LUA Error 1
1x ShadowedUnitFrames-v3.2.12-38-gee90797\modules\layout.lua:450: attempt to compare number with nil
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\layout.lua:122: in function `Load'
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\units.lua:242: in function `SetVisibility'
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\units.lua:550: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:408>
<in C code>: in function `SetAttribute'
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\units.lua:839: in function `LoadUnit'
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\units.lua:1090: in function `InitializeFrame'
ShadowedUnitFrames-v3.2.12-38-gee90797\ShadowedUnitFrames.lua:207: in function `LoadUnits'
ShadowedUnitFrames-v3.2.12-38-gee90797\ShadowedUnitFrames.lua:81: in function `OnInitialize'
ShadowedUnitFrames-v3.2.12-38-gee90797\ShadowedUnitFrames.lua:608: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:606>

Locals:
self = <table> {
 SetupBars = <function> @ ShadowedUnitFrames\modules\layout.lua:338:
 CheckMedia = <function> @ ShadowedUnitFrames\modules\layout.lua:48:
 SetupFrame = <function> @ ShadowedUnitFrames\modules\layout.lua:294:
 LoadSML = <function> @ ShadowedUnitFrames\modules\layout.lua:145:
 ReverseDirection = <function> @ ShadowedUnitFrames\modules\layout.lua:201:
 ToggleVisibility = <function> @ ShadowedUnitFrames\modules\layout.lua:68:
 GetRelative = <function> @ ShadowedUnitFrames\modules\layout.lua:189:
 mediaPath = <table> {}
 PositionWidgets = <function> @ ShadowedUnitFrames\modules\layout.lua:443:
 SetupText = <function> @ ShadowedUnitFrames\modules\layout.lua:386:
 MediaRegistered = <function> @ ShadowedUnitFrames\modules\layout.lua:58:
 GetRelativeAnchor = <function> @ ShadowedUnitFrames\modules\layout.lua:206:
 SetupFontString = <function> @ ShadowedUnitFrames\modules\layout.lua:370:
 GetAuraGrowth = <function> @ ShadowedUnitFrames\modules\layout.lua:197:
 Reload = <function> @ ShadowedUnitFrames\modules\layout.lua:88:
 SetBarVisibility = <function> @ ShadowedUnitFrames\modules\layout.lua:76:
 GetJustify = <function> @ ShadowedUnitFrames\modules\layout.lua:172:
 GetPoint = <function> @ ShadowedUnitFrames\modules\layout.lua:185:
 MediaForced = <function> @ ShadowedUnitFrames\modules\layout.lua:10:
 GetColumnGrowth = <function> @ ShadowedUnitFrames\modules\layout.lua:193:
 GetSplitRelativeAnchor = <function> @ ShadowedUnitFrames\modules\layout.lua:228:
 Load = <function> @ ShadowedUnitFrames\modules\layout.lua:113:
 AnchorFrame = <function> @ ShadowedUnitFrames\modules\layout.lua:244:
}
frame = SUFUnitplayer {
 vehicleUnit = "vehicle"
 portrait = <unnamed> {}
 indicators = <unnamed> {}
 portraitModel = <unnamed> {}
 unitInitialized = true
 unitRealType = "player"
 0 = <userdata>
 unit = "player"
 comboPointType = "holyPower"
 highFrame = <unnamed> {}
 registeredEvents = <table> {}
 UnregisterAll = <function> @ ShadowedUnitFrames\modules\units.lua:91:
 combatText = <unnamed> {}
 SetBarColor = <function> @ ShadowedUnitFrames\modules\units.lua:131:
 powerBar = <unnamed> {}
 RegisterNormalEvent = <function> @ ShadowedUnitFrames\modules\units.lua:22:
 SetVisibility = <function> @ ShadowedUnitFrames\modules\units.lua:192:
 healthBar = <unnamed> {}
 topFrameLevel = 5
 menu = <function> @ ShadowedUnitFrames\modules\units.lua:351:
 holyPower = <unnamed> {}
 RegisterUpdateFunc = <function> @ ShadowedUnitFrames\modules\units.lua:64:
 DisableRangeAlpha = <function> @ ShadowedUnitFrames\modules\units.lua:115:
 RegisterUnitEvent = <function> @ ShadowedUnitFrames\modules\units.lua:58:
 fullUpdates = <table> {}
 UnregisterUpdateFunc = <function> @ ShadowedUnitFrames\modules\units.lua:81:
 unitType = "player"
 SetRangeAlpha = <function> @ ShadowedUnitFrames\modules\units.lua:123:
 unitOwner = "player"
 FullUpdate = <function> @ ShadowedUnitFrames\modules\units.lua:14:
 visibility = <table> {}
 UnregisterSingleEvent = <function> @ ShadowedUnitFrames\modules\units.lua:41:
}
unitConfig = <table> {
 xpBar = <table> {}
 portrait = <table> {}
 scale = 1
 totemBar = <table> {}
 auras = <table> {}
 castBar = <table> {}
 powerBar = <table> {}
 enabled = true
 highlight = <table> {}
 healthBar = <table> {}
 eclipseBar = <table> {
   ------------------------------------------------
LUA ERROR 2
1x ShadowedUnitFrames-v3.2.12-38-gee90797\modules\holypower.lua:28: bad argument #1 to 'pairs' (table expected, got nil)
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\holypower.lua:28: in function `?'
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\units.lua:17: in function `FullUpdate'
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\units.lua:442: in function `OnAttributeChanged'
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\movers.lua:176: in function <...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:136>
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\movers.lua:251: in function `Enable'
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\movers.lua:404: in function `Update'
ShadowedUnitFrames-v3.2.12-38-gee90797\ShadowedUnitFrames.lua:82: in function `OnInitialize'
ShadowedUnitFrames-v3.2.12-38-gee90797\ShadowedUnitFrames.lua:608: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:606>

Locals:
self = <table> {
 moduleClass = "PALADIN"
 OnEnable = <function> @ ShadowedUnitFrames\modules\holypower.lua:5:
 moduleKey = "holyPower"
 moduleName = "Holy Power"
 Update = <function> @ ShadowedUnitFrames\modules\holypower.lua:19:
 OnDisable = <function> @ ShadowedUnitFrames\modules\holypower.lua:15:
}
frame = SUFUnitplayer {
 highFrame = <unnamed> {}
 configMode = true
 portrait = <unnamed> {}
 UnregisterAll = <function> @ ShadowedUnitFrames\modules\units.lua:91:
 isDead = false
 registeredEvents = <table> {}
 powerBar = <unnamed> {}
 RegisterNormalEvent = <function> @ ShadowedUnitFrames\modules\units.lua:22:
 SetVisibility = <function> @ ShadowedUnitFrames\modules\units.lua:192:
 topFrameLevel = 5
 RegisterUpdateFunc = <function> @ ShadowedUnitFrames\modules\units.lua:64:
 unitType = "player"
 SetRangeAlpha = <function> @ ShadowedUnitFrames\modules\units.lua:123:
 visibility = <table> {}
 indicators = <unnamed> {}
 unitInitialized = true
 unitRealType = "player"
 unit = "player"
 healthBar = <unnamed> {}
 hasStateWatch = false
 RegisterUnitEvent = <function> @ ShadowedUnitFrames\modules\units.lua:58:
 originalOnLeave = <function> @ Interface\FrameXML\UnitFrame.lua:142:
 originalOnEnter = <function> @ ShadowedUnitFrames\modules\units.lua:593:
 originalUnit = "player"
 vehicleUnit = "vehicle"
 portraitModel = <unnamed> {}
 0 = <userdata>
 holyPower = <unnamed> {}
 UnregisterSingleEvent = <function> @ ShadowedUnitFrames\modules\units.lua:41:
 DisableRangeAlpha = <function> @ ShadowedUnitFrames\modules\units.lua:115:
 originalMenu = <function> @ ShadowedUnitFrames\modules\units.lua:351:
 fullUpdates = <table> {}
 UnregisterUpdateFunc = <function> @ ShadowedUnitFrames\modules\units.lua:81:
 combatText = <unnamed> {}
 SetBarColor = <function> @ ShadowedUnitFrames\modules\units.lua:131:
 FullUpdate = <function> @ ShadowedUnitFrames\modules\units.lua:14:
 comboPointType = "holyPower"
 unitOwner = "player"
}
event = nil
unit = nil
powerType = nil
points = 47957
-----------------------------------------------------
LUA ERROR 3
1x ShadowedUnitFrames-v3.2.12-38-gee90797\modules\holypower.lua:28: bad argument #1 to 'pairs' (table expected, got nil)
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\holypower.lua:28: in function `?'
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\units.lua:17: in function `FullUpdate'
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\units.lua:1202: in function `CheckPlayerZone'
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\movers.lua:316: in function `Disable'
ShadowedUnitFrames-v3.2.12-38-gee90797\modules\movers.lua:406: in function `Update'
ShadowedUF_Options-v3.2.12-38-gee90797\config.lua:672: in function <ShadowedUF_Options\config.lua:670>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-50:797: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:612>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-33 (ButtonFacade):314: in function `Fire'
...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68: in function <...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>:
-----------------------------------------------------------