduce the cooldown of Hammer of Justice by <s val="StandardTooltipDetails">1</s> second.
Button/Tooltip/UtherHammerofJusticeFistOfJusticeTalentSimple=<s val="TalentChoiceNameLabel">Fist of Justice (E)</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks reduce cooldown</s>
Button/Tooltip/UtherHammerofJusticeRebukeTalent=<s val="StandardTooltipHeader">Rebuke (E)</s><n/><s val="StandardTooltip"><n/>The target is also knocked away from Uther.
Button/Tooltip/UtherHammerofJusticeRebukeTalentSimple=<s val="TalentChoiceNameLabel">Rebuke (E)</s><n/><s val="TalentChoiceDescriptionLabel">Target knocked away</s>
Button/Tooltip/UtherHammerofJusticeRetributionTalent=<s val="StandardTooltipHeader">Retribution (E)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Increases the damage done by Hammer of Justice by <s val="StandardTooltipDetails">40%</s>.
Button/Tooltip/UtherHammerofJusticeRetributionTalentSimple=<s val="TalentChoiceNameLabel">Retribution (E)</s><n/><s val="TalentChoiceDescriptionLabel">Increased Hammer of Justice damage
Button/Tooltip/UtherHammeroftheLightbringerSimple=<s val="TalentChoiceNameLabel">Hammer of the Lightbringer</s><n/><s val="TalentChoiceDescriptionLabel">Basic Attacks restore mana</s>
Button/Tooltip/UtherHammeroftheLightbringerTalent=<s val="StandardTooltipHeader">Hammer of the Lightbringer</s><n/><s val="StandardTooltip"><n/>Basic Attacks also restore <s val="StandardTooltipDetails"><d ref="Effect,HammerOfTheLightbringerModifyUnit,VitalArray[Energy].Change"/></s> mana to Uther.
Button/Tooltip/UtherHolyLight=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,UtherHolyLight,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Heals an allied target for <s val="StandardTooltipDetails"><d ref="Effect,HolyLightCreateHealer,RechargeVitalRate"/></s> health.<if validator="HasUtherReach"><n/><n/><s val="StandardTooltipUpgrade">[Reach]</s> <s val="StandardTooltip">Range increased by <s val="StandardTooltipDetails"><d ref="Talent,UtherMasteryReachHolyLight,AbilityModificationArray[0].Modifications[0].Value"/></s>.</if><if validator="HasUtherProtectTheWeak"><n/><n/><s val="StandardTooltipUpgrade">[Protect The Weak]</s> <s val="StandardTooltip">Mana cost and cooldown reduced when cast on minions and mercs.</if><if validator="HasUtherHolyShock"><n/><n/><s val="StandardTooltipUpgrade">[Holy Shock]</s> <s val="StandardTooltip">Holy Light can be cast on an enemy to do <s val="StandardTooltipDetails"><d ref="Effect,HolyShockDamage,Amount/Effect,HolyLightCreateHealer,RechargeVitalRate*100"/>%</s> of its healing amount as damage.</if>
Button/Tooltip/UtherHolyLightHeroSelect=<s val="StandardTooltip">Heal an ally or self.
Button/Tooltip/UtherHolyLightHolyShockTalent=<s val="StandardTooltipHeader">Holy Shock (Q)</s><n/><s val="StandardTooltip"><n/>Holy Light can be cast on an enemy to do <s val="StandardTooltipDetails"><d ref="Effect,HolyShockDamage,Amount/Effect,HolyLightCreateHealer,RechargeVitalRate*100"/>%</s> of its healing amount as damage.
Button/Tooltip/UtherHolyLightHolyShockTalentSimple=<s val="TalentChoiceNameLabel">Holy Shock (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Can be cast on enemies to damage them</s>
Button/Tooltip/UtherHolyLightProtecttheWeakTalent=<s val="StandardTooltipHeader">Protect the Weak (Q)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Casting Holy Light on Minions and Mercs refunds <s val="StandardTooltipDetails"><d ref="1-Effect,HolyLightModifyUnitRefundCD,Cost[0].Fraction.Cooldown *100"/>%</s> of its mana cost and cooldown.
Button/Tooltip/UtherHolyLightProtecttheWeakTalentSimple=<s val="TalentChoiceNameLabel">Protect the Weak (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Lower cost when used on Minions and Mercs
Button/Tooltip/UtherHolyLightReachTalent=<s val="StandardTooltipHeader">Reach (Q)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Increases the range of Holy Light by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/UtherHolyLightReachTalentSimple=<s val="TalentChoiceNameLabel">Reach (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Increased range on Holy Light
Button/Tooltip/UtherHolyRadiance=<s val="StandardTooltipDetails">Skillshot</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,UtherHolyRadiance,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,HolyRadianceEnemyDamage,Amount"/></s> damage to enemies in a line, and heals any ally it touches for <s val="StandardTooltipDetails"><d ref="Effect,HolyRadianceCreateHealer,RechargeVitalRate"/></s> health.<if validator="HasUtherGatheringRadiance"> Damage and healing increases <s val="StandardTooltipDetails">10%</s> for each target hit up to <s val="StandardTooltipDetails">50%</s>.</if><if validator="HasUtherWaveofLight"><n/><n/><s val="StandardTooltipUpgrade">[Wave of Light]</s> <s val="StandardTooltip">Each unit healed returns <s val="StandardTooltipDetails"><d ref="Effect,WaveofLightModifyUnit,VitalArray[Energy].Change"/></s> mana and reduces Holy Radiance's cooldown by <s val="StandardTooltipDetails"><d ref="-1*Effect,WaveofLightModifyUnit,Cost[0].CooldownTimeUse"precision="1"/></s> second, up to a maximum of <s val="StandardTooltipDetails">50</s> mana and <s val="StandardTooltipDetails">5</s> seconds.</if><if validator="HasUtherGatheringRadiance"><n/><n/><s val="StandardTooltipUpgrade">[Gathering Radiance]</s> <s val="StandardTooltip">Damage/healing improved.</if>
Button/Tooltip/UtherHolyRadianceGatheringRadianceTalent=<s val="StandardTooltipHeader">Gathering Radiance (W)</s><n/><s val="StandardTooltip"><n/>Increases damage and healing by <s val="StandardTooltipDetails">10%</s> for each target hit, up to <s val="StandardTooltipDetails">50%</s>.
Button/Tooltip/UtherHolyRadianceGatheringRadianceTalentSimple=<s val="TalentChoiceNameLabel">Gathering Radiance (W)</s><n/><s val="TalentChoiceDescriptionLabel">Gains power with more targets hit</s>
Button/Tooltip/UtherHolyRadianceHeroSelect=<s val="StandardTooltip">Cast holy magic, damaging enemies and healing allies in a line.
Button/Tooltip/UtherHolyRadianceWaveofLightTalent=<s val="StandardTooltipHeader">Wave of Light (W)</s><n/><s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Each unit healed by Holy Radiance returns <s val="StandardTooltipDetails"><d ref="Effect,WaveofLightModifyUnit,VitalArray[Energy].Change"/></s> mana and reduces its cooldown by <s val="StandardTooltipDetails"><d ref="-1*Effect,WaveofLightModifyUnit,Cost[0].CooldownTimeUse"precision="1"/></s> second, up to a maximum of <s val="StandardTooltipDetails">50</s> mana and <s val="StandardTooltipDetails">5</s> seconds.
Button/Tooltip/UtherHolyRadianceWaveofLightTalentSimple=<s val="TalentChoiceNameLabel">Wave of Light (W)</s><n/><s val="TalentChoiceDescriptionLabel">Ally heals grants mana and cooldown reduction
Button/Tooltip/UtherJusticarsGavel=<s val="StandardTooltipHeader">Justicar's Gavel</s><s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Gain 6 mana per attack.
Button/Tooltip/VehicleDragonDragonRoar=<n/><s val="StandardTooltip">Roar loudly, healing nearby allies for <s val="StandardTooltipDetails"><d ref="Effect,DragonRoarHeal,RechargeVitalRate"/></s> and increasing their attack speed by <s val="StandardTooltipDetails"><d ref="Behavior,GardensDragonDragonRoar,Modification.UnifiedAttackSpeedFactor*100"/>%</s>.
Button/Tooltip/VehicleOgrenautNuke=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,VehicleOgrenautNuke,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Target a location for a tactical nuclear strike, which lands after <s val="StandardTooltipDetails"><d ref="Effect,VehicleOgrenautNukePersistent,PeriodicPeriodArray[0]"/></s> seconds to deal <s val="StandardTooltipDetails"><d ref="Effect,VehicleOgrenautNukeDamage,Amount[0]"/></s> damage to enemies in the area.
Button/Tooltip/VehicleOgrenautStomp=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,VehicleOgrenautStomp,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Slam the ground, dealing <s val="StandardTooltipDetails"><d ref="Effect,VehicleOgrenautStompDamage,Amount[0]"/></s> damage to nearby enemies and stunning them.
Button/Tooltip/VictoryRush1=<s val="StandardTooltipHeader">Victory Rush</s><n/></s><s val="StandardTooltipDetails">Regenerate 10% --> 20% of your max Health over 5 seconds after taking down an enemy Hero.
Button/Tooltip/VictoryRush1Base=<s val="StandardTooltipHeader">Victory Rush</s><n/></s><s val="StandardTooltipDetails">Regenerate 10% of your max Health over 5 seconds after taking down an enemy Hero.
Button/Tooltip/VictoryRush2=<s val="StandardTooltipHeader">Victory Rush</s><n/></s><s val="StandardTooltipDetails">Regenerate 20% of your max Health over 5 seconds after taking down an enemy Hero.
Button/Tooltip/VoidWalk=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,VoidWalk,Cost[0].Cooldown[0].TimeUse[0]"/> seconds<n/><n/><s val="StandardTooltip">Teleports to location. 
Button/Tooltip/WarCry=Nearby allied units gain +<d ref="Behavior,WarCryDamageUp,Modification.DamageDealtFraction[2] * 100"/>% attack damage and nearby enemy units get <d ref="Behavior,WarCryDamageDown,Modification.DamageDealtFraction[2] * 100"/>% attack damage for <d ref="Behavior,WarCryDamageUp,Duration"/> seconds.
Button/Tooltip/WarCryLevel2=Nearby allied units gain +<d ref="Behavior,WarCryDamageUpLv2,Modification.DamageDealtFraction[2] * 100"/>% attack damage and nearby enemy units get <d ref="Behavior,WarCryDamageDownLv2,Modification.DamageDealtFraction[2] * 100"/>% attack damage for <d ref="Behavior,WarCryDamageUpLv2,Duration"/> seconds.
Button/Tooltip/WarCryLevel3=Nearby allied units gain +<d ref="Behavior,WarCryDamageUpLv3,Modification.DamageDealtFraction[2] * 100"/>% attack damage and nearby enemy units get <d ref="Behavior,WarCryDamageDownLv3,Modification.DamageDealtFraction[2] * 100"/>% attack damage for <d ref="Behavior,WarCryDamageUpLv3,Duration"/> seconds.
Button/Tooltip/WarCryLevel4=Nearby allied units gain +<d ref="Behavior,WarCryDamageUpLv4,Modification.DamageDealtFraction[2] * 100"/>% attack damage and nearby enemy units get <d ref="Behavior,WarCryDamageDownLv4,Modification.DamageDealtFraction[2] * 100"/>% attack damage for <d ref="Behavior,WarCryDamageUpLv4,Duration"/> seconds.
Button/Tooltip/WarCryLevel5=Nearby allied units gain +<d ref="Behavior,WarCryDamageUpLv5,Modification.DamageDealtFraction[2] * 100"/>% attack damage and nearby enemy units get <d ref="Behavior,WarCryDamageDownLv5,Modification.DamageDealtFraction[2] * 100"/>% attack damage for <d ref="Behavior,WarCryDamageUpLv5,Duration"/> seconds.
Button/Tooltip/WarfieldArtillery=<s val="StandardTooltipHeader">Artillery</s><s val="StandardTooltipDetails"><n/><s val="StandardTooltip"><n/>Attacks deal <s val="StandardTooltipDetails">+<d ref="100*Effect,WarfieldPassiveBuffWeaponDamageArtillery,AttributeFactor[Armored]"/>%</s> damage to enemies over <s val="StandardTooltipDetails"><d ref="Validator,ArtilleryPassiveRangeCheck,Range" Precision="1"/></s> range away.<n/>
Button/Tooltip/WarfieldBluntForceGun=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WarfieldBluntForceGun,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,BluntForceGunDamage,Amount"/> </s>damage to enemies in path. Reveals as it travels. 
Button/Tooltip/WarfieldBluntForceGunTalent=<s val="StandardTooltipHeader">Blunt Force Gun</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WarfieldBluntForceGun,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,BluntForceGunDamage,Amount"/> </s>damage to enemies in path. Reveals as it travels. 
Button/Tooltip/WarfieldConcussiveBlast=<s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WarfieldConcussiveBlast,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,ConcussiveBlastDamage,Amount"/></s> damage. Knocks back enemies.
Button/Tooltip/WarfieldCrucioX2CannonTalent=<s val="StandardTooltipHeader">Crucio X-2 Cannon</s></n><s val="StandardTooltip"><s val="StandardTooltipDetails">+<d ref="Behavior,WarfieldCrucioX2Cannon,Modification.DamageDealtScaled[Ranged]"/></s> Attack Damage<n/><n>Sgt. Hammer gains <s val="StandardTooltipDetails">+2</s> Basic Attack range and <s val="StandardTooltipDetails">+2</s> vision radius.
Button/Tooltip/WarfieldCrucioX2CannonTalentSimple=<s val="TalentChoiceNameLabel">Crucio X-2 Cannon</s></n><s val="TalentChoiceDescriptionLabel">+<d ref="Behavior,WarfieldCrucioX2Cannon,Modification.DamageDealtScaled[Ranged]"/> Attack Damage<n/>Increases attack range
Button/Tooltip/WarfieldFlakCannons=<s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WarfieldConcussiveBlast,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,ConcussiveBlastDamage,Amount"/></s> damage. Knocks back enemies. Creates a Shrapnel Wall that blocks pathing for <s val="StandardTooltipDetails"><d ref="Behavior,ConcussiveBlastScrapTimedLife,Duration"/></s> seconds.
Button/Tooltip/WarfieldHoverSiegeMode=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WarfieldSiegeMode,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n><s val="StandardTooltipDetails"><s val="StandardTooltip">Increases weapon damage by <s val="StandardTooltipDetails"><d ref="Behavior,SiegeMode,Modification[0].DamageDealtScaled[Ranged]"/></s>, attack range by <s val="StandardTooltipDetails"><d ref="Behavior,SiegeMode,Modification[0].WeaponRange[0]"/></s>, and attacks deal <s val="StandardTooltipDetails"><d ref="Effect,WarfieldSiegeWeaponBaseDamage,AreaArray[0].Fraction[0]*100"/>%</s> splash damage. Can move in Siege Mode.
Button/Tooltip/WarfieldMineField=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WarfieldMineField,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,WarfieldMineScan,Duration"/> seconds<n/><n/><s val="StandardTooltip">Creates <s val="StandardTooltipDetails"><d ref="Effect,MineFieldPersistent,PeriodCount"/></s> mines that deal <s val="StandardTooltipDetails"><d ref="Effect,MineFieldDamage,Amount"/></s> damage and slow enemies by <s val="StandardTooltipDetails"><d ref="-100*Behavior,MineSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,MineSlow,Duration"precision="2"/></s> seconds.
Button/Tooltip/WarfieldNapalmStrike=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WarfieldNapalmStrike,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Effect,NapalmStrikeCreatePersistent,PeriodCount * Effect,NapalmStrikeCreatePersistent,PeriodicPeriodArray[0]"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,NapalmStrikeInitialDamage,Amount"/></s> damage on impact. Additionally deals <s val="StandardTooltipDetails"><d ref="Effect,NapalmStrikeFireDamage,Amount"/></s> damage per second.
Button/Tooltip/WarfieldNapalmStrikeTalent=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipHeader">Napalm Strike</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WarfieldNapalmStrike,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Effect,NapalmStrikeCreatePersistent,PeriodCount * Effect,NapalmStrikeCreatePersistent,PeriodicPeriodArray[0]"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,NapalmStrikeInitialDamage,Amount"/></s> damage on impact. Additionally deals <s val="StandardTooltipDetails"><d ref="Effect,NapalmStrikeFireDamage,Amount"/></s> damage per second.
Button/Tooltip/WarfieldNapalmStrikeTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Napalm Strike</s><n/><s val="TalentChoiceDescriptionLabel">Fire damaging napalm at enemies
Button/Tooltip/WarfieldPassiveBuffWeaponTalent=<s val="StandardTooltipHeader">Artillery 2.0 (Trait)</s><n/><s val="StandardTooltip"> </n>Increase damage to enemies over <s val="StandardTooltipDetails"><d ref="Validator,ArtilleryPassiveRangeCheck,Range" Precision="1"/></s> range away to <s val="StandardTooltipDetails">+<d ref="100*Effect,WarfieldPassiveBuffWeaponDamageArtillery,AttributeFactor[Armored]"/>%</s> damage
Button/Tooltip/WarfieldPassiveBuffWeaponTalentSimple=<s val="TalentChoiceNameLabel">Artillery 2.0 (Trait)</s><n/><s val="StandardTooltip"></n>Increase damage to enemies over <s val="StandardTooltipDetails"><d ref="Validator,ArtilleryPassiveRangeCheck,Range" Precision="1"/></s> range away to <s val="StandardTooltipDetails">+<d ref="100*Effect,WarfieldPassiveBuffWeaponDamageArtillery,AttributeFactor[Armored]"/>%</s> damage<n/>
Button/Tooltip/WarfieldPassiveUI=<s val="StandardTooltip">Attacks deal <s val="StandardTooltipDetails">+<d ref="100*Effect,RangedAttackWarfieldDamageArtillery,AttributeFactor[Heroic]"/>%</s> damage to enemies over <s val="StandardTooltipDetails"><d ref="Validator,ArtilleryPassiveRangeCheck,Range" Precision="1"/></s> range away.
Button/Tooltip/WarfieldPassiveUIImproved=<s val="StandardTooltip">Attacks deal <s val="StandardTooltipDetails">+<d ref="100*Effect,RangedAttackWarfieldDamageArtilleryImproved,AttributeFactor[Heroic]"/>%</s> damage to enemies over <s val="StandardTooltipDetails"><d ref="Validator,ArtilleryPassiveRangeCheck,Range" Precision="1"/></s> range away.
Button/Tooltip/WarfieldSiegeMode=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WarfieldSiegeMode,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n><s val="StandardTooltipDetails"><s val="StandardTooltip">Increases weapon damage by <s val="StandardTooltipDetails"><d ref="Behavior,SiegeMode,Modification[0].DamageDealtScaled[Ranged]"/></s>, attack range by <s val="StandardTooltipDetails"><d ref="Behavior,SiegeMode,Modification[0].WeaponRange[0]"/></s>, and attacks deal <s val="StandardTooltipDetails"><d ref="Effect,WarfieldSiegeWeaponBaseDamage,AreaArray[0].Fraction[0]*100"/>%</s> splash damage. Cannot move in Siege Mode.
Button/Tooltip/WarfieldTankMode=<s val="StandardTooltip"><n/>Return to Tank Mode.
Button/Tooltip/WarfieldWidowMines=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WarfieldMineField,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,WarfieldMineScan,Duration"/> seconds<n/><n/><s val="StandardTooltip">Creates <s val="StandardTooltipDetails"><d ref="Effect,MineFieldPersistent,PeriodCount"/></s> mines that deal <s val="StandardTooltipDetails"><d ref="Effect,MineFieldDamage,Amount"/></s> damage and slow enemies by <s val="StandardTooltipDetails"><d ref="-100*Behavior,MineSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,MineSlow,Duration"precision="2"/></s> seconds.
Button/Tooltip/WeaponKaelthasWidlfire=Burning enemies spread their Burning stacks to nearby enemies. Spreading Burn does not increase Burning stacks on any target.
Button/Tooltip/WitchDoctorCorpseSpiders=<s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WitchDoctorCorpseSpiders,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,WitchDoctorCorpseSpiderJarDamage,Amount"/></s> damage on impact and creates <s val="StandardTooltipDetails"><d ref="Effect,CorpseSpidersSpawnPersistent,PeriodCount"/> </s>Corpse Spiders that deal <s val="StandardTooltipDetails"><d ref="Effect,WitchDoctorCorpseSpiderWeaponDamage,Amount"/></s> damage. Spiders last for <s val="StandardTooltipDetails"><d ref="Behavior,CorpseSpidersTimedLife,Duration"/></s> seconds.<if validator="WitchDoctorHasSpiderCluster"><n/><n/><s val="StandardTooltipUpgrade">[Spider Cluster]</s><s val="StandardTooltip"> <s val="StandardTooltipDetails"><d ref="Effect,CorpseSpidersSpiderClusterMasteryCreatePersistent,PeriodCount"/></s> more spiders are spawned where the jar impacts.</s></if><if validator="WitchDoctorHasGidbinn"><n/><n/><s val="StandardTooltipUpgrade">[Gidbinn]</s><s val="StandardTooltip"> <s val="StandardTooltipDetails">25%</s> increased Spider duration.</s></if><if validator="WitchDoctorHasLeapingSpiders"><n/><n/><s val="StandardTooltipUpgrade">[Leaping Spiders]</s><s val="StandardTooltip"> Spiders leap at their target and deal <s val="StandardTooltipDetails"><d ref="Behavior,WitchDoctorCorpseSpidersRelicLeapingBehavior,Modification.DamageDealtFraction[Ranged]*100"/>%</s> more damage.</s></if>
Button/Tooltip/WitchDoctorCorpseSpidersHeroSelect=<s val="StandardTooltip">Damage enemies in an area, summoning temporary spiders that attack.</s>
Button/Tooltip/WitchDoctorCorpseSpidersLeapingSpidersTalent=<s val="StandardTooltipHeader">Leaping Spiders (Q)</s><n/><s val="StandardTooltip"><n/>Corpse Spiders now leap at enemies when attacking and deal <s val="StandardTooltipDetails"><d ref="Behavior,WitchDoctorCorpseSpidersRelicLeapingBehavior,Modification.DamageDealtFraction[Ranged]*100"/>% </s>increased damage.
Button/Tooltip/WitchDoctorCorpseSpidersLeapingSpidersTalentSimple=<s val="TalentChoiceNameLabel">Leaping Spiders (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Spiders chase enemies</s>
Button/Tooltip/WitchDoctorCorpseSpidersSpiderClusterTalent=<s val="StandardTooltipHeader">Spider Cluster (Q)</s><n/><n/><s val="StandardTooltip">Corpse Spiders creates <s val="StandardTooltipDetails"><d ref="Effect,CorpseSpidersSpiderClusterMasteryCreatePersistent,PeriodCount"/></s> additional spiders from the impact location over <s val="StandardTooltipDetails"><d ref="Effect,CorpseSpidersSpiderClusterMasteryCreatePersistent,PeriodicPeriodArray[0]*Effect,CorpseSpidersSpiderClusterMasteryCreatePersistent,PeriodCount"/></s> seconds.
Button/Tooltip/WitchDoctorCorpseSpidersSpiderClusterTalentSimple=<s val="TalentChoiceNameLabel">Spider Cluster (Q)</s><n/><s val="TalentChoiceDescriptionLabel">Spawn additional spiders</s>
Button/Tooltip/WitchDoctorDeadRushTalent=<s val="StandardTooltipHeader">Dead Rush (W)</s><n/><s val="StandardTooltip"><n/>Instead of expiring, up to <s val="StandardTooltipDetails">5</s> remaining Zombies uproot and attack nearby enemies for <s val="StandardTooltipDetails"><d ref="Behavior,ZombiePrisonRelicTimedLife,Duration"/></s> seconds.
Button/Tooltip/WitchDoctorDeadRushTalentSimple=<s val="TalentChoiceNameLabel">Dead Rush (W)</s><n/><s val="TalentChoiceDescriptionLabel">Zombies uproot and attack nearby enemies</s>
Button/Tooltip/WitchDoctorGargantuan=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WitchDoctorGargantuan,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <if validator="WitchDoctorDoesNotHaveHumongoid"><d ref="Behavior,WitchDoctorGargantuanTimedLife,Duration"/> seconds</if><if validator="WitchDoctorHasHumongoid">Unlimited</if><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,WitchDoctorGargantuanInitialImpactDamage,Amount"/></s> damage in an area and creates a Gargantuan that attacks for <s val="StandardTooltipDetails"><d ref="Effect,GargantuanDamage,Amount"/></s> damage. The Gargantuan also stomps nearby enemies for <s val="StandardTooltipDetails"><d ref="Effect,GargantuanStompDamage,Amount"/></s> damage, slowing their Movement Speed by <s val="StandardTooltipDetails"><d ref="-Behavior,WitchDoctorGargantuanSlow,Modification.UnifiedMoveSpeedFactor*100"/>%</s>. The Gargantuan can grab enemy minions, increasing his Attack Damage by <s val="StandardTooltipDetails">20%</s> for the next three attacks.</s><if validator="WitchDoctorHasHumongoid"><n/><n/><s val="StandardTooltipUpgrade">[Humongoid]</s><s val="StandardTooltip"> Lasts until an enemy kills the Gargantuan.  Deals <s val="StandardTooltipDetails">100%</s> more damage against non-heroic targets.</s></if>
Button/Tooltip/WitchDoctorGargantuanHeroSelect=<s val="StandardTooltip">Spawns a Gargantuan that grabs enemy Minions to deal Area damage
Button/Tooltip/WitchDoctorGargantuanHumongoidTalent=<s val="StandardTooltipHeader">Humongoid (R)</s><n/><s val="StandardTooltip"><n/>Gargantuan deals <s val="StandardTooltipDetails">100%</s> increased damage to non-heroic targets. No longer has a timed life.
Button/Tooltip/WitchDoctorGargantuanHumongoidTalentSimple=<s val="TalentChoiceNameLabel">Humongoid (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increased Gargantuan damage and infinite duration</s>
Button/Tooltip/WitchDoctorGargantuanTalent=<s val="StandardTooltipHeader">Gargantuan (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WitchDoctorGargantuan,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,WitchDoctorGargantuanTimedLife,Duration"/> seconds<n/></s><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,WitchDoctorGargantuanInitialImpactDamage,Amount"/></s> damage in an area and creates a Gargantuan that attacks for <s val="StandardTooltipDetails"><d ref="Effect,GargantuanDamage,Amount"/></s> damage. The Gargantuan also stomps nearby enemies for <s val="StandardTooltipDetails"><d ref="Effect,GargantuanStompDamage,Amount"/></s> damage, slowing their Movement Speed by <s val="StandardTooltipDetails"><d ref="-Behavior,WitchDoctorGargantuanSlow,Modification.UnifiedMoveSpeedFactor*100"/>%</s>. The Gargantuan can grab enemy minions, increasing his attack damage by <s val="StandardTooltipDetails">20%</s> for the next three attacks.</s>
Button/Tooltip/WitchDoctorGargantuanTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Gargantuan (R)</s><n/><s val="TalentChoiceDescriptionLabel">Deals damage in an area and summons a Gargantuan to attack enemies
Button/Tooltip/WitchDoctorGidbinnTalent=<s val="StandardTooltipHeader">Gidbinn</s><n/><s val="StandardTooltip"><n/>Increases the explosion area of Plague Toads and duration of your other non-heroic abilities, as well as Voodoo Ritual by <s val="StandardTooltipDetails">25%</s>.
Button/Tooltip/WitchDoctorGidbinnTalentSimple=<s val="TalentChoiceNameLabel">Gidbinn</s><n/><s val="TalentChoiceDescriptionLabel">Empowers your Abilities</s>
Button/Tooltip/WitchDoctorPlagueOfToads=<s val="StandardTooltipDetails">Cone</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WitchDoctorPlagueToadsCone,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Creates <s val="StandardTooltipDetails">5</s> Toads that each deal <s val="StandardTooltipDetails"><d ref="Effect,PlagueToadsExplodeDamage,Amount"/></s> damage upon contact. Toads last for <s val="StandardTooltipDetails"><d ref="Behavior,WitchDoctorPlagueToadExplode,Duration"/></s> seconds.<if validator="WitchDoctorHasGidbinn"><n/><n/><s val="StandardTooltipUpgrade">[Gidbinn]</s><s val="StandardTooltip"> <s val="StandardTooltipDetails">+25%</s> Toad explosion area.</s></if><if validator="WitchDoctorHasToadsofHugeness"><n/><n/><s val="StandardTooltipUpgrade">[Toads of Hugeness]</s><s val="StandardTooltip"> Toad damage is increased by <s val="StandardTooltipDetails">10%</s> each time they hop.</s></if><if validator="WitchDoctorHasInfestedToads"><n/><n/><s val="StandardTooltipUpgrade">[Infested Toads]</s><s val="StandardTooltip"> Toads explode into Corpse Spiders upon death.</s></if>
Button/Tooltip/WitchDoctorPlagueOfToadsHeroSelect=<s val="StandardTooltip">Summon a wave of exploding toads.
Button/Tooltip/WitchDoctorPlagueOfToadsInfestedToadsTalent=<s val="StandardTooltipHeader">Infested Toads (E)</s><n/><n/><s val="StandardTooltip">Plague Toads spawn Corpse Spiders when they explode. 
Button/Tooltip/WitchDoctorPlagueOfToadsInfestedToadsTalentSimple=<s val="TalentChoiceNameLabel">Infested Toads (E)</s><n/><s val="TalentChoiceDescriptionLabel">Plague Toads explode into Corpse Spiders</s>
Button/Tooltip/WitchDoctorPlagueOfToadsToadsofHugenessTalent=<s val="StandardTooltipHeader">Toads of Hugeness (E)</s><n/><s val="StandardTooltip"><n/>Toads increase in size and damage by <s val="StandardTooltipDetails">10%</s> every time they hop.
Button/Tooltip/WitchDoctorPlagueOfToadsToadsofHugenessTalentSimple=<s val="TalentChoiceNameLabel">Toads of Hugeness (E)</s><n/><s val="TalentChoiceDescriptionLabel">Gains damage and size with each hop</s>
Button/Tooltip/WitchDoctorRavenousSpirit=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WitchDoctorRavenousSouls,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Summons a Ravenous Spirit for <s val="StandardTooltipDetails"><d ref="Behavior,RavenousSouls,Duration"/></s> seconds. Deals <s val="StandardTooltipDetails"><d ref="Effect,RavenousSoulsDamage,Amount*2"/></s> damage per second. Nazeebo cannot move while channeling.<n/><n/><c val="ffff8a">Channeled ability.</c></s></if><if validator="WitchDoctorHasAnnihilatingSpirits"><n/><n/><s val="StandardTooltipUpgrade">[Annihilating Spirit]</s><s val="StandardTooltip"> <s val="StandardTooltipDetails">50%</s> increased range and <s val="StandardTooltipDetails">30%</s> faster Movement Speed.</s></if>
Button/Tooltip/WitchDoctorRavenousSpiritAnnihilatingSpiritTalent=<s val="StandardTooltipHeader">Annihilating Spirit (R)</s><n/><s val="StandardTooltip"><n/>Increases the range of Ravenous Spirit by <s val="StandardTooltipDetails">50%</s> and increases its Movement Speed by <s val="StandardTooltipDetails">30%</s>.
Button/Tooltip/WitchDoctorRavenousSpiritAnnihilatingSpiritTalentSimple=<s val="TalentChoiceNameLabel">Annihilating Spirit (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increased range and speed</s>
Button/Tooltip/WitchDoctorRavenousSpiritCancel=<s val="StandardTooltip"><n/>Cancels the Ravenous Souls ability and returns control to the Witch Doctor.
Button/Tooltip/WitchDoctorRavenousSpiritHeroSelect=<s val="StandardTooltip">Channeled spell that creates a spirit dealing area damage.
Button/Tooltip/WitchDoctorRavenousSpiritTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability<n/><s val="TalentChoiceNameLabel">Ravenous Spirit (R)</s><n/><s val="TalentChoiceDescriptionLabel">Channel a damaging movable spirit 
Button/Tooltip/WitchDoctorVoodooRitualBloodRitualTalent=<s val="StandardTooltipHeader">Blood Ritual (Trait)</s><n/><s val="StandardTooltip"><n/>Increases health and mana granted by Voodoo Ritual by <s val="StandardTooltipDetails">100%</s>.
Button/Tooltip/WitchDoctorVoodooRitualBloodRitualTalentSimple=<s val="TalentChoiceNameLabel">Blood Ritual (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Voodoo Ritual returns more health and mana</s>
Button/Tooltip/WitchDoctorVoodooRitualDeathRitualTalent=<s val="StandardTooltipHeader">Death Ritual (Trait)</s><n/><s val="StandardTooltip"><n/>Permanently gain <s val="StandardTooltipDetails"><d ref="Behavior,DeathRitualStatBonus,Modification.VitalMaxArray[Life]"/></s> Health and <s val="StandardTooltipDetails"><d ref="Behavior,DeathRitualStatBonus,Modification.VitalMaxArray[Energy]"/></s> Mana when a unit dies under Voodoo Ritual.
Button/Tooltip/WitchDoctorVoodooRitualDeathRitualTalentSimple=<s val="TalentChoiceNameLabel">Death Ritual (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Gains permanent Health and Mana</s>
Button/Tooltip/WitchDoctorVoodooRitualHeroSelect=<s val="StandardTooltip">Auto attacks deal damage over time. Killed enemies restore health and mana.
Button/Tooltip/WitchDoctorVoodooRitualTrait=<s val="StandardTooltipDetails">Combat Trait</s><n/><n/><s val="StandardTooltip">Ability and attack damage poisons enemies for <s val="StandardTooltipDetails"><d ref="Behavior,WitchDoctorDeathRitualTargetImproved,Duration*Effect,WitchDoctorDeathRitualImprovedDamage,Amount"/></s> additional damage over <s val="StandardTooltipDetails"><d ref="Behavior,WitchDoctorDeathRitualTargetImproved,Duration"/></s> seconds. </n></n>If a poisoned enemy dies, the Witch Doctor regenerates <s val="StandardTooltipDetails"><if validator="WitchDoctorHasNoBloodRitual"><d ref="Effect,VoodooRitualCreateHealer,RechargeVitalFraction*100"/></if><if validator="WitchDoctorHasBloodRitual"><d ref="Effect,BloodRitualCreateHealer,RechargeVitalFraction*100"/></if>%</s> Health and <s val="StandardTooltipDetails"><if validator="WitchDoctorHasNoBloodRitual"><d ref="Effect,VoodooRitualModifyUnit,VitalArray[Energy].ChangeFraction*100"/></if><if validator="WitchDoctorHasBloodRitual"><d ref="Effect,BloodRitualModifyUnit,VitalArray[Energy].ChangeFraction*100"/></if>%</s> Mana.<if validator="WitchDoctorHasGidbinn"><n/><n/><s val="StandardTooltipUpgrade">[Gidbinn]</s><s val="StandardTooltip"> <s val="StandardTooltipDetails">+25%</s> poison duration.</s></if><if validator="WitchDoctorHasDeathRitual"><n/><n/><s val="StandardTooltipUpgrade">[Death Ritual]</s> <s val="StandardTooltip">Permanently gain <s val="StandardTooltipDetails">2</s> Health and <s val="StandardTooltipDetails">1</s> Mana when an enemy dies with this effect.</s></if><if validator="WitchDoctorHasBloodRitual"><n/><n/><s val="StandardTooltipUpgrade">[Blood Ritual]</s> <s val="StandardTooltip">Healing and Mana returns increased by <s val="StandardTooltipDetails">100%</s>.</s></if>
Button/Tooltip/WitchDoctorZombieWall=<s val="StandardTooltipDetails">Area of Effect</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,WitchDoctorZombiePrison,Cost[0].Cooldown.TimeUse" precision="2"/> seconds<n/><s val="StandardTooltip"><n/>After a short delay, creates a ring of Zombies surrounding the target area that deal <s val="StandardTooltipDetails"><if validator="WitchDoctorHasNoFreshCorpses"><d ref="Effect,WitchDoctorZombieWeaponDamage,Amount"/></if><if validator="WitchDoctorHasFreshCorpses"><d ref="1.5*Effect,WitchDoctorZombieWeaponDamage,Amount"/></if> </s>damage and lasts for <s val="StandardTooltipDetails"><d ref="Behavior,ZombiePrisonTimedLife,Duration" precision="2"/></s> seconds.<if validator="WitchDoctorHasGidbinn"><n/><n/><s val="StandardTooltipUpgrade">[Gidbinn]</s><s val="StandardTooltip"> <s val="StandardTooltipDetails">+25%</s> Zombie duration.</s></if><if validator="WitchDoctorHasFreshCorpses"><n/><n/><s val="StandardTooltipUpgrade">[Fresh Corpses]</s><s val="StandardTooltip"> <s val="StandardTooltipDetails">+50%</s> damage.</s></if><if validator="WitchDoctorHasDeadRush"><n/><n/><s val="StandardTooltipUpgrade">[Dead Rush]</s><s val="StandardTooltip"> Zombies uproot and attack nearby enemies for <s val="StandardTooltipDetails"><d ref="Behavior,ZombiePrisonRelicTimedLife,Duration"/></s> seconds after expiring.</s></if>
Button/Tooltip/WitchDoctorZombieWallCancel=<s val="StandardTooltip"><n/>Destroys the active Zombie Prison.
Button/Tooltip/WitchDoctorZombieWallFreshCorpsesTalent=<s val="StandardTooltipHeader">Fresh Corpses (W)</s><n/><n/><s val="StandardTooltip">Zombies deal <s val="StandardTooltipDetails"><d ref="100*Behavior,FreshCorpsesBuff,Modification.DamageDealtFraction[Ranged]"/>%</s> more damage.
Button/Tooltip/WitchDoctorZombieWallFreshCorpsesTalentSimple=<s val="TalentChoiceNameLabel">Fresh Corpses (W)</s><n/><s val="TalentChoiceDescriptionLabel">Increased zombie damage</s>
Button/Tooltip/WitchDoctorZombieWallHeroSelect=<s val="StandardTooltip">Summon a temporary ring of zombies that trap and attack.
Button/Tooltip/XplodiumBombMastery1=<s val="StandardTooltipHeader">Kwik Release Charge (E)</s><n/><s val="StandardTooltip"><n/>Xplodium Charge can now be cast twice in rapid succession.
Button/Tooltip/XplodiumBombMastery1Simple=<s val="TalentChoiceNameLabel">Kwik Release Charge (E)</s><n/><s val="TalentChoiceDescriptionLabel">Adds an additional Bomb charge</s>
Button/Tooltip/ZagaraBanelingMassacre=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZagaraSummonBanelings,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Launches <s val="StandardTooltipDetails"><d ref="Effect,SummonBanelingsImprovedPersistent,PeriodCount" /> </s>Banelings that deal <s val="StandardTooltipDetails"><d ref="Effect,ZagaraBanelingExplodeDamage,Amount"/></s> splash damage each. Each Baneling after the 4th costs <s val="StandardTooltipDetails"><d ref="-Effect,SummonBanelingsImprovedExtraBanelingsManaDrain,VitalArray[Energy].Change"/></s> Energy.<n/><n/><c val="ffff8a">Channeled ability.
Button/Tooltip/ZagaraBurrowedTumor=<s val="StandardTooltipDetails">Charge Cooldown: <d ref="Abil,ZagaraSummonCreepTumor,Cost[0].Charge.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,ZagaraCreepTumorTimedLife,Duration"/> seconds<n/><n/><s val="StandardTooltip">Generates creep. Zerg move <s val="StandardTooltipDetails"><d ref="Unit,HeroZagara,SpeedMultiplierCreep * 100 - 100"/>%</s> faster on creep.
Button/Tooltip/ZagaraDevouringMawTalent=<s val="StandardTooltipHeader">Devouring Maw</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,KerriganHungerOfZerus,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Summons a Devouring Maw with <s val="StandardTooltipDetails"><d ref="Unit,KerriganZerusWorm,LifeMax[0]"/></s> health that deals <s val="StandardTooltipDetails"><d ref="Effect,HungerOfZerusImpactDamage,Amount"/></s> damage and devours enemies for <s val="StandardTooltipDetails"><d ref="Behavior,HungerOfZerusWormBehavior,Duration[0]"/></s> seconds. Devoured enemies cannot fight and take <s val="StandardTooltipDetails"><d ref="Effect,HungerOfZerusSustainedDamage,Amount"/></s> damage per second.
Button/Tooltip/ZagaraDevouringMawTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Devouring Maw</s><n/><s val="TalentChoiceDescriptionLabel">Eats enemies in area
Button/Tooltip/ZagaraEggMorphtoInfestedTerran=An Infested Terran does moderate damage and lasts for <d ref="Behavior,InfestedTerranTimedLife,Duration"/> seconds.<n/><n/><c val="FFFF8A">Can attack ground and air units.</c>
Button/Tooltip/ZagaraEnvenomedSpinesTalent=<s val="StandardTooltipHeader">Envenomed Spines</s><s val="StandardTooltip"><n/><s val="StandardTooltipDetails">+<d ref="Behavior,ZagaraEnvenomedSpines,Modification.WeaponRange"/></s> Attack Range<n/>Basic Attacks deal an additional <s val="StandardTooltipDetails"><d ref="Behavior,EnvenomedSpinesDebuff,Duration*Effect,EnvenomedSpinesPeriodicDamage,Amount"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,EnvenomedSpinesDebuff,Duration"/></s> seconds.
Button/Tooltip/ZagaraEnvenomedSpinesTalentSimple=<s val="TalentChoiceNameLabel">Envenomed Spines</s><s val="TalentChoiceDescriptionLabel"><n/>+<d ref="Behavior,ZagaraEnvenomedSpines,Modification.WeaponRange"/> Attack Range<n/>Basic Attacks deal damage over time
Button/Tooltip/ZagaraInfestedDrop=<s val="StandardTooltipDetails">Charge Cooldown: <d ref="Abil,ZagaraInfestedDrop,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Bombard target area with a Zerg drop pod for <s val="StandardTooltipDetails"><d ref="Effect,ZagaraInfestedDropDamage,Amount"/></s> damage. <n/><n/>Two Infested Terrans spawn from the pod, with <s val="StandardTooltipDetails"><d ref="Unit,ZagaraInfestedTerran,LifeMax"/></s> health, deal <s val="StandardTooltipDetails"><d ref="Effect,ZagaraInfestedTerranWeaponDamage,Amount"/></s> damage and last for <s val="StandardTooltipDetails"><d ref="Behavior,ZaszInfestedTerranTimedLife,Duration"/></s> seconds.
Button/Tooltip/ZagaraInfestedDropHeroSelect=<s val="StandardTooltip">Generates creep allowing Zagara and her minions to move faster.
Button/Tooltip/ZagaraInfestedTerran=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZaszInfestedTerran,Cost[0].Charge[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Zasz spawns an egg at target location that hatches into an Infested Terran after <s val="StandardTooltipDetails">5</s> seconds. Infested Terrans have <s val="StandardTooltipDetails"><d ref="Unit,ZaszInfestedTerran,LifeMax[0]"/></s> health, deal <s val="StandardTooltipDetails"><d ref="Effect,ZaszInfestedTerranWeaponDamage,Amount[0]"/></s> damage per second, and regenerate <s val="StandardTooltipDetails"><d ref="Unit,ZaszInfestedTerran,LifeRegenRate[0]" Precision="2"/></s> health per second (<s val="StandardTooltipDetails">2%</s> of their max health).
Button/Tooltip/ZagaraMantisScreamers=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZagaraSummonHydralisk,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,ZagaraMutaliskTimedLife,Duration"/> seconds<n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,ZagaraMutaliskWeaponDamage1,Amount"/>/<d ref="Effect,ZagaraMutaliskWeaponDamage2,Amount"/>/<d ref="Effect,ZagaraMutaliskWeaponDamage3,Amount"/> </s>damage that bounces to enemies. (less per bounce) Has <s val="StandardTooltipDetails"><d ref="Unit,ZagaraMutalisk,LifeMax"/> </s>health.
Button/Tooltip/ZagaraMedusaBladesTalent=<s val="StandardTooltipHeader">Medusa Blades (Trait)</s><s val="StandardTooltip"><n/><n/>Attacks deal <s val="StandardTooltipDetails">10%</s> damage to two nearby targets. Infested Terran duration increased to <s val="StandardTooltipDetails"><d ref="Behavior,ZagaraVirophageImprovedTimedLife,Duration"/></s> seconds.
Button/Tooltip/ZagaraMedusaBladesTalentSimple=<s val="TalentChoiceNameLabel">Medusa Blades (Trait)</s><s val="TalentChoiceDescriptionLabel"><n/>Basic Attacks hit 3 targets<n/>Infested Terrans last longer
Button/Tooltip/ZagaraPassiveBuffWeapon=<s val="StandardTooltipHeader">Improved Infestation</s><s val="StandardTooltipDetails"><n/>+1 Range<n/><n/><s val="StandardTooltipDetails">Passive:<s val="StandardTooltip"> Increases Infested Terran damage by 25%, range by 1, and duration by 2 seconds.
Button/Tooltip/ZagaraPassiveUI=<s val="StandardTooltip">Attacks infest enemies for <s val="StandardTooltipDetails"><d ref="Behavior,ZagaraVirophageDebuff,Duration"/></s> seconds. If they die while under the effect, they spawn an Infested Terran. Infested Terrans have <s val="StandardTooltipDetails"><d ref="Unit,ZagaraInfestedTerran,LifeMax"/></s> health, deal <s val="StandardTooltipDetails"><d ref="Effect,ZagaraInfestedTerranWeaponDamage,Amount"/></s> damage and last for <s val="StandardTooltipDetails"><d ref="Behavior,ZagaraVirophageTimedLife,Duration"/></s> seconds.
Button/Tooltip/ZagaraPassiveUIImproved=<s val="StandardTooltip">Attacks infest enemies for <s val="StandardTooltipDetails"><d ref="Behavior,ZagaraVirophageDebuff,Duration"/></s> seconds. If they die while under the effect, they spawn an Infested Terran. Infested Terrans have <s val="StandardTooltipDetails"><d ref="Unit,ZagaraInfestedTerran,LifeMax"/></s> health, deal <s val="StandardTooltipDetails"><d ref="Effect,ZagaraInfestedTerranWeaponDamage,Amount"/></s> damage and last for <s val="StandardTooltipDetails"><d ref="Behavior,ZagaraVirophageImprovedTimedLife,Duration"/></s> seconds.
Button/Tooltip/ZagaraSummonCreepTumor=<s val="StandardTooltipDetails">Charge Cooldown: <d ref="Abil,ZagaraSummonCreepTumor,Cost[0].Charge.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,ZagaraCreepTumorTimedLife,Duration"/> seconds<n/><n/><s val="StandardTooltip">Generates creep. Zerg move <s val="StandardTooltipDetails"><d ref="Unit,HeroZagara,SpeedMultiplierCreep * 100 - 100"/>%</s> faster on creep.
Button/Tooltip/ZagaraSummonNydusWorm=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZagaraSummonNydusWorm,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltip">Summons a Nydus Worm that creates <s val="StandardTooltipDetails"><d ref="Effect,SummonNydusWormSummonBroodlings,PeriodCount"/> </s>Broodlings every <s val="StandardTooltipDetails"><d ref="Behavior,ZagaraNydusWorm,Period"/> </s>seconds. Broodlings attack up the closest lane.<n/><n/><c val="ffff8a">Limit: 1 Nydus Worm.</c>
Button/Tooltip/ZagaraSummonNydusWormTalent=<s val="StandardTooltipHeader">Nydus Assault</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZagaraSummonNydusWorm,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<s val="StandardTooltipDetails"><n/><n/><s val="StandardTooltip">Summons a Nydus Worm that creates <s val="StandardTooltipDetails"><d ref="Effect,SummonNydusWormSummonBroodlings,PeriodCount"/> </s>Broodlings every <s val="StandardTooltipDetails"><d ref="Behavior,ZagaraNydusWorm,Period"/> </s>seconds. Broodlings attack up the closest lane.<n/><n/><c val="ffff8a">Limit: 1 Nydus Worm.</c>
Button/Tooltip/ZagaraSummonNydusWormTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Nydus Assault</s><n/><s val="TalentChoiceDescriptionLabel">Nydus Worm spawns Broodlings in lane
Button/Tooltip/ZaszBurrow=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZaszBurrow,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">After a short delay, Zasz burrows into the ground, increasing health regeneration per second by <s val="StandardTooltipDetails"><d ref="Behavior,BurrowCasterBehavior,Modification[0].VitalRegenArray[Life]"/></s> and energy regeneration per second by <s val="StandardTooltipDetails"><d ref="Behavior,BurrowCasterBehavior,Modification[0].VitalRegenArray[Energy]"/></s>. Zasz is cloaked and can move through cliffs while burrowed, but cannot use any other abilities.
Button/Tooltip/ZaszBurrowSelectButton=<s val="StandardTooltip">Burrows into the ground, gaining increased health and mana regeneration and the ability to move under obstacles. </s>
Button/Tooltip/ZaszInfestedTerranSelectButton=<s val="StandardTooltip">Spawns an Infested Terran to fight for the caster. </s>
Button/Tooltip/ZaszParasiticInvasion=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZaszParasiticInvasion,Cost[0].Cooldown[0].TimeUse[0]"/> seconds</s><n/><n/><s val="StandardTooltip">Zasz launches a neural parasite at an enemy Minion or mercerary target, converting the target to Zasz's team on impact.
Button/Tooltip/ZaszParasiticInvasionSelectButton=<s val="StandardTooltip">Converts an enemy Minion into a friendly Minion. </s>
Button/Tooltip/ZaszVirophageSelectButton2=<s val="StandardTooltip">Creates a Virophage that converts enemy buildings into friendly buildings and forces them to spawn Infested Terrans. </s><n/>
Button/Tooltip/ZeratuRapidDisplacementTalentSimple=<s val="TalentChoiceNameLabel">Rapid Displacement (E)</s><s val="TalentChoiceDescriptionLabel"><n/>Reduces cooldown of Blink.
Button/Tooltip/ZeratulAssassinsBladeTalent=<s val="StandardTooltipHeader">Assassin's Blade (Trait)</s><n/><n/><s val="StandardTooltip">Gain <s val="StandardTooltipDetails"><d ref="100*Behavior,ZeratulPassiveWeaponBonus,Modification.DamageDealtFraction[Ranged]"/>%</s> Attack Damage for <s val="StandardTooltipDetails">5</s> seconds when breaking cloak. <s val="StandardTooltipDetails">10%</s> increased movement speed while cloaked.
Button/Tooltip/ZeratulAssassinsBladeTalentSimple=<s val="TalentChoiceNameLabel">Assassin's Blade (Trait)</s><s val="TalentChoiceDescriptionLabel"><n/>Increased Attack Damage after decloaking<n/>Increased speed while cloaked
Button/Tooltip/ZeratulBlink=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZeratulBlinkStorm,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Teleports to the target location. Using this ability does not break cloak.<if validator="HasZeratulRapidDisplacementBlink"><n/><n/><s val="StandardTooltipUpgrade">[Rapid Displacement]</s> <s val="StandardTooltip">Reduces the cooldown on Blink by <s val="StandardTooltipDetails">1.5</s> seconds.</if><if validator="HasZeratulWormholeBlink"><n/><n/><s val="StandardTooltipUpgrade">[Wormhole]</s> <s val="StandardTooltip">For <s val="StandardTooltipDetails">3</s> seconds, Zeratul can activate Blink again to return to the point where it was cast from.</if>
Button/Tooltip/ZeratulBlinkHeroSelect=<s val="StandardTooltip">Teleport to a location. Ability does not break cloak.
Button/Tooltip/ZeratulBlinkRapidDisplacementTalent=<s val="StandardTooltipHeader">Rapid Displacement (E)</s><s val="StandardTooltip"><n/><n/>Reduces the cooldown on Blink by <s val="StandardTooltipDetails">1.5</s> seconds.
Button/Tooltip/ZeratulBlinkRapidDisplacementTalentSimple=<s val="TalentChoiceNameLabel">Rapid Displacement (E)</s><s val="TalentChoiceDescriptionLabel"><n/>Reduces cooldown of Blink.
Button/Tooltip/ZeratulBlinkReturn=<s val="StandardTooltipDetails"><n/><s val="StandardTooltip">Return to your original location.
Button/Tooltip/ZeratulBlinkWormholeTalent=<s val="StandardTooltipHeader">Wormhole (E)</s><s val="StandardTooltip"><n/><n/>For <s val="StandardTooltipDetails">3</s> seconds, Zeratul can activate Blink again to return to the point where it was cast from.
Button/Tooltip/ZeratulBlinkWormholeTalentSimple=<s val="TalentChoiceNameLabel">Wormhole (E)</s><s val="TalentChoiceDescriptionLabel"><n/>Can return from Blink location
Button/Tooltip/ZeratulCleave=<s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZeratulCleave,Cost[0].Cooldown.TimeUse" precision="1"/> seconds</s><n/><n/><s val="StandardTooltip">Deals <s val="StandardTooltipDetails"><d ref="Effect,CleaveDamage,Amount"/> </s>damage to nearby enemies.<if validator="HasZeratulGreaterCleaveCleave"><n/><n/><s val="StandardTooltipUpgrade">[Greater Cleave]</s> <s val="StandardTooltip">Increases the radius of Cleave by <s val="StandardTooltipDetails">33%</s>.</if><if validator="HasZeratulRendingCleave"><n/><n/><s val="StandardTooltipUpgrade">[Rending Cleave]</s> <s val="StandardTooltip">Deals an additional <s val="StandardTooltipDetails">50%</s> damage over <s val="StandardTooltipDetails">5</s> seconds.</s></if>
Button/Tooltip/ZeratulCleaveGreaterCleaveTalent=<s val="StandardTooltipHeader">Greater Cleave (Q)</s><s val="StandardTooltip"><n/><n/>Increases the radius of Cleave by <s val="StandardTooltipDetails"><d ref="100*Talent,ZeratulMasteryGreaterCleaveCleave,AbilityModificationArray[0].Modifications[0].Value/Effect,CleaveSearch,AreaArray[0].Radius"/>%</s>.
Button/Tooltip/ZeratulCleaveGreaterCleaveTalentSimple=<s val="TalentChoiceNameLabel">Greater Cleave (Q)</s><s val="TalentChoiceDescriptionLabel"><n/>Increases radius of Cleave.
Button/Tooltip/ZeratulCleaveHeroSelect=<s val="StandardTooltip">Damage nearby enemies.
Button/Tooltip/ZeratulCleaveRendingCleaveTalent=<s val="StandardTooltipHeader">Rending Cleave (Q)</s><s val="StandardTooltip"><n/><n/>Deals an additional <s val="StandardTooltipDetails">50%</s> damage over <s val="StandardTooltipDetails">5</s> seconds.</s>
Button/Tooltip/ZeratulCleaveRendingCleaveTalentSimple=<s val="TalentChoiceNameLabel">Rending Cleave (Q)</s><s val="TalentChoiceDescriptionLabel"><n/>Deals additional damage over time
Button/Tooltip/ZeratulPermanentCloak=<s val="StandardTooltipDetails">Combat Trait</s><n/><if validator="HasZeratulCombatStyleVorpalBlade"><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,VorpalBladeBlink,Cost[0].Cooldown.TimeUse"/> seconds<n/></if><n/><s val="StandardTooltip">Zeratul automatically cloaks when out of combat for <s val="StandardTooltipDetails"><d ref="Behavior,NovaPermanentCloakReveal,Duration"/> </s>seconds. Taking damage or attacking reveals him.<if validator="HasZeratulCombatStyleAssassinsBlade"><n/><n/><s val="StandardTooltipUpgrade">[Assassin's Blade]</s> <s val="StandardTooltip">Gain <s val="StandardTooltipDetails"><d ref="100*Behavior,ZeratulPassiveWeaponBonus,Modification.DamageDealtFraction[Ranged]"/>%</s> Attack Damage for <s val="StandardTooltipDetails">5</s> seconds when breaking cloak. <s val="StandardTooltipDetails">10%</s> increased movement speed while cloaked.</if><if validator="HasZeratulCombatStyleVorpalBlade"><n/><n/><s val="StandardTooltipUpgrade">[Vorpal Blade]</s> <s val="StandardTooltip">Activate to teleport to the last target you attacked within <s val="StandardTooltipDetails"><d ref="Behavior,VorpalBladeDebuff,Duration"/></s> seconds. <s val="StandardTooltipDetails"><d ref="Abil,VorpalBladeBlink,Cost[0].Cooldown.TimeUse"/></s> second cooldown.</if>
Button/Tooltip/ZeratulPermanentCloakHeroSelect=<s val="StandardTooltip">Become invisible while not attacking or taking damage.
Button/Tooltip/ZeratulRapidDisplacementTalent=<s val="StandardTooltipHeader">Rapid Displacement (E)</s><s val="StandardTooltip"><n/><n/>Reduces the cooldown on Blink by <s val="StandardTooltipDetails">1.5</s> seconds.
Button/Tooltip/ZeratulShadowAssault=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZeratulShadowAssault,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,ShadowAssault,Duration"/> seconds<n/><n/><s val="StandardTooltip">Gains <s val="StandardTooltipDetails">+<d ref="Behavior,ShadowAssault,Modification.AdditiveAttackSpeedFactor*100"/>%</s> Attack Speed, <s val="StandardTooltipDetails"><d ref="Behavior,ShadowAssault,Modification.VitalDamageLeechArray[0].KindArray[2] * 100"/>%</s> life steal on auto attacks, and charges enemies.<if validator="HasZeratulNerazimFuryShadowAssault"><n/><n/><s val="StandardTooltipUpgrade">[Nerazim Fury]</s> <s val="StandardTooltip">Duration of Shadow Assault increased by <s val="StandardTooltipDetails">50%</s>, and the lifesteal by <s val="StandardTooltipDetails">15%.</if>
Button/Tooltip/ZeratulShadowAssaultHeroSelect=<s val="StandardTooltip">Zeratul gains attack speed, health on hit, and can charge to his targets.
Button/Tooltip/ZeratulShadowAssaultNerazimFuryTalent=<s val="StandardTooltipHeader">Nerazim Fury (R)</s><n/><s val="StandardTooltip"><n/>Increases the duration of Shadow Assault by <s val="StandardTooltipDetails">50%</s>, and the lifesteal by <s val="StandardTooltipDetails">15%</s>.
Button/Tooltip/ZeratulShadowAssaultNerazimFuryTalentSimple=<s val="TalentChoiceNameLabel">Nerazim Fury (R)</s><n/><s val="TalentChoiceDescriptionLabel">Increases lifesteal and duration.
Button/Tooltip/ZeratulShadowAssaultTalent=<s val="StandardTooltipHeader">Shadow Assault (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZeratulShadowAssault,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/>Duration: <d ref="Behavior,ShadowAssault,Duration"/> seconds<n/><n/><s val="StandardTooltip">Gains <s val="StandardTooltipDetails">+<d ref="Behavior,ShadowAssault,Modification.AdditiveAttackSpeedFactor*100"/>%</s> Attack Speed, <s val="StandardTooltipDetails"><d ref="Behavior,ShadowAssault,Modification.VitalDamageLeechArray[0].KindArray[2] * 100"/>%</s> life steal on hit, and Basic Attacks charge enemies.
Button/Tooltip/ZeratulShadowAssaultTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Shadow Assault (R)</s><s val="TalentChoiceDescriptionLabel"><n/>Basic Attacks become empowered
Button/Tooltip/ZeratulSingularitySpike=<s val="StandardTooltipDetails">Skillshot</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZeratulSustainedAnomaly,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Flings a Singularity spike towards the target that sticks to the first enemy it contacts. Deals <s val="StandardTooltipDetails"><d ref="Effect,SustainedAnomalyDamage,Amount"/> </s>damage after <s val="StandardTooltipDetails"><d ref="Effect,SustainedAnomalyMissileImpactPersistent,ExpireDelay"/></s> second and slows the enemy by <s val="StandardTooltipDetails"><d ref="-100*Behavior,SingularitySpikeSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,SingularitySpikeSlow,Duration"/></s> seconds.<if validator="HasZeratulShadowSpikeSingulartySpike"><n/><n/><s val="StandardTooltipUpgrade">[Shadow Spike]</s> <s val="StandardTooltip">Zeratul no longer decloaks when using Singularity Spike.  Range increased by <s val="StandardTooltipDetails">20%</s>.</if><if validator="HasZeratulSingularitySpike"><n/><n/><s val="StandardTooltipUpgrade">[Sustained Anomaly]</s> <s val="StandardTooltip">Bomb now explodes for area damage and slows, regardless if it hits a target or not.</if><if validator="HasZeratulDoubleBombsSingularitySpike"><n/><n/><s val="StandardTooltipUpgrade">[Double Bombs]</s> <s val="StandardTooltip">After you cast Singularity Spike, you can cast a second one for free within <s val="StandardTooltipDetails">3</s> seconds.</if> 
Button/Tooltip/ZeratulSingularitySpikeDoubleBombsFree=<n/><s val="StandardTooltip">Flings a Singularity spike towards the target that sticks to the first enemy it contacts. Deals <s val="StandardTooltipDetails"><d ref="Effect,SustainedAnomalyDamage,Amount"/> </s>damage after <s val="StandardTooltipDetails"><d ref="Effect,SustainedAnomalyMissileImpactPersistent,ExpireDelay"/></s> second and slows the enemy by <s val="StandardTooltipDetails"><d ref="-100*Behavior,SingularitySpikeSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,SingularitySpikeSlow,Duration"/></s> seconds.<if validator="HasZeratulShadowSpikeSingulartySpike"><n/><n/><s val="StandardTooltipUpgrade">[Shadow Spike]</s> <s val="StandardTooltip">Zeratul no longer decloaks when using Singularity Spike.  Range increased by <s val="StandardTooltipDetails">20%</s>.</if><if validator="HasZeratulSingularitySpike"><n/><n/><s val="StandardTooltipUpgrade">[Sustained Anomaly]</s> <s val="StandardTooltip">Bomb now explodes for AoE damage and slow, regardless if it hits a target or not.</if>
Button/Tooltip/ZeratulSingularitySpikeDoubleBombsTalent=<s val="StandardTooltipHeader">Double Bombs (W)</s><n/><s val="StandardTooltip"><n/>After you cast Singularity Spike, you can cast a second one for free within <s val="StandardTooltipDetails">3</s> seconds.
Button/Tooltip/ZeratulSingularitySpikeDoubleBombsTalentSimple=<s val="TalentChoiceNameLabel">Double Bombs (W)</s><n/><s val="TalentChoiceDescriptionLabel">Can cast Singularity Spike twice.
Button/Tooltip/ZeratulSingularitySpikeHeroSelect=<s val="StandardTooltip">Slow and damage the first enemy hit.
Button/Tooltip/ZeratulSingularitySpikeShadowSpikeTalent=<s val="StandardTooltipHeader">Shadow Spike (W)</s><n/><s val="StandardTooltip"><n/>Zeratul no longer decloaks when using Singularity Spike.  Range increased by <s val="StandardTooltipDetails">20%</s>.
Button/Tooltip/ZeratulSingularitySpikeShadowSpikeTalentSimple=<s val="TalentChoiceNameLabel">Shadow Spike (W)</s><n/><s val="TalentChoiceDescriptionLabel">No decloak and increased range on Singularity Spike
Button/Tooltip/ZeratulSingularitySpikeSustainedAnomalyTalent=<s val="StandardTooltipHeader">Sustained Anomaly (W)</s><n/><s val="StandardTooltip"><n/>Bomb now explodes for area damage and slows, regardless if it hits a target or not.
Button/Tooltip/ZeratulSingularitySpikeSustainedAnomalyTalentSimple=<s val="TalentChoiceNameLabel">Sustained Anomaly (W)</s><n/><s val="TalentChoiceDescriptionLabel">Deals area damage and slow
Button/Tooltip/ZeratulVoidPrison=<s val="StandardTooltipDetails">Heroic Ability</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZeratulVoidPrison,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Traps targets for <s val="StandardTooltipDetails"><d ref="Behavior,VoidPrisonDomeBehavior,PeriodCount * Behavior,VoidPrisonDomeBehavior,Period" precision="2"/></s> seconds. Heroes, Minions, and Structures trapped become invulnerable.<n/><n/><if validator="DoesNotHaveZeratulProtectivePrisonVoidPrison"><c val="ffff8a">Caster is immune.</c></if><if validator="HasZeratulProtectivePrisonVoidPrison"><c val="ffff8a">Caster's team is immune.</c><n/><n/><s val="StandardTooltipUpgrade">[Protective Prison]</s> <s val="StandardTooltip">Allies are no longer affected by Void Prison.</if>
Button/Tooltip/ZeratulVoidPrisonCancel=<n/>Cancels the Void Prison ability.
Button/Tooltip/ZeratulVoidPrisonHeroSelect=<s val="StandardTooltip">Field that traps all units touched and makes them invulnerable. Zeratul is immune.
Button/Tooltip/ZeratulVoidPrisonProtectivePrisonTalent=<s val="StandardTooltipHeader">Protective Prison (R)</s><n/><s val="StandardTooltip"><n/>Allies are no longer affected by Void Prison.
Button/Tooltip/ZeratulVoidPrisonProtectivePrisonTalentSimple=<s val="TalentChoiceNameLabel">Protective Prison (R)</s><n/><s val="TalentChoiceDescriptionLabel">Allies are no longer affected by Void Prison.
Button/Tooltip/ZeratulVoidPrisonTalent=<s val="StandardTooltipHeader">Void Prison (R)</s><n/><s val="StandardTooltipDetails">Cooldown: <d ref="Abil,ZeratulVoidPrison,Cost[0].Cooldown.TimeUse" precision="1"/> seconds<n/><n/><s val="StandardTooltip">Traps targets for <s val="StandardTooltipDetails"><d ref="Behavior,VoidPrisonDomeBehavior,PeriodCount * Behavior,VoidPrisonDomeBehavior,Period" precision="2"/></s> seconds. Heroes, Minions, and Structures trapped become invulnerable.<n/><n/><c val="ffff8a">Caster is immune.</c>
Button/Tooltip/ZeratulVoidPrisonTalentSimple=<s val="TalentChoiceHeroicAbilityLabel">Heroic Ability</s><n/><s val="TalentChoiceNameLabel">Void Prison (R)</s><n/><s val="TalentChoiceDescriptionLabel">Units in a large area are put in stasis
Button/Tooltip/ZeratulVorpalBladeTalent=<s val="StandardTooltipHeader">Vorpal Blade (Trait)</s><n/><s val="StandardTooltip"><n/>Activate to teleport to the last target you attacked within <s val="StandardTooltipDetails"><d ref="Behavior,VorpalBladeDebuff,Duration"/></s> seconds. <s val="StandardTooltipDetails"><d ref="Abil,VorpalBladeBlink,Cost[0].Cooldown.TimeUse"/></s> second cooldown.
Button/Tooltip/ZeratulVorpalBladeTalentSimple=<s val="TalentChoiceNameLabel">Vorpal Blade (Trait)</s><n/><s val="TalentChoiceDescriptionLabel">Teleport to last attacked enemy
Character/Attitude/Abathur=Intelligent. Reserved,
Character/Attitude/Announcer=Peaceful
Character/Attitude/Anubarak=Ancient King, Aggressive, Angry
Character/Attitude/Artanis=Noble, Paladin, King
Character/Attitude/Arthas=Evil Incarnate
Character/Attitude/Azmodan=Patient
Character/Attitude/Blademaster=Reverent
Character/Attitude/Brightwing=Excited, Innocent, Young
Character/Attitude/Butcher=Aggressive
Character/Attitude/Chen=Peaceful, Wise, Joyful, Strong
Character/Attitude/Chogall=Brutish, Insane, Evil, Direct
Character/Attitude/DemonHunter=Dark, Serious, Heroic
Character/Attitude/Diablo=Evil
Character/Attitude/DiabloFemale=Evil
Character/Attitude/DragonKnight=Fierce, Primal, Angry
Character/Attitude/ETC=Sarcastic
Character/Attitude/Falstad=Direct, Carefree, Jovial
Character/Attitude/GhostShip=Boistrous
Character/Attitude/HeroDPS6=Arrogant, Threatening, Angry
Character/Attitude/HeroSiege3=Energetic, Tough-guy, Full of himself
Character/Attitude/HeroSupport1=Strong
Character/Attitude/HeroTank2=Playful
Character/Attitude/Illidan=Arrogant
Character/Attitude/Kerrigan=Infested Queen
Character/Attitude/LiLi=Cheerful
Character/Attitude/LichKing=Evil Incarnate
Character/Attitude/Malfurion=Noble
Character/Attitude/Muradin=Friendly
Character/Attitude/Murky=Happy
Character/Attitude/Nova=Playful
Character/Attitude/Rehgar=Brash, Arrogant, Strong, Intelligent, Ex-Gladiator, Gambler
Character/Attitude/Rexxar=Direct
Character/Attitude/SgtHammer=Avuncular
Character/Attitude/SiegeTank=Brash, Tough, Commanding, Loud Mouth
Character/Attitude/SkeletonKing=Regal
Character/Attitude/Stitches=Playful
Character/Attitude/Storm_Hero_Thrall_Base=Honorable
Character/Attitude/Sylvanas=Arrogant
Character/Attitude/Tassadar=Noble
Character/Attitude/Tinker=Energetic
Character/Attitude/Tychus=Relaxed
Character/Attitude/Tyrael=Honorable
Character/Attitude/Uther=Strong
Character/Attitude/WitchDoctor=Humble
Character/Attitude/Zagara=Determined
Character/Attitude/Zeratul=Mystical
Character/Attitude/Zuljin=Angry
Character/Description/Abathur=The evolution master of the zerg. A cold and calculating creature obsessed with efficiency to the detriment of it's social ability. Incredibly intelligent and direct.
Character/Description/Announcer=The omni-present announcer /narrator of our game. She is calm and pleasant and informs players of what's occurring in the game.
Character/Description/Anubarak=Once an Ancient King of the spiders, he is  now a undead slave of the Lich King. He is resentful of his master and his forced service, but unable to fully express it. Angry and violent towards others.
Character/Description/Arthas=The king of the undead. Dark and sinister. A godlike being bent on the destruction of all life.
Character/Description/Azmodan=The demonic lord of sin. Patient and collected, he is unphased by the pursuits of lesser beings. His voice carries weight and is threatening without losing composure.
Character/Description/Blademaster=An wise and honorable orc of the Burning Blade clan bound to his warchief's service.
Character/Description/Brightwing=A young faerie dragon. Speaks in a rather simple beastial manner. Incredibly innocent and unable to discern the happy things she's saying from the sometimes frightening things she's saying.
Character/Description/Butcher=An aggressive and malevolent demon, with little personality other the than grunts and growls. Utterly consumed with cleaving the meat off human and demon alike.
Character/Description/Chen=A peaceful wanderer who travels the world looking for new experiences and new ales. A philosophical warrior, always excited to learn more and experience new things.
Character/Description/Chogall=Cho - Grant George, Gall -Terry Stone <n/><n/>The lord of the twilight's hammer clan. Once a powerful ogre mage he is giving way to the madness of the old gods. Gall is more afflicted by the madness than Cho who is usually more composed.
Character/Description/DemonHunter=The last survivor of a town killed by demons. Deadly serious, and incredibly keen. Her hatred of demons incredibly intensed but tempered by her years of discipline and training.
Character/Description/Diablo=The lord of terror. A leader of demons and the most powerful embodiment of evil humanity has ever faced. Powerful and brash
Character/Description/DiabloFemale=The lord of terror stemming from the body of Leah. A leader of demons and the most powerful embodiment of evil humanity has ever faced. Powerful and brash.
Character/Description/ETC=A wise cracking, guitar shredding, heavy metal loving, tough guy.
Character/Description/Falstad=Leader of the wildhammer dwarves, Falstad is free as the winds he rides. He can be both jovial and yet incredibly serious when necessary.
Character/Description/HeroDPS6=An ancient elf, once imprisoned for 10,000 years. Arrogant to a fault and easily manipulated by others. Is slowly going mad, after absorbing the powers of demons.
Character/Description/HeroSiege3=A greedy and conniving goblin. Extremely energetic and excited itching to fight against the enemy. Extremely full of himself, and has a bit of a little-man syndrome.
Character/Description/HeroSupport1=The first paladin. Noble and strong. Leads by a just example. While he is deeply religious and a patriot of Lorderon he is very willing to aggressively backtalk someone who deserves it.
Character/Description/HeroTank2=A playful undead simpleton assembled from many different corpses. Has the brain of a 4 year old and the powerful body of a monster.
Character/Description/Illidan=An ancient elf, once imprisoned for 10,000 years. Arrogant to a fault and easily manipulated by others. Is slowly going mad, after absorbing the powers of demons.
Character/Description/Kerrigan=The infested queen of blades. Dark and evil. She has amazing power and has fun with it.
Character/Description/LiLi=The happy and often sarcastic niece of Chen Stormstout. Young and inexperienced but full of energy.
Character/Description/Malfurion=The first among the night elf druids. A powerful protector of nature. Honorable and righteous.
Character/Description/Muradin=Friendly and trustworthy. A hard drinking, hard fighting and powerful warrior who will fight to the death for what he believes in.
Character/Description/Murky=Need a soundalike / creature vo actor. Murky speaks entirely in variations of "Mrrglggl la la la". He is young, generally happy, and innocent. This character needs a highly expressive actor who can play with the script to find emotion and unique lines for the character. Murky's script is mostly just guidelines and ideas for potential VO.
Character/Description/Nova=Tough, capable, smart and very dangerous, Nova is a trained assassin with great physical prowess, and strong mental abilities.
Character/Description/Rehgar=Rehgar has lived many lives, as gladiator in human arenas, as owner of slaves forced to fight in his name, and eventually redeemed as a Shaman under Thrall. Rehgar is complicated, brash and intelligent. He sees life as game won by the strong and the worthy, and is always up for a new challenge.
Character/Description/Rexxar=A wandering half-ogre who learned to make the wilds of Azeroth and Outland his home. Rexxar is now the champion of the Horde and a powerful ally in the war against the Alliance.
Character/Description/SgtHammer=Leader of the Dominion's war effort against the zerg.
Character/Description/SiegeTank=Bama "the Hammer" Kowalski is a bad ass, grease-monkey, tank driver that can hang with the best. She's a hard drinking, hard living, loud mouth and in her multiple tours of duty she's seen it all.
Character/Description/SkeletonKing=The haunted king of Tristram. Driven mad during a battle for his soul with the demon lord diablo, the Skeleton King Leoric now wanders the halls of his ancestral home punishing the living who arrive before his throne.
Character/Description/Stitches=A playful undead simpleton assembled from many different corpses. Has the brain of a 4 year old and the powerful body of a monster.
Character/Description/Storm_Hero_Thrall_Base=The strong and determined leader of the Horde. A honorable and wise orc who has led his people away from the bloodlust and demon magic that has defined them for decades.
Character/Description/Storm_Merc_Ogrenaut=Giagantic robotic mix of ogre and tank. With a flamethrower.
Character/Description/Sylvanas=The cold and calculating undead elf queen of the Forsaken. Her desire for vengeance all but consumes her.
Character/Description/Tassadar=A noble and stoic protoss. Willingly sacrificed himself to save the galaxy and his people from the overmind. A powerful psychic warrior.
Character/Description/Tinker=A greedy and conniving goblin. Extremely energetic and excited itching to compete against the best Heroes in the galaxy.
Character/Description/Tychus=A good ol' boy from the south. Raynor's partner and best friend before he was imprisoned and forced to betray him.
Character/Description/Uther=The first paladin. Noble and strong. Leads by a just example. While he is deeply religious and a patriot of Lorderon he is very willing to aggressively backtalk someone who deserves it.
Character/Description/WitchDoctor=A Witch Doctor from the jungles of Sanctuary. Tribal and reverent of the spirits which guide him.
Character/Description/Zagara=Zerg queen. Believes in "the old ways" -- tradition, strength, power. She is powerful and no-nonsense. Also very intelligent.
Character/Description/Zeratul=The enigmatic leader of the dark templar. Wise and troubled by his past.
Character/Description/Zuljin=Leader of the violent and terratorial forest trolls. Consumed by his hatred of elves.
Character/Dialect/Abathur=None
Character/Dialect/Announcer=None
Character/Dialect/Anubarak=Beastial
Character/Dialect/Artanis=None
Character/Dialect/Arthas=None.
Character/Dialect/Azmodan=None
Character/Dialect/Baelog=Viking
Character/Dialect/Blademaster=Japanese Accent
Character/Dialect/Brightwing=Slightly avian/birdlike
Character/Dialect/Butcher=None
Character/Dialect/Chen=Chinese
Character/Dialect/Chogall=None
Character/Dialect/DemonHunter=British English
Character/Dialect/Diablo=None
Character/Dialect/DiabloFemale=None
Character/Dialect/DragonKnight=Bestial
Character/Dialect/ETC=None
Character/Dialect/Erik=Viking
Character/Dialect/Falstad=Scottish
Character/Dialect/GhostShip=Pirate
Character/Dialect/HeroDPS6=None
Character/Dialect/HeroSiege3=New Yorker
Character/Dialect/HeroSupport1=None
Character/Dialect/HeroTank2=Monstrous
Character/Dialect/Illidan=None
Character/Dialect/Kerrigan=None
Character/Dialect/LiLi=Chinese
Character/Dialect/LichKing=None.
Character/Dialect/LostVikings=Vikings
Character/Dialect/Malfurion=None
Character/Dialect/Muradin=Scottish
Character/Dialect/Murky=None
Character/Dialect/Nova=None
Character/Dialect/Olaf=Viking
Character/Dialect/Rehgar=
Character/Dialect/Rexxar=None
Character/Dialect/SgtHammer=None
Character/Dialect/SiegeTank=Southern
Character/Dialect/SkeletonKing=Normal
Character/Dialect/Stitches=Monstrous
Character/Dialect/Storm_Hero_Thrall_Base=None
Character/Dialect/Sylvanas=None
Character/Dialect/Tassadar=None
Character/Dialect/Tinker=None
Character/Dialect/Tychus=Southern
Character/Dialect/Tyrael=Normal
Character/Dialect/Uther=None
Character/Dialect/WitchDoctor=Tribal
Character/Dialect/Zagara=None
Character/Dialect/Zeratul=None
Character/Dialect/Zuljin=Cuban
Character/Name/Abathur=Abathur
Character/Name/Announcer=Default
Character/Name/Arthas=Arthas
Character/Name/Barbarian=Sonya
Character/Name/Brightwing=Brightwing
Character/Name/Default=Default
Character/Name/DemonHunter=Valla
Character/Name/Diablo=Diablo
Character/Name/DragonKnight=Dragon Knight
Character/Name/ETC=ETC
Character/Name/Falstad=Falstad
Character/Name/GhostShip=Blackheart
Character/Name/Groundskeeper=Groundskeeper
Character/Name/HeroDPS6=Illidan
Character/Name/HeroSiege3=Gazlowe
Character/Name/HeroSupport1=Uther
Character/Name/HeroTank2=Stitches
Character/Name/Illidan=Illidan
Character/Name/Kingscrest=Footman
Character/Name/LadyofThorns=Lady of Thorns
Character/Name/LiLi=Li Li
Character/Name/LiLi/Var1=Li Li Portrait
Character/Name/LichKing=LichKing
Character/Name/Malfurion=Malfurion
Character/Name/Muradin=Muradin
Character/Name/Necromancer=Necromancer
Character/Name/Nova=Nova
Character/Name/RavenKing=Raven Lord
Character/Name/Raynor=Raynor
Character/Name/Rehgar=Rehgar
Character/Name/SiegeTank=Sgt. Hammer
Character/Name/Stitches=Stitches
Character/Name/Tassadar=Tassadar
Character/Name/Timer=Timer
Character/Name/Tinker=Tinker
Character/Name/Tychus=Tychus
Character/Name/Tyrael=Tyrael
Character/Name/Tyrande=Tyrande
Character/Name/Uther=Uther
Character/Name/WitchDoctor=Nazeebo
Character/Name/Zeratul=Zeratul
Character/Race/Anubarak=Nerubian
Character/Race/Arthas=Undead
Character/Race/Azmodan=Demon
Character/Race/Baelog=Human
Character/Race/Barbarian=Human
Character/Race/BarbarianMale=Human
Character/Race/Blademaster=Orc
Character/Race/Brightwing=Faerie Dragon
Character/Race/Butcher=Demon
Character/Race/Cenarius=Night Elf Demigod
Character/Race/Chen=Pandaren
Character/Race/Cho=Pandaren
Character/Race/Chogall=Ogre
Character/Race/DeckardCain=Human
Character/Race/Default=Human
Character/Race/DemonHunter=Human
Character/Race/Diablo=Demon
Character/Race/DiabloFemale=Demon
Character/Race/DragonKnight=Dragon
Character/Race/Dryad=Dryad
Character/Race/ETC=Tauren
Character/Race/Erik=Human
Character/Race/Falstad=Dwarf
Character/Race/GhostShip=Undead
Character/Race/Illidan=Night Elf
Character/Race/Jaina=Human
Character/Race/Kaelthas=Blood Elf
Character/Race/KelThuzad=Undead
Character/Race/LadyofThorns=Unknown
Character/Race/LiLi=Pandaren
Character/Race/LichKing=Undead
Character/Race/LostVikings=Human
Character/Race/Maiev=Night Elf
Character/Race/Malfurion=Night Elf
Character/Race/Mekkatorque=Gnome
Character/Race/Muradin=Dwarf
Character/Race/Murky=Murloc
Character/Race/Olaf=Human
Character/Race/Ragnaros=Elemental
Character/Race/RavenKing=Ghostly Lord
Character/Race/Rehgar=Orc
Character/Race/Rexxar=Half Ogre
Character/Race/Shen=Human
Character/Race/SkeletonKing=Undead
Character/Race/Stitches=Undead
Character/Race/Storm_Hero_Thrall_Base=Orc
Character/Race/Storm_Merc_Ogrenaut=Robot
Character/Race/Sylvanas=Undead
Character/Race/Thrall=Orc
Character/Race/Tinker=Goblin
Character/Race/Tyrael=Angel
Character/Race/Tyrande=Night Elf
Character/Race/Uther=Human
Character/Race/Varian=Human
Character/Race/Vashj=Naga
Character/Race/WitchDoctor=Human
Character/Race/WitchDoctorFemale=Human
Character/Race/Zuljin=Troll
Character/Timbre/Abathur=Low/Deep
Character/Timbre/Announcer=Medium
Character/Timbre/Anubarak=Low/Deep
Character/Timbre/Artanis=Medium
Character/Timbre/Arthas=Low
Character/Timbre/Azmodan=Low
Character/Timbre/Baelog=Medium
Character/Timbre/Blademaster=Medium/Low
Character/Timbre/Brightwing=Medium/High
Character/Timbre/Butcher=Low
Character/Timbre/Chen=Medium
Character/Timbre/Chogall=Cho: Medium Gall: Medium / High
Character/Timbre/DemonHunter=Medium
Character/Timbre/Diablo=Deep
Character/Timbre/DiabloFemale=Deep
Character/Timbre/DragonKnight=Medium/Low
Character/Timbre/ETC=Low/Deep
Character/Timbre/Falstad=Medium
Character/Timbre/GhostShip=Medium
Character/Timbre/HeroDPS6=Medium
Character/Timbre/HeroSiege3=High
Character/Timbre/HeroSupport1=Medium
Character/Timbre/HeroTank2=Deep/Low
Character/Timbre/Illidan=Medium
Character/Timbre/Kerrigan=Medium
Character/Timbre/LiLi=High
Character/Timbre/LichKing=Low
Character/Timbre/Malfurion=High
Character/Timbre/Muradin=Medium
Character/Timbre/Murky=High
Character/Timbre/Nova=Medium/High
Character/Timbre/Rehgar=Medium/Low
Character/Timbre/Rexxar=Deep
Character/Timbre/SgtHammer=Medium/Low
Character/Timbre/SiegeTank=Medium
Character/Timbre/SkeletonKing=Medium
Character/Timbre/Stitches=Deep/Low
Character/Timbre/Storm_Hero_Thrall_Base=Low/Deep
Character/Timbre/Sylvanas=Medium/High
Character/Timbre/Tassadar=Low/Deep
Character/Timbre/Tinker=High
Character/Timbre/Tychus=Deep/Low
Character/Timbre/Tyrael=Deep
Character/Timbre/Uther=Medium
Character/Timbre/WitchDoctor=Medium/Low
Character/Timbre/Zagara=Medium
Character/Timbre/Zeratul=Low/Deep
Character/Timbre/Zuljin=Low
Character/VoiceRef/Abathur=Steve Blum
Character/VoiceRef/Announcer=Sumalee Montano
Character/VoiceRef/Anubarak=Dave Mallow
Character/VoiceRef/Artanis=Patrick Seitz
Character/VoiceRef/Arthas=Michael McConnohie
Character/VoiceRef/Azmodan=David Sobolov
Character/VoiceRef/BarbarianMale=Dorian Harewood
Character/VoiceRef/Blademaster=Sam Didier
Character/VoiceRef/Brightwing=Prefer a Creature VO Actress
Character/VoiceRef/Butcher=Steve Blum
Character/VoiceRef/Chen=Keone Young 
Character/VoiceRef/Cho=Jim Cummings
Character/VoiceRef/Chogall=See Description.
Character/VoiceRef/DemonHunter=Laura Bailey
Character/VoiceRef/Diablo=Abraham Benrubi
Character/VoiceRef/DiabloFemale=Jennifer Hale
Character/VoiceRef/ETC=Jess Harnell
Character/VoiceRef/Erik=
Character/VoiceRef/Falstad=Michael Sorich 
Character/VoiceRef/GhostShip=Geoffry Rush as Cpt. Barbossa
Character/VoiceRef/HeroDPS6=Liam O'Brien
Character/VoiceRef/HeroSiege3=Travis Willingham
Character/VoiceRef/HeroSupport1=Michael McConnohie
Character/VoiceRef/HeroTank2=Isaac Singleton
Character/VoiceRef/Illidan=Liam O'Brien
Character/VoiceRef/Jaina=Laura Bailey
Character/VoiceRef/Kaelthas=Grant George
Character/VoiceRef/KelThuzad=
Character/VoiceRef/Kerrigan=Tricia Helfer
Character/VoiceRef/LiLi=Kim Mai Guest
Character/VoiceRef/LichKing=Michael McConnohie
Character/VoiceRef/Malfurion=Ed Trotta
Character/VoiceRef/Mekkatorque=Dino Andrade
Character/VoiceRef/Muradin=Warcraft III Muradin VO
Character/VoiceRef/Murky=Debra Skelton
Character/VoiceRef/Nova=Grey DeLisle
Character/VoiceRef/Ragnaros=Chris Metzen
Character/VoiceRef/RavenKing=Alan Rickman
Character/VoiceRef/Raynor=Robert Clotworthy
Character/VoiceRef/Rehgar=David Lodge
Character/VoiceRef/Rexxar=Steve Blum 
Character/VoiceRef/SgtHammer=Gary Anthony Williams
Character/VoiceRef/SiegeTank=Jane Lynch in Wreck It Ralph
Character/VoiceRef/SkeletonKing=Joe J Thomas
Character/VoiceRef/Stitches=Warcraft III Abomination VO
Character/VoiceRef/Storm_Hero_Thrall_Base=Chris Metzen
Character/VoiceRef/Storm_Merc_Ogrenaut=WoW Ogres
Character/VoiceRef/Sylvanas=Patricia Mattson
Character/VoiceRef/Tassadar=Michael Gough
Character/VoiceRef/Thrall=Chris Metzen
Character/VoiceRef/Tinker=Warcraft III: Tinker VO
Character/VoiceRef/Tychus=Neil Kaplan
Character/VoiceRef/Tyrael=Jonathan Adams
Character/VoiceRef/Tyrande=Elisa Gabrielli
Character/VoiceRef/Uther=Michael McConnohie
Character/VoiceRef/Varian=Chris Metzen
Character/VoiceRef/WitchDoctor=Carl Lumbly
Character/VoiceRef/Zagara=Nika Futterman
Character/VoiceRef/Zeratul=Fred Tatasciore
Character/VoiceRef/Zuljin=Al Pacino as Tony Montana
Config/Name/HeroList=Hero List
Conversation/CreepVO/Comment00001=Aggro
Conversation/CreepVO/Comment00003=5 Death Exertions
Conversation/CreepVO/Group00001=Kings Crest
Conversation/CreepVO/Group00003=Raven Court
Conversation/CreepVO/Group00007=Skeletal Pirates
Conversation/CreepVO/Line00066=To Davey Jones's locker with ya!
Conversation/FacialAnim/Angry=Angry
Conversation/FacialAnim/Fear=Fear
Conversation/FacialAnim/Happy=Happy
Conversation/FacialAnim/Sad=Sad
Conversation/FacialAnim/Serious=Serious
Conversation/FacialAnim/Surprise=Surprise
DOCSTR_MMDoubloons_HandinDoubloons=Paying Doubloons
DOCSTR_MMRavenCurse_CapturingTribute=Gathering Tribute
DocInfo/HowToPlayAdvanced00=Stay close to the action to receive experience points and gold
DocInfo/HowToPlayAdvanced01=Return to base to regain health and mana
DocInfo/HowToPlayAdvanced02=Make your hero more formidable by purchasing items at the shop
DocInfo/HowToPlayAdvanced03=Hop on your mount to get to the action faster
DocInfo/HowToPlayAdvanced04=Capture army nodes in the middle of the battleground to upgrade your Minions temporarily
DocInfo/HowToPlayBasic00=Pick a Hero
DocInfo/HowToPlayBasic01=Choose a lane
DocInfo/HowToPlayBasic02=Push the battle line into the enemy base
DocInfo/HowToPlayWinning00=Destroy the enemy base
DocInfo/Name=Illidan Hero Mod
Effect/Name/AbathurApplyAssumingDirectControlBehavior=Apply Assuming Direct Control Behavior
Effect/Name/AbathurAssumingDirectControlCancelSet=Assuming Direct Control Cancel (Set)
Effect/Name/AbathurCullingStrandsWeaponDamage=Abathur Culling Strands Weapon (Damage)
Effect/Name/AbathurDeepTunnelApplyTravelBehavior=Deep Tunnel (Apply Travel Behavior)
Effect/Name/AbathurLocustAssaultAttackSet=Abathur Locust Assault Attack (Set)
Effect/Name/AbathurLocustAssaultCleaveSearchArea=Abathur Locust Assault Cleave (Search Area)
Effect/Name/AbathurLocustAssaultExplodeDamage=Abathur Locust Assault (Explode Damage)
Effect/Name/AbathurLocustAssaultExplodeSearch=Abathur Locust Assault (Explode Search)
Effect/Name/AbathurLocustAssaultWeaponCleaveDamage=Abathur Locust Assault Weapon Cleave (Damage)
Effect/Name/AbathurLocustAssaultWeaponDamage=Abathur Locust Assault Weapon (Damage)
Effect/Name/AbathurLocustBombardWeaponApplySlow=Abathur Locust Bombard Weapon (Apply Slow)
Effect/Name/AbathurLocustBombardWeaponCloseRangeDamage=Abathur Locust Bombard Weapon Close Range (Damage)
Effect/Name/AbathurLocustBombardWeaponCloseRangeLaunchMissile=Abathur Locust Bombard Weapon Close Range (Launch Missile)
Effect/Name/AbathurLocustBombardWeaponDamage=Abathur Locust Bombard Weapon (Damage)
Effect/Name/AbathurLocustBombardWeaponImpactSearch=Abathur Locust Bombard Weapon (Impact Search)
Effect/Name/AbathurLocustBombardWeaponImpactSet=Abathur Locust Bombard Weapon (Impact Set)
Effect/Name/AbathurLocustBombardWeaponLaunchMissile=Abathur Locust Bombard Weapon (Launch Missile)
Effect/Name/AbathurLocustSpawnIssueSpawnOrder=Locust Spawn (Issue Spawn Order)
Effect/Name/AbathurLocustSpawnIssueSpawnOrderAssaultStrain=Locust Spawn (Issue Spawn Order) [Assault Strain]
Effect/Name/AbathurLocustSpawnIssueSpawnOrderBombardStrain=Locust Spawn (Issue Spawn Order) [Bombard Strain]
Effect/Name/AbathurLocustSpawnIssueSpawnOrderSwitch=Locust Spawn (Issue Spawn Order Switch)
Effect/Name/AbathurLocustWeaponDamage=Abathur Locust Weapon (Damage)
Effect/Name/AbathurLocustWeaponLaunchMissile=Abathur Locust Weapon (Launch Missile)
Effect/Name/AbathurRemoveAssumingDirectControlBehavior=Remove Assuming Direct Control Behavior
Effect/Name/AbathurSurvivalInstinctsApplyBehavior=Survival Instincts (Apply Behavior)
Effect/Name/AbathurSwarmNestCreatePersistent=Swarm Nest (Create Persistent)
Effect/Name/AbathurToxicNestApplyEnvenomedNestDamage=Toxic Nest (Apply Envenomed Nest Damage)
Effect/Name/AbathurToxicNestEnvenomedNestDamage=Toxic Nest (Envenomed Nest Damage)
Effect/Name/AbathurWeaponDamage=Abathur Weapon (Damage)
Effect/Name/AdrenalineBoostApplyBehavior=Adrenaline Boost (Apply Behavior) 
Effect/Name/AerialBlitzkriegApplyPreparation=Aerial Blitzkrieg (Apply Preparation)
Effect/Name/AerialBlitzkriegChargeDamage=Aerial Blitzkrieg Charge (Damage)
Effect/Name/AerialBlitzkriegChargeRemoveCasterBehavior=Aerial Blitzkrieg Charge (Remove Caster Behavior)
Effect/Name/AerialBlitzkriegChargeStunApplyBehavior=Aerial Blitzkrieg Charge (Stun Apply Behavior)
Effect/Name/AerialBlitzkriegFlythroughCreatePersistent=Aerial Blitzkrieg Flythrough (Create Persistent)
Effect/Name/AerialBlitzkriegFlythroughIssueOrder=Aerial Blitzkrieg Flythrough (Issue Order)
Effect/Name/AerialBlitzkriegImpactSet=Aerial Blitzkrieg Impact Set
Effect/Name/AerialBlitzkriegInitialPersistent=Aerial Blitzkrieg Initial Persistent
Effect/Name/AerialBlitzkriegInitialSearch=Aerial Blitzkrieg Initial Search
Effect/Name/AerialBlitzkriegInitialSet=Aerial Blitzkrieg Initial Set
Effect/Name/AerialBlitzkriegRandomIssueOrder=Aerial Blitzkrieg Random (Issue Order)
Effect/Name/AerialBlitzkriegRestrictorApplyBehavior=Aerial Blitzkrieg Restrictor (Apply Behavior)
Effect/Name/AerialBlitzkriegSearch=Aerial Blitzkrieg (Search)
Effect/Name/AerialBlitzkriegSearchSet=Aerial Blitzkrieg Search (Set)
Effect/Name/AerialBlitzkriegSwitch=Aerial Blitzkrieg (Switch)
Effect/Name/AerialBlitzkriegUnitCreationOffsetCreatePersistent=Aerial Blitzkrieg Unit Creation Offset (Create Persistent)
Effect/Name/AngelicFuryApplyMoveSpeedBuff=Angelic Fury (Apply Move Speed Buff)
Effect/Name/AngelicFurySearch=Angelic Fury (Search)
Effect/Name/AnnihilatingSpiritsApplyMoveSpeedBehavior=Annihilating Spirits (Apply Move Speed Behavior)
Effect/Name/ApocalypseApplyBehavior=Apocalypse (Apply Behavior)
Effect/Name/ApocalypseCreatePersistent=Apocalypse (Create Persistent)
Effect/Name/ApocalypseDamage=Apocalypse (Damage)
Effect/Name/ApocalypseDamageApplyBehavior=Apocalypse (Damage Apply Behavior)
Effect/Name/ApocalypseDummySet=Apocalypse (Dummy Set)
Effect/Name/ApocalypseRevealer=Apocalypse (Revealer)
Effect/Name/ApocalypseSearch=Apocalypse (Search)
Effect/Name/ApocalypseSet=Apocalypse (Set)
Effect/Name/ApplyAndRemoveRangeMissileSet=Apply And Remove Range Missile Set
Effect/Name/ApplyArcaneTeachings1ToSword=Apply Arcane Teachings 1 To Sword
Effect/Name/ApplyArcaneTeachings2ToSword=Apply Arcane Teachings 2 To Sword
Effect/Name/ApplyAssumingDirectControlBehaviorPreCast=Apply Assuming Direct Control Behavior PreCast
Effect/Name/ApplyAssumingDirectControlFinalStun=Apply Assuming Direct Control Final Stun
Effect/Name/ApplyBlock1=Apply Block 1
Effect/Name/ApplyBlock2=Apply Block 2
Effect/Name/ApplyBlockDummy=Apply Block Dummy
Effect/Name/ApplyBucketMightandMagic=Apply Bucket Might and Magic
Effect/Name/ApplyBuffstoWD=Apply Buffs to WD
Effect/Name/ApplyDeathRitualBufftoWD=Apply Death Ritual Buff to WD
Effect/Name/ApplyDemolitionist1ToSword=Apply Demolitionist 1 To Sword
Effect/Name/ApplyDemolitionist2ToSword=Apply Demolitionist 2 To Sword
Effect/Name/ApplyFaceSmelting=Apply Face Smelting
Effect/Name/ApplyMightandMagic1=Apply Might and Magic 1
Effect/Name/ApplyMightandMagic2=Apply Might and Magic 2
Effect/Name/ApplyMightandMagic3=Apply Might and Magic 3
Effect/Name/ApplyMinionNoLaneOrders=Apply Minion No Lane Orders
Effect/Name/ApplyOgrenautTimedLife=Apply Ogrenaut Timed Life
Effect/Name/ApplyPathingImpactStun=Apply Pathing Impact Stun
Effect/Name/ApplyRevenge1=Apply Revenge 1
Effect/Name/ApplyRevenge2=Apply Revenge 2
Effect/Name/ApplyRevenge3=Apply Revenge 3
Effect/Name/ApplyRevengeSet=Apply Revenge Set
Effect/Name/ApplySpellShieldPrimed=Apply Spell Shield Primed
Effect/Name/ApplyStrafeApplyBehavior=Apply Strafe (Apply Behavior)
Effect/Name/ApplyStrafeDamageDebuff=Apply Strafe Damage Debuff
Effect/Name/ApplySuppressFidget=Apply Suppress Fidget
Effect/Name/ApplyTalentModifiersToSwordSet=Apply Talent Modifiers To Sword Set
Effect/Name/ApplyThrustersUnsiege=Apply Thrusters Unsiege
Effect/Name/ApplyValiantBehavior=Apply Valiant Behavior
Effect/Name/ApplyVoodooRitualBufftoWD=Apply Voodoo Ritual Buff to WD
Effect/Name/ArcaneFlareApplyStickyFlareMasterySlow=Arcane Flare (Apply Sticky Flare Mastery Slow)
Effect/Name/ArcaneFlareArcanePrecisionMasteryInnerDamage=Arcane Flare (Arcane Precision Mastery Inner Damage)
Effect/Name/ArcaneFlareCreatePersistent=Arcane Flare (Create Persistent)
Effect/Name/ArcaneFlareInnerDamage=Arcane Flare (Inner Damage)
Effect/Name/ArcaneFlareInnerDamageSwitch=Arcane Flare (Inner Damage Switch)
Effect/Name/ArcaneFlareInnerImpactSet=Arcane Flare (Inner Impact Set)
Effect/Name/ArcaneFlareInnerSearch=Arcane Flare (Inner Search)
Effect/Name/ArcaneFlareLaunchMissile=Arcane Flare (Launch Missile)
Effect/Name/ArcaneFlareLaunchSet=Arcane Flare (Launch Set)
Effect/Name/ArcaneFlareOuterDamage=Arcane Flare (Outer Damage)
Effect/Name/ArcaneFlareOuterImpactSet=Arcane Flare (Outer Impact Set)
Effect/Name/ArcaneFlareOuterSearch=Arcane Flare (Outer Search)
Effect/Name/ArcaneFlareSearchSet=Arcane Flare (Search Set)
Effect/Name/ArchangelsWrathAddDeathTimeStack=Archangel's Wrath (Add Death Time Stack)
Effect/Name/ArchangelsWrathApplyActiveBehavior=Archangel's Wrath (Apply Active Behavior)
Effect/Name/ArchangelsWrathApplyEvenInDeathBuff=Archangel's Wrath (Apply Even In Death Buff)
Effect/Name/ArchangelsWrathApplyFlashbangBehavior=Archangel's Wrath (Apply Flashbang Behavior)
Effect/Name/ArchangelsWrathDamage=Archangel's Wrath (Damage)
Effect/Name/ArchangelsWrathDeathPassiveEndSearchArea=Archangel's Wrath (Death Passive End Search Area)
Effect/Name/ArchangelsWrathFinalSet=Archangel's Wrath (Final Set)
Effect/Name/ArchangelsWrathFinalThrowApplySwordThrownBehavior=Archangel's Wrath Final Throw (Apply Sword Thrown Behavior)
Effect/Name/ArchangelsWrathFinalThrowLaunchMissile=Archangel's Wrath Final Throw (Launch Missile)
Effect/Name/ArchangelsWrathImpactSet=Archangel's Wrath (Impact Set)
Effect/Name/ArchangelsWrathProtecioninDeathApplyBehavior=Archangel's Wrath (Protecion in Death Apply Behavior)
Effect/Name/ArchangelsWrathProtectioninDeathDummySet=Archangel's Wrath (Protection in Death Dummy Set)
Effect/Name/ArchangelsWrathSearchAreaEnemyHeroes=Archangel's Wrath (Search Area Enemy Heroes)
Effect/Name/ArchangelsWrathSearchAreaProtectioninDeath=Archangel's Wrath (Search Area Protection in Death)
Effect/Name/ArchangelsWrathSwordThrowSearchArea=Archangel's Wrath (Sword Throw Search Area)
Effect/Name/ArchangelsWrathWeaponApplyActiveTargetBehavior=Archangel's Wrath Weapon (Apply Active Target Behavior)
Effect/Name/ArchangelsWrathWeaponApplyMarkedTargetBehavior=Archangel's Wrath Weapon (Apply Marked Target Behavior)
Effect/Name/ArchangelsWrathWeaponRemoveMarkedTargetBehavior=Archangel's Wrath Weapon (Remove Marked Target Behavior)
Effect/Name/ArchmageFireBuffApplyOnFireBehavior=Archmage Fire Buff (Apply On Fire Behavior)
Effect/Name/ArchmageFireBuffFireDamage=Archmage Fire Buff (Fire Damage)
Effect/Name/ArmyOfTheDeadCreateGhoul=Army Of The Dead (Create Ghoul Issue Order)
Effect/Name/ArmyOfTheDeadHeal=Army Of The Dead (Heal)
Effect/Name/ArmyOfTheDeadHealImpactSet=Army Of The Dead (Heal Impact Set)
Effect/Name/ArmyOfTheDeadHealLaunchMissile=Army Of The Dead (Heal Launch Missile)
Effect/Name/ArmyOfTheDeadHealSearch=Army Of The Dead (Heal Search)
Effect/Name/ArmyOfTheDeadHealSet=Army Of The Dead (Heal Set)
Effect/Name/ArmyOfTheDeadInitialSet=Army Of The Dead (Initial Set)
Effect/Name/ArmyOfTheDeadModifyCooldown=Army Of The Dead (Modify Cooldown)
Effect/Name/ArmyOfTheDeadPersistent=Army Of The Dead (Heal Persistent)
Effect/Name/ArmyOfTheDeadSpawnPersistent=Army Of The Dead (Spawn Persistent)
Effect/Name/ArthasFrostmourneHungersApplyBehavior=Frostmourne Hungers (Apply Behavior)
Effect/Name/ArthasFrostmourneLeechDamage=Arthas Frostmourne Leech (Damage)
Effect/Name/ArthasFrostmourneLeechDamageHowlingBlastRelic=Arthas Frostmourne Leech (Damage)
Effect/Name/ArthasFrostmourneLeechImpactSet=Arthas Frostmourne Leech (Impact Set)
Effect/Name/ArthasFrostmourneSlowCleaveDamage=Arthas Frostmourne Slow (Cleave Damage)
Effect/Name/ArthasFrostmourneSlowDebuffApplyBehavior=Arthas Frostmourne Slow (Debuff Apply Behavior)
Effect/Name/ArthasFrostmourneSlowDirectDamage=Arthas Frostmourne Slow (Direct Damage)
Effect/Name/ArthasFrostmourneSlowSearch=Arthas Frostmourne Slow (Search)
Effect/Name/ArthasFrostmourneSlowSet=Arthas Frostmourne Slow (Set)
Effect/Name/ArthasFrozenExecutionerDummy=Frozen Executioner Dummy
Effect/Name/ArthasFrozenTempestApplyInitialSuppression=Frozen Tempest (Apply Initial Suppression)
Effect/Name/ArthasGhoulApplyRootBehavior=Ghoul Apply Root Behavior
Effect/Name/ArthasGhoulWeaponApplySlowBehavior=Arthas Ghoul Weapon (Apply Slow Behavior)
Effect/Name/ArthasGhoulWeaponDamage=Arthas Ghoul Weapon (Damage)
Effect/Name/ArthasGhoulWeaponSet=Arthas Ghoul Weapon (Set)
Effect/Name/ArthasImmortalServitudeSkeletonWeaponDamage=Arthas Immortal Servitude Skeleton Weapon (Damage)
Effect/Name/ArthasImmortalServitudeSkeletonWeaponSet=Arthas Immortal Servitude Skeleton Weapon (Set)
Effect/Name/ArthasPassiveBuffWeaponDamage=Arthas Passive Buff Weapon (Damage)
Effect/Name/ArthasPassiveBuffWeaponDamageHowlingBlastRelic=Arthas Passive Buff Weapon (Damage)
Effect/Name/ArthasPassiveBuffWeaponDamageSwitch=Arthas Passive Buff Weapon (Damage Switch)
Effect/Name/ArthasPassiveBuffWeaponSet=Arthas Passive Buff Weapon (Set)
Effect/Name/ArthasPassiveRuneTapApplyStack=Passive Rune Tap (Apply Stack)
Effect/Name/ArthasPassiveRuneTapDamageResponseSet=Passive Rune Tap (Damage Response Set)
Effect/Name/ArthasPassiveRuneTapHealer=Passive Rune Tap (Healer)
Effect/Name/ArthasPassiveRuneTapRemoveStacks=Passive Rune Tap (Remove Stacks)
Effect/Name/ArthasPassiveRuneTapTriggerSet=Passive Rune Tap (Trigger Set)
Effect/Name/ArthasSanguineRuneDamageSwitch=Arthas Sanguine Rune (Damage Switch)
Effect/Name/ArthasSindragosaPeriodicSet=Sindragosa Periodic Set
Effect/Name/ArthasWeaponDamage=Arthas Weapon (Damage)
Effect/Name/ArthasWeaponDamageHowlingBlastRelic=Arthas Weapon (Damage)
Effect/Name/ArthasWeaponDamageSwitch=Arthas Weapon (Damage Switch)
Effect/Name/ArthasWeaponImpactSet=Arthas Weapon (Impact Set)
Effect/Name/ArtilleryDummyEffect=Artillery Dummy Effect
Effect/Name/AssassinsBladeApplyBehaviorSet=Assassin's Blade (Apply Behavior Set)
Effect/Name/AssassinsBladeApplyVisualBehavior=Assassin's Blade (Apply Visual Behavior) 
Effect/Name/AssimilationDummyValue=Assimilation Dummy Value
Effect/Name/AssistMePing=Assist Me Ping
Effect/Name/AssumingDirectControlBehaviorFinalSet=Assuming Direct Control Behavior (Final Set)
Effect/Name/AssumingDirectControlDeathDummy=Assuming Direct Control Death Dummy
Effect/Name/AssumingDirectControlUltimateEvolutionSearch=Assuming Direct Control (Ultimate Evolution Search)
Effect/Name/AttackApplySwordOut=Attack (Apply Sword Out)
Effect/Name/AttackPing=Attack Ping
Effect/Name/AvatarApplyBehavior=Avatar (Apply Behavior)
Effect/Name/AvatarApplyStunBehavior=Avatar (Apply Stun Behavior)
Effect/Name/AvatarSet=Avatar (Set)
Effect/Name/BailoutFlyerRemoveMountBehavior=Bailout Flyer (Remove Mount Behavior)
Effect/Name/BansheeCryApplyBehaviorEarlyRemovalCheck=Banshee Cry (Apply Behavior Early Removal Check)
Effect/Name/BansheeCryApplyBehaviorSet=Banshee Cry (Apply Behavior Set)
Effect/Name/BansheeCryApplyChannelBehavior=Banshee Cry (Apply Channel Behavior)
Effect/Name/BansheeCryApplyCountdownBehavior=Banshee Cry (Apply Countdown Behavior)
Effect/Name/BansheeCryApplyMicrostunBehavior=Banshee Cry (Apply Microstun Behavior)
Effect/Name/BansheeCryCancelModifyUnitCancelWarmup=Banshee Cry Cancel (Modify Unit Cancel Warmup)
Effect/Name/BansheeCryCancelSet=Banshee Cry (Cancel Set)
Effect/Name/BansheeCryCompletionSet=Banshee Cry (Completion Set)
Effect/Name/BansheeCryCreatePersistent=Banshee Cry (Create Persistent)
Effect/Name/BansheeCryCreatePersistentAdjustCDOffset=Banshee Cry (Create Persistent Adjust CD Offset)
Effect/Name/BansheeCryCreatePersistentCasterRevealer=Banshee Cry (Create Persistent Caster Revealer)
Effect/Name/BansheeCryCreationSet=Banshee Cry (Creation Set)
Effect/Name/BansheeCryDestroyPersistent=Banshee Cry (Destroy Persistent)
Effect/Name/BansheeCryDestroyPersistentCasterRevealer=Banshee Cry (Destroy Persistent Caster Revealer)
Effect/Name/BansheeCryDummyDamageforPredictiveLife=Banshee Cry (Dummy Damage for Predictive Life)
Effect/Name/BansheeCryHealthAdjustmentDummy=Banshee Cry (Health Adjustment Dummy)
Effect/Name/BansheeCryInterruptedSet=Banshee Cry (Interrupted Set)
Effect/Name/BansheeCryModifyUnitSetCooldownto0=Banshee Cry (Modify Unit Set Cooldown to 0)
Effect/Name/BansheeCryModifyUnitSetCooldownto15=Banshee Cry (Modify Unit Set Cooldown to 15)
Effect/Name/BansheeCryModifyUnitSetCooldowntoMax=Banshee Cry (Modify Unit Set Cooldown to Max)
Effect/Name/BansheeCryRemoveBehaviorEarlyRemovalCheck=Banshee Cry (Remove Behavior Early Removal Check)
Effect/Name/BansheeCryRemoveChannelBehavior=Banshee Cry (Remove Channel Behavior)
Effect/Name/BansheeCryRemoveCountdownBehavior=Banshee Cry (Remove Countdown Behavior)
Effect/Name/BarbarianAncientSpearApplyMasteryPoison=Ancient Spear (Apply Mastery Poison)
Effect/Name/BarbarianAncientSpearApplySelfBuff=Ancient Spear (Apply Self Buff)
Effect/Name/BarbarianAncientSpearApplyStun=Ancient Spear (Apply Stun)
Effect/Name/BarbarianAncientSpearDamage=Ancient Spear (Damage)
Effect/Name/BarbarianAncientSpearDestroyInitialPersistent=Ancient Spear (Destroy Initial Persistent)
Effect/Name/BarbarianAncientSpearDestroyMissileScanPersistent=Ancient Spear (Destroy Missile Scan Persistent)
Effect/Name/BarbarianAncientSpearDummyDamage=Ancient Spear (Dummy Damage)
Effect/Name/BarbarianAncientSpearImpactSet=Ancient Spear (Impact Set)
Effect/Name/BarbarianAncientSpearInitialPersistent=Ancient Spear (Initial Persistent)
Effect/Name/BarbarianAncientSpearLaunchBarbarian=Ancient Spear (Launch Barbarian)
Effect/Name/BarbarianAncientSpearLaunchMissile=Ancient Spear (Launch Missile)
Effect/Name/BarbarianAncientSpearMasteryPoisonDamage=Ancient Spear (Mastery Poison Damage)
Effect/Name/BarbarianAncientSpearMissedMissile=Ancient Spear (Missed Missile)
Effect/Name/BarbarianAncientSpearMissileImpactSwitch=Ancient Spear (Missile Impact Switch)
Effect/Name/BarbarianAncientSpearMissileScan=Ancient Spear (Missile Scan)
Effect/Name/BarbarianAncientSpearMissileScanPersistent=Ancient Spear (Missile Scan Persistent)
Effect/Name/BarbarianAncientSpearModifyCooldown=Ancient Spear (Modify Cooldown)
Effect/Name/BarbarianAncientSpearMysticalSpearCreatePersistent=Ancient Spear (Mystical Spear Create Persistent)
Effect/Name/BarbarianAncientSpearMysticalSpearImpactSet=Ancient Spear (Mystical Spear Impact Set)
Effect/Name/BarbarianAncientSpearMysticalSpearLaunchBarbarian=Ancient Spear (Mystical Spear Launch Barbarian)
Effect/Name/BarbarianAncientSpearMysticalSpearTargetNotUnstoppable=Ancient Spear (Mystical Spear Target Not Unstoppable)
Effect/Name/BarbarianAncientSpearMysticalSpearTargetSwitch=Ancient Spear (Mystical Spear Target Switch)
Effect/Name/BarbarianAncientSpearMysticalSpearTravelImpactSet=Ancient Spear (Mystical Spear Travel Impact Set)
Effect/Name/BarbarianAncientSpearRegenFury=Ancient Spear (Regen Fury)
Effect/Name/BarbarianAncientSpearRemoveSelfBuff=Ancient Spear (Remove Self Buff)
Effect/Name/BarbarianAncientSpearRemoveStun=Ancient Spear (Remove Stun)
Effect/Name/BarbarianAncientSpearSearchHero=Ancient Spear (Search Hero)
Effect/Name/BarbarianAncientSpearTargetIsNotUnstoppable=Ancient Spear (Target Is Not Unstoppable)
Effect/Name/BarbarianAncientSpearTargetIsUnstoppable=Ancient Spear (Target Is Unstoppable)
Effect/Name/BarbarianAncientSpearTargetSwitch=Ancient Spear (Target Switch)
Effect/Name/BarbarianAncientSpearTravelImpactSet=Barbarian - Ancient Spear (Travel Impact Set)
Effect/Name/BarbarianApplyFuryManagement=Apply Fury Management
Effect/Name/BarbarianEndlessFuryModifyEnergy=Endless Fury (Modify Energy)
Effect/Name/BarbarianFerociousHealingCreateHealer=Ferocious Healing (Create Healer)
Effect/Name/BarbarianFerociousHealingSet=Ferocious Healing (Set)
Effect/Name/BarbarianFuryTraitApplyMoveSpeedBuff=Fury Trait (Apply Move Speed Buff)
Effect/Name/BarbarianLeapApplyJumpBehavior=Leap (Apply Jump Behavior)
Effect/Name/BarbarianLeapApplyPushBehavior=Leap (Apply Push Behavior)
Effect/Name/BarbarianLeapApplyStunBehavior=Leap (Apply Stun Behavior)
Effect/Name/BarbarianLeapArreatCraterApplyDummyBehavior=Leap (Arreat Crater Apply Dummy Behavior)
Effect/Name/BarbarianLeapArreatCraterCancelSearch=Leap (Arreat Crater Cancel Search)
Effect/Name/BarbarianLeapArreatCraterCreateUnit=Leap (Arreat Crater Create Unit)
Effect/Name/BarbarianLeapArreatCraterDestroyCollisionUnits=Leap (Arreat Crater Destroy Collision Units)
Effect/Name/BarbarianLeapArreatCraterDestroyDummyPersistent=Leap (Arreat Crater Destroy Dummy Persistent)
Effect/Name/BarbarianLeapArreatCraterDestroySet=Leap (Arreat Crater Destroy Set)
Effect/Name/BarbarianLeapArreatCraterDummyPersistent=Leap (Arreat Crater Dummy Persistent)
Effect/Name/BarbarianLeapArreatCraterPeristent=Leap (Arreat Crater Peristent)
Effect/Name/BarbarianLeapArreatCraterRemoveLeapDummyBehavior=Leap (Arreat Crater Remove Leap Dummy Behavior)
Effect/Name/BarbarianLeapDamage=Leap (Damage)
Effect/Name/BarbarianLeapDistanceSwitch=Leap (Distance Switch)
Effect/Name/BarbarianLeapImpactSet=Leap (Impact Set)
Effect/Name/BarbarianLeapInitialSet=Leap (Initial Set)
Effect/Name/BarbarianLeapLandingSet=Leap (Landing Set)
Effect/Name/BarbarianLeapLaunchMissile=Leap (Launch Missile)
Effect/Name/BarbarianLeapMinDistanceLandingDummy=Leap (Min Distance Landing Dummy)
Effect/Name/BarbarianLeapNoMovementApplyBehavior=Leap (No Movement Apply Behavior)
Effect/Name/BarbarianLeapNoMovementSet=Leap (No Movement Set)
Effect/Name/BarbarianLeapRegenFury=Leap (Regen Fury)
Effect/Name/BarbarianLeapRemoveJumpBehavior=Leap (Remove Jump Behavior)
Effect/Name/BarbarianLeapSearchArea=Leap (Search Area)
Effect/Name/BarbarianRegen1Fury=Regen 1 Fury
Effect/Name/BarbarianRegen2Fury=Regen 2 Fury
Effect/Name/BarbarianRegen4Fury=Regen 4 Fury
Effect/Name/BarbarianRegen4Fury2=Regen 8 Fury
Effect/Name/BarbarianRegenFuryDamageDealtSwitch=Regen Fury (Damage Dealt Switch)
Effect/Name/BarbarianRegenFuryDamageTakenSwitch=Regen Fury (Damage Taken Switch)
Effect/Name/BarbarianRegenHalfOneFury=Regen Half One Fury
Effect/Name/BarbarianRegenPointFourFury=Regen Point Four Fury
Effect/Name/BarbarianSeismicSlamApplyBehavior=Seismic Slam (Apply Behavior)
Effect/Name/BarbarianSeismicSlamApplyDamageSuppression=Seismic Slam (Apply Damage Suppression)
Effect/Name/BarbarianSeismicSlamCameraShakeCasterSwitch=Seismic Slam (Camera Shake Caster Switch)
Effect/Name/BarbarianSeismicSlamCameraShakeTargetSwitch=Seismic Slam (Camera Shake Target Switch)
Effect/Name/BarbarianSeismicSlamDamage=Seismic Slam (Damage)
Effect/Name/BarbarianSeismicSlamDummyDamage=Seismic Slam (Dummy Damage)
Effect/Name/BarbarianSeismicSlamDummySet=Seismic Slam (Dummy Set)
Effect/Name/BarbarianSeismicSlamFuriousBlowDummy=Seismic Slam (Furious Blow Dummy)
Effect/Name/BarbarianSeismicSlamIssueAttackOrder=Seismic Slam (Issue Attack Order)
Effect/Name/BarbarianSeismicSlamSecondaryCleavePersistent=Seismic Slam (Secondary Cleave Persistent)
Effect/Name/BarbarianSeismicSlamSecondaryDamage=Seismic Slam (Secondary Damage)
Effect/Name/BarbarianSeismicSlamSecondaryDamageSwitch=Seismic Slam (Secondary Damage Switch)
Effect/Name/BarbarianSeismicSlamSecondaryImpactSet=Seismic Slam (Secondary Impact Set)
Effect/Name/BarbarianSeismicSlamSecondarySearch=Seismic Slam (Secondary Search)
Effect/Name/BarbarianSeismicSlamSecondarySet=Seismic Slam (Secondary Set)
Effect/Name/BarbarianSeismicSlamSecondaryShatteredGroundDamage=Seismic Slam (Secondary Shattered Ground Damage)
Effect/Name/BarbarianSeismicSlamSet=Seismic Slam (Set)
Effect/Name/BarbarianSeismicSlamShatteredGroundDummy=Seismic Slam (Shattered Ground Dummy)
Effect/Name/BarbarianShotofFuryHealer=Shot of Fury (Healer)
Effect/Name/BarbarianShotofFurySet=Shot of Fury (Set)
Effect/Name/BarbarianWeaponDamage=Weapon Damage
Effect/Name/BarbarianWeaponSet=Weapon (Set)
Effect/Name/BarbarianWhirlwindApplyChannelBehavior=Whirlwind (Apply Channel Behavior)
Effect/Name/BarbarianWhirlwindApplyRandomSoundControllerBehavior=Whirlwind (Apply Random Sound Controller Behavior)
Effect/Name/BarbarianWhirlwindApplyRelicCleanse=Whirlwind (Apply Relic Cleanse)
Effect/Name/BarbarianWhirlwindCancelModifyCooldown=Whirlwind (Cancel Modify Cooldown)
Effect/Name/BarbarianWhirlwindCreatePersistent=Whirlwind (Create Persistent)
Effect/Name/BarbarianWhirlwindDamage=Whirlwind (Damage)
Effect/Name/BarbarianWhirlwindDamageSet=Whirlwind (Damage Set)
Effect/Name/BarbarianWhirlwindDamageSwitch=Whirlwind (Damage Switch)
Effect/Name/BarbarianWhirlwindDestroyPersistent=Whirlwind (Destroy Persistent)
Effect/Name/BarbarianWhirlwindDummyDamage=Whirlwind (Dummy Damage)
Effect/Name/BarbarianWhirlwindDummyDamageScaling=Whirlwind (Dummy Damage Scaling)
Effect/Name/BarbarianWhirlwindDummySet=Whirlwind (Dummy Set)
Effect/Name/BarbarianWhirlwindHamstringSpiralApplySlow=Whirlwind (Hamstring Spiral Apply Slow)
Effect/Name/BarbarianWhirlwindInitialBehaviorSet=Whirlwind (Initial Behavior Set)
Effect/Name/BarbarianWhirlwindInittialSet=Whirlwind (Inittial Set)
Effect/Name/BarbarianWhirlwindRandomSoundController=Whirlwind (Random Sound Controller)
Effect/Name/BarbarianWhirlwindRemoveChannelBehavior=Whirlwind (Remove Channel Behavior)
Effect/Name/BarbarianWhirlwindRemoveRandomSoundControllerBehavior=Whirlwind (Remove Random Sound Controller Behavior)
Effect/Name/BarbarianWhirlwindRemoveSet=Whirlwind (Remove Set)
Effect/Name/BarbarianWhirlwindSearchArea=Whirlwind (Search Area)
Effect/Name/BarbarianWhirlwindSpecialBattleCryDamage=Whirlwind (Special Battle Cry Damage)
Effect/Name/BarbarianWrathoftheBerserkerApplyBehaviorBase=Wrath of the Berserker (Apply Behavior Base)
Effect/Name/BarbarianWrathoftheBerserkerApplySuppressionBehavior=Wrath of the Berserker (Apply Suppression Behavior)
Effect/Name/BarbarianWrathoftheBerserkerCancelWrathoftheBerserker=Wrath of the Berserker (Cancel Wrath of the Berserker)
Effect/Name/BarbarianWrathoftheBerserkerInitialSet=Wrath of the Berserker (Initial Set)
Effect/Name/BarbarianWrathoftheBerserkerRegenFury=Wrath of the Berserker (Regen Fury)
Effect/Name/BarbarianWrathoftheBerserkerRemoveWrathoftheBerserker=Wrath of the Berserker (Remove Wrath of the Berserker)
Effect/Name/BarrelRollApplyChargingBehavior=Barrel Roll (Apply Charging Behavior)
Effect/Name/BarrelRollApplyForce=Barrel Roll (Apply Force)
Effect/Name/BarrelRollApplyShieldBehavior=Barrel Roll (Apply Shield Behavior)
Effect/Name/BarrelRollOffsetPersistent=Barrel Roll (Offset Persistent)
Effect/Name/BarrelRollPersistent=Barrel Roll (Persistent)
Effect/Name/BarrelRollRelicApplyBehavior=Barrel Roll Relic (Apply Behavior)
Effect/Name/BarrelRollRelicApplyDecrementBehavior=Barrel Roll Relic (Apply Decrement Behavior)
Effect/Name/BarrelRollRelicRemoveBehavior=Barrel Roll Relic (Remove Behavior)
Effect/Name/BarrelRollRemoveChargingBehavior=Barrel Roll (Remove Charging Behavior)
Effect/Name/BaseHealingPadApplyBarbarianHealingBuff=Healing Pad (Apply Barbarian Healing Buff)
Effect/Name/BaseHealingPadApplyHealingBuff=Healing Pad (Apply Healing Buff)
Effect/Name/BaseHealingPadBarbarianSwitch=Healing Pad (Barbarian Switch)
Effect/Name/BaseHealingPadSwitch=Healing Pad (Switch)
Effect/Name/BaseRepulserFieldApplyPuntedBehavior=Base Repulser Field Apply Punted Behavior
Effect/Name/BaseRepulserFieldCirclePersistent=Base Repulser Field (Circle Persistent)
Effect/Name/BaseRepulserFieldCircleSearchArea=Base Repulser Field (Circle Search Area)
Effect/Name/BaseRepulserFieldCliffSearchArea=Base Repulser Field (Cliff Search Area)
Effect/Name/BaseRepulserFieldDamage=Base Repulser Field (Damage)
Effect/Name/BaseRepulserFieldPuntDummySet=Base Repulser Field (Punt Dummy Set) 
Effect/Name/BaseRepulserFieldSearchSet=Base Repulser Field Search Set
Effect/Name/BaseRepulserFieldSet=Base Repulser Field (Set)
Effect/Name/BattleCryApplyBehavior=Battle Cry Apply Behavior
Effect/Name/BattleCryMishaApplyBehavior=Battle Cry Misha Apply Behavior
Effect/Name/BattleCrySearch=Battle Cry Search
Effect/Name/BattleCrySet=Battle Cry Set
Effect/Name/BattleMomentumDamageResponseDummy=Battle Momentum (Damage Response Dummy)
Effect/Name/BattleshipBombardApplyTargetedBehavior=Battleship Bombard (Apply Targeted Behavior)
Effect/Name/BattleshipBombardDamage=Battleship Bombard (Damage)
Effect/Name/BattleshipBombardHeroSearch=Battleship Bombard (Hero Search)
Effect/Name/BattleshipBombardImpactSearchArea=Battleship Bombard (Impact Search Area)
Effect/Name/BattleshipBombardImpactSet=Battleship Bombard (Impact Set)
Effect/Name/BattleshipBombardLaunchMissileLong=Battleship Bombard (Launch Missile Long)
Effect/Name/BattleshipBombardModifyCooldown=Battleship Bombard (Modify Cooldown)
Effect/Name/BattleshipBombardPersistent=Battleship Bombard (Persistent)
Effect/Name/BattleshipBombardSet=Battleship Bombard (Set)
Effect/Name/BattleshipBombardSplashDamage=Battleship Bombard (Splash Damage)
Effect/Name/BattleshipBombardsLongSoundDummy=Battleship Bombards (Long Sound Dummy)
Effect/Name/BattleshipBombardsMediumSoundDummy=Battleship Bombards (Medium Sound Dummy)
Effect/Name/BattleshipBombardsShortSoundDummy=Battleship Bombards (Short Sound Dummy)
Effect/Name/BattleshipExpirationDummyEffect=Battleship Expiration Dummy Effect
Effect/Name/BerserkApplyBehavior=Berserk (Apply Behavior)
Effect/Name/BetrayersFocusFractionDamage=Skull of Gul'dan (Fraction Damage)
Effect/Name/BetrayersStrikeApplyBehavior=Betrayer's Strike (Apply Behavior)
Effect/Name/BetrayersStrikeApplyCooldownBehavior=Betrayer's Strike (Apply Cooldown Behavior)
Effect/Name/BetrayersStrikeProcSet=Betrayer's Strike (Proc Set)
Effect/Name/BetrayersStrikeRelicApplyBehavior=Betrayer's Strike Relic (Apply Behavior)
Effect/Name/BetrayersStrikeRemoveBehavior=Betrayer's Strike (Remove Behavior)
Effect/Name/BetrayersStrikeSet=Betrayer's Strike (Set)
Effect/Name/BindingRootsApplyTargetBehavior=Binding Roots (Apply Target Behavior)
Effect/Name/BindingRootsCreatePersistent=Binding Roots (Create Persistent)
Effect/Name/BindingRootsImpactDamage=Binding Roots (Impact Damage)
Effect/Name/BindingRootsRemoveTargetBehavior=Binding Roots (Remove Target Behavior)
Effect/Name/BindingRootsSearch=Binding Roots (Search)
Effect/Name/BindingRootsSustainedDamage=Binding Roots (Sustained Damage)
Effect/Name/BlessedChampionCreateHealer=Blessed Champion (Create Healer)
Effect/Name/BlessedChampionDummySet=Blessed Champion (Dummy Set)
Effect/Name/BlessedChampionSearch=Blessed Champion (Search)
Effect/Name/BlessingOfSacrificeSearchForBlessedAlly=Blessing Of Sacrifice (Search For Blessed Ally)
Effect/Name/BlessingofSacrificeApplyBehaviorUnitedPurpose=Blessing of Sacrifice (Apply Behavior United Purpose)
Effect/Name/BlessingofSacrificeApplyCasterBehavior=Blessing of Sacrifice (Apply Caster Behavior)
Effect/Name/BlessingofSacrificeApplyCasterSet=Blessing of Sacrifice (Apply Caster Set)
Effect/Name/BlessingofSacrificeApplyTargetBehavior=Blessing of Sacrifice (Apply Target Behavior)
Effect/Name/BlessingofSacrificeApplyTargetSet=Blessing of Sacrifice (Apply Target Set)
Effect/Name/BlessingofSacrificeCreatePersistent=Blessing of Sacrifice (Create Persistent)
Effect/Name/BlessingofSacrificeDestroyPersistent=Blessing of Sacrifice (Destroy Persistent)
Effect/Name/BlessingofSacrificeReapplyCasterBehavior=Blessing of Sacrifice (Reapply Caster Behavior)
Effect/Name/BlessingofSacrificeRedirectDamage=Blessing of Sacrifice (Redirect Damage)
Effect/Name/BlessingofSacrificeRemoveBehaviorUnitedPurpose=Blessing of Sacrifice (Remove Behavior United Purpose)
Effect/Name/BlessingofSacrificeRemoveCasterBehavior=Blessing of Sacrifice (Remove Caster Behavior)
Effect/Name/BlessingofSacrificeRemoveTargetBehavior=Blessing of Sacrifice (Remove Target Behavior)
Effect/Name/BlessingofSacrificeSet=Blessing of Sacrifice (Set)
Effect/Name/BlindingLightRemoveBlindStack=Flash Bang Remove Blind Stack
Effect/Name/BlindingLightSAHeroes=Flash Bang (SA - Heroes)
Effect/Name/BlindingLightSlowApplyBehavior=Flash Bang Slow (Apply Behavior)
Effect/Name/BlindingWindApplyBehaviorBlind=Blinding Wind (Apply Behavior Blind)
Effect/Name/BlindingWindApplyBehaviorSlow=Blinding Wind (Apply Behavior Slow)
Effect/Name/BlindingWindDamage=Blinding Wind (Damage)
Effect/Name/BlindingWindImpactSet=Blinding Wind (Impact Set)
Effect/Name/BlindingWindInitialSet=Blinding Wind (Initial Set)
Effect/Name/BlindingWindLaunchMissile=Blinding Wind (Launch Missile)
Effect/Name/BlindingWindRemoveValidityBehavior=Blinding Wind (Remove Validity Behavior)
Effect/Name/BlindingWindRevealCreatePersistent=Blinding Wind Reveal (Create Persistent)
Effect/Name/BlindingWindSearchArea=Blinding Wind (Search Area)
Effect/Name/BlindingWindWeaponCooldown=Blinding Wind Weapon Cooldown
Effect/Name/BlinkHealApplyEnablerBehavior=Blink Heal (Apply Enabler Behavior)
Effect/Name/BlinkHealApplyHealBehavior=Blink Heal (Apply Heal Behavior)
Effect/Name/BlinkHealCastSet=Blink Heal (Cast Set)
Effect/Name/BlinkHealDashApplyCasterBehavior=Blink Heal Dash (Apply Caster Behavior)
Effect/Name/BlinkHealDashApplyCooldownBehavior=Blink Heal Dash (Apply Cooldown Behavior)
Effect/Name/BlinkHealDashCreateDummyPersistent=Blink Heal Dash (Create Dummy Persistent)
Effect/Name/BlinkHealDashCreateTravelPersistent=Blink Heal Dash (Create Travel Persistent)
Effect/Name/BlinkHealDashCreateVisualPersistent=Blink Heal Dash (Create Visual Persistent)
Effect/Name/BlinkHealDashImpactSet=Blink Heal Dash (Impact Set)
Effect/Name/BlinkHealDashLaunchMissile=Blink Heal Dash (Launch Missile)
Effect/Name/BlinkHealDashRemoveCasterBehavior=Blink Heal Dash (Remove Caster Behavior)
Effect/Name/BlinkHealInitialHeal=Blink Heal (Initial Heal)
Effect/Name/BlinkHealInitialHealSwitch=Blink Heal (Initial Heal Switch)
Effect/Name/BlinkHealPeriodicHeal=Blink Heal (Periodic Heal)
Effect/Name/BlinkHealTeleport=Blink Heal (Teleport)
Effect/Name/BlinkHealTeleportSet=Blink Heal (Teleport Set)
Effect/Name/BlinkHealYserasBlessingMasteryInitialHeal=Blink Heal (Ysera's Blessing Mastery Initial Heal)
Effect/Name/BlinkPort=Blink (Port)
Effect/Name/BlinkRelicApplyBehavior=Blink Relic (Apply Behavior)
Effect/Name/BlinkRelicCreatePersistantDistanceCheck=Blink Relic (Create Persistant Distance Check)
Effect/Name/BlinkRelicCreateUnit=Blink Relic (Create Unit)
Effect/Name/BlinkRelicEffectSet=Blink Relic (Effect Set)
Effect/Name/BlinkRelicOutofRangeSet=Blink Relic Out of Range (Set)
Effect/Name/BlinkRelicPort=Blink Relic (Port)
Effect/Name/BlinkRelicReturnIssueOrder=Blink Relic Return (Issue Order)
Effect/Name/BlinkRelicReturnRemoveBehavior=Blink Relic Return (Remove Behavior)
Effect/Name/BlinkRelicReturnRemoveTimedLifeBehavior=Blink Relic Return (Remove Timed Life Behavior)
Effect/Name/BlinkRelicReturnSearch=Blink Relic Return (Search)
Effect/Name/BlinkRelicReturnSet=Blink Relic Return (Set)
Effect/Name/BlinkRelicReturnTeleport=Blink Relic Return (Teleport)
Effect/Name/BlinkSet=Blink (Set)
Effect/Name/BlizzardRelicApplyBehavior=Blizzard Relic (Apply Behavior)
Effect/Name/BlizzardRelicPeriodicDamage=Blizzard Relic (Periodic Damage)
Effect/Name/BlockDummyDamage=Block Dummy Damage
Effect/Name/BloodRitualCreateHealer=Blood Ritual (Create Healer)
Effect/Name/BloodRitualModifyUnit=Blood Ritual (Modify Unit)
Effect/Name/BloodRitualSet=Blood Ritual (Set)
Effect/Name/BloodlustDummySet=Bloodlust (Dummy Set)
Effect/Name/BloodlustHeal=Bloodlust Heal
Effect/Name/BluntForceGunApplyMissileScan=Blunt Force Gun (Apply Missile Scan)
Effect/Name/BluntForceGunCreatePersistentReveal=Blunt Force Gun (Create Persistent Reveal)
Effect/Name/BluntForceGunDamage=Blunt Force Gun (Damage)
Effect/Name/BluntForceGunImpactDummy=Blunt Force Gun (Impact Dummy)
Effect/Name/BluntForceGunLaunchMissile=Blunt Force Gun (Launch Missile)
Effect/Name/BluntForceGunLaunchMissileOrbital=Blunt Force Gun (Launch Missile) Orbital
Effect/Name/BluntForceGunMissileScanInitial=Blunt Force Gun (Missile Scan Initial)
Effect/Name/BluntForceGunMissileScanPersistent=Blunt Force Gun (Missile Scan Persistent)
Effect/Name/BluntForceGunMissileSearch=Blunt Force Gun (Missile Search)
Effect/Name/BluntForceGunMissileSearchSet=Blunt Force Gun (Missile Search Set)
Effect/Name/BluntForceGunOffsetPersistent=Blunt Force Gun (Offset Persistent)
Effect/Name/BoltoftheStormsSet=Bolt of the Storms Set
Effect/Name/BossAbilityDisableSet=Boss Ability Disable Set
Effect/Name/BossRootsInitialSet=Boss Roots Initial Set
Effect/Name/BotRepairCreateHealer=Bot Repair (Create Healer)
Effect/Name/BrandoftheBetrayerProcDamage=Brand of the Betrayer Proc (Damage)
Effect/Name/BribeChargeModifyUnit=Bribe Charge (Modify Unit)
Effect/Name/BribeChargeSet=Bribe Charge (Set)
Effect/Name/BribeKillEffect=Bribe (Kill Effect)
Effect/Name/BribeRemoveStackBehavior=Bribe (Remove Stack Behavior)
Effect/Name/BribeSet=Bribe (Set)
Effect/Name/BruiserMinionLvl1WeaponAirLaunchMissile=Bruiser Minion Lvl 1 Weapon Air (Launch Missile)
Effect/Name/BruiserMinionLvl1WeaponDamage=Bruiser Minion Lvl 1 Weapon (Damage)
Effect/Name/BruiserMinionLvl2WeaponAirLaunchMissile=Bruiser Minion Lvl 2 Weapon Air (Launch Missile)
Effect/Name/BruiserMinionLvl2WeaponDamage=Bruiser Minion Lvl 2 Weapon (Damage)
Effect/Name/BruiserMinionLvl3WeaponAirLaunchMissile=Bruiser Minion Lvl 3 Weapon Air (Launch Missile)
Effect/Name/BruiserMinionLvl3WeaponDamage=Bruiser Minion Lvl 3 Weapon (Damage)
Effect/Name/BruiserMinionLvl4WeaponAirLaunchMissile=Bruiser Minion Lvl 4 Weapon Air (Launch Missile)
Effect/Name/BruiserMinionLvl4WeaponDamage=Bruiser Minion Lvl 4 Weapon (Damage)
Effect/Name/BucketOverdriveApplyBehavior=Overdrive (Apply Behavior)
Effect/Name/BullRushModifyCooldown=Dragon Knight Bull Rush (Modify Cooldown)
Effect/Name/BurningRageDamage1=Burning Rage (Damage)
Effect/Name/BurningRageSearch=Burning Rage (Search)
Effect/Name/BurrowChargeApplyBehavior=Burrow Charge (Apply Behavior)
Effect/Name/BurrowChargeApplySlowBehavior=Burrow Charge (Apply Slow Behavior)
Effect/Name/BurrowChargeOffsetFinalSet=Burrow Charge (Offset Final Set)
Effect/Name/BurrowChargeRelicCreateBeetleUnit=Burrow Charge Relic (Create Beetle Unit)
Effect/Name/BurrowChargeRelicIssueOrder=Burrow Charge Relic (Issue Order)
Effect/Name/BurrowChargeRemoveBehavior=Burrow Charge (Remove Behavior)
Effect/Name/CalldownMULEAliveApplyBehavior=Calldown MULE Alive Apply Behavior
Effect/Name/CalldownMULEAlivePersistent=Calldown MULE Alive Persistent
Effect/Name/CalldownMULEAliveRemoveBehavior=Calldown MULE Alive Remove Behavior
Effect/Name/CalldownMULEApplyTimedLifeBehavior=Calldown MULE Apply Timed Life Behavior
Effect/Name/CalldownMULECreatePersistent=Calldown MULE Create Persistent
Effect/Name/CalldownMULECreateSet=Calldown MULE Create Set
Effect/Name/CalldownMULECreateUnit=Calldown MULE Create Unit
Effect/Name/CalldownMULEDummySet=Calldown MULE (Dummy Set)
Effect/Name/CalldownMULEFinalSet=Calldown MULE Final Set
Effect/Name/CalldownMULEInitialSet=Calldown MULE Initial Set
Effect/Name/CalldownMULEIssueOrder=Calldown MULE Issue Order
Effect/Name/CalldownMULEIssueOrderRetarget=Calldown MULE Issue Order Retarget
Effect/Name/CalldownMULERetargetSearch=Calldown MULE (Retarget Search)
Effect/Name/CaltropApplyCooldownBehavior=Caltrop (Apply Cooldown Behavior)
Effect/Name/CaltropApplySlowBehavior=Caltrop (Apply Slow Behavior)
Effect/Name/CaltropCreateUnit=Caltrop (Create Unit)
Effect/Name/CaltropImpactSet=Caltrop (Impact Set)
Effect/Name/CaltropImprovedApplySlowBehavior=Caltrop Improved (Apply Slow Behavior)
Effect/Name/CaltropImprovedSearchArea=Caltrop Improved (Search Area)
Effect/Name/CaltropImprovedSearchSet=Caltrop Improved (Search Set)
Effect/Name/CaltropSearchArea=Caltrop (Search Area)
Effect/Name/CaltropSearchSet=Caltrop (Search Set)
Effect/Name/CaltropsDamage=Caltrops (Damage)
Effect/Name/CameraShakeHeavyCasterDummySet=Camera Shake Heavy Caster (Dummy Set)
Effect/Name/CameraShakeHeavyDummySet=Camera Shake Heavy (Dummy Set)
Effect/Name/CameraShakeHeavyTauntingTotemSet=Camera Shake Heavy Target (Dummy Set)
Effect/Name/CameraShakeLightCasterDummySet=Camera Shake Light Caster (Dummy Set)
Effect/Name/CameraShakeLightDummySet=Camera Shake Light (Dummy Set)
Effect/Name/CameraShakeLightTauntingTotemSet=Camera Shake Light Target (Dummy Set)
Effect/Name/CameraShakeMediumCasterDummySet=Camera Shake Medium Caster (Dummy Set)
Effect/Name/CameraShakeMediumDummySet=Camera Shake Medium (Dummy Set)
Effect/Name/CameraShakeMediumTauntingTotemSet=Camera Shake Medium Target (Dummy Set)
Effect/Name/CannonTowerDamage=Cannon Tower (Damage)
Effect/Name/CannonTowerL2Damage=Cannon Tower L2 (Damage)
Effect/Name/CannonTowerL3Damage=Cannon Tower L3 (Damage)
Effect/Name/CannonballPickupDummySet=Cannonball Pickup Dummy Set
Effect/Name/CaptureMacGuffin=Capture MacGuffin
Effect/Name/CaptureMacGuffinApplyDummyBehavior=Capture MacGuffin Apply Dummy Behavior
Effect/Name/CaptureMacGuffinCastComplete=Capture MacGuffin Cast Complete
Effect/Name/CaptureMacGuffinFinalDummy=Capture MacGuffin Final Dummy
Effect/Name/CaptureMacGuffinRemoveDummyBehavior=Capture MacGuffin Remove Dummy Behavior
Effect/Name/CaptureMacguffinDummyDamageResponse=Capture Macguffin Dummy Damage Response
Effect/Name/CarapaceEvolutionApplySet=Carapace Evolution (Apply Set)
Effect/Name/CarapaceEvolutionApplyShield=Carapace Evolution (Apply Shield)
Effect/Name/CarapaceEvolutionSearchArea=Carapace Evolution (Search Area)
Effect/Name/CarrionClawsApplyReadyBehaviorApplyBehavior=Carrion Claws Apply Ready Behavior (Apply Behavior) 
Effect/Name/CarrionClawsHeal=Carrion Claws (Heal)
Effect/Name/CarrionClawsRemoveReadyBehaviorRemoveBehavior=Carrion Claws Remove Ready Behavior (Remove Behavior) 
Effect/Name/CarrionSwarmCreatePersistent=Carrion Swarm (Create Persistent)
Effect/Name/CarrionSwarmDamage=Carrion Swarm (Damage)
Effect/Name/CarrionSwarmHeal=Carrion Swarm (Heal)
Effect/Name/CarrionSwarmImpactSet=Carrion Swarm (Impact Set)
Effect/Name/CarrionSwarmLaunchMissile=Carrion Swarm (Launch Missile)
Effect/Name/CarrionSwarmLaunchRandomDelay=Carrion Swarm (Launch Random Delay)
Effect/Name/CarrionSwarmLaunchReturnMissile=Carrion Swarm (Launch Return Missile)
Effect/Name/CarrionSwarmSearch=Carrion Swarm (Search)
Effect/Name/CarrionSwarmUseBugMagazine=Carrion Swarm (Use Bug Magazine)
Effect/Name/CastInnervateApplyCDDummy=Cast Innervate Apply CD Dummy
Effect/Name/CastInnervateApplyTargetBehaviorNotManaUser=Cast Innervate Apply Target Behavior (Not Mana User)
Effect/Name/CatapultMinionCreatePersistent=Catapult Minion (Create Persistent)
Effect/Name/CatapultMinionWeaponDamage=Catapult Minion Weapon (Damage)
Effect/Name/CatapultMinionWeaponLaunchMissile=Catapult Minion Weapon (Launch Missile)
Effect/Name/ChainHealing1Delay=Chain Healing Hop 1 Delay
Effect/Name/ChainHealing1Heal=Chain Healing Hop 1 Heal
Effect/Name/ChainHealing1ImpactSet=Chain Healing Hop 1 Impact Set
Effect/Name/ChainHealing1SearchForNewTarget=Chain Healing Hop 1 Search For New Target
Effect/Name/ChainHealing2Delay=Chain Healing Hop 2 Delay
Effect/Name/ChainHealing2Heal=Chain Healing Hop 2 Heal
Effect/Name/ChainHealing2ImpactSet=Chain Healing Hop 2 Impact Set
Effect/Name/ChainHealing2SearchForNewTarget=Chain Healing Hop 2 Search For New Target
Effect/Name/ChainHealing3Delay=Chain Healing Hop 3 Delay
Effect/Name/ChainHealing3Heal=Chain Healing Hop 3 Heal
Effect/Name/ChainHealing3ImpactSet=Chain Healing Hop 3 Impact Set
Effect/Name/ChainHealing3SearchForNewTarget=Chain Healing Hop 3 Search For New Target
Effect/Name/ChainHealing4Delay=Chain Healing Hop 4 Delay
Effect/Name/ChainHealing4Heal=Chain Healing Hop 4 Heal
Effect/Name/ChainHealing4ImpactSet=Chain Healing Hop 4 Impact Set
Effect/Name/ChainHealing4SearchForNewTarget=Chain Healing Hop 4 Search For New Target
Effect/Name/ChainHealing5Heal=Chain Healing Hop 5 Heal
Effect/Name/ChainLightning1Damage=Chain Lightning Hop 1, (Damage)
Effect/Name/ChainLightning1Delay=Chain Lightning Hop 1 Delay
Effect/Name/ChainLightning1ImpactSet=Chain Lightning Hop 1 Impact (Set)
Effect/Name/ChainLightning1SearchForNewTarget=Chain Lightning Hop 1 Search For New Target
Effect/Name/ChainLightning2Damage=Chain Lightning Hop 2, (Damage)
Effect/Name/ChainLightning2Delay=Chain Lightning Hop 2 Delay
Effect/Name/ChainLightning2ImpactSet=Chain Lightning Hop 2 Impact (Set)
Effect/Name/ChainLightning2SearchForNewTarget=Chain Lightning Hop 2 Search For New Target
Effect/Name/ChainLightning3Damage=Chain Lightning Hop 3, (Damage)
Effect/Name/ChainLightning3Delay=Chain Lightning Hop 3 Delay
Effect/Name/ChainLightning3ImpactSet=Chain Lightning Hop 3 Impact (Set)
Effect/Name/ChainLightning3SearchForNewTarget=Chain Lightning Hop 3 Search For New Target
Effect/Name/ChainLightning4Damage=Chain Lightning Hop 4, (Damage)
Effect/Name/ClairvoyanceApplyBehavior=Clairvoyance Apply Behavior
Effect/Name/ClairvoyanceImpactSet=Clairvoyance Impact Set
Effect/Name/ClairvoyanceInitialSet=Clairvoyance Initial Set
Effect/Name/ClairvoyanceRevealPersistent=Clairvoyance Reveal Persistent
Effect/Name/ClairvoyanceRevealedPersistent=Clairvoyance Revealed Persistent
Effect/Name/ClairvoyanceSearchArea=Clairvoyance Search Area
Effect/Name/CleanseDebuffsUnstoppable=Cleanse Debuffs (Unstoppable)
Effect/Name/CleaveDamage=Cleave (Damage)
Effect/Name/CleaveImpactSet=Cleave (Impact Set)
Effect/Name/CleaveRelicApplyBehavior=Cleave Relic Apply Behavior
Effect/Name/CleaveSearch=Cleave (Search)
Effect/Name/CloakCloakBehaviorsSet=Cloak (Cloak Behaviors Set)
Effect/Name/CloakDisableRevealApplyBehavior=Cloak Disable Reveal (Apply Behavior)
Effect/Name/CloakRemovalOnDamageSet=Cloak Removal On Damage (Set)
Effect/Name/CloakRevealBehaviorOnDamage=Cloak Reveal Behavior On Damage
Effect/Name/ClockwerkSteamFistsDummySet=Clockwerk Steam Fists (Dummy Set)
Effect/Name/ClockwerkSteamfistsDummyEffect=Clockwerk Steamfists (Dummy Effect)
Effect/Name/CloudSerpentApplyBehavior=Cloud Serpent (Apply Behavior)
Effect/Name/CloudSerpentApplyBehaviorInstantCast=Cloud Serpent (Apply Behavior Instant Cast)
Effect/Name/CloudSerpentApplyBehaviorMastery=Cloud Serpent (Apply Behavior Mastery)
Effect/Name/CloudSerpentCastMissileLaunchInvisibletoOtherTeam=Cloud Serpent Cast Missile Launch (Invisible to Other Team)
Effect/Name/CloudSerpentCastSet=Cloud Serpent (Cast Set)
Effect/Name/CloudSerpentCopyOrders=Cloud Serpent Copy Orders
Effect/Name/CloudSerpentGiftMasteryDelayCreatePersistent=Cloud Serpent Gift Mastery Delay (Create Persistent)
Effect/Name/CloudSerpentGiftMasterySet=Cloud Serpent Gift Mastery (Set)
Effect/Name/CloudSerpentLaunchMissile=Cloud Serpent (Launch Missile)
Effect/Name/CloudSerpentSearchArea=Cloud Serpent (Search Area)
Effect/Name/CloudSerpentSelfcastApplyBehavior=Cloud Serpent Selfcast (Apply Behavior)
Effect/Name/CloudSerpentSwitch=Cloud Serpent (Switch)
Effect/Name/CloudSerpentSwitchforLaunchMissile=Cloud Serpent (Switch for Launch Missile)
Effect/Name/CloudSerpentWeaponDamage=Cloud Serpent Weapon (Damage)
Effect/Name/CloudSerpentWeaponImpactSet=Cloud Serpent Weapon Impact (Set)
Effect/Name/CombatAdaptationApplyBehavior=Combat Adaptation (Apply Behavior)
Effect/Name/CommandeerOdinApplyOccupiedBehavior=Commandeer Odin (Apply Occupied Behavior)
Effect/Name/CommandeerOdinApplyReadyBuff=Commandeer Odin (Apply Ready Buff)
Effect/Name/CommandeerOdinApplyTimedLife=Commandeer Odin (Apply Timed Life)
Effect/Name/CommandeerOdinFinalDummy=Commandeer Odin (Final Dummy)
Effect/Name/CommandeerOdinVehicleApplyCasterBehavior=Commandeer Odin Vehicle (Apply Caster Behavior)
Effect/Name/CommandeerOdinVehicleApplyCommandeerBehavior=Commandeer Odin Vehicle (Apply Commandeer Behavior)
Effect/Name/CommandeerOdinVehicleApplyVehicleBehavior=Commandeer Odin Vehicle (Apply Vehicle Behavior)
Effect/Name/CommandeerOdinVehicleApplyVehicleCapturingBehavior=Commandeer Odin Vehicle (Apply Vehicle Capturing Behavior)
Effect/Name/CommandeerOdinVehicleCastCompleteSet=Commandeer Odin Vehicle (Cast Complete Set)
Effect/Name/CommandeerOdinVehicleCommandeerFinalSet=Commandeer Odin Vehicle (Commandeer Final Set)
Effect/Name/CommandeerOdinVehicleCommandeerInitialSet=Commandeer Odin Vehicle (Commandeer Initial Set)
Effect/Name/CommandeerOdinVehiclePersistent=Commandeer Odin Vehicle (Persistent)
Effect/Name/CommandeerOdinVehicleRemoveCommandeerBehavior=Commandeer Odin Vehicle (Remove Commandeer Behavior)
Effect/Name/CommandeerOdinVehicleRemoveDragonStun=Commandeer Odin Vehicle (Remove Dragon Stun)
Effect/Name/CommandeerOdinVehicleRemoveSelfdestructTimedLife=Commandeer Odin Vehicle (Remove Selfdestruct Timed Life)
Effect/Name/CommandeerOdinVehicleRemoveVehicleCapturingBehavior=Commandeer Odin Vehicle (Remove Vehicle Capturing Behavior)
Effect/Name/CommandeerOdinVehicleSearchForDestination=Commandeer Odin Vehicle (Search For Destination)
Effect/Name/CommandeerOdinVehicleTeleport=Commandeer Odin Vehicle (Teleport)
Effect/Name/CommanderOdinRemoveReadyBuff=Commander Odin (Remove Ready Buff)
Effect/Name/ConcussiveBlastCreatePersistentReveal=Concussive Blast (Create Persistent Reveal)
Effect/Name/ConcussiveBlastDamage=Concussive Blast (Damage)
Effect/Name/ConcussiveBlastDamageLethalBlast=Concussive Blast Damage Lethal Blast
Effect/Name/ConcussiveBlastInitialSet=Concussive Blast Initial Set
Effect/Name/ConcussiveBlastKnockbackApplyBehavior=Concussive Blast (Knockback Apply Behavior)
Effect/Name/ConcussiveBlastKnockbackApplyForce=Concussive Blast (Knockback Apply Force)
Effect/Name/ConcussiveBlastKnockbackIssueStopOrder=Concussive Blast Knockback Issue Stop Order
Effect/Name/ConcussiveBlastKnockbackPersistent=Concussive Blast (Knockback Persistent)
Effect/Name/ConcussiveBlastKnockbackRemoveBehavior=Concussive Blast (Knockback Remove Behavior)
Effect/Name/ConcussiveBlastKnockbackSet=Concussive Blast Knockback Set
Effect/Name/ConcussiveBlastOffsetPersistent=Concussive Blast (Offset Persistent)
Effect/Name/ConcussiveBlastRelicCreateCenterUnit=Concussive Blast Relic (Create Center Unit)
Effect/Name/ConcussiveBlastRelicCreateUnit=Concussive Blast Relic (Create Unit)
Effect/Name/ConcussiveBlastRelicOffsetPersistent=Concussive Blast Relic (Offset Persistent)
Effect/Name/ConcussiveBlastRevealOffsetPersistent=Concussive Blast (Reveal Offset Persistent)
Effect/Name/ConcussiveBlastScrapCancelDummySet=Concussive Blast Scrap Cancel (Dummy Set)
Effect/Name/ConcussiveBlastSearch=Concussive Blast (Search)
Effect/Name/ConcussiveBlastSearchSet=Concussive Blast (Search Set)
Effect/Name/ConcussiveBlastSet=Concussive Blast (Set)
Effect/Name/CorpseSpiderRelicSearchArea=Corpse Spider Relic (Search Area)
Effect/Name/CorpseSpidersApplyBehaviorsSet=Corpse Spiders (Apply Behaviors Set)
Effect/Name/CorpseSpidersApplyLeapingBehavior=Corpse Spiders (Apply Leaping Behavior)
Effect/Name/CorpseSpidersApplyTimedLifeBehavior=Corpse Spiders (Apply Timed Life Behavior)
Effect/Name/CorpseSpidersJarImpactSearch=Corpse Spiders Jar Impact (Search)
Effect/Name/CorpseSpidersLaunchMissile=Corpse Spiders (Launch Missile)
Effect/Name/CorpseSpidersRelicApplyBehavior=Corpse Spiders Relic (Apply Behavior)
Effect/Name/CorpseSpidersSpawnPersistent=Corpse Spiders (Spawn Persistent)
Effect/Name/CorpseSpidersSpawnSet=Corpse Spiders (Spawn Set)
Effect/Name/CorpseSpidersSpawnSpider=Corpse Spiders (Spawn Spider)
Effect/Name/CorpseSpidersSpiderClusterMasteryCreatePersistent=Corpse Spiders Spider Cluster Mastery (Create Persistent)
Effect/Name/Corruption1UpfrontDamage=Corruption 1 Upfront Damage
Effect/Name/Corruption2UpfrontDamage=Corruption 2 Upfront Damage
Effect/Name/Corruption3UpfrontDamage=Corruption 3 Upfront Damage
Effect/Name/CrescentSweepArcCreatePersistentReveal=Crescent Sweep Arc (Create Persistent Reveal)
Effect/Name/CrescentSweepArcDamage=Crescent Sweep Arc (Damage)
Effect/Name/CrescentSweepArcOffsetPersistent=Crescent Sweep Arc (Offset Persistent)
Effect/Name/CrescentSweepArcProcDamage=Crescent Sweep Arc (Proc Damage)
Effect/Name/CrescentSweepArcRelicOffsetPersistent=Crescent Sweep Arc Relic (Offset Persistent)
Effect/Name/CrescentSweepArcSearch=Crescent Sweep Arc (Search)
Effect/Name/CrescentSweepArcSearch2=Crescent Sweep Arc (Search) Copy
Effect/Name/CrescentSweepArcSearchSet=Crescent Sweep Arc (Search Set)
Effect/Name/CrescentSweepArcSet=Crescent Sweep Arc (Set)
Effect/Name/CrescentSweepArcSwitch=Crescent Sweep Arc (Switch)
Effect/Name/CrescentSweepDamage=Crescent Sweep (Damage)
Effect/Name/CrescentSweepImpactSet=Crescent Sweep Impact (Set)
Effect/Name/CrescentSweepRelicBurnAreaCreatePersistent=Crescent Sweep Relic (Burn Area Create Persistent)
Effect/Name/CrescentSweepRelicBurnAreaSearch=Crescent Sweep Relic (Burn Area Search)
Effect/Name/CrescentSweepRelicBurnDamage=Crescent Sweep Relic (Burn Damage)
Effect/Name/CrescentSweepRelicBurnInitialAreaSearch=Crescent Sweep Relic (Burn Initial Area Search)
Effect/Name/CrescentSweepRelicBurnInitialImpactSet=Crescent Sweep Relic (Burn Initial Impact Set)
Effect/Name/CriticalMassDamage=Critical Mass (Damage)
Effect/Name/CriticalMassPersistent=Critical Mass (Persistent)
Effect/Name/CritterStompSearch=Critter Stomp (Search)
Effect/Name/CrushingGripApplyBehavior=Crushing Grip (Apply Behavior)
Effect/Name/CrushingGripApplySlowBehavior=Crushing Grip (Apply Slow Behavior)
Effect/Name/CrushingGripDamage=Crushing Grip (Damage)
Effect/Name/CrushingGripDamageCreatePersistent=Crushing Grip (Damage Create Persistent)
Effect/Name/CrushingGripInitialCreatePersistent=Crushing Grip (Initial Create Persistent)
Effect/Name/CrushingGripManaRefund=Crushing Grip (Mana Refund)
Effect/Name/CrushingGripSearch=Crushing Grip (Search)
Effect/Name/CrushingGripSearchSet=Crushing Grip (Search Set)
Effect/Name/CrushingGripSet=Crushing Grip (Set)
Effect/Name/CryForHelpDummy=Cry For Help (Dummy)
Effect/Name/CurseOfGuldanApplyBehavior=Curse of Gul'dan (Apply Behavior)
Effect/Name/CurseOfGuldanApplyMissileScan=Curse of Gul'dan (Apply Missile Scan)
Effect/Name/CurseOfGuldanCreatePersistent=Curse of Gul'dan (Create Persistent)
Effect/Name/CurseOfGuldanDamage=Curse of Gul'dan (Damage)
Effect/Name/CurseOfGuldanDummyImpact=Curse of Gul'dan (Dummy Impact)
Effect/Name/CurseOfGuldanImpactSet=Curse of Gul'dan (Impact Set)
Effect/Name/CurseOfGuldanInitialMissileScan=Curse of Gul'dan (Initial Missile Scan)
Effect/Name/CurseOfGuldanLaunchMissile=Curse of Gul'dan (Launch Missile)
Effect/Name/CurseOfGuldanMissileScan=Curse of Gul'dan (Missile Scan)
Effect/Name/CurseOfGuldanMissileScanDestroyPersistent=Curse of Gul'dan (Destroy Missile Scan Persistent)
Effect/Name/CurseOfGuldanMissileScanPersistent=Curse of Gul'dan (Missile Scan Persistent)
Effect/Name/CurseOfGuldanRevealApplyBehavior=Curse Of Guldan (Reveal Apply Behavior)
Effect/Name/CurseOfGuldanVisionCreatePersistent=Curse of Gul'dan Vision (Create Persistent)
Effect/Name/CurseOfTheOldGodsApplyBehavior=Curse Of The Old Gods Apply Behavior
Effect/Name/CurseOfTheOldGodsDamage=Curse Of The Old Gods Damage
Effect/Name/CurseOfTheOldGodsSearch=Curse Of The Old Gods Search
Effect/Name/DamagerDudeDamageSet=Damager Dude (Damage Set)
Effect/Name/DamagerDudeSet=Damager Dude (Initial Set)
Effect/Name/DangerPingPoint=Danger Ping Point
Effect/Name/DangerPingUnit=Danger Ping Unit
Effect/Name/DarkArrowAreaRevealCreatePersistent=Dark Arrow (Area Reveal Create Persistent)
Effect/Name/DarkArrowCreateSet=Dark Arrow (Create Set)
Effect/Name/DarkArrowDamageDebuffApplyBehavior=Dark Arrow (Damage Debuff Apply Behavior)
Effect/Name/DarkArrowDamageDebuffRemoveBehavior=Dark Arrow (Damage Debuff Remove Behavior)
Effect/Name/DarkArrowDestroyScanPersistent=Dark Arrow (Destroy Scan Persistent)
Effect/Name/DarkArrowImpactDamage=Dark Arrow (Impact Damage)
Effect/Name/DarkArrowImpactSet=Dark Arrow (Impact Set)
Effect/Name/DarkArrowLaunchMissile=Dark Arrow (Launch Missile)
Effect/Name/DarkArrowMissileCreatePersistent=Dark Arrow (Missile Create Persistent)
Effect/Name/DarkArrowMissileScan=Dark Arrow (Missile Scan)
Effect/Name/DarkArrowMissileScanCreatePersistent=Dark Arrow (Missile Scan Create Persistent)
Effect/Name/DarkArrowMissileScanInitial=Dark Arrow (Missile Scan Initial)
Effect/Name/DarkArrowMissileScanSet=Dark Arrow (Missile Scan Set)
Effect/Name/DarkArrowPeriodicDamage=Dark Arrow (Periodic Damage)
Effect/Name/DeadTowerSuicide=Dead Tower Suicide
Effect/Name/DeathAndDecayApplyBehavior=Death And Decay (Apply Behavior)
Effect/Name/DeathAndDecayApplyTargetBehavior=Death And Decay (Apply Target Behavior)
Effect/Name/DeathAndDecayDamage=Death And Decay (Damage)
Effect/Name/DeathAndDecayDebuffSwitch=Frozen Tempest (Debuff Switch)
Effect/Name/DeathAndDecayImpactSet=Death And Decay (Impact Set)
Effect/Name/DeathAndDecayInitialSet=Frozen Tempest (Initial Set)
Effect/Name/DeathAndDecaySearch=Death And Decay (Search)
Effect/Name/DeathCoilAttackImpactSet=Death Coil Attack Impact (Set)
Effect/Name/DeathCoilAttackLaunchMissile=Death Coil Attack (Launch Missile)
Effect/Name/DeathCoilDamage=Death Coil (Damage)
Effect/Name/DeathCoilDeathTouchMasteryDamage=Death Coil (Death Touch Mastery Damage)
Effect/Name/DeathCoilEmbraceDeathMastery10HPDamage=Death Coil Embrace Death Mastery (10% HP Damage)
Effect/Name/DeathCoilEmbraceDeathMastery20HPDamage=Death Coil Embrace Death Mastery (20% HP Damage)
Effect/Name/DeathCoilEmbraceDeathMastery30HPDamage=Death Coil Embrace Death Mastery (30% HP Damage)
Effect/Name/DeathCoilEmbraceDeathMastery40HPDamage=Death Coil Embrace Death Mastery (40% HP Damage)
Effect/Name/DeathCoilEmbraceDeathMastery50HPDamage=Death Coil Embrace Death Mastery (50% HP Damage)
Effect/Name/DeathCoilEmbraceDeathMastery60HPDamage=Death Coil Embrace Death Mastery (60% HP Damage)
Effect/Name/DeathCoilEmbraceDeathMastery70HPDamage=Death Coil Embrace Death Mastery (70% HP Damage)
Effect/Name/DeathCoilEmbraceDeathMastery80HPDamage=Death Coil Embrace Death Mastery (80% HP Damage)
Effect/Name/DeathCoilEmbraceDeathMastery90HPDamage=Death Coil Embrace Death Mastery (90% HP Damage)
Effect/Name/DeathCoilEmbraceDeathMasteryLT10HPDamage=Death Coil Embrace Death Mastery (LT 10% HP Damage)
Effect/Name/DeathCoilEmbraceDeathSwitch=Death Coil Embrace Death (Switch) 
Effect/Name/DeathCoilHealCreateHealer=Death Coil Heal (Create Healer)
Effect/Name/DeathCoilHealImmortalCoilMasteryCreateHealer=Death Coil Heal Immortal Coil Mastery (Create Healer)
Effect/Name/DeathCoilHealSet=Death Coil Heal (Set)
Effect/Name/DeathCoilImmortalCoilMasteryCreateSelfHealer=Death Coil Immortal Coil Mastery (Create Self Healer)
Effect/Name/DeathCoilImmortalCoilMasteryLaunchReturnMissile=Death Coil Immortal Coil Mastery (Launch Return Missile)
Effect/Name/DeathCoilImpactSwitch=Death Coil Impact (Switch)
Effect/Name/DeathCoilInitialSwitch=Death Coil Initial (Switch)
Effect/Name/DeathCoilSelfHealSwitch=Death Coil (Self Heal Switch)
Effect/Name/DeathRitualApplyIncreasedAttributesBehavior=Death Ritual (Apply Increased Attributes Behavior)
Effect/Name/DeathRitualSet=Death Ritual (Set)
Effect/Name/DeathandDecayCreatePersistentInitialReveal=Frozen Tempest (Create Persistent Initial Reveal)
Effect/Name/DeathandDecayCreatePersistentPeriodicReveal=Frozen Tempest (Create Persistent Periodic Reveal)
Effect/Name/DeathandDecayCreatePersistentReveal=Frozen Tempest (Create Persistent Reveal)
Effect/Name/DeathandDecayDamageSwitch=Frozen Tempest (Damage Switch)
Effect/Name/DeepTunnelApplyDisablerBehavior=Deep Tunnel (Apply Disabler Behavior)
Effect/Name/DeepTunnelDestroyPersistent=Deep Tunnel (Destroy Persistent)
Effect/Name/DeepTunnelDummy=Deep Tunnel (Dummy)
Effect/Name/DeepTunnelFinalSet=Deep Tunnel (Final Set)
Effect/Name/DeepTunnelIssueStopOrder=Deep Tunnel (Issue Stop Order)
Effect/Name/DeepTunnelPersistent=Deep Tunnel (Persistent)
Effect/Name/DeepTunnelRemoveDisablerBehavior=Deep Tunnel (Remove Disabler Behavior)
Effect/Name/DeepTunnelSet=Deep Tunnel (Set)
Effect/Name/DeepTunnelTeleport=Deep Tunnel (Teleport)
Effect/Name/DefendPing=Defend Ping
Effect/Name/DefenderDragonKnightAttackDamage=Defender Dragon Knight Attack (Damage)
Effect/Name/DefenderDragonKnightBullRushDamage=Defender Dragon Knight Bull Rush (Damage)
Effect/Name/DefenderDragonKnightGroundSlamDamage=Defender Dragon Knight Ground Slam (Damage)
Effect/Name/DemolitionistRemoveAmmoModifyUnit=Demolitionist Remove Ammo (Modify Unit)
Effect/Name/DemolitionistRemoveAmmoModifyUnitTychus=Demolitionist Remove Ammo (Modify Unit)
Effect/Name/DemonGateCreateUnitNearbyGate=Demon Gate (Create Unit Nearby Gate)
Effect/Name/DemonHunterCaltropsApplySearchBehavior=Demon Hunter Caltrops (Apply Search Behavior)
Effect/Name/DemonHunterCaltropsImprovedApplySearchBehavior=Demon Hunter Caltrops Improved (Apply Search Behavior)
Effect/Name/DemonHunterCaltropsSwitch=Demon Hunter Caltrops (Switch)
Effect/Name/DemonHunterHatredApplyBehavior=Demon Hunter Hatred (Apply Behavior)
Effect/Name/DemonHunterHatredApplyBehaviorImproved=Demon Hunter Hatred (Apply Behavior)
Effect/Name/DemonHunterHatredMoveSpeedApplyBehavior=Hatred Move Speed (Apply Behavior)
Effect/Name/DemonHunterHatredMoveSpeedApplyBehaviorImproved=Hatred Move Speed (Apply Behavior)
Effect/Name/DemonHunterHatredMovementSwitch=Demon Hunter Hatred Movement (Switch)
Effect/Name/DemonHunterHatredSwitch=Demon Hunter Hatred (Switch)
Effect/Name/DemonHunterNewHungeringArrowApplyBounceSearch1=New Hungering Arrow (Apply Bounce Search 1)
Effect/Name/DemonHunterNewHungeringArrowApplyBounceSearch2=New Hungering Arrow (Apply Bounce Search 2)
Effect/Name/DemonHunterNewHungeringArrowApplyMissileScan=New Hungering Arrow (Apply Missile Scan)
Effect/Name/DemonHunterNewHungeringArrowBounceOffsetPersistent1Left=New Hungering Arrow (Bounce Offset Persistent 1 Left)
Effect/Name/DemonHunterNewHungeringArrowBounceOffsetPersistent2Left=New Hungering Arrow (Bounce Offset Persistent 2 Left)
Effect/Name/DemonHunterNewHungeringArrowBounceSearchSet1=New Hungering Arrow (Bounce Search Set 1)
Effect/Name/DemonHunterNewHungeringArrowBounceSearchSet2=New Hungering Arrow (Bounce Search Set 2)
Effect/Name/DemonHunterNewHungeringArrowCreateRedirectMissilePersistent=New Hungering Arrow (Create Redirect Missile Persistent)
Effect/Name/DemonHunterNewHungeringArrowDamage=New Hungering Arrow (Damage)
Effect/Name/DemonHunterNewHungeringArrowDestroyMissileScanPersistent=New Hungering Arrow (Destroy Missile Scan Persistent)
Effect/Name/DemonHunterNewHungeringArrowImpactSet1=New Hungering Arrow (Impact Set 1)
Effect/Name/DemonHunterNewHungeringArrowImpactSet2=New Hungering Arrow (Impact Set 2)
Effect/Name/DemonHunterNewHungeringArrowImpactSet3=New Hungering Arrow (Impact Set 3)
Effect/Name/DemonHunterNewHungeringArrowLaunchBounceMissile1Left=New Hungering Arrow (Launch Bounce Missile 1 Left)
Effect/Name/DemonHunterNewHungeringArrowLaunchBounceMissile1Part2Left=New Hungering Arrow (Launch Bounce Missile 1 Part 2 Left)
Effect/Name/DemonHunterNewHungeringArrowLaunchBounceMissile2Left=New Hungering Arrow (Launch Bounce Missile 2 Left)
Effect/Name/DemonHunterNewHungeringArrowLaunchBounceMissile2Part2Left=New Hungering Arrow (Launch Bounce Missile 2 Part 2 Left)
Effect/Name/DemonHunterNewHungeringArrowLaunchMissile=New Hungering Arrow (Launch Missile)
Effect/Name/DemonHunterNewHungeringArrowLaunchOffset=New Hungering Arrow (Launch Offset)
Effect/Name/DemonHunterNewHungeringArrowLaunchSet=New Hungering Arrow (Launch Set)
Effect/Name/DemonHunterNewHungeringArrowMissileScan=New Hungering Arrow (Missile Scan)
Effect/Name/DemonHunterNewHungeringArrowMissileScanPersistent=New Hungering Arrow (Missile Scan Persistent)
Effect/Name/DemonHunterNewHungeringArrowRedirectMissile=New Hungering Arrow (Redirect Missile)
Effect/Name/DemonHunterNewHungeringArrowRedirectMissileBounceSearch1=New Hungering Arrow (Redirect Missile Bounce Search 1)
Effect/Name/DemonHunterNewHungeringArrowRedirectMissileBounceSearch2=New Hungering Arrow (Redirect Missile Bounce Search 2)
Effect/Name/DemonHunterNewHungeringArrowRedirectMissileScan=New Hungering Arrow (Redirect Missile Scan)
Effect/Name/DemonHunterNewHungeringArrowRedirectMissileScanPersistent=New Hungering Arrow (Redirect Missile Scan Persistent)
Effect/Name/DemonHunterStrafeBasicWeaponDamage=Strafe Basic Weapon (Damage)
Effect/Name/DemonHunterStrafeWeaponSearch=Strafe Weapon Search
Effect/Name/DemonHunterVaultMasteryModifyCooldown=Vault (Mastery Modify Cooldown)
Effect/Name/DemonHunterWeaponDamage=Demon Hunter Weapon (Damage)
Effect/Name/DemonHunterWeaponImpactSet=Demon Hunter Weapon Impact (Set)
Effect/Name/DemonHunterWeaponLaunchMissile=Demon Hunter Weapon (Launch Missile)
Effect/Name/DemonHunterWeaponLaunchSet=Weapon (Launch Set)
Effect/Name/DemonicChargeApplyForceToCaster=Demonic Charge Apply Force To Caster
Effect/Name/DemonicChargeApplyForceToTarget=Demonic Charge Apply Force To Target
Effect/Name/DemonicChargeApplyHit=Demonic Charge Apply Hit
Effect/Name/DemonicChargeApplyKnockbackBehavior=Demonic Charge Apply Knockback Behavior
Effect/Name/DemonicChargeApplyStunIfPathingBlock=Demonic Charge Apply Stun If Pathing Block
Effect/Name/DemonicChargeApplyStunIfPathingBlockCaster=Demonic Charge Apply Stun If Pathing Block
Effect/Name/DemonicChargeCancelAttackOrder=Demonic Charge Cancel Attack Order
Effect/Name/DemonicChargeCancelMoveOrder=Demonic Charge Cancel Move Order
Effect/Name/DemonicChargeDestroyPersistent=Demonic Charge Destroy Persistent
Effect/Name/DemonicChargeFinalSet=Demonic Charge Final Set
Effect/Name/DemonicChargeImpactDamage=Demonic Charge Impact Damage
Effect/Name/DemonicChargeImpactDamageSet=Demonic Charge Impact Damage Set
Effect/Name/DemonicChargeImpactSet=Demonic Charge Impact Set
Effect/Name/DemonicChargeInitialPersistent=Demonic Charge Initial Persistent
Effect/Name/DemonicChargeInitialSet=Demonic Charge Initial Set
Effect/Name/DemonicChargeIssueInitialOrder=Demonic Charge Initial Move (Issue Order)
Effect/Name/DemonicChargeIssuePeriodicOrderToCaster=Demonic Charge Issue Periodic Move To Caster (Issue Order)
Effect/Name/DemonicChargeIssuePeriodicOrderToTarget=Demonic Charge Issue Periodic Move To Target (Issue Order)
Effect/Name/DemonicChargeIssueStopOrder=Demonic Charge Issue Stop Order
Effect/Name/DemonicChargeKnockbackSet=Demonic Charge Knockback Set
Effect/Name/DemonicChargeLaunchTarget=Demonic Charge (Launch Target)
Effect/Name/DemonicChargeModifyCooldown=Demonic Charge Modify Cooldown
Effect/Name/DemonicChargeRemoveKnockback=Demonic Charge Remove Knockback
Effect/Name/DemonicChargeSearchArea=Demonic Charge (Search Area)
Effect/Name/DemonicStrengthApplyBehavior=Demonic Strength Apply Behavior
Effect/Name/DestroyDiabloPoundInitialPersistent=Destroy Diablo Pound Initial Persistent
Effect/Name/DestroyGravestoneKillGravestone=Destroy Gravestone (Kill Gravestone)
Effect/Name/DestroySanctificationPersistent=Destroy Sanctification Persistent
Effect/Name/DethLazorActiveApplyBehavior=Deth Lazor Active (Apply Behavior)
Effect/Name/DethLazorActiveRemoveBehavior=Deth Lazor Active (Remove Behavior)
Effect/Name/DethLazorApplyGoblinFusionMasteryBuff=Deth Lazor (Apply Goblin Fusion Mastery Buff)
Effect/Name/DethLazorApplyGoblinFusionMasteryChargeBuff=Deth Lazor (Apply Goblin Fusion Mastery Charge Buff)
Effect/Name/DethLazorCancelSet=Deth Lazor Cancel (Set)
Effect/Name/DethLazorChargeBeamPersistent=Deth Lazor Charge (Beam Persistent)
Effect/Name/DethLazorChargeCreatePersistent=Deth Lazor Charge (Create Persistent)
Effect/Name/DethLazorChargeLaunchSet=Deth Lazor Charge (Launch Set)
Effect/Name/DethLazorChargeModelPersistent1=Deth Lazor Charge (Model Persistent 1)
Effect/Name/DethLazorChargeModelPersistent2=Deth Lazor Charge (Model Persistent 2)
Effect/Name/DethLazorChargeModelPersistent3=Deth Lazor Charge (Model Persistent 3)
Effect/Name/DethLazorChargeModelPersistentGoblinFusion=Deth Lazor Charge (Model Persistent Goblin Fusion)
Effect/Name/DethLazorChargeSearchPersistent=Deth Lazor Charge (Search Persistent)
Effect/Name/DethLazorCharged1Damage=Deth Lazor Charged 1 (Damage)
Effect/Name/DethLazorCharged1ImpactSet=Deth Lazor Charged 1 (Impact Set)
Effect/Name/DethLazorCharged1RelicDamage=Deth Lazor Charged 1 Relic (Damage)
Effect/Name/DethLazorCharged1RelicImpactSet=Deth Lazor Charged 1 Relic (Impact Set)
Effect/Name/DethLazorCharged1RelicSearch=Deth Lazor Charged 1 Relic (Search)
Effect/Name/DethLazorCharged1Search=Deth Lazor Charged 1 (Search)
Effect/Name/DethLazorCharged2Damage=Deth Lazor Charged 2 (Damage)
Effect/Name/DethLazorCharged2ImpactSet=Deth Lazor Charged 2 (Impact Set)
Effect/Name/DethLazorCharged2RelicDamage=Deth Lazor Charged 2 Relic (Damage)
Effect/Name/DethLazorCharged2RelicImpactSet=Deth Lazor Charged 2 Relic (Impact Set)
Effect/Name/DethLazorCharged2RelicSearch=Deth Lazor Charged 2 Relic (Search)
Effect/Name/DethLazorCharged2Search=Deth Lazor Charged 2 (Search)
Effect/Name/DethLazorCharged3Damage=Deth Lazor Charged 3 (Damage)
Effect/Name/DethLazorCharged3ImpactSet=Deth Lazor Charged 3 (Impact Set)
Effect/Name/DethLazorCharged3RelicDamage=Deth Lazor Charged 3 Relic (Damage)
Effect/Name/DethLazorCharged3RelicImpactSet=Deth Lazor Charged 3 Relic (Impact Set)
Effect/Name/DethLazorCharged3RelicSearch=Deth Lazor Charged 3 Relic (Search)
Effect/Name/DethLazorCharged3Search=Deth Lazor Charged 3 (Search)
Effect/Name/DethLazorChargedBeamDummy1=Deth Lazor Charged (Beam Dummy 1)
Effect/Name/DethLazorChargedBeamDummy2=Deth Lazor Charged (Beam Dummy 2)
Effect/Name/DethLazorChargedBeamDummy3=Deth Lazor Charged (Beam Dummy 3)
Effect/Name/DethLazorChargedBeamDummyGoblinFusionMastery=Deth Lazor Charged (Beam Dummy Goblin Fusion Mastery)
Effect/Name/DethLazorChargedBeamSwitch=Deth Lazor Charged (Beam Switch)
Effect/Name/DethLazorChargedDummyDamage=Deth Lazor Charged (Dummy Damage)
Effect/Name/DethLazorChargedGoblinFusionImpactSet=Deth Lazor Charged Goblin Fusion (Impact Set)
Effect/Name/DethLazorChargedGoblinFusionMasteryDamage=Deth Lazor Charged Goblin Fusion Mastery (Damage)
Effect/Name/DethLazorChargedGoblinFusionMasteryDimensionalRipperDamage=Deth Lazor Charged Goblin Fusion Mastery Dimensional Ripper (Damage)
Effect/Name/DethLazorChargedGoblinFusionMasteryDimensionalRipperImpactSet=Deth Lazor Charged Goblin Fusion Mastery Dimensional Ripper (Impact Set)
Effect/Name/DethLazorChargedGoblinFusionMasteryDimensionalRipperSearch=Deth Lazor Charged Goblin Fusion Mastery Dimensional Ripper (Search)
Effect/Name/DethLazorChargedGoblinFusionMasterySearch=Deth Lazor Charged Goblin Fusion Mastery (Search)
Effect/Name/DethLazorDamage=Deth Lazor (Damage)
Effect/Name/DethLazorDestroyPersistent=Deth Lazor (Destroy Persistent)
Effect/Name/DethLazorFinalSet=Deth Lazor (Final Set)
Effect/Name/DethLazorGoblinFusionRemoveBehavior=Deth Lazor Goblin Fusion (Remove Behavior)
Effect/Name/DethLazorImpactSet=Deth Lazor (Impact Set)
Effect/Name/DethLazorInitialSet=Deth Lazor Initial (Set)
Effect/Name/DethLazorModel2DestroyPersistent=Deth Lazor Model 2 (Destroy Persistent)
Effect/Name/DethLazorModel3DestroyPersistent=Deth Lazor Model 3 (Destroy Persistent)
Effect/Name/DethLazorModelDestroyPersistentSet=Deth Lazor Model (Destroy Persistent Set)
Effect/Name/DethLazorPersistent=Deth Lazor (Persistent)
Effect/Name/DethLazorRelicApplyBehaviorSet=Deth Lazor Relic (Apply Behavior Set)
Effect/Name/DethLazorRelicHeroApplyBehavior=Deth Lazor Relic (Hero Apply Behavior)
Effect/Name/DethLazorRelicModelDummySet=Deth Lazor Relic (Model Dummy Set)
Effect/Name/DethLazorRelicStructureApplyBehavior=Deth Lazor Relic (Structure Apply Behavior)
Effect/Name/DethLazorRelicUnitApplyBehavior=Deth Lazor Relic (Unit Apply Behavior)
Effect/Name/DethLazorRemoveStackBehavior=Deth Lazor (Remove Stack Behavior)
Effect/Name/DethLazorSearch=Deth Lazor (Search)
Effect/Name/DethLazorStackApplyBehavior=Deth Lazor Stack (Apply Behavior)
Effect/Name/DevourApplyMasteryHealBehavior=Devour (Apply Mastery Heal Behavior)
Effect/Name/DevourCreateHealer=Devour (Create Healer)
Effect/Name/DevourCreateRetchling=Devour (Create Retchling)
Effect/Name/DevourCreepDamage=Devour (Creep Damage)
Effect/Name/DevourHeroDamage=Devour (Hero Damage)
Effect/Name/DevourModifyUnit=Devour (Modify Unit)
Effect/Name/DevourRetchlingOffset=Devour (Retchling Offset)
Effect/Name/DevourRetchlingTimedLife=Devour (Retchling Timed Life)
Effect/Name/DevourSet=Devour (Set)
Effect/Name/DevourSwitch=Devour (Switch)
Effect/Name/DiabloDemonicChargeApplyImpactCasterBehavior=Demonic Charge Apply Impact Caster Behavior
Effect/Name/DiabloDemonicChargeApplyInitialCasterBehavior=Demonic Charge Apply Initial Caster Behavior
Effect/Name/DiabloDemonicChargeCheckPathableApplyBehaviorCaster=Demonic Charge Check Pathable (Apply Behavior)
Effect/Name/DiabloDemonicChargeCheckPathableApplyBehaviorTarget=Demonic Charge Check Pathable (Apply Behavior)
Effect/Name/DiabloDemonicChargeCheckPathableCreatePersistent=Demonic Charge Check Pathable (Create Persistent) 1
Effect/Name/DiabloDemonicChargeCheckPathableCreatePersistent2=Demonic Charge Check Pathable (Create Persistent) 2
Effect/Name/DiabloDemonicChargeCheckPathableCreatePersistent3=Demonic Charge Check Pathable (Create Persistent) 3
Effect/Name/DiabloDemonicChargeCheckPathableCreatePersistentCaster1=Demonic Charge Check Pathable (Create Persistent) Caster 1
Effect/Name/DiabloDemonicChargeCheckPathableCreatePersistentCaster2=Demonic Charge Check Pathable (Create Persistent) Caster 2
Effect/Name/DiabloDemonicChargeCheckPathableCreatePersistentCaster3=Demonic Charge Check Pathable (Create Persistent) Caster 3
Effect/Name/DiabloDemonicChargeCheckPathableRemoveBehaviorCaster=Demonic Charge Check Pathable (Remove Behavior) 
Effect/Name/DiabloDemonicChargeCheckPathableRemoveBehaviorTarget=Demonic Charge Check Pathable (Remove Behavior)
Effect/Name/DiabloDemonicChargeCheckPathableSetCaster=Demonic Charge Check Pathable Set (Caster)
Effect/Name/DiabloDemonicChargeCheckPathableSetTarget=Demonic Charge Check Pathable Set
Effect/Name/DiabloDemonicChargeFinalBehaviorIssueOrderToAttack=Demonic Charge Final Behavior Issue Order To Attack
Effect/Name/DiabloDemonicChargeFinalCasterBehaviorSet=Demonic Charge Final Caster Behavior Set
Effect/Name/DiabloDemonicChargeInitialSet=Demonic Charge (Initial Set)
Effect/Name/DiabloDemonicChargeNotPathableSetCaster=Demonic Charge Not Pathable Set
Effect/Name/DiabloDemonicChargeNotPathableSetTarget=Demonic Charge Not Pathable Set
Effect/Name/DiabloDemonicChargeRemoveCasterRemoveBehavior=Demonic Charge Remove Caster (Remove Behavior)
Effect/Name/DiabloDemonicChargeRemoveInitialCasterBehavior=Demonic Charge Remove Initial Caster Behavior
Effect/Name/DiabloDemonicChargeSuppressAttack=Demonic Charge Suppress Attack
Effect/Name/DiabloDiabloPoundApplyCasterBehaviorPart2=Diablo Pound Apply Caster Behavior Part 2
Effect/Name/DiabloDiabloPoundRemoveCasterBehaviorPart2=Diablo Pound Remove Caster Behavior Part 2
Effect/Name/DiabloEngulfingShadowInitialSet=Engulfing Shadow (Initial Set)
Effect/Name/DiabloFireStompInitialSet=Fire Stomp (Initial Set)
Effect/Name/DiabloLightningBreathTargetedDummy=Lightning Breath Targeted (Dummy)
Effect/Name/DiabloLightningBreathTargetedDummyEffect=Lightning Breath Targeted (Dummy Effect)
Effect/Name/DiabloLightningBreathTargetedRelicLaunchMissile=Lightning Breath Targeted Relic (Launch Missile)
Effect/Name/DiabloPassiveBuffWeaponDamage2=Passive Buff Weapon (Damage)
Effect/Name/DiabloPassiveBuffWeaponSet=Diablo Passive Buff Weapon Set
Effect/Name/DiabloPassiveFastApplyBehavior=Passive Merciless (Apply Behavior)
Effect/Name/DiabloPassiveFastSearch=Passive Merciless (Search)
Effect/Name/DiabloPassiveNightmarishApplyFear=Passive Nightmarish (Apply Fear)
Effect/Name/DiabloPassiveNightmarishApplyNotScary=Passive Nightmarish (Apply Not Scary)
Effect/Name/DiabloPassiveNightmarishFearCreatePersistent=Passive Nightmarish (Fear Create Persistent)
Effect/Name/DiabloPassiveNightmarishFearCreatePersistentInitial=Passive Nightmarish (Fear Create Persistent Initial)
Effect/Name/DiabloPassiveNightmarishIssueOrder=Passive Nightmarish (Issue Order)
Effect/Name/DiabloPassiveNightmarishSearch=Passive Nightmarish (Search)
Effect/Name/DiabloPassiveNightmarishSet=Passive Nightmarish (Set)
Effect/Name/DiabloPoundApplyCasterBehavior=Diablo Pound Apply Caster Behavior
Effect/Name/DiabloPoundApplyHeightBehavior=Diablo Pound Apply Height Behavior
Effect/Name/DiabloPoundApplyLaunchDummy=Diablo Pound Apply Launch Dummy
Effect/Name/DiabloPoundApplyNonWalkableTargetBehavior1=Diablo Pound Apply Non Walkable Target Behavior 1
Effect/Name/DiabloPoundApplyNonWalkableTargetBehavior2=Diablo Pound Apply Non Walkable Target Behavior 2
Effect/Name/DiabloPoundApplyNotWalkableCasterBehavior=Diablo Pound Apply Not Walkable Caster Behavior
Effect/Name/DiabloPoundApplyStunToTarget=Diablo Pound Apply Stun To Target
Effect/Name/DiabloPoundApplyTargetBehavior=Diablo Pound Apply Target Behavior
Effect/Name/DiabloPoundDamage1=Diablo Pound Damage 1
Effect/Name/DiabloPoundDamage2=Diablo Pound Damage 2
Effect/Name/DiabloPoundEndSetNotWalkable=Diablo Pound End Set Not Walkable
Effect/Name/DiabloPoundEndSetWalkable=Diablo Pound End Set Walkable
Effect/Name/DiabloPoundFireStompDummy=Diablo Pound Fire Stomp Dummy
Effect/Name/DiabloPoundInitialPersistent=Diablo Pound Initial Persistent
Effect/Name/DiabloPoundInitialSet=Diablo Pound Initial Set
Effect/Name/DiabloPoundInitialTargetSet=Diablo Pound Initial Target Set
Effect/Name/DiabloPoundIssueAttackOrder=Diablo Pound Issue Attack Order
Effect/Name/DiabloPoundLaunchCasterMissile=Diablo Pound Launch Caster Missile
Effect/Name/DiabloPoundLaunchMissileSet=Diablo Pound Launch Missile Set
Effect/Name/DiabloPoundLaunchTargetMissileNotWalkable=Diablo Pound Launch Target Missile Not Walkable
Effect/Name/DiabloPoundLaunchTargetMissileWalkable=Diablo Pound Launch Target Missile Walkable
Effect/Name/DiabloPoundModifyHeight1=Diablo Pound Modify Height 1
Effect/Name/DiabloPoundModifyHeight2=Diablo Pound Modify Height 2
Effect/Name/DiabloPoundModifyWeaponCooldown=Diablo Pound Modify Weapon Cooldown
Effect/Name/DiabloPoundNotWalkableSet=Diablo Pound Not Walkable Set
Effect/Name/DiabloPoundPersistentFinalDummy=Diablo Pound Persistent Final Dummy
Effect/Name/DiabloPoundRemoveCasterBehavior=Diablo Pound Remove Caster Behavior
Effect/Name/DiabloPoundRemoveTargetBehavior=Diablo Pound Remove Target Behavior
Effect/Name/DiabloPoundRemoveTargetHeightBehavior=Diablo Pound Remove Target Height Behavior
Effect/Name/DiabloPoundRemoveTargetNotWalkableBehavior=Diablo Pound Remove Target Not Walkable Behavior
Effect/Name/DiabloPoundSoulSteal98Stacks=Diablo Pound Soul Steal 98 Stacks
Effect/Name/DiabloPoundSoulSteal99Stacks=Diablo Pound Soul Steal 99 Stacks
Effect/Name/DiabloPoundSoulStealLTE97=Diablo Pound Soul Steal LTE 97
Effect/Name/DiabloPoundSoulStealSwitch=Diablo Pound Soul Steal Switch
Effect/Name/DiabloPoundWalkableModifyHeight=Diablo Pound Walkable Modify Height
Effect/Name/DiabloPoundWalkableSet=Diablo Pound Walkable Set
Effect/Name/DiabloPoundWalkableTargetPersistent=Diablo Pound Walkable Target Persistent
Effect/Name/DiabloShadowChargeApplyAutoAttackDelay=Shadow Charge (Apply Auto-Attack Delay)
Effect/Name/DiabloShadowChargeApplyCasterBehavior=Shadow Charge (Apply Caster Behavior)
Effect/Name/DiabloShadowChargeApplyCasterPostChargeBehavior=Shadow Charge (Apply Caster Post Charge Behavior)
Effect/Name/DiabloShadowChargeApplyExtraStun=Shadow Charge (Apply Extra Stun)
Effect/Name/DiabloShadowChargeApplyKnockbackForce=Shadow Charge (Apply Knockback Force)
Effect/Name/DiabloShadowChargeApplyMiniExtraStun=Shadow Charge (Apply Mini Extra Stun)
Effect/Name/DiabloShadowChargeApplyTargetMark=Shadow Charge (Apply Target Mark)
Effect/Name/DiabloShadowChargeCheckPathableApplyBehaviorTarget=Shadow Charge Check Pathable (Apply Behavior)
Effect/Name/DiabloShadowChargeCheckPathableCreatePersistent1=Shadow Charge Check Pathable (Create Persistent) 1
Effect/Name/DiabloShadowChargeCheckPathableCreatePersistent2=Shadow Charge Check Pathable (Create Persistent) 2
Effect/Name/DiabloShadowChargeCheckPathableCreatePersistent3=Shadow Charge Check Pathable (Create Persistent) 3
Effect/Name/DiabloShadowChargeCheckPathableCreatePersistentCaster1=Shadow Charge Check Pathable (Create Persistent) Caster 1
Effect/Name/DiabloShadowChargeCheckPathableCreatePersistentCaster2=Shadow Charge Check Pathable (Create Persistent) Caster 2
Effect/Name/DiabloShadowChargeCheckPathableCreatePersistentCaster3=Shadow Charge Check Pathable (Create Persistent) Caster 3
Effect/Name/DiabloShadowChargeCheckPathableSetCaster=Shadow Charge Check Pathable Set (Caster)
Effect/Name/DiabloShadowChargeCheckPathableSetTarget=Shadow Charge Check Pathable Set
Effect/Name/DiabloShadowChargeDamage=Shadow Charge (Damage)
Effect/Name/DiabloShadowChargeDamageSwitch=Shadow Charge (Damage Switch)
Effect/Name/DiabloShadowChargeDestorySelfPersistent=Shadow Charge (Destory Self Persistent)
Effect/Name/DiabloShadowChargeDestroyPersistent=Shadow Charge (Destroy Persistent)
Effect/Name/DiabloShadowChargeDestroyPersistentSearch=Shadow Charge (Destroy Persistent Search)
Effect/Name/DiabloShadowChargeDestroyPersistentSet=Shadow Charge (Destroy Persistent Set)
Effect/Name/DiabloShadowChargeDummySearch=Shadow Charge (Dummy Search)
Effect/Name/DiabloShadowChargeDummySet=Shadow Charge (Dummy Set)
Effect/Name/DiabloShadowChargeImpactSet=Shadow Charge (Impact Set)
Effect/Name/DiabloShadowChargeInitialDelay=Shadow Charge (Initial Delay)
Effect/Name/DiabloShadowChargeInitialSet=Shadow Charge (Initial Set)
Effect/Name/DiabloShadowChargeInitialSwitch=Shadow Charge (Initial Switch)
Effect/Name/DiabloShadowChargeIssueAttackOrder=Shadow Charge (Issue Attack Order)
Effect/Name/DiabloShadowChargeKnockbackPersistent=Shadow Charge (Knockback Persistent)
Effect/Name/DiabloShadowChargeKnockbackStunApplyBehavior=Shadow Charge (Knockback Stun Apply Behavior)
Effect/Name/DiabloShadowChargeLaunchDiablo=Shadow Charge (Launch Diablo)
Effect/Name/DiabloShadowChargeMasteryDamage=Shadow Charge (Mastery Damage)
Effect/Name/DiabloShadowChargeNotPathableSetCaster=Shadow Charge Not Pathable Set (Caster)
Effect/Name/DiabloShadowChargeNotPathableSetTarget=Shadow Charge Not Pathable Set
Effect/Name/DiabloShadowChargePersistent=Shadow Charge (Persistent)
Effect/Name/DiabloShadowChargeRemoveCasterBehavior=Shadow Charge (Remove Caster Behavior)
Effect/Name/DiabloShadowChargeRemoveCasterPostChargeBehavior=Shadow Charge (Remove Caster Post Charge Behavior)
Effect/Name/DiabloShadowChargeSearch=Shadow Charge (Search)
Effect/Name/DiabloShadowChargeSecondaryImpactSet=Shadow Charge (Secondary Impact Set)
Effect/Name/DiabloShadowChargeSelfPersistent=Shadow Charge (Self Persistent)
Effect/Name/DiabloShadowChargeSuppressTurning=Shadow Charge (Suppress Turning)
Effect/Name/DiabloSoulstoneApplyHeroicStacksSwitch=Diablo Soulstone Apply Heroic Stacks (Switch)
Effect/Name/DiabloSoulstoneApplyStacksSwitch=Diablo Soulstone Apply Stacks (Switch)
Effect/Name/DiabloSoulstoneDebuffApplyBehavior=Diablo Soulstone Debuff (Apply Behavior)
Effect/Name/DiabloSoulstoneDebuffHeroicApplyBehavior=Diablo Soulstone Debuff Heroic (Apply Behavior)
Effect/Name/DiabloSoulstoneDebuffSwitch=Diablo Soulstone Debuff (Switch)
Effect/Name/DiabloSoulstoneDummy=Diablo Soulstone Dummy
Effect/Name/DiabloSoulstonePeriodicSet=Diablo Soulstone Periodic (Set)
Effect/Name/DiabloSoulstoneReadyApplyBehavior=Diablo Soulstone Ready (Apply Behavior)
Effect/Name/DiabloSoulstoneReincarnationModelPersistent=Diablo Soulstone Reincarnation (Model Persistent)
Effect/Name/DiabloSoulstoneRemoveBehaviorsSwitch=Diablo Soulstone Remove Behaviors (Switch)
Effect/Name/DiabloSoulstoneSearch=Diablo Soulstone (Search)
Effect/Name/DiabloSoulstoneStackApplyBehavior=Diablo Soulstone Stack (Apply Behavior) 
Effect/Name/DiabloSoulstoneStackHeroicApplyBehavior=Diablo Soulstone Stack Heroic (Apply Behavior) 
Effect/Name/DiabloSoulstoneStackHeroicImprovedApplyBehavior=Diablo Soulstone Stack Heroic Improved (Apply Behavior)
Effect/Name/DiabloSoulstoneStackImprovedApplyBehavior=Diablo Soulstone Stack Improved (Apply Behavior)
Effect/Name/DiabloSoulstoneStackImprovedRemoveBehavior=Diablo Soulstone Stack Improved (Remove Behavior)
Effect/Name/DiabloSoulstoneStackRemoveBehavior=Diablo Soulstone Stack (Remove Behavior)
Effect/Name/DiabloStyleAttackApplyMissileScan=Diablo Style Attack Apply Missile Scan
Effect/Name/DiabloStyleAttackCooldownAddBehavior=Diablo Style Attack Cooldown (Add Behavior)
Effect/Name/DiabloWeapon1Damage=Diablo Weapon 1 (Damage)
Effect/Name/DiabloWeaponAirLaunchMissile=Weapon (Air Launch Missile)
Effect/Name/DiabloWeaponDamage=Weapon (Damage)
Effect/Name/DiabolicalChargeImpactDamage=Diabolical Charge Impact Damage
Effect/Name/DirtyFightingWeaponApplyCooldown=Dirty Fighting Weapon (Apply Cooldown)
Effect/Name/DirtyFightingWeaponApplyRoot=Dirty Fighting Weapon (Apply Root)
Effect/Name/DirtyFightingWeaponApplyStun=Dirty Fighting Weapon (Apply Stun)
Effect/Name/DirtyFightingWeaponDamage=Dirty Fighting Weapon (Damage)
Effect/Name/DirtyFightingWeaponImpactSwitch=Dirty Fighting Weapon (Impact Switch)
Effect/Name/DirtyFightingWeaponImprovedSet=Dirty Fighting Weapon Improved (Set)
Effect/Name/DirtyFightingWeaponRemoveCooldown=Dirty Fighting Weapon (Remove Cooldown)
Effect/Name/DirtyFightingWeaponSet=Dirty Fighting Weapon (Set)
Effect/Name/DismountModifyCooldown=Dismount (Modify Cooldown)
Effect/Name/DismountModifyCooldownCustom=Dismount (Modify Cooldown) (Custom)
Effect/Name/DistortionBeamApplyBehavior=Distortion Beam (Apply Behavior)
Effect/Name/DistortionBeamCreatePersistent=Distortion Beam (Create Persistent)
Effect/Name/DistortionBeamDamage=Distortion Beam (Damage)
Effect/Name/DistortionBeamImpactSet=Distortion Beam (Impact Set)
Effect/Name/DiveMarkedforDeathApplyBehavior=Dive Marked for Death (Apply Behavior)
Effect/Name/DivineInterventionApplyBehavior=Divine Intervention (Apply Behavior)
Effect/Name/DivineInterventionSet=Divine Intervention (Set)
Effect/Name/DivineShieldBehaviorSet=Divine Shield Behavior Set
Effect/Name/DivineShieldCreateHealer=Divine Shield (Create Healer)
Effect/Name/DivineStormApplyCasterBehavior=Divine Storm (Apply Caster Behavior)
Effect/Name/DivineStormApplySlowBehavior=Divine Storm (Apply Slow Behavior)
Effect/Name/DivineStormCreatePersistent=Divine Storm (Create Persistent)
Effect/Name/DivineStormDamage=Divine Storm (Damage)
Effect/Name/DivineStormImpactSet=Divine Storm (Impact Set)
Effect/Name/DivineStormRemoveCasterBehavior=Divine Storm (Remove Caster Behavior)
Effect/Name/DivineStormSearch=Divine Storm (Search)
Effect/Name/DivineStormStunApplyBehavior=Divine Storm Stun (Apply Behavior) 
Effect/Name/DivineStormStunApplyDummyBehavior=Divine Storm Stun (Apply Dummy Behavior)
Effect/Name/DivineStormStunCastSet=Divine Storm Stun (Cast Set)
Effect/Name/DivineStormStunCreateHealer=Divine Storm Stun (Create Healer)
Effect/Name/DivineStormStunDamage=Divine Storm Stun (Damage)
Effect/Name/DivineStormStunModifyUnit=Divine Storm Stun (Modify Unit)
Effect/Name/DivineStormStunSearch=Divine Storm Stun (Search)
Effect/Name/DivineStormStunSet=Divine Storm Stun (Set)
Effect/Name/DocksPirateCaptainRevealer=Docks Pirate Captain Revealer
Effect/Name/DocksTreasureChestResponseDummy=Docks Treasure Chest Response Dummy
Effect/Name/DoubleStrikeApplyDebuffBehavior=Double Strike (Apply Debuff Behavior)
Effect/Name/DoubleStrikeCreatePersistent=Double Strike (Create Persistent)
Effect/Name/DoubleStrikeDamageBonusApplyBehavior=Double Strike Damage Bonus (Apply Behavior)
Effect/Name/DoubleStrikeImpactSet=Double Strike (Impact Set)
Effect/Name/DoubleStrikeRavageApplyDebuffBehavior=Double Strike Ravage (Apply Debuff Behavior)
Effect/Name/DoubleStrikeRemoveBehavior=Double Strike (Remove Behavior)
Effect/Name/DoubleStrikeSwitch=Double Strike (Switch)
Effect/Name/DragonBurninateCreatePersistent=Dragon Burninate (Create Persistent)
Effect/Name/DragonBurninateDamage=Dragon Burninate (Damage)
Effect/Name/DragonBurninateSearch=Dragon Burninate (Search)
Effect/Name/DragonFireBreathDamage=Dragon Fire Breath (Damage)
Effect/Name/DragonFireBreathDummyVisualGuide=Dragon Fire Breath Dummy Visual Guide
Effect/Name/DragonFireBreathPersistent=Dragon Fire Breath (Persistent)
Effect/Name/DragonFireBreathSearch=Dragon Fire Breath (Search)
Effect/Name/DragonFireBreathSearchInside=Dragon Fire Breath (Search Inside)
Effect/Name/DragonFireBreathSet=Dragon Fire Breath (Set)
Effect/Name/DragonKnightAirImpactSet=Dragon Knight Air Impact Set
Effect/Name/DragonKnightAirLaunchMissile=Dragon Knight Air (Launch Missile)
Effect/Name/DragonKnightAirMercLordDamage=Dragon Knight Air Merc Lord (Damage)
Effect/Name/DragonKnightAirWeaponDamage=Dragon Knight Air Weapon (Damage) 
Effect/Name/DragonKnightAttackDamageSwitch=Dragon Knight Attack (Damage Switch)
Effect/Name/DragonKnightBullRushApplyChargeBehavior=Dragon Knight Bull Rush (Apply Charge Behavior)
Effect/Name/DragonKnightBullRushApplyPowerupBehavior=Dragon Knight Bull Rush (Apply Powerup Behavior)
Effect/Name/DragonKnightBullRushApplyPuntableBehavior=Dragon Knight Bull Rush (Apply Puntable Behavior)
Effect/Name/DragonKnightBullRushCastPersistent=Dragon Knight Bull Rush (Cast Persistent)
Effect/Name/DragonKnightBullRushChannelingApplyBehavior=Dragon Knight Bull Rush Channeling (Apply Behavior)
Effect/Name/DragonKnightBullRushChannelingRemoveBehavior=Dragon Knight Bull Rush Channeling (Remove Behavior)
Effect/Name/DragonKnightBullRushChargeSet=Dragon Knight Bull Rush (Charge Set)
Effect/Name/DragonKnightBullRushDamageDelay=Dragon Knight Bull Rush (Damage Delay)
Effect/Name/DragonKnightBullRushDamageSwitch=Dragon Knight Bull Rush (Damage Switch)
Effect/Name/DragonKnightBullRushDummyIndicatorPersistent=Dragon Knight Bull Rush (Dummy Indicator Persistent)
Effect/Name/DragonKnightBullRushDummyIndicatorPersistentOffset=Dragon Knight Bull Rush (Dummy Indicator Persistent Offset)
Effect/Name/DragonKnightBullRushImpactSet=Dragon Knight Bull Rush (Impact Set)
Effect/Name/DragonKnightBullRushIssueAttackOrder=Dragon Knight Bull Rush (Issue Attack Order)
Effect/Name/DragonKnightBullRushIssueStopOrder=Dragon Knight Bull Rush (Issue Stop Order)
Effect/Name/DragonKnightBullRushIssueStopOrderToTarget=Dragon Knight Bull Rush Issue Stop Order To Target
Effect/Name/DragonKnightBullRushKnockbackApplyBehavior=Dragon Knight Bull Rush (Knockback Apply Behavior)
Effect/Name/DragonKnightBullRushKnockbackApplyForce=Dragon Knight Bull Rush (Knockback Apply Force)
Effect/Name/DragonKnightBullRushKnockbackPersistent=Dragon Knight Bull Rush (Knockback Persistent)
Effect/Name/DragonKnightBullRushKnockbackRemoveBehavior=Dragon Knight Bull Rush (Knockback Remove Behavior)
Effect/Name/DragonKnightBullRushLaunchUnit=Dragon Knight Bull Rush (Launch Unit)
Effect/Name/DragonKnightBullRushLaunchUnitImpactApplyBehaviorDummy=Dragon Knight Bull Rush Launch Unit Impact (Apply Behavior Dummy)
Effect/Name/DragonKnightBullRushRemoveCasterBehavior=Dragon Knight Bull Rush (Remove Caster Behavior)
Effect/Name/DragonKnightBullRushRevealPersistent=Dragon Knight Bull Rush (Reveal Persistent)
Effect/Name/DragonKnightBullRushTrampleDamage=Dragon Knight Bull Rush (Trample Damage)
Effect/Name/DragonKnightBullRushTrampleSearch=Dragon Knight Bull Rush (Trample Search)
Effect/Name/DragonKnightCapturedSet=Dragon Knight Captured (Set)
Effect/Name/DragonKnightDefeatedApplyStun=Dragon Knight Defeated (Apply Stun)
Effect/Name/DragonKnightDefeatedApplyTimedLife=Dragon Knight Defeated (Apply Timed Life)
Effect/Name/DragonKnightDefeatedSet=Dragon Knight Defeated (Set)
Effect/Name/DragonKnightGroundSlamDamageSwitch=Dragon Knight Ground Slam (Damage Switch)
Effect/Name/DragonKnightGroundSlamSearch=Dragon Knight Ground Slam (Search)
Effect/Name/DragonKnightGroundSlamSet=Dragon Knight Ground Slam (Set)
Effect/Name/DragonKnightPuntCancelMoveOrder=Dragon Knight Punt (Cancel Move Order)
Effect/Name/DragonKnightRubbleMakerDamageReductionApplyBehavior=Dragon Knight Rubble Maker Damage Reduction (Apply Behavior)
Effect/Name/DragonRoarApplyBuff=Dragon Roar (Apply Buff)
Effect/Name/DragonRoarHeal=Dragon Roar (Heal)
Effect/Name/DragonRoarSearchArea=Dragon Roar (Search Area)
Effect/Name/DragonWardenAttackAddSlow=Dragon Warden Attack (Add Slow)
Effect/Name/DragonWardenAttackDamage=Dragon Warden Attack (Damage)
Effect/Name/DragonWardenAttackSet=Dragon Warden Attack (Set)
Effect/Name/DragonWardenDefeatedAddDontDieBehavior=Dragon Warden Defeated (Add Don't Die Behavior)
Effect/Name/DragonWardenDefeatedApplyRegenBehavior=Dragon Warden Defeated (Apply Regen Behavior)
Effect/Name/DragonWardenDefeatedRemoveOldBehavior=Dragon Warden Defeated (Remove Old Behavior)
Effect/Name/DragonWardenDefeatedSet=Dragon Warden Defeated (Set)
Effect/Name/DragonWardenGateApplyForce=Dragon Warden Gate (Apply Force)
Effect/Name/DragonWardenGateIssueOrder=Dragon Warden Gate (Issue Order)
Effect/Name/DragonWardenGatePersistent=Dragon Warden Gate (Persistent)
Effect/Name/DragonWardenGateSearchArea=Dragon Warden Gate (Search Area)
Effect/Name/DragonWardenGateSet=Dragon Warden Gate (Set)
Effect/Name/DragonWardenLaunchMissile=Dragon Warden Launch Missile
Effect/Name/DropCannonballsBouncePersistent=Drop Cannonballs (Bounce Persistent)
Effect/Name/DropCannonballsCreateCannonballItem=Drop Cannonballs (Create Cannonball Item)
Effect/Name/DropCannonballsDummySet=Drop Cannonballs (Dummy Set)
Effect/Name/DropCannonballsLaunchBounceMissile=Drop Cannonballs (Launch Bounce Missile)
Effect/Name/DropCannonballsLaunchMissile=Drop Cannonballs (Launch Missile)
Effect/Name/DropCannonballsPersistent=Drop Cannonballs (Persistent)
Effect/Name/DropCannonballsPersistentJungleCamps=Drop Cannonballs (Persistent) (Jungle Camps)
Effect/Name/DropCannonballsSoundDummy=Drop Cannonballs (Sound Dummy)
Effect/Name/DropUnderworldPowerupBouncePersistent=Drop Powerup Bounce
Effect/Name/DropUnderworldPowerupCreatePowerupItem=Drop Powerup
Effect/Name/DropUnderworldPowerupDummySet=Drop Powerup Dummy
Effect/Name/DropUnderworldPowerupLaunchBounceMissile=Drop Powerup
Effect/Name/DropUnderworldPowerupLaunchMissile=Drop Powerup
Effect/Name/DropUnderworldPowerupPersistent=Drop Powerup
Effect/Name/DropUnderworldPowerupPersistentLargeArea=Drop Powerup Large Area
Effect/Name/DropUnderworldPowerupSoundDummy=Drop Powerup Sound Dummy
Effect/Name/DruidsGiftAuraApplyBehavior=Druid's Gift Aura (Apply Behavior)
Effect/Name/DruidsGiftAuraImprovedApplyBehavior=Druid's Gift Aura Improved (Apply Behavior)
Effect/Name/DruidsGiftAuraImprovedSearch=Druid's Gift Aura Improved (Search)
Effect/Name/DruidsGiftAuraSearch=Druid's Gift Aura (Search)
Effect/Name/DruidsGiftCreateUnit=Druid's Gift (Create Unit)
Effect/Name/DruidsGiftSwitch=Druid's Gift (Switch)
Effect/Name/DruidsGiftTreantWeaponDamage=Druid's Gift Treant Weapon (Damage)
Effect/Name/DruidsGiftTreantWeaponSet=Druid's Gift Treant Weapon (Set)
Effect/Name/DummyLevelEffectforMirrorImage=Dummy Level Effect for Mirror Image
Effect/Name/DwarfTossApplyBehavior=Dwarf Toss (Apply Behavior)
Effect/Name/DwarfTossApplyBehaviorHeavyImpactStun=Dwarf Toss (Apply Behavior Heavy Impact Stun)
Effect/Name/DwarfTossApplyNoDistanceLeapBehavior=Dwarf Toss Apply No Distance Leap Behavior
Effect/Name/DwarfTossDamage=Dwarf Toss (Damage)
Effect/Name/DwarfTossDamageSearch=Dwarf Toss (Damage Search)
Effect/Name/DwarfTossDamageSet=Dwarf Toss (Damage Set)
Effect/Name/DwarfTossDistanceSwitch=Dwarf Toss (Distance Switch)
Effect/Name/DwarfTossImpactSet=Dwarf Toss (Impact Set)
Effect/Name/DwarfTossInitialSet=Dwarf Toss (Initial Set)
Effect/Name/DwarfTossLandingMomentumApplyBehavior=Dwarf Toss Landing Momentum (Apply Behavior)
Effect/Name/DwarfTossLaunchMissile=Dwarf Toss (Launch Missile)
Effect/Name/DwarfTossNoDistanceCreatePersistent=Dwarf Toss No Distance (Create Persistent)
Effect/Name/DwarfTossNoDistanceInitialSet=Dwarf Toss No Distance (Initial Set)
Effect/Name/DwarfTossRemoveBehavior=Dwarf Toss (Remove Behavior)
Effect/Name/EarthbindTotemApplyBehavior=Earthbind Totem (Apply Behavior)
Effect/Name/EarthbindTotemCreateUnit=Earthbind Totem (Create Unit)
Effect/Name/EarthbindTotemDebuffApplyBehavior=Earthbind Totem (Debuff Apply Behavior)
Effect/Name/EarthbindTotemRootApplyBehavior=Earhtbind Totem (Root Apply Behavior)
Effect/Name/EarthbindTotemSearch=Earthbind Totem (Search)
Effect/Name/ElDruinsMightApplyBehaviorAngelsGrace=El'Druin's Might (Apply Behavior Angel's Grace)
Effect/Name/ElDruinsMightApplyBehaviorBladeOfJustice=El'Druin's Might (Apply Behavior Blade of Justice)
Effect/Name/ElDruinsMightApplySlow=El'Druin's Might (Apply Slow)
Effect/Name/ElDruinsMightApplySwordOutBehavior=El'Druin's Might (Apply Sword Out Behavior)
Effect/Name/ElDruinsMightCreateSwordUnit=El'Druin's Might (Create Sword Unit)
Effect/Name/ElDruinsMightDamage=El'Druin's Might (Damage)
Effect/Name/ElDruinsMightExpireDummy=El'Druin's Might (Expire Dummy)
Effect/Name/ElDruinsMightExplodeSwordDamage=El'Druin's Might (Explode Sword Damage)
Effect/Name/ElDruinsMightExplodeSwordSearch=El'Druin's Might (Explode Sword Search)
Effect/Name/ElDruinsMightExplodeSwordSearchInitial=El'Druin's Might (Explode Sword Search Initial)
Effect/Name/ElDruinsMightExplodeSwordSearchSet=El'Druin's Might (Explode Sword Search Set)
Effect/Name/ElDruinsMightExplodeSwordSet=El'Druin's Might (Explode Sword Set)
Effect/Name/ElDruinsMightImpactSearch=El'Druin's Might (Impact Search)
Effect/Name/ElDruinsMightImpactSet=El'Druin's Might (Impact Set)
Effect/Name/ElDruinsMightIssueStopOrder=El'Druin's Might (Issue Stop Order)
Effect/Name/ElDruinsMightLaunchMissile=El'Druin's Might (Launch Missile)
Effect/Name/ElDruinsMightLaunchPersistent=El'Druin's Might (Launch Persistent)
Effect/Name/ElDruinsMightMasteryCreateBlockerUnit=El'Druin's Might Mastery (Create Blocker Unit)
Effect/Name/ElDruinsMightMasterySet=El'Druin's Might (Mastery Set)
Effect/Name/ElDruinsMightRangeCheckFinalSet=El'Druin's Might Range Check Final Set
Effect/Name/ElDruinsMightRemoveSwordOutBehavior=El'Druin's Might (Remove Sword Out Behavior)
Effect/Name/ElDruinsMightRemoveSwordTimedLife=El'Druin's Might (Remove Sword Timed Life)
Effect/Name/ElDruinsMightSearchSet=El'Druin's Might (Search Set)
Effect/Name/ElDruinsMightSwordTimedLifeEndSet=El'Druin's Might (Sword Timed Life End Set)
Effect/Name/ElDruinsMightTeleport=El'Druin's Might (Teleport)
Effect/Name/ElusiveFeetApplyBehavior=Elusive Feet (Apply Behavior)
Effect/Name/ElusiveFeetCooldownApplyBehavior=Elusive Feet Cooldown (Apply Behavior)
Effect/Name/ElusiveFeetDelayCreatePersistent=Elusive Feet Delay (Create Persistent)
Effect/Name/ElusiveFeetRemoveBehavior=Elusive Feet (Remove Behavior)
Effect/Name/EmeraldBreezeApplyChannel=Emerald Breeze (Apply Channel)
Effect/Name/EmeraldBreezeKnockbackIssueStopOrder=Emerald Breeze Knockback Issue Stop Order 
Effect/Name/EmeraldBreezeKnockbackRemoveBehavior=Emerald Breeze (Knockback Remove Behavior)
Effect/Name/EmeraldWindCreateGrowingPersistent=Emerald Wind (Create Growing Persistent)
Effect/Name/EmeraldWindCreateInitalSearchPersistent=Emerald Wind (Create Inital Search Persistent)
Effect/Name/EmeraldWindCreateMasteryGrowingPersistent1=Emerald Wind (Create Mastery Growing Persistent 1)
Effect/Name/EmeraldWindCreateMasteryGrowingPersistent2=Emerald Wind (Create Mastery Growing Persistent 2)
Effect/Name/EmeraldWindCreatePersistent=Emerald Wind (Create Persistent)
Effect/Name/EmeraldWindCreateVisualPersistent=Emerald Wind (Create Visual Persistent)
Effect/Name/EmeraldWindDamage=Emerald Wind (Damage)
Effect/Name/EmeraldWindGrowingMasteryInitialSearch1=Emerald Wind (Growing Mastery Initial Search 1)
Effect/Name/EmeraldWindGrowingMasteryInitialSearch2=Emerald Wind (Growing Mastery Initial Search 2)
Effect/Name/EmeraldWindGrowingMasterySearch1=Emerald Wind (Growing Mastery Search 1)
Effect/Name/EmeraldWindGrowingMasterySearch2=Emerald Wind (Growing Mastery Search 2)
Effect/Name/EmeraldWindGrowingSearch=Emerald Wind (Growing Search)
Effect/Name/EmeraldWindImpactSet=Emerald Wind (Impact Set)
Effect/Name/EmeraldWindInitialGrowingSearch=Emerald Wind (Initial Growing Search)
Effect/Name/EmeraldWindInitialPersistent=Emerald Wind (Initial Persistent)
Effect/Name/EmeraldWindInitialSearch=Emerald Wind (Initial Search)
Effect/Name/EmeraldWindInitialSearchImpactSet=Emerald Wind (Initial Search Impact Set)
Effect/Name/EmeraldWindInitialSearchKnockbackApplyBehavior=Emerald Wind Initial Search Knockback Apply Behavior
Effect/Name/EmeraldWindInitialSearchKnockbackCreatePersistent=Emerald Wind Initial Search Knockback Create Persistent
Effect/Name/EmeraldWindInitialSet=Emerald Wind (Initial Set)
Effect/Name/EmeraldWindKnockbackApplyBehavior=Emerald Wind Knockback Apply Behavior
Effect/Name/EmeraldWindKnockbackApplyForce=Emerald Wind Knockback Apply Force
Effect/Name/EmeraldWindKnockbackCreatePersistent=Emerald Wind Knockback Create Persistent
Effect/Name/EmeraldWindMasteryCreateDelayPersistent=Emerald Wind Mastery (Create Delay Persistent)
Effect/Name/EmeraldWindMasteryCreatePersistent=Emerald Wind Mastery (Create Persistent)
Effect/Name/EmeraldWindMasteryDamage=Emerald Wind Mastery (Damage)
Effect/Name/EmeraldWindMasteryDamage1=Emerald Wind (Mastery Damage 1)
Effect/Name/EmeraldWindMasteryDamage2=Emerald Wind (Mastery Damage 2)
Effect/Name/EmeraldWindMasteryImpactSet1=Emerald Wind (Mastery Impact Set 1)
Effect/Name/EmeraldWindMasteryImpactSet12=Emerald Wind (Mastery Structure Impact Set 1)
Effect/Name/EmeraldWindMasteryImpactSet2=Emerald Wind (Mastery Impact Set 2)
Effect/Name/EmeraldWindMasteryKnockbackApplyBehavior=Emerald Wind Mastery Knockback Apply Behavior
Effect/Name/EmeraldWindMasteryKnockbackApplyForce=Emerald Wind Mastery Knockback Apply Force
Effect/Name/EmeraldWindMasteryKnockbackCreatePersistent=Emerald Wind Mastery Knockback Create Persistent
Effect/Name/EmeraldWindMasteryStructureImpactSet2=Emerald Wind (Mastery Structure Impact Set 2)
Effect/Name/EmeraldWindPersistentsSet=Emerald Wind (Persistents Set)
Effect/Name/EmeraldWindStructureImpactSet=Emerald Wind (Structure Impact Set)
Effect/Name/EndlessWinterApplySlow=Endless Winter (Apply Slow)
Effect/Name/EndlessWinterImprovedApplySlow=Endless Winter Improved (Apply Slow) 
Effect/Name/EndlessWinterImprovedSearch=Endless Winter Improved (Search)
Effect/Name/EndlessWinterSearch=Endless Winter (Search)
Effect/Name/EngulfingDarknessApplyBehavior=Engulfing Darkness Apply Behavior
Effect/Name/EngulfingDarknessDamage=Engulfing Darkness Damage
Effect/Name/EngulfingDarknessSet=Engulfing Darkness Set
Effect/Name/EngulfingShadowApplyPullBehavior=Engulfing Shadow (Apply Pull Behavior)
Effect/Name/EngulfingShadowApplyPullForce=Engulfing Shadow (Apply Pull Force)
Effect/Name/EngulfingShadowCreatePeriodicForcePersistent=Engulfing Shadow (Create Periodic Force Persistent)
Effect/Name/EngulfingShadowsPullSet=Engulfing Shadows (Pull Set)
Effect/Name/EnrageApplyBehavior=Enrage (Apply Behavior)
Effect/Name/EnrageApplyEnrageStackControllerBehavior=Enrage (Apply Enrage Stack Controller Behavior)
Effect/Name/EntanglingRootsApplyBehaviorSet=Entangling Roots (Apply Behavior Set)
Effect/Name/EntanglingRootsApplyRootBehavior=Entangling Roots (Apply Root Behavior)
Effect/Name/EntanglingRootsApplyRootImmuneBehavior=Entangling Roots (Apply Root Immune Behavior)
Effect/Name/EntanglingRootsApplyRootImmuneBehaviorNoValidator=Entangling Roots (Apply Root Immune Behavior No Validator)
Effect/Name/EntanglingRootsApplyRootVulnerableBehavior=Entangling Roots (Apply Root Vulnerable Behavior)
Effect/Name/EntanglingRootsApplyTimedLife=Entangling Roots (Apply Timed Life)
Effect/Name/EntanglingRootsCreatePersistent=Entangling Roots (Create Persistent)
Effect/Name/EntanglingRootsCreateUnit=Entangling Roots (Create Unit)
Effect/Name/EntanglingRootsDamage=Entangling Roots (Damage)
Effect/Name/EntanglingRootsDamageApplyBehavior=Entangling Roots (Apply Damage Behavior)
Effect/Name/EntanglingRootsInitialApplyBehaviorSet=Entangling Roots (Initial Apply Behavior Set)
Effect/Name/EntanglingRootsInitialSet=Entangling Roots (Initial Set)
Effect/Name/EntanglingRootsInitialSetRune=Entangling Roots (Initial Set) Rune
Effect/Name/EntanglingRootsRelicCreateUnit=Entangling Roots Relic (Create Unit)
Effect/Name/EntanglingRootsRelicTreantWeaponDamage=Entangling Roots Relic Treant Weapon (Damage)
Effect/Name/EntanglingRootsRelicTreantWeaponSet=Entangling Roots Relic Treant Weapon (Set)
Effect/Name/EntanglingRootsRemoveBehaviorSet=Entangling Roots (Remove Behavior Set)
Effect/Name/EntanglingRootsRemoveDamageBehavior=Entangling Roots (Remove Damage Behavior)
Effect/Name/EntanglingRootsRemoveImmunityBehavior=Entangling Roots (Remove Immunity Behavior)
Effect/Name/EntanglingRootsRemoveImmunitySearch=Entangling Roots (Remove Immunity Search)
Effect/Name/EntanglingRootsRemoveRootBehavior=Entangling Roots (Remove Root Behavior)
Effect/Name/EntanglingRootsRemoveSearch=Entangling Roots (Remove Behavior Search)
Effect/Name/EntanglingRootsRemoveVulnerableBehavior=Entangling Roots (Remove Vulnerable Behavior)
Effect/Name/EntanglingRootsRemovedCleanupSet=Entangling Roots (Removed Cleanup Set)
Effect/Name/EntanglingRootsSearch1Initial=Entangling Roots Search 1 Initial
Effect/Name/EntanglingRootsSearch2=Entangling Roots Search 2
Effect/Name/EntanglingRootsSearch3=Entangling Roots Search 3
Effect/Name/EntanglingRootsSearch4=Entangling Roots Search 4
Effect/Name/EntanglingRootsSearch5Final=Entangling Roots Search 5 Final
Effect/Name/EnvenomApplyBehavior=Envenom (Apply Behavior)
Effect/Name/EnvenomDamage=Envenom (Damage)
Effect/Name/EnvenomDamageandRevealSet=Envenom (Damage and Reveal Set)
Effect/Name/EnvenomInitialSet=Envenom (Initial Set)
Effect/Name/EnvenomInterruptDummyDamage=Envenom (Interrupt Dummy Damage)
Effect/Name/EnvenomRevealerCreatePersistent=Envenom (Revealer Create Persistent)
Effect/Name/EnvenomedSpikesApplySlowBehavior=Envenomed Spikes (Apply Slow Behavior)
Effect/Name/EternalDevotionApplyCooldownBehavior=Eternal Devotion (Apply Cooldown Behavior)
Effect/Name/EternalDevotionApplyCooldownBehavior2=Eternal Devotion (Apply Cooldown Behavior) Copy
Effect/Name/EternalDevotionApplyShieldBehavior=Eternal Devotion (Apply Shield Behavior)
Effect/Name/EternalDevotionImprovedApplyCooldownBehavior=Eternal Devotion Improved (Apply Cooldown Behavior)
Effect/Name/EternalDevotionImprovedApplyShieldBehavior=Eternal Devotion Improved (Apply Shield Behavior)
Effect/Name/EternalDevotionImprovedSearch=Eternal Devotion Improved (Search)
Effect/Name/EternalDevotionImprovedSet=Eternal Devotion Improved (Set)
Effect/Name/EternalDevotionSearch=Eternal Devotion (Search)
Effect/Name/EternalDevotionSet=Eternal Devotion (Set)
Effect/Name/EternalDevotionSwitch=Eternal Devotion (Switch)
Effect/Name/EvasionApplyCasterBehavior=Evasion (Apply Caster Behavior)
Effect/Name/EvasionImprovedApplyCasterBehavior=Evasion Improved (Apply Caster Behavior)
Effect/Name/EvasionSwitch=Evasion (Switch)
Effect/Name/EvenInDeathModifyCooldowns=Even In Death (Modify Cooldowns)
Effect/Name/ExecutionerSet=Executioner Set
Effect/Name/ExpertRidingApplyBehavior=Expert Riding (Apply Behavior)
Effect/Name/ExpertRidingSearch=Expert Riding (Search)
Effect/Name/ExtraTNTApplyStack=Extra TNT (Apply Stack)
Effect/Name/EyeoftheStormApplyCooldownBehavior=Resurgence of the Storm (Apply Cooldown Behavior)
Effect/Name/EyeoftheStormApplyRezDelay=Resurgence of the Storm (Apply Rez Delay)
Effect/Name/EyeoftheStormApplyRezDelaySet=Resurgence of the Storm (Apply Rez Delay Set)
Effect/Name/EyeoftheStormExplodeDamage=Resurgence of the Storm Explode (Damage)
Effect/Name/EyeoftheStormExplodeImpactSet=Resurgence of the Storm Explode Impact (Set)
Effect/Name/EyeoftheStormExplodeSearch=Resurgence of the Storm Explode (Search)
Effect/Name/EyeoftheStormImpactSet=Resurgence of the Storm Impact (Set)
Effect/Name/EyeoftheStormModifyBarbarianFury=Resurgence of the Storm (Modify Barbarian Fury)
Effect/Name/EyeoftheStormRezDelayCreateHealerFinal=Resurgence of the Storm Rez Delay (Create Healer)
Effect/Name/EyeoftheStormRezDelayCreateHealerInitial=Resurgence of the Storm Rez Delay (Create Healer)
Effect/Name/EyeoftheStormRezDelaySet=Resurgence of the Storm Rez Delay (Set)
Effect/Name/FaceMeltApplyBehavior=Face Melt (Apply Behavior)
Effect/Name/FaceMeltApplyForce=Face Melt (Apply Force)
Effect/Name/FaceMeltDamage=Face Melt (Damage)
Effect/Name/FaceMeltDanceApplyBehavior=Face Melt Dance (Apply Behavior)
Effect/Name/FaceMeltPersistent=Face Melt (Persistent)
Effect/Name/FaceMeltRemoveBehavior=Face Melt (Remove Behavior)
Effect/Name/FaceMeltSearch=Face Melt (Search)
Effect/Name/FaceMeltSet=Face Melt (Set)
Effect/Name/FaerieDragonPhaseShiftApplyBehavior=Phase Shift (Apply Behavior)
Effect/Name/FaerieDragonSoothingMistIssueOrder=Faerie Dragon Soothing Mist (Issue Order)
Effect/Name/FaerieDragonWeaponDamage=Faerie Dragon Weapon (Damage)
Effect/Name/FaerieDragonWeaponLaunchMissile=Faerie Dragon Weapon (Launch Missile)
Effect/Name/FaerieDragonWeaponSet=Faerie Dragon (Weapon Set)
Effect/Name/FaerieDustAllyHeal=Faerie Dust (Ally Heal)
Effect/Name/FaerieDustApplyBuffBehavior=Faerie Dust (Apply Buff Behavior)
Effect/Name/FaerieDustApplyCooldownBehavior=Faerie Dust (Apply Cooldown Behavior)
Effect/Name/FaerieDustApplySearchBehavior=Faerie Dust (Apply Search Behavior)
Effect/Name/FalstadAttackImpactSet=Attack Impact Set
Effect/Name/FalstadBarrelRollFinalSet=Barrel Roll (Final Set)
Effect/Name/FalstadBarrelRollLaunchMissile=Barrel Roll (Launch Missile)
Effect/Name/FalstadBarrelRollRedirectMissile=Barrel Roll (Redirect Missile)
Effect/Name/FalstadCloudburst=Cloudburst (Apply Behavior)
Effect/Name/FalstadFalstadFlightAscendHeight=Flight (Ascend Height)
Effect/Name/FalstadFlightApplyAscendBehavior=Flight (Apply Ascend Behavior)
Effect/Name/FalstadFlightApplyDisablerBehavior=Flight (Apply Disabler Behavior)
Effect/Name/FalstadFlightApplyFinalDisablerBehavior=Flight (Apply Final Disabler Behavior)
Effect/Name/FalstadFlightCreateFlyingPersistent=Flight (Create Flying Persistent)
Effect/Name/FalstadFlightCreateSearchPersistent=Flight (Create Search Persistent)
Effect/Name/FalstadFlightDestroyPersistent=Flight (Destroy Persistent)
Effect/Name/FalstadFlightDestroySearchPersistent=Flight (Destroy Search Persistent)
Effect/Name/FalstadFlightDummySet=Flight (Dummy Set)
Effect/Name/FalstadFlightFinalSet=Flight (Final Set)
Effect/Name/FalstadFlightImpactSet=Flight (Impact Set) 
Effect/Name/FalstadFlightInitialSet=Flight (Initial Set)
Effect/Name/FalstadFlightLaunchMissile=Flight (Launch Missile)
Effect/Name/FalstadFlightPersistent=Flight (Persistent)
Effect/Name/FalstadFlightRemoveAscentBehavior=Flight (Remove Ascent Behavior)
Effect/Name/FalstadFlightRemoveDisablerBehavior=Flight (Remove Disabler Behavior)
Effect/Name/FalstadFlightSearch=Flight (Search)
Effect/Name/FalstadFlightSet=Flight (Set)
Effect/Name/FalstadFlightTeleport=Flight (Teleport)
Effect/Name/FalstadHammerangReturnLaunchMissileSound=Hammerang Return (Launch Missile) (Sound)
Effect/Name/FalstadPassiveBuffWeaponDamage=Passive Buff Weapon (Damage)
Effect/Name/FalstadPassiveBuffWeaponLaunchMissile=Passive Buff Weapon (Launch Missile)
Effect/Name/FalstadShockAndAweDamageSet=Shock And Awe (Damage Set)
Effect/Name/FalstadShockandAweApplyChannelingBehavior=Shock and Awe (Apply Channeling Behavior)
Effect/Name/FalstadWeaponDamage=Falstad Weapon Damage
Effect/Name/FalstadWeaponLaunchMissile=Falstad Weapon Launch Missile
Effect/Name/FastFeetApplyBehavior=Fast Feet (Apply Behavior)
Effect/Name/FastFeetSet=Fast Feet (Set)
Effect/Name/FelRuneApplyArmingBehavior=Fel Rune Apply Arming Behavior
Effect/Name/FelRuneApplyBehavior=Fel Rune Apply Behavior
Effect/Name/FelRuneApplyForce=Fel Rune Apply Force
Effect/Name/FelRuneApplyScanBehavior=Fel Rune Apply Scan Behavior
Effect/Name/FelRuneCreateRevealer=Fel Rune Create Revealer
Effect/Name/FelRuneCreateUnit=Fel Rune Create Unit
Effect/Name/FelRuneDamage=Fel Rune Damage
Effect/Name/FelRuneDamageSet=Fel Rune Damage Set
Effect/Name/FelRuneImpactSet=Fel Rune Impact Set
Effect/Name/FelRunePersistent=Fel Rune Persistent
Effect/Name/FelRuneRemoveBehavior=Fel Rune Remove Behavior
Effect/Name/FelRuneSearchArea=Fel Rune Search Area
Effect/Name/FelRuneTargetSearchArea=Fel Rune Target Search Area
Effect/Name/FelStrikeDamage=Fel Strike (Damage)
Effect/Name/FelStrikeSet=Fel Strike (Set)
Effect/Name/FesteringHuskApplyCooldownBehavior=Festering Husk (Apply Cooldown Behavior)
Effect/Name/FesteringHuskSpawnWorm=Festering Husk (Spawn Worm)
Effect/Name/FesterstrikeApplySpawnWormBehavior=Festerstrike (Apply Spawn Worm Behavior)
Effect/Name/FesterstrikeCarrionWormDamage=Festerstrike (Carrion Worm Damage)
Effect/Name/FesterstrikeCreateMaggot=Festerstrike (Create Maggot)
Effect/Name/FesterstrikeDamage=Festerstrike (Damage)
Effect/Name/FesterstrikeImpactSet=Festerstrike (Impact Set)
Effect/Name/FireChainsCreateMissileScanPersistent=Fire Chains (Create Missile Scan Persistent)
Effect/Name/FireChainsCreatePersistent=Fire Chains (Create Persistent)
Effect/Name/FireChainsCreatePersistentDamageReveal=Fire Chains (Create Persistent Damage Reveal)
Effect/Name/FireChainsDamage=Fire Chains (Damage)
Effect/Name/FireChainsDamageSet=Fire Chains (Damage Set)
Effect/Name/FireChainsLaunchMissile=Fire Chains (Launch Missile)
Effect/Name/FireChainsMissileScanApplyBehavior=Fire Chains (Missile Scan Apply Behavior)
Effect/Name/FireChainsSearch=Fire Chains (Search)
Effect/Name/FireChainsSearchInitial=Fire Chains (Search Initial)
Effect/Name/FireChainsTargetApplyBehavior=Fire Chains (Target Apply Behavior)
Effect/Name/FireDevilDamage=Fire Devil Damage
Effect/Name/FireDevilSearch=Fire Devil Search
Effect/Name/FireStompApplyAntiGibBehavior=Fire Stomp (Apply Anti-Gib Behavior)
Effect/Name/FireStompApplyDummyBehavior=Fire Stomp Apply Dummy Behavior
Effect/Name/FireStompApplyFireDevil=Fire Stomp Apply Fire Devil
Effect/Name/FireStompApplyMissileScanDelayPersistent=Fire Stomp (Apply Missile Scan Delay Persistent)
Effect/Name/FireStompApplySearchBehavior=Fire Stomp (Apply Search Behavior)
Effect/Name/FireStompDamage=Fire Stomp (Damage)
Effect/Name/FireStompImpactSet=Fire Stomp (Impact Set)
Effect/Name/FireStompInitialImpactSet=Fire Stomp (Initial Impact Set)
Effect/Name/FireStompInitialPersistent=Fire Stomp (Initial Persistent)
Effect/Name/FireStompInitialSearch=Fire Stomp (Initial Search)
Effect/Name/FireStompLaunchMissile=Fire Stomp (Launch Missile)
Effect/Name/FireStompLaunchPersistent=Fire Stomp (Launch Persistent)
Effect/Name/FireStompLaunchReturnMissile=Fire Stomp (Launch Return Missile)
Effect/Name/FireStompMissileImpactSet=Fire Stomp Missile Impact Set
Effect/Name/FireStompMissileMasterySuicide=Fire Stomp Missile Mastery Suicide
Effect/Name/FireStompMissileMasterySuicideDelay=Fire Stomp Missile Mastery Suicide Delay
Effect/Name/FireStompMissileNoMasterySuicide=Fire Stomp Missile No Mastery Suicide
Effect/Name/FireStompReturnApplySearchBehavior=Fire Stomp Return (Apply Search Behavior)
Effect/Name/FireStompReturnCreatePersistent=Fire Stomp Return (Create Persistent)
Effect/Name/FireStompReturnDamage=Fire Stomp Return (Damage)
Effect/Name/FireStompReturnImpactSet=Fire Stomp Return (Impact Set)
Effect/Name/FireStompReturnSearch=Fire Stomp Return (Search)
Effect/Name/FireStompReturnSoundDummy=Fire Stomp (Return Sound Dummy)
Effect/Name/FireStompSearch=Fire Stomp (Search)
Effect/Name/FireStompSuicideRemove=Fire Stomp Suicide Remove
Effect/Name/FirebatWeaponDamage=Firebat Weapon (Damage)
Effect/Name/FirebatWeaponLaunchMissile=Firebat Weapon (Launch Missile)
Effect/Name/FistofJusticeModifyCooldown=Fist of Justice (Modify Cooldown)
Effect/Name/FlagBearerMinionWeaponDamage=Flag Bearer Minion Weapon Damage
Effect/Name/FlagBearerMinionWeaponLaunchMissile=Flag Bearer Minion Weapon Launch Missile
Effect/Name/FlagBearerMinionWeaponLaunchMissileLv2=Flag Bearer Minion Weapon Launch Missile Lv2
Effect/Name/FlakCannonsFlakApplyBehavior=Flak Cannons (Flak Apply Behavior)
Effect/Name/FlakCannonsNormalApplyBehavior=Flak Cannons (Normal Apply Behavior)
Effect/Name/FlakCannonsNormalRemoveBehavior=Flak Cannons (Normal Remove Behavior)
Effect/Name/FlakCannonsSet=Flak Cannons (Set)
Effect/Name/FlamestrikePassiveApplyBurningImproved=Flamestrike (Passive Apply Burning Improved)
Effect/Name/FlashoftheStormsTeleport=Bolt of the Storms Teleport
Effect/Name/FlightApplyAscendBehavior=Flight (Apply Ascend Behavior)
Effect/Name/FlightApplyDisablerBehavior=Phase Shift Flight (Apply Disabler Behavior)
Effect/Name/FlightApplyFinalDisablerBehavior=Phase Shift Flight (Apply Final Disabler Behavior)
Effect/Name/FlightAscendHeight=Flight (Ascend Height)
Effect/Name/FlightCreateFlyingPersistent=Flight (Create Flying Persistent)
Effect/Name/FlightDestroyPersistent=Flight (Destroy Persistent)
Effect/Name/FlightFinalSet=Phase Shift Flight (Final Set)
Effect/Name/FlightImpactSet=Flight (Impact Set)
Effect/Name/FlightIssueStopOrder=Flight (Issue Stop Order)
Effect/Name/FlightLaunchMissile=Flight (Launch Missile)
Effect/Name/FlightRemoveAscendBehavior=Flight (Remove Ascend Behavior)
Effect/Name/FlightRemoveDisablerBehavior=Phase Shift Flight (Remove Disabler Behavior)
Effect/Name/FlightSet=Flight (Set)
Effect/Name/FlightTeleport=Phase Shift Flight (Teleport)
Effect/Name/FlightWarningVisualCreatePersistent=Flight Warning Visual (Create Persistent)
Effect/Name/FlyerDismountSwitch=Flyer Dismount (Switch)
Effect/Name/FlyerForcedDismountDummyDamage=Flyer Forced Dismount Dummy (Damage)
Effect/Name/FlyerForcedDismountLaunchMissile=Flyer Forced Dismount (Launch Missile)
Effect/Name/FlyerForcedDismountSet=Flyer Forced Dismount (Set)
Effect/Name/FlyerNormalDismountDummyDamage=Flyer Normal Dismount Dummy (Damage)
Effect/Name/FlyerNormalDismountLaunchMissile=Flyer Normal Dismount (Launch Missile)
Effect/Name/FlyerNormalDismountSet=Flyer Normal Dismount (Set)
Effect/Name/FlyerRemoveControllerBehavior=Flyer (Remove Controller Behavior)
Effect/Name/FlyerRevealApplyBehavior=Flyer Reveal (Apply Behavior)
Effect/Name/FlyerRevealCreatePersistent=Flyer Reveal Create Persistent
Effect/Name/FlyerRevealDummySet=Flyer Reveal Dummy (Set)
Effect/Name/FlyerRevealSearch=Flyer Reveal (Search)
Effect/Name/FocusedAttackCooldownReductionDummySet=Focused Attack (Cooldown Reduction Dummy Set)
Effect/Name/FollowThroughApplyBehavior=Follow Through (Apply Behavior)
Effect/Name/FollowThroughRemoveBehavior=Follow Through (Remove Behavior)
Effect/Name/FollowThroughSet=Follow Through (Set)
Effect/Name/FootmanMinionLevel2WeaponAirLaunchMissile=Footman Minion Level 2 Weapon Air Launch Missile
Effect/Name/FootmanMinionLevel2WeaponDamage=Footman Minion Level 2 Weapon (Damage)
Effect/Name/FootmanMinionLevel3WeaponAirLaunchMissile=Footman Minion Level 3 Weapon Air Launch Missile
Effect/Name/FootmanMinionLevel3WeaponDamage=Footman Minion Level 3 Weapon (Damage)
Effect/Name/FootmanMinionWeaponAirLaunchMissile=Footman Minion Weapon Air Launch Missile
Effect/Name/FootmanMinionWeaponDamage=Footman Minion Weapon (Damage)
Effect/Name/ForceWallBeamPersistent=Force Wall (Beam Persistent)
Effect/Name/ForceWallCancelDummy=Force Wall (Cancel Dummy)
Effect/Name/ForceWallCreateArtUnitCenter=Force Wall Create Art Unit Center
Effect/Name/ForceWallCreateArtUnitLeft=Force Wall Create Art Unit Left
Effect/Name/ForceWallCreateArtUnitRight=Force Wall Create Art Unit Right
Effect/Name/ForceWallCreateEndpoint=Force Wall (Create Endpoint)
Effect/Name/ForceWallCreateLeftEndpoint=Force Wall Create Left Endpoint
Effect/Name/ForceWallCreateRightEndpoint=Force Wall Create Right Endpoint
Effect/Name/ForceWallEndpointSearch=Force Wall (Endpoint Search)
Effect/Name/ForceWallEndpointUnitSet=Force Wall (Endpoint Unit Set)
Effect/Name/ForceWallRevealPersistent=Force Wall (Reveal Persistent)
Effect/Name/ForceWallSpawnEffectSet=Force Wall (Spawn Effect Set)
Effect/Name/ForceWallStartpointUnitSet=Force Wall (Startpoint Unit Set)
Effect/Name/ForceofWillApplyCooldownBehavior=Force of Will (Apply Cooldown Behavior)
Effect/Name/FortifyApplyBehavior=Fortify (Apply Behavior)
Effect/Name/FortifyRegen=Fortify (Regen)
Effect/Name/FortifyRegenApplyBehavior=Fortify (Regen Apply Behavior)
Effect/Name/FortifySet=Fortify (Set)
Effect/Name/FountainApplyHealBehavior=Fountain Apply Heal Behavior
Effect/Name/FountainApplyHealBehaviorL1=Fountain Apply Heal Behavior L1
Effect/Name/FountainApplyManaBehavior=Fountain Apply Mana Behavior
Effect/Name/FountainApplySet=Fountain Apply Set
Effect/Name/FountainCooldownApplyBehavior=Fountain Cooldown (Apply Behavior)
Effect/Name/FountainModifyEnergyCreateHealer=Fountain Modify Energy (Create Healer)
Effect/Name/FreshCorpsesApplyBehavior=Fresh Corpses (Apply Behavior)
Effect/Name/FrostChargeApplyAttackDisableBehavior=Frost Charge (Apply Attack Disable Behavior)
Effect/Name/FrostChargeApplyChargingBehavior=Frost Charge (Apply Charging Behavior)
Effect/Name/FrostChargeApplyForce=Frost Charge (Apply Force)
Effect/Name/FrostChargeApplyMarkedBehavior=Frost Charge (Apply Marked Behavior)
Effect/Name/FrostChargeDamageSlowSet=Frost Charge (Damage Slow Set)
Effect/Name/FrostChargeImpactSet=Frost Charge (Impact Set)
Effect/Name/FrostChargeInitialSet=Frost Charge (Initial Set)
Effect/Name/FrostChargePersistent=Frost Charge (Persistent)
Effect/Name/FrostChargeRemoveChargingBehavior=Frost Charge (Remove Charging Behavior)
Effect/Name/FrostStrikeAOEDamage=Frost Strike AOE Damage
Effect/Name/FrostStrikeApplyProc=Frost Strike (Apply Proc)
Effect/Name/FrostStrikeApplySlow=Frost Strike (Apply Slow)
Effect/Name/FrostStrikeDamage=Frost Strike (Damage)
Effect/Name/FrostStrikeDamageHowlingBlastRelic=Frost Strike (Damage)
Effect/Name/FrostStrikeDamageSwitch=Frost Strike (Damage Switch)
Effect/Name/FrostStrikeImpactSet=Frost Strike (Impact Set)
Effect/Name/FrostStrikeModifyAttackCooldown=Frost Strike (Modify Attack Cooldown)
Effect/Name/FrostStrikeNovaApplySlow=Frost Strike Nova (Apply Slow)
Effect/Name/FrostStrikeNovaCreatePersistentReveal=Frost Strike (Nova Create Persistent Reveal)
Effect/Name/FrostStrikeNovaDamage=Frost Strike Nova (Damage)
Effect/Name/FrostStrikeNovaDamageHowlingBlastRelic=Frost Strike Nova (Damage)
Effect/Name/FrostStrikeNovaDamageSwitch=Frost Strike (Nova Damage Switch)
Effect/Name/FrostStrikeNovaSearchArea=Frost Strike (Nova Search Area)
Effect/Name/FrostStrikeNovaSet=Frost Strike Nova (Set)
Effect/Name/FrostStrikeSearchArea=Frost Strike Search Area 
Effect/Name/FrostboltRelicModifyUnit=Frostbolt Relic (Modify Unit)
Effect/Name/FrostmourneFeedsApplyBehaviorSet=Old Frostmourne Feeds Apply Behavior Set
Effect/Name/FrostmourneFeedsApplyCasterBehavior=Old Frostmourne Feeds Apply Caster Behavior
Effect/Name/FrostmourneFeedsApplyTargetBehavior=Old Frostmourne Feeds Apply Target Behavior
Effect/Name/FrostmourneFeedsDamageTargetEffect=Old Frostmourne Feeds Damage Target Effect
Effect/Name/FrostmourneHungersApplyBehavior=Old Frostmourne Hungers (Apply Behavior)
Effect/Name/FrostmourneHungersApplyBehaviorSet=Old Frostmourne Hungers (Apply Behavior Set)
Effect/Name/FrostmourneHungersApplyDestructionBehavior=Old Frostmourne Hungers (Apply Destruction Behavior)
Effect/Name/FrostmourneHungersAttackSet=Frostmourne Hungers (Attack Set)
Effect/Name/FrostmourneHungersDamage=Frostmourne Hungers (Damage)
Effect/Name/FrostmourneHungersImpactSet=Old Frostmourne Hungers (Impact Set)
Effect/Name/FrostmourneHungersManaRestoreModifyUnit=Frostmourne Hungers Mana Restore (Modify Unit)
Effect/Name/FrostmourneHungersObliterateDamage=Frostmourne Hungers (Obliterate Damage)
Effect/Name/FrostmourneHungersObliterateSearch=Frostmourne Hungers (Obliterate Search)
Effect/Name/FrostmourneHungersRemoveBehavior=Frostmourne Hungers (Remove Behavior)
Effect/Name/FrostmourneHungersWeaponCooldownModifyUnit=Frostmourne Hungers Weapon Cooldown (Modify Unit)
Effect/Name/FrozenTempestDamageBitingCold=Frozen Tempest Damage (Biting Cold)
Effect/Name/FrozenTempestDamageSwitch=Frozen Tempest Damage Switch
Effect/Name/FrozenTempestInitialApplySet=Frozen Tempest (Initial Apply Set)
Effect/Name/FrozenTempestModifyCooldown=Frozen Tempest (Modify Cooldown)
Effect/Name/FrozenTempestModifyCooldownforCancel=Frozen Tempest (Modify Cooldown for Cancel)
Effect/Name/FrozenTempestRelicApplyTargetBehavior=Frozen Tempest Relic (Apply Target Behavior)
Effect/Name/FrozenTempestRemoveBehavior=Frozen Tempest (Remove Behavior)
Effect/Name/FrozenTempestSearchSet=Frozen Tempest (Search Set)
Effect/Name/FuryOfTheSwarmPassiveBuffAttackSet=Fury Of The Swarm Passive Buff (Attack Set)
Effect/Name/FuryOfTheSwarmPassiveBuffDamage=Fury Of The Swarm Passive Buff (Damage)
Effect/Name/FuryOfTheSwarmPassiveBuffSearchArea=Fury Of The Swarm Passive Buff (Search Area)
Effect/Name/FuryoftheStormHop1Damage=Furyofthe Storm Hop1 Damage
Effect/Name/FuryoftheStormHop1Delay=Furyofthe Storm Hop1 Delay
Effect/Name/FuryoftheStormHop1ImpactSet=Fury of the Storm Hop 1 Impact (Set)
Effect/Name/FuryoftheStormHop1Search=Fury of the Storm Hop 1 (Search)
Effect/Name/FuryoftheStormHop2Damage=Furyofthe Storm Hop2 Damage
Effect/Name/FuryoftheStormHop2Delay=Furyofthe Storm Hop2 Delay
Effect/Name/FuryoftheStormHop2ImpactSet=Fury of the Storm Hop 2 Impact (Set)
Effect/Name/FuryoftheStormHop2Search=Fury of the Storm Hop 2 (Search)
Effect/Name/FuryoftheStormHop3Damage=Furyofthe Storm Hop3 Damage
Effect/Name/FuryoftheStormHop3Delay=Furyofthe Storm Hop3 Delay
Effect/Name/FuryoftheStormHop3ImpactSet=Furyofthe Storm Hop3 Impact Set
Effect/Name/FuryoftheStormHop3Search=Furyofthe Storm Hop3 Search
Effect/Name/GardensMercCampHibernatorApplyBehavior=Gardens Merc Camp Hibernator (Apply Behavior)
Effect/Name/GardensObeliskActivateApplyBehavior=Gardens Obelisk Activate (Apply Behavior)
Effect/Name/GardensObeliskActivateCreatePersistent=Gardens Obelisk Activate (Create Persistent)
Effect/Name/GardensObeliskActivateRemoveBehavior=Gardens Obelisk Activate (Remove Behavior)
Effect/Name/GardensPreHibernateFearCreatePersistent=Gardens Pre-Hibernate Fear (Create Persistent)
Effect/Name/GardensPreHibernateFearIssueOrder=Gardens Pre-Hibernate Fear (Issue Order)
Effect/Name/GargantuanApplyMasteryBuff=Gargantuan (Apply Mastery Buff)
Effect/Name/GargantuanApplyRootDelayBehavior=Gargantuan (Apply Root Delay Behavior)
Effect/Name/GargantuanAttackModifyCooldownAfterGrab=Gargantuan Attack (Modify Cooldown After Grab)
Effect/Name/GargantuanAttackModifyCooldownAfterStomp=Gargantuan Attack (Modify Cooldown After Stomp)
Effect/Name/GargantuanAttackSet=Gargantuan Attack (Set)
Effect/Name/GargantuanDamage=Gargantuan (Damage)
Effect/Name/GargantuanGrabApplyBuffBehavior=Gargantuan Grab (Apply Buff Behavior)
Effect/Name/GargantuanGrabApplyStack=Gargantuan Grab (Apply Stack)
Effect/Name/GargantuanGrabKillMinionSet=Gargantuan Grab (Kill Minion Set)
Effect/Name/GargantuanGrabModifyCooldownafterAttack=Gargantuan Grab (Modify Cooldown after Attack)
Effect/Name/GargantuanGrabModifyCooldownafterStomp=Gargantuan Grab (Modify Cooldown after Stomp)
Effect/Name/GargantuanGrabRemoveBuffBehavior=Gargantuan Grab (Remove Buff Behavior)
Effect/Name/GargantuanGrabSearch=Gargantuan Grab (Search)
Effect/Name/GargantuanGrabSwitch=Gargantuan Grab (Switch)
Effect/Name/GargantuanSpawnSet=Gargantuan (Spawn Set)
Effect/Name/GargantuanSpecialDeathApplyBehavior=Gargantuan Special Death (Apply Behavior)
Effect/Name/GargantuanStompApplySlowBehavior=Gargantuan Stomp (Apply Slow Behavior)
Effect/Name/GargantuanStompCreatePersistent=Gargantuan Stomp (Create Persistent)
Effect/Name/GargantuanStompDamage=Gargantuan Stomp (Damage) 
Effect/Name/GargantuanStompImpactSet=Gargantuan Stomp (Impact Set)
Effect/Name/GargantuanStompIssueCastOrder=Gargantuan Stomp (Issue Cast Order)
Effect/Name/GargantuanStompModifyCooldownAfterAttack=Gargantuan Stomp (Modify Cooldown After Attack)
Effect/Name/GargantuanStompModifyCooldownAfterGrab=Gargantuan Stomp (Modify Cooldown After Grab)
Effect/Name/GargantuanStompSearch=Gargantuan Stomp (Search)
Effect/Name/GargantuanStompStunApplyBehavior=Gargantuan Stomp Stun (Apply Behavior)
Effect/Name/GargantuanThrowDamage=Gargantuan Throw (Damage)
Effect/Name/GargantuanThrowImpactSet=Gargantuan Throw (Impact Set)
Effect/Name/GargantuanThrowLaunchMissile=Gargantuan Throw (Launch Missile)
Effect/Name/GargantuanThrowSearch=Gargantuan Throw (Search)
Effect/Name/GargantuanTimedLifeApplyBehavior=Gargantuan Timed Life (Apply Behavior)
Effect/Name/GateApplyLowerBehavior=Gate (Apply Lower Behavior)
Effect/Name/GatlingGunRemoveActiveBehavior=Gatling Gun (Remove Active Behavior)
Effect/Name/GatlingGunRemoveSpinupBehavior=Gatling Gun (Remove Spinup Behavior)
Effect/Name/GatlingGunSpinupSet=Gatling Gun (Spinup Set)
Effect/Name/GatlingGunWeaponApplyActiveBehavior=Gatling Gun Weapon (Apply Active Behavior)
Effect/Name/GatlingGunWeaponApplySpinupBehavior=Gatling Gun Weapon (Apply Spinup Behavior)
Effect/Name/GatlingGunWeaponDamage=Gatling Gun Weapon (Damage)
Effect/Name/GatlingGunWeaponLaunchMissile=Gatling Gun Weapon (Launch Missile)
Effect/Name/GatlingGunWeaponLaunchSet=Gatling Gun Weapon (Launch Set)
Effect/Name/GazloweDethLazorModifyWeaponCooldown=Gazlowe Deth Lazor (Modify Weapon Cooldown)
Effect/Name/GenerateRegenGlobeAddBehaviortoGenerator=Generate Regen Globe (Add Behavior to Generator)
Effect/Name/GenerateRegenGlobeAddBehaviortoGlobe=Generate Regen Globe (Add Behavior to Globe)
Effect/Name/GenerateRegenGlobeCreateUnit=Generate Regen Globe (Create Unit)
Effect/Name/GenerateRegenGlobePersistent=Generate Regen Globe (Persistent)
Effect/Name/GeneratedRegenGlobePickupLaunchMissile=Generated Regen Globe Pickup (Launch Missile)
Effect/Name/GeneratedRegenGlobePickupSearch=Generated Regen Globe Pickup (Search)
Effect/Name/GeneratedRegenGlobePickupSet=Generated Regen Globe Pickup (Set)
Effect/Name/GeneratorPointer=Generator Pointer
Effect/Name/GhostWolfApplySwitch=Ghost Wolf Apply Switch
Effect/Name/GiantKiller1=Giant Killer 1
Effect/Name/GiantKiller2=Giant Killer 2
Effect/Name/GiantKiller3=Giant Killer 3
Effect/Name/GiantKillerDamageResponseDummySet=Giant Killer Damage Response Dummy Set
Effect/Name/GiantKillerDamageResponseDummySetTychus=Giant Killer Damage Response Dummy Set
Effect/Name/GiantKillerDummyDamage=Giant Killer Dummy Damage
Effect/Name/GidbinnDamage=Gidbinn (Damage)
Effect/Name/GidbinnImpactSet=Gidbinn (Impact Set)
Effect/Name/GidbinnLaunchMissile=Gidbinn (Launch Missile)
Effect/Name/GlowingStoneApplyBehavior=Glowing Stone Apply Behavior
Effect/Name/GlowingStoneGlowApplyBehavior=Glowing Stone Glow (Apply Behavior)
Effect/Name/GlowingStoneGlowRemoveBehavior=Glowing Stone Glow (Remove Behavior)
Effect/Name/GlowingStoneImpactSet=Glowing Stone Impact Set
Effect/Name/GlowingStoneModifyUnitChangeTeam=Glowing Stone Modify Unit (Change Team)
Effect/Name/GlowingStoneModifyUnitOnFinishChangeTeam=Glowing Stone Modify Unit On Finish (Change Team)
Effect/Name/GlowingStoneRemoveBehavior=Glowing Stone Remove Behavior
Effect/Name/GlowingStoneRemoveSet=Glowing Stone Remove Set
Effect/Name/GlowingStoneSearchAreaModifyUnit=Glowing Stone Search Area (Modify Unit)
Effect/Name/GlowingStoneSearchAreaRemoveModify=Glowing Stone Search Area (Remove Modify)
Effect/Name/GlowingStoneSet=Glowing Stone Set
Effect/Name/GodRayCreatePersistent=God Ray (Create Persistent)
Effect/Name/GodRayDestroyPersistent=God Ray (Destroy Persistent)
Effect/Name/GolemSpawnKnockbackApplyBehavior=Golem Spawn Knockback Apply Behavior
Effect/Name/GolemSpawnKnockbackApplyForce=Golem Spawn Knockback Apply Force
Effect/Name/GolemSpawnKnockbackDamage=Golem Spawn Knockback Damage
Effect/Name/GolemSpawnKnockbackPersistent=Golem Spawn Knockback Persistent
Effect/Name/GolemSpawnKnockbackSearch=Golem Spawn Knockback Search
Effect/Name/GolemSpawnKnockbackSet=Golem Spawn Knockback Set
Effect/Name/GorgeApplyIncrementBehavior=Gorge Apply Increment Behavior
Effect/Name/GorgeApplyTarget1Behavior=Gorge Apply Target 1 Behavior
Effect/Name/GorgeApplyTarget2Behavior=Gorge Apply Target 2 Behavior
Effect/Name/GorgeApplyTarget3Behavior=Gorge Apply Target 3 Behavior
Effect/Name/GorgeApplyTarget4Behavior=Gorge Apply Target 4 Behavior
Effect/Name/GorgeApplyTarget5Behavior=Gorge Apply Target 5 Behavior
Effect/Name/GorgeApplyTargetBehaviorSwitch=Gorge Apply Target Behavior Switch
Effect/Name/GorgeKnockbackApplyForce=Gorge Knockback Apply Force
Effect/Name/GorgeLaunchPersistent=Gorge Launch Persistent
Effect/Name/GorgeLaunchTargetOut=Gorge (Launch Target Out)
Effect/Name/GorgeModifyCooldown=Gorge Modify Cooldown
Effect/Name/GorgeModifyCooldownMastery=Gorge Modify Cooldown Mastery
Effect/Name/GravOBomb3000ApplyForce=Grav-O-Bomb 3000 (Apply Force)
Effect/Name/GravOBomb3000ApplyPullBehavior=Grav-O-Bomb 3000 (Apply Pull Behavior)
Effect/Name/GravOBomb3000CreatePullPersistent=Grav-O-Bomb 3000 (Create Pull Persistent)
Effect/Name/GravOBomb3000Damage=Grav-O-Bomb 3000 (Damage)
Effect/Name/GravOBomb3000DamageSearchArea=Grav-O-Bomb 3000 (Damage Search Area)
Effect/Name/GravOBomb3000LaunchMissile=Grav-O-Bomb 3000 (Launch Missile)
Effect/Name/GravOBomb3000MiniatureBlackHoleMasteryDamage=Grav-O-Bomb 3000 (Miniature Black Hole Mastery Damage)
Effect/Name/GravOBomb3000Persistent=Grav-O-Bomb 3000 (Persistent)
Effect/Name/GravOBomb3000PullSearchArea=Grav-O-Bomb 3000 (Pull Search Area)
Effect/Name/GraveGolemBindingRootsCastIssueOrder=Grave Golem Binding Roots Cast (Issue Order)
Effect/Name/GraveGolemBindingRootsCastIssueOrderDefender=Grave Golem Binding Roots Cast (Issue Order) Defender
Effect/Name/GraveGolemBindingRootsCastSearch=Grave Golem Binding Roots Cast (Search)
Effect/Name/GraveGolemBindingRootsCastSearchDefender=Grave Golem Binding Roots Cast (Search) Defender
Effect/Name/GraveGolemDelayLaunchMissile=Grave Golem Delay Launch Missile
Effect/Name/GraveGolemMegaStunCastIssueOrder=Grave Golem Mega Stun Cast (Issue Order)
Effect/Name/GraveGolemRootsLaunchMissile=Grave Golem Roots Launch Missile
Effect/Name/GravestonedApplyBehavior=Gravestoned (Apply Behavior)
Effect/Name/GrenadeApplyForce=Grenade (Apply Force)
Effect/Name/GrenadeApplyPushBehavior=Grenade (Apply Push Behavior)
Effect/Name/GrenadeCreateGrenadeUnit=Grenade (Create Grenade Unit)
Effect/Name/GrenadeCreatePersistentReveal=Grenade (Create Persistent Reveal)
Effect/Name/GrenadeCreatePushPersistent=Grenade (Create Push Persistent)
Effect/Name/GrenadeExplosionSet=Grenade (Explosion Set)
Effect/Name/GrenadeInitialSet=Grenade (Initial Set)
Effect/Name/GrenadeLaunchDelayPersistent=Grenade (Launch Delay Persistent)
Effect/Name/GrenadeLaunchMissile=Grenade (Launch Missile 1)
Effect/Name/GrenadeMeltingPointApplyBehavior=Grenade Melting Point (Apply Behavior)
Effect/Name/GrenadeMeltingPointDamage=Grenade Melting Point (Damage)
Effect/Name/GrenadeMeltingPointTargetSearch=Grenade Melting Point (Target Search)
Effect/Name/GrenadeTargetIndicatorPersistent=Grenade (Target Indicator Persistent)
Effect/Name/GrenadeTargetSearch=Grenade (Target Search)
Effect/Name/GrenadeTargetSearchSet=Grenade (Target Search Set)
Effect/Name/GrenadierMinionCreatePersistent=Grenadier Minion (Create Persistent)
Effect/Name/GrenadierMinionSet=Grenadier Minion (Set)
Effect/Name/GrenadierMinionWeaponDamage=Grenadier Minion Weapon (Damage)
Effect/Name/GrenadierMinionWeaponLaunchMissile=Grenadier Minion Weapon (Launch Missile)
Effect/Name/GuardTowerL1CreatePersistent=Guard Tower L1 (Create Persistent)
Effect/Name/GuardTowerL2CreatePersistent=Guard Tower L2 (Create Persistent)
Effect/Name/GuardTowerL2LaunchMissile=Guard Tower L2 (Launch Missile)
Effect/Name/GuardTowerL3CreatePersistent=Guard Tower L3 (Create Persistent)
Effect/Name/GuardTowerL3LaunchMissile=Guard Tower L3 (Launch Missile)
Effect/Name/GuardTowerLaunchMissile=Guard Tower L1 (Launch Missile)
Effect/Name/GuitarHeroImpactModifyUnit=Guitar Hero Impact (Modify Unit)
Effect/Name/GuitarSoloApplyHeroHealBehavior=Guitar Solo (Apply Hero Heal Behavior)
Effect/Name/GuitarSoloGuitarHeroImpactDummy=Guitar Solo (Guitar Hero Impact Dummy)
Effect/Name/GuitarSoloHealSet=Guitar Solo (Heal Set)
Effect/Name/GuitarSoloInitialSet=Guitar Solo (Initial Set)
Effect/Name/GustofHealingApplyBuff=Gust of Healing (Apply Buff)
Effect/Name/GustofHealingModifyUnit=Gust of Healing (Modify Unit)
Effect/Name/HammerOfJusticeApplyBehavior=Hammer Of Justice (Apply Behavior)
Effect/Name/HammerOfJusticeDamage=Hammer Of Justice (Damage)
Effect/Name/HammerOfJusticeSet=Hammer Of Justice (Set)
Effect/Name/HammerOfTheLightbringerDummySet=Hammer Of The Lightbringer (Dummy Set)
Effect/Name/HammerangApplyBehavior=Hammerang (Apply Behavior)
Effect/Name/HammerangApplyMissileScan=Hammerang (Apply Missile Scan)
Effect/Name/HammerangCreatePersistent=Hammerang (Create Persistent)
Effect/Name/HammerangDamage=Hammerang (Damage)
Effect/Name/HammerangDamageSwitch=Hammerang Damage Switch
Effect/Name/HammerangDummyImpact=Hammerang (Dummy Impact)
Effect/Name/HammerangImpactCreatePersistentReveal=Hammerang (Impact Create Persistent Reveal)
Effect/Name/HammerangImpactSet=Hammerang (Impact Set)
Effect/Name/HammerangInitialSet=Hammerang Initial Set
Effect/Name/HammerangLaunchMissile=Hammerang (Launch Missile)
Effect/Name/HammerangMasteryActiveSet=Hammerang Mastery Active (Set)
Effect/Name/HammerangMasteryDamage=Hammerang Mastery (Damage)
Effect/Name/HammerangMasteryExplosionSearch=Hammerang Mastery (Explosion Search)
Effect/Name/HammerangMasteryModifyUnit=Hammerang Mastery (Modify Unit)
Effect/Name/HammerangMasteryRemoveControllerBehavior=Hammerang Mastery (Remove Controller Behavior)
Effect/Name/HammerangMasterySearch=Hammerang Mastery (Search)
Effect/Name/HammerangMasterySet=Hammerang Mastery (Set)
Effect/Name/HammerangMissileReturnScan=Hammerang Missile Return (Scan)
Effect/Name/HammerangMissileReturnScanInitial=Hammerang Missile Return (Scan Initial)
Effect/Name/HammerangMissileScan=Hammerang Missile (Scan)
Effect/Name/HammerangMissileScanInitial=Hammerang Missile (Scan Initial)
Effect/Name/HammerangRelicApply1stHitBehavior=Hammerang Relic (Apply 1st Hit Behavior)
Effect/Name/HammerangRelicRemove1stHitBehavior=Hammerang Relic (Remove 1st Hit Behavior)
Effect/Name/HammerangRelicReturnBonusDamage=Hammerang Relic Return (Bonus Damage)
Effect/Name/HammerangRelicStunApplyBehavior=Hammerang Relic Stun (Apply Behavior)
Effect/Name/HammerangReturnApplyMissileScan=Hammerang Return (Apply Missile Scan)
Effect/Name/HammerangReturnCreatePersistent=Hammerang Return (Create Persistent)
Effect/Name/HammerangReturnDamage=Hammerang Return (Damage)
Effect/Name/HammerangReturnDamageSwitch=Hammerang Return (Damage Switch)
Effect/Name/HammerangReturnImpactCreatePersistentReveal=Hammerang Return (Impact Create Persistent Reveal)
Effect/Name/HammerangReturnImpactSet=Hammerang Return (Impact Set)
Effect/Name/HammerangReturnLaunchMissile=Hammerang Return (Launch Missile)
Effect/Name/HammerangReturnScanSet=Hammerang Return (Scan Set)
Effect/Name/HammerangScanSet=Hammerang (Scan Set)
Effect/Name/HammerangeMasteryApplyControllerBehavior=Hammerang Mastery (Apply Controller Behavior)
Effect/Name/HammerofJusticeRelicApplyBehavior=Hammer of Justice Relic (Apply Behavior)
Effect/Name/HammerofJusticeRelicCreateRefundHealer=Hammer of Justice Relic (Create Refund Healer)
Effect/Name/HammerofJusticeRetributionDamage=Hammer of Justice (Retribution Damage)
Effect/Name/HammeroftheLightbringerHealAreaDummy=Hammer of the Lightbringer (Heal Area Dummy)
Effect/Name/HandofSacrificeApplyBehaviorCleansingSacrifice=Hand of Sacrifice (Apply Behavior Cleansing Sacrifice)
Effect/Name/HandofSacrificeRelicCreateLaunchPersistent=Hand of Sacrifice Relic (Create Launch Persistent)
Effect/Name/HarpoonApplyBehavior=Harpoon (Apply Behavior)
Effect/Name/HarpoonBerserkerDamage=Harpoon Berserker (Damage)
Effect/Name/HarpoonDamage=Harpoon (Damage)
Effect/Name/HarpoonImpactSet=Harpoon Impact (Set)
Effect/Name/HarpoonLaunchMissile=Harpoon (Launch Missile)
Effect/Name/HatredEnrageAbilitySwitch=Hatred Enrage (Ability Switch)
Effect/Name/HatredEnrageApplyEnrageBuff=Hatred Enrage (Apply Enrage Buff)
Effect/Name/HatredEnrageApplyStack=Hatred Enrage (Apply Stack)
Effect/Name/HatredEnrageAutoAttackSwitch=Hatred Enrage (Auto-Attack Switch)
Effect/Name/HatredEnrageProcSet=Hatred Enrage (Proc Set)
Effect/Name/HatredEnrageRemoveStacks=Hatred Enrage (Remove Stacks)
Effect/Name/HatredStackRefreshDummy=Hatred Stack Refresh Dummy
Effect/Name/HaymakerApplyBehaviorsSet=Haymaker (Apply Behaviors Set)
Effect/Name/HaymakerApplyKnockbackTargetBehavior=Haymaker (Apply Knockback Target Behavior)
Effect/Name/HaymakerApplySecondaryBehavior=Haymaker (Apply Secondary Behavior)
Effect/Name/HaymakerApplyStunTargetBehavior=Haymaker (Apply Stun Target Behavior)
Effect/Name/HaymakerCancelMoveOrder=Haymaker (Cancel Move Order)
Effect/Name/HaymakerCreatePersistentImpactReveal=Haymaker (Create Persistent Impact Reveal)
Effect/Name/HaymakerDamage=Haymaker (Damage)
Effect/Name/HaymakerDamageDelay=Haymaker (Damage Delay)
Effect/Name/HaymakerGrandSlamLaunchTarget=Haymaker Grand Slam (Launch Target)
Effect/Name/HaymakerInitialSet=Haymaker (Initial Set)
Effect/Name/HaymakerKnockbackApplyBehavior=Haymaker (Knockback Apply Behavior)
Effect/Name/HaymakerKnockbackSearch=Haymaker (Knockback Search)
Effect/Name/HaymakerKnockbackSearchPersistent=Haymaker Knockback (Search Persistent)
Effect/Name/HaymakerKnockbackXOffsetLeftForce=Haymaker Knockback (X Offset Left Force)
Effect/Name/HaymakerKnockbackXOffsetLeftImpactPersistent=Haymaker Knockback (X Offset Left Impact Persistent)
Effect/Name/HaymakerKnockbackXOffsetLeftKnockbackPersistent=Haymaker Knockback (X Offset Left Knockback Persistent)
Effect/Name/HaymakerKnockbackXOffsetLeftSearch=Haymaker Knockback (X Offset Left Search)
Effect/Name/HaymakerKnockbackXOffsetLeftSearchImpactSet=Haymaker Knockback (X Offset Left Search Impact Set)
Effect/Name/HaymakerKnockbackXOffsetRightForce=Haymaker Knockback (X Offset Right Force)
Effect/Name/HaymakerKnockbackXOffsetRightImpactPersistent=Haymaker Knockback (X Offset Right Impact Persistent)
Effect/Name/HaymakerKnockbackXOffsetRightKnockbackPersistent=Haymaker Knockback (X Offset Right Knockback Persistent)
Effect/Name/HaymakerKnockbackXOffsetRightSearch=Haymaker Knockback (X Offset Right Search)
Effect/Name/HaymakerKnockbackXOffsetRightSearchImpactSet=Haymaker Knockback (X Offset Right Search Impact Set)
Effect/Name/HaymakerLaunchTarget=Haymaker (Launch Target)
Effect/Name/HaymakerRemoveKnockbackTargetBehavior=Haymaker (Remove Knockback Target Behavior)
Effect/Name/HaymakerSecondaryApplyForce=Haymaker (Secondary Apply Force)
Effect/Name/HaymakerSecondaryImpactDamage=Haymaker (Secondary Impact Damage)
Effect/Name/HaymakerSecondaryKnockbackPersistent=Haymaker (Secondary Knockback Persistent)
Effect/Name/HaymakerUnitImpactDummy=Haymaker (Unit Impact Dummy)
Effect/Name/HealCreateHealer=Heal (Create Healer)
Effect/Name/HealerDude=Healer Dude (Heal Create Persistent)
Effect/Name/HealerDudeDummy=Healer Dude Dummy Effect
Effect/Name/HealerDudeHeal=Healer Dude (Heal)
Effect/Name/HealerDudeHealSet=Healer Dude Heal Set
Effect/Name/HealingBrewApplyMarkerBehavior=Healing Brew (Apply Marker Behavior)
Effect/Name/HealingBrewCleanseApplyBehavior=Healing Brew Cleanse (Apply Behavior)
Effect/Name/HealingBrewHealTarget=Healing Brew (Heal Target)
Effect/Name/HealingBrewHealTargetSwitch=Healing Brew (Heal Target Switch)
Effect/Name/HealingBrewHealTargetTheGoodStuff=Healing Brew (Heal Target The Good Stuff)
Effect/Name/HealingBrewHerbalCleanseSet=Healing Brew Herbal Cleanse (Set)
Effect/Name/HealingBrewHerbalCleanseSpeedBoostApplyBehavior=Healing Brew Herbal Cleanse (Speed Boost Apply Behavior)
Effect/Name/HealingBrewImpactSet=Healing Brew (Impact Set)
Effect/Name/HealingBrewLaunchMissile=Healing Brew (Launch Missile)
Effect/Name/HealingBrewLaunchMissileInvisibletoOtherTeam=Healing Brew (Launch Missile Invisible to Other Team)
Effect/Name/HealingBrewManaRestore=Healing Brew (Mana Restore)
Effect/Name/HealingBrewMasteryHealCaster=Healing Brew (Mastery Heal Caster)
Effect/Name/HealingBrewMasteryHealCasterSwitch=Healing Brew (Mastery Heal Caster Switch)
Effect/Name/HealingBrewMasteryHealCasterTheGoodStuff=Healing Brew (Mastery Heal Caster The Good Stuff)
Effect/Name/HealingBrewSearchArea=Healing Brew (Search Area)
Effect/Name/HealingBrewSearchAreaMarker=Healing Brew (Search Area Marker)
Effect/Name/HealingBrewSwitchforLaunchMissile=Healing Brew (Switch for Launch Missile)
Effect/Name/HealingPadApplyHomeShieldBuff=Healing Pad (Apply Home Shield Buff)
Effect/Name/HealingPadApplyNearShopBuff=Healing Pad (Apply Near Shop Buff)
Effect/Name/HealingPadBarbarianHeal=Healing Pad (Barbarian Heal) 
Effect/Name/HealingPadHeal=Healing Pad (Heal)
Effect/Name/HealingPadSearchAreaCircle=Healing Pad (Search Area Circle)
Effect/Name/HealingPadSearchAreaCliff=Healing Pad (Search Area Cliff)
Effect/Name/HealingPadSearchCirclePersistent=Healing Pad Search Circle (Persistent)
Effect/Name/HealingPadSearchSet=Healing Pad Search (Set)
Effect/Name/HealingPadSet=Healing Pad (Set)
Effect/Name/HealingWardApplyBehavior=Healing Ward (Apply Behavior)
Effect/Name/HealingWardHeal=Healing Ward (Heal)
Effect/Name/HealingWardHealSwitch=Healing Ward (Heal Switch)
Effect/Name/HealingWardHeroHeal=Healing Ward (Hero Heal)
Effect/Name/HealingWardSearch=Healing Ward (Search)
Effect/Name/HellDemonWeaponDamage=Hell Demon Weapon (Damage)
Effect/Name/HellDemonWeaponLaunchMissile=Hell Demon Weapon (Launch Missile)
Effect/Name/HellMawApplyBehaviorSet=Engulfing Shadow (Apply Behavior Set)
Effect/Name/HellMawApplyDummyFXBehavior=Engulfing Shadow (Apply Dummy FX Behavior)
Effect/Name/HellMawApplyFacingForce=Engulfing Shadow (Apply Facing Force)
Effect/Name/HellMawApplyFacingForceBehavior=Engulfing Shadow (Apply Facing Force Behavior)
Effect/Name/HellMawApplyFacingForceSpeedBehavior=Engulfing Shadow (Apply Facing Force Speed Behavior)
Effect/Name/HellMawApplyForce=Engulfing Shadow (Apply Force)
Effect/Name/HellMawApplyForceSpeedBehavior=Engulfing Shadow (Apply Force Speed Behavior)
Effect/Name/HellMawApplyGreaterSlowBehavior=Engulfing Shadow (Apply Greater Slow Behavior)
Effect/Name/HellMawApplyPeriodicDamageBehavior=Engulfing Shadow (Apply Periodic Damage Behavior)
Effect/Name/HellMawApplySlowBehavior=Engulfing Shadow (Apply Slow Behavior)
Effect/Name/HellMawApplyStunBehavior=Engulfing Shadow (Apply Stun Behavior)
Effect/Name/HellMawApplyTimedLifeBehavior=Engulfing Shadow (Apply Timed Life Behavior)
Effect/Name/HellMawCenterDamage=Engulfing Shadow (Center Damage)
Effect/Name/HellMawCenterSearch=Engulfing Shadow (Center Search)
Effect/Name/HellMawCenterSet=Engulfing Shadow (Center Set)
Effect/Name/HellMawCreateFacingForcePersistent=Engulfing Shadow (Create Facing Force Persistent)
Effect/Name/HellMawCreatePersistent=Engulfing Shadow (Create Persistent)
Effect/Name/HellMawCreateSmallForcePersistent=Engulfing Shadow (Create Small Force Persistent)
Effect/Name/HellMawCreateUnit=Engulfing Shadow (Create Unit)
Effect/Name/HellMawExpireSet=Engulfing Shadow (Expire Set)
Effect/Name/HellMawFacingSearch=Engulfing Shadow (Facing Search)
Effect/Name/HellMawFinalCenterSearch=Engulfing Shadow (Final Center Search)
Effect/Name/HellMawFinalCenterSet=Engulfing Shadow (Final Center Set)
Effect/Name/HellMawFinalOuterSearch=Engulfing Shadow (Final Outer Search)
Effect/Name/HellMawFinalOuterSet=Engulfing Shadow (Final Outer Set)
Effect/Name/HellMawForceOrderSet=Engulfing Shadow (Force Order Set)
Effect/Name/HellMawIssueOrder=Engulfing Shadow (Issue Order)
Effect/Name/HellMawOuterDamage=Engulfing Shadow(Outer Damage)
Effect/Name/HellMawPeriodicDamage=Engulfing Shadow (Periodic Damage)
Effect/Name/HellMawPeriodicDamageSearch=Engulfing Shadow (Periodic Damage Search)
Effect/Name/HellMawRemoveBehavior=Engulfing Shadow (Remove Behavior)
Effect/Name/HellMawRemoveFacingBehavior=Engulfing Shadow (Remove Facing Behavior)
Effect/Name/HellMawSearch=Engulfing Shadow (Search)
Effect/Name/HellMawSearchSet=Engulfing Shadow (Search Set)
Effect/Name/HellMawSet=Engulfing Shadow (Set)
Effect/Name/HelpPing=Help Ping
Effect/Name/HeroDamageKnockback=Hero Damage Knockback
Effect/Name/HeroDamageKnockback2=Hero Damage Knockback Copy
Effect/Name/HeroGenericPregameAbilityRemoveBehavior=Pregame Ability Remove Behavior
Effect/Name/HeroGenericPregameAbilitySearch=Hero Generic - Pregame Ability Search
Effect/Name/HeroGenericRegenGlobeBarbarianModifySwitch=Regen Globe (Barbarian Modify Switch)
Effect/Name/HeroGenericRegenGlobeBarbarianSwitch=Regen Globe (Barbarian Switch)
Effect/Name/HeroGenericRegenGlobePickupBarbarianApplyFlatBehavior=Regen Globe Pickup (Barbarian Apply Flat Behavior)
Effect/Name/HeroGenericRegenGlobePickupBarbarianApplyPercentBehavior=Regen Globe Pickup (Barbarian Apply Percent Behavior)
Effect/Name/HeroGenericRegenGlobePickupBarbarianFlatModify=Regen Globe Pickup (Barbarian Flat Modify)
Effect/Name/HeroGenericRegenGlobePickupBarbarianPercentModify=Regen Globe Pickup (Barbarian Percent Modify)
Effect/Name/HeroJumpDummySet=Hero Jump Dummy Set
Effect/Name/HeroMuradinPassiveBuffWeaponDamage=Hero Muradin Passive Buff Weapon (Damage)
Effect/Name/HeroMuradinPassiveBuffWeaponSet=Hero Muradin Passive Buff Weapon (Set)
Effect/Name/HeroMuradinSkullcrackerDamage=Hero Muradin Skullcracker (Damage)
Effect/Name/HeroMuradinSkullcrackerDebuffApplyBehavior=Hero Muradin Skullcracker (Debuff Apply Behavior)
Effect/Name/HeroMuradinSkullcrackerSet=Hero Muradin Skullcracker (Set)
Effect/Name/HeroPassiveWitchDoctorDeathRitualCreatePersistentReveal=Witch Doctor Death Ritual (Create Persistent Reveal)
Effect/Name/HeroPassiveWitchDoctorDeathRitualDamageSet=Witch Doctor Death Ritual (Damage Set)
Effect/Name/HeroPassiveWitchDoctorDeathRitualImprovedDamageSet=Witch Doctor Death Ritual (Improved Damage Set)
Effect/Name/HeroStitchesTenderizerDamage=Hero Stitches Tenderizer (Damage)
Effect/Name/HeroStitchesTenderizerSet=Hero Stitches Tenderizer (Set)
Effect/Name/HoldFireApplyFinalBehavior=Hold Fire (Apply Final Behavior)
Effect/Name/HoldFireApplyFinalBehaviorCustom=Hold Fire (Apply Final Behavior) Custom
Effect/Name/HoldFireApplyInitialBehavior=Hold Fire (Apply Initial Behavior)
Effect/Name/HoldFireApplyInitialBehaviorCustom=Hold Fire (Apply Initial Behavior) (Custom)
Effect/Name/HoldFireRemoveBehavior=Hold Fire (Remove Behavior)
Effect/Name/HoldFireRemoveBehaviorCustom=Hold Fire (Remove Behavior) (Custom)
Effect/Name/HoldFireRemoveInitialBehavior=Hold Fire (Remove Initial Behavior)
Effect/Name/HoldFireRemoveInitialBehaviorCustom=Hold Fire (Remove Initial Behavior) (Custom)
Effect/Name/HoldFireRemoveSet=Hold Fire (Remove Set)
Effect/Name/HoloCloneExpireSet=Holo Clone Expire (Set)
Effect/Name/HoloCloneMastery1DisablerApplyBehavior=Holo Clone Mastery 1 Disabler (Apply Behavior)
Effect/Name/HoloCloneRevealApplyBehavior=Holo Clone Reveal (Apply Behavior)
Effect/Name/HoloCloneSpawnSet=Holo Clone Spawn (Set)
Effect/Name/HoloCloneTimedLifeApplyBehavior=Holo Clone Timed Life (Apply Behavior)
Effect/Name/HoloCloneWeaponLaunchMissile=Holo Clone Weapon (Launch Missile)
Effect/Name/HoloDecoyApplyActiveBehavior=Holo Decoy (Apply Active Behavior)
Effect/Name/HoloDecoyAttackSet=Holo Decoy Attack (Set)
Effect/Name/HoloDecoyExplodeDamage=Holo Decoy Explode (Damage)
Effect/Name/HoloDecoyImpactSet=Holo Decoy Impact (Set)
Effect/Name/HoloDecoyIssueOrder=Holo Decoy (Issue Order)
Effect/Name/HoloDecoySearch=Holo Decoy (Search)
Effect/Name/HoloDecoyStunApplyBehavior=Holo Decoy Stun (Apply Behavior)
Effect/Name/HoloDecoyWeaponDamage=Holo Decoy Weapon (Damage)
Effect/Name/HoloDecoyWeaponRelicDamage=Holo Decoy Weapon (Relic Damage)
Effect/Name/HolyLightCreateHealer=Holy Light (Create Healer)
Effect/Name/HolyLightCreatePersistent=Holy Light (Create Persistent)
Effect/Name/HolyLightModifyUnitRefundCD=Holy Light (Modify Unit Refund CD)
Effect/Name/HolyLightModifyUnitRefundEnergy=Holy Light (Modify Unit Refund Energy) 
Effect/Name/HolyLightModifyUnitSet=Holy Light (Modify Unit Set)
Effect/Name/HolyRadianceAllyDummyHeal=Holy Radiance (Ally Dummy Heal)
Effect/Name/HolyRadianceAllyHealSet=Holy Radiance (Ally Heal Set)
Effect/Name/HolyRadianceAllyInitialSearch=Holy Radiance (Ally Initial Search)
Effect/Name/HolyRadianceAllySearch=Holy Radiance (Ally Search)
Effect/Name/HolyRadianceApplyDummyBehavior=Holy Radiance (Apply Dummy Behavior)
Effect/Name/HolyRadianceApplyMinionBonus=Holy Radiance (Apply Minion Bonus)
Effect/Name/HolyRadianceApplySearchBehavior=Holy Radiance (Apply Search Behavior)
Effect/Name/HolyRadianceCreateHealer=Holy Radiance (Create Healer)
Effect/Name/HolyRadianceCreateMinionHealer=Holy Radiance (Create Minion Healer)
Effect/Name/HolyRadianceCreatePersistent=Holy Radiance (Create Persistent)
Effect/Name/HolyRadianceCursorSearch=Holy Radiance (Cursor Search)
Effect/Name/HolyRadianceDummy=Holy Radiance (LM Impact Dummy)
Effect/Name/HolyRadianceEnemyDamage=Holy Radiance (Enemy Damage)
Effect/Name/HolyRadianceEnemyDamageSet=Holy Radiance (Enemy Damage Set) 
Effect/Name/HolyRadianceEnemyDummyDamage=Holy Radiance (Enemy Dummy Damage)
Effect/Name/HolyRadianceEnemyInitialSearch=Holy Radiance (Enemy Initial Search)
Effect/Name/HolyRadianceEnemyRelicDamage=Holy Radiance (Enemy Relic Damage)
Effect/Name/HolyRadianceEnemySearch=Holy Radiance (Enemy Search)
Effect/Name/HolyRadianceHealSwitch=Holy Radiance (Heal Switch)
Effect/Name/HolyRadianceInitialSearchSet=Holy Radiance (Initial Search Set)
Effect/Name/HolyRadianceLaunchMissile=Holy Radiance (Launch Missile)
Effect/Name/HolyRadianceRemoveMinionBonus=Holy Radiance (Remove Minion Bonus)
Effect/Name/HolyRadianceSearchPersistent=Holy Radiance (Search Persistent)
Effect/Name/HolyRadianceSearchSet=Holy Radiance (Search Set)
Effect/Name/HolyShockCreatePersistent=Holy Shock (Create Persistent)
Effect/Name/HolyShockDamage=Holy Shock (Damage)
Effect/Name/HolyShockModifyUnitRefundCD=Holy Shock (Modify Unit Refund CD)
Effect/Name/HolyShockModifyUnitRefundEnergy=Holy Shock (Modify Unit Refund Energy)
Effect/Name/HolyShockModifyUnitSet=Holy Shock (Modify Unit Set)
Effect/Name/HolyShockSwitch=Holy Shock (Switch)
Effect/Name/HookCancelMoveOrder=Hook (Cancel Move Order)
Effect/Name/HookDamage=Hook (Damage)
Effect/Name/HookIssueUnsiegeOrder=Hook (Issue Unsiege Order)
Effect/Name/HookedUnitVoidPrisonRedirect=Hooked Unit Void Prison (Redirect)
Effect/Name/HowlingBlastApplyBehavior=Howling Blast (Apply Behavior)
Effect/Name/HowlingBlastCastDummy=Howling Blast (Cast Dummy)
Effect/Name/HowlingBlastCreatePersistent=Howling Blast (Create Persistent)
Effect/Name/HowlingBlastCreatePersistentReveal=Howling Blast (Create Persistent Reveal)
Effect/Name/HowlingBlastDamage=Howling Blast (Damage)
Effect/Name/HowlingBlastInitialSet=Howling Blast (Initial Set)
Effect/Name/HowlingBlastLaunchMissile=Howling Blast (Launch Missile)
Effect/Name/HowlingBlastLaunchMissileSet=Howling Blast (Launch Missile Set)
Effect/Name/HowlingBlastSearch=Howling Blast (Search)
Effect/Name/HowlingBlastSet=Howling Blast (Set)
Effect/Name/HungeringArrowApplyMissileScan=Hungering Arrow (Apply Missile Scan)
Effect/Name/HungeringArrowCreatePersistentImpactReveal1=Hungering Arrow (Create Persistent Impact Reveal 1)
Effect/Name/HungeringArrowCreatePersistentImpactReveal2=Hungering Arrow (Create Persistent Impact Reveal 2)
Effect/Name/HungeringArrowCreatePersistentImpactReveal3=Hungering Arrow (Create Persistent Impact Reveal 3)
Effect/Name/HungeringArrowCreatePersistentImpactReveal4=Hungering Arrow (Create Persistent Impact Reveal 4)
Effect/Name/HungeringArrowCreatePersistentImpactReveal5=Hungering Arrow (Create Persistent Impact Reveal 5)
Effect/Name/HungeringArrowDamage1=Hungering Arrow (Damage 1)
Effect/Name/HungeringArrowDamage2=Hungering Arrow (Damage 2)
Effect/Name/HungeringArrowDamage3=Hungering Arrow (Damage 3)
Effect/Name/HungeringArrowDamage4=Hungering Arrow (Damage 4)
Effect/Name/HungeringArrowDamage5=Hungering Arrow (Damage 5)
Effect/Name/HungeringArrowDummyImpact=Hungering Arrow (Dummy Impact)
Effect/Name/HungeringArrowImpactSet1=Hungering Arrow (Impact Set 1)
Effect/Name/HungeringArrowImpactSet2=Hungering Arrow (Impact Set 2)
Effect/Name/HungeringArrowImpactSet3=Hungering Arrow (Impact Set 3)
Effect/Name/HungeringArrowImpactSet4=Hungering Arrow (Impact Set 4)
Effect/Name/HungeringArrowImpactSet5=Hungering Arrow (Impact Set 5)
Effect/Name/HungeringArrowInitialMissileScan=Hungering Arrow (Initial Missile Scan)
Effect/Name/HungeringArrowLaunch1=Hungering Arrow (Launch 1)
Effect/Name/HungeringArrowLaunch2=Hungering Arrow (Launch 2)
Effect/Name/HungeringArrowLaunch3=Hungering Arrow (Launch 3)
Effect/Name/HungeringArrowLaunch4=Hungering Arrow (Launch 4)
Effect/Name/HungeringArrowLaunchEffectSet=Hungering Arrow (Launch Effect Set)
Effect/Name/HungeringArrowLaunchMissile=Hungering Arrow (Launch Missile)
Effect/Name/HungeringArrowLaunchOffset=Hungering Arrow (Launch Offset)
Effect/Name/HungeringArrowMissileScan=Hungering Arrow (Missile Scan)
Effect/Name/HungeringArrowMissileScanDestroyPersistent=Hungering Arrow (Missile Scan Destroy Persistent)
Effect/Name/HungeringArrowMissileScanPersistent=Hungering Arrow (Missile Scan Persistent)
Effect/Name/HungeringArrowRedirectCreatePersistent=Hungering Arrow Redirect (Create Persistent)
Effect/Name/HungeringArrowRedirectMissile=Hungering Arrow (Redirect Missile)
Effect/Name/HungeringArrowRedirectMissileSearch=Hungering Arrow (Redirect Missile Search)
Effect/Name/HungeringArrowRemoveMissileScan=Hungering Arrow Remove Missile Scan
Effect/Name/HungeringArrowSearch1=Hungering Arrow (Search 1)
Effect/Name/HungeringArrowSearch2=Hungering Arrow (Search 2)
Effect/Name/HungeringArrowSearch3=Hungering Arrow (Search 3)
Effect/Name/HungeringArrowSearch4=Hungering Arrow (Search 4)
Effect/Name/HungeringArrowSuicideRemoveDelay=Hungering Arrow Suicide Remove Delay
Effect/Name/HuntersMarkApplyBehavior=Hunter's Mark (Apply Behavior)
Effect/Name/HuntersMarkApplyVulnerableBehavior=Hunter's Mark (Apply Vulnerable Behavior)
Effect/Name/HuntersMarkInitialSet=Hunter's Mark Initial (Set)
Effect/Name/HuntersMarkSwitch=Old Hunter's Mark (Switch)
Effect/Name/HuntingHawkDummySearch=Hunting Hawk Dummy Search
Effect/Name/HuntingHawkDummySet=Hunting Hawk Dummy Set
Effect/Name/HyperionApplyRepeatBehavior=Hyperion (Apply Repeat Behavior)
Effect/Name/HyperionCreateUnit=Hyperion (Create Unit)
Effect/Name/HyperionDummyDamageforMarker=Hyperion (Dummy Damage for Marker)
Effect/Name/HyperionIssueOrder=Hyperion (Issue Order)
Effect/Name/HyperionSpawnEffectsSet=Hyperion (Spawn Effects Set)
Effect/Name/HyperionSpecialWeaponDamage=Hyperion (Special Weapon Damage)
Effect/Name/HyperionSpecialWeaponLaunchMissile=Hyperion (Special Weapon Launch Missile)
Effect/Name/HyperionWarningPersistent=Hyperion (Warning Persistent)
Effect/Name/HyperionWeaponDamage=Hyperion (Weapon Damage)
Effect/Name/HyperionWeaponDamageDelay=Hyperion (Weapon Damage Delay)
Effect/Name/HyperionWeaponDamageDelayBattleHyperion=Hyperion (Weapon Damage Delay Battle Hyperion)
Effect/Name/HyperionWeaponPersistent=Hyperion (Weapon Persistent)
Effect/Name/HyperionWeaponSearch=Hyperion (Weapon Search)
Effect/Name/IgnoredByTowerAIApplyBehavior=Ignored By Tower AI (Apply Behavior)
Effect/Name/IgnoredByTowerAIRemoveBehavior=Ignored By Tower AI (Remove Behavior)
Effect/Name/IllidanApplyUltimateDuelistBehavior=Illidan Apply Ultimate Duelist Behavior
Effect/Name/IllidanBetrayersThirstCooldownSwitch=Illidan Betrayer's Thirst Cooldown Switch
Effect/Name/IllidanBetrayersVisionApplyCooldownBehavior=Illidan Betrayers Vision Apply Cooldown Behavior
Effect/Name/IllidanBetrayersVisionApplyCooldownShortBehavior=Illidan Betrayers Vision Apply Cooldown Short Behavior
Effect/Name/IllidanBetrayersVisionApplySwitch=Illidan Betrayers Vision Apply Switch
Effect/Name/IllidanBetrayersVisionApplyTargetBehavior=Illidan Betrayers Vision Apply Target Behavior
Effect/Name/IllidanBetrayersVisionInitialApplySearch=Illidan Betrayers Vision Initial Apply Search
Effect/Name/IllidanBetrayersVisionRemoveCooldownBehavior=Illidan Betrayers Vision Remove Cooldown Behavior
Effect/Name/IllidanBetrayersVisionRemoveCooldownSet=Illidan Betrayers Vision Remove Cooldown Set
Effect/Name/IllidanBetrayersVisionRemoveCooldownShortBehavior=Illidan Betrayers Vision Remove Cooldown Short Behavior
Effect/Name/IllidanDiveAllyCreatePersistent=Illidan Dive Ally Create Persistent
Effect/Name/IllidanDiveApplyBehavior=Illidan Dive Apply Behavior
Effect/Name/IllidanDiveApplyCasterBehavior=Illidan Dive Apply Caster Behavior
Effect/Name/IllidanDiveApplyDummyMarkedCasterBehavior=Illidan Dive Apply Dummy Marked Caster Behavior
Effect/Name/IllidanDiveApplyDummyTrailBehavior=Illidan Dive Apply Dummy Trail Behavior
Effect/Name/IllidanDiveApplyMarkedBehavior=Illidan Dive Apply Marked Behavior
Effect/Name/IllidanDiveApplyRapidChaseBehavior=Illidan Dive Apply Rapid Chase Behavior
Effect/Name/IllidanDiveCreatePersistent=Illidan Dive Create Persistent
Effect/Name/IllidanDiveDamage=Illidan Dive Damage
Effect/Name/IllidanDiveEnergyReturn=Illidan Dive Energy Return
Effect/Name/IllidanDiveFriendlyImpactSet=Illidan Dive Friendly Impact Set
Effect/Name/IllidanDiveImpactMarkedTargetSet=Illidan Dive Impact Marked Target Set
Effect/Name/IllidanDiveImpactSwitch=Illidan Dive Impact Switch
Effect/Name/IllidanDiveInitialSwitch=Illidan Dive Initial Switch
Effect/Name/IllidanDiveLaunchIllidan=Illidan Dive Launch Illidan
Effect/Name/IllidanDiveMeleeImpactMarkedTargetSet=Illidan Dive Melee Impact Marked Target Set
Effect/Name/IllidanDiveMeleeImpactSet=Illidan Dive Melee Impact Set
Effect/Name/IllidanDiveMeleeImpactSwitch=Illidan Dive Melee Impact Switch
Effect/Name/IllidanDiveRangedImpactSet=Illidan Dive Ranged Impact Set
Effect/Name/IllidanDiveRemoveCasterBehavior=Illidan Dive Remove Caster Behavior
Effect/Name/IllidanDiveRemoveDummyTrailBehavior=Illidan Dive Remove Dummy Trail Behavior
Effect/Name/IllidanDiveRemoveMarkedBehavior=Illidan Dive Remove Marked Behavior
Effect/Name/IllidanDiveRemoveMarkedCasterBehavior=Illidan Dive Remove Marked Caster Behavior
Effect/Name/IllidanDiveTargetSwitch=Illidan Dive Target Switch
Effect/Name/IllidanEvasionApplyBehavior=Illidan Evasion Apply Behavior
Effect/Name/IllidanEvasionApplyDemonicLifeForceShield=Illidan Evasion Apply Demonic Life-Force Shield
Effect/Name/IllidanEvasionApplyLingeringEvasion=Illidan Evasion Apply Lingering Evasion
Effect/Name/IllidanEvasionApplySpellEvasion=Illidan Evasion Apply Spell Evasion
Effect/Name/IllidanEvasionAttackEnergyReturn=Illidan Evasion Attack Energy Return
Effect/Name/IllidanEvasionInitialSet=Illidan Evasion Initial Set
Effect/Name/IllidanEvasionRemoveLingeringEvasion=Illidan Evasion Remove Lingering Evasion
Effect/Name/IllidanMetamorphosiFinalSet=Illidan Metamorphosi Final Set
Effect/Name/IllidanMetamorphosisApplyBehavior=Illidan Metamorphosis Apply Behavior
Effect/Name/IllidanMetamorphosisApplyHealthBehavior=Illidan Metamorphosis Apply Health Behavior
Effect/Name/IllidanMetamorphosisApplyMountHeightOffset=Illidan Metamorphosis Apply Mount Height Offset
Effect/Name/IllidanMetamorphosisApplyTempBehavior=Illidan Metamorphosis Apply Temp Behavior
Effect/Name/IllidanMetamorphosisChannelApplyBehavior=Illidan Metamorphosis Channel Apply Behavior
Effect/Name/IllidanMetamorphosisChannelRemoveBehavior=Illidan Metamorphosis Channel Remove Behavior
Effect/Name/IllidanMetamorphosisDamage=Illidan Metamorphosis Damage
Effect/Name/IllidanMetamorphosisDamageSet=Illidan Metamorphosis Damage Set
Effect/Name/IllidanMetamorphosisDismountSet=Illidan Metamorphosis Dismount Set
Effect/Name/IllidanMetamorphosisEnergyReturn=Illidan Metamorphosis Energy Return
Effect/Name/IllidanMetamorphosisFinalSet=Illidan Metamorphosis Final Set
Effect/Name/IllidanMetamorphosisInitialSet=Illidan Metamorphosis Initial Set
Effect/Name/IllidanMetamorphosisInnerSearch=Illidan Metamorphosis Inner Search
Effect/Name/IllidanMetamorphosisLandDummySet=Illidan Metamorphosis Land Dummy Set
Effect/Name/IllidanMetamorphosisMountSet=Illidan Metamorphosis Mount Set
Effect/Name/IllidanMetamorphosisOuterImpactSet=Illidan Metamorphosis Outer Impact Set
Effect/Name/IllidanMetamorphosisOuterSearch=Illidan Metamorphosis Outer Search
Effect/Name/IllidanMetamorphosisPersistent=Illidan Metamorphosis Persistent
Effect/Name/IllidanMetamorphosisRemoveHealthBehavior=Illidan Metamorphosis Remove Health Behavior
Effect/Name/IllidanMetamorphosisRemoveHeightOffset=Illidan Metamorphosis Remove Height Offset
Effect/Name/IllidanMetamorphosisSearchSet=Illidan Metamorphosis Search Set
Effect/Name/IllidanMetamorphosisTeleport=Illidan Metamorphosis Teleport
Effect/Name/IllidanSweepingStrikeApplyBehavior=Illidan Sweeping Strike Apply Behavior
Effect/Name/IllidanSweepingStrikeApplyDamageBuff=Illidan Sweeping Strike Apply Damage Buff
Effect/Name/IllidanSweepingStrikeDamage=Illidan Sweeping Strike Damage
Effect/Name/IllidanSweepingStrikeEndlessBoundsLaunchMissile=Illidan Sweeping Strike Endless Bounds Launch Missile
Effect/Name/IllidanSweepingStrikeEndlessBoundsPersistent=Illidan Sweeping Strike Endless Bounds Persistent
Effect/Name/IllidanSweepingStrikeEndlessBoundsSwitch=Illidan Sweeping Strike Endless Bounds Switch
Effect/Name/IllidanSweepingStrikeEnergyReturn=Illidan Sweeping Strike Energy Return
Effect/Name/IllidanSweepingStrikeFinalSet=Illidan Sweeping Strike Final Set
Effect/Name/IllidanSweepingStrikeHeal=Illidan Sweeping Strike Heal
Effect/Name/IllidanSweepingStrikeImpactSet=Illidan Sweeping Strike Impact Set
Effect/Name/IllidanSweepingStrikeIssueOrder=Illidan Sweeping Strike Issue Order
Effect/Name/IllidanSweepingStrikeMeleeImpactMarkedTargetSet=Illidan Sweeping Strike Melee Impact Marked Target Set
Effect/Name/IllidanSweepingStrikeOffsetPersistent=Illidan Sweeping Strike Offset Persistent
Effect/Name/IllidanSweepingStrikePersistent=Illidan Sweeping Strike Persistent
Effect/Name/IllidanSweepingStrikeRemoveBehavior=Illidan Sweeping Strike Remove Behavior
Effect/Name/IllidanSweepingStrikeSet=Illidan Sweeping Strike Set
Effect/Name/IllidanSweepingStrikeStopOrder=Illidan Sweeping Strike Stop Order
Effect/Name/IllidanSweepingStrikeTargetSearch=Illidan Sweeping Strike Target Search
Effect/Name/IllidanSweepingStrikesApplyImmolationBehavior=Illidan Sweeping Strikes Apply Immolation Behavior
Effect/Name/IllidanSweepingStrikesImmolationDamage=Illidan Sweeping Strikes Immolation Damage
Effect/Name/IllidanSweepingStrikesImmolationSearch=Illidan Sweeping Strikes Immolation Search
Effect/Name/IllidanTheHuntApplyBehavior=Illidan The Hunt Apply Behavior
Effect/Name/IllidanTheHuntApplyQuestTrackingBehavior=Illidan The Hunt Apply Quest Tracking Behavior
Effect/Name/IllidanTheHuntApplyStunBehavior=Illidan The Hunt Apply Stun Behavior
Effect/Name/IllidanTheHuntCancelDestroyPersistentSet=Illidan The Hunt Cancel Destroy Persistent Set
Effect/Name/IllidanTheHuntCancelStopOrder=Illidan The Hunt Cancel Stop Order
Effect/Name/IllidanTheHuntCancellableApplyBehavior=Illidan The Hunt Cancellable Apply Behavior
Effect/Name/IllidanTheHuntCancellableRemoveBehavior=Illidan The Hunt Cancellable Remove Behavior
Effect/Name/IllidanTheHuntCancellableSet=Illidan The Hunt Cancellable Set
Effect/Name/IllidanTheHuntCooldownPersistentCreatePersistent=Illidan The Hunt Cooldown Persistent Create Persistent
Effect/Name/IllidanTheHuntCooldownPersistentCreatePersistentRemoveCooldown=Illidan The Hunt Cooldown Persistent Create Persistent Remove Cooldown
Effect/Name/IllidanTheHuntCreatePersistent=Illidan The Hunt Create Persistent
Effect/Name/IllidanTheHuntDamage=Illidan The Hunt Damage
Effect/Name/IllidanTheHuntDestroyPersistent=Illidan The Hunt Destroy Persistent
Effect/Name/IllidanTheHuntDummySet=Illidan The Hunt Dummy Set
Effect/Name/IllidanTheHuntFlyerDismountSet=Illidan The Hunt Flyer Dismount Set
Effect/Name/IllidanTheHuntImpactSet=Illidan The Hunt Impact Set
Effect/Name/IllidanTheHuntInitialSet=Illidan The Hunt Initial Set
Effect/Name/IllidanTheHuntIssueAttackOrder=Illidan The Hunt Issue Attack Order
Effect/Name/IllidanTheHuntIssueProcAttackOrder=Illidan The Hunt Issue Proc Attack Order
Effect/Name/IllidanTheHuntMissileCreateImpactOffsetPersistent=Illidan The Hunt Missile Create Impact Offset Persistent
Effect/Name/IllidanTheHuntMissileCreateRevealerPersistent=Illidan The Hunt Missile Create Revealer Persistent
Effect/Name/IllidanTheHuntMissileImpactSet=Illidan The Hunt Missile Impact Set
Effect/Name/IllidanTheHuntMissileLaunchMissile=Illidan The Hunt Missile Launch Missile
Effect/Name/IllidanTheHuntMissleApplyBehavior=Illidan The Hunt Missle Apply Behavior
Effect/Name/IllidanTheHuntModifyUnitAddCooldown=Illidan The Hunt Modify Unit Add Cooldown
Effect/Name/IllidanTheHuntPeriodicIssueAttackOrder=Illidan The Hunt Periodic Issue Attack Order
Effect/Name/IllidanTheHuntQuestTrackingDummySet=Illidan The Hunt Quest Tracking Dummy Set
Effect/Name/IllidanTheHuntRedirectDummyApplyBehavior=Illidan The Hunt Redirect Dummy Apply Behavior
Effect/Name/IllidanTheHuntRedirectDummyRemoveBehavior=Illidan The Hunt Redirect Dummy Remove Behavior
Effect/Name/IllidanTheHuntRedirectMissile=Illidan The Hunt Redirect Missile
Effect/Name/IllidanTheHuntRemoveBehavior=Illidan The Hunt Remove Behavior
Effect/Name/IllidanTheHuntRemoveBehaviorSet=Illidan The Hunt Remove Behavior Set
Effect/Name/IllidanTheHuntUnstoppableDummyApplyBehavior=Illidan The Hunt Unstoppable Dummy Apply Behavior
Effect/Name/IllidanTheHuntUnstoppableDummyRemoveBehavior=Illidan The Hunt Unstoppable Dummy Remove Behavior
Effect/Name/IllidanWeaponDamage=Illidan Weapon Damage
Effect/Name/IllidanWeaponDamageSetMarked=Illidan Weapon Damage Set (Marked)
Effect/Name/IllidanWeaponDamageSwitch=Illidan Weapon Damage Switch
Effect/Name/IllidanWeaponMetamorphosisDamage=Illidan Weapon Metamorphosis Damage
Effect/Name/IllidanWeaponMetamorphosisLaunchMissile=Illidan Weapon Metamorphosis Launch Missile
Effect/Name/IllidanWeaponSet=Illidan Weapon Set
Effect/Name/ImmolationApplyBehavior=Immolation (Apply Behavior)
Effect/Name/ImmolationCreatePersistent=Immolation (Create Persistent)
Effect/Name/ImmolationDamage=Immolation (Damage)
Effect/Name/ImmolationProcDamage=Immolation (Proc Damage)
Effect/Name/ImmolationProcSet=Immolation (Proc Set)
Effect/Name/ImmolationSearch=Immolation (Search)
Effect/Name/ImmolationSearchSet=Immolation (Search Set)
Effect/Name/ImmolationSet=Immolation (Set)
Effect/Name/ImmolationSwitch=Immolation (Switch)
Effect/Name/ImmortalServitudeApplyBehavior=Immortal Servitude (Apply Behavior)
Effect/Name/ImmortalServitudeApplyStompProximityBehavior=Immortal Servitude (Apply Stomp Proximity Behavior)
Effect/Name/ImmortalServitudeHealUnit=Immortal Servitude (Heal Unit)
Effect/Name/ImmortalServitudePassiveBuffWeaponApplyBehavior=Immortal Servitude Passive Buff Weapon (Apply Behavior)
Effect/Name/ImmortalServitudeSearchArea=Immortal Servitude (Search Area)
Effect/Name/ImmortalServitudeStompProximityDummy=Immortal Servitude (Stomp Proximity Dummy)
Effect/Name/ImpaleApplyStunBehavior=Impale (Apply Stun Behavior)
Effect/Name/ImpaleCreatePersistent=Impale (Create Persistent)
Effect/Name/ImpaleDamage=Impale (Damage)
Effect/Name/ImpaleDummyModelSet=Impale (Dummy Model Set)
Effect/Name/ImpaleImpactSet=Impale (Impact Set)
Effect/Name/ImpaleModelPersistent=Impale (Model Persistent)
Effect/Name/ImpaleRelicApplyBehavior=Impale Relic (Apply Behavior)
Effect/Name/ImpaleSearch=Impale (Search)
Effect/Name/ImpaleSetPersistents=Impale (Set Persistents)
Effect/Name/ImpaleWallApplyBehavior=Impale Wall (Apply Behavior)
Effect/Name/ImpaleWallCreateUnit=Impale Wall (Create Unit)
Effect/Name/ImpaleWallSetAddition=Impale (Wall Set Addition)
Effect/Name/ImpalingBladesCreateUnit=Impaling Blades (Create Unit)
Effect/Name/ImpalingBladesZerglingOffsetCreatePersistent=Impaling Blades Zergling Offset (Create Persistent)
Effect/Name/ImpalingBladesZerglingWeaponDamage=Impaling Blades Zergling Weapon (Damage)
Effect/Name/ImposingPresenceApplyBehavior1=Imposing Presence (Apply Behavior 1)
Effect/Name/ImposingPresenceApplyBehavior2=Imposing Presence (Apply Behavior 2)
Effect/Name/IncendiaryAmmoWeaponApplyOnFireBehavior=Incendiary Ammo Weapon (Apply On Fire Behavior)
Effect/Name/IncendiaryAmmoWeaponDamage=Incendiary Ammo Weapon (Damage)
Effect/Name/IncendiaryAmmoWeaponFireDamage=Incendiary Ammo Weapon (Fire Damage)
Effect/Name/IncendiaryAmmoWeaponImpactSet=Incendiary Ammo Weapon (Impact Set)
Effect/Name/IncendiaryAmmoWeaponLaunchMissile=Incendiary Ammo Weapon (Launch Missile)
Effect/Name/InfestedTerranApplyTimedLife=Infested Terran (Apply Timed Life)
Effect/Name/InfestedTerranCreateEgg=Infested Terran (Create Egg)
Effect/Name/InfestedTerranImpactSet=Infested Terran (Impact Set)
Effect/Name/InfestedTerranInitialSet=Infested Terran (Initial Set)
Effect/Name/InfestedTerranLaunchMissile=Infested Terran (Launch Missile)
Effect/Name/InfestedToadsSpawnSpider=Infested Toads (Spawn Spider)
Effect/Name/InnervateApplyBehavior=Innervate (Apply Behavior)
Effect/Name/InnervateApplyBehaviorSwitch=Innervate (Apply Behavior Switch)
Effect/Name/InnervateApplyVersatileMasteryBehavior=Innervate (Apply Versatile Mastery Behavior)
Effect/Name/InnervateCreateEnergyHealer=Innervate (Create Energy Healer)
Effect/Name/InnervateImprovedSwitch=Innervate (Improved Switch)
Effect/Name/InnervateInitialSwitch=Innervate (Initial Switch)
Effect/Name/InnervateSwitchNonManaAllowed=Innervate (Switch) (Non Mana Allowed)
Effect/Name/InnervationImprovedApplyBehavior=Innervation Improved (Apply Behavior)
Effect/Name/InnervationImprovedApplyNonManaBehavior=Innervation Improved (Apply Non-Mana Behavior)
Effect/Name/InspireApplyScoreCountBehavior=Inspire (Apply Score Count Behavior)
Effect/Name/InsurancePolicyApplyCloseStunBehavior=Insurance Policy (Apply Close Stun Behavior)
Effect/Name/InsurancePolicyApplyFarStunBehavior=Insurance Policy (Apply Far Stun Behavior)
Effect/Name/InsurancePolicyCloseDamage=Insurance Policy (Close Damage)
Effect/Name/InsurancePolicyClosePersistent=Insurance Policy (Close Persistent)
Effect/Name/InsurancePolicyCloseSearch=Insurance Policy (Close Search)
Effect/Name/InsurancePolicyCloseSet=Insurance Policy (Close Set)
Effect/Name/InsurancePolicyFarDamage=Insurance Policy (Far Damage)
Effect/Name/InsurancePolicyFarPersistent=Insurance Policy (Far Persistent)
Effect/Name/InsurancePolicyFarSearch=Insurance Policy (Far Search)
Effect/Name/InsurancePolicyFarSet=Insurance Policy (Far Set)
Effect/Name/IssueOrderandKnockbackSet=Issue Order and Knockback Set
Effect/Name/ItemBlindingLightABHeroBlind=Flash Bang (AB Hero Blind)
Effect/Name/ItemBlindingLightABMinionStun=Flash Bang (AB Minion Stun)
Effect/Name/ItemBlindingLightAddBlindStacks=Flash Bang Add Blind Stacks
Effect/Name/ItemBlindingLightCP=Flash Bang (CP)
Effect/Name/ItemBlindingLightImpactSet=Flash Bang (Impact Set)
Effect/Name/ItemBlindingLightLaunchMissile=Flash Bang (Launch Missile)
Effect/Name/ItemBlindingLightRevealABReveal=Flash Bang Reveal (AB Reveal)
Effect/Name/ItemBlindingLightRevealSet=Flash Bang Reveal Set
Effect/Name/ItemBlindingLightRevealerPersistent=Flash Bang Revealer Persistent
Effect/Name/ItemBlindingLightSAMinions=Flash Bang (SA - Minions)
Effect/Name/ItemBlindingLightSAReveal=Flash Bang (SA - Reveal)
Effect/Name/ItemBlindingLightSASlow=Flash Bang (SA - Slow)
Effect/Name/ItemEssenceDrainModifyUnit=Essence Drain (Modify Unit)
Effect/Name/ItemExecutionerBonusDamage=Executioner Bonus Damage
Effect/Name/ItemJuggernautApplyBehavior=Juggernaut (Apply Behavior)
Effect/Name/ItemJuggernautRemoveBehavior=Juggernaut (Remove Behavior)
Effect/Name/ItemNecromancyCastHealModifyUnit=Necromancy Cast Heal (Modify Unit)
Effect/Name/ItemNuclearStrikeStructureApplyBehavior=Nuclear Strike (Structure Apply Behavior)
Effect/Name/ItemPlaguebringerApplyBehavior=Plaguebringer (Apply Behavior)
Effect/Name/ItemPlaguebringerHealingDamage=Plaguebringer Healing Damage 
Effect/Name/ItemPlaguebringerPeriodicDamage=Plaguebringer Periodic Damage
Effect/Name/ItemPlaguebringerRemoveBehavior=Plaguebringer (Remove Behavior)
Effect/Name/ItemShamansBlessingApplyBehavior=Shaman's Blessing (Apply Behavior)
Effect/Name/ItemShamansBlessingCreateUnit=Shaman's Blessing (Create Unit)
Effect/Name/ItemShamansBlessingHeal=Shaman's Blessing (Heal)
Effect/Name/ItemShamansBlessingSearch=Shaman's Blessing (Search)
Effect/Name/ItemSkillSprintApplyBehavior=Skill Sprint (Apply Behavior)
Effect/Name/ItemSkillSprintHomeguardApplyBehavior=Skill Sprint Homeguard (Apply Behavior)
Effect/Name/JudgementAOEDamage=Judgement AOE (Damage)
Effect/Name/JudgementApplyChargingBehavior=Judgement (Apply Charging Behavior)
Effect/Name/JudgementApplyForce=Judgement (Apply Force)
Effect/Name/JudgementCreatePersistentReveal=Judgement (Create Persistent Reveal)
Effect/Name/JudgementDamage=Judgement (Damage)
Effect/Name/JudgementFlyerDismountSet=Judgement (Flyer Dismount Set)
Effect/Name/JudgementImpactSet=Judgement (Impact Set)
Effect/Name/JudgementInitialSet=Judgement (Initial Set)
Effect/Name/JudgementKnockbackApplyBehavior=Judgement (Knockback Apply Behavior)
Effect/Name/JudgementKnockbackApplyBehavior2=Judgement (Apply Marked Behavior)
Effect/Name/JudgementKnockbackApplyForce=Judgement (Knockback Apply Force)
Effect/Name/JudgementKnockbackPersistent=Judgement (Knockback Persistent)
Effect/Name/JudgementKnockbackSearch=Judgement (Knockback Search)
Effect/Name/JudgementLaunchTyrael=Judgement (Launch Tyrael)
Effect/Name/JudgementPersistent=Judgement (Persistent)
Effect/Name/JudgementRemoveChargingBehavior=Judgement (Remove Charging Behavior)
Effect/Name/JudgementStunApplyBehavior=Judgement (Stun Apply Behavior)
Effect/Name/JugOf1000CupsHeal=Jug Of 1000 Cups Heal
Effect/Name/JugOf1000CupsImpactSet=Jug Of 1000 Cups Impact Set
Effect/Name/JugOf1000CupsLaunchMissile=Jug Of 1000 Cups Launch Missile
Effect/Name/JugOf1000CupsLaunchMissileInvisibletoOtherTeam=Jug Of 1000 Cups Launch Missile Invisible to Other Team
Effect/Name/JugOf1000CupsManaRestore=Jug Of 1000 Cups Mana Restore
Effect/Name/JugOf1000CupsSearchArea=Jug Of 1000 Cups (Search Area)
Effect/Name/JugOf1000CupsSwitchforLaunchMissile=Jug Of 1000 Cups Switch for Launch Missile
Effect/Name/JuggernautInitialApplyApplyBehavior=Juggernaut Initial Apply (Apply Behavior)
Effect/Name/JuggernautModifyUnit=Juggernaut (Modify Unit)
Effect/Name/Jugof1000CupsApplyBehaviorChannel=Jug of 1000 Cups (Apply Behavior Channel)
Effect/Name/Jugof1000CupsApplyBehaviorMarker=Jug of 1000 Cups (Apply Behavior Marker)
Effect/Name/Jugof1000CupsCreatePersistent=Jug of 1000 Cups (Create Persistent)
Effect/Name/JungleCreepOutOfCombatRegen=Jungle Creep Out Of Combat Regen
Effect/Name/JungleCreepSoftLeashingHealing1=Jungle Creep Soft Leashing Healing 1
Effect/Name/JungleCreepSoftLeashingHealing2=Jungle Creep Soft Leashing Healing 2
Effect/Name/JungleCreepSoftLeashingHealing3=Jungle Creep Soft Leashing Healing 3
Effect/Name/JungleCreepSoftLeashingHealing4=Jungle Creep Soft Leashing Healing 4
Effect/Name/JungleCreepSoftLeashingHealing5=Jungle Creep Soft Leashing Healing 5
Effect/Name/JungleCreepSoftLeashingHealing6=Jungle Creep Soft Leashing Healing 6
Effect/Name/JungleCreepSoftLeashingHealingPersistent=Jungle Creep Soft Leashing Healing Persistent
Effect/Name/JungleDragonKnightBullRushApplyPostLaunchStun=Dragon Knight Bull Rush (Apply Post-Launch Stun)
Effect/Name/JungleDragonKnightBullRushApplySuppression=Dragon Knight Bull Rush (Apply Suppression)
Effect/Name/JungleDragonKnightBullRushKnockbackSet=Dragon Knight Bull Rush (Knockback Set)
Effect/Name/JungleDragonKnightBullRushLaunchUnitImpactSet=Dragon Knight Bull Rush Launch Unit (Impact Set)
Effect/Name/JungleJungleCreepDummyTeleport=Jungle Creep Dummy Teleport
Effect/Name/JungleOgrenautRangedWeaponDamage=Ogrenaut Ranged Weapon (Damage)
Effect/Name/JungleOgrenautRangedWeaponLaunchMissile=Ogrenaut Ranged Weapon (Launch Missile)
Effect/Name/JungleOgrenautRangedWeaponSet=Ogrenaut Ranged Weapon (Set)
Effect/Name/JusticarsGavelWeaponSet=Justicar's Gavel Weapon (Set)
Effect/Name/KaelthasAntiGravityApplyRoot=Anti-Gravity (Apply Root)
Effect/Name/KaelthasAntiGravityCreatePersistent=Anti-Gravity (Create Persistent)
Effect/Name/KaelthasAntiGravityDamage=Anti-Gravity (Damage)
Effect/Name/KaelthasAntiGravityDamageDelay=Anti-Gravity (Damage Delay)
Effect/Name/KaelthasAntiGravityRemoveRoot=Anti-Gravity (Remove Root)
Effect/Name/KaelthasAntiGravityRemoveRootSearch=Anti-Gravity (Remove Root Search)
Effect/Name/KaelthasAntiGravitySearch=Anti-Gravity (Search)
Effect/Name/KaelthasCombustionApplySlow=Combustion (Apply Slow)
Effect/Name/KaelthasCombustionDamage1Stack=Combustion (Damage 1 Stack)
Effect/Name/KaelthasCombustionDamage2Stacks=Combustion (Damage 2 Stacks)
Effect/Name/KaelthasCombustionDamage3Stacks=Combustion (Damage 3 Stacks)
Effect/Name/KaelthasCombustionDamage4Stacks=Combustion (Damage 4 Stacks)
Effect/Name/KaelthasCombustionDamage5Stacks=Combustion (Damage 5 Stacks)
Effect/Name/KaelthasCombustionDamageBase=Combustion (Damage Base)
Effect/Name/KaelthasCombustionDamageSet=Combustion (Damage Set)
Effect/Name/KaelthasCombustionDamageSwitch=Combustion (Damage Switch)
Effect/Name/KaelthasCombustionDestroyBurningBehavior=Combustion (Remove Burning Behavior)
Effect/Name/KaelthasCombustionImpactSet=Combustion (Impact Set)
Effect/Name/KaelthasCombustionMasterySearch=Combustion (Mastery Search)
Effect/Name/KaelthasCombustionRemoveImprovedBurningBehavior=Combustion (Remove Improved Burning Behavior)
Effect/Name/KaelthasFlamestrikeApplyDummyBehavior=Flamestrike (Apply Dummy Behavior)
Effect/Name/KaelthasFlamestrikeCreatePersistent=Flamestrike (Create Persistent)
Effect/Name/KaelthasFlamestrikeEggSearchArea=Flamestrike (Egg Search Area)
Effect/Name/KaelthasFlamestrikeInitialDamage=Flamestrike (Initial Damage)
Effect/Name/KaelthasFlamestrikeInitialDamageSet=Flamestrike (Initial Damage Set)
Effect/Name/KaelthasFlamestrikeInitialSearch=Flamestrike (Initial Search)
Effect/Name/KaelthasFlamestrikeNapalmDamage=Flamestrike (Napalm Damage)
Effect/Name/KaelthasFlamestrikeNapalmDamageSet=Flamestrike (Napalm Damage Set)
Effect/Name/KaelthasFlamestrikeNapalmPersistent=Flamestrike (Napalm Persistent)
Effect/Name/KaelthasFlamestrikeNapalmSearch=Flamestrike (Napalm Search)
Effect/Name/KaelthasFlamestrikeNapalmSearchSet=Flamestrike (Napalm Search Set)
Effect/Name/KaelthasFlamestrikePassiveApplyBurning=Flamestrike (Passive Apply Burning)
Effect/Name/KaelthasFlamestrikePassiveApplyBurningSwitch=Flamestrike (Passive Apply Burning Switch)
Effect/Name/KaelthasFlamestrikeRemoveEggBehavior=Flamestrike (Remove Egg Behavior)
Effect/Name/KaelthasFlamestrikeSet=Flamestrike (Set)
Effect/Name/KaelthasMiniPhoenixApplyStackingBehavior=Mini-Phoenix (Apply Stacking Behavior)
Effect/Name/KaelthasMiniPhoenixIssueMorphOrder=Mini-Phoenix (Issue Morph Order)
Effect/Name/KaelthasMiniPhoenixWeaponDamage=Mini-Phoenix Weapon (Damage)
Effect/Name/KaelthasMiniPhoenixWeaponDamageSet=Mini-Phoenix Weapon (Damage Set)
Effect/Name/KaelthasMiniPhoenixWeaponLaunchMissile=Mini-Phoenix Weapon (Launch Missile)
Effect/Name/KaelthasMiniPhoenixWeaponPassiveApplyBurning=Mini-Phoenix Weapon (Passive Apply Burning)
Effect/Name/KaelthasMiniPhoenixWeaponPassiveApplyBurningImproved=Mini-Phoenix Weapon (Passive Apply Burning Improved)
Effect/Name/KaelthasMiniPhoenixWeaponPassiveApplyBurningSwitch=Mini-Phoenix Weapon (Passive Apply Burning Switch)
Effect/Name/KaelthasPassiveBurningDamage=Passive Burning (Damage)
Effect/Name/KaelthasPassiveBurningImprovedApplyBehavior=Passive Burning Improved (Apply Behavior)
Effect/Name/KaelthasPassiveBurningImprovedDamageSet=Passive Burning Improved (Damage Set)
Effect/Name/KaelthasPassiveBurningImprovedSearch=Passive Burning Improved (Search)
Effect/Name/KaelthasPassiveVerdantSpheresApplySphere=Passive Verdant Spheres (Apply Sphere)
Effect/Name/KaelthasPassiveVerdantSpheresDamage=Passive Verdant Spheres (Damage)
Effect/Name/KaelthasPassiveVerdantSpheresLaunchMissile=Passive Verdant Spheres (Launch Missile)
Effect/Name/KaelthasPassiveVerdantSpheresRemoveSphere=Passive Verdant Spheres (Remove Sphere)
Effect/Name/KaelthasPhoenixApplyBurning=Phoenix (Passive Apply Burning)
Effect/Name/KaelthasPhoenixApplyDummyBehavior=Phoenix (Apply Dummy Behavior)
Effect/Name/KaelthasPhoenixApplyWildfireBehavior=Phoenix (Apply Wildfire Behavior)
Effect/Name/KaelthasPhoenixCreateEgg=Phoenix (Create Egg)
Effect/Name/KaelthasPhoenixCreatePersistent=Phoenix (Create Persistent)
Effect/Name/KaelthasPhoenixDamage=Phoenix (Damage)
Effect/Name/KaelthasPhoenixDamageSet=Phoenix (Damage Set)
Effect/Name/KaelthasPhoenixLaunchMissile=Phoenix (Launch Missile)
Effect/Name/KaelthasPhoenixMiniPhoenixHeal=Phoenix (Mini-Phoenix Heal)
Effect/Name/KaelthasPhoenixMiniPhoenixWildfireSearch=Phoenix (Mini-Phoenix Wildfire Search)
Effect/Name/KaelthasPhoenixMissilePersistentReveal=Phoenix (Missile Persistent Reveal)
Effect/Name/KaelthasPhoenixMissileSearch=Phoenix (Missile Search)
Effect/Name/KaelthasPhoenixMissileSet=Phoenix (Missile Set)
Effect/Name/KaelthasPhoenixPassiveApplyBurningImproved=Phoenix (Passive Apply Burning Improved)
Effect/Name/KaelthasPhoenixPassiveApplyBurningSwitch=Phoenix (Passive Apply Burning Switch)
Effect/Name/KaelthasWeaponDamage=Weapon (Damage)
Effect/Name/KaelthasWeaponLaunchMissile=Weapon (Launch Missile)
Effect/Name/KerriganApplyEnrageBuff=Kerrigan Apply Enrage Buff
Effect/Name/KerriganApplyEnrageBuffImproved=Kerrigan Apply Enrage Buff
Effect/Name/KerriganApplyEnrageStack=Kerrigan Apply Enrage Stack
Effect/Name/KerriganEnrageApplySet=Kerrigan Enrage Apply (Set)
Effect/Name/KerriganEnrageApplySwitch=Kerrigan Enrage Apply (Switch)
Effect/Name/KerriganMaelstromApplySuppressionBehavior=Maelstrom (Apply Suppression Behavior)
Effect/Name/KerriganPrimalGraspMasteryApplyBurning=Primal Grasp (Mastery Apply Burning)
Effect/Name/KerriganPrimalGraspMasteryBurningDamage=Primal Grasp (Mastery Burning Damage)
Effect/Name/KerriganPrimalGraspMasteryBurningSearch=Primal Grasp (Mastery Burning Search)
Effect/Name/KerriganPsiBurstDamage=Psi Burst (Damage)
Effect/Name/KerriganRavageCreateHealer=Ravage (Create Healer)
Effect/Name/KerriganRemoveEnrageStacks=Kerrigan Remove Enrage Stacks
Effect/Name/KerriganUltraliskShrubProximityRevealSearch=Ultralisk Shrub Proximity Reveal (Search)
Effect/Name/KerriganWeaponDamage=Kerrigan Weapon (Damage)
Effect/Name/KerriganWeaponImpactSet=Kerrigan Weapon Impact (Set)
Effect/Name/KhalasEmbraceDoubleMasteryApplyControllerBehavior=Khala's Embrace Double Mastery (Apply Controller Behavior)
Effect/Name/Kill=Kill
Effect/Name/KillDeadCannonTower=Kill Dead Cannon Tower
Effect/Name/KingsCoreWeaponDamage=King's Core Weapon (Damage)
Effect/Name/KingsCoreWeaponDelay=King's Core Weapon (Delay)
Effect/Name/KingsCoreWeaponSearch=King's Core Weapon (Search)
Effect/Name/L90ETCFaceMeltApplyPostCastSuppression=Face Melt (Apply Post Cast Suppression)
Effect/Name/L90ETCFaceMeltSearchSet=Face Melt (Search Set)
Effect/Name/L90ETCGuitarSoloAllyHeal=Guitar Solo (Ally Heal)
Effect/Name/L90ETCGuitarSoloApplyBonusDamageRune=Guitar Solo (Apply Bonus Damage) [Rune]
Effect/Name/L90ETCGuitarSoloApplySuppressionBehavior=Guitar Solo (Apply Suppression Behavior)
Effect/Name/L90ETCGuitarSoloHeroHeal=Guitar Solo (Hero Heal)
Effect/Name/L90ETCGuitarSoloRemoveBonusDamageRune=Guitar Solo (Remove Bonus Damage) [Rune]
Effect/Name/L90ETCGuitarSoloSearchAllies=Guitar Solo (Search Allies)
Effect/Name/L90ETCMoshPitApplyChannelBar=Mosh Pit (Apply Channel Bar)
Effect/Name/L90ETCMoshPitApplyStunBehavior=Mosh Pit (Apply Stun Behavior)
Effect/Name/L90ETCMoshPitApplyStunSearchArea=Mosh Pit (Apply Stun Search Area)
Effect/Name/L90ETCMoshPitCleanupSet=Mosh Pit (Cleanup Set)
Effect/Name/L90ETCMoshPitDestroyPersistent=Mosh Pit (Destroy Persistent)
Effect/Name/L90ETCMoshPitDummySet=Mosh Pit (Dummy Set)
Effect/Name/L90ETCMoshPitInitialSet=L90ETC - Mosh Pit (Initial Set)
Effect/Name/L90ETCMoshPitPersistentPeriodic=Mosh Pit (Persistent Periodic)
Effect/Name/L90ETCMoshPitRemoveChannelBar=Mosh Pit (Remove Channel Bar)
Effect/Name/L90ETCMoshPitRemoveStunBehavior=Mosh Pit (Remove Stun Behavior)
Effect/Name/L90ETCMoshPitRemoveStunSearchArea=Mosh Pit (Remove Stun Search Area)
Effect/Name/L90ETCMoshPitSearchAreaSwitch=Mosh Pit (Search Area Switch)
Effect/Name/L90ETCPassiveEchoPedalApplyBehavior=Passive Echo Pedal (Apply Behavior)
Effect/Name/L90ETCPassiveEchoPedalDamage=Passive Echo Pedal (Damage)
Effect/Name/L90ETCPassiveEchoPedalRemoveBehavior=Passive Echo Pedal (Remove Behavior)
Effect/Name/L90ETCPassiveEchoPedalSearch=Passive Echo Pedal (Search)
Effect/Name/L90ETCPassiveRockstarApplyBuffHeroes=Passive Rockstar (Apply Buff Heroes)
Effect/Name/L90ETCPassiveRockstarApplyBuffHeroesRune=Passive Rockstar (Apply Buff Heroes) [Rune]
Effect/Name/L90ETCPassiveRockstarApplyBuffHeroesSwitch=Passive Rockstar (Apply Buff Heroes Switch)
Effect/Name/L90ETCPassiveRockstarApplyBuffMinions=Passive Rockstar (Apply Buff Minions)
Effect/Name/L90ETCPassiveRockstarApplyBuffMinionsRune=Passive Rockstar (Apply Buff Minions) [Rune]
Effect/Name/L90ETCPassiveRockstarApplyBuffMinionsSwitch=Passive Rockstar (Apply Buff Minions Switch)
Effect/Name/L90ETCPassiveRockstarHeroSearch=Passive Rockstar (Hero Search)
Effect/Name/L90ETCPassiveRockstarMinionSearch=Passive Rockstar (Minion Search)
Effect/Name/L90ETCPassiveRockstarSearchSet=Passive Rockstar (Search Set)
Effect/Name/L90ETCWeaponDamage=L90ETC Weapon (Damage)
Effect/Name/L90ETCWeaponSet=L90ETC Weapon (Set)
Effect/Name/L90ETCWeaponSetGuitarHero=L90ETC Weapon (Set)
Effect/Name/LanerOgrenautRangedWeaponDamage=Ogrenaut Ranged Weapon (Damage)
Effect/Name/LanerOgrenautRangedWeaponLaunchMissile=Ogrenaut Ranged Weapon (Launch Missile)
Effect/Name/LanerOgrenautRangedWeaponSet=Ogrenaut Ranged Weapon (Set)
Effect/Name/LaserDrillApplyActiveBehavior=Laser Drill (Apply Active Behavior)
Effect/Name/LaserDrillApplyStackingDamageIncreaseBehavior=Laser Drill (Apply Stacking Damage Increase Behavior)
Effect/Name/LaserDrillApplyTimedLifeBehavior=Laser Drill Apply Timed Life Behavior
Effect/Name/LaserDrillAttackOrderCreatePersistent=Laser Drill Attack Order (Create Persistent)
Effect/Name/LaserDrillCreateUnit=Laser Drill (Create Unit)
Effect/Name/LaserDrillCreateUnitSet=Laser Drill Create Unit (Set)
Effect/Name/LaserDrillRemoveActiveBehavior=Laser Drill Remove Active Behavior
Effect/Name/LaserDrillWeaponCreatePersistent=Laser Drill Weapon (Create Persistent)
Effect/Name/LaserDrillWeaponCreateStackingPersistent=Laser Drill Weapon (Create Stacking Persistent)
Effect/Name/LaserDrillWeaponDamage=Laser Drill Weapon (Damage)
Effect/Name/LaserDrillWeaponDamageFiveStacks=Laser Drill Weapon (Damage Five Stacks)
Effect/Name/LaserDrillWeaponDamageFourStacks=Laser Drill Weapon (Damage Four Stacks)
Effect/Name/LaserDrillWeaponDamageOneStack=Laser Drill Weapon (Damage One Stack)
Effect/Name/LaserDrillWeaponDamageSwitch=Laser Drill Weapon (Damage Switch)
Effect/Name/LaserDrillWeaponDamageThreeStacks=Laser Drill Weapon (Damage Three Stacks)
Effect/Name/LaserDrillWeaponDamageTwoStacks=Laser Drill Weapon (Damage Two Stacks)
Effect/Name/LaserDrillWeaponSet=Laser Drill Weapon (Set)
Effect/Name/LeadFromTheFrontCombatStyleHeroTargetCooldownSwitch=Lead From The Front (Combat Style Hero Target Cooldown Switch)
Effect/Name/LeadFromTheFrontHeroTargetCooldownSwitch=Lead From The Front (Hero Target Cooldown Switch)
Effect/Name/LeapNoMovementDelayPersistent=Leap (No Movement Delay Persistent)
Effect/Name/LeaveVehicleApplyLeavingBehavior=Leave Vehicle (Apply Leaving Behavior)
Effect/Name/LeaveVehicleApplyTimedLife=Leave Vehicle (Apply Timed Life)
Effect/Name/LeaveVehicleDamage=Leave Vehicle Damage
Effect/Name/LeaveVehiclePersistent=Leave Vehicle (Persistent)
Effect/Name/LeaveVehiclePersistentFlyer=Leave Vehicle (Persistent) (Flyer)
Effect/Name/LeaveVehicleRemoveLeaveBehavior=Leave Vehicle (Remove Leave Behavior)
Effect/Name/LeaveVehicleRemoveLeaveBehavior2=Use Vehicle (Remove Commandeer Behavior)
Effect/Name/LeaveVehicleRemoveOccupiedBehavior=Leave Vehicle (Remove Occupied Behavior)
Effect/Name/LeaveVehicleSet=Leave Vehicle (Set)
Effect/Name/LeaveVehicleSwitch=Leave Vehicle (Switch)
Effect/Name/LeaveVehicleTeleport=Leave Vehicle (Teleport)
Effect/Name/LiLiBlindingWindRemoveBehaviorBlind=Blinding Wind (Remove Behavior Blind)
Effect/Name/LiLiCloudSerpentCastMissileImpactSet=Cloud Serpent Cast Missile Impact Set
Effect/Name/LiLiCloudSerpentCastMissileLaunch=Cloud Serpent Cast Missile Launch
Effect/Name/LiLiCloudSerpentWeaponCooldown=Cloud Serpent Weapon Cooldown
Effect/Name/LiLiHealingBrewCastSet=Healing Brew (Cast Set)
Effect/Name/LiLiWeaponDamage=Li Li Weapon (Damage)
Effect/Name/LiLiWeaponImpactSet=Li Li Weapon (Impact Set)
Effect/Name/LiLiWeaponLaunchMissile=Li Li Weapon (Launch Missile)
Effect/Name/LifeSeedApplyBehavior=Life Seed (Apply Behavior)
Effect/Name/LifeSeedProcSet=Life Seed (Proc Set)
Effect/Name/LifeSeedRemoveBehavior=Life Seed (Remove Behavior)
Effect/Name/LightningBreathCancelDestroyPersistent=Lightning Breath Cancel (Destroy Persistent)
Effect/Name/LightningBreathCasterApplyBehavior=Lightning Breath (Caster Apply Behavior)
Effect/Name/LightningBreathCasterRemoveBehavior=Lightning Breath (Caster Remove Behavior)
Effect/Name/LightningBreathDamage=Lightning Breath (Damage)
Effect/Name/LightningBreathDamageSwitch=Lightning Breath (Damage Switch)
Effect/Name/LightningBreathDummy=Lightning Breath (Dummy)
Effect/Name/LightningBreathHeroDamage=Lightning Breath (Hero Damage)
Effect/Name/LightningBreathHeroDamageSet=Lightning Breath (Hero Damage Set)
Effect/Name/LightningBreathImpactDummy=Lightning Breath (Impact Dummy)
Effect/Name/LightningBreathInitialSet=Lightning Breath (Initial Set)
Effect/Name/LightningBreathLaunchMissile=Lightning Breath (Launch Missile)
Effect/Name/LightningBreathLaunchPersistent=Lightning Breath (Launch Persistent)
Effect/Name/LightningBreathMinionDamageSet=Lightning Breath (Minion Damage Set)
Effect/Name/LightningBreathMissileScanApplyBehavior=Lightning Breath (Missile Scan Apply Behavior)
Effect/Name/LightningBreathPersistent=Lightning Breath (Persistent)
Effect/Name/LightningBreathSearch=Lightning Breath (Search)
Effect/Name/LightningBreathSearchInitial=Lightning Breath (Search Initial)
Effect/Name/LightningBreathTargetApplyBehavior=Lightning Breath (Target Apply Behavior)
Effect/Name/LightningBreathTargetedActiveApplyBehavior=Lightning Breath Targeted Active (Apply Behavior)
Effect/Name/LightningBreathTargetedActiveRemoveBehavior=Lightning Breath Targeted Active (Remove Behavior)
Effect/Name/LightningBreathTargetedApplyBehavior=Lightning Breath Targeted (Apply Behavior) 
Effect/Name/LightningBreathTargetedApplyControllerBehavior=Lightning Breath Targeted (Apply Controller Behavior)
Effect/Name/LightningBreathTargetedCancelRemoveBehavior=Lightning Breath Targeted Cancel (Remove Behavior)
Effect/Name/LightningBreathTargetedChargeUpPersistent=Lightning Breath Targeted (Charge Up Persistent)
Effect/Name/LightningBreathTargetedCreateLaunchPersistent=Lightning Breath Targeted (Create Launch Persistent)
Effect/Name/LightningBreathTargetedCreatePersistent=Lightning Breath Targeted (Create Persistent)
Effect/Name/LightningBreathTargetedCreatePersistentDamageReveal=Lightning Breath Targeted (Create Persistent Damage Reveal)
Effect/Name/LightningBreathTargetedDamage=Lightning Breath Targeted (Damage)
Effect/Name/LightningBreathTargetedDamageSet=Lightning Breath Targeted (Damage Set)
Effect/Name/LightningBreathTargetedDamageSwitch=Lightning Breath Targeted (Damage Switch)
Effect/Name/LightningBreathTargetedHeroDamageSet=Lightning Breath Targeted (Hero Damage Set)
Effect/Name/LightningBreathTargetedInitialSet=Lightning Breath Targeted (Initial Set)
Effect/Name/LightningBreathTargetedLaunchMissile=Lightning Breath Targeted (Launch Missile)
Effect/Name/LightningBreathTargetedLaunchSet=Lightning Breath Targeted (Launch Set)
Effect/Name/LightningBreathTargetedMinionDamageSet=Lightning Breath Targeted (Minion Damage Set)
Effect/Name/LightningBreathTargetedMissileScanApplyBehavior=Lightning Breath Targeted (Missile Scan Apply Behavior)
Effect/Name/LightningBreathTargetedNewInitialSet=Lightning Breath Targeted (New Initial Set)
Effect/Name/LightningBreathTargetedRelicCreateLaunchPersistent=Lightning Breath Targeted Relic (Create Launch Persistent)
Effect/Name/LightningBreathTargetedSearch=Lightning Breath Targeted (Search)
Effect/Name/LightningBreathTargetedSearchInitial=Lightning Breath Targeted (Search Initial)
Effect/Name/LightningBreathTargetedSearchTargetInitial=Lightning Breath Targeted (Search Target Initial)
Effect/Name/LightningBreathTargetedTargetApplyBehavior=Lightning Breath Targeted (Target Apply Behavior)
Effect/Name/LightningSerpentHopDamage=Lightning Serpent Hop (Damage)
Effect/Name/LightningShieldApplyBehavior=Lightning Shield (Apply Behavior)
Effect/Name/LightningShieldDamage=Lightning Shield (Damage)
Effect/Name/LightningShieldSearch=Lightning Shield (Search)
Effect/Name/LightningShieldSet=Lightning Shield (Set)
Effect/Name/LightofEluneHealSelf=Light of Elune (Heal Self)
Effect/Name/LightofEluneHealTarget=Light of Elune (Heal Target)
Effect/Name/LightofEluneHealTargetOverflowingLight=Light of Elune (Heal Target Overflowing Light)
Effect/Name/LightofEluneMasteryApplySet=Light of Elune (Mastery Apply Set)
Effect/Name/LightofEluneRelicApplyCloakBehavior=Light of Elune Relic (Apply Cloak Behavior)
Effect/Name/LightofEluneRelicApplyDamageResponseBehavior=Light of Elune Relic (Apply Damage Response Behavior)
Effect/Name/LightofEluneRelicApplyMoveSpeedBehavior=Light of Elune Relic (Apply Move Speed Behavior)
Effect/Name/LightofEluneRelicRemoveCloakBehavior=Light of Elune Relic (Remove Cloak Behavior)
Effect/Name/LightofEluneSet=Light of Elune (Set)
Effect/Name/LightofEluneSwitchOverflowingLight=Light of Elune (Switch Overflowing Light)
Effect/Name/LightofEluneTargetSet=Light of Elune (Target Set)
Effect/Name/LocustSpawnCreateAssaultUnit=Locust Spawn (Create Assault Unit)
Effect/Name/LocustSpawnCreateBombardUnit=Locust Spawn (Create Bombard Unit)
Effect/Name/LocustSpawnCreateNormalUnit=Locust Spawn (Create Normal Unit)
Effect/Name/LocustSpawnDeepTunnelMasteryCreateAssaultUnit=Locust Spawn Deep Tunnel Mastery (Create Assault Unit)
Effect/Name/LocustSpawnDeepTunnelMasteryCreateBombardUnit=Locust Spawn Deep Tunnel Mastery (Create Bombard Unit)
Effect/Name/LocustSpawnDeepTunnelMasteryCreateNormalUnit=Locust Spawn Deep Tunnel Mastery (Create Normal Unit)
Effect/Name/LocustSpawnDeepTunnelMasteryLocustSwitch=Locust Spawn Deep Tunnel Mastery (Locust Switch)
Effect/Name/LocustSpawnLanerDummy=Locust Spawn (Laner Dummy)
Effect/Name/LocustSpawnLocustSwitch=Locust Spawn (Locust Switch)
Effect/Name/LongRangeCastApplyBehavior=Long Range Cast Apply Behavior
Effect/Name/LongRangeMissileApplyBehavior=Long Range Missile Apply Behavior
Effect/Name/LongRangeMissileRemoveBehavior=Long Range Missile Remove Behavior
Effect/Name/LongRangeMissilesInitialPersistent=Long Range Missiles Initial Persistent
Effect/Name/LordofTerrorTraitApplyBehavior=Lord of Terror Trait Apply Behavior
Effect/Name/LordofTerrorTraitCreateRevealer=Lord of Terror Trait Create Revealer
Effect/Name/LordofTerrorTraitSearchArea=Lord of Terror Trait Search Area
Effect/Name/LunarFlareApplyBlindBehavior=Lunar Flare (Apply Blind Behavior)
Effect/Name/LunarFlareApplyMissileScan=Lunar Flare (Apply Missile Scan)
Effect/Name/LunarFlareApplyStunBehavior=Lunar Flare (Apply Stun Behavior)
Effect/Name/LunarFlareBurnAreaCreatePersistent=Lunar Flare (Burn Area Create Persistent)
Effect/Name/LunarFlareBurnAreaSearch=Lunar Flare (Burn Area Search)
Effect/Name/LunarFlareBurnDamage=Lunar Flare (Burn Damage)
Effect/Name/LunarFlareBurnInitialAreaSearch=Lunar Flare (Burn Initial Area Search)
Effect/Name/LunarFlareBurnInitialImpactSet=Lunar Flare (Burn Initial Impact Set)
Effect/Name/LunarFlareCastDummy=Lunar Flare (Cast Dummy)
Effect/Name/LunarFlareCreateLaunchPersistent=Lunar Flare (Create Launch Persistent)
Effect/Name/LunarFlareDamage=Lunar Flare (Damage)
Effect/Name/LunarFlareImpactSearchArea=Lunar Flare (Impact Search Area)
Effect/Name/LunarFlareImpactSet=Lunar Flare (Impact Set)
Effect/Name/LunarFlareInitialMissileScan=Lunar Flare (Initial Missile Scan)
Effect/Name/LunarFlareInitialPersistent=Lunar Flare (Initial Persistent)
Effect/Name/LunarFlareLaunchMissile=Lunar Flare (Launch Missile)
Effect/Name/LunarFlareMissileScan=Lunar Flare (Missile Scan)
Effect/Name/LunarFlareMissileScanDestroyPersistent=Lunar Flare (Missile Scan Destroy Persistent)
Effect/Name/LunarFlareMissileScanPersistent=Lunar Flare (Missile Scan Persistent)
Effect/Name/LunarFlareRemoveBlindBehavior=Lunar Flare (Remove Blind Behavior)
Effect/Name/LunarFlareShootingStarApplyBehaviorCounter=Lunar Flare Shooting Star (Apply Behavior Counter)
Effect/Name/LunarFlareShootingStarModifyUnit=Lunar Flare Shooting Star (Modify Unit)
Effect/Name/LunarFlareShootingStarRemoveBehaviorCounter=Lunar Flare Shooting Star (Remove Behavior Counter)
Effect/Name/LunarFlareShootingStarSet=Lunar Flare Shooting Star (Set)
Effect/Name/LungeApplyBehavior=Lunge (Apply Behavior)
Effect/Name/LungeApplyStunBehavior=Lunge (Apply Stun Behavior)
Effect/Name/LungeCancelOrder=Lunge (Cancel Order)
Effect/Name/LungeCreateImpactOffsetPersistent=Lunge (Create Impact Offset Persistent)
Effect/Name/LungeDamage=Lunge (Damage)
Effect/Name/LungeDestroyPersistent=Lunge (Destroy Persistent)
Effect/Name/LungeFinalSet=Lunge (Final Set)
Effect/Name/LungeImpactSet=Lunge (Impact Set)
Effect/Name/LungeInitialTargetSearch=Lunge (Initial Target Search)
Effect/Name/LungeIssueAttackOrder=Lunge (Issue Attack Order)
Effect/Name/LungeIssueMoveOrder=Lunge (Issue Move Order)
Effect/Name/LungeLaunchMissile=Lunge (Launch Missile)
Effect/Name/LungeModifyWeaponCooldown=Lunge Modify Weapon Cooldown
Effect/Name/LungeOffsetPersistent=Lunge (Offset Persistent)
Effect/Name/LungePersistent=Lunge (Persistent)
Effect/Name/LungeProcApplyUnstoppableBehavior=Lunge Proc (Apply Unstoppable Behavior)
Effect/Name/LungeProcSet=Lunge (Proc Set)
Effect/Name/LungeRelicApplyBehavior=Lunge Relic (Apply Behavior)
Effect/Name/LungeRelicRemoveBehavior=Lunge Relic Remove Behavior
Effect/Name/LungeRemoveBehavior=Lunge (Remove Behavior)
Effect/Name/LungeSet=Lunge (Set)
Effect/Name/LungeSwitch=Lunge (Switch)
Effect/Name/LungeTargetSearch=Lunge (Target Search)
Effect/Name/MULERepairEnergy=MULE Repair Energy
Effect/Name/MULERepairHealth=MULE Repair Health
Effect/Name/MULERepairHealthPersistent=MULE Repair Health Persistent
Effect/Name/MULERepairInitialSet=MULE Repair Initial Set
Effect/Name/MaelstromApplyBehavior=Maelstrom (Apply Behavior)
Effect/Name/MaelstromCreatePersistent=Maelstrom (Create Persistent)
Effect/Name/MaelstromDamage=Maelstrom (Damage)
Effect/Name/MaelstromInitialSet=Maelstrom (Initial Set)
Effect/Name/MaelstromSearch=Maelstrom (Search)
Effect/Name/MaelstromSet=Maelstrom (Set)
Effect/Name/MalfurionInnervationNonImprovedSwitch=Innervation (Non-Improved Switch)
Effect/Name/MalfurionPassiveBuffWeaponDamage=Passive Buff Weapon (Damage)
Effect/Name/MalfurionPassiveBuffWeaponImpactSet=Passive Buff Weapon (Impact Set)
Effect/Name/MalfurionPassiveBuffWeaponLaunchMissile=Passive Buff Weapon (Launch Missile)
Effect/Name/MalfurionRegrowthApplySuppressionBehavior=Regrowth (Apply Suppression Behavior)
Effect/Name/MalfurionRegrowthInitialSet=Regrowth (Initial Set)
Effect/Name/MalfurionRegrowthModifyAttack=Regrowth (Modify Attack)
Effect/Name/MalfurionTranquilityApplySuppressionBehavior=Tranquility (Apply Suppression Behavior)
Effect/Name/MalfurionTranquilityModifyAttack=Tranquility (Modify Attack)
Effect/Name/ManticoreApplyStackApplyBehavior=Manticore Apply Stack (Apply Behavior)
Effect/Name/ManticoreAttackProcLaunchMissile=Manticore Attack Proc (Launch Missile)
Effect/Name/ManticoreAttackProcSet=Manticore Attack Proc Set
Effect/Name/ManticoreDamageBonusApplyBehavior=Manticore Damage Bonus (Apply Behavior)
Effect/Name/ManticoreDawnSwitch=Manticore Dawn Switch
Effect/Name/ManticoreRemoveProcStacks=Manticore (Remove Proc Stacks)
Effect/Name/ManticoreSwitch=Manticore Switch
Effect/Name/MarchoftheMurlocsDummyPersistent=March of the Murlocs Dummy Persistent
Effect/Name/MarineDropAcendDelay=Marine Drop (Acend Delay)
Effect/Name/MarineDropApplyAscend=Marine Drop (Apply Ascend)
Effect/Name/MarineDropDummy=Marine Drop (Dummy)
Effect/Name/MarineDropMarineWeaponDamage=Marine Drop Marine Weapon (Damage)
Effect/Name/MarineDropMoveOutDummy=Marine Drop (Move Out Dummy)
Effect/Name/MarineDropPersistent=Marine Drop (Persistent)
Effect/Name/MarkoftheBetrayerApplyBehavior=Mark of Azzinoth (Apply Behavior)
Effect/Name/MarkoftheBetrayerModifyUnitCooldowns=Mark of Azzinoth (Modify Unit Cooldowns)
Effect/Name/MarkoftheBetrayerRemoveBehavior=Mark of Azzinoth (Remove Behavior) 
Effect/Name/MassShieldApplyBehavior=Mass Shield (Apply Behavior)
Effect/Name/MassShieldingSearch=Mass Shielding (Search)
Effect/Name/MechaLordMasteryDummyEffect=Mecha-Lord Mastery (Dummy Effect)
Effect/Name/MediumRangeCastApplyBehavior=Medium Range Cast Apply Behavior
Effect/Name/MediumRangeMissileApplyBehavior=Medium Range Missile Apply Behavior
Effect/Name/MediumRangeMissileRemoveBehavior=Medium Range Missile Remove Behavior
Effect/Name/MediumRangeMissilesInitialPersistent=Medium Range Missiles Initial Persistent
Effect/Name/MekkatorqueFlakWeaponLaunchMissile=Mekkatorque Flak Weapon Launch Missile
Effect/Name/MekkatorqueSeekerMissileDamage=Seeker Missile (Damage)
Effect/Name/MekkatorqueSeekerMissileLaunchMissile=Seeker Missile (Launch Missile)
Effect/Name/MekkatorqueWeaponDamage=Mekkatorque Weapon Damage
Effect/Name/MekkatorqueWeaponLaunchMissile=Mekkatorque Weapon Launch Missile
Effect/Name/MeleeMinionWeaponAirLaunchMissile=Melee Minion Weapon Air Launch Missile
Effect/Name/MeleeMinionWeaponDamage=Melee Minion Weapon (Damage)
Effect/Name/MengskWeaponDamage=Mengsk Weapon (Damage)
Effect/Name/MercDefenderDragonWeaponDamage=Merc Defender Dragon Weapon Damage
Effect/Name/MercDefenderDragonWeaponLaunchMissile=Merc Defender Dragon Weapon Launch Missile
Effect/Name/MercDefenderDragonWeaponPersistent=Merc Defender Dragon Weapon Persistent
Effect/Name/MercDefenderDragonWeaponSearchArea=Merc Defender Dragon Weapon Search Area
Effect/Name/MercDefenderGnollAirMissileLaunch=Merc Defender Gnoll Air Missile Launch
Effect/Name/MercDefenderGnollDamage=Merc Defender Gnoll Damage
Effect/Name/MercDefenderGnollImpactSet=Merc Defender Gnoll Impact Set
Effect/Name/MercDefenderGnollMercLordDamage=Merc Defender Gnoll Merc Lord Damage
Effect/Name/MercDefenderMeleeBanditDamage=Merc Defender Melee Bandit (Damage)
Effect/Name/MercDefenderMeleeBanditImpactSet=Merc Defender Melee Bandit Impact Set
Effect/Name/MercDefenderMeleeBanditMercLordDamage=Merc Defender Melee Bandit Merc Lord (Damage)
Effect/Name/MercDefenderMeleeBanditWeaponAir=Merc Defender Melee Bandit Weapon Air
Effect/Name/MercDefenderMeleeOgreDamage=Merc Defender Melee Ogre (Damage)
Effect/Name/MercDefenderMeleeOgreImpactSet=Merc Defender Melee Ogre Impact Set
Effect/Name/MercDefenderMeleeOgreMercLordDamage=Merc Defender Melee Ogre Merc Lord (Damage) 
Effect/Name/MercDefenderMeleeOgreWeaponAir=Merc Defender Melee Ogre Weapon Air
Effect/Name/MercDefenderMurlocWeaponDamage=Merc Defender Murloc Weapon Damage
Effect/Name/MercDefenderMurlocWeaponLaunchMissile=Merc Defender Murloc Weapon Launch Missile
Effect/Name/MercDefenderRangedBanditDamage=Merc Defender Ranged Bandit (Damage)
Effect/Name/MercDefenderRangedBanditImpactSet=Merc Defender Ranged Bandit Impact Set
Effect/Name/MercDefenderRangedBanditMercLordDamage=Merc Defender Ranged Bandit Merc Lord (Damage)
Effect/Name/MercDefenderRangedBanditWeaponAir=Merc Defender Ranged Bandit Weapon Air
Effect/Name/MercDefenderRangedOgreDamage=Merc Defender Ranged Ogre (Damage)
Effect/Name/MercDefenderRangedOgreImpactSet=Merc Defender Ranged Ogre Impact Set
Effect/Name/MercDefenderRangedOgreLaunchMissile=Merc Defender Ranged Ogre (Launch Missile)
Effect/Name/MercDefenderRangedOgreMercLordDamage=Merc Defender Ranged Ogre Merc Lord (Damage)
Effect/Name/MercDefenderRangedWarningCreatePersistent=Merc Defender Ranged Warning (Create Persistent)
Effect/Name/MercDefenderSiegeGiantDamage=Merc Defender Siege Giant (Damage)
Effect/Name/MercDefenderSiegeGiantMeleeCreatePersistent=Merc Defender Siege Giant Melee (Create Persistent)
Effect/Name/MercDefenderSiegeGiantMeleeSet=Merc Defender Siege Giant Melee (Set)
Effect/Name/MercDefenderSiegeGiantWeaponLaunchMissile=Merc Defender Siege Giant Weapon (Launch Missile)
Effect/Name/MercDefenderSiegeModeMeleeAnimDummy=Merc Defender Siege Mode Melee (Anim Dummy)
Effect/Name/MercDefenderSiegeModeMeleeFinishDummy=Merc Defender Siege Mode Melee (Finish Dummy)
Effect/Name/MercLanerDragonWeaponDamage=Merc Laner Dragon (Weapon Damage)
Effect/Name/MercLanerDragonWeaponLaunchMissile=Merc Laner Dragon (Weapon Launch Missile)
Effect/Name/MercLanerDragonWeaponPersistent=Merc Laner Dragon (Weapon Persistent)
Effect/Name/MercLanerDragonWeaponSearchArea=Merc Laner Dragon (Weapon Search Area)
Effect/Name/MercLanerGnollAirMissileLaunch=Merc Laner Gnoll Air Missile Launch
Effect/Name/MercLanerGnollDamage=Merc Laner Gnoll Damage
Effect/Name/MercLanerMeleeOgreAirMissileLaunch=Merc Laner Melee Ogre Air Missile Launch
Effect/Name/MercLanerMeleeOgreDamage=Merc Laner Melee Ogre Damage
Effect/Name/MercLanerMurlocWeaponApplyMissileScan=Merc Laner Murloc Weapon (Apply Missile Scan)
Effect/Name/MercLanerMurlocWeaponCreateLaunchPersistent=Merc Laner Murloc Weapon (Create Launch Persistent)
Effect/Name/MercLanerMurlocWeaponDamage=Merc Laner Murloc Weapon Damage
Effect/Name/MercLanerMurlocWeaponImpactSet=Merc Laner Murloc Weapon (Impact Set)
Effect/Name/MercLanerMurlocWeaponInitialMissileScan=Merc Laner Murloc Weapon (Initial Missile Scan)
Effect/Name/MercLanerMurlocWeaponLaunchMissile=Merc Laner Murloc Weapon Launch Missile
Effect/Name/MercLanerMurlocWeaponMissileScan=Merc Laner Murloc Weapon (Missile Scan)
Effect/Name/MercLanerMurlocWeaponMissileScanDestroyPersistent=Merc Laner Murloc Weapon (Missile Scan Destroy Persistent)
Effect/Name/MercLanerMurlocWeaponMissileScanPersistent=Merc Laner Murloc Weapon (Missile Scan Persistent)
Effect/Name/MercLanerOgreBuffApplyBehaviorHeroOnly=Merc Laner Ogre Buff Apply Behavior (Hero Only)
Effect/Name/MercLanerOgreBuffApplyBehaviorOgreOnly=Merc Laner Ogre Buff Apply Behavior (Ogre Only)
Effect/Name/MercLanerPirateMeleeAirLaunchMissile=Merc Laner Pirate Melee (Air Launch Missile)
Effect/Name/MercLanerPirateMeleeDamage=Merc Laner Pirate Melee (Damage)
Effect/Name/MercLanerPirateRangedWeaponDamage=Merc Laner Pirate Ranged Weapon (Damage)
Effect/Name/MercLanerPirateRangedWeaponLaunchMissile=Merc Laner Pirate Ranged Weapon (Launch Missile)
Effect/Name/MercLanerRangedOgreWeaponDamage=Merc Laner Ranged Ogre Weapon Damage
Effect/Name/MercLanerRangedOgreWeaponLaunchMissile=Merc Laner Ranged Ogre Weapon Launch Missile
Effect/Name/MercLanerSiegeGiantConfusionDamage=Merc Laner Siege Giant (Confusion Damage)
Effect/Name/MercLanerSiegeGiantDamage=Merc Laner Siege Giant (Damage)
Effect/Name/MercLanerSiegeGiantLaunchSwitch=Merc Laner Siege Giant (Launch Switch)
Effect/Name/MercLanerSiegeGiantMeleeSet=Merc Laner Siege Giant Melee (Set)
Effect/Name/MercLanerSiegeGiantRegenModifyUnit=Merc Laner Siege Giant Regen (Modify Unit)
Effect/Name/MercLanerSiegeGiantSwitch=Merc Laner Siege Giant (Switch)
Effect/Name/MercLanerSiegeGiantWeaponLaunchMissileBuilding=Merc Laner Siege Giant Weapon (Launch Missile Building)
Effect/Name/MercLanerSiegeGiantWeaponLaunchMissileNormal=Merc Laner Siege Giant Weapon (Launch Missile Normal)
Effect/Name/MetamorphosiFinalSet=Metamorphosis (Final Set) 
Effect/Name/MetamorphosisApplyBehavior=Metamorphosis (Apply Behavior)
Effect/Name/MetamorphosisApplyHealthBehavior=Metamorphosis (Apply Health Behavior)
Effect/Name/MetamorphosisApplyTempBehavior=Metamorphosis (Apply Temp Behavior)
Effect/Name/MetamorphosisChannelApplyBehavior=Metamorphosis (Channel Apply Behavior)
Effect/Name/MetamorphosisChannelRemoveBehavior=Metamorphosis (Channel Remove Behavior)
Effect/Name/MetamorphosisDamage=Metamorphosis (Damage)
Effect/Name/MetamorphosisDamageSet=Metamorphosis (Damage Set)
Effect/Name/MetamorphosisInitialSet=Metamorphosis (Initial Set)
Effect/Name/MetamorphosisInnerSearch=Metamorphosis (Inner Search) 
Effect/Name/MetamorphosisLandDummySet=Metamorphosis (Land Dummy Set)
Effect/Name/MetamorphosisOuterImpactSet=Metamorphosis (Outer Impact Set)
Effect/Name/MetamorphosisOuterSearch=Metamorphosis (Outer Search)
Effect/Name/MetamorphosisPersistent=Metamorphosis (Persistent)
Effect/Name/MetamorphosisRemoveHealthBehavior=Metamorphosis (Remove Health Behavior)
Effect/Name/MetamorphosisSearchSet=Metamorphosis (Search Set)
Effect/Name/MetamorphosisTeleport=Metamorphosis (Teleport)
Effect/Name/MineFieldApplyArmingBehavior=Mine Field (Apply Arming Behavior)
Effect/Name/MineFieldApplyDisabler=Mine Field Apply Disabler
Effect/Name/MineFieldApplyScanBehavior=Mine Field (Apply Scan Behavior)
Effect/Name/MineFieldApplySlowBehavior=Mine Field (Apply Slow Behavior)
Effect/Name/MineFieldAttackPersistent=Mine Field Attack Persistent
Effect/Name/MineFieldCreateUnit=Mine Field (Create Unit)
Effect/Name/MineFieldCreateUnitExtraMine=Mine Field (Create Unit) (Extra Mine)
Effect/Name/MineFieldDamage=Mine Field (Damage)
Effect/Name/MineFieldDamageSet=Mine Field (Damage Set)
Effect/Name/MineFieldImpactSet=Mine Field (Impact Set)
Effect/Name/MineFieldIssueOrder=Mine Field Issue Order
Effect/Name/MineFieldKillSet=Mine Field (Kill Set)
Effect/Name/MineFieldLaunchEndSet=Mine Field (Launch End Set)
Effect/Name/MineFieldLaunchMissile=Mine Field (Launch Missile)
Effect/Name/MineFieldLaunchStartSet=Mine Field (Launch Start Set)
Effect/Name/MineFieldPersistent=Mine Field (Persistent)
Effect/Name/MineFieldPersistentSpellExpander=Spider Mines (Persistent)
Effect/Name/MineFieldRemoveDisablerBehavior=Mine Field Remove Disabler Behavior
Effect/Name/MineFieldSearchArea=Mine Field (Search Area)
Effect/Name/MineFieldSwitch=Spider Mines Switch
Effect/Name/MineFieldTargetSearchArea=Mine Field (Target Search Area)
Effect/Name/MiniGunSpinupSet=Mini Gun (Spinup Set)
Effect/Name/MiniGunWeaponApplyActiveBehavior=Mini Gun Weapon (Apply Active Behavior)
Effect/Name/MiniGunWeaponApplySpinupBehavior=Mini Gun Weapon (Apply Spinup Behavior)
Effect/Name/MiniGunWeaponDamage=Mini Gun Weapon (Damage)
Effect/Name/MiniGunWeaponLaunchMissile=Mini Gun Weapon (Launch Missile)
Effect/Name/MiniGunWeaponLaunchSet=Mini Gun Weapon (Launch Set)
Effect/Name/MinionAbilityCooldownLimiterApplyBehavior=Minion Ability Cooldown Limiter (Apply Behavior)
Effect/Name/MinionKillerApplySummonedUnitBehavior=Minion Killer (Apply Summoned Unit Behavior)
Effect/Name/MinionScanApplyBehavior=Minion Scan (Apply Behavior)
Effect/Name/MinionScanSearchArea=Minion Scan (Search Area)
Effect/Name/MirrorImageCreateUnit=Mirror Image (Create Unit)
Effect/Name/MirrorImageDelayPersistent=Mirror Image (Delay Persistent)
Effect/Name/MirrorImageIssueOrder=Mirror Image (Issue Order)
Effect/Name/MirrorImagePersistent=Mirror Image (Persistent)
Effect/Name/MirrorImageSet=Mirror Image (Set)
Effect/Name/MirrorImageTeleport=Mirror Image (Teleport)
Effect/Name/ModifyUnitRotateTurretConcussiveBlast=Modify Unit Rotate Turret Concussive Blast
Effect/Name/ModifyUnitRotateTurretMineField=Modify Unit Rotate Turret Mine Field
Effect/Name/MoltenFistDamage=Molten Fist (Damage)
Effect/Name/MoltenFistImpactSet=Molten Fist Impact (Set)
Effect/Name/MoonfireApplyHinderingMoonfireSlowMastery=Moonfire (Apply Hindering Moonfire Slow Mastery)
Effect/Name/MoonfireApplyLunarShowerMasteryBuff=Moonfire (Apply Lunar Shower Mastery Buff)
Effect/Name/MoonfireApplyRevealBehavior=Moonfire (Apply Reveal Behavior)
Effect/Name/MoonfireAreaRevealPersistent=Moonfire (Area Reveal Persistent)
Effect/Name/MoonfireDamage=Moonfire (Damage)
Effect/Name/MoonfireImpactSet=Moonfire (Impact Set)
Effect/Name/MoonfireInitialSet=Moonfire (Initial Set)
Effect/Name/MoonfireLunarShowerMasteryCreatePersistent=Moonfire (Lunar Shower Mastery Create Persistent)
Effect/Name/MoonfireLunarShowerMasteryModifyUnit1=Moonfire (Lunar Shower Mastery Modify Unit 1)
Effect/Name/MoonfireLunarShowerMasteryModifyUnit2=Moonfire (Lunar Shower Mastery Modify Unit 2)
Effect/Name/MoonfireLunarShowerMasteryModifyUnit3=Moonfire (Lunar Shower Mastery Modify Unit 3)
Effect/Name/MoonfireLunarShowerMasterySwitch=Moonfire (Lunar Shower Mastery Switch)
Effect/Name/MoonfireRelic1StackDamage=Moonfire Relic 1 Stack (Damage)
Effect/Name/MoonfireRelic2StackDamage=Moonfire Relic 2 Stack (Damage)
Effect/Name/MoonfireRelic3StackDamage=Moonfire Relic 3 Stack (Damage)
Effect/Name/MoonfireRelicApplyControllerBehavior=Moonfire Relic (Apply Controller Behavior)
Effect/Name/MoonfireSearch=Moonfire (Search)
Effect/Name/MoonwellApplyHealBehaviorL3=Moonwell Apply Heal Behavior L3
Effect/Name/MoonwellDrinkL1ModifyEnergyModifyUnit=Moonwell Drink L1 Modify Energy (Modify Unit)
Effect/Name/MoonwellDrinkL1ModifyHealthModifyUnit=Moonwell Drink L1 Modify Health (Modify Unit)
Effect/Name/MoonwellDrinkL1Set=Moonwell Drink L1 (Set)
Effect/Name/MoonwellDrinkL2ModifyHealthCreateHealer=Moonwell Drink L2 Modify Health (Create Healer)
Effect/Name/MoonwellDrinkL2Set=Moonwell Drink L2 (Set)
Effect/Name/MoonwellDrinkL3ModifyEnergyModifyUnit=Moonwell Drink L3 Modify Energy (Modify Unit)
Effect/Name/MoonwellDrinkL3ModifyHealthModifyUnit=Moonwell Drink L3 Modify Health (Modify Unit)
Effect/Name/MoonwellDrinkL3Set=Moonwell Drink L3 (Set)
Effect/Name/MoonwellDrinkStartingSet=Moonwell Drink (Starting Set)
Effect/Name/MoonwellDrinkSwitch=Moonwell Drink (Switch)
Effect/Name/MoonwellRestoreSetL1=Moonwell Restore Set L1
Effect/Name/MoonwellRestoreSetL3=Moonwell Restore Set L3
Effect/Name/MoshPitApplyBehaviorSet=Mosh Pit (Apply Behavior Set)
Effect/Name/MoshPitApplyVulnerableBehavior=Mosh Pit (Apply Vulnerable Behavior)
Effect/Name/MoshPitCancelModifyCooldown=Mosh Pit (Cancel Modify Cooldown)
Effect/Name/MoshPitDummySwitchCase=Mosh Pit (Dummy Switch Case)
Effect/Name/MoshPitRemoveBehaviorSet=Mosh Pit (Remove Behavior Set)
Effect/Name/MoshPitRemoveVulnerableBehavior=Mosh Pit (Remove Vulnerable Behavior)
Effect/Name/MountApplyDismountStun=Mount (Apply Dismount Stun)
Effect/Name/MountApplyDismountStunFlyer=Mount (Apply Dismount Stun Flyer) 
Effect/Name/MountApplyDismountStunFlyerCaster=Mount (Apply Dismount Stun Flyer Caster)
Effect/Name/MountApplyDismountStunFlyerTarget=Mount (Apply Dismount Stun Flyer Target)
Effect/Name/MountApplyMountBehavior=Mount (Apply Mount Behavior)
Effect/Name/MountApplyMountBehaviorCustom=Mount (Apply Mount Behavior) (Custom)
Effect/Name/MountApplyMountDaze=Mount (Apply Mount Daze)
Effect/Name/MountDamageResponse=Mount (Damage Response)
Effect/Name/MountFinalEffect=Mount (Final Effect)
Effect/Name/MountFinalEffectCustom=Mount (Final Effect) (Custom)
Effect/Name/MountFinalPersistent=Mount Final Persistent
Effect/Name/MountFinalPersistentCustom=Mount Final Persistent (Custom)
Effect/Name/MountFlyerApplyMountBehavior=Mount Flyer (Apply Mount Behavior)
Effect/Name/MountFlyerRemoveMountBehavior=Mount Flyer (Remove Mount Behavior)
Effect/Name/MountInitialSet=Mount Initial Set
Effect/Name/MountInitialSetCustom=Mount Initial Set (Custom)
Effect/Name/MountRemoveMountBehavior=Mount (Remove Mount Behavior)
Effect/Name/MountRemoveMountBehaviorCustom=Mount (Remove Mount Behavior) (Custom)
Effect/Name/MountTestApplyBehavior=Mount Test (Apply Behavior)
Effect/Name/MountTestRemoveBehavior=Mount Test (Remove Behavior)
Effect/Name/MuleRepairEnergyPersistent=MULE Repair Energy Persistent
Effect/Name/MuleRepairSet=Mule Repair Set
Effect/Name/MuleRepairSuicide=Mule Repair Suicide
Effect/Name/MultishotApplyFrostShotMasterySlow=Multishot (Apply Frost Shot Mastery Slow)
Effect/Name/MultishotArsenalGrenadeCreatePersistentReveal=Multishot Arsenal Grenade (Create Persistent Reveal)
Effect/Name/MultishotArsenalGrenadeDamage=Multishot Arsenal Grenade (Damage)
Effect/Name/MultishotArsenalGrenadeDestroyPersistent=Multishot Arsenal Grenade (Destroy Persistent)
Effect/Name/MultishotArsenalGrenadeImpactSet=Multishot Arsenal Grenade (Impact Set)
Effect/Name/MultishotArsenalGrenadeLaunchMissile=Multishot Arsenal Grenade (Launch Missile)
Effect/Name/MultishotArsenalGrenadeMissileScan=Multishot Arsenal Grenade (Missile Scan)
Effect/Name/MultishotArsenalGrenadeMissileScanPersistent=Multishot Arsenal Grenade (Missile Scan Persistent)
Effect/Name/MultishotArsenalGrenadePersistent=Multishot Arsenal Grenade (Persistent)
Effect/Name/MultishotArsenalGrenadeSearch=Multishot Arsenal Grenade (Search)
Effect/Name/MultishotArsenalGrenadeSearchSet=Multishot Arsenal Grenade (Search Set)
Effect/Name/MultishotCreatePersistentReveal=Multishot (Create Persistent Reveal)
Effect/Name/MultishotDamage=Multishot (Damage)
Effect/Name/MultishotDummyVisualGuide=Multishot Dummy Visual Guide
Effect/Name/MultishotImpactSet=Multishot (Impact Set)
Effect/Name/MultishotPersistent=Multishot (Persistent)
Effect/Name/MultishotPersistentRevealOffset=Multishot (Persistent Reveal Offset)
Effect/Name/MultishotSearch=Multishot (Search)
Effect/Name/MultishotSearchInside=Multishot (Search Inside)
Effect/Name/MultishotSet=Multishot (Set)
Effect/Name/MuradinAvatarApplyInitialDelay=Avatar (Apply Initial Delay)
Effect/Name/MuradinHaymakerInitialSwitch=Haymaker (Initial Switch)
Effect/Name/MuradinHaymakerRemovalSet=Haymaker (Removal Set)
Effect/Name/MuradinHaymakerRemoveStunBehavior=Haymaker (Remove Stun Behavior)
Effect/Name/MuradinHaymakerUnstopppableTargetSet=Haymaker (Unstopppable Target Set)
Effect/Name/MuradinSecondWindCreateHealer=Muradin Second Wind (Create Healer)
Effect/Name/MuradinSecondWindCriticalCreateHealer=Muradin Second Wind Critical (Create Healer)
Effect/Name/MuradinSecondWindHealSwitch=Muradin Second Wind Heal (Switch)
Effect/Name/MuradinSecondWindImprovedCreateHealer=Muradin Second Wind Improved (Create Healer)
Effect/Name/MuradinSecondWindImprovedCriticalCreateHealer=Muradin Second Wind Improved Critical (Create Healer)
Effect/Name/MuradinStormBoltSledgehammerRemoveAmmoModifyUnit=Storm Bolt Sledgehammer Remove Ammo (Modify Unit)
Effect/Name/MuradinWeaponDamage=Muradin Weapon (Damage)
Effect/Name/MuradinWeaponSet=Muradin Weapon Set
Effect/Name/NapalmStrikeApplyBehavior=Napalm Strike (Apply Behavior)
Effect/Name/NapalmStrikeCreatePersistent=Napalm Strike (Create Persistent)
Effect/Name/NapalmStrikeFireDamage=Napalm Strike (Fire Damage)
Effect/Name/NapalmStrikeImpactSet=Napalm Strike (Impact Set)
Effect/Name/NapalmStrikeInitialDamage=Napalm Strike (Initial Damage)
Effect/Name/NapalmStrikeInitialDamageAdvancedLavaStrike=Napalm Strike Initial Damage Advanced Lava Strike
Effect/Name/NapalmStrikeLaunchMissile=Napalm Strike (Launch Missile)
Effect/Name/NapalmStrikeLaunchSet=Napalm Strike (Launch Set)
Effect/Name/NapalmStrikeSearch=Napalm Strike (Search)
Effect/Name/NapalmStrikeWarningPersistent=Napalm Strike (Warning Persistent)
Effect/Name/NaturesGiftCreateHealerUnitSet=Nature's Gift (Create Healer Unit Set)
Effect/Name/NaturesGiftCreateLifeHealer=Nature's Gift (Create Life Healer)
Effect/Name/NaturesGiftCreateManaHealer=Nature's Gift (Create Mana Healer)
Effect/Name/NecromancerMinionApplyRootDelay=Necromancer Minion (Apply Root Delay)
Effect/Name/NecromancerMinionApplyTimedLife=Necromancer Minion (Apply Timed Life)
Effect/Name/NecromancerMinionCreatePersistent=Necromancer Minion (Create Persistent)
Effect/Name/NecromancerMinionCreateUnit=Necromancer Minion (Create Unit)
Effect/Name/NecromancerMinionSkeletonDamage=Necromancer Minion Skeleton (Damage)
Effect/Name/NecromancerMinionSkeletonSet=Necromancer Minion Skeleton (Set)
Effect/Name/NecromancerMinionWeaponDamage=Necromancer Minion Weapon (Damage)
Effect/Name/NecromancerMinionWeaponLaunchMissile=Necromancer Minion Weapon (Launch Missile)
Effect/Name/NecromancyHealModifyUnit=Necromancy Heal (Modify Unit)
Effect/Name/NeuralParasiteApplyTargetBuff=Neural Parasite (Apply Target Buff)
Effect/Name/NeuralParasiteApplyTargetControl=Neural Parasite (Apply Target Control)
Effect/Name/NeuralParasiteApplyTargetRelicBuff=Neural Parasite (Apply Target Relic Buff)
Effect/Name/NeuralParasiteCastPersistent=Neural Parasite (Cast Persistent)
Effect/Name/NeuralParasiteControlSet=Neural Parasite (Control Set)
Effect/Name/NeuralParasiteFinalSet=Neural Parasite (Final Set)
Effect/Name/NeuralParasiteLinkPersistent=Neural Parasite (Link Persistent)
Effect/Name/NeuralParasiteRemoveTargetControl=Neural Parasite (Remove Target Control)
Effect/Name/NewHatredAbilityStackApplyBehavior=New Hatred Ability Stack (Apply Behavior)
Effect/Name/NewHatredAttackStackApplyBehavior=New Hatred Attack Stack (Apply Behavior)
Effect/Name/NewHatredAttackStackApplyBehavior2=New Hatred Attack Stack (Apply Behavior) Copy
Effect/Name/NewHatredDecrementControllerApplyBehavior=New Hatred Decrement Controller (Apply Behavior)
Effect/Name/NewHatredDecrementControllerRemoveBehavior=New Hatred Decrement Controller (Remove Behavior)
Effect/Name/NewHatredDurationControllerApplyBehavior=New Hatred Duration Controller (Apply Behavior)
Effect/Name/NewHatredRemoveStackRemoveBehavior=New Hatred Remove Stack (Remove Behavior)
Effect/Name/NewHatredStackSet=New Hatred Stack (Set)
Effect/Name/NewLightningSerpentHop1DelayCreatePersistent=New Lightning Serpent Hop 1 Delay Create Persistent
Effect/Name/NewLightningSerpentHop2DelayCreatePersistent=New Lightning Serpent Hop 2 Delay Create Persistent
Effect/Name/NewLightningSerpentHop3DelayCreatePersistent=New Lightning Serpent Hop 3 Delay Create Persistent
Effect/Name/NewMetamorphosisApplyRealHealthBehavior=NewMetamorphosisApplyRealHealthBehavior
Effect/Name/NovaAmbushSnipeApplyDummy=Nova Ambush Snipe (Apply Dummy)
Effect/Name/NovaAmbushSnipeRemoveDummy=Nova Ambush Snipe (Remove Dummy)
Effect/Name/NovaCloakApplyCloakBehavior=Cloak (Apply Cloak Behavior)
Effect/Name/NovaCloakApplyDelayBehavior=Cloak (Apply Delay Behavior)
Effect/Name/NovaCloakDisableOnDamageApplyBehavior=Nova Cloak Disable On Damage (Apply Behavior)
Effect/Name/NovaHoloCloneCreateUnit=Holo Clone (Create Unit)
Effect/Name/NovaPassiveBuffWeaponCreateHealer=Passive Buff Weapon (Create Healer)
Effect/Name/NovaPinningShotApplyVulnerableDelay=Pinning Shot (Apply Vulnerable Delay)
Effect/Name/NovaPinningShotModifyAttack=Pinning Shot (Modify Attack)
Effect/Name/NovaPrecisionStrikeModifyAttack=Precision Strike (Modify Attack)
Effect/Name/NovaRailgunDamage=Nova Railgun (Damage)
Effect/Name/NovaRailgunDamageSecondary=Nova Railgun (Damage Secondary)
Effect/Name/NovaRailgunDamageSet=Nova Railgun (Damage Set)
Effect/Name/NovaRailgunDamageSwitch=Nova Railgun (Damage Switch)
Effect/Name/NovaRailgunDummyBuff=Nova Railgun (Dummy Buff)
Effect/Name/NovaRailgunImpactSet=Nova Railgun (Impact Set)
Effect/Name/NovaRemoteAccessDummySet=Nova Remote Access (Dummy Set)
Effect/Name/NovaSnipeBaseImpactSet=Nova Snipe Base (Impact Set)
Effect/Name/NovaSnipeExplosiveShotDummyApply=Nova Snipe Explosive Shot (Dummy Apply)
Effect/Name/NovaSnipeExplosiveShotImpactSet=Nova Snipe Explosive Shot (Impact Set)
Effect/Name/NovaSnipeMastery3RailgunImpactSet=Nova Snipe Mastery 3 Railgun (Impact Set)
Effect/Name/NovaSnipeMastery3RemoveBehavior=Nova Snipe Mastery 3 (Remove Behavior)
Effect/Name/NovaSnipeModifyAttack=Snipe (Modify Attack)
Effect/Name/NovaTripleTapFinalSet=Triple Tap (Final Set)
Effect/Name/NovaTripleTapInitialDelayPersistent=Triple Tap (Initial Delay Persistent)
Effect/Name/NovaTripleTapModifyAttack=Triple Tap Modify Attack
Effect/Name/OdinAnnihilateCreatePersistent=Odin Annihilate (Create Persistent)
Effect/Name/OdinAnnihilateDamage=Odin Annihilate (Damage)
Effect/Name/OdinAnnihilateImpactSet=Odin Annihilate (Impact Set)
Effect/Name/OdinAnnihilateRevealerCreatePersistent=Odin Annihilate Revealer (Create Persistent)
Effect/Name/OdinAnnihilateSearch=Odin Annihilate (Search)
Effect/Name/OdinApplyCancelDelayApplyBehavior=Odin Apply Cancel Delay (Apply Behavior)
Effect/Name/OdinApplyDamageScale=Odin Apply Damage Scale
Effect/Name/OdinCreateUnit=Odin (Create Unit)
Effect/Name/OdinNuclearBlastCreatePersistent=Odin Nuclear Blast (Create Persistent)
Effect/Name/OdinNuclearBlastDamage=Odin Nuclear Blast (Damage)
Effect/Name/OdinNuclearBlastImpactSetSet=Odin Nuclear Blast Impact Set (Set)
Effect/Name/OdinNuclearBlastRevealCreatePersistent=Odin Nuclear Blast Reveal (Create Persistent)
Effect/Name/OdinNuclearBlastSearchArea=Odin Nuclear Blast (Search Area)
Effect/Name/OdinNuclearBlastSlowApplyBehavior=Odin Nuclear Blast Slow (Apply Behavior)
Effect/Name/OdinRagnarokMissilesDamage=Odin Ragnarok Missiles (Damage)
Effect/Name/OdinRagnarokMissilesLaunchMissileLeft=Odin Ragnarok Missiles Launch Missile Left
Effect/Name/OdinRagnarokMissilesLaunchMissileRight=Odin Ragnarok Missiles Launch Missile Right
Effect/Name/OdinRagnarokMissilesSearch=Odin Ragnarok Missiles Search
Effect/Name/OdinRagnarokMissilesSet=Odin Ragnarok Missiles Set
Effect/Name/OdinStartupHealer=Odin (Startup Healer)
Effect/Name/OdinValkyrieThrustersApplyBehavior=Odin Valkyrie Thrusters (Apply Behavior)
Effect/Name/OdinValkyrieThrustersApplyShieldBehavior=Odin Valkyrie Thrusters (Apply Shield Behavior)
Effect/Name/OdinValkyrieThrustersChargeDamage=Odin Valkyrie Thrusters (Charge Damage)
Effect/Name/OdinValkyrieThrustersChargeDamageSwitch=Odin Valkyrie Thrusters (Charge Damage Switch)
Effect/Name/OdinValkyrieThrustersFinalSearch=Odin Valkyrie Thrusters (Final Search)
Effect/Name/OdinValkyrieThrustersFinalSet=Odin Valkyrie Thrusters (Final Set)
Effect/Name/OdinValkyrieThrustersImpactDamage=Odin Valkyrie Thrusters (Impact Damage)
Effect/Name/OdinValkyrieThrustersImpactSetSwitch=Odin Valkyrie Thrusters (Impact Set Switch)
Effect/Name/OdinValkyrieThrustersInitialTargetSearch=Odin Valkyrie Thrusters (Initial Target Search)
Effect/Name/OdinValkyrieThrustersIssueOrder=Odin Valkyrie Thrusters (Issue Order)
Effect/Name/OdinValkyrieThrustersRemoveBehavior=Odin Valkyrie Thrusters (Remove Behavior)
Effect/Name/OdinValkyrieThrustersSet=Odin Valkyrie Thrusters (Set)
Effect/Name/OdinValkyrieThrustersTargetSearch=Odin Valkyrie Thrusters (Target Search)
Effect/Name/OdinWeaponImpactSet=Odin Weapon (Impact Set)
Effect/Name/OdinWeaponSplashDamage=Odin Weapon Splash Damage
Effect/Name/OdinWeaponSplashSearch=Odin Weapon (Splash Search)
Effect/Name/OgreFlagBearerMinionWeaponDamage=Ogre Flag Bearer Minion Weapon Damage
Effect/Name/OgreFlagBearerMinionWeaponDamageLv2=Ogre Flag Bearer Minion Weapon Damage Lv2
Effect/Name/OgreFlagBearerMinionWeaponLaunchMissile=Ogre Flag Bearer Minion Weapon Launch Missile
Effect/Name/OgreFlagBearerMinionWeaponLaunchMissileLv2=Ogre Flag Bearer Minion Weapon Launch Missile Lv2
Effect/Name/OgreKingDefeatedApplyRegenBehavior=Ogre King Defeated (Apply Regen Behavior)
Effect/Name/OgreKingDefeatedApplyStunBehavior=Ogre King Defeated (Apply Stun Behavior)
Effect/Name/OgreKingDefeatedRemovePreventDeathBehavior=Ogre King Defeated (Remove Prevent Death Behavior)
Effect/Name/OgreKingDefeatedSet=Ogre King Defeated (Set)
Effect/Name/OgreKingGlobalYellDummy=Ogre King Global Yell (Dummy)
Effect/Name/OgreKingJungleAttackSet=Grave Golem Jungle Attack (Set)
Effect/Name/OgreKingJungleWeaponDamage=Grave Golem Jungle Weapon (Damage)
Effect/Name/OgreKingJungleWeaponImpactSet=Grave Golem Jungle Weapon Impact Set
Effect/Name/OgreKingJungleWeaponMercLordDamage=Grave Golem Jungle Weapon Merc Lord (Damage) 
Effect/Name/OgreKingLanerWeaponDamage=Grave Golem Laner Weapon (Damage)
Effect/Name/OgreKingThrowChestCreateTargetZonePersistent=Ogre King Throw Chest (Create Target Zone Persistent)
Effect/Name/OgreKingThrowChestDamage=Ogre King Throw Chest (Damage)
Effect/Name/OgreKingThrowChestLaunchMissile=Ogre King Throw Chest (Launch Missile)
Effect/Name/OgreKingThrowChestSearchArea=Ogre King Throw Chest (Search Area)
Effect/Name/OgreKingThrowNetApplyForce=Ogre King Throw Net (Apply Force)
Effect/Name/OgreKingThrowNetApplyKnockbackBehavior=Ogre King Throw Net (Apply Knockback Behavior)
Effect/Name/OgreKingThrowNetApplyRootBehavior=Ogre King Throw Net (Apply Root Behavior)
Effect/Name/OgreKingThrowNetFinalSet=Ogre King Throw Net (Final Set)
Effect/Name/OgreKingThrowNetKnockbackPersistent=Ogre King Throw Net (Knockback Persistent)
Effect/Name/OgreKingThrowNetLaunchMissile=Ogre King Throw Net (Launch Missile)
Effect/Name/OgreKingThrowNetRemoveKnockbackBehavior=Ogre King Throw Net (Remove Knockback Behavior)
Effect/Name/OgreKingWeaponAirLaunchMissile=Ogre King Weapon Air (Launch Missile)
Effect/Name/OgreKingWeaponAirLaunchMissileLaner=Grave Golem Weapon Air (Launch Missile)
Effect/Name/OgreMageAuraApplyBehavior=Ogre Mage Aura (Apply Behavior)
Effect/Name/OgreMageAuraSearch=Ogre Mage Aura (Search)
Effect/Name/OgreMeleeMinionWeaponAirLaunchMissile=Ogre Melee Minion Weapon (Air Launch Missile)
Effect/Name/OgreMeleeMinionWeaponAirLaunchMissileLv2=Ogre Melee Minion Weapon (Air Launch Missile) Lv2
Effect/Name/OgreMeleeMinionWeaponDamage=Ogre Melee Minion Weapon (Damage)
Effect/Name/OgreMeleeMinionWeaponDamageLv2=Ogre Melee Minion Weapon (Damage) Lv2
Effect/Name/OgreRangedMinionWeaponDamage=Ogre Ranged Minion Weapon (Damage)
Effect/Name/OgreRangedMinionWeaponDamageLv2=Ogre Ranged Minion Weapon (Damage) Lv2
Effect/Name/OgreRangedMinionWeaponLaunchMissile=Ogre Ranged Minion Weapon (Launch Missile)
Effect/Name/OgreRangedMinionWeaponLaunchMissileLv2=Ogre Ranged Minion Weapon (Launch Missile) Lv2
Effect/Name/OgrenautDefeatedApplyRegenBehavior=Ogrenaut Defeated (Apply Regen Behavior)
Effect/Name/OgrenautDefeatedApplyStunBehavior=Ogrenaut Defeated (Apply Stun Behavior)
Effect/Name/OgrenautDefeatedRemoveOldBehavior=Ogrenaut Defeated (Remove Old Behavior)
Effect/Name/OgrenautDefeatedSet=Ogrenaut Defeated (Set)
Effect/Name/OgrenautNukeDamage=Ogrenaut Nuke (Damage)
Effect/Name/OgrenautNukeImpactSearchArea=Ogrenaut Nuke Impact (Search Area)
Effect/Name/OgrenautNukeLaunchMissile=Ogrenaut Nuke (Launch Missile)
Effect/Name/OgrenautNukePersistent=Ogrenaut Nuke (Persistent)
Effect/Name/OgrenautNukeSearchArea=Ogrenaut Nuke (Search Area)
Effect/Name/OgrenautPunchAddSlow=Ogrenaut Punch (Add Slow)
Effect/Name/OgrenautPunchDamage=Ogrenaut Punch (Damage)
Effect/Name/OgrenautPunchImpactSet=Ogrenaut Punch Impact Set
Effect/Name/OgrenautPunchMercLordDamage=Ogrenaut Punch Merc Lord (Damage)
Effect/Name/OnMyWayPing=On My Way Ping
Effect/Name/OracleApplyBehavior=Oracle (Apply Behavior)
Effect/Name/OracleApplyModelBuff=Oracle (Apply Model Buff)
Effect/Name/OracleBehaviorSet=Oracle (Behavior Set)
Effect/Name/OracleCreatePersistent=Oracle (Create Persistent)
Effect/Name/OracleImprovedApplyBehavior=Oracle Improved (Apply Behavior)
Effect/Name/OracleImprovedCreatePersistent=Oracle Improved (Create Persistent)
Effect/Name/OraclePeriodicSet=Oracle Periodic (Set)
Effect/Name/OracleRevealerPersistent=Oracle (Revealer Persistent)
Effect/Name/OracleSearchArea=Oracle (Search Area)
Effect/Name/OracleSwitch=Oracle (Switch)
Effect/Name/OutofCombatHealerApplyBehavior=Out of Combat Healer (Apply Behavior)
Effect/Name/OutofCombatHealerPeriodicHealer=Out of Combat Healer (Periodic Healer)
Effect/Name/OverdriveApplyBehavior=Overdrive (Apply Behavior)
Effect/Name/OvergrownPathCreateUnit=Overgrown Path (Create Unit)
Effect/Name/OverkillApplyCasterBehavior=Overkill (Apply Caster Behavior)
Effect/Name/OverkillApplyDamageReductionBuff=Overkill (Apply Damage Reduction Buff)
Effect/Name/OverkillApplyLeadRainSlowBehavior=Overkill (Apply Lead Rain Slow Behavior)
Effect/Name/OverkillAreaDamage=Overkill (Area Damage)
Effect/Name/OverkillCancelSet=Overkill Cancel Set
Effect/Name/OverkillCreatePersistentReveal=Overkill (Create Persistent Reveal)
Effect/Name/OverkillDamageSwitch=Overkill (Damage Switch)
Effect/Name/OverkillFinalSet=Overkill Final Set
Effect/Name/OverkillGroundImpactDummy=Overkill (Ground Impact Dummy)
Effect/Name/OverkillGroundImpactPersistent=Overkill (Ground Impact Persistent)
Effect/Name/OverkillInitialSet=Overkill (Initial Set)
Effect/Name/OverkillModifyCancelCooldown=Overkill Modify Cancel Cooldown
Effect/Name/OverkillPeriodicSet=Overkill (Periodic Set)
Effect/Name/OverkillPersistent=Overkill (Persistent)
Effect/Name/OverkillPersistentOffsetReveal=Overkill (Persistent Offset Reveal)
Effect/Name/OverkillRemoveCasterBehavior=Overkill (Remove Caster Behavior)
Effect/Name/OverkillRemoveRapidFireCoolupBehavior=Overkill Remove Rapid Fire Coolup Behavior
Effect/Name/OverkillSearchInsideTychus=Overkill (Search Inside Tychus)
Effect/Name/OverkillTargetedApplyActiveBehavior=Overkill Targeted (Apply Active Behavior)
Effect/Name/OverkillTargetedApplyAmmoBehavior=Overkill Targeted (Apply Ammo Behavior)
Effect/Name/OverkillTargetedApplyAmmoCooldownBehavior=Overkill Targeted (Apply Ammo Cooldown Behavior)
Effect/Name/OverkillTargetedCreatePersistent=Overkill Targeted (Create Persistent)
Effect/Name/OverkillTargetedDamage=Overkill Targeted (Damage)
Effect/Name/OverkillTargetedDestroyBasePersistent=Overkill Targeted (Destroy Base Persistent)
Effect/Name/OverkillTargetedDestroyRetargetPersistent=Overkill Targeted (Destroy Retarget Persistent)
Effect/Name/OverkillTargetedEnrageDamage=Overkill Targeted (Enrage Damage)
Effect/Name/OverkillTargetedImpactSet=Overkill Targeted (Impact Set)
Effect/Name/OverkillTargetedInitialPersistent=Overkill Targeted (Initial Persistent)
Effect/Name/OverkillTargetedInitialSet=Overkill Targeted (Initial Set)
Effect/Name/OverkillTargetedLeadRainSlowSearch=Overkill Targeted (Lead Rain Slow Search)
Effect/Name/OverkillTargetedLeadRainSlowSearchRetarget=Overkill Targeted (Lead Rain Slow Search Retarget)
Effect/Name/OverkillTargetedMainTargetDamage=Overkill Targeted (Main Target Damage)
Effect/Name/OverkillTargetedRemoveActiveBehavior=Overkill Targeted (Remove Active Behavior)
Effect/Name/OverkillTargetedRemoveAmmoBehavior=Overkill Targeted (Remove Ammo Behavior)
Effect/Name/OverkillTargetedRetargetCreatePersistent=Overkill Targeted (Retarget Create Persistent)
Effect/Name/OverkillTargetedRetargetDestroyPersistentSet=Overkill Targeted Retarget (Destroy Persistent Set)
Effect/Name/OverkillTargetedRetargetInitialPersistent=Overkill Targeted (Retarget Initial Persistent)
Effect/Name/OverkillTargetedRetargetInitialSet=Overkill Targeted (Retarget Initial Set)
Effect/Name/OverkillTargetedRetargetMainTargetDamage=Overkill Targeted (Retarget Main Target Damage)
Effect/Name/OverkillTargetedRetargetSearch=Overkill Targeted (Retarget Search)
Effect/Name/OverkillTargetedRetargetSearchSet=Overkill Targeted (Retarget Search Set)
Effect/Name/OverkillTargetedSearch=Overkill Targeted (Search)
Effect/Name/OverkillTargetedSearchSet=Overkill Targeted (Search Set)
Effect/Name/OverkillTargetedStasisTargetSwitch=Overkill Targeted (Stasis Target Switch)
Effect/Name/OverkillTargetedStasisUnitDestroyPersistentSet=Overkill Targeted (Stasis Unit Destroy Persistent Set)
Effect/Name/OverkillTargetedStasisUnitRetargetDummy=Overkill Targeted (Stasis Unit Retarget Dummy)
Effect/Name/OverkillTwoSearchSet=Overkill (Two Search Set)
Effect/Name/OverkillWeaponEffectDummy=Overkill (Weapon Effect Dummy)
Effect/Name/OverkillWeaponEffectDummyTargeted=Overkill (Weapon Effect Dummy)
Effect/Name/OverpowerApplyMicroStun=Overpower (Apply Micro Stun)
Effect/Name/PalaceDamageResponseDummySet=Palace Damage Response (Dummy Set)
Effect/Name/PassiveBuffWeaponAttackSet=Passive Buff Weapon Attack (Set) 
Effect/Name/PathofFrostApplyDummy=Trail of Frost Apply Dummy
Effect/Name/PathofFrostApplyDummySearch=Trail of Frost Apply Dummy Search
Effect/Name/PathofFrostCreatePersistent=Trail of Frost (Create Persistent)
Effect/Name/PathofFrostDamage=Trail of Frost Damage
Effect/Name/PathofFrostDestroyPersistent=Trail of Frost Destroy Persistent
Effect/Name/PathofFrostDummyPersistent=Trail of Frost Dummy Persistent
Effect/Name/PathofFrostImpactSet=Trail of Frost Impact Set
Effect/Name/PathofFrostRootApplyBehavior=Trail of Frost Root Apply Behavior
Effect/Name/PathofFrostSearchArea=Trail of Frost Search Area
Effect/Name/PaulUnitAbilitySet=Paul Unit Ability (Set)
Effect/Name/PeasantCowerApplyBehavior=Peasant Cower Apply Behavior
Effect/Name/PeasantCowerSearch=Peasant Cower Search
Effect/Name/PenetratingRoundApplyBehavior=Penetrating Round (Apply Behavior)
Effect/Name/PenetratingRoundApplyForce=Penetrating Round (Apply Force)
Effect/Name/PenetratingRoundApplyMissileScan=Penetrating Round (Apply Missile Scan)
Effect/Name/PenetratingRoundBullseyeApplyMissileBehavior=Penetrating Round (Bullseye Apply Missile Behavior)
Effect/Name/PenetratingRoundBullseyeRemoveMissileBehavior=Penetrating Round (Bullseye Remove Missile Behavior)
Effect/Name/PenetratingRoundCreateDummyPersistent=Penetrating Round (Create Dummy Persistent)
Effect/Name/PenetratingRoundCreatePersistent=Penetrating Round (Create Persistent)
Effect/Name/PenetratingRoundCreatePersistentRevealOffsets=Penetrating Round (Reveal Create Persistent Offsets)
Effect/Name/PenetratingRoundCreateSet=Penetrating Round (Create Set)
Effect/Name/PenetratingRoundDamage=Penetrating Round (Damage)
Effect/Name/PenetratingRoundDestroyPersistent=Penetrating Round (Missile Scan Destroy Persistent)
Effect/Name/PenetratingRoundFinalImpact=Penetrating Round (Final Impact)
Effect/Name/PenetratingRoundImpactSet=Penetrating Round (Impact Set)
Effect/Name/PenetratingRoundKnockbackPersistent=Penetrating Round (Knockback Persistent)
Effect/Name/PenetratingRoundLaunchMissile=Penetrating Round (Launch Missile)
Effect/Name/PenetratingRoundMissileOffsetPersistent=Penetrating Round (Missile Offset Persistent)
Effect/Name/PenetratingRoundMissileScan=Penetrating Round (Missile Scan)
Effect/Name/PenetratingRoundMissileScanInitial=Penetrating Round (Missile Scan Initial)
Effect/Name/PenetratingRoundRemoveBehavior=Penetrating Round (Remove Behavior)
Effect/Name/PenetratingRoundRevealCreatePersistent=Penetrating Round (Reveal Create Persistent)
Effect/Name/PermanentCloakApplyCloak=Permanent Cloak (Apply Cloak)
Effect/Name/PermanentCloakRecloakSet=Permanent Cloak (Recloak Set)
Effect/Name/PermanentCloakRemovalDelayDamageCreatePersistent=Permanent Cloak Removal Delay Damage (Create Persistent)
Effect/Name/PermanentCloakSet=Permanent Cloak (Set)
Effect/Name/PhaseShiftApplyBehavior=Phase Shift (Apply Behavior)
Effect/Name/PhaseShiftApplyPhaseShieldMasteryBuff=Phase Shift (Apply Phase Shield Mastery Buff)
Effect/Name/PhaseShiftCreateHealer=Phase Shift (Create Healer)
Effect/Name/PhaseShiftCreatePersistent=Phase Shift (Create Persistent)
Effect/Name/PhaseShiftFlightCreateVisualPersistent=Phase Shift Flight (Create Visual Persistent)
Effect/Name/PhaseShiftFlightInitialSet=Phase Shift (Flight) (Initial Set)
Effect/Name/PhaseShiftFlightPersistent=Phase Shift Flight (Persistent)
Effect/Name/PhaseShiftModifyUnit=Phase Shift (Modify Unit)
Effect/Name/PhaseShiftRelicCooldownApplyBehavior=Phase Shift Relic Cooldown (Apply Behavior)
Effect/Name/PhaseShiftRelicSet=Phase Shift (Relic Set) 
Effect/Name/PhaseShiftSearch=Phase Shift (Search)
Effect/Name/PhoenixApplyMissileScan=Phoenix (Apply Missile Scan)
Effect/Name/PickupCannonballsModifyCannonballItem=Pickup Cannonballs (Modify Cannonball Item)
Effect/Name/PickupUnderworldPowerupModifyPowerupItem=Pickup Powerup
Effect/Name/PinningShotApplyBehavior=Pinning Shot (Apply Behavior)
Effect/Name/PinningShotDamage=Pinning Shot (Damage)
Effect/Name/PinningShotHoloDecoyApplyBehavior=Pinning Shot (Holo Decoy Apply Behavior)
Effect/Name/PinningShotImpactSet=Pinning Shot (Impact Set)
Effect/Name/PinningShotImpactSwitch=Pinning Shot (Impact Switch)
Effect/Name/PinningShotLaunchMissile=Pinning Shot (Launch Missile)
Effect/Name/PinningShotSet=Pinning Shot (Set)
Effect/Name/PixieDustApplyBehaviorsSet=Pixie Dust (Apply Behaviors Set)
Effect/Name/PixieDustApplyBlockController=Pixie Dust (Apply Block Controller)
Effect/Name/PixieDustApplyBlockStacks=Pixie Dust (Apply Block Stacks)
Effect/Name/PixieDustApplyMoveSpeedBuff=Pixie Dust (Apply Move Speed Buff)
Effect/Name/PixieDustDummyDamage=Pixie Dust (Dummy Damage)
Effect/Name/PixieDustLaunchMissile=Pixie Dust (Launch Missile)
Effect/Name/PixieDustMasteryApplySpellBlock=Pixie Dust (Mastery Apply Spell Block)
Effect/Name/PixieDustRemoveBlockBehavior=Pixie Dust (Remove Block Behavior)
Effect/Name/PixieDustRemoveBlockSet=Pixie Dust (Remove Block Set)
Effect/Name/PixieDustRemoveSpellBlockSet=Pixie Dust (Remove Spell Block Set)
Effect/Name/PixieDustSelfCastSet=Pixie Dust (Self Cast Set)
Effect/Name/PixieDustSpellBlockDummyDamage=Pixie Dust (Spell Block Dummy Damage)
Effect/Name/PixieDustSpellRemoveBlockBehavior=Pixie Dust (Spell Remove Block Behavior)
Effect/Name/PixieDustSwitch=Pixie Dust (Switch)
Effect/Name/PlagueAreaRevealCreatePersistent=Plague (Area Reveal Create Persistent)
Effect/Name/PlagueDamageDebuffApplyBehavior=Plague (Damage Debuff Apply Behavior)
Effect/Name/PlagueDamageDebuffRemoveBehavior=Plague (Damage Debuff Remove Behavior)
Effect/Name/PlagueImpactDamage=Plague (Impact Damage)
Effect/Name/PlagueImpactSearch=Plague (Impact Search)
Effect/Name/PlagueImpactSet=Plague (Impact Set)
Effect/Name/PlagueLaunchMissile=Plague (Launch Missile)
Effect/Name/PlagueOnHitSet=Plague (On Hit Set)
Effect/Name/PlaguePeriodicDamage=Plague (Periodic Damage)
Effect/Name/PlagueSlowDebuffApplyBehavior=Plague (Slow Debuff Apply Behavior)
Effect/Name/PlagueToadsConeCreationSwitch=Plague Toads Cone Creation Switch
Effect/Name/PlagueToadsConeInitialPersistent=Plague Toads Cone (Initial Persistent)
Effect/Name/PlagueToadsConeInitialPersistentRelic=Plague Toads Cone Initial Persistent Relic
Effect/Name/PlagueToadsConeInitialSet=Plague Toads Cone Initial Set
Effect/Name/PlagueToadsConeRemoveRandomCoolup=Plague Toads Cone Remove Random Coolup
Effect/Name/PlagueToadsExplodeDamage=Plague Toads (Explode Damage)
Effect/Name/PlagueToadsExplodeDamageRelicStack1=Plague Toads (Explode Damage) [Relic Stack 1]
Effect/Name/PlagueToadsExplodeDamageRelicStack2=Plague Toads (Explode Damage) [Relic Stack 2]
Effect/Name/PlagueToadsExplodeDamageRelicStack3=Plague Toads (Explode Damage) [Relic Stack 3]
Effect/Name/PlagueToadsExplodeDamageRelicStack4=Plague Toads (Explode Damage) [Relic Stack 4]
Effect/Name/PlagueToadsExplodeDamageRelicStack5=Plague Toads (Explode Damage) [Relic Stack 5]
Effect/Name/PlagueToadsExplodeSearch=Plague Toads Explode (Search)
Effect/Name/PlagueToadsFinalSet=Plague Toads (Final Set)
Effect/Name/PlagueToadsSearchSet=Plague Toads Search (Set)
Effect/Name/PlagueToadsStructureTargetSearch=Plague Toads (Structure Target Search)
Effect/Name/PlagueToadsStructureTargetSearchRelic=Plague Toads (Structure Target Search) [Relic]
Effect/Name/PlagueToadsTargetSearch=Plague Toads (Target Search)
Effect/Name/PlagueToadsTargetSearchRelic=Plague Toads (Target Search) [Relic]
Effect/Name/PlagueofToadsApplyTimedLife=Plague of Toads (Apply Timed Life)
Effect/Name/PlagueofToadsCreatePersistentReveal=Plague of Toads (Create Persistent Reveal)
Effect/Name/PlagueofToadsCreateUnit1Cone=Plague of Toads (Create Unit 1)
Effect/Name/PlagueofToadsCreateUnit2Cone=Plague of Toads (Create Unit 2)
Effect/Name/PlagueofToadsCreateUnit2RelicCone=Plague of Toads (Create Unit 2) [Relic]
Effect/Name/PlagueofToadsCreateUnit3Cone=Plague of Toads (Create Unit 3)
Effect/Name/PlagueofToadsCreateUnit3RelicCone=Plague of Toads (Create Unit 3) [Relic]
Effect/Name/PlagueofToadsCreateUnit4Cone=Plague of Toads (Create Unit 4)
Effect/Name/PlagueofToadsCreateUnit4RelicCone=Plague of Toads (Create Unit 4) [Relic]
Effect/Name/PlagueofToadsCreateUnit5Cone=Plague of Toads (Create Unit 5)
Effect/Name/PlagueofToadsCreateUnit5RelicCone=Plague of Toads (Create Unit 5) [Relic]
Effect/Name/PlagueofToadsCreationPersistent1=Plague of Toads (Creation Persistent 1)
Effect/Name/PlagueofToadsCreationPersistent2=Plague of Toads (Creation Persistent 2)
Effect/Name/PlagueofToadsCreationPersistent3=Plague of Toads (Creation Persistent 3)
Effect/Name/PlagueofToadsCreationPersistent4=Plague of Toads (Creation Persistent 4)
Effect/Name/PlagueofToadsCreationPersistent5=Plague of Toads (Creation Persistent 5)
Effect/Name/PlagueofToadsIssueOrder1=Plague of Toads (Issue Order 1)
Effect/Name/PlagueofToadsIssueOrder2=Plague of Toads (Issue Order 2)
Effect/Name/PlagueofToadsIssueOrder3=Plague of Toads (Issue Order 3)
Effect/Name/PlagueofToadsIssueOrder4=Plague of Toads (Issue Order 4)
Effect/Name/PlagueofToadsIssueOrder5=Plague of Toads (Issue Order 5)
Effect/Name/PlagueofToadsSpawnSet1=Plague of Toads (Spawn Set 1)
Effect/Name/PlagueofToadsSpawnSet2=Plague of Toads (Spawn Set 2)
Effect/Name/PlagueofToadsSpawnSet3=Plague of Toads (Spawn Set 3)
Effect/Name/PlagueofToadsSpawnSet4=Plague of Toads (Spawn Set 4)
Effect/Name/PlagueofToadsSpawnSet5=Plague of Toads (Spawn Set 5)
Effect/Name/PlasmaShieldApplyKhalasEmbraceControllerBehavior=Plasma Shield (Apply Khala's Embrace Controller Behavior)
Effect/Name/PlasmaShieldApplyReinforceStructureMasteryBehavior=Plasma Shield (Apply Reinforce Structure Mastery Behavior)
Effect/Name/PlasmaShieldDummyDamage=Plasma Shield Dummy (Damage)
Effect/Name/PlasmaShieldInitialSet=Plasma Shield (Initial Set)
Effect/Name/PlasmaShieldModifyUnit=Plasma Shield (Modify Unit)
Effect/Name/PlasmaShieldReinforceStructureDummyDamage=Plasma Shield Reinforce Structure Dummy (Damage)
Effect/Name/PlasmaShieldReinforceStructureSet=Plasma Shield Reinforce Structure (Set)
Effect/Name/PlasmaShieldSet=Plasma Shield (Set)
Effect/Name/PlasmaShieldSwitch=Plasma Shield (Switch)
Effect/Name/PolymorphApplyBehavior=Polymorph (Apply Behavior)
Effect/Name/PolymorphApplyStickyPowderMasterySlow=Polymorph (Apply Sticky Powder Mastery Slow)
Effect/Name/PolymorphDamage=Polymorph (Damage)
Effect/Name/PolymorphLaunchMissile=Polymorph (Launch Missile)
Effect/Name/PolymorphMasteryApplyBehavior=Polymorph Mastery (Apply Behavior)
Effect/Name/PolymorphMasteryPeriodicDamage=Polymorph Mastery (Periodic Damage)
Effect/Name/PolymorphModifyAttack=Polymorph (Modify Attack)
Effect/Name/PolymorphSet=Polymorph (Set)
Effect/Name/PortBackToBaseSearchForDestination=Port Back To Base (Search For Destination)
Effect/Name/PortBackToBaseTeleport=Port Back To Base (Teleport)
Effect/Name/PostBountyApplyBehavior=Post Bounty (Apply Behavior)
Effect/Name/PostBountyIssueOrder=Post Bounty (Issue Order)
Effect/Name/PostBountySearch=Post Bounty (Search)
Effect/Name/PowerSlideApplyBehavior=Power Slide (Apply Behavior)
Effect/Name/PowerSlideDamage=Power Slide (Damage)
Effect/Name/PowerSlideFinalSet=Power Slide (Final Set)
Effect/Name/PowerSlideImpactSet=Power Slide (Impact Set)
Effect/Name/PowerSlideInitialTargetSearch=Power Slide (Initial Target Search)
Effect/Name/PowerSlideIssueOrder=Power Slide (Issue Order)
Effect/Name/PowerSlideOffsetPersistent=Power Slide (Offset Persistent)
Effect/Name/PowerSlideOffsetSet=Power Slide (Offset Set)
Effect/Name/PowerSlidePersistent=Power Slide (Persistent)
Effect/Name/PowerSlideRemoveBehavior=Power Slide (Remove Behavior)
Effect/Name/PowerSlideSet=Power Slide (Set)
Effect/Name/PowerSlideStopOrder=Power Slide (Stop Order)
Effect/Name/PowerSlideStun=Power Slide (Stun Apply Behavior)
Effect/Name/PowerSlideTargetSearch=Power Slide (Target Search)
Effect/Name/PreciseStrikeDamage=Precise Strike (Damage)
Effect/Name/PreciseStrikeSet=Precise Strike (Set)
Effect/Name/PrecisionStrikeApplyBehavior=Precision Strike (Apply Behavior)
Effect/Name/PrecisionStrikeCreatePersistent=Precision Strike (Create Persistent)
Effect/Name/PrecisionStrikeDamage=Precision Strike (Damage)
Effect/Name/PrecisionStrikeDelayCreatePersistent=Precision Strike (Delay Create Persistent)
Effect/Name/PrecisionStrikeDummy=Precision Strike Dummy
Effect/Name/PrecisionStrikeSearch1=Precision Strike (Search 1)
Effect/Name/PrecisionStrikeSet=Precision Strike (Set)
Effect/Name/PrecisionStrikeWarningCreatePersistent=Precision Strike (Warning Create Persistent)
Effect/Name/PrescienceApplyCooldown=Prescience (Apply Cooldown)
Effect/Name/PrescienceSet=Prescience (Set)
Effect/Name/PrimalBlastApplyBehavior=Primal Blast (Apply Behavior)
Effect/Name/PrimalBlastDamage=Primal Blast (Damage)
Effect/Name/PrimalBlastSearch=Primal Blast (Search)
Effect/Name/PrimalGraspCreatePersistentReveal=Primal Grasp (Create Persistent Reveal)
Effect/Name/PrimalGraspDamage=Primal Grasp (Damage)
Effect/Name/PrimalGraspDummySetForSound=Primal Grasp Dummy Set For Sound
Effect/Name/PrimalGraspDummySetForSound2=Primal Grasp Dummy Set For Sound 2
Effect/Name/PrimalGraspInitialSet=Primal Grasp Initial Set
Effect/Name/PrimalGraspKnockbackApplyBehavior=Primal Grasp (Knockback Apply Behavior)
Effect/Name/PrimalGraspKnockbackApplyForce=Primal Grasp (Knockback Apply Force)
Effect/Name/PrimalGraspKnockbackIssueOrder=Primal Grasp Knockback (Issue Order)
Effect/Name/PrimalGraspKnockbackPersistent=Primal Grasp (Knockback Persistent)
Effect/Name/PrimalGraspKnockbackRemoveBehavior=Primal Grasp (Knockback Remove Behavior)
Effect/Name/PrimalGraspKnockbackSet=Primal Grasp Knockback (Set)
Effect/Name/PrimalGraspOffsetPersistent=Primal Grasp (Offset Persistent)
Effect/Name/PrimalGraspRelicApplyBehavior=Primal Grasp Relic (Apply Behavior)
Effect/Name/PrimalGraspRevealOffsetPersistent=Primal Grasp (Reveal Offset Persistent)
Effect/Name/PrimalGraspSearch=Primal Grasp (Search)
Effect/Name/PrimalGraspSearchSet=Primal Grasp (Search Set)
Effect/Name/PrimalGraspSet=Primal Grasp (Set)
Effect/Name/PrimalGraspSoundPersistent=Primal Grasp Sound Persistent
Effect/Name/PropagandaTowerApplyBehavior=Propaganda Tower (Apply Behavior)
Effect/Name/PropagandaTowerApplyTowerBehavior=Propaganda Tower (Apply Tower Behavior)
Effect/Name/PropagandaTowerCreateTower=Propaganda Tower (Create Tower)
Effect/Name/PropagandaTowerSearch=Propaganda Tower (Search)
Effect/Name/ProtectiveShieldApplyBehavior=Protective Shield (Apply Behavior)
Effect/Name/ProtrusionReflectedDamage=Protrusion (Reflected Damage)
Effect/Name/PsiBurstImpactSet=Psi Burst (Impact Set)
Effect/Name/PsiBurstLaunchMissile=Psi Burst (Launch Missile)
Effect/Name/PsiEmitterCastPersistent=Psi Emitter (Cast Persistent)
Effect/Name/PsiEmitterCreateEmitter=Psi Emitter (Create Emitter)
Effect/Name/PsiEmitterCreateZergling=Psi Emitter (Create Zergling)
Effect/Name/PsiEmitterZerglingWeaponDamage=Psi Emitter Zergling Weapon (Damage)
Effect/Name/PurityApplyCleanse=Purity (Apply Cleanse)
Effect/Name/PurityApplyUnstoppable=Purity (Apply Unstoppable)
Effect/Name/PutridBileApplyBehavior=Putrid Bile (Apply Behavior)
Effect/Name/PutridBileApplyCasterBehavior=Putrid Bile (Apply Caster Behavior)
Effect/Name/PutridBileCastSet=Putrid Bile (Cast Set)
Effect/Name/PutridBileCreateHealer=Putrid Bile (Create Healer)
Effect/Name/PutridBileDamage=Putrid Bile (Damage)
Effect/Name/PutridBileDamageSet=Putrid Bile (Damage Set)
Effect/Name/PutridBilePersistent=Putrid Bile (Persistent)
Effect/Name/PutridBilePuddlePersistent=Putrid Bile (Puddle Persistent)
Effect/Name/PutridBileSearch=Putrid Bile (Search)
Effect/Name/PutridBileSet=Putrid Bile (Set)
Effect/Name/PutridBileSlowApplyBehavior=Putrid Bile (Slow Apply Behavior)
Effect/Name/QuickFingersApplyCarryBehavior=Quick Fingers (Apply Carry Behavior)
Effect/Name/RainOfVengeanceApplyStunBehavior=Rain Of Vengeance (Apply Stun Behavior)
Effect/Name/RainOfVengeanceBombDelay=Rain Of Vengeance (Bomb Delay)
Effect/Name/RainOfVengeanceDamage=Rain Of Vengeance (Damage)
Effect/Name/RainOfVengeanceDelayPersistent=Rain Of Vengeance (Delay Persistent)
Effect/Name/RainOfVengeanceForecastDummy=Rain Of Vengeance (Forecast Dummy)
Effect/Name/RainOfVengeanceImpactSet=Rain Of Vengeance (Impact Set)
Effect/Name/RainOfVengeanceModelPersistent=Rain Of Vengeance (Model Persistent)
Effect/Name/RainOfVengeanceSearch=Rain Of Vengeance (Search)
Effect/Name/RainOfVengeanceStripPersistent=Rain Of Vengeance (Strip Persistent)
Effect/Name/RainofVengeanceApplyDamageLimiterBehavior=Rain of Vengeance (Apply Damage Limiter Behavior)
Effect/Name/RainofVengeanceApplyStackBehavior=Rain of Vengeance (Apply Stack Behavior)
Effect/Name/RainofVengeanceLaunchSet=Rain of Vengeance (Launch Set)
Effect/Name/RainofVengeanceStunSwitch=Rain of Vengeance Stun (Switch)
Effect/Name/RainofVengeanceZoneSet=Rain of Vengeance (Zone Set)
Effect/Name/RampageApplyMissileScan1=Rampage (Apply Missile Scan 1)
Effect/Name/RampageApplyMissileScan2=Rampage (Apply Missile Scan 2)
Effect/Name/RampageApplyMissileScan3=Rampage (Apply Missile Scan 3)
Effect/Name/RampageApplyMissileScan4=Rampage (Apply Missile Scan 4)
Effect/Name/RampageApplyMissileScan5=Rampage (Apply Missile Scan 5)
Effect/Name/RampageBerserkerDamage1=Rampage Berserker (Damage 1)
Effect/Name/RampageBerserkerDamage2=Rampage Berserker (Damage 2)
Effect/Name/RampageBerserkerDamage3=Rampage Berserker (Damage 3)
Effect/Name/RampageDamage1=Rampage (Damage 1)
Effect/Name/RampageDamage1Set=Rampage (Damage 1 Set)
Effect/Name/RampageDamage2=Rampage (Damage 2)
Effect/Name/RampageDamage2Set=Rampage (Damage 2 Set)
Effect/Name/RampageDamage3=Rampage (Damage 3)
Effect/Name/RampageDamage3Set=Rampage (Damage 3 Set)
Effect/Name/RampageDamageSet=Rampage (Damage Set)
Effect/Name/RampageDamageSwitch=Rampage (Damage Switch)
Effect/Name/RampageImpactDummy1=Rampage (Impact Dummy 1)
Effect/Name/RampageImpactDummy2=Rampage (Impact Dummy 2)
Effect/Name/RampageImpactDummy3=Rampage (Impact Dummy 3)
Effect/Name/RampageImpactSet=Rampage (Impact Set)
Effect/Name/RampageLaunchMissile1=Rampage (Launch Missile 1)
Effect/Name/RampageLaunchMissile2=Rampage (Launch Missile 2)
Effect/Name/RampageLaunchMissile3=Rampage (Launch Missile 3)
Effect/Name/RampageMissileScanDestroyPersistent=Rampage (Missile Scane Destroy Persistent)
Effect/Name/RampageMissileScanInitial=Rampage (Missile Scan Initial)
Effect/Name/RampageMissileScanPersistent=Rampage (Missile Scan Persistent)
Effect/Name/RampageMissileSearch=Rampage (Missile Search)
Effect/Name/RampagePersistent=Rampage (Persistent)
Effect/Name/RampageSearchDummy=Rampage (Search Dummy)
Effect/Name/RangeMissileImpactDamage=Range Missile Impact Damage
Effect/Name/RangeMissileImpactSearch=Range Missile Impact Search
Effect/Name/RangeMissileLaunchMissile1=Range Missile Launch Missile 1
Effect/Name/RangeMissileLaunchMissile2=Range Missile Launch Missile 2
Effect/Name/RangeMissileLaunchMissile3=Range Missile Launch Missile 3
Effect/Name/RangeMissileLaunchMissile4=Range Missile Launch Missile 4
Effect/Name/RangeMissileLaunchMissile5=Range Missile Launch Missile 5
Effect/Name/RangeMissileLaunchMissile6=Range Missile Launch Missile 6
Effect/Name/RangeMissileLaunchMissile7=Range Missile Launch Missile 7
Effect/Name/RangeMissileLaunchMissile8=Range Missile Launch Missile 8
Effect/Name/RangeMissilesInitialSet=Range Missiles Initial Set
Effect/Name/RangedAttackFN92SniperRifleDamage=Ranged Attack FN92 Sniper Rifle (Damage)
Effect/Name/RangedAttackFN92SniperRifleLaunchMissile=Ranged Attack FN92 Sniper Rifle (Launch Missile)
Effect/Name/RangedAttackMalfurionDamage=Ranged Attack Malfurion (Damage)
Effect/Name/RangedAttackMalfurionImpactDummy=Ranged Attack Malfurion Impact Dummy
Effect/Name/RangedAttackMalfurionLaunchMissile=Ranged Attack Malfurion (Launch Missile)
Effect/Name/RangedAttackNovaDamage=Ranged Attack Nova (Damage)
Effect/Name/RangedAttackNovaLaunchMissile=Ranged Attack Nova (Launch Missile)
Effect/Name/RangedMinionWeaponDamage=Ranged Minion Weapon (Damage)
Effect/Name/RangedMinionWeaponLaunchMissile=Ranged Minion Weapon (Launch Missile)
Effect/Name/RapidFireApplyBehaviorSet=Rapid Fire (Apply Behavior Set)
Effect/Name/RapidFireWeaponApplyBehavior=Rapid Fire Weapon (Apply Behavior)
Effect/Name/RapidFireWeaponApplyCoolupBehavior=Rapid Fire Weapon (Apply Coolup Behavior)
Effect/Name/RavageApplyAttackCooldownBehavior=Ravage (Apply Attack Cooldown Behavior)
Effect/Name/RavageApplyBehavior=Ravage (Apply Behavior)
Effect/Name/RavageApplyDeathRefundBehavior=Ravage (Apply Death Refund Behavior)
Effect/Name/RavageApplyEndPauseBehavior=Ravage (Apply End Pause Behavior)
Effect/Name/RavageCreatePersistent=Ravage (Create Persistent)
Effect/Name/RavageDamage=Ravage (Damage)
Effect/Name/RavageDamageRelic=Ravage (Damage)
Effect/Name/RavageDeathRefundCreatePersistent=Ravage (Death Refund Create Persistent)
Effect/Name/RavageImpactSet=Ravage Impact (Set)
Effect/Name/RavageInitialSet=Ravage (Initial Set)
Effect/Name/RavageInitialSwitch=Ravage (Initial Switch)
Effect/Name/RavageIssueOrder=Ravage (Issue Order)
Effect/Name/RavageLaunchMissile=Ravage (Launch Missile)
Effect/Name/RavageMeleePersistant=Ravage (Melee Persistant)
Effect/Name/RavageMinDistanceImpactSet=Ravage Min Distance Impact (Set)
Effect/Name/RavageModifyCooldown=Ravage (Modify Cooldown)
Effect/Name/RavageNormalDamageSet=Ravage Normal Damage (Set) 
Effect/Name/RavageRelicDamageSwitch=Ravage Relic Damage (Switch)
Effect/Name/RavageRemoveBehavior=Ravage (Remove Behavior)
Effect/Name/RavageRemoveBehaviorSet=Ravage (Remove Behavior Set)
Effect/Name/RavageRemoveDeathRefundBehavior=Ravage (Remove Death Refund Behavior)
Effect/Name/RavageTeleport=Ravage (Teleport)
Effect/Name/RavenLordsCurseDummyEffect=Dummy Effect
Effect/Name/RavenousSoulsApplyBehavior=Ravenous Souls (Apply Behavior)
Effect/Name/RavenousSoulsApplyChannelBehavior=Ravenous Souls (Apply Channel Behavior)
Effect/Name/RavenousSoulsCancelSearch=Ravenous Souls (Cancel Search)
Effect/Name/RavenousSoulsCancelSet=Ravenous Souls (Cancel Set)
Effect/Name/RavenousSoulsCreateUnit=Ravenous Souls (Create Unit)
Effect/Name/RavenousSoulsDamage=Ravenous Souls (Damage)
Effect/Name/RavenousSoulsInitialCancelSet=Ravenous Souls (Initial Cancel Set)
Effect/Name/RavenousSoulsInitialSet=Ravenous Souls (Initial Set)
Effect/Name/RavenousSoulsKillSouls=Ravenous Souls (Kill Souls)
Effect/Name/RavenousSoulsModifyCooldown=Ravenous Souls (Modify Cooldown)
Effect/Name/RavenousSoulsPersistent=Ravenous Souls (Persistent)
Effect/Name/RavenousSoulsRemoveChannelBehavior=Ravenous Souls (Remove Channel Behavior)
Effect/Name/RavenousSoulsSearchArea=Ravenous Souls (Search Area)
Effect/Name/RavenousSoulsSearchSet=Ravenous Souls (Search Set)
Effect/Name/RavenousSoulsSlowApplyBehavior=Ravenous Souls (Slow Apply Behavior)
Effect/Name/RavenousSpiritDestroyPersistent=Ravenous Spirit Destroy Persistent
Effect/Name/RavenousSpiritPeriodicDummy=Ravenous Spirit Periodic Dummy
Effect/Name/RavenousSpiritsSpawnSet=Ravenous Spirits (Spawn Set)
Effect/Name/RaynorAdrenalineRushActivatedRushDummySet=Adrenaline Rush (ActivatedRush Dummy Set)
Effect/Name/RaynorAdrenalineRushApplyDummyBuff=Adrenaline Rush (Apply Dummy Buff)
Effect/Name/RaynorAdrenalineRushApplyRelicCleanse=Adrenaline Rush (Apply Relic Cleanse)
Effect/Name/RaynorAdrenalineRushHealer=Adrenaline Rush (Healer)
Effect/Name/RaynorAdrenalineRushIssueCastOrder=Adrenaline Rush (Issue Cast Order)
Effect/Name/RaynorAdrenalineRushModifyUnit=Adrenaline Rush (Modify Unit)
Effect/Name/RaynorAdrenalineRushModifyUnitDummy=Adrenaline Rush (Modify Unit Dummy)
Effect/Name/RaynorAdrenalineRushPersistent=Adrenaline Rush (Persistent)
Effect/Name/RaynorAdrenalineRushSet=Adrenaline Rush (Set)
Effect/Name/RaynorBansheeApplyAscend=Banshee (Apply Ascend)
Effect/Name/RaynorBansheeApplyLeadershipBehavior=Banshee (Apply Leadership Behavior)
Effect/Name/RaynorBansheeApplyPeridoicAIBehaviorUpdate=Banshee (Apply Peridoic AI Behavior Update)
Effect/Name/RaynorBansheeApplyTimeoutBehavior=Banshee (Apply Timeout Behavior)
Effect/Name/RaynorBansheeChangeHeightModifyUnit=Raynor Banshee Change Height (Modify Unit)
Effect/Name/RaynorBansheeCloakDisabledReveal=Banshee (Cloak Disabled Reveal)
Effect/Name/RaynorBansheeDummyPersistentFlyIn=Banshee (Dummy Persistent Fly In)
Effect/Name/RaynorBansheeDummyPersistentFlyOut=Banshee (Dummy Persistent Fly Out)
Effect/Name/RaynorBansheeLaunchMissileSet=Banshee Launch Missile (Set)
Effect/Name/RaynorBansheeMissilesDamage=Banshee Missiles (Damage)
Effect/Name/RaynorBansheeMissilesDamageSet=Banshee Missiles (Damage Set)
Effect/Name/RaynorBansheeMissilesLaunchMissile=Banshee Missiles (Launch Missile)
Effect/Name/RaynorBansheePeriodAIBehaviorSwitch=Banshee (Period AI Behavior Switch)
Effect/Name/RaynorBansheeRemovePeriodicAIBehavior=Banshee (Remove Periodic AI Behavior)
Effect/Name/RaynorBansheeSecondMissileDelay=Banshee (Second Missile Delay)
Effect/Name/RaynorBansheeThirdMissileDelay=Banshee (Third Missile Delay)
Effect/Name/RaynorHyperionWeaponDamageSet=Hyperion (Weapon Damage Set)
Effect/Name/RaynorHyperionYamatoDamage=Hyperion (Yamato Damage)
Effect/Name/RaynorHyperionYamatoDamageDelay=Hyperion (Yamato Damage Delay)
Effect/Name/RaynorHyperionYamatoDamageSet=Hyperion (Yamato Damage Set)
Effect/Name/RaynorHyperionYamatoSearch=Hyperion (Yamato Search)
Effect/Name/RaynorHyperionYamatoSoundDummyDelay=Hyperion (Yamato Sound Dummy Delay)
Effect/Name/RaynorHyperionYamatoSoundDummySearch=Hyperion (Yamato Sound Dummy Search)
Effect/Name/RaynorInspireAllyImpactSet=Inspire (Ally Impact Set)
Effect/Name/RaynorInspireAllySearch=Inspire (Ally Search)
Effect/Name/RaynorInspireApplyAllyBehavior=Inspire (Apply Ally Behavior)
Effect/Name/RaynorInspireApplyBaseModificationController=Inspire (Apply Base Modification Controller)
Effect/Name/RaynorInspireApplyHeroBehavior=Inspire (Apply Hero Behavior)
Effect/Name/RaynorInspireApplyRaynorBehavior=Inspire (Apply Raynor Behavior)
Effect/Name/RaynorInspireApplySpeedBoost1AllyBehavior=Raynor Inspire (Apply Speed Boost 1 Ally Behavior)
Effect/Name/RaynorInspireApplyTheArtofWarBehavior=Inspire (Apply The Art of War Behavior)
Effect/Name/RaynorInspireEnemyImpactSet=Inspire (Enemy Impact Set)
Effect/Name/RaynorInspireEnemySearch=Inspire (Enemy Search)
Effect/Name/RaynorInspireInitialSet=Inspire Initial (Set)
Effect/Name/RaynorInspireInitialSuppression=Inspire (Initial Suppression)
Effect/Name/RaynorInspireMasteryApplyBonusBehavior=Inspire (Mastery Apply Bonus Behavior)
Effect/Name/RaynorInspireModifyAttack=Inspire (Modify Attack)
Effect/Name/RaynorInspireRaynorApply10InspireStacks=Inspire Raynor (Apply 10 Inspire Stacks)
Effect/Name/RaynorInspireRaynorApply1DummyInspireStack=Inspire Raynor (Apply 1 Dummy Inspire Stack)
Effect/Name/RaynorInspireRaynorApply1InspireStack=Inspire Raynor (Apply 1 Inspire Stack)
Effect/Name/RaynorInspireRaynorRemoveDummyStackingBehavior=Inspire Raynor (Remove Dummy Stacking Behavior)
Effect/Name/RaynorInspireRaynorRemoveStackingBehavior=Inspire Raynor (Remove Stacking Behavior)
Effect/Name/RaynorInspireRemovalSet=Inspire (Removal Set)
Effect/Name/RaynorInspireSearchSet=Inspire (Search Set)
Effect/Name/RaynorLeadFromTheFrontApplyBehavior=Lead From The Front (Apply Behavior)
Effect/Name/RaynorLeadFromTheFrontApplyBehaviorHero=Lead From The Front (Apply Behavior Hero)
Effect/Name/RaynorLeadFromTheFrontCombatStyleApplyBehavior=Lead From The Front [Combat Style] (Apply Behavior)
Effect/Name/RaynorLeadFromTheFrontCombatStyleApplyBehaviorHero=Lead From The Front [Combat Style] (Apply Behavior Hero)
Effect/Name/RaynorLeadFromTheFrontCombatStyleSwitch=Lead From The Front (Combat Style Switch)
Effect/Name/RaynorLeadFromTheFrontCombatStyleTargetSwitch=Lead From The Front [Combat Style] (Target Switch)
Effect/Name/RaynorLeadFromTheFrontTargetHeroImprovedModifyCooldown=Lead From The Front (Target Hero Improved Modify Cooldown)
Effect/Name/RaynorLeadFromTheFrontTargetHeroModifyCooldown=Raynor - Lead From The Front (Target Hero Modify Cooldown)
Effect/Name/RaynorLeadFromTheFrontTargetImprovedModifyCooldown=Lead From The Front (Target Improved Modify Cooldown)
Effect/Name/RaynorLeadFromTheFrontTargetModifyCooldown=Lead From The Front (Target Modify Cooldown)
Effect/Name/RaynorLeadFromTheFrontTargetMurkyHeroImprovedModifyCooldown=Raynor - Lead From The Front (Target Murky Hero Improved Modify Cooldown)
Effect/Name/RaynorLeadFromTheFrontTargetMurkyHeroModifyCooldown=Raynor - Lead From The Front (Target Murky Hero Modify Cooldown)
Effect/Name/RaynorLeadFromTheFrontTargetSwitch=Lead From The Front (Target Switch)
Effect/Name/RaynorPenetratingRoundApplyNoExtraDamage=Penetrating Round (Apply No Extra Damage)
Effect/Name/RaynorPenetratingRoundBullseyeApplyStun=Penetrating Round (Bullseye Apply Stun)
Effect/Name/RaynorPenetratingRoundBullseyeImpactSet=Penetrating Round (Bullseye Impact Set)
Effect/Name/RaynorPenetratingRoundClusterRoundApplyStackingBuff=Penetrating Round (Cluster Round Apply Stacking Buff)
Effect/Name/RaynorPenetratingRoundDamageBonus1=Penetrating Round (Damage Bonus 1)
Effect/Name/RaynorPenetratingRoundDamageBonus10=Penetrating Round (Damage Bonus 10)
Effect/Name/RaynorPenetratingRoundDamageBonus2=Penetrating Round (Damage Bonus 2)
Effect/Name/RaynorPenetratingRoundDamageBonus3=Penetrating Round (Damage Bonus 3)
Effect/Name/RaynorPenetratingRoundDamageBonus4=Penetrating Round (Damage Bonus 4)
Effect/Name/RaynorPenetratingRoundDamageBonus5=Penetrating Round (Damage Bonus 5)
Effect/Name/RaynorPenetratingRoundDamageBonus6=Penetrating Round (Damage Bonus 6)
Effect/Name/RaynorPenetratingRoundDamageBonus7=Penetrating Round (Damage Bonus 7)
Effect/Name/RaynorPenetratingRoundDamageBonus8=Penetrating Round (Damage Bonus 8)
Effect/Name/RaynorPenetratingRoundDamageBonus9=Penetrating Round (Damage Bonus 9)
Effect/Name/RaynorPenetratingRoundDamageSwitch=Penetrating Round (Damage Switch)
Effect/Name/RaynorPenetratingRoundDelayDummy=Penetrating Round (Delay Dummy)
Effect/Name/RaynorPenetratingRoundLaunchSet=Penetrating Round (Launch Set)
Effect/Name/RaynorPenetratingRoundMissileScanPersistent=Penetrating Round (Missile Scan Persistent)
Effect/Name/RaynorRaynorsRaidersApplyAscend=Raynor's Raiders (Apply Ascend)
Effect/Name/RaynorRaynorsRaidersAscendDelay=Raynor's Raiders (Ascend Delay)
Effect/Name/RaynorRaynorsRaidersDummy=Raynor's Raiders (Dummy)
Effect/Name/RaynorRaynorsRaidersInitialSet=Raynor's Raiders (Initial Set)
Effect/Name/RaynorRaynorsRaidersMedivacCreateHealer=Raynor's Raiders Medivac (Create Healer)
Effect/Name/RaynorRaynorsRaidersMedivacDummyPersistent=Raynor's Raiders Medivac Dummy Persistent
Effect/Name/RaynorRaynorsRaidersMoveOutDummy=Raynor's Raiders (Move Out Dummy)
Effect/Name/RaynorRaynorsRaidersPersistent=Raynor's Raiders (Persistent)
Effect/Name/RaynorWeaponDamage=Weapon (Damage)
Effect/Name/RaynorWeaponInitialSet=Raynor Weapon Initial Set
Effect/Name/RaynorWeaponLaunchMissile=Weapon (Launch Missile)
Effect/Name/RaynorWeaponSet=Weapon (Set)
Effect/Name/RaynorsRaidersApplyLeaderBehavior=Raynor's Raiders (Apply Leader Behavior)
Effect/Name/RazorWingsDamageSgtHammerMine=Razor Wings (Damage SgtHammer Mine)
Effect/Name/RazorWingsImpactSet=Razor Wings (Impact Set)
Effect/Name/RazorWingsSearchArea=Razor Wings (Search Area)
Effect/Name/RazorWingsSplashDamage=Razor Wings Splash (Damage)
Effect/Name/RebukeApplyForce=Rebuke (Apply Force)
Effect/Name/RebukeApplyKnockbackBehavior=Rebuke (Apply Knockback Behavior)
Effect/Name/RebukeCreateKnockbackPersistent=Rebuke (Create Knockback Persistent)
Effect/Name/RebukeSet=Rebuke (Set)
Effect/Name/ReduceReuseRecycleCreateUnit=Reduce Reuse Recycle (Create Unit)
Effect/Name/RegenGlobeBarbarianFlatSwitch=Regen Globe (Barbarian Flat Switch)
Effect/Name/RegenGlobeBarbarianPercentageSwitch=Regen Globe (Barbarian Percentage Switch) 
Effect/Name/RegenGlobeFadeDummy=Regen Globe Fade Dummy
Effect/Name/RegenGlobeFlatSwitch=Regen Globe (Flat Switch)
Effect/Name/RegenGlobeImpactSet=Regen Globe Impact (Set)
Effect/Name/RegenGlobeImprovedModifySwitch=Regen Globe (Improved Modify Switch)
Effect/Name/RegenGlobeMasteryPickupSet=Regen Globe Mastery Pickup (Set)
Effect/Name/RegenGlobeModifySwitch=Regen Globe (Modify Switch)
Effect/Name/RegenGlobePercentageSwitch=Regen Globe (Percentage Switch)
Effect/Name/RegenGlobePickupApplyFlatBehavior=Regen Globe Pickup (Apply Flat Behavior)
Effect/Name/RegenGlobePickupApplyImprovedFlatBehavior=Regen Globe Pickup (Apply Improved Flat Behavior)
Effect/Name/RegenGlobePickupApplyImprovedPercentBehavior=Regen Globe Pickup (Apply Improved Percent Behavior)
Effect/Name/RegenGlobePickupApplyPercentBehavior=Regen Globe Pickup (Apply Percent Behavior)
Effect/Name/RegenGlobePickupApplyRegenBehavior=Regen Globe Pickup (Apply Behavior)
Effect/Name/RegenGlobePickupBarbarianApplyImprovedFlatBehavior=Regen Globe Pickup (Barbarian Apply Improved Flat Behavior)
Effect/Name/RegenGlobePickupBarbarianApplyImprovedPercentBehavior=Regen Globe Pickup (Barbarian Apply Improved Percent Behavior)
Effect/Name/RegenGlobePickupBarbarianFlatModifyCreateHealer=Regen Globe Pickup (Barbarian Flat Modify) (Create Healer)
Effect/Name/RegenGlobePickupBarbarianFlatSet=Regen Globe Pickup (Barbarian Flat Set)
Effect/Name/RegenGlobePickupBarbarianImprovedFlatModify=Regen Globe Pickup (Barbarian Improved Flat Modify)
Effect/Name/RegenGlobePickupBarbarianImprovedFlatModifyCreateHealer=Regen Globe Pickup (Barbarian Improved Flat Modify) (Create Healer)
Effect/Name/RegenGlobePickupBarbarianImprovedPercentModify=Regen Globe Pickup (Barbarian Improved Percent Modify)
Effect/Name/RegenGlobePickupBarbarianImprovedPercentModifyCreateHealer=Regen Globe Pickup (Barbarian Improved Percent Modify) (Create Healer)
Effect/Name/RegenGlobePickupBarbarianPercentModifyCreateHealer=Regen Globe Pickup (Barbarian Percent Modify) (Create Healer)
Effect/Name/RegenGlobePickupBehaviorSwitch=Regen Globe Pickup (Behavior Switch)
Effect/Name/RegenGlobePickupFlatModify=Regen Globe Pickup (Flat Modify)
Effect/Name/RegenGlobePickupFlatModifyCreateHealer=Regen Globe Pickup (Flat Modify) (Create Healer)
Effect/Name/RegenGlobePickupFlatModifyPeriodicSet=Regen Globe Pickup (Flat Modify Periodic Set)
Effect/Name/RegenGlobePickupFlatModifyUnitSwitch=Regen Globe Pickup (Flat Modify Unit Switch)
Effect/Name/RegenGlobePickupFlatSet=Regen Globe Pickup (Flat Set)
Effect/Name/RegenGlobePickupImprovedApplyFlatBehavior=Regen Globe Pickup Improved (Apply Flat Behavior)
Effect/Name/RegenGlobePickupImprovedApplyPercentBehavior=Regen Globe Pickup Improved (Apply Percent Behavior)
Effect/Name/RegenGlobePickupImprovedFlatModify=Regen Globe Pickup Improved (Flat Modify)
Effect/Name/RegenGlobePickupImprovedFlatModifyCreateHealer=Regen Globe Pickup Improved (Flat Modify) (Create Healer)
Effect/Name/RegenGlobePickupImprovedFlatModifyPeriodicSet=Regen Globe Pickup Improved (Flat Modify Periodic Set)
Effect/Name/RegenGlobePickupImprovedPercentModify=Regen Globe Pickup Improved (Percent Modify)
Effect/Name/RegenGlobePickupImprovedPercentModifyCreateHealer=Regen Globe Pickup Improved (Percent Modify) (Create Healer)
Effect/Name/RegenGlobePickupImprovedPercentModifyPeriodicSet=Regen Globe Pickup Improved (Percent Modify Periodic Set)
Effect/Name/RegenGlobePickupLaunchMissile=Regen Globe Pickup (Launch Missile)
Effect/Name/RegenGlobePickupLaunchMissileSwitch=Regen Globe Pickup (Launch Missile Switch)
Effect/Name/RegenGlobePickupNoEnemyVisibilityLaunchMissile=Regen Globe Pickup No Enemy Visibility (Launch Missile) 
Effect/Name/RegenGlobePickupPercentModify=Regen Globe Pickup (Percent Modify)
Effect/Name/RegenGlobePickupPercentModifyCreateHealer=Regen Globe Pickup (Percent Modify) (Create Healer)
Effect/Name/RegenGlobePickupPercentModifyPeriodicSet=Regen Globe Pickup (Percent Modify Periodic Set)
Effect/Name/RegenGlobePickupPercentModifyUnitSwitch=Regen Globe Pickup (Percent Modify Unit Switch)
Effect/Name/RegenGlobePickupSearch=Regen Globe Pickup (Search)
Effect/Name/RegenGlobePickupSet=Regen Globe Pickup (Set)
Effect/Name/RegenerationMaster3GlobeProcSet=Regeneration Master 3 Globe Proc (Set)
Effect/Name/RegenerationMasterHPSIncreaseApplyBehavior=Regeneration Master HPS Increase (Apply Behavior)
Effect/Name/RegenerationMasterHealthRegenModifyUnit=Regeneration Master Health Regen (Modify Unit)
Effect/Name/RegenerationMasterSet=Regeneration Master (Set)
Effect/Name/RegenerationMasterStackIncreaseApplyBehavior=Regeneration Master Stack Increase (Apply Behavior)
Effect/Name/RegenerationMasterStackResetRemoveBehavior=Regeneration Master Stack Reset (Remove Behavior)
Effect/Name/RegenerativeMicrobesApplyBehavior=Regenerative Microbes (Apply Behavior)
Effect/Name/RegenerativeMicrobesCreateHealer=Regenerative Microbes (Create Healer)
Effect/Name/RegrowthApplyBehavior=Regrowth (Apply Behavior)
Effect/Name/RegrowthApplyBehaviorCaster=Regrowth (Apply Behavior Caster)
Effect/Name/RegrowthHarmonyMasteryModifyUnit=Regrowth (Harmony Mastery Modify Unit)
Effect/Name/RegrowthHeal=Regrowth (Heal)
Effect/Name/RegrowthInitialHeal=Regrowth (Initial Heal)
Effect/Name/RegrowthMasterySwitch=Regrowth (Mastery Switch)
Effect/Name/RegrowthRelicHeal=Regrowth Relic (Heal)
Effect/Name/RegrowthRelicImpactSet=Regrowth Relic Impact (Set)
Effect/Name/RegrowthRelicSearch=Regrowth Relic (Search)
Effect/Name/RegrowthSet=Regrowth (Set)
Effect/Name/RemoveAttackReveal=Remove Attack Reveal
Effect/Name/RemoveBetrayersHate=Remove Betrayers Hate
Effect/Name/RemoveBlock1=Remove Block 1
Effect/Name/RemoveBlock1Set=Remove Block 1 Set
Effect/Name/RemoveBlock2=Remove Block 2
Effect/Name/RemoveBlock2Set=Remove Block 2 Set
Effect/Name/RemoveFaceSmeltPersistent=Remove Face Smelt Persistent
Effect/Name/RemoveFaceSmeltingStack=Remove Face Smelting Stack
Effect/Name/RemoveMinionNoLaneOrders=Remove Minion No Lane Orders
Effect/Name/RemoveMountBehaviorOnCaster=Remove Mount Behavior On Caster
Effect/Name/RemoveRevealedSuppressHoldFireBehavior=Remove Revealed Suppress Hold Fire Behavior
Effect/Name/RemoveRevealedSuppressHoldFireBehaviorCustom=Remove Revealed Suppress Hold Fire Behavior (Custom)
Effect/Name/RemoveSiphontheDeadChannelBehavior=Remove Siphon the Dead Channel Behavior
Effect/Name/RemoveSpellShieldPrimed=Remove Spell Shield Primed
Effect/Name/RemoveSpellShieldSet=Remove Spell Shield Set
Effect/Name/RemoveSuppressCloak=Remove Suppress Cloak
Effect/Name/RemoveSuppressFidget=Remove Suppress Fidget
Effect/Name/RemoveValiantBehavior=Remove Valiant Behavior
Effect/Name/RemoveWildhammerBehavior=Remove Wildhammer Behavior
Effect/Name/RepairBotApplyTimedLife=Repair Bot (Apply Timed Life)
Effect/Name/RepairBotSearchTargets=Repair Bot (Search Targets)
Effect/Name/RepairBotSet=Repair Bot (Set)
Effect/Name/RepairBotUseMagazine=Repair Bot (Use Magazine)
Effect/Name/RepairBotWeaponDamage=Repair Bot Weapon (Damage)
Effect/Name/RepairBotWeaponLaunchMissile=Repair Bot Weapon (Launch Missile)
Effect/Name/RepulserFieldApplyPostLaunchStun=Repulser Field (Apply Post-Launch Stun)
Effect/Name/RepulserFieldLaunchUnit=Repulser Field (Launch Unit)
Effect/Name/RepulserFieldLaunchUnitImpactApplyBehaviorDummy=Repulser Field Launch Unit Impact (Apply Behavior Dummy)
Effect/Name/RepulserFieldLaunchUnitImpactSet=Repulser Field Launch Unit (Impact Set)
Effect/Name/RepulserFieldRemovePuntedBehavior=Repulser Field (Remove Punted Behavior)
Effect/Name/ResurgenceoftheStormApplyRezDelaySetForOnDeathHeroes=Resurgence of the Storm (Apply Rez Delay Set For On Death Heroes)
Effect/Name/ResurgenceoftheStormSearchforTeleportLocation=Resurgence of the Storm (Search for Teleport Location)
Effect/Name/ResurgenceorSuicideSwitchforOnDeathHeroes=Resurgence or Suicide (Switch for On Death Heroes)
Effect/Name/RetchlingImpactSet=Retchling Impact (Set)
Effect/Name/RetchlingOozeSlowApplyBehavior=Retchling Ooze Slow (Apply Behavior)
Effect/Name/RetreatPing=Retreat Ping
Effect/Name/ReturnMissilePause=Return Missile Pause
Effect/Name/RevealedApplySuppressHoldFireBehavior=Revealed Apply Suppress Hold Fire Behavior
Effect/Name/RevealedImpactSet=Revealed (Impact Set)
Effect/Name/ReviveAllyKillGravestone=Revive Ally (Kill Gravestone)
Effect/Name/RicochetImpactSet1=Ricochet Impact Set1
Effect/Name/RicochetImpactSet2=Ricochet Impact Set2
Effect/Name/RicochetLaunch1=Ricochet Launch1
Effect/Name/RicochetLaunch2=Ricochet Launch2
Effect/Name/RicochetSearch1=Ricochet Search1
Effect/Name/RicochetSearch2=Ricochet Search2
Effect/Name/RighteousnessAllyImpactSet=Righteousness (Ally Impact Set)
Effect/Name/RighteousnessApplyBehavior=Righteousness (Apply Behavior)
Effect/Name/RighteousnessApplyBehaviorImposingWill=Righteousness (Apply Behavior Imposing Will)
Effect/Name/RighteousnessApplyBehaviorImposingWillDebuff=Righteousness (Apply Behavior Imposing Will Debuff)
Effect/Name/RighteousnessApplyBehaviorRegeneration=Righteousness (Apply Behavior Regeneration)
Effect/Name/RighteousnessApplySalvationMasteryBuff=Righteousness (Apply Salvation Mastery Buff)
Effect/Name/RighteousnessApplyUnstoppableBehavior=Righteousness (Apply Unstoppable Behavior)
Effect/Name/RighteousnessExpirationApplyFlashbangBehavior=Righteousness Expiration (Apply Flashbang Behavior)
Effect/Name/RighteousnessExpirationDamage=Righteousness Expiration (Damage)
Effect/Name/RighteousnessExpirationFinalSet=Righteousness Expiration (Final Set)
Effect/Name/RighteousnessExpirationImpactSet=Righteousness Expiration (Impact Set)
Effect/Name/RighteousnessExpirationSearch=Righteousness Expiration (Search)
Effect/Name/RighteousnessRegenerationCreateHealer=Righteousness (Regeneration Create Healer)
Effect/Name/RighteousnessRelicApplyCleanse=Righteousness Relic (Apply Cleanse)
Effect/Name/RighteousnessRemoveBehaviorImposingWill=Righteousness (Remove Behavior Imposing Will)
Effect/Name/RighteousnessSet=Righteousness (Set)
Effect/Name/RighteousnessSwitch=Righteousness (Switch)
Effect/Name/RoboGoblinApplyBehavior=Robo Goblin (Apply Behavior)
Effect/Name/RoboGoblinApplyBehaviorWeaponDamageBoost=Robo Goblin (Apply Behavior Weapon Damage Boost)
Effect/Name/RoboGoblinDamageSet=Robo Goblin (Damage Set)
Effect/Name/RoboGoblinDamageSwitch=Robo Goblin (Damage Switch)
Effect/Name/RoboGoblinMechaLordMasteryWeaponDamage=Robo Goblin (Mecha-Lord Mastery Weapon Damage)
Effect/Name/RockItTurretApplySlowShotsBehavior=Rock It Turret (Apply Slow Shots Behavior)
Effect/Name/RockItTurretApplyXLBehavior=Rock-It! Turret (Apply XL Behavior)
Effect/Name/RockItTurretCreateUnit=Rock It Turret (Create Unit)
Effect/Name/RockItTurretLaunchSet=Rock It Turret (Launch Set)
Effect/Name/RockItTurretRelicSearch=Rock It Turret Relic (Search)
Effect/Name/RockItTurretSearchForExistingTurrets=Rock It  Turret (Search For Existing Turrets)
Effect/Name/RockItTurretTimedLifeApplyBehavior=Rock It Turret (Timed Life Apply Behavior)
Effect/Name/RockItTurretWeaponCreateUnitSet=Rock It Turret Weapon (Create Unit Set)
Effect/Name/RockItTurretWeaponDamage=Rock It Turret Weapon (Damage)
Effect/Name/RockItTurretWeaponLaunchMissile=Rock It Turret Weapon (Launch Missile)
Effect/Name/RockItTurretWeaponRelicSideDamage=Rock It Turret Weapon Relic Side (Damage)
Effect/Name/RockItTurretWeaponRelicSideImpactSet=Rock It Turret Weapon Relic Side (Impact Set) 
Effect/Name/RockItTurretWeaponRelicSideLaunchMissile=Rock It Turret Weapon Relic Side (Launch Missile)
Effect/Name/RockItTurretWeaponSet=Rock It Turret Weapon (Set)
Effect/Name/RockItTurretWeaponSlowMoveAndAttackDebuffApplyBehavior=Rock It Turret Weapon (Slow Move And Attack Debuff Apply Behavior)
Effect/Name/RockstarDummyEffect=Rockstar Dummy Effect
Effect/Name/RunAndGunApplyBehavior=Run And Gun (Apply Behavior)
Effect/Name/RunAndGunCancelOrder=Run And Gun (Cancel Order)
Effect/Name/RunAndGunFinalSet=Run And Gun (Final Set)
Effect/Name/RunAndGunIssueMoveOrder=Run And Gun (Issue Move Order)
Effect/Name/RunAndGunOffsetPersistent=Run And Gun (Offset Persistent)
Effect/Name/RunAndGunPersistent=Run And Gun (Persistent)
Effect/Name/RunAndGunRemoveBehavior=Run And Gun (Remove Behavior)
Effect/Name/RunAndGunSet=Run And Gun (Set)
Effect/Name/RunandGunApplyBehaviorStimPack=Run and Gun (Apply Behavior Stim Pack)
Effect/Name/SalvageModifyCooldowns=Salvage (Modify Cooldowns)
Effect/Name/SanctificationApplyBehaviorSwitch=Sanctification (Apply Behavior Switch)
Effect/Name/SanctificationApplyCasterDummy=Sanctification Apply Caster Dummy
Effect/Name/SanctificationApplyHolyArenaMasteryBehavior=Sanctification (Apply Holy Arena Mastery Behavior)
Effect/Name/SanctificationApplyHolyArenaMasterySummonedUnitBehavior=Sanctification (Apply Holy Arena Mastery Summoned Unit Behavior)
Effect/Name/SanctificationApplyInvul=Sanctification Apply Invul
Effect/Name/SanctificationCancelModifyCooldown=Sanctification (Cancel Modify Cooldown)
Effect/Name/SanctificationInitialPersistent=Sanctification Initial Persistent
Effect/Name/SanctificationInitialSet=Sanctification Initial Set
Effect/Name/SanctificationIssueCancelOrder=Sanctification Issue Cancel Order
Effect/Name/SanctificationModifyCooldown=Sanctification Modify Cooldown
Effect/Name/SanctificationRemoveCasterDummy=Sanctification Remove Caster Dummy
Effect/Name/SanctificationSearch=Sanctification Search
Effect/Name/SanctificationSearchAreaAllies=Sanctification (Search Area Allies)
Effect/Name/SanctificationSearchSet=Sanctification (Search Set)
Effect/Name/SanctificationSummonedUnitSearch=Sanctification (Summoned Unit Search)
Effect/Name/SanctificationSwordOffset=Sanctification Sword Offset
Effect/Name/ScattershotApplyBehavior=Scattershot (Apply Behavior)
Effect/Name/ScattershotApplyMissileScan=Scattershot (Apply Missile Scan)
Effect/Name/ScattershotBiggerArcPersistent=Scattershot (Bigger Arc Persistent)
Effect/Name/ScattershotDamage=Scattershot (Damage)
Effect/Name/ScattershotDamageSet=Scattershot (Damage Set)
Effect/Name/ScattershotImpactDummy=Scattershot (Impact Dummy)
Effect/Name/ScattershotImpactSet=Scattershot (Impact Set)
Effect/Name/ScattershotLaunchMissile=Scattershot (Launch Missile)
Effect/Name/ScattershotMissileScanDestroyPersistent=Scattershot (Missile Scan Destory Persistent)
Effect/Name/ScattershotMissileScanInitial=Scattershot (Missile Scan Initial)
Effect/Name/ScattershotMissileScanPersistent=Scattershot (Missile Scan Persistent)
Effect/Name/ScattershotMissileSearch=Scattershot (Missile Search)
Effect/Name/ScattershotPersistent=Scattershot (Persistent)
Effect/Name/ScattershotPersistentSwitch=Scattershot (Persistent Switch)
Effect/Name/ScattershotSearchDummy=Scattershot (Search Dummy)
Effect/Name/SearingArrowsApplyBehavior=Searing Arrows (Apply Behavior)
Effect/Name/SearingAttacksApplyBehavior=Searing Attacks (Apply Behavior)
Effect/Name/SearingAttacksApplyBehaviorTychus=Searing Attacks (Apply Behavior Tychus)
Effect/Name/SearingAttacksSwitch=Searing Attacks (Switch)
Effect/Name/SentinelShotApplyMissileScan=Sentinel Shot (Apply Missile Scan)
Effect/Name/SentinelShotCreatePersistent=Sentinel Shot (Create Persistent)
Effect/Name/SentinelShotDamage=Sentinel Shot (Damage)
Effect/Name/SentinelShotDebuffApplyBehavior=Sentinel Shot (Debuff Apply Behavior)
Effect/Name/SentinelShotDummyImpact=Sentinel Shot (Dummy Impact)
Effect/Name/SentinelShotEmpowerApplyBehavior=Sentinel Shot Empower (Apply Behavior)
Effect/Name/SentinelShotEmpowerModifyUnit=Sentinel Shot Empower (Modify Unit)
Effect/Name/SentinelShotImpactSet=Sentinel Shot (Impact Set)
Effect/Name/SentinelShotLaunchMissile=Sentinel Shot (Launch Missile)
Effect/Name/SentinelShotMissileScanInitial=Sentinel Shot (Missile Scan Initial)
Effect/Name/SentinelShotMissileSearch=Sentinel Shot (Missile Search)
Effect/Name/SentinelShotPeriodicSet=Sentinel Shot (Periodic Set)
Effect/Name/SentinelShotRelicApplyControllerBuff=Sentinel Shot Relic (Apply Controller Buff)
Effect/Name/SentinelShotRelicApplyMissileScan=Sentinel Shot Relic (Apply Missile Scan)
Effect/Name/SentinelShotRelicApplyStackBuff=Sentinel Shot Relic (Apply Stack Buff)
Effect/Name/SentinelShotRelicDamage=Sentinel Shot Relic (Damage)
Effect/Name/SentinelShotRelicDamage1Stack=Sentinel Shot Relic (Damage) [1 Stack]
Effect/Name/SentinelShotRelicDamage2Stack=Sentinel Shot Relic (Damage) [2 Stack]
Effect/Name/SentinelShotRelicDamage3Stack=Sentinel Shot Relic (Damage) [3 Stack]
Effect/Name/SentinelShotRelicDamage4Stack=Sentinel Shot Relic (Damage) [4 Stack]
Effect/Name/SentinelShotRelicDamage5Stack=Sentinel Shot Relic (Damage) [5 Stack]
Effect/Name/SentinelShotRelicDamage6Stack=Sentinel Shot Relic (Damage) [6 Stack]
Effect/Name/SentinelShotRelicDamage7Stack=Sentinel Shot Relic (Damage) [7 Stack]
Effect/Name/SentinelShotRelicDamage8Stack=Sentinel Shot Relic (Damage) [8 Stack]
Effect/Name/SentinelShotRelicDamageSwitch=Sentinel Shot Relic (Damage Switch)
Effect/Name/SentinelShotRelicDebuffApplyBehavior=Sentinel Shot Relic (Debuff Apply Behavior)
Effect/Name/SentinelShotRelicDummyImpact=Sentinel Shot Relic (Dummy Impact)
Effect/Name/SentinelShotRelicImpactSet=Sentinel Shot Relic (Impact Set)
Effect/Name/SentinelShotRelicLaunchMissile=Sentinel Shot Relic (Launch Missile)
Effect/Name/SentinelShotRelicMissileScanInitial=Sentinel Shot Relic (Missile Scan Initial)
Effect/Name/SentinelShotRelicMissileSearch=Sentinel Shot Relic (Missile Search)
Effect/Name/SentinelShotRelicPeriodicSet=Sentinel Shot Relic (Periodic Set)
Effect/Name/SentinelShotRelicRevealerPersistent=Sentinel Shot Relic (Revealer Persistent)
Effect/Name/SentinelShotRevealerPersistent=Sentinel Shot (Revealer Persistent)
Effect/Name/SentinelShotSuicide=Sentinel Shot Suicide
Effect/Name/SgtHammerApplyArtilleryBehavior=Apply Artillery Behavior
Effect/Name/SgtHammerApplyArtilleryBehaviorAdvancedArtillery=Apply Artillery Behavior (Advanced Artillery)
Effect/Name/SgtHammerApplyArtilleryBehaviorMaelstromRounds=Apply Artillery Behavior (Maelstrom Rounds)
Effect/Name/SgtHammerApplyMinionAndStructureBehavior=Apply Minion And Structure Behavior
Effect/Name/SgtHammerApplyThrusters=Apply Thrusters
Effect/Name/SgtHammerApplyThrustersFast=Apply Thrusters Fast
Effect/Name/SgtHammerApplyThrustersMedium=Apply Thrusters Medium
Effect/Name/SgtHammerApplyThrustersSet=Apply Thrusters Set
Effect/Name/SgtHammerBFGDummyApplyBehavior=BFG Dummy Apply Behavior
Effect/Name/SgtHammerBluntForceGunInitialSet=SgtHammer Blunt Force Gun Initial Set
Effect/Name/SgtHammerBluntForceGunLaunchSet=Blunt Force Gun (Launch Set)
Effect/Name/SgtHammerConcussiveBlastApplySuppressionBehavior=Concussive Blast (Apply Suppression Behavior)
Effect/Name/SgtHammerFirstStrikeApplyDisable=First Strike (Apply Disable)
Effect/Name/SgtHammerMineFieldApplySuppressionBehavior=Mine Field (Apply Suppression Behavior)
Effect/Name/SgtHammerMinionAndStructureSet=Minion And Structure Set
Effect/Name/SgtHammerModifyUnitTankTurret=Sgt Hammer Modify Unit Tank Turret
Effect/Name/SgtHammerNapalmStrikeApplySuppressionBehavior=Napalm Strike (Apply Suppression Behavior)
Effect/Name/SgtHammerPassiveBuffWeaponImpactSet=Passive Buff Weapon (Impact Set)
Effect/Name/SgtHammerPassiveBuffWeaponLaunchMissile=Passive Buff Weapon (Launch Missile)
Effect/Name/SgtHammerSiegeModeApplyFortify=Siege Mode Apply Fortify Behavior
Effect/Name/SgtHammerSiegeModeInitialSet=Siege Mode (Initial Set)
Effect/Name/SgtHammerSiegeWeaponDummyBehavior=Siege Weapon (Dummy Behavior)
Effect/Name/SgtHammerTankAttackArtilleryImpactSet=SgtHammer Tank Attack Artillery Impact Set
Effect/Name/SgtHammerTankAttackDamage=SgtHammer Tank Attack (Damage)
Effect/Name/SgtHammerTankAttackDamageArtillery=SgtHammer Tank Attack (Damage) (Artillery)
Effect/Name/SgtHammerTankAttackDamageSwitch=SgtHammer Tank Attack Damage (Switch)
Effect/Name/SgtHammerTankAttackLaunchMissile=SgtHammer Tank Attack (Launch Missile)
Effect/Name/SgtHammerTankWeaponInitialSet=SgtHammer Tank Weapon Initial Set
Effect/Name/ShadowAssaultApplyBehavior=Shadow Assault (Apply Behavior)
Effect/Name/ShadowAssaultChargeApplyBehavior=Shadow Assault (Charge Apply Behavior)
Effect/Name/ShadowAssaultRevealedApplyBehavior=Shadow Assault (Revealed Apply Behavior)
Effect/Name/ShadowBlastApplyBehavior=Shadow Blast (Apply Behavior)
Effect/Name/ShadowBlastCreatePersistent=Shadow Blast (Create Persistent)
Effect/Name/ShadowBlastImpactDamage=Shadow Blast (Impact Damage)
Effect/Name/ShadowBlastImpactSet=Shadow Blast (Impact Set)
Effect/Name/ShadowBlastLaunchMissile=Shadow Blast (Launch Missile)
Effect/Name/ShadowBlastPeriodicDamage=Shadow Blast (Periodic Damage)
Effect/Name/ShadowBlastPeriodicDamageApplyBehavior=Shadow Blast (Periodic Damage Apply Behavior)
Effect/Name/ShadowBlastSearch=Shadow Blast (Search)
Effect/Name/ShadowBlastSilenceApplyBehavior=Shadow Blast (Silence Apply Behavior)
Effect/Name/ShadowChargeApplyCripplingShadowsSlow=Shadow Charge Apply Crippling Shadows Slow
Effect/Name/ShadowChargeModifyWeaponCooldown=Shadow Charge (Modify Weapon Cooldown)
Effect/Name/ShadowChargePostKnockbackStunPersistent=Shadow Charge Post Knockback Stun Persistent
Effect/Name/ShadowFlame1ApplySlow=Shadow Flame1 Apply Slow
Effect/Name/ShadowFlame1CreatePersistent=Shadow Flame 1 (Create Persistent)
Effect/Name/ShadowFlame1Damage=Shadow Flame 1 (Damage)
Effect/Name/ShadowFlame1ModifyUnit=Shadow Flame 1 (Modify Unit)
Effect/Name/ShadowFlame2ApplyMissileScan=Shadow Flame 2 (Apply Missile Scan)
Effect/Name/ShadowFlame2ApplySlow=Shadow Flame2 Apply Slow
Effect/Name/ShadowFlame2CreatePersistent=Shadow Flame 2 (Create Persistent)
Effect/Name/ShadowFlame2Damage=Shadow Flame 2 (Damage)
Effect/Name/ShadowFlame2ImpactSet=Shadow Flame 2 (Impact Set)
Effect/Name/ShadowFlame2LaunchMissile=Shadow Flame 2 (Launch Missile)
Effect/Name/ShadowFlame2MissileScan=Shadow Flame 2 (Missile Scan)
Effect/Name/ShadowFlame2MissileScanInitial=Shadow Flame 2 (Missile Scan Initial)
Effect/Name/ShadowFlame2MissileScanPersistent=Shadow Flame 2 (Missile Scan Persistent)
Effect/Name/ShadowFlame2ModifyUnit=Shadow Flame 2 (Modify Unit)
Effect/Name/ShadowFlame3ApplyMissileScan=Shadow Flame 3 (Apply Missile Scan)
Effect/Name/ShadowFlame3ApplySlow=Shadow Flame3 Apply Slow
Effect/Name/ShadowFlame3CreatePersistent=Shadow Flame 3 (Create Persistent)
Effect/Name/ShadowFlame3Damage=Shadow Flame 3 (Damage)
Effect/Name/ShadowFlame3ImpactSet=Shadow Flame 3 (Impact Set)
Effect/Name/ShadowFlame3LaunchMissile=Shadow Flame 3 (Launch Missile)
Effect/Name/ShadowFlame3MissileScan=Shadow Flame 3 (Missile Scan)
Effect/Name/ShadowFlame3MissileScanInitial=Shadow Flame 3 (Missile Scan Initial)
Effect/Name/ShadowFlame3MissileScanPersistent=Shadow Flame 3 (Missile Scan Persistent)
Effect/Name/ShadowFlame3ModifyUnit=Shadow Flame 3 (Modify Unit)
Effect/Name/ShadowFlame4ApplyMissileScan=Shadow Flame 4 (Apply Missile Scan)
Effect/Name/ShadowFlame4ApplySlow=Shadow Flame4 Apply Slow
Effect/Name/ShadowFlame4CreatePersistent=Shadow Flame 4 (Create Persistent)
Effect/Name/ShadowFlame4Damage=Shadow Flame 4 (Damage)
Effect/Name/ShadowFlame4ImpactSet=Shadow Flame 4 (Impact Set)
Effect/Name/ShadowFlame4LaunchMissile=Shadow Flame 4 (Launch Missile)
Effect/Name/ShadowFlame4MissileScan=Shadow Flame 4 (Missile Scan)
Effect/Name/ShadowFlame4MissileScanInitial=Shadow Flame 4 (Missile Scan Initial)
Effect/Name/ShadowFlame4MissileScanPersistent=Shadow Flame 4 (Missile Scan Persistent)
Effect/Name/ShadowFlame4ModifyUnit=Shadow Flame 4 (Modify Unit)
Effect/Name/ShadowFlame5ApplyMissileScan=Shadow Flame 5 (Apply Missile Scan) 
Effect/Name/ShadowFlame5CreatePersistent=Shadow Flame 5 (Create Persistent)
Effect/Name/ShadowFlame5Damage=Shadow Flame 5 (Damage)
Effect/Name/ShadowFlame5ImpactSet=Shadow Flame 5 (Impact Set)
Effect/Name/ShadowFlame5LaunchMissile=Shadow Flame 5 (Launch Missile)
Effect/Name/ShadowFlame5MissileScan=Shadow Flame 5 (Missile Scan)
Effect/Name/ShadowFlame5MissileScanInitial=Shadow Flame 5 (Missile Scan Initial)
Effect/Name/ShadowFlame5MissileScanPersistent=Shadow Flame 5 (Missile Scan Persistent)
Effect/Name/ShadowFlame5ModifyUnit=Shadow Flame 5 (Modify Unit)
Effect/Name/ShadowFlame6ApplyMissileScan=Shadow Flame 6 (Apply Missile Scan)
Effect/Name/ShadowFlame6CreatePersistent=Shadow Flame 6 (Create Persistent)
Effect/Name/ShadowFlame6Damage=Shadow Flame 6 (Damage)
Effect/Name/ShadowFlame6ImpactSet=Shadow Flame 6 (Impact Set)
Effect/Name/ShadowFlame6LaunchMissile=Shadow Flame 6 (Launch Missile)
Effect/Name/ShadowFlame6MissileScan=Shadow Flame 6 (Missile Scan)
Effect/Name/ShadowFlame6MissileScanInitial=Shadow Flame 6 (Missile Scan Initial)
Effect/Name/ShadowFlame6MissileScanPersistent=Shadow Flame 6 (Missile Scan Persistent)
Effect/Name/ShadowFlame6ModifyUnit=Shadow Flame 6 (Modify Unit)
Effect/Name/ShadowFlame7ApplyMissileScan=Shadow Flame 7 (Apply Missile Scan)
Effect/Name/ShadowFlame7CreatePersistent=Shadow Flame 7 (Create Persistent)
Effect/Name/ShadowFlame7Damage=Shadow Flame 7 (Damage)
Effect/Name/ShadowFlame7ImpactSet=Shadow Flame 7 (Impact Set)
Effect/Name/ShadowFlame7LaunchMissile=Shadow Flame 7 (Launch Missile)
Effect/Name/ShadowFlame7MissileScan=Shadow Flame 7 (Missile Scan)
Effect/Name/ShadowFlame7MissileScanInitial=Shadow Flame 7 (Missile Scan Initial)
Effect/Name/ShadowFlame7MissileScanPersistent=Shadow Flame 7 (Missile Scan Persistent)
Effect/Name/ShadowFlame7ModifyUnit=Shadow Flame 7 (Modify Unit)
Effect/Name/ShadowFlame8ApplyMissileScan=Shadow Flame 8 (Apply Missile Scan)
Effect/Name/ShadowFlame8CreatePersistent=Shadow Flame 8 (Create Persistent)
Effect/Name/ShadowFlame8Damage=Shadow Flame 8 (Damage)
Effect/Name/ShadowFlame8ImpactSet=Shadow Flame 8 (Impact Set)
Effect/Name/ShadowFlame8LaunchMissile=Shadow Flame 8 (Launch Missile)
Effect/Name/ShadowFlame8MissileScan=Shadow Flame 8 (Missile Scan)
Effect/Name/ShadowFlame8MissileScanInitial=Shadow Flame 8 (Missile Scan Initial)
Effect/Name/ShadowFlame8MissileScanPersistent=Shadow Flame 8 (Missile Scan Persistent)
Effect/Name/ShadowFlame8ModifyUnit=Shadow Flame 8 (Modify Unit)
Effect/Name/ShadowFlameActiveApplyBehavior=Shadow Flame Active (Apply Behavior)
Effect/Name/ShadowFlameActiveRemoveBehavior=Shadow Flame Active (Remove Behavior)
Effect/Name/ShadowFlameApplyMissileScan=Shadow Flame (Apply Missile Scan)
Effect/Name/ShadowFlameCancelSet=Shadow Flame Cancel (Set)
Effect/Name/ShadowFlameChargeCreatePersistent=Shadow Flame Charge (Create Persistent)
Effect/Name/ShadowFlameChargeRemoveBehavior=Shadow Flame Charge (Remove Behavior)
Effect/Name/ShadowFlameDestroyPersistent=Shadow Flame (Destroy Persistent)
Effect/Name/ShadowFlameDummySet=Shadow Flame Dummy (Set)
Effect/Name/ShadowFlameImpactApplyStunBehavior=Shadow Flame Impact (Apply Stun Behavior) 
Effect/Name/ShadowFlameImpactExplosionApplyBehavior=Shadow Flame Impact Explosion (Apply Behavior)
Effect/Name/ShadowFlameImpactExplosionDamage=Shadow Flame Impact Explosion (Damage)
Effect/Name/ShadowFlameImpactExplosionSearch=Shadow Flame Impact Explosion (Search)
Effect/Name/ShadowFlameImpactSet=Shadow Flame (Impact Set)
Effect/Name/ShadowFlameInitialSet=Shadow Flame Initial (Set)
Effect/Name/ShadowFlameLaunch2Set=Shadow Flame Launch 2 (Set)
Effect/Name/ShadowFlameLaunch3Set=Shadow Flame Launch 3 (Set)
Effect/Name/ShadowFlameLaunch4Set=Shadow Flame Launch 4 (Set)
Effect/Name/ShadowFlameLaunch5Set=Shadow Flame Launch 5 (Set)
Effect/Name/ShadowFlameLaunch6Set=Shadow Flame Launch 6 (Set)
Effect/Name/ShadowFlameLaunch7Set=Shadow Flame Launch 7 (Set)
Effect/Name/ShadowFlameLaunch8Set=Shadow Flame Launch 8 (Set)
Effect/Name/ShadowFlameLaunchMissile=Shadow Flame (Launch Missile)
Effect/Name/ShadowFlameLaunchSet=Shadow Flame Launch (Set)
Effect/Name/ShadowFlameMissileScan=Shadow Flame (Missile Scan)
Effect/Name/ShadowFlameMissileScanInitial=Shadow Flame (Missile Scan Initial)
Effect/Name/ShadowFlameMissileScanPersistent=Shadow Flame (Missile Scan Persistent)
Effect/Name/ShadowFlameModelDestroyPersistent=Shadow Flame Model (Destroy Persistent)
Effect/Name/ShadowFlameModelPersistent=Shadow Flame (Model Persistent)
Effect/Name/ShadowFlameStackApplyBehavior=Shadow Flame Stack (Apply Behavior)
Effect/Name/ShadowFlameSwitch=Shadow Flame (Switch)
Effect/Name/ShadowMessiahAttackImpactSet=Shadow Messiah (Attack Impact Set)
Effect/Name/ShadowMessiahDamage=Shadow Messiah (Damage)
Effect/Name/ShadowMessiahExpirationDummy=Shadow Messiah Expiration Dummy
Effect/Name/ShadowMessiahLaunchMissile=Shadow Messiah (Launch Missile)
Effect/Name/ShadowMessiahSplashDamage=Shadow Messiah Splash (Damage)
Effect/Name/ShadowMessiahSplashDamageSearchArea=Shadow Messiah Splash Damage (Search Area)
Effect/Name/ShadowStalkApplyRevealerController1=ShadowStalk Apply Revealer Controller 1
Effect/Name/ShadowStalkApplyRevealerController2=ShadowStalk Apply Revealer Controller 2
Effect/Name/ShadowstalkApplyCloakBehavior=Shadowstalk Apply Cloak Behavior
Effect/Name/ShadowstalkApplyDamageBehavior=Shadowstalk Apply Damage Behavior
Effect/Name/ShadowstalkApplyHoldFire=Shadowstalk (Apply Hold Fire)
Effect/Name/ShadowstalkApplyHoldFireInitialToTarget=Shadowstalk Apply Hold Fire Initial To Target
Effect/Name/ShadowstalkApplyRevealUponDealingDamage=Shadowstalk Apply Reveal Upon Dealing Damage
Effect/Name/ShadowstalkApplyRevealUponTakingDamage=Shadowstalk Apply Reveal Upon Taking Damage
Effect/Name/ShadowstalkApplySet=Shadowstalk Apply Set
Effect/Name/ShadowstalkCasterBehaviorDummy=Shadowstalk Caster Behavior Dummy
Effect/Name/ShadowstalkCloakReveal=Shadowstalk Cloak Reveal
Effect/Name/ShadowstalkCooldownApplyBehavior=Shadowstalk Cooldown Apply Behavior
Effect/Name/ShadowstalkProcSet=Shadowstalk Proc Set
Effect/Name/ShadowstalkRemoveBehaviorsSet=Shadowstalk Remove Behaviors Set
Effect/Name/ShadowstalkRemoveCloakBehavior=Shadowstalk Remove Cloak Behavior
Effect/Name/ShadowstalkRemoveCloakBehaviorCaster=Shadowstalk Remove Cloak Behavior Caster
Effect/Name/ShadowstalkRemoveCooldownBehavior=Shadowstalk Remove Cooldown Behavior
Effect/Name/ShadowstalkRemoveDamageBehavior=Shadowstalk Remove Damage Behavior
Effect/Name/ShadowstalkRemoveDamageBehaviorCaster=Shadowstalk Remove Damage Behavior Caster
Effect/Name/ShadowstalkRemoveHoldFireInitialOnTarget=Shadowstalk Remove Hold Fire Initial On Target
Effect/Name/ShadowstalkRemoveHoldFireOnTarget=Shadowstalk Remove Hold Fire On Target
Effect/Name/ShadowstalkRemoveHoldFireSet=Shadowstalk Remove Hold Fire Set
Effect/Name/ShadowstalkSearch=Shadowstalk Search
Effect/Name/ShamanMinionTotemApplyBehavior=Shaman Minion Totem (Apply Behavior)
Effect/Name/ShamanMinionTotemApplyCooldownBehavior=Shaman Minion Totem (Apply Cooldown Behavior)
Effect/Name/ShamanMinionTotemCreatePersistent=Shaman Minion Totem (Create Persistent)
Effect/Name/ShamanMinionTotemCreateUnit=Shaman Minion Totem (Create Unit)
Effect/Name/ShamanMinionTotemHeal=Shaman Minion Totem (Heal)
Effect/Name/ShamanMinionTotemHealSwitch=Shaman Minion Totem (Heal Switch)
Effect/Name/ShamanMinionTotemHeroHeal=Shaman Minion Totem (Hero Heal)
Effect/Name/ShamanMinionTotemSearch=Shaman Minion Totem (Search)
Effect/Name/ShamanMinionTotemSet=Shaman Minion Totem (Set)
Effect/Name/ShamanMinionWeaponDamage=Shaman Minion Weapon (Damage)
Effect/Name/ShamanMinionWeaponLaunchMissile=Shaman Minion Weapon (Launch Missile)
Effect/Name/ShieldBearerMinionWeaponAirLaunchMissile=Shield Bearer Minion Weapon Air Launch Missile
Effect/Name/ShieldBearerMinionWeaponDamage=Shield Bearer Minion Weapon (Damage)
Effect/Name/ShieldRechargeControllerApplyBehavior=Shield Recharge Controller (Apply Behavior)
Effect/Name/ShockAndAweBeamDummy=Shock And Awe (Beam Dummy)
Effect/Name/ShockAndAweBeamPersistent=Shock And Awe Beam (Persistent)
Effect/Name/ShockAndAweDamage=Shock And Awe (Damage)
Effect/Name/ShockAndAweDamageBlastOfAwe=Shock And Awe (Damage) (Blast Of Awe)
Effect/Name/ShockAndAweDamageSwitch=Shock And Awe (Damage Switch)
Effect/Name/ShockAndAweInitialPersistent=Shock And Awe Initial (Persistent)
Effect/Name/ShockAndAwePersistent=Shock And Awe (Persistent)
Effect/Name/ShockAndAweSearch=Shock And Awe (Search)
Effect/Name/ShockAndAweSearchSet=Shock And Awe (Search Set)
Effect/Name/ShockAndAweSet=Shock And Awe (Set)
Effect/Name/ShockandAweCreatePersistentSearchReveal=Shock and Awe (Create Persistent Search Reveal) 
Effect/Name/ShopApplyNearTownShop=Shop (Apply Near Town Shop)
Effect/Name/ShortRangeCastApplyBehavior=Short Range Cast Apply Behavior
Effect/Name/ShortRangeMissileRemoveBehavior=Short Range Missile Remove Behavior
Effect/Name/ShortRangeMissilesApplyBehavior=Short Range Missiles Apply Behavior
Effect/Name/ShortRangeMissilesInitialPersistent=Short Range Missiles Initial Persistent
Effect/Name/ShoulderChargeApplyCasterBehavior=Shoulder Charge (Apply Caster Behavior)
Effect/Name/ShoulderChargeApplyCasterBehaviorUOP=Shoulder Charge (Apply Caster Behavior UOP)
Effect/Name/ShoulderChargeApplyShieldBehavior=Shoulder Charge (Apply Shield Behavior)
Effect/Name/ShoulderChargeDamage=Shoulder Charge (Damage)
Effect/Name/ShoulderChargeDestroyPersistent=Shoulder Charge (Destroy Persistent)
Effect/Name/ShoulderChargeFinalSet=Shoulder Charge (Final Set)
Effect/Name/ShoulderChargeFinalSetUOP=Shoulder Charge (Final Set UOP)
Effect/Name/ShoulderChargeImpactSet=Shoulder Charge (Impact Set)
Effect/Name/ShoulderChargeInitialSet=Shoulder Charge (Initial Set)
Effect/Name/ShoulderChargeInitialSetUOP=Shoulder Charge (Initial Set UOP)
Effect/Name/ShoulderChargeIssueAttackOrder=Shoulder Charge (Issue Attack Order)
Effect/Name/ShoulderChargeIssueAttackOrderUOP=Shoulder Charge (Issue Attack Order UOP)
Effect/Name/ShoulderChargeIssueMoveOrder=Shoulder Charge (Issue Move Order)
Effect/Name/ShoulderChargeIssueMoveOrderUOP=Shoulder Charge (Issue Move Order UOP)
Effect/Name/ShoulderChargeIssueStopOrder=Shoulder Charge (Issue Stop Order)
Effect/Name/ShoulderChargeModifyCooldown=Shoulder Charge (Modify Cooldown)
Effect/Name/ShoulderChargePersistent=Shoulder Charge (Persistent)
Effect/Name/ShoulderChargePersistentUOP=Shoulder Charge (Persistent UOP)
Effect/Name/ShoulderChargeRemoveCasterBehavior=Shoulder Charge (Remove Caster Behavior)
Effect/Name/ShoulderChargeRemoveCasterBehaviorUOP=Shoulder Charge (Remove Caster Behavior UOP)
Effect/Name/ShoulderChargeSearchArea=Shoulder Charge (Search Area)
Effect/Name/ShoulderChargeSearchAreaUOP=Shoulder Charge (Search Area UOP)
Effect/Name/ShrubProximityRevealApplyRevealer=Shrub Proximity Reveal (Apply Revealer)
Effect/Name/ShrubProximityRevealSearch=Shrub Proximity Reveal (Search)
Effect/Name/ShrubStatusControllerDummyEffect=Shrub Status Controller Dummy Effect
Effect/Name/ShrubTestRevealCreatePersistent=Shrub Test Reveal (Create Persistent)
Effect/Name/SiegeGiantsMeleeApplyTurningSuppression=Siege Giants Melee (Apply Turning Suppression)
Effect/Name/SiegeHeroTownHealingModifyUnit=Siege Hero Town Healing (Modify Unit)
Effect/Name/SiegeHeroTownKillerModifyUnit=Siege Hero Town Killer (Modify Unit)
Effect/Name/SiegeModeApply2FortifiedBlockStacks=Siege Mode Apply 2 Fortified Block Stacks
Effect/Name/SiegeModeApplyNormalBehavior=Siege Mode (Apply Normal Behavior)
Effect/Name/SiegeModeApplyRootBehavior=Siege Mode (Apply Root Behavior)
Effect/Name/SiegeModeApplySet=Siege Mode (Apply Set)
Effect/Name/SiegeModeDummyBehavior=Siege Mode Dummy Behavior
Effect/Name/SiegeModeFortifiedPositionRemoveBehavior=Siege Mode Fortified Position (Remove Behavior)
Effect/Name/SiegeModeInitialPersistent=Siege Mode Initial Persistent
Effect/Name/SiegeModeRemoveNormalBehavior=Siege Mode (Remove Normal Behavior)
Effect/Name/SiegeModeRemoveSet=Siege Mode (Remove Set)
Effect/Name/SiegeWeaponArtillerySwitch=Siege Weapon (Artillery Switch)
Effect/Name/SiegeWeaponBaseDamage=Siege Weapon (Base Damage)
Effect/Name/SiegeWeaponBaseDamageArtillery=Siege Weapon (Base Damage) (Artillery)
Effect/Name/SiegeWeaponDamageSet=Siege Weapon (Damage Set)
Effect/Name/SiegeWeaponDamageSetArtillery=Siege Weapon (Damage Set) (Artillery)
Effect/Name/SiegeWeaponDummyPersistent=Siege Weapon (Dummy Persistent)
Effect/Name/SiegeWeaponImpactSet=Siege Weapon (Impact Set)
Effect/Name/SiegeWeaponSplashDamage=Siege Weapon (Splash Damage)
Effect/Name/SiegeWeaponSplashDamageArtillery=Siege Weapon (Splash Damage) (Artillery)
Effect/Name/SiegeWeaponSplashSearch=Siege Weapon (Splash Search)
Effect/Name/SiegeWeaponSplashSearchArtillery=Siege Weapon (Splash Search) (Artillery)
Effect/Name/SindragosaApplyHeroRoot=Sindragosa Apply Hero Root
Effect/Name/SindragosaApplySlow=Sindragosa Apply Slow
Effect/Name/SindragosaCreatePersistent=Sindragosa (Create Persistent)
Effect/Name/SindragosaDamage=Sindragosa (Damage)
Effect/Name/SindragosaFlyByDamageDummy=Sindragosa (Fly By Damage Dummy)
Effect/Name/SindragosaFlyByDamageSoundDummy=Sindragosa (Fly By Damage Sound Dummy)
Effect/Name/SindragosaFlyByLaunchMissile=Sindragosa (Fly By Launch Missile)
Effect/Name/SindragosaFlyByMasteryPersistent=Sindragosa (Fly By Mastery Persistent)
Effect/Name/SindragosaFlyByPersistent=Sindragosa (Fly By Persistent)
Effect/Name/SindragosaFlyBySet=Sindragosa Fly By Set
Effect/Name/SindragosaHeroApplyBehavior=Sindragosa (Hero Apply Behavior)
Effect/Name/SindragosaImpactPersistent=Sindragosa (Impact Persistent)
Effect/Name/SindragosaImpactPersistentWithModel=Sindragosa (Impact Persistent With Model)
Effect/Name/SindragosaImpactSearch=Sindragosa (Impact Search)
Effect/Name/SindragosaImpactSearchWithModel=Sindragosa (Impact Search With Model)
Effect/Name/SindragosaImpactSet=Sindragosa (Impact Set)
Effect/Name/SindragosaInitialSet=Sindragosa (Initial Set)
Effect/Name/SindragosaStructureApplyBehavior=Sindragosa (Structure Apply Behavior)
Effect/Name/SindragosaUnitApplyBehavior=Sindragosa (Unit Apply Behavior)
Effect/Name/SingularitySpikeDoubleBombInitialCastSet=Singularity Spike Double Bomb (Initial Cast Set)
Effect/Name/SingularitySpikeDoubleBombRemoveBehavior=Singularity Spike Double Bomb (Remove Behavior)
Effect/Name/SingularitySpikeDoubleBombsApplyBehavior=Singularity Spike Double Bombs (Apply Behavior)
Effect/Name/SingularitySpikeSet=Singularity Spike (Initial Cast Set)
Effect/Name/SiphonTheDeadApplySiphonBehavior=Siphon The Dead Apply Siphon Behavior
Effect/Name/SiphonTheDeadCreateHealer=Siphon The Dead Create Healer
Effect/Name/SiphonTheDeadCreatePersistent=Siphon The Dead Create Persistent
Effect/Name/SiphonTheDeadDestroyPersistent=Siphon The Dead Destroy Persistent
Effect/Name/SiphonTheDeadInitialSet=Siphon The Dead Initial Set
Effect/Name/SiphonTheDeadPeriodicSet=Siphon The Dead Periodic Set
Effect/Name/SiphonTheDeadRemoveBehavior=Siphon The Dead Remove Behavior
Effect/Name/SkullcrackerApplyBehavior=Skullcracker (Apply Behavior)
Effect/Name/SkullcrackerApplyStunBehavior=Skullcracker (Apply Stun Behavior)
Effect/Name/SkullcrackerProcSet=Skullcracker (Proc Set)
Effect/Name/SkullcrackerRemoveStackBehavior=Skullcracker (Remove Stack Behavior)
Effect/Name/SkullcrackerStunApplyBehavior=Skullcracker (Stun Apply Behavior)
Effect/Name/SkullcrackerSwitch=Skullcracker (Switch)
Effect/Name/SkullofGuldanDamage=Skull of Guldan (Damage)
Effect/Name/SlamApplyStunBehavior=Slam (Apply Stun Behavior)
Effect/Name/SlamCreatePersistentReveal=Slam (Create Persistent Reveal)
Effect/Name/SlamCreatePersistentRevealOffset=Slam (Create Persistent Reveal Offset)
Effect/Name/SlamDamage=Slam (Damage)
Effect/Name/SlamImpactSet=Slam (Impact Set)
Effect/Name/SlamPersistent=Slam (Persistent)
Effect/Name/SlamSearch=Slam (Search)
Effect/Name/SlamSearchInsideStitches=Slam (Search Inside Stitches)
Effect/Name/SlamSearchSet=Slam (Search Set)
Effect/Name/SmashAndGrabApplyBehavior=Smash And Grab (Apply Behavior)
Effect/Name/SmashAndGrabApplyShieldBehavior=Smash And Grab (Apply Shield Behavior)
Effect/Name/SmashAndGrabChargeDamage=Smash And Grab (Charge Damage)
Effect/Name/SmashAndGrabFinalSearch=Smash And Grab (Final Search)
Effect/Name/SmashAndGrabFinalSet=Smash And Grab (Final Set)
Effect/Name/SmashAndGrabImpactDamage=Smash And Grab (Impact Damage)
Effect/Name/SmashAndGrabInitialTargetSearch=Smash And Grab (Initial Target Search)
Effect/Name/SmashAndGrabIssueOrder=Smash And Grab (Issue Order)
Effect/Name/SmashAndGrabRemoveBehavior=Smash And Grab (Remove Behavior)
Effect/Name/SmashAndGrabSet=Smash And Grab (Set)
Effect/Name/SmashAndGrabTargetSearch=Smash And Grab (Target Search)
Effect/Name/SmiteApplyAngelicMightMasteryBuff=Smite (Apply Angelic Might Mastery Buff)
Effect/Name/SmiteRemoveAngelicMightMasteryBuff=Smite (Remove Angelic Might Mastery Buff)
Effect/Name/SmiteRetributionMasteryModifyCooldowns=Smite (Retribution Mastery Modify Cooldowns)
Effect/Name/SnipeApplyMastery3Behavior=Snipe (Apply Mastery 3 Behavior) 
Effect/Name/SnipeApplyMissileBehaviorsSet=Snipe (Apply Missile Behaviors Set)
Effect/Name/SnipeApplyMissileScan=Snipe (Apply Missile Scan)
Effect/Name/SnipeBeamDummy=Snipe (Beam Dummy)
Effect/Name/SnipeCreatePersistent=Snipe (Create Persistent)
Effect/Name/SnipeDamageSwitch=Snipe (Damage Switch)
Effect/Name/SnipeDummy=Snipe (Dummy)
Effect/Name/SnipeExplosiveDamage=Snipe (Explosive Damage)
Effect/Name/SnipeExplosiveDamageSwitch=Snipe (Explosive Damage Switch)
Effect/Name/SnipeExplosiveShotSearch=Snipe (Explosive Shot Search)
Effect/Name/SnipeImpactCreatePersistentReveal=Snipe (Impact Create Persistent Reveal)
Effect/Name/SnipeImpactSet=Snipe (Impact Set)
Effect/Name/SnipeLaunchMissile=Snipe (Launch Missile)
Effect/Name/SnipeMastery3Damage=Snipe (Mastery 3 Damage)
Effect/Name/SnipeMastery3ExplosiveDamage=Snipe (Mastery 3 Explosive Damage)
Effect/Name/SnipeMissileCreatePersistentReveal=Snipe (Missile Create Persistent Reveal)
Effect/Name/SnipeMissileScan=Snipe (Missile Scan)
Effect/Name/SnipeMissileScanDestroyPersistent=Snipe (Destroy Persistent)
Effect/Name/SnipeMissileScanInitial=Snipe (Missile Scan Initial)
Effect/Name/SnipeMissileScanPersistent=Snipe (Missile Scan Persistent)
Effect/Name/SnipeScanSet=Snipe (Scan Set)
Effect/Name/SoothingMistApplyAuraBehavior=Soothing Mist (Apply Aura Behavior)
Effect/Name/SoothingMistApplyHealingControllerBehavior=Soothing Mist (Apply Healing Controller Behavior)
Effect/Name/SoothingMistAuraSearchArea=Soothing Mist (Aura Search Area)
Effect/Name/SoothingMistCreateHealer=Soothing Mist (Create Healer)
Effect/Name/SoothingMistGustofHealingMasterySearchArea=Soothing Mist (Gust of Healing Mastery Search Area)
Effect/Name/SoothingMistLaunchMissile=Soothing Mist (Launch Missile)
Effect/Name/SoothingMistRegenerativeRainsMasterySearch=Soothing Mist (Regenerative Rains Mastery Search)
Effect/Name/SoothingMistRemoveHealingControllerBehavior=Soothing Mist (Remove Healing Controller Behavior)
Effect/Name/SoothingMistSearchArea=Soothing Mist (Search Area)
Effect/Name/SoulHarvestDamage=Soul Harvest (Damage)
Effect/Name/SoulHarvestHeal=Soul Harvest (Heal)
Effect/Name/SoulHarvestLaunchMissile=Soul Harvest (Launch Missile)
Effect/Name/SoulHarvestLaunchSet=Soul Harvest (Launch Set)
Effect/Name/SoulHarvestSearch=Soul Harvest (Search)
Effect/Name/SpawnBeetlesCarrionClaws=Spawn Beetles (Carrion Claws) 
Effect/Name/SpawnBeetlesCreateBeetle=Spawn Beetles (Create Beetle)
Effect/Name/SpawnBeetlesDamage=Spawn Beetles (Damage)
Effect/Name/SpawnBeetlesLaunchMissile=Spawn Beetles (Launch Missile)
Effect/Name/SpawnBeetlesMissileImpactSet=Spawn Beetles (Missile Impact Set)
Effect/Name/SpawnBeetlesPassiveCreateBeetle=Spawn Beetles Passive (Create Beetle)
Effect/Name/SpawnBeetlesPassiveSet=Spawn Beetles Passive (Set)
Effect/Name/SpellShieldDummyDamage=Spell Shield Dummy Damage
Effect/Name/SpiderMineSuicideRemove=Spider Mine Suicide
Effect/Name/SpiderMineSuicideTimeout=Spider Mine Suicide Timeout
Effect/Name/SpikeBurstCastSearch=Spike Burst (Cast Search)
Effect/Name/SpikeBurstDamage=Spike Burst (Damage)
Effect/Name/SpikeBurstDamageSearch=Spike Burst (Damage Search)
Effect/Name/SpikeBurstImpactSet=Spike Burst (Impact Set)
Effect/Name/SpiritOfRedemptionApplyCasterBehavior=Spirit Of Redemption (Apply Caster Behavior)
Effect/Name/SpiritOfRedemptionHeal=Spirit Of Redemption (Heal)
Effect/Name/SpiritOfRedemptionImprovedApplyCasterBehavior=Spirit Of Redemption Improved (Apply Caster Behavior)
Effect/Name/SpiritOfRedemptionImprovedRemoveCasterBehavior=Spirit Of Redemption Improved (Remove Caster Behavior)
Effect/Name/SpiritOfRedemptionRemoveCasterBehavior=Spirit Of Redemption (Remove Caster Behavior)
Effect/Name/SpiritOfRedemptionSet=Spirit Of Redemption (Set)
Effect/Name/SpiritofRedemptionApplyRezDelayBehavior=Spirit of Redemption (Apply Rez Delay Behavior)
Effect/Name/StabApplyMissileScan1=Stab (Apply Missile Scan 1)
Effect/Name/StabApplyMissileScan2=Stab (Apply Missile Scan 2)
Effect/Name/StabCreatePersistent=Stab (Create Persistent)
Effect/Name/StabCreateSet=Stab (Create Set)
Effect/Name/StabCreateSetGroovedSpines=Stab (Create Set Grooved Spines)
Effect/Name/StabDamage1=Stab (Damage 1)
Effect/Name/StabDamage2=Stab (Damage 2)
Effect/Name/StabGroovedSpinesCreatePersistent=Stab (Grooved Spines Create Persistent)
Effect/Name/StabImpactSet1=Stab (Impact Set 1)
Effect/Name/StabImpactSet2=Stab (Impact Set 2)
Effect/Name/StabInitialMissileScan=Stab (Initial Missile Scan)
Effect/Name/StabLaunchMissile1=Stab (Launch Missile 1)
Effect/Name/StabLaunchMissile2=Stab (Launch Missile 2)
Effect/Name/StabMissileScan1=Stab (Missile Scan 1)
Effect/Name/StabMissileScan2=Stab (Missile Scan 2)
Effect/Name/StabMissileScanPersistent1=Stab (Missile Scan Persistent 1)
Effect/Name/StabMissileScanPersistent2=Stab (Missile Scan Persistent 2)
Effect/Name/StabPersistentSwitch=Stab (Persistent Switch)
Effect/Name/StabRemoveBehavior=Stab (Remove Behavior)
Effect/Name/StabRevealCreatePersistent=Stab (Reveal Create Persistent)
Effect/Name/StabRevealCreatePersistentOffsets=Stab (Reveal Create Persistent Offsets)
Effect/Name/StabRevealCreatePersistentOffsetsGroovedSpines=Stab (Reveal Create Persistent Offsets Grooved Spines)
Effect/Name/StageDiveApplySlowBehavior=Stage Dive (Apply Slow Behavior)
Effect/Name/StageDiveChannelApplyBehavior=Stage Dive (Channel Apply Behavior)
Effect/Name/StageDiveChannelRemoveBehavior=Stage Dive (Channel Remove Behavior)
Effect/Name/StageDiveDamage=Stage Dive (Damage)
Effect/Name/StageDiveFinalSet=Stage Dive (Final Set)
Effect/Name/StageDiveImpactSet=Stage Dive (Impact Set)
Effect/Name/StageDiveInitialSet=Stage Dive (Initial Set)
Effect/Name/StageDiveLandDummySet=Stage Dive (Land Dummy Set)
Effect/Name/StageDivePersistent=Stage Dive (Persistent)
Effect/Name/StageDiveSearch=Stage Dive (Search)
Effect/Name/StageDiveStunApplyBehavior=Stage Dive (Stun Apply Behavior)
Effect/Name/StageDiveTeleport=Stage Dive (Teleport)
Effect/Name/StarfallApplySlow=Starfall (Apply Slow)
Effect/Name/StarfallCreatePersistent=Starfall (Create Persistent)
Effect/Name/StarfallDamage=Starfall (Damage)
Effect/Name/StarfallFallPersistent=Starfall (Fall Persistent)
Effect/Name/StarfallImpactSet=Starfall (Impact Set)
Effect/Name/StarfallInitialSet=Starfall (Initial Set)
Effect/Name/StarfallRevealPersistent=Starfall (Reveal Persistent)
Effect/Name/StarfallSearch=Starfall (Search)
Effect/Name/StarfallSearchSet=Starfall (Search Set)
Effect/Name/StarfallStaggerPersistent=Starfall (Stagger Persistent)
Effect/Name/StinklingActiveRemoveDummySet=Stinkling (Active Remove Dummy Set)
Effect/Name/StinklingApplyVODelay=Stinkling (Apply VO Delay)
Effect/Name/StinklingAttackMoveOrderCreatePersistent=Stinkling Attack Move Order (Create Persistent)
Effect/Name/StinklingIssueOrder=Stinkling Taunt (Issue Order)
Effect/Name/StinklingTauntApplyBehavior=Stinkling Taunt (Apply Behavior)
Effect/Name/StinklingTauntSet=Stinkling Taunt Set
Effect/Name/StinklingVOReapplyCreatePersistent=Stinkling VO Reapply (Create Persistent)
Effect/Name/StitchesBarbedHookApplyBarbedHookStun=Stitches Barbed Hook Apply Barbed Hook Stun
Effect/Name/StitchesBarbedHookImpactSet=Stitches Barbed Hook Impact Set
Effect/Name/StitchesBarbedHookInitialDestroyPersistent=Stitches Barbed Hook Initial Destroy Persistent
Effect/Name/StitchesBarbedHookInitialLaunchMissile=Stitches Barbed Hook Initial Launch Missile
Effect/Name/StitchesBarbedHookInitialLaunchMissileSet=Stitches Barbed Hook Initial Launch Missile Set
Effect/Name/StitchesBarbedHookLaunchCreatePersistent=Stitches Barbed Hook Launch Create Persistent
Effect/Name/StitchesBarbedHookLaunchUnitSet=Stitches Barbed Hook Launch Unit Set
Effect/Name/StitchesBarbedHookMissedLaunchMissile=Stitches Barbed Hook Missed Launch Missile
Effect/Name/StitchesBarbedHookMissileScan=Stitches Barbed Hook Missile Scan
Effect/Name/StitchesBarbedHookMissileScanPersistent=Stitches Barbed Hook Missile Scan Persistent
Effect/Name/StitchesBarbedHookMissileScanSearchAreaPersistent=Stitches Barbed Hook Missile Scan Search Area Persistent
Effect/Name/StitchesBarbedHookPeriodicSet=Stitches Barbed Hook Periodic Set
Effect/Name/StitchesBarbedHookRemoveBarbedHookStun=Stitches Barbed Hook Remove Barbed Hook Stun
Effect/Name/StitchesBarbedHookTargetSearch=Stitches Barbed Hook Target Search
Effect/Name/StitchesDevourApplyLastBiteBehavior=Devour (Apply Last Bite Behavior)
Effect/Name/StitchesDevourApplySavorTheFlavor=Devour (Apply Savor the Flavor)
Effect/Name/StitchesDevourLastBiteApplyDelay=Devour (Last Bite Apply Delay)
Effect/Name/StitchesDevourLastBiteModifyCooldown=Devour (Last Bite Modify Cooldown)
Effect/Name/StitchesDevourRelicCreateHealer=Devour (Relic Create Healer)
Effect/Name/StitchesDevourSlowApplyBehavior=Devour Slow (Apply Behavior)
Effect/Name/StitchesFesteringHuskImprovedTimedLifeApplyBehavior=Stitches Festering Husk Improved Timed Life (Apply Behavior) 
Effect/Name/StitchesFesteringHuskTimedLifeApplyBehavior=Stitches Festering Husk Timed Life (Apply Behavior)
Effect/Name/StitchesFesteringHuskTimedLifeSwitch=Stitches Festering Husk Timed Life(Switch)
Effect/Name/StitchesFesterstrikeApplyCooldownBehavior=Festerstrike Apply Cooldown Behavior
Effect/Name/StitchesGorgeApplyCasterBehavior=Gorge Apply Caster Behavior
Effect/Name/StitchesGorgeApplyInitialCasterBehavior=Stitches Gorge Apply Initial Caster Behavior
Effect/Name/StitchesGorgeApplyInitialTargetBehavior=Stitches Gorge Apply Initial Target Behavior
Effect/Name/StitchesGorgeApplyRaiseHeightTargetBehavior=Stitches Gorge Apply Raise Height Target Behavior
Effect/Name/StitchesGorgeApplyTargetBehavior=Gorge Apply Target Behavior
Effect/Name/StitchesGorgeDamage=Gorge Damage
Effect/Name/StitchesGorgeDummyBehavior=Gorge (Dummy Behavior)
Effect/Name/StitchesGorgeDummyDamage=Gorge Initial Damage
Effect/Name/StitchesGorgeInitialSet=Stitches Gorge Initial Set
Effect/Name/StitchesGorgeLaunchTarget=Gorge (Launch Target)
Effect/Name/StitchesGorgeLaunchTargetToCaster=Stitches Gorge Launch Target To Caster
Effect/Name/StitchesGorgeLaunchTargetToCasterSet=Stitches Gorge Launch Target To Caster (Set)
Effect/Name/StitchesGorgeLaunchTargettoCasterPersistent=Stitches Gorge Launch Target to Caster (Persistent)
Effect/Name/StitchesGorgePostGorgeApplyForce=Gorge (Post-Gorge Apply Force)
Effect/Name/StitchesGorgePostGorgeCasterBehavior=Gorge (Post-Gorge Caster Behavior)
Effect/Name/StitchesGorgePostGorgePersistent=Gorge (Post-Gorge Persistent)
Effect/Name/StitchesGorgePostGorgeSet=Gorge (Post-Gorge Set)
Effect/Name/StitchesGorgePostGorgeTargetEjection=Gorge (Post-Gorge Target Ejection)
Effect/Name/StitchesGorgePreGorgeApplyStun=Gorge (Pre-Gorge Apply Stun)
Effect/Name/StitchesGorgePreGorgeCasterBehavior=Gorge (Pre-Gorge Caster Behavior)
Effect/Name/StitchesGorgeSet=Gorge Set
Effect/Name/StitchesGorgeTargetSet=Gorge (Target Set)
Effect/Name/StitchesHookApplyFlailBehavior=Stitches Hook Apply Flail Behavior
Effect/Name/StitchesHookApplyHookedStunBehavior=Stitches Hook Apply Hooked Stun Behavior
Effect/Name/StitchesHookApplyPostHookStun=Stitches Hook Apply Post Hook Stun
Effect/Name/StitchesHookApplyReturnBehavior=Hook Apply Return Behavior
Effect/Name/StitchesHookApplySuppressionBehavior=Stitches Hook Apply Suppression Behavior
Effect/Name/StitchesHookApplyTargetCountBehavior=Stitches Hook Apply Target Count Behavior
Effect/Name/StitchesHookApplyTargetCountBehaviorTwoStacks=Stitches Hook Apply Target Count Behavior (Two Stacks)
Effect/Name/StitchesHookCreatePersistentImpactReveal=Stitches Hook (Create Persistent Impact Reveal)
Effect/Name/StitchesHookDamageDelay=Stitches Hook Damage Delay
Effect/Name/StitchesHookHitStructureLaunchUnit=Stitches Hook Hit Structure Launch Unit
Effect/Name/StitchesHookHitStructureRedirect=Stitches Hook Hit Structure Redirect
Effect/Name/StitchesHookHitStructureScan=Stitches Hook Hit Structure Scan
Effect/Name/StitchesHookHitStructureScanDestroyPersistent=Stitches Hook Hit Structure Scan Destroy Persistent
Effect/Name/StitchesHookHitStructureScanPersistent=Stitches Hook Hit Structure Scan Persistent
Effect/Name/StitchesHookHitStructureScanSearchAreaDestroyPersistent=Stitches Hook Hit Structure Scan Search Area Destroy Persistent
Effect/Name/StitchesHookHitStructureScanSearchAreaPersistent=Stitches Hook Hit Structure Scan Search Area Persistent
Effect/Name/StitchesHookHitStructureSet=Stitches Hook Hit Structure Set
Effect/Name/StitchesHookImpactSet=Stitches Hook Impact Set
Effect/Name/StitchesHookInitialDestroyPersistent=Stitches Hook Initial Destroy Persistent
Effect/Name/StitchesHookInitialLaunchMissile=Stitches Hook Initial Launch Missile
Effect/Name/StitchesHookInitialLaunchMissileSet=Stitches Hook Initial Launch Missile (Set)
Effect/Name/StitchesHookLaunchAirUnit=Stitches Hook Launch Air Unit
Effect/Name/StitchesHookLaunchAirUnitSecondary=Stitches Hook Launch Air Unit Secondary
Effect/Name/StitchesHookLaunchAirUnitSecondaryImpact=Stitches Hook Launch Air Unit Secondary Impact
Effect/Name/StitchesHookLaunchCreatePersistent=Stitches Hook Launch Create Persistent
Effect/Name/StitchesHookLaunchDelay=Stitches Hook Launch Delay
Effect/Name/StitchesHookLaunchUnit=Stitches Hook Launch Unit
Effect/Name/StitchesHookLaunchUnitDead=Stitches Hook Launch Unit Dead
Effect/Name/StitchesHookLaunchUnitDeadImpact=Stitches Hook Launch Unit Dead Impact
Effect/Name/StitchesHookLaunchUnitDeadLaunchMissile=Stitches Hook Launch Unit Dead Launch Missile
Effect/Name/StitchesHookLaunchUnitFinishSet=Stitches Hook Launch Unit Finish Set
Effect/Name/StitchesHookLaunchUnitImpactSet=Stitches Hook Launch Unit Impact Set
Effect/Name/StitchesHookLaunchUnitSecondary=Stitches Hook Launch Unit Secondary
Effect/Name/StitchesHookLaunchUnitSecondaryImpact=Stitches Hook Launch Unit Secondary Impact
Effect/Name/StitchesHookLaunchUnitSecondaryImpactSet=Stitches Hook Launch Unit Secondary Impact Set
Effect/Name/StitchesHookLaunchUnitSet=Stitches Hook Launch Unit Set
Effect/Name/StitchesHookLaunchUnitSetMadness=Stitches Hook Launch Unit Set Madness
Effect/Name/StitchesHookMissedLaunchMissile=Stitches Hook Missed Launch Missile
Effect/Name/StitchesHookMissedLaunchMissileSet=Stitches Hook Missed Launch Missile Set
Effect/Name/StitchesHookMissedSet=Stitches Hook Missed Set
Effect/Name/StitchesHookMissileScan=Stitches Hook Missile Scan
Effect/Name/StitchesHookMissileScanDestroyPersistentB=Stitches Hook Missile Scan Destroy Persistent 
Effect/Name/StitchesHookMissileScanHeroOnly=Stitches Hook Missile Scan (Hero Only)
Effect/Name/StitchesHookMissileScanPersistent=Stitches Hook Missile Scan Persistent
Effect/Name/StitchesHookRemoveFlailBehavior=Stitches Hook Remove Flail Behavior
Effect/Name/StitchesHookRemoveStunBehavior=Stitches Hook Remove Stun Behavior
Effect/Name/StitchesHookSuicideRemove=Hook (Suicide Remove)
Effect/Name/StitchesHookTargetIsUnstoppable=Stitches Hook Target Is Unstoppable
Effect/Name/StitchesHookTargetNotUnstoppable=Stitches Hook Target Not Unstoppable
Effect/Name/StitchesHookUnitArrivalDestroyPersistent=Stitches Hook Unit Arrival Destroy Persistent
Effect/Name/StitchesPassiveBuffWeaponDamage=Passive Buff Weapon (Damage)
Effect/Name/StitchesPassiveBuffWeaponImpactSet=Passive Buff Weapon (Impact Set)
Effect/Name/StitchesShishKabobApplyStun=Stitches Shish Kabob Apply Stun
Effect/Name/StitchesShishKabobImpactSwitch=Stitches Shish Kabob Impact Switch
Effect/Name/StitchesShishKabobLaunchUnit=Stitches Shish Kabob Launch Unit
Effect/Name/StitchesShishKabobLaunchUnitSet=Stitches Shish Kabob Launch Unit Set
Effect/Name/StitchesShishKabobMissedLaunchMissileSet=Stitches Shish Kabob Missed Launch Missile Set
Effect/Name/StitchesShishKabobPostHookSearch=Stitches Shish Kabob Post Hook Search
Effect/Name/StitchesSlamApplyVileGasSwitch=Slam (Apply Vile Gas Switch)
Effect/Name/StitchesStinklingActiveApplyBehavior=Stitches Stinkling Active (Apply Behavior)
Effect/Name/StitchesStinklingApplyDisablerBuff=Stitches Stinkling Apply Disabler Buff
Effect/Name/StitchesStinklingBirthMissileLaunch=Stitches Stinkling Birth Missile Launch
Effect/Name/StitchesStinklingBirthPersistent=Stitches Stinkling Birth Persistent
Effect/Name/StitchesStinklingCreateUnit=Stitches Stinkling Create Unit
Effect/Name/StitchesStinklingDeathExplodeInitialPersistent=Stitches Stinkling Death Explode Persistent
Effect/Name/StitchesStinklingExplodeDamage=Stitches Stinkling Explode (Damage)
Effect/Name/StitchesStinklingExplodeFinalSet=Stitches Stinkling Explode Final Set
Effect/Name/StitchesStinklingTauntIssueOrder=Stitches Stinkling Taunt Issue Order
Effect/Name/StitchesStinklingTauntSearch=Stitches Stinkling Taunt Search
Effect/Name/StitchesStinklingWeaponDamage=Stitches Stinkling Weapon (Damage)
Effect/Name/StitchesVileCleaverCreatePersistent=Vile Cleaver (Create Persistent)
Effect/Name/StitchesVileCleaverImprovedCreatePersistent=Vile Cleaver Improved (Create Persistent)
Effect/Name/StitchesVileGasCreatePersistentReveal=Vile Gas (Create Persistent Reveal)
Effect/Name/StitchesVileGasDamageSet=Vile Gas (Damage Set)
Effect/Name/StitchesVileGasDummy=Vile Gas Dummy
Effect/Name/StitchesVileGasModifyCooldown=Vile Gas (Modify Cooldown)
Effect/Name/StitchesWeaponDamage=Stitches Weapon (Damage)
Effect/Name/StitchesWeaponSet=Stitches Weapon (Set)
Effect/Name/StoneformApplyBehavior=Stoneform (Apply Behavior)
Effect/Name/StoneformCreateHealer=Stoneform (Create Healer)
Effect/Name/StormAshenvaleAncientsWakeup=Storm Ashenvale Ancients Wakeup
Effect/Name/StormAshenvaleGuardianWeaponDamage=Storm Ashenvale Guardian Weapon Damage
Effect/Name/StormAshenvaleGuardianWeaponLaunchMissile=Storm Ashenvale Guardian Weapon Launch Missile
Effect/Name/StormAshenvaleMercMeleeAncientAirLaunchMissile=Storm Ashenvale Merc Melee Ancient (Air Launch Missile)
Effect/Name/StormAshenvaleMercMeleeAncientDamage=Storm Ashenvale Merc Melee Ancient (Damage)
Effect/Name/StormAshenvaleMercRangedAncientWeaponDamage=Storm Ashenvale Merc Ranged Ancient (Weapon Damage)
Effect/Name/StormAshenvaleMercRangedAncientWeaponLaunchMissile=Storm Ashenvale Merc Ranged Ancient (Weapon Launch Missile)
Effect/Name/StormAshenvaleRevealAncientEffect=Storm Ashenvale Reveal Ancient Effect
Effect/Name/StormBoltApplyBehavior=Storm Bolt (Apply Behavior)
Effect/Name/StormBoltApplyMissileScan=Storm Bolt (Apply Missile Scan)
Effect/Name/StormBoltCreatePersistent=Storm Bolt (Create Persistent)
Effect/Name/StormBoltCreatePersistentReveal=Storm Bolt (Create Persistent Reveal)
Effect/Name/StormBoltDamage=Storm Bolt (Damage)
Effect/Name/StormBoltDummyImpact=Storm Bolt (Dummy Impact)
Effect/Name/StormBoltImpactSet=Storm Bolt (Impact Set)
Effect/Name/StormBoltInitialMissileScan=Storm Bolt (Initial Missile Scan)
Effect/Name/StormBoltLaunchMissile=Storm Bolt (Launch Missile)
Effect/Name/StormBoltMasteriesSet=Storm Bolt Masteries (Set)
Effect/Name/StormBoltMissileScan=Storm Bolt (Missile Scan)
Effect/Name/StormBoltMissileScanDestroyPersistent=Storm Bolt (Missile Scan Destroy Persistent)
Effect/Name/StormBoltMissileScanPersistent=Storm Bolt (Missile Scan Persistent)
Effect/Name/StormBoltPerfectStormMasteryDummyEffect=Storm Bolt Perfect Storm Mastery (Dummy Set)
Effect/Name/StormBoltRefundMasteryModifyUnit=Storm Bolt Refund Mastery (Modify Unit)
Effect/Name/StormBoltRelicApplyMissileScan=Storm Bolt Relic (Apply Missile Scan)
Effect/Name/StormBoltRelicDelayCreatePersistent=Storm Bolt Relic Delay (Create Persistent)
Effect/Name/StormBoltRelicImpactSet=Storm Bolt Relic (Impact Set)
Effect/Name/StormBoltRelicMissileScan=Storm Bolt Relic (Missile Scan)
Effect/Name/StormBoltRelicMissileScanDestroyPersistent=Storm Bolt Relic (Missile Scan Destroy Persistent)
Effect/Name/StormBoltRelicMissileScanPersistent=Storm Bolt Relic (Missile Scan Persistent)
Effect/Name/StormBoltRemoveBehavior=Storm Bolt (Remove Behavior)
Effect/Name/StormBoltSuicideRemove=Storm Bolt Suicide Remove
Effect/Name/StormKillRemove=Storm Kill Remove
Effect/Name/StormScanForHeroesSearch=Storm Scan For Heroes Search
Effect/Name/StormSnipeDamage=Snipe (Damage)
Effect/Name/StormSpell=Storm Spell
Effect/Name/StormSuicideRemove=Storm Suicide Remove
Effect/Name/StormWeapon=Storm Weapon
Effect/Name/Storm_RemovePyramidBirth=Storm Remove Scan For Heroes
Effect/Name/StormhammerBounceDamage=Stormhammer Bounce Damage
Effect/Name/StormhammerBounceSearch=Stormhammer Bounce Search
Effect/Name/StormhammerDamage=Stormhammer Damage
Effect/Name/StormhammerImpactSet=Stormhammer Impact Set
Effect/Name/StormhammerLaunchBounceMissile=Stormhammer Launch Bounce Missile
Effect/Name/StormhammerLaunchMissile=Stormhammer Launch Missile
Effect/Name/StrafeApplyLimiterBuff=Strafe Apply Limiter Buff 
Effect/Name/StrafeApplySet=Strafe Apply Set
Effect/Name/StrafeApplyTriggerHappyMasteryBuff=Strafe (Apply Trigger Happy Mastery Buff)
Effect/Name/StrafeBasePersistent=Strafe Base Persistent
Effect/Name/StrafeBasicAttackLaunchMissileSet=Strafe Basic Attack Launch Missile Set
Effect/Name/StrafeBasicAttackTargetedLaunchMissile=Strafe Basic Attack Targeted (Launch Missile) 
Effect/Name/StrafeHatredStacksApplyBehavior=Strafe Hatred Stacks (Apply Behavior)
Effect/Name/StrafeInitialSet=Strafe (Initial Set)
Effect/Name/StrafeManticoreAttackProcLaunchMissile=Strafe Manticore Attack Proc (Launch Missile)
Effect/Name/StrafeSet=Strafe Set
Effect/Name/StructureAmmoApplyReplenish=StructureAmmoApplyReplenish
Effect/Name/StructureAmmoMonitorRemoveReplenish=StructureAmmoMonitorRemoveReplenish
Effect/Name/SuicideRemoveCaster=Suicide Remove (Caster)
Effect/Name/SuicideTimeout=Suicide Timeout
Effect/Name/SuicideUnitXPDummyCreateUnit=Suicide Unit XP Dummy (Create Unit)
Effect/Name/SummonUltraliskPersistent=Summon Ultralisk (Persistent)
Effect/Name/SummonedBossRootsInitialSet=Summoned Boss Roots Initial Set
Effect/Name/SummonedBossSuppressAttackApplyBehavior=Summoned Boss Suppress Attack (Apply Behavior)
Effect/Name/SuppressGenericDeathApplyBehavior=Suppress Generic Death (Apply Behavior)
Effect/Name/SuppressGenericDeathCreateDelayPersistent=Suppress Generic Death (Create Delay Persistent)
Effect/Name/SuppressGenericDeathRemoveBehavior=Suppress Generic Death (Remove Behavior)
Effect/Name/SustainedAnamolyApplyBehavior=Sustained Anamoly (Apply Behavior)
Effect/Name/SustainedAnamolyApplyScanBehavior=Sustained Anamoly (Apply Scan Behavior)
Effect/Name/SustainedAnamolyDamage=Sustained Anamoly (Damage)
Effect/Name/SustainedAnamolyExplosionCreatePersistentReveal=Sustained Anamoly (Explosion Create Persistent Reveal)
Effect/Name/SustainedAnamolyExplosionSearch=Sustained Anamoly (Explosion Search)
Effect/Name/SustainedAnamolyExplosionSet=Sustained Anamoly (Explosion Set)
Effect/Name/SustainedAnamolyGroundImpactPersistentSet=Sustained Anamoly (Ground Impact Persistent Set)
Effect/Name/SustainedAnamolyGroundPersistent=Sustained Anamoly (Ground Persistent)
Effect/Name/SustainedAnamolyGroundPersistentSet=Sustained Anamoly Ground Persistent (Set)
Effect/Name/SustainedAnamolyGroundRelicPersistent=Sustained Anamoly (Ground Relic Persistent) 
Effect/Name/SustainedAnamolyLaunchMissile=Sustained Anamoly (Launch Missile)
Effect/Name/SustainedAnamolyLaunchMissileSwitch=Sustained Anamoly Launch Missile Switch
Effect/Name/SustainedAnamolyLaunchPersistent=Sustained Anamoly (Launch Persistent)
Effect/Name/SustainedAnamolyLaunchRelicMissile=Sustained Anamoly (Launch Relic Missile)
Effect/Name/SustainedAnamolyMissileImpactPersistent=Sustained Anamoly (Missile Impact Persistent)
Effect/Name/SustainedAnamolyMissileImpactPersistentWithRelic=Sustained Anamoly (Missile Impact Persistent) (With Relic)
Effect/Name/SustainedAnamolyMissileImpactSet=Sustained Anamoly (Missile Impact Set)
Effect/Name/SustainedAnamolyMissileScan=Sustained Anamoly (Missile Scan)
Effect/Name/SustainedAnamolyMissileScanDestroyPersistent=Sustained Anamoly (Missile Scan Destroy Persistent)
Effect/Name/SustainedAnamolyMissileScanInitial=Sustained Anamoly (Missile Scan Initial)
Effect/Name/SustainedAnamolyMissileScanPersistent=Sustained Anamoly (Missile Scan Persistent)
Effect/Name/SustainedAnamolyMissleImpactSet=Sustained Anamoly (Missle Impact Set)
Effect/Name/SustainedAnamolyRelicDestroyPersistent=Sustained Anamoly (Relic Destroy Persistent)
Effect/Name/SustainedAnamolyRelicImpactPersistent=Sustained Anamoly (Relic Impact Persistent)
Effect/Name/SustainedAnamolyRelicImpactSet=Sustained Anamoly (Relic Impact Set)
Effect/Name/SustainedAnamolyRelicScan=Sustained Anamoly (Relic Scan)
Effect/Name/SwitchDummySetforHealthReset=Switch (Dummy Set for Health Reset)
Effect/Name/SwitchSearchtosetHP=Switch (Search to set HP)
Effect/Name/SwitchSet=Switch (Set)
Effect/Name/SwitchTeleportImage=Switch (Teleport Image)
Effect/Name/SwitchTeleportPlayer=Switch (Teleport Player)
Effect/Name/SylvanasDarkArrowDamageSet=Dark Arrow (Damage Set)
Effect/Name/SylvanasPlagueDamageSet=Plague (Damage Set)
Effect/Name/SylvanasVenomArrowCreatePersistentReveal=Venom Arrow (Create Persistent Reveal)
Effect/Name/SylvanasWeaponDamage=Sylvanas Weapon (Damage)
Effect/Name/SylvanasWeaponImpactSet=Sylvanas Weapon (Impact Set)
Effect/Name/SylvanasWeaponLaunchMissile=Sylvanas Weapon (Launch Missile)
Effect/Name/SymbioteActorLink=Symbiote Actor Link
Effect/Name/SymbioteApplyCasterBehavior=Symbiote (Apply Caster Behavior)
Effect/Name/SymbioteApplyHostBehavior=Symbiote (Apply Host Behavior)
Effect/Name/SymbioteCancelSearch=Symbiote (Cancel Search)
Effect/Name/SymbioteFinalSet=Symbiote (Final Set)
Effect/Name/SymbioteLinkPersistent=Symbiote (Link Persistent)
Effect/Name/SymbioteRemoveCasterBehavior=Symbiote (Remove Caster Behavior)
Effect/Name/SymbioteRemoveHostBehavior=Symbiote (Remove Host Behavior)
Effect/Name/SymbioteSet=Symbiote (Set)
Effect/Name/SymbioteVisibilityControllerRemoveBehavior=Symbiote Visibility Controller (Remove Behavior)
Effect/Name/TailwindApplyDisabler=Tailwind (Apply Disabler)
Effect/Name/TalentArcaneTeachingApplySlow1=Arcane Teaching (Apply Slow 1)
Effect/Name/TalentArcaneTeachingApplySlow2=Arcane Teaching (Apply Slow 2)
Effect/Name/TalentBattleFury1ApplyBehavior=Battle Fury 1 (Apply Behavior)
Effect/Name/TalentBattleFury2ApplyBehavior=Battle Fury 2 (Apply Behavior)
Effect/Name/TalentBloodForBloodApplyBehavior=Blood For Blood (Apply Behavior)
Effect/Name/TalentBloodForBloodDamage=Blood For Blood (Damage)
Effect/Name/TalentBloodForBloodSet=Blood For Blood (Set)
Effect/Name/TalentBucketArcaneTeachingsApplySlow=Talent Bucket Arcane Teachings Apply Slow
Effect/Name/TalentBucketBattleFuryApplyBehavior=Talent Bucket Battle Fury Apply Behavior
Effect/Name/TalentBucketBattleFuryApplyBehaviorTychus=Talent Bucket Battle Fury Apply Behavior
Effect/Name/TalentBucketFollowThroughApplyCooldown=Follow Through (Apply Cooldown)
Effect/Name/TalentBucketFollowThroughRemoveBehavior=Follow Through (Remove Behavior)
Effect/Name/TalentBucketFollowThroughSet=Follow Through (Set)
Effect/Name/TalentBucketGiantKillerDamage=Talent Bucket Giant Killer Damage
Effect/Name/TalentBucketGiantKillerDamageTychus=Talent Bucket Giant Killer Damage
Effect/Name/TalentBucketIceBlockApplyBehavior=Ice Block (Apply Behavior)
Effect/Name/TalentBucketIceBlockSet=Talent Bucket - Ice Block Set
Effect/Name/TalentBucketImposingPresenceApplyBehavior=Talent Bucket Imposing Presence Apply Behavior
Effect/Name/TalentBucketInvigorateApplyBehavior=Invigorate (Apply Behavior)
Effect/Name/TalentBucketInvigorateCooldownApplyBehavior=Invigorate Cooldown (Apply Behavior)
Effect/Name/TalentBucketInvigorateCreateHealer=Invigorate (Create Healer)
Effect/Name/TalentBucketPromoteApplyBuff=Promote (Apply Buff)
Effect/Name/TalentBucketRemoveBlock=Remove Block
Effect/Name/TalentBucketRemoveBlockSet=Remove Block Set
Effect/Name/TalentBucketShrinkDamageReductionApplyBehavior=Shrink Ray
Effect/Name/TalentBucketShrinkRayApplySet=Shrink Ray
Effect/Name/TalentBucketShrinkRaySlowApplyBehavior=Shrink Ray Slow
Effect/Name/TalentBucketSprintApplyBehavior=Sprint (Apply Behavior)
Effect/Name/TalentBucketStormShieldApplyBehavior=Storm Shield (Apply Behavior)
Effect/Name/TalentBucketStormShieldApplyDummyBehavior=Storm Shield (Apply Dummy Behavior)
Effect/Name/TalentBucketStormShieldSearch=Storm Shield (Search)
Effect/Name/TalentBucketVampiricAssaultLifeGain=Vampiric Assault Life Gain
Effect/Name/TalentBucketVampiricAssaultLifeGainTychus=Vampiric Assault Life Gain
Effect/Name/TalentBucketVictoryRushCreateHealer=Victory Rush (Create Healer)
Effect/Name/TalentCalloftheStormApplyDamagePreventionBehavior=Onslaught of the Storm (Apply Damage Prevention Behavior)
Effect/Name/TalentCalloftheStormDamage=Onslaught of the Storm (Damage)
Effect/Name/TalentCalloftheStormImpactSet=Onslaught of the Storm (Impact Set)
Effect/Name/TalentCalloftheStormPersistent=Onslaught of the Storm (Persistent)
Effect/Name/TalentCalloftheStormSearch=Onslaught of the Storm (Search)
Effect/Name/TalentCalloftheStormSet=Onslaught of the Storm (Set)
Effect/Name/TalentCleanseApplyBehavior=Cleanse (Apply Behavior)
Effect/Name/TalentCorruptionDamage=Corruption (Damage) 1
Effect/Name/TalentCorruptionDamage2=Corruption (Damage) 2
Effect/Name/TalentCorruptionDamage3=Corruption (Damage) 3
Effect/Name/TalentCullTheWeakDummyDamage=Cull The Weak Dummy Damage
Effect/Name/TalentDashAllySearch=Dash (Ally Search)
Effect/Name/TalentDashApplyAllyBehavior=Dash (Apply Ally Behavior)
Effect/Name/TalentDashApplyBehavior=Dash (Apply Behavior)
Effect/Name/TalentDashApplySprintCleanse=Dash (Apply Sprint Cleanse)
Effect/Name/TalentDashSet=Dash (Set)
Effect/Name/TalentDeafeningRoarApplyBehavior=Deafening Roar (Apply Behavior)
Effect/Name/TalentDeafeningRoarSeachArea=Deafening Roar (Seach Area)
Effect/Name/TalentExecutionerApplyBehavior=Talent Executioner Apply Behavior
Effect/Name/TalentExecutionerBonusDamage1=Executioner Bonus Damage 1
Effect/Name/TalentExecutionerBonusDamage2=Executioner Bonus Damage 2
Effect/Name/TalentExecutionerRemoveBehavior=Talent Executioner Remove Behavior
Effect/Name/TalentFirstAidAllyCreateHealer=First Aid (Ally Create Healer)
Effect/Name/TalentFirstAidAllySearch=First Aid (Ally Search)
Effect/Name/TalentFirstAidApplyAllyBehavior=Talent - First Aid (Apply Ally Behavior)
Effect/Name/TalentFirstAidApplyBehavior=First Aid (Apply Behavior)
Effect/Name/TalentFirstAidCreateHealer=First Aid (Create Healer)
Effect/Name/TalentFirstAidSet=First Aid (Set)
Effect/Name/TalentGenericMarksmanApplyCooldown=Talent Generic Marksman Apply Cooldown
Effect/Name/TalentGenericMarksmanDummy=Talent Generic Marksman Dummy
Effect/Name/TalentGenericMarksmanDummySet=Talent Generic Marksman Dummy Set
Effect/Name/TalentGenericMarksmanReduceCooldownDummy=Talent Generic Marksman Reduce Cooldown Dummy
Effect/Name/TalentGenericShields1ApplyCooldownBehavior=Talent Generic Shields1 Apply Cooldown Behavior
Effect/Name/TalentGenericShields1ApplyShieldBehavior=Talent Generic Shields1 Apply Shield Behavior
Effect/Name/TalentGenericShields2ApplyCooldownBehavior=Talent Generic Shields2 Apply Cooldown Behavior
Effect/Name/TalentGenericShields2ApplyShieldBehavior=Talent Generic Shields2 Apply Shield Behavior
Effect/Name/TalentGenericShields3ApplyCooldownBehavior=Talent Generic Shields3 Apply Cooldown Behavior
Effect/Name/TalentGenericShields3ApplyShieldBehavior=Talent Generic Shields3 Apply Shield Behavior
Effect/Name/TalentGenericShields4ApplyCooldownBehavior=Talent Generic Shields4 Apply Cooldown Behavior
Effect/Name/TalentGenericShields4ApplyShieldBehavior=Talent Generic Shields4 Apply Shield Behavior
Effect/Name/TalentGenericShields5ApplyCooldownBehavior=Talent Generic Shields5 Apply Cooldown Behavior
Effect/Name/TalentGenericShields5ApplyShieldBehavior=Talent Generic Shields5 Apply Shield Behavior
Effect/Name/TalentGenericShields6ApplyCooldownBehavior=Talent Generic Shields6 Apply Cooldown Behavior
Effect/Name/TalentGenericShields6ApplyShieldBehavior=Talent Generic Shields6 Apply Shield Behavior
Effect/Name/TalentGenericTenacity1LifeGain=Talent Generic Tenacity1 Life Gain
Effect/Name/TalentGenericTenacity2LifeGain=Talent Generic Tenacity2 Life Gain
Effect/Name/TalentGenericTenacity3LifeGain=Talent Generic Tenacity3 Life Gain
Effect/Name/TalentGenericThrillOfTheKillEnergyGain=Talent Generic Thrill Of The Kill Energy Gain
Effect/Name/TalentGenericThrillOfTheKillLifeGain=Talent Generic Thrill Of The Kill Life Gain
Effect/Name/TalentGenericThrillOfTheKillSet=Talent Generic Thrill Of The Kill Set
Effect/Name/TalentGenericVampiricAssault1EnergyGain=Talent Generic Vampiric Assault1 Energy Gain
Effect/Name/TalentGenericVampiricAssault1LifeGain=Talent Generic Vampiric Assault1 Life Gain
Effect/Name/TalentGenericVampiricAssault1ModifyUnit=TalentGenericVampiricAssault1ModifyUnit
Effect/Name/TalentGenericVampiricAssault1Set=Talent Generic Vampiric Assault1 Set
Effect/Name/TalentGenericVampiricAssault1Switch=Talent Generic Vampiric Assault1 Switch
Effect/Name/TalentGenericVampiricAssault2EnergyGain=Talent Generic Vampiric Assault2 Energy Gain
Effect/Name/TalentGenericVampiricAssault2LifeGain=Talent Generic Vampiric Assault2 Life Gain
Effect/Name/TalentGenericVampiricAssault2ModifyUnit=TalentGenericVampiricAssault2ModifyUnit
Effect/Name/TalentGenericVampiricAssault2Set=Talent Generic Vampiric Assault2 Set
Effect/Name/TalentGenericVampiricAssault2Switch=Talent Generic Vampiric Assault2 Switch
Effect/Name/TalentHealingTotemCreateUnit=Healing Totem (Create Unit)
Effect/Name/TalentIceBlockRemoveBehavior=Ice Block (Remove Behavior)
Effect/Name/TalentIceBlockSwitch=Ice Block (Switch)
Effect/Name/TalentRegenerativeShieldingHealer=Regenerative Shielding (Healer)
Effect/Name/TalentRegenerativeShieldingHealer2=Regenerative Shielding (Healer)
Effect/Name/TalentRegenerativeShieldingHealer3=Regenerative Shielding (Healer)
Effect/Name/TalentRewindAllyDummy=Rewind (Ally Dummy)
Effect/Name/TalentRewindAllySearch=Rewind (Ally Search)
Effect/Name/TalentRewindSet=Rewind (Set)
Effect/Name/TalentStoneskinAllySearch=Stoneskin (Ally Search)
Effect/Name/TalentStoneskinApplyAllyBehavior=Stoneskin (Apply Ally Behavior)
Effect/Name/TalentStoneskinApplyBehavior=Stoneskin (Apply Behavior)
Effect/Name/TalentStoneskinApplyDummyBehavior=Stoneskin (Apply Dummy Behavior)
Effect/Name/TalentStoneskinSet=Stoneskin (Set)
Effect/Name/TankModeDummyBehavior=Tank Mode Dummy Behavior
Effect/Name/TankModeInitialPersistent=Tank Mode Initial Persistent
Effect/Name/TankModeRemoveFortifyBlockBehaviorRemoveBehavior=Tank Mode Remove Fortify Block Behavior (Remove Behavior)
Effect/Name/TarBarrelApplyBehavior=Tar Barrel (Apply Behavior)
Effect/Name/TarBarrelApplyMissileScan=Tar Barrel (Apply Missile Scan)
Effect/Name/TarBarrelCreatePersistent=Tar Barrel (Create Persistent)
Effect/Name/TarBarrelDamage=Tar Barrel (Damage)
Effect/Name/TarBarrelImpactSet=Tar Barrel (Impact Set)
Effect/Name/TarBarrelInitialMissileScan=Tar Barrel (Initial Missile Scan)
Effect/Name/TarBarrelLaunchMissile=Tar Barrel (Launch Missile)
Effect/Name/TarBarrelMissileScan=Tar Barrel (Missile Scan)
Effect/Name/TarBarrelMissileScanDestroyPersistent=Tar Barrel (Missile Scan Destroy Persistent)
Effect/Name/TarBarrelMissileScanPersistent=Tar Barrel (Missile Scan Persistent)
Effect/Name/TarBarrelPuddleCreatePersistent=Tar Barrel (Puddle Create Persistent)
Effect/Name/TarBarrelPuddleSearch=Tar Barrel (Puddle Search)
Effect/Name/TassadarDistortionApplyForceWallBehavior=Tassadar Distortion (Apply Force Wall Behavior)
Effect/Name/TassadarDistortionForceWallSearch=Tassadar Distortion (Force Wall Search) 
Effect/Name/TassadarDistortionImprovedApplyBehavior=Tassadar Distortion Improved (Apply Behavior)
Effect/Name/TassadarDistortionSearch=Tassadar Distortion (Search)
Effect/Name/TassadarDistortionSearchatCaster=Tassadar Distortion (Search at Caster)
Effect/Name/TassadarDistortionSwitch=Tassadar Distortion (Switch)
Effect/Name/TassadarForceWallApplyBehavior=Force Wall (Apply Behavior)
Effect/Name/TassadarForceWallCreateUnit=Force Wall (Create Unit)
Effect/Name/TassadarForceWallPersistent=Force Wall (Persistent)
Effect/Name/TassadarPassiveBuffWeaponDamage=Passive Buff Weapon (Damage)
Effect/Name/TassadarPassiveBuffWeaponImpactSet=Passive Buff Weapon (Impact Set)
Effect/Name/TassadarPassiveBuffWeaponLaunchMissile=Passive Buff Weapon (Launch Missile)
Effect/Name/TassadarPlasmaShieldApplyBehavior=Plasma Shield (Apply Behavior)
Effect/Name/TassadarPlasmaShieldApplySuppressionBehavior=Plasma Shield (Apply Suppression Behavior)
Effect/Name/TassadarPlasmaShieldModifyAttack=Plasma Shield (Modify Attack)
Effect/Name/TassadarTwilightMessiahApplyInitialDelay=Twilight Messiah (Apply Initial Delay)
Effect/Name/TassadarTwilightMessiahDeathFX=Tassadar Twilight Messiah Death FX
Effect/Name/TassadarTwilightMessiahWeaponDamage=Tassadar Twilight Messiah Weapon (Damage)
Effect/Name/TassadarTwilightMessiahWeaponImpactSet=Tassadar Twilight Messiah Weapon (Impact Set)
Effect/Name/TassadarWeaponDamage=Tassadar Weapon (Damage)
Effect/Name/TassadarWeaponLaunchMissile=Tassadar Weapon (Launch Missile)
Effect/Name/TauntApplyBehavior=Taunt (Apply Behavior)
Effect/Name/TauntIssueOrder=Taunt (Issue Order)
Effect/Name/TauntSet=Taunt (Set)
Effect/Name/TeleportApplyCasterBehavior=Teleport (Apply Caster Behavior)
Effect/Name/TeleportChannel=Teleport (Channel)
Effect/Name/TeleportRemoveCasterBehavior=Teleport (Remove Caster Behavior)
Effect/Name/TeleportTeleport=Teleport (Teleport)
Effect/Name/TeleportVisualDummyEffect=Teleport Visual Dummy Effect
Effect/Name/TenderizerApplySlowBehavior=Tenderizer (Apply Slow Behavior)
Effect/Name/TestRemove=Test Remove
Effect/Name/TheHuntApplyBehavior=The Hunt (Apply Behavior)
Effect/Name/TheHuntApplyQuestTrackingBehavior=The Hunt (Apply Quest Tracking Behavior)
Effect/Name/TheHuntApplyStunBehavior=The Hunt (Apply Stun Behavior)
Effect/Name/TheHuntCancelDestroyPersistentSet=The Hunt Cancel (Destroy Persistent Set)
Effect/Name/TheHuntCancelStopOrder=The Hunt Cancel (Stop Order)
Effect/Name/TheHuntCancellableApplyBehavior=The Hunt Cancellable (Apply Behavior)
Effect/Name/TheHuntCancellableRemoveBehavior=The Hunt Cancellable (Remove Behavior)
Effect/Name/TheHuntCancellableSet=The Hunt Cancellable (Set)
Effect/Name/TheHuntCooldownPersistentCreatePersistent=The Hunt Cooldown Persistent (Create Persistent)
Effect/Name/TheHuntCooldownPersistentCreatePersistentRemoveCooldown=The Hunt Cooldown Persistent (Create Persistent) (Remove Cooldown)
Effect/Name/TheHuntCreatePersistent=The Hunt (Create Persistent)
Effect/Name/TheHuntDamage=The Hunt (Damage)
Effect/Name/TheHuntDestroyPersistent=The Hunt (Destroy Persistent)
Effect/Name/TheHuntDummySet=The Hunt (Dummy Set)
Effect/Name/TheHuntFlyerDismountSet=The Hunt (Flyer Dismount Set)
Effect/Name/TheHuntImpactSet=The Hunt (Impact Set)
Effect/Name/TheHuntInitialSet=The Hunt Initial Set
Effect/Name/TheHuntIssueAttackOrder=The Hunt (Issue Attack Order)
Effect/Name/TheHuntIssueProcAttackOrder=The Hunt (Issue Proc Attack Order)
Effect/Name/TheHuntMissileCreateImpactOffsetPersistent=The Hunt Missile (Create Impact Offset Persistent)
Effect/Name/TheHuntMissileCreateRevealerPersistent=The Hunt Missile (Create Revealer Persistent)
Effect/Name/TheHuntMissileImpactSet=The Hunt Missile (Impact Set)
Effect/Name/TheHuntMissileLaunchMissile=The Hunt Missile (Launch Missile)
Effect/Name/TheHuntMissleApplyBehavior=The Hunt Missle (Apply Behavior)
Effect/Name/TheHuntPeriodicIssueAttackOrder=The Hunt (Periodic Issue Attack Order)
Effect/Name/TheHuntQuestTrackingDummySet=The Hunt (Quest Tracking Dummy Set)
Effect/Name/TheHuntRedirectDummyApplyBehavior=The Hunt Redirect Dummy (Apply Behavior)
Effect/Name/TheHuntRedirectDummyRemoveBehavior=The Hunt Redirect Dummy (Remove Behavior)
Effect/Name/TheHuntRedirectMissile=The Hunt Redirect Missile
Effect/Name/TheHuntRemoveBehavior=The Hunt (Remove Behavior)
Effect/Name/TheHuntRemoveBehaviorSet=The Hunt (Remove Behavior Set)
Effect/Name/TheHuntUnstoppableDummyApplyBehavior=The Hunt Unstoppable Dummy (Apply Behavior)
Effect/Name/TheHuntUnstoppableDummyRemoveBehavior=The Hunt Unstoppable Dummy (Remove Behavior)
Effect/Name/ThrallFrostShockApplySlow=Frost Shock (Apply Slow)
Effect/Name/ThrallFrostShockDamage=Frost Shock (Damage)
Effect/Name/ThrallFrostShockRelicApplyExtraSlow=Frost Shock (Relic Apply Extra Slow)
Effect/Name/ThrallFrostShockRelicRemoveExtraSlow=Frost Shock (Relic Remove Extra Slow)
Effect/Name/ThrallFrostShockSet=Frost Shock (Set)
Effect/Name/ThrallLavaLashApplyBehavior=Lava Lash (Apply Behavior)
Effect/Name/ThrallLavaLashExplosionDamage=Lava Lash (Explosion Damage)
Effect/Name/ThrallLavaLashExplosionSearch=Lava Lash (Explosion Search)
Effect/Name/ThrallLavaLashImpactSet=Lava Lash (Impact Set)
Effect/Name/ThrallLavaLashPresistentReveal=Lava Lash (Presistent Reveal)
Effect/Name/ThrallLavaLashRemoveBehavior=Lava Lash (Remove Behavior)
Effect/Name/ThrallLavaLashSearchSet=Lava Lash (Search Set)
Effect/Name/ThrallUnleashTheElementsApplyEarthBehavior=Unleash The Elements (Apply Earth Behavior)
Effect/Name/ThrallUnleashTheElementsApplyFrostBehavior=Unleash The Elements (Apply Frost Behavior)
Effect/Name/ThrallUnleashTheElementsApplyLightningBehavior=Unleash The Elements (Apply Lightning Behavior)
Effect/Name/ThrallUnleashTheElementsEarthDamage=Unleash The Elements (Earth Damage)
Effect/Name/ThrallUnleashTheElementsEarthDamageSet=Unleash The Elements (Earth Damage Set)
Effect/Name/ThrallUnleashTheElementsFireExplosionDamage=Unleash The Elements (Fire Explosion Damage)
Effect/Name/ThrallUnleashTheElementsFireExplosionImpactSet=Unleash The Elements (Fire Explosion Impact Set)
Effect/Name/ThrallUnleashTheElementsFireExplosionPresistentReveal=Unleash The Elements (Fire Explosion Presistent Reveal)
Effect/Name/ThrallUnleashTheElementsFireExplosionSearch=Unleash The Elements (Fire Explosion Search)
Effect/Name/ThrallUnleashTheElementsFireExplosionSearchSet=Unleash The Elements (Fire Explosion Search Set)
Effect/Name/ThrallUnleashTheElementsFrostDamage=Unleash The Elements (Frost Damage)
Effect/Name/ThrallUnleashTheElementsFrostDamageSet=Unleash The Elements (Frost Damage Set)
Effect/Name/ThrallUnleashTheElementsLightningDamageSet=Unleash The Elements (Lightning Damage Set)
Effect/Name/ThrallUnleashtheElementsLightningDamage=Unleash The Elements (Lightning Damage)
Effect/Name/ThrallWeaponDamage=Weapon Damage
Effect/Name/ThrallWeaponLaunchMissile=Weapon Launch Missile
Effect/Name/ThrallWeaponSet=Weapon (Set)
Effect/Name/ThrallWeaponWindfurySwitch=Weapon (Windfury Switch)
Effect/Name/ThrallWindfuryApplyProc=Windfury (Apply Proc)
Effect/Name/ThrallWindfuryApplyRelicProc=Windfury (Apply Relic Proc)
Effect/Name/ThrallWindfuryApplyRelicSpacer=Windfury (Apply Relic Spacer)
Effect/Name/ThrallWindfuryDummySet=Windfury (Dummy Set)
Effect/Name/ThrallWindfuryIssueCastOrder=Windfury (Issue Cast Order)
Effect/Name/ThrallWindfuryIssueRelicCastOrder=Windfury (Issue Relic Cast Order)
Effect/Name/ThunderclapApplyBehavior=Thunderclap (Apply Behavior)
Effect/Name/ThunderclapCreatePersistentReveal=Thunderclap (Create Persistent Reveal)
Effect/Name/ThunderclapCrowdControlCreatePersistent=Thunderclap Crowd Control (Create Persistent)
Effect/Name/ThunderclapCrowdControlModifyUnit=Thunderclap Crowd Control (Modify Unit Cooldown)
Effect/Name/ThunderclapDamage=Thunderclap (Damage)
Effect/Name/ThunderclapDamageSwitchThunderstrike=Thunderclap Damage Switch (Thunderstrike)
Effect/Name/ThunderclapHealingStaticApplyBehavior=Thunderclap Healing Static (Apply Behavior)
Effect/Name/ThunderclapHealingStaticCreateHealer=Thunderclap Healing Static (Create Healer)
Effect/Name/ThunderclapMasteriesSet=Thunderclap Masteries (Set)
Effect/Name/ThunderclapMasteryDamage=Thunderclap Mastery (Damage) 
Effect/Name/ThunderclapMasteryImpactSet=Thunderclap Mastery (Impact Set)
Effect/Name/ThunderclapMasteryThunderstrikeDamage=Thunderclap Mastery Thunderstrike (Damage)
Effect/Name/ThunderclapRelicApplyBehavior=Thunderclap Relic (Apply Behavior)
Effect/Name/ThunderclapRelicCreatePersistent=Thunderclap Relic (Create Persistent)
Effect/Name/ThunderclapRelicDamageSwitchThunderstrike=Thunderclap Relic Damage Switch (Thunderstrike)
Effect/Name/ThunderclapRelicSearch=Thunderclap Relic (Search)
Effect/Name/ThunderclapReverberationApplyBehavior=Thunderclap Reverberation (Apply Behavior)
Effect/Name/ThunderclapSearch=Thunderclap (Search)
Effect/Name/ThunderclapSearchSet=Thunderclap (Search Set)
Effect/Name/ThunderclapSet=Thunderclap (Set)
Effect/Name/ThunderclapThunderstrikeDamage=Thunderclap Thunderstrike (Damage)
Effect/Name/ThunderstormActiveApplyHitBehavior=Thunderstorm Active (Apply Hit Behavior)
Effect/Name/ThunderstormActiveCreatePersistent=Thunderstorm Active (Create Persistent)
Effect/Name/ThunderstormActiveDamage=Thunderstorm Active (Damage)
Effect/Name/ThunderstormActiveDamageSwitch=Thunderstorm Active (Damage Switch)
Effect/Name/ThunderstormActiveMasterySearch=Thunderstorm Active (Mastery Search)
Effect/Name/ThunderstormActiveReducedDamage1=Thunderstorm Active (Reduced Damage 1) 
Effect/Name/ThunderstormActiveReducedDamage2=Thunderstorm Active (Reduced Damage 2) 
Effect/Name/ThunderstormActiveReducedDamage3=Thunderstorm Active (Reduced Damage 3)
Effect/Name/ThunderstormActiveSearch=Thunderstorm Active (Search)
Effect/Name/ThunderstormActiveSet=Thunderstorm Active (Set)
Effect/Name/ThunderstormApplyMarkedBehavior=Thunderstorm (Apply Marked Behavior)
Effect/Name/ThunderstormApplyReadyBehavior=Thunderstorm (Apply Ready Behavior)
Effect/Name/ThunderstormApplyShrubDisablerSuppressor=Thunderstorm (Apply Shrub Disabler Suppressor)
Effect/Name/ThunderstormApplyShrubDisablerSuppressoronDamageDealt=Thunderstorm (Apply Shrub Disabler Suppressor on Damage Dealt)
Effect/Name/ThunderstormDamage=Thunderstorm (Damage)
Effect/Name/ThunderstormReadyPeriodicSet=Thunderstorm Ready Periodic (Set)
Effect/Name/ThunderstormRemoveMarkedBehavior=Thunderstorm (Remove Marked Behavior)
Effect/Name/ThunderstormRemoveReadyBehavior=Thunderstorm (Remove Ready Behavior)
Effect/Name/ThunderstormSearch=Thunderstorm (Search)
Effect/Name/ThunderstormSearchMastery=Thunderstorm (Search) (Mastery)
Effect/Name/ThunderstormSet=Thunderstorm (Set)
Effect/Name/TimeWarpApplyBehavior=Time Warp (Apply Behavior)
Effect/Name/TimeWarpApplySpaceJumpMasteryBuff=Time Warp (Apply Space Jump Mastery Buff)
Effect/Name/TimeWarpCreatePersistent=Time Warp (Create Persistent)
Effect/Name/TimeWarpDamage=Time Warp (Damage)
Effect/Name/TimeWarpDamageSwitch=Time Warp (Damage Switch)
Effect/Name/TimeWarpInitialPersistentSet=Time Warp (Initial Persistent Set)
Effect/Name/TimeWarpRelicDummySearch=Time Warp (Relic Dummy Search)
Effect/Name/TimeWarpSearch=Time Warp (Search)
Effect/Name/TimeWarpSearchSet=Time Warp (Search Set)
Effect/Name/TimeWarpSet=Time Warp (Set)
Effect/Name/TimeWarpSlowApplyBehavior=Time Warp Slow (Apply Behavior)
Effect/Name/TimeWarpSpaceJumpMasterySearch=Time Warp (Space Jump Mastery Search)
Effect/Name/TimeWarpSpaceJumpandSpacetimeWarpMasterySearch=Time Warp (Space Jump and Spacetime Warp Mastery Search)
Effect/Name/TimeWarpSpacetimeWarpMasteryApplyForce=Time Warp Spacetime Warp Mastery (Apply Force)
Effect/Name/TimeWarpSpacetimeWarpMasteryApplyPullBehavior=Time Warp Spacetime Warp Mastery (Apply Pull Behavior)
Effect/Name/TimeWarpSpacetimeWarpMasteryCreatePersistent=Time Warp Spacetime Warp Mastery (Create Persistent)
Effect/Name/TimeWarpSpacetimeWarpMasteryCreatePullPersistent=Time Warp Spacetime Warp Mastery (Create Pull Persistent)
Effect/Name/TimeWarpSpacetimeWarpMasteryPullSearch=Time Warp Spacetime Warp Mastery (Pull Search)
Effect/Name/TimeWarpSpacetimeWarpMasterySearch=Time Warp (Spacetime Warp Mastery Search)
Effect/Name/TimeWarpSpacetimeWarpMasterySearchSet=Time Warp (Spacetime Warp Mastery Search Set)
Effect/Name/TimeWarpStunApplyStunBehavior=Time Warp Stun (Apply Stun Behavior)
Effect/Name/TimeWarpTimeRiftMasteryDamage=Time Warp (Time Rift Mastery Damage)
Effect/Name/TimedLifeDamage=Timed Life Damage
Effect/Name/TinkerGravOBomb3000DamageSet=Grav-O-Bomb 3000 (Damage Set)
Effect/Name/TinkerPassiveBuffWeaponDamage=Passive Buff Weapon (Damage)
Effect/Name/TinkerPassiveBuffWeaponSet=Passive Buff Weapon (Set)
Effect/Name/TinkerPassiveBuffWeaponSwitch=Passive Buff Weapon (Switch)
Effect/Name/TinkerRoboGoblinWeaponDamage=Robo Goblin (Weapon Damage)
Effect/Name/TinkerSalvageApplyBehavior=Tinker Salvage (Apply Behavior)
Effect/Name/TinkerSalvageCreateUnit=Tinker Salvage (Create Unit)
Effect/Name/TinkerSalvageDebuffApplyBehavior=Tinker Salvage Debuff (Apply Behavior)
Effect/Name/TinkerSalvageDebuffApplyTinkerTurretBehavior=Tinker Salvage Debuff (Apply Tinker Turret Behavior) 
Effect/Name/TinkerSalvageDismantleSet=Tinker Salvage (Dismantle Set)
Effect/Name/TinkerSalvageExpireCreateUnit=Tinker Salvage Expire (Create Unit) 
Effect/Name/TinkerSalvageFriendlyTurretSearch=Tinker Salvage (Friendly Turret Search)
Effect/Name/TinkerSalvagePickupImprovedModifyUnit=Tinker Salvage Pickup Improved (Modify Unit)
Effect/Name/TinkerSalvagePickupLaunchMissile=Tinker Salvage Pickup (Launch Missile)
Effect/Name/TinkerSalvagePickupModifyUnit=Tinker Salvage Pickup (Modify Unit)
Effect/Name/TinkerSalvagePickupSet=Tinker Salvage Pickup (Set)
Effect/Name/TinkerSalvagePickupSwitch=Tinker Salvage Pickup (Switch)
Effect/Name/TinkerSalvageScrapApplyBehavior=Tinker Salvage Scrap (Apply Behavior)
Effect/Name/TinkerSalvageSearch=Tinker Salvage (Search)
Effect/Name/TinkerSalvageSearchSet=Tinker Salvage (Search Set)
Effect/Name/TinkerWeaponDamage=Tinker (Weapon Damage)
Effect/Name/TinkerWeaponDamageSwitch=Tinker Weapon Damage (Switch)
Effect/Name/TinkerWeaponSet=Tinker Weapon (Set)
Effect/Name/TinkerXplodiumChargeLaunchMissileSwitch=Xplodium Charge (Launch Missile Switch)
Effect/Name/TowerAttackApplyNoEnergyRegenBehavior=Tower Attack (Apply No Energy Regen Behavior)
Effect/Name/TowerAttackApplyPowerdownBehavior=Tower Attack (Apply Powerdown Behavior)
Effect/Name/TowerEnergyRegen=Tower Energy Regen Modify Unit
Effect/Name/TowerSearchforWitchDoctor=Tower Search for Witch Doctor
Effect/Name/TowerSpendEnergy=Tower Spend Energy
Effect/Name/TowerTargetingLaserCreatePersistent=Tower Targeting Laser (Create Persistent)
Effect/Name/TowerTargetingLaserDestroyPersistent=Tower Targeting Laser (Destroy Persistent)
Effect/Name/TownBuildingRevealApplyBehavior=Town Building Reveal (Apply Behavior)
Effect/Name/TownBuildingRevealSearchHero=Town Building Reveal Search Hero
Effect/Name/TownBuildingRevealSearchMinion=Town Building Reveal Search Minion
Effect/Name/TownBuildingRevealSet=Town Building Reveal Set
Effect/Name/TownCannonTowerApplyInvulnerableBuff=Town Cannon Tower (Apply Invulnerable Buff)
Effect/Name/TownCannonTowerDeathSet=Town Cannon Tower (Death Set)
Effect/Name/TownCannonTowerIssueMorphOrder=Town Cannon Tower (Issue Morph Order)
Effect/Name/TownGateAllyNearSearchArea=Gate (Ally Near Search Area)
Effect/Name/TownGateKillDeadTower=Town Gate (Kill Dead Tower)
Effect/Name/TownGateSearchForDeadTowers=Town Gate (Search For Dead Towers)
Effect/Name/TownHallAttackApplySlowBehavior=Town Hall Attack (Apply Slow Behavior)
Effect/Name/TownHallAttackImpactSet=Town Hall Attack Impact (Set)
Effect/Name/TownHallAttackSearchArea=Town Hall Attack (Search Area)
Effect/Name/TownHallAttackSet=Town Hall Attack Set
Effect/Name/TownHallL1CreatePersistent=Town Hall L1 (Create Persistent)
Effect/Name/TownHallL2AttackImpactSet=Town Hall L2 Attack Impact (Set)
Effect/Name/TownHallL2AttackSearchArea=Town Hall L2 Attack (Search Area)
Effect/Name/TownHallL2AttackSet=Town Hall L2 Attack Set
Effect/Name/TownHallL2CreatePersistent=Town Hall L2 (Create Persistent)
Effect/Name/TownHallL2WeaponDamage=Town Hall L2 Weapon Damage
Effect/Name/TownHallL2WeaponLaunchMissile=Town Hall L2 Weapon Launch Missile
Effect/Name/TownHallL3AttackImpactSet=Town Hall L3 Attack Impact (Set)
Effect/Name/TownHallL3AttackSearchArea=Town Hall L3 Attack (Search Area)
Effect/Name/TownHallL3AttackSet=Town Hall L3 Attack Set
Effect/Name/TownHallL3CreatePersistent=Town Hall L3 (Create Persistent)
Effect/Name/TownHallL3WeaponDamage=Town Hall L3 Weapon Damage
Effect/Name/TownHallL3WeaponLaunchMissile=Town Hall L3 Weapon Launch Missile
Effect/Name/TownHallRangeIndicatorApplyBehavior=Town Hall Range Indicator (Apply Behavior)
Effect/Name/TownHallWeaponDamage=Town Hall Weapon Damage
Effect/Name/TownHallWeaponLaunchMissile=Town Hall Weapon Launch Missile
Effect/Name/TownKillDamage=Town Kill Damage
Effect/Name/TownPriestHeal=Town Priest (Heal)
Effect/Name/TownWorkerRepair=Town Worker Repair
Effect/Name/TownWorkerRepairHealth=Town Worker Repair Health
Effect/Name/ToxicNestApplySearchBehavior=Toxic Nest (Apply Search Behavior)
Effect/Name/ToxicNestApplySlowBehavior=Toxic Nest (Apply Slow Behavior)
Effect/Name/ToxicNestApplyVisionBehavior=Toxic Nest (Apply Vision Behavior)
Effect/Name/ToxicNestCreateUnit=Toxic Nest (Create Unit)
Effect/Name/ToxicNestDamage=Toxic Nest (Damage)
Effect/Name/ToxicNestDamageDelay=Toxic Nest (Damage Delay)
Effect/Name/ToxicNestDestroyVisionDestroyPersistent=Toxic Nest Destroy Vision (Destroy Persistent)
Effect/Name/ToxicNestSearchAreaDamage=Toxic Nest (Search Area Damage)
Effect/Name/ToxicNestSearchAreaImpact=Toxic Nest (Search Area Impact)
Effect/Name/ToxicNestSearchAreaTrigger=Toxic Nest (Search Area Trigger)
Effect/Name/ToxicNestSearchSet=Toxic Nest (Search Set)
Effect/Name/ToxicNestSuicideSetSet=Toxic Nest Suicide Set (Set)
Effect/Name/ToxicNestTriggerSet=Toxic Nest (Trigger Set)
Effect/Name/ToxicNestVisionAfterSuicideCreatePersistent=Toxic Nest Vision After Suicide (Create Persistent)
Effect/Name/ToxicNestVisionCreatePersistent=Toxic Nest Vision (Create Persistent)
Effect/Name/ToxicityVisionCreatePersistent=Toxicity Vision (Create Persistent)
Effect/Name/TrailofFlamesApplyBehavior=Trail of Flames (Apply Behavior)
Effect/Name/TrailofFlamesApplyCasterBehavior=Trail of Flames (Apply Caster Behavior)
Effect/Name/TrailofFlamesCastSet=Trail of Flames (Cast Set)
Effect/Name/TrailofFlamesCreateUnit=Trail of Flames (Create Unit)
Effect/Name/TrailofFlamesDamage=Trail of Flames (Damage)
Effect/Name/TrailofFlamesFlamesPersistent=Trail of Flames (Flames Persistent)
Effect/Name/TrailofFlamesIssueOrder=Trail of Flames (Issue Order)
Effect/Name/TrailofFlamesPersistent=Trail of Flames (Persistent)
Effect/Name/TrailofFlamesPersistentSet=Trail of Flames Persistent (Set)
Effect/Name/TrailofFlamesSearch=Trail of Flames (Search)
Effect/Name/TrailofFlamesSet=Trail of Flames (Set)
Effect/Name/TrailofFlamesSlowApplyBehavior=Trail of Flames (Slow Apply Behavior)
Effect/Name/TrainInfestedTerranCreateEgg=Train Infested Terran (Create Egg)
Effect/Name/TranquilityApplyBehavior=Tranquility (Apply Behavior)
Effect/Name/TranquilityCreatePersistent=Tranquility (Create Persistent)
Effect/Name/TranquilityDummySearch=Tranquility (Dummy Search)
Effect/Name/TranquilityFinalSet=Tranquility (Final Set)
Effect/Name/TranquilityHeal=Tranquility (Heal)
Effect/Name/TranquilityImpactSwitch=Tranquility (Impact Switch)
Effect/Name/TranquilityPersistentsSet=Tranquility (Persistents Set)
Effect/Name/TranquilityRemoveBehavior=Tranquility (Remove Behavior)
Effect/Name/TranquilitySearch=Tranquility (Search)
Effect/Name/TranquilitySerenityMasteryHeal=Tranquility (Serenity Mastery Heal)
Effect/Name/TranquilitySerenityMasteryModifyUnit=Tranquility (Serenity Mastery Modify Unit)
Effect/Name/TranquilitySerenityMasterySet=Tranquility (Serenity Mastery Set)
Effect/Name/TranquilitySet=Tranquility (Set)
Effect/Name/TranquilitySproutsPersistent=Tranquility (Sprouts Persistent)
Effect/Name/TrapApplyArmingBehavior=Trap (Apply Arming Behavior)
Effect/Name/TrapApplyScanBehavior=Trap (Apply Scan Behavior)
Effect/Name/TrapCreateRevealer=Trap (Create Revealer)
Effect/Name/TrapCreateUnit=Trap (Create Unit)
Effect/Name/TrapDamage=Trap (Damage)
Effect/Name/TrapDamageSet=Trap (Damage Set)
Effect/Name/TrapDebuffApplyBehavior=Trap (Debuff Apply Behavior)
Effect/Name/TrapImpactSet=Trap (Impact Set)
Effect/Name/TrapSearchArea=Trap (Search Area)
Effect/Name/TrapTargetSearchArea=Trap (Target Search Area)
Effect/Name/TreasureChestDrop1DoubloonPersistent=Treasure Chest Drop 1 Doubloon (Persistent)
Effect/Name/TreasureChestDrop4DoubloonsPersistent=Treasure Chest Drop 3 Doubloons (Persistent)
Effect/Name/TripleTapApplyMasteryDebuff=Triple Tap (Apply Mastery Debuff)
Effect/Name/TripleTapApplyMissileScan=Triple Tap (Apply Missile Scan)
Effect/Name/TripleTapApplyRevealBehavior=Triple Tap (Apply Reveal Behavior)
Effect/Name/TripleTapCreateLaunchPersistent=Triple Tap (Create Launch Persistent)
Effect/Name/TripleTapImpactSet=Triple Tap (Impact Set)
Effect/Name/TripleTapInitialMissileScan=Triple Tap (Initial Missile Scan)
Effect/Name/TripleTapInitialPersistent=Triple Tap (Initial Persistent)
Effect/Name/TripleTapInitialSet=Triple Tap (Initial Set)
Effect/Name/TripleTapLaunchMissile=Triple Tap (Launch Missile)
Effect/Name/TripleTapLaunchPersistent=Triple Tap (Launch Persistent)
Effect/Name/TripleTapMissileDamage=Triple Tap (Missile Damage)
Effect/Name/TripleTapMissileInitialSet=Triple Tap Missile Initial (Set)
Effect/Name/TripleTapMissilePeriodicSet=Triple Tap Missile Periodic (Set)
Effect/Name/TripleTapMissileScan=Triple Tap (Missile Scan)
Effect/Name/TripleTapMissileScanDestroyPersistent=Triple Tap (Missile Scan Destroy Persistent)
Effect/Name/TripleTapMissileScanPersistent=Triple Tap (Missile Scan Persistent) 
Effect/Name/TripleTapModifyCooldown=Triple Tap (Modify Cooldown)
Effect/Name/TripleTapRedirectDummySet=Triple Tap Redirect Dummy (Set)
Effect/Name/TripleTapRemoveRevealBehavior=Triple Tap (Remove Reveal Behavior)
Effect/Name/TripleTapRemoveRevealPersistent=Triple Tap (Remove Reveal Persistent)
Effect/Name/TripleTapRevealPersistent=Triple Tap Reveal Persistent
Effect/Name/Trololol=Trololol
Effect/Name/TrueshotBowAuraApplyBehavior=Trueshot Bow Aura (Apply Behavior)
Effect/Name/TrueshotBowAuraSearch=Trueshot Bow Aura (Search)
Effect/Name/TrueshotBowSet=Trueshot Bow (Set)
Effect/Name/TurretExpirationSet=Turret Expiration Set
Effect/Name/TutorialMurlocWeaponDamage=Tutorial Murloc Weapon Damage
Effect/Name/TutorialMurlocWeaponSet=Tutorial Murloc Weapon Set
Effect/Name/TwilightDreamAbilitySet=Twilight Dream (Ability Set)
Effect/Name/TwilightDreamApplySilenceBehavior=Twilight Dream (Apply Silence Behavior)
Effect/Name/TwilightDreamApplySlowMastery=Twilight Dream (Apply Slow Mastery)
Effect/Name/TwilightDreamCreatePersistent=Twilight Dream (Create Persistent)
Effect/Name/TwilightDreamDamage=Twilight Dream (Damage)
Effect/Name/TwilightDreamDummyDamage=Twilight Dream (Dummy Damage)
Effect/Name/TwilightDreamImpactSet=Twilight Dream (Impact Set)
Effect/Name/TwilightDreamSearch=Twilight Dream (Search)
Effect/Name/TwilightMessiahApplyBehavior=Twilight Messiah (Apply Behavior)
Effect/Name/TwilightMessiahApplyShadowMessiahMasteryBehavior=Twilight Messiah (Apply Shadow Messiah Mastery Behavior)
Effect/Name/TwilightMessiahBehaviorInitialSet=Twilight Messiah (Behavior Initial Set)
Effect/Name/TwilightMessiahExpirationDummy=Twilight Messiah Expiration Dummy
Effect/Name/TwilightMessiahShadowMessiahApplyInitialDelay=Twilight Messiah (Shadow Messiah Apply Initial Delay)
Effect/Name/TwilightMessiahShieldApplyBehavior=Twilight Messiah Shield (Apply Behavior)
Effect/Name/TwilightMessiahSplashDamage=Twilight Messiah Splash (Damage)
Effect/Name/TwilightMessiahSplashDamageSearchArea=Twilight Messiah Splash Damage (Search Area)
Effect/Name/TwilightMessiahSwitch=Twilight Messiah (Switch)
Effect/Name/TychusGrenadeDamage=Grenade (Damage)
Effect/Name/TychusMiniGunWeaponApplyLockandLoad=Mini Gun Weapon (Apply Lock and Load)
Effect/Name/TychusOdinApplyBehavior=Tychus Odin Apply Behavior
Effect/Name/TychusOdinApplyRagnarokValidityBehavior=Tychus Odin Apply Ragnarok Validity Behavior
Effect/Name/TychusOdinApplyStartupDelay=Tychus Odin (Apply Startup Delay)
Effect/Name/TychusOdinCreateUnit=Tychus Odin Create Unit
Effect/Name/TychusOdinExitOdinDummy=Tychus Odin Exit Odin Dummy
Effect/Name/TychusOdinHeal=Tychus Odin Heal
Effect/Name/TychusOdinIssueorder=Tychus Odin Issueorder
Effect/Name/TychusOdinNukeBurnDamage=Tychus Odin Nuke (Burn Damage)
Effect/Name/TychusOdinNukeBurnSearch=Tychus Odin Nuke (Burn Search)
Effect/Name/TychusOdinNukeDamage=Tychus Odin Nuke Damage
Effect/Name/TychusOdinNukeDetonate=Tychus Odin Nuke Detonate
Effect/Name/TychusOdinNukePersistent=Tychus Odin Nuke Persistent
Effect/Name/TychusOdinNukeSet=Tychus Odin Nuke (Set)
Effect/Name/TychusOdinRemoveBehavior=Tychus Odin Remove Behavior
Effect/Name/TychusOdinSet=Tychus Odin Set
Effect/Name/TychusOdinValkyrieThrustersImpactDamageSet=Odin Valkyrie Thrusters (Impact Damage Set)
Effect/Name/TychusOdinWeaponDamage=Odin Weapon Damage
Effect/Name/TychusOverkillRemoveActiveBehavior=Tychus Overkill Remove Active Behavior
Effect/Name/TychusOverkillRemoveShotsRemaining=Tychus Overkill Remove Shots Remaining
Effect/Name/TychusStimApplyBehavior=Tychus Stim Apply Behavior
Effect/Name/TychusWeaponDamage=Tychus Weapon Damage
Effect/Name/TychusWeaponLaunchMissile=Tychus Weapon Launch Missile
Effect/Name/TyraelApplyRangeCheckToSword=Apply Range Check To Sword
Effect/Name/TyraelAttackSet=Attack (Set)
Effect/Name/TyraelElDruinsMightApplyBarricadeMiniSpeedup=El'Druin's Might (Apply Barricade Mini Speedup)
Effect/Name/TyraelHoradricReforgingWeaponSet=Tyrael Horadric Reforging Weapon (Set)
Effect/Name/TyraelJudgementAOEDamageSet=Judgement AoE (Damage Set)
Effect/Name/TyraelJudgementApplyMiniKnockbackForce=Judgement (Apply Mini Knockback Force)
Effect/Name/TyraelJudgementApplySet=Judgement (Apply Set)
Effect/Name/TyraelJudgementApplyTargetScanBehavior=Judgement (Apply Target Scan Behavior)
Effect/Name/TyraelJudgementMiniKnockbackPersistent=Judgement (Mini Knockback Persistent)
Effect/Name/TyraelJudgementMissileRedirect=Judgement (Missile Redirect)
Effect/Name/TyraelJudgementRemovalSet=Judgement (Removal Set)
Effect/Name/TyraelJudgementRemoveTargetMark=Judgement (Remove Target Mark)
Effect/Name/TyraelJudgementRemoveTargetScanBehavior=Judgement (Remove Target Scan Behavior)
Effect/Name/TyraelJudgementTargetMissileScan=Judgement (Target Missile Scan)
Effect/Name/TyraelSanctificationApplyInitialBehaviorDelay=Sanctification (Apply Initial Behavior Delay)
Effect/Name/TyraelWeaponDamage=Tyrael Weapon (Damage)
Effect/Name/TyraelWeaponSet=Tyrael Weapon (Set)
Effect/Name/TyraelWeaponSlowBonusDamage=Tyrael Weapon (Slow Bonus Damage)
Effect/Name/TyraelWeaponSwitch=Tyrael Weapon (Switch)
Effect/Name/TyraelWeaponWorldstoneShardDamage=Tyrael Weapon Worldstone Shard (Damage)
Effect/Name/TyraelWeaponWorldstoneShardSearchArea=Tyrael Weapon Worldstone Shard (Search Area)
Effect/Name/TyraelWeaponWorldstoneShardSet=Tyrael Weapon Worldstone Shard (Set)
Effect/Name/TyraelWeaponWorldstoneShardSwitch=Tyrael Weapon (Worldstone Shard Switch)
Effect/Name/TyrandeHuntersMarkApplyBehavior=Tyrande Hunter's Mark (Apply Behavior)
Effect/Name/TyrandeHuntersMarkCreateHealer=Tyrande Hunter's Mark (Create Healer)
Effect/Name/TyrandeHuntersMarkImprovedApplyBehavior=Tyrande Hunter's Mark Improved (Apply Behavior)
Effect/Name/TyrandeHuntersMarkImprovedCreateHealer=Tyrande Hunter's Mark Improved (Create Healer)
Effect/Name/TyrandeLightofEluneApplySuppressionBehavior=Light of Elune (Apply Suppression Behavior)
Effect/Name/TyrandeLightofEluneModifyAttack=Light of Elune (Modify Attack)
Effect/Name/TyrandeLunarFlareCreatePersistentReveal=Lunar Flare (Create Persistent Reveal)
Effect/Name/TyrandeLunarFlareSearchSet=Lunar Flare (Search Set)
Effect/Name/TyrandePassiveBuffWeaponDamage=Passive Buff Weapon (Damage)
Effect/Name/TyrandePassiveBuffWeaponImpactSet=Passive Buff Weapon Impact Set
Effect/Name/TyrandePassiveBuffWeaponLaunchMissile=Passive Buff Weapon (Launch Missile)
Effect/Name/TyrandeShadowstalkApplyBehaviorSet=Shadowstalk (Apply Behavior Set)
Effect/Name/TyrandeShadowstalkApplyCloak=Shadowstalk (Apply Cloak)
Effect/Name/TyrandeShadowstalkApplyMovespeed=Shadowstalk (Apply Movespeed)
Effect/Name/TyrandeShadowstalkApplySelfBehavior=Shadowstalk (Apply Self Behavior)
Effect/Name/TyrandeShadowstalkApplySelfDelayBuff=Shadowstalk (Apply Self Delay Buff)
Effect/Name/TyrandeShadowstalkApplySuppressionBehavior=Shadowstalk (Apply Suppression Behavior)
Effect/Name/TyrandeShadowstalkInitialSet=Shadowstalk (Initial Set)
Effect/Name/TyrandeShadowstalkModifyAttack=Shadowstalk (Modify Attack)
Effect/Name/TyrandeShadowstalkSearch=Shadowstalk (Search)
Effect/Name/TyrandeStarfallInitialSetOld=Starfall (Initial Set)
Effect/Name/TyrandeStarfallModifyAttack=Starfall (Modify Attack)
Effect/Name/TyrandeTrueshotBowDamage=Trueshot Bow (Damage)
Effect/Name/TyrandeTrueshotBowLaunchMissile=Trueshot Bow (Launch Missile)
Effect/Name/TyrandeWeaponDamage=Tyrande Weapon (Damage)
Effect/Name/TyrandeWeaponLaunchMissile=Tyrande Weapon (Launch Missile)
Effect/Name/TyrandeWeaponSet=Tyrande Weapon (Set)
Effect/Name/UltimateEvolutionApplyCasterVehicleBehavior=Ultimate Evolution (Apply Caster Vehicle Behavior)
Effect/Name/UltimateEvolutionApplyHeroicDetector=Ultimate Evolution (Apply Heroic Detector)
Effect/Name/UltimateEvolutionApplyPostDeathEffectsController=Ultimate Evolution (Apply Post Death Effects Controller)
Effect/Name/UltimateEvolutionApplyTimedLife=Ultimate Evolution (Apply Timed Life)
Effect/Name/UltimateEvolutionCastDummy=Ultimate Evolution (Cast Dummy)
Effect/Name/UltimateEvolutionCastPersistent=Ultimate Evolution (Cast Persistent)
Effect/Name/UltimateEvolutionControlSet=Ultimate Evolution (Control Set)
Effect/Name/UltimateEvolutionRemoveCasterVehicleBehavior=Ultimate Evolution (Remove Caster Vehicle Behavior)
Effect/Name/UltimateEvolutionRemoveControlBehavior=Ultimate Evolution (Remove Control Behavior)
Effect/Name/UltraliskWeaponDamage=Ultralisk Weapon (Damage)
Effect/Name/UnderworldBossRootsApplyTargetBehavior=Boss Roots Target
Effect/Name/UnderworldBossRootsCastIssueOrder=Boss Roots
Effect/Name/UnderworldBossRootsCastSearch=Boss Roots Cast
Effect/Name/UnderworldBossRootsCreatePersistent=Boss Roots
Effect/Name/UnderworldBossRootsImpactDamage=Boss Roots Impact
Effect/Name/UnderworldBossRootsSearch=Boss Roots
Effect/Name/UnderworldBossRootsSustainedDamage=Boss Roots Sustained
Effect/Name/UnderworldBossStunApplyBehavior=Boss Stun
Effect/Name/UnderworldBossStunCastIssueOrder=Boss Stun
Effect/Name/UnderworldBossStunCreatePersistent=Boss Stun
Effect/Name/UnderworldBossStunDamage=Boss Stun
Effect/Name/UnderworldBossStunDummySet=Boss Stun (Dummy Set)
Effect/Name/UnderworldBossStunSearch=Boss Stun
Effect/Name/UnderworldBossStunSet=Boss Stun
Effect/Name/UnderworldBossWeaponDamage=Boss Weapon
Effect/Name/UnderworldMinionWeaponDamage=Minion Weapon
Effect/Name/UnderworldPowerupPickupDummySet=Pickup Powerup Dummy
Effect/Name/UnderworldRangedMinionWeaponDamage=Ranged Minion Weapon
Effect/Name/UnderworldRangedMinionWeaponLaunchMissile=Ranged Minion Weapon
Effect/Name/UnderworldSummonedBossApplyAbilityDisableBehavior=Summoned Boss (Apply Ability Disable Behavior)
Effect/Name/UnderworldSummonedBossRootsApplyTargetBehavior=Summoned Boss Roots
Effect/Name/UnderworldSummonedBossRootsCastIssueOrder=Summoned Boss Roots
Effect/Name/UnderworldSummonedBossRootsCastSearch=Summoned Boss Roots Cast
Effect/Name/UnderworldSummonedBossRootsCreatePersistent=Summoned Boss Roots
Effect/Name/UnderworldSummonedBossRootsImpactDamage=Summoned Boss Roots Impact
Effect/Name/UnderworldSummonedBossRootsSearch=Summoned Boss Roots
Effect/Name/UnderworldSummonedBossRootsSustainedDamage=Summoned Boss Roots Sustained
Effect/Name/UnderworldSummonedBossSiegeLaunchMissileBuilding=Summoned Boss Siege Building
Effect/Name/UnderworldSummonedBossSiegeLaunchMissileNormal=Summoned Boss Siege
Effect/Name/UnderworldSummonedBossSiegeSwitch=Summoned Boss Siege
Effect/Name/UnderworldSummonedBossSiegeWeaponDamage=Summoned Boss Siege Weapon
Effect/Name/UnderworldSummonedBossStunApplyBehavior=Summoned Boss Stun
Effect/Name/UnderworldSummonedBossStunCastIssueOrder=Summoned Boss Stun
Effect/Name/UnderworldSummonedBossStunCreatePersistent=Summoned Boss Stun
Effect/Name/UnderworldSummonedBossStunDamage=Summoned Boss Stun
Effect/Name/UnderworldSummonedBossStunDummySet=Summoned Boss Stun (Dummy Set)
Effect/Name/UnderworldSummonedBossStunSearch=Summoned Boss Stun
Effect/Name/UnderworldSummonedBossStunSet=Summoned Boss Stun
Effect/Name/UnderworldSummonedBossWeaponDamage=Summoned Boss Weapon
Effect/Name/UnderworldTeleport=Underworld Teleport
Effect/Name/UnleashBansheeApplyMissileScan=Unleash Banshee (Apply Missile Scan)
Effect/Name/UnleashBansheeDamage=Unleash Banshee (Damage)
Effect/Name/UnleashBansheeImpactSet=Unleash Banshee (Impact Set)
Effect/Name/UnleashBansheeLaunchMissile=Unleash Banshee (Launch Missile)
Effect/Name/UnleashBansheeMissileScanDestroyPersistent=Unleash Banshee (Missile Scan Destroy Persistent)
Effect/Name/UnleashBansheeMissileScanInitial=Unleash Banshee (Missile Scan Initial)
Effect/Name/UnleashBansheeMissileScanPersistent=Unleash Banshee (Missile Scan Persistent)
Effect/Name/UnleashBansheeMissileSearch=Unleash Banshee (Missile Search)
Effect/Name/UnleashBansheeOffsetPersistent=Unleash Banshee (Offset Persistent)
Effect/Name/UnleashBansheePeriodicRevealer=Unleash Banshee (Periodic Revealer)
Effect/Name/UnleashBansheePeriodicSet=Unleash Banshee (Periodic Set)
Effect/Name/UnleashBansheeRevealerPersistent=Unleash Banshee (Revealer Persistent)
Effect/Name/UnstableMutationDamage=Unstable Mutation (Damage)
Effect/Name/UnstableMutationSearchArea=Unstable Mutation (Search Area)
Effect/Name/UseVehicleApplyCasterBehavior=Use Vehicle (Apply Caster Behavior)
Effect/Name/UseVehicleApplyCommandeerBehavior=Use Vehicle (Apply Commandeer Behavior)
Effect/Name/UseVehicleApplyDragonTimedLife=Use Vehicle (Apply Dragon Timed Life)
Effect/Name/UseVehicleApplyVehicleBehavior=Use Vehicle (Apply Vehicle Behavior)
Effect/Name/UseVehicleApplyVehicleCapturingBehavior=Use Vehicle (Apply Vehicle Capturing Behavior)
Effect/Name/UseVehicleCastCompleteSet=Use Vehicle (Cast Complete Set)
Effect/Name/UseVehicleCommandeerFinalSet=Use Vehicle (Commandeer Final Set)
Effect/Name/UseVehicleCommandeerInitialSet=Use Vehicle (Commandeer Initial Set)
Effect/Name/UseVehicleFinalDummy=Use Vehicle (Final Dummy)
Effect/Name/UseVehiclePersistent=Use Vehicle (Persistent)
Effect/Name/UseVehicleRemoveDragonStun=Use Vehicle (Remove Dragon Stun)
Effect/Name/UseVehicleRemoveOgrenautStun=Use Vehicle (Remove Ogrenaut Stun)
Effect/Name/UseVehicleRemoveSelfdestructTimedLife=Use Vehicle (Remove Selfdestruct Timed Life)
Effect/Name/UseVehicleRemoveVehicleCapturingBehavior=Use Vehicle (Remove Vehicle Capturing Behavior)
Effect/Name/UseVehicleTeleToBaseSearchForDestination=Use Vehicle Tele To Base (Search For Destination)
Effect/Name/UseVehicleTeleToBaseTeleport=Use Vehicle Tele To Base (Teleport)
Effect/Name/UtherHardenedFocusModifyCooldowns=Hardened Focus (Modify Cooldowns)
Effect/Name/UtherHolyLightApplySuppressionBehavior=Holy Light (Apply Suppression Behavior)
Effect/Name/UtherHolyLightModifyAttack=Holy Light (Modify Attack)
Effect/Name/UtherHolyLightSet=Holy Light (Set)
Effect/Name/UtherHolyShockSet=Holy Shock (Set)
Effect/Name/UtherPassiveBuffWeaponDamage=Uther Passive Buff Weapon (Damage)
Effect/Name/UtherPassiveBuffWeaponSet=Uther Passive Buff Weapon (Set)
Effect/Name/UtherSpiritofRedemptionModifyUnit=Uther Spirit of Redemption (Modify Unit)
Effect/Name/UtherSpiritofRedemptionSwitch=Uther Spirit of Redemption (Switch)
Effect/Name/UtherWeaponAirLaunchMissile=Uther Weapon Air Launch Missile
Effect/Name/UtherWeaponDamage=Uther Weapon (Damage)
Effect/Name/UtherWeaponSet=Weapon Set
Effect/Name/VampiricDaggerHeal=Vampiric Dagger (Heal)
Effect/Name/VaultApplyBehavior=Vault (Apply Behavior)
Effect/Name/VaultApplyForce=Vault (Apply Force)
Effect/Name/VaultApplyImageBehavior=Vault (Apply Image Behavior)
Effect/Name/VaultApplyImageTimedLife=Vault (Apply Image Timed Life)
Effect/Name/VaultCaltropsMasteryCreatePersistent=Vault Caltrops Mastery (Create Persistent)
Effect/Name/VaultCreateUnitSet=Vault (Create Unit Set)
Effect/Name/VaultFinishSet=Vault Finish (Set)
Effect/Name/VaultInitialSet=Vault (Initial Set)
Effect/Name/VaultIssueOrder=Vault (Issue Order)
Effect/Name/VaultOffsetPersistentCreatePersistent=Vault Offset Persistent (Create Persistent)
Effect/Name/VaultPeriodicSet=Vault (Periodic Set)
Effect/Name/VaultPersistent=Vault (Persistent)
Effect/Name/VaultRemoveBehavior=Vault (Remove Behavior)
Effect/Name/VaultSet=Vault (Set)
Effect/Name/VaultUnpathableOffsetPersistent=Vault (Unpathable Offset Persistent)
Effect/Name/VaultUnpathablePersistent=Vault (Unpathable Persistent)
Effect/Name/VaultUnpathableRemoveBehavior=Vault (Unpathable Remove Behavior)
Effect/Name/VehicleDefeatedApplyEmptyVehicleBehavior=Vehicle Defeated (Apply Empty Vehicle Behavior)
Effect/Name/VehicleDefenderMortarTeamWeaponDamage=Vehicle Defender Mortar Team Weapon (Damage)
Effect/Name/VehicleDefenderMortarTeamWeaponImpactSet=Vehicle Defender Mortar Team Weapon Impact Set
Effect/Name/VehicleDefenderMortarTeamWeaponLaunchMissile=Vehicle Defender Mortar Team Weapon (Launch Missile)
Effect/Name/VehicleDefenderMortarTeamWeaponMercLordDamage=Vehicle Defender Mortar Team Weapon Merc Lord (Damage)
Effect/Name/VehicleDragonDragonFireBreathNapalmDamage=Dragon Fire Breath (Napalm Damage)
Effect/Name/VehicleDragonDragonFireBreathNapalmSearch=Dragon Fire Breath (Napalm Search)
Effect/Name/VehicleDragonDragonFireBreathPersistentBurn=Dragon Fire Breath (Persistent Burn)
Effect/Name/VehicleDragonKnightAttackDamage=Vehicle Dragon Knight Attack (Damage)
Effect/Name/VehicleDragonKnightBullRushDamage=Vehicle Dragon Knight Bull Rush (Damage)
Effect/Name/VehicleDragonKnightDeathKnockbackApplyDamageSuppression=Death Knockback Apply Damage Suppression
Effect/Name/VehicleDragonKnightDeathKnockbackApplyStun=Death Knockback Apply Stun
Effect/Name/VehicleDragonKnightDeathKnockbackDamage=Death Knockback Damage
Effect/Name/VehicleDragonKnightDeathKnockbackDummy=Death Knockback Dummy
Effect/Name/VehicleDragonKnightDeathKnockbackImpactSet=Death Knockback Impact Set
Effect/Name/VehicleDragonKnightDeathKnockbackInitialSet=Death Knockback Initial Set
Effect/Name/VehicleDragonKnightDeathKnockbackKnockback=Death Knockback Knockback
Effect/Name/VehicleDragonKnightDeathKnockbackPersistent=Death Knockback Persistent
Effect/Name/VehicleDragonKnightDeathKnockbackSearch=Death Knockback Search
Effect/Name/VehicleDragonKnightDeathSet=Death Set
Effect/Name/VehicleDragonKnightGroundSlamDamage=Vehicle Dragon Knight Ground Slam (Damage)
Effect/Name/VehicleOgrenautNukeDamage=Vehicle Ogrenaut Nuke (Damage)
Effect/Name/VehicleOgrenautNukeImpactSearchArea=Vehicle Ogrenaut Nuke Impact (Search Area)
Effect/Name/VehicleOgrenautNukeLaunchMissile=Vehicle Ogrenaut Nuke (Launch Missile)
Effect/Name/VehicleOgrenautNukePersistent=Vehicle Ogrenaut Nuke (Persistent)
Effect/Name/VehicleOgrenautNukeSearchArea=Vehicle Ogrenaut Nuke (Search Area)
Effect/Name/VehicleOgrenautStompApplyBehavior=Vehicle Ogrenaut Stomp (Apply Behavior)
Effect/Name/VehicleOgrenautStompApplyForce=Vehicle Ogrenaut Stomp (Apply Force)
Effect/Name/VehicleOgrenautStompDamage=Vehicle Ogrenaut Stomp (Damage)
Effect/Name/VehicleOgrenautStompPersistent=Vehicle Ogrenaut Stomp (Persistent)
Effect/Name/VehicleOgrenautStompSearch=Vehicle Ogrenaut Stomp (Search)
Effect/Name/VehicleOgrenautStompSet=Vehicle Ogrenaut Stomp (Set)
Effect/Name/VehiclePadRepairModifyUnit=Vehicle Pad Repair (Modify Unit)
Effect/Name/VehiclePadRepairSearchArea=Vehicle Pad Repair (Search Area)
Effect/Name/VehicleTimeoutSet=Vehicle Timeout Set
Effect/Name/VenomArrowApplyBehaviorSet=Venom Arrow (Apply Behavior Set)
Effect/Name/VenomArrowBehaviorRemovalSet=Venom Arrow (Behavior Removal Set)
Effect/Name/VenomArrowDamageConstantTick=Venom Arrow (Damage Constant Tick)
Effect/Name/VenomArrowDamageDebuffApplyBehavior=Venom Arrow (Damage Debuff Apply Behavior)
Effect/Name/VenomArrowDamageDebuffCreatePersistent=Venom Arrow (Scaled Damage Debuff Create Persistent)
Effect/Name/VenomArrowDamageDebuffDestroyPersistent=Venom Arrow (Scaled Damage Debuff Destroy Persistent)
Effect/Name/VenomArrowDamageDebuffRemoveBehavior=Venom Arrow (Damage Debuff Remove Behavior)
Effect/Name/VenomArrowDamageTick1=Venom Arrow (Damage Tick 1)
Effect/Name/VenomArrowDamageTick2=Venom Arrow (Damage Tick 2)
Effect/Name/VenomArrowDamageTick3=Venom Arrow (Damage Tick 3)
Effect/Name/VenomArrowDamageTick4=Venom Arrow (Damage Tick 4)
Effect/Name/VenomArrowDamageandRevealSet=Venom Arrow (Damage and Reveal Set)
Effect/Name/VenomArrowTick1ApplyBehavior=Venom Arrow (Tick1 Apply Behavior)
Effect/Name/VenomArrowTick1RemoveBehavior=Venom Arrow (Tick1 Remove Behavior)
Effect/Name/VenomArrowTick2ApplyBehavior=Venom Arrow (Tick2 Apply Behavior)
Effect/Name/VenomArrowTick2RemoveBehavior=Venom Arrow (Tick2 Remove Behavior)
Effect/Name/VenomArrowTick3ApplyBehavior=Venom Arrow (Tick3 Apply Behavior)
Effect/Name/VenomArrowTick3RemoveBehavior=Venom Arrow (Tick3 Remove Behavior)
Effect/Name/VenomArrowTick4ApplyBehavior=Venom Arrow (Tick4 Apply Behavior)
Effect/Name/VenomArrowTick4RemoveBehavior=Venom Arrow (Tick4 Remove Behavior)
Effect/Name/VictoryRush1CreateHealer=Victory Rush 1 (Create Healer)
Effect/Name/VictoryRush1Heal=Victory Rush 1 Heal
Effect/Name/VictoryRush2CreateHealer=Victory Rush 2 (Create Healer)
Effect/Name/VictoryRush2Heal=Victory Rush 2 Heal
Effect/Name/VileCleaverSwitch=Vile Cleaver (Switch)
Effect/Name/VileGasApplyBehavior=Vile Gas (Apply Behavior)
Effect/Name/VileGasCreatePersistent=Vile Gas (Create Persistent) 
Effect/Name/VileGasDamage=Vile Gas (Damage)
Effect/Name/VileGasDamageResponseSet=Vile Gas (Damage Response Set)
Effect/Name/VileGasImprovedCreatePersistent=Vile Gas Improved (Create Persistent)
Effect/Name/VileGasImprovedOffsetPersistent=Vile Gas Improved (Offset Persistent)
Effect/Name/VileGasImprovedSearch=Vile Gas Improved (Search)
Effect/Name/VileGasOffsetPersistent=Vile Gas (Offset Persistent)
Effect/Name/VileGasSearch=Vile Gas (Search)
Effect/Name/VileGasSet=Vile Gas (Set)
Effect/Name/VileGasSwitch=Vile Gas (Switch)
Effect/Name/VoidPrisonApplyBehavior=Void Prison (Apply Behavior)
Effect/Name/VoidPrisonApplyDisplayBuff=Void Prison (Apply Display Buff)
Effect/Name/VoidPrisonApplyPrisonActive=Void Prison (Apply Prison Active)
Effect/Name/VoidPrisonApplySlow=Void Prison (Apply Slow)
Effect/Name/VoidPrisonApplySuicideDelay=Void Prison (Apply Suicide Delay)
Effect/Name/VoidPrisonCancelSet=Void Prison (Cancel Set)
Effect/Name/VoidPrisonCreateUnit=Void Prison (Create Unit)
Effect/Name/VoidPrisonCreateUnitProtectivePrison=Void Prison (Create Unit) (Protective Prison)
Effect/Name/VoidPrisonCreateUnitRuneSet=Void Prison (Create Unit Rune Set)
Effect/Name/VoidPrisonFinalSet=Void Prison (Final Set)
Effect/Name/VoidPrisonImpactSet=Void Prison (Impact Set)
Effect/Name/VoidPrisonInitialSet=Void Prison (Initial Set)
Effect/Name/VoidPrisonModifyCooldown=Void Prison (Modify Cooldown)
Effect/Name/VoidPrisonRemoveDisplayBuff=Void Prison (Remove Display Buff)
Effect/Name/VoidPrisonRemovePrisonActive=Void Prison (Remove Prison Active)
Effect/Name/VoidPrisonSearchArea=Void Prison Search Area
Effect/Name/VoidPrisonSearchAreaProtectivePrison=Void Prison Search Area (Protective Prison)
Effect/Name/VoidShiftApplyBehavior=Void Shift (Apply Behavior)
Effect/Name/VoidShiftCreateHealer=Void Shift (Create Healer)
Effect/Name/VoidShiftCreatePersistent=Void Shift (Create Persistent)
Effect/Name/VoidShiftRelicCooldownApplyBehavior=Void Shift Relic Cooldown (Apply Behavior)
Effect/Name/VoidShiftRelicSet=Void Shift (Relic Set) 
Effect/Name/VoidShiftSet=Void Shift (Set)
Effect/Name/VoodooRitualCreateHealer=Voodoo Ritual (Create Healer)
Effect/Name/VoodooRitualHealSwitch=Voodoo Ritual Heal (Switch)
Effect/Name/VoodooRitualModifyUnit=Voodoo Ritual (Modify Unit)
Effect/Name/VoodooRitualSet=Voodoo Ritual (Set)
Effect/Name/VorpalBladeApplyDebuffBehavior=Vorpal Blade (Apply Debuff Behavior)
Effect/Name/VorpalBladeBlinkIssueOrder=Vorpal Blade Blink (Issue Order)
Effect/Name/VorpalBladeBlinkRemoveBehavior=Vorpal Blade Blink (Remove Behavior)
Effect/Name/VorpalBladeBlinkSearch=Vorpal Blade Blink (Search)
Effect/Name/VorpalBladeBlinkSet=Vorpal Blade Blink (Set)
Effect/Name/VorpalBladeBlinkTeleport=Vorpal Blade Blink (Teleport)
Effect/Name/VorpalBladeRemoveDebuffBehavior=Vorpal Blade (Remove Debuff Behavior)
Effect/Name/VorpalBladesApplySet=Vorpal Blades (Apply Set)
Effect/Name/VorpalBladesRemoveDebuffBehaviorSearch=Vorpal Blades (Remove Debuff Behavior Search)
Effect/Name/VulnerableApply30Behavior=Vulnerable (Apply 25% Behavior)
Effect/Name/WallCrushApplyCooldownBehavior=Grave Golem Wall Crush (Apply Cooldown Behavior)
Effect/Name/WallCrushEffectCreatePersistent=Grave Golem Wall Crush (Effect Create Persistent)
Effect/Name/WallCrushEffectSearch=Grave Golem Wall Crush (Effect Search)
Effect/Name/WallCrushEffectSet=Grave Golem Wall Crush (Effect Set)
Effect/Name/WallCrushIssueOrder=Grave Golem Wall Crush (Issue Order)
Effect/Name/WallCrushScan=Grave Golem Wall Crush (Scan)
Effect/Name/WallCrushScanSet=Grave Golem Wall Crush (Scan Set)
Effect/Name/WatchtowerRevealDummy=Watchtower Reveal Dummy
Effect/Name/WaterDoubleDragonApplyBehaviorMarker=Water Double Dragon (Apply Behavior Marker)
Effect/Name/WaterDoubleDragonCreatePersistentCasting=Water Double Dragon (Create Persistent Casting)
Effect/Name/WaterDoubleDragonCreatePersistentDamage=Water Double Dragon (Create Persistent Damage)
Effect/Name/WaterDoubleDragonDummySet=Water Double Dragon Visual Effect Start Dummy (Set)
Effect/Name/WaterDoubleDragonDummyTimerCreatePersistent=Water Double Dragon Dummy Timer (Create Persistent)
Effect/Name/WaterDoubleDragonImpactSet=Water Double Dragon (Impact Set)
Effect/Name/WaterDoubleDragonRemoveBehaviorMarker=Water Double Dragon (Remove Behavior Marker)
Effect/Name/WaterDoubleDragonRevealAreaCreatePersistent=Water Double Dragon Reveal Area (Create Persistent)
Effect/Name/WaterDoubleDragonSearchAreaApplyMarker=Water Double Dragon (Search Area Apply Marker)
Effect/Name/WaterDoubleDragonSearchAreaDamageLaunch=Water Double Dragon (Search Area Damage Launch)
Effect/Name/WaterDoubleDragonTargetedSet=Water Double Dragon Targeted (Set)
Effect/Name/WaterDragonApplyBehaviorAbilityLockout=Water Dragon (Apply Behavior Ability Lockout)
Effect/Name/WaterDragonApplyBehaviorCountdown=Water Dragon (Apply Behavior Countdown)
Effect/Name/WaterDragonApplyBehaviorMarker=Water Dragon (Apply Behavior Marker)
Effect/Name/WaterDragonCreatePersistentCasting=Water Dragon (Create Persistent Casting)
Effect/Name/WaterDragonCreatePersistentDamage=Water Dragon (Create Persistent Damage)
Effect/Name/WaterDragonDamage=Water Dragon (Damage)
Effect/Name/WaterDragonDummySet=Water Dragon Visual Effect Start Dummy (Set)
Effect/Name/WaterDragonDummyTimerCreatePersistent=Water Dragon Dummy Timer (Create Persistent)
Effect/Name/WaterDragonImpactRevealCreatePersistent=Water Dragon Impact Reveal (Create Persistent)
Effect/Name/WaterDragonImpactSet=Water Dragon (Impact Set)
Effect/Name/WaterDragonInitialSet=Water Dragon Initial (Set)
Effect/Name/WaterDragonRemoveBehaviorMarker=Water Dragon (Remove Behavior Marker)
Effect/Name/WaterDragonRevealCreatePersistent=Water Dragon Reveal (Create Persistent)
Effect/Name/WaterDragonRoarSoundDummySet=Water Dragon Roar Sound Dummy (Set)
Effect/Name/WaterDragonSearchAreaApplyMarker=Water Dragon (Search Area Apply Marker)
Effect/Name/WaterDragonSearchAreaDamageLaunch=Water Dragon (Search Area Damage Launch)
Effect/Name/WaterDragonSlowApplyBehavior=Water Dragon Slow (Apply Behavior)
Effect/Name/WaterDragonSlowSearchArea=Water Dragon Slow (Search Area)
Effect/Name/WaterDragonTargetedSet=Water Dragon Targeted (Set)
Effect/Name/WaterElementalWeaponLaunchMissile=Water Elemental Weapon Launch Missile
Effect/Name/WaveofLightMasterySet=Wave of Light Mastery (Set)
Effect/Name/WaveofLightModifyUnit=Wave of Light (Modify Unit)
Effect/Name/WaveofLightStackApplyBehavior=Wave of Light Stack (Apply Behavior)
Effect/Name/WeaponBetrayerDummy=Weapon Betrayer Dummy
Effect/Name/WeaponDamageOverTimeApplyBehavior=Weapon Damage Over Time (Apply Behavior)
Effect/Name/WeaponDamageOverTimeDamage=Weapon Damage Over Time (Damage)
Effect/Name/WeaponDamageSwitch=Weapon Damage (Switch)
Effect/Name/WebBlastCreatePersistent=Web Blast (Create Persistent)
Effect/Name/WebBlastDamageApplyBehavior=Web Blast (Damage Apply Behavior)
Effect/Name/WebBlastInitialDamage=Web Blast (Initial Damage)
Effect/Name/WebBlastInitialTargetSearch=Web Blast (Initial Target Search)
Effect/Name/WebBlastInitialTargetSet=Web Blast (Initial Target Set)
Effect/Name/WebBlastLaunchMissile=Web Blast (Launch Missile)
Effect/Name/WebBlastLaunchSet=Web Blast (Launch Set)
Effect/Name/WebBlastPeriodicDamage=Web Blast (Periodic Damage)
Effect/Name/WebBlastPeriodicTargetSearch=Web Blast (Periodic Target Search)
Effect/Name/WebBlastPeriodicTargetSet=Web Blast (Periodic Target Set)
Effect/Name/WebBlastRootApplyBehavior=Web Blast (Root Apply Behavior)
Effect/Name/WebBlastSlowApplyBehavior=Web Blast (Slow Apply Behavior)
Effect/Name/WebBlastWarningPersistent=Web Blast (Warning Persistent)
Effect/Name/WildhammerApplyBehavior=Wildhammer Apply Behavior
Effect/Name/WildhammerDamage=Wildhammer Damage
Effect/Name/WilloftheForsakenCleanseApplyBehavior=Will of the Forsaken (Cleanse Apply Behavior)
Effect/Name/WilloftheForsakenUnstoppableApplyBehavior=Will of the Forsaken (Unstoppable Apply Behavior)
Effect/Name/WindwalkApplyBehaviorSet=Windwalk (Apply Behavior Set)
Effect/Name/WindwalkApplyCloakBehavior=Windwalk (Apply Cloak Behavior)
Effect/Name/WindwalkApplyImprovedBehaviorSet=Windwalk (Apply Improved Behavior Set)
Effect/Name/WindwalkApplyImprovedOnAttackRemovalBehavior=Windwalk (Apply Improved On Attack Removal Behavior)
Effect/Name/WindwalkApplyOnAttackRemovalBehavior=Windwalk (Apply On Attack Removal Behavior)
Effect/Name/WindwalkImprovedBehaviorSet=Windwalk (Improved Behavior Set)
Effect/Name/WindwalkRemovalSet=Windwalk (Removal Set)
Effect/Name/WindwalkRemoveBehavior=Windwalk (Remove On Damage Behavior)
Effect/Name/WindwalkRemoveImprovedOnAttackBehavior=Windwalk (Remove Improved On Attack Behavior)
Effect/Name/WindwalkRemoveOnAttackBehavior=Windwalk (Remove On Attack Behavior)
Effect/Name/WindwalkSwitch=Windwalk (Switch)
Effect/Name/WispJumpApplyBehavior=Wisp Jump (Apply Behavior)
Effect/Name/WitchDoctorCorpseSpiderIssueAttackHeroic=Corpse Spider (Issue Attack Heroic)
Effect/Name/WitchDoctorCorpseSpiderJarDamage=Corpse Spider Jar (Damage)
Effect/Name/WitchDoctorCorpseSpiderSearchHeroes=Corpse Spider (Search Heroes)
Effect/Name/WitchDoctorCorpseSpiderWeaponDamage=Corpse Spider Weapon (Damage)
Effect/Name/WitchDoctorCorpseSpidersApplyRelicLeapingBehavior=Corpse Spiders (Apply Relic Leaping Behavior)
Effect/Name/WitchDoctorCorpseSpidersRelicChargeApplyBehavior=Corpse Spiders (Relic Charge Apply Behavior)
Effect/Name/WitchDoctorDeathRitualApplyBehavior=Witch Doctor Death Ritual (Apply Behavior)
Effect/Name/WitchDoctorDeathRitualDamage=Witch Doctor Death Ritual Damage
Effect/Name/WitchDoctorDeathRitualImprovedApplyBehavior=Witch Doctor Death Ritual Improved (Apply Behavior)
Effect/Name/WitchDoctorDeathRitualImprovedDamage=Witch Doctor Death Ritual Improved Damage
Effect/Name/WitchDoctorDeathRitualVisualCreatePersistent=Witch Doctor Death Ritual Visual (Create Persistent)
Effect/Name/WitchDoctorGargantuanActiveApplyBehavior=Gargantuan Active (Apply Behavior)
Effect/Name/WitchDoctorGargantuanApplyActiveBehavior=Gargantuan Apply Active Behavior
Effect/Name/WitchDoctorGargantuanCreateUnit=Gargantuan (Create Unit)
Effect/Name/WitchDoctorGargantuanInitialImpactDamage=Gargantuan Initial Impact (Damage)
Effect/Name/WitchDoctorGargantuanInitialImpactSearchArea=Gargantuan Initial Impact (Search Area)
Effect/Name/WitchDoctorGargantuanInitialSet=Gargantuan Initial Set
Effect/Name/WitchDoctorGargantuanRemoveExistingGargantuans=Gargantuan Remove Existing Gargantuans
Effect/Name/WitchDoctorGargantuanSearchForExistingGargantuans=Gargantuan Search For Existing Gargantuans
Effect/Name/WitchDoctorPassive1Dummy=Witch Doctor Passive 1 (Dummy)
Effect/Name/WitchDoctorPassive2Dummy=Witch Doctor Passive 2 (Dummy)
Effect/Name/WitchDoctorPassiveBuffWeaponDamage=Witch Doctor Passive Buff Weapon (Damage)
Effect/Name/WitchDoctorPassiveBuffWeaponImpactSet=Witch Doctor Passive Buff Weapon (Impact Set)
Effect/Name/WitchDoctorPassiveBuffWeaponLaunchMissile=Witch Doctor Passive Buff Weapon (Launch Missile)
Effect/Name/WitchDoctorPlagueToadsExplodeDamageSwitch=Plague Toads (Explode Damage Switch)
Effect/Name/WitchDoctorPlagueToadsStructureTargetSearchSwitch=Plague Toads (Structure Target Search Switch)
Effect/Name/WitchDoctorPlagueToadsTargetSearchSwitch=Plague Toads (Target Search Switch)
Effect/Name/WitchDoctorPlagueofToadsApplySizeIncreaseRelic=Plague of Toads (Apply Size Increase) [Relic]
Effect/Name/WitchDoctorPlagueofToadsCreateUnit1RelicCone=Plague of Toads (Create Unit 1) [Relic]
Effect/Name/WitchDoctorPlagueofToadsCreateUnit1SwitchCone=Plague of Toads (Create Unit 1 Switch)
Effect/Name/WitchDoctorPlagueofToadsCreateUnit2SwitchCone=Plague of Toads (Create Unit 2 Switch)
Effect/Name/WitchDoctorPlagueofToadsCreateUnit3SwitchCone=Plague of Toads (Create Unit 3 Switch)
Effect/Name/WitchDoctorPlagueofToadsCreateUnit4SwitchCone=Plague of Toads (Create Unit 4 Switch)
Effect/Name/WitchDoctorPlagueofToadsCreateUnit5SwitchCone=Plague of Toads (Create Unit 5 Switch)
Effect/Name/WitchDoctorPlagueofToadsDummySearch=Plague of Toads Cone Dummy Search
Effect/Name/WitchDoctorPlagueofToadsSuicideSet=Plague of Toads (Suicide Set)
Effect/Name/WitchDoctorToadRandomMovementCreatePersistent=Witch Doctor Toad Random Movement (Create Persistent)
Effect/Name/WitchDoctorToadRandomMovementIssueOrder=Witch Doctor Toad Random Movement (Issue Order)
Effect/Name/WitchDoctorWeaponDamage=Witch Doctor Weapon (Damage)
Effect/Name/WitchDoctorWeaponLaunchMissile=Witch Doctor Weapon (Launch Missile)
Effect/Name/WitchDoctorWitchDoctorZombieWeaponApplyNoMeleeBehavior=Witch Doctor Zombie Weapon (Apply No Melee Behavior)
Effect/Name/WitchDoctorWitchDoctorZombieWeaponSet=Witch Doctor Zombie Weapon (Set)
Effect/Name/WitchDoctorZombiePrisonMorph=Witch Doctor Zombie Prison Morph
Effect/Name/WitchDoctorZombiePrisonSuicide=Witch Doctor Zombie Prison Suicide
Effect/Name/WitchDoctorZombieWeaponDamage=Witch Doctor Zombie Weapon (Damage)
Effect/Name/WizardMinionWeaponDamage=Wizard Minion Weapon Damage
Effect/Name/WizardMinionWeaponLaunchMissile=Wizard Minion Weapon Launch Missile
Effect/Name/XplodiumBombApplyStunBehavior=Xplodium Charge (Apply Stun Behavior)
Effect/Name/XplodiumBombCreatePersistent=Xplodium Charge (Create Persistent)
Effect/Name/XplodiumBombDamage=Xplodium Charge (Damage)
Effect/Name/XplodiumBombImpactSet=Xplodium Charge (Impact Set)
Effect/Name/XplodiumBombRemoveExtraTNTStacks=Xplodium Bomb (Remove Extra TNT Stacks)
Effect/Name/XplodiumBombRoboGoblinCreatePersistent=Xplodium Charge Robo-Goblin (Create Persistent)
Effect/Name/XplodiumBombSearch=Xplodium Charge (Search)
Effect/Name/XplodiumBombSwitch=Xplodium Charge (Switch)
Effect/Name/XplodiumChargeExtraTNTBehaviorSearch=Xplodium Charge (Extra TNT Behavior Search)
Effect/Name/XplodiumChargeExtraTNTDamage1=Xplodium Charge (Extra TNT Damage 1)
Effect/Name/XplodiumChargeExtraTNTDamage10=Xplodium Charge (Extra TNT Damage 10)
Effect/Name/XplodiumChargeExtraTNTDamage2=Xplodium Charge (Extra TNT Damage 2)
Effect/Name/XplodiumChargeExtraTNTDamage3=Xplodium Charge (Extra TNT Damage 3)
Effect/Name/XplodiumChargeExtraTNTDamage4=Xplodium Charge (Extra TNT Damage 4)
Effect/Name/XplodiumChargeExtraTNTDamage5=Xplodium Charge (Extra TNT Damage 5)
Effect/Name/XplodiumChargeExtraTNTDamage6=Xplodium Charge (Extra TNT Damage 6)
Effect/Name/XplodiumChargeExtraTNTDamage7=Xplodium Charge (Extra TNT Damage 7)
Effect/Name/XplodiumChargeExtraTNTDamage8=Xplodium Charge (Extra TNT Damage 8)
Effect/Name/XplodiumChargeExtraTNTDamage9=Xplodium Charge (Extra TNT Damage 9)
Effect/Name/XplodiumChargeExtraTNTDamageSwitch=Xplodium Charge (Extra TNT Damage Switch)
Effect/Name/XplodiumChargeImpactDummy=Xplodium Charge (Impact Dummy)
Effect/Name/XplodiumChargeLaunchDummy=Xplodium Charge (Launch Dummy)
Effect/Name/XplodiumChargeLaunchFastMissile=Xplodium Charge (Launch Fast Missile)
Effect/Name/XplodiumChargeLaunchMissile=Xplodium Charge (Launch Missile)
Effect/Name/XplodiumChargeLaunchPersistent=Xplodium Charge (Launch Persistent)
Effect/Name/XplodiumChargeSearchSet=Xplodium Charge (Search Set)
Effect/Name/ZeratulBlinkCloakRemovalDelayDamageCreatePersistent=Zeratul Blink Cloak Removal Delay Damage (Create Persistent)
Effect/Name/ZeratulCleaveApplySuppressionBehavior=Cleave (Apply Suppression Behavior)
Effect/Name/ZeratulCleaveRelicDamage=Cleave Relic Damage
Effect/Name/ZeratulCleaveSet=Cleave (Set)
Effect/Name/ZeratulCloakDisableOnDamageApplyBehavior=Zeratul Cloak Disable On Damage (Apply Behavior)
Effect/Name/ZeratulCloakDisableOnDamageApplyBehavior2=Zeratul Cloak Disable On Damage (Apply Behavior)
Effect/Name/ZeratulCloakDisableRevealApplyBehavior=Cloak Disable Reveal (Apply Behavior)
Effect/Name/ZeratulCloakRemovalOnDamageSet=Zeratul Cloak Removal On Damage (Set) 
Effect/Name/ZeratulCloakRemovalOnDamageSet2=Zeratul Cloak Removal On Damage (Set)
Effect/Name/ZeratulPassiveBuffWeaponApplyBehavior=Zeratul Passive Buff Weapon (Apply Behavior)
Effect/Name/ZeratulPermanentCloakApplyCloak=Permanent Cloak (Apply Cloak)
Effect/Name/ZeratulPermanentCloakRemovalDelayDamageCreatePersistent=Zeratul Permanent Cloak Removal Delay Damage (Create Persistent)
Effect/Name/ZeratulPermanentCloakSet=Permanent Cloak (Set) 
Effect/Name/ZeratulSustainedAnomalyApplyRelicBehavior=Sustained Anomaly (Apply Relic Behavior)
Effect/Name/ZeratulSustainedAnomalyDamageSwitch=Sustained Anomaly (Damage Switch)
Effect/Name/ZeratulSustainedAnomalyImpactSwitch=Sustained Anomaly (Impact Switch)
Effect/Name/ZeratulSustainedAnomalyLaunchMissileSet=Sustained Anomaly (Launch Missile Set)
Effect/Name/ZeratulWeaponDamage=Zeratul Weapon (Damage)
Effect/Name/ZeratulWeaponSet=Zeratul Weapon (Set)
Effect/Name/ZombiePrisonBirthSoundPersistent=Zombie Prison Birth Sound Persistent
Effect/Name/ZombiePrisonCancelDummy=Zombie Prison (Cancel Dummy)
Effect/Name/ZombiePrisonCreateUnit=Zombie Prison (Create Unit)
Effect/Name/ZombiePrisonDeadRushSearchArea=Zombie Prison Dead Rush (Search Area)
Effect/Name/ZombiePrisonDeadRushSelectedApplyBehavior=Zombie Prison Dead Rush Selected (Apply Behavior)
Effect/Name/ZombiePrisonDeathSoundPersistent=Zombie Prison Death Sound Persistent
Effect/Name/ZombiePrisonDeathSoundSearch=Zombie Prison Death Sound Search
Effect/Name/ZombiePrisonDeathSoundSet=Zombie Prison Death Sound Set
Effect/Name/ZombiePrisonDelayPersistent=Zombie Prison (Delay Persistent)
Effect/Name/ZombiePrisonEndPreparationSet=Zombie Prison End Preparation (Set)
Effect/Name/ZombiePrisonInnerDummySearch=Zombie Prison (Inner Dummy Search)
Effect/Name/ZombiePrisonMasterySpawnSet=Zombie Prison (Mastery Spawn Set)
Effect/Name/ZombiePrisonPersistent=Zombie Prison (Persistent)
Effect/Name/ZombiePrisonRelicApplyTimedLifeBehavior=Zombie Prison Relic (Apply Timed Life Behavior)
Effect/Name/ZombiePrisonRelicCreateUnit=Zombie Prison Relic (Create Unit)
Effect/Name/ZombiePrisonRelicZombieWeaponDamage=Zombie Prison Relic Zombie Weapon (Damage)
Effect/Name/ZombiePrisonRelicZombieWeaponSet=Zombie Prison Relic Zombie Weapon (Set)
Effect/Name/ZombiePrisonSpawnSet=Zombie Prison (Spawn Set)
Effect/Name/ZombiePrisonTimedLifeApplyBehavior=Zombie Prison (Timed Life Apply Behavior)
Effect/Name/ZombiePrisonTimedLifeFinishSwitch=Zombie Prison Timed Life Finish Switch
Effect/Name/kyletestapply=kyle test apply
Effect/Name/kyletestremove=kyle test remove
Effect/Name/kyletestset=kyle test set
Error/AbathurSymbiote=Can't Symbiote that target
Error/CasterHasHomeShieldProtection=Must be in Safe Zone
Error/ControlMinion=Can't control that minion
Error/EnergyNotFull=Already at full mana
Error/FalstadThunderstormAvailable=There are no marked enemies nearby.
Error/FullHealthAndMana=Already at full health and mana
Error/GenericDisabledState=Can't do that now
Error/HasGoldNode=Must target friendly Gold Node
Error/HasLiLiBlindingWindValidityBehavior=No enemies nearby.
Error/HasLiLiHealingBrewValidityBehavior=No damaged allies nearby.
Error/HasOdinRagnarokMissilesValidityBehavior=No enemies nearby.
Error/HasRejuvenation=Rejuvenation is not active
Error/HighLevelSpellActive=A more powerful spell is on the target
Error/IceBlock=Can't do that while in an Ice Block
Error/IsPoweredByTower=Must place near a friendly tower
Error/LifeAndManaFull=Already at full health and mana
Error/LifeNotFull=Already at full health
Error/Mutator=No allied Minions nearby
Error/NaturesEmbrace=Already under the effects of Nature's Embrace
Error/NoInsanityPotion=Can't use while Insanity Potion is active
Error/NoItemCalldownMULEAlive=Tower already has active MULE
Error/NoItemMULENearby=MULE already active on tower
Error/NoRejuvenation=Can't use while Rejuvenation is active
Error/NoRestoreHealth=Can't use while Restore Health is active
Error/NoRestoreMana=Can't use while Restore Mana is active
Error/NotEnoughFury=Not enough Fury
Error/NotEnsnared=Can't use while ensnared
Error/NotIncapacitated=Can't target dead Heroes
Error/NotOgrenaut=Can't target the Ogrenaut
Error/NotOneFifth=Target unit needs to be lower than <d ref="Validator,SalvageTargetLifeCheck,Value * 100"/>% health.
Error/NotOneTenth=Target unit needs to be lower than 10% health.
Error/NotRooted=Can't do that while Rooted
Error/NotVehicle=Must target Hero
Error/OgreCampNearby=Must use near an Knight Camp
Error/OgreCampsNearby=Must use near an Knight Camp
Error/PassiveItem=That item is passive
Error/PortalArtifact=Must Target Unit or Structure
Error/SindragosaStructureDebuff=Structure is currently frozen
Error/TakingDamage=Can't use while taking damage
Error/TargetNotBazooka=Target is poisoned
Error\HasGhouls=Must have at least 1 Ghoul
Error\MustTargetDeadTower=Must target a destroyed Tower
Error\MustTargetUnoccupiedSite=Must target unoccupied Build Site
Error\NoLightningShield=Target already has Lightning Shield
Error\NoWrathOfTheLichKingPull=Target is already being pulled
Error\NotHooked=Target is already being pulled
GlobeofAnnihilation=Globe of Annihilation
Hero/AdditionalSearchText/Barbarian=Barbarian
Hero/AdditionalSearchText/DemonHunter=Demon Hunter
Hero/AdditionalSearchText/L90ETC=Level 90 Elite Tauren Chieftain
Hero/AdditionalSearchText/Naziba=Witch Doctor
Hero/AdditionalSearchText/SgtHammer=Siege Tank Sergeant
Hero/Description/Abathur=Does not directly engage in combat, but rather can act through his allied Heroes and minions and place Toxic Nests to defend important locations.
Hero/Description/Arthas=Engages with his enemies directly, freezing and slowing them. Uses the power of Frostmourne to empower his attacks.
Hero/Description/Barbarian=A direct fighter who uses Fury instead of mana. Leeches life from enemies by attacking and using abilities.
Hero/Description/DemonHunter=Strikes at the enemy from afar and gains Hatred, increasing her Move Speed and Basic Attack damage. Can Vault away if enemies get too close.
Hero/Description/Diablo=An aggressive ability driven hero that charges his enemies and uses flame and lightning to burn them down. Reveals critically damaged Heroes.
Hero/Description/FaerieDragon=A strategic support that can quickly teleport to allies, and polymorphs enemies. 
Hero/Description/Falstad=Able to strike enemies from afar and fly over any terrain. Uses abilities to avoid damage or destroys his enemies.
Hero/Description/Illidan=Marks his targets by using his abilities. Attacks against marked targets reduce his cooldowns. Moves quickly to pursue his foes.
Hero/Description/Kerrigan=An aggressive hero that gains temporary shielding by attacking enemies and using her abilities. Able to stun enemies and pull them towards her.
Hero/Description/L90ETC=A heavy front-line hero that knocks around and stuns his foes while buffing his allies. Able to leap anywhere on the battleground.
Hero/Description/LiLi=A positional support that protects her allies by throwing out healing brew and blinding enemies. 
Hero/Description/Malfurion=Heals allies and restores their mana. Able to reveal and root groups of enemies from a distance.
Hero/Description/Muradin=Jumps around the battleground and stuns Heroes. Rapidly regenerates health as he nears death.
Hero/Description/Murky=Slimes enemies and spits out bombs.  Can revive from his egg.
Hero/Description/Naziba=Effective against groups of enemies, summoning Spiders, Zombies, and Frogs. Siphons health and mana from dying foes.
Hero/Description/Nova=Automatically cloaks while out of combat. Snipes enemies from afar, and creates Decoys of herself to fool enemies.
Hero/Description/Null=
Hero/Description/Random=Play as a randomly chosen Hero. Use this option to get into a game as soon as possible.
Hero/Description/Raynor=A resilient hero that knocks back enemies and buffs allies. Able to regenerate health quickly when in trouble.
Hero/Description/SgtHammer=Sieges up gaining increased ranged, adding splash damage, and dealing more damage to distant targets.
Hero/Description/Stitches=A heavy front-line fighter that can use Hook to drag enemies to him. Emits a damaging gas cloud when he takes damage.
Hero/Description/Storm_Hero_Thrall_Base=Deals incredible damage with lightning based spells.
Hero/Description/Sylvanas=Scouts and disables opponents.
Hero/Description/Tassadar=Can grant a temporary shield to allies, detect nearby enemy Heroes, and manipulate the battleground for his team.
Hero/Description/Tinker=Specializes in zoning out his enemies and securing areas with Turrets and XPlodium Charges. Can supercharge his Deth Lazor for increased area of effect damage.
Hero/Description/Tychus=Fights enemies up close and personal, and then shoots them as they run away.
Hero/Description/Tyrael=Protects his allies by transferring damage from them and can absorb a lot of damage. Explodes when he dies damaging nearby enemies.
Hero/Description/Tyrande=Marks enemy targets by attacking and heals allies that attack them. Summons owls to scout out enemy positions. 
Hero/Description/Uther=Heals allies, stuns enemies, and returns as a Spirit to heal after dying.
Hero/Description/WitchDoctor=Effective against groups of enemies, summoning Spiders, Zombies, and Frogs.  Siphons Health and Mana from dying foes.
Hero/Description/Zeratul=Automatically cloaks while out of combat. Can Blink in and out of combat and harass with Sustained Anomaly.
Hero/Info/Abathur=Abathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the zerg from the genetic level up. His hate for chaos and imperfection almost rivals his hatred of pronouns.
Hero/Info/Arthas=Once the crown prince of Lordaeron, and protege of Uther the Lightbringer, Prince Arthas was corrupted by the cursed blade Frostmourne in a desperate bid to save his people. Now he rules over the damned as the Lich King and all shall know his wrath.
Hero/Info/Barbarian=From the frozen Dreadlands of the north come the mighty Barbarian warriors. After surviving the destruction of her home and death of her tribe, Sonya wanders Sanctuary in search of battle and a better life for her people.
Hero/Info/DemonHunter=Valla witnessed the ferocity of hellspawn firsthand as the demons ravaged her village and left her for dead. Now, with no people to call her own, her only allegiance is to her cause: to rid Sanctuary of the demonic filth corrupting its lands.
Hero/Info/Diablo=Known in the ancient tongue as Al'Diabolos, the Prime Evil of Terror, the Demon Lord Diablo seeks to claim the world of Sanctuary for the Burning Hells. His victims are innumerable, his schemes unknowable, and his gender... malleable.
Hero/Info/FaerieDragon=Like many Faerie Dragons, Brightwing is happiest darting around the forests of Ashenvale, materializing out of nowhere to heal her friends, then taking a break to grab a light snack. By the way, did you know a human head only weighs ten pounds? Talk about light!
Hero/Info/Falstad=Falstad Wildhammer is the High Thane of the Wildhammer Clan and a founding member of the Council of Three Hammers that now presides over Ironforge. Despite wild speculation, Falstad has never been dead and anyone who claims such is a liar.
Hero/Info/Illidan=Illidan Stormrage, the first Demon Hunter, betrayed his people by creating a new Well of Eternity after the demonic invasion of Azeroth. Now Illidan lords over the realm of Outland slaughtering unsuitably prepared Heroes who venture in to his domain.
Hero/Info/Kerrigan=Once a terran ghost with formidable psionic abilities, Sarah Kerrigan was betrayed by her allies and transformed by the zerg into the Queen of Blades. Now freed of the dark one's corruption, Kerrigan faces a threat that could destroy the galaxy itself.
Hero/Info/L90ETC=The Power of the Horde incarnated by brutal rhythms and blistering guitar riffs into the form of the most elite tauren chieftain to ever headbang across the surface of Azeroth. Don't bother putting on socks. He's just going to rock them off anyways.
Hero/Info/LiLi=Born upon Shen-zin Su, the Wandering Isle, Li Li Stormstout led a somewhat uneventful life until she began reading the journals of her uncle Chen. Soon, nothing would sate her desire for adventure, exploration, and pestering adventurers around Halfhill.
Hero/Info/Malfurion=Malfurion Stormrage is the greatest druid on Azeroth, and a student of the demi-god Cenarius. Communing with nature and Cenarius through the Emerald dream, Malfurion protects the wilds from both demonic influences and the savage Horde.
Hero/Info/Muradin=Once a mentor to Prince Arthas, Muradin was unable to prevent him from becoming the Lich King. After recovering from a mild case of amnesia, he is now the leader of the Bronzebeard clan after the "diamond-ization" of his brother the King Magni.
Hero/Info/Murky=Mrgglglbrlg rmrmgllg mrggggm. Mrrglglgy, mgllglgl mgggrrmgll MRGGGLGLLM! Mrrggllgggllggll mrrglrlg mrrg mrrg mrrrg.
Hero/Info/Nova=November "Nova" Terra is a ghost of the Terran Dominion and one of the most powerful psionic soldiers ever known. Nova is highly focused, determined, and extremely deadly. Even Jim Raynor wouldn't want to be caught within her crosshairs.
Hero/Info/Null=
Hero/Info/Raynor=Ex-Confederate Marshall James Raynor has stood against whatever the universe can throw at him and survived. He stands as a bright beacon of hope among enigmatic aliens and monsters, still fighting for justice in a cold uncaring universe.
Hero/Info/SgtHammer=Sergeant Bama "the Hammer" Kowalski has served some of the toughest tours around the Koprulu sector. The thunderous roar of her siege tank's shock cannon strikes fear right into the heart of the toughest of warriors... including some of her allies.
Hero/Info/Stitches=Take care when traversing the shadowed trails of Duskwood...<n/>Ever since Abercrombie the Embalmer unleashed his abomination upon Darkshire, Stitches has wandered the road aimlessly, hungering for the flesh of low level Alliance players.
Hero/Info/Tassadar=An Executor without equal, Tassadar has fought tirelessly to purify the Koprulu sector of the zerg infestation. Only now, after learning to wield the shadowy powers of the void, is Tassadar finally ready to face the Overmind and its all-consuming Swarm.
Hero/Info/Thrall=As a child, Thrall was taken to serve the cruel Aedelas Blackmoore as a slave. After breaking free and liberating the orcs, he guided them to a land of their own, and worked to recover their ancient traditions. Now and forever he is the true Warchief of the Horde.
Hero/Info/Tinker=Few would consider the diminutive Gazlowe a fighter, but what he lacks in height, he more than makes up in mechanical know-how. Besides, you don't get to be boss of a "boom"-town like Ratchet just because you have a charming personality, if you know what I mean.
Hero/Info/Tychus=Tychus Findlay is a big man with a big ego and even bigger gun. Fortunately enough, his loyalty is easily won. Buy him a whiskey or three and promise him enough credits, and there's no job in the whole universe too dangerous for this outlaw.
Hero/Info/Tyrael=Among the angels it is the Archangel of Justice Tyrael who is humanity's greatest defender. Wielding his sword El'druin against the Burning Hells, the Prime Evils would have enslaved Sanctuary and all of humanity long ago if Tyrael had not intervened.
Hero/Info/Tyrande=Tyrande Whisperwind strikes fear into all who wish ill of the Kaldorei. As the highest ranking Sentinel and High Priestess of Elune, she is not only the Night Elves' most deadly warrior, but also their most cunning leader.
Hero/Info/Uther=The first paladin and founder of the Order of the Silver Hand, Uther the Lightbringer is a faithful servant of the Light. Dispensing justice with the swing of his hammer, Uther is a bastion of truth and an unflinching symbol of the Alliance.
Hero/Info/WitchDoctor=With cabalistic incantations and vestments of feather and bone, the Witch Doctors call upon spirits from the Unformed Land to aid them in battle. Few outlanders have ever encountered a Witch Doctor in the flesh, without losing their own.
Hero/Info/Zeratul=The enigmatic Dark Templar Zeratul faithfully serves the Xel'Naga. While he expertly wields the powers of the Void, it is his wisdom that earns him the respect of the Koprulu sector's greatest leaders - despite his penchant for dramatic entrances.
Hero/Name/Abathur=Abathur
Hero/Name/Arthas=Arthas
Hero/Name/Barbarian=Sonya
Hero/Name/DemonHunter=Valla
Hero/Name/Diablo=Diablo
Hero/Name/FaerieDragon=Brightwing
Hero/Name/Falstad=Falstad
Hero/Name/Illidan=Illidan
Hero/Name/Kerrigan=Kerrigan
Hero/Name/L90ETC=E.T.C.
Hero/Name/LiLi=Li Li
Hero/Name/Malfurion=Malfurion
Hero/Name/Muradin=Muradin
Hero/Name/Nova=Nova
Hero/Name/Random=Random Hero
Hero/Name/Raynor=Raynor
Hero/Name/SgtHammer=Sgt. Hammer
Hero/Name/Stitches=Stitches
Hero/Name/Sylvanas=Sylvanas
Hero/Name/Tassadar=Tassadar
Hero/Name/Thrall=Thrall
Hero/Name/Tinker=Gazlowe
Hero/Name/Tychus=Tychus
Hero/Name/Tyrael=Tyrael
Hero/Name/Tyrande=Tyrande
Hero/Name/Uther=Uther
Hero/Name/WitchDoctor=Nazeebo
Hero/Name/Zeratul=Zeratul
Hero/Title/Abathur=Evolution Master
Hero/Title/Arthas=The Lich King
Hero/Title/Barbarian=Wandering Barbarian
Hero/Title/DemonHunter=Demon Hunter
Hero/Title/Diablo=Lord of Terror
Hero/Title/FaerieDragon=Faerie Dragon
Hero/Title/Falstad=Wildhammer Thane
Hero/Title/Illidan=The Betrayer
Hero/Title/Kerrigan=Queen of Blades
Hero/Title/L90ETC=Rock God
Hero/Title/LiLi=World Wanderer
Hero/Title/Malfurion=Archdruid
Hero/Title/Muradin=Mountain King
Hero/Title/Murky=Baby Murloc
Hero/Title/Nova=Dominion Ghost
Hero/Title/Raynor=Renegade Commander
Hero/Title/SgtHammer=Siege Tank Operator
Hero/Title/Stitches=Terror of Darkshire
Hero/Title/Storm_Hero_Thrall_Base=Warchief
Hero/Title/Tassadar=Savior of the Templar
Hero/Title/Thrall=Warchief of the Horde
Hero/Title/Tinker=Boss of Ratchet
Hero/Title/Tychus=Notorious Outlaw
Hero/Title/Tyrael=Archangel of Justice
Hero/Title/Tyrande=High Priestess of Elune
Hero/Title/Uther=The Lightbringer
Hero/Title/WitchDoctor=Heretic Witch Doctor
Hero/Title/Zeratul=Dark Prelate
ItemClass/Name/Cannonball=Cannonball
ItemClass/Name/Consumable=Consumable
ItemClass/Name/Item=Item
ItemClass/Name/Pickup=Pickup
ItemClass/Name/Weapon=Weapon
Key/Alt/Short=Alt
Key/Control/Short=Ctrl
Key/Shift/Short=Shft
LoadingScreen/Help00=Press Tab to bring up an in-game score screen with valuable information.
LoadingScreen/Help01=You can enable and disable the Camera Lock feature by clicking the Camera icon next to the Minimap.
LoadingScreen/Help02=You can enable and disable issuing orders on the Minimap by clicking the icon next to the Minimap.
LoadingScreen/Help03=You can ride a Mount by clicking the Mount icon or pressing the "<c val="00FFFF">T</c>" hotkey.<n/>Riding a mount greatly increases the speed you can travel across the battleground.
LoadingScreen/Help04=Taking damage while mounted will stun your Hero and knock you off your mount!
LoadingScreen/Help05=Your Hero will gain Experience if they are near an enemy when it dies.
LoadingScreen/Help06=Whenever an enemy Hero is defeated, all the Heroes that participated in the fight will recieve Experience.
LoadingScreen/Help07=Once a Tower has run out of ammunition, it cannot attack. Towers slowly regenerate ammunition over time.
LoadingScreen/Help08=When your Hero levels up, all of your Hero's abilities become more powerful.
LoadingScreen/Help09=Your Hero unlocks their Discipline at level 4, their Heroic Ability at level 8, and can choose a Mastery at level 12.
LoadingScreen/Help10=Your Hero can Mount instantly while inside the barrier at your Home Base.
LoadingScreen/Help11=When an enemy Wizard Minion dies, it drops a Regeneration Globe. Picking this up will restore some health and mana.
LoadingScreen/Help12=While in Shrubs, nearby enemies will be unable to see you. Be careful as certain Abilities can reveal the Shrubs, and Flying Units always see into Shrubs.
LoadingScreen/Help13=Capturing a Watch Tower will grant your team vision of the area around it. The tower will be held by your team permanently, unless the Enemy captures it.
LoadingScreen/Help14=Press (<c val="00FFFF">Spacebar</c>) to center the camera on your Hero.
Minimap/Tooltip/DragonObelisk=Dragon Shrine
Minimap/Tooltip/MeleeCamp=Minion Upgrade Camp
Minimap/Tooltip/MercCamp=Ogre Merc Camp
Minimap/Tooltip/PocketTower=Pocket Tower
Minimap/Tooltip/RangedCamp=Minion Upgrade Camp
Minimap/Tooltip/SoloCamp=Creep Camp
Minimap/Tooltip/Storm_Merc_Ogrenaut=Dragon Knight!
Minimap/Tooltip/TeleporterExit=Teleporter
Minimap/Tooltip/TeleporterGate=Teleporter
Minimap/Tooltip/Tower=Tower
Minimap/Tooltip/WatchTower=Watch Tower
Model/Name/AbathurSkinPajamathurPlane=Abathur Skin Pajamathur Plane
Model/Name/AbathurSkinPajamathurPlanePortrait=Abathur Skin Pajamathur Plane Portrait
Model/Name/AbathurSkinPajamathurPlanePortraitAddition=Abathur Skin Pajamathur Plane Portrait Addition
Model/Name/ArthasLichPrinceWhiteRagdoll=Arthas Lich Prince White Ragdoll
Model/Name/ArthasSkinDragonboneGreen=Arthas Skin Dragonbone Green
Model/Name/ArthasSkinDragonboneGreenPortrait=Arthas Skin Dragonbone Green Portrait
Model/Name/ArthasSkinDragonboneGreenPortraitAddition=Arthas Skin Dragonbone Green Portrait Addition
Model/Name/ArthasSkinDragonboneRed=Arthas Skin Dragonbone Red
Model/Name/ArthasSkinDragonboneRedPortrait=Arthas Skin Dragonbone Red Portrait
Model/Name/ArthasSkinDragonboneRedPortraitAddition=Arthas Skin Dragonbone Red Portrait Addition
Model/Name/CoreKingsCrestDocks=Core Kings Crest Docks
Model/Name/CoreKingsCrestRavenCourt=Core Kings Crest Raven Court
Model/Name/CrescentSweepImpact=Crescent Sweep Impact
Model/Name/L90ETCSkinPureCountryCheckered=L90ETCSkin Pure Country Checkered
Model/Name/L90ETCSkinPureCountryCheckeredPortrait=L90ETCSkin Pure Country Checkered Portrait
Model/Name/L90ETCSkinPureCountryCheckeredPortraitAddition=L90ETCSkin Pure Country Checkered Portrait Addition
Model/Name/L90ETCSkinPureCountryFire=L90ETCSkin Pure Country Fire
Model/Name/L90ETCSkinPureCountryFirePortrait=L90ETCSkin Pure Country Fire Portrait
Model/Name/L90ETCSkinPureCountryFirePortraitAddition=L90ETCSkin Pure Country Fire Portrait Addition
Model/Name/LightningBreathCore=Lightning Breath Core
Model/Name/MoneyPigBlue=Money Pig Blue
Model/Name/MuradinDeathRagdoll=Muradin Death Ragdoll
Model/Name/MuradinDwarfTossImpact2=Muradin Dwarf Toss Impact Copy
Model/Name/MuradinIronAvatar=Muradin Iron Avatar
Model/Name/MuradinMagniArcticAvatar=Muradin Magni Arctic Avatar
Model/Name/MuradinMagniDarkIronAvatar=Muradin Magni Dark Iron Avatar
Model/Name/MuradinSkinMagniArctic=Muradin Skin Magni Arctic
Model/Name/MuradinSkinMagniArcticPortrait=Muradin Skin Magni Arctic Portrait
Model/Name/MuradinSkinMagniArcticPortraitAddition=Muradin Skin Magni Arctic Portrait Addition
Model/Name/MuradinSkinMagniDarkIron=Muradin Skin Magni Dark Iron
Model/Name/MuradinSkinMagniDarkIronPortrait=Muradin Skin Magni Dark Iron Portrait
Model/Name/MuradinSkinMagniDarkIronPortraitAddition=Muradin Skin Magni Dark Iron Portrait Addition
Model/Name/NewIllidanDiveRapidChaseBuff=Illidan Dive Rapid Chase Buff
Model/Name/NewIllidanLingeringEvasionBuff=Illidan Lingering Evasion Buff
Model/Name/NewIllidanSweepingStrikesImmolationBuff=Illidan Sweeping Strikes Immolation Buff
Model/Name/StitchesBeachPartyPinkPortrait=Stitches Bikini Pink Portrait
Model/Name/StitchesBeachPartyZebraDeathRagdoll=Stitches Bikini Zebra Death Ragdoll
Model/Name/StitchesBeachPartyZebraPortrait=Stitches Bikini Zebra Portrait
Model/Name/StitchesSkinBeachPartyPink=Stitches Skin Bikini Pink
Model/Name/StitchesSkinBeachPartyZebra=Stitches Skin Bikini Zebra
Model/Name/Storm_KingsCrest_Docks_WaterRippleCircle=Storm Kings Crest Docks Water Ripple Circle
Model/Name/Storm_KingsCrest_Docks_WaterRippleStraight=Storm Kings Crest Docks Water Ripple Straight
Model/Name/TownGateDocksBirthModel=Town Gate Docks Birth Model
Model/Name/TownGateL1Docks=Town Gate L1 Docks
Model/Name/TownGateRavenCourtBirthModel=Town Gate Raven Court Birth Model
Model/Name/TownTownHallL1Docks=Town Town Hall L1 Docks
Model/Name/TownTownHallL2Docks=Town Town Hall L2 Docks
Model/Name/TownTownHallL3Docks=Town Town Hall L3 Docks
Mount/Info/ArmoredHorse=The Knights of the Silver Hand breed their warhorses to serve fearlessly on the battlefield. Even the hardest orc hearts quake with fear at the sight of paladins upon these mighty steeds.
Mount/Info/ArmoredHorseRed=The Knights of the Silver Hand breed their warhorses to serve fearlessly on the battlefield. Even the hardest orc hearts quake with fear at the sight of paladins upon these mighty steeds.
Mount/Info/ArmoredHorseViolet=The Knights of the Silver Hand breed their warhorses to serve fearlessly on the battlefield. Even the hardest orc hearts quake with fear at the sight of paladins upon these mighty steeds.
Mount/Info/CyberWolf=The Predator A-130, AKA the "Cyber Wolf," should replace most first generation Predators by 2506. Note: The Dominion takes no responsibility for what happens to soldiers trying to ride them.
Mount/Info/CyberWolfGrey=The Cyber Wolves of the Mecha-verse are the mount of choice for most holo-orcs on Digi-Draenor. Be careful though, their gigabyte is worse than their gigabark.
Mount/Info/CyberWolfYellow=The Cyber Wolves of the Mecha-verse are the mount of choice for most holo-orcs on Digi-Draenor. Be careful though, their gigabyte is worse than their gigabark.
Mount/Info/Direwolf=The Direwolves of Draenor have long been kindred spirits of the shamanistic orc clans. As the Orcish Horde rallied itself for war these wolves became the fearsome mounts of the Raider army.
Mount/Info/DirewolfGrey=The Direwolves of Draenor have long been kindred spirits of the shamanistic orc clans. As the Orcish Horde rallied itself for war these wolves became the fearsome mounts of the Raider army.
Mount/Info/DirewolfOrange=The Direwolves of Draenor have long been kindred spirits of the shamanistic orc clans. As the Orcish Horde rallied itself for war these wolves became the fearsome mounts of the Raider army.
Mount/Info/Horse=This horse is a horse, of course... of course.
Mount/Info/HorseGrey=This horse is a horse, of course... of course.
Mount/Info/HorseTan=This horse is a horse, of course... of course.
Mount/Info/MoneyPig=This pig is money, baby. It's so money it doesn't even know it.
Mount/Info/MoneyPigBlue=This pig is money, baby. It's so money it doesn't even know it.
Mount/Info/MoneyPigGreen=This pig is money, baby. It's so money it doesn't even know it.
Mount/Info/Pwny=For ten thousand years the chubby pink unicorns of Whimsyshire knew only bliss. But that... was before the invasion. Now known as "Pwnies", these survivors find themselves lost within the Nexus.
Mount/Info/PwnyBlue=For ten thousand years the chubby pink unicorns of Whimsyshire knew only bliss. But that... was before the invasion. Now known as "Pwnies", these survivors find themselves lost within the Nexus.
Mount/Info/PwnyGreen=For ten thousand years the chubby pink unicorns of Whimsyshire knew only bliss. But that... was before the invasion. Now known as "Pwnies", these survivors find themselves lost within the Nexus.
Mount/Info/RainbowUnicorn=It is said that those who behold a Rainbow Unicorn in the flesh see a glorious splendor of light and love dancing before their eyes...<n/>Of course, that's when they get gored.
Mount/Info/RainbowUnicornGreen=It is said that those who behold a Rainbow Unicorn in the flesh see a glorious splendor of light and love dancing before their eyes...<n/>Of course, that's when they get gored.
Mount/Info/RainbowUnicornRed=It is said that those who behold a Rainbow Unicorn in the flesh see a glorious splendor of light and love dancing before their eyes...<n/>Of course, that's when they get gored.
Mount/Info/ThunderLizard=The Stonetalon Mountains are home to the terrible Thunder Lizards. Many unwary travelers meet their end by the hooves of these colossal beasts, leaving only their trampled bones behind.
Mount/Info/Tiger=A feral tiger.  Except it's tamed.
Mount/Info/TigerGreen=A feral tiger.  Except it's tamed.
Mount/Info/Unicorn=What we got here is an economy Unicorn. Sturdy. Dependable. Pointy. Not fussy like them hoity-toity Rainbow Unicorns...</n>Tell you what, you buy it now and I'll throw in some free shoes.
Mount/Info/UnicornBlack=What we got here is an economy Unicorn. Sturdy. Dependable. Pointy. Not fussy like them hoity-toity Rainbow Unicorns...</n>Tell you what, you buy it now and I'll throw in some free shoes.
Mount/Info/UnicornWhite=What we got here is an economy Unicorn. Sturdy. Dependable. Pointy. Not fussy like them hoity-toity Rainbow Unicorns...</n>Tell you what, you buy it now and I'll throw in some free shoes.
Mount/Info/Vulture=Despite it's reputation as being a death trap, the Vulture is still considered a classic piece of engineering by enthusiasts.
Mount/Name/ArmoredHorse=Warhorse
Mount/Name/ArmoredHorseRed=Warhorse
Mount/Name/ArmoredHorseViolet=Warhorse
Mount/Name/CyberWolf=Cyber Wolf
Mount/Name/CyberWolfGrey=Cyber Wolf
Mount/Name/CyberWolfYellow=Cyber Wolf
Mount/Name/Direwolf=Direwolf
Mount/Name/DirewolfGrey=Direwolf
Mount/Name/DirewolfOrange=Direwolf
Mount/Name/FaerieDragonSpeedyDust=Faerie Dragon Speedy Dust
Mount/Name/Horse=Horse
Mount/Name/HorseBlack=Horse
Mount/Name/HorseFreckled=Horse
Mount/Name/HorseGrey=Horse
Mount/Name/HorseRed=Horse
Mount/Name/HorseTan=Horse
Mount/Name/MoneyPig=Money Pig
Mount/Name/MoneyPigBlue=Money Pig
Mount/Name/MoneyPigGreen=Money Pig
Mount/Name/RainbowUnicorn=Rainbow Unicorn
Mount/Name/RainbowUnicornGreen=Rainbow Unicorn
Mount/Name/RainbowUnicornRed=Rainbow Unicorn
Mount/Name/SgtHammerJets=Hammer Jets
Mount/Name/Unavailable=Unavailable
Mount/Name/Unicorn=Unicorn
Mount/Name/UnicornBlack=Unicorn
Mount/Name/UnicornWhite=Unicorn
Mount/Name/Vulture=Vulture
MountRequirement=Mounts available at level 10
No friendly targets in range.=No friendly targets in range.
Not Enough Life!=Not Enough Health!
Param/Expression/lib_AIAI_2674D872=Bucket Chosen: ~A~
Param/Expression/lib_AIAI_3B9B1518=<c val="0550ff">~A~ AI</c> is no longer following <c val="0055ff">~B~</c>
Param/Expression/lib_AIAI_474E96A8=~A~ AI
Param/Expression/lib_AIAI_51B465B6=~A~ No
Param/Expression/lib_AIAI_86580DBF=Closest Lane Problem ~A~ vs ~B~
Param/Expression/lib_AIAI_8F588C94=<c val="0055ff">~A~ AI</c> is now following <c val="0055ff">~B~</c>
Param/Expression/lib_AIAI_D20C6DD4=Unknown Hero Type in AI Hero Init  ~A~
Param/Expression/lib_AIAI_F06DDB0A=Unable to add ~A~ to HeroAI tier ~B~?
Param/Expression/lib_AIAI_FD188F17=~A~ Yes
Param/Expression/lib_Core_05F16B54=<s val="~Style~">~A~</s>
Param/Expression/lib_Core_0A4BF5B3=Error in Skin data for entry ~A~. Number of actor messages in Creation Actor Message Array greater than max actor messages constant (~B~).
Param/Expression/lib_Core_0A943537=Error in Skin data for entry ~A~. Number of rewards in Required Reward Array greater than max required rewards constant (~B~).
Param/Expression/lib_Core_0AA166E0=[PH] ~A~
Param/Expression/lib_Core_0BF0EEE9=<s val="Kill_Message">Your team's ~A~ lane is vulnerable!<n/>Enemy <s val="Enemy_Team">Bruiser Minions</s> now spawn in the ~A~ lane
Param/Expression/lib_Core_115E61FE=Error in Hero data for entry ~A~. Number of talent profiles greater than max talent profiles per Hero constant in script.
Param/Expression/lib_Core_3FE36EEB=Addendum: ~A~
Param/Expression/lib_Core_6C48F7A8=Error in Mount data for entry ~A~. Number of rewards in Required Reward Array greater than max required rewards constant (~B~).
Param/Expression/lib_Core_72FA9D83=Error in Talent data for entry ~A~. Missing button face for rank ~B~.
Param/Expression/lib_Core_80E5CA2E=~A~,~B~
Param/Expression/lib_Core_8159FAB5=Error in Talent Profile data for entry ~A~. Number of talents greater than max talent points constant in script.
Param/Expression/lib_Core_84F76B30=<s val="Kill_Message">The enemy's ~A~ lane is vulnerable!<n/>Your <s val="Your_Team">Bruiser Minions</s> now spawn in the ~A~ lane
Param/Expression/lib_Core_8CAD25D1=Level up at entry [~A~] [~B~]: [~C~]
Param/Expression/lib_Core_90F15EA4=Error in Hero data for entry ~A~. Number of talents greater than max talents per Hero constant in script.
Param/Expression/lib_Core_95D7BB64=Error in Talent data for entry ~A~. Number of behaviors for rank ~B~ greater than max behaviors per rank constant in script.
Param/Expression/lib_Core_99A03560=Found hero: ~A~
Param/Expression/lib_Core_9A43904D=Total number of mounts and variants exceeded max mounts constant (~A~).
Param/Expression/lib_Core_A36D8E74=<s val="~Style~">~A~</s>
Param/Expression/lib_Core_B6E47734=Talent at index: ~B~ tier: ~C~ column: ~D~
Param/Expression/lib_Core_B6E8F2A1=Error in Hero data for entry ~A~. Number of abilities in Heroic Ability array is less than ~B~.
Param/Expression/lib_Core_B9CDE19B=Error in Hero data for entry ~A~. Column value out of range at talent index ~B~.
Param/Expression/lib_Core_BC008C7D=Announcer Sound ID ~A~ does not exist for announcer pack ~B~
Param/Expression/lib_Core_C1B96008=<s val="~Style~">~A~</s>
Param/Expression/lib_Core_C456CC88=<s val="StandardTooltipHeader">~A~</s><n/>~B~
Param/Expression/lib_Core_C791D4F7=Error in Hero data for entry ~A~. Total number of skins and variants exceeded max skins per hero constant (~B~).
Param/Expression/lib_Core_CB70DD46=Talent profile: ~A~ (~B~)
Param/Expression/lib_Core_D7C81C99=Error in Talent data for entry ~A~. Number of ranks greater than max ranks constant in script.
Param/Expression/lib_Core_D7FB00C7=Error in Talent data for entry ~A~.  Button Face undefined.
Param/Expression/lib_Core_D8A58247=--> Normal Modification: [~C~] [~A~] [~B~]
Param/Expression/lib_Core_DA7E9339=--> Catalog Modification: [~A~] -> [~B~]
Param/Expression/lib_Core_DCE7C0FE=Found ability modifications for [~A~]!
Param/Expression/lib_Core_DD38D11B=Error in Hero data for entry ~A~. Number of rewards in Required Reward Array greater than max required rewards constant (~B~).
Param/Expression/lib_Core_E090B781=Error in Mount data for entry ~A~. Number of actor messages in Creation Actor Message Array greater than max actor messages constant (~B~).
Param/Expression/lib_Core_EB752F23=Error in Hero data for entry ~A~. ~B~ is not a valid unit.
Param/Expression/lib_Core_F2FAC0B5=<c val="FFFF00">~A~</c>
Param/Expression/lib_Core_F480438E=Error in Hero data for entry ~A~. Number of abilities in Abilities array is less than ~B~.
Param/Expression/lib_Core_F4BD8250=[PH] ~A~
Param/Expression/lib_Core_F71A103D=<s val="~Style~">~A~</s>
Param/Expression/lib_Core_F84F4358=Found [~C~] ability modifications for [~A~].
Param/Expression/lib_Core_F85EB8F0=Button replacement from [~A~]  to [~B~]
Param/Expression/lib_Core_FB85844B=Ran out of segregation trigger slots for type ~A~.
Param/Expression/lib_Core_FE68FF85=Error in Hero data for entry ~A~. Column value out of range at talent index ~B~.
Param/Expression/lib_GDHL_0A68FF6E=Health redeemed: ~A~
Param/Expression/lib_GDHL_75201919=Invalid player in Moonwell Cooldown trigger: [~A~]. Let John know.
Param/Expression/lib_GDHL_A17C45CF=Health stored: ~A~
Param/Expression/lib_Game_008354F0=Damage to enemy towns <s val="Heroes_EncouragementBasicStatNumber">~A~</s>
Param/Expression/lib_Game_019E5C6C=~A~~B~</s>
Param/Expression/lib_Game_0436D8E5=Shielded yourself and allies for <s val="Heroes_EncouragementBasicStatNumber">~A~</s>
Param/Expression/lib_Game_049B6934=HP Tens: ~A~
Param/Expression/lib_Game_0672F00A=Talent count for hero: ~A~
Param/Expression/lib_Game_06C31016=~A~ kills
Param/Expression/lib_Game_08254E67=<IMG path="~A~" height="~B~" width="~B~" alignment="absolutemiddle"/>
Param/Expression/lib_Game_09B0838C=Default profile index for selected Hero: ~A~
Param/Expression/lib_Game_0B541623=<s val="Storm_HeaderStyle2">Building Vehicle: <n/>~A~<s/>
Param/Expression/lib_Game_0C2F8347=You collected <s val="Heroes_EncouragementBasicStatNumber">~A~ Tribute</s>
Param/Expression/lib_Game_14590085=IAS Hundredths: ~A~
Param/Expression/lib_Game_15C50068=-----------------------------------------------
Param/Expression/lib_Game_182B4C10=<IMG path="~A~" height="~B~" width="~B~" alignment="absolutemiddle"/>
Param/Expression/lib_Game_184DA1F9=Found!
Param/Expression/lib_Game_19BA53F0=+~A~ XP
Param/Expression/lib_Game_1C0ED7C9=MR Tenths: ~A~
Param/Expression/lib_Game_218E4739=You helped capture <s val="Heroes_EncouragementBasicStatNumber">~A~ Merc Camps</s>
Param/Expression/lib_Game_219C9A68=<IMG path="~A~" height="~B~" width="~B~" alignment="absolutemiddle"/>
Param/Expression/lib_Game_23567997=Player ~A~ announcement queue full
Param/Expression/lib_Game_24D5C381=<c val="ff0000">ERROR! Team ~A~ has more than ~B~ players.</c>
Param/Expression/lib_Game_25A114BE=Player ~A~ | ~B~ | ~C~ | ~D~
Param/Expression/lib_Game_28D4D0A4=MR Ones: ~A~
Param/Expression/lib_Game_2D9578A0=Setting slot [~A~] [~B~] to talent: [~C~ (~D~)] 
Param/Expression/lib_Game_2DCEE633=<s val="Storm_HeaderStyle2"><c val="FF8000">BUILDING</c></s>
Param/Expression/lib_Game_2E53CF5A=<s val="Kill_Message">~A~~G~~B~</c> ~C~ ~D~~E~</c>~F~</s>
Param/Expression/lib_Game_3078A309=Cannot add more than ~A~ map bounds.
Param/Expression/lib_Game_317D878F=Healed yourself and allies for <s val="Heroes_EncouragementBasicStatNumber">~A~</s>
Param/Expression/lib_Game_32A32795=String replacement: [~A~] [~B~] -> [~C~]
Param/Expression/lib_Game_34F4B7D0=~A~ died, but Award XP For NPC Kill got ~B~ for the Killed Unit Player.  This is a problem, please let Justin know.
Param/Expression/lib_Game_36C08A40=Setting slot [~A~] [~B~] to talent: [~C~ (~D~)] 
Param/Expression/lib_Game_3BE65255=MinimapTooltip {<s val="StandardTooltipHeader">~A~</s><n/><s val="StandardTooltip">Level ~B~<n/>HP ~C~/~D~<n/>Mana ~E~/~F~</s>}
Param/Expression/lib_Game_3DEA1C09=Takedowns <s val="Heroes_EncouragementBasicStatNumber">~A~</s>
Param/Expression/lib_Game_3FDCFCBD=Multipler on [~A~] [~B~]: [~C~] -> [~D~]
Param/Expression/lib_Game_4064693D=HPR Tens: ~A~
Param/Expression/lib_Game_45F1F115=+~A~ XP
Param/Expression/lib_Game_4A730DD6=SHLD Tens: ~A~
Param/Expression/lib_Game_4B567416=<c val="ff0000">SCRIPT ERROR. Encouragement Stat Callouts constant (~A~) not equal to enum count (~B~).</c>
Param/Expression/lib_Game_5596A7F7=~A~ kills
Param/Expression/lib_Game_57273955=Tier: ~A~
Param/Expression/lib_Game_5749B379=Player ~A~ | ~B~ ~C~
Param/Expression/lib_Game_596F9231=Default profile index for selected Hero: [~A~]
Param/Expression/lib_Game_5A3D0CD4=Setting slot [~A~] [~B~] to talent: [~C~ (~D~)] 
Param/Expression/lib_Game_5B5EF29E=<s val="Kill_Message">~A~~G~~B~</c> ~C~ ~D~~E~</c>~F~</s>
Param/Expression/lib_Game_5B63B2FB=SHLD Hundreds: ~A~
Param/Expression/lib_Game_5BFD415E=<c val="FF0000">ERROR: Invalid Team Number <s val="Storm_BoldXLarge"><c val="FFFF00">~A~</c> </s></c>
Param/Expression/lib_Game_5CE003EF=+~A~ XP
Param/Expression/lib_Game_5DED6A69=<IMG path="~A~" height="~B~" width="~B~" alignment="absolutemiddle"/>
Param/Expression/lib_Game_5E6F84CC=Selected: ~A~
Param/Expression/lib_Game_6104F5A3=+~A~ xp
Param/Expression/lib_Game_61C00DC9=+~A~ XP
Param/Expression/lib_Game_63566E34=<IMG path="~A~" height="~B~" width="~B~" alignment="absolutemiddle"/>
Param/Expression/lib_Game_63D9F63A=XP Reporting Error for player ~A~!  XP value queried from hero is ~B~, but sum of tracked values in script is ~C~.
Param/Expression/lib_Game_67BBED14=SHLD Thousands: ~A~
Param/Expression/lib_Game_7086E7BC=AD Ones: ~A~
Param/Expression/lib_Game_70A81137=<s val="Kill_Message">~A~~G~~B~</c> ~C~ ~D~~E~</c>~F~</s>
Param/Expression/lib_Game_725F42F9=Computer Player ~A~ ~B~ chose skin ~C~
Param/Expression/lib_Game_72C61FDF=~A~ kills
Param/Expression/lib_Game_73C79E0C=~A~ AMAZING!!!
Param/Expression/lib_Game_74129DEE=IAS Tenths: ~A~
Param/Expression/lib_Game_74D4C8CF=AD Hundreds: ~A~
Param/Expression/lib_Game_797BC08C=Talent count: ~C~, name: ~A~, talent index: ~B~
Param/Expression/lib_Game_7A6EE669=Setting slot [~A~] [~B~] to talent: [~C~ (~D~)] 
Param/Expression/lib_Game_7AA54D2E=You collected <s val="Heroes_EncouragementBasicStatNumber">~A~ Tributes</s>
Param/Expression/lib_Game_7E2435D5=~A~ kills
Param/Expression/lib_Game_7EE4296B=AD: ~A~ selection: ~B~ talent: ~C~
Param/Expression/lib_Game_83E588E5=IAS Tenths: ~A~
Param/Expression/lib_Game_83E75106=You collected <s val="Heroes_EncouragementBasicStatNumber">~A~ Skull</s>
Param/Expression/lib_Game_8402AC6F=XP Award Group was empty when ~A~ died.  This is a problem, please let Justin know.
Param/Expression/lib_Game_86CED76A=Dropped ~A~ | Amount ~B~ | Total ~C~
Param/Expression/lib_Game_86FA8A87=<c val="ff0000">ERROR! Team ~A~ has more than ~B~ players.</c>
Param/Expression/lib_Game_8E4E467E=+~A~ xp
Param/Expression/lib_Game_8EA8F930=Resetting: [~A~] [~B~]
Param/Expression/lib_Game_8F8F741C=AD Tens: ~A~
Param/Expression/lib_Game_8FE11D0D=<IMG path="~A~" height="~B~" width="~B~" alignment="absolutemiddle"/>
Param/Expression/lib_Game_95A4F75F=only apply the anim group at player ~A~
Param/Expression/lib_Game_965F3F44=Setting slot [~A~] [~B~] to talent: [~C~ (~D~)] 
Param/Expression/lib_Game_9708C895=Points spent: ~A~
Param/Expression/lib_Game_97FD812E=Computer Player ~A~ ~B~ chose mount ~C~
Param/Expression/lib_Game_9C2EB3B2=Dropped ~A~ | Amount ~B~ | Total ~C~
Param/Expression/lib_Game_9D213749=Player: ~A~
Param/Expression/lib_Game_9F140E24=IAS Ones: ~A~
Param/Expression/lib_Game_A12D9303=MR Tens: ~A~
Param/Expression/lib_Game_A37F6698=+~A~ XP
Param/Expression/lib_Game_A57B5225=~A~ Great Job!
Param/Expression/lib_Game_A7D108DC=You gathered <s val="Heroes_EncouragementBasicStatNumber">~A~%</s> of your team's XP
Param/Expression/lib_Game_AAABAA1B=Points spent: ~A~
Param/Expression/lib_Game_AD15245A=Player ~D~ | ~A~ | Idx ~B~ | ~C~
Param/Expression/lib_Game_AD5C3DC4=Talent Count from BNET: ~A~ for player ~B~
Param/Expression/lib_Game_AD7FAA3F=HPR Ones: ~A~
Param/Expression/lib_Game_AD94F6F5=<s val="Storm_HeaderStyle2">Building Vehicle: <n/>~A~<s/>
Param/Expression/lib_Game_B06908B0=HP Tens: ~A~
Param/Expression/lib_Game_B06AD771=Clearing value at: [~A~] [~B~] --> [~C~]
Param/Expression/lib_Game_B14D2F42=~A~ kills
Param/Expression/lib_Game_B2BA9EF0=You turned in <s val="Heroes_EncouragementBasicStatNumber">~A~ Doubloons</s>
Param/Expression/lib_Game_B43AAD91=+ xp
Param/Expression/lib_Game_BA736DD4=comparing: [~A~] === [~B~]
Param/Expression/lib_Game_BC9E7EE8=+~A~ XP
Param/Expression/lib_Game_C617B596=<c val="ff0000">SCRIPT ERROR. Encouragement Stat Callout Thresholds constant (~A~) not equal to enum count (~B~).</c>
Param/Expression/lib_Game_C6A1A2D7=+~A~ XP
Param/Expression/lib_Game_C6A57A7B=Damage to enemy heroes <s val="Heroes_EncouragementBasicStatNumber">~A~</s>
Param/Expression/lib_Game_C876AA67=Talent [~C~] not found at index: [~A~] for player: [~B~]
Param/Expression/lib_Game_CAA82BA4=You collected <s val="Heroes_EncouragementBasicStatNumber">~A~ Skulls</s>
Param/Expression/lib_Game_CDCB8344=Vehicle built at town: ~A~, garage index: ~B~
Param/Expression/lib_Game_D67D53B2=<s val="Storm_HeaderStyle2"><c val="EFEFEF">BUILDING</c></s>
Param/Expression/lib_Game_DA774426=HP Thousands: ~A~
Param/Expression/lib_Game_E2E6DF60=You helped capture <s val="Heroes_EncouragementBasicStatNumber">~A~ Dragon Shrine</s>
Param/Expression/lib_Game_EBCEEC69=SHLD Thousands: ~A~
Param/Expression/lib_Game_ED78AB18=Catalog replacement: [~B~] -> [~C~]
Param/Expression/lib_Game_EDC603BF=HP Hundreds: ~A~
Param/Expression/lib_Game_EF97410F=SHLD Tens: ~A~
Param/Expression/lib_Game_F37E5C00=SHLD Hundreds: ~A~
Param/Expression/lib_Game_F67CE810=~A~ died, but the Killing Player (~B~) is invalid.  This means no XP was awarded for the kill, because there was no way to determine the award group, please let Justin know.
Param/Expression/lib_Game_F6E1B80C=HP Thousands: ~A~
Param/Expression/lib_Game_FB42AAA3=HP Hundreds: ~A~
Param/Expression/lib_Game_FC056CBA=You helped capture <s val="Heroes_EncouragementBasicStatNumber">~A~ Merc Camp</s>
Param/Expression/lib_Game_FCC966D0=~C~<IMG path="~A~" height="~B~" width="~B~" alignment="absolutemiddle"/>
Param/Expression/lib_Game_FD77B75E=You turned in <s val="Heroes_EncouragementBasicStatNumber">~A~ Doubloon</s>
Param/Expression/lib_Game_FDE12D48=You were alive for <s val="Heroes_EncouragementBasicStatNumber">~A~</s>
Param/Expression/lib_Game_FE7B0F1B=You helped capture <s val="Heroes_EncouragementBasicStatNumber">~A~ Dragon Shrines</s>
Param/Expression/lib_MapM_01DEF04D=MinimapTooltip {<s val="StandardTooltipHeader">Creep Camp</s><n/><s val="StandardTooltip">Level ~A~ Solo</s><n/>Respawns in ~B~}
Param/Expression/lib_MapM_045A73E9=HP = ~A~ Dmg = ~B~ Stun = ~C~<n/>Root (Impact) = ~D~ Room(Sustain) = ~E~
Param/Expression/lib_MapM_0628E837=MinimapTooltip {<s val="StandardTooltipHeader">Mercenaries</s><n/><s val="StandardTooltip">Sorcerer Mercenary</s>}
Param/Expression/lib_MapM_06B7AC3F=<s val="Storm_BoldLarge"><c val="FF0000">+~A~ <img path="@UI/HUD_Icon_TeamMapMechanic_Doubloon_Small" alignment="absolutemiddle"/></c></s>
Param/Expression/lib_MapM_0B837E9D=<s val="Kill_Message">The Ancients are Fighting for <c val="FF0000">The Enemy Team</c></s>
Param/Expression/lib_MapM_0C957170=<s val="Kill_Message">The Ancients are now Fighting for <c val="FF0000">The Enemy Team</c></s>
Param/Expression/lib_MapM_0F9E4911=The undead are sealed beneath these graveyards within the haunted mines. Kill them and collect their cursed <c val="FFFF00">Skulls</c> to create a mighty <c val="FFFF00">Grave Golem</c> to fight for you.<n/><n/><c val="b0b0b0">Grave Golems:<n/>- The more cursed <c val="FFFF00">Skulls</c> you collect, the more powerful the Golem will be.<n/>- When a Grave Golem is slain, collect more skulls from the Mines to revive it.<n/>- A revived Golem continues fighting from where it was slain.
Param/Expression/lib_MapM_151AD4C0=~A~Defeat this camp<n/>to gain Mercenaries<s/>
Param/Expression/lib_MapM_163E42ED=<s val="Storm_RegularMedium">Skulls Collected (<s val="Storm_BoldMedium"><c val="00FF00">~A~</c></s>)</s>
Param/Expression/lib_MapM_17AE9E82=<c val="FFFFFF">~A~</s>
Param/Expression/lib_MapM_1832E439=<s val="Storm_RegularMedium">Skulls Collected (<s val="Storm_BoldMedium"><c val="00FF00">~A~/~B~</c></s>)</s>
Param/Expression/lib_MapM_18D14DB9=<s val="Storm_MercenaryCamp_Header">Level ~A~ Group</s><n/><IMG path="Assets\Textures\HUD_BG_CreepCampHighlight.dds" height="30" width="184" alignment="absolutemiddle"/><n/><s val="Storm_MercenaryCamp_Body">
Param/Expression/lib_MapM_1D024CE1=<s val="Storm_RegularMedium">Skulls Collected by Enemy(<s val="Storm_BoldMedium"><c val="FF0000">~A~</c></s>)</s>
Param/Expression/lib_MapM_21B22EFB=<s val="MechanicHelperStyle"><c val="FFFF00">~A~</c><img path="@UI/HUD_Icon_TeamMapMechanic_Doubloon_Small" alignment="absolutemiddle"/></s>
Param/Expression/lib_MapM_29322D3D=<s val="Storm_BoldMedium">Our Golem (~A~ Skulls)</s>
Param/Expression/lib_MapM_2C883B38=MinimapTooltip {<s val="StandardTooltipHeader">Merc Camp</s><n/><s val="StandardTooltip">Level ~A~ Three Man Group</s>}
Param/Expression/lib_MapM_328E11D8=MinimapTooltip {<s val="StandardTooltipHeader">Mercenaries</s><n/><s val="StandardTooltip">Knight Mercenaries</s>}
Param/Expression/lib_MapM_33B45634=<s val="Kill_Message">The Ancients are now Fighting for <c val="ff0000">The Red Team</c></s>
Param/Expression/lib_MapM_38707B1D=MinimapTooltip {<s val="StandardTooltipHeader">Merc Camp</s><n/><s val="StandardTooltip">Level ~A~ Solo</s>}
Param/Expression/lib_MapM_3948C3A5=<s val="Storm_BoldLarge"><c val="00FF00">+~A~ <img path="@UI/HUD_Icon_TeamMapMechanic_Doubloon_Small" alignment="absolutemiddle"/></c></s>
Param/Expression/lib_MapM_417836B8=~A~Defeat this camp<n/>to gain Ancients<s/>
Param/Expression/lib_MapM_4DBC71BD=<s val="Storm_BoldSmall"><c val="D3D3D3">Shots Left:</c></s>  <s val="Storm_BoldMedium">~A~</s>
Param/Expression/lib_MapM_570123DA=<s val="Kill_Message">The Ancients are Fighting for <c val="0055FF">Your Team</c></s>
Param/Expression/lib_MapM_5B7D0143=MinimapTooltip {<s val="StandardTooltipHeader">Pirates</s><n/><s val="StandardTooltip">Level ~A~ Solo</s>}
Param/Expression/lib_MapM_5CE244B9=<s val="Storm_BoldMedium">Our Golem (~A~ Skulls)</s>
Param/Expression/lib_MapM_6093B2DF=+ xp
Param/Expression/lib_MapM_62CF8A7E=<s val="Kill_Message">The Forest is Regrowing!</s>
Param/Expression/lib_MapM_71827962=<s val="Storm_BoldMedium">Enemy Golem Died</s>
Param/Expression/lib_MapM_7274346A=MinimapTooltip {<s val="StandardTooltipHeader">Creep Camp</s><n/><s val="StandardTooltip">Level ~A~ Solo</s>}
Param/Expression/lib_MapM_729CF307=~A~Defeat the Pirates<n/>to collect Doubloons<s/>
Param/Expression/lib_MapM_7337ABBE=<s val="Kill_Message">The Ancients are Fighting for <c val="0055ff">The Blue Team</c></s>
Param/Expression/lib_MapM_77B68C17=<s val="Kill_Message">The Forest is Regrowing!</s>
Param/Expression/lib_MapM_7AB5D588=Map configuration error. Jungle Camp ~A~ is missing ~B~ defender points.
Param/Expression/lib_MapM_8E09AF21=<s val="MechanicHelperStyle">Attack to Release<n/>Doubloons
Param/Expression/lib_MapM_8E46907F=MinimapTooltip {<s val="StandardTooltipHeader">Ancients</s><n/><s val="StandardTooltip">Level ~A~ Solo</s>}
Param/Expression/lib_MapM_91D49947=<s val="Storm_BoldMedium">Our Golem Died</s>
Param/Expression/lib_MapM_9D23BB4E=<s val="MechanicHelperStyle">Easy</s><n/><IMG path="Assets\Textures\HUD_BG_CreepCampHighlight.dds" height="30" width="184" alignment="absolutemiddle"/><n/><s val="Storm_MercenaryCamp_Body">
Param/Expression/lib_MapM_A01D01B5=<s val="Storm_BoldMedium">Enemy Golem Died</s>
Param/Expression/lib_MapM_A04BD23A=MinimapTooltip {<s val="StandardTooltipHeader">Super Mercenary</s><n/><s val="StandardTooltip">Grave Golem</s>}
Param/Expression/lib_MapM_A249BD62=<s val="StandardTooltip">Gather ~A~ <s val="StandardTooltipDetails">Tributes</s> to earn the Raven Lord's favor, <s val="StandardTooltipDetails">Cursing</s> the enemy team.<n/><n/>~B~</s>
Param/Expression/lib_MapM_A623D505=MinimapTooltip {<s val="StandardTooltipHeader">Mercenaries</s><n/><s val="StandardTooltip">Siege Giant Mercenaries</s>}
Param/Expression/lib_MapM_A8CDC3CE=<s val="Kill_Message">The Forest is Regrowing!</s>
Param/Expression/lib_MapM_B0BE661C=<s val="Storm_BoldMedium">Our Golem Died</s>
Param/Expression/lib_MapM_B0F9426A=<s val="Storm_MercenaryCamp_Header">Level ~A~ Solo</s><n/><IMG path="Assets\Textures\HUD_BG_CreepCampHighlight.dds" height="30" width="184" alignment="absolutemiddle"/><n/><s val="Storm_MercenaryCamp_Body">
Param/Expression/lib_MapM_C04855C3=~A~Defeat the Pirates<n/>to collect Doubloons<s/>
Param/Expression/lib_MapM_C1C20B1B=Undead haunts underneath this land, in the ancient mine. Kill them to collect their cursed <c val="FFFF00">Skulls</c> to resurrect the mighty <c val="FFFF00">Grave Golem</c> to fight for you.
Param/Expression/lib_MapM_C98903E3=<s val="Storm_MercenaryCamp_Header">Level ~A~ Solo</s><n/><IMG path="Assets\Textures\HUD_BG_CreepCampHighlight.dds" height="30" width="184" alignment="absolutemiddle"/><n/><s val="Storm_MercenaryCamp_Body">
Param/Expression/lib_MapM_CA8B0DDA=<s val="Storm_RegularMedium">Skulls Collected by Enemy (<s val="Storm_BoldMedium"><c val="FF0000">~A~/~B~</c></s>)</s>
Param/Expression/lib_MapM_CB7B62FE=<s val="Storm_BoldLarge"><c val="00FF00">+~A~ <img path="@UI/HUD_Icon_TeamMapMechanic_Doubloon_Small" alignment="absolutemiddle"/></c></s>
Param/Expression/lib_MapM_CF390F62=<s val="Storm_MercenaryCamp_Header">Camp Respawn in<n/>~A~<s/>
Param/Expression/lib_MapM_D3749169=<s val="MechanicHelperStyle">Easy</s><n/><IMG path="Assets\Textures\HUD_BG_CreepCampHighlight.dds" height="30" width="184" alignment="absolutemiddle"/><n/><s val="Storm_MercenaryCamp_Body">
Param/Expression/lib_MapM_DB8BA93B=<s val="Kill_Message">The Ancients are now Fighting for <c val="0055FF">Your Team</c></s>
Param/Expression/lib_MapM_E73FDC76=<s val="MechanicHelperStyle">Hard</s><n/><IMG path="Assets\Textures\HUD_BG_CreepCampHighlight.dds" height="30" width="184" alignment="absolutemiddle"/><n/><s val="Storm_MercenaryCamp_Body">
Param/Expression/lib_MapM_EE88F2AF=<s val="StandardTooltip">Ignite both <s val="StandardTooltipDetails">Shrines</s> to empower the <s val="StandardTooltipDetails">Statue</s>. Activate the statue to transform into the <s val="StandardTooltipDetails">Dragon Knight</s>.<n/><n/><s val="StandardTooltipDetails">Dragon Knight:<n/>- Cast Buff your allies <n/>- Knock back enemy Heroes</c></s>
Param/Expression/lib_MapM_F8940729=<s val="Storm_BoldMedium">Enemy Golem (~A~ Skulls)</s>
Param/Expression/lib_MapM_F8D83948=<s val="MechanicHelperStyle">Boss</s><n/><IMG path="Assets\Textures\HUD_BG_CreepCampHighlight.dds" height="30" width="184" alignment="absolutemiddle"/><n/><s val="Storm_MercenaryCamp_Body">
Param/Expression/lib_MapM_FA6222FC=<s val="Storm_BoldSmall"><c val="D3D3D3">The Mines Seal In:</c></s>  <s val="Storm_BoldMedium">~A~</s>
Param/Expression/lib_MapM_FAAAC3F4=<s val="Storm_BoldMedium">Enemy Golem (~A~ Skulls)</s>
Param/Expression/lib_Sprt_26E979BA=Hero ~A~
Param/Expression/lib_Sprt_5A22D656=Hero ~A~ is Alive
Param/Expression/lib_Sprt_69E15644=Hero ~A~ is Dead
Param/Expression/lib_Sprt_79246586=Camp ~A~ ~B~
Param/Expression/lib_Sprt_8F8ADE66=Automated Performance Test
Param/Expression/lib_Sprt_A00DACC2=<s val="Storm_RegularMedium">~A~~B~~C~</s>
Param/Expression/lib_Sprt_C06D1587=Structure ~A~
Param/Expression/lib_Sprt_DC9BF57F=Test Config Type ~A~
Param/Expression/lib_Sprt_DCA8C979=Automated Performance Test - Disabling Chaos Team
Param/Expression/lib_Sprt_E5FC5754=<s val="Storm_BoldMedium">Death Timer Cap = <c val="00FF00"> ~A~</c></s>
Param/Expression/lib_Sprt_FBCCCB8E=skipintro - Skips the intro cutscene if it is playing<n/>allheroes - Shows all Heroes on the hero select screen<n/>togherorank - Toggles hero rank restrictions<n/>togselection - Toggles the ability to select units<n/>togminiondebug - Toggles minion AI debug text spam<n/>startgame - Starts minion spawning<n/>pausestart - pauses the game start timer<n/>creepcamp - Turns on normal jungle creep camps<n/>spawnallheroes - Spawns all Heroes in the game near your current position<n/>spawnhero - Spawns specified hero near your current position<n/>deleteitems - Destroys all the items in your inventory<n/>togminionspawn - Toggles minion spawning<n/>togbanklog - Toggles bank data mining on/off<n/>clearbanklog - Clears the data in your data mining bank<n/>moarswap - sets the swap/respec limit very high<n/><n/>-AI - Makes the AI take over your hero<n/>swap - Make specified AI hero swap to a different hero<n/>solo - Make all ally AI Heroes avoid your lane<n/>share - Make specified ally AI hero always stay in your lane<n/>group - Makes all allies on your team stay in your lane<n/>stopregen - Sets all regen values for the selected units to 0.
Param/Expression/lib_StEx_1B0DBA0D=<img path="~A~" width="~B~" height="~C~" alignment="absolutemiddle"/>
Param/Expression/lib_StEx_DA15D6DD=~A~
Param/Expression/lib_UIUI_04E7BFE4=~A~ wants to help ~B~
Param/Expression/lib_UIUI_04E8F441=~A~ wants to defend the ~B~
Param/Expression/lib_UIUI_0785A5D5=~A~~B~
Param/Expression/lib_UIUI_07D293A1=+ ~A~%
Param/Expression/lib_UIUI_0A34971D=~A~~B~
Param/Expression/lib_UIUI_0AC7D801=Group ~A~ | Frame ~B~ | ~C~ | ~D~ | Time for group ~E~
Param/Expression/lib_UIUI_0D1F9617=~A~ wants to kill the ~B~
Param/Expression/lib_UIUI_13F673ED=Killed by ~A~
Param/Expression/lib_UIUI_14B8E5E0=~A~~B~
Param/Expression/lib_UIUI_199067E4=~A~ | Abil ~B~ | Amount ~C~ | Effect ~D~ | Time ~E~ | Weapon ~F~
Param/Expression/lib_UIUI_1B8D956D=~A~~B~
Param/Expression/lib_UIUI_21F8B3CD=~A~ needs help!
Param/Expression/lib_UIUI_25DB8B1D=~A~ wants to collect the Tribute
Param/Expression/lib_UIUI_289FB7DC=<c val="0055ff">~A~</c> asks for assistance!
Param/Expression/lib_UIUI_28B0A77B=~A~ wants to attack ~B~
Param/Expression/lib_UIUI_2C0A5180=~A~<s val="Storm_MapMechanic_MechanicCounterSmall">/~B~</s>
Param/Expression/lib_UIUI_2D1FBCA2=Setting up talent ~A~ : [~B~] [~C~]
Param/Expression/lib_UIUI_306A920B=~A~ wants to turn in Doubloons
Param/Expression/lib_UIUI_3095CFC8=~A~ wants to attack the ~B~
Param/Expression/lib_UIUI_31D5D8D3=~A~ wants to collect the Tribute
Param/Expression/lib_UIUI_34398ABA=~A~ wants to defend ~B~
Param/Expression/lib_UIUI_376DD5E2=~A~~B~
Param/Expression/lib_UIUI_38B98A49=~A~ wants to leave the Mines
Param/Expression/lib_UIUI_3C059A25=~A~ wants to capture the <c val="ff0000">~B~</c>
Param/Expression/lib_UIUI_406D35B7=<s val="Storm_~A~_Kicker_~B~">
Param/Expression/lib_UIUI_40762CC7=<s val="Storm_~A~_Kicker_~B~">
Param/Expression/lib_UIUI_437F1130=<s val="Storm_~A~_Kicker_~B~">
Param/Expression/lib_UIUI_449013E9=~A~ wants to capture the <c val="ff0000">~B~</c>
Param/Expression/lib_UIUI_44C40EEE=<c val="0055ff">~A~</c> warns <c val="ff0000">~B~</c> is dangerous!
Param/Expression/lib_UIUI_4F118520=Picking AB: [~A~] [~B~]
Param/Expression/lib_UIUI_4F67313D=<c val="0055ff">~A~</c> calls for retreat!
Param/Expression/lib_UIUI_50C9F169=~A~ wants to capture the <c val="ff0000">~B~</c>
Param/Expression/lib_UIUI_5197A671=~A~ wants to defend the ~B~
Param/Expression/lib_UIUI_5B203D84=+ ~A~%
Param/Expression/lib_UIUI_5C41CC0F=~A~ | Time ~E~ | Abil ~B~ | EffectRoot ~D~ | EffectCurrent ~F~ | Amount ~C~
Param/Expression/lib_UIUI_5C4FEBA6=Total XP: ~A~
Param/Expression/lib_UIUI_60CC3C9D=-~A~
Param/Expression/lib_UIUI_63192643=~A~~B~
Param/Expression/lib_UIUI_639CEC10=~A~ wants to push ~B~
Param/Expression/lib_UIUI_6560E05F=<s val="Storm_BoldLarge"><c val="FFFF00">~A~</c></s> to Cast <c val="FFFF00">Penetrating Round</c>
Param/Expression/lib_UIUI_6A8DCBC1=found excluded talent at index: ~A~
Param/Expression/lib_UIUI_6C8771AD=current choice: ~A~
Param/Expression/lib_UIUI_6EB579DF=~A~~B~
Param/Expression/lib_UIUI_7326B287=<n/>~A~ - ~B~ seconds
Param/Expression/lib_UIUI_73451DA8=~A~~B~
Param/Expression/lib_UIUI_75CF279B=~A~ wants to capture the ~B~
Param/Expression/lib_UIUI_7777446E=Player ~A~
Param/Expression/lib_UIUI_79B5E900=~A~~B~
Param/Expression/lib_UIUI_7CD6357C=<s val="Storm_BoldLarge"><c val="FFFF00">~A~</c></s> then ~B~ to <c val="FFFF00">Attack</c>
Param/Expression/lib_UIUI_7E1E7B39= ~A~  to <c val="FFFF00">Move</c>
Param/Expression/lib_UIUI_8002416C=Invalid Meta XP value: ~A~
Param/Expression/lib_UIUI_84C044F8=~A~ wants to free the ~B~
Param/Expression/lib_UIUI_8571BA1A=<s val="Storm_BoldLarge"><c val="FFFF00">~A~</c></s> to Cast <c val="FFFF00">Inspire</c>
Param/Expression/lib_UIUI_8789201D=~A~ wants to capture the ~B~
Param/Expression/lib_UIUI_88EE2A1D=~A~ seconds
Param/Expression/lib_UIUI_89F3058E=~A~ wants to push ~B~
Param/Expression/lib_UIUI_8CF045C0=~A~<s val="Storm_MapMechanic_MechanicCounterSmall">/~B~</s>
Param/Expression/lib_UIUI_98160D3F=~A~ wants to capture the ~B~
Param/Expression/lib_UIUI_989CE6AE=Picking AB: [~A~] [~B~]
Param/Expression/lib_UIUI_99C703B2=SetFilterPlayers ~A~
Param/Expression/lib_UIUI_9A2F4C97=~A~ wants to kill ~B~
Param/Expression/lib_UIUI_9D3F09AC=~A~ wants to attack the ~B~
Param/Expression/lib_UIUI_A4108568=~A~~B~
Param/Expression/lib_UIUI_A7C61AE9=~A~~B~
Param/Expression/lib_UIUI_AAB999C7=found excluded talent at index: ~A~
Param/Expression/lib_UIUI_AC5F48D3=~A~ wants to defend ~B~
Param/Expression/lib_UIUI_AE9F97C8=~A~ wants to capture the <c val="ff0000">~B~</c>
Param/Expression/lib_UIUI_B79FD716=<c val="0055ff">~A~</c> warns of danger!
Param/Expression/lib_UIUI_BA67DA5D=~A~ damage
Param/Expression/lib_UIUI_BC848558=~A~~B~
Param/Expression/lib_UIUI_BE5AA61E=Active button setting: ~A~
Param/Expression/lib_UIUI_C184B84B=<s val="Storm_BoldLarge"><c val="FFFF00">~A~</c></s> to Lock/Unlock <c val="FFFF00">Camera</c>
Param/Expression/lib_UIUI_C420E9AE=~A~~B~
Param/Expression/lib_UIUI_C64C9EFB=Updating info panel for player: ~A~
Param/Expression/lib_UIUI_C9AE258D=<c val="0055ff">~A~</c>
Param/Expression/lib_UIUI_CA1FA4EC=~A~ - ~B~
Param/Expression/lib_UIUI_CDDA5F7A=~A~ - ~B~ seconds
Param/Expression/lib_UIUI_CFF72C0A=Create FriendlyTargetHelperBeamPlayer~A~
Param/Expression/lib_UIUI_D0428144=~A~x
Param/Expression/lib_UIUI_D17ECC6C=~A~ wants to kill ~B~
Param/Expression/lib_UIUI_D32F571B=current choice: ~B~ ~C~
Param/Expression/lib_UIUI_D59B1BC9=~A~~B~
Param/Expression/lib_UIUI_D68B17FC=~A~ wants to capture the <c val="ff0000">~B~</c>
Param/Expression/lib_UIUI_D712BEEB=<s val="Storm_BoldLarge"><c val="FFFF00">~A~</c></s> to cast <c val="FFFF00">Hyperion</c>
Param/Expression/lib_UIUI_D7B9403B=~A~ wants to help ~B~
Param/Expression/lib_UIUI_D9146D5B=~A~~B~
Param/Expression/lib_UIUI_DA2111BA=Talent index: ~A~ choice: ~B~ button: ~C~
Param/Expression/lib_UIUI_DFBDF1AF=Active profile points spent: ~A~
Param/Expression/lib_UIUI_E0567E2E=~A~ wants to help ~B~
Param/Expression/lib_UIUI_E1B26562=~A~ wants to capture the ~B~
Param/Expression/lib_UIUI_E60F1356=<c val="0055ff">~A~</c> wants to defend!
Param/Expression/lib_UIUI_E7AECC86=Corrected AB: [~A~] [~C~]
Param/Expression/lib_UIUI_E884023D=~A~ wants to help the ~B~
Param/Expression/lib_UIUI_EEE18B5D=~A~ wants to enter the Mines
Param/Expression/lib_UIUI_F35880C5=Picked mastery for ability: ~A~
Param/Expression/lib_UIUI_F5844902=~A~ wants to defend the ~B~
Param/Expression/lib_UIUI_F97C66F9=<c val="0055ff">~A~</c>
Param/Expression/lib_UIUI_FA37F92E=Level ~A~
Param/Expression/lib_UIUI_FBCFA2A1=<c val="0055ff">~A~</c> is on the way!
Param/Expression/lib_UIUI_FC8CBB62=<c val="ff0000">~A~</c>
Param/Value/lib_AIAI_001484B6=Beginner
Param/Value/lib_AIAI_0B6F66E6=Adept
Param/Value/lib_AIAI_1F45ECCF=Elite
Param/Value/lib_AIAI_25BF051E=Beginner
Param/Value/lib_AIAI_2C11CC1D=Buckets Occupied
Param/Value/lib_AIAI_2E625D66=Beginner
Param/Value/lib_AIAI_40C01A05=Beginner
Param/Value/lib_AIAI_4ACB7326=Exceeded max number of units per Defender AI group.
Param/Value/lib_AIAI_4C94BDE6= 
Param/Value/lib_AIAI_63995259=<n/>
Param/Value/lib_AIAI_7D80355C=Recruit
Param/Value/lib_AIAI_846F1ECA=Beginner
Param/Value/lib_AIAI_85166516=<n/>
Param/Value/lib_AIAI_921A46FA= 
Param/Value/lib_AIAI_95BDCE78=Recruit
Param/Value/lib_AIAI_A96D73DE=non-weakest
Param/Value/lib_AIAI_B12155A8=<n/>
Param/Value/lib_AIAI_D45E7A83=Unknown
Param/Value/lib_AIAI_D85DF7F9=Veteran
Param/Value/lib_AIAI_DDA591BB=weakest lane
Param/Value/lib_AIAI_E2A72431=lane eval
Param/Value/lib_AIAI_E8E2A23F=<n/>
Param/Value/lib_AIAI_F3DEE6F6=Beginner
Param/Value/lib_AIAI_F4C4AE4A=Unknown Objective Value
Param/Value/lib_AIAI_F84235F3=Exceeded max number of Defender AI groups.
Param/Value/lib_AIAI_F94BE010=Beginner
Param/Value/lib_Core_06B1D619=
Param/Value/lib_Core_0926F6A8=Have lots of health and CC!
Param/Value/lib_Core_0FF9C1C8=Not Player 1?
Param/Value/lib_Core_13465520=Blackheart
Param/Value/lib_Core_15637A30=
Param/Value/lib_Core_19101112=<s val="StandardTooltipHeader">Remorseless Winter</s><n/><n/><s val="StandardTooltip">Damage slows enemy attack and movement speeds by <s val="StandardTooltipDetails">5%</s>. Stacks up to 5 times.
Param/Value/lib_Core_192D8CFE=Artanis
Param/Value/lib_Core_1BF06750=MinimapTooltip {<s val="StandardTooltipHeader">Core</s>}
Param/Value/lib_Core_23F58B72=Support your allies!
Param/Value/lib_Core_27320AD3=Raven Lord
Param/Value/lib_Core_2C1C5710=Player 
Param/Value/lib_Core_2C668218=Talent entry count exceeds max talent entry count constant in script. The constant value will need to be increased to prevent array out of bound errors.
Param/Value/lib_Core_2CA4606C=Choose a Combat Style
Param/Value/lib_Core_2F4EBDCC=Lady Of Thorns
Param/Value/lib_Core_30F1900C=Choose a Mastery
Param/Value/lib_Core_428F2458=Player 
Param/Value/lib_Core_43154F2A=Specialist
Param/Value/lib_Core_4E8D9836=Warrior
Param/Value/lib_Core_502E91FD=
Param/Value/lib_Core_5677D5BC=
Param/Value/lib_Core_5776C7CA=---
Param/Value/lib_Core_5CF9A8EA=Indubidably, he comes from the depths.
Param/Value/lib_Core_6237D79F=Shaman
Param/Value/lib_Core_65C21F31=Choose a Heroic Ability
Param/Value/lib_Core_73232E64=Necro
Param/Value/lib_Core_73A33822=Necromancer
Param/Value/lib_Core_7926032F=
Param/Value/lib_Core_7B6F68DA=MinimapTooltip {<s val="StandardTooltipHeader">Core</s>}
Param/Value/lib_Core_80E378AE=Assassin
Param/Value/lib_Core_87E596F0=Default
Param/Value/lib_Core_8DE7FD8E=Abathur
Param/Value/lib_Core_8E134A08=Support
Param/Value/lib_Core_8E372425= is slot 
Param/Value/lib_Core_935D6060=Uther
Param/Value/lib_Core_A78308CE=Standard
Param/Value/lib_Core_AAE021F9=update
Param/Value/lib_Core_ABD7C328=Cyber Wolf
Param/Value/lib_Core_B01682DC=<s val="StandardTooltipHeader">Frost Charge</s><n/><n/><s val="StandardTooltip">Allows Arthas charge his target before casting Frost Strike on them.
Param/Value/lib_Core_B11FA384=<c val="C0C0C0"><s val="Storm_RegularMedium">- Minion health reduced to 1<n/>- Outposts, Keeps, and Towers cannot attack</s></c>
Param/Value/lib_Core_B5014B14=Default
Param/Value/lib_Core_BEDEEBDB=
Param/Value/lib_Core_CFC5D216=<s val="StandardTooltipHeader">Firestorm</s><n/><n/><s val="StandardTooltip">Fireballs that don't hit return to Diablo, but deal 33% of normal damage.
Param/Value/lib_Core_D02E468B=<s val="StandardTooltipHeader">Inescapable Terror</s><n/><n/><s val="StandardTooltip">Swipe can now be cast 4 times, the 3rd and 4th hits both stun in addition to their damage.
Param/Value/lib_Core_D02F84F3=So special!
Param/Value/lib_Core_E5697C93= is not slot 
Param/Value/lib_Core_F1FEC480=Choose a Mount
Param/Value/lib_Core_F5A5FC11=Default
Param/Value/lib_Core_FC377E67=<s val="StandardTooltipHeader">Explosive Shot</s><n/><n/><s val="StandardTooltip">Snipe also deals <s val="StandardTooltipDetails">50%</s> damage in a small area around the target.
Param/Value/lib_Core_FC9995BD=<s val="StandardTooltipHeader">Inferno Breath</s><n/><n/><s val="StandardTooltip">Increases range by <s val="StandardTooltipDetails">25%</s> and adds a chance to expel additional fireballs.
Param/Value/lib_Core_FE2FB805=Kill stuff!
Param/Value/lib_GDHL_0476E289=Main Trigger Through Conditions
Param/Value/lib_GDHL_2A60CB13=SALVAGED!
Param/Value/lib_GDHL_2CA6CBA0=Cooldown Remaining:<n/>
Param/Value/lib_GDHL_37DA855A=Can't find placement location
Param/Value/lib_GDHL_4F4476E5=Underground
Param/Value/lib_GDHL_5877F755=Missed!
Param/Value/lib_GDHL_59348182=triggering ability was a talent
Param/Value/lib_GDHL_5C370E78=Trigger on
Param/Value/lib_GDHL_A1846169=123
Param/Value/lib_GDHL_B8E83988=triggering ability was not a talent
Param/Value/lib_GDHL_BBB527EC=123
Param/Value/lib_GDHL_BE74AE53=Main Trigger on
Param/Value/lib_GDHL_C7CA188E=triggering ability was not a talent
Param/Value/lib_GDHL_D645A48B=Counter Reset
Param/Value/lib_GDHL_D9EC6B41=Can't find placement location
Param/Value/lib_GDHL_E0EACE16=Cooldown Remaining:<n/>
Param/Value/lib_GDHL_EA3C3D99=triggering ability was a talent
Param/Value/lib_Game_03638B51=Your Minions
Param/Value/lib_Game_0567DA90=<c val="ff0000">
Param/Value/lib_Game_0B06965A=vehicle dead!
Param/Value/lib_Game_0C3BF5CE=Root
Param/Value/lib_Game_114B0847=vehicle left!
Param/Value/lib_Game_1332D7A5=Blue Minions
Param/Value/lib_Game_1415EA4F=Walking into the enemy spawn area will cause you to take massive damage.
Param/Value/lib_Game_189FF3CA=Slow
Param/Value/lib_Game_1A6D5D0D=Fort Destroyed
Param/Value/lib_Game_1F39B23A=Fort Destroyed
Param/Value/lib_Game_23797B86=has killed
Param/Value/lib_Game_23C03AF6=Fort Destroyed
Param/Value/lib_Game_2478AAC5=<c val="0055ff">
Param/Value/lib_Game_28212936=secondary
Param/Value/lib_Game_28CFD760=Silence
Param/Value/lib_Game_29EF6B64=Exceeded max number of capture points.
Param/Value/lib_Game_2DDD6965=Your hero has powerful abilities bound to the <k val="CommandButton00" count="1"/>, <k val="CommandButton01" count="1"/>, and <k val="CommandButton02" count="1"/> keys.
Param/Value/lib_Game_2E3C5FEB=autobuy, yo
Param/Value/lib_Game_30A22F33=SILENCED!
Param/Value/lib_Game_34281907=Enemy Minions
Param/Value/lib_Game_34BCEFA7=The Blue Team
Param/Value/lib_Game_35AB5147=Towers are very dangerous. If you approach them when they are distracted by your minions, they will not fire on you until your minions are dead.
Param/Value/lib_Game_3983B1D4=<c val="ff0000">
Param/Value/lib_Game_3CF0F2C6=Fort Destroyed
Param/Value/lib_Game_41B56E31=Fort Destroyed
Param/Value/lib_Game_43554785=Fort Destroyed
Param/Value/lib_Game_445F2D16=<c val="0055ff">
Param/Value/lib_Game_4463E306=Blind
Param/Value/lib_Game_5278E42C=closest point
Param/Value/lib_Game_53C847C1=Error in script Behavior Category configuration.  Behavior category count constant does not line up with the preset values.
Param/Value/lib_Game_53CA8E2D=You Have Died
Param/Value/lib_Game_5678B5B2=<c val="0055ff">
Param/Value/lib_Game_56D07AF7=<s val="Heroes_EncouragementStatCalloutAmazing">
Param/Value/lib_Game_57E4FBE9=Right-click on a Healing Fountain near one of your Forts to restore health and mana.
Param/Value/lib_Game_580B0F2F=Comparing team 
Param/Value/lib_Game_5C30BF82=Your Minions
Param/Value/lib_Game_5F37EEA6=have killed
Param/Value/lib_Game_6051BA4C=<c val="0055ff">
Param/Value/lib_Game_60F2C0AE=UNTOUCHABLE
Param/Value/lib_Game_6291DFA7= at level 
Param/Value/lib_Game_6399FF15=The Enemy Team
Param/Value/lib_Game_64912997=have killed
Param/Value/lib_Game_66560905=Can't leave until countdown ends
Param/Value/lib_Game_6786DC6F=Fort Destroyed
Param/Value/lib_Game_68EFCD38=Vulnerable
Param/Value/lib_Game_71259F7B=Follow your minions into combat so that they absorb enemy attacks, especially when attacking towns.
Param/Value/lib_Game_720BE2E0= XP to player 
Param/Value/lib_Game_73704680=clearing talents...
Param/Value/lib_Game_7B0E5459=Fort Destroyed
Param/Value/lib_Game_7BC0C785=ALL-STAR
Param/Value/lib_Game_872BB982=<c val="ffff00">
Param/Value/lib_Game_8B815398=Stun
Param/Value/lib_Game_8C4BA33C=<s val="Heroes_EncouragementStatCalloutGreatJob">
Param/Value/lib_Game_8CBC2F41=Heroic Ability Unlocked
Param/Value/lib_Game_8CE099A0=Granting 
Param/Value/lib_Game_8E903C64=<c val="ff0000">
Param/Value/lib_Game_923DE167=Neutral Creeps
Param/Value/lib_Game_95971880=If you are very low on health and there's a break in the action, it's often a good idea to go back to base to heal. You can press <k val="CommandButton13" count="1"/> to channel a spell that will teleport you back to your base.
Param/Value/lib_Game_95A823E0=Red Team Hero Killed
Param/Value/lib_Game_97C3FD84=setting catalog values...
Param/Value/lib_Game_9DCD5F42=Neutral Creeps
Param/Value/lib_Game_9F342B48=Fort Destroyed
Param/Value/lib_Game_A3BF9C8F=Fort Destroyed
Param/Value/lib_Game_A64A7A5B=MAYHEM
Param/Value/lib_Game_A6815E7F= at level 
Param/Value/lib_Game_A69A1666=Avoid fighting two or more enemy heroes by yourself.
Param/Value/lib_Game_A7B0450E=Minions
Param/Value/lib_Game_A82C4F52=Your Killing Spree Has Ended
Param/Value/lib_Game_AE12A6C6=<c val="0055ff">
Param/Value/lib_Game_AFC24912=Your Team
Param/Value/lib_Game_B19D27C2=Neutral Creeps
Param/Value/lib_Game_B2A6B4CF=<c val="ff0000">
Param/Value/lib_Game_B4DAE360=<c val="0055ff">
Param/Value/lib_Game_B5FB5FBC=Red Minions
Param/Value/lib_Game_B6166678=Revealed
Param/Value/lib_Game_B8C5E298=Choose a talent from the menu next to your hero's portrait to make your hero stronger.
Param/Value/lib_Game_BA80FA63=<c val="ffff00">
Param/Value/lib_Game_BAEAA823=KILLING SPREE
Param/Value/lib_Game_BF832136=<s val="Heroes_EncouragementStatCallout">
Param/Value/lib_Game_C0B3862D=Undefined Vehicle pad!
Param/Value/lib_Game_C1846AD7=Your Team
Param/Value/lib_Game_C267F6C9=Press <k val="CommandButton04" count="1"/> to summon your mount. You move faster while mounted, allowing you to get around more quickly.
Param/Value/lib_Game_C35EBF12=RAMPAGE
Param/Value/lib_Game_CB67BB48=Stasis
Param/Value/lib_Game_CD24FF66=Let the Battle Begin!
Param/Value/lib_Game_CD5979A1=<c val="ff0000">ERROR! All players must be on either Team 1 or Team 2 for the script to function.</c>
Param/Value/lib_Game_CE553E53=Minions
Param/Value/lib_Game_CF9FF313=Fort Destroyed
Param/Value/lib_Game_CFE438F6=Fort Destroyed
Param/Value/lib_Game_D18DD913=Fort Destroyed
Param/Value/lib_Game_D6E8F8F3=Fort Destroyed
Param/Value/lib_Game_D99A3854=Enemy Killed
Param/Value/lib_Game_DA838EFF=to team 
Param/Value/lib_Game_DA8C09B1=Fort Destroyed
Param/Value/lib_Game_DBC9E655=Blue Team Hero Killed
Param/Value/lib_Game_E17F9A59=Fort Destroyed
Param/Value/lib_Game_E21CE8A8=Neutral Creeps
Param/Value/lib_Game_E4C7F269=Enemy Minions
Param/Value/lib_Game_E7C0060D=The Enemy Team
Param/Value/lib_Game_E919C97F=<c val="ff0000">
Param/Value/lib_Game_EA82FB57=respawning at town
Param/Value/lib_Game_EB694041=Enfeebled
Param/Value/lib_Game_EBB4B199=<c val="ff0000">ERROR! All players must be on either Team 1 or Team 2 for the script to function.</c>
Param/Value/lib_Game_F28BCE1F=Fort Destroyed
Param/Value/lib_Game_F33CAB51=Fort Destroyed
Param/Value/lib_Game_F4638D92=The Red Team
Param/Value/lib_Game_FECB9A4E=<c val="ff0000">
Param/Value/lib_MapM_019481E6=Collect <c val="FFFF00">Doubloons</c> by killing enemy players and clearing mercenary camps!<n/><n/>Pay the <c val="FFFF00">Captain</c> and his <c val="FFFF00">Ghost Ship</c> will bombard enemy forts!
Param/Value/lib_MapM_04E192E8=Pay Blackheart Doubloons
Param/Value/lib_MapM_07A9EC60=<s val="Storm_BoldLarge"><c val="FF0000">Ghost Ship Attacking Us</c></s>
Param/Value/lib_MapM_08D24C44=
Param/Value/lib_MapM_0FD8EC02=We Control Both Shrines
Param/Value/lib_MapM_145A86BF=<s val="Storm_BoldMedium"><c val="FFFF00">Doubloons</c></s><n/><n/><s val="Storm_RegularSmall">Killing enemy players or clearing mercenary camps will drop doubloons. Doubloons can be collected by walking over them. If you die, you will drop all of the doubloons you are carrying.</s>
Param/Value/lib_MapM_1634A3BC=Undead Spawned in Mines
Param/Value/lib_MapM_174226AF=Enemy Dragon Knight
Param/Value/lib_MapM_1B3EE760=Right-Click<n/>to Enter Mines
Param/Value/lib_MapM_1B63421A=Ghost Ship Attacking Blue Team
Param/Value/lib_MapM_1E2B7F04=<c val="FF0000">Can't issue orders underground<n/>Enter the Mines first</c>
Param/Value/lib_MapM_1EBE148B=Enemy Mercenaries Incoming
Param/Value/lib_MapM_206EAE64=<s val="Storm_BoldLarge">Collect Skulls in the Mines</s>
Param/Value/lib_MapM_22E52C7B=Ghost Ship Spawned
Param/Value/lib_MapM_22F449CC=Red Team Gathered Tribute
Param/Value/lib_MapM_23CF635B=The Dragon Knight Fights for Us
Param/Value/lib_MapM_2602F17D=Bombardment Ended
Param/Value/lib_MapM_29AF53D5=Chests Have Appeared
Param/Value/lib_MapM_2AE79BAD=Skeletons
Param/Value/lib_MapM_2BA9782F=<s val="Storm_MapMechanicPickupSkullEnemy">+1</s><IMG path="Assets\Textures\storm_ingame_mines_miniskull.dds" height="32" width="32" alignment="absolutemiddle"/>
Param/Value/lib_MapM_2EF3D152=Blue Team Mercenary Camp
Param/Value/lib_MapM_2FCBB15A=<c val="FF0000">Can't issue orders above ground<n/>Exit the Mines first</c>
Param/Value/lib_MapM_32BD8583=Mines Opened
Param/Value/lib_MapM_32DC9F5F=
Param/Value/lib_MapM_3A16F0D9=Tribute Spawning Soon
Param/Value/lib_MapM_3C9A30E8=<c val="FF0000">Can't issue orders above ground<n/>Exit the Mines first</c>
Param/Value/lib_MapM_3E10B1D9=<s val="StandardTooltip">Collect <s val="StandardTooltipDetails">Doubloons</s> by killing enemy players and clearing mercenary camps!<n/><n/>Pay the <s val="StandardTooltipDetails">Captain</s> and his <s val="StandardTooltipDetails">Ghost Ship</s> will bombard enemy forts!</s>
Param/Value/lib_MapM_45503F0C=Enemy Gathered Tribute
Param/Value/lib_MapM_46EE92B4=Blue Team Cursed
Param/Value/lib_MapM_4B3F6089=Mines Sealed
Param/Value/lib_MapM_4B410072=Mines Opened
Param/Value/lib_MapM_4BF8C368=<s val="Storm_BoldLarge">Grave Golems Summoned</s>
Param/Value/lib_MapM_5065385C=Enemy Golem Slain
Param/Value/lib_MapM_521E0309=Haunted Mines
Param/Value/lib_MapM_5356ADC0=<s val="Storm_MercenaryCamp_Header">Right-Click<n/>to Enter Mines</s>
Param/Value/lib_MapM_53C3F2B2=Tribute Spawned!
Param/Value/lib_MapM_5531EDF1=Shrines Online
Param/Value/lib_MapM_558DD799=<s val="StandardTooltip">Collect <s val="StandardTooltipDetails">Skulls</s> by killing undead in the mines. Once the Skulls are collected, the mines will close and the <s val="StandardTooltipDetails">Grave Golem</s> will be summoned.<n/><n/>The more Skulls you manage to collect the stronger your Grave Golem will be.</s>
Param/Value/lib_MapM_55A9F5EA=<c val="FF0000">Too many tribute spawn locations.</c>
Param/Value/lib_MapM_57057928=The Dragon Knight Fights for Us
Param/Value/lib_MapM_5F6F2353=Golem Slain
Param/Value/lib_MapM_60EE21E2=<s val="MechanicHelperStyle">Control Both Shrines<n/>To Activate</s>
Param/Value/lib_MapM_65E84F97=
Param/Value/lib_MapM_6B5370A7=??? Camp
Param/Value/lib_MapM_6E09602F=Shrines Recharging
Param/Value/lib_MapM_71255AE7=Siege Giants
Param/Value/lib_MapM_724F28A8=Mercenary Camp Captured
Param/Value/lib_MapM_72DF169C=Underworld
Param/Value/lib_MapM_755ECC06=Mercenary Camp Captured
Param/Value/lib_MapM_779CD885=Dragon Shrine
Param/Value/lib_MapM_79FD98AB=<s val="Storm_MercenaryCamp_Header">Right-Click<n/>to Exit Mines</s>
Param/Value/lib_MapM_7B3F3376=Blue Team Controls Both Shrines
Param/Value/lib_MapM_7EB3F089=Enemy Controls Both Shrines
Param/Value/lib_MapM_8B514A03=Ghost Ship Attacking Enemy
Param/Value/lib_MapM_8D0DE27F=Blue Team Has the Dragon Knight
Param/Value/lib_MapM_8D3E1C40=Value of UseVehiclePersistent is 0. Let John know.
Param/Value/lib_MapM_94903799=<s val="Storm_BoldLarge"><c val="00FF00">Ghost Ship Attacking Enemies</c></s>
Param/Value/lib_MapM_9B69570A=<s val="Storm_MercenaryCamp_Header">Right-Click<n/>to Enter Mines</s>
Param/Value/lib_MapM_9B843118=Ally Gathered Tribute
Param/Value/lib_MapM_A0DED82D=Enemy Dragon Knight
Param/Value/lib_MapM_A2392BA9=The undead are sealed beneath these graveyards within the haunted mines. Kill them and collect their cursed <c val="FFFF00">Skulls</c> to create a mighty <c val="FFFF00">Grave Golem</c> to fight for you.<n/><n/><c val="b0b0b0">Grave Golems:<n/>- The more cursed <c val="FFFF00">Skulls</c> you collect, the more powerful the Golem will be.<n/>- When a Grave Golem is slain, collect more skulls from the Mines to revive it.<n/>- A revived Golem continues fighting from where it was slain.
Param/Value/lib_MapM_A60971D2=<s val="MechanicHelperStyle">Right-Click the<n/>Statue to Activate</s>
Param/Value/lib_MapM_AAFBCC51=Blue Team Gathered Tribute
Param/Value/lib_MapM_AC841AEC=Red Team Controls Both Shrines
Param/Value/lib_MapM_AE284FBC=Ghost Ship Attacking Red Team
Param/Value/lib_MapM_B37AEAAE=??? Merc Camp
Param/Value/lib_MapM_B6C2BBCC=Enemy Controls Both Shrines
Param/Value/lib_MapM_B72F24BC=Murloc
Param/Value/lib_MapM_B7E16B97=Enemy Team Cursed
Param/Value/lib_MapM_B84F4004=<s val="Storm_BoldLarge">Blackheart's Revenge</s>
Param/Value/lib_MapM_B9B68899=Grave Golem
Param/Value/lib_MapM_BBC97D89=Red Team Mercenary Camp
Param/Value/lib_MapM_BE5855F4=<s val="Storm_MercenaryCamp_Header">Right-Click<n/>to Exit Mines</s>
Param/Value/lib_MapM_C1C93EA8=Dragon Knight
Param/Value/lib_MapM_C33F0D2E=The Curse Has Been Lifted
Param/Value/lib_MapM_C5509F3B=Enemy Mercenaries Incoming
Param/Value/lib_MapM_C773195E=Control Both Shrines<n/>to Activate the Statue
Param/Value/lib_MapM_CD21A1AF=<s val="Storm_MapMechanicHelpButton">Right-Click<n/>to Exit Mines</s>
Param/Value/lib_MapM_D0F00D8A=Ogres
Param/Value/lib_MapM_D1793208=Your Team Is Cursed
Param/Value/lib_MapM_D67F880C=<s val="Storm_MapMechanicPickupSkullAlly">+1</s><IMG path="Assets\Textures\storm_ingame_mines_miniskull.dds" height="32" width="32" alignment="absolutemiddle"/>
Param/Value/lib_MapM_D68E7FA4=Both Chests Looted
Param/Value/lib_MapM_D9423EE6=Ghost Ship Attacking Us
Param/Value/lib_MapM_D9461192=Grave Golem Summoned For Red Team
Param/Value/lib_MapM_DADF56D6=Red Team Has the Dragon Knight
Param/Value/lib_MapM_DB4E4475=Grave Goblem Summoned
Param/Value/lib_MapM_DCFFE823=Grave Golem Summoned
Param/Value/lib_MapM_DD54B101=Our Golem Has Been Slain
Param/Value/lib_MapM_E0581E09=Shrines Online
Param/Value/lib_MapM_E2282CCF=<s val="StandardTooltip">Raven Lord's Curse:<n/>- Cursed minion health reduced to 1<n/>- Cursed Forts have their health reduced to half, and cannot attack</s>
Param/Value/lib_MapM_E2F763F8=Right-Click to Gather
Param/Value/lib_MapM_E3B99EEC=60 Second Pause
Param/Value/lib_MapM_E5D5E739=<s val="Storm_BoldLarge">Collect Skulls In Underworld</s>
Param/Value/lib_MapM_E65C7E11=Right-Click<n/>To Pay<img path="@UI/HUD_Icon_TeamMapMechanic_Doubloon_Small" alignment="absolutemiddle"/>
Param/Value/lib_MapM_EEE97929=<s val="MechanicHelperStyle">Your Enemy Controls<n/>Both Shrines!</s>
Param/Value/lib_MapM_F55609F3=<s val="Storm_BoldLarge">Pay Doubloons</s>
Param/Value/lib_MapM_F5B0226C=We Control Both Shrines
Param/Value/lib_MapM_F654EDA3=Grave Golem Summoned For Blue Team
Param/Value/lib_MapM_F73CFDCD=<c val="FF0000">Can't issue orders underground<n/>Enter the Mines first</c>
Param/Value/lib_MapM_F838CDDB=Dragon Knight Slain
Param/Value/lib_MapM_F9BCC082=Undead Defeated
Param/Value/lib_MapM_FED8C9D5=Red Team Cursed
Param/Value/lib_MapM_FF51EAC9=
Param/Value/lib_Sprt_004C8FD1=Minion System Is Not Active
Param/Value/lib_Sprt_0104DDDC=== Order Team Pushing ==
Param/Value/lib_Sprt_03A64F12=Order No
Param/Value/lib_Sprt_03DF74C6=skipintro - Skips the intro cutscene if it is playing<n/>allheroes - Shows all Heroes on the hero select screen<n/>togmeta - Toggles metagame unlock checking<n/>togherorank - Toggles hero rank restrictions<n/>togselection - Toggles the ability to select units<n/>togminiondebug - Toggles minion AI debug text spam<n/>startgame - Starts minion spawning<n/>pausestart - pauses the game start timer<n/>creepcamp - Turns on normal jungle creep camps<n/>spawnallheroes - Spawns all Heroes in the game near your current position<n/>spawnhero - Spawns specified hero near your current position<n/>deleteitems - Destroys all the items in your inventory<n/>togminionspawn - Toggles minion spawning<n/>togbanklog - Toggles bank data mining on/off<n/>clearbanklog - Clears the data in your data mining bank<n/>moarswap - sets the swap/respec limit very high
Param/Value/lib_Sprt_0706A0F5= 
Param/Value/lib_Sprt_0947A799=Order Yes
Param/Value/lib_Sprt_0AC1A4E9=Hero mimic enabled
Param/Value/lib_Sprt_0AE7674A=Minions
Param/Value/lib_Sprt_0EF0ECBB=<n/><n/>-AI - Makes the AI take over your hero<n/>swap - Make specified AI hero swap to a different hero<n/>solo - Make all ally AI Heroes avoid your lane<n/>share - Make specified ally AI hero always stay in your lane<n/>group - Makes all allies on your team stay in your lane
Param/Value/lib_Sprt_0F3A4BAB= 
Param/Value/lib_Sprt_11581D48=Player 
Param/Value/lib_Sprt_1568A9D4=Jungle camp debug text disabled.
Param/Value/lib_Sprt_158D8409=60 Second Pause Off
Param/Value/lib_Sprt_17DF8762=<n/><n/>EVENTSTART      -- Start the raven lord tribute event<n/>TRIBUTENEXT    -- Spawn next tribute<n/>TRIBUTELAST     -- Team reaches the state that it needs one more tribute to summon the curse.
Param/Value/lib_Sprt_18DF4B42=Jungle camp debug text enabled. Select a jungle creep to see debug info.
Param/Value/lib_Sprt_1BD47B30=Minion Spawning Disabled
Param/Value/lib_Sprt_1C162EE9=Talent debugging disabled
Param/Value/lib_Sprt_1D9CBCBE= is now following player 
Param/Value/lib_Sprt_22E09DDC=---
Param/Value/lib_Sprt_2411CAFA=No
Param/Value/lib_Sprt_26B7B7BC=Minion debug text enabled. Select a minion to see debug info.
Param/Value/lib_Sprt_28410EBD=== Six Heroes In Lane ==
Param/Value/lib_Sprt_287AC013= 
Param/Value/lib_Sprt_2A42B8A1=Yes
Param/Value/lib_Sprt_2D16A0B3=Tower System Turned Off
Param/Value/lib_Sprt_2D2AF36C=No
Param/Value/lib_Sprt_2F805AA4=Red Team - 
Param/Value/lib_Sprt_31DF781A=Invalid player index 
Param/Value/lib_Sprt_34B092C9= swapping to hero 
Param/Value/lib_Sprt_3C2074EC=BS Point: 
Param/Value/lib_Sprt_3C38E9C6=Team is now following player 
Param/Value/lib_Sprt_3E5AD420=== Heroes Idle Before Game ==
Param/Value/lib_Sprt_40639798=Minion System Unpaused
Param/Value/lib_Sprt_41ABBD39= 
Param/Value/lib_Sprt_461B26D2=XP Trickle Turned On
Param/Value/lib_Sprt_4B1DC83D= 
Param/Value/lib_Sprt_4C7871F8=Leashing
Param/Value/lib_Sprt_4E3C325E=---
Param/Value/lib_Sprt_508277BD=Blue Team - 
Param/Value/lib_Sprt_5A807A19=BS%: 
Param/Value/lib_Sprt_5AEB882F=Start Game Timer Paused
Param/Value/lib_Sprt_5EBB0358=Solo enabled for player 
Param/Value/lib_Sprt_60AF8989=Chaos Yes
Param/Value/lib_Sprt_61199600= not found.
Param/Value/lib_Sprt_64629C3D=Talent debugging enabled
Param/Value/lib_Sprt_66257F08=...
Param/Value/lib_Sprt_6EA60DAC=== Heroes Idle Minions Fighting ==
Param/Value/lib_Sprt_723DDC58=Yes
Param/Value/lib_Sprt_74DE773F=<s val="Storm_BoldMedium">Death Timer Cap <c val="FF0000">Disabled</c></s>
Param/Value/lib_Sprt_75990636= 
Param/Value/lib_Sprt_75E4A0C0=Team is no longer following anyone.
Param/Value/lib_Sprt_76A66534=Selection enabled
Param/Value/lib_Sprt_76AC8E49=Player 
Param/Value/lib_Sprt_7E4733D6=Combat Text Enabled
Param/Value/lib_Sprt_82225FC9= - 
Param/Value/lib_Sprt_86B09E93=<n/><n/>EVENTSTART      -- Spawn the obelisks
Param/Value/lib_Sprt_898718BB= 
Param/Value/lib_Sprt_8C0D6AED=Start Game Timer Unpaused
Param/Value/lib_Sprt_8CB44873=#FPS
Param/Value/lib_Sprt_8E68F664=Solo disabled for player 
Param/Value/lib_Sprt_8F3AF4AA=<n/><n/>EVENTSTART   -- Spawn the ship and the captain<n/>DOUBLOONS # -- Add # count doubloons to the hero currently selected
Param/Value/lib_Sprt_9420B7C3=XP Trickle Turned Off
Param/Value/lib_Sprt_974028DE= 
Param/Value/lib_Sprt_9879EAA2=Combat Text Disabled
Param/Value/lib_Sprt_991AD450=Selection disabled
Param/Value/lib_Sprt_9F8C1AEA= 
Param/Value/lib_Sprt_AB8BF341=Chaos No
Param/Value/lib_Sprt_AE48C6C0= choosing new hero...
Param/Value/lib_Sprt_AF3E0FFC=== Ten Heroes Activated ==
Param/Value/lib_Sprt_AF77925B=Tower System Turned On
Param/Value/lib_Sprt_B0AFF4FB= 
Param/Value/lib_Sprt_B12CF695= selected for player 
Param/Value/lib_Sprt_B2E9FD7F= 
Param/Value/lib_Sprt_B353FF5C=== Hero Select Screen ==
Param/Value/lib_Sprt_B61E89E0= swapping to hero 
Param/Value/lib_Sprt_B658424E= is no longer following anyone.
Param/Value/lib_Sprt_C30CDE5A=...
Param/Value/lib_Sprt_C35E4D86=Advancing
Param/Value/lib_Sprt_C61F7599=Minion System Turned On
Param/Value/lib_Sprt_C8DD3280=Unrecognized hero name: 
Param/Value/lib_Sprt_CDF6A5CC=Unrecognized hero name: 
Param/Value/lib_Sprt_D009FA2B=debugsavegame
Param/Value/lib_Sprt_D211020C=<n/><n/>EVENTSTART    -- Start the 30 seconds timer countdown to open the Mine<n/>MINECLEAR #    -- Clears all the undead from the mine, and gives your team # skulls
Param/Value/lib_Sprt_D31F1B1C= selected for player 
Param/Value/lib_Sprt_D3726A19= 
Param/Value/lib_Sprt_D42154FA= not found.
Param/Value/lib_Sprt_D4C09FEB= 
Param/Value/lib_Sprt_D5B51D42=Unlocking ally color settings for 
Param/Value/lib_Sprt_D8358BBB=No
Param/Value/lib_Sprt_D8F534EE=Minion debug text disabled.
Param/Value/lib_Sprt_D90E0172= - 
Param/Value/lib_Sprt_DE92DCE3=== Six Heroes Activated ==
Param/Value/lib_Sprt_DEACEE4E=== Heroes Idle Game Start ==
Param/Value/lib_Sprt_DEBDCE94=== Ten Heroes In Lane ==
Param/Value/lib_Sprt_DFF38BE8=== Two Heroes Activated ==
Param/Value/lib_Sprt_E118941E=Minion Spawning Enabled
Param/Value/lib_Sprt_E2FFA4A2=== Two Heroes In Lane ==
Param/Value/lib_Sprt_E48DDF62=Minion System Paused
Param/Value/lib_Sprt_E52CD5EA=== Chaos Team Disabled ==
Param/Value/lib_Sprt_E94315CF=60 Second Pause On
Param/Value/lib_Sprt_EBB0E5D4=== Stop ==
Param/Value/lib_Sprt_F0890456=debug save game
Param/Value/lib_Sprt_F270FBA1=Yes
Param/Value/lib_Sprt_F311E8CE=Minion System Turned Off
Param/Value/lib_Sprt_F60D30FF= 
Param/Value/lib_StEx_70B526BF=Right
Param/Value/lib_StEx_8F25EE33=Right
Param/Value/lib_StEx_963CE12D=Left
Param/Value/lib_StEx_BBFD6F82=Artanis
Param/Value/lib_StEx_CD8C6CA4= (<c val="00FFFF">C</c>)
Param/Value/lib_UIUI_006511ED=<s val="Storm_CameraLock"><c val="FFFFFF">Camera Locked</c> (<c val="00FFFF">C</c>)</s>
Param/Value/lib_UIUI_0099B511=Fury Regen
Param/Value/lib_UIUI_00DD479B=XPMedium
Param/Value/lib_UIUI_01F72C67=Sorting Enemy Team XP High to Low
Param/Value/lib_UIUI_04B9ED85=XPLarge
Param/Value/lib_UIUI_07D7C5C1=Sorting Ally Team By Player Slot
Param/Value/lib_UIUI_07F0CB82=Sorting Ally Team Takedowns High to Low
Param/Value/lib_UIUI_0BEEAAF5= is more  than 
Param/Value/lib_UIUI_0EF3A5F3=<k val="CommandButton01"/>
Param/Value/lib_UIUI_0F21890B=Player 
Param/Value/lib_UIUI_122E54E7=is rank 
Param/Value/lib_UIUI_124E24BA=<s val="MechanicHelperStyle">Right Click to Drink</s>
Param/Value/lib_UIUI_179622D3=Siege Giant Camp
Param/Value/lib_UIUI_17B0C24D=Negative
Param/Value/lib_UIUI_190404FE= it is now ranked 
Param/Value/lib_UIUI_19DBB142=Negative
Param/Value/lib_UIUI_1B06D7A0= is less  than 
Param/Value/lib_UIUI_200D99C7=<s val="Storm_MercenaryCamp_Header">Drink to Restore<n/>Health and Mana</s>
Param/Value/lib_UIUI_23050BC2= AI
Param/Value/lib_UIUI_2356944A=<k val="CommandButton10"/>
Param/Value/lib_UIUI_2633E070=Sorting Ally Map Mechanics By Player Slot
Param/Value/lib_UIUI_28EB608E=<s val="MechanicHelperStyle">Drink to Restore<n/>Health and Mana</s>
Param/Value/lib_UIUI_2DB60165=BLOCKED
Param/Value/lib_UIUI_2EBEF849=Fury
Param/Value/lib_UIUI_2FB67B73=Damage
Param/Value/lib_UIUI_310EBE01=Doubloons Paid
Param/Value/lib_UIUI_31CCA127=BUCKET set up talents panel for player
Param/Value/lib_UIUI_3280B4DF=Sorting Enemy Team By Player Slot
Param/Value/lib_UIUI_33824A8F=STUNNED
Param/Value/lib_UIUI_34301CEA=Mana
Param/Value/lib_UIUI_360ABF1A=INVULNERABLE!
Param/Value/lib_UIUI_45F10CB4= is rank 
Param/Value/lib_UIUI_4958D50F=UNSTOPPABLE!
Param/Value/lib_UIUI_4D2AF92D=Level 
Param/Value/lib_UIUI_4D6F783F=Lighthouse
Param/Value/lib_UIUI_4DC96EF0=BLOCKED
Param/Value/lib_UIUI_529D97E0=Choose A Talent:
Param/Value/lib_UIUI_52CD2B75=<k val="CommandButton00"/>
Param/Value/lib_UIUI_52E43F99=Fury
Param/Value/lib_UIUI_53C5EF39=Sorting Ally Deaths By Player Slot
Param/Value/lib_UIUI_5B916ED0=Number of death tips constant does not match number of tips
Param/Value/lib_UIUI_5BB89A81=Damage
Param/Value/lib_UIUI_5CE53894=DEAD
Param/Value/lib_UIUI_63D7AD00=Comparing player 
Param/Value/lib_UIUI_653A0E55=Sorting Enemy Deaths By Player Slot
Param/Value/lib_UIUI_658B0590=Sorting Enemy Takedowns By Player Slot
Param/Value/lib_UIUI_65B2F602=Damage
Param/Value/lib_UIUI_691F619D=Setting up talent profile DEBUG version
Param/Value/lib_UIUI_6A36B2AD=XP
Param/Value/lib_UIUI_6A9F4CE0= AI
Param/Value/lib_UIUI_6DAE14D3=MISSED!
Param/Value/lib_UIUI_6EC0E30D=<s val="Storm_CameraLock"><c val="FCE18F">Camera Unlocked</c> (<c val="00FFFF">C</c>)</s>
Param/Value/lib_UIUI_736AA0F1=Mana
Param/Value/lib_UIUI_745B0066=Sorting Ally Takedowns By Player Slot
Param/Value/lib_UIUI_789DEAC9=Dragon Camp
Param/Value/lib_UIUI_78B140A8=Doubloon Camp
Param/Value/lib_UIUI_7B4F3BB8=<k val="CommandButton03"/>
Param/Value/lib_UIUI_7C20752A=Dragons Freed
Param/Value/lib_UIUI_81501426=Talent Tree (N)
Param/Value/lib_UIUI_863E10D9= it stays rank 
Param/Value/lib_UIUI_88DA049B=---------------------------------------------------------
Param/Value/lib_UIUI_8C1CF079=Play 2 Games to Unlock
Param/Value/lib_UIUI_8C2428E4=Tributes Gathered
Param/Value/lib_UIUI_8E7FD0E1= AI
Param/Value/lib_UIUI_8EE2FE43=Gnoll Camp
Param/Value/lib_UIUI_8FEEA220= is rank 
Param/Value/lib_UIUI_9173398E=---------------------------------------------------------
Param/Value/lib_UIUI_927D6C4F=CLEANSED!
Param/Value/lib_UIUI_9693728F=Knight Camp
Param/Value/lib_UIUI_9885C96C= to player 
Param/Value/lib_UIUI_98C780CB=Skulls Collected
Param/Value/lib_UIUI_9A892921=Level 
Param/Value/lib_UIUI_9B3B8968=Sorting Ally Team Map Mechanics High to Low
Param/Value/lib_UIUI_9EB66CFD=Cursed!
Param/Value/lib_UIUI_A0AA9F14=Sorting Enemy Map Mechanics By Player Slot
Param/Value/lib_UIUI_A0E8D814=Health
Param/Value/lib_UIUI_A2386296= ranked 
Param/Value/lib_UIUI_A4405ABF=MISSED!
Param/Value/lib_UIUI_A513FD54=Sorting Enemy Team Takedowns High to Low
Param/Value/lib_UIUI_A81CE084=
Param/Value/lib_UIUI_AAD3571A=Health
Param/Value/lib_UIUI_AB55F0E8= AI
Param/Value/lib_UIUI_AD992B51=Sorting Ally Team Deaths High to Low
Param/Value/lib_UIUI_B81457BF= ranked 
Param/Value/lib_UIUI_C4766E06=CLOAKED!
Param/Value/lib_UIUI_C7AA0AF3= ranked 
Param/Value/lib_UIUI_CEFDA32C=<s val="Alert_Message">REGEN GLOBE!</s>
Param/Value/lib_UIUI_D57B834F=
Param/Value/lib_UIUI_D9E8BE21=Positive
Param/Value/lib_UIUI_DA789D36=XPSmall
Param/Value/lib_UIUI_DAA49844=Player 
Param/Value/lib_UIUI_DB46D616=Positive
Param/Value/lib_UIUI_DC739755=Sorting Enemy Team Deaths High to Low
Param/Value/lib_UIUI_DC7BF393=Sorting Ally Team XP High to Low
Param/Value/lib_UIUI_DE1BE9D9=Health
Param/Value/lib_UIUI_E1DF6E3C=Player 
Param/Value/lib_UIUI_E9A52B59=Sorting Enemy Team Map Mechanics High to Low
Param/Value/lib_UIUI_EA95BE1E=Damage
Param/Value/lib_UIUI_ECDA409A=Damage
Param/Value/lib_UIUI_ECEBD1AC=<s val="MechanicHelperStyle">
Param/Value/lib_UIUI_F0F020D7=<k val="CommandButton01"/>
Param/Value/lib_UIUI_F1852D84=Blackheart's Revenge
Param/Value/lib_UIUI_F1B40FEF=Damage
Param/Value/lib_UIUI_F9583F8B=Mana
Param/Value/lib_UIUI_FAB041AF= ranked 
Param/Value/lib_UIUI_FE37D6F2=Watch Tower
Primal Grasp=Primal Grasp
Race/Name/Prot= 
Range=
Requirement/Name/NewIllidanHasUltimateDuelist=Illidan Has Ultimate Duelist
RequirementNode/Name/AndCountBehaviorNewIllidanUltimateDuelistCarryBehaviorCompleteOnlyAtUnit1=CountBehavior(NewIllidanUltimateDuelistCarryBehavior,CompleteOnlyAtUnit) && 1
RequirementNode/Name/CountBehaviorNewIllidanUltimateDuelistCarryBehaviorCompleteOnlyAtUnit=CountBehavior(NewIllidanUltimateDuelistCarryBehavior,CompleteOnlyAtUnit)
RequirementNode/Tooltip/And280918052NotCountBehaviorSiegeModeCompleteOnlyAtUnitNotCountBehaviorMaelstromCannonSiegeModeCompleteOnlyAtUnitNotCountBehaviorCrucioX2CannonSiegeModeCompleteOnlyAtUnit=Can't Mount in Siege Mode
RequirementNode/Tooltip/CountBehaviorCanUseBlessingofSacrificeCompleteOnlyAtUnit4103995498=Must be above 15% health.
RequirementNode/Tooltip/CountBehaviorInnervationCompleteOnlyAtUnit1806803505=Not dead
RequirementNode/Tooltip/GTE1961982974CountBehaviorUltimate1UnlockedCompleteOnlyAtUnit1=Choose your Heroic Ability at Level 8
RequirementNode/Tooltip/Not1836507172CountBehaviorZeratulCloakCompleteOnlyAtUnit=Not Cloaked
Reward/Description/Daily=Daily Quest
Reward/Description/UnlockArena=You unlocked access to the Arena!
Reward/Description/UnlockBattlegrounds=Battleground Objectives Unlocked!<ul text="•"><li/>Throughout a match, Battleground Objectives appear.<li/>Complete objectives to gain an advantage over the enemy!<li/>Each Battleground is different. Read tips on the Load Screen for more information.</ul>
Reward/Description/UnlockCooperative=Congratulations! You unlocked the Cooperative mode where you can match with other players to fight against the A.I.
Reward/Description/UnlockDailyQuests=Congratulations! You unlocked Daily Quests.<n/>Come back each day for a new Daily Quest that awards gold and experience points.
Reward/Description/UnlockEpicHeroQuests=Congratulations! You unlocked Epic Hero Quests.<n/>For more information, view the details of a Hero in the Shop.
Reward/Description/UnlockExtraFreeToPlayHero1=Congratulations! You unlocked a Hero Rotation Slot. Next time you play, you'll have access to an additional Hero.
Reward/Description/UnlockExtraFreeToPlayHero2=Congratulations! You unlocked another Hero Rotation Slot. Next time you play, you'll have access to an additional Hero.
Reward/Description/UnlockExtraFreeToPlayHero3=Congratulations! You unlocked the final Hero Rotation Slot. Next time you play, you'll have access to an additional Hero.
Reward/Description/UnlockHeroQuests=Congratulations! You unlocked Hero Quests. For more information, go to your Profile and view the Hero Quests tab.
Reward/Description/UnlockMoreSecretShop=Unlock access to more items in the Secret Shop.
Reward/Description/UnlockPractice=Battlegrounds Unlocked!<n/>Play on more challenging Battlegrounds.
Reward/Description/UnlockQuests=Congratulations! You unlocked Quests.<n/>Complete Quests to earn rewards.<n/>Click "Ok" below to receive your first quest.
Reward/Description/UnlockRankedPlay=Congratulations! You unlocked access to the Ranked Play Mode.
Reward/Description/UnlockSecretShop=Unlock access to the Secret Shop
Reward/Description/UnlockShop=Congratulations! You earned 2000 gold. Earn more gold by leveling up.
Reward/Description/UnlockTalents=Congratulations! You unlocked Hero Talents!<n/>For more information, view the details of a Hero in the Shop.
Reward/Description/UnlockUnrankedPlay=Congratulations! You unlocked the Versus mode where you can battle against other players of similar skill.
Reward/Name/Abathur=Abathur
Reward/Name/AbathurBasic=Abathur - Basic
Reward/Name/Arthas=Arthas
Reward/Name/ArthasBasic=Arthas - Basic
Reward/Name/ArthasUltimate2=Arthas Heroic Ability 2
Reward/Name/BarbarianBasic=Barbarian - Basic
Reward/Name/BarbarianSkinWrathMale=Barbarian Skin WrathMale 
Reward/Name/BaseXP=Base 
Reward/Name/BattlePayRewardParent=BattlePayRewardParent
Reward/Name/BrightwingBasic=Brightwing - Basic
Reward/Name/CyberWolf=Cyber Wolf
Reward/Name/DemonHunter=Demon Hunter
Reward/Name/DemonHunterBasic=DemonHunter - Basic
Reward/Name/DemonHunterUltimate2=Demon Hunter Heroic Ability 2
Reward/Name/Diablo=Diablo
Reward/Name/DiabloBasic=Diablo - Basic
Reward/Name/DiabloUltimate2=Diablo Heroic Ability 2
Reward/Name/Direwolf=Direwolf
Reward/Name/Falstad=Falstad
Reward/Name/FalstadBasic=Falstad - Basic
Reward/Name/FalstadUltimate2=Falstad Heroic Ability 2
Reward/Name/FreeToPlayRewardParent=Free To Play Reward Parent
Reward/Name/GazloweBasic=Gazlowe - Basic
Reward/Name/GoldReward100=Gold Reward100
Reward/Name/GoldReward1000=Gold Reward1000
Reward/Name/GoldReward1500=Gold Reward1500
Reward/Name/GoldReward200=Gold Reward200
Reward/Name/GoldReward2000=Gold Reward2000
Reward/Name/GoldReward300=Gold Reward300
Reward/Name/GoldReward3000=Gold Reward3000
Reward/Name/GoldReward400=Gold Reward400
Reward/Name/GoldReward500=Gold Reward500
Reward/Name/GoldReward600=Gold Reward600
Reward/Name/GoldReward700=Gold Reward700
Reward/Name/GoldReward800=Gold Reward800
Reward/Name/GoldRewardParent=Gold Reward Parent
Reward/Name/IllidanBasic=Illidan - Basic
Reward/Name/Kerrigan=Kerrigan
Reward/Name/KerriganBasic=Kerrigan - Basic
Reward/Name/KerriganUltimate2=Kerrigan Heroic Ability 2
Reward/Name/L90ETCBasic=L90ETC - Basic
Reward/Name/LiLiBasic=LiLi - Basic
Reward/Name/Malfurion=Malfurion
Reward/Name/MalfurionBasic=Malfurion - Basic
Reward/Name/MalfurionUltimate2=Malfurion Heroic Ability 2
Reward/Name/Muradin=Muradin
Reward/Name/MuradinBasic=Muradin - Basic
Reward/Name/MuradinUltimate2=Muradin Heroic Ability 2
Reward/Name/MurkyBasic=Murky - Basic
Reward/Name/Nova=Nova
Reward/Name/NovaBasic=Nova - Basic
Reward/Name/NovaSkinRollerDerby=Nova Skin Roller Derby
Reward/Name/NovaUltimate2=Nova Heroic Ability 2
Reward/Name/PortraitSheet1=PortraitSheet1 Parent
Reward/Name/QuestDaily=Daily
Reward/Name/RaynorBasic=Raynor - Basic
Reward/Name/SgtHammer=SgtHammer
Reward/Name/SgtHammerBasic=SgtHammer - Basic
Reward/Name/Stitches=Stitches
Reward/Name/StitchesBasic=Stitches - Basic
Reward/Name/StitchesUltimate2=Stitches Heroic Ability 2
Reward/Name/Tassadar=Tassadar
Reward/Name/TassadarBasic=Tassadar - Basic
Reward/Name/TassadarSkinMecha=Tassadar Skin Mecha
Reward/Name/TassadarUltimate2=Tassadar Heroic Ability 2
Reward/Name/ThunderLizard=Thunder Lizard
Reward/Name/TinkerUltimate2=Gazlowe Heroic Ability 2
Reward/Name/Tychus=Tychus
Reward/Name/TychusBasic=Tychus - Basic
Reward/Name/TychusSkin1=Tychus Skin 1
Reward/Name/TychusSkin2=Tychus Skin 2
Reward/Name/TychusUltimate2=Tychus Heroic Ability 2
Reward/Name/Tyrael=Tyrael
Reward/Name/TyraelBasic=Tyrael - Basic
Reward/Name/TyraelUltimate2=Tyrael Heroic Ability 2
Reward/Name/Tyrande=Tyrande
Reward/Name/TyrandeBasic=Tyrande - Basic
Reward/Name/TyrandeUltimate2=Tyrande Heroic Ability 2
Reward/Name/UnlockArena=Arena
Reward/Name/UnlockCooperative=Cooperative Mode
Reward/Name/UnlockDailyQuests=Daily Quests
Reward/Name/UnlockEpicHeroQuests=Epic Hero Quests
Reward/Name/UnlockExtraFreeToPlayHero1=Hero Rotation Slot
Reward/Name/UnlockExtraFreeToPlayHero2=Hero Rotation Slot
Reward/Name/UnlockExtraFreeToPlayHero3=Hero Rotation Slot
Reward/Name/UnlockHeroQuests=Hero Quests
Reward/Name/UnlockMoreSecretShop=More Secret Shop
Reward/Name/UnlockPractice=Practice
Reward/Name/UnlockQuests=Quests
Reward/Name/UnlockRankedPlay=Ranked Play
Reward/Name/UnlockSecretShop=Secret Shop
Reward/Name/UnlockShop=2000 Gold
Reward/Name/UnlockTalents=Hero Talents
Reward/Name/UnlockUnrankedPlay=Versus Mode
Reward/Name/Uther=Uther
Reward/Name/UtherBasic=Uther - Basic
Reward/Name/UtherUltimate2=Uther Heroic Ability 2
Reward/Name/WitchDoctor=Nazeebo
Reward/Name/WitchDoctorBasic=WitchDoctor - Basic
Reward/Name/WitchDoctorSkinGrimskull=Nazeebo Skin Grimskull
Reward/Name/XPReward100000=XP Reward (100,000)
Reward/Name/XPReward1125000=XP Reward (1,125,000)
Reward/Name/XPReward150000=XP Reward (150,000)
Reward/Name/XPReward1500000=XP Reward (1,500,000)
Reward/Name/XPReward200000=XP Reward (200,000)
Reward/Name/XPReward2250000=XP Reward (2,225,000)
Reward/Name/XPReward247500=XP Reward (247,500)
Reward/Name/XPReward25000=XP Reward (25,000)
Reward/Name/XPReward300000=XP Reward (300,000)
Reward/Name/XPReward3000000=XP Reward (3,000,000)
Reward/Name/XPReward375000=XP Reward (375,000)
Reward/Name/XPReward400000=XP Reward (400,000)
Reward/Name/XPReward50000=XP Reward (50,000)
Reward/Name/XPReward622500=XP Reward (622,500)
Reward/Name/XPReward75000=XP Reward (75,000)
Reward/Name/XPReward750000=XP Reward (750,000)
Reward/Name/XPReward800000=XP Reward (800,000)
Reward/Name/XPReward999750=XP Reward (999,750)
Reward/Name/Zeratul=Zeratul
Reward/Name/ZeratulBasic=Zeratul - Basic
Reward/Name/ZeratulUltimate2=Zeratul Heroic Ability 2
SanctificationChannelTyraelSanctificationUpdatedChannel=Sanctification
ScoreResult/Name/Heroes=Heroes
ScoreResult/Name/HeroesRoot=Heroes Root
ScoreResult/PublishName/Heroes=HEROES
ScoreResult/PublishName/HeroesRoot=HEROES
ScoreValue/Name/APM=APM
ScoreValue/Name/APMAverage=APM
ScoreValue/Name/AncientSpearEnemyHeroHit=Ancient Spear Enemy Hero Hit
ScoreValue/Name/BanelingBarrageEnemyHeroHit=Baneling Barrage Enemy Hero Hit
ScoreValue/Name/BarbarianBashDamageCorrected=Barbarian Bash Damage Corrected
ScoreValue/Name/BarbarianWhirlwindDamageCorrected=Barbarian Whirlwind Damage Corrected
ScoreValue/Name/BetrayersStrikeDamageCorrected=Betrayers Strike Damage Corrected
ScoreValue/Name/BetrayersStrikeEnemyHeroHit=Betrayers Strike Enemy Hero Hit
ScoreValue/Name/BlackheartDoubloonsCollected=Blackheart Doubloons Collected
ScoreValue/Name/BlackheartDoubloonsDropped=Blackheart Doubloons Dropped
ScoreValue/Name/BlackheartDoubloonsTurnedIn=Blackheart Doubloons Turned In
ScoreValue/Name/BlackheartTeamNumberOfTimesFiredTheCannon=Blackheart Team Number Of Times Fired The Cannon
ScoreValue/Name/BlademasterPreciseStrikeDamageCorrected=Blademaster Precise Strike Damage Corrected
ScoreValue/Name/BlizzardEnemyDamage=Blizzard Enemy Damage
ScoreValue/Name/ChillEnemyHero=Chill Enemy Hero
ScoreValue/Name/CleaveEnemyHeroHit=Cleave Enemy Hero Hit
ScoreValue/Name/ConcussiveBlastEnemyHeroHit=Concussive Blast Enemy Hero Hit
ScoreValue/Name/CrescentSweepEnemyHeroKill=Crescent Sweep Enemy Hero Kill
ScoreValue/Name/Deaths=Deaths
ScoreValue/Name/DethLazorDamage=Deth Lazor Damage
ScoreValue/Name/DevourHealthRegenerated=Devour Health Regenerated
ScoreValue/Name/DragonNumberOfDragonCaptures=Dragon Number Of Dragon Captures
ScoreValue/Name/DragonTeamNumberOfDragonCaptures=Dragon Team Number Of Dragon Captures
ScoreValue/Name/ElDruinsMightEnemyHeroHit=El'Druin's Might Enemy Hero Hit
ScoreValue/Name/EntanglingRootsEnemyHeroRooted=Entangling Roots Enemy Hero Rooted
ScoreValue/Name/ExperienceFromMinionsAndCreeps=Experience From Minions And Creeps
ScoreValue/Name/ExperienceFromTakedowns=Experience From Takedowns
ScoreValue/Name/ExperienceFromTownsDestroyed=Experience From Towns Destroyed
ScoreValue/Name/ExperienceFromTrickle=Experience From Trickle
ScoreValue/Name/FragGrenadeEnemyHeroHit=Frag Grenade Enemy Hero Hit
ScoreValue/Name/FrostStrikeEnemyHeroHits=Frost Strike Enemy Hero Hits
ScoreValue/Name/GazloweEnemyStructureDamage=Gazlowe Enemy Structure Damage
ScoreValue/Name/GuitarSoloHealAmount=Guitar Solo Heal Amount
ScoreValue/Name/HammerangEnemyHeroHit=Hammerang Enemy Hero Hit
ScoreValue/Name/HammerofJusticeEnemyHeroStun=Hammerof Justice Enemy Hero Stun
ScoreValue/Name/HandofSacrificeAllyHero=Handof Sacrifice Ally Hero
ScoreValue/Name/HoloDecoyAbsorbDamage=Holo Decoy Absorb Damage
ScoreValue/Name/HookEnemyHeroHit=Hook Enemy Hero Hit
ScoreValue/Name/HowlingBlastEnemyHeroHits=Howling Blast Enemy Hero Hits
ScoreValue/Name/HungeringArrowEnemyHit=Hungering Arrow Enemy Hit
ScoreValue/Name/ImpaleEnemyHeroHit=Impale Enemy Hero Hit
ScoreValue/Name/ImpalingBladesEnemyHeroHit=Impaling Blades Enemy Hero Hit
ScoreValue/Name/InspireAllyHero=Inspire Ally Hero
ScoreValue/Name/Level=Level
ScoreValue/Name/MalfurionHealAllyHealth=Malfurion Heal Ally Health
ScoreValue/Name/MercCampCaptures=Merc Camp Captures
ScoreValue/Name/MetaExperience=Meta Experience
ScoreValue/Name/MinesSkullsCollected=Mines Skulls Collected
ScoreValue/Name/MinesTeamSkullsCollected=Mines Team Skulls Collected
ScoreValue/Name/MultishotEnemyDamage=Multishot Enemy Damage
ScoreValue/Name/NazibaStructureDamage=Nazeebo Structure Damage
ScoreValue/Name/OverkillDamage=Overkill Damage
ScoreValue/Name/OverpowerEnemyHeroHit=Overpower Enemy Hero Hit
ScoreValue/Name/PenetratingRoundEnemyHeroHit=Penetrating Round Enemy Hero Hit
ScoreValue/Name/PlagueofToadsDamage=Plagueof Toads Damage
ScoreValue/Name/PlasmaProtectiveShieldHero=Plasma Protective Shield Hero
ScoreValue/Name/PlaysAssassin=Plays Assassin
ScoreValue/Name/PlaysDiablo=Plays Diablo
ScoreValue/Name/PlaysFemale=Plays Female
ScoreValue/Name/PlaysMale=Plays Male
ScoreValue/Name/PlaysSpecialist=Plays Specialist
ScoreValue/Name/PlaysStarCraft=Plays StarCraft
ScoreValue/Name/PlaysSupport=Plays Support
ScoreValue/Name/PlaysWarCraft=Plays WarCraft
ScoreValue/Name/PlaysWarrior=Plays Warrior
ScoreValue/Name/PowerSlideEnemyHeroHit=Power Slide Enemy Hero Hit
ScoreValue/Name/RavageEnemyHeroHit=Ravage Enemy Hero Hit
ScoreValue/Name/RavenTeamNumberOfTimesCursedTheEnemy=Raven Team Number Of Times Cursed The Enemy
ScoreValue/Name/RavenTributesCollected=Raven Tributes Collected
ScoreValue/Name/RegeneratingCarapaceAbsorbDamage=Regenerating Carapace Absorb Damage
ScoreValue/Name/SentinelEnemyHeroHit=Sentinel Enemy Hero Hit
ScoreValue/Name/SgtHammerStructureDamage=Sgt Hammer Structure Damage
ScoreValue/Name/ShadowChargeEnemyHeroStun=Shadow Charge Enemy Hero Stun
ScoreValue/Name/SnipeEnemyHeroHit=Snipe Enemy Hero Hit
ScoreValue/Name/SoloKill=Solo Kill
ScoreValue/Name/StormhammerEnemyHeroHit=Stormhammer Enemy Hero Hit
ScoreValue/Name/StormhammerPerfectStormBonusDamage=Stormhammer Perfect Storm Bonus Damage
ScoreValue/Name/StrafeDamageCorrected=Strafe Damage Corrected
ScoreValue/Name/SustainedAnamolyEnemyHeroHit=Sustained Anamoly Enemy Hero Hit
ScoreValue/Name/SustainedAnomalyEnemyHeroHit=Sustained Anomaly Enemy Hero Hit
ScoreValue/Name/SymbioteStabEnemyHeroHit=Symbiote Stab Enemy Hero Hit
ScoreValue/Name/Takedowns=Takedowns
ScoreValue/Name/TeamMercCampCaptures=Team Merc Camp Captures
ScoreValue/Name/TeamTownKills=Team Town Kills
ScoreValue/Name/TeamWinsDiablo=Team Wins Diablo
ScoreValue/Name/TeamWinsFemale=Team Wins Female
ScoreValue/Name/TeamWinsMale=Team Wins Male
ScoreValue/Name/TeamWinsStarCraft=Team Wins Star Craft
ScoreValue/Name/TeamWinsWarcraft=Team Wins Warcraft
ScoreValue/Name/ThunderclapEnemyHeroHit=Thunderclap Enemy Hero Hit
ScoreValue/Name/ThunderstormEnemyHeroDamageDealt=Thunderstorm Enemy Hero Damage Dealt
ScoreValue/Name/TimeWarpEnemyDamage=Time Warp Enemy Damage
ScoreValue/Name/TownKills=Town Kills
ScoreValue/Name/ToxicNestEnemyHeroDamage=Toxic Nest Enemy Hero Damage
ScoreValue/Name/TychusOverkillTargetedDamageCorrected=Tychus Overkill Targeted Damage Corrected
ScoreValue/Name/TyrandeHealAllyHealth=Tyrande Heal Ally Health
ScoreValue/Name/UtherHealAllyHealth=Uther Heal Ally Health
ScoreValue/Name/WatchTowerCaptures=Watch Tower Captures
ScoreValue/Name/WhirlwindDamage=Whirlwind Damage
ScoreValue/Name/WinsAssassin=Wins Assassin
ScoreValue/Name/WinsDiablo=Wins Diablo
ScoreValue/Name/WinsFemale=Wins Female
ScoreValue/Name/WinsMale=Wins Male
ScoreValue/Name/WinsSpecialist=Wins Specialist
ScoreValue/Name/WinsStarCraft=Wins Star Craft
ScoreValue/Name/WinsSupport=Wins Support
ScoreValue/Name/WinsWarcraft=Wins Warcraft
ScoreValue/Name/WinsWarrior=Wins Warrior
ScoreValue/PublishName/APM=APM
ScoreValue/PublishName/APMAverage=APM
ScoreValue/PublishName/AerialBlitzkriegEnemyHeroHit=Aerial Blitzkrieg Enemy Hero Hit
ScoreValue/PublishName/BanelingBarrageEnemyHeroHit=Baneling Barrage Enemy Hero Hit
ScoreValue/PublishName/BetrayersStrikeEnemyHeroHit=Betrayers Strike Enemy Hero Hit
ScoreValue/PublishName/BlackheartDoubloonsCollected=Blackheart Doubloons Collected
ScoreValue/PublishName/BlackheartDoubloonsDropped=Blackheart Doubloons Dropped
ScoreValue/PublishName/BlackheartDoubloonsTurnedIn=Blackheart Doubloons Turned In
ScoreValue/PublishName/BlackheartTeamNumberOfTimesFiredTheCannon=Blackheart Team Number Of Times Fired The Cannon
ScoreValue/PublishName/BlizzardEnemyDamage=Blizzard Enemy Damage
ScoreValue/PublishName/ChillEnemyHero=Chill Enemy Hero
ScoreValue/PublishName/CleaveEnemyHeroHit=Cleave Enemy Hero Hit
ScoreValue/PublishName/ConcussiveBlastEnemyHeroHit=Concussive Blast Enemy Hero Hit
ScoreValue/PublishName/CrescentSweepEnemyHeroKill=Crescent Sweep Enemy Hero Kill
ScoreValue/PublishName/CustomHeroScoreValue=Custom Hero Score Value
ScoreValue/PublishName/Deaths=Deaths
ScoreValue/PublishName/DethLazorDamage=Deth Lazor Damage
ScoreValue/PublishName/DevourHealthRegenerated=Devour Health Regenerated
ScoreValue/PublishName/DragonNumberOfDragonCaptures=Dragon Number Of Dragon Captures
ScoreValue/PublishName/DragonTeamNumberOfDragonCaptures=Dragon Team Number Of Dragon Captures
ScoreValue/PublishName/ElDruinsMightEnemyHeroHit=El'Druin's Might Enemy Hero Hit
ScoreValue/PublishName/EntanglingRootsEnemyHeroRooted=Entangling Roots Enemy Hero Rooted
ScoreValue/PublishName/ExperienceFromMinionsAndCreeps=Experience From Minions And Creeps
ScoreValue/PublishName/ExperienceFromTakedowns=Experience From Takedowns
ScoreValue/PublishName/ExperienceFromTownsDestroyed=Experience From Towns Destroyed
ScoreValue/PublishName/ExperienceFromTrickle=Experience From Trickle
ScoreValue/PublishName/FragGrenadeEnemyHeroHit=Frag Grenade Enemy Hero Hit
ScoreValue/PublishName/FrostStrikeEnemyHeroHits=Frost Strike Enemy Hero Hits
ScoreValue/PublishName/GazloweEnemyStructureDamage=Gazlowe Enemy Structure Damage
ScoreValue/PublishName/GuitarSoloHealAmount=Guitar Solo Heal Amount
ScoreValue/PublishName/HammerangEnemyHeroHit=Hammerang Enemy Hero Hit
ScoreValue/PublishName/HammerofJusticeEnemyHeroStun=Hammerof Justice Enemy Hero Stun
ScoreValue/PublishName/HandofSacrificeAllyHero=Handof Sacrifice Ally Hero
ScoreValue/PublishName/HoloDecoyAbsorbDamage=Holo Decoy Absorb Damage
ScoreValue/PublishName/HookEnemyHeroHit=Hook Enemy Hero Hit
ScoreValue/PublishName/HowlingBlastKills=Howling Blast Kills
ScoreValue/PublishName/HungeringArrowEnemyHit=Hungering Arrow Enemy Hit
ScoreValue/PublishName/ImpaleEnemyHeroHit=Impale Enemy Hero Hit
ScoreValue/PublishName/ImpalingBladesEnemyHeroHit=Impaling Blades Enemy Hero Hit
ScoreValue/PublishName/InspireAllyHero=Inspire Ally Hero
ScoreValue/PublishName/LeapEnemyHeroHit=Leap Enemy Hero Hit
ScoreValue/PublishName/Level=Level
ScoreValue/PublishName/MalfurionHealAllyHealth=Malfurion Heal Ally Health
ScoreValue/PublishName/MercCampCaptures=Merc Camp Captures
ScoreValue/PublishName/MetaExperience=Meta Experience
ScoreValue/PublishName/MinesSkullsCollected=Mines Skulls Collected
ScoreValue/PublishName/MinesTeamSkullsCollected=Mines Team Skulls Collected
ScoreValue/PublishName/MultishotEnemyDamage=Multishot Enemy Damage
ScoreValue/PublishName/NazibaStructureDamage=Nazeebo Structure Damage
ScoreValue/PublishName/OverkillDamage=Overkill Damage
ScoreValue/PublishName/OverpowerEnemyHeroHit=Overpower Enemy Hero Hit
ScoreValue/PublishName/PenetratingRoundEnemyHeroHit=Penetrating Round Enemy Hero Hit
ScoreValue/PublishName/PlagueofToadsDamage=Plagueof Toads Damage
ScoreValue/PublishName/PlasmaProtectiveShieldHero=Plasma Protective Shield Hero
ScoreValue/PublishName/PowerSlideEnemyHeroHit=Power Slide Enemy Hero Hit
ScoreValue/PublishName/RavenTeamNumberOfTimesCursedTheEnemy=Raven Team Number Of Times Cursed The Enemy
ScoreValue/PublishName/RavenTributesCollected=Raven Tributes Collected
ScoreValue/PublishName/RegeneratingCarapaceAbsorbDamage=Regenerating Carapace Absorb Damage
ScoreValue/PublishName/SentinelEnemyHeroHit=Sentinel Enemy Hero Hit
ScoreValue/PublishName/SgtHammerStructureDamage=Sgt Hammer Structure Damage
ScoreValue/PublishName/ShadowChargeEnemyHeroStun=Shadow Charge Enemy Hero Stun
ScoreValue/PublishName/SnipeEnemyHeroHit=Snipe Enemy Hero Hit
ScoreValue/PublishName/SoloKill=Solo Kill
ScoreValue/PublishName/StormhammerEnemyHeroHit=Stormhammer Enemy Hero Hit
ScoreValue/PublishName/SummonUltraliskDamage=Summon Ultralisk Damage
ScoreValue/PublishName/SustainedAnamolyEnemyHeroHit=Sustained Anamoly Enemy Hero Hit
ScoreValue/PublishName/SustainedAnomalyEnemyHeroHit=Sustained Anomaly Enemy Hero Hit
ScoreValue/PublishName/SymbioteStabEnemyHeroHit=Symbiote Stab Enemy Hero Hit
ScoreValue/PublishName/Takedowns=Takedowns
ScoreValue/PublishName/TeamMercCampCaptures=Team Merc Camp Captures
ScoreValue/PublishName/TeamTownKills=Team Town Kills
ScoreValue/PublishName/TeamWinsDiablo=Team Wins Diablo
ScoreValue/PublishName/TeamWinsFemale=Team Wins Female
ScoreValue/PublishName/TeamWinsMale=Team Wins Male
ScoreValue/PublishName/TeamWinsStarCraft=Team Wins Star Craft
ScoreValue/PublishName/TeamWinsWarcraft=Team Wins Warcraft
ScoreValue/PublishName/ThunderclapEnemyHeroHit=Thunderclap Enemy Hero Hit
ScoreValue/PublishName/TimeWarpEnemyDamage=Time Warp Enemy Damage
ScoreValue/PublishName/TownKills=Town Kills
ScoreValue/PublishName/ToxicNestEnemyHeroDamage=Toxic Nest Enemy Hero Damage
ScoreValue/PublishName/TyrandeHealAllyHealth=Tyrande Heal Ally Health
ScoreValue/PublishName/UtherHealAllyHealth=Uther Heal Ally Health
ScoreValue/PublishName/WatchTowerCaptures=Watch Tower Captures
ScoreValue/PublishName/WhirlwindDamage=Whirlwind Damage
ScoreValue/PublishName/WinsAssassin=Wins Assassin
ScoreValue/PublishName/WinsDiablo=Wins Diablo
ScoreValue/PublishName/WinsFemale=Wins Female
ScoreValue/PublishName/WinsMale=Wins Male
ScoreValue/PublishName/WinsSpecialist=Wins Specialist
ScoreValue/PublishName/WinsStarCraft=Wins Star Craft
ScoreValue/PublishName/WinsSupport=Wins Support
ScoreValue/PublishName/WinsWarcraft=Wins Warcraft
ScoreValue/PublishName/WinsWarrior=Wins Warrior
ScoreValue/PublishName/ZagaraStructureDamage=Zagara Structure Damage
Skin/Info/AbathurBone=Color variant.
Skin/Info/AbathurChar=Color variant.
Skin/Info/AbathurPajamathur=Upon occasion reality appears unsuitable. Desire for absence occurs. Inhibit ocular reception. Internally visualize. Possible for perception of current location to alter. Make dreams come true.
Skin/Info/AbathurPajamathurPlane=Upon occasion reality appears unsuitable. Desire for absence occurs. Inhibit ocular reception. Internally visualize. Possible for perception of current location to alter. Make dreams come true.
Skin/Info/AbathurPajamathurZerg=Upon occasion reality appears unsuitable. Desire for absence occurs. Inhibit ocular reception. Internally visualize. Possible for perception of current location to alter. Make dreams come true.
Skin/Info/ArthasBloodPrince=Ner'zhul's weak spirit could not survive Kil'jaeden's wrath. Instead, the Dread Lord Mal'Ganis became his Lich King... It was all too simple to manipulate Arthas into becoming the first Blood Prince.
Skin/Info/ArthasDeathKnight=As the victorious Arthas ascended the Frozen Throne the Lich King's voice echoed through his mind... Without warning, the words pulled away as he found himself in the heart of the Nexus.
Skin/Info/ArthasFrostWyrm=After the death of the Ashen Verdict's champions none could halt the Lich King's advance. As an eternal reminder of his victory he grafted the very bones of his enemies onto his armor.
Skin/Info/ArthasFrostWyrmGreen=After the death of the Ashen Verdict's champions none could halt the Lich King's advance. As an eternal reminder of his victory he grafted the very bones of his enemies onto his armor.
Skin/Info/ArthasFrostWyrmRed=After the death of the Ashen Verdict's champions none could halt the Lich King's advance. As an eternal reminder of his victory he grafted the very bones of his enemies onto his armor.
Skin/Info/ArthasLichPrince=As his hands gripped the hilt of the cursed blade Frostmourne, a dimensional gateway erupted from the icy pedestal dragging the young prince Arthas into the Nexus.
Skin/Info/ArthasLichPrinceRed=As his hands gripped the hilt of the cursed blade Frostmourne, a dimensional gateway erupted from the icy pedestal dragging the young prince Arthas into the Nexus.
Skin/Info/ArthasLichPrinceWhite=As his hands gripped the hilt of the cursed blade Frostmourne, a dimensional gateway erupted from the icy pedestal dragging the young prince Arthas into the Nexus.
Skin/Info/BarbarianMale=Since the destruction of Mount Arreat, Kronan has wandered the lands of Sanctuary... He searches the world for one last battle, a final foe worthy of his mighty blades.
Skin/Info/BarbarianNordicSonya=Color variant.
Skin/Info/BarbarianRedSonya=Color variant.
Skin/Info/BarbarianWrathFemale=The portal loving treasure goblins collect their spoils from many worlds. There's no telling which hero this Battlegear of Wrath once belonged to, but it's doubtful they are still alive to miss it.
Skin/Info/BarbarianWrathFemalePink=The portal loving treasure goblins collect their spoils from many worlds. There's no telling which hero this Battlegear of Wrath once belonged to, but it's doubtful they are still alive to miss it.
Skin/Info/BarbarianWrathFemaleRed=The portal loving treasure goblins collect their spoils from many worlds. There's no telling which hero this Battlegear of Wrath once belonged to, but it's doubtful they are still alive to miss it.
Skin/Info/BarbarianWrathMale=The portal loving treasure goblins collect their spoils from many worlds. There's no telling which hero this Battlegear of Wrath once belonged to, but it's doubtful they are still alive to miss it.
Skin/Info/BlademasterAlternate=Color variant.
Skin/Info/BloodElfTyrandeRed=Named for her ancestor, the first Sun Queen, Tyrande Windrunner serves the blood elves of Quel'thalas as their Ranger General, preparing her people for their pilgrimage into Outland.
Skin/Info/BrightwingMonarch=Just like the flawless butterfly from which she takes her name, Monarch Brightwing has many ways to sting. Kneel peasant! For you face the Monarch! And her wrath is cruel...
Skin/Info/Default=Default Skin Info Description
Skin/Info/DemonHunterAngel=Inarius was dead, slain by Azmodan, and his disciples would be forever changed. Hatred burned within Valla's angelic heart, but she knew, if it could be tempered, it would be a powerful weapon.
Skin/Info/DemonHunterAngelCommon=Inarius was dead, slain by Azmodan, and his disciples would be forever changed. Hatred burned within Valla's angelic heart, but she knew, if it could be tempered, it would be a powerful weapon.
Skin/Info/DemonHunterPink=Color variant.
Skin/Info/DemonHunterVampireHunter=The Countess's thirst for blood could not be quenched even by her death. As the vampire swarm spread forth from Raven Court's Forgotten Tower, a group of survivors rose up to resist them.
Skin/Info/DemonHunterVampireHunterDark=The Countess's thirst for blood could not be quenched even by her death. As the vampire swarm spread forth from Raven Court's Forgotten Tower, a group of survivors rose up to resist them.
Skin/Info/DemonHunterVampireHunterPoison=The Countess's thirst for blood could not be quenched even by her death. As the vampire swarm spread forth from Raven Court's Forgotten Tower, a group of survivors rose up to resist them.
Skin/Info/DemonHunterVampireHunterWhite=The Countess's thirst for blood could not be quenched even by her death. As the vampire swarm spread forth from Raven Court's Forgotten Tower, a group of survivors rose up to resist them.
Skin/Info/DiabloKaijo=The government of Neo-Tristram grew overconfident as their experiments yielded more and more nuclear energy. They thought the power of the atom was under their control. They were wrong.
Skin/Info/DiabloKaijoe=The government of Neo-Tristram grew overconfident as their experiments yielded more and more nuclear energy. They thought the power of the atom was under their control. They were wrong.
Skin/Info/DiabloLurkablo=It is with hushed whispers the fishermen of Stormwind speak of the Lord of the Depths. His very name an eternal curse upon any angler foolish enough to speak it aloud: Lurkablo.
Skin/Info/DiabloLurkabloArgent=It is with hushed whispers the fishermen of Stormwind speak of the Lord of the Depths. His very name an eternal curse upon any angler foolish enough to speak it aloud: Lurkablo.
Skin/Info/DiabloLurkabloPale=It is with hushed whispers the fishermen of Stormwind speak of the Lord of the Depths. His very name an eternal curse upon any angler foolish enough to speak it aloud: Lurkablo.
Skin/Info/DiabloMurkablo=It is with hushed whispers the fishermen of Stormwind speak of the Lord of the Depths. His very name an eternal curse upon any angler foolish enough to speak it aloud: Lurkablo.
Skin/Info/ETCDark=Color variant.
Skin/Info/ETCGlam=The Elite Tauren Chieftan has been rocking the world for a long time, man. He's seen fashions come and fashions go, but neon pants and feathered hair? Those are forever.
Skin/Info/ETCLight=Color variant.
Skin/Info/ETCPureCountry=After E.T.C's pickup truck broke down and his dog died there was really only one thing left for him to do-- go country! Time to bring a whole new meaning to cowboy.
Skin/Info/ETCPureCountryCheckered=After E.T.C's pickup truck broke down and his dog died there was really only one thing left for him to do-- go country! Time to bring a whole new meaning to cowboy.
Skin/Info/ETCPureCountryFire=After E.T.C's pickup truck broke down and his dog died there was really only one thing left for him to do-- go country! Time to bring a whole new meaning to cowboy.
Skin/Info/FalstadDarkIron=Color variant.
Skin/Info/FalstadNordic=Color variant.
Skin/Info/IllidanBloodElf=PH - Justin write something here.
Skin/Info/IllidanFelMagic=PH - Justin write something here.
Skin/Info/IllidanShando=Stormrage was born with amber eyes; a sign of great destiny...<n/>But the more he learned from the Forest Lord Cenarius, the more distant his brother grew. Still, none expected Malfurion's betrayal.
Skin/Info/IllidanShandoPurple=Stormrage was born with amber eyes; a sign of great destiny...<n/>But the more he learned from the Forest Lord Cenarius, the more distant his brother grew. Still, none expected Malfurion's betrayal.
Skin/Info/IllidanShandoWhite=Stormrage was born with amber eyes; a sign of great destiny...<n/>But the more he learned from the Forest Lord Cenarius, the more distant his brother grew. Still, none expected Malfurion's betrayal.
Skin/Info/KerriganChar=Color variant.
Skin/Info/KerriganSuccubus=Kerrigan, the Queen of Suffering, rules over her brood of succubi with a fel iron fist. Warlocks foolish enough to summon her will incur a wrath more terrible than any have ever known.
Skin/Info/KerriganToxic=Color variant.
Skin/Info/LiLiExplorer=The Explorer's League is known for their progressive stance on accepting members of all races into their ranks. If you've got a heart that longs for adventure and discovery, you're in!
Skin/Info/MalfurionBloodRaven=Color variant.
Skin/Info/MalfurionRaven=Color variant.
Skin/Info/MalfurionStormMantle=Although Broll Bearmantle had saved the Archdruid's life from Azgalor's blade, it had cost him his own. Even now, Malfurion wears his armor to remind himself of the sacrifices that saved Hyjal.
Skin/Info/MalfurionStormMantleCrimson=Although Broll Bearmantle had saved the Archdruid's life from Azgalor's blade, it had cost him his own. Even now, Malfurion wears his armor to remind himself of the sacrifices that saved Hyjal.
Skin/Info/MalfurionStormMantleEmerald=Although Broll Bearmantle had saved the Archdruid's life from Azgalor's blade, it had cost him his own. Even now, Malfurion wears his armor to remind himself of the sacrifices that saved Hyjal.
Skin/Info/MuradinKandyKing=Oh sure, you say you want to be King of Kandy Mountain... but the second a Gummy Dragon shows up, you'll be fleeing to Sugar Plum Valley like the rest. Heavy is the head that wears the cupcake crown.
Skin/Info/MuradinMagni=It was hard for Magni to swallow his pride and accept Moira as member of the Council of Three Hammers, but he knew his deceased brother Muradin would have wanted peace in Ironforge.
Skin/Info/MuradinMagniArctic=It was hard for Magni to swallow his pride and accept Moira as member of the Council of Three Hammers, but he knew his deceased brother Muradin would have wanted peace in Ironforge.
Skin/Info/MuradinMagniDarkIron=It was hard for Magni to swallow his pride and accept Moira as member of the Council of Three Hammers, but he knew his deceased brother Muradin would have wanted peace in Ironforge.
Skin/Info/MuradinTemp1=Color variant.
Skin/Info/MurkyGrunty=Alright, fess up... Who put the murloc in that power armor?<n/>Sammy? We talked about this... Guys, this is real cute and all, but how the heck are we supposed to get him out of there?
Skin/Info/NovaRollerDerby=Kate "Supernova" Dennings doesn't take any crap from her rivals on the track. Why should the Nexus be any different?
Skin/Info/NovaRollerDerbyGold=Kate "Supernova" Dennings doesn't take any crap from her rivals on the track. Why should the Nexus be any different?
Skin/Info/NovaRollerDerbyViolet=Kate "Supernova" Dennings doesn't take any crap from her rivals on the track. Why should the Nexus be any different?
Skin/Info/NovaSK=Color variant.
Skin/Info/NovaSpectre=Nova realized she couldn't let Tosh face his fate alone, and together they embraced the spectre program. It was just her and him against the whole damn universe... just the way she liked it.
Skin/Info/NovaSpectreCommon=Nova realized she couldn't let Tosh face his fate alone, and together they embraced the spectre program. It was just her and him against the whole damn universe... just the way she liked it.
Skin/Info/PurpleKaijoDiablo=The government of Neo-Tristram grew overconfident as their experiments yielded more and more nuclear energy. They thought the power of the atom was under their control. They were wrong.
Skin/Info/RaynorCommander=Some days it's good to get out of the CMC Powered Combat Suit and into something a bit more comfortable.
Skin/Info/RaynorPatriot=While the United States Space Force successfully rescued their colonists from the Koprulu sector, Colonel James Raynor couldn't shake the feeling those monsters would follow them to Earth.
Skin/Info/RedKaijoDiablo=The government of Neo-Tristram grew overconfident as their experiments yielded more and more nuclear energy. They thought the power of the atom was under their control. They were wrong.
Skin/Info/SgtHammerBlack=Color variant.
Skin/Info/SgtHammerBlue=Color variant.
Skin/Info/SgtHammerWW2=The battle has raged across War World III for hundreds of years. No one remembers who fired the first shot, but Sgt. Bama the Hammer is fully confident she'll be the one firing the last.
Skin/Info/StitchesBeachParty=Splish-splash! Hot and ready for the summer sun, Bikini Stitches is off to meet the ghoul of his dreams... that and make a sandcastle!
Skin/Info/StitchesBeachPartyPink=Splish-splash! Hot and ready for the summer sun, Bikini Stitches is off to meet the ghoul of his dreams... that and make a sandcastle!
Skin/Info/StitchesBeachPartyZebra=Splish-splash! Hot and ready for the summer sun, Bikini Stitches is off to meet the ghoul of his dreams... that and make a sandcastle!
Skin/Info/StitchesChef=What? Everybody needs a day job... Just don't order the "veal."
Skin/Info/StitchesChefBlack=What? Everybody needs a day job... Just don't order the "veal."
Skin/Info/StitchesChefRed=What? Everybody needs a day job... Just don't order the "veal."
Skin/Info/StitchesDiabloArmor=Once the Prime Evils ravaged both Heaven and Sanctuary they were compelled to conquer reality upon reality. The denizens of Azeroth now make fitting servants for their dark ambitions.
Skin/Info/StitchesDiabloArmorBone=Once the Prime Evils ravaged both Heaven and Sanctuary they were compelled to conquer reality upon reality. The denizens of Azeroth now make fitting servants for their dark ambitions.
Skin/Info/StitchesDiabloArmorUndead=Once the Prime Evils ravaged both Heaven and Sanctuary they were compelled to conquer reality upon reality. The denizens of Azeroth now make fitting servants for their dark ambitions.
Skin/Info/StitchesPsycho=The Crystal Lake of Elwynn Forest hides a horrifying secret beneath the depths of its murky waters...
Skin/Info/StitchesShadowInferno=Once the Prime Evils ravaged both Heaven and Sanctuary they were compelled to conquer reality upon reality. The denizens of Azeroth now make fitting servants for their dark ambitions.
Skin/Info/StitchesTearin=After a plague of malfunctioning nano-bots corrupted the flesh of all living beings in the Koprulu sector even the lowliest terran marine has become the greatest abomination.
Skin/Info/StitchesZergArmor=Brought to Azeroth through an unstable dimensional rift, the zerg quickly conquered the planet infesting all life-forms in their path... but the undead proved far more resilient.
Skin/Info/StitchesZergArmorBlack=Brought to Azeroth through an unstable dimensional rift, the zerg quickly conquered the planet infesting all life-forms in their path... but the undead proved far more resilient.
Skin/Info/StitchesZergArmorPurple=Brought to Azeroth through an unstable dimensional rift, the zerg quickly conquered the planet infesting all life-forms in their path... but the undead proved far more resilient.
Skin/Info/StitchesZergArmorRed=Brought to Azeroth through an unstable dimensional rift, the zerg quickly conquered the planet infesting all life-forms in their path... but the undead proved far more resilient.
Skin/Info/StormLordFalstad=During the War of Three Hammers, no Wildhammer was as feared as the legendary Storm Lords. Their mighty stormhammers forced the Bronzebeards to adopt new weapons and strategies.
Skin/Info/TassadarArgent=Color variant.
Skin/Info/TassadarDarkProtoss=Dark Prelate Tassadar was tracking a stolen Xel'Naga relic, when a psionic call diverted his shadowy gaze to a world named Char, and to the nascent Queen of Blades upon its surface.
Skin/Info/TassadarMecha=Although they are unwilling admit it, Tassadar Prime and the Zealobots are losing the civil war against the Judicons. Little do they know, deep within the core of Aiurtron an infestation is growing...
Skin/Info/TassadarMechaRed=Although they are unwilling admit it, Tassadar Prime and the Zealobots are losing the civil war against the Judicons. Little do they know, deep within the core of Aiurtron an infestation is growing...
Skin/Info/TassadarMechaYellow=Although they are unwilling admit it, Tassadar Prime and the Zealobots are losing the civil war against the Judicons. Little do they know, deep within the core of Aiurtron an infestation is growing...
Skin/Info/TassadarPharaoh=Pharaoh Ta-sadar II knew the power of the darkworld would consume his realm, but some part of Luxoria would still survive... Better the Nexus consume his kingdom than the Scarab Swarm.
Skin/Info/TassadarPharaohCrimson=Pharaoh Ta-sadar II knew the power of the darkworld would consume his realm, but some part of Luxoria would still survive... Better the Nexus consume his kingdom than the Scarab Swarm.
Skin/Info/TassadarPharaohMithril=Pharaoh Ta-sadar II knew the power of the darkworld would consume his realm, but some part of Luxoria would still survive... Better the Nexus consume his kingdom than the Scarab Swarm.
Skin/Info/TassadarPurple=Color variant.
Skin/Info/TinkerAzure=Color variant.
Skin/Info/TinkerCamo=Color variant.
Skin/Info/TychusBlueDark=Color variant.
Skin/Info/TychusBlueLight=Color variant.
Skin/Info/TychusInfested=Maybe keeping that visor open on Char wasn't the best idea...
Skin/Info/TychusInfestedCommon=Maybe keeping that visor open on Char wasn't the best idea...
Skin/Info/TyraelBlue=Color variant.
Skin/Info/TyraelDemonic=It is said that of all the Aspects of Sin, Tyrael, the Lord of Pride, is the most ruthless. His every action and every thought serves only to fulfill the desires of his true master; himself.
Skin/Info/TyraelDemonicCommon=It is said that of all the Aspects of Sin, Tyrael, the Lord of Pride, is the most ruthless. His every action and every thought serves only to fulfill the desires of his true master; himself.
Skin/Info/TyraelInfernalChampion=The corruption of the Crystal Arch was complete. As the Prime Evil slew the last of the Archangels, their souls were reborn from the defiled spire; infernal champions of the Burning Hells.
Skin/Info/TyraelInfernalChampionMagic=The corruption of the Crystal Arch was complete. As the Prime Evil slew the last of the Archangels, their souls were reborn from the defiled spire; infernal champions of the Burning Hells.
Skin/Info/TyraelInfernalChampionPoison=The corruption of the Crystal Arch was complete. As the Prime Evil slew the last of the Archangels, their souls were reborn from the defiled spire; infernal champions of the Burning Hells.
Skin/Info/TyraelSeraphim=With tired eyes the newly appointed High Seraph Tyrael looked across Sanctuary... after the destruction of the High Heavens, this world was the last bastion against Imperius's wrath.
Skin/Info/TyraelSeraphimDark=With tired eyes the newly appointed High Seraph Tyrael looked across Sanctuary... after the destruction of the High Heavens, this world was the last bastion against Imperius's wrath.
Skin/Info/TyraelSeraphimSand=With tired eyes the newly appointed High Seraph Tyrael looked across Sanctuary... after the destruction of the High Heavens, this world was the last bastion against Imperius's wrath.
Skin/Info/TyraelWhite=Color variant.
Skin/Info/TyrandeBlack=Color variant.
Skin/Info/TyrandeBloodElf=Named for her ancestor, the first Sun Queen, Tyrande Windrunner serves the blood elves of Quel'thalas as their Ranger General, preparing her people for their pilgrimage into Outland.
Skin/Info/TyrandeBloodElfCommon=Named for her ancestor, the first Sun Queen, Tyrande Windrunner serves the blood elves of Quel'thalas as their Ranger General, preparing her people for their pilgrimage into Outland.
Skin/Info/TyrandeShadow=Color variant.
Skin/Info/UtherAzureJudgement=Although he survived Arthas's brutal assault, Uther was unable to prevent the fall of Lordaeron. Now under King Varian's banner he leads the Silver Hand into Northrend to mete out justice.
Skin/Info/UtherBlackHand=Color variant.
Skin/Info/UtherJudgement=Although he survived Arthas's brutal assault, Uther was unable to prevent the fall of Lordaeron. Now under King Varian's banner he leads the Silver Hand into Northrend to mete out justice.
Skin/Info/UtherLumberjack=Arthur Light of British Columbia had barely sipped his coffee when a dimensional portal dragged him into the Nexus. There he fights alongside the greatest of heroes, hoping to find his way home.
Skin/Info/UtherLumberjackAzure=Arthur Light of British Columbia had barely sipped his coffee when a dimensional portal dragged him into the Nexus. There he fights alongside the greatest of heroes, hoping to find his way home.
Skin/Info/UtherLumberjackEmerald=Arthur Light of British Columbia had barely sipped his coffee when a dimensional portal dragged him into the Nexus. There he fights alongside the greatest of heroes, hoping to find his way home.
Skin/Info/UtherLumberjackOnyx=Arthur Light of British Columbia had barely sipped his coffee when a dimensional portal dragged him into the Nexus. There he fights alongside the greatest of heroes, hoping to find his way home.
Skin/Info/UtherMedic=It is said any sufficently advanced technology is indistinguishable from magic. Medical officer Uther Lightbringer tends to agree.
Skin/Info/UtherMedicArgent=It is said any sufficently advanced technology is indestinguishable from magic. Medical officer Uther Lightbringer tends to agree.
Skin/Info/UtherMedicBlood=It is said any sufficently advanced technology is indestinguishable from magic. Medical officer Uther Lightbringer tends to agree.
Skin/Info/UtherPenanceJudgement=Although he survived Arthas's brutal assault, Uther was unable to prevent the fall of Lordaeron. Now under King Varian's banner he leads the Silver Hand into Northrend to mete out justice.
Skin/Info/UtherSilverHand=Color variant.
Skin/Info/WitchDoctorBlood=Color variant.
Skin/Info/WitchDoctorFemale=Nazeeba of the tribe of the Five Hills was the first to cry foul of the eternal warfare waged by the Umbaru tribes of Teganze. Now she seeks out Tristram and a fallen star of destiny.
Skin/Info/WitchDoctorFemaleBlood=Nazeeba of the tribe of the Five Hills was the first to cry foul of the eternal warfare waged by the Umbaru tribes of Teganze. Now she seeks out Tristram and a fallen star of destiny.
Skin/Info/WitchDoctorFemaleGrimskull=The Teganze jungles hold many powerful artifacts wielded in the name of man and demon alike. The Grimskull Visage has been passed down from one Witch Doctor to the next since the Sin War.
Skin/Info/WitchDoctorFemaleToxic=Nazeeba of the tribe of the Five Hills was the first to cry foul of the eternal warfare waged by the Umbaru tribes of Teganze. Now she seeks out Tristram and a fallen star of destiny.
Skin/Info/WitchDoctorGrimskull=The Teganze jungles hold many powerful artifacts wielded in the name of man and demon alike. The Grimskull Visage has been passed down from one Witch Doctor to the next since the Sin War.
Skin/Info/WitchDoctorGrimskullCommon=The Teganze jungles hold many powerful artifact wielded in the name of man and demon alike. The Grimskull Visage has been passed down from one Witch Doctor to the next since the Sin War.
Skin/Info/WitchDoctorToxic=Color variant.
Skin/Info/ZeratulHighTemplar=Despite Judicator Raszagal's warning that only heresy will come from trying to contact the Dark Ones, Praetor Zeratul believes that the young Prelate Tassadar may be the key to Aiur's salvation.
Skin/Info/ZeratulRonin=After failing to protect his lord from the Lenassa clan, the samurai Zeratul severed his nerve cords and his connection to his home. Now he wanders endlessly, searching for a way to atone for his sins.
Skin/Info/ZeratulTemp1=Color variant.
Skin/Info/ZeratulTemp2=Color variant.
Skin/Name/AbathurBone=Bone Abathur
Skin/Name/AbathurChar=Char Abathur
Skin/Name/AbathurPajamathur=Pajamathur Abathur
Skin/Name/AbathurPajamathurPlane=Plane Pajamathur Abathur
Skin/Name/AbathurPajamathurZerg=Zerg Pajamathur Abathur
Skin/Name/ArthasBlue=Blue Arthas
Skin/Name/ArthasCommon=Arthas Common
Skin/Name/ArthasDeathKnight=Death Knight Arthas
Skin/Name/ArthasDeathKnightBlue=Blue Death Knight Arthas
Skin/Name/ArthasDeathKnightCommon=Death Knight Arthas Common
Skin/Name/ArthasDeathKnightWhite=White Death Knight Arthas
Skin/Name/ArthasLichPrince=Prince Arthas
Skin/Name/ArthasLichPrinceRed=Red Prince Arthas
Skin/Name/ArthasLichPrinceWhite=White Prince Arthas
Skin/Name/ArthasWhite=White Arthas
Skin/Name/BarbarianNordicSonya=Nordic Sonya
Skin/Name/BarbarianRedSonya=Crimson Sonya
Skin/Name/BarbarianWrathFemale=Wrath Sonya
Skin/Name/BarbarianWrathFemalePink=Pink Wrath Sonya
Skin/Name/BarbarianWrathFemaleRed=Red Wrath Sonya
Skin/Name/BloodElfTyrandeRed=Blood Elf Tyrande Red
Skin/Name/BrightwingMonarch=Monarch Brightwing
Skin/Name/BrightwingMonarchBlue=Brightwing Monarch Blue
Skin/Name/BrightwingMonarchRed=Brightwing Monarch Red
Skin/Name/DemonHunterAngel=Angelic Valla
Skin/Name/DemonHunterAngelBase=Angelic Valla
Skin/Name/DemonHunterAngelBlack=Angelic Valla Black
Skin/Name/DemonHunterAngelBlue=Angelic Valla Blue
Skin/Name/DemonHunterAngelCommon=Angelic Valla
Skin/Name/DemonHunterCommon=Demon Hunter Common
Skin/Name/DemonHunterGreen=Green Valla
Skin/Name/DemonHunterPink=Pink Valla
Skin/Name/DemonHunterVampireHunter=Vampire Slayer Valla
Skin/Name/DemonHunterVampireHunterDark=Black Vampire Slayer Valla
Skin/Name/DemonHunterVampireHunterPoison=Poison Vampire Slayer Valla
Skin/Name/DemonHunterVampireHunterWhite=White Vampire Slayer Valla 
Skin/Name/DiabloBlack=Black Diablo
Skin/Name/DiabloCommon=Diablo Common
Skin/Name/DiabloKaijoe=Kaijo Diablo
Skin/Name/DiabloKaijoePurple=Purple Kaijo Diablo
Skin/Name/DiabloKaijoeRed=Red Kaijo Diablo
Skin/Name/DiabloMurkablo=Lurkablo Diablo
Skin/Name/DiabloMurkabloArgent=Argent Lurkablo Diablo
Skin/Name/DiabloMurkabloPale=Pale Lurkablo Diablo
Skin/Name/DiabloPink=Pink Diablo
Skin/Name/ETCCommon=ETC Common
Skin/Name/ETCDark=Dark E.T.C.
Skin/Name/ETCGlam=Glam Metal E.T.C.
Skin/Name/ETCGlamBlue=Blue Glam Metal E.T.C
Skin/Name/ETCGlamCommon=Glam Metal E.T.C Common
Skin/Name/ETCGlamWhite=White Glam Metal E.T.C.
Skin/Name/ETCLight=Light E.T.C.
Skin/Name/ETCPureCountry=Pure Country E.T.C.
Skin/Name/ETCPureCountryCheckered=Checkered Pure Country E.T.C.
Skin/Name/ETCPureCountryFire=Fire Pure Country E.T.C.
Skin/Name/ETCRed=Red E.T.C.
Skin/Name/FalstadDarkIron=Dark Iron Falstad
Skin/Name/FalstadNordic=Nordic Falstad
Skin/Name/IllidanBlack=Black Illidan
Skin/Name/IllidanBlue=Illidan Blue
Skin/Name/IllidanCommon=Illidan Common
Skin/Name/IllidanGreen=Green Illidan
Skin/Name/IllidanShando=Shan'do Illidan
Skin/Name/IllidanShandoCommon=Shan'do Illidan Common
Skin/Name/IllidanShandoPurple=Purple Shan'do Illildan
Skin/Name/IllidanShandoWhite=White Shan'do Illidan
Skin/Name/KerriganChar=Char Kerrigan
Skin/Name/KerriganCommon=Kerrigan Common
Skin/Name/KerriganOrange=Orange Kerrigan
Skin/Name/KerriganSuccubus=Succubus Kerrigan
Skin/Name/KerriganSuccubusBlack=Black Succubus Kerrigan
Skin/Name/KerriganSuccubusCommon=Succubus Kerrigan Common
Skin/Name/KerriganSuccubusDeathwing=Deathwing Succubus Kerrigan
Skin/Name/KerriganSuccubusGreen=Green Succubus Kerrigan
Skin/Name/KerriganSuccubusRed=Red Succubus Kerrigan
Skin/Name/KerriganToxic=Toxic Kerrigan
Skin/Name/LiLiExplorer=Explorer Li Li
Skin/Name/LiLiExplorerDark=Dark Explorer Li Li
Skin/Name/LiLiExplorerPink=Pink Explorer Li Li
Skin/Name/LiLiGreen=Green Li Li
Skin/Name/LiLiYellow=Yellow Li Li
Skin/Name/MalfurionGrey=Grey Malfurion
Skin/Name/MalfurionRaven=Raven Malfurion
Skin/Name/MalfurionStormMantle=Storm Mantle Malfurion
Skin/Name/MalfurionStormMantleCrimson=Red Storm Mantle Malfurion
Skin/Name/MalfurionStormMantleEmerald=Green Storm Mantle Malfurion
Skin/Name/MuradinIron=Iron Muradin
Skin/Name/MuradinKandyKing=Kandy King Muradin
Skin/Name/MuradinKandyKingCaramel=Caramel Kandy King Muradin
Skin/Name/MuradinKandyKingGreen=Sour Apple Kandy King Muradin
Skin/Name/MuradinMagni=Magni Muradin
Skin/Name/MuradinMagniArctic=Arctic Magni Muradin
Skin/Name/MuradinMagniDarkIron=Dark Iron Magni Muradin
Skin/Name/MuradinRed=Red Muradin
Skin/Name/MuradinTemp1=Iron Muradin
Skin/Name/MurkyGrunty=Grunty Murky
Skin/Name/NovaGreen=Green Nova
Skin/Name/NovaRed=Red Nova
Skin/Name/NovaRollerDerby=Roller Derby Nova
Skin/Name/NovaRollerDerbyGold=Gold Roller Derby Nova
Skin/Name/NovaRollerDerbyViolet=Violet Roller Derby Nova
Skin/Name/NovaSpectre=Spectre Nova
Skin/Name/NovaSpectreCommon=Spectre Nova
Skin/Name/NovaSpectreGreen=Green Spectre Nova
Skin/Name/NovaSpectreWhite=White Spectre Nova
Skin/Name/RaynorCommander=Commander Raynor
Skin/Name/RaynorGrey=Grey Raynor
Skin/Name/RaynorPatriot=Patriot Raynor
Skin/Name/RaynorPatriotBlack=Black Patriot Raynor
Skin/Name/RaynorPatriotGold=Gold Patriot Raynor
Skin/Name/RaynorPatriotRed=Raynor Patriot Red
Skin/Name/RaynorRed=Red Raynor
Skin/Name/SgtHammerBlack=Black Sgt. Hammer
Skin/Name/SgtHammerBlue=Blue Sgt. Hammer
Skin/Name/SgtHammerCommon=SgtHammer Common
Skin/Name/SgtHammerWW2=WarWorld III Sgt. Hammer
Skin/Name/SgtHammerWW2Common=SgtHammer World War Common
Skin/Name/SgtHammerWW2Gray=Tech World War Sgt. Hammer
Skin/Name/SgtHammerWW2Tan=Camo World War Sgt. Hammer
Skin/Name/SgtHammerWhite=Umojan Sgt. Hammer
Skin/Name/StitchesChef=Chef Stitches
Skin/Name/StitchesChefBlack=Black Chef Stitches
Skin/Name/StitchesChefRed=Red Chef Stitches
Skin/Name/StitchesGreen=Green Stitches
Skin/Name/StitchesPink=Pink Stitches
Skin/Name/StitchesPsycho=Psycho Stitches
Skin/Name/StitchesShadowInferno=Shadow Inferno Stitches
Skin/Name/StitchesSkinPsychoBrown=Brown Psycho Stitches
Skin/Name/StitchesSkinPsychoCamo=Camo Psycho Stitches
Skin/Name/StormLordFalstad=Storm Lord Falstad
Skin/Name/TassadarArgent=Argent Tassadar
Skin/Name/TassadarMecha=Mecha Tassadar
Skin/Name/TassadarMechaAzure=Blue Mecha Tassadar
Skin/Name/TassadarMechaRed=Red Mecha Tassadar
Skin/Name/TassadarPurple=Purple Tassadar
Skin/Name/TinkerAzure=Azure Gazlowe
Skin/Name/TinkerCamo=Camo Gazlowe
Skin/Name/TychusBlueDark=Dark Blue Tychus
Skin/Name/TychusBlueLight=Light Blue Tychus
Skin/Name/TychusInfested=Infested Tychus
Skin/Name/TychusInfestedBase=Infested Tychus
Skin/Name/TychusInfestedBrown=Infested Tychus Brown
Skin/Name/TychusInfestedCommon=Infested Tychus Common
Skin/Name/TychusInfestedPurple=Infested Tychus Purple
Skin/Name/TyraelBlue=Blue Tyrael
Skin/Name/TyraelDemonic=Demonic Tyrael
Skin/Name/TyraelDemonicGreen=Demonic Tyrael Green
Skin/Name/TyraelDemonicPurple=Demonic Tyrael Purple
Skin/Name/TyraelSeraphim=Seraphim Tyrael
Skin/Name/TyraelSeraphimDark=Dark Seraphim Tyrael
Skin/Name/TyraelSeraphimSand=Sand Seraphim Tyrael
Skin/Name/TyraelWhite=White Tyrael
Skin/Name/TyrandeBlack=Black Tyrande
Skin/Name/TyrandeBloodElf=Blood Elf Tyrande
Skin/Name/TyrandeBloodElfBase=Blood Elf Tyrande
Skin/Name/TyrandeBloodElfBlue=Blue Blood Elf Tyrande
Skin/Name/TyrandeBloodElfCommon=Blood Elf Tyrande
Skin/Name/TyrandeBloodElfRed=Red Blood Elf Tyrande
Skin/Name/TyrandeShadow=Shadow Tyrande
Skin/Name/UtherBlackHand=Black Hand Uther
Skin/Name/UtherLumberjack=Lumberjack Uther
Skin/Name/UtherLumberjackAzure=Azure Lumberjack Uther
Skin/Name/UtherLumberjackEmerald=Emerald Lumberjack Uther
Skin/Name/UtherLumberjackOnyx=Onyx Lumberjack Uther
Skin/Name/UtherMedic=Medic Uther
Skin/Name/UtherMedicArgent=Argent Medic Uther
Skin/Name/UtherMedicBlood=Blood Medic Uther
Skin/Name/UtherSilverHand=Silver Hand Uther
Skin/Name/WitchDoctorBlood=Blood Nazeebo
Skin/Name/WitchDoctorFemale=Nazeeba Witch Doctor
Skin/Name/WitchDoctorFemaleBlood=Blood Nazeeba
Skin/Name/WitchDoctorFemaleGrimskull=Grimskull Nazeeba
Skin/Name/WitchDoctorFemaleToxic=Toxic Nazeeba
Skin/Name/WitchDoctorGrimskull=Grimskull Nazeebo
Skin/Name/WitchDoctorGrimskullBlueskull=Blue Grimskull Nazeebo
Skin/Name/WitchDoctorGrimskullCommon=Grimskull Nazeebo
Skin/Name/WitchDoctorGrimskullToxicskull=Green Grimskull Nazeebo
Skin/Name/WitchDoctorToxic=Toxic Nazeebo
Skin/Name/ZeratulArgent=Argent Zeratul
Skin/Name/ZeratulGreen=Green Zeratul
Skin/Name/ZeratulHighTemplar=High Templar Zeratul
Skin/Name/ZeratulHighTemplarOrange=Orange High Templar Zeratul
Skin/Name/ZeratulHighTemplarWhite=White High Templar Zeratul
Skin/Name/ZeratulRonin=Ronin Zeratul
Skin/Name/ZeratulRoninTeal=Teal Ronin Zeratul
Skin/Name/ZeratulRoninYellow=Yellow Ronin Zeratul
Sound/Name/Barbarian_Spear_CastWhoosh=Barbarian_Spear_Cast Whoosh
Sound/Name/Brightwing_AI_CaptureReact=Brightwing_AI_CaptureReact
Sound/Name/Brightwing_AI_CollectReact=Brightwing_AI_CollectReact
Sound/Name/Brightwing_AI_DefendStructureReact=Brightwing_AI_DefendStructureReact
Sound/Name/Brightwing_AI_DefendUnitReact=Brightwing_AI_DefendUnitReact
Sound/Name/Brightwing_AI_DestroyStructureReact=Brightwing_AI_DestroyStructureReact
Sound/Name/Brightwing_AI_DestroyUnitReact=Brightwing_AI_DestroyUnitReact
Sound/Name/Brightwing_AI_TransportReact=Brightwing_AI_TransportReact
Sound/Name/DemonHunterVaultCast=DemonHunter Vault Cast
Sound/Name/Gazlowe_RoboGoblinw_Attack2=Gazlowe_RoboGoblinw_Attack2
Sound/Name/Gazlowe_RoboGoblow_Attack1=Gazlowe_RoboGoblow_Attack1
Sound/Name/Item_OrbitalDropMULE_Death=Item_OrbitalDropMULE_Death
Sound/Name/Muradin_AI_DefendUnitReact=Muradin_AI_DefendUnitReact
Sound/Name/Muradin_AI_DestroyStructureReact=Muradin_AI_DestroyStructureReact
Sound/Name/Muradin_AI_DestroyUnitReact=Muradin_AI_DestroyUnitReact
Sound/Name/Muradin_AI_TransportReact=Muradin_AI_TransportReact
Sound/Name/PickTalentSound=Pick Talent Sound
Sound/Name/TutorialVO_Malfurion_368=TutorialVO_Malfurion_368
Sound/Name/TutorialVO_Raynor_383=TutorialVO_Raynor_383
Sound/Name/TutorialVO_Raynor_401=TutorialVO_Raynor_401
Sound/Name/TutorialVO_Raynor_403=TutorialVO_Raynor_403
Sound/Name/TutorialVO_Raynor_405=TutorialVO_Raynor_405
Sound/Name/TyraelHeavensGateDeath=Tyrael HeavensGate Death
Sound/Name/Tyrael_AngelicFury_PathBlocker2=Tyrael_AngelicFury_PathBlocker Copy
Sound/Name/UI_BNet_ProgressionCounter_End012=UI_BNet_ProgressionCounter_End2
Sound/Name/UI_BNet_ProgressionCounter_End0122=UI_BNet_ProgressionCounter_End3
Sound/Name/WitchDoctor_Cast1=WitchDoctor_Cast1
Sound/Name/WitchDoctor_Cast2=WitchDoctor_Cast2
Sound/Name/WitchDoctor_Cast3=WitchDoctor_Cast3
SoundExclusivity/Name/Storm_Effect_HeroDeath=Hero Death
SummonDemonGate=Summoning Demon Gate
Talent/Abathur/ToxicNest/EnevenomedNest=Toxic Nests deal an additional <s val="StandardTooltipDetails">30%</s> damage over <s val="StandardTooltipDetails">3</s> seconds.
Talent/Abathur/ToxicNest/VileNest=Toxic Nests slow enemies by <s val="StandardTooltipDetails"><d ref="-100*Behavior,ToxicNestSlow,Modification.UnifiedMoveSpeedFactor"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,ToxicNestSlow,Duration"/></s> seconds.
Talent/Abathur/UltimateEvolution/EvolutionMaster=Lowers the cooldown of Ultimate Evolution to <s val="StandardTooltipDetails">90</s> seconds, and increases the duration to <s val="StandardTooltipDetails">60</s> seconds.
Talent/Arthas/ArmyoftheDead/LegionOfNorthrend=<s val="StandardTooltip">Create more ghouls.  Ghouls last longer.
Talent/Arthas/FrostStrike/ColdasIce=<s val="StandardTooltip">Increases slow duration.
Talent/Arthas/FrostStrike/FrozenExecutioner=<s val="StandardTooltip">Increased damage to targets below half life.
Talent/Arthas/FrostStrike/Obliterate=<s val="StandardTooltip">Frost Strike does <s val="StandardTooltipDetails">50%</s> AOE damage around the target.
Talent/Arthas/FrostmourneHungers/Destruction=<s val="StandardTooltip">First attack is doubled.
Talent/Arthas/FrostmourneHungers/EternalHunger=<s val="StandardTooltip">Reduces the cooldown of Frostmourne Hungers.
Talent/Arthas/FrostmourneHungers/FrostmourneFeeds=<s val="StandardTooltip">Attacks leech life over time.
Talent/Arthas/FrozenTempest/BitingCold=<s val="StandardTooltipDetails">Increases damage and cost.
Talent/Arthas/FrozenTempest/FrozenWastes=<s val="StandardTooltip">Increases the radius of Frozen Tempest.
Talent/Arthas/HowlingBlast/FrostPresence=<s val="StandardTooltip">Reduces the cooldown of Howling Blast.
Talent/Arthas/SummonSindragosa/AbsoluteZero=<s val="StandardTooltip">Increases range and roots heroes prior to slowing.
Talent/Barbarian/AncientSpear/CompositeSpear=Increases the range of Ancient Spear by <s val="StandardTooltipDetails">30%</s>.
Talent/Barbarian/AncientSpear/MysticalSpear=Ancient Spear will pull the Barbarian to the target point, even if it misses a unit (but will not gain Fury).
Talent/Barbarian/AncientSpear/PoisonedSpear=Deals an additional <s val="StandardTooltipDetails">50%</s> damage over <s val="StandardTooltipDetails">4</s> seconds.
Talent/Barbarian/Fury/EndlessFury=Increases maximum Fury to <s val="StandardTooltipDetails">150</s>.
Talent/Barbarian/Fury/WarPaint=Increases Life leach to <s val="StandardTooltipDetails">20%</s>.
Talent/Barbarian/Leap/ArreatCrater=Leaves behind and impathable crater for <s val="StandardTooltipDetails">3</s> seconds.
Talent/Barbarian/SeismicSlam/FuriousBlow=Damage of Seismic Slam is increased by <s val="StandardTooltipDetails">50%</s>, and the Fury cost is increased to <s val="StandardTooltipDetails">20</s>.
Talent/Barbarian/SeismicSlam/ShatteredGround=Seismic Slam deals splash damage behind the target.
Talent/Barbarian/Whirlwind/Cyclone=Increases the radius of Whirlwind by <s val="StandardTooltipDetails">80%</s>.
Talent/Barbarian/Whirlwind/HamstringSpiral=Whirlwind slows enemy move speed by<s val="StandardTooltipDetails"><d ref="Behavior,BarbarianWhirlwindHamstringSpiralSlow,Modification.UnifiedMoveSpeedFactor * (-100)"/>%</s> for <s val="StandardTooltipDetails"><d ref="Behavior,BarbarianWhirlwindHamstringSpiralSlow,Duration"/></s> second. 
Talent/Barbarian/Whirlwind/WindShear=Rremoves all movement impairing effects and increases move speed by <s val="StandardTooltipDetails">10%</s>.
Talent/Barbarian/WrathoftheBerserker/AngerManagement=Increases the damage of other Barbarian abilities by <s val="StandardTooltipDetails">50%</s> while Wrath of the Berserker is active. Increases the reduction of silences, stuns, slows, and roots to <s val="StandardTooltipDetails">75%</s>. 
Talent/BlackSoulstone/DevilsDue=<s val="StandardTooltip">Diablo retains Soulstones on death.
Talent/DemonHunter/Hatred/Rancor=Longer duration
Talent/DemonHunter/Vault/Caltrops=Drops caltrops
Talent/Diablo/Apocalypse/DyingBreath=<s val="StandardTooltip">Diablo casts Apocalypse when killed.
Talent/Diablo/BlackSoulstone/EndlessDeath=<s val="StandardTooltip">Maximum stack count increased.
Talent/Diablo/BlackSoulstone/SiphonTheDead=<s val="StandardTooltip">Diablo can consume Soulstones to regenerate health.
Talent/Diablo/BlackSoulstone/SoulFeast=<s val="StandardTooltip">Soulstones grant additional health and health regen.
Talent/Diablo/FireStomp/FireDevil=<s val="StandardTooltip">AOE Aura granted upon casting.
Talent/Diablo/FireStomp/Pierce=<s val="StandardTooltip">Fireballs penetrate enemies.
Talent/Diablo/FireStomp/SwallowingFlames=<s val="StandardTooltip">Flames travel further.
Talent/Diablo/InfernoBreath/EndlessLightning=<s val="StandardTooltip">Increases the range and duration.
Talent/Diablo/Overpower/ContinuousOverpower=<s val="StandardTooltip">Overpower has multiple charges.
Talent/Diablo/Overpower/SoulSteal=<s val="StandardTooltip">Overpower grants Soulstone stacks.</s>
Talent/Diablo/ShadowCharge/CripplingShadows=<s val="StandardTooltip">Shadow Charge also slows targets.
Talent/Diablo/ShadowCharge/FromTheShadows=<s val="StandardTooltip">Increased ranged.</s>
Talent/Falstad/AerialBlitzkrieg/Preparation=<s val="StandardTooltip">Reduced cast time.  Grants a shield.
Talent/Falstad/BarrelRoll/DogFight=<s val="StandardTooltip">Increased shield duration.
Talent/Falstad/BarrelRoll/Range=<s val="StandardTooltip">Increased range.
Talent/Falstad/Flight/FlyAway=<s val="StandardTooltip">Reduced cooldown.
Talent/Falstad/Hammerang/CripplingHammer=<s val="StandardTooltip">Increased slow.
Talent/Falstad/Hammerang/Wildhammer=<s val="StandardTooltip">The first target hit takes <s val="StandardTooltipDetails">50%</s> additional damage.
Talent/Falstad/ShockAndAwe/BlastOfAwe=<s val="StandardTooltip">Increased range and damage.
Talent/Falstad/Tailwind/GustOfWind=<s val="StandardTooltip">Reduced activation time.
Talent/Falstad/Thunderstorm/LightningStorm=<s val="StandardTooltip">Passive hits up to two targets at once.
Talent/Falstad/Thunderstorm/Zap=<s val="StandardTooltip">Passive cooldown reduced.
Talent/Kerrigan/ImpalingBlades/BladeTorrent=Increased the size of Impaling Blades by <s val="StandardTooltipDetails">50%</s>.
Talent/Kerrigan/ImpalingBlades/CrushingSwarm=Impaling Blades also spawns <s val="StandardTooltipDetails"><d ref="Effect,ImpalingBladesZerglingOffsetCreatePersistent,PeriodCount"/></s> Zerglings at the target location.
Talent/Kerrigan/Maelstrom/Omegastorm=Maelstrom size increased by <s val="StandardTooltipDetails">25%</s> .</n>Amount of Assimilation Shields generated by Maelstrom increased by <s val="StandardTooltipDetails">100%</s>.
Talent/Kerrigan/PrimalGrasp/PsionicPulse=Deals <s val="StandardTooltipDetails"><d ref="Effect,KerriganPrimalGraspMasteryBurningDamage,Amount * 10"/></s> damage over <s val="StandardTooltipDetails"><d ref="Behavior,KerriganPrimalGraspMasteryBurning,Duration" precision="1"/></s> seconds in a small area around Kerrigan.
Talent/Kerrigan/PrimalGrasp/SweepingGrasp=Increases range by 15%.
Talent/Kerrigan/Ravage/CleanKill=If Ravage kills the enemy, its cooldown is immediately reset and <s val="StandardTooltipDetails">90%</s> of its Mana cost is returned.
Talent/Kerrigan/Ravage/Eviscerate=Range increased by 2.
Talent/Kerrigan/Ravage/SiphoningImpact=Kerrigan heals for 20% Ravage damage.
Talent/Kerrigan/SummonUltralisk/Torrasque=Ultralisk duration and health increased by <s val="StandardTooltipDetails">100%</s>.
Talent/Name/BucketAmplifiedHealing_HP400=Bucket Amplified Healing
Talent/Name/BucketBerserk2=Bucket Berserk Copy
Talent/Name/BucketBlock2=Bucket Block Copy
Talent/Name/BucketBlockAD_HP=Bucket Block
Talent/Name/BucketBloodForBloodAD_IAS=Bucket Blood For Blood
Talent/Name/BucketBurningRage2=Bucket Burning Rage Copy
Talent/Name/BucketConstantHeroismAD_AP2=Bucket Constant Heroism Copy
Talent/Name/BucketDemolitionist2=Bucket Demolitionist Copy
Talent/Name/BucketDemolitionistTychus=Bucket Demolitionist
Talent/Name/BucketExecutioner2=Bucket Executioner Copy
Talent/Name/BucketImposingPresence2=Bucket Imposing Presence Copy
Talent/Name/BucketMarksman2=Bucket Focused Attack Copy
Talent/Name/BucketSpellShieldAD2=Bucket Spell Shield AD Copy
Talent/Name/BucketStoneskin2=Bucket Stoneskin Copy
Talent/Name/BucketVampiricAssault2=Bucket Vampiric Assault Copy
Talent/Name/BucketVampiricAssaultAD_IAS2=Bucket Vampiric Assault Copy
Talent/Name/NewIllidanCombatStyleBetrayersAttrition=Illidan Combat Style Betrayer's Attrition
Talent/Name/NewIllidanCombatStyleSparforBlood=Illidan Combat Style Spar for Blood
Talent/Name/NewIllidanCombatStyleUltimateDuelist=Illidan Combat Style Ultimate Duelist
Talent/Name/NewIllidanMasteryAdditionalReachSweepingStrike=Illidan Mastery Additional Reach (Sweeping Strike)
Talent/Name/NewIllidanMasteryBatteredAssaultSweepingStrike=Illidan Mastery Battered Assault (Sweeping Strike)
Talent/Name/NewIllidanMasteryBetrayersAllyDive=Illidan Mastery Betrayer's Ally (Dive)
Talent/Name/NewIllidanMasteryDemonicFormMetamorphosis=Illidan Mastery Demonic Form (Metamorphosis)
Talent/Name/NewIllidanMasteryDemonicLifeForceEvasion=Illidan Mastery Demonic Life-Force (Evasion)
Talent/Name/NewIllidanMasteryEndlessBoundsSweepingStrike=Illidan Mastery Endless Bounds (Sweeping Strike)
Talent/Name/NewIllidanMasteryImmolationSweepingStrike=Illidan Mastery Immolation (Sweeping Strike)
Talent/Name/NewIllidanMasteryLingeringEvasionEvasion=Illidan Mastery Lingering Evasion (Evasion)
Talent/Name/NewIllidanMasteryLungeDive=Illidan Mastery Lunge (Dive)
Talent/Name/NewIllidanMasteryMarkedforDeathDive=Illidan Mastery Marked for Death (Dive)
Talent/Name/NewIllidanMasteryNowhereIsSafeTheHunt=Illidan Mastery Nowhere Is Safe (The Hunt)
Talent/Name/NewIllidanMasteryRapidChaseDive=Illidan Mastery Rapid Chase (Dive)
Talent/Name/NewIllidanMasterySecondSweepSweepingStrike=Illidan Mastery Second Sweep (Sweeping Strike)
Talent/Name/NewIllidanMasterySpellEvasionEvasion=Illidan Mastery Spell Evasion (Evasion)
Talent/Name/TalentBucketT1_AD10_IAS102=TalentBucketT1_AD10_IAS10 (Unnamed) Copy
Talent/Name/TalentBucketT1_AD252=TalentBucketT1_AD25 (Unnamed) Copy
Talent/Name/TalentBucketT1_AD302=TalentBucketT1_AD30 (Unnamed) Copy
Talent/Name/TalentBucketT1_AP10_IAS102=TalentBucketT1_AP10_IAS10 (Unnamed) Copy
Talent/Name/TalentBucketT1_AP152=TalentBucketT1_AP15 (Unnamed) Copy
Talent/Name/TalentBucketT1_AP25=TalentBucketT1_AP25
Talent/Name/TalentBucketT1_AP30=TalentBucketT1_AP30
Talent/Name/TalentBucketT1_HP4502=TalentBucketT1_HP450 (Unnamed) Copy
Talent/Name/TalentBucketT1_IAS2=TalentBucketT1_IAS (Unnamed) Copy
Talent/Name/TalentBucketT1_SHLD100_IAS52=TalentBucketT1_SHLD100_IAS5 (Unnamed) Copy
Talent/Name/TalentBucketT2_AD=TalentBucketT2_AD
Talent/Name/TalentBucketT2_AP=TalentBucketT2_AP
Talent/Name/TalentBucketT2_HP5002=TalentBucketT2_HP500 (Unnamed) Copy
Talent/Name/TalentBucketT3_HP5502=TalentBucketT3_HP550 (Unnamed) Copy
Talent/Name/TalentBucketT5_AD502=TalentBucketT5_AD50 (Unnamed) Copy
Talent/Name/TalentBucketT5_CDR202=TalentBucketT5_CDR20 (Unnamed) Copy
Talent/Name/TalentBucketT5_HP7002=TalentBucketT5_HP700 (Unnamed) Copy
Talent/Name/TalentBucketT5_SHLD550=TalentBucketT5_SHLD550
Talent/Name/TalentBucketT5_SHLD5502=TalentBucketT5_SHLD551
Talent/Name/TalentBucketT6_AD702=TalentBucketT6_AD70 (Unnamed) Copy
Talent/Name/ThrallCombatStyleGraceofAir=Thrall Combat Style Grace of Air
Talent/Name/ThrallCombatStyleImprovedWindfury=Thrall Combat Style Improved Windfury
Talent/Name/ThrallMasteryDoubleShockLightningShield=Thrall Mastery Double Shock (Lightning Shield)
Talent/Name/ThrallMasteryMoltenWrathoftheBerserkerLavaLash=Thrall Mastery Molten WrathoftheBerserker (Lava Lash)
Talent/Name/ThrallMasterySuperChilledFrostShock=Thrall Mastery Frozen Power (Frost Shock)
Talent/Name/TychusTalentBucketT2_AD=TalentBucketT2_AD Tychus
Talent/Name/TychusTalentBucketT3_AD=TalentBucketT3_AD Tychus
Talent/Name/TychusTalentBucketT5_AD=TalentBucketT5_AD Tychus
Talent/Name/TychusTalentBucketT6_AD=TalentBucketT6_AD Tychus
Talent/Nova/HoloDecoy/DigitalShrapnel=When the Holo Decoy expires, it explodes, dealing <s val="StandardTooltipDetails"><d ref="Effect,HoloDecoyExplodeDamage,Amount"/></s> damage in a small area.
Talent/Nova/PinningShot/TazerRounds=Increases duration of slow to<s val="StandardTooltipDetails"> 3 </s>seconds.
Talent/Nova/PrecisionStrike/PrecisionBarrage=Precision Strike now holds two charges with a short cooldown.
Talent/Nova/Snipe/AmbushSnipe=Increases damage by 20% when used while cloaked
Talent/Nova/Snipe/ExplosiveRound=Snipe also deals 50% damage in a small area.
Talent/Nova/Snipe/PsiOpRangefinder=Increases Snipe's range by 20%
Talent/Nova/Snipe/Railgun=Snipe penetrates through the target, dealing 50% damage to subsequent targets hit.
Talent/Nova/TripleTap/QuadrupleTap=Fires an additional shot. If this ability kills an enemy its cooldown is reset.
Talent/Raynor/AdrenalineRush/ActivatedRush=Raynor can cast Adrenaline Rush at any time. Doing so reduces the cooldown by <s val="StandardTooltipDetails">15</s> seconds.
Talent/Raynor/AdrenalineRush/FightorFlight=Cleanses all movement impairing effects, and makes Raynor unstoppable for <s val="StandardTooltipDetails"><d ref="Behavior,RaynorAdrenalineRushMasteryUnstoppableBehavior,Duration"/></s> seconds.
Talent/Raynor/AdrenalineRush/GiveMeMore=Increases the healing of Adrenaline Rush by <s val="StandardTooltipDetails">50%</s>.
Talent/Raynor/Hyperion/BattleHyperion=Hyperion now hits up to <s val="StandardTooltipDetails">2</s> targets every volley. Every <s val="StandardTooltipDetails"><d ref="Behavior,RaynorHyperionYamatoMissileScan,Period"/></s> seconds Hyperion will fire its Yamato cannon at enemy structures.
Talent/Raynor/Inspire/RevolutionOverdrive=Raynor gains an additional <s val="StandardTooltipDetails">2%</s> move and attack speed for each ally Inspired.
Talent/Raynor/Inspire/TheArtofWar=Nearby enemies have their attack and move speed lowered by <s val="StandardTooltipDetails"><d ref="-100*Behavior,RaynorInspireTheArtofWarDebuff,Modification.AdditiveAttackSpeedFactor"/>%</s>.
Talent/Raynor/PenetratingRound/Bullseye=The first enemy unit hit with Penetrating Round is stunned for <s val="StandardTooltipDetails">1</s> second.
Talent/Raynor/PenetratingRound/ClusterRound=Does <s val="StandardTooltipDetails">10%</s> more damage to each additional target hit.
Talent/Raynor/PenetratingRound/HeavyAmmo=Penentrating Round knocks back further, and deals <s val="StandardTooltipDetails"><d ref="Hero,Raynor,MasteryArray[0].Modifications[0].Value*100" precision="2"/>% </s>extra damage to structures.
Talent/Raynor/RaynorsRaiders/HelsAngels=Banshees remain cloaked while attacking, and fire <s val="StandardTooltipDetails">1</s> more missile each volley.
Talent/Stitches/Devour/Indigestion=<s val="StandardTooltip">Stitches creates a Retchling with Devour.
Talent/Stitches/Gorge/HungryHungryStitches=<s val="StandardTooltip">Gorge lasts longer and can be recast.
Talent/Stitches/PutridBile/RegenerativeBile=<s val="StandardTooltip">Putrid Bile lasts longer and heals Stitches.
Talent/Stitches/Slam/Pulverize=<s val="StandardTooltip">Slam stuns targets.
Talent/Tinker/GravOBomb3000/MiniatureBlackHole=Increased damage and radius
Talent/Tinker/RoboGoblin/MechaLord=Increased damage against heroes
Talent/Tinker/RockitTurret/LongRangedTurrets=Increased attack range
Talent/Tinker/RockitTurret/SapperTurrets=Attacks also slow
Talent/Tinker/RockitTurret/TurretStorage=Increased max charges
Talent/Tinker/Salvage/BreakitDown!=Increased cooldown reduction from scrap
Talent/Tinker/Salvage/ScrapOMaticSmelter=Increased mana gains
Talent/Uther/DivineShield/BulwarkOfLight=
Talent/Uther/DivineStorm/DivineHurricane=<s val="StandardTooltipDetails"><s val="StandardTooltip">Doubles the range and reduces the cooldown of Divine Storm.
Talent/Uther/HammerOfJustice/Retribution=<s val="StandardTooltip">Increases the damage done by Hammer of Justice by <s val="StandardTooltipDetails">40%</s>.
Talent/Uther/HolyLight/Reach=<s val="StandardTooltip">Increases the range of Holy Light by <s val="StandardTooltipDetails">2</s>.
Talent/Uther/HolyRadiance/WaveOfLight=<s val="StandardTooltipDetails"><s val="StandardTooltip">Holy Radiance heals minions for double.
Talent/Uther/Trait/SpiritOfWrath=<s val="StandardTooltip">Enemy takedowns while in Spirit Form reduce your respawn timer by <s val="StandardTooltipDetails">5</s> seconds.</s>
Talent/WitchDoctor/CorpseSpiders/SpiderCluster=More Spiders!
Talent/WitchDoctor/Gargantuan/Humongoid=Bigger, faster, stronger
Talent/WitchDoctor/PlagueofToads/InfestedToads=
Talent/WitchDoctor/RavenousSpirits/AnnihilatingSpirits=Increased range and speed
Talent/WitchDoctor/VoodooRitual/BloodRitual=100% increased health and mana from Voodoo Ritual
Talent/WitchDoctor/ZombieWall/FreshCorpses=50% Increased damage
TalentProfile/Name/Blank=Blank
TalentProfile/Name/FaerieDragonDefault=Faerie Dragon Default
TalentProfile/Name/SgtHammerDefault=Sgt. Hammer Default
TalentProfile/Name/TalentBucketAbathur=Abathur Default
TalentProfile/Name/TalentBucketArthas=Arthas Default
TalentProfile/Name/TalentBucketBarbarian=Sonya Default
TalentProfile/Name/TalentBucketDemonHunter=Demon Hunter Default
TalentProfile/Name/TalentBucketDiablo=Diablo Default
TalentProfile/Name/TalentBucketFalstad=Falstad Default
TalentProfile/Name/TalentBucketKerrigan=Kerrigan Default
TalentProfile/Name/TalentBucketL90ETC=E.T.C. Default
TalentProfile/Name/TalentBucketLiLi=Li Li Default
TalentProfile/Name/TalentBucketMalfurion=Malfurion Default
TalentProfile/Name/TalentBucketMuradin=Muradin Default
TalentProfile/Name/TalentBucketNova=Nova Default
TalentProfile/Name/TalentBucketRaynor=Raynor Default
TalentProfile/Name/TalentBucketStitches=Stitches Default
TalentProfile/Name/TalentBucketTassadar=Tassadar Default
TalentProfile/Name/TalentBucketTinker=Gazlowe Default
TalentProfile/Name/TalentBucketTychus=Tychus Default
TalentProfile/Name/TalentBucketTyrael=Tyrael Default
TalentProfile/Name/TalentBucketUther=Uther Default
TalentProfile/Name/TalentBucketWitchDoctor=Witch Doctor Default
TalentProfile/Name/TalentBucketZeratul=Zeratul Default
TalentProfile/Name/TyrandeDefault=Tyrande Default
Talents/DemonHunter/HungeringArrow/DevouringArrow=Returns damage as health
Talents/Tinker/DethLazor/HyperfocusCoilss=Faster charge rate
Terrain/Name/StormAshenvale=(Storm) Ashenvale
Terrain/Name/StormCyberWorld=(Storm) Cyberworld
Terrain/Name/StormEgyptWorld=(Storm) Luxoria
Terrain/Name/StormKingsCrestDocks=(Storm) Kings Crest (Docks)
Terrain/Name/StormKingsCrestGardens=(Storm) Kings Crest (Gardens)
Terrain/Name/StormKingsCrestRavenCourt=(Storm) Kings Crest (RavenCourt)
TradeShow/ThanksForPlayingDialog/Title=Thanks for playing Heroes of the Storm!
UI/ActiveProfile=Active Profile
UI/ArtifactItems=Artifacts
UI/ArtifactsCategoryFrame=Artifacts
UI/AssistMe=Assist Me
UI/AutoSelect=Auto-Select
UI/AutoSelectEnabled=Auto-Select Enabled
UI/AutoSelectToastTitle=Skills Auto Selected
UI/BattleChat/WelcomeMessage=Welcome to Heroes of the Storm!
UI/BattleNetCachePrePopulateConfirmationQuery=Would you like to download files into a local "Battle.net\Cache" folder within your Heroes of the Storm installation folder?
UI/BattleNetCachePrePopulateConfirmationWarning=Warning: Downloading to the local cache folder will prevent Heroes of the Storm from using files in the standard Battle.net cache location.
UI/BattleNetCachePrePopulateTitle=Heroes of the Storm
UI/BlueKills=Blue Team Kills
UI/Buy=Buy
UI/Cancel=Cancel
UI/ChatHelpTooltip=<s val="@@StandardTooltipHeader">Chat Help</s><n/><n/><c val="ffffff">TO INITIATE CHAT</c><n/>To Specific Player%individualHotkey%<n/><n/><c val="ffffff">WHILE CHAT IS ACTIVE</c><n/>Cycle Specific Player%individualHotkey%<n/>Cycle Recipient Group%cycleHotkey%<n/>Send%sendHotkey%<n/>Cancel%cancelHotkey%
UI/ChooseOne=Choose One
UI/Close=CLOSE
UI/CloseButton=X
UI/Collection/HeroCount=%unlockedHeroCount%/%totalHeroCount% HEROES
UI/CommittedPoints=Committed Points
UI/CoreHealth=Core Health
UI/CreepCampsCaptured=Creep Camps Captured
UI/Damage=Damage
UI/Danger=Danger
UI/DeathActionCam=Action Cam
UI/DeathRecapBlankDetailsInstructions=Click on a debuff or damage chunk for more details.
UI/DeathRecapDamageDetailsInstructions=Click on an ability's bar on the left for more details.
UI/DeathRecapDamageTakenTitle=Damage Taken
UI/DeathRecapDebuffDetailsInstructions=Click on an ability's bar on the left for more details.
UI/DeathRecapDebuffTimelineTitle=Debuffs (last 20 seconds)
UI/Deaths=Deaths
UI/DefensiveItems=Defense
UI/Delete=Delete
UI/Difficulty01=Beginner
UI/Difficulty02=Recruit
UI/Difficulty03=Adept
UI/Difficulty06=Veteran
UI/Difficulty07=Elite
UI/EnemyTeam=Enemy Team
UI/EnterProfileName=Enter Profile Name
UI/ExitDialogMessage=This will close Heroes of the Storm, and you will lose all experience, quest progress, and hero progression you would have earned for this match. You cannot start another match until the current one is complete.<n/><n/>Quitting early hurts the enjoyment of all players. Are you sure you want to exit Heroes of the Storm?
UI/ExitDialogTitle=Confirm Exit
UI/GameLauncGameBusy=Unable to launch previous version of Heroes of the Storm because the game is currently busy.
UI/GameLaunchBaseBuildMissing=The version of Heroes of the Storm required to play this game is unavailable.
UI/GameLaunchCacheDownloadMessage=All data files must be fully downloaded to load this version of Heroes of the Storm.
UI/GameLaunchLicenseNotValidated=Unable to validate Heroes of the Storm license. Please log in to Battle.net from the game or editor before proceeding.
UI/GameLaunchNotLicensed=Your Heroes of the Storm game account does not have access to this feature.
UI/GameLaunchPTRLauncherMissing=The Heroes of the Storm Public Test launcher could not be found. You may need to reinstall Heroes of the Storm to correct this.
UI/GameLaunchTrialDisallowedMap=You do not have access to load this map with Heroes of the Storm.
UI/GameLaunchUnsupportedBuild=The version of Heroes of the Storm required to play this game is unsupported in this region.
UI/GameLaunchUnsupportedBuildInTrial=The version of Heroes of the Storm required to play this game is not supported by the Heroes of the Storm: Starter Edition.
UI/GameLaunchVersionDownloadFailure=The version of Heroes of the Storm required to play this game could not be downloaded.
UI/GameLaunchVersionDownloadMessage=All data files must be fully downloaded to load this version of Heroes of the Storm.
UI/GameLaunchVersionLaunchError=The version of Heroes of the Storm required to play this game was unable to be launched.
UI/GameLaunchVersionQuery=This game must be launched with a previous version of Heroes of the Storm.<n/><n/>Do you wish to logout of Battle.net and launch this previous version?
UI/GameLaunchVersionQueryReplayIconTooltip=This replay was created in an previous version of Heroes of the Storm that no longer connects to Battle.net.<n/><n/>Loading this replay will automatically load the previous version of Heroes of the Storm, but you will be unable to use Battle.net's social features while watching the replay. When the replay ends, you will automatically return to the latest version of Heroes of the Storm, and you will be able to reconnect to Battle.net.
UI/GameLaunchVersionQuerySaveCampaignIconTooltip=This saved game was created in an previous version of Heroes of the Storm that no longer connects to Battle.net.<n/><n/>Loading this saved game will automatically load the previous version of Heroes of the Storm, but you will be unable to earn achievements or use Battle.net's social features while finishing this mission. When the mission ends, the campaign will automatically continue in the latest version of Heroes of the Storm, and you will be able to reconnect to Battle.net and earn achievements in later missions.<n/><n/>Alternatively, you can restart this mission from the beginning in the current version of Heroes of the Storm. By restarting, you will lose the progress you previously made in this mission, but you will stay connected to Battle.net and will be able to earn achievements during this mission.
UI/GameLaunchVersionQuerySaveCustomIconTooltip=This saved game was created in an previous version of Heroes of the Storm that no longer connects to Battle.net.<n/><n/>Loading this saved game will automatically load the previous version of Heroes of the Storm, but you will be unable to earn achievements or use Battle.net's social features while finishing this mission. When the mission ends, you will automatically return to the latest version of Heroes of the Storm, and you will be able to reconnect to Battle.net and earn achievements in later missions.
UI/GameRecap=Game Recap
UI/GameResultDialog/Quit=<h/>Continue
UI/GameResultDialog/ScoreScreen=<h/>Continue
UI/GameStartsIn=Game Starts In:
UI/GameSummary=Game Summary
UI/GameTimeRemaining=Game Time Remaining
UI/GameplayOptionsTooltips/QuickCastMode=<c val="ffffff">Quick Cast:</c><n/>Determines how attack and ability targeting behaves.<n/><n/><c val="ffffff">Off:</c> Pressing a hotkey to issue an order enters target mode and then <k val="TargetChoose"/> issues the order.<n/><c val="ffffff">On:</c> Pressing a hotkey instantly issues the order in the direction or location of your mouse cursor.<n/><c val="ffffff">On Release:</c> Pressing a hotkey enters targeting mode and releasing the hotkey issues the order in the direction of your mouse cursor.
UI/GameplayOptionsTooltips/UnitStatus=<c val="ffffff">Show Unit Life Bars:</c><n/>Determines how unit life bars are displayed.<n/><n/><c val="ffffff">Damaged:</c> Only show for units with less than their maximum life, energy, or shields<n/><c val="ffffff">Always:</c> Show all unit life bars
UI/Gold=Gold
UI/GraphicsOptions_RestartWarnDialog=Your graphics options have been saved, but some changes will not go into effect until you restart Heroes of the Storm.
UI/Group=Three Man Group
UI/Health=Health
UI/HelpControlCategory_AdvancedUnitCommands_Description=These keys are used to control your hero
UI/HelpControlCategory_AdvancedUnitCommands_Name=ADVANCED COMMANDS
UI/HelpControlCategory_BasicUnitCommands_Description=These keys provide additional control over your in-game camera
UI/HelpControlCategory_BasicUnitCommands_Name=HERO CONTROLS
UI/HelpControlCategory_CameraControls_Description=These keys provide additional control over your in-game camera
UI/HelpControlCategory_CameraControls_Name=CAMERA CONTROLS
UI/HelpControlCategory_Communication_Description=Keyboard commands used to communicate with other players in-game
UI/HelpControlCategory_Communication_Name=COMMUNICATION
UI/HelpControlCategory_ControlGroups_Description=Control groups are used to quickly select units and structures or center the camera on them.
UI/HelpControlCategory_ControlGroups_Name=CONTROL GROUPS
UI/HelpControlCategory_Selection_Description=Keyboard and mouse commands used to select and deselect units or structures
UI/HelpControlCategory_Selection_Name=SELECTING AND DESELECTING TARGETS
UI/HeroKills=Hero Kills
UI/HeroSelect/PlayersReady=%playersReady%/%playerCount% PLAYERS READY
UI/HeroSelect/SetNotReady=CANCEL
UI/HeroSelect/SetReady=READY
UI/HeroSelect/WaitingForPlayers=Waiting for Players...
UI/HeroSelectMountsPanel/MountUnavailable=N/A
UI/HeroSelectMountsPanel/MountUnavailableTooltip=This hero cannot use mounts.
UI/HeroSelectMountsPanel/MountVariationsUnavailable=Complete more Hero Quests to unlock mount variations for this hero!
UI/HeroSelectSkinsPanel/SkinVariationsUnavailable=Complete more Hero Quests to unlock skin variations for this hero!
UI/HeroicAbility=Heroic Ability
UI/Hotkey/Name/37/PingSelection5=Quick Retreat Ping
UI/Hotkey/Name/38/HeroTalentTreeSelection=Talent Selection
UI/Hotkey/Name/39/QuickHeroTalentTreeSelection=Quick Talent Selection
UI/Hotkey/Name/40/QuickHeroTalentTreeSelection0=Quick Talent Selection 1
UI/Hotkey/Name/41/QuickHeroTalentTreeSelection1=Quick Talent Selection 2
UI/Hotkey/Name/42/QuickHeroTalentTreeSelection2=Quick Talent Selection 3
UI/Hotkey/Name/43/QuickHeroTalentTreeSelection3=Quick Talent Selection 4
UI/Hotkey/Name/44/QuickHeroTalentTreeSelection4=Quick Talent Selection 5
UI/Hotkey/Name/45/Emote Menu=Emote Menu
UI/Hotkey/Tooltip/Emote Menu=Open the emote menu.
UI/Hotkey/Tooltip/HeroTalentTreeSelection=Open or close the talent selection window.
UI/Hotkey/Tooltip/PingSelection5=Choose a location to place a quick retreat ping based on the current mouse position.
UI/Hotkey/Tooltip/QuickHeroTalentTreeSelection=Hold to open the quick talent selection window.
UI/Hotkey/Tooltip/QuickHeroTalentTreeSelection0=Press once the Quick Talent Selection window is open.
UI/Hotkey/Tooltip/QuickHeroTalentTreeSelection1=Press once the Quick Talent Selection window is open.
UI/Hotkey/Tooltip/QuickHeroTalentTreeSelection2=Press once the Quick Talent Selection window is open.
UI/Hotkey/Tooltip/QuickHeroTalentTreeSelection3=Press once the Quick Talent Selection window is open.
UI/Hotkey/Tooltip/QuickHeroTalentTreeSelection4=Press once the Quick Talent Selection window is open.
UI/IdlePlayer/Warning=Your hero has gone idle. If your hero does not act within %value% seconds you will be disconnected from this match.
UI/IncomingMinions=Incoming Ogre Waves
UI/Inventory=Inventory:
UI/ItemSkillPortaling=Teleporting
UI/Items=Items
UI/KillsObserver=KILLS
UI/Level=LEVEL
UI/LevelObserver=LEVEL
UI/LevelUp=LEVEL UP!
UI/Mana=Mana
UI/MapLoadingScreen/BlackheartsBay=Blackheart's Bay
UI/MapLoadingScreen/BlackheartsBay/Description1=Attack Treasure Chests, Mercenaries, and Skeletons to collect Doubloons.
UI/MapLoadingScreen/BlackheartsBay/Description2=Hand your Doubloons over to Blackheart or you will drop them all when you die!
UI/MapLoadingScreen/BlackheartsBay/Description3=After receiving enough Doubloons from your Team, Blackheart will bombard your Enemy's forts!
UI/MapLoadingScreen/BlackheartsBay/Title1=Collect Doubloons
UI/MapLoadingScreen/BlackheartsBay/Title2=Turn in Doubloons
UI/MapLoadingScreen/BlackheartsBay/Title3=Bombard your Enemies
UI/MapLoadingScreen/CursedHollow=Cursed Hollow
UI/MapLoadingScreen/CursedHollow/Description1=The Raven Lord will create Tributes periodically. Gather them for your team!
UI/MapLoadingScreen/CursedHollow/Description2=Upon capturing three Tributes, the Raven Lord will curse your enemies!
UI/MapLoadingScreen/CursedHollow/Description3=Cursed Forts will not attack, and cursed Minions are reduced to 1 Hit Point.
UI/MapLoadingScreen/CursedHollow/Title1=Collect Tributes
UI/MapLoadingScreen/CursedHollow/Title2=Curse Your Enemies
UI/MapLoadingScreen/CursedHollow/Title3=Cursed Forts and Minions
UI/MapLoadingScreen/Dragonshire=Dragon Shire
UI/MapLoadingScreen/Dragonshire/Description1=There are two Shrines your team needs to control to activate the Dragon Knight's statue!
UI/MapLoadingScreen/Dragonshire/Description2=While activated, bring a Hero to the Statue to free him from his prison!
UI/MapLoadingScreen/Dragonshire/Description3=Use the Dragon's immense power to level enemy Forts!
UI/MapLoadingScreen/Dragonshire/Title1=Control the Shrines
UI/MapLoadingScreen/Dragonshire/Title2=Free the Dragon Knight
UI/MapLoadingScreen/Dragonshire/Title3=Devastate Enemy Forts
UI/MapLoadingScreen/HauntedMines=Haunted Mines
UI/MapLoadingScreen/HauntedMines/Description1=The Haunted Mines will periodically open with an Undead Army underneath!
UI/MapLoadingScreen/HauntedMines/Description2=Destroy the Undead and collect their skulls to power your Golems!
UI/MapLoadingScreen/HauntedMines/Description3=After the Army has been defeated, the Golems will arise for both teams! The more skulls your team collects, the stronger your Golem!
UI/MapLoadingScreen/HauntedMines/Title1=Venture Underground
UI/MapLoadingScreen/HauntedMines/Title2=Collect the Skulls
UI/MapLoadingScreen/HauntedMines/Title3=Unleash the Golems
UI/MapLoadingScreen/Tutorial1=The storm calls you, James Raynor--</n>Rebel, Commander, Hero of the Nexus!
UI/MapLoadingScreen/Tutorial2=Raiders roll!
UI/MapLoadingScreen/Welcome=Welcome to
UI/MapMechanics=Map Mechanics
UI/MapMechanics/BlackheartsbBay/CannonballsRemaining=Remaining Cannonballs
UI/MapMechanics/CursedHollow/EnemyTeamCursed=Enemy team is cursed!
UI/MapMechanics/CursedHollow/TeamCursed=Your team is cursed!
UI/MapMechanics/Dragonshire/DragonKnight=Dragon Knight
UI/MapMechanics/Dragonshire/EnemyDragonKnight=Enemy Dragon Knight
UI/MapMechanics/Dragonshire/TributesSpawn=Shrines activate in:
UI/MapMechanics/Mines/EnemyGolem=Enemy Golem
UI/MapMechanics/Mines/Golem=Golem
UI/MapMechanics/MinesOpen=Mines will open in:
UI/Maxed=MAX
UI/MenuButton=Menu <k val="MenuGame"/>
UI/MinionTierLabel=Tier
UI/MulesUsed=MULEs Used
UI/NewReward=New Reward!
UI/NewRewardAcceptButton=CONTINUE
UI/Next=Next
UI/NextAlly=Next Ally
UI/NextItemUnlock=Next Item Unlock:
UI/NextReward=Rank %s Reward: 
UI/NoRank=No Rank
UI/OffensiveItems=Offense
UI/OgreCampsTaken=Ogre Camps Taken
UI/OgreKingGold=Grave Golem Gold
UI/OgrenautsDominated=Ogrenauts Dominated
UI/Ok=Ok
UI/OnMyWay=On My Way
UI/Or=Or
UI/OutOfRangeOfAltar=Talent Point Assignment Locked
UI/OutOfRangeOfShop=Too Far Away From The Skill Trainer
UI/Palace=Core
UI/PassiveSkillsPurchased=Passive Skills Purchased
UI/PickAnnouncerPack=Select an Announcer Pack:
UI/PickHeroSkin=Select a Skin:
UI/PickMount=Select a Mount:
UI/PickSkill=Choose Your Heroic Ability
UI/PickTalentProfile=Pick Talent Profile
UI/PickUpgrade=Choose Your Mastery
UI/PickWeapon=Choose Your Combat Style
UI/PingButton=Ping <k val="MinimapPing"/>
UI/PingPanel/Selection0=Danger
UI/PingPanel/Selection1=On My Way
UI/PingPanel/Selection2=Assist Me
UI/PingPanel/Selection3=Defend
UI/PingTip=Team Ping <k val="MinimapPing"/> or <k val="MinimapPing"/> + Hold <k val="Selection"/></n></n>Clicking the ping button will allow you to left click and place a ping on the map your team will see. You can also press <k val="MinimapPing"/>, and then hold <k val="Selection"/> for additional ping options.</n></n>This works in both the game world and on the minimap.</n></n>Retreat quick ping by pressing the <k val="PingSelection5"/> key.
UI/Play=PLAY
UI/PlayerStats=Player Stats
UI/Points=Points
UI/Previous=Previous
UI/PreviousAlly=Previous Ally
UI/ProfilePoints=Profile Points Allocated
UI/Quest/Complete=<s val="HeroQuestTitleDescriptionComplete">Progression Complete! </s>
UI/Quest/EpicQuest=<s val="HeroQuestEpicLabel">Epic Quest: </s>
UI/Quest/EpicQuest_Locked=Epic Quest: 
UI/Quest/NextLevel=Next Progression Level
UI/Quest/Progress=%earned%/%total%
UI/Quest/Reward=Reward
UI/Quest/Started=QUEST STARTED
UI/Quest/Tooltip=<s val="StandardTooltipHeader">Rewards</s><n/><n/>%rewards%
UI/Quest/TooltipReward=<s val="StandardTooltip"><IMG path="Assets\Textures\storm_ui_glues_checkboxmark.dds" height="1" width="15" alignment="absolutemiddle"/>%reward%</s>
UI/Quest/TooltipRewardEarned=<IMG path="Assets\Textures\storm_ui_glues_checkboxmark.dds" height="15" width="15" alignment="absolutemiddle"/><s val="HeroQuestRewardEarned">%reward%</s>
UI/QuestReward/FirstSkinVariation=Hero Skin Tint 1
UI/QuestReward/Gold=GOLD: %amount%
UI/QuestReward/MountVariations=Mount Tints
UI/QuestReward/SecondSkinVariation=Hero Skin Tint 2
UI/QuestReward/TotalGold=%amount% GOLD
UI/QuestReward/TotalXP=%amount% XP
UI/QuestReward/XP=XP: %amount%
UI/QuestReward/XPAndGold=XP: %xp% / GOLD: %gold%
UI/QuickCastModeOff=Off
UI/QuickCastModeOn=On
UI/QuickCastModeOnUp=On Release
UI/QuickCastMode_Colon=Quick Cast:
UI/RandomHero=Random Hero
UI/Ready=Ready
UI/RedKills=Red Team Kills
UI/RespecHero=Respec Hero
UI/Retreat=Retreat
UI/Reward=REWARD
UI/RewardEarned/Gems=<img path="Assets\Textures\UI_Glues_Storm_GemIcon_Large.dds" height="64" width="64" alignment="absolutemiddle"/> %amount%
UI/RewardEarned/XP=%amount%
UI/RewardItem/EveryWin=Win Bonus
UI/RewardItem/FirstWinOfDay=First Win Of The Day Bonus
UI/RewardItem/Friendship=Play with Friend Bonus
UI/RewardItem/Game=Game
UI/RewardItem/GameLength=Game Length Bonus
UI/RewardItem/IGRTimePeriod=IGR Bonus
UI/RewardItem/LevelUp=Gold
UI/RewardItem/Limited=Restricted XP
UI/RewardItem/Map=Featured Map Bonus
UI/RewardItem/MultiplierGem=<img path="Assets\Textures\UI_Glues_Storm_GemIcon_Mini.dds" height="20" width="20" alignment="absolutemiddle"/> X%multiplier%
UI/RewardItem/MultiplierXP=X%multiplier% XP
UI/RewardItem/Other=Other Bonus
UI/RewardItem/Quest=Quest Reward
UI/RewardItem/RepeatingTimePeriod=Weekend Bonus
UI/RewardItem/TimePeriod=Bonus Holiday
UI/Roadmap=Roadmap
UI/Save=Save
UI/SaveAs=Save As
UI/Sell=Sell
UI/SkillTrainer=SKILL TRAINER
UI/SlashCommandTease=taunt
UI/Solo=Solo
UI/StarterItems=Starter Items
UI/StatBoosts=Stat Boosts:
UI/StatsCategoryFrame=Stats
UI/SwapHero=Swap Hero
UI/Takedowns=Takedowns
UI/TalentCategoryFrame1=Level 4: Weapon Loadout
UI/TalentCategoryFrame2=Level 8: Heroic Ability
UI/TalentCategoryFrame3=Level 12: Specialization
UI/TalentInfoText=Assign Talent Points at the Altar of the Storm
UI/Talents=TALENTS
UI/Talents/Ability=ABILITY
UI/Talents/AbilityPower=Ability Power
UI/Talents/Attack=ATTACK
UI/Talents/AttackDamage=Attack Damage
UI/Talents/AttackSpeed=Attack Speed
UI/Talents/ChooseTalent=Choose a talent!
UI/Talents/CooldownReduction=Cooldown Reduction
UI/Talents/DPS=DPS
UI/Talents/Defense=DEFENSE
UI/Talents/Health=Health
UI/Talents/HealthRegen=Health Regen
UI/Talents/Mana=Mana
UI/Talents/ManaRegen=Mana Regen
UI/Talents/MiniTalents=Press <k val="QuickHeroTalentTreeSelection"/> for quick access
UI/Talents/MovementSpeed=Movement Speed
UI/Talents/NewTalent=New Talent!
UI/Talents/Shields=Shields
UI/Talents/Utility=UTILITY
UI/TeamLevel=Team Level
UI/Tooltip/Abil/Fury=<s val="StandardTooltipDetails">Fury: %1</s>
UI/Tooltip/Abil/Mana=<s val="StandardTooltipDetails">Mana: %1</s>
UI/Tooltip/DisableMinimapCommands=Minimap Orders Enabled, Click to Disable. (Control + N)
UI/Tooltip/EnableMinimapCommands=Minimap Orders Disabled, Click to Enable. (Control + N)
UI/Tooltip/LockCamera=Toggle Camera Locking (Control + F)
UI/Tooltip/MinimapToLeftSide=Swap Minimap to the Left Side (Control + U)
UI/Tooltip/MinimapToRightSide=Swap Minimap to the Right Side (Control + U)
UI/Tooltip/TalentPanel=Talents (<c val="00FFFF">N</c>)
UI/TownsObserver=FORTS
UI/TryMeModeClearCooldownsButton=Clear Cooldowns
UI/TryMeModeLevelUpButton=Level Up
UI/TryMeModeRefreshFortsButton=Refresh Forts
UI/TryMeModeResetLevelButton=Reset Level
UI/TryMeModeToggleMinionsButton=Toggle Minions
UI/VS=VS
UI/Version_Colon=Version: Alpha 
UI/VoidWalking=Teleporting
UI/WaitingForOtherPlayers=Waiting For Other Players
UI/XPEarned=XP Earned
UI/YourTeam=Your Team
Unit/LifeArmorName/BuildingArmor=Building Armor
Unit/LifeArmorName/HeroArmor=Hero Armor
Unit/LifeArmorName/TerranBuildingPlating=Building Armor
Unit/Name/AbathurBombardLocustDummy=Bombard Locust
Unit/Name/AbathurLocustAssaultStrain=Assault Locust
Unit/Name/AbathurLocustBombardMissile=Locust Bombard Missile
Unit/Name/AbathurLocustNormal=Locust
Unit/Name/AbathurLocustSiegeStrain=Bombard Locust
Unit/Name/AbathurLocustWeaponMissile=Abathur Locust Weapon Missile
Unit/Name/AbathurSwarmNest=Swarm Nest
Unit/Name/AbathurSymbiote=Symbiote
Unit/Name/AbathurSymbioteStabMissile=Abathur Symbiote Stab Missile
Unit/Name/AbathurToxicNest=Toxic Nest
Unit/Name/ArcaneFlareMissile=Arcane Flare Missile
Unit/Name/ArthasDeathCoilImmortalCoilMasteryReturnMissile=Arthas Death Coil Immortal Coil Mastery Return Missile
Unit/Name/ArthasDeathCoilMissile=Arthas Death Coil Missile
Unit/Name/ArthasGhoul=Ghoul
Unit/Name/ArthasGhoulHealMissile=Arthas Ghoul Heal Missile
Unit/Name/ArthasHowlingBlastMissile=Arthas Howling Blast Missile
Unit/Name/ArthasSindragosaFlyByWeapon=Arthas Sindragosa Fly By Weapon
Unit/Name/BarbarianAncientSpearMissile=Barbarian - Ancient Spear (Missile)
Unit/Name/BarbarianAncientSpearReturnMissile=Ancient Spear (Return Missile)
Unit/Name/BarbarianFerociousHealingItem=Ferocious Healing Item
Unit/Name/BarbarianLeapArreatCraterCollision=Barbarian Leap Arreat Crater Collision
Unit/Name/BattleshipBombardMissile=Battleship Bombard Missile
Unit/Name/BeaconArmy=Army Beacon
Unit/Name/BeaconAttack=Attack Beacon
Unit/Name/BeaconAuto=AutoA.I. Beacon
Unit/Name/BeaconClaim=Claim Beacon
Unit/Name/BeaconCustom1=Custom Beacon #1
Unit/Name/BeaconCustom2=Custom Beacon #2
Unit/Name/BeaconCustom3=Custom Beacon #3
Unit/Name/BeaconCustom4=Custom Beacon #4
Unit/Name/BeaconDefend=Defend Beacon
Unit/Name/BeaconDetect=Detect Beacon
Unit/Name/BeaconExpand=Expand Beacon
Unit/Name/BeaconHarass=Harass Beacon
Unit/Name/BeaconIdle=Idle Beacon
Unit/Name/BeaconRally=Rally Beacon
Unit/Name/BeaconScout=Scout Beacon
Unit/Name/CampOwnershipFlag=Camp Ownership Flag
Unit/Name/CatapultMinion=Catapult Minion
Unit/Name/CatapultMinionMissile=Catapult Minion Missile
Unit/Name/CloudSerpent=Cloud Serpent
Unit/Name/DemonHunterBurizaMissile=Demon Hunter Buriza Missile
Unit/Name/DemonHunterCaltrop=Caltrop
Unit/Name/DemonHunterGrenadeMissile=Demon Hunter Grenade Missile
Unit/Name/DemonHunterHungeringArrowMissile=Demon Hunter Hungering Arrow Missile
Unit/Name/DemonHunterHungeringArrowMissileGuided=Demon Hunter Hungering Arrow Missile Guided
Unit/Name/DemonHunterManticoreProcMissile=Demon Hunter Manticore Proc Missile
Unit/Name/DemonHunterMissile=Demon Hunter Missile
Unit/Name/DemonHunterNewHungeringArrowMissile=Demon Hunter New Hungering Arrow Missile
Unit/Name/DemonHunterNewHungeringArrowMissileGuided=Demon Hunter New Hungering Arrow Missile Guided
Unit/Name/DemonHunterPassiveBuffWeaponMissile=Demon Hunter Passive Buff Weapon Missile
Unit/Name/DemonHunterStrafeBasicAttackMissile=Demon Hunter Strafe Basic Attack Missile 
Unit/Name/DiabloFireStompMissile=Diablo Fire Stomp Missile
Unit/Name/DiabloFireStompReturnMissile=Diablo Fire Stomp Return Missile
Unit/Name/DocksPirateCaptain=Captain Blackheart
Unit/Name/DocksTreasureChest=Treasure Chest
Unit/Name/DragonCoreConstructionFootprintUnit=Dragon Core Construction Footprint Unit
Unit/Name/DragonKnightFireBreathFireballMissile=Dragon Knight Fire Breath Fireball Missile
Unit/Name/DragonShireShrineMoon=Moon Shrine
Unit/Name/DragonShireShrineSun=Sun Shrine
Unit/Name/DragonballCaptureBeacon=Dragonball Capture Beacon
Unit/Name/DruidsGiftTreant=Druid's Gift Treant
Unit/Name/Dummy2=Dummy Copy
Unit/Name/ElDruinsMightMasteryPathingBlocker=El'Druin's Might Mastery Pathing Blocker
Unit/Name/EntanglingRootsRelicTreant=Treant
Unit/Name/EntanglingRootsUnit=Entangling Roots Unit
Unit/Name/Envenom=Envenom
Unit/Name/FaerieDragonHealMissile=Faerie Dragon Heal Missile
Unit/Name/FaerieDragonMissile=Faerie Dragon Missile
Unit/Name/FaerieDragonPolymorphMissile=Faerie Dragon Polymorph Missile
Unit/Name/FaerieDragonSideMissile=Faerie Dragon Side Missile
Unit/Name/FalstadAerialBlitzkriegGryphon=Falstad Aerial Blitzkrieg Gryphon
Unit/Name/FalstadFeralThoriumMalletMissile=Falstad Feral Thorium Mallet Missile
Unit/Name/FalstadHammerangMissile=Falstad Hammerang Missile
Unit/Name/FalstadHammerangReturnMissile=Falstad Hammerang Return Missile
Unit/Name/FalstadHammerangReturnMissileSound=Falstad Hammerang Return Missile (Sound)
Unit/Name/FalstadMissile=Falstad Missile
Unit/Name/FalstadPassiveBuffWeaponMissile=Falstad Passive Buff Weapon Missile
Unit/Name/FalstadStormhammerMissile=Falstad Stormhammer Missile
Unit/Name/FireChainsMissile=Fire Chains Missile
Unit/Name/FirebatAttackMissile=Firebat Attack Missile
Unit/Name/FlagBearerMinion=Flag Bearer Minion
Unit/Name/FlagBearerMinionMissile=Flag Bearer Minion Missile
Unit/Name/FlashoftheStorms=Bolt of the Storms
Unit/Name/FootmanMinion=Footman Minion
Unit/Name/FootmanMinionLevel2=Footman Minion (Level 2)
Unit/Name/FootmanMinionLevel3=Footman Minion (Level 3)
Unit/Name/GardensConduitObelisk=Conduit Obelisk
Unit/Name/GardensDragonShrine=Dragon Shrine
Unit/Name/GardensDragonShrineTargetMoon=Gardens Dragon Shrine Target Moon
Unit/Name/GardensDragonShrineTargetSun=Gardens Dragon Shrine Target Sun
Unit/Name/GargantuanThrowMissile=Gargantuan Throw Missile
Unit/Name/GenericFlairUnit=Generic Flair Unit
Unit/Name/GhostShipBeacon=Ghost Ship Beacon
Unit/Name/GoblinShredderTowerMissile=Missile Turret Missile
Unit/Name/GraveGolemEntanglingRootsMissile=Grave Golem Entangling Roots Missile
Unit/Name/GroundHole=Ground Hole
Unit/Name/GroundHoleCamera=Ground Hole Camera
Unit/Name/GroundHoleVision=Ground Hole Vision
Unit/Name/HealSign=Heal Sign
Unit/Name/HealingPadSearchUnit=Healing Pad Search Unit
Unit/Name/HellMaw=Engulfing Shadow
Unit/Name/HeroAbathur=Abathur
Unit/Name/HeroArthas=Arthas
Unit/Name/HeroBarbarian=Sonya
Unit/Name/HeroDemonHunter=Demon Hunter
Unit/Name/HeroDiablo=Diablo
Unit/Name/HeroFaerieDragon=Brightwing
Unit/Name/HeroFalstad=Falstad
Unit/Name/HeroIllidan=Illidan
Unit/Name/HeroKaelthas=Kael'thas
Unit/Name/HeroKerrigan=Kerrigan
Unit/Name/HeroL90ETC=E.T.C.
Unit/Name/HeroLiLi=Li Li
Unit/Name/HeroMalfurion=Malfurion
Unit/Name/HeroMengsk=Mengsk
Unit/Name/HeroMuradin=Muradin
Unit/Name/HeroNova=Nova
Unit/Name/HeroRaynor=Raynor
Unit/Name/HeroSgtHammer=Sgt. Hammer
Unit/Name/HeroStitches=Stitches
Unit/Name/HeroSylvanas=Sylvanas
Unit/Name/HeroTassadar=Tassadar
Unit/Name/HeroThrall=Thrall
Unit/Name/HeroTinker=Gazlowe
Unit/Name/HeroTychus=Tychus
Unit/Name/HeroTyrael=Tyrael
Unit/Name/HeroTyrande=Tyrande
Unit/Name/HeroUther=Uther
Unit/Name/HeroWitchDoctor=Witch Doctor
Unit/Name/HeroZeratul=Zeratul
Unit/Name/HoleLadderDown=Mine Shaft
Unit/Name/HoleLadderUp=Mine Shaft
Unit/Name/IllidanWeaponMetamorphosis=Illidan Weapon Metamorphosis
Unit/Name/ImmortalServitudeSkeleton=Dark Servant
Unit/Name/ImpalingBladesZergling=Impaling Blades Zergling
Unit/Name/InvisibleLinePathingUnit=Invisible Line Pathing Unit
Unit/Name/ItemCannonball=Doubloon
Unit/Name/ItemCannonballMissile=Doubloon Missile
Unit/Name/ItemMULE=MULE
Unit/Name/ItemUnderworldPowerup=Cursed Skull
Unit/Name/ItemUnderworldPowerupMissile=Item Powerup Missile
Unit/Name/JungleBattleship=Ghost Ship
Unit/Name/JungleCampIconUnit=Camp Icon Unit
Unit/Name/JungleCampIconUnitTeamColor=Camp Icon Unit Team Color
Unit/Name/JungleDragonKnight=Dragon Knight
Unit/Name/JungleGraveGolemDefender=Grave Golem
Unit/Name/JungleGraveGolemLaner=Grave Golem
Unit/Name/JungleOgrenaut=Ogrenaut
Unit/Name/JungleOgrenautRangedWeaponMissle=Ogrenaut Ranged Weapon Missle
Unit/Name/KaelthasMiniPhoenix=Phoenix
Unit/Name/KaelthasMiniPhoenixEgg=Phoenix Egg
Unit/Name/KaelthasMiniPhoenixMissile=Mini-Phoenix Missile
Unit/Name/KaelthasMissile=Kaelthas Missile
Unit/Name/KaelthasPhoenixMissile=Phoenix Missile
Unit/Name/KaelthasVerdantSpheres=Kael'thas Verdant Spheres
Unit/Name/KaelthasVerdantSpheresMissile=Verdant Spheres Missile
Unit/Name/KerriganMissile=Kerrigan Missile
Unit/Name/KerriganPassiveBuffWeaponMissile=Kerrigan Passive Buff Weapon Missile
Unit/Name/KerriganPsiBurstMissile=Kerrigan Psi Burst Missile
Unit/Name/KerriganUltralisk=Ultralisk
Unit/Name/KingsCore=Core
Unit/Name/LanerOgrenautRangedWeaponMissile=Ogrenaut Ranged Weapon Missile
Unit/Name/LiLiBlindingWindMissile=Li Li Blinding Wind Missile
Unit/Name/LiLiCloudSerpentCastMissile=Li Li Cloud Serpent Cast Missile
Unit/Name/LiLiCloudSerpentInvisibleCastMissile=Li Li Cloud Serpent Invisible Cast Missile
Unit/Name/LiLiCloudSerpentMissile=Li Li Cloud Serpent Missile
Unit/Name/LiLiHealingBrewInvisibleMissile=Li Li Healing Brew Invisible Missile
Unit/Name/LiLiHealingBrewMissile=Li Li Healing Brew Missile
Unit/Name/LiLiJugOf1000CupsInvisibleMissile=Li Li Jug Of 1000 Cups Invisible Missile
Unit/Name/LiLiJugOf1000CupsMissile=Li Li Jug Of 1000 Cups Missile
Unit/Name/LiLiMissile=Li Li Missile
Unit/Name/LightningBreathMissile=Lightning Breath Missile
Unit/Name/LightningBreathTargetedMissile=Lightning Breath Targeted Missile
Unit/Name/LightningBreathTargetedRelicMissile=Lightning Breath Targeted Relic Missile
Unit/Name/LuxoriaBeetle=Luxoria Beetle
Unit/Name/MalfurionMissile=Malfurion Missile
Unit/Name/MalfurionNaturesEmbraceMissile=Malfurion Nature's Embrace Missile
Unit/Name/MalfurionPassiveBuffWeaponMissile=Malfurion Passive Buff Weapon Missile
Unit/Name/MalfurionRodoftheArchdruidMissile=Malfurion Rod of the Archdruid Missile
Unit/Name/MarineDropMarine=Marine Drop Marine
Unit/Name/MarineDropMedivac=Marine Drop Medivac
Unit/Name/MekkatorqueFlakMissile=Mekkatorque Flak Missile
Unit/Name/MekkatorqueMissile=Mekkatorque Missile
Unit/Name/MekkatorqueRepairBot=Repair Bot
Unit/Name/MekkatorqueSeeker=Mekkatorque Seeker
Unit/Name/MekkatorqueTarBarrelMissile=Mekkatorque Tar Barrel Missile
Unit/Name/MeleeMinion=Melee Minion
Unit/Name/MengskPropagandaTower=Mengsk Propaganda Tower
Unit/Name/MengskPsiEmitter=Mengsk Psi Emitter
Unit/Name/MengskPsiEmitterZergling=Mengsk Psi Emitter Zergling
Unit/Name/MercDefenderMeleeBandit=Merc Defender Melee Bandit
Unit/Name/MercDefenderMeleeOgre=Knight
Unit/Name/MercDefenderMeleeOgreAttackMissile=Merc Defender melee Ogre Attack Missile
Unit/Name/MercDefenderMurlocAttackMissile=Merc Defender Murloc Attack Missile
Unit/Name/MercDefenderRangedBandit=Merc Defender Ranged Bandit
Unit/Name/MercDefenderRangedOgre=Sorcerer
Unit/Name/MercDefenderRangedOgreMissile=Merc Defender Ranged Ogre Missile
Unit/Name/MercDefenderSiegeGiant=Siege Giant
Unit/Name/MercDefenderSiegeGiantAttackMissile=Merc Defender Siege Giant Attack Missile
Unit/Name/MercDefenderSiegeGiantOrientDummy=Merc Defender Siege Giant Orient Dummy
Unit/Name/MercLanerMeleeOgre=Knight
Unit/Name/MercLanerPirateMelee=Merc Laner Pirate Melee
Unit/Name/MercLanerPirateRanged=Merc Laner Pirate Ranged
Unit/Name/MercLanerPirateRangedAttackMissile=Merc Laner Pirate Ranged Attack Missile
Unit/Name/MercLanerRangedOgre=Sorcerer
Unit/Name/MercLanerRangedOgreAttackMissile=Merc Laner Ranged Ogre Attack Missile
Unit/Name/MercLanerSiegeGiant=Siege Giant
Unit/Name/MercLanerSiegeGiantAttackMissile=Merc Laner Siege Giant Attack Missile
Unit/Name/MuradinStormBoltMissile=Muradin Storm Bolt Missile
Unit/Name/NaturesGiftMissile=Nature's Gift Missile
Unit/Name/NecromancerMinion=Summoner Minion
Unit/Name/NecromancerMinionMissile=Necromancer Minion Missile
Unit/Name/NecromancerMinionSkeleton=Summoned Skeleton
Unit/Name/NodeTurretWeapon=Node Turret Weapon
Unit/Name/NodeWarpInBeacon=Node Warp In Beacon
Unit/Name/NovaHoloClone=Nova
Unit/Name/NovaMissile=Nova Missile
Unit/Name/NovaPassiveBuffWeaponMissile=Nova Passive Buff Weapon Missile
Unit/Name/NovaPinningShotMissile=Nova Pinning Shot Missile
Unit/Name/NovaSnipeMissile=Nova Snipe Missile
Unit/Name/OvergrownPathUnit=Overgrown Path Unit
Unit/Name/PaulUnit=Paul Unit
Unit/Name/PixieDustMissile=Pixie Dust Missile
Unit/Name/PrimalGraspInvisibleMissile=Primal Grasp Invisible Missile
Unit/Name/ProtectiveShield=Protective Shield
Unit/Name/RangedMinion=Archer Minion
Unit/Name/RangedMinionMissile=Archer Minion Missile
Unit/Name/RavenLordTribute=Raven Lord Tribute
Unit/Name/RavenLordTributeWarning=Raven Lord Tribute
Unit/Name/RaynorBansheeMissile=Banshee Missile
Unit/Name/RaynorHyperionMissile=Raynor Hyperion Missile
Unit/Name/RaynorHyperionSpecialWeaponMissiile=Raynor Hyperion Special Weapon Missiile
Unit/Name/RaynorMissile=Raynor Missile
Unit/Name/RaynorPenetratingRoundMissile=Raynor Penetrating Round Missile
Unit/Name/RaynorPunisherGrenadesLMWeapon=Raynor Horadric Reforging Grenades LM Weapon
Unit/Name/RaynorRaynorsBanshee=Banshee
Unit/Name/RaynorRaynorsRaidersMedic=Raynor's Raiders Medic
Unit/Name/RaynorRaynorsRaidersMedivac=Raynor - Raynor's Raiders Medivac
Unit/Name/RecallDestination=Recall Destination
Unit/Name/RegenGlobe=Regeneration Globe
Unit/Name/RegenGlobeGenerated=Regen Globe (Generated)
Unit/Name/RegenGlobeGenerator=Regen Globe Generator
Unit/Name/RegenGlobeMissile=Regen Globe Missile
Unit/Name/RegenGlobeMissileNoEnemyVisibility=Regen Globe Missile No Enemy Visibility
Unit/Name/RepairBotWeaponMissile=Repair Bot Weapon Missile
Unit/Name/RepulsorField=Repulsor Field
Unit/Name/RepulsorField2clicks=Repulsor Field (2-clicks)
Unit/Name/RepulsorField3clicks=Repulsor Field (3-clicks)
Unit/Name/RockItTurretMissile=Rock It Turret Missile
Unit/Name/RockItTurretRelicSideMissile=Rock It Turret Relic Side Missile
Unit/Name/SearingAttacks=Searing Attacks
Unit/Name/SentinelShotMissile=Sentinel Shot Missile
Unit/Name/SgtHammerBluntForceGunInvisibleOrbitalDummy=SgtHammer Blunt Force Gun Invisible Orbital Dummy
Unit/Name/SgtHammerBluntForceGunMissile=SgtHammer Blunt Force Gun Missile
Unit/Name/SgtHammerBluntForceGunMissile2=SgtHammer Blunt Force Gun Missile Copy
Unit/Name/SgtHammerBluntForceGunMissileMinimapRevealed=SgtHammer Blunt Force Gun Missile (Minimap Revealed)
Unit/Name/SgtHammerBluntForceGunMissileOrbital=SgtHammer Blunt Force Gun Missile Orbital
Unit/Name/SgtHammerConcussiveBlastScrap=SgtHammer Concussive Blast Scrap
Unit/Name/SgtHammerConcussiveBlastScrapCenter=SgtHammer Concussive Blast Scrap Center
Unit/Name/SgtHammerCrucioX2CannonMissile=SgtHammer Crucio X-2 Cannon Missile
Unit/Name/SgtHammerMine=Mine
Unit/Name/SgtHammerMineReleaseWeapon=SgtHammer Mine Release Weapon
Unit/Name/SgtHammerMissile=SgtHammer Missile
Unit/Name/SgtHammerNapalmStrikeMissile=SgtHammer Napalm Strike Missile
Unit/Name/SgtHammerPassiveBuffMissile=SgtHammer Passive Buff Missile
Unit/Name/SgtHammerPassiveBuffWeaponMissile=SgtHammer Passive Buff Weapon Missile
Unit/Name/SgtHammerSiegeMissile=SgtHammer Siege Missile
Unit/Name/ShamanMinion=Healer Minion
Unit/Name/ShamanMinionMissile=Shaman Minion Missile
Unit/Name/ShamanMinionTotem=Healing Scepter
Unit/Name/SkeletalPirate=Skeletal Pirate
Unit/Name/StitchesBarbedHookMissedReturnMissile=Stitches Barbed Hook Missed Return Missile
Unit/Name/StitchesBarbedHookMissile=Stitches Barbed Hook Missile
Unit/Name/StitchesFesterstrikeCarrionWorm=Stitches Festerstrike Carrion Worm
Unit/Name/StitchesHookInvisibleMissile=Stitches Hook Invisible Missile
Unit/Name/StitchesHookLaunchAirUnitSecondaryMissile=Stitches Hook Launch Air Unit Secondary Missile
Unit/Name/StitchesHookLaunchUnitDeadMissile=Stitches Hook Launch Unit Dead Missile
Unit/Name/StitchesHookLaunchUnitSecondaryMissile=Stitches Hook Launch Unit Secondary Missile
Unit/Name/StitchesHookMissedReturnMissile=Stitches Hook Missed Return Missile
Unit/Name/StitchesHookMissile=Stitches Hook Missile
Unit/Name/StitchesHookTargetDeadReturnMissile=Stitches Hook Target Dead Return Missile
Unit/Name/StitchesStinkling=Retchling
Unit/Name/StitchesStinklingMissileUnit=Stitches Stinkling Missile Unit
Unit/Name/StormAshenvaleForestBlocker1x1=Storm Ashenvale Forest Blocker 1x1
Unit/Name/StormAshenvaleForestBlocker1x1Diagonal=Storm Ashenvale Forest Blocker 1x1 Diagonal
Unit/Name/StormAshenvaleForestBlocker2x2=Storm Ashenvale Forest Blocker 2x2
Unit/Name/StormAshenvaleForestBlocker3x3=Storm Ashenvale Forest Blocker 3x3
Unit/Name/StormAshenvaleForestBlocker4x4=Storm Ashenvale Forest Blocker 4x4
Unit/Name/StormAshenvaleForestBlocker6x6=Storm Ashenvale Forest Blocker 6x6
Unit/Name/StormAshenvaleGuardian=Guardian
Unit/Name/StormAshenvaleGuardianAttackMissile=Storm Ashenvale Guardian Attack Missile
Unit/Name/StormAshenvaleMercMeleeAncient=Storm Ashenvale Merc Melee Ancient
Unit/Name/StormAshenvaleMercRangedAncient=Storm Ashenvale Merc Ranged Ancient
Unit/Name/StormAshenvaleMercRangedAncientMissile=Storm Ashenvale Merc Ranged Ancient Missile
Unit/Name/StormBaseTownStructure=Storm Base Town Structure
Unit/Name/StormBaseTownStructureSiteUser=Storm Base Town Structure Site User
Unit/Name/StormBuildingSite=Building Site
Unit/Name/StormCrab=Mottled Crab
Unit/Name/StormCritter=Storm Critter
Unit/Name/StormDestructibleRocks6x6=Destructible Rocks
Unit/Name/StormDog=Dog
Unit/Name/StormGameStartPathingBlocker=Pathing Blocker
Unit/Name/StormGameStartPathingBlockerDiagonal=Pathing Blocker
Unit/Name/StormHero=Storm Hero
Unit/Name/StormKingsCrestDestructibleBarrel=Storm Kings Crest Destructible Barrel
Unit/Name/StormKingsCrestDestructiblePumpkin=Storm Kings Crest Destructible Pumpkin
Unit/Name/StormKingsCrestDestructibleTombstones=Storm Kings Crest Destructible Tombstones
Unit/Name/StormKingsCrestDestructibleVaseGarden=Storm Kings Crest Destructible Vase Garden 
Unit/Name/StormKingsCrestGardenStatueUnit=Storm Kings Crest Garden Statue Unit
Unit/Name/StormKingsCrestRampCoversUnit=Storm Kings Crest Ramp Covers
Unit/Name/StormKingsCrestSharkJawUnit=Storm Kings Crest Dock Shark Jaw Unit
Unit/Name/StormMinion=Storm Minion
Unit/Name/StormPig=Wandering Pig
Unit/Name/StormRaven=Raven
Unit/Name/StormTotemSmallUnit=Storm Totem Small Unit
Unit/Name/StormTotemUnit=Storm Totem Unit
Unit/Name/StormVehicle=Storm Vehicle
Unit/Name/Storm_Doodad_HealingPad=Healing Pad
Unit/Name/Storm_Doodad_Luxoria_Destructible_Medium=Storm Luxoria Destructible Medium
Unit/Name/Storm_Effect_Thrall_Base_Weapon_Missile=Thrall Missile
Unit/Name/Storm_Effect_WitchDoctor_Base_Weapon_Missile=Witch Doctor Missile
Unit/Name/Storm_KingsCrest_Shrubbery=Storm Kings Crest Shrubbery
Unit/Name/SuicideUnitXPDummy=Suicide Unit XP Dummy
Unit/Name/SylvanasDarkArrowMissile=Sylvanas Dark Arrow Missile
Unit/Name/SylvanasMissile=Sylvanas Missile
Unit/Name/SylvanasPlagueMissile=Sylvanas Plague Missile
Unit/Name/SylvanasScattershotMissile=Sylvanas Scattershot Missile
Unit/Name/SylvanasShadowBlastMissile=Sylvanas Shadow Blast Missile
Unit/Name/SylvanasTrap=Sylvanas Trap
Unit/Name/SylvanasUnleashBansheeMissile=Sylvanas Unleash Banshee Missile
Unit/Name/TalentBerserk=Berserk
Unit/Name/TalentBloodForBlood=Blood For Blood
Unit/Name/TalentBucketBribe=Bribe
Unit/Name/TalentBucketCalldownMule=Calldown Mule
Unit/Name/TalentBucketClairvoyance=Clairvoyance
Unit/Name/TalentBucketCleanse=Cleanse
Unit/Name/TalentBucketHealingWard=Healing Ward
Unit/Name/TalentBucketIceBlock=Ice Block
Unit/Name/TalentBucketPromote=Promote
Unit/Name/TalentBucketShrinkRay=Shrink Ray
Unit/Name/TalentBucketSprint=Sprint
Unit/Name/TalentBucketStormShield=Storm Shield
Unit/Name/TalentDash=Dash
Unit/Name/TalentDashSupport=Dash
Unit/Name/TalentDeafeningRoar=Deafening Roar
Unit/Name/TalentEnrage=Enrage
Unit/Name/TalentFirstAid=First Aid
Unit/Name/TalentFirstAidSupport=First Aid
Unit/Name/TalentHealingWard=Healing Ward
Unit/Name/TalentOverdrive=Talent Overdrive
Unit/Name/TalentOverdriveResourceless=Talent Overdrive Resourceless
Unit/Name/TalentPlaguebringer=Talent Plaguebringer
Unit/Name/TalentRewind=Rewind
Unit/Name/TalentRewindSupport=Rewind
Unit/Name/TalentStoneskin=Stoneskin
Unit/Name/TalentStoneskinSupport=Stoneskin
Unit/Name/TargetDummy=Target Dummy
Unit/Name/TargetFlyingDummy=Target Flying Dummy
Unit/Name/TargetHeroDummy=Target Hero Dummy
Unit/Name/TassadarForceWall=Tassadar Force Wall
Unit/Name/TassadarForceWallArtEndUnitLeft=Tassadar Force Wall Art End Unit Left
Unit/Name/TassadarForceWallArtEndUnitRight=Tassadar Force Wall Art End Unit Right
Unit/Name/TassadarForceWallArtUnit=Tassadar Force Wall Art Unit
Unit/Name/TassadarForceWallArtUnitCenter=Tassadar Force Wall Art Unit Center
Unit/Name/TassadarForceWallArtUnitLeft=Tassadar Force Wall Art Unit Left
Unit/Name/TassadarForceWallArtUnitRight=Tassadar Force Wall Art Unit Right
Unit/Name/TassadarForceWallMissile=Tassadar Force Wall Missile
Unit/Name/TassadarGateWall=Tassadar Gate Wall
Unit/Name/TassadarMissile=Tassadar Missile
Unit/Name/TassadarPassiveBuffWeaponMissile=Tassadar Passive Buff Weapon Missile
Unit/Name/TassadarShadowMessiahMissile=Tassadar Shadow Messiah Missile
Unit/Name/ThrallEarthbindTotem=Earthbind Totem
Unit/Name/TinkerGravOBomb3000Missile=Grav-O-Bomb 3000 Missile
Unit/Name/TinkerRockItTurret=Rock-It! Turret
Unit/Name/TinkerSalvageMissile=Tinker Salvage Missile
Unit/Name/TinkerSalvageScrap=Tinker Salvage Scrap
Unit/Name/TowerMissile=Tower Missile
Unit/Name/TownCannonTower=Cannon Tower
Unit/Name/TownCannonTowerDead=Town Cannon Tower Dead
Unit/Name/TownCannonTowerL2=Cannon Tower
Unit/Name/TownCannonTowerL2Standalone=Cannon Tower
Unit/Name/TownCannonTowerL3=Cannon Tower
Unit/Name/TownCannonTowerL3Standalone=Cannon Tower
Unit/Name/TownCircleWallDiagonalBig=Town Circle Wall Diagonal Big
Unit/Name/TownCircleWallDiagonalSmall=Town Circle Wall Diagonal Small
Unit/Name/TownCircleWallLine=Town Circle Wall Line
Unit/Name/TownCircleWallLineOffset=Town Circle Wall Line Offset
Unit/Name/TownGarage=Garage
Unit/Name/TownGateL1=Gate
Unit/Name/TownGateL1BLUR=Gate
Unit/Name/TownGateL1BRUL=Gate
Unit/Name/TownGateL1Horizontal=Gate
Unit/Name/TownGateL1Vertical=Gate
Unit/Name/TownGateL2=Gate
Unit/Name/TownGateL215BLUR=Gate
Unit/Name/TownGateL215BRUL=Gate
Unit/Name/TownGateL2BLUR=Gate
Unit/Name/TownGateL2BRUL=Gate
Unit/Name/TownGateL2Horizontal=Gate
Unit/Name/TownGateL2Vertical=Gate
Unit/Name/TownGateL3=Gate
Unit/Name/TownGateL315BLUR=Gate
Unit/Name/TownGateL315BLURGarden=Gate
Unit/Name/TownGateL315BRUL=Gate
Unit/Name/TownGateL315BRULGarden=Gate
Unit/Name/TownGateL3BLUR=Gate
Unit/Name/TownGateL3BRUL=Gate
Unit/Name/TownGateL3Horizontal=Gate
Unit/Name/TownGateL3Vertical=Gate
Unit/Name/TownHallL1WeaponAttackMissile=Town Hall L1 Weapon Attack Missile
Unit/Name/TownHallL2WeaponAttackMissile=Town Hall L2 Weapon Attack Missile
Unit/Name/TownHallL3WeaponAttackMissile=Town Hall L3 Weapon Attack Missile
Unit/Name/TownMercCampCaptureBeacon=Town Merc Camp Capture Beacon
Unit/Name/TownMoonwell=Healing Fountain
Unit/Name/TownMoonwellL2=Healing Fountain
Unit/Name/TownMoonwellL3=Healing Fountain
Unit/Name/TownShieldGenerator=Shield Generator
Unit/Name/TownShieldGeneratorL2=Shield Generator L2
Unit/Name/TownShieldGeneratorL3=Shield Generator L3
Unit/Name/TownStoneFenceA=Town Stone Fence A
Unit/Name/TownStoneFenceB=Town Stone Fence B
Unit/Name/TownStoneFenceC=Town Stone Fence C
Unit/Name/TownStoneFenceD=Town Stone Fence D
Unit/Name/TownStoneFenceE=Town Stone Fence E
Unit/Name/TownStoneFenceF=Town Stone Fence F
Unit/Name/TownTownHallL1=Fort
Unit/Name/TownTownHallL2=Fort
Unit/Name/TownTownHallL3=Keep
Unit/Name/TownWallDiagonalBLUR=Town Wall Diagonal BL UR
Unit/Name/TownWallDiagonalBRUL=Town Wall Diagonal BR UL
Unit/Name/TownWallHorizontal=Town Wall Horizontal
Unit/Name/TownWallL1Parent=Wall
Unit/Name/TownWallL2DiagonalBLUR=Town Wall L2 Diagonal BL UR
Unit/Name/TownWallL2DiagonalBRUL=Town Wall L2 Diagonal BR UL
Unit/Name/TownWallL2Horizontal=Town Wall L2 Horizontal
Unit/Name/TownWallL2Parent=Wall
Unit/Name/TownWallL2Vertical=Town Wall L2 Vertical
Unit/Name/TownWallL3DiagonalBLUR=Town Wall L3 Diagonal BL UR
Unit/Name/TownWallL3DiagonalBRUL=Town Wall L3 Diagonal BR UL
Unit/Name/TownWallL3Horizontal=Town Wall L3 Horizontal
Unit/Name/TownWallL3Parent=Wall
Unit/Name/TownWallL3Vertical=Town Wall L3 Vertical
Unit/Name/TownWallRadial0L1=Wall
Unit/Name/TownWallRadial0L2=Wall
Unit/Name/TownWallRadial0L3=Wall
Unit/Name/TownWallRadial10L1=Wall
Unit/Name/TownWallRadial10L2=Wall
Unit/Name/TownWallRadial10L3=Wall
Unit/Name/TownWallRadial11L1=Wall
Unit/Name/TownWallRadial11L2=Wall
Unit/Name/TownWallRadial11L3=Wall
Unit/Name/TownWallRadial12L1=Wall
Unit/Name/TownWallRadial12L2=Wall
Unit/Name/TownWallRadial12L3=Wall
Unit/Name/TownWallRadial13L1=Wall
Unit/Name/TownWallRadial13L2=Wall
Unit/Name/TownWallRadial13L3=Wall
Unit/Name/TownWallRadial14L1=Wall
Unit/Name/TownWallRadial14L2=Wall
Unit/Name/TownWallRadial14L3=Wall
Unit/Name/TownWallRadial15L1=Wall
Unit/Name/TownWallRadial15L2=Wall
Unit/Name/TownWallRadial15L3=Wall
Unit/Name/TownWallRadial16L1=Wall
Unit/Name/TownWallRadial16L2=Wall
Unit/Name/TownWallRadial16L3=Wall
Unit/Name/TownWallRadial17L1=Wall
Unit/Name/TownWallRadial17L2=Wall
Unit/Name/TownWallRadial17L3=Wall
Unit/Name/TownWallRadial18L1=Wall
Unit/Name/TownWallRadial18L2=Wall
Unit/Name/TownWallRadial18L3=Wall
Unit/Name/TownWallRadial19L1=Wall
Unit/Name/TownWallRadial19L2=Wall
Unit/Name/TownWallRadial19L3=Wall
Unit/Name/TownWallRadial1L1=Wall
Unit/Name/TownWallRadial1L2=Wall
Unit/Name/TownWallRadial1L3=Wall
Unit/Name/TownWallRadial20L1=Wall
Unit/Name/TownWallRadial20L2=Wall
Unit/Name/TownWallRadial20L3=Wall
Unit/Name/TownWallRadial21L1=Wall
Unit/Name/TownWallRadial21L2=Wall
Unit/Name/TownWallRadial21L3=Wall
Unit/Name/TownWallRadial22L1=Wall
Unit/Name/TownWallRadial22L2=Wall
Unit/Name/TownWallRadial22L3=Wall
Unit/Name/TownWallRadial23L1=Wall
Unit/Name/TownWallRadial23L2=Wall
Unit/Name/TownWallRadial23L3=Wall
Unit/Name/TownWallRadial2L1=Wall
Unit/Name/TownWallRadial2L2=Wall
Unit/Name/TownWallRadial2L3=Wall
Unit/Name/TownWallRadial3L1=Wall
Unit/Name/TownWallRadial3L2=Wall
Unit/Name/TownWallRadial3L3=Wall
Unit/Name/TownWallRadial4L1=Wall
Unit/Name/TownWallRadial4L2=Wall
Unit/Name/TownWallRadial4L3=Wall
Unit/Name/TownWallRadial5L1=Wall
Unit/Name/TownWallRadial5L2=Wall
Unit/Name/TownWallRadial5L3=Wall
Unit/Name/TownWallRadial6L1=Wall
Unit/Name/TownWallRadial6L2=Wall
Unit/Name/TownWallRadial6L3=Wall
Unit/Name/TownWallRadial7L1=Wall
Unit/Name/TownWallRadial7L2=Wall
Unit/Name/TownWallRadial7L3=Wall
Unit/Name/TownWallRadial8L1=Wall
Unit/Name/TownWallRadial8L2=Wall
Unit/Name/TownWallRadial8L3=Wall
Unit/Name/TownWallRadial9L1=Wall
Unit/Name/TownWallRadial9L2=Wall
Unit/Name/TownWallRadial9L3=Wall
Unit/Name/TownWallVertical=Town Wall Vertical
Unit/Name/TownWorker=Town Worker
Unit/Name/TownWorkshop=Town Workshop
Unit/Name/TreeWall=Tree Wall
Unit/Name/TripleTapArrowMissile=Triple Tap Arrow Missile
Unit/Name/TutorialMurloc=Tutorial Murloc
Unit/Name/TutorialSkeletonAbility=Skeleton
Unit/Name/TutorialSkeletonAttack=Skeleton
Unit/Name/TychusGatlingGunMissile=Tychus Gatling Gun Missile
Unit/Name/TychusGrenade=Tychus Grenade
Unit/Name/TychusGrenadeMissile=Tychus Grenade Missile
Unit/Name/TychusIncendiaryAmmoMissile=Tychus Incendiary Ammo Missile
Unit/Name/TychusLaserDrill=Drakken Laser Drill
Unit/Name/TychusMiniGunMissile=Tychus Mini Gun Missile
Unit/Name/TychusMissile=Tychus Missile
Unit/Name/TychusOdin=Odin
Unit/Name/TychusOdinRagnarokMissile=Tychus Odin Ragnarok Missile
Unit/Name/TychusRangedMissile=Ranged Missile
Unit/Name/TyraelBeaconOfHope=Tyrael Beacon Of Hope
Unit/Name/TyraelElDruinsMightMissile=Tyrael El'Druin's Might Missile
Unit/Name/TyraelEldruinSword=Tyrael El'druin Sword
Unit/Name/TyraelWrathMissile=Tyrael Wrath Missile
Unit/Name/TyrandeMissile=Tyrande Missile
Unit/Name/TyrandePassiveBuffWeaponMissile=Passive Buff Weapon Missile
Unit/Name/TyrandeSearingArrows=Searing Arrows
Unit/Name/TyrandeSentinelShotRelicMissile=Tyrande Sentinel Shot Relic Missile
Unit/Name/TyrandeWeapon1Missile=Weapon 1 Missile
Unit/Name/UnderworldBoss=Grave Golem
Unit/Name/UnderworldMineEntranceMinimapIcon=Mine Entrance Minimap Icon
Unit/Name/UnderworldMinion=Risen Warrior
Unit/Name/UnderworldRangedMinion=Risen Bandit
Unit/Name/UnderworldRangedMinionMissile=Ranged Minion Missile
Unit/Name/UnderworldSummonedBoss=Grave Golem
Unit/Name/UnderworldSummonedBossBody=Grave Golem
Unit/Name/UnderworldSummonedBossSiegeAttackMissile=Summoned Boss Siege Missile
Unit/Name/UtherHolyRadianceMissile=Holy Radiance Missile
Unit/Name/VehicleDragon=Dragon Knight
Unit/Name/VehicleDragonKnight=Dragon Knight
Unit/Name/VehicleMekkatorque=Mekkatorque
Unit/Name/WallRadialParent=Wall Radial Parent
Unit/Name/WatchTowerCaptureBeacon=Watch Tower Capture Beacon
Unit/Name/WeaponKaelthasWidlfire=Kael'thas Wildifre
Unit/Name/WitchDoctorCorpseSpider=Witch Doctor Corpse Spider
Unit/Name/WitchDoctorCorpseSpidersMissile=Witch Doctor Corpse Spiders Missile
Unit/Name/WitchDoctorGargantuan=Witch Doctor Gargantuan
Unit/Name/WitchDoctorGidbinnMissile=Witch Doctor Gidbinn Missile
Unit/Name/WitchDoctorPassiveBuffWeaponMissile=Witch Doctor Passive Buff Weapon Missile
Unit/Name/WitchDoctorPlagueToad=Plague Toad
Unit/Name/WitchDoctorPlagueToadRelic=Plague Toad [Relic]
Unit/Name/WitchDoctorPlagueToadsMissile=Witch Doctor Plague Toads Missile
Unit/Name/WitchDoctorRavenousSouls=Ravenous Spirit
Unit/Name/WitchDoctorSoulHarvestMissile=Witch Doctor Soul Harvest Missile
Unit/Name/WitchDoctorZombie=Zombie
Unit/Name/WizardMinion=Wizard Minion
Unit/Name/WizardMinionMissile=Wizard Minion Missile
Unit/Name/XelNagaWatchTower=Watch Tower
Unit/Name/XplodiumCharge=Xplodium Charge
Unit/Name/XplodiumChargeMissile=Xplodium Charge Missile
Unit/Name/ZagaraDevouringMaw=Devouring Maw
Unit/Name/ZeratulBlinkRelicUnit=Zeratul Blink Relic Unit
Unit/Name/ZeratulSustainedAnomalyMissile=Zeratul Sustained Anomaly Missile
Unit/Name/ZeratulSustainedAnomalyRelicMissile=Zeratul Sustained Anomaly Relic Missile
Unit/Name/ZeratulVoidPrisonDome=Zeratul Void Prison Dome
Unit/Name/ZeratulVoidPrisonDomeProtectivePrison=Zeratul Void Prison Dome (Protective Prison)
Unit/Name/ZombiePrisonRelicZombie=Zombie Prison Relic Zombie
Unit/ShieldArmorName/BuildingShields=Plasma Shields
Upgrade/Name/VideoDebug=Video Debug
UsingDemonGate=Using Demon Gate
Validator/Name/DemonExlposionCombine=Demon Exlposion Combine
Validator/Name/DemonHunterHasRepeatingArrowMastery=Demon Hunter Has Repeating Arrow Mastery
Validator/Name/DoesNotHaveTassadarPhaseShift=Does Not Have Tassadar Phase Shift
Validator/Name/NewIllidanDiveTargetCombine=Illidan Dive Target Combine
Validator/Name/NoSiegeWeaponDummy=No Siege Weapon Dummy
Validator/Name/TankDummyBehaviorOff=Tank Dummy Behavior Off
Validator/Name/UnitIsDemonGate=Unit Is Demon Gate
VoiceOver/Name/Baelog=Baelog
VoiceOver/Name/MonsterTruck=Snake
VoiceOver/Name/NewIllidan=Hero Illidan
Weapon/Name/AbathurCullingStands=Abathur Culling Stands
Weapon/Name/AbathurLocustAssaultWeapon=Abathur Locust Assault Weapon
Weapon/Name/AbathurLocustBombardWeapon=Abathur Locust Bombard Weapon
Weapon/Name/AbathurLocustBombardWeaponCloseRange=Abathur Locust Bombard Weapon Close Range
Weapon/Name/AbathurLocustWeapon=Abathur Locust Weapon
Weapon/Name/AerialBlitzkriegGryphonWeapon=Aerial Blitzkrieg Gryphon Weapon
Weapon/Name/ArthasFrostmourneLeech=Frostmourne Blood Rune
Weapon/Name/ArthasFrostmourneSlow=Frostmourne Frost Rune
Weapon/Name/ArthasGhoulWeapon=Arthas Ghoul Weapon
Weapon/Name/ArthasImmortalServitudeSkeletonWeapon=Arthas Immortal Servitude Skeleton Weapon
Weapon/Name/ArthasPassiveBuffWeapon=Passive Buff Weapon
Weapon/Name/BruiserMinionLvl2=Bruiser Minion Lvl 2
Weapon/Name/BruiserMinionLvl3=Bruiser Minion Lvl 3
Weapon/Name/BruiserMinionLvl4=Bruiser Minion Lvl 4
Weapon/Name/CatapultMinion=Catapult Minion
Weapon/Name/CloudSerpentWeapon=Cloud Serpent Weapon
Weapon/Name/DemonHunterBuriza=Buriza
Weapon/Name/DemonHunterPassiveBuffWeapon=Passive Buff Weapon
Weapon/Name/DragonWarden=Dragon Warden
Weapon/Name/EntanglingRootsRelicTreantWeapon=Entangling Roots Relic Treant Weapon
Weapon/Name/FalstadPassiveBuffWeapon=Passive Buff Weapon
Weapon/Name/FalstadStormhammerWeapon=Stormhammer Weapon
Weapon/Name/FirebatWeapon=Firebat Weapon
Weapon/Name/FlagBearerMinion=Flag Bearer Minion
Weapon/Name/FlagBearerMinionLv2=Flag Bearer Minion Lv2
Weapon/Name/FootmanMinion=Footman Minion
Weapon/Name/FootmanMinionLevel2=Footman Minion (Level 2)
Weapon/Name/FootmanMinionLevel3=Footman Minion (Level 3)
Weapon/Name/FrostmourneHungersWeapon=Frostmourne Hungers Weapon
Weapon/Name/GardensDragonKnightPuntWeapon=Gardens Dragon Knight Punt Weapon
Weapon/Name/GardensDragonKnightWeapon=Gardens Dragon Knight Weapon
Weapon/Name/GargantuanWeapon=Gargantuan Weapon
Weapon/Name/GatlingGunSpinupWeapon=Gatling Gun Spinup Weapon
Weapon/Name/GatlingGunWeapon=Gatling Gun Weapon
Weapon/Name/GoblinShredderTower=Goblin Shredder Tower
Weapon/Name/GrenadierMinion=Grenadier Minion
Weapon/Name/GuardTowerL1Weapon=Guard Tower L1 Weapon
Weapon/Name/GuardTowerL2Weapon=Guard Tower L2 Weapon
Weapon/Name/GuardTowerL3Weapon=Guard Tower L3 Weapon
Weapon/Name/HealerDude=Healing Focus
Weapon/Name/HeroAbathur=Hero Abathur
Weapon/Name/HeroArthas=Hero Weapon
Weapon/Name/HeroBarbarian=Hero Barbarian
Weapon/Name/HeroDemonHunter=Hero Weapon
Weapon/Name/HeroDiablo=Hero Weapon
Weapon/Name/HeroFaerieDragon=Hero Faerie Dragon
Weapon/Name/HeroFalstad=Hero Weapon
Weapon/Name/HeroGoblinShredder=Hero Goblin Shredder
Weapon/Name/HeroKaelthasWeapon=Hero Weapon
Weapon/Name/HeroKerrigan=Hero Weapon
Weapon/Name/HeroL90ETC=Hero Weapon
Weapon/Name/HeroL90ETCGuitarHero=Hero Weapon
Weapon/Name/HeroLiLi=Hero Weapon
Weapon/Name/HeroMalfurion=Hero Weapon
Weapon/Name/HeroMuradin=Hero Weapon
Weapon/Name/HeroMuradinPassiveBuffWeapon=Hero Muradin Passive Buff Weapon
Weapon/Name/HeroMuradinSkullcracker=Hero Muradin Skullcracker
Weapon/Name/HeroNova=Hero Weapon
Weapon/Name/HeroNovaFN92SniperRifle=Hero Nova FN92 Sniper Rifle
Weapon/Name/HeroRaynor=Hero Weapon
Weapon/Name/HeroSgtHammer=Hero Weapon
Weapon/Name/HeroStitches=Hero Weapon
Weapon/Name/HeroStitchesTenderizer=Hero Stitches Tenderizer
Weapon/Name/HeroTassadar=Hero Weapon
Weapon/Name/HeroTinker=Hero Weapon
Weapon/Name/HeroTychus=Hero Weapon
Weapon/Name/HeroTychusOverkillWeapon=Overkill Weapon
Weapon/Name/HeroTychusOverkillWeaponTargeted=Overkill Weapon
Weapon/Name/HeroTychusShoulderChargeWeapon=Shoulder Charge Weapon
Weapon/Name/HeroUther=Hero Weapon
Weapon/Name/HeroWitchDoctor=Hero Weapon
Weapon/Name/HeroZeratul=Hero Weapon
Weapon/Name/HeroZeratulShadowAssault=Hero Weapon (Shadow Assault)
Weapon/Name/HoloCloneWeapon=Holo Clone Weapon
Weapon/Name/ImpalingBladesZerglingWeapon=Impaling Blades Zergling Weapon
Weapon/Name/JungleOgreKingLaner=Grave Golem
Weapon/Name/JungleOgrenautRangedWeapon=Ogrenaut Ranged Weapon 
Weapon/Name/KaelthasMiniPhoenixWeapon=Mini-Phoenix Weapon
Weapon/Name/KaelthasVerdantSpheresWeapon=Verdant Spheres Weapon
Weapon/Name/KerriganDoubleStrike=Double Strike
Weapon/Name/KerriganPassiveBuffWeapon=Passive Buff Weapon
Weapon/Name/KingsCore=King's Core
Weapon/Name/LanerOgrenautRangedWeapon=Ogrenaut Ranged Weapon
Weapon/Name/MalfurionPassiveBuffWeapon=Passive Buff Weapon
Weapon/Name/MarineDropMarineWeapon=Marine Drop Marine Weapon
Weapon/Name/MeleeMinion=Melee Minion
Weapon/Name/MercDefenderMeleeBandit=Merc Defender Melee Bandit
Weapon/Name/MercDefenderMeleeOgre=Knight
Weapon/Name/MercDefenderRangedBandit=Merc Defender Ranged Bandit
Weapon/Name/MercDefenderRangedOgre=Sorcerer
Weapon/Name/MercDefenderSiegeGiantWeapon=Merc Defender SiegeGiant Weapon
Weapon/Name/MercDefenderSiegeGiantWeaponMelee=Merc Defender SiegeGiant Weapon Melee
Weapon/Name/MercLanerMeleeOgre=Merc Laner Melee Ogre
Weapon/Name/MercLanerPirateMelee=Merc Laner Pirate Melee
Weapon/Name/MercLanerPirateRanged=Merc Laner Pirate Ranged
Weapon/Name/MercLanerRangedOgre=Merc Laner Ranged Ogre
Weapon/Name/MercLanerSiegeGiantWeapon=Merc Laner SiegeGiant Weapon
Weapon/Name/MercLanerSiegeGiantWeaponMelee=Merc Laner SiegeGiant Weapon Melee
Weapon/Name/MiniGunSpinupWeapon=Mini Gun Spinup Weapon
Weapon/Name/MiniGunWeapon=Mini Gun Weapon
Weapon/Name/NecromancerMinion=Necromancer Minion
Weapon/Name/NecromancerMinionSkeletonWeapon=Necromancer Minion Skeleton Weapon
Weapon/Name/NodeTurret1=Node Turret
Weapon/Name/OgreFlagBearerMinion=Ogre Flag Bearer Minion
Weapon/Name/OgreMeleeMinion=Ogre Melee Minion
Weapon/Name/OgreRangedMinion=Ogre Ranged Minion
Weapon/Name/PsiEmitterZerglingWeapon=Psi Emitter Zergling Weapon
Weapon/Name/RangedMinion=Ranged Minion
Weapon/Name/RaynorAdvancedOpticsWeapon=Advanced Optics Weapon
Weapon/Name/RaynorBansheeMisiles=Banshee Missiles
Weapon/Name/RaynorBansheeMissilesSecond=Raynor - Banshee Missiles (Second)
Weapon/Name/RaynorBansheeMissilesThird=Banshee Missiles (Third)
Weapon/Name/RegenGlobeMasteryWeapon=Regen Globe Mastery Weapon
Weapon/Name/RegenGlobeWeapon=Regen Globe Weapon
Weapon/Name/RepairBotWeapon=Repair Bot Weapon
Weapon/Name/RockItTurret=Rock It Turret
Weapon/Name/SgtHammerMineFieldWeapon=Spider Mines Weapon
Weapon/Name/SgtHammerSiegeModeWeapon=Siege Mode Weapon
Weapon/Name/ShadowMessiahWeapon=Shadow Messiah Weapon
Weapon/Name/ShamanMinion=Shaman Minion
Weapon/Name/SkeletalPirate=Skeletal Pirate
Weapon/Name/StitchesStinklingWeapon=Stitches Stinkling Weapon
Weapon/Name/StormAshenvaleGuardian=Storm Ashenvale Guardian
Weapon/Name/StormAshenvaleMercMeleeAncient=Storm Ashenvale Merc Melee Ancient
Weapon/Name/StormAshenvaleMercRangedAncient=Storm Ashenvale Merc Ranged Ancient
Weapon/Name/TassadarDistortionBeam=Distortion Beam
Weapon/Name/TassadarPassiveBuffWeapon=Passive Buff Weapon
Weapon/Name/TassadarTwilightMessiahWeapon=Tassadar Twilight Messiah Weapon
Weapon/Name/TinkerSalvageWeapon=Tinker Salvage Weapon
Weapon/Name/TownHallL2Weapon=Town Hall L2 Weapon
Weapon/Name/TownHallL3Weapon=Town Hall L3 Weapon
Weapon/Name/TownHallWeapon=Town Hall Weapon
Weapon/Name/TutorialMurlocWeapon=Tutorial Murloc Weapon
Weapon/Name/TychusDirtyFightingWeapon=Dirty Fighting Weapon
Weapon/Name/TychusIncendiaryAmmoWeapon=Incendiary Ammo Weapon
Weapon/Name/TychusLaserDrillWeapon=Tychus Laser Drill Weapon
Weapon/Name/TychusOdin=Tychus Odin
Weapon/Name/TyraelHeroWeapon=Hero Weapon
Weapon/Name/TyraelHoradricReforgingWeapon=Horadric Reforging Weapon
Weapon/Name/TyrandeHeroWeapon=Tyrande Hero Weapon
Weapon/Name/TyrandePassiveBuffWeapon=Tyrande Passive Buff Weapon
Weapon/Name/TyrandeTrueshotBow=Tyrande Trueshot Bow
Weapon/Name/UnderworldBoss=Boss
Weapon/Name/UnderworldMinion=Minion
Weapon/Name/UnderworldRangedMinion=Ranged Minion
Weapon/Name/UnderworldSummonedBoss=Summoned Boss
Weapon/Name/UnderworldSummonedBossSiege=Summoned Boss Siege
Weapon/Name/UtherPassiveBuffWeapon=Uther Passive Buff Weapon
Weapon/Name/VehicleDefenderMortarTeam=Vehicle Defender Mortar Team
Weapon/Name/VehicleLightCycleWeapon=Light Cycle Weapon
Weapon/Name/WitchDoctorCorpseSpiderWeapon=Witch Doctor Corpse Spider Weapon
Weapon/Name/WitchDoctorGidbinnWeapon=Gidbinn Weapon
Weapon/Name/WitchDoctorPassiveBuffWeapon=Witch Doctor Passive Buff Weapon
Weapon/Name/WitchDoctorRavenousSpiritWeapon=Ravenous Spirit Weapon
Weapon/Name/WitchDoctorZombieWeapon=Witch Doctor Zombie Weapon
Weapon/Name/WizardMinion=Wizard Minion
Weapon/Name/ZombiePrisonRelicZombieWeapon=Zombie Prison Relic Zombie Weapon
e_cmdCantPawnThisUnit=Too far away from the Skill Trainer
e_cmdCantTargetBiologicalUnits=Can't target Minions
e_cmdCantTargetHeroicUnits=Can't target Heroes
e_cmdCantTargetLightUnits=Can't target Creeps
e_cmdCantTargetMassiveUnits=Can't target, that unit is immune to skillshots
e_cmdCantTargetRoboticUnits=Can't target Mercenaries
e_cmdCantTargetSummonedUnits=Can't target Summoned units
e_cmdMustTargetRoboticUnits=Must target a Mercenary
e_cmdNotEnoughEnergy=Not enough mana
e_cmdUnitCantMove=Can't move while rooted
e_gameUIStringInventoryPawn=<s val="StandardTooltipDetails"><n/><c val="a8a8a8"> - Right click to sell for</c></s> %Minerals% gold.
e_gameUIStringInventoryUse=
e_heroDifficultyVeryHard=Very Hard
e_unitAttributeBiological=Minion
e_unitAttributeBonusAgainstBiological=Minion
e_unitAttributeBonusAgainstHover=Immune To Friendly Abilities
e_unitAttributeBonusAgainstLight=Creep
e_unitAttributeBonusAgainstMassive=Immune To Skillshots
e_unitAttributeBonusAgainstMechanical=Immune To AoE
e_unitAttributeBonusAgainstPsionic=No Minion Aggro
e_unitAttributeBonusAgainstRobotic=Merc
e_unitAttributeHover=Immune To Friendly Abilities
e_unitAttributeLight=Creep
e_unitAttributeMassive=Immune To Skillshots
e_unitAttributeMechanical=Immune To AoE
e_unitAttributePsionic=No Minion Aggro
e_unitAttributeRobotic=Merc
