Category/Name/lib_36DD89B7_0A3339B6=Variables
Category/Name/lib_36DD89B7_0C27EAC2=Initialization
Category/Name/lib_36DD89B7_1E28B2AB=Hero Ability - Support Variables
Category/Name/lib_36DD89B7_23180F83=Debug
Category/Name/lib_36DD89B7_28C576F3=Presets
Category/Name/lib_36DD89B7_2D994370=Constants
Category/Name/lib_36DD89B7_3A2F006B=Performance
Category/Name/lib_36DD89B7_4085191B=Data
Category/Name/lib_36DD89B7_46563F05=Heroes
Category/Name/lib_36DD89B7_5C841B73=Support
Category/Name/lib_36DD89B7_67693993=Helpers
Category/Name/lib_36DD89B7_7E25D1B0=GUI Variables
Category/Name/lib_36DD89B7_BA72BEB0=Global Variables
Category/Name/lib_36DD89B7_C8DF145E=Cleanup
Category/Name/lib_36DD89B7_D7E4E3A0=Ability
Category/Name/lib_36DD89B7_D8EEDC17=Unit Tests
Category/Name/lib_36DD89B7_E21551CF=Death Sequence and Unit Only - Support Variables 
Category/Name/lib_36DD89B7_F6D0FF58=Records
Category/Name/lib_36DD89B7_F8046399=General
Category/Name/lib_B3009BD4_04B05F2A=Test Execution
Category/Name/lib_B3009BD4_0D5478C2=Test Cases
Category/Name/lib_B3009BD4_12EAAFA4=Heroes
Category/Name/lib_B3009BD4_2146F883=GUI
Category/Name/lib_B3009BD4_51531605=Presets
Category/Name/lib_B3009BD4_70687A52=Variables
Category/Name/lib_B3009BD4_74826397=Performance
Category/Name/lib_B3009BD4_8D3D4E59=Support
Category/Name/lib_B3009BD4_994A915D=Initialization
Category/Name/lib_B3009BD4_CFE10946=Minions
Category/Name/lib_B3009BD4_D4C0C8B2=Game
FunctionDef/Grammar/lib_36DD89B7_000ADA28=~unitId|Unit~ Is a Structure
FunctionDef/Grammar/lib_36DD89B7_095114EC=Order ~testHero~ to toggle Self Buff ~testAbility~ while facing ~testHeroFacing|Facing~ and wait ~testAbilityWait~ seconds before casting ~testAbilityCancel~ to cancel the ability
FunctionDef/Grammar/lib_36DD89B7_0FDB7731=~effect~ Creates Unit
FunctionDef/Grammar/lib_36DD89B7_1148DC1D=Start Performance Test ~unitName|name~
FunctionDef/Grammar/lib_36DD89B7_1311B6DB=Order ~testHero~ to cast Self Buff Morph ~testAbility~ while facing ~testHeroFacing|Facing~ and wait ~testAbilityWait~ seconds for the ability to finish
FunctionDef/Grammar/lib_36DD89B7_2214E4CA=~addRemove~ ~hero~ Ability ~testAbility~ By ~addRemove|Adding/Removing~ Behavior For Player ~player~
FunctionDef/Grammar/lib_36DD89B7_274A3521=Order ~testHero~ to cast Target Unit Point ~testAbility~ at Position of ~targetUnit~ and wait ~testAbilityWait~ seconds for it to finish then cast ~testAbilityFollowup|Followup Ability~ and wait ~testAbilityFollowupWait|Follow Up Ability Wait~ seconds while facing ~testHeroFacing|Facing~
FunctionDef/Grammar/lib_36DD89B7_288F819C=~unitType~ Has Actor
FunctionDef/Grammar/lib_36DD89B7_50C26D83=Order ~testHero~ to cast Self Buff ~testAbility~ while facing ~testHeroFacing|Facing~ and wait ~testAbilityWait~ seconds for the ability to finish
FunctionDef/Grammar/lib_36DD89B7_65EE1E8D=Order ~testHero~ to cast Target Unit ~testAbility~ at ~targetUnit~ while facing ~testHeroFacing|Facing~ and wait ~testAbilityWait~ seconds for the ability to finish
FunctionDef/Grammar/lib_36DD89B7_79C0493E=Order ~testHero~ to cast ~testAbility~ at ~testAbilityTargetPoint|Target Point~ while facing ~testHeroFacing|Facing~ and wait ~testAbilityWait~ seconds for the ability to finish
FunctionDef/Grammar/lib_36DD89B7_87E59AE5=~unitType~ Has ~abilityCommand~
FunctionDef/Grammar/lib_36DD89B7_965F8C54=~unitType~ Has ~heroesUnitAttribute|Heroes Attribute~
FunctionDef/Grammar/lib_36DD89B7_A2E618F8=Order ~testHero~ to cast Self Buff ~testAbility~ while facing ~testHeroFacing|Facing~ and wait ~testAbilityWait~ seconds for the ability to finish
FunctionDef/Grammar/lib_36DD89B7_AD0C4860=Order ~testHero~ with facing ~testHeroFacing|Facing~ to cast ~testAbility~ after it activates with ~targetUnit~ moving towards hero and wait ~testAbilityWait~ seconds after the ability is cast
FunctionDef/Grammar/lib_36DD89B7_C8200994=Order ~testHero~ to cast Target Unit Point ~testAbility~ at Position of ~targetUnit~ while facing ~testHeroFacing|Facing~ and wait ~testAbilityWait~ seconds for the ability to finish
FunctionDef/Grammar/lib_36DD89B7_DCD4100D=Order ~attackingUnit|Unit~ To Attack ~targetUnitType|Unit Type~ Towards Direction ~direction~
FunctionDef/Grammar/lib_36DD89B7_E362B4D6=~testUnitType|Unit Type~ Has A Weapon
FunctionDef/Grammar/lib_36DD89B7_E44CD445=Order ~unit~ to walk a circle around point ~centerPoint|Point~ with radius ~radius~ and wait ~maxWaitPerStep|Max Wait~ seconds per step
FunctionDef/Grammar/lib_36DD89B7_F57C2D71=~resetClearCooldowns|Reset~ ~testUnit|Hero~ Cooldowns For ~testAbility|Ability~, Life And Energy For ~player~
FunctionDef/Grammar/lib_36DD89B7_F61CDCE3=Apply Reveal To ~unit|Cloaker~
FunctionDef/Grammar/lib_36DD89B7_F674ED1D=~unitId|Unit~ Has ~heroesUnitAttribute|Heroes Attribute~
FunctionDef/Grammar/lib_36DD89B7_F6DF954F=Order ~testHero~ to cast PB AoE ~testAbility~ while facing ~testHeroFacing|Facing~ and wait ~testAbilityWait~ seconds for the ability to finish
FunctionDef/Grammar/lib_36DD89B7_FB437D6D=Stop Performance Test
FunctionDef/Grammar/lib_B3009BD4_1A5EAD8E=Disable AI For All Players
FunctionDef/Grammar/lib_B3009BD4_7A47A96F=Stop Performance Test for ~testType~
FunctionDef/Grammar/lib_B3009BD4_BDE0F409=Start Performance Test ~name|name~ for ~testType|TestType~
FunctionDef/Grammar/lib_B3009BD4_E6BAD8E1=Create a pulldown for dialog ~dialog~ with the dimensions (~width~, ~height~) anchored to ~anchor~ with an offset of (~offsetX~, ~offsetY~) and ~showHide|show/hide~ it.
FunctionDef/Hint/lib_36DD89B7_000ADA28=Some Structures in data do not have the Structure Attribute checked. This function evaluates  both the structure attribute flag and the EditorCategories value.
FunctionDef/Hint/lib_36DD89B7_0FDB7731=Determine if the effect creates a unit. If the effect scope is Set, iterate over each effect in the set and use recursion to determine if the scope is CreateUnit. If the CreateUnit scope is found returns true, if it is not found return false.
FunctionDef/Hint/lib_36DD89B7_1311B6DB=Test hero casting a morph ability that introduces additional abilities. Currently tailored to fit Tychus' Odin ability. May or may not work with similar morph-like abilities.
FunctionDef/Hint/lib_36DD89B7_2214E4CA=Test Ability Index is used to verify this is being used only against Heroic abilities. Other abilities can have behavior requirements, and this function can potentially break them.
FunctionDef/Hint/lib_36DD89B7_288F819C=Check if the Unit Type has an Actor, and if the Actor Model field has a Model.
FunctionDef/Hint/lib_36DD89B7_28D095C0=Drill down the Requirement Node chain to a behavior entry, and return the behavior entry.<n/>No game link is returned if an unknown requirement type is encountered or if an invalid requirement node is passed in.
FunctionDef/Hint/lib_36DD89B7_50C26D83=Test hero casting buffs on self.
FunctionDef/Hint/lib_36DD89B7_651DAFC2=Get the weapon attack range for the unit. Used to determine how far to spawn a unit from it's target in the Attack Sequence.
FunctionDef/Hint/lib_36DD89B7_80B5D1ED=Returns the number of hero abilities per hero minus the number of passive abilities per hero
FunctionDef/Hint/lib_36DD89B7_8EF9BC01=If the hero had the behavior before casting self-buffs, the returned value is false. Otherwise the returned value is true.
FunctionDef/Hint/lib_36DD89B7_A2E618F8=Test hero casting buffs on self.
FunctionDef/Hint/lib_36DD89B7_AF8F6757=Generates the order for the test hero based on Test Ability Type and the Target Point/Target Unit Parameters.
FunctionDef/Hint/lib_36DD89B7_D4159CFB=Compare original behaviors on hero before casting the self buff to the behaviors after the hero casts the buff, any new behaviors are removed from the hero.
FunctionDef/Hint/lib_36DD89B7_E362B4D6=Checks if the unit type has at least one weapon entry in the Weapon Array field
FunctionDef/Hint/lib_36DD89B7_E44CD445=Oder units to walk in a circle
FunctionDef/Hint/lib_36DD89B7_F674ED1D=This function evaluates if the unit has the given Attribute. The Heroes Unit Attribute simply renamed the Unit Attributes.
FunctionDef/Hint/lib_B3009BD4_0AB78010=Threaded function that handles spawning the minions at the point provided, and orders them to fight. Also issues the orders for heroes controlled by Players 1-3 and 6-8.
FunctionDef/Hint/lib_B3009BD4_12160773=Gathers performance for Heroes sitting idle in their base with no minions spawning on the map. Camera is positioned with the heroes on the Order side.
FunctionDef/Hint/lib_B3009BD4_1A5EAD8E=Loop over players 1 through 10 and disable AI for them.
FunctionDef/Hint/lib_B3009BD4_362B2408=Threaded function that handles spawning the minions at the point provided, and orders them to fight. Also issues the orders for all 10 heroes.
FunctionDef/Hint/lib_B3009BD4_41C6B2BF=Move all heroes back to their spawn location. If the hero is dead, recreate them at their spawn location. Also sets max life and energy.
FunctionDef/Hint/lib_B3009BD4_45921E20=Threaded function that handles spawning the minions at the point provided, and orders them to fight.
FunctionDef/Hint/lib_B3009BD4_4F6FE153=Player 1 and Player 6 are ordered to run to the point specified. The camera follows player 1 through the base. Minions are also spawned in all lanes for both Order and Chaos, and are controlled by the heroes data mod AI.
FunctionDef/Hint/lib_B3009BD4_67C02C5E=With minion AI disabled, spawns minions in the center of each lane on the map and they are ordered to kill each other.
FunctionDef/Hint/lib_B3009BD4_70A2B301=Orders all heroes to mount up.
FunctionDef/Hint/lib_B3009BD4_7891FCFE=Players 1-3 and Players 6-8 fight it out around the primary point, along with minions. Minions are also fighting in the other lanes. The camera follows player 1.
FunctionDef/Hint/lib_B3009BD4_932CB733=This will spawn in the 10 heroes, player order is based on how the heroes are initialized in the Initialize Hero List trigger. It uses the Hero Index List array.
FunctionDef/Hint/lib_B3009BD4_9639BFA1=Player 1 and Player 6 are ordered to fight it out at the point provided. Minions are also spawned, similar to the Heroes Idle Minions Fighting test. Minions also fight it out in other lanes.
FunctionDef/Hint/lib_B3009BD4_A02F048F=All 10 players are ordered to move to the specified point. The camera follows player 1. Minions are also spawned in all lanes for both Order and Chaos, and are controlled by the heroes data mod AI.
FunctionDef/Hint/lib_B3009BD4_A0C00E92=All players fight it out around the primary point, along with minions. Minions are also fighting in the other lanes. The camera follows player 1.
FunctionDef/Hint/lib_B3009BD4_AB2ED585=Threaded function that handles spawning the minions at the point provided, and orders them to fight. Also issues the orders for heroes controlled by Player 1 and 6.
FunctionDef/Hint/lib_B3009BD4_B4068204=This is a wrapper for the HeroAI - Disable AI For Player action in the Storm data mod.
FunctionDef/Hint/lib_B3009BD4_BBC56FDD=Order heroes are spawned in the Chaos base below the specified fort. Once they arrive they begin attacking the fort. Health for heroes and towers are kept at max. At the end of the fight the towers are recharged to full ammo. Minions are spawned in normally and have their AI enabled.
FunctionDef/Hint/lib_B3009BD4_C70E5EE2=Use for Enabling and Disabling Minions on the map. Wraps all needed minion related functions from the Storm data mod.
FunctionDef/Hint/lib_B3009BD4_CF4CEF48=The Order heroes are moved to the point on the order side. They are ordered to run to the point at the chaos side. Once they arrive they begin attacking the towers. Health for heroes and towers are kept at max. At the end of the fight the towers are recharged to full ammo. Minions are spawned in normally and have their AI enabled.
FunctionDef/Hint/lib_B3009BD4_E4CE473B=Players 1-3 and Players 6-8 are ordered to the point specified. The camera follows player 1. Minions are also spawned in all lanes for both Order and Chaos, and are controlled by the heroes data mod AI.
FunctionDef/Hint/lib_B3009BD4_E6BAD8E1=Creates a pulldown dialog item, using parameters to set up the essential properties for the pulldown.
FunctionDef/Hint/lib_B3009BD4_FBE1353C=Minions are spawned in all lanes for both Order and Chaos, and are controlled by the heroes data mod AI. When minions are detected at the specified point, the camera starts to follow them.
FunctionDef/Name/lib_36DD89B7_000ADA28=Unit Is a Structure
FunctionDef/Name/lib_36DD89B7_0356C8AE=Hero Order For Target Unit Type Is Valid
FunctionDef/Name/lib_36DD89B7_0830A2EC=Set Test Hero Ability Data For Hero Unit Type
FunctionDef/Name/lib_36DD89B7_095114EC=Cast Self Buff Toggle
FunctionDef/Name/lib_36DD89B7_0C613E9E=Despawn Hero For Player
FunctionDef/Name/lib_36DD89B7_0EAA9686=Hero Unit Array Fill
FunctionDef/Name/lib_36DD89B7_0FDB7731=Effect Creates Unit
FunctionDef/Name/lib_36DD89B7_1148DC1D=Start Performance Test
FunctionDef/Name/lib_36DD89B7_1311B6DB=Cast Self Buff Morph
FunctionDef/Name/lib_36DD89B7_13402A33=Death Type Array Fill
FunctionDef/Name/lib_36DD89B7_2214E4CA=Enable/Disable Ability For Hero By Adding/Removing Behavior
FunctionDef/Name/lib_36DD89B7_274A3521=Cast Target Unit Point With Followup Ability
FunctionDef/Name/lib_36DD89B7_288F819C=Unit Type Has Actor
FunctionDef/Name/lib_36DD89B7_28D095C0=Get Game Link From Requirement Node
FunctionDef/Name/lib_36DD89B7_359FD8A8=Particle Clean Up
FunctionDef/Name/lib_36DD89B7_4C7548DB=Hero Order For Target Unit Position Is Valid
FunctionDef/Name/lib_36DD89B7_50C26D83=Cast Self Buff And Walk In A Circle
FunctionDef/Name/lib_36DD89B7_53435ADA=Get Target Unit Type For Ability Type
FunctionDef/Name/lib_36DD89B7_651DAFC2=Attack Range
FunctionDef/Name/lib_36DD89B7_65EE1E8D=Cast Target Unit
FunctionDef/Name/lib_36DD89B7_6A23A121=Create Units In A Circle Around Point
FunctionDef/Name/lib_36DD89B7_710743AF=Hero Order For No Target Is Valid
FunctionDef/Name/lib_36DD89B7_79C0493E=Cast Target Point
FunctionDef/Name/lib_36DD89B7_7E4B5DEC=Spawn Or Swap Hero With Full Energy and No Cooldowns
FunctionDef/Name/lib_36DD89B7_80B5D1ED=Count of Active Abilities Per Hero
FunctionDef/Name/lib_36DD89B7_83E9EA2B=Unit Clean Up
FunctionDef/Name/lib_36DD89B7_87E59AE5=Unit Type Has Ability Command
FunctionDef/Name/lib_36DD89B7_8B8603DA=Splat Clean Up
FunctionDef/Name/lib_36DD89B7_8EF9BC01=Test Hero Buff Is Not Default Behavior
FunctionDef/Name/lib_36DD89B7_965F8C54=Unit Type Has Heroes Attribute
FunctionDef/Name/lib_36DD89B7_9A775840=Hero Order For Target Point Is Valid
FunctionDef/Name/lib_36DD89B7_A2E618F8=Cast Self Buff
FunctionDef/Name/lib_36DD89B7_AD0C4860=Cast Target Unit Wait For Passive Ability To Activate Ability
FunctionDef/Name/lib_36DD89B7_AF8F6757=Get Order For Test Ability Type
FunctionDef/Name/lib_36DD89B7_B7ADB0D8=Validate All Hero Abilities
FunctionDef/Name/lib_36DD89B7_C50F9483=Set Test Hero Ability Data For Hero Type
FunctionDef/Name/lib_36DD89B7_C8200994=Cast Target Unit Point
FunctionDef/Name/lib_36DD89B7_CBB97F50=Get Target Player Number For Ability Type
FunctionDef/Name/lib_36DD89B7_D4159CFB=Test Hero Remove None Default Behaviors
FunctionDef/Name/lib_36DD89B7_DCD4100D=Unit Attack Unit Type Towards Direction
FunctionDef/Name/lib_36DD89B7_E2D9990C=Hero Order For Target Unit Is Valid
FunctionDef/Name/lib_36DD89B7_E362B4D6=Unit Type Has A Weapon
FunctionDef/Name/lib_36DD89B7_E44CD445=Order Unit To Walk A Circle
FunctionDef/Name/lib_36DD89B7_F3E0874A=Clear Test Hero Ability Data
FunctionDef/Name/lib_36DD89B7_F57C2D71=Reset Hero Cooldowns Life And Energy
FunctionDef/Name/lib_36DD89B7_F61CDCE3=Apply Reveal To Cloaker
FunctionDef/Name/lib_36DD89B7_F674ED1D=Unit Id Has Heroes Attribute
FunctionDef/Name/lib_36DD89B7_F6DF954F=Cast PB AoE
FunctionDef/Name/lib_36DD89B7_FB437D6D=Stop Performance Test
FunctionDef/Name/lib_36DD89B7_FC58EC94=Set Test Hero Ability Data For Hero Unit
FunctionDef/Name/lib_B3009BD4_0AB78010=Six Heroes Minion Fight
FunctionDef/Name/lib_B3009BD4_12160773=Perf Test - Heroes Idle Minions Disabled
FunctionDef/Name/lib_B3009BD4_1A5EAD8E=Disable AI For All Players
FunctionDef/Name/lib_B3009BD4_362B2408=Ten Heroes Minion Fight
FunctionDef/Name/lib_B3009BD4_41C6B2BF=Return All Heroes To Spawn Location
FunctionDef/Name/lib_B3009BD4_45921E20=Standard Minion Fight
FunctionDef/Name/lib_B3009BD4_4F6FE153=Perf Test - Two Heroes Active Start
FunctionDef/Name/lib_B3009BD4_67C02C5E=Perf Test - Heroes Idle Minions Fighting
FunctionDef/Name/lib_B3009BD4_70A2B301=Mount All Heroes
FunctionDef/Name/lib_B3009BD4_7891FCFE=Perf Test - Six Heroes Fighting In Lane
FunctionDef/Name/lib_B3009BD4_7A47A96F=Performance Test - Stop Performance Test
FunctionDef/Name/lib_B3009BD4_7DFFF5D8=Game Has Started
FunctionDef/Name/lib_B3009BD4_932CB733=Create The Heroes
FunctionDef/Name/lib_B3009BD4_9639BFA1=Perf Test - Two Heroes Fighting In Lane
FunctionDef/Name/lib_B3009BD4_98EF4D58=Start Game
FunctionDef/Name/lib_B3009BD4_A02F048F=Perf Test - Ten Heroes Active Start
FunctionDef/Name/lib_B3009BD4_A0C00E92=Perf Test - Ten Heroes Fighting In Lane
FunctionDef/Name/lib_B3009BD4_AB2ED585=Two Heroes Minion Fight
FunctionDef/Name/lib_B3009BD4_B4068204=Disable AI For Player
FunctionDef/Name/lib_B3009BD4_BBC56FDD=Perf Test - Order Fighting At Chaos Base
FunctionDef/Name/lib_B3009BD4_BDE0F409=Performance Test - Start Performance Test
FunctionDef/Name/lib_B3009BD4_C70E5EE2=Turn Minions On/Off
FunctionDef/Name/lib_B3009BD4_CF4CEF48=Perf Test - Chaos Heroes Disabled
FunctionDef/Name/lib_B3009BD4_E4CE473B=Perf Test - Six Heroes Active Start
FunctionDef/Name/lib_B3009BD4_E6BAD8E1=Create Dialog Item (Pulldown)
FunctionDef/Name/lib_B3009BD4_FBE1353C=Perf Test - Heroes Idle Minions Active
Library/Name/36DD89B7=Automated Heroes
Library/Name/B3009BD4=Profile Test
ParamDef/Name/lib_36DD89B7_03EAED8C=Hero
ParamDef/Name/lib_36DD89B7_04BC6BBD=Count of Points On Circumference
ParamDef/Name/lib_36DD89B7_066CF74D=Test Ability
ParamDef/Name/lib_36DD89B7_067C7B8A=Test Hero Facing
ParamDef/Name/lib_36DD89B7_09D8105B=Test Hero
ParamDef/Name/lib_36DD89B7_0CE968CC=Test Hero Facing
ParamDef/Name/lib_36DD89B7_11049D61=Player
ParamDef/Name/lib_36DD89B7_1137EF62=Test Ability Cancel
ParamDef/Name/lib_36DD89B7_13EC7B5B=Target Point
ParamDef/Name/lib_36DD89B7_142F542B=Count of Units Per Point
ParamDef/Name/lib_36DD89B7_14D0FFA5=Test Unit Type
ParamDef/Name/lib_36DD89B7_1790B9BB=Test Ability
ParamDef/Name/lib_36DD89B7_195A6C72=Hero
ParamDef/Name/lib_36DD89B7_1A4D8DC5=Test Ability Followup
ParamDef/Name/lib_36DD89B7_1A769E9B=Test Ability
ParamDef/Name/lib_36DD89B7_1B9CBB01=Player
ParamDef/Name/lib_36DD89B7_21458E0A=Test Ability Wait
ParamDef/Name/lib_36DD89B7_218AAC11=Test Ability
ParamDef/Name/lib_36DD89B7_23C255C9=Test Ability Wait
ParamDef/Name/lib_36DD89B7_24EC7AB1=Target Unit Type
ParamDef/Name/lib_36DD89B7_2A0CB69A=Attacking Unit
ParamDef/Name/lib_36DD89B7_2A4F7195=Test Hero
ParamDef/Name/lib_36DD89B7_2C7896FC=Ability Command
ParamDef/Name/lib_36DD89B7_32354497=Target Unit
ParamDef/Name/lib_36DD89B7_33B033DC=Order
ParamDef/Name/lib_36DD89B7_361B641E=Unit
ParamDef/Name/lib_36DD89B7_36C91DE9=Target Unit
ParamDef/Name/lib_36DD89B7_3A13F4DF=Test Ability Wait
ParamDef/Name/lib_36DD89B7_3FDA31AE=Test Ability Wait
ParamDef/Name/lib_36DD89B7_41378ED0=Unit
ParamDef/Name/lib_36DD89B7_41C81637=Unit Id
ParamDef/Name/lib_36DD89B7_4462C099=Unit Type
ParamDef/Name/lib_36DD89B7_4B2F459E=Test Hero
ParamDef/Name/lib_36DD89B7_4D9B06FF=Ability Command
ParamDef/Name/lib_36DD89B7_4EBEEE2F=Test Hero Facing
ParamDef/Name/lib_36DD89B7_50D5F02D=Radius
ParamDef/Name/lib_36DD89B7_5370A1C7=Target Unit
ParamDef/Name/lib_36DD89B7_55C3BD16=Player
ParamDef/Name/lib_36DD89B7_569C5D76=Test Ability
ParamDef/Name/lib_36DD89B7_58C42B4D=Test Ability Followup Wait
ParamDef/Name/lib_36DD89B7_58D5DC0A=Target Point
ParamDef/Name/lib_36DD89B7_58E56D11=Center Point
ParamDef/Name/lib_36DD89B7_5A4024FD=Player
ParamDef/Name/lib_36DD89B7_5C0A46A6=Test Ability
ParamDef/Name/lib_36DD89B7_5D6AD6BD=Unit Type
ParamDef/Name/lib_36DD89B7_5DDE0EEE=Caller Name
ParamDef/Name/lib_36DD89B7_5E3C012B=Test Ability
ParamDef/Name/lib_36DD89B7_5FD2791B=Skin Index
ParamDef/Name/lib_36DD89B7_612126E4=Test Hero Facing
ParamDef/Name/lib_36DD89B7_647B8E7D=Test Ability Type
ParamDef/Name/lib_36DD89B7_64C787DD=Test Ability
ParamDef/Name/lib_36DD89B7_65285BDA=Ability Command
ParamDef/Name/lib_36DD89B7_6573FEA6=Target Unit Point
ParamDef/Name/lib_36DD89B7_67D347DE=Test Ability Target Point
ParamDef/Name/lib_36DD89B7_6ABB2395=Test Ability Wait
ParamDef/Name/lib_36DD89B7_6AD7C533=Hero
ParamDef/Name/lib_36DD89B7_6D042AA5=Player
ParamDef/Name/lib_36DD89B7_6E5A28E8=Order
ParamDef/Name/lib_36DD89B7_6F5C71BD=Test Hero Facing
ParamDef/Name/lib_36DD89B7_6FB83B7B=Ability Command
ParamDef/Name/lib_36DD89B7_724D6379=Unit Type
ParamDef/Name/lib_36DD89B7_7252AC76=Heroes Unit Attribute
ParamDef/Name/lib_36DD89B7_72C58F2C=Unit Type
ParamDef/Name/lib_36DD89B7_7459C4DD=Target Unit
ParamDef/Name/lib_36DD89B7_795800F5=Target Unit
ParamDef/Name/lib_36DD89B7_7CA06007=Max Wait Per Step
ParamDef/Name/lib_36DD89B7_7EAC82E8=Test Hero
ParamDef/Name/lib_36DD89B7_7FDAA888=Test Ability
ParamDef/Name/lib_36DD89B7_81BCDCEE=Player
ParamDef/Name/lib_36DD89B7_86F17267=Add/Remove
ParamDef/Name/lib_36DD89B7_88147345=Test Hero
ParamDef/Name/lib_36DD89B7_892D06E3=Effect
ParamDef/Name/lib_36DD89B7_8DF29A46=Center Point
ParamDef/Name/lib_36DD89B7_8E97FF11=Test Ability
ParamDef/Name/lib_36DD89B7_8F164664=Hero
ParamDef/Name/lib_36DD89B7_906DF360=Test Hero
ParamDef/Name/lib_36DD89B7_91854A91=Test Ability
ParamDef/Name/lib_36DD89B7_922044FE=Player
ParamDef/Name/lib_36DD89B7_9387D94C=Test Ability
ParamDef/Name/lib_36DD89B7_93DFE30B=Hero
ParamDef/Name/lib_36DD89B7_9AFA56EC=Radius
ParamDef/Name/lib_36DD89B7_9F8515DC=Test Ability Wait
ParamDef/Name/lib_36DD89B7_A00BADDB=Target Unit Player
ParamDef/Name/lib_36DD89B7_A1923106=Test Hero Ability Type
ParamDef/Name/lib_36DD89B7_A1BBA517=Target Unit Type
ParamDef/Name/lib_36DD89B7_A1F63403=Requirement Node
ParamDef/Name/lib_36DD89B7_A47553F2=Test Hero Facing
ParamDef/Name/lib_36DD89B7_A5EB04CF=Mount Index
ParamDef/Name/lib_36DD89B7_A698ED29=Test Ability Wait
ParamDef/Name/lib_36DD89B7_A6E63657=Hero Index
ParamDef/Name/lib_36DD89B7_AA854D30=Target Unit Player
ParamDef/Name/lib_36DD89B7_AABCF039=Test Ability Wait
ParamDef/Name/lib_36DD89B7_ACD58CB2=Hero
ParamDef/Name/lib_36DD89B7_AE71AD7D=Test Hero
ParamDef/Name/lib_36DD89B7_AEF62973=Test Hero
ParamDef/Name/lib_36DD89B7_AF3D00CE=Test Hero Behavior
ParamDef/Name/lib_36DD89B7_B143F66F=Unit Type
ParamDef/Name/lib_36DD89B7_B691B2E9=Target Unit
ParamDef/Name/lib_36DD89B7_B98E6CA7=Ability Command
ParamDef/Name/lib_36DD89B7_BA21EDA7=Reset/Clear Cooldowns
ParamDef/Name/lib_36DD89B7_BCDAF4AE=Debug Message Type
ParamDef/Name/lib_36DD89B7_BE1B4861=Test Hero Facing
ParamDef/Name/lib_36DD89B7_BE7EE6E5=Caller Name
ParamDef/Name/lib_36DD89B7_BEA57B5D=Test Unit
ParamDef/Name/lib_36DD89B7_BF780C69=Target Unit Point
ParamDef/Name/lib_36DD89B7_C01AE716=Test Hero Facing
ParamDef/Name/lib_36DD89B7_C249E4E8=Test Name
ParamDef/Name/lib_36DD89B7_C3B41F9D=Unit Type
ParamDef/Name/lib_36DD89B7_C4EFDEF2=Test Hero
ParamDef/Name/lib_36DD89B7_C5276E78=Unit Id
ParamDef/Name/lib_36DD89B7_C79F050A=Test Hero
ParamDef/Name/lib_36DD89B7_CBD48A53=Player
ParamDef/Name/lib_36DD89B7_CC32B223=Unit Type
ParamDef/Name/lib_36DD89B7_CD5BE766=Test Hero Facing
ParamDef/Name/lib_36DD89B7_CDF128C6=Test Hero
ParamDef/Name/lib_36DD89B7_CE2DBF09=Unit Name
ParamDef/Name/lib_36DD89B7_CE4D0DFF=XP
ParamDef/Name/lib_36DD89B7_D1416D08=Hero
ParamDef/Name/lib_36DD89B7_D4C89F2E=Caller Name
ParamDef/Name/lib_36DD89B7_D5534507=Debug Message Type
ParamDef/Name/lib_36DD89B7_DB0658B9=Test Ability Wait
ParamDef/Name/lib_36DD89B7_DB3BC60C=Target Unit Type
ParamDef/Name/lib_36DD89B7_E156980B=Debug Message Type
ParamDef/Name/lib_36DD89B7_E59EC46E=Direction
ParamDef/Name/lib_36DD89B7_E6E83DCD=Test Ability Type
ParamDef/Name/lib_36DD89B7_E74C849F=Test Ability Wait
ParamDef/Name/lib_36DD89B7_ECACF0E1=Test Hero Facing
ParamDef/Name/lib_36DD89B7_ECCFA346=Debug Message Type
ParamDef/Name/lib_36DD89B7_ECF727DE=Caller Name
ParamDef/Name/lib_36DD89B7_EED9F8F1=Test Ability Index
ParamDef/Name/lib_36DD89B7_F08FCF1F=Test Hero
ParamDef/Name/lib_36DD89B7_F3146FC2=Debug Message Type
ParamDef/Name/lib_36DD89B7_F4762D7C=Hero
ParamDef/Name/lib_36DD89B7_F524BF7B=Test Ability
ParamDef/Name/lib_36DD89B7_F5A30D7D=Heroes Unit Attribute
ParamDef/Name/lib_36DD89B7_F72683BF=Caller Name
ParamDef/Name/lib_B3009BD4_062D8D44=Primary Lane
ParamDef/Name/lib_B3009BD4_085C33E2=Secondary Lane 2
ParamDef/Name/lib_B3009BD4_09BDDBB9=Performance Test
ParamDef/Name/lib_B3009BD4_0CEF9F9C=Performance Test
ParamDef/Name/lib_B3009BD4_111BFC39=Point In Secondary Lane 1
ParamDef/Name/lib_B3009BD4_147E9AF9=Performance Test
ParamDef/Name/lib_B3009BD4_19E37DBB=Point In Secondary Lane 2
ParamDef/Name/lib_B3009BD4_1F71C650=Height
ParamDef/Name/lib_B3009BD4_233751E5=Point In Any Lane Chaos Side
ParamDef/Name/lib_B3009BD4_296289E4=Chaos Tower 1
ParamDef/Name/lib_B3009BD4_2F527570=Lane
ParamDef/Name/lib_B3009BD4_2FFE5FFB=Performance Test
ParamDef/Name/lib_B3009BD4_35389C43=Primary Lane
ParamDef/Name/lib_B3009BD4_35DB0138=Chaos Fort
ParamDef/Name/lib_B3009BD4_38424F89=Secondary Lane 2
ParamDef/Name/lib_B3009BD4_4A6C53DE=Performance Test
ParamDef/Name/lib_B3009BD4_4B01C186=Point At Chaos Base Near Fort And Palace
ParamDef/Name/lib_B3009BD4_4CB65C8A=Point In Secondary Lane 1
ParamDef/Name/lib_B3009BD4_5A6CDC2B=Test Type
ParamDef/Name/lib_B3009BD4_5D048F4C=Dialog
ParamDef/Name/lib_B3009BD4_645073A6=Point
ParamDef/Name/lib_B3009BD4_65BA595D=Primary Lane
ParamDef/Name/lib_B3009BD4_66719690=Point In Primary Lane
ParamDef/Name/lib_B3009BD4_6730CFC4=Point In Secondary Lane 1
ParamDef/Name/lib_B3009BD4_69843E22=Performance Test
ParamDef/Name/lib_B3009BD4_74F97DD0=Point In Any Lane
ParamDef/Name/lib_B3009BD4_76E37FA1=Performance Test
ParamDef/Name/lib_B3009BD4_7AB31FB4=Point In Any Lane On Order Side
ParamDef/Name/lib_B3009BD4_7FD71015=Secondary Lane 1
ParamDef/Name/lib_B3009BD4_858CAC3B=Point In Secondary Lane 2
ParamDef/Name/lib_B3009BD4_888593D3=Performance Test
ParamDef/Name/lib_B3009BD4_925E851C=Performance Test
ParamDef/Name/lib_B3009BD4_9693F552=Player
ParamDef/Name/lib_B3009BD4_96BD7A67=Primary Lane
ParamDef/Name/lib_B3009BD4_9774236A=Offset X
ParamDef/Name/lib_B3009BD4_9B8DBD97=Point In Any Lane
ParamDef/Name/lib_B3009BD4_9BFC8C52=Chaos Fort
ParamDef/Name/lib_B3009BD4_A47C43AE=Secondary Lane 2
ParamDef/Name/lib_B3009BD4_A4ACF73A=Point In Secondary Lane 2
ParamDef/Name/lib_B3009BD4_A8B8C70B=Point In Any Lane
ParamDef/Name/lib_B3009BD4_B191CC9B=Point In Secondary Lane 1
ParamDef/Name/lib_B3009BD4_B8AC6D9E=Minions Start/Stop
ParamDef/Name/lib_B3009BD4_C1F09312=Point In Primary Lane
ParamDef/Name/lib_B3009BD4_C5B9B193=Point In Primary Lane
ParamDef/Name/lib_B3009BD4_C7E999C9=Secondary Lane 1
ParamDef/Name/lib_B3009BD4_C88288EB=Performance Test
ParamDef/Name/lib_B3009BD4_CC9C720F=Minion Spawn Point
ParamDef/Name/lib_B3009BD4_CEB77E8B=Secondary Lane 1
ParamDef/Name/lib_B3009BD4_CF7D4EC5=Point In Secondary Lane 2
ParamDef/Name/lib_B3009BD4_D14E2392=Chaos Tower 2
ParamDef/Name/lib_B3009BD4_D1DA29A2=Point In Primary Lane
ParamDef/Name/lib_B3009BD4_D32587F7=Name
ParamDef/Name/lib_B3009BD4_D4780400=Lane
ParamDef/Name/lib_B3009BD4_D60CC430=Secondary Lane 2
ParamDef/Name/lib_B3009BD4_D8CF3A82=Show/Hide
ParamDef/Name/lib_B3009BD4_E453D78C=Width
ParamDef/Name/lib_B3009BD4_E791EE5E=Test Type
ParamDef/Name/lib_B3009BD4_E7E4C307=Anchor
ParamDef/Name/lib_B3009BD4_E8648E3A=Lane
ParamDef/Name/lib_B3009BD4_E92BEE65=Point
ParamDef/Name/lib_B3009BD4_EAD2821A=Performance Test
ParamDef/Name/lib_B3009BD4_EB3C24F6=Secondary Lane 1
ParamDef/Name/lib_B3009BD4_F4CD4FB5=Point
ParamDef/Name/lib_B3009BD4_F9066679=Lane
ParamDef/Name/lib_B3009BD4_F9E77984=Offset Y
ParamDef/Name/lib_B3009BD4_FB8C28DC=Point
Preset/Name/lib_36DD89B7_46F3BE87=Hero Cooldowns
Preset/Name/lib_36DD89B7_4F453A7D=Ragdoll
Preset/Name/lib_36DD89B7_55ADE6EA=Hero Abilities
Preset/Name/lib_36DD89B7_6A51A819=Cardinal Directions
Preset/Name/lib_36DD89B7_73952EB8=Requirements Node Array Index
Preset/Name/lib_36DD89B7_99D1587A=Heroes Unit Attributes
Preset/Name/lib_36DD89B7_B47F7EDF=Test Hero Abilities Types
Preset/Name/lib_36DD89B7_CF376A6E=Death Type - Additional
Preset/Name/lib_B3009BD4_312953FA=Profile Test - Structures
Preset/Name/lib_B3009BD4_372DFA15=Profile Test - Lanes
Preset/Name/lib_B3009BD4_69D80929=Test Type
Preset/Name/lib_B3009BD4_83AD0B75=Allowed Game Test Config Types
Preset/Name/lib_B3009BD4_F08F0218=Profile Test - Waypoints
PresetValue/Name/lib_36DD89B7_00913D4A=Morph Buff
PresetValue/Name/lib_36DD89B7_025323B7=Null
PresetValue/Name/lib_36DD89B7_0D4854A7=Armored
PresetValue/Name/lib_36DD89B7_166F4BAD=Creep
PresetValue/Name/lib_36DD89B7_208D2D45=Target Enemy Tower
PresetValue/Name/lib_36DD89B7_25741DA6=West
PresetValue/Name/lib_36DD89B7_26432670=RagdollAoE
PresetValue/Name/lib_36DD89B7_26F8D00B=Ability 2
PresetValue/Name/lib_36DD89B7_2B714FA2=Target Friendly Hero Toggle
PresetValue/Name/lib_36DD89B7_2CE3D6F0=Point
PresetValue/Name/lib_36DD89B7_354D490D=Point Enemy
PresetValue/Name/lib_36DD89B7_35A50287=Minion
PresetValue/Name/lib_36DD89B7_3AAFFAA8=Reset
PresetValue/Name/lib_36DD89B7_3B0AF62D=PB AoE Friendly Hero
PresetValue/Name/lib_36DD89B7_3C516913=Merc
PresetValue/Name/lib_36DD89B7_3D431720=Show
PresetValue/Name/lib_36DD89B7_3DF78F77=RagdollMidair
PresetValue/Name/lib_36DD89B7_4510CCBA=Do Nothing
PresetValue/Name/lib_36DD89B7_5984F7D1=Target Friendly Hero
PresetValue/Name/lib_36DD89B7_5A3E9A1C=South East
PresetValue/Name/lib_36DD89B7_653B34F5=Immune To Skillshots
PresetValue/Name/lib_36DD89B7_6C01BE3D=Immune To Friendly Abilities
PresetValue/Name/lib_36DD89B7_6CE27176=Immune To AoE
PresetValue/Name/lib_36DD89B7_6F8B8E9C=Target Enemy Hero Toggle
PresetValue/Name/lib_36DD89B7_71A91216=Target Enemy Toggle
PresetValue/Name/lib_36DD89B7_75984491=Summoned
PresetValue/Name/lib_36DD89B7_762EAE3D=RagdollBasic
PresetValue/Name/lib_36DD89B7_7DA0F3EA=Ability 3
PresetValue/Name/lib_36DD89B7_81665126=Training Cancelled
PresetValue/Name/lib_36DD89B7_81699342=Structure
PresetValue/Name/lib_36DD89B7_8365E566=Heroic
PresetValue/Name/lib_36DD89B7_881656BB=Target Friendly
PresetValue/Name/lib_36DD89B7_8BDE4DA3=Target Friendly Toggle
PresetValue/Name/lib_36DD89B7_8BF4ED59=Symbiosis
PresetValue/Name/lib_36DD89B7_8C01F681=No Minion Aggro
PresetValue/Name/lib_36DD89B7_95980950=Point Friendly Minion
PresetValue/Name/lib_36DD89B7_973075D5=Clear
PresetValue/Name/lib_36DD89B7_97343480=Point Friendly
PresetValue/Name/lib_36DD89B7_98834FA1=North West
PresetValue/Name/lib_36DD89B7_9D1A7228=PB AoE Enemy Hero
PresetValue/Name/lib_36DD89B7_A3F58877=Use
PresetValue/Name/lib_36DD89B7_A6032B60=RagdollFire
PresetValue/Name/lib_36DD89B7_B28B19EC=Heroic 1
PresetValue/Name/lib_36DD89B7_B4B27EA4=Self Buff
PresetValue/Name/lib_36DD89B7_B67342CC=RagdollAcid
PresetValue/Name/lib_36DD89B7_BBA803F8=Morph Toggle
PresetValue/Name/lib_36DD89B7_BBC5564A=RagdollOverkillGank2x1
PresetValue/Name/lib_36DD89B7_BD7B5415=Target Enemy
PresetValue/Name/lib_36DD89B7_C3D00B4C=Heroic 2
PresetValue/Name/lib_36DD89B7_C76D7032=Passive
PresetValue/Name/lib_36DD89B7_C922C619=Target Enemy Hero
PresetValue/Name/lib_36DD89B7_CB5CC6C0=Self Buff Toggle
PresetValue/Name/lib_36DD89B7_CED9C79E=North East
PresetValue/Name/lib_36DD89B7_CF3FADDC=Target Friendly Tower
PresetValue/Name/lib_36DD89B7_D19A35CC=Training Complete
PresetValue/Name/lib_36DD89B7_DCFB3684=South
PresetValue/Name/lib_36DD89B7_E09529AB=PB AoE Friendly
PresetValue/Name/lib_36DD89B7_E2D7FDDA=PB AoE Enemy
PresetValue/Name/lib_36DD89B7_E6C721EF=Ability 1
PresetValue/Name/lib_36DD89B7_E6F44F0D=East
PresetValue/Name/lib_36DD89B7_EB86FF96=Point Enemy With Followup Ability
PresetValue/Name/lib_36DD89B7_F51D175F=South West
PresetValue/Name/lib_36DD89B7_F61F5CAA=Target Enemy Passive To Active
PresetValue/Name/lib_36DD89B7_FAB924F3=North
PresetValue/Name/lib_B3009BD4_095E03D0=Tertiary
PresetValue/Name/lib_B3009BD4_0C61FAC4=Outpost Gate
PresetValue/Name/lib_B3009BD4_1BC1D011=Chaos Outpost - Wall
PresetValue/Name/lib_B3009BD4_1ED1D2E5=10 Heroes Fighting 10 times
PresetValue/Name/lib_B3009BD4_2B9140F0=No Test
PresetValue/Name/lib_B3009BD4_3368BD02=Is Profile Test
PresetValue/Name/lib_B3009BD4_37549CCD=Primary
PresetValue/Name/lib_B3009BD4_3B0D8F97=Base Fort
PresetValue/Name/lib_B3009BD4_3D7AB44F=Outpost Wall Bottom
PresetValue/Name/lib_B3009BD4_3DD56D80=Chaos Base - Fort
PresetValue/Name/lib_B3009BD4_59869926=Base Tower 1
PresetValue/Name/lib_B3009BD4_5B7D211A=Is Performance Test
PresetValue/Name/lib_B3009BD4_6D0A1931=Base Tower 2
PresetValue/Name/lib_B3009BD4_6DF5B52B=Secondary
PresetValue/Name/lib_B3009BD4_74E5909A=Performance Test
PresetValue/Name/lib_B3009BD4_788655F6=Outpost Tower Top
PresetValue/Name/lib_B3009BD4_871E6F42=Is Automated Profile Test
PresetValue/Name/lib_B3009BD4_94492728=Outpost Fort
PresetValue/Name/lib_B3009BD4_98A659DB=Is 10 Heroes Fighting 10 Times Test
PresetValue/Name/lib_B3009BD4_9CD4EB72=Outpost Wall Top
PresetValue/Name/lib_B3009BD4_A067C9F6=Order Base - Outpost
PresetValue/Name/lib_B3009BD4_ADE1D5DD=Is Automated Performance Test
PresetValue/Name/lib_B3009BD4_D5CC46C4=Order Base - Minion Spawn
PresetValue/Name/lib_B3009BD4_EC89A33C=Outpost Tower Bottom
PresetValue/Name/lib_B3009BD4_F70BF69B=Center Lane
PresetValue/Name/lib_B3009BD4_FB4C05C5=Profile Test
Structure/Name/lib_36DD89B7_A48DE391=Test Hero Ability Data
Structure/Name/lib_36DD89B7_B0814A78=Death Data
Structure/Name/lib_B3009BD4_1FDA6EF7=GUI - Performance Test
Structure/Name/lib_B3009BD4_63DC49C5=Perf Test - Lane Data
Trigger/Name/lib_36DD89B7_2A4B3235=DEBUG_HeroOrderForTargetUnitPositionIsValid_Passes
Trigger/Name/lib_36DD89B7_2E7139FB=DEBUG_TargetUnit_Passes
Trigger/Name/lib_36DD89B7_35746507=DEBUG_HeroOrderForTargetUnitTypeIsValid_Passes
Trigger/Name/lib_36DD89B7_4EF70C07=DEBUG_SelfBuffMorph_Passes
Trigger/Name/lib_36DD89B7_5D0D78DC=DEBUG_TargetUnitWaitForPassiveAbilityToActivateAbility_Passes
Trigger/Name/lib_36DD89B7_7FFCC807=DEBUG_PBAoE_HitsAllTargets_Passes
Trigger/Name/lib_36DD89B7_8C2371AC=DEBUG_TargetUnitPoint_Passes
Trigger/Name/lib_36DD89B7_A53E22E2=DEBUG_SelfBuffToggle_Passes
Trigger/Name/lib_36DD89B7_B109367F=DEBUG_HeroOrderForTargetUnitIsValid_Passes
Trigger/Name/lib_36DD89B7_BA72FEDB=Get FPS
Trigger/Name/lib_36DD89B7_CA58F0F2=DEBUG_SelfBuff_Passes
Trigger/Name/lib_36DD89B7_D9B4AE01=Debug Cleanup
Trigger/Name/lib_36DD89B7_DF112375=DEBUG_HeroOrderForNoTargetIsValid_Passes
Trigger/Name/lib_36DD89B7_E72A4B7C=DEBUG_TargetPoint_Passes
Trigger/Name/lib_36DD89B7_F1EAE0CC=DEBUG_TargetUnitPointWithFollowupAbility_Passes
Trigger/Name/lib_36DD89B7_FD9B6933=DEBUG_HeroOrderForTargetPointIsValid_Passes
Trigger/Name/lib_B3009BD4_0308CE0C=Perf Test - Get FPS
Trigger/Name/lib_B3009BD4_03A7E091=Initialize Leveling
Trigger/Name/lib_B3009BD4_0A8FE0B8=Initialize Hero List
Trigger/Name/lib_B3009BD4_10FDDFF9=Perf Test - Automated Run 10 Heroes Fighting Performance Test 10 times
Trigger/Name/lib_B3009BD4_15EDE9E5=Perf Test - Run Specific Test By GUI Selection
Trigger/Name/lib_B3009BD4_8A542A40=Perf Test - Automated Run Full Performance Test
Trigger/Name/lib_B3009BD4_90ACB3CB=Initialize Test Type
Trigger/Name/lib_B3009BD4_9AC46C7F=GUI - Create Performance Test GUI
Trigger/Name/lib_B3009BD4_A89EF072=Initialize Preload Units
Trigger/Name/lib_B3009BD4_B898015C=Perf Test - Manually Run Full Performance Test
Trigger/Name/lib_B3009BD4_DBCFC9A7=Initialize Heroes
Trigger/Name/lib_B3009BD4_E1ED8DD2=Perf Test - Maintain Hero Health
Trigger/Name/lib_B3009BD4_EB53C683=Perf Test - Maintain Structure Health
Variable/Name/lib_36DD89B7_02716165=Data Mod Ability
Variable/Name/lib_36DD89B7_06A5DA6F=Damaging Effect
Variable/Name/lib_36DD89B7_06AB34C2=Hero
Variable/Name/lib_36DD89B7_087129C5=GUI - Selected Hero Pulldown
Variable/Name/lib_36DD89B7_0A6977B3=Default Mount
Variable/Name/lib_36DD89B7_0B4B40C4=Weapon
Variable/Name/lib_36DD89B7_0D10722B=Player 1
Variable/Name/lib_36DD89B7_0D24FF8A=Death Type
Variable/Name/lib_36DD89B7_0D25D4E2=Set Effect
Variable/Name/lib_36DD89B7_0D5793BD=Center Unit
Variable/Name/lib_36DD89B7_0D8B4CB3=Index
Variable/Name/lib_36DD89B7_0FDBD285=Mission Time Before Casting Buff
Variable/Name/lib_36DD89B7_12A3D6A0=Target
Variable/Name/lib_36DD89B7_1311C5ED=Weapon Range
Variable/Name/lib_36DD89B7_145CF88B=Target
Variable/Name/lib_36DD89B7_15721859=Test Hero Order
Variable/Name/lib_36DD89B7_1B63A4A9=Default Mount
Variable/Name/lib_36DD89B7_1C7FFBFC=Hero
Variable/Name/lib_36DD89B7_1D85E692=Hero
Variable/Name/lib_36DD89B7_1E436516=Test Hero Order
Variable/Name/lib_36DD89B7_20264F0B=Test Player
Variable/Name/lib_36DD89B7_20528642=Execute
Variable/Name/lib_36DD89B7_224DE621=HA - Unit Group Extras
Variable/Name/lib_36DD89B7_245A8ED4=Debug Output - Standard
Variable/Name/lib_36DD89B7_264A5380=i
Variable/Name/lib_36DD89B7_29886C6D=Default Skin
Variable/Name/lib_36DD89B7_2B6F8D7A=Hero Id
Variable/Name/lib_36DD89B7_2B7479E2=Test Hero Order
Variable/Name/lib_36DD89B7_34299AD8=i
Variable/Name/lib_36DD89B7_364002B4=Card Layout Index
Variable/Name/lib_36DD89B7_36F29770=GUI - Ability Button
Variable/Name/lib_36DD89B7_398935EE=i
Variable/Name/lib_36DD89B7_39D01A00=Test Hero Default Behaviors
Variable/Name/lib_36DD89B7_39D4B12F=General Unit Array Length
Variable/Name/lib_36DD89B7_3AB9D49A=Test Ability Requirement
Variable/Name/lib_36DD89B7_3B345FBA=Alternate Test Hero Ability
Variable/Name/lib_36DD89B7_3CC35ABA=i
Variable/Name/lib_36DD89B7_3D21AF13=itPlayer
Variable/Name/lib_36DD89B7_3D7C48AF=Data Mod Ability Index
Variable/Name/lib_36DD89B7_3F3F49F2=HA - Unit Two
Variable/Name/lib_36DD89B7_3F96B053=Test Hero Order
Variable/Name/lib_36DD89B7_400DFE10=Test Hero Followup Order
Variable/Name/lib_36DD89B7_40286469=Default Skin
Variable/Name/lib_36DD89B7_409369D2=Hero Unit Id
Variable/Name/lib_36DD89B7_44AA55E1=Player 1
Variable/Name/lib_36DD89B7_4539E839=Buff Start Time
Variable/Name/lib_36DD89B7_471A5DF2=Decoy
Variable/Name/lib_36DD89B7_4A961612=DS - Unit Group Extras
Variable/Name/lib_36DD89B7_4F737171=Test Ability
Variable/Name/lib_36DD89B7_529BC756=Order
Variable/Name/lib_36DD89B7_580B7149=Hero
Variable/Name/lib_36DD89B7_59E5737A=Hero Unit Array
Variable/Name/lib_36DD89B7_5A370381=i
Variable/Name/lib_36DD89B7_5A7AABE8=GUI - Go Button
Variable/Name/lib_36DD89B7_5A8126D2=Attack Range
Variable/Name/lib_36DD89B7_5CD99B01=Default Mount
Variable/Name/lib_36DD89B7_5FE9E0BD=Hero
Variable/Name/lib_36DD89B7_6002F3C7=Units
Variable/Name/lib_36DD89B7_621D9262=Default Skin
Variable/Name/lib_36DD89B7_65C3EA3C=Order
Variable/Name/lib_36DD89B7_66BD8FEC=Ability
Variable/Name/lib_36DD89B7_68BF7E0C=Death Data - Number of Death Types
Variable/Name/lib_36DD89B7_6A7EFEAC=Layout Button Index
Variable/Name/lib_36DD89B7_6B58D9F0=Test Passed
Variable/Name/lib_36DD89B7_6B7A7299=GUI - Death Button
Variable/Name/lib_36DD89B7_6DA2DA33=Hero
Variable/Name/lib_36DD89B7_6FA56D39=Test Hero Default Behavior Count
Variable/Name/lib_36DD89B7_722284D5=Index
Variable/Name/lib_36DD89B7_72E66C92=Ability Index
Variable/Name/lib_36DD89B7_74E6E458=Default Aility Length
Variable/Name/lib_36DD89B7_7695645C=Hero Is Allowed
Variable/Name/lib_36DD89B7_76F10880=Debug Output - Errors
Variable/Name/lib_36DD89B7_7839485B=Test Ability Behavior Used To Unlock Ability
Variable/Name/lib_36DD89B7_7A12C0D4=GUI - Stop Button
Variable/Name/lib_36DD89B7_7A2D3E54=GUI - Hero Pulldown
Variable/Name/lib_36DD89B7_7D0E454D=Test Hero Order
Variable/Name/lib_36DD89B7_804FC0CE=Ability Command
Variable/Name/lib_36DD89B7_80AB3AFE=Data Mod Hero Index
Variable/Name/lib_36DD89B7_81C43F66=Target Units
Variable/Name/lib_36DD89B7_84EEE67D=Test Hero Order
Variable/Name/lib_36DD89B7_8681DA04=i
Variable/Name/lib_36DD89B7_88CBB36F=Target Unit Point
Variable/Name/lib_36DD89B7_8969F929=Data Mod Hero Is Playable
Variable/Name/lib_36DD89B7_905A5EF1=Target
Variable/Name/lib_36DD89B7_9206471D=Alternate Test Ability Length
Variable/Name/lib_36DD89B7_921DC792=Order Is Valid
Variable/Name/lib_36DD89B7_94E9CF17=Test Ability Requirement Node
Variable/Name/lib_36DD89B7_96E8695B=Test Hero Order
Variable/Name/lib_36DD89B7_9C35AFFB=Default Mount
Variable/Name/lib_36DD89B7_9EA3CB8A=Test Ability Type
Variable/Name/lib_36DD89B7_9FE3E304=Death Data
Variable/Name/lib_36DD89B7_A2EC4CDF=Default Skin
Variable/Name/lib_36DD89B7_A33DF157=Test Ability Length
Variable/Name/lib_36DD89B7_A39B9382=Default Skin
Variable/Name/lib_36DD89B7_A723F600=Model Entry
Variable/Name/lib_36DD89B7_A930998E=HA - Unit Four
Variable/Name/lib_36DD89B7_AF3FC901=Alternate Test Ability Count
Variable/Name/lib_36DD89B7_AFC2DB7B=Ability Command
Variable/Name/lib_36DD89B7_B2ADE669=Order Is Valid
Variable/Name/lib_36DD89B7_B3879670=Default Skin
Variable/Name/lib_36DD89B7_B651809E=Test Hero Order
Variable/Name/lib_36DD89B7_B7162DC2=Default Mount
Variable/Name/lib_36DD89B7_B81D48C7=i
Variable/Name/lib_36DD89B7_B96183AF=Order
Variable/Name/lib_36DD89B7_BC66220E=Hero
Variable/Name/lib_36DD89B7_BCE01400=Debug Output - Bad Abilities
Variable/Name/lib_36DD89B7_BDBBEB15=i
Variable/Name/lib_36DD89B7_BE4BF234=Order Is Valid
Variable/Name/lib_36DD89B7_BF1DF097=General Unit Array
Variable/Name/lib_36DD89B7_C0EB2179=Hero
Variable/Name/lib_36DD89B7_C1D8ABA7=Target
Variable/Name/lib_36DD89B7_C2156816=Default Mount
Variable/Name/lib_36DD89B7_C224A082=Default Mount
Variable/Name/lib_36DD89B7_C2389499=Angle
Variable/Name/lib_36DD89B7_C72C20D7=i
Variable/Name/lib_36DD89B7_C84B30F7=Target
Variable/Name/lib_36DD89B7_C92460DA=Layout Button Count
Variable/Name/lib_36DD89B7_CBB09519=i
Variable/Name/lib_36DD89B7_CD07A06C=GUI - Unit Only Button
Variable/Name/lib_36DD89B7_CF3D8994=Target Unit
Variable/Name/lib_36DD89B7_CF5B3A1C=Hero Unit Array Length
Variable/Name/lib_36DD89B7_CF7609DC=Requirement Node Scope
Variable/Name/lib_36DD89B7_D02E1C31=Player 1
Variable/Name/lib_36DD89B7_D4F8EE7F=Default Skin
Variable/Name/lib_36DD89B7_D4F90E7B=Test Ability
Variable/Name/lib_36DD89B7_D656DCA4=Command Card Ability Command
Variable/Name/lib_36DD89B7_DA41F3E0=HA - Unit Three
Variable/Name/lib_36DD89B7_DA5EB1D2=Test Ability Behavior
Variable/Name/lib_36DD89B7_DBBD24AB=Default Mount
Variable/Name/lib_36DD89B7_DD4EF52D=GUI - Attack Button
Variable/Name/lib_36DD89B7_DFB9B8AE=Card Layout Count
Variable/Name/lib_36DD89B7_DFCF6030=Automated Test
Variable/Name/lib_36DD89B7_E15E5319=Alternate Test Ability
Variable/Name/lib_36DD89B7_E21B14DA=Chaos or Order
Variable/Name/lib_36DD89B7_E24D6B7A=Order Is Valid
Variable/Name/lib_36DD89B7_E25F44AB=Current Spawned Unit
Variable/Name/lib_36DD89B7_E464AEB7=Test Hero Ability Data
Variable/Name/lib_36DD89B7_E52449EC=Test Hero Order
Variable/Name/lib_36DD89B7_E5D8B812=Default Skin
Variable/Name/lib_36DD89B7_E7C2F322=Alternate Test Hero Order
Variable/Name/lib_36DD89B7_E872E5D9=Data Mod Hero Unit Type
Variable/Name/lib_36DD89B7_E91F2A13=Data Mod Hero
Variable/Name/lib_36DD89B7_E986FAE3=Alternate Test Ability Type
Variable/Name/lib_36DD89B7_EB619571=Current Behavior
Variable/Name/lib_36DD89B7_EE586648=Alternate Test Hero Wait
Variable/Name/lib_36DD89B7_EEFAF416=Test Hero Cancel Order
Variable/Name/lib_36DD89B7_F1301070=GUI - Hero Ability Pulldown
Variable/Name/lib_36DD89B7_F1301247=Alternate Test Hero Ability Type
Variable/Name/lib_36DD89B7_F34FDE6F=Default Mount
Variable/Name/lib_36DD89B7_F3DF104D=Ability
Variable/Name/lib_36DD89B7_F3EBFD43=HA - Unit One
Variable/Name/lib_36DD89B7_F7C65918=Total Miision Time To Walk
Variable/Name/lib_36DD89B7_FACBACA0=Default Skin
Variable/Name/lib_36DD89B7_FC63DFB1=GUI - Mount Button
Variable/Name/lib_36DD89B7_FD63F78E=Test Hero Order
Variable/Name/lib_36DD89B7_FFF76C91=Hero
Variable/Name/lib_B3009BD4_02542A42=Stitches
Variable/Name/lib_B3009BD4_02831AB8=Map Lane
Variable/Name/lib_B3009BD4_04544465=Chaos Outpost Tower 1
Variable/Name/lib_B3009BD4_0670CEB5=Tertiary Lane Center
Variable/Name/lib_B3009BD4_08CAA04B=Chaos Archer 3
Variable/Name/lib_B3009BD4_0A198185=i
Variable/Name/lib_B3009BD4_0C7CB692=Chaos Melee 2
Variable/Name/lib_B3009BD4_116C1312=Order Wizard 1
Variable/Name/lib_B3009BD4_129B9CD9=Stitches
Variable/Name/lib_B3009BD4_175FF1A7=Chaos Archer 2
Variable/Name/lib_B3009BD4_1AB3BB2F=Sonya
Variable/Name/lib_B3009BD4_1B2550C8=Uther
Variable/Name/lib_B3009BD4_1EF9F7A4=Chaos Outpost Structure Count
Variable/Name/lib_B3009BD4_230940DD=Tyrael
Variable/Name/lib_B3009BD4_231CA8EE=Chaos Town Structure
Variable/Name/lib_B3009BD4_244B3396=Order Minion Spawn
Variable/Name/lib_B3009BD4_272661A7=Primary Lane
Variable/Name/lib_B3009BD4_2A510B40=Chaos Town Structure Count
Variable/Name/lib_B3009BD4_2C468081=Chaos Melee 3
Variable/Name/lib_B3009BD4_2E76F727=Order Melee 1
Variable/Name/lib_B3009BD4_2E8ADED0=Order Melee 3
Variable/Name/lib_B3009BD4_2ED25357=Chaos Archer 1
Variable/Name/lib_B3009BD4_2F47340F=Tertiary Lane
Variable/Name/lib_B3009BD4_2F70498E=Order Archer 2
Variable/Name/lib_B3009BD4_31EF54EA=Chaos Wizard 1
Variable/Name/lib_B3009BD4_33D699C6=Chaos Outpost Fort
Variable/Name/lib_B3009BD4_37C57ADC=Chaos Outpost Structure
Variable/Name/lib_B3009BD4_38CF6240=Chaos Melee 1
Variable/Name/lib_B3009BD4_39685A3E=Order Outpost
Variable/Name/lib_B3009BD4_39FC94E4=Order Melee 1
Variable/Name/lib_B3009BD4_3B8E06B5=ETC
Variable/Name/lib_B3009BD4_3C8FDD0A=Sonya
Variable/Name/lib_B3009BD4_3D6BB2E7=Kerrigan
Variable/Name/lib_B3009BD4_3D70D443=Player
Variable/Name/lib_B3009BD4_3E3D330E=Player #
Variable/Name/lib_B3009BD4_41495434=Player #
Variable/Name/lib_B3009BD4_43F1F60D=Nova
Variable/Name/lib_B3009BD4_449923FF=i
Variable/Name/lib_B3009BD4_470EB84A=Order Melee 1
Variable/Name/lib_B3009BD4_4786CA58=Perf Test - Lane
Variable/Name/lib_B3009BD4_48FF12E6=Tyrael
Variable/Name/lib_B3009BD4_4DB7AFCA=Uther
Variable/Name/lib_B3009BD4_4DEA7F52=Tertiary Lane Center
Variable/Name/lib_B3009BD4_501B6D32=Standard Distance From Point
Variable/Name/lib_B3009BD4_5193A68E=Chaos Melee 3
Variable/Name/lib_B3009BD4_55BD9A93=Tertiary Lane Center
Variable/Name/lib_B3009BD4_5628F3A3=Arthas
Variable/Name/lib_B3009BD4_5861FDDC=Stitches
Variable/Name/lib_B3009BD4_5A394283=Diablo
Variable/Name/lib_B3009BD4_5A993E1C=Tyrael
Variable/Name/lib_B3009BD4_5E30A842=Tertiary Lane
Variable/Name/lib_B3009BD4_5EC378E4=Order Melee 3
Variable/Name/lib_B3009BD4_5FEEA8F6=Chaos Archer 3
Variable/Name/lib_B3009BD4_6233E14F=Chaos Melee 1
Variable/Name/lib_B3009BD4_625DAD42=Stitches
Variable/Name/lib_B3009BD4_626F59DC=Chaos Archer 2
Variable/Name/lib_B3009BD4_63BB3A49=Sonya
Variable/Name/lib_B3009BD4_63C6F340=Order Archer 2
Variable/Name/lib_B3009BD4_6406DE22=Stitches
Variable/Name/lib_B3009BD4_64A8ABB9=Chaos Melee 3
Variable/Name/lib_B3009BD4_66FD2248=Chaos Outpost Fort
Variable/Name/lib_B3009BD4_68B68ED7=Arthas
Variable/Name/lib_B3009BD4_6B2AAC55=Order Archer 1
Variable/Name/lib_B3009BD4_6D037614=Primary Lane
Variable/Name/lib_B3009BD4_6D29F00E=Diablo
Variable/Name/lib_B3009BD4_6E1ECDB0=Kerrigan
Variable/Name/lib_B3009BD4_713A1540=Chaos Outpost Tower 2
Variable/Name/lib_B3009BD4_7179C675=Order Archer 3
Variable/Name/lib_B3009BD4_73DF6127=Chaos Archer 2
Variable/Name/lib_B3009BD4_754DE5F0=Player #
Variable/Name/lib_B3009BD4_75E41328=Chaos Melee 3
Variable/Name/lib_B3009BD4_78C706FE=Nova
Variable/Name/lib_B3009BD4_78ED6A8F=Naziba
Variable/Name/lib_B3009BD4_7C2DA67E=Order Melee 2
Variable/Name/lib_B3009BD4_7C3B32FC=Secondary Lane Center
Variable/Name/lib_B3009BD4_7CAC37E9=Order Wizard 1
Variable/Name/lib_B3009BD4_7DD70A09=Order Archer 3
Variable/Name/lib_B3009BD4_8167589E=Diablo
Variable/Name/lib_B3009BD4_83F2B9C9=Chaos Archer 1
Variable/Name/lib_B3009BD4_85A5C5FD=Chaos Base
Variable/Name/lib_B3009BD4_85BF4D03=Chaos Melee 2
Variable/Name/lib_B3009BD4_8813D167=Secondary Lane Center
Variable/Name/lib_B3009BD4_8AA0CC61=Order Minion Spawn
Variable/Name/lib_B3009BD4_8B1C3604=Order Wizard 1
Variable/Name/lib_B3009BD4_8C20E65F=Chaos Base
Variable/Name/lib_B3009BD4_8C3E8448=Chaos Melee 2
Variable/Name/lib_B3009BD4_8D863AE2=Order Archer 3
Variable/Name/lib_B3009BD4_8EAA2E67=Chaos Archer 3
Variable/Name/lib_B3009BD4_8EEA27EE=Primary Lane Center
Variable/Name/lib_B3009BD4_8FD612A8=Arthas
Variable/Name/lib_B3009BD4_9037E6B5=Order Melee 2
Variable/Name/lib_B3009BD4_9039F9C8=Order
Variable/Name/lib_B3009BD4_912235DE=Diablo
Variable/Name/lib_B3009BD4_9549738C=Arthas
Variable/Name/lib_B3009BD4_96DDD204=ETC
Variable/Name/lib_B3009BD4_978266B9=Stitches
Variable/Name/lib_B3009BD4_97BDB88B=Waypoint
Variable/Name/lib_B3009BD4_98ECE4E2=Tyrael
Variable/Name/lib_B3009BD4_9AD8289C=Uther
Variable/Name/lib_B3009BD4_9AEB29A6=lane
Variable/Name/lib_B3009BD4_9B3007EF=Diablo
Variable/Name/lib_B3009BD4_9C3AE4E5=Standard Distance From Point
Variable/Name/lib_B3009BD4_9D854BD4=Dialog
Variable/Name/lib_B3009BD4_9E1636B6=Chaos Archer 1
Variable/Name/lib_B3009BD4_9F775FB4=Secondary Lane Center
Variable/Name/lib_B3009BD4_A6E95F77=Waypoint Count
Variable/Name/lib_B3009BD4_A75B6491=i
Variable/Name/lib_B3009BD4_A98EA537=Order Melee 3
Variable/Name/lib_B3009BD4_A9A5B2B2=Order Archer 1
Variable/Name/lib_B3009BD4_AADD2797=Diablo
Variable/Name/lib_B3009BD4_ABEFC336=Chaos Outpost Tower 1
Variable/Name/lib_B3009BD4_AC7E0E34=Sonya
Variable/Name/lib_B3009BD4_AEFB98A9=Kerrigan
Variable/Name/lib_B3009BD4_AF50F66C=Chaos Base Fort
Variable/Name/lib_B3009BD4_B0F7151A=Primary Lane Center
Variable/Name/lib_B3009BD4_B16504CC=Order Outpost
Variable/Name/lib_B3009BD4_B20E5CC1=Order Melee 1
Variable/Name/lib_B3009BD4_B296663A=Uther
Variable/Name/lib_B3009BD4_B5474131=dialog item
Variable/Name/lib_B3009BD4_B7AD5F8D=GUI - Performance Test
Variable/Name/lib_B3009BD4_B7B9F617=Player #
Variable/Name/lib_B3009BD4_B8F04C82=Arthas
Variable/Name/lib_B3009BD4_B961641B=Hero Index List
Variable/Name/lib_B3009BD4_B99326E5=Chaos Archer 3
Variable/Name/lib_B3009BD4_B9D6BBD0=Chaos Melee 2
Variable/Name/lib_B3009BD4_BE8FBDC9=Chaos Melee 1
Variable/Name/lib_B3009BD4_BEA4F6C5=Order Archer 1
Variable/Name/lib_B3009BD4_C2043F45=Button Start Selected Test
Variable/Name/lib_B3009BD4_C32ADEF1=structure
Variable/Name/lib_B3009BD4_C3528E9D=Player #
Variable/Name/lib_B3009BD4_C3D50562=Order Archer 2
Variable/Name/lib_B3009BD4_C62F1E70=Combobox Performance Tests
Variable/Name/lib_B3009BD4_C7D88B5E=Chaos Wizard 1
Variable/Name/lib_B3009BD4_C8BB0B4E=Order Melee 2
Variable/Name/lib_B3009BD4_CAC174E8=Order Melee 2
Variable/Name/lib_B3009BD4_CB88CD34=Primary Lane
Variable/Name/lib_B3009BD4_CC246C65=Kerrigan
Variable/Name/lib_B3009BD4_CDFA44FF=Chaos Wizard 1
Variable/Name/lib_B3009BD4_CDFE9D89=Using Debug Performance Test Type
Variable/Name/lib_B3009BD4_CF5E19BC=Arthas
Variable/Name/lib_B3009BD4_CF8150E4=Nova
Variable/Name/lib_B3009BD4_D1B9C39D=Tertiary Lane
Variable/Name/lib_B3009BD4_D3430F7D=Chaos Wizard 1
Variable/Name/lib_B3009BD4_D3CC108C=Order Archer 2
Variable/Name/lib_B3009BD4_D44D6287=Order Melee 3
Variable/Name/lib_B3009BD4_D806BA43=Chaos Archer 1
Variable/Name/lib_B3009BD4_D90E3892=Naziba
Variable/Name/lib_B3009BD4_DA5F04B5=Stitches
Variable/Name/lib_B3009BD4_DE6EE0D8=Standard Distance From Point
Variable/Name/lib_B3009BD4_E2189400=Perf Test - Lane Count
Variable/Name/lib_B3009BD4_E38AC7AD=Stitches
Variable/Name/lib_B3009BD4_E3CF7EAA=Chaos Outpost
Variable/Name/lib_B3009BD4_E8700C44=Order Archer 3
Variable/Name/lib_B3009BD4_E885974D=Primary Lane Center
Variable/Name/lib_B3009BD4_EA41E363=Sonya
Variable/Name/lib_B3009BD4_EAEBDB07=Order Wizard 1
Variable/Name/lib_B3009BD4_EC2E9C05=Chaos Outpost Tower 2
Variable/Name/lib_B3009BD4_ED019248=Sonya
Variable/Name/lib_B3009BD4_EDA8644E=Secondary Lane
Variable/Name/lib_B3009BD4_EF150505=Chaos Melee 1
Variable/Name/lib_B3009BD4_EF58155A=Order Archer 1
Variable/Name/lib_B3009BD4_F0D9E119=Secondary Lane
Variable/Name/lib_B3009BD4_F0FC5C79=Chaos Archer 2
Variable/Name/lib_B3009BD4_F1175AEA=Standard Distance From Point
Variable/Name/lib_B3009BD4_F1F3EFA2=Secondary Lane
Variable/Name/lib_B3009BD4_F2191E4D=Chaos Base Fort
Variable/Name/lib_B3009BD4_FC7FA158=Chaos Outpost
Variable/Name/lib_B3009BD4_FCC2F1DC=Nova
Variable/Name/lib_B3009BD4_FE2050C4=loop
